3 #include "anticheat.qh"
8 #include "cl_client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
15 #include "mapvoting.qh"
16 #include "mutators/mutators_include.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/buffs/all.qh"
22 #include "../common/constants.qh"
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/monsters/all.qh"
26 #include "../common/monsters/sv_monsters.qh"
27 #include "../common/vehicles/all.qh"
28 #include "../common/notifications.qh"
29 #include "../common/physics.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/triggers/trigger/secret.qh"
34 #include "../common/triggers/target/music.qh"
35 #include "../common/util.qh"
36 #include "../common/items/all.qh"
37 #include "../common/weapons/all.qh"
39 const float LATENCY_THINKRATE = 10;
44 void PingPLReport_Think()
49 delta = 3 / maxclients;
50 if(delta < sys_frametime)
52 self.nextthink = time + delta;
54 e = edict_num(self.cnt + 1);
57 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
58 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
59 WriteByte(MSG_BROADCAST, self.cnt);
60 WriteShort(MSG_BROADCAST, max(1, e.ping));
61 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
62 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
64 // record latency times for clients throughout the match so we can report it to playerstats
65 if(time > (e.latency_time + LATENCY_THINKRATE))
67 e.latency_sum += e.ping;
69 e.latency_time = time;
70 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
75 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
76 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
77 WriteByte(MSG_BROADCAST, self.cnt);
78 WriteShort(MSG_BROADCAST, 0);
79 WriteByte(MSG_BROADCAST, 0);
80 WriteByte(MSG_BROADCAST, 0);
82 self.cnt = (self.cnt + 1) % maxclients;
84 void PingPLReport_Spawn()
86 pingplreport = spawn();
87 pingplreport.classname = "pingplreport";
88 pingplreport.think = PingPLReport_Think;
89 pingplreport.nextthink = time;
92 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
93 string redirection_target;
94 float world_initialized;
97 void ShuffleMaplist();
99 void SetDefaultAlpha()
101 if(autocvar_g_running_guns)
103 default_player_alpha = -1;
104 default_weapon_alpha = +1;
108 default_player_alpha = autocvar_g_balance_cloaked_alpha;
109 default_weapon_alpha = default_player_alpha;
113 default_player_alpha = autocvar_g_player_alpha;
114 if(default_player_alpha == 0)
115 default_player_alpha = 1;
116 default_weapon_alpha = default_player_alpha;
123 if(autocvar__sv_init)
125 // cvar_set("_sv_init", "0");
126 // we do NOT set this to 0 any more, so someone "accidentally" changing
127 // to this "init" map on a dedicated server will cause no permanent
129 if(autocvar_g_maplist_shuffle)
131 n = tokenizebyseparator(autocvar_g_maplist, " ");
132 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
135 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
137 if(!DoNextMapOverride(1))
145 self.nextthink = time;
149 self.nextthink = time + 1;
150 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
154 void cvar_changes_init()
158 float n, i, adding, pureadding;
161 strunzone(cvar_changes);
162 cvar_changes = string_null;
164 strunzone(cvar_purechanges);
165 cvar_purechanges = string_null;
166 cvar_purechanges_count = 0;
169 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
175 for(i = 0; i < n; ++i)
177 k = bufstr_get(h, i);
179 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
180 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
181 #define BADCVAR(p) if(k == p) continue
183 // general excludes and namespaces for server admin used cvars
184 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
188 BADPREFIX("cvar_check_");
190 BADCVAR("g_configversion");
191 BADCVAR("g_maplist_index");
192 BADCVAR("halflifebsp");
193 BADCVAR("sv_mapformat_is_quake2");
194 BADCVAR("sv_mapformat_is_quake3");
195 BADPREFIX("sv_world");
201 BADPREFIX("scoreboard_");
202 BADPREFIX("g_campaign");
203 BADPREFIX("g_waypointsprite_");
209 BADPREFIX("net_slist_");
215 BADPREFIX("sensitivity");
216 BADPREFIX("userbind");
219 BADPREFIX("crosshair");
220 BADCVAR("mod_q3bsp_lightmapmergepower");
221 BADCVAR("mod_q3bsp_nolightmaps");
223 BADCVAR("mastervolume");
225 BADCVAR("bgmvolume");
228 BADCVAR("developer");
229 BADCVAR("log_dest_udp");
230 BADCVAR("net_address");
231 BADCVAR("net_address_ipv6");
233 BADCVAR("savedgamecfg");
234 BADCVAR("serverconfig");
235 BADCVAR("sv_autoscreenshot");
236 BADCVAR("sv_heartbeatperiod");
237 BADCVAR("sv_vote_master_password");
238 BADCVAR("sys_colortranslation");
239 BADCVAR("sys_specialcharactertranslation");
240 BADCVAR("timeformat");
241 BADCVAR("timestamps");
242 BADPREFIX("developer_");
244 BADPREFIX("g_banned_list");
245 BADPREFIX("g_chat_flood_");
246 BADPREFIX("g_ghost_items");
247 BADPREFIX("g_playerstats_");
248 BADPREFIX("g_respawn_ghosts");
249 BADPREFIX("g_voice_flood_");
250 BADPREFIX("log_file");
252 BADPREFIX("sv_allowdownloads");
253 BADPREFIX("sv_autodemo");
254 BADPREFIX("sv_curl_");
255 BADPREFIX("sv_eventlog");
256 BADPREFIX("sv_logscores_");
257 BADPREFIX("sv_master");
258 BADPREFIX("sv_weaponstats_");
259 BADPREFIX("sv_waypointsprite_");
260 BADCVAR("rescan_pending");
262 // these can contain player IDs, so better hide
263 BADPREFIX("g_forced_team_");
266 BADCVAR("fraglimit");
267 BADCVAR("g_assault");
269 BADCVAR("g_ca_teams");
273 BADCVAR("g_domination");
274 BADCVAR("g_domination_default_teams");
275 BADCVAR("g_freezetag");
276 BADCVAR("g_freezetag_teams");
277 BADCVAR("g_invasion_teams");
278 BADCVAR("g_keepaway");
279 BADCVAR("g_keyhunt");
280 BADCVAR("g_keyhunt_teams");
282 BADCVAR("g_nexball");
283 BADCVAR("g_onslaught");
285 BADCVAR("g_race_qualifying_timelimit");
287 BADCVAR("g_tdm_teams");
288 BADCVAR("leadlimit");
291 BADCVAR("timelimit");
295 BADCVAR("g_maplist");
296 BADCVAR("g_maplist_mostrecent");
300 d = cvar_defstring(k);
306 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
307 if(strlen(cvar_changes) > 16384)
309 cvar_changes = "// too many settings have been changed to show them here\n";
314 // now check if the changes are actually gameplay relevant
316 // does nothing visible
317 BADCVAR("captureleadlimit_override");
318 BADCVAR("g_balance_kill_delay");
319 BADCVAR("g_ca_point_limit");
320 BADCVAR("g_ca_point_leadlimit");
321 BADCVAR("g_ctf_captimerecord_always");
322 BADCVAR("g_ctf_flag_glowtrails");
323 BADCVAR("g_ctf_flag_pickup_verbosename");
324 BADCVAR("g_domination_point_leadlimit");
325 BADCVAR("g_forced_respawn");
326 BADCVAR("g_freezetag_point_limit");
327 BADCVAR("g_freezetag_point_leadlimit");
328 BADCVAR("g_keyhunt_point_leadlimit");
330 BADCVAR("g_invasion_point_limit");
331 BADCVAR("g_nexball_goalleadlimit");
332 BADCVAR("g_tdm_point_limit");
333 BADCVAR("g_tdm_point_leadlimit");
334 BADCVAR("leadlimit_and_fraglimit");
335 BADCVAR("leadlimit_override");
337 BADCVAR("sv_allow_fullbright");
338 BADCVAR("sv_checkforpacketsduringsleep");
339 BADCVAR("sv_timeout");
340 BADPREFIX("sv_timeout_");
341 BADPREFIX("crypto_");
342 BADPREFIX("g_chat_");
343 BADPREFIX("g_ctf_captimerecord_");
344 BADPREFIX("g_maplist_votable_");
348 BADPREFIX("sv_cullentities_");
349 BADPREFIX("sv_maxidle_");
350 BADPREFIX("sv_vote_");
351 BADPREFIX("timelimit_");
352 BADCVAR("gameversion");
353 BADPREFIX("gameversion_");
354 BADCVAR("sv_minigames");
355 BADPREFIX("sv_minigames_");
356 BADCVAR("sv_namechangetimer");
358 // allowed changes to server admins (please sync this to server.cfg)
362 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
364 // yes, this does contain some redundant stuff, don't really care
365 BADCVAR("bot_config_file");
366 BADCVAR("bot_number");
367 BADCVAR("bot_prefix");
368 BADCVAR("bot_suffix");
369 BADCVAR("capturelimit_override");
370 BADCVAR("fraglimit_override");
372 BADCVAR("g_antilag");
373 BADCVAR("g_balance_teams");
374 BADCVAR("g_balance_teams_prevent_imbalance");
375 BADCVAR("g_balance_teams_scorefactor");
376 BADCVAR("g_ban_sync_trusted_servers");
377 BADCVAR("g_ban_sync_uri");
378 BADCVAR("g_ca_teams_override");
379 BADCVAR("g_ctf_ignore_frags");
380 BADCVAR("g_domination_point_limit");
381 BADCVAR("g_domination_teams_override");
382 BADCVAR("g_freezetag_teams_override");
383 BADCVAR("g_friendlyfire");
384 BADCVAR("g_fullbrightitems");
385 BADCVAR("g_fullbrightplayers");
386 BADCVAR("g_keyhunt_point_limit");
387 BADCVAR("g_keyhunt_teams_override");
388 BADCVAR("g_lms_lives_override");
389 BADCVAR("g_maplist");
390 BADCVAR("g_maplist_check_waypoints");
391 BADCVAR("g_maplist_mostrecent_count");
392 BADCVAR("g_maplist_shuffle");
393 BADCVAR("g_maplist_votable");
394 BADCVAR("g_maplist_votable_abstain");
395 BADCVAR("g_maplist_votable_nodetail");
396 BADCVAR("g_maplist_votable_suggestions");
397 BADCVAR("g_maxplayers");
398 BADCVAR("g_mirrordamage");
399 BADCVAR("g_nexball_goallimit");
400 BADCVAR("g_powerups");
401 BADCVAR("g_start_delay");
402 BADCVAR("g_tdm_teams_override");
404 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
407 BADCVAR("maxplayers");
408 BADCVAR("minplayers");
409 BADCVAR("net_address");
411 BADCVAR("rcon_password");
412 BADCVAR("rcon_restricted_commands");
413 BADCVAR("rcon_restricted_password");
415 BADCVAR("sv_adminnick");
416 BADCVAR("sv_autoscreenshot");
417 BADCVAR("sv_autotaunt");
418 BADCVAR("sv_curl_defaulturl");
419 BADCVAR("sv_defaultcharacter");
420 BADCVAR("sv_defaultplayercolors");
421 BADCVAR("sv_defaultplayermodel");
422 BADCVAR("sv_defaultplayerskin");
423 BADCVAR("sv_maxidle");
424 BADCVAR("sv_maxrate");
426 BADCVAR("sv_public");
427 BADCVAR("sv_ready_restart");
428 BADCVAR("sv_status_privacy");
430 BADCVAR("sv_vote_call");
431 BADCVAR("sv_vote_commands");
432 BADCVAR("sv_vote_majority_factor");
433 BADCVAR("sv_vote_master");
434 BADCVAR("sv_vote_master_commands");
435 BADCVAR("sv_vote_master_password");
436 BADCVAR("sv_vote_simple_majority_factor");
437 BADCVAR("teamplay_mode");
438 BADCVAR("timelimit_override");
439 BADCVAR("g_spawnshieldtime");
440 BADPREFIX("g_warmup_");
441 BADPREFIX("sv_ready_restart_");
443 // mutators that announce themselves properly to the server browser
444 BADCVAR("g_instagib");
445 BADCVAR("g_new_toys");
447 BADCVAR("g_grappling_hook");
448 BADCVAR("g_jetpack");
455 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
456 if(strlen(cvar_purechanges) > 16384)
458 cvar_purechanges = "// too many settings have been changed to show them here\n";
462 ++cvar_purechanges_count;
463 // WARNING: this variable is used for the server list
464 // NEVER dare to skip this code!
465 // Hacks to intentionally appearing as "pure server" even though you DO have
466 // modified settings may be punished by removal from the server list.
467 // You can do to the variables cvar_changes and cvar_purechanges all you want,
471 if(cvar_changes == "")
472 cvar_changes = "// this server runs at default server settings\n";
474 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
475 cvar_changes = strzone(cvar_changes);
476 if(cvar_purechanges == "")
477 cvar_purechanges = "// this server runs at default gameplay settings\n";
479 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
480 cvar_purechanges = strzone(cvar_purechanges);
483 void detect_maptype()
492 o.x += random() * (world.maxs.x - world.mins.x);
493 o.y += random() * (world.maxs.y - world.mins.y);
494 o.z += random() * (world.maxs.z - world.mins.z);
496 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
497 if(trace_fraction == 1)
502 for(i = 0; i < 64; i += 4)
504 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
505 if(trace_fraction == 1)
507 LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
516 bool RandomSeed_Send(entity this, entity to, int sf)
518 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
519 WriteShort(MSG_ENTITY, self.cnt);
522 void RandomSeed_Think()
524 self.cnt = bound(0, floor(random() * 65536), 65535);
525 self.nextthink = time + 5;
529 void RandomSeed_Spawn()
531 randomseed = spawn();
532 randomseed.think = RandomSeed_Think;
533 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
535 WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
538 spawnfunc(__init_dedicated_server)
540 // handler for _init/_init map (only for dedicated server initialization)
542 world_initialized = -1; // don't complain
544 cvar_string = cvar_string_normal;
545 cvar_set = cvar_set_normal;
547 remove = remove_unsafely;
551 e.think = GotoFirstMap;
552 e.nextthink = time; // this is usually 1 at this point
555 e.classname = "info_player_deathmatch"; // safeguard against player joining
557 self.classname = "worldspawn"; // safeguard against various stuff ;)
559 // needs to be done so early because of the constants they create
563 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
566 void Map_MarkAsRecent(string m);
567 float world_already_spawned;
569 void ClientInit_Spawn();
570 void WeaponStats_Init();
571 void WeaponStats_Shutdown();
572 void Physics_AddStats();
573 spawnfunc(worldspawn)
579 cvar_string = cvar_string_normal;
580 cvar_set = cvar_set_normal;
582 if(world_already_spawned)
583 error("world already spawned - you may have EXACTLY ONE worldspawn!");
584 world_already_spawned = true;
586 remove = remove_safely; // during spawning, watch what you remove!
588 cvar_changes_init(); // do this very early now so it REALLY matches the server config
590 compressShortVector_init();
593 head = nextent(world);
598 head = nextent(head);
601 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
603 // needs to be done so early because of the constants they create
606 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
608 TemporaryDB = db_create();
613 // 1 FLICKER (first variety)
614 lightstyle(1, "mmnmmommommnonmmonqnmmo");
616 // 2 SLOW STRONG PULSE
617 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
619 // 3 CANDLE (first variety)
620 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
623 lightstyle(4, "mamamamamama");
626 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
628 // 6 FLICKER (second variety)
629 lightstyle(6, "nmonqnmomnmomomno");
631 // 7 CANDLE (second variety)
632 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
634 // 8 CANDLE (third variety)
635 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
637 // 9 SLOW STROBE (fourth variety)
638 lightstyle(9, "aaaaaaaazzzzzzzz");
640 // 10 FLUORESCENT FLICKER
641 lightstyle(10, "mmamammmmammamamaaamammma");
643 // 11 SLOW PULSE NOT FADE TO BLACK
644 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
646 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
651 if(autocvar_g_campaign)
654 Map_MarkAsRecent(mapname);
656 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
663 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
664 if(bot_waypoints_for_items == 1)
665 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
666 bot_waypoints_for_items = 0;
670 WaypointSprite_Init();
672 GameLogInit(); // prepare everything
674 // changing the logic generating it is okay. But:
675 // it HAS to stay <= 64 chars
676 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
677 if(autocvar_sv_eventlog)
679 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
680 matchid = strzone(s);
682 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
683 s = ":gameinfo:mutators:LIST";
685 MUTATOR_CALLHOOK(BuildMutatorsString, s);
688 // initialiation stuff, not good in the mutator system
689 if(!autocvar_g_use_ammunition)
690 s = strcat(s, ":no_use_ammunition");
692 // initialiation stuff, not good in the mutator system
693 if(autocvar_g_pickup_items == 0)
694 s = strcat(s, ":no_pickup_items");
695 if(autocvar_g_pickup_items > 0)
696 s = strcat(s, ":pickup_items");
698 // initialiation stuff, not good in the mutator system
699 if(autocvar_g_weaponarena != "0")
700 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
702 // TODO to mutator system
703 if(autocvar_g_norecoil)
704 s = strcat(s, ":norecoil");
706 // TODO to mutator system
707 if(autocvar_g_powerups == 0)
708 s = strcat(s, ":no_powerups");
709 if(autocvar_g_powerups > 0)
710 s = strcat(s, ":powerups");
713 GameLogEcho(":gameinfo:end");
716 matchid = strzone(ftos(random()));
718 cvar_set("nextmap", "");
722 if(autocvar_g_campaign)
728 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
730 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
732 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
735 while((s = fgets(fd)))
737 l = tokenize_console(s);
742 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
743 LOG_INFO(" cdtrack ", argv(2), "\n");
745 else if(argv(0) == "fog")
747 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
748 LOG_INFO(" \"fog\" \"", s, "\"\n");
750 else if(argv(0) == "set")
752 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
753 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
755 else if(argv(0) != "//")
757 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
758 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
768 WepSet_AddStat_InMap();
769 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
770 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
771 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
772 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
773 addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
776 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
777 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
778 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
779 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
780 addstat(STAT_FUEL, AS_INT, ammo_fuel);
781 addstat(STAT_PLASMA, AS_INT, ammo_plasma);
782 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
783 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
784 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
785 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
786 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
787 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
788 addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
789 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
790 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
792 addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
793 addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
795 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
797 addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
800 addstat(STAT_FROZEN, AS_INT, frozen);
801 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
807 addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
808 addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
809 addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
810 addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
811 addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
812 addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
813 addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
814 addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
815 addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
816 addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
817 addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
818 addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
819 addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
820 addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
821 addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
822 addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
823 addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
824 addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
825 addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
828 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
829 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
832 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
833 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
836 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
838 next_pingtime = time + 5;
842 // set up information replies for clients and server to use
843 maplist_reply = strzone(getmaplist());
844 lsmaps_reply = strzone(getlsmaps());
845 monsterlist_reply = strzone(getmonsterlist());
846 for(int i = 0; i < 10; ++i)
850 records_reply[i] = strzone(s);
852 ladder_reply = strzone(getladder());
853 rankings_reply = strzone(getrankings());
858 PingPLReport_Spawn();
862 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
864 // fill sv_curl_serverpackages from .serverpackage files
865 if(autocvar_sv_curl_serverpackages_auto)
868 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
869 for(int i = 0; i < n; ++i)
870 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
871 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
872 s = strcat(s, " ", argv(i));
873 fd = search_begin("*-serverpackage.txt", true, false);
876 j = search_getsize(fd);
877 for(int i = 0; i < j; ++i)
878 s = strcat(s, " ", search_getfilename(fd, i));
881 fd = search_begin("*.serverpackage", true, false);
884 j = search_getsize(fd);
885 for(int i = 0; i < j; ++i)
886 s = strcat(s, " ", search_getfilename(fd, i));
889 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
892 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
894 // physics/balance/config changes that count as mod
895 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
896 modname = cvar_string("g_mod_physics");
897 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
898 modname = cvar_string("g_mod_balance");
899 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
900 modname = cvar_string("g_mod_config");
901 // extra mutators that deserve to count as mod
902 MUTATOR_CALLHOOK(SetModname);
905 modname = strzone(modname);
907 WinningConditionHelper(); // set worldstatus
909 world_initialized = 1;
914 //makestatic (self); // Who the f___ did that?
920 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
928 float Map_Count, Map_Current;
929 string Map_Current_Name;
931 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
932 float GetMaplistPosition()
938 idx = autocvar_g_maplist_index;
945 for(pos = 0; pos < Map_Count; ++pos)
949 // resume normal maplist rotation if current map is not in g_maplist
953 float MapHasRightSize(string map)
956 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
957 if(autocvar_g_maplist_check_waypoints)
959 LOG_TRACE("checkwp "); LOG_TRACE(map);
960 if(!fexists(strcat("maps/", map, ".waypoints")))
962 LOG_TRACE(": no waypoints\n");
965 LOG_TRACE(": has waypoints\n");
968 // open map size restriction file
969 LOG_TRACE("opensize "); LOG_TRACE(map);
970 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
973 float mapmin, mapmax;
975 mapmin = stof(fgets(fh));
976 mapmax = stof(fgets(fh));
978 if(player_count < mapmin)
980 LOG_TRACE("not enough\n");
983 if(player_count > mapmax)
985 LOG_TRACE("too many\n");
988 LOG_TRACE("right size\n");
991 LOG_TRACE(": not found\n");
995 string Map_Filename(float position)
997 return strcat("maps/", argv(position), ".bsp");
1000 void Map_MarkAsRecent(string m)
1002 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1005 float Map_IsRecent(string m)
1007 return strhasword(autocvar_g_maplist_mostrecent, m);
1010 float Map_Check(float position, float pass)
1014 map_next = argv(position);
1017 if(Map_IsRecent(map_next))
1020 filename = Map_Filename(position);
1021 if(MapInfo_CheckMap(map_next))
1025 if(MapHasRightSize(map_next))
1030 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
1035 void Map_Goto_SetStr(string nextmapname)
1037 if(getmapname_stored != "")
1038 strunzone(getmapname_stored);
1039 if(nextmapname == "")
1040 getmapname_stored = "";
1042 getmapname_stored = strzone(nextmapname);
1045 void Map_Goto_SetFloat(float position)
1047 cvar_set("g_maplist_index", ftos(position));
1048 Map_Goto_SetStr(argv(position));
1051 void Map_Goto(float reinit)
1053 MapInfo_LoadMap(getmapname_stored, reinit);
1056 // return codes of map selectors:
1057 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1058 // -2 = permanent failure
1059 float() MaplistMethod_Iterate = // usual method
1063 LOG_TRACE("Trying MaplistMethod_Iterate\n");
1065 for(pass = 1; pass <= 2; ++pass)
1067 for(i = 1; i < Map_Count; ++i)
1070 mapindex = (i + Map_Current) % Map_Count;
1071 if(Map_Check(mapindex, pass))
1078 float() MaplistMethod_Repeat = // fallback method
1080 LOG_TRACE("Trying MaplistMethod_Repeat\n");
1082 if(Map_Check(Map_Current, 2))
1087 float() MaplistMethod_Random = // random map selection
1091 LOG_TRACE("Trying MaplistMethod_Random\n");
1095 for(i = 0; i <= imax; ++i)
1098 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1099 if(Map_Check(mapindex, 1))
1105 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1106 // the exponent sets a bias on the map selection:
1107 // the higher the exponent, the less likely "shortly repeated" same maps are
1109 float i, j, imax, insertpos;
1111 LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1115 for(i = 0; i <= imax; ++i)
1119 // now reinsert this at another position
1120 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1121 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1122 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1123 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1125 // insert the current map there
1127 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1128 newlist = strcat(newlist, " ", argv(j));
1129 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1130 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1131 newlist = strcat(newlist, " ", argv(j));
1132 newlist = substring(newlist, 1, strlen(newlist) - 1);
1133 cvar_set("g_maplist", newlist);
1134 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1136 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1137 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1138 if(Map_Check(Map_Current, 1))
1146 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1148 for (i = 0; i < Map_Count; ++i)
1149 if (Map_Check(i, 2))
1153 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1154 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1155 if(autocvar_g_maplist_shuffle)
1157 localcmd("\nmenu_cmd sync\n");
1158 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1161 error("empty maplist, cannot select a new map");
1162 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1164 if(Map_Current_Name)
1165 strunzone(Map_Current_Name);
1166 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1167 // this may or may not be correct, but who cares, in the worst case a map
1168 // isn't chosen in the first pass that should have been
1179 if(autocvar_g_maplist_shuffle > 0)
1180 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1183 if(autocvar_g_maplist_selectrandom)
1184 nextMap = MaplistMethod_Random();
1187 nextMap = MaplistMethod_Iterate();
1190 nextMap = MaplistMethod_Repeat();
1194 Map_Goto_SetFloat(nextMap);
1195 return getmapname_stored;
1201 float DoNextMapOverride(float reinit)
1203 if(autocvar_g_campaign)
1205 CampaignPostIntermission();
1206 alreadychangedlevel = true;
1209 if(autocvar_quit_when_empty)
1211 if(player_count <= currentbots)
1214 alreadychangedlevel = true;
1218 if(autocvar_quit_and_redirect != "")
1220 redirection_target = strzone(autocvar_quit_and_redirect);
1221 alreadychangedlevel = true;
1224 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1226 localcmd("restart\n");
1227 alreadychangedlevel = true;
1230 if(autocvar_nextmap != "")
1233 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1234 cvar_set("nextmap",m);
1236 if(!m || gametypevote)
1238 if(autocvar_sv_vote_gametype)
1244 if(MapInfo_CheckMap(m))
1248 alreadychangedlevel = true;
1252 if(!reinit && autocvar_lastlevel)
1254 cvar_settemp_restore();
1255 localcmd("set lastlevel 0\ntogglemenu 1\n");
1256 alreadychangedlevel = true;
1262 void GotoNextMap(float reinit)
1267 if (alreadychangedlevel)
1269 alreadychangedlevel = true;
1273 nextMap = GetNextMap();
1275 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1284 When the player presses attack or jump, change to the next level
1287 .float autoscreenshot;
1288 void IntermissionThink()
1290 FixIntermissionClient(self);
1292 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1293 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1295 if( (server_screenshot || client_screenshot)
1296 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1298 self.autoscreenshot = -1;
1299 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1303 if (time < intermission_exittime)
1306 if(!mapvote_initialized)
1307 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1317 Returns the entity to view from
1321 entity FindIntermission()
1326 // look for info_intermission first
1327 spot = find (world, classname, "info_intermission");
1329 { // pick a random one
1333 spot = find (spot, classname, "info_intermission");
1335 spot = find (spot, classname, "info_intermission");
1341 // then look for the start position
1342 spot = find (world, classname, "info_player_start");
1346 // testinfo_player_start is only found in regioned levels
1347 spot = find (world, classname, "testplayerstart");
1351 // then look for the start position
1352 spot = find (world, classname, "info_player_deathmatch");
1356 //objerror ("FindIntermission: no spot");
1362 ===============================================================================
1366 ===============================================================================
1369 void DumpStats(float final)
1378 to_console = autocvar_sv_logscores_console;
1379 to_eventlog = autocvar_sv_eventlog;
1380 to_file = autocvar_sv_logscores_file;
1384 to_console = true; // always print printstats replies
1385 to_eventlog = false; // but never print them to the event log
1389 if(autocvar_sv_eventlog_console)
1390 to_console = false; // otherwise we get the output twice
1396 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1406 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1410 fputs(file, strcat(s, "\n"));
1413 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1419 fputs(file, strcat(s, "\n"));
1421 FOR_EACH_CLIENT(other)
1423 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1425 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1426 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1427 if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1428 s = strcat(s, ftos(other.team), ":");
1430 s = strcat(s, "spectator:");
1433 LOG_INFO(s, other.netname, "\n");
1435 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1437 fputs(file, strcat(s, other.netname, "\n"));
1443 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1449 fputs(file, strcat(s, "\n"));
1451 for(i = 1; i < 16; ++i)
1453 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1454 s = strcat(s, ":", ftos(i));
1460 fputs(file, strcat(s, "\n"));
1467 GameLogEcho(":end");
1470 fputs(file, ":end\n");
1475 void FixIntermissionClient(entity e)
1478 if(!e.autoscreenshot) // initial call
1480 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1482 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1483 e.solid = SOLID_NOT;
1484 e.movetype = MOVETYPE_NONE;
1485 e.takedamage = DAMAGE_NO;
1488 e.weaponentity.effects = EF_NODRAW;
1489 if (e.weaponentity.weaponentity)
1490 e.weaponentity.weaponentity.effects = EF_NODRAW;
1492 if(IS_REAL_CLIENT(e))
1494 stuffcmd(e, "\nscr_printspeed 1000000\n");
1495 s = autocvar_sv_intermission_cdtrack;
1497 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1499 WriteByte(MSG_ONE, SVC_INTERMISSION);
1505 go to the next level for deathmatch
1506 only called if a time or frag limit has expired
1512 intermission_running = 1;
1514 // enforce a wait time before allowing changelevel
1515 if(player_count > 0)
1516 intermission_exittime = time + autocvar_sv_mapchange_delay;
1518 intermission_exittime = -1;
1521 WriteByte (MSG_ALL, SVC_CDTRACK);
1522 WriteByte (MSG_ALL, 3);
1523 WriteByte (MSG_ALL, 3);
1524 // done in FixIntermission
1527 //pos = FindIntermission ();
1534 PlayerStats_GameReport(true);
1535 WeaponStats_Shutdown();
1537 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1539 if(autocvar_sv_eventlog)
1540 GameLogEcho(":gameover");
1544 FOR_EACH_PLAYER(other) {
1545 FixIntermissionClient(other);
1547 bprint(other.netname, " ^7wins.\n");
1550 entity oldself = self;
1551 target_music_kill();
1554 if(autocvar_g_campaign)
1555 CampaignPreIntermission();
1557 MUTATOR_CALLHOOK(MatchEnd);
1559 localcmd("\nsv_hook_gameend\n");
1566 Exit deathmatch games upon conditions
1569 void CheckRules_Player()
1571 if (gameover) // someone else quit the game already
1574 if(self.deadflag == DEAD_NO)
1575 self.play_time += frametime;
1577 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1578 // (div0: and that in CheckRules_World please)
1582 float InitiateSuddenDeath()
1584 // Check first whether normal overtimes could be added before initiating suddendeath mode
1585 // - for this timelimit_overtime needs to be >0 of course
1586 // - also check the winning condition calculated in the previous frame and only add normal overtime
1587 // again, if at the point at which timelimit would be extended again, still no winner was found
1588 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1590 return 1; // need to call InitiateOvertime later
1594 if(!checkrules_suddendeathend)
1596 if(autocvar_g_campaign)
1597 checkrules_suddendeathend = time; // no suddendeath in campaign
1599 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1600 if(g_race && !g_race_qualifying)
1601 race_StartCompleting();
1607 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1609 ++checkrules_overtimesadded;
1610 //add one more overtime by simply extending the timelimit
1612 tl = autocvar_timelimit;
1613 tl += autocvar_timelimit_overtime;
1614 cvar_set("timelimit", ftos(tl));
1616 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1619 float GetWinningCode(float fraglimitreached, float equality)
1621 if(autocvar_g_campaign == 1)
1622 if(fraglimitreached)
1629 if(fraglimitreached)
1630 return WINNING_STARTSUDDENDEATHOVERTIME;
1632 return WINNING_NEVER;
1634 if(fraglimitreached)
1640 // set the .winning flag for exactly those players with a given field value
1641 void SetWinners(.float field, float value)
1644 FOR_EACH_PLAYER(head)
1645 head.winning = (head.(field) == value);
1648 // set the .winning flag for those players with a given field value
1649 void AddWinners(.float field, float value)
1652 FOR_EACH_PLAYER(head)
1653 if (head.(field) == value)
1657 // clear the .winning flags
1658 void ClearWinners(void)
1661 FOR_EACH_PLAYER(head)
1665 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1666 // they win. Otherwise the defending team wins once the timelimit passes.
1667 void assault_new_round();
1668 float WinningCondition_Assault()
1672 WinningConditionHelper(); // set worldstatus
1674 status = WINNING_NO;
1675 // as the timelimit has not yet passed just assume the defending team will win
1676 if(assault_attacker_team == NUM_TEAM_1)
1678 SetWinners(team, NUM_TEAM_2);
1682 SetWinners(team, NUM_TEAM_1);
1686 ent = find(world, classname, "target_assault_roundend");
1689 if(ent.winning) // round end has been triggered by attacking team
1691 bprint("ASSAULT: round completed...\n");
1692 SetWinners(team, assault_attacker_team);
1694 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1696 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1698 status = WINNING_YES;
1702 WITH(entity, self, ent, assault_new_round());
1710 // LMS winning condition: game terminates if and only if there's at most one
1711 // one player who's living lives. Top two scores being equal cancels the time
1713 float WinningCondition_LMS()
1720 have_player = false;
1721 have_players = false;
1722 l = LMS_NewPlayerLives();
1724 head = find(world, classname, "player");
1727 head2 = find(head, classname, "player");
1729 have_players = true;
1733 // we have at least one player
1736 // two or more active players - continue with the game
1740 // exactly one player?
1743 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1747 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1753 // and assign him his first place
1754 PlayerScore_Add(head, SP_LMS_RANK, 1);
1761 // nobody is playing at all...
1764 // wait for players...
1768 // SNAFU (maybe a draw game?)
1770 LOG_TRACE("No players, ending game.\n");
1775 // When we get here, we have at least two players who are actually LIVING,
1776 // now check if the top two players have equal score.
1777 WinningConditionHelper();
1780 if(WinningConditionHelper_winner)
1781 WinningConditionHelper_winner.winning = true;
1782 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1783 return WINNING_NEVER;
1785 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1789 void ShuffleMaplist()
1791 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1795 float WinningCondition_Scores(float limit, float leadlimit)
1799 // TODO make everything use THIS winning condition (except LMS)
1800 WinningConditionHelper();
1804 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1805 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1806 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1807 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1811 if(WinningConditionHelper_winner)
1812 WinningConditionHelper_winner.winning = 1;
1813 if(WinningConditionHelper_winnerteam >= 0)
1814 SetWinners(team, WinningConditionHelper_winnerteam);
1816 if(WinningConditionHelper_lowerisbetter)
1818 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1819 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1823 if(WinningConditionHelper_zeroisworst)
1824 leadlimit = 0; // not supported in this mode
1826 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1827 // these modes always score in increments of 1, thus this makes sense
1829 if(leaderfrags != WinningConditionHelper_topscore)
1831 leaderfrags = WinningConditionHelper_topscore;
1834 if (leaderfrags == limit - 1)
1835 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1836 else if (leaderfrags == limit - 2)
1837 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1838 else if (leaderfrags == limit - 3)
1839 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1843 limitreached = false;
1845 if(WinningConditionHelper_topscore >= limit)
1846 limitreached = true;
1849 float leadlimitreached;
1850 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1851 if(autocvar_leadlimit_and_fraglimit)
1852 limitreached = (limitreached && leadlimitreached);
1854 limitreached = (limitreached || leadlimitreached);
1858 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1860 return GetWinningCode(
1861 WinningConditionHelper_topscore && limitreached,
1862 WinningConditionHelper_equality
1866 float WinningCondition_Race(float fraglimit)
1877 if(p.race_completed)
1882 wc = WinningCondition_Scores(fraglimit, 0);
1884 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1885 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1886 // do NOT support equality when the laps are all raced!
1887 return WINNING_STARTSUDDENDEATHOVERTIME;
1889 return WINNING_NEVER;
1892 float WinningCondition_QualifyingThenRace(float limit)
1895 wc = WinningCondition_Scores(limit, 0);
1897 // NEVER initiate overtime
1898 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1906 float WinningCondition_RanOutOfSpawns()
1910 if(have_team_spawns <= 0)
1913 if(!autocvar_g_spawn_useallspawns)
1916 if(!some_spawn_has_been_used)
1919 team1_score = team2_score = team3_score = team4_score = 0;
1921 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1923 if(head.team == NUM_TEAM_1)
1925 else if(head.team == NUM_TEAM_2)
1927 else if(head.team == NUM_TEAM_3)
1929 else if(head.team == NUM_TEAM_4)
1933 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1935 if(head.team == NUM_TEAM_1)
1937 else if(head.team == NUM_TEAM_2)
1939 else if(head.team == NUM_TEAM_3)
1941 else if(head.team == NUM_TEAM_4)
1946 if(team1_score + team2_score + team3_score + team4_score == 0)
1948 checkrules_equality = true;
1951 else if(team1_score + team2_score + team3_score + team4_score == 1)
1956 else if(team2_score)
1958 else if(team3_score)
1960 else // if(team4_score)
1962 CheckAllowedTeams(world);
1963 for(i = 0; i < MAX_TEAMSCORE; ++i)
1965 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1966 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1967 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1968 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1971 AddWinners(team, t);
1982 Exit deathmatch games upon conditions
1985 void CheckRules_World()
1996 if (gameover) // someone else quit the game already
1998 if(player_count == 0) // Nobody there? Then let's go to the next map
2000 // this will actually check the player count in the next frame
2001 // again, but this shouldn't hurt
2005 timelimit = autocvar_timelimit * 60;
2006 fraglimit = autocvar_fraglimit;
2007 leadlimit = autocvar_leadlimit;
2009 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2012 timelimit = 0; // timelimit is not made for warmup
2014 fraglimit = 0; // no fraglimit for now
2015 leadlimit = 0; // no leadlimit for now
2020 timelimit += game_starttime;
2022 else if (timelimit < 0)
2032 if(timelimit > game_starttime)
2033 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2035 game_completion_ratio = 0;
2037 if(checkrules_suddendeathend)
2039 if(!checkrules_suddendeathwarning)
2041 checkrules_suddendeathwarning = true;
2042 if(g_race && !g_race_qualifying)
2043 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2045 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2050 if (timelimit && time >= timelimit)
2052 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2055 float playerswithlaps;
2058 totalplayers = playerswithlaps = readyplayers = 0;
2059 FOR_EACH_PLAYER(head)
2062 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2068 // at least 2 of the players have completed a lap: start the RACE
2069 // otherwise, the players should end the qualifying on their own
2070 if(readyplayers || playerswithlaps >= 2)
2072 checkrules_suddendeathend = 0;
2073 ReadyRestart(); // go to race
2077 wantovertime |= InitiateSuddenDeath();
2080 wantovertime |= InitiateSuddenDeath();
2084 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2090 float checkrules_status;
2091 checkrules_status = WinningCondition_RanOutOfSpawns();
2092 if(checkrules_status == WINNING_YES)
2094 bprint("Hey! Someone ran out of spawns!\n");
2096 else if(g_race && !g_race_qualifying && timelimit >= 0)
2098 checkrules_status = WinningCondition_Race(fraglimit);
2099 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2101 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2103 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2104 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2108 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2112 checkrules_status = WinningCondition_LMS();
2116 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2117 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2120 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2122 checkrules_status = WINNING_NEVER;
2123 checkrules_overtimesadded = -1;
2124 wantovertime |= InitiateSuddenDeath();
2127 if(checkrules_status == WINNING_NEVER)
2128 // equality cases! Nobody wins if the overtime ends in a draw.
2133 if(checkrules_status == WINNING_NEVER)
2136 checkrules_status = WINNING_YES;
2139 if(checkrules_suddendeathend)
2140 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2141 checkrules_status = WINNING_YES;
2143 if(checkrules_status == WINNING_YES)
2145 //print("WINNING\n");
2150 string GotoMap(string m)
2152 m = GameTypeVote_MapInfo_FixName(m);
2154 return "The map you suggested is not available on this server.";
2155 if (!autocvar_sv_vote_gametype)
2156 if(!MapInfo_CheckMap(m))
2157 return "The map you suggested does not support the current game mode.";
2158 cvar_set("nextmap", m);
2159 cvar_set("timelimit", "-1");
2160 if(mapvote_initialized || alreadychangedlevel)
2162 if(DoNextMapOverride(0))
2163 return "Map switch initiated.";
2165 return "Hm... no. For some reason I like THIS map more.";
2168 return "Map switch will happen after scoreboard.";
2174 anticheat_endframe();
2178 FOR_EACH_REALCLIENT(e_)
2180 entity e = IS_SPEC(e_) ? e_.enemy : e_;
2182 e_.typehit_time = time;
2183 else if(e.damage_dealt)
2186 e_.damage_dealt_total += ceil(e.damage_dealt);
2189 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2190 // add 1 frametime because after this, engine SV_Physics
2191 // increases time by a frametime and then networks the frame
2192 // add another frametime because client shows everything with
2193 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2197 e_.typehitsound = false;
2198 e_.damage_dealt = 0;
2200 antilag_record(e_, altime);
2202 FOR_EACH_MONSTER(e_)
2205 antilag_record(e_, altime);
2212 * returns true if redirecting
2214 float redirection_timeout;
2215 float redirection_nextthink;
2216 float RedirectionThink()
2218 float clients_found;
2220 if(redirection_target == "")
2223 if(!redirection_timeout)
2225 cvar_set("sv_public", "-2");
2226 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2227 if(redirection_target == "self")
2228 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2230 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2233 if(time < redirection_nextthink)
2236 redirection_nextthink = time + 1;
2240 FOR_EACH_REALCLIENT(e)
2244 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2245 if(redirection_target == "self")
2246 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2248 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2252 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2254 if(time > redirection_timeout || clients_found == 0)
2255 localcmd("\nwait; wait; wait; quit\n");
2260 void TargetMusic_RestoreGame();
2263 // Loaded from a save game
2264 // some things then break, so let's work around them...
2266 // Progs DB (capture records)
2267 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2271 MapInfo_Enumerate();
2272 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2275 TargetMusic_RestoreGame();
2282 if(world_initialized > 0)
2284 world_initialized = 0;
2285 LOG_INFO("Saving persistent data...\n");
2288 // playerstats with unfinished match
2289 PlayerStats_GameReport(false);
2291 if(!cheatcount_total)
2293 if(autocvar_sv_db_saveasdump)
2294 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2296 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2298 if(autocvar_developer)
2300 if(autocvar_sv_db_saveasdump)
2301 db_dump(TemporaryDB, "server-temp.db");
2303 db_save(TemporaryDB, "server-temp.db");
2305 CheatShutdown(); // must be after cheatcount check
2306 db_close(ServerProgsDB);
2307 db_close(TemporaryDB);
2308 LOG_INFO("done!\n");
2309 // tell the bot system the game is ending now
2312 WeaponStats_Shutdown();
2315 else if(world_initialized == 0)
2317 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");