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Turrets: cleanup
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1 #include "g_world.qh"
2 #include "_all.qh"
3
4 #include "anticheat.qh"
5 #include "antilag.qh"
6 #include "bot/bot.qh"
7 #include "campaign.qh"
8 #include "cheats.qh"
9 #include "cl_client.qh"
10 #include "command/common.qh"
11 #include "command/getreplies.qh"
12 #include "command/sv_cmd.qh"
13 #include "command/vote.qh"
14 #include "g_hook.qh"
15 #include "ipban.qh"
16 #include "mapvoting.qh"
17 #include "mutators/mutators_include.qh"
18 #include "race.qh"
19 #include "scores.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/buffs.qh"
23 #include "../common/constants.qh"
24 #include "../common/deathtypes.qh"
25 #include "../common/effects/effects.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/all.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/vehicles/all.qh"
30 #include "../common/notifications.qh"
31 #include "../common/playerstats.qh"
32 #include "../common/stats.qh"
33 #include "../common/teams.qh"
34 #include "../common/util.qh"
35 #include "../common/items/all.qh"
36 #include "../common/weapons/all.qh"
37
38 const float LATENCY_THINKRATE = 10;
39 .float latency_sum;
40 .float latency_cnt;
41 .float latency_time;
42 entity pingplreport;
43 void PingPLReport_Think()
44 {SELFPARAM();
45         float delta;
46         entity e;
47
48         delta = 3 / maxclients;
49         if(delta < sys_frametime)
50                 delta = 0;
51         self.nextthink = time + delta;
52
53         e = edict_num(self.cnt + 1);
54         if(IS_REAL_CLIENT(e))
55         {
56                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
57                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58                 WriteByte(MSG_BROADCAST, self.cnt);
59                 WriteShort(MSG_BROADCAST, max(1, e.ping));
60                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
61                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
62
63                 // record latency times for clients throughout the match so we can report it to playerstats
64                 if(time > (e.latency_time + LATENCY_THINKRATE))
65                 {
66                         e.latency_sum += e.ping;
67                         e.latency_cnt += 1;
68                         e.latency_time = time;
69                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
70                 }
71         }
72         else
73         {
74                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
75                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76                 WriteByte(MSG_BROADCAST, self.cnt);
77                 WriteShort(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79                 WriteByte(MSG_BROADCAST, 0);
80         }
81         self.cnt = (self.cnt + 1) % maxclients;
82 }
83 void PingPLReport_Spawn()
84 {
85         pingplreport = spawn();
86         pingplreport.classname = "pingplreport";
87         pingplreport.think = PingPLReport_Think;
88         pingplreport.nextthink = time;
89 }
90
91 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
92 string redirection_target;
93 float world_initialized;
94
95 string GetGametype();
96 void ShuffleMaplist();
97
98 void SetDefaultAlpha()
99 {
100         if(autocvar_g_running_guns)
101         {
102                 default_player_alpha = -1;
103                 default_weapon_alpha = +1;
104         }
105         else if(g_cloaked)
106         {
107                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
108                 default_weapon_alpha = default_player_alpha;
109         }
110         else
111         {
112                 default_player_alpha = autocvar_g_player_alpha;
113                 if(default_player_alpha == 0)
114                         default_player_alpha = 1;
115                 default_weapon_alpha = default_player_alpha;
116         }
117 }
118
119 void GotoFirstMap()
120 {SELFPARAM();
121         float n;
122         if(autocvar__sv_init)
123         {
124                 // cvar_set("_sv_init", "0");
125                 // we do NOT set this to 0 any more, so someone "accidentally" changing
126                 // to this "init" map on a dedicated server will cause no permanent
127                 // harm
128                 if(autocvar_g_maplist_shuffle)
129                         ShuffleMaplist();
130                 n = tokenizebyseparator(autocvar_g_maplist, " ");
131                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
132
133                 MapInfo_Enumerate();
134                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
135
136                 if(!DoNextMapOverride(1))
137                         GotoNextMap(1);
138
139                 return;
140         }
141
142         if(time < 5)
143         {
144                 self.nextthink = time;
145         }
146         else
147         {
148                 self.nextthink = time + 1;
149                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
150         }
151 }
152
153 void cvar_changes_init()
154 {
155         float h;
156         string k, v, d;
157         float n, i, adding, pureadding;
158
159         if(cvar_changes)
160                 strunzone(cvar_changes);
161         cvar_changes = string_null;
162         if(cvar_purechanges)
163                 strunzone(cvar_purechanges);
164         cvar_purechanges = string_null;
165         cvar_purechanges_count = 0;
166
167         h = buf_create();
168         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
169         n = buf_getsize(h);
170
171         adding = true;
172         pureadding = true;
173
174         for(i = 0; i < n; ++i)
175         {
176                 k = bufstr_get(h, i);
177
178 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
179 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
180 #define BADCVAR(p) if(k == p) continue
181
182                 // general excludes and namespaces for server admin used cvars
183                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
184
185                 // internal
186                 BADPREFIX("csqc_");
187                 BADPREFIX("cvar_check_");
188                 BADCVAR("gamecfg");
189                 BADCVAR("g_configversion");
190                 BADCVAR("g_maplist_index");
191                 BADCVAR("halflifebsp");
192                 BADCVAR("sv_mapformat_is_quake2");
193                 BADCVAR("sv_mapformat_is_quake3");
194                 BADPREFIX("sv_world");
195
196                 // client
197                 BADPREFIX("chase_");
198                 BADPREFIX("cl_");
199                 BADPREFIX("con_");
200                 BADPREFIX("scoreboard_");
201                 BADPREFIX("g_campaign");
202                 BADPREFIX("g_waypointsprite_");
203                 BADPREFIX("gl_");
204                 BADPREFIX("joy");
205                 BADPREFIX("hud_");
206                 BADPREFIX("m_");
207                 BADPREFIX("menu_");
208                 BADPREFIX("net_slist_");
209                 BADPREFIX("r_");
210                 BADPREFIX("sbar_");
211                 BADPREFIX("scr_");
212                 BADPREFIX("snd_");
213                 BADPREFIX("show");
214                 BADPREFIX("sensitivity");
215                 BADPREFIX("userbind");
216                 BADPREFIX("v_");
217                 BADPREFIX("vid_");
218                 BADPREFIX("crosshair");
219                 BADCVAR("mod_q3bsp_lightmapmergepower");
220                 BADCVAR("mod_q3bsp_nolightmaps");
221                 BADCVAR("fov");
222                 BADCVAR("mastervolume");
223                 BADCVAR("volume");
224                 BADCVAR("bgmvolume");
225
226                 // private
227                 BADCVAR("developer");
228                 BADCVAR("log_dest_udp");
229                 BADCVAR("net_address");
230                 BADCVAR("net_address_ipv6");
231                 BADCVAR("port");
232                 BADCVAR("savedgamecfg");
233                 BADCVAR("serverconfig");
234                 BADCVAR("sv_autoscreenshot");
235                 BADCVAR("sv_heartbeatperiod");
236                 BADCVAR("sv_vote_master_password");
237                 BADCVAR("sys_colortranslation");
238                 BADCVAR("sys_specialcharactertranslation");
239                 BADCVAR("timeformat");
240                 BADCVAR("timestamps");
241                 BADPREFIX("developer_");
242                 BADPREFIX("g_ban_");
243                 BADPREFIX("g_banned_list");
244                 BADPREFIX("g_chat_flood_");
245                 BADPREFIX("g_ghost_items");
246                 BADPREFIX("g_playerstats_");
247                 BADPREFIX("g_respawn_ghosts");
248                 BADPREFIX("g_voice_flood_");
249                 BADPREFIX("log_file");
250                 BADPREFIX("rcon_");
251                 BADPREFIX("sv_allowdownloads");
252                 BADPREFIX("sv_autodemo");
253                 BADPREFIX("sv_curl_");
254                 BADPREFIX("sv_eventlog");
255                 BADPREFIX("sv_logscores_");
256                 BADPREFIX("sv_master");
257                 BADPREFIX("sv_weaponstats_");
258                 BADPREFIX("sv_waypointsprite_");
259                 BADCVAR("rescan_pending");
260
261                 // these can contain player IDs, so better hide
262                 BADPREFIX("g_forced_team_");
263
264                 // mapinfo
265                 BADCVAR("fraglimit");
266                 BADCVAR("g_assault");
267                 BADCVAR("g_ca");
268                 BADCVAR("g_ca_teams");
269                 BADCVAR("g_ctf");
270                 BADCVAR("g_cts");
271                 BADCVAR("g_dm");
272                 BADCVAR("g_domination");
273                 BADCVAR("g_domination_default_teams");
274                 BADCVAR("g_freezetag");
275                 BADCVAR("g_freezetag_teams");
276                 BADCVAR("g_invasion_teams");
277                 BADCVAR("g_keepaway");
278                 BADCVAR("g_keyhunt");
279                 BADCVAR("g_keyhunt_teams");
280                 BADCVAR("g_lms");
281                 BADCVAR("g_nexball");
282                 BADCVAR("g_onslaught");
283                 BADCVAR("g_race");
284                 BADCVAR("g_race_qualifying_timelimit");
285                 BADCVAR("g_tdm");
286                 BADCVAR("g_tdm_teams");
287                 BADCVAR("leadlimit");
288                 BADCVAR("nextmap");
289                 BADCVAR("teamplay");
290                 BADCVAR("timelimit");
291
292                 // long
293                 BADCVAR("hostname");
294                 BADCVAR("g_maplist");
295                 BADCVAR("g_maplist_mostrecent");
296                 BADCVAR("sv_motd");
297
298                 v = cvar_string(k);
299                 d = cvar_defstring(k);
300                 if(v == d)
301                         continue;
302
303                 if(adding)
304                 {
305                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
306                         if(strlen(cvar_changes) > 16384)
307                         {
308                                 cvar_changes = "// too many settings have been changed to show them here\n";
309                                 adding = 0;
310                         }
311                 }
312
313                 // now check if the changes are actually gameplay relevant
314
315                 // does nothing visible
316                 BADCVAR("captureleadlimit_override");
317                 BADCVAR("g_balance_kill_delay");
318                 BADCVAR("g_ca_point_limit");
319                 BADCVAR("g_ca_point_leadlimit");
320                 BADCVAR("g_ctf_captimerecord_always");
321                 BADCVAR("g_ctf_flag_glowtrails");
322                 BADCVAR("g_ctf_flag_pickup_verbosename");
323                 BADCVAR("g_domination_point_leadlimit");
324                 BADCVAR("g_forced_respawn");
325                 BADCVAR("g_freezetag_point_limit");
326                 BADCVAR("g_freezetag_point_leadlimit");
327                 BADCVAR("g_keyhunt_point_leadlimit");
328                 BADPREFIX("g_mod_");
329                 BADCVAR("g_invasion_point_limit");
330                 BADCVAR("g_nexball_goalleadlimit");
331                 BADCVAR("g_tdm_point_limit");
332                 BADCVAR("g_tdm_point_leadlimit");
333                 BADCVAR("leadlimit_and_fraglimit");
334                 BADCVAR("leadlimit_override");
335                 BADCVAR("pausable");
336                 BADCVAR("sv_allow_fullbright");
337                 BADCVAR("sv_checkforpacketsduringsleep");
338                 BADCVAR("sv_timeout");
339                 BADPREFIX("sv_timeout_");
340                 BADPREFIX("crypto_");
341                 BADPREFIX("g_chat_");
342                 BADPREFIX("g_ctf_captimerecord_");
343                 BADPREFIX("g_maplist_votable_");
344                 BADPREFIX("net_");
345                 BADPREFIX("prvm_");
346                 BADPREFIX("skill_");
347                 BADPREFIX("sv_cullentities_");
348                 BADPREFIX("sv_maxidle_");
349                 BADPREFIX("sv_vote_");
350                 BADPREFIX("timelimit_");
351                 BADCVAR("gameversion");
352                 BADPREFIX("gameversion_");
353                 BADCVAR("sv_minigames");
354                 BADPREFIX("sv_minigames_");
355                 BADCVAR("sv_namechangetimer");
356
357                 // allowed changes to server admins (please sync this to server.cfg)
358                 // vi commands:
359                 //   :/"impure"/,$d
360                 //   :g!,^\/\/[^ /],d
361                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
362                 //   :%!sort
363                 // yes, this does contain some redundant stuff, don't really care
364                 BADCVAR("bot_config_file");
365                 BADCVAR("bot_number");
366                 BADCVAR("bot_prefix");
367                 BADCVAR("bot_suffix");
368                 BADCVAR("capturelimit_override");
369                 BADCVAR("fraglimit_override");
370                 BADCVAR("gametype");
371                 BADCVAR("g_antilag");
372                 BADCVAR("g_balance_teams");
373                 BADCVAR("g_balance_teams_prevent_imbalance");
374                 BADCVAR("g_balance_teams_scorefactor");
375                 BADCVAR("g_ban_sync_trusted_servers");
376                 BADCVAR("g_ban_sync_uri");
377                 BADCVAR("g_ca_teams_override");
378                 BADCVAR("g_ctf_ignore_frags");
379                 BADCVAR("g_domination_point_limit");
380                 BADCVAR("g_domination_teams_override");
381                 BADCVAR("g_freezetag_teams_override");
382                 BADCVAR("g_friendlyfire");
383                 BADCVAR("g_fullbrightitems");
384                 BADCVAR("g_fullbrightplayers");
385                 BADCVAR("g_keyhunt_point_limit");
386                 BADCVAR("g_keyhunt_teams_override");
387                 BADCVAR("g_lms_lives_override");
388                 BADCVAR("g_maplist");
389                 BADCVAR("g_maplist_check_waypoints");
390                 BADCVAR("g_maplist_mostrecent_count");
391                 BADCVAR("g_maplist_shuffle");
392                 BADCVAR("g_maplist_votable");
393                 BADCVAR("g_maplist_votable_abstain");
394                 BADCVAR("g_maplist_votable_nodetail");
395                 BADCVAR("g_maplist_votable_suggestions");
396                 BADCVAR("g_maxplayers");
397                 BADCVAR("g_mirrordamage");
398                 BADCVAR("g_nexball_goallimit");
399                 BADCVAR("g_powerups");
400                 BADCVAR("g_start_delay");
401                 BADCVAR("g_tdm_teams_override");
402                 BADCVAR("g_warmup");
403                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
404                 BADCVAR("hostname");
405                 BADCVAR("log_file");
406                 BADCVAR("maxplayers");
407                 BADCVAR("minplayers");
408                 BADCVAR("net_address");
409                 BADCVAR("port");
410                 BADCVAR("rcon_password");
411                 BADCVAR("rcon_restricted_commands");
412                 BADCVAR("rcon_restricted_password");
413                 BADCVAR("skill");
414                 BADCVAR("sv_adminnick");
415                 BADCVAR("sv_autoscreenshot");
416                 BADCVAR("sv_autotaunt");
417                 BADCVAR("sv_curl_defaulturl");
418                 BADCVAR("sv_defaultcharacter");
419                 BADCVAR("sv_defaultplayercolors");
420                 BADCVAR("sv_defaultplayermodel");
421                 BADCVAR("sv_defaultplayerskin");
422                 BADCVAR("sv_maxidle");
423                 BADCVAR("sv_maxrate");
424                 BADCVAR("sv_motd");
425                 BADCVAR("sv_public");
426                 BADCVAR("sv_ready_restart");
427                 BADCVAR("sv_status_privacy");
428                 BADCVAR("sv_taunt");
429                 BADCVAR("sv_vote_call");
430                 BADCVAR("sv_vote_commands");
431                 BADCVAR("sv_vote_majority_factor");
432                 BADCVAR("sv_vote_master");
433                 BADCVAR("sv_vote_master_commands");
434                 BADCVAR("sv_vote_master_password");
435                 BADCVAR("sv_vote_simple_majority_factor");
436                 BADCVAR("teamplay_mode");
437                 BADCVAR("timelimit_override");
438                 BADCVAR("g_spawnshieldtime");
439                 BADPREFIX("g_warmup_");
440                 BADPREFIX("sv_ready_restart_");
441
442                 // mutators that announce themselves properly to the server browser
443                 BADCVAR("g_instagib");
444                 BADCVAR("g_new_toys");
445                 BADCVAR("g_nix");
446                 BADCVAR("g_grappling_hook");
447                 BADCVAR("g_jetpack");
448
449 #undef BADPREFIX
450 #undef BADCVAR
451
452                 if(pureadding)
453                 {
454                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
455                         if(strlen(cvar_purechanges) > 16384)
456                         {
457                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
458                                 pureadding = 0;
459                         }
460                 }
461                 ++cvar_purechanges_count;
462                 // WARNING: this variable is used for the server list
463                 // NEVER dare to skip this code!
464                 // Hacks to intentionally appearing as "pure server" even though you DO have
465                 // modified settings may be punished by removal from the server list.
466                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
467                 // though.
468         }
469         buf_del(h);
470         if(cvar_changes == "")
471                 cvar_changes = "// this server runs at default server settings\n";
472         else
473                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
474         cvar_changes = strzone(cvar_changes);
475         if(cvar_purechanges == "")
476                 cvar_purechanges = "// this server runs at default gameplay settings\n";
477         else
478                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
479         cvar_purechanges = strzone(cvar_purechanges);
480 }
481
482 void detect_maptype()
483 {
484 #if 0
485         vector o, v;
486         float i;
487
488         for (;;)
489         {
490                 o = world.mins;
491                 o.x += random() * (world.maxs.x - world.mins.x);
492                 o.y += random() * (world.maxs.y - world.mins.y);
493                 o.z += random() * (world.maxs.z - world.mins.z);
494
495                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
496                 if(trace_fraction == 1)
497                         continue;
498
499                 v = trace_endpos;
500
501                 for(i = 0; i < 64; i += 4)
502                 {
503                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
504         if(trace_fraction == 1)
505                 continue;
506                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
507                 }
508
509                 break;
510         }
511 #endif
512 }
513
514 entity randomseed;
515 float RandomSeed_Send(entity to, int sf)
516 {SELFPARAM();
517         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
518         WriteShort(MSG_ENTITY, self.cnt);
519         return true;
520 }
521 void RandomSeed_Think()
522 {SELFPARAM();
523         self.cnt = bound(0, floor(random() * 65536), 65535);
524         self.nextthink = time + 5;
525
526         self.SendFlags |= 1;
527 }
528 void RandomSeed_Spawn()
529 {SELFPARAM();
530         randomseed = spawn();
531         randomseed.think = RandomSeed_Think;
532         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
533
534         WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
535 }
536
537 void spawnfunc___init_dedicated_server(void)
538 {SELFPARAM();
539         // handler for _init/_init map (only for dedicated server initialization)
540
541         world_initialized = -1; // don't complain
542         cvar = cvar_normal;
543         cvar_string = cvar_string_normal;
544         cvar_set = cvar_set_normal;
545
546         remove = remove_unsafely;
547
548         entity e;
549         e = spawn();
550         e.think = GotoFirstMap;
551         e.nextthink = time; // this is usually 1 at this point
552
553         e = spawn();
554         e.classname = "info_player_deathmatch"; // safeguard against player joining
555
556         self.classname = "worldspawn"; // safeguard against various stuff ;)
557
558         // needs to be done so early because of the constants they create
559         static_init();
560         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
561         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
562
563         MapInfo_Enumerate();
564         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
565 }
566
567 void Map_MarkAsRecent(string m);
568 float world_already_spawned;
569 void Nagger_Init();
570 void ClientInit_Spawn();
571 void WeaponStats_Init();
572 void WeaponStats_Shutdown();
573 void Physics_AddStats();
574 void spawnfunc_worldspawn (void)
575 {SELFPARAM();
576         float fd, l, j, n;
577         string s;
578
579         cvar = cvar_normal;
580         cvar_string = cvar_string_normal;
581         cvar_set = cvar_set_normal;
582
583         if(world_already_spawned)
584                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
585         world_already_spawned = true;
586
587         remove = remove_safely; // during spawning, watch what you remove!
588
589         cvar_changes_init(); // do this very early now so it REALLY matches the server config
590
591         compressShortVector_init();
592
593         entity head;
594         head = nextent(world);
595         maxclients = 0;
596         while(head)
597         {
598                 ++maxclients;
599                 head = nextent(head);
600         }
601
602         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
603
604         // needs to be done so early because of the constants they create
605         static_init();
606         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
607         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
608
609         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
610
611         TemporaryDB = db_create();
612
613         // 0 normal
614         lightstyle(0, "m");
615
616         // 1 FLICKER (first variety)
617         lightstyle(1, "mmnmmommommnonmmonqnmmo");
618
619         // 2 SLOW STRONG PULSE
620         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
621
622         // 3 CANDLE (first variety)
623         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
624
625         // 4 FAST STROBE
626         lightstyle(4, "mamamamamama");
627
628         // 5 GENTLE PULSE 1
629         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
630
631         // 6 FLICKER (second variety)
632         lightstyle(6, "nmonqnmomnmomomno");
633
634         // 7 CANDLE (second variety)
635         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
636
637         // 8 CANDLE (third variety)
638         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
639
640         // 9 SLOW STROBE (fourth variety)
641         lightstyle(9, "aaaaaaaazzzzzzzz");
642
643         // 10 FLUORESCENT FLICKER
644         lightstyle(10, "mmamammmmammamamaaamammma");
645
646         // 11 SLOW PULSE NOT FADE TO BLACK
647         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
648
649         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
650
651         // 63 testing
652         lightstyle(63, "a");
653
654         if(autocvar_g_campaign)
655                 CampaignPreInit();
656
657         Map_MarkAsRecent(mapname);
658
659         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
660
661         InitGameplayMode();
662         readlevelcvars();
663         GrappleHookInit();
664
665         player_count = 0;
666         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
667         if(bot_waypoints_for_items == 1)
668                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
669                         bot_waypoints_for_items = 0;
670
671         precache();
672
673         WaypointSprite_Init();
674
675         GameLogInit(); // prepare everything
676         // NOTE for matchid:
677         // changing the logic generating it is okay. But:
678         // it HAS to stay <= 64 chars
679         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
680         if(autocvar_sv_eventlog)
681         {
682                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
683                 matchid = strzone(s);
684
685                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
686                 s = ":gameinfo:mutators:LIST";
687
688                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
689                 s = ret_string;
690
691                 // simple, probably not good in the mutator system
692                 if(autocvar_g_grappling_hook)
693                         s = strcat(s, ":grappling_hook");
694
695                 // initialiation stuff, not good in the mutator system
696                 if(!autocvar_g_use_ammunition)
697                         s = strcat(s, ":no_use_ammunition");
698
699                 // initialiation stuff, not good in the mutator system
700                 if(autocvar_g_pickup_items == 0)
701                         s = strcat(s, ":no_pickup_items");
702                 if(autocvar_g_pickup_items > 0)
703                         s = strcat(s, ":pickup_items");
704
705                 // initialiation stuff, not good in the mutator system
706                 if(autocvar_g_weaponarena != "0")
707                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
708
709                 // TODO to mutator system
710                 if(autocvar_g_norecoil)
711                         s = strcat(s, ":norecoil");
712
713                 // TODO to mutator system
714                 if(autocvar_g_powerups == 0)
715                         s = strcat(s, ":no_powerups");
716                 if(autocvar_g_powerups > 0)
717                         s = strcat(s, ":powerups");
718
719                 GameLogEcho(s);
720                 GameLogEcho(":gameinfo:end");
721         }
722         else
723                 matchid = strzone(ftos(random()));
724
725         cvar_set("nextmap", "");
726
727         SetDefaultAlpha();
728
729         if(autocvar_g_campaign)
730                 CampaignPostInit();
731
732         Ban_LoadBans();
733
734         MapInfo_Enumerate();
735         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
736
737         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
738         {
739                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
740                 if(fd != -1)
741                 {
742                         while((s = fgets(fd)))
743                         {
744                                 l = tokenize_console(s);
745                                 if(l < 2)
746                                         continue;
747                                 if(argv(0) == "cd")
748                                 {
749                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
750                                         LOG_INFO("  cdtrack ", argv(2), "\n");
751                                 }
752                                 else if(argv(0) == "fog")
753                                 {
754                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
755                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
756                                 }
757                                 else if(argv(0) == "set")
758                                 {
759                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
760                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
761                                 }
762                                 else if(argv(0) != "//")
763                                 {
764                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
765                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
766                                 }
767                         }
768                         fclose(fd);
769                 }
770         }
771
772         WeaponStats_Init();
773
774         WepSet_AddStat();
775         WepSet_AddStat_InMap();
776         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
777         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
778         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
779         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
780         addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
781         Nagger_Init();
782
783         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
784         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
785         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
786         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
787         addstat(STAT_FUEL, AS_INT, ammo_fuel);
788         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
789         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
790         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
791         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
792         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
793         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
794         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
795         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
796         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
797         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
798
799         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
800         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
801
802         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
803
804         addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
805
806         // freeze attacks
807         addstat(STAT_FROZEN, AS_INT, frozen);
808         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
809
810         // physics
811         Physics_AddStats();
812
813         // new properties
814         addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
815         addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
816         addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
817         addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
818         addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
819         addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
820         addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
821         addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
822         addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
823         addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
824         addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
825         addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
826         addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
827         addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
828         addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
829         addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
830         addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
831         addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
832         addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
833
834         // secrets
835         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
836         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
837
838         // monsters
839         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
840         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
841
842         // misc
843         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
844
845         next_pingtime = time + 5;
846
847         detect_maptype();
848
849         // set up information replies for clients and server to use
850         maplist_reply = strzone(getmaplist());
851         lsmaps_reply = strzone(getlsmaps());
852         monsterlist_reply = strzone(getmonsterlist());
853         for(int i = 0; i < 10; ++i)
854         {
855                 s = getrecords(i);
856                 if (s)
857                         records_reply[i] = strzone(s);
858         }
859         ladder_reply = strzone(getladder());
860         rankings_reply = strzone(getrankings());
861
862         // begin other init
863         ClientInit_Spawn();
864         RandomSeed_Spawn();
865         PingPLReport_Spawn();
866
867         CheatInit();
868
869         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
870
871         // fill sv_curl_serverpackages from .serverpackage files
872         if(autocvar_sv_curl_serverpackages_auto)
873         {
874                 s = "";
875                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
876                 for(int i = 0; i < n; ++i)
877                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
878                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
879                                 s = strcat(s, " ", argv(i));
880                 fd = search_begin("*-serverpackage.txt", true, false);
881                 if(fd >= 0)
882                 {
883                         j = search_getsize(fd);
884                         for(int i = 0; i < j; ++i)
885                                 s = strcat(s, " ", search_getfilename(fd, i));
886                         search_end(fd);
887                 }
888                 fd = search_begin("*.serverpackage", true, false);
889                 if(fd >= 0)
890                 {
891                         j = search_getsize(fd);
892                         for(int i = 0; i < j; ++i)
893                                 s = strcat(s, " ", search_getfilename(fd, i));
894                         search_end(fd);
895                 }
896                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
897         }
898
899         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
900         modname = "Xonotic";
901         // physics/balance/config changes that count as mod
902         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
903                 modname = cvar_string("g_mod_physics");
904         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
905                 modname = cvar_string("g_mod_balance");
906         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
907                 modname = cvar_string("g_mod_config");
908         // extra mutators that deserve to count as mod
909         MUTATOR_CALLHOOK(SetModname);
910
911         // save it for later
912         modname = strzone(modname);
913
914         WinningConditionHelper(); // set worldstatus
915
916         world_initialized = 1;
917 }
918
919 void spawnfunc_light (void)
920 {SELFPARAM();
921         //makestatic (self); // Who the f___ did that?
922         remove(self);
923 }
924
925 string GetGametype()
926 {
927         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
928 }
929
930 string GetMapname()
931 {
932         return mapname;
933 }
934
935 float Map_Count, Map_Current;
936 string Map_Current_Name;
937
938 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
939 float GetMaplistPosition()
940 {
941         float pos, idx;
942         string map;
943
944         map = GetMapname();
945         idx = autocvar_g_maplist_index;
946
947         if(idx >= 0)
948                 if(idx < Map_Count)
949                         if(map == argv(idx))
950                                 return idx;
951
952         for(pos = 0; pos < Map_Count; ++pos)
953                 if(map == argv(pos))
954                         return pos;
955
956         // resume normal maplist rotation if current map is not in g_maplist
957         return idx;
958 }
959
960 float MapHasRightSize(string map)
961 {
962         float fh;
963         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
964         if(autocvar_g_maplist_check_waypoints)
965         {
966                 LOG_TRACE("checkwp "); LOG_TRACE(map);
967                 if(!fexists(strcat("maps/", map, ".waypoints")))
968                 {
969                         LOG_TRACE(": no waypoints\n");
970                         return false;
971                 }
972                 LOG_TRACE(": has waypoints\n");
973         }
974
975         // open map size restriction file
976         LOG_TRACE("opensize "); LOG_TRACE(map);
977         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
978         if(fh >= 0)
979         {
980                 float mapmin, mapmax;
981                 LOG_TRACE(": ok, ");
982                 mapmin = stof(fgets(fh));
983                 mapmax = stof(fgets(fh));
984                 fclose(fh);
985                 if(player_count < mapmin)
986                 {
987                         LOG_TRACE("not enough\n");
988                         return false;
989                 }
990                 if(player_count > mapmax)
991                 {
992                         LOG_TRACE("too many\n");
993                         return false;
994                 }
995                 LOG_TRACE("right size\n");
996                 return true;
997         }
998         LOG_TRACE(": not found\n");
999         return true;
1000 }
1001
1002 string Map_Filename(float position)
1003 {
1004         return strcat("maps/", argv(position), ".bsp");
1005 }
1006
1007 string strwords(string s, float w)
1008 {
1009         float endpos;
1010         for(endpos = 0; w && endpos >= 0; --w)
1011                 endpos = strstrofs(s, " ", endpos + 1);
1012         if(endpos < 0)
1013                 return s;
1014         else
1015                 return substring(s, 0, endpos);
1016 }
1017
1018 float strhasword(string s, string w)
1019 {
1020         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1021 }
1022
1023 void Map_MarkAsRecent(string m)
1024 {
1025         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1026 }
1027
1028 float Map_IsRecent(string m)
1029 {
1030         return strhasword(autocvar_g_maplist_mostrecent, m);
1031 }
1032
1033 float Map_Check(float position, float pass)
1034 {
1035         string filename;
1036         string map_next;
1037         map_next = argv(position);
1038         if(pass <= 1)
1039         {
1040                 if(Map_IsRecent(map_next))
1041                         return 0;
1042         }
1043         filename = Map_Filename(position);
1044         if(MapInfo_CheckMap(map_next))
1045         {
1046                 if(pass == 2)
1047                         return 1;
1048                 if(MapHasRightSize(map_next))
1049                         return 1;
1050                 return 0;
1051         }
1052         else
1053                 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
1054
1055         return 0;
1056 }
1057
1058 void Map_Goto_SetStr(string nextmapname)
1059 {
1060         if(getmapname_stored != "")
1061                 strunzone(getmapname_stored);
1062         if(nextmapname == "")
1063                 getmapname_stored = "";
1064         else
1065                 getmapname_stored = strzone(nextmapname);
1066 }
1067
1068 void Map_Goto_SetFloat(float position)
1069 {
1070         cvar_set("g_maplist_index", ftos(position));
1071         Map_Goto_SetStr(argv(position));
1072 }
1073
1074 void Map_Goto(float reinit)
1075 {
1076         MapInfo_LoadMap(getmapname_stored, reinit);
1077 }
1078
1079 // return codes of map selectors:
1080 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1081 //   -2 = permanent failure
1082 float() MaplistMethod_Iterate = // usual method
1083 {
1084         float pass, i;
1085
1086         LOG_TRACE("Trying MaplistMethod_Iterate\n");
1087
1088         for(pass = 1; pass <= 2; ++pass)
1089         {
1090                 for(i = 1; i < Map_Count; ++i)
1091                 {
1092                         float mapindex;
1093                         mapindex = (i + Map_Current) % Map_Count;
1094                         if(Map_Check(mapindex, pass))
1095                                 return mapindex;
1096                 }
1097         }
1098         return -1;
1099 }
1100
1101 float() MaplistMethod_Repeat = // fallback method
1102 {
1103         LOG_TRACE("Trying MaplistMethod_Repeat\n");
1104
1105         if(Map_Check(Map_Current, 2))
1106                 return Map_Current;
1107         return -2;
1108 }
1109
1110 float() MaplistMethod_Random = // random map selection
1111 {
1112         float i, imax;
1113
1114         LOG_TRACE("Trying MaplistMethod_Random\n");
1115
1116         imax = 42;
1117
1118         for(i = 0; i <= imax; ++i)
1119         {
1120                 float mapindex;
1121                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1122                 if(Map_Check(mapindex, 1))
1123                         return mapindex;
1124         }
1125         return -1;
1126 }
1127
1128 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1129 // the exponent sets a bias on the map selection:
1130 // the higher the exponent, the less likely "shortly repeated" same maps are
1131 {
1132         float i, j, imax, insertpos;
1133
1134         LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1135
1136         imax = 42;
1137
1138         for(i = 0; i <= imax; ++i)
1139         {
1140                 string newlist;
1141
1142                 // now reinsert this at another position
1143                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1144                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1145                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1146                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1147
1148                 // insert the current map there
1149                 newlist = "";
1150                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1151                         newlist = strcat(newlist, " ", argv(j));
1152                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1153                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1154                         newlist = strcat(newlist, " ", argv(j));
1155                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1156                 cvar_set("g_maplist", newlist);
1157                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1158
1159                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1160                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1161                 if(Map_Check(Map_Current, 1))
1162                         return Map_Current;
1163         }
1164         return -1;
1165 }
1166
1167 void Maplist_Init()
1168 {
1169         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1170         float i;
1171         for (i = 0; i < Map_Count; ++i)
1172                 if (Map_Check(i, 2))
1173                         break;
1174         if (i == Map_Count)
1175         {
1176                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1177                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1178                 if(autocvar_g_maplist_shuffle)
1179                         ShuffleMaplist();
1180                 localcmd("\nmenu_cmd sync\n");
1181                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1182         }
1183         if(Map_Count == 0)
1184                 error("empty maplist, cannot select a new map");
1185         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1186
1187         if(Map_Current_Name)
1188                 strunzone(Map_Current_Name);
1189         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1190         // this may or may not be correct, but who cares, in the worst case a map
1191         // isn't chosen in the first pass that should have been
1192 }
1193
1194 string GetNextMap()
1195 {
1196         float nextMap;
1197
1198         Maplist_Init();
1199         nextMap = -1;
1200
1201         if(nextMap == -1)
1202                 if(autocvar_g_maplist_shuffle > 0)
1203                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1204
1205         if(nextMap == -1)
1206                 if(autocvar_g_maplist_selectrandom)
1207                         nextMap = MaplistMethod_Random();
1208
1209         if(nextMap == -1)
1210                 nextMap = MaplistMethod_Iterate();
1211
1212         if(nextMap == -1)
1213                 nextMap = MaplistMethod_Repeat();
1214
1215         if(nextMap >= 0)
1216         {
1217                 Map_Goto_SetFloat(nextMap);
1218                 return getmapname_stored;
1219         }
1220
1221         return "";
1222 }
1223
1224 float DoNextMapOverride(float reinit)
1225 {
1226         if(autocvar_g_campaign)
1227         {
1228                 CampaignPostIntermission();
1229                 alreadychangedlevel = true;
1230                 return true;
1231         }
1232         if(autocvar_quit_when_empty)
1233         {
1234                 if(player_count <= currentbots)
1235                 {
1236                         localcmd("quit\n");
1237                         alreadychangedlevel = true;
1238                         return true;
1239                 }
1240         }
1241         if(autocvar_quit_and_redirect != "")
1242         {
1243                 redirection_target = strzone(autocvar_quit_and_redirect);
1244                 alreadychangedlevel = true;
1245                 return true;
1246         }
1247         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1248         {
1249                 localcmd("restart\n");
1250                 alreadychangedlevel = true;
1251                 return true;
1252         }
1253         if(autocvar_nextmap != "")
1254         {
1255                 string m;
1256                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1257                 cvar_set("nextmap",m);
1258
1259                 if(!m || gametypevote)
1260                         return false;
1261                 if(autocvar_sv_vote_gametype)
1262                 {
1263                         Map_Goto_SetStr(m);
1264                         return false;
1265                 }
1266
1267                 if(MapInfo_CheckMap(m))
1268                 {
1269                         Map_Goto_SetStr(m);
1270                         Map_Goto(reinit);
1271                         alreadychangedlevel = true;
1272                         return true;
1273                 }
1274         }
1275         if(!reinit && autocvar_lastlevel)
1276         {
1277                 cvar_settemp_restore();
1278                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1279                 alreadychangedlevel = true;
1280                 return true;
1281         }
1282         return false;
1283 }
1284
1285 void GotoNextMap(float reinit)
1286 {
1287         //string nextmap;
1288         //float n, nummaps;
1289         //string s;
1290         if (alreadychangedlevel)
1291                 return;
1292         alreadychangedlevel = true;
1293
1294         string nextMap;
1295
1296         nextMap = GetNextMap();
1297         if(nextMap == "")
1298                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1299         Map_Goto(reinit);
1300 }
1301
1302
1303 /*
1304 ============
1305 IntermissionThink
1306
1307 When the player presses attack or jump, change to the next level
1308 ============
1309 */
1310 .float autoscreenshot;
1311 void IntermissionThink()
1312 {SELFPARAM();
1313         FixIntermissionClient(self);
1314
1315         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1316         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1317
1318         if( (server_screenshot || client_screenshot)
1319                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1320         {
1321                 self.autoscreenshot = -1;
1322                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1323                 return;
1324         }
1325
1326         if (time < intermission_exittime)
1327                 return;
1328
1329         if(!mapvote_initialized)
1330                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1331                         return;
1332
1333         MapVote_Start();
1334 }
1335
1336 /*
1337 ============
1338 FindIntermission
1339
1340 Returns the entity to view from
1341 ============
1342 */
1343 /*
1344 entity FindIntermission()
1345 {
1346         local   entity spot;
1347         local   float cyc;
1348
1349 // look for info_intermission first
1350         spot = find (world, classname, "info_intermission");
1351         if (spot)
1352         {       // pick a random one
1353                 cyc = random() * 4;
1354                 while (cyc > 1)
1355                 {
1356                         spot = find (spot, classname, "info_intermission");
1357                         if (!spot)
1358                                 spot = find (spot, classname, "info_intermission");
1359                         cyc = cyc - 1;
1360                 }
1361                 return spot;
1362         }
1363
1364 // then look for the start position
1365         spot = find (world, classname, "info_player_start");
1366         if (spot)
1367                 return spot;
1368
1369 // testinfo_player_start is only found in regioned levels
1370         spot = find (world, classname, "testplayerstart");
1371         if (spot)
1372                 return spot;
1373
1374 // then look for the start position
1375         spot = find (world, classname, "info_player_deathmatch");
1376         if (spot)
1377                 return spot;
1378
1379         //objerror ("FindIntermission: no spot");
1380         return world;
1381 }
1382 */
1383
1384 /*
1385 ===============================================================================
1386
1387 RULES
1388
1389 ===============================================================================
1390 */
1391
1392 void DumpStats(float final)
1393 {
1394         float file;
1395         string s;
1396         float to_console;
1397         float to_eventlog;
1398         float to_file;
1399         float i;
1400
1401         to_console = autocvar_sv_logscores_console;
1402         to_eventlog = autocvar_sv_eventlog;
1403         to_file = autocvar_sv_logscores_file;
1404
1405         if(!final)
1406         {
1407                 to_console = true; // always print printstats replies
1408                 to_eventlog = false; // but never print them to the event log
1409         }
1410
1411         if(to_eventlog)
1412                 if(autocvar_sv_eventlog_console)
1413                         to_console = false; // otherwise we get the output twice
1414
1415         if(final)
1416                 s = ":scores:";
1417         else
1418                 s = ":status:";
1419         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1420
1421         if(to_console)
1422                 LOG_INFO(s, "\n");
1423         if(to_eventlog)
1424                 GameLogEcho(s);
1425
1426         file = -1;
1427         if(to_file)
1428         {
1429                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1430                 if(file == -1)
1431                         to_file = false;
1432                 else
1433                         fputs(file, strcat(s, "\n"));
1434         }
1435
1436         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1437         if(to_console)
1438                 LOG_INFO(s, "\n");
1439         if(to_eventlog)
1440                 GameLogEcho(s);
1441         if(to_file)
1442                 fputs(file, strcat(s, "\n"));
1443
1444         FOR_EACH_CLIENT(other)
1445         {
1446                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1447                 {
1448                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1449                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1450                         if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1451                                 s = strcat(s, ftos(other.team), ":");
1452                         else
1453                                 s = strcat(s, "spectator:");
1454
1455                         if(to_console)
1456                                 LOG_INFO(s, other.netname, "\n");
1457                         if(to_eventlog)
1458                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1459                         if(to_file)
1460                                 fputs(file, strcat(s, other.netname, "\n"));
1461                 }
1462         }
1463
1464         if(teamplay)
1465         {
1466                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1467                 if(to_console)
1468                         LOG_INFO(s, "\n");
1469                 if(to_eventlog)
1470                         GameLogEcho(s);
1471                 if(to_file)
1472                         fputs(file, strcat(s, "\n"));
1473
1474                 for(i = 1; i < 16; ++i)
1475                 {
1476                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1477                         s = strcat(s, ":", ftos(i));
1478                         if(to_console)
1479                                 LOG_INFO(s, "\n");
1480                         if(to_eventlog)
1481                                 GameLogEcho(s);
1482                         if(to_file)
1483                                 fputs(file, strcat(s, "\n"));
1484                 }
1485         }
1486
1487         if(to_console)
1488                 LOG_INFO(":end\n");
1489         if(to_eventlog)
1490                 GameLogEcho(":end");
1491         if(to_file)
1492         {
1493                 fputs(file, ":end\n");
1494                 fclose(file);
1495         }
1496 }
1497
1498 void FixIntermissionClient(entity e)
1499 {
1500         string s;
1501         if(!e.autoscreenshot) // initial call
1502         {
1503                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1504                 e.health = -2342;
1505                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1506                 e.solid = SOLID_NOT;
1507                 e.movetype = MOVETYPE_NONE;
1508                 e.takedamage = DAMAGE_NO;
1509                 if(e.weaponentity)
1510                 {
1511                         e.weaponentity.effects = EF_NODRAW;
1512                         if (e.weaponentity.weaponentity)
1513                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1514                 }
1515                 if(IS_REAL_CLIENT(e))
1516                 {
1517                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1518                         s = autocvar_sv_intermission_cdtrack;
1519                         if(s != "")
1520                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1521                         msg_entity = e;
1522                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1523                 }
1524         }
1525 }
1526
1527 /*
1528 go to the next level for deathmatch
1529 only called if a time or frag limit has expired
1530 */
1531 void NextLevel()
1532 {
1533         gameover = true;
1534
1535         intermission_running = 1;
1536
1537 // enforce a wait time before allowing changelevel
1538         if(player_count > 0)
1539                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1540         else
1541                 intermission_exittime = -1;
1542
1543         /*
1544         WriteByte (MSG_ALL, SVC_CDTRACK);
1545         WriteByte (MSG_ALL, 3);
1546         WriteByte (MSG_ALL, 3);
1547         // done in FixIntermission
1548         */
1549
1550         //pos = FindIntermission ();
1551
1552         VoteReset();
1553
1554         DumpStats(true);
1555
1556         // send statistics
1557         PlayerStats_GameReport(true);
1558         WeaponStats_Shutdown();
1559
1560         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1561
1562         if(autocvar_sv_eventlog)
1563                 GameLogEcho(":gameover");
1564
1565         GameLogClose();
1566
1567         FOR_EACH_PLAYER(other) {
1568                 FixIntermissionClient(other);
1569                 if(other.winning)
1570                         bprint(other.netname, " ^7wins.\n");
1571         }
1572
1573         if(autocvar_g_campaign)
1574                 CampaignPreIntermission();
1575
1576         MUTATOR_CALLHOOK(MatchEnd);
1577
1578         localcmd("\nsv_hook_gameend\n");
1579 }
1580
1581 /*
1582 ============
1583 CheckRules_Player
1584
1585 Exit deathmatch games upon conditions
1586 ============
1587 */
1588 void CheckRules_Player()
1589 {SELFPARAM();
1590         if (gameover)   // someone else quit the game already
1591                 return;
1592
1593         if(self.deadflag == DEAD_NO)
1594                 self.play_time += frametime;
1595
1596         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1597         //   (div0: and that in CheckRules_World please)
1598 }
1599
1600
1601 float InitiateSuddenDeath()
1602 {
1603         // Check first whether normal overtimes could be added before initiating suddendeath mode
1604         // - for this timelimit_overtime needs to be >0 of course
1605         // - also check the winning condition calculated in the previous frame and only add normal overtime
1606         //   again, if at the point at which timelimit would be extended again, still no winner was found
1607         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1608         {
1609                 return 1; // need to call InitiateOvertime later
1610         }
1611         else
1612         {
1613                 if(!checkrules_suddendeathend)
1614                 {
1615                         if(autocvar_g_campaign)
1616                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1617                         else
1618                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1619                         if(g_race && !g_race_qualifying)
1620                                 race_StartCompleting();
1621                 }
1622                 return 0;
1623         }
1624 }
1625
1626 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1627 {
1628         ++checkrules_overtimesadded;
1629         //add one more overtime by simply extending the timelimit
1630         float tl;
1631         tl = autocvar_timelimit;
1632         tl += autocvar_timelimit_overtime;
1633         cvar_set("timelimit", ftos(tl));
1634
1635         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1636 }
1637
1638 float GetWinningCode(float fraglimitreached, float equality)
1639 {
1640         if(autocvar_g_campaign == 1)
1641                 if(fraglimitreached)
1642                         return WINNING_YES;
1643                 else
1644                         return WINNING_NO;
1645
1646         else
1647                 if(equality)
1648                         if(fraglimitreached)
1649                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1650                         else
1651                                 return WINNING_NEVER;
1652                 else
1653                         if(fraglimitreached)
1654                                 return WINNING_YES;
1655                         else
1656                                 return WINNING_NO;
1657 }
1658
1659 // set the .winning flag for exactly those players with a given field value
1660 void SetWinners(.float field, float value)
1661 {
1662         entity head;
1663         FOR_EACH_PLAYER(head)
1664                 head.winning = (head.(field) == value);
1665 }
1666
1667 // set the .winning flag for those players with a given field value
1668 void AddWinners(.float field, float value)
1669 {
1670         entity head;
1671         FOR_EACH_PLAYER(head)
1672                 if (head.(field) == value)
1673                         head.winning = 1;
1674 }
1675
1676 // clear the .winning flags
1677 void ClearWinners(void)
1678 {
1679         entity head;
1680         FOR_EACH_PLAYER(head)
1681                 head.winning = 0;
1682 }
1683
1684 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1685 // they win. Otherwise the defending team wins once the timelimit passes.
1686 void assault_new_round();
1687 float WinningCondition_Assault()
1688 {SELFPARAM();
1689         float status;
1690
1691         WinningConditionHelper(); // set worldstatus
1692
1693         status = WINNING_NO;
1694         // as the timelimit has not yet passed just assume the defending team will win
1695         if(assault_attacker_team == NUM_TEAM_1)
1696         {
1697                 SetWinners(team, NUM_TEAM_2);
1698         }
1699         else
1700         {
1701                 SetWinners(team, NUM_TEAM_1);
1702         }
1703
1704         entity ent;
1705         ent = find(world, classname, "target_assault_roundend");
1706         if(ent)
1707         {
1708                 if(ent.winning) // round end has been triggered by attacking team
1709                 {
1710                         bprint("ASSAULT: round completed...\n");
1711                         SetWinners(team, assault_attacker_team);
1712
1713                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1714
1715                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1716                         {
1717                                 status = WINNING_YES;
1718                         }
1719                         else
1720                         {
1721                                 WITH(entity, self, ent, assault_new_round());
1722                         }
1723                 }
1724         }
1725
1726         return status;
1727 }
1728
1729 // LMS winning condition: game terminates if and only if there's at most one
1730 // one player who's living lives. Top two scores being equal cancels the time
1731 // limit.
1732 float WinningCondition_LMS()
1733 {
1734         entity head, head2;
1735         float have_player;
1736         float have_players;
1737         float l;
1738
1739         have_player = false;
1740         have_players = false;
1741         l = LMS_NewPlayerLives();
1742
1743         head = find(world, classname, "player");
1744         if(head)
1745                 have_player = true;
1746         head2 = find(head, classname, "player");
1747         if(head2)
1748                 have_players = true;
1749
1750         if(have_player)
1751         {
1752                 // we have at least one player
1753                 if(have_players)
1754                 {
1755                         // two or more active players - continue with the game
1756                 }
1757                 else
1758                 {
1759                         // exactly one player?
1760
1761                         ClearWinners();
1762                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1763
1764                         if(l)
1765                         {
1766                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1767                                 return WINNING_NO;
1768                         }
1769                         else
1770                         {
1771                                 // a winner!
1772                                 // and assign him his first place
1773                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1774                                 return WINNING_YES;
1775                         }
1776                 }
1777         }
1778         else
1779         {
1780                 // nobody is playing at all...
1781                 if(l)
1782                 {
1783                         // wait for players...
1784                 }
1785                 else
1786                 {
1787                         // SNAFU (maybe a draw game?)
1788                         ClearWinners();
1789                         LOG_TRACE("No players, ending game.\n");
1790                         return WINNING_YES;
1791                 }
1792         }
1793
1794         // When we get here, we have at least two players who are actually LIVING,
1795         // now check if the top two players have equal score.
1796         WinningConditionHelper();
1797
1798         ClearWinners();
1799         if(WinningConditionHelper_winner)
1800                 WinningConditionHelper_winner.winning = true;
1801         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1802                 return WINNING_NEVER;
1803
1804         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1805         return WINNING_NO;
1806 }
1807
1808 void ShuffleMaplist()
1809 {
1810         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1811 }
1812
1813 float leaderfrags;
1814 float WinningCondition_Scores(float limit, float leadlimit)
1815 {
1816         float limitreached;
1817
1818         // TODO make everything use THIS winning condition (except LMS)
1819         WinningConditionHelper();
1820
1821         if(teamplay)
1822         {
1823                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1824                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1825                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1826                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1827         }
1828
1829         ClearWinners();
1830         if(WinningConditionHelper_winner)
1831                 WinningConditionHelper_winner.winning = 1;
1832         if(WinningConditionHelper_winnerteam >= 0)
1833                 SetWinners(team, WinningConditionHelper_winnerteam);
1834
1835         if(WinningConditionHelper_lowerisbetter)
1836         {
1837                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1838                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1839                 limit = -limit;
1840         }
1841
1842         if(WinningConditionHelper_zeroisworst)
1843                 leadlimit = 0; // not supported in this mode
1844
1845         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1846         // these modes always score in increments of 1, thus this makes sense
1847         {
1848                 if(leaderfrags != WinningConditionHelper_topscore)
1849                 {
1850                         leaderfrags = WinningConditionHelper_topscore;
1851
1852                         if (limit)
1853                         if (leaderfrags == limit - 1)
1854                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1855                         else if (leaderfrags == limit - 2)
1856                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1857                         else if (leaderfrags == limit - 3)
1858                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1859                 }
1860         }
1861
1862         limitreached = false;
1863         if(limit)
1864                 if(WinningConditionHelper_topscore >= limit)
1865                         limitreached = true;
1866         if(leadlimit)
1867         {
1868                 float leadlimitreached;
1869                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1870                 if(autocvar_leadlimit_and_fraglimit)
1871                         limitreached = (limitreached && leadlimitreached);
1872                 else
1873                         limitreached = (limitreached || leadlimitreached);
1874         }
1875
1876         if(limit)
1877                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1878
1879         return GetWinningCode(
1880                 WinningConditionHelper_topscore && limitreached,
1881                 WinningConditionHelper_equality
1882         );
1883 }
1884
1885 float WinningCondition_Race(float fraglimit)
1886 {
1887         float wc;
1888         entity p;
1889         float n, c;
1890
1891         n = 0;
1892         c = 0;
1893         FOR_EACH_PLAYER(p)
1894         {
1895                 ++n;
1896                 if(p.race_completed)
1897                         ++c;
1898         }
1899         if(n && (n == c))
1900                 return WINNING_YES;
1901         wc = WinningCondition_Scores(fraglimit, 0);
1902
1903         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1904         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1905         // do NOT support equality when the laps are all raced!
1906                 return WINNING_STARTSUDDENDEATHOVERTIME;
1907         else
1908                 return WINNING_NEVER;
1909 }
1910
1911 float WinningCondition_QualifyingThenRace(float limit)
1912 {
1913         float wc;
1914         wc = WinningCondition_Scores(limit, 0);
1915
1916         // NEVER initiate overtime
1917         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1918         {
1919                 return WINNING_YES;
1920         }
1921
1922         return wc;
1923 }
1924
1925 float WinningCondition_RanOutOfSpawns()
1926 {
1927         entity head;
1928
1929         if(have_team_spawns <= 0)
1930                 return WINNING_NO;
1931
1932         if(!autocvar_g_spawn_useallspawns)
1933                 return WINNING_NO;
1934
1935         if(!some_spawn_has_been_used)
1936                 return WINNING_NO;
1937
1938         team1_score = team2_score = team3_score = team4_score = 0;
1939
1940         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1941         {
1942                 if(head.team == NUM_TEAM_1)
1943                         team1_score = 1;
1944                 else if(head.team == NUM_TEAM_2)
1945                         team2_score = 1;
1946                 else if(head.team == NUM_TEAM_3)
1947                         team3_score = 1;
1948                 else if(head.team == NUM_TEAM_4)
1949                         team4_score = 1;
1950         }
1951
1952         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1953         {
1954                 if(head.team == NUM_TEAM_1)
1955                         team1_score = 1;
1956                 else if(head.team == NUM_TEAM_2)
1957                         team2_score = 1;
1958                 else if(head.team == NUM_TEAM_3)
1959                         team3_score = 1;
1960                 else if(head.team == NUM_TEAM_4)
1961                         team4_score = 1;
1962         }
1963
1964         ClearWinners();
1965         if(team1_score + team2_score + team3_score + team4_score == 0)
1966         {
1967                 checkrules_equality = true;
1968                 return WINNING_YES;
1969         }
1970         else if(team1_score + team2_score + team3_score + team4_score == 1)
1971         {
1972                 float t, i;
1973                 if(team1_score)
1974                         t = NUM_TEAM_1;
1975                 else if(team2_score)
1976                         t = NUM_TEAM_2;
1977                 else if(team3_score)
1978                         t = NUM_TEAM_3;
1979                 else // if(team4_score)
1980                         t = NUM_TEAM_4;
1981                 CheckAllowedTeams(world);
1982                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1983                 {
1984                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1985                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1986                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1987                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1988                 }
1989
1990                 AddWinners(team, t);
1991                 return WINNING_YES;
1992         }
1993         else
1994                 return WINNING_NO;
1995 }
1996
1997 /*
1998 ============
1999 CheckRules_World
2000
2001 Exit deathmatch games upon conditions
2002 ============
2003 */
2004 void CheckRules_World()
2005 {
2006         float timelimit;
2007         float fraglimit;
2008         float leadlimit;
2009
2010         VoteThink();
2011         MapVote_Think();
2012
2013         SetDefaultAlpha();
2014
2015         if (gameover)   // someone else quit the game already
2016         {
2017                 if(player_count == 0) // Nobody there? Then let's go to the next map
2018                         MapVote_Start();
2019                         // this will actually check the player count in the next frame
2020                         // again, but this shouldn't hurt
2021                 return;
2022         }
2023
2024         timelimit = autocvar_timelimit * 60;
2025         fraglimit = autocvar_fraglimit;
2026         leadlimit = autocvar_leadlimit;
2027
2028         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2029         {
2030                 if(timelimit > 0)
2031                         timelimit = 0; // timelimit is not made for warmup
2032                 if(fraglimit > 0)
2033                         fraglimit = 0; // no fraglimit for now
2034                 leadlimit = 0; // no leadlimit for now
2035         }
2036
2037         if(timelimit > 0)
2038         {
2039                 timelimit += game_starttime;
2040         }
2041         else if (timelimit < 0)
2042         {
2043                 // endmatch
2044                 NextLevel();
2045                 return;
2046         }
2047
2048         float wantovertime;
2049         wantovertime = 0;
2050
2051         if(timelimit > game_starttime)
2052                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2053         else
2054                 game_completion_ratio = 0;
2055
2056         if(checkrules_suddendeathend)
2057         {
2058                 if(!checkrules_suddendeathwarning)
2059                 {
2060                         checkrules_suddendeathwarning = true;
2061                         if(g_race && !g_race_qualifying)
2062                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2063                         else
2064                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2065                 }
2066         }
2067         else
2068         {
2069                 if (timelimit && time >= timelimit)
2070                 {
2071                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2072                         {
2073                                 float totalplayers;
2074                                 float playerswithlaps;
2075                                 float readyplayers;
2076                                 entity head;
2077                                 totalplayers = playerswithlaps = readyplayers = 0;
2078                                 FOR_EACH_PLAYER(head)
2079                                 {
2080                                         ++totalplayers;
2081                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2082                                                 ++playerswithlaps;
2083                                         if(head.ready)
2084                                                 ++readyplayers;
2085                                 }
2086
2087                                 // at least 2 of the players have completed a lap: start the RACE
2088                                 // otherwise, the players should end the qualifying on their own
2089                                 if(readyplayers || playerswithlaps >= 2)
2090                                 {
2091                                         checkrules_suddendeathend = 0;
2092                                         ReadyRestart(); // go to race
2093                                         return;
2094                                 }
2095                                 else
2096                                         wantovertime |= InitiateSuddenDeath();
2097                         }
2098                         else
2099                                 wantovertime |= InitiateSuddenDeath();
2100                 }
2101         }
2102
2103         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2104         {
2105                 NextLevel();
2106                 return;
2107         }
2108
2109         float checkrules_status;
2110         checkrules_status = WinningCondition_RanOutOfSpawns();
2111         if(checkrules_status == WINNING_YES)
2112         {
2113                 bprint("Hey! Someone ran out of spawns!\n");
2114         }
2115         else if(g_race && !g_race_qualifying && timelimit >= 0)
2116         {
2117                 checkrules_status = WinningCondition_Race(fraglimit);
2118                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2119         }
2120         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2121         {
2122                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2123                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2124         }
2125         else if(g_assault)
2126         {
2127                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2128         }
2129         else if(g_lms)
2130         {
2131                 checkrules_status = WinningCondition_LMS();
2132         }
2133         else
2134         {
2135                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2136                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2137         }
2138
2139         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2140         {
2141                 checkrules_status = WINNING_NEVER;
2142                 checkrules_overtimesadded = -1;
2143                 wantovertime |= InitiateSuddenDeath();
2144         }
2145
2146         if(checkrules_status == WINNING_NEVER)
2147                 // equality cases! Nobody wins if the overtime ends in a draw.
2148                 ClearWinners();
2149
2150         if(wantovertime)
2151         {
2152                 if(checkrules_status == WINNING_NEVER)
2153                         InitiateOvertime();
2154                 else
2155                         checkrules_status = WINNING_YES;
2156         }
2157
2158         if(checkrules_suddendeathend)
2159                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2160                         checkrules_status = WINNING_YES;
2161
2162         if(checkrules_status == WINNING_YES)
2163         {
2164                 //print("WINNING\n");
2165                 NextLevel();
2166         }
2167 }
2168
2169 string GotoMap(string m)
2170 {
2171         m = GameTypeVote_MapInfo_FixName(m);
2172         if (!m)
2173                 return "The map you suggested is not available on this server.";
2174         if (!autocvar_sv_vote_gametype)
2175         if(!MapInfo_CheckMap(m))
2176                 return "The map you suggested does not support the current game mode.";
2177         cvar_set("nextmap", m);
2178         cvar_set("timelimit", "-1");
2179         if(mapvote_initialized || alreadychangedlevel)
2180         {
2181                 if(DoNextMapOverride(0))
2182                         return "Map switch initiated.";
2183                 else
2184                         return "Hm... no. For some reason I like THIS map more.";
2185         }
2186         else
2187                 return "Map switch will happen after scoreboard.";
2188 }
2189
2190
2191 void EndFrame()
2192 {SELFPARAM();
2193         anticheat_endframe();
2194
2195         float altime;
2196         entity e_;
2197         FOR_EACH_REALCLIENT(e_)
2198         {
2199                 entity e = IS_SPEC(e_) ? e_.enemy : e_;
2200                 if(e.typehitsound)
2201                         e_.typehit_time = time;
2202                 else if(e.damage_dealt)
2203                 {
2204                         e_.hit_time = time;
2205                         e_.damage_dealt_total += ceil(e.damage_dealt);
2206                 }
2207         }
2208         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2209         // add 1 frametime because after this, engine SV_Physics
2210         // increases time by a frametime and then networks the frame
2211         // add another frametime because client shows everything with
2212         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2213         // needed!
2214         FOR_EACH_CLIENT(e_)
2215         {
2216                 e_.typehitsound = false;
2217                 e_.damage_dealt = 0;
2218                 setself(e_);
2219                 antilag_record(e_, altime);
2220         }
2221         FOR_EACH_MONSTER(e_)
2222         {
2223                 setself(e_);
2224                 antilag_record(e_, altime);
2225         }
2226 }
2227
2228
2229 /*
2230  * RedirectionThink:
2231  * returns true if redirecting
2232  */
2233 float redirection_timeout;
2234 float redirection_nextthink;
2235 float RedirectionThink()
2236 {SELFPARAM();
2237         float clients_found;
2238
2239         if(redirection_target == "")
2240                 return false;
2241
2242         if(!redirection_timeout)
2243         {
2244                 cvar_set("sv_public", "-2");
2245                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2246                 if(redirection_target == "self")
2247                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2248                 else
2249                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2250         }
2251
2252         if(time < redirection_nextthink)
2253                 return true;
2254
2255         redirection_nextthink = time + 1;
2256
2257         clients_found = 0;
2258         entity e;
2259         FOR_EACH_REALCLIENT(e)
2260         {
2261                 setself(e);
2262                 // TODO add timer
2263                 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2264                 if(redirection_target == "self")
2265                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2266                 else
2267                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2268                 ++clients_found;
2269         }
2270
2271         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2272
2273         if(time > redirection_timeout || clients_found == 0)
2274                 localcmd("\nwait; wait; wait; quit\n");
2275
2276         return true;
2277 }
2278
2279 void TargetMusic_RestoreGame();
2280 void RestoreGame()
2281 {
2282         // Loaded from a save game
2283         // some things then break, so let's work around them...
2284
2285         // Progs DB (capture records)
2286         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2287
2288         // Mapinfo
2289         MapInfo_Shutdown();
2290         MapInfo_Enumerate();
2291         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2292         WeaponStats_Init();
2293
2294         TargetMusic_RestoreGame();
2295 }
2296
2297 void Shutdown()
2298 {
2299         gameover = 2;
2300
2301         if(world_initialized > 0)
2302         {
2303                 world_initialized = 0;
2304                 LOG_INFO("Saving persistent data...\n");
2305                 Ban_SaveBans();
2306
2307                 // playerstats with unfinished match
2308                 PlayerStats_GameReport(false);
2309
2310                 if(!cheatcount_total)
2311                 {
2312                         if(autocvar_sv_db_saveasdump)
2313                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2314                         else
2315                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2316                 }
2317                 if(autocvar_developer)
2318                 {
2319                         if(autocvar_sv_db_saveasdump)
2320                                 db_dump(TemporaryDB, "server-temp.db");
2321                         else
2322                                 db_save(TemporaryDB, "server-temp.db");
2323                 }
2324                 CheatShutdown(); // must be after cheatcount check
2325                 db_close(ServerProgsDB);
2326                 db_close(TemporaryDB);
2327                 LOG_INFO("done!\n");
2328                 // tell the bot system the game is ending now
2329                 bot_endgame();
2330
2331                 WeaponStats_Shutdown();
2332                 MapInfo_Shutdown();
2333         }
2334         else if(world_initialized == 0)
2335         {
2336                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2337         }
2338 }