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1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/bot.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "cl_client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/all.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/buffs/all.qh"
22 #include "../common/constants.qh"
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/monsters/all.qh"
26 #include "../common/monsters/sv_monsters.qh"
27 #include "../common/vehicles/all.qh"
28 #include "../common/notifications.qh"
29 #include "../common/physics.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/triggers/trigger/secret.qh"
34 #include "../common/triggers/target/music.qh"
35 #include "../common/util.qh"
36 #include "../common/items/all.qh"
37 #include "../common/weapons/all.qh"
38
39 const float LATENCY_THINKRATE = 10;
40 .float latency_sum;
41 .float latency_cnt;
42 .float latency_time;
43 entity pingplreport;
44 void PingPLReport_Think()
45 {SELFPARAM();
46         float delta;
47         entity e;
48
49         delta = 3 / maxclients;
50         if(delta < sys_frametime)
51                 delta = 0;
52         self.nextthink = time + delta;
53
54         e = edict_num(self.cnt + 1);
55         if(IS_REAL_CLIENT(e))
56         {
57                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58                 WriteByte(MSG_BROADCAST, self.cnt);
59                 WriteShort(MSG_BROADCAST, max(1, e.ping));
60                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
61                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
62
63                 // record latency times for clients throughout the match so we can report it to playerstats
64                 if(time > (e.latency_time + LATENCY_THINKRATE))
65                 {
66                         e.latency_sum += e.ping;
67                         e.latency_cnt += 1;
68                         e.latency_time = time;
69                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
70                 }
71         }
72         else
73         {
74                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
75                 WriteByte(MSG_BROADCAST, self.cnt);
76                 WriteShort(MSG_BROADCAST, 0);
77                 WriteByte(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79         }
80         self.cnt = (self.cnt + 1) % maxclients;
81 }
82 void PingPLReport_Spawn()
83 {
84         pingplreport = new(pingplreport);
85         make_pure(pingplreport);
86         pingplreport.think = PingPLReport_Think;
87         pingplreport.nextthink = time;
88 }
89
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
93
94 string GetGametype();
95 void ShuffleMaplist();
96
97 void SetDefaultAlpha()
98 {
99         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100         {
101                 default_player_alpha = autocvar_g_player_alpha;
102                 if(default_player_alpha == 0)
103                         default_player_alpha = 1;
104                 default_weapon_alpha = default_player_alpha;
105         }
106 }
107
108 void GotoFirstMap()
109 {SELFPARAM();
110         float n;
111         if(autocvar__sv_init)
112         {
113                 // cvar_set("_sv_init", "0");
114                 // we do NOT set this to 0 any more, so someone "accidentally" changing
115                 // to this "init" map on a dedicated server will cause no permanent
116                 // harm
117                 if(autocvar_g_maplist_shuffle)
118                         ShuffleMaplist();
119                 n = tokenizebyseparator(autocvar_g_maplist, " ");
120                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
121
122                 MapInfo_Enumerate();
123                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124
125                 if(!DoNextMapOverride(1))
126                         GotoNextMap(1);
127
128                 return;
129         }
130
131         if(time < 5)
132         {
133                 self.nextthink = time;
134         }
135         else
136         {
137                 self.nextthink = time + 1;
138                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
139         }
140 }
141
142 void cvar_changes_init()
143 {
144         float h;
145         string k, v, d;
146         float n, i, adding, pureadding;
147
148         if(cvar_changes)
149                 strunzone(cvar_changes);
150         cvar_changes = string_null;
151         if(cvar_purechanges)
152                 strunzone(cvar_purechanges);
153         cvar_purechanges = string_null;
154         cvar_purechanges_count = 0;
155
156         h = buf_create();
157         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
158         n = buf_getsize(h);
159
160         adding = true;
161         pureadding = true;
162
163         for(i = 0; i < n; ++i)
164         {
165                 k = bufstr_get(h, i);
166
167 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
168 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
169 #define BADCVAR(p) if(k == p) continue
170
171                 // general excludes and namespaces for server admin used cvars
172                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
173
174                 // internal
175                 BADPREFIX("csqc_");
176                 BADPREFIX("cvar_check_");
177                 BADCVAR("gamecfg");
178                 BADCVAR("g_configversion");
179                 BADCVAR("g_maplist_index");
180                 BADCVAR("halflifebsp");
181                 BADCVAR("sv_mapformat_is_quake2");
182                 BADCVAR("sv_mapformat_is_quake3");
183                 BADPREFIX("sv_world");
184
185                 // client
186                 BADPREFIX("chase_");
187                 BADPREFIX("cl_");
188                 BADPREFIX("con_");
189                 BADPREFIX("scoreboard_");
190                 BADPREFIX("g_campaign");
191                 BADPREFIX("g_waypointsprite_");
192                 BADPREFIX("gl_");
193                 BADPREFIX("joy");
194                 BADPREFIX("hud_");
195                 BADPREFIX("m_");
196                 BADPREFIX("menu_");
197                 BADPREFIX("net_slist_");
198                 BADPREFIX("r_");
199                 BADPREFIX("sbar_");
200                 BADPREFIX("scr_");
201                 BADPREFIX("snd_");
202                 BADPREFIX("show");
203                 BADPREFIX("sensitivity");
204                 BADPREFIX("userbind");
205                 BADPREFIX("v_");
206                 BADPREFIX("vid_");
207                 BADPREFIX("crosshair");
208                 BADCVAR("mod_q3bsp_lightmapmergepower");
209                 BADCVAR("mod_q3bsp_nolightmaps");
210                 BADCVAR("fov");
211                 BADCVAR("mastervolume");
212                 BADCVAR("volume");
213                 BADCVAR("bgmvolume");
214
215                 // private
216                 BADCVAR("developer");
217                 BADCVAR("log_dest_udp");
218                 BADCVAR("net_address");
219                 BADCVAR("net_address_ipv6");
220                 BADCVAR("port");
221                 BADCVAR("savedgamecfg");
222                 BADCVAR("serverconfig");
223                 BADCVAR("sv_autoscreenshot");
224                 BADCVAR("sv_heartbeatperiod");
225                 BADCVAR("sv_vote_master_password");
226                 BADCVAR("sys_colortranslation");
227                 BADCVAR("sys_specialcharactertranslation");
228                 BADCVAR("timeformat");
229                 BADCVAR("timestamps");
230                 BADPREFIX("developer_");
231                 BADPREFIX("g_ban_");
232                 BADPREFIX("g_banned_list");
233                 BADPREFIX("g_chat_flood_");
234                 BADPREFIX("g_ghost_items");
235                 BADPREFIX("g_playerstats_");
236                 BADPREFIX("g_respawn_ghosts");
237                 BADPREFIX("g_voice_flood_");
238                 BADPREFIX("log_file");
239                 BADPREFIX("rcon_");
240                 BADPREFIX("sv_allowdownloads");
241                 BADPREFIX("sv_autodemo");
242                 BADPREFIX("sv_curl_");
243                 BADPREFIX("sv_eventlog");
244                 BADPREFIX("sv_logscores_");
245                 BADPREFIX("sv_master");
246                 BADPREFIX("sv_weaponstats_");
247                 BADPREFIX("sv_waypointsprite_");
248                 BADCVAR("rescan_pending");
249
250                 // these can contain player IDs, so better hide
251                 BADPREFIX("g_forced_team_");
252
253                 // mapinfo
254                 BADCVAR("fraglimit");
255                 BADCVAR("g_assault");
256                 BADCVAR("g_ca");
257                 BADCVAR("g_ca_teams");
258                 BADCVAR("g_ctf");
259                 BADCVAR("g_cts");
260                 BADCVAR("g_dm");
261                 BADCVAR("g_domination");
262                 BADCVAR("g_domination_default_teams");
263                 BADCVAR("g_freezetag");
264                 BADCVAR("g_freezetag_teams");
265                 BADCVAR("g_invasion_teams");
266                 BADCVAR("g_keepaway");
267                 BADCVAR("g_keyhunt");
268                 BADCVAR("g_keyhunt_teams");
269                 BADCVAR("g_lms");
270                 BADCVAR("g_nexball");
271                 BADCVAR("g_onslaught");
272                 BADCVAR("g_race");
273                 BADCVAR("g_race_qualifying_timelimit");
274                 BADCVAR("g_tdm");
275                 BADCVAR("g_tdm_teams");
276                 BADCVAR("leadlimit");
277                 BADCVAR("nextmap");
278                 BADCVAR("teamplay");
279                 BADCVAR("timelimit");
280
281                 // long
282                 BADCVAR("hostname");
283                 BADCVAR("g_maplist");
284                 BADCVAR("g_maplist_mostrecent");
285                 BADCVAR("sv_motd");
286
287                 v = cvar_string(k);
288                 d = cvar_defstring(k);
289                 if(v == d)
290                         continue;
291
292                 if(adding)
293                 {
294                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
295                         if(strlen(cvar_changes) > 16384)
296                         {
297                                 cvar_changes = "// too many settings have been changed to show them here\n";
298                                 adding = 0;
299                         }
300                 }
301
302                 // now check if the changes are actually gameplay relevant
303
304                 // does nothing visible
305                 BADCVAR("captureleadlimit_override");
306                 BADCVAR("g_balance_kill_delay");
307                 BADCVAR("g_ca_point_limit");
308                 BADCVAR("g_ca_point_leadlimit");
309                 BADCVAR("g_ctf_captimerecord_always");
310                 BADCVAR("g_ctf_flag_glowtrails");
311                 BADCVAR("g_ctf_flag_pickup_verbosename");
312                 BADCVAR("g_domination_point_leadlimit");
313                 BADCVAR("g_forced_respawn");
314                 BADCVAR("g_freezetag_point_limit");
315                 BADCVAR("g_freezetag_point_leadlimit");
316                 BADCVAR("g_keyhunt_point_leadlimit");
317                 BADPREFIX("g_mod_");
318                 BADCVAR("g_invasion_point_limit");
319                 BADCVAR("g_nexball_goalleadlimit");
320                 BADCVAR("g_tdm_point_limit");
321                 BADCVAR("g_tdm_point_leadlimit");
322                 BADCVAR("leadlimit_and_fraglimit");
323                 BADCVAR("leadlimit_override");
324                 BADCVAR("pausable");
325                 BADCVAR("sv_allow_fullbright");
326                 BADCVAR("sv_checkforpacketsduringsleep");
327                 BADCVAR("sv_timeout");
328                 BADPREFIX("sv_timeout_");
329                 BADPREFIX("crypto_");
330                 BADPREFIX("g_chat_");
331                 BADPREFIX("g_ctf_captimerecord_");
332                 BADPREFIX("g_maplist_votable_");
333                 BADPREFIX("net_");
334                 BADPREFIX("prvm_");
335                 BADPREFIX("skill_");
336                 BADPREFIX("sv_cullentities_");
337                 BADPREFIX("sv_maxidle_");
338                 BADPREFIX("sv_vote_");
339                 BADPREFIX("timelimit_");
340                 BADCVAR("gameversion");
341                 BADPREFIX("gameversion_");
342                 BADCVAR("sv_minigames");
343                 BADPREFIX("sv_minigames_");
344                 BADCVAR("sv_namechangetimer");
345
346                 // allowed changes to server admins (please sync this to server.cfg)
347                 // vi commands:
348                 //   :/"impure"/,$d
349                 //   :g!,^\/\/[^ /],d
350                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
351                 //   :%!sort
352                 // yes, this does contain some redundant stuff, don't really care
353                 BADCVAR("bot_config_file");
354                 BADCVAR("bot_number");
355                 BADCVAR("bot_prefix");
356                 BADCVAR("bot_suffix");
357                 BADCVAR("capturelimit_override");
358                 BADCVAR("fraglimit_override");
359                 BADCVAR("gametype");
360                 BADCVAR("g_antilag");
361                 BADCVAR("g_balance_teams");
362                 BADCVAR("g_balance_teams_prevent_imbalance");
363                 BADCVAR("g_balance_teams_scorefactor");
364                 BADCVAR("g_ban_sync_trusted_servers");
365                 BADCVAR("g_ban_sync_uri");
366                 BADCVAR("g_ca_teams_override");
367                 BADCVAR("g_ctf_ignore_frags");
368                 BADCVAR("g_domination_point_limit");
369                 BADCVAR("g_domination_teams_override");
370                 BADCVAR("g_freezetag_teams_override");
371                 BADCVAR("g_friendlyfire");
372                 BADCVAR("g_fullbrightitems");
373                 BADCVAR("g_fullbrightplayers");
374                 BADCVAR("g_keyhunt_point_limit");
375                 BADCVAR("g_keyhunt_teams_override");
376                 BADCVAR("g_lms_lives_override");
377                 BADCVAR("g_maplist");
378                 BADCVAR("g_maplist_check_waypoints");
379                 BADCVAR("g_maplist_mostrecent_count");
380                 BADCVAR("g_maplist_shuffle");
381                 BADCVAR("g_maplist_votable");
382                 BADCVAR("g_maplist_votable_abstain");
383                 BADCVAR("g_maplist_votable_nodetail");
384                 BADCVAR("g_maplist_votable_suggestions");
385                 BADCVAR("g_maxplayers");
386                 BADCVAR("g_mirrordamage");
387                 BADCVAR("g_nexball_goallimit");
388                 BADCVAR("g_powerups");
389                 BADCVAR("g_start_delay");
390                 BADCVAR("g_tdm_teams_override");
391                 BADCVAR("g_warmup");
392                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
393                 BADCVAR("hostname");
394                 BADCVAR("log_file");
395                 BADCVAR("maxplayers");
396                 BADCVAR("minplayers");
397                 BADCVAR("net_address");
398                 BADCVAR("port");
399                 BADCVAR("rcon_password");
400                 BADCVAR("rcon_restricted_commands");
401                 BADCVAR("rcon_restricted_password");
402                 BADCVAR("skill");
403                 BADCVAR("sv_adminnick");
404                 BADCVAR("sv_autoscreenshot");
405                 BADCVAR("sv_autotaunt");
406                 BADCVAR("sv_curl_defaulturl");
407                 BADCVAR("sv_defaultcharacter");
408                 BADCVAR("sv_defaultplayercolors");
409                 BADCVAR("sv_defaultplayermodel");
410                 BADCVAR("sv_defaultplayerskin");
411                 BADCVAR("sv_maxidle");
412                 BADCVAR("sv_maxrate");
413                 BADCVAR("sv_motd");
414                 BADCVAR("sv_public");
415                 BADCVAR("sv_ready_restart");
416                 BADCVAR("sv_status_privacy");
417                 BADCVAR("sv_taunt");
418                 BADCVAR("sv_vote_call");
419                 BADCVAR("sv_vote_commands");
420                 BADCVAR("sv_vote_majority_factor");
421                 BADCVAR("sv_vote_master");
422                 BADCVAR("sv_vote_master_commands");
423                 BADCVAR("sv_vote_master_password");
424                 BADCVAR("sv_vote_simple_majority_factor");
425                 BADCVAR("teamplay_mode");
426                 BADCVAR("timelimit_override");
427                 BADCVAR("g_spawnshieldtime");
428                 BADPREFIX("g_warmup_");
429                 BADPREFIX("sv_ready_restart_");
430
431                 // mutators that announce themselves properly to the server browser
432                 BADCVAR("g_instagib");
433                 BADCVAR("g_new_toys");
434                 BADCVAR("g_nix");
435                 BADCVAR("g_grappling_hook");
436                 BADCVAR("g_jetpack");
437
438 #undef BADPREFIX
439 #undef BADCVAR
440
441                 if(pureadding)
442                 {
443                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
444                         if(strlen(cvar_purechanges) > 16384)
445                         {
446                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
447                                 pureadding = 0;
448                         }
449                 }
450                 ++cvar_purechanges_count;
451                 // WARNING: this variable is used for the server list
452                 // NEVER dare to skip this code!
453                 // Hacks to intentionally appearing as "pure server" even though you DO have
454                 // modified settings may be punished by removal from the server list.
455                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
456                 // though.
457         }
458         buf_del(h);
459         if(cvar_changes == "")
460                 cvar_changes = "// this server runs at default server settings\n";
461         else
462                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
463         cvar_changes = strzone(cvar_changes);
464         if(cvar_purechanges == "")
465                 cvar_purechanges = "// this server runs at default gameplay settings\n";
466         else
467                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
468         cvar_purechanges = strzone(cvar_purechanges);
469 }
470
471 void detect_maptype()
472 {
473 #if 0
474         vector o, v;
475         float i;
476
477         for (;;)
478         {
479                 o = world.mins;
480                 o.x += random() * (world.maxs.x - world.mins.x);
481                 o.y += random() * (world.maxs.y - world.mins.y);
482                 o.z += random() * (world.maxs.z - world.mins.z);
483
484                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
485                 if(trace_fraction == 1)
486                         continue;
487
488                 v = trace_endpos;
489
490                 for(i = 0; i < 64; i += 4)
491                 {
492                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
493         if(trace_fraction == 1)
494                 continue;
495                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
496                 }
497
498                 break;
499         }
500 #endif
501 }
502
503 entity randomseed;
504 bool RandomSeed_Send(entity this, entity to, int sf)
505 {
506         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
507         WriteShort(MSG_ENTITY, self.cnt);
508         return true;
509 }
510 void RandomSeed_Think()
511 {SELFPARAM();
512         self.cnt = bound(0, floor(random() * 65536), 65535);
513         self.nextthink = time + 5;
514
515         self.SendFlags |= 1;
516 }
517 void RandomSeed_Spawn()
518 {SELFPARAM();
519         randomseed = new(randomseed);
520         make_pure(randomseed);
521         randomseed.think = RandomSeed_Think;
522         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
523
524         WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
525 }
526
527 spawnfunc(__init_dedicated_server)
528 {
529         // handler for _init/_init map (only for dedicated server initialization)
530
531         world_initialized = -1; // don't complain
532         cvar = cvar_normal;
533         cvar_string = cvar_string_normal;
534         cvar_set = cvar_set_normal;
535
536         remove = remove_unsafely;
537
538         entity e = spawn();
539         e.think = GotoFirstMap;
540         e.nextthink = time; // this is usually 1 at this point
541
542         e = new(info_player_deathmatch);  // safeguard against player joining
543
544         self.classname = "worldspawn"; // safeguard against various stuff ;)
545
546         // needs to be done so early because of the constants they create
547         static_init();
548         static_init_late();
549         static_init_precache();
550
551         MapInfo_Enumerate();
552         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
553 }
554
555 void Map_MarkAsRecent(string m);
556 float world_already_spawned;
557 void Nagger_Init();
558 void ClientInit_Spawn();
559 void WeaponStats_Init();
560 void WeaponStats_Shutdown();
561 void Physics_AddStats();
562 spawnfunc(worldspawn)
563 {
564         float fd, l, j, n;
565         string s;
566
567         cvar = cvar_normal;
568         cvar_string = cvar_string_normal;
569         cvar_set = cvar_set_normal;
570
571         if(world_already_spawned)
572                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
573         world_already_spawned = true;
574
575         remove = remove_safely; // during spawning, watch what you remove!
576
577         cvar_changes_init(); // do this very early now so it REALLY matches the server config
578
579         compressShortVector_init();
580
581         entity head;
582         head = nextent(world);
583         maxclients = 0;
584         while(head)
585         {
586                 ++maxclients;
587                 head = nextent(head);
588         }
589
590         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
591
592         // needs to be done so early because of the constants they create
593         static_init();
594
595         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
596
597         TemporaryDB = db_create();
598
599         // 0 normal
600         lightstyle(0, "m");
601
602         // 1 FLICKER (first variety)
603         lightstyle(1, "mmnmmommommnonmmonqnmmo");
604
605         // 2 SLOW STRONG PULSE
606         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
607
608         // 3 CANDLE (first variety)
609         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
610
611         // 4 FAST STROBE
612         lightstyle(4, "mamamamamama");
613
614         // 5 GENTLE PULSE 1
615         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
616
617         // 6 FLICKER (second variety)
618         lightstyle(6, "nmonqnmomnmomomno");
619
620         // 7 CANDLE (second variety)
621         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
622
623         // 8 CANDLE (third variety)
624         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
625
626         // 9 SLOW STROBE (fourth variety)
627         lightstyle(9, "aaaaaaaazzzzzzzz");
628
629         // 10 FLUORESCENT FLICKER
630         lightstyle(10, "mmamammmmammamamaaamammma");
631
632         // 11 SLOW PULSE NOT FADE TO BLACK
633         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
634
635         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
636
637         // 63 testing
638         lightstyle(63, "a");
639
640         if(autocvar_g_campaign)
641                 CampaignPreInit();
642
643         Map_MarkAsRecent(mapname);
644
645         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
646
647         InitGameplayMode();
648         static_init_late();
649         static_init_precache();
650         readlevelcvars();
651         GrappleHookInit();
652
653         player_count = 0;
654         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
655         if(bot_waypoints_for_items == 1)
656                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
657                         bot_waypoints_for_items = 0;
658
659         precache();
660
661         WaypointSprite_Init();
662
663         GameLogInit(); // prepare everything
664         // NOTE for matchid:
665         // changing the logic generating it is okay. But:
666         // it HAS to stay <= 64 chars
667         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
668         if(autocvar_sv_eventlog)
669         {
670                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
671                 matchid = strzone(s);
672
673                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
674                 s = ":gameinfo:mutators:LIST";
675
676                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
677                 s = ret_string;
678
679                 // initialiation stuff, not good in the mutator system
680                 if(!autocvar_g_use_ammunition)
681                         s = strcat(s, ":no_use_ammunition");
682
683                 // initialiation stuff, not good in the mutator system
684                 if(autocvar_g_pickup_items == 0)
685                         s = strcat(s, ":no_pickup_items");
686                 if(autocvar_g_pickup_items > 0)
687                         s = strcat(s, ":pickup_items");
688
689                 // initialiation stuff, not good in the mutator system
690                 if(autocvar_g_weaponarena != "0")
691                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
692
693                 // TODO to mutator system
694                 if(autocvar_g_norecoil)
695                         s = strcat(s, ":norecoil");
696
697                 // TODO to mutator system
698                 if(autocvar_g_powerups == 0)
699                         s = strcat(s, ":no_powerups");
700                 if(autocvar_g_powerups > 0)
701                         s = strcat(s, ":powerups");
702
703                 GameLogEcho(s);
704                 GameLogEcho(":gameinfo:end");
705         }
706         else
707                 matchid = strzone(ftos(random()));
708
709         cvar_set("nextmap", "");
710
711         SetDefaultAlpha();
712
713         if(autocvar_g_campaign)
714                 CampaignPostInit();
715
716         Ban_LoadBans();
717
718         MapInfo_Enumerate();
719         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
720
721         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
722         {
723                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
724                 if(fd != -1)
725                 {
726                         while((s = fgets(fd)))
727                         {
728                                 l = tokenize_console(s);
729                                 if(l < 2)
730                                         continue;
731                                 if(argv(0) == "cd")
732                                 {
733                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
734                                         LOG_INFO("  cdtrack ", argv(2), "\n");
735                                 }
736                                 else if(argv(0) == "fog")
737                                 {
738                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
739                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
740                                 }
741                                 else if(argv(0) == "set")
742                                 {
743                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
744                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
745                                 }
746                                 else if(argv(0) != "//")
747                                 {
748                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
749                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
750                                 }
751                         }
752                         fclose(fd);
753                 }
754         }
755
756         WeaponStats_Init();
757
758         WepSet_AddStat();
759         WepSet_AddStat_InMap();
760         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
761         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
762         addstat(STAT_WEAPON_NEXTTHINK, AS_FLOAT, weapon_nextthink);
763         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
764         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
765         addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
766         Nagger_Init();
767
768         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
769         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
770         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
771         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
772         addstat(STAT_FUEL, AS_INT, ammo_fuel);
773         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
774         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
775         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
776         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
777         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
778         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
779         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
780         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
781         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
782         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
783
784         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
785         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
786
787         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
788
789         addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
790
791         // freeze attacks
792         addstat(STAT_FROZEN, AS_INT, frozen);
793         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
794
795         // physics
796         Physics_AddStats();
797
798         // new properties
799         addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
800         addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
801         addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
802         addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
803         addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
804         addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
805         addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
806         addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
807         addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
808         addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
809         addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
810         addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
811         addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
812         addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
813         addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
814         addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
815         addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
816         addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
817         addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
818
819         // secrets
820         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
821         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
822
823         // monsters
824         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
825         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
826
827         // misc
828         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
829
830         next_pingtime = time + 5;
831
832         detect_maptype();
833
834         // set up information replies for clients and server to use
835         maplist_reply = strzone(getmaplist());
836         lsmaps_reply = strzone(getlsmaps());
837         monsterlist_reply = strzone(getmonsterlist());
838         for(int i = 0; i < 10; ++i)
839         {
840                 s = getrecords(i);
841                 if (s)
842                         records_reply[i] = strzone(s);
843         }
844         ladder_reply = strzone(getladder());
845         rankings_reply = strzone(getrankings());
846
847         // begin other init
848         ClientInit_Spawn();
849         RandomSeed_Spawn();
850         PingPLReport_Spawn();
851
852         CheatInit();
853
854         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
855
856         // fill sv_curl_serverpackages from .serverpackage files
857         if(autocvar_sv_curl_serverpackages_auto)
858         {
859                 s = "";
860                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
861                 for(int i = 0; i < n; ++i)
862                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
863                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
864                                 s = strcat(s, " ", argv(i));
865                 fd = search_begin("*-serverpackage.txt", true, false);
866                 if(fd >= 0)
867                 {
868                         j = search_getsize(fd);
869                         for(int i = 0; i < j; ++i)
870                                 s = strcat(s, " ", search_getfilename(fd, i));
871                         search_end(fd);
872                 }
873                 fd = search_begin("*.serverpackage", true, false);
874                 if(fd >= 0)
875                 {
876                         j = search_getsize(fd);
877                         for(int i = 0; i < j; ++i)
878                                 s = strcat(s, " ", search_getfilename(fd, i));
879                         search_end(fd);
880                 }
881                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
882         }
883
884         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
885         modname = "Xonotic";
886         // physics/balance/config changes that count as mod
887         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
888                 modname = cvar_string("g_mod_physics");
889         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
890                 modname = cvar_string("g_mod_balance");
891         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
892                 modname = cvar_string("g_mod_config");
893         // extra mutators that deserve to count as mod
894         MUTATOR_CALLHOOK(SetModname);
895
896         // save it for later
897         modname = strzone(modname);
898
899         WinningConditionHelper(); // set worldstatus
900
901         world_initialized = 1;
902 }
903
904 spawnfunc(light)
905 {
906         //makestatic (self); // Who the f___ did that?
907         remove(self);
908 }
909
910 string GetGametype()
911 {
912         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
913 }
914
915 string GetMapname()
916 {
917         return mapname;
918 }
919
920 float Map_Count, Map_Current;
921 string Map_Current_Name;
922
923 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
924 float GetMaplistPosition()
925 {
926         float pos, idx;
927         string map;
928
929         map = GetMapname();
930         idx = autocvar_g_maplist_index;
931
932         if(idx >= 0)
933                 if(idx < Map_Count)
934                         if(map == argv(idx))
935                                 return idx;
936
937         for(pos = 0; pos < Map_Count; ++pos)
938                 if(map == argv(pos))
939                         return pos;
940
941         // resume normal maplist rotation if current map is not in g_maplist
942         return idx;
943 }
944
945 float MapHasRightSize(string map)
946 {
947         float fh;
948         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
949         if(autocvar_g_maplist_check_waypoints)
950         {
951                 LOG_TRACE("checkwp "); LOG_TRACE(map);
952                 if(!fexists(strcat("maps/", map, ".waypoints")))
953                 {
954                         LOG_TRACE(": no waypoints\n");
955                         return false;
956                 }
957                 LOG_TRACE(": has waypoints\n");
958         }
959
960         // open map size restriction file
961         LOG_TRACE("opensize "); LOG_TRACE(map);
962         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
963         if(fh >= 0)
964         {
965                 float mapmin, mapmax;
966                 LOG_TRACE(": ok, ");
967                 mapmin = stof(fgets(fh));
968                 mapmax = stof(fgets(fh));
969                 fclose(fh);
970                 if(player_count < mapmin)
971                 {
972                         LOG_TRACE("not enough\n");
973                         return false;
974                 }
975                 if(player_count > mapmax)
976                 {
977                         LOG_TRACE("too many\n");
978                         return false;
979                 }
980                 LOG_TRACE("right size\n");
981                 return true;
982         }
983         LOG_TRACE(": not found\n");
984         return true;
985 }
986
987 string Map_Filename(float position)
988 {
989         return strcat("maps/", argv(position), ".bsp");
990 }
991
992 void Map_MarkAsRecent(string m)
993 {
994         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
995 }
996
997 float Map_IsRecent(string m)
998 {
999         return strhasword(autocvar_g_maplist_mostrecent, m);
1000 }
1001
1002 float Map_Check(float position, float pass)
1003 {
1004         string filename;
1005         string map_next;
1006         map_next = argv(position);
1007         if(pass <= 1)
1008         {
1009                 if(Map_IsRecent(map_next))
1010                         return 0;
1011         }
1012         filename = Map_Filename(position);
1013         if(MapInfo_CheckMap(map_next))
1014         {
1015                 if(pass == 2)
1016                         return 1;
1017                 if(MapHasRightSize(map_next))
1018                         return 1;
1019                 return 0;
1020         }
1021         else
1022                 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
1023
1024         return 0;
1025 }
1026
1027 void Map_Goto_SetStr(string nextmapname)
1028 {
1029         if(getmapname_stored != "")
1030                 strunzone(getmapname_stored);
1031         if(nextmapname == "")
1032                 getmapname_stored = "";
1033         else
1034                 getmapname_stored = strzone(nextmapname);
1035 }
1036
1037 void Map_Goto_SetFloat(float position)
1038 {
1039         cvar_set("g_maplist_index", ftos(position));
1040         Map_Goto_SetStr(argv(position));
1041 }
1042
1043 void Map_Goto(float reinit)
1044 {
1045         MapInfo_LoadMap(getmapname_stored, reinit);
1046 }
1047
1048 // return codes of map selectors:
1049 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1050 //   -2 = permanent failure
1051 float() MaplistMethod_Iterate = // usual method
1052 {
1053         float pass, i;
1054
1055         LOG_TRACE("Trying MaplistMethod_Iterate\n");
1056
1057         for(pass = 1; pass <= 2; ++pass)
1058         {
1059                 for(i = 1; i < Map_Count; ++i)
1060                 {
1061                         float mapindex;
1062                         mapindex = (i + Map_Current) % Map_Count;
1063                         if(Map_Check(mapindex, pass))
1064                                 return mapindex;
1065                 }
1066         }
1067         return -1;
1068 }
1069
1070 float() MaplistMethod_Repeat = // fallback method
1071 {
1072         LOG_TRACE("Trying MaplistMethod_Repeat\n");
1073
1074         if(Map_Check(Map_Current, 2))
1075                 return Map_Current;
1076         return -2;
1077 }
1078
1079 float() MaplistMethod_Random = // random map selection
1080 {
1081         float i, imax;
1082
1083         LOG_TRACE("Trying MaplistMethod_Random\n");
1084
1085         imax = 42;
1086
1087         for(i = 0; i <= imax; ++i)
1088         {
1089                 float mapindex;
1090                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1091                 if(Map_Check(mapindex, 1))
1092                         return mapindex;
1093         }
1094         return -1;
1095 }
1096
1097 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1098 // the exponent sets a bias on the map selection:
1099 // the higher the exponent, the less likely "shortly repeated" same maps are
1100 {
1101         float i, j, imax, insertpos;
1102
1103         LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1104
1105         imax = 42;
1106
1107         for(i = 0; i <= imax; ++i)
1108         {
1109                 string newlist;
1110
1111                 // now reinsert this at another position
1112                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1113                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1114                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1115                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1116
1117                 // insert the current map there
1118                 newlist = "";
1119                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1120                         newlist = strcat(newlist, " ", argv(j));
1121                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1122                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1123                         newlist = strcat(newlist, " ", argv(j));
1124                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1125                 cvar_set("g_maplist", newlist);
1126                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1127
1128                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1129                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1130                 if(Map_Check(Map_Current, 1))
1131                         return Map_Current;
1132         }
1133         return -1;
1134 }
1135
1136 void Maplist_Init()
1137 {
1138         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1139         float i;
1140         for (i = 0; i < Map_Count; ++i)
1141                 if (Map_Check(i, 2))
1142                         break;
1143         if (i == Map_Count)
1144         {
1145                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1146                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1147                 if(autocvar_g_maplist_shuffle)
1148                         ShuffleMaplist();
1149                 localcmd("\nmenu_cmd sync\n");
1150                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1151         }
1152         if(Map_Count == 0)
1153                 error("empty maplist, cannot select a new map");
1154         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1155
1156         if(Map_Current_Name)
1157                 strunzone(Map_Current_Name);
1158         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1159         // this may or may not be correct, but who cares, in the worst case a map
1160         // isn't chosen in the first pass that should have been
1161 }
1162
1163 string GetNextMap()
1164 {
1165         float nextMap;
1166
1167         Maplist_Init();
1168         nextMap = -1;
1169
1170         if(nextMap == -1)
1171                 if(autocvar_g_maplist_shuffle > 0)
1172                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1173
1174         if(nextMap == -1)
1175                 if(autocvar_g_maplist_selectrandom)
1176                         nextMap = MaplistMethod_Random();
1177
1178         if(nextMap == -1)
1179                 nextMap = MaplistMethod_Iterate();
1180
1181         if(nextMap == -1)
1182                 nextMap = MaplistMethod_Repeat();
1183
1184         if(nextMap >= 0)
1185         {
1186                 Map_Goto_SetFloat(nextMap);
1187                 return getmapname_stored;
1188         }
1189
1190         return "";
1191 }
1192
1193 float DoNextMapOverride(float reinit)
1194 {
1195         if(autocvar_g_campaign)
1196         {
1197                 CampaignPostIntermission();
1198                 alreadychangedlevel = true;
1199                 return true;
1200         }
1201         if(autocvar_quit_when_empty)
1202         {
1203                 if(player_count <= currentbots)
1204                 {
1205                         localcmd("quit\n");
1206                         alreadychangedlevel = true;
1207                         return true;
1208                 }
1209         }
1210         if(autocvar_quit_and_redirect != "")
1211         {
1212                 redirection_target = strzone(autocvar_quit_and_redirect);
1213                 alreadychangedlevel = true;
1214                 return true;
1215         }
1216         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1217         {
1218                 localcmd("restart\n");
1219                 alreadychangedlevel = true;
1220                 return true;
1221         }
1222         if(autocvar_nextmap != "")
1223         {
1224                 string m;
1225                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1226                 cvar_set("nextmap",m);
1227
1228                 if(!m || gametypevote)
1229                         return false;
1230                 if(autocvar_sv_vote_gametype)
1231                 {
1232                         Map_Goto_SetStr(m);
1233                         return false;
1234                 }
1235
1236                 if(MapInfo_CheckMap(m))
1237                 {
1238                         Map_Goto_SetStr(m);
1239                         Map_Goto(reinit);
1240                         alreadychangedlevel = true;
1241                         return true;
1242                 }
1243         }
1244         if(!reinit && autocvar_lastlevel)
1245         {
1246                 cvar_settemp_restore();
1247                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1248                 alreadychangedlevel = true;
1249                 return true;
1250         }
1251         return false;
1252 }
1253
1254 void GotoNextMap(float reinit)
1255 {
1256         //string nextmap;
1257         //float n, nummaps;
1258         //string s;
1259         if (alreadychangedlevel)
1260                 return;
1261         alreadychangedlevel = true;
1262
1263         string nextMap;
1264
1265         nextMap = GetNextMap();
1266         if(nextMap == "")
1267                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1268         Map_Goto(reinit);
1269 }
1270
1271
1272 /*
1273 ============
1274 IntermissionThink
1275
1276 When the player presses attack or jump, change to the next level
1277 ============
1278 */
1279 .float autoscreenshot;
1280 void IntermissionThink()
1281 {SELFPARAM();
1282         FixIntermissionClient(self);
1283
1284         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1285         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1286
1287         if( (server_screenshot || client_screenshot)
1288                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1289         {
1290                 self.autoscreenshot = -1;
1291                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1292                 return;
1293         }
1294
1295         if (time < intermission_exittime)
1296                 return;
1297
1298         if(!mapvote_initialized)
1299                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1300                         return;
1301
1302         MapVote_Start();
1303 }
1304
1305 /*
1306 ============
1307 FindIntermission
1308
1309 Returns the entity to view from
1310 ============
1311 */
1312 /*
1313 entity FindIntermission()
1314 {
1315         local   entity spot;
1316         local   float cyc;
1317
1318 // look for info_intermission first
1319         spot = find (world, classname, "info_intermission");
1320         if (spot)
1321         {       // pick a random one
1322                 cyc = random() * 4;
1323                 while (cyc > 1)
1324                 {
1325                         spot = find (spot, classname, "info_intermission");
1326                         if (!spot)
1327                                 spot = find (spot, classname, "info_intermission");
1328                         cyc = cyc - 1;
1329                 }
1330                 return spot;
1331         }
1332
1333 // then look for the start position
1334         spot = find (world, classname, "info_player_start");
1335         if (spot)
1336                 return spot;
1337
1338 // testinfo_player_start is only found in regioned levels
1339         spot = find (world, classname, "testplayerstart");
1340         if (spot)
1341                 return spot;
1342
1343 // then look for the start position
1344         spot = find (world, classname, "info_player_deathmatch");
1345         if (spot)
1346                 return spot;
1347
1348         //objerror ("FindIntermission: no spot");
1349         return world;
1350 }
1351 */
1352
1353 /*
1354 ===============================================================================
1355
1356 RULES
1357
1358 ===============================================================================
1359 */
1360
1361 void DumpStats(float final)
1362 {
1363         float file;
1364         string s;
1365         float to_console;
1366         float to_eventlog;
1367         float to_file;
1368         float i;
1369
1370         to_console = autocvar_sv_logscores_console;
1371         to_eventlog = autocvar_sv_eventlog;
1372         to_file = autocvar_sv_logscores_file;
1373
1374         if(!final)
1375         {
1376                 to_console = true; // always print printstats replies
1377                 to_eventlog = false; // but never print them to the event log
1378         }
1379
1380         if(to_eventlog)
1381                 if(autocvar_sv_eventlog_console)
1382                         to_console = false; // otherwise we get the output twice
1383
1384         if(final)
1385                 s = ":scores:";
1386         else
1387                 s = ":status:";
1388         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1389
1390         if(to_console)
1391                 LOG_INFO(s, "\n");
1392         if(to_eventlog)
1393                 GameLogEcho(s);
1394
1395         file = -1;
1396         if(to_file)
1397         {
1398                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1399                 if(file == -1)
1400                         to_file = false;
1401                 else
1402                         fputs(file, strcat(s, "\n"));
1403         }
1404
1405         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1406         if(to_console)
1407                 LOG_INFO(s, "\n");
1408         if(to_eventlog)
1409                 GameLogEcho(s);
1410         if(to_file)
1411                 fputs(file, strcat(s, "\n"));
1412
1413         FOR_EACH_CLIENT(other)
1414         {
1415                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1416                 {
1417                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1418                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1419                         if(IS_PLAYER(other) || MUTATOR_CALLHOOK(GetPlayerStatus, other, s))
1420                                 s = strcat(s, ftos(other.team), ":");
1421                         else
1422                                 s = strcat(s, "spectator:");
1423
1424                         if(to_console)
1425                                 LOG_INFO(s, other.netname, "\n");
1426                         if(to_eventlog)
1427                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1428                         if(to_file)
1429                                 fputs(file, strcat(s, other.netname, "\n"));
1430                 }
1431         }
1432
1433         if(teamplay)
1434         {
1435                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1436                 if(to_console)
1437                         LOG_INFO(s, "\n");
1438                 if(to_eventlog)
1439                         GameLogEcho(s);
1440                 if(to_file)
1441                         fputs(file, strcat(s, "\n"));
1442
1443                 for(i = 1; i < 16; ++i)
1444                 {
1445                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1446                         s = strcat(s, ":", ftos(i));
1447                         if(to_console)
1448                                 LOG_INFO(s, "\n");
1449                         if(to_eventlog)
1450                                 GameLogEcho(s);
1451                         if(to_file)
1452                                 fputs(file, strcat(s, "\n"));
1453                 }
1454         }
1455
1456         if(to_console)
1457                 LOG_INFO(":end\n");
1458         if(to_eventlog)
1459                 GameLogEcho(":end");
1460         if(to_file)
1461         {
1462                 fputs(file, ":end\n");
1463                 fclose(file);
1464         }
1465 }
1466
1467 void FixIntermissionClient(entity e)
1468 {
1469         string s;
1470         if(!e.autoscreenshot) // initial call
1471         {
1472                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1473                 e.health = -2342;
1474                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1475                 e.solid = SOLID_NOT;
1476                 e.movetype = MOVETYPE_NONE;
1477                 e.takedamage = DAMAGE_NO;
1478                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1479                 {
1480                     .entity weaponentity = weaponentities[slot];
1481                         if(e.(weaponentity))
1482                         {
1483                                 e.(weaponentity).effects = EF_NODRAW;
1484                                 if (e.(weaponentity).weaponchild)
1485                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1486                         }
1487                 }
1488                 if(IS_REAL_CLIENT(e))
1489                 {
1490                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1491                         s = autocvar_sv_intermission_cdtrack;
1492                         if(s != "")
1493                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1494                         msg_entity = e;
1495                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1496                 }
1497         }
1498 }
1499
1500 /*
1501 go to the next level for deathmatch
1502 only called if a time or frag limit has expired
1503 */
1504 void NextLevel()
1505 {
1506         gameover = true;
1507
1508         intermission_running = 1;
1509
1510 // enforce a wait time before allowing changelevel
1511         if(player_count > 0)
1512                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1513         else
1514                 intermission_exittime = -1;
1515
1516         /*
1517         WriteByte (MSG_ALL, SVC_CDTRACK);
1518         WriteByte (MSG_ALL, 3);
1519         WriteByte (MSG_ALL, 3);
1520         // done in FixIntermission
1521         */
1522
1523         //pos = FindIntermission ();
1524
1525         VoteReset();
1526
1527         DumpStats(true);
1528
1529         // send statistics
1530         PlayerStats_GameReport(true);
1531         WeaponStats_Shutdown();
1532
1533         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1534
1535         if(autocvar_sv_eventlog)
1536                 GameLogEcho(":gameover");
1537
1538         GameLogClose();
1539
1540         FOR_EACH_PLAYER(other) {
1541                 FixIntermissionClient(other);
1542                 if(other.winning)
1543                         bprint(other.netname, " ^7wins.\n");
1544         }
1545
1546         entity oldself = self;
1547         target_music_kill();
1548         self = oldself;
1549
1550         if(autocvar_g_campaign)
1551                 CampaignPreIntermission();
1552
1553         MUTATOR_CALLHOOK(MatchEnd);
1554
1555         localcmd("\nsv_hook_gameend\n");
1556 }
1557
1558 /*
1559 ============
1560 CheckRules_Player
1561
1562 Exit deathmatch games upon conditions
1563 ============
1564 */
1565 void CheckRules_Player()
1566 {SELFPARAM();
1567         if (gameover)   // someone else quit the game already
1568                 return;
1569
1570         if(self.deadflag == DEAD_NO)
1571                 self.play_time += frametime;
1572
1573         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1574         //   (div0: and that in CheckRules_World please)
1575 }
1576
1577
1578 float InitiateSuddenDeath()
1579 {
1580         // Check first whether normal overtimes could be added before initiating suddendeath mode
1581         // - for this timelimit_overtime needs to be >0 of course
1582         // - also check the winning condition calculated in the previous frame and only add normal overtime
1583         //   again, if at the point at which timelimit would be extended again, still no winner was found
1584         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1585         {
1586                 return 1; // need to call InitiateOvertime later
1587         }
1588         else
1589         {
1590                 if(!checkrules_suddendeathend)
1591                 {
1592                         if(autocvar_g_campaign)
1593                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1594                         else
1595                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1596                         if(g_race && !g_race_qualifying)
1597                                 race_StartCompleting();
1598                 }
1599                 return 0;
1600         }
1601 }
1602
1603 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1604 {
1605         ++checkrules_overtimesadded;
1606         //add one more overtime by simply extending the timelimit
1607         float tl;
1608         tl = autocvar_timelimit;
1609         tl += autocvar_timelimit_overtime;
1610         cvar_set("timelimit", ftos(tl));
1611
1612         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1613 }
1614
1615 float GetWinningCode(float fraglimitreached, float equality)
1616 {
1617         if(autocvar_g_campaign == 1)
1618                 if(fraglimitreached)
1619                         return WINNING_YES;
1620                 else
1621                         return WINNING_NO;
1622
1623         else
1624                 if(equality)
1625                         if(fraglimitreached)
1626                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1627                         else
1628                                 return WINNING_NEVER;
1629                 else
1630                         if(fraglimitreached)
1631                                 return WINNING_YES;
1632                         else
1633                                 return WINNING_NO;
1634 }
1635
1636 // set the .winning flag for exactly those players with a given field value
1637 void SetWinners(.float field, float value)
1638 {
1639         entity head;
1640         FOR_EACH_PLAYER(head)
1641                 head.winning = (head.(field) == value);
1642 }
1643
1644 // set the .winning flag for those players with a given field value
1645 void AddWinners(.float field, float value)
1646 {
1647         entity head;
1648         FOR_EACH_PLAYER(head)
1649                 if (head.(field) == value)
1650                         head.winning = 1;
1651 }
1652
1653 // clear the .winning flags
1654 void ClearWinners()
1655 {
1656         entity head;
1657         FOR_EACH_PLAYER(head)
1658                 head.winning = 0;
1659 }
1660
1661 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1662 // they win. Otherwise the defending team wins once the timelimit passes.
1663 void assault_new_round();
1664 float WinningCondition_Assault()
1665 {SELFPARAM();
1666         float status;
1667
1668         WinningConditionHelper(); // set worldstatus
1669
1670         status = WINNING_NO;
1671         // as the timelimit has not yet passed just assume the defending team will win
1672         if(assault_attacker_team == NUM_TEAM_1)
1673         {
1674                 SetWinners(team, NUM_TEAM_2);
1675         }
1676         else
1677         {
1678                 SetWinners(team, NUM_TEAM_1);
1679         }
1680
1681         entity ent;
1682         ent = find(world, classname, "target_assault_roundend");
1683         if(ent)
1684         {
1685                 if(ent.winning) // round end has been triggered by attacking team
1686                 {
1687                         bprint("ASSAULT: round completed...\n");
1688                         SetWinners(team, assault_attacker_team);
1689
1690                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1691
1692                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1693                         {
1694                                 status = WINNING_YES;
1695                         }
1696                         else
1697                         {
1698                                 WITH(entity, self, ent, assault_new_round());
1699                         }
1700                 }
1701         }
1702
1703         return status;
1704 }
1705
1706 void ShuffleMaplist()
1707 {
1708         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1709 }
1710
1711 float leaderfrags;
1712 float WinningCondition_Scores(float limit, float leadlimit)
1713 {
1714         float limitreached;
1715
1716         // TODO make everything use THIS winning condition (except LMS)
1717         WinningConditionHelper();
1718
1719         if(teamplay)
1720         {
1721                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1722                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1723                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1724                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1725         }
1726
1727         ClearWinners();
1728         if(WinningConditionHelper_winner)
1729                 WinningConditionHelper_winner.winning = 1;
1730         if(WinningConditionHelper_winnerteam >= 0)
1731                 SetWinners(team, WinningConditionHelper_winnerteam);
1732
1733         if(WinningConditionHelper_lowerisbetter)
1734         {
1735                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1736                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1737                 limit = -limit;
1738         }
1739
1740         if(WinningConditionHelper_zeroisworst)
1741                 leadlimit = 0; // not supported in this mode
1742
1743         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1744         // these modes always score in increments of 1, thus this makes sense
1745         {
1746                 if(leaderfrags != WinningConditionHelper_topscore)
1747                 {
1748                         leaderfrags = WinningConditionHelper_topscore;
1749
1750                         if (limit)
1751                         if (leaderfrags == limit - 1)
1752                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1753                         else if (leaderfrags == limit - 2)
1754                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1755                         else if (leaderfrags == limit - 3)
1756                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1757                 }
1758         }
1759
1760         limitreached = false;
1761         if(limit)
1762                 if(WinningConditionHelper_topscore >= limit)
1763                         limitreached = true;
1764         if(leadlimit)
1765         {
1766                 float leadlimitreached;
1767                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1768                 if(autocvar_leadlimit_and_fraglimit)
1769                         limitreached = (limitreached && leadlimitreached);
1770                 else
1771                         limitreached = (limitreached || leadlimitreached);
1772         }
1773
1774         if(limit)
1775                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1776
1777         return GetWinningCode(
1778                 WinningConditionHelper_topscore && limitreached,
1779                 WinningConditionHelper_equality
1780         );
1781 }
1782
1783 float WinningCondition_Race(float fraglimit)
1784 {
1785         float wc;
1786         entity p;
1787         float n, c;
1788
1789         n = 0;
1790         c = 0;
1791         FOR_EACH_PLAYER(p)
1792         {
1793                 ++n;
1794                 if(p.race_completed)
1795                         ++c;
1796         }
1797         if(n && (n == c))
1798                 return WINNING_YES;
1799         wc = WinningCondition_Scores(fraglimit, 0);
1800
1801         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1802         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1803         // do NOT support equality when the laps are all raced!
1804                 return WINNING_STARTSUDDENDEATHOVERTIME;
1805         else
1806                 return WINNING_NEVER;
1807 }
1808
1809 float WinningCondition_QualifyingThenRace(float limit)
1810 {
1811         float wc;
1812         wc = WinningCondition_Scores(limit, 0);
1813
1814         // NEVER initiate overtime
1815         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1816         {
1817                 return WINNING_YES;
1818         }
1819
1820         return wc;
1821 }
1822
1823 float WinningCondition_RanOutOfSpawns()
1824 {
1825         entity head;
1826
1827         if(have_team_spawns <= 0)
1828                 return WINNING_NO;
1829
1830         if(!autocvar_g_spawn_useallspawns)
1831                 return WINNING_NO;
1832
1833         if(!some_spawn_has_been_used)
1834                 return WINNING_NO;
1835
1836         team1_score = team2_score = team3_score = team4_score = 0;
1837
1838         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1839         {
1840                 if(head.team == NUM_TEAM_1)
1841                         team1_score = 1;
1842                 else if(head.team == NUM_TEAM_2)
1843                         team2_score = 1;
1844                 else if(head.team == NUM_TEAM_3)
1845                         team3_score = 1;
1846                 else if(head.team == NUM_TEAM_4)
1847                         team4_score = 1;
1848         }
1849
1850         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1851         {
1852                 if(head.team == NUM_TEAM_1)
1853                         team1_score = 1;
1854                 else if(head.team == NUM_TEAM_2)
1855                         team2_score = 1;
1856                 else if(head.team == NUM_TEAM_3)
1857                         team3_score = 1;
1858                 else if(head.team == NUM_TEAM_4)
1859                         team4_score = 1;
1860         }
1861
1862         ClearWinners();
1863         if(team1_score + team2_score + team3_score + team4_score == 0)
1864         {
1865                 checkrules_equality = true;
1866                 return WINNING_YES;
1867         }
1868         else if(team1_score + team2_score + team3_score + team4_score == 1)
1869         {
1870                 float t, i;
1871                 if(team1_score)
1872                         t = NUM_TEAM_1;
1873                 else if(team2_score)
1874                         t = NUM_TEAM_2;
1875                 else if(team3_score)
1876                         t = NUM_TEAM_3;
1877                 else // if(team4_score)
1878                         t = NUM_TEAM_4;
1879                 CheckAllowedTeams(world);
1880                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1881                 {
1882                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1883                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1884                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1885                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1886                 }
1887
1888                 AddWinners(team, t);
1889                 return WINNING_YES;
1890         }
1891         else
1892                 return WINNING_NO;
1893 }
1894
1895 /*
1896 ============
1897 CheckRules_World
1898
1899 Exit deathmatch games upon conditions
1900 ============
1901 */
1902 void CheckRules_World()
1903 {
1904         float timelimit;
1905         float fraglimit;
1906         float leadlimit;
1907
1908         VoteThink();
1909         MapVote_Think();
1910
1911         SetDefaultAlpha();
1912
1913         if (gameover)   // someone else quit the game already
1914         {
1915                 if(player_count == 0) // Nobody there? Then let's go to the next map
1916                         MapVote_Start();
1917                         // this will actually check the player count in the next frame
1918                         // again, but this shouldn't hurt
1919                 return;
1920         }
1921
1922         timelimit = autocvar_timelimit * 60;
1923         fraglimit = autocvar_fraglimit;
1924         leadlimit = autocvar_leadlimit;
1925
1926         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1927         {
1928                 if(timelimit > 0)
1929                         timelimit = 0; // timelimit is not made for warmup
1930                 if(fraglimit > 0)
1931                         fraglimit = 0; // no fraglimit for now
1932                 leadlimit = 0; // no leadlimit for now
1933         }
1934
1935         if(timelimit > 0)
1936         {
1937                 timelimit += game_starttime;
1938         }
1939         else if (timelimit < 0)
1940         {
1941                 // endmatch
1942                 NextLevel();
1943                 return;
1944         }
1945
1946         float wantovertime;
1947         wantovertime = 0;
1948
1949         if(timelimit > game_starttime)
1950                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1951         else
1952                 game_completion_ratio = 0;
1953
1954         if(checkrules_suddendeathend)
1955         {
1956                 if(!checkrules_suddendeathwarning)
1957                 {
1958                         checkrules_suddendeathwarning = true;
1959                         if(g_race && !g_race_qualifying)
1960                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
1961                         else
1962                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
1963                 }
1964         }
1965         else
1966         {
1967                 if (timelimit && time >= timelimit)
1968                 {
1969                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1970                         {
1971                                 float totalplayers;
1972                                 float playerswithlaps;
1973                                 float readyplayers;
1974                                 entity head;
1975                                 totalplayers = playerswithlaps = readyplayers = 0;
1976                                 FOR_EACH_PLAYER(head)
1977                                 {
1978                                         ++totalplayers;
1979                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1980                                                 ++playerswithlaps;
1981                                         if(head.ready)
1982                                                 ++readyplayers;
1983                                 }
1984
1985                                 // at least 2 of the players have completed a lap: start the RACE
1986                                 // otherwise, the players should end the qualifying on their own
1987                                 if(readyplayers || playerswithlaps >= 2)
1988                                 {
1989                                         checkrules_suddendeathend = 0;
1990                                         ReadyRestart(); // go to race
1991                                         return;
1992                                 }
1993                                 else
1994                                         wantovertime |= InitiateSuddenDeath();
1995                         }
1996                         else
1997                                 wantovertime |= InitiateSuddenDeath();
1998                 }
1999         }
2000
2001         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2002         {
2003                 NextLevel();
2004                 return;
2005         }
2006
2007         int checkrules_status = WinningCondition_RanOutOfSpawns();
2008         if(checkrules_status == WINNING_YES)
2009                 bprint("Hey! Someone ran out of spawns!\n");
2010         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
2011                 checkrules_status = ret_float;
2012         else
2013                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2014
2015         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2016         {
2017                 checkrules_status = WINNING_NEVER;
2018                 checkrules_overtimesadded = -1;
2019                 wantovertime |= InitiateSuddenDeath();
2020         }
2021
2022         if(checkrules_status == WINNING_NEVER)
2023                 // equality cases! Nobody wins if the overtime ends in a draw.
2024                 ClearWinners();
2025
2026         if(wantovertime)
2027         {
2028                 if(checkrules_status == WINNING_NEVER)
2029                         InitiateOvertime();
2030                 else
2031                         checkrules_status = WINNING_YES;
2032         }
2033
2034         if(checkrules_suddendeathend)
2035                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2036                         checkrules_status = WINNING_YES;
2037
2038         if(checkrules_status == WINNING_YES)
2039         {
2040                 //print("WINNING\n");
2041                 NextLevel();
2042         }
2043 }
2044
2045 string GotoMap(string m)
2046 {
2047         m = GameTypeVote_MapInfo_FixName(m);
2048         if (!m)
2049                 return "The map you suggested is not available on this server.";
2050         if (!autocvar_sv_vote_gametype)
2051         if(!MapInfo_CheckMap(m))
2052                 return "The map you suggested does not support the current game mode.";
2053         cvar_set("nextmap", m);
2054         cvar_set("timelimit", "-1");
2055         if(mapvote_initialized || alreadychangedlevel)
2056         {
2057                 if(DoNextMapOverride(0))
2058                         return "Map switch initiated.";
2059                 else
2060                         return "Hm... no. For some reason I like THIS map more.";
2061         }
2062         else
2063                 return "Map switch will happen after scoreboard.";
2064 }
2065
2066
2067 void EndFrame()
2068 {SELFPARAM();
2069         anticheat_endframe();
2070
2071         float altime;
2072         entity e_;
2073         FOR_EACH_REALCLIENT(e_)
2074         {
2075                 entity e = IS_SPEC(e_) ? e_.enemy : e_;
2076                 if(e.typehitsound)
2077                         e_.typehit_time = time;
2078                 else if(e.damage_dealt)
2079                 {
2080                         e_.hit_time = time;
2081                         e_.damage_dealt_total += ceil(e.damage_dealt);
2082                 }
2083         }
2084         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2085         // add 1 frametime because after this, engine SV_Physics
2086         // increases time by a frametime and then networks the frame
2087         // add another frametime because client shows everything with
2088         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2089         // needed!
2090         FOR_EACH_CLIENT(e_)
2091         {
2092                 e_.typehitsound = false;
2093                 e_.damage_dealt = 0;
2094                 setself(e_);
2095                 antilag_record(e_, altime);
2096         }
2097         FOR_EACH_MONSTER(e_)
2098         {
2099                 setself(e_);
2100                 antilag_record(e_, altime);
2101         }
2102 }
2103
2104
2105 /*
2106  * RedirectionThink:
2107  * returns true if redirecting
2108  */
2109 float redirection_timeout;
2110 float redirection_nextthink;
2111 float RedirectionThink()
2112 {SELFPARAM();
2113         float clients_found;
2114
2115         if(redirection_target == "")
2116                 return false;
2117
2118         if(!redirection_timeout)
2119         {
2120                 cvar_set("sv_public", "-2");
2121                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2122                 if(redirection_target == "self")
2123                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2124                 else
2125                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2126         }
2127
2128         if(time < redirection_nextthink)
2129                 return true;
2130
2131         redirection_nextthink = time + 1;
2132
2133         clients_found = 0;
2134         entity e;
2135         FOR_EACH_REALCLIENT(e)
2136         {
2137                 setself(e);
2138                 // TODO add timer
2139                 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2140                 if(redirection_target == "self")
2141                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2142                 else
2143                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2144                 ++clients_found;
2145         }
2146
2147         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2148
2149         if(time > redirection_timeout || clients_found == 0)
2150                 localcmd("\nwait; wait; wait; quit\n");
2151
2152         return true;
2153 }
2154
2155 void TargetMusic_RestoreGame();
2156 void RestoreGame()
2157 {
2158         // Loaded from a save game
2159         // some things then break, so let's work around them...
2160
2161         // Progs DB (capture records)
2162         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2163
2164         // Mapinfo
2165         MapInfo_Shutdown();
2166         MapInfo_Enumerate();
2167         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2168         WeaponStats_Init();
2169
2170         TargetMusic_RestoreGame();
2171 }
2172
2173 void Shutdown()
2174 {
2175         gameover = 2;
2176
2177         if(world_initialized > 0)
2178         {
2179                 world_initialized = 0;
2180                 LOG_INFO("Saving persistent data...\n");
2181                 Ban_SaveBans();
2182
2183                 // playerstats with unfinished match
2184                 PlayerStats_GameReport(false);
2185
2186                 if(!cheatcount_total)
2187                 {
2188                         if(autocvar_sv_db_saveasdump)
2189                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2190                         else
2191                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2192                 }
2193                 if(autocvar_developer)
2194                 {
2195                         if(autocvar_sv_db_saveasdump)
2196                                 db_dump(TemporaryDB, "server-temp.db");
2197                         else
2198                                 db_save(TemporaryDB, "server-temp.db");
2199                 }
2200                 CheatShutdown(); // must be after cheatcount check
2201                 db_close(ServerProgsDB);
2202                 db_close(TemporaryDB);
2203                 LOG_INFO("done!\n");
2204                 // tell the bot system the game is ending now
2205                 bot_endgame();
2206
2207                 WeaponStats_Shutdown();
2208                 MapInfo_Shutdown();
2209         }
2210         else if(world_initialized == 0)
2211         {
2212                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2213         }
2214 }