]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Merge branch 'master' into TimePath/spawnfunc
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2 #include "_all.qh"
3
4 #include "anticheat.qh"
5 #include "antilag.qh"
6 #include "bot/bot.qh"
7 #include "campaign.qh"
8 #include "cheats.qh"
9 #include "cl_client.qh"
10 #include "command/common.qh"
11 #include "command/getreplies.qh"
12 #include "command/sv_cmd.qh"
13 #include "command/vote.qh"
14 #include "g_hook.qh"
15 #include "ipban.qh"
16 #include "mapvoting.qh"
17 #include "mutators/mutators_include.qh"
18 #include "race.qh"
19 #include "scores.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/buffs.qh"
23 #include "../common/constants.qh"
24 #include "../common/deathtypes.qh"
25 #include "../common/effects/effects.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/all.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/vehicles/all.qh"
30 #include "../common/notifications.qh"
31 #include "../common/playerstats.qh"
32 #include "../common/stats.qh"
33 #include "../common/teams.qh"
34 #include "../common/util.qh"
35 #include "../common/items/all.qh"
36 #include "../common/weapons/all.qh"
37
38 const float LATENCY_THINKRATE = 10;
39 .float latency_sum;
40 .float latency_cnt;
41 .float latency_time;
42 entity pingplreport;
43 void PingPLReport_Think()
44 {SELFPARAM();
45         float delta;
46         entity e;
47
48         delta = 3 / maxclients;
49         if(delta < sys_frametime)
50                 delta = 0;
51         self.nextthink = time + delta;
52
53         e = edict_num(self.cnt + 1);
54         if(IS_REAL_CLIENT(e))
55         {
56                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
57                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58                 WriteByte(MSG_BROADCAST, self.cnt);
59                 WriteShort(MSG_BROADCAST, max(1, e.ping));
60                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
61                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
62
63                 // record latency times for clients throughout the match so we can report it to playerstats
64                 if(time > (e.latency_time + LATENCY_THINKRATE))
65                 {
66                         e.latency_sum += e.ping;
67                         e.latency_cnt += 1;
68                         e.latency_time = time;
69                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
70                 }
71         }
72         else
73         {
74                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
75                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76                 WriteByte(MSG_BROADCAST, self.cnt);
77                 WriteShort(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79                 WriteByte(MSG_BROADCAST, 0);
80         }
81         self.cnt = (self.cnt + 1) % maxclients;
82 }
83 void PingPLReport_Spawn()
84 {
85         pingplreport = spawn();
86         pingplreport.classname = "pingplreport";
87         pingplreport.think = PingPLReport_Think;
88         pingplreport.nextthink = time;
89 }
90
91 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
92 string redirection_target;
93 float world_initialized;
94
95 string GetGametype();
96 void ShuffleMaplist();
97
98 void SetDefaultAlpha()
99 {
100         if(autocvar_g_running_guns)
101         {
102                 default_player_alpha = -1;
103                 default_weapon_alpha = +1;
104         }
105         else if(g_cloaked)
106         {
107                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
108                 default_weapon_alpha = default_player_alpha;
109         }
110         else
111         {
112                 default_player_alpha = autocvar_g_player_alpha;
113                 if(default_player_alpha == 0)
114                         default_player_alpha = 1;
115                 default_weapon_alpha = default_player_alpha;
116         }
117 }
118
119 void GotoFirstMap()
120 {SELFPARAM();
121         float n;
122         if(autocvar__sv_init)
123         {
124                 // cvar_set("_sv_init", "0");
125                 // we do NOT set this to 0 any more, so someone "accidentally" changing
126                 // to this "init" map on a dedicated server will cause no permanent
127                 // harm
128                 if(autocvar_g_maplist_shuffle)
129                         ShuffleMaplist();
130                 n = tokenizebyseparator(autocvar_g_maplist, " ");
131                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
132
133                 MapInfo_Enumerate();
134                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
135
136                 if(!DoNextMapOverride(1))
137                         GotoNextMap(1);
138
139                 return;
140         }
141
142         if(time < 5)
143         {
144                 self.nextthink = time;
145         }
146         else
147         {
148                 self.nextthink = time + 1;
149                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
150         }
151 }
152
153 void cvar_changes_init()
154 {
155         float h;
156         string k, v, d;
157         float n, i, adding, pureadding;
158
159         if(cvar_changes)
160                 strunzone(cvar_changes);
161         cvar_changes = string_null;
162         if(cvar_purechanges)
163                 strunzone(cvar_purechanges);
164         cvar_purechanges = string_null;
165         cvar_purechanges_count = 0;
166
167         h = buf_create();
168         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
169         n = buf_getsize(h);
170
171         adding = true;
172         pureadding = true;
173
174         for(i = 0; i < n; ++i)
175         {
176                 k = bufstr_get(h, i);
177
178 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
179 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
180 #define BADCVAR(p) if(k == p) continue
181
182                 // general excludes and namespaces for server admin used cvars
183                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
184
185                 // internal
186                 BADPREFIX("csqc_");
187                 BADPREFIX("cvar_check_");
188                 BADCVAR("gamecfg");
189                 BADCVAR("g_configversion");
190                 BADCVAR("g_maplist_index");
191                 BADCVAR("halflifebsp");
192                 BADCVAR("sv_mapformat_is_quake2");
193                 BADCVAR("sv_mapformat_is_quake3");
194                 BADPREFIX("sv_world");
195
196                 // client
197                 BADPREFIX("chase_");
198                 BADPREFIX("cl_");
199                 BADPREFIX("con_");
200                 BADPREFIX("scoreboard_");
201                 BADPREFIX("g_campaign");
202                 BADPREFIX("g_waypointsprite_");
203                 BADPREFIX("gl_");
204                 BADPREFIX("joy");
205                 BADPREFIX("hud_");
206                 BADPREFIX("m_");
207                 BADPREFIX("menu_");
208                 BADPREFIX("net_slist_");
209                 BADPREFIX("r_");
210                 BADPREFIX("sbar_");
211                 BADPREFIX("scr_");
212                 BADPREFIX("snd_");
213                 BADPREFIX("show");
214                 BADPREFIX("sensitivity");
215                 BADPREFIX("userbind");
216                 BADPREFIX("v_");
217                 BADPREFIX("vid_");
218                 BADPREFIX("crosshair");
219                 BADCVAR("mod_q3bsp_lightmapmergepower");
220                 BADCVAR("mod_q3bsp_nolightmaps");
221                 BADCVAR("fov");
222                 BADCVAR("mastervolume");
223                 BADCVAR("volume");
224                 BADCVAR("bgmvolume");
225
226                 // private
227                 BADCVAR("developer");
228                 BADCVAR("log_dest_udp");
229                 BADCVAR("net_address");
230                 BADCVAR("net_address_ipv6");
231                 BADCVAR("port");
232                 BADCVAR("savedgamecfg");
233                 BADCVAR("serverconfig");
234                 BADCVAR("sv_autoscreenshot");
235                 BADCVAR("sv_heartbeatperiod");
236                 BADCVAR("sv_vote_master_password");
237                 BADCVAR("sys_colortranslation");
238                 BADCVAR("sys_specialcharactertranslation");
239                 BADCVAR("timeformat");
240                 BADCVAR("timestamps");
241                 BADPREFIX("developer_");
242                 BADPREFIX("g_ban_");
243                 BADPREFIX("g_banned_list");
244                 BADPREFIX("g_chat_flood_");
245                 BADPREFIX("g_ghost_items");
246                 BADPREFIX("g_playerstats_");
247                 BADPREFIX("g_respawn_ghosts");
248                 BADPREFIX("g_voice_flood_");
249                 BADPREFIX("log_file");
250                 BADPREFIX("rcon_");
251                 BADPREFIX("sv_allowdownloads");
252                 BADPREFIX("sv_autodemo");
253                 BADPREFIX("sv_curl_");
254                 BADPREFIX("sv_eventlog");
255                 BADPREFIX("sv_logscores_");
256                 BADPREFIX("sv_master");
257                 BADPREFIX("sv_weaponstats_");
258                 BADPREFIX("sv_waypointsprite_");
259                 BADCVAR("rescan_pending");
260
261                 // these can contain player IDs, so better hide
262                 BADPREFIX("g_forced_team_");
263
264                 // mapinfo
265                 BADCVAR("fraglimit");
266                 BADCVAR("g_assault");
267                 BADCVAR("g_ca");
268                 BADCVAR("g_ca_teams");
269                 BADCVAR("g_ctf");
270                 BADCVAR("g_cts");
271                 BADCVAR("g_dm");
272                 BADCVAR("g_domination");
273                 BADCVAR("g_domination_default_teams");
274                 BADCVAR("g_freezetag");
275                 BADCVAR("g_freezetag_teams");
276                 BADCVAR("g_invasion_teams");
277                 BADCVAR("g_keepaway");
278                 BADCVAR("g_keyhunt");
279                 BADCVAR("g_keyhunt_teams");
280                 BADCVAR("g_lms");
281                 BADCVAR("g_nexball");
282                 BADCVAR("g_onslaught");
283                 BADCVAR("g_race");
284                 BADCVAR("g_race_qualifying_timelimit");
285                 BADCVAR("g_tdm");
286                 BADCVAR("g_tdm_teams");
287                 BADCVAR("leadlimit");
288                 BADCVAR("nextmap");
289                 BADCVAR("teamplay");
290                 BADCVAR("timelimit");
291
292                 // long
293                 BADCVAR("hostname");
294                 BADCVAR("g_maplist");
295                 BADCVAR("g_maplist_mostrecent");
296                 BADCVAR("sv_motd");
297
298                 v = cvar_string(k);
299                 d = cvar_defstring(k);
300                 if(v == d)
301                         continue;
302
303                 if(adding)
304                 {
305                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
306                         if(strlen(cvar_changes) > 16384)
307                         {
308                                 cvar_changes = "// too many settings have been changed to show them here\n";
309                                 adding = 0;
310                         }
311                 }
312
313                 // now check if the changes are actually gameplay relevant
314
315                 // does nothing visible
316                 BADCVAR("captureleadlimit_override");
317                 BADCVAR("g_balance_kill_delay");
318                 BADCVAR("g_ca_point_limit");
319                 BADCVAR("g_ca_point_leadlimit");
320                 BADCVAR("g_ctf_captimerecord_always");
321                 BADCVAR("g_ctf_flag_glowtrails");
322                 BADCVAR("g_ctf_flag_pickup_verbosename");
323                 BADCVAR("g_domination_point_leadlimit");
324                 BADCVAR("g_forced_respawn");
325                 BADCVAR("g_freezetag_point_limit");
326                 BADCVAR("g_freezetag_point_leadlimit");
327                 BADCVAR("g_keyhunt_point_leadlimit");
328                 BADPREFIX("g_mod_");
329                 BADCVAR("g_invasion_point_limit");
330                 BADCVAR("g_nexball_goalleadlimit");
331                 BADCVAR("g_tdm_point_limit");
332                 BADCVAR("g_tdm_point_leadlimit");
333                 BADCVAR("leadlimit_and_fraglimit");
334                 BADCVAR("leadlimit_override");
335                 BADCVAR("pausable");
336                 BADCVAR("sv_allow_fullbright");
337                 BADCVAR("sv_checkforpacketsduringsleep");
338                 BADCVAR("sv_timeout");
339                 BADPREFIX("sv_timeout_");
340                 BADPREFIX("crypto_");
341                 BADPREFIX("g_chat_");
342                 BADPREFIX("g_ctf_captimerecord_");
343                 BADPREFIX("g_maplist_votable_");
344                 BADPREFIX("net_");
345                 BADPREFIX("prvm_");
346                 BADPREFIX("skill_");
347                 BADPREFIX("sv_cullentities_");
348                 BADPREFIX("sv_maxidle_");
349                 BADPREFIX("sv_vote_");
350                 BADPREFIX("timelimit_");
351                 BADCVAR("gameversion");
352                 BADPREFIX("gameversion_");
353                 BADCVAR("sv_minigames");
354                 BADPREFIX("sv_minigames_");
355                 BADCVAR("sv_namechangetimer");
356
357                 // allowed changes to server admins (please sync this to server.cfg)
358                 // vi commands:
359                 //   :/"impure"/,$d
360                 //   :g!,^\/\/[^ /],d
361                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
362                 //   :%!sort
363                 // yes, this does contain some redundant stuff, don't really care
364                 BADCVAR("bot_config_file");
365                 BADCVAR("bot_number");
366                 BADCVAR("bot_prefix");
367                 BADCVAR("bot_suffix");
368                 BADCVAR("capturelimit_override");
369                 BADCVAR("fraglimit_override");
370                 BADCVAR("gametype");
371                 BADCVAR("g_antilag");
372                 BADCVAR("g_balance_teams");
373                 BADCVAR("g_balance_teams_prevent_imbalance");
374                 BADCVAR("g_balance_teams_scorefactor");
375                 BADCVAR("g_ban_sync_trusted_servers");
376                 BADCVAR("g_ban_sync_uri");
377                 BADCVAR("g_ca_teams_override");
378                 BADCVAR("g_ctf_ignore_frags");
379                 BADCVAR("g_domination_point_limit");
380                 BADCVAR("g_domination_teams_override");
381                 BADCVAR("g_freezetag_teams_override");
382                 BADCVAR("g_friendlyfire");
383                 BADCVAR("g_fullbrightitems");
384                 BADCVAR("g_fullbrightplayers");
385                 BADCVAR("g_keyhunt_point_limit");
386                 BADCVAR("g_keyhunt_teams_override");
387                 BADCVAR("g_lms_lives_override");
388                 BADCVAR("g_maplist");
389                 BADCVAR("g_maplist_check_waypoints");
390                 BADCVAR("g_maplist_mostrecent_count");
391                 BADCVAR("g_maplist_shuffle");
392                 BADCVAR("g_maplist_votable");
393                 BADCVAR("g_maplist_votable_abstain");
394                 BADCVAR("g_maplist_votable_nodetail");
395                 BADCVAR("g_maplist_votable_suggestions");
396                 BADCVAR("g_maxplayers");
397                 BADCVAR("g_mirrordamage");
398                 BADCVAR("g_nexball_goallimit");
399                 BADCVAR("g_powerups");
400                 BADCVAR("g_start_delay");
401                 BADCVAR("g_tdm_teams_override");
402                 BADCVAR("g_warmup");
403                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
404                 BADCVAR("hostname");
405                 BADCVAR("log_file");
406                 BADCVAR("maxplayers");
407                 BADCVAR("minplayers");
408                 BADCVAR("net_address");
409                 BADCVAR("port");
410                 BADCVAR("rcon_password");
411                 BADCVAR("rcon_restricted_commands");
412                 BADCVAR("rcon_restricted_password");
413                 BADCVAR("skill");
414                 BADCVAR("sv_adminnick");
415                 BADCVAR("sv_autoscreenshot");
416                 BADCVAR("sv_autotaunt");
417                 BADCVAR("sv_curl_defaulturl");
418                 BADCVAR("sv_defaultcharacter");
419                 BADCVAR("sv_defaultplayercolors");
420                 BADCVAR("sv_defaultplayermodel");
421                 BADCVAR("sv_defaultplayerskin");
422                 BADCVAR("sv_maxidle");
423                 BADCVAR("sv_maxrate");
424                 BADCVAR("sv_motd");
425                 BADCVAR("sv_public");
426                 BADCVAR("sv_ready_restart");
427                 BADCVAR("sv_status_privacy");
428                 BADCVAR("sv_taunt");
429                 BADCVAR("sv_vote_call");
430                 BADCVAR("sv_vote_commands");
431                 BADCVAR("sv_vote_majority_factor");
432                 BADCVAR("sv_vote_master");
433                 BADCVAR("sv_vote_master_commands");
434                 BADCVAR("sv_vote_master_password");
435                 BADCVAR("sv_vote_simple_majority_factor");
436                 BADCVAR("teamplay_mode");
437                 BADCVAR("timelimit_override");
438                 BADCVAR("g_spawnshieldtime");
439                 BADPREFIX("g_warmup_");
440                 BADPREFIX("sv_ready_restart_");
441
442                 // mutators that announce themselves properly to the server browser
443                 BADCVAR("g_instagib");
444                 BADCVAR("g_new_toys");
445                 BADCVAR("g_nix");
446                 BADCVAR("g_grappling_hook");
447                 BADCVAR("g_jetpack");
448
449 #undef BADPREFIX
450 #undef BADCVAR
451
452                 if(pureadding)
453                 {
454                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
455                         if(strlen(cvar_purechanges) > 16384)
456                         {
457                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
458                                 pureadding = 0;
459                         }
460                 }
461                 ++cvar_purechanges_count;
462                 // WARNING: this variable is used for the server list
463                 // NEVER dare to skip this code!
464                 // Hacks to intentionally appearing as "pure server" even though you DO have
465                 // modified settings may be punished by removal from the server list.
466                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
467                 // though.
468         }
469         buf_del(h);
470         if(cvar_changes == "")
471                 cvar_changes = "// this server runs at default server settings\n";
472         else
473                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
474         cvar_changes = strzone(cvar_changes);
475         if(cvar_purechanges == "")
476                 cvar_purechanges = "// this server runs at default gameplay settings\n";
477         else
478                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
479         cvar_purechanges = strzone(cvar_purechanges);
480 }
481
482 void detect_maptype()
483 {
484 #if 0
485         vector o, v;
486         float i;
487
488         for (;;)
489         {
490                 o = world.mins;
491                 o.x += random() * (world.maxs.x - world.mins.x);
492                 o.y += random() * (world.maxs.y - world.mins.y);
493                 o.z += random() * (world.maxs.z - world.mins.z);
494
495                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
496                 if(trace_fraction == 1)
497                         continue;
498
499                 v = trace_endpos;
500
501                 for(i = 0; i < 64; i += 4)
502                 {
503                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
504         if(trace_fraction == 1)
505                 continue;
506                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
507                 }
508
509                 break;
510         }
511 #endif
512 }
513
514 entity randomseed;
515 float RandomSeed_Send(entity to, int sf)
516 {SELFPARAM();
517         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
518         WriteShort(MSG_ENTITY, self.cnt);
519         return true;
520 }
521 void RandomSeed_Think()
522 {SELFPARAM();
523         self.cnt = bound(0, floor(random() * 65536), 65535);
524         self.nextthink = time + 5;
525
526         self.SendFlags |= 1;
527 }
528 void RandomSeed_Spawn()
529 {SELFPARAM();
530         randomseed = spawn();
531         randomseed.think = RandomSeed_Think;
532         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
533
534         WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
535 }
536
537 spawnfunc(__init_dedicated_server)
538 {
539         // handler for _init/_init map (only for dedicated server initialization)
540
541         world_initialized = -1; // don't complain
542         cvar = cvar_normal;
543         cvar_string = cvar_string_normal;
544         cvar_set = cvar_set_normal;
545
546         remove = remove_unsafely;
547
548         entity e;
549         e = spawn();
550         e.think = GotoFirstMap;
551         e.nextthink = time; // this is usually 1 at this point
552
553         e = spawn();
554         e.classname = "info_player_deathmatch"; // safeguard against player joining
555
556         self.classname = "worldspawn"; // safeguard against various stuff ;)
557
558         // needs to be done so early because of the constants they create
559         static_init();
560         CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
561         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
562         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
563
564         MapInfo_Enumerate();
565         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
566 }
567
568 void Map_MarkAsRecent(string m);
569 float world_already_spawned;
570 void Nagger_Init();
571 void ClientInit_Spawn();
572 void WeaponStats_Init();
573 void WeaponStats_Shutdown();
574 void Physics_AddStats();
575 spawnfunc(worldspawn)
576 {
577         float fd, l, j, n;
578         string s;
579
580         cvar = cvar_normal;
581         cvar_string = cvar_string_normal;
582         cvar_set = cvar_set_normal;
583
584         if(world_already_spawned)
585                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
586         world_already_spawned = true;
587
588         remove = remove_safely; // during spawning, watch what you remove!
589
590         cvar_changes_init(); // do this very early now so it REALLY matches the server config
591
592         compressShortVector_init();
593
594         entity head;
595         head = nextent(world);
596         maxclients = 0;
597         while(head)
598         {
599                 ++maxclients;
600                 head = nextent(head);
601         }
602
603         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
604
605         // needs to be done so early because of the constants they create
606         static_init();
607         CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
608         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
609         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
610
611         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
612
613         TemporaryDB = db_create();
614
615         // 0 normal
616         lightstyle(0, "m");
617
618         // 1 FLICKER (first variety)
619         lightstyle(1, "mmnmmommommnonmmonqnmmo");
620
621         // 2 SLOW STRONG PULSE
622         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
623
624         // 3 CANDLE (first variety)
625         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
626
627         // 4 FAST STROBE
628         lightstyle(4, "mamamamamama");
629
630         // 5 GENTLE PULSE 1
631         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
632
633         // 6 FLICKER (second variety)
634         lightstyle(6, "nmonqnmomnmomomno");
635
636         // 7 CANDLE (second variety)
637         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
638
639         // 8 CANDLE (third variety)
640         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
641
642         // 9 SLOW STROBE (fourth variety)
643         lightstyle(9, "aaaaaaaazzzzzzzz");
644
645         // 10 FLUORESCENT FLICKER
646         lightstyle(10, "mmamammmmammamamaaamammma");
647
648         // 11 SLOW PULSE NOT FADE TO BLACK
649         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
650
651         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
652
653         // 63 testing
654         lightstyle(63, "a");
655
656         if(autocvar_g_campaign)
657                 CampaignPreInit();
658
659         Map_MarkAsRecent(mapname);
660
661         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
662
663         InitGameplayMode();
664         readlevelcvars();
665         GrappleHookInit();
666
667         player_count = 0;
668         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
669         if(bot_waypoints_for_items == 1)
670                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
671                         bot_waypoints_for_items = 0;
672
673         precache();
674
675         WaypointSprite_Init();
676
677         GameLogInit(); // prepare everything
678         // NOTE for matchid:
679         // changing the logic generating it is okay. But:
680         // it HAS to stay <= 64 chars
681         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
682         if(autocvar_sv_eventlog)
683         {
684                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
685                 matchid = strzone(s);
686
687                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
688                 s = ":gameinfo:mutators:LIST";
689
690                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
691                 s = ret_string;
692
693                 // simple, probably not good in the mutator system
694                 if(autocvar_g_grappling_hook)
695                         s = strcat(s, ":grappling_hook");
696
697                 // initialiation stuff, not good in the mutator system
698                 if(!autocvar_g_use_ammunition)
699                         s = strcat(s, ":no_use_ammunition");
700
701                 // initialiation stuff, not good in the mutator system
702                 if(autocvar_g_pickup_items == 0)
703                         s = strcat(s, ":no_pickup_items");
704                 if(autocvar_g_pickup_items > 0)
705                         s = strcat(s, ":pickup_items");
706
707                 // initialiation stuff, not good in the mutator system
708                 if(autocvar_g_weaponarena != "0")
709                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
710
711                 // TODO to mutator system
712                 if(autocvar_g_norecoil)
713                         s = strcat(s, ":norecoil");
714
715                 // TODO to mutator system
716                 if(autocvar_g_powerups == 0)
717                         s = strcat(s, ":no_powerups");
718                 if(autocvar_g_powerups > 0)
719                         s = strcat(s, ":powerups");
720
721                 GameLogEcho(s);
722                 GameLogEcho(":gameinfo:end");
723         }
724         else
725                 matchid = strzone(ftos(random()));
726
727         cvar_set("nextmap", "");
728
729         SetDefaultAlpha();
730
731         if(autocvar_g_campaign)
732                 CampaignPostInit();
733
734         Ban_LoadBans();
735
736         MapInfo_Enumerate();
737         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
738
739         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
740         {
741                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
742                 if(fd != -1)
743                 {
744                         while((s = fgets(fd)))
745                         {
746                                 l = tokenize_console(s);
747                                 if(l < 2)
748                                         continue;
749                                 if(argv(0) == "cd")
750                                 {
751                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
752                                         LOG_INFO("  cdtrack ", argv(2), "\n");
753                                 }
754                                 else if(argv(0) == "fog")
755                                 {
756                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
757                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
758                                 }
759                                 else if(argv(0) == "set")
760                                 {
761                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
762                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
763                                 }
764                                 else if(argv(0) != "//")
765                                 {
766                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
767                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
768                                 }
769                         }
770                         fclose(fd);
771                 }
772         }
773
774         WeaponStats_Init();
775
776         WepSet_AddStat();
777         WepSet_AddStat_InMap();
778         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
779         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
780         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
781         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
782         addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
783         Nagger_Init();
784
785         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
786         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
787         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
788         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
789         addstat(STAT_FUEL, AS_INT, ammo_fuel);
790         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
791         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
792         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
793         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
794         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
795         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
796         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
797         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
798         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
799         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
800
801         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
802         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
803
804         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
805
806         addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
807
808         // freeze attacks
809         addstat(STAT_FROZEN, AS_INT, frozen);
810         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
811
812         // physics
813         Physics_AddStats();
814
815         // new properties
816         addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
817         addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
818         addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
819         addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
820         addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
821         addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
822         addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
823         addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
824         addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
825         addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
826         addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
827         addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
828         addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
829         addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
830         addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
831         addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
832         addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
833         addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
834         addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
835
836         // secrets
837         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
838         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
839
840         // monsters
841         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
842         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
843
844         // misc
845         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
846
847         next_pingtime = time + 5;
848
849         detect_maptype();
850
851         // set up information replies for clients and server to use
852         maplist_reply = strzone(getmaplist());
853         lsmaps_reply = strzone(getlsmaps());
854         monsterlist_reply = strzone(getmonsterlist());
855         for(int i = 0; i < 10; ++i)
856         {
857                 s = getrecords(i);
858                 if (s)
859                         records_reply[i] = strzone(s);
860         }
861         ladder_reply = strzone(getladder());
862         rankings_reply = strzone(getrankings());
863
864         // begin other init
865         ClientInit_Spawn();
866         RandomSeed_Spawn();
867         PingPLReport_Spawn();
868
869         CheatInit();
870
871         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
872
873         // fill sv_curl_serverpackages from .serverpackage files
874         if(autocvar_sv_curl_serverpackages_auto)
875         {
876                 s = "";
877                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
878                 for(int i = 0; i < n; ++i)
879                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
880                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
881                                 s = strcat(s, " ", argv(i));
882                 fd = search_begin("*-serverpackage.txt", true, false);
883                 if(fd >= 0)
884                 {
885                         j = search_getsize(fd);
886                         for(int i = 0; i < j; ++i)
887                                 s = strcat(s, " ", search_getfilename(fd, i));
888                         search_end(fd);
889                 }
890                 fd = search_begin("*.serverpackage", true, false);
891                 if(fd >= 0)
892                 {
893                         j = search_getsize(fd);
894                         for(int i = 0; i < j; ++i)
895                                 s = strcat(s, " ", search_getfilename(fd, i));
896                         search_end(fd);
897                 }
898                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
899         }
900
901         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
902         modname = "Xonotic";
903         // physics/balance/config changes that count as mod
904         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
905                 modname = cvar_string("g_mod_physics");
906         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
907                 modname = cvar_string("g_mod_balance");
908         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
909                 modname = cvar_string("g_mod_config");
910         // extra mutators that deserve to count as mod
911         MUTATOR_CALLHOOK(SetModname);
912
913         // save it for later
914         modname = strzone(modname);
915
916         WinningConditionHelper(); // set worldstatus
917
918         world_initialized = 1;
919 }
920
921 spawnfunc(light)
922 {
923         //makestatic (self); // Who the f___ did that?
924         remove(self);
925 }
926
927 string GetGametype()
928 {
929         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
930 }
931
932 string GetMapname()
933 {
934         return mapname;
935 }
936
937 float Map_Count, Map_Current;
938 string Map_Current_Name;
939
940 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
941 float GetMaplistPosition()
942 {
943         float pos, idx;
944         string map;
945
946         map = GetMapname();
947         idx = autocvar_g_maplist_index;
948
949         if(idx >= 0)
950                 if(idx < Map_Count)
951                         if(map == argv(idx))
952                                 return idx;
953
954         for(pos = 0; pos < Map_Count; ++pos)
955                 if(map == argv(pos))
956                         return pos;
957
958         // resume normal maplist rotation if current map is not in g_maplist
959         return idx;
960 }
961
962 float MapHasRightSize(string map)
963 {
964         float fh;
965         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
966         if(autocvar_g_maplist_check_waypoints)
967         {
968                 LOG_TRACE("checkwp "); LOG_TRACE(map);
969                 if(!fexists(strcat("maps/", map, ".waypoints")))
970                 {
971                         LOG_TRACE(": no waypoints\n");
972                         return false;
973                 }
974                 LOG_TRACE(": has waypoints\n");
975         }
976
977         // open map size restriction file
978         LOG_TRACE("opensize "); LOG_TRACE(map);
979         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
980         if(fh >= 0)
981         {
982                 float mapmin, mapmax;
983                 LOG_TRACE(": ok, ");
984                 mapmin = stof(fgets(fh));
985                 mapmax = stof(fgets(fh));
986                 fclose(fh);
987                 if(player_count < mapmin)
988                 {
989                         LOG_TRACE("not enough\n");
990                         return false;
991                 }
992                 if(player_count > mapmax)
993                 {
994                         LOG_TRACE("too many\n");
995                         return false;
996                 }
997                 LOG_TRACE("right size\n");
998                 return true;
999         }
1000         LOG_TRACE(": not found\n");
1001         return true;
1002 }
1003
1004 string Map_Filename(float position)
1005 {
1006         return strcat("maps/", argv(position), ".bsp");
1007 }
1008
1009 string strwords(string s, float w)
1010 {
1011         float endpos;
1012         for(endpos = 0; w && endpos >= 0; --w)
1013                 endpos = strstrofs(s, " ", endpos + 1);
1014         if(endpos < 0)
1015                 return s;
1016         else
1017                 return substring(s, 0, endpos);
1018 }
1019
1020 float strhasword(string s, string w)
1021 {
1022         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1023 }
1024
1025 void Map_MarkAsRecent(string m)
1026 {
1027         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1028 }
1029
1030 float Map_IsRecent(string m)
1031 {
1032         return strhasword(autocvar_g_maplist_mostrecent, m);
1033 }
1034
1035 float Map_Check(float position, float pass)
1036 {
1037         string filename;
1038         string map_next;
1039         map_next = argv(position);
1040         if(pass <= 1)
1041         {
1042                 if(Map_IsRecent(map_next))
1043                         return 0;
1044         }
1045         filename = Map_Filename(position);
1046         if(MapInfo_CheckMap(map_next))
1047         {
1048                 if(pass == 2)
1049                         return 1;
1050                 if(MapHasRightSize(map_next))
1051                         return 1;
1052                 return 0;
1053         }
1054         else
1055                 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
1056
1057         return 0;
1058 }
1059
1060 void Map_Goto_SetStr(string nextmapname)
1061 {
1062         if(getmapname_stored != "")
1063                 strunzone(getmapname_stored);
1064         if(nextmapname == "")
1065                 getmapname_stored = "";
1066         else
1067                 getmapname_stored = strzone(nextmapname);
1068 }
1069
1070 void Map_Goto_SetFloat(float position)
1071 {
1072         cvar_set("g_maplist_index", ftos(position));
1073         Map_Goto_SetStr(argv(position));
1074 }
1075
1076 void Map_Goto(float reinit)
1077 {
1078         MapInfo_LoadMap(getmapname_stored, reinit);
1079 }
1080
1081 // return codes of map selectors:
1082 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1083 //   -2 = permanent failure
1084 float() MaplistMethod_Iterate = // usual method
1085 {
1086         float pass, i;
1087
1088         LOG_TRACE("Trying MaplistMethod_Iterate\n");
1089
1090         for(pass = 1; pass <= 2; ++pass)
1091         {
1092                 for(i = 1; i < Map_Count; ++i)
1093                 {
1094                         float mapindex;
1095                         mapindex = (i + Map_Current) % Map_Count;
1096                         if(Map_Check(mapindex, pass))
1097                                 return mapindex;
1098                 }
1099         }
1100         return -1;
1101 }
1102
1103 float() MaplistMethod_Repeat = // fallback method
1104 {
1105         LOG_TRACE("Trying MaplistMethod_Repeat\n");
1106
1107         if(Map_Check(Map_Current, 2))
1108                 return Map_Current;
1109         return -2;
1110 }
1111
1112 float() MaplistMethod_Random = // random map selection
1113 {
1114         float i, imax;
1115
1116         LOG_TRACE("Trying MaplistMethod_Random\n");
1117
1118         imax = 42;
1119
1120         for(i = 0; i <= imax; ++i)
1121         {
1122                 float mapindex;
1123                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1124                 if(Map_Check(mapindex, 1))
1125                         return mapindex;
1126         }
1127         return -1;
1128 }
1129
1130 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1131 // the exponent sets a bias on the map selection:
1132 // the higher the exponent, the less likely "shortly repeated" same maps are
1133 {
1134         float i, j, imax, insertpos;
1135
1136         LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1137
1138         imax = 42;
1139
1140         for(i = 0; i <= imax; ++i)
1141         {
1142                 string newlist;
1143
1144                 // now reinsert this at another position
1145                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1146                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1147                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1148                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1149
1150                 // insert the current map there
1151                 newlist = "";
1152                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1153                         newlist = strcat(newlist, " ", argv(j));
1154                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1155                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1156                         newlist = strcat(newlist, " ", argv(j));
1157                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1158                 cvar_set("g_maplist", newlist);
1159                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1160
1161                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1162                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1163                 if(Map_Check(Map_Current, 1))
1164                         return Map_Current;
1165         }
1166         return -1;
1167 }
1168
1169 void Maplist_Init()
1170 {
1171         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1172         float i;
1173         for (i = 0; i < Map_Count; ++i)
1174                 if (Map_Check(i, 2))
1175                         break;
1176         if (i == Map_Count)
1177         {
1178                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1179                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1180                 if(autocvar_g_maplist_shuffle)
1181                         ShuffleMaplist();
1182                 localcmd("\nmenu_cmd sync\n");
1183                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1184         }
1185         if(Map_Count == 0)
1186                 error("empty maplist, cannot select a new map");
1187         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1188
1189         if(Map_Current_Name)
1190                 strunzone(Map_Current_Name);
1191         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1192         // this may or may not be correct, but who cares, in the worst case a map
1193         // isn't chosen in the first pass that should have been
1194 }
1195
1196 string GetNextMap()
1197 {
1198         float nextMap;
1199
1200         Maplist_Init();
1201         nextMap = -1;
1202
1203         if(nextMap == -1)
1204                 if(autocvar_g_maplist_shuffle > 0)
1205                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1206
1207         if(nextMap == -1)
1208                 if(autocvar_g_maplist_selectrandom)
1209                         nextMap = MaplistMethod_Random();
1210
1211         if(nextMap == -1)
1212                 nextMap = MaplistMethod_Iterate();
1213
1214         if(nextMap == -1)
1215                 nextMap = MaplistMethod_Repeat();
1216
1217         if(nextMap >= 0)
1218         {
1219                 Map_Goto_SetFloat(nextMap);
1220                 return getmapname_stored;
1221         }
1222
1223         return "";
1224 }
1225
1226 float DoNextMapOverride(float reinit)
1227 {
1228         if(autocvar_g_campaign)
1229         {
1230                 CampaignPostIntermission();
1231                 alreadychangedlevel = true;
1232                 return true;
1233         }
1234         if(autocvar_quit_when_empty)
1235         {
1236                 if(player_count <= currentbots)
1237                 {
1238                         localcmd("quit\n");
1239                         alreadychangedlevel = true;
1240                         return true;
1241                 }
1242         }
1243         if(autocvar_quit_and_redirect != "")
1244         {
1245                 redirection_target = strzone(autocvar_quit_and_redirect);
1246                 alreadychangedlevel = true;
1247                 return true;
1248         }
1249         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1250         {
1251                 localcmd("restart\n");
1252                 alreadychangedlevel = true;
1253                 return true;
1254         }
1255         if(autocvar_nextmap != "")
1256         {
1257                 string m;
1258                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1259                 cvar_set("nextmap",m);
1260
1261                 if(!m || gametypevote)
1262                         return false;
1263                 if(autocvar_sv_vote_gametype)
1264                 {
1265                         Map_Goto_SetStr(m);
1266                         return false;
1267                 }
1268
1269                 if(MapInfo_CheckMap(m))
1270                 {
1271                         Map_Goto_SetStr(m);
1272                         Map_Goto(reinit);
1273                         alreadychangedlevel = true;
1274                         return true;
1275                 }
1276         }
1277         if(!reinit && autocvar_lastlevel)
1278         {
1279                 cvar_settemp_restore();
1280                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1281                 alreadychangedlevel = true;
1282                 return true;
1283         }
1284         return false;
1285 }
1286
1287 void GotoNextMap(float reinit)
1288 {
1289         //string nextmap;
1290         //float n, nummaps;
1291         //string s;
1292         if (alreadychangedlevel)
1293                 return;
1294         alreadychangedlevel = true;
1295
1296         string nextMap;
1297
1298         nextMap = GetNextMap();
1299         if(nextMap == "")
1300                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1301         Map_Goto(reinit);
1302 }
1303
1304
1305 /*
1306 ============
1307 IntermissionThink
1308
1309 When the player presses attack or jump, change to the next level
1310 ============
1311 */
1312 .float autoscreenshot;
1313 void IntermissionThink()
1314 {SELFPARAM();
1315         FixIntermissionClient(self);
1316
1317         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1318         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1319
1320         if( (server_screenshot || client_screenshot)
1321                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1322         {
1323                 self.autoscreenshot = -1;
1324                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1325                 return;
1326         }
1327
1328         if (time < intermission_exittime)
1329                 return;
1330
1331         if(!mapvote_initialized)
1332                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1333                         return;
1334
1335         MapVote_Start();
1336 }
1337
1338 /*
1339 ============
1340 FindIntermission
1341
1342 Returns the entity to view from
1343 ============
1344 */
1345 /*
1346 entity FindIntermission()
1347 {
1348         local   entity spot;
1349         local   float cyc;
1350
1351 // look for info_intermission first
1352         spot = find (world, classname, "info_intermission");
1353         if (spot)
1354         {       // pick a random one
1355                 cyc = random() * 4;
1356                 while (cyc > 1)
1357                 {
1358                         spot = find (spot, classname, "info_intermission");
1359                         if (!spot)
1360                                 spot = find (spot, classname, "info_intermission");
1361                         cyc = cyc - 1;
1362                 }
1363                 return spot;
1364         }
1365
1366 // then look for the start position
1367         spot = find (world, classname, "info_player_start");
1368         if (spot)
1369                 return spot;
1370
1371 // testinfo_player_start is only found in regioned levels
1372         spot = find (world, classname, "testplayerstart");
1373         if (spot)
1374                 return spot;
1375
1376 // then look for the start position
1377         spot = find (world, classname, "info_player_deathmatch");
1378         if (spot)
1379                 return spot;
1380
1381         //objerror ("FindIntermission: no spot");
1382         return world;
1383 }
1384 */
1385
1386 /*
1387 ===============================================================================
1388
1389 RULES
1390
1391 ===============================================================================
1392 */
1393
1394 void DumpStats(float final)
1395 {
1396         float file;
1397         string s;
1398         float to_console;
1399         float to_eventlog;
1400         float to_file;
1401         float i;
1402
1403         to_console = autocvar_sv_logscores_console;
1404         to_eventlog = autocvar_sv_eventlog;
1405         to_file = autocvar_sv_logscores_file;
1406
1407         if(!final)
1408         {
1409                 to_console = true; // always print printstats replies
1410                 to_eventlog = false; // but never print them to the event log
1411         }
1412
1413         if(to_eventlog)
1414                 if(autocvar_sv_eventlog_console)
1415                         to_console = false; // otherwise we get the output twice
1416
1417         if(final)
1418                 s = ":scores:";
1419         else
1420                 s = ":status:";
1421         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1422
1423         if(to_console)
1424                 LOG_INFO(s, "\n");
1425         if(to_eventlog)
1426                 GameLogEcho(s);
1427
1428         file = -1;
1429         if(to_file)
1430         {
1431                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1432                 if(file == -1)
1433                         to_file = false;
1434                 else
1435                         fputs(file, strcat(s, "\n"));
1436         }
1437
1438         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1439         if(to_console)
1440                 LOG_INFO(s, "\n");
1441         if(to_eventlog)
1442                 GameLogEcho(s);
1443         if(to_file)
1444                 fputs(file, strcat(s, "\n"));
1445
1446         FOR_EACH_CLIENT(other)
1447         {
1448                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1449                 {
1450                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1451                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1452                         if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1453                                 s = strcat(s, ftos(other.team), ":");
1454                         else
1455                                 s = strcat(s, "spectator:");
1456
1457                         if(to_console)
1458                                 LOG_INFO(s, other.netname, "\n");
1459                         if(to_eventlog)
1460                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1461                         if(to_file)
1462                                 fputs(file, strcat(s, other.netname, "\n"));
1463                 }
1464         }
1465
1466         if(teamplay)
1467         {
1468                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1469                 if(to_console)
1470                         LOG_INFO(s, "\n");
1471                 if(to_eventlog)
1472                         GameLogEcho(s);
1473                 if(to_file)
1474                         fputs(file, strcat(s, "\n"));
1475
1476                 for(i = 1; i < 16; ++i)
1477                 {
1478                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1479                         s = strcat(s, ":", ftos(i));
1480                         if(to_console)
1481                                 LOG_INFO(s, "\n");
1482                         if(to_eventlog)
1483                                 GameLogEcho(s);
1484                         if(to_file)
1485                                 fputs(file, strcat(s, "\n"));
1486                 }
1487         }
1488
1489         if(to_console)
1490                 LOG_INFO(":end\n");
1491         if(to_eventlog)
1492                 GameLogEcho(":end");
1493         if(to_file)
1494         {
1495                 fputs(file, ":end\n");
1496                 fclose(file);
1497         }
1498 }
1499
1500 void FixIntermissionClient(entity e)
1501 {
1502         string s;
1503         if(!e.autoscreenshot) // initial call
1504         {
1505                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1506                 e.health = -2342;
1507                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1508                 e.solid = SOLID_NOT;
1509                 e.movetype = MOVETYPE_NONE;
1510                 e.takedamage = DAMAGE_NO;
1511                 if(e.weaponentity)
1512                 {
1513                         e.weaponentity.effects = EF_NODRAW;
1514                         if (e.weaponentity.weaponentity)
1515                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1516                 }
1517                 if(IS_REAL_CLIENT(e))
1518                 {
1519                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1520                         s = autocvar_sv_intermission_cdtrack;
1521                         if(s != "")
1522                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1523                         msg_entity = e;
1524                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1525                 }
1526         }
1527 }
1528
1529 /*
1530 go to the next level for deathmatch
1531 only called if a time or frag limit has expired
1532 */
1533 void NextLevel()
1534 {
1535         gameover = true;
1536
1537         intermission_running = 1;
1538
1539 // enforce a wait time before allowing changelevel
1540         if(player_count > 0)
1541                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1542         else
1543                 intermission_exittime = -1;
1544
1545         /*
1546         WriteByte (MSG_ALL, SVC_CDTRACK);
1547         WriteByte (MSG_ALL, 3);
1548         WriteByte (MSG_ALL, 3);
1549         // done in FixIntermission
1550         */
1551
1552         //pos = FindIntermission ();
1553
1554         VoteReset();
1555
1556         DumpStats(true);
1557
1558         // send statistics
1559         PlayerStats_GameReport(true);
1560         WeaponStats_Shutdown();
1561
1562         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1563
1564         if(autocvar_sv_eventlog)
1565                 GameLogEcho(":gameover");
1566
1567         GameLogClose();
1568
1569         FOR_EACH_PLAYER(other) {
1570                 FixIntermissionClient(other);
1571                 if(other.winning)
1572                         bprint(other.netname, " ^7wins.\n");
1573         }
1574
1575         if(autocvar_g_campaign)
1576                 CampaignPreIntermission();
1577
1578         MUTATOR_CALLHOOK(MatchEnd);
1579
1580         localcmd("\nsv_hook_gameend\n");
1581 }
1582
1583 /*
1584 ============
1585 CheckRules_Player
1586
1587 Exit deathmatch games upon conditions
1588 ============
1589 */
1590 void CheckRules_Player()
1591 {SELFPARAM();
1592         if (gameover)   // someone else quit the game already
1593                 return;
1594
1595         if(self.deadflag == DEAD_NO)
1596                 self.play_time += frametime;
1597
1598         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1599         //   (div0: and that in CheckRules_World please)
1600 }
1601
1602
1603 float InitiateSuddenDeath()
1604 {
1605         // Check first whether normal overtimes could be added before initiating suddendeath mode
1606         // - for this timelimit_overtime needs to be >0 of course
1607         // - also check the winning condition calculated in the previous frame and only add normal overtime
1608         //   again, if at the point at which timelimit would be extended again, still no winner was found
1609         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1610         {
1611                 return 1; // need to call InitiateOvertime later
1612         }
1613         else
1614         {
1615                 if(!checkrules_suddendeathend)
1616                 {
1617                         if(autocvar_g_campaign)
1618                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1619                         else
1620                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1621                         if(g_race && !g_race_qualifying)
1622                                 race_StartCompleting();
1623                 }
1624                 return 0;
1625         }
1626 }
1627
1628 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1629 {
1630         ++checkrules_overtimesadded;
1631         //add one more overtime by simply extending the timelimit
1632         float tl;
1633         tl = autocvar_timelimit;
1634         tl += autocvar_timelimit_overtime;
1635         cvar_set("timelimit", ftos(tl));
1636
1637         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1638 }
1639
1640 float GetWinningCode(float fraglimitreached, float equality)
1641 {
1642         if(autocvar_g_campaign == 1)
1643                 if(fraglimitreached)
1644                         return WINNING_YES;
1645                 else
1646                         return WINNING_NO;
1647
1648         else
1649                 if(equality)
1650                         if(fraglimitreached)
1651                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1652                         else
1653                                 return WINNING_NEVER;
1654                 else
1655                         if(fraglimitreached)
1656                                 return WINNING_YES;
1657                         else
1658                                 return WINNING_NO;
1659 }
1660
1661 // set the .winning flag for exactly those players with a given field value
1662 void SetWinners(.float field, float value)
1663 {
1664         entity head;
1665         FOR_EACH_PLAYER(head)
1666                 head.winning = (head.(field) == value);
1667 }
1668
1669 // set the .winning flag for those players with a given field value
1670 void AddWinners(.float field, float value)
1671 {
1672         entity head;
1673         FOR_EACH_PLAYER(head)
1674                 if (head.(field) == value)
1675                         head.winning = 1;
1676 }
1677
1678 // clear the .winning flags
1679 void ClearWinners(void)
1680 {
1681         entity head;
1682         FOR_EACH_PLAYER(head)
1683                 head.winning = 0;
1684 }
1685
1686 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1687 // they win. Otherwise the defending team wins once the timelimit passes.
1688 void assault_new_round();
1689 float WinningCondition_Assault()
1690 {SELFPARAM();
1691         float status;
1692
1693         WinningConditionHelper(); // set worldstatus
1694
1695         status = WINNING_NO;
1696         // as the timelimit has not yet passed just assume the defending team will win
1697         if(assault_attacker_team == NUM_TEAM_1)
1698         {
1699                 SetWinners(team, NUM_TEAM_2);
1700         }
1701         else
1702         {
1703                 SetWinners(team, NUM_TEAM_1);
1704         }
1705
1706         entity ent;
1707         ent = find(world, classname, "target_assault_roundend");
1708         if(ent)
1709         {
1710                 if(ent.winning) // round end has been triggered by attacking team
1711                 {
1712                         bprint("ASSAULT: round completed...\n");
1713                         SetWinners(team, assault_attacker_team);
1714
1715                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1716
1717                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1718                         {
1719                                 status = WINNING_YES;
1720                         }
1721                         else
1722                         {
1723                                 WITH(entity, self, ent, assault_new_round());
1724                         }
1725                 }
1726         }
1727
1728         return status;
1729 }
1730
1731 // LMS winning condition: game terminates if and only if there's at most one
1732 // one player who's living lives. Top two scores being equal cancels the time
1733 // limit.
1734 float WinningCondition_LMS()
1735 {
1736         entity head, head2;
1737         float have_player;
1738         float have_players;
1739         float l;
1740
1741         have_player = false;
1742         have_players = false;
1743         l = LMS_NewPlayerLives();
1744
1745         head = find(world, classname, "player");
1746         if(head)
1747                 have_player = true;
1748         head2 = find(head, classname, "player");
1749         if(head2)
1750                 have_players = true;
1751
1752         if(have_player)
1753         {
1754                 // we have at least one player
1755                 if(have_players)
1756                 {
1757                         // two or more active players - continue with the game
1758                 }
1759                 else
1760                 {
1761                         // exactly one player?
1762
1763                         ClearWinners();
1764                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1765
1766                         if(l)
1767                         {
1768                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1769                                 return WINNING_NO;
1770                         }
1771                         else
1772                         {
1773                                 // a winner!
1774                                 // and assign him his first place
1775                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1776                                 return WINNING_YES;
1777                         }
1778                 }
1779         }
1780         else
1781         {
1782                 // nobody is playing at all...
1783                 if(l)
1784                 {
1785                         // wait for players...
1786                 }
1787                 else
1788                 {
1789                         // SNAFU (maybe a draw game?)
1790                         ClearWinners();
1791                         LOG_TRACE("No players, ending game.\n");
1792                         return WINNING_YES;
1793                 }
1794         }
1795
1796         // When we get here, we have at least two players who are actually LIVING,
1797         // now check if the top two players have equal score.
1798         WinningConditionHelper();
1799
1800         ClearWinners();
1801         if(WinningConditionHelper_winner)
1802                 WinningConditionHelper_winner.winning = true;
1803         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1804                 return WINNING_NEVER;
1805
1806         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1807         return WINNING_NO;
1808 }
1809
1810 void ShuffleMaplist()
1811 {
1812         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1813 }
1814
1815 float leaderfrags;
1816 float WinningCondition_Scores(float limit, float leadlimit)
1817 {
1818         float limitreached;
1819
1820         // TODO make everything use THIS winning condition (except LMS)
1821         WinningConditionHelper();
1822
1823         if(teamplay)
1824         {
1825                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1826                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1827                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1828                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1829         }
1830
1831         ClearWinners();
1832         if(WinningConditionHelper_winner)
1833                 WinningConditionHelper_winner.winning = 1;
1834         if(WinningConditionHelper_winnerteam >= 0)
1835                 SetWinners(team, WinningConditionHelper_winnerteam);
1836
1837         if(WinningConditionHelper_lowerisbetter)
1838         {
1839                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1840                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1841                 limit = -limit;
1842         }
1843
1844         if(WinningConditionHelper_zeroisworst)
1845                 leadlimit = 0; // not supported in this mode
1846
1847         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1848         // these modes always score in increments of 1, thus this makes sense
1849         {
1850                 if(leaderfrags != WinningConditionHelper_topscore)
1851                 {
1852                         leaderfrags = WinningConditionHelper_topscore;
1853
1854                         if (limit)
1855                         if (leaderfrags == limit - 1)
1856                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1857                         else if (leaderfrags == limit - 2)
1858                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1859                         else if (leaderfrags == limit - 3)
1860                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1861                 }
1862         }
1863
1864         limitreached = false;
1865         if(limit)
1866                 if(WinningConditionHelper_topscore >= limit)
1867                         limitreached = true;
1868         if(leadlimit)
1869         {
1870                 float leadlimitreached;
1871                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1872                 if(autocvar_leadlimit_and_fraglimit)
1873                         limitreached = (limitreached && leadlimitreached);
1874                 else
1875                         limitreached = (limitreached || leadlimitreached);
1876         }
1877
1878         if(limit)
1879                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1880
1881         return GetWinningCode(
1882                 WinningConditionHelper_topscore && limitreached,
1883                 WinningConditionHelper_equality
1884         );
1885 }
1886
1887 float WinningCondition_Race(float fraglimit)
1888 {
1889         float wc;
1890         entity p;
1891         float n, c;
1892
1893         n = 0;
1894         c = 0;
1895         FOR_EACH_PLAYER(p)
1896         {
1897                 ++n;
1898                 if(p.race_completed)
1899                         ++c;
1900         }
1901         if(n && (n == c))
1902                 return WINNING_YES;
1903         wc = WinningCondition_Scores(fraglimit, 0);
1904
1905         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1906         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1907         // do NOT support equality when the laps are all raced!
1908                 return WINNING_STARTSUDDENDEATHOVERTIME;
1909         else
1910                 return WINNING_NEVER;
1911 }
1912
1913 float WinningCondition_QualifyingThenRace(float limit)
1914 {
1915         float wc;
1916         wc = WinningCondition_Scores(limit, 0);
1917
1918         // NEVER initiate overtime
1919         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1920         {
1921                 return WINNING_YES;
1922         }
1923
1924         return wc;
1925 }
1926
1927 float WinningCondition_RanOutOfSpawns()
1928 {
1929         entity head;
1930
1931         if(have_team_spawns <= 0)
1932                 return WINNING_NO;
1933
1934         if(!autocvar_g_spawn_useallspawns)
1935                 return WINNING_NO;
1936
1937         if(!some_spawn_has_been_used)
1938                 return WINNING_NO;
1939
1940         team1_score = team2_score = team3_score = team4_score = 0;
1941
1942         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1943         {
1944                 if(head.team == NUM_TEAM_1)
1945                         team1_score = 1;
1946                 else if(head.team == NUM_TEAM_2)
1947                         team2_score = 1;
1948                 else if(head.team == NUM_TEAM_3)
1949                         team3_score = 1;
1950                 else if(head.team == NUM_TEAM_4)
1951                         team4_score = 1;
1952         }
1953
1954         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1955         {
1956                 if(head.team == NUM_TEAM_1)
1957                         team1_score = 1;
1958                 else if(head.team == NUM_TEAM_2)
1959                         team2_score = 1;
1960                 else if(head.team == NUM_TEAM_3)
1961                         team3_score = 1;
1962                 else if(head.team == NUM_TEAM_4)
1963                         team4_score = 1;
1964         }
1965
1966         ClearWinners();
1967         if(team1_score + team2_score + team3_score + team4_score == 0)
1968         {
1969                 checkrules_equality = true;
1970                 return WINNING_YES;
1971         }
1972         else if(team1_score + team2_score + team3_score + team4_score == 1)
1973         {
1974                 float t, i;
1975                 if(team1_score)
1976                         t = NUM_TEAM_1;
1977                 else if(team2_score)
1978                         t = NUM_TEAM_2;
1979                 else if(team3_score)
1980                         t = NUM_TEAM_3;
1981                 else // if(team4_score)
1982                         t = NUM_TEAM_4;
1983                 CheckAllowedTeams(world);
1984                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1985                 {
1986                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1987                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1988                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1989                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1990                 }
1991
1992                 AddWinners(team, t);
1993                 return WINNING_YES;
1994         }
1995         else
1996                 return WINNING_NO;
1997 }
1998
1999 /*
2000 ============
2001 CheckRules_World
2002
2003 Exit deathmatch games upon conditions
2004 ============
2005 */
2006 void CheckRules_World()
2007 {
2008         float timelimit;
2009         float fraglimit;
2010         float leadlimit;
2011
2012         VoteThink();
2013         MapVote_Think();
2014
2015         SetDefaultAlpha();
2016
2017         if (gameover)   // someone else quit the game already
2018         {
2019                 if(player_count == 0) // Nobody there? Then let's go to the next map
2020                         MapVote_Start();
2021                         // this will actually check the player count in the next frame
2022                         // again, but this shouldn't hurt
2023                 return;
2024         }
2025
2026         timelimit = autocvar_timelimit * 60;
2027         fraglimit = autocvar_fraglimit;
2028         leadlimit = autocvar_leadlimit;
2029
2030         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2031         {
2032                 if(timelimit > 0)
2033                         timelimit = 0; // timelimit is not made for warmup
2034                 if(fraglimit > 0)
2035                         fraglimit = 0; // no fraglimit for now
2036                 leadlimit = 0; // no leadlimit for now
2037         }
2038
2039         if(timelimit > 0)
2040         {
2041                 timelimit += game_starttime;
2042         }
2043         else if (timelimit < 0)
2044         {
2045                 // endmatch
2046                 NextLevel();
2047                 return;
2048         }
2049
2050         float wantovertime;
2051         wantovertime = 0;
2052
2053         if(timelimit > game_starttime)
2054                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2055         else
2056                 game_completion_ratio = 0;
2057
2058         if(checkrules_suddendeathend)
2059         {
2060                 if(!checkrules_suddendeathwarning)
2061                 {
2062                         checkrules_suddendeathwarning = true;
2063                         if(g_race && !g_race_qualifying)
2064                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2065                         else
2066                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2067                 }
2068         }
2069         else
2070         {
2071                 if (timelimit && time >= timelimit)
2072                 {
2073                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2074                         {
2075                                 float totalplayers;
2076                                 float playerswithlaps;
2077                                 float readyplayers;
2078                                 entity head;
2079                                 totalplayers = playerswithlaps = readyplayers = 0;
2080                                 FOR_EACH_PLAYER(head)
2081                                 {
2082                                         ++totalplayers;
2083                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2084                                                 ++playerswithlaps;
2085                                         if(head.ready)
2086                                                 ++readyplayers;
2087                                 }
2088
2089                                 // at least 2 of the players have completed a lap: start the RACE
2090                                 // otherwise, the players should end the qualifying on their own
2091                                 if(readyplayers || playerswithlaps >= 2)
2092                                 {
2093                                         checkrules_suddendeathend = 0;
2094                                         ReadyRestart(); // go to race
2095                                         return;
2096                                 }
2097                                 else
2098                                         wantovertime |= InitiateSuddenDeath();
2099                         }
2100                         else
2101                                 wantovertime |= InitiateSuddenDeath();
2102                 }
2103         }
2104
2105         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2106         {
2107                 NextLevel();
2108                 return;
2109         }
2110
2111         float checkrules_status;
2112         checkrules_status = WinningCondition_RanOutOfSpawns();
2113         if(checkrules_status == WINNING_YES)
2114         {
2115                 bprint("Hey! Someone ran out of spawns!\n");
2116         }
2117         else if(g_race && !g_race_qualifying && timelimit >= 0)
2118         {
2119                 checkrules_status = WinningCondition_Race(fraglimit);
2120                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2121         }
2122         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2123         {
2124                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2125                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2126         }
2127         else if(g_assault)
2128         {
2129                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2130         }
2131         else if(g_lms)
2132         {
2133                 checkrules_status = WinningCondition_LMS();
2134         }
2135         else
2136         {
2137                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2138                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2139         }
2140
2141         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2142         {
2143                 checkrules_status = WINNING_NEVER;
2144                 checkrules_overtimesadded = -1;
2145                 wantovertime |= InitiateSuddenDeath();
2146         }
2147
2148         if(checkrules_status == WINNING_NEVER)
2149                 // equality cases! Nobody wins if the overtime ends in a draw.
2150                 ClearWinners();
2151
2152         if(wantovertime)
2153         {
2154                 if(checkrules_status == WINNING_NEVER)
2155                         InitiateOvertime();
2156                 else
2157                         checkrules_status = WINNING_YES;
2158         }
2159
2160         if(checkrules_suddendeathend)
2161                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2162                         checkrules_status = WINNING_YES;
2163
2164         if(checkrules_status == WINNING_YES)
2165         {
2166                 //print("WINNING\n");
2167                 NextLevel();
2168         }
2169 }
2170
2171 string GotoMap(string m)
2172 {
2173         m = GameTypeVote_MapInfo_FixName(m);
2174         if (!m)
2175                 return "The map you suggested is not available on this server.";
2176         if (!autocvar_sv_vote_gametype)
2177         if(!MapInfo_CheckMap(m))
2178                 return "The map you suggested does not support the current game mode.";
2179         cvar_set("nextmap", m);
2180         cvar_set("timelimit", "-1");
2181         if(mapvote_initialized || alreadychangedlevel)
2182         {
2183                 if(DoNextMapOverride(0))
2184                         return "Map switch initiated.";
2185                 else
2186                         return "Hm... no. For some reason I like THIS map more.";
2187         }
2188         else
2189                 return "Map switch will happen after scoreboard.";
2190 }
2191
2192
2193 void EndFrame()
2194 {SELFPARAM();
2195         anticheat_endframe();
2196
2197         float altime;
2198         entity e_;
2199         FOR_EACH_REALCLIENT(e_)
2200         {
2201                 entity e = IS_SPEC(e_) ? e_.enemy : e_;
2202                 if(e.typehitsound)
2203                         e_.typehit_time = time;
2204                 else if(e.damage_dealt)
2205                 {
2206                         e_.hit_time = time;
2207                         e_.damage_dealt_total += ceil(e.damage_dealt);
2208                 }
2209         }
2210         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2211         // add 1 frametime because after this, engine SV_Physics
2212         // increases time by a frametime and then networks the frame
2213         // add another frametime because client shows everything with
2214         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2215         // needed!
2216         FOR_EACH_CLIENT(e_)
2217         {
2218                 e_.typehitsound = false;
2219                 e_.damage_dealt = 0;
2220                 setself(e_);
2221                 antilag_record(e_, altime);
2222         }
2223         FOR_EACH_MONSTER(e_)
2224         {
2225                 setself(e_);
2226                 antilag_record(e_, altime);
2227         }
2228 }
2229
2230
2231 /*
2232  * RedirectionThink:
2233  * returns true if redirecting
2234  */
2235 float redirection_timeout;
2236 float redirection_nextthink;
2237 float RedirectionThink()
2238 {SELFPARAM();
2239         float clients_found;
2240
2241         if(redirection_target == "")
2242                 return false;
2243
2244         if(!redirection_timeout)
2245         {
2246                 cvar_set("sv_public", "-2");
2247                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2248                 if(redirection_target == "self")
2249                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2250                 else
2251                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2252         }
2253
2254         if(time < redirection_nextthink)
2255                 return true;
2256
2257         redirection_nextthink = time + 1;
2258
2259         clients_found = 0;
2260         entity e;
2261         FOR_EACH_REALCLIENT(e)
2262         {
2263                 setself(e);
2264                 // TODO add timer
2265                 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2266                 if(redirection_target == "self")
2267                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2268                 else
2269                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2270                 ++clients_found;
2271         }
2272
2273         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2274
2275         if(time > redirection_timeout || clients_found == 0)
2276                 localcmd("\nwait; wait; wait; quit\n");
2277
2278         return true;
2279 }
2280
2281 void TargetMusic_RestoreGame();
2282 void RestoreGame()
2283 {
2284         // Loaded from a save game
2285         // some things then break, so let's work around them...
2286
2287         // Progs DB (capture records)
2288         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2289
2290         // Mapinfo
2291         MapInfo_Shutdown();
2292         MapInfo_Enumerate();
2293         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2294         WeaponStats_Init();
2295
2296         TargetMusic_RestoreGame();
2297 }
2298
2299 void Shutdown()
2300 {
2301         gameover = 2;
2302
2303         if(world_initialized > 0)
2304         {
2305                 world_initialized = 0;
2306                 LOG_INFO("Saving persistent data...\n");
2307                 Ban_SaveBans();
2308
2309                 // playerstats with unfinished match
2310                 PlayerStats_GameReport(false);
2311
2312                 if(!cheatcount_total)
2313                 {
2314                         if(autocvar_sv_db_saveasdump)
2315                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2316                         else
2317                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2318                 }
2319                 if(autocvar_developer)
2320                 {
2321                         if(autocvar_sv_db_saveasdump)
2322                                 db_dump(TemporaryDB, "server-temp.db");
2323                         else
2324                                 db_save(TemporaryDB, "server-temp.db");
2325                 }
2326                 CheatShutdown(); // must be after cheatcount check
2327                 db_close(ServerProgsDB);
2328                 db_close(TemporaryDB);
2329                 LOG_INFO("done!\n");
2330                 // tell the bot system the game is ending now
2331                 bot_endgame();
2332
2333                 WeaponStats_Shutdown();
2334                 MapInfo_Shutdown();
2335         }
2336         else if(world_initialized == 0)
2337         {
2338                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2339         }
2340 }