]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Merge branch 'master' into Lyberta/TeamplayOverhaul
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/_mod.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include <common/net_linked.qh>
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/monsters/_mod.qh"
26 #include "../common/monsters/sv_monsters.qh"
27 #include "../common/vehicles/all.qh"
28 #include "../common/notifications/all.qh"
29 #include "../common/physics/player.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/triggers/trigger/secret.qh"
34 #include "../common/triggers/target/music.qh"
35 #include "../common/util.qh"
36 #include "../common/items/_mod.qh"
37 #include <common/weapons/_all.qh>
38 #include "../common/state.qh"
39
40 const float LATENCY_THINKRATE = 10;
41 .float latency_sum;
42 .float latency_cnt;
43 .float latency_time;
44 entity pingplreport;
45 void PingPLReport_Think(entity this)
46 {
47         float delta;
48         entity e;
49
50         delta = 3 / maxclients;
51         if(delta < sys_frametime)
52                 delta = 0;
53         this.nextthink = time + delta;
54
55         e = edict_num(this.cnt + 1);
56         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
57         {
58                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
59                 WriteByte(MSG_BROADCAST, this.cnt);
60                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
61                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
62                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
63
64                 // record latency times for clients throughout the match so we can report it to playerstats
65                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
66                 {
67                         CS(e).latency_sum += CS(e).ping;
68                         CS(e).latency_cnt += 1;
69                         CS(e).latency_time = time;
70                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
71                 }
72         }
73         else
74         {
75                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76                 WriteByte(MSG_BROADCAST, this.cnt);
77                 WriteShort(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79                 WriteByte(MSG_BROADCAST, 0);
80         }
81         this.cnt = (this.cnt + 1) % maxclients;
82 }
83 void PingPLReport_Spawn()
84 {
85         pingplreport = new_pure(pingplreport);
86         setthink(pingplreport, PingPLReport_Think);
87         pingplreport.nextthink = time;
88 }
89
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
93
94 string GetGametype();
95 void ShuffleMaplist();
96
97 void SetDefaultAlpha()
98 {
99         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100         {
101                 default_player_alpha = autocvar_g_player_alpha;
102                 if(default_player_alpha == 0)
103                         default_player_alpha = 1;
104                 default_weapon_alpha = default_player_alpha;
105         }
106 }
107
108 void GotoFirstMap(entity this)
109 {
110         float n;
111         if(autocvar__sv_init)
112         {
113                 // cvar_set("_sv_init", "0");
114                 // we do NOT set this to 0 any more, so someone "accidentally" changing
115                 // to this "init" map on a dedicated server will cause no permanent
116                 // harm
117                 if(autocvar_g_maplist_shuffle)
118                         ShuffleMaplist();
119                 n = tokenizebyseparator(autocvar_g_maplist, " ");
120                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
121
122                 MapInfo_Enumerate();
123                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124
125                 if(!DoNextMapOverride(1))
126                         GotoNextMap(1);
127
128                 return;
129         }
130
131         if(time < 5)
132         {
133                 this.nextthink = time;
134         }
135         else
136         {
137                 this.nextthink = time + 1;
138                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
139         }
140 }
141
142 void cvar_changes_init()
143 {
144         float h;
145         string k, v, d;
146         float n, i, adding, pureadding;
147
148         strfree(cvar_changes);
149         strfree(cvar_purechanges);
150         cvar_purechanges_count = 0;
151
152         h = buf_create();
153         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
154         n = buf_getsize(h);
155
156         adding = true;
157         pureadding = true;
158
159         for(i = 0; i < n; ++i)
160         {
161                 k = bufstr_get(h, i);
162
163 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
164 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
165 #define BADCVAR(p) if(k == p) continue
166
167                 // general excludes and namespaces for server admin used cvars
168                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
169
170                 // internal
171                 BADPREFIX("csqc_");
172                 BADPREFIX("cvar_check_");
173                 BADCVAR("gamecfg");
174                 BADCVAR("g_configversion");
175                 BADCVAR("halflifebsp");
176                 BADCVAR("sv_mapformat_is_quake2");
177                 BADCVAR("sv_mapformat_is_quake3");
178                 BADPREFIX("sv_world");
179
180                 // client
181                 BADPREFIX("chase_");
182                 BADPREFIX("cl_");
183                 BADPREFIX("con_");
184                 BADPREFIX("scoreboard_");
185                 BADPREFIX("g_campaign");
186                 BADPREFIX("g_waypointsprite_");
187                 BADPREFIX("gl_");
188                 BADPREFIX("joy");
189                 BADPREFIX("hud_");
190                 BADPREFIX("m_");
191                 BADPREFIX("menu_");
192                 BADPREFIX("net_slist_");
193                 BADPREFIX("r_");
194                 BADPREFIX("sbar_");
195                 BADPREFIX("scr_");
196                 BADPREFIX("snd_");
197                 BADPREFIX("show");
198                 BADPREFIX("sensitivity");
199                 BADPREFIX("userbind");
200                 BADPREFIX("v_");
201                 BADPREFIX("vid_");
202                 BADPREFIX("crosshair");
203                 BADCVAR("mod_q3bsp_lightmapmergepower");
204                 BADCVAR("mod_q3bsp_nolightmaps");
205                 BADCVAR("fov");
206                 BADCVAR("mastervolume");
207                 BADCVAR("volume");
208                 BADCVAR("bgmvolume");
209                 BADCVAR("in_pitch_min");
210                 BADCVAR("in_pitch_max");
211
212                 // private
213                 BADCVAR("developer");
214                 BADCVAR("log_dest_udp");
215                 BADCVAR("net_address");
216                 BADCVAR("net_address_ipv6");
217                 BADCVAR("port");
218                 BADCVAR("savedgamecfg");
219                 BADCVAR("serverconfig");
220                 BADCVAR("sv_autoscreenshot");
221                 BADCVAR("sv_heartbeatperiod");
222                 BADCVAR("sv_vote_master_password");
223                 BADCVAR("sys_colortranslation");
224                 BADCVAR("sys_specialcharactertranslation");
225                 BADCVAR("timeformat");
226                 BADCVAR("timestamps");
227                 BADCVAR("g_require_stats");
228                 BADPREFIX("developer_");
229                 BADPREFIX("g_ban_");
230                 BADPREFIX("g_banned_list");
231                 BADPREFIX("g_require_stats_");
232                 BADPREFIX("g_chat_flood_");
233                 BADPREFIX("g_ghost_items");
234                 BADPREFIX("g_playerstats_");
235                 BADPREFIX("g_voice_flood_");
236                 BADPREFIX("log_file");
237                 BADPREFIX("quit_");
238                 BADPREFIX("rcon_");
239                 BADPREFIX("sv_allowdownloads");
240                 BADPREFIX("sv_autodemo");
241                 BADPREFIX("sv_curl_");
242                 BADPREFIX("sv_eventlog");
243                 BADPREFIX("sv_logscores_");
244                 BADPREFIX("sv_master");
245                 BADPREFIX("sv_weaponstats_");
246                 BADPREFIX("sv_waypointsprite_");
247                 BADCVAR("rescan_pending");
248
249                 // these can contain player IDs, so better hide
250                 BADPREFIX("g_forced_team_");
251                 BADCVAR("sv_muteban_list");
252                 BADCVAR("sv_voteban_list");
253                 BADCVAR("sv_allow_customplayermodels_idlist");
254                 BADCVAR("sv_allow_customplayermodels_speciallist");
255
256                 // mapinfo
257                 BADCVAR("fraglimit");
258                 BADCVAR("g_arena");
259                 BADCVAR("g_assault");
260                 BADCVAR("g_ca");
261                 BADCVAR("g_ca_teams");
262                 BADCVAR("g_conquest");
263                 BADCVAR("g_ctf");
264                 BADCVAR("g_cts");
265                 BADCVAR("g_dotc");
266                 BADCVAR("g_dm");
267                 BADCVAR("g_domination");
268                 BADCVAR("g_domination_default_teams");
269                 BADCVAR("g_freezetag");
270                 BADCVAR("g_freezetag_teams");
271                 BADCVAR("g_invasion_teams");
272                 BADCVAR("g_invasion_type");
273                 BADCVAR("g_jailbreak");
274                 BADCVAR("g_jailbreak_teams");
275                 BADCVAR("g_keepaway");
276                 BADCVAR("g_keyhunt");
277                 BADCVAR("g_keyhunt_teams");
278                 BADCVAR("g_lms");
279                 BADCVAR("g_nexball");
280                 BADCVAR("g_onslaught");
281                 BADCVAR("g_race");
282                 BADCVAR("g_race_laps_limit");
283                 BADCVAR("g_race_qualifying_timelimit");
284                 BADCVAR("g_race_qualifying_timelimit_override");
285                 BADCVAR("g_runematch");
286                 BADCVAR("g_snafu");
287                 BADCVAR("g_tdm");
288                 BADCVAR("g_tdm_teams");
289                 BADCVAR("g_vip");
290                 BADCVAR("leadlimit");
291                 BADCVAR("nextmap");
292                 BADCVAR("teamplay");
293                 BADCVAR("timelimit");
294                 BADCVAR("g_mapinfo_ignore_warnings");
295
296                 // long
297                 BADCVAR("hostname");
298                 BADCVAR("g_maplist");
299                 BADCVAR("g_maplist_mostrecent");
300                 BADCVAR("sv_motd");
301
302                 v = cvar_string(k);
303                 d = cvar_defstring(k);
304                 if(v == d)
305                         continue;
306
307                 if(adding)
308                 {
309                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
310                         if(strlen(cvar_changes) > 16384)
311                         {
312                                 cvar_changes = "// too many settings have been changed to show them here\n";
313                                 adding = 0;
314                         }
315                 }
316
317                 // now check if the changes are actually gameplay relevant
318
319                 // does nothing gameplay relevant
320                 BADCVAR("captureleadlimit_override");
321                 BADCVAR("condump_stripcolors");
322                 BADCVAR("gameversion");
323                 BADCVAR("g_allow_oldvortexbeam");
324                 BADCVAR("g_balance_kill_delay");
325                 BADCVAR("g_buffs_pickup_anyway");
326                 BADCVAR("g_buffs_randomize");
327                 BADCVAR("g_campcheck_distance");
328                 BADCVAR("g_ca_point_leadlimit");
329                 BADCVAR("g_ca_point_limit");
330                 BADCVAR("g_ctf_captimerecord_always");
331                 BADCVAR("g_ctf_flag_glowtrails");
332                 BADCVAR("g_ctf_flag_pickup_verbosename");
333                 BADCVAR("g_domination_point_leadlimit");
334                 BADCVAR("g_forced_respawn");
335                 BADCVAR("g_freezetag_point_leadlimit");
336                 BADCVAR("g_freezetag_point_limit");
337                 BADCVAR("g_hats");
338                 BADCVAR("g_invasion_point_limit");
339                 BADCVAR("g_jump_grunt");
340                 BADCVAR("g_keyhunt_point_leadlimit");
341                 BADCVAR("g_nexball_goalleadlimit");
342                 BADCVAR("g_new_toys_use_pickupsound");
343                 BADCVAR("g_physics_predictall");
344                 BADCVAR("g_piggyback");
345                 BADCVAR("g_playerclip_collisions");
346                 BADCVAR("g_tdm_point_leadlimit");
347                 BADCVAR("g_tdm_point_limit");
348                 BADCVAR("leadlimit_and_fraglimit");
349                 BADCVAR("leadlimit_override");
350                 BADCVAR("pausable");
351                 BADCVAR("sv_checkforpacketsduringsleep");
352                 BADCVAR("sv_damagetext");
353                 BADCVAR("sv_db_saveasdump");
354                 BADCVAR("sv_intermission_cdtrack");
355                 BADCVAR("sv_minigames");
356                 BADCVAR("sv_namechangetimer");
357                 BADCVAR("sv_precacheplayermodels");
358                 BADCVAR("sv_stepheight");
359                 BADCVAR("sv_timeout");
360                 BADCVAR("sv_weapons_modeloverride");
361                 BADPREFIX("crypto_");
362                 BADPREFIX("gameversion_");
363                 BADPREFIX("g_chat_");
364                 BADPREFIX("g_ctf_captimerecord_");
365                 BADPREFIX("g_maplist_");
366                 BADPREFIX("g_mod_");
367                 BADPREFIX("g_respawn_");
368                 BADPREFIX("net_");
369                 BADPREFIX("notification_");
370                 BADPREFIX("prvm_");
371                 BADPREFIX("skill_");
372                 BADPREFIX("sv_allow_");
373                 BADPREFIX("sv_cullentities_");
374                 BADPREFIX("sv_maxidle_");
375                 BADPREFIX("sv_minigames_");
376                 BADPREFIX("sv_radio_");
377                 BADPREFIX("sv_timeout_");
378                 BADPREFIX("sv_vote_");
379                 BADPREFIX("timelimit_");
380
381                 // allowed changes to server admins (please sync this to server.cfg)
382                 // vi commands:
383                 //   :/"impure"/,$d
384                 //   :g!,^\/\/[^ /],d
385                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
386                 //   :%!sort
387                 // yes, this does contain some redundant stuff, don't really care
388                 BADCVAR("bot_config_file");
389                 BADCVAR("bot_number");
390                 BADCVAR("bot_prefix");
391                 BADCVAR("bot_suffix");
392                 BADCVAR("capturelimit_override");
393                 BADCVAR("fraglimit_override");
394                 BADCVAR("gametype");
395                 BADCVAR("g_antilag");
396                 BADCVAR("g_balance_teams");
397                 BADCVAR("g_balance_teams_prevent_imbalance");
398                 BADCVAR("g_balance_teams_scorefactor");
399                 BADCVAR("g_ban_sync_trusted_servers");
400                 BADCVAR("g_ban_sync_uri");
401                 BADCVAR("g_buffs");
402                 BADCVAR("g_ca_teams_override");
403                 BADCVAR("g_ctf_ignore_frags");
404                 BADCVAR("g_ctf_leaderboard");
405                 BADCVAR("g_domination_point_limit");
406                 BADCVAR("g_domination_teams_override");
407                 BADCVAR("g_freezetag_teams_override");
408                 BADCVAR("g_friendlyfire");
409                 BADCVAR("g_fullbrightitems");
410                 BADCVAR("g_fullbrightplayers");
411                 BADCVAR("g_keyhunt_point_limit");
412                 BADCVAR("g_keyhunt_teams_override");
413                 BADCVAR("g_lms_lives_override");
414                 BADCVAR("g_maplist");
415                 BADCVAR("g_maxplayers");
416                 BADCVAR("g_mirrordamage");
417                 BADCVAR("g_nexball_goallimit");
418                 BADCVAR("g_norecoil");
419                 BADCVAR("g_physics_clientselect");
420                 BADCVAR("g_pinata");
421                 BADCVAR("g_powerups");
422                 BADCVAR("g_spawnshieldtime");
423                 BADCVAR("g_start_delay");
424                 BADCVAR("g_superspectate");
425                 BADCVAR("g_tdm_teams_override");
426                 BADCVAR("g_warmup");
427                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
428                 BADCVAR("hostname");
429                 BADCVAR("log_file");
430                 BADCVAR("maxplayers");
431                 BADCVAR("minplayers");
432                 BADCVAR("net_address");
433                 BADCVAR("port");
434                 BADCVAR("rcon_password");
435                 BADCVAR("rcon_restricted_commands");
436                 BADCVAR("rcon_restricted_password");
437                 BADCVAR("skill");
438                 BADCVAR("sv_adminnick");
439                 BADCVAR("sv_autoscreenshot");
440                 BADCVAR("sv_autotaunt");
441                 BADCVAR("sv_curl_defaulturl");
442                 BADCVAR("sv_defaultcharacter");
443                 BADCVAR("sv_defaultcharacterskin");
444                 BADCVAR("sv_defaultplayercolors");
445                 BADCVAR("sv_defaultplayermodel");
446                 BADCVAR("sv_defaultplayerskin");
447                 BADCVAR("sv_maxidle");
448                 BADCVAR("sv_maxrate");
449                 BADCVAR("sv_motd");
450                 BADCVAR("sv_public");
451                 BADCVAR("sv_ready_restart");
452                 BADCVAR("sv_status_privacy");
453                 BADCVAR("sv_taunt");
454                 BADCVAR("sv_vote_call");
455                 BADCVAR("sv_vote_commands");
456                 BADCVAR("sv_vote_majority_factor");
457                 BADCVAR("sv_vote_master");
458                 BADCVAR("sv_vote_master_commands");
459                 BADCVAR("sv_vote_master_password");
460                 BADCVAR("sv_vote_simple_majority_factor");
461                 BADCVAR("teamplay_mode");
462                 BADCVAR("timelimit_override");
463                 BADPREFIX("g_warmup_");
464                 BADPREFIX("sv_info_");
465                 BADPREFIX("sv_ready_restart_");
466
467                 // mutators that announce themselves properly to the server browser
468                 BADCVAR("g_instagib");
469                 BADCVAR("g_new_toys");
470                 BADCVAR("g_nix");
471                 BADCVAR("g_grappling_hook");
472                 BADCVAR("g_jetpack");
473
474 #undef BADPRESUFFIX
475 #undef BADPREFIX
476 #undef BADCVAR
477
478                 if(pureadding)
479                 {
480                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
481                         if(strlen(cvar_purechanges) > 16384)
482                         {
483                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
484                                 pureadding = 0;
485                         }
486                 }
487                 ++cvar_purechanges_count;
488                 // WARNING: this variable is used for the server list
489                 // NEVER dare to skip this code!
490                 // Hacks to intentionally appearing as "pure server" even though you DO have
491                 // modified settings may be punished by removal from the server list.
492                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
493                 // though.
494         }
495         buf_del(h);
496         if(cvar_changes == "")
497                 cvar_changes = "// this server runs at default server settings\n";
498         else
499                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
500         cvar_changes = strzone(cvar_changes);
501         if(cvar_purechanges == "")
502                 cvar_purechanges = "// this server runs at default gameplay settings\n";
503         else
504                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
505         cvar_purechanges = strzone(cvar_purechanges);
506 }
507
508 void detect_maptype()
509 {
510 #if 0
511         vector o, v;
512         float i;
513
514         for (;;)
515         {
516                 o = world.mins;
517                 o.x += random() * (world.maxs.x - world.mins.x);
518                 o.y += random() * (world.maxs.y - world.mins.y);
519                 o.z += random() * (world.maxs.z - world.mins.z);
520
521                 tracebox(o, STAT(PL_MIN), STAT(PL_MAX), o - '0 0 32768', MOVE_WORLDONLY, NULL);
522                 if(trace_fraction == 1)
523                         continue;
524
525                 v = trace_endpos;
526
527                 for(i = 0; i < 64; i += 4)
528                 {
529                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL);
530         if(trace_fraction == 1)
531                 continue;
532                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos));
533                 }
534
535                 break;
536         }
537 #endif
538 }
539
540 entity randomseed;
541 bool RandomSeed_Send(entity this, entity to, int sf)
542 {
543         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
544         WriteShort(MSG_ENTITY, this.cnt);
545         return true;
546 }
547 void RandomSeed_Think(entity this)
548 {
549         this.cnt = bound(0, floor(random() * 65536), 65535);
550         this.nextthink = time + 5;
551
552         this.SendFlags |= 1;
553 }
554 void RandomSeed_Spawn()
555 {
556         randomseed = new_pure(randomseed);
557         setthink(randomseed, RandomSeed_Think);
558         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
559
560         getthink(randomseed)(randomseed); // sets random seed and nextthink
561 }
562
563 spawnfunc(__init_dedicated_server)
564 {
565         // handler for _init/_init map (only for dedicated server initialization)
566
567         world_initialized = -1; // don't complain
568         cvar = cvar_normal;
569         cvar_string = cvar_string_normal;
570         cvar_set = cvar_set_normal;
571
572         delete_fn = remove_unsafely;
573
574         entity e = spawn();
575         setthink(e, GotoFirstMap);
576         e.nextthink = time; // this is usually 1 at this point
577
578         e = new(info_player_deathmatch);  // safeguard against player joining
579
580     // assign reflectively to avoid "assignment to world" warning
581     for (int i = 0, n = numentityfields(); i < n; ++i) {
582         string k = entityfieldname(i);
583         if (k == "classname") {
584             // safeguard against various stuff ;)
585             putentityfieldstring(i, this, "worldspawn");
586             break;
587         }
588     }
589
590         // needs to be done so early because of the constants they create
591         static_init();
592         static_init_late();
593         static_init_precache();
594
595         IL_PUSH(g_spawnpoints, e); // just incase
596
597         MapInfo_Enumerate();
598         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
599 }
600
601 void __init_dedicated_server_shutdown() {
602         MapInfo_Shutdown();
603 }
604
605 STATIC_INIT_EARLY(maxclients)
606 {
607         maxclients = 0;
608         for (entity head = nextent(NULL); head; head = nextent(head)) {
609                 ++maxclients;
610         }
611 }
612
613 void default_delayedinit(entity this)
614 {
615         if(!scores_initialized)
616                 ScoreRules_generic();
617 }
618
619 void InitGameplayMode()
620 {
621         VoteReset();
622
623         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
624         get_mi_min_max(1);
625         // assign reflectively to avoid "assignment to world" warning
626         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
627             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
628             if (v) {
629             putentityfieldstring(i, world, sprintf("%v", v));
630             if (++done == 2) break;
631         }
632         }
633         // currently, NetRadiant's limit is 131072 qu for each side
634         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
635         // set the distance according to map size but don't go over the limit to avoid issues with float precision
636         // in case somebody makes extremely large maps
637         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
638
639         MapInfo_LoadMapSettings(mapname);
640         GameRules_teams(false);
641
642         if (!cvar_value_issafe(world.fog))
643         {
644                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
645                 world.fog = string_null;
646         }
647         if(MapInfo_Map_fog != "")
648                 if(MapInfo_Map_fog == "none")
649                         world.fog = string_null;
650                 else
651                         world.fog = strzone(MapInfo_Map_fog);
652         clientstuff = strzone(MapInfo_Map_clientstuff);
653
654         MapInfo_ClearTemps();
655
656         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
657
658         cache_mutatormsg = strzone("");
659         cache_lastmutatormsg = strzone("");
660
661         InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
662 }
663
664 void Map_MarkAsRecent(string m);
665 float world_already_spawned;
666 void Nagger_Init();
667 void ClientInit_Spawn();
668 void WeaponStats_Init();
669 void WeaponStats_Shutdown();
670 spawnfunc(worldspawn)
671 {
672         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
673
674     bool wantrestart = false;
675         {
676                 if (!server_is_dedicated)
677                 {
678                         // force unloading of server pk3 files when starting a listen server
679                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
680                         // restore csqc_progname too
681                         string expect = "csprogs.dat";
682                         wantrestart = cvar_string_normal("csqc_progname") != expect;
683                         cvar_set_normal("csqc_progname", expect);
684                 }
685                 else
686                 {
687                         // Try to use versioned csprogs from pk3
688                         // Only ever use versioned csprogs.dat files on dedicated servers;
689                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
690                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
691                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
692                         string select = "csprogs.dat";
693                         if (fexists(pk3csprogs)) select = pk3csprogs;
694                         if (cvar_string_normal("csqc_progname") != select)
695                         {
696                                 cvar_set_normal("csqc_progname", select);
697                                 wantrestart = true;
698                         }
699                         // Check for updates on startup
700                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
701                         int sentinel = fopen("progs.txt", FILE_READ);
702                         if (sentinel >= 0)
703                         {
704                                 string switchversion = fgets(sentinel);
705                                 fclose(sentinel);
706                                 if (switchversion != "" && switchversion != WATERMARK)
707                                 {
708                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
709                                         // if it doesn't exist, assume either:
710                                         //   a) the current program was overwritten
711                                         //   b) this is a client only update
712                                         string newprogs = sprintf("progs-%s.dat", switchversion);
713                                         if (fexists(newprogs))
714                                         {
715                                                 cvar_set_normal("sv_progs", newprogs);
716                                                 wantrestart = true;
717                                         }
718                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
719                                         if (fexists(newcsprogs))
720                                         {
721                                                 cvar_set_normal("csqc_progname", newcsprogs);
722                                                 wantrestart = true;
723                                         }
724                                 }
725                         }
726                 }
727                 if (wantrestart)
728                 {
729                         LOG_INFOF("Restart requested");
730                         changelevel(mapname);
731                         // let initialization continue, shutdown depends on it
732                 }
733         }
734
735         cvar = cvar_normal;
736         cvar_string = cvar_string_normal;
737         cvar_set = cvar_set_normal;
738
739         if(world_already_spawned)
740                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
741         world_already_spawned = true;
742
743         delete_fn = remove_safely; // during spawning, watch what you remove!
744
745         cvar_changes_init(); // do this very early now so it REALLY matches the server config
746
747         // needs to be done so early because of the constants they create
748         static_init();
749
750         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
751
752         TemporaryDB = db_create();
753
754         // 0 normal
755         lightstyle(0, "m");
756
757         // 1 FLICKER (first variety)
758         lightstyle(1, "mmnmmommommnonmmonqnmmo");
759
760         // 2 SLOW STRONG PULSE
761         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
762
763         // 3 CANDLE (first variety)
764         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
765
766         // 4 FAST STROBE
767         lightstyle(4, "mamamamamama");
768
769         // 5 GENTLE PULSE 1
770         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
771
772         // 6 FLICKER (second variety)
773         lightstyle(6, "nmonqnmomnmomomno");
774
775         // 7 CANDLE (second variety)
776         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
777
778         // 8 CANDLE (third variety)
779         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
780
781         // 9 SLOW STROBE (fourth variety)
782         lightstyle(9, "aaaaaaaazzzzzzzz");
783
784         // 10 FLUORESCENT FLICKER
785         lightstyle(10, "mmamammmmammamamaaamammma");
786
787         // 11 SLOW PULSE NOT FADE TO BLACK
788         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
789
790         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
791
792         // 63 testing
793         lightstyle(63, "a");
794
795         if(autocvar_g_campaign)
796                 CampaignPreInit();
797
798         Map_MarkAsRecent(mapname);
799
800         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
801
802         InitGameplayMode();
803         static_init_late();
804         static_init_precache();
805         readlevelcvars();
806         GrappleHookInit();
807
808     GameRules_limit_fallbacks();
809
810         if(warmup_limit == 0)
811                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
812
813         player_count = 0;
814         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
815         if(bot_waypoints_for_items == 1)
816                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
817                         bot_waypoints_for_items = 0;
818
819         precache();
820
821         WaypointSprite_Init();
822
823         GameLogInit(); // prepare everything
824         // NOTE for matchid:
825         // changing the logic generating it is okay. But:
826         // it HAS to stay <= 64 chars
827         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
828         if(autocvar_sv_eventlog)
829         {
830                 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
831                 matchid = strzone(s);
832
833                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
834                 s = ":gameinfo:mutators:LIST";
835
836                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
837                 s = M_ARGV(0, string);
838
839                 // initialiation stuff, not good in the mutator system
840                 if(!autocvar_g_use_ammunition)
841                         s = strcat(s, ":no_use_ammunition");
842
843                 // initialiation stuff, not good in the mutator system
844                 if(autocvar_g_pickup_items == 0)
845                         s = strcat(s, ":no_pickup_items");
846                 if(autocvar_g_pickup_items > 0)
847                         s = strcat(s, ":pickup_items");
848
849                 // initialiation stuff, not good in the mutator system
850                 if(autocvar_g_weaponarena != "0")
851                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
852
853                 // TODO to mutator system
854                 if(autocvar_g_norecoil)
855                         s = strcat(s, ":norecoil");
856
857                 // TODO to mutator system
858                 if(autocvar_g_powerups == 0)
859                         s = strcat(s, ":no_powerups");
860                 if(autocvar_g_powerups > 0)
861                         s = strcat(s, ":powerups");
862
863                 GameLogEcho(s);
864                 GameLogEcho(":gameinfo:end");
865         }
866         else
867                 matchid = strzone(ftos(random()));
868
869         cvar_set("nextmap", "");
870
871         SetDefaultAlpha();
872
873         if(autocvar_g_campaign)
874                 CampaignPostInit();
875
876         Ban_LoadBans();
877
878         MapInfo_Enumerate();
879         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
880
881         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
882         {
883                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
884                 if(fd != -1)
885                 {
886                         string s;
887                         while((s = fgets(fd)))
888                         {
889                                 int l = tokenize_console(s);
890                                 if(l < 2)
891                                         continue;
892                                 if(argv(0) == "cd")
893                                 {
894                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
895                                         LOG_INFO("  cdtrack ", argv(2));
896                                 }
897                                 else if(argv(0) == "fog")
898                                 {
899                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
900                                         LOG_INFO("  \"fog\" \"", s, "\"");
901                                 }
902                                 else if(argv(0) == "set")
903                                 {
904                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
905                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
906                                 }
907                                 else if(argv(0) != "//")
908                                 {
909                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
910                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
911                                 }
912                         }
913                         fclose(fd);
914                 }
915         }
916
917         WeaponStats_Init();
918
919         Nagger_Init();
920
921         next_pingtime = time + 5;
922
923         detect_maptype();
924
925         // set up information replies for clients and server to use
926         maplist_reply = strzone(getmaplist());
927         lsmaps_reply = strzone(getlsmaps());
928         monsterlist_reply = strzone(getmonsterlist());
929         for(int i = 0; i < 10; ++i)
930         {
931                 string s = getrecords(i);
932                 if (s)
933                         records_reply[i] = strzone(s);
934         }
935         ladder_reply = strzone(getladder());
936         rankings_reply = strzone(getrankings());
937
938         // begin other init
939         ClientInit_Spawn();
940         RandomSeed_Spawn();
941         PingPLReport_Spawn();
942
943         CheatInit();
944
945         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
946
947         // fill sv_curl_serverpackages from .serverpackage files
948         if (autocvar_sv_curl_serverpackages_auto)
949         {
950                 string s = "csprogs-" WATERMARK ".txt";
951                 // remove automatically managed files from the list to prevent duplicates
952                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
953                 {
954                         string pkg = argv(i);
955                         if (startsWith(pkg, "csprogs-")) continue;
956                         if (endsWith(pkg, "-serverpackage.txt")) continue;
957                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
958                         s = cons(s, pkg);
959                 }
960                 // add automatically managed files to the list
961                 #define X(match) MACRO_BEGIN { \
962                         int fd = search_begin(match, true, false); \
963                         if (fd >= 0) \
964                         { \
965                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
966                                 { \
967                                         s = cons(s, search_getfilename(fd, i)); \
968                                 } \
969                                 search_end(fd); \
970                         } \
971                 } MACRO_END
972                 X("*-serverpackage.txt");
973                 X("*.serverpackage");
974                 #undef X
975                 cvar_set("sv_curl_serverpackages", s);
976         }
977
978         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
979         modname = "Xonotic";
980         // physics/balance/config changes that count as mod
981         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
982                 modname = cvar_string("g_mod_physics");
983         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
984                 modname = cvar_string("g_mod_balance");
985         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
986                 modname = cvar_string("g_mod_config");
987         // extra mutators that deserve to count as mod
988         MUTATOR_CALLHOOK(SetModname, modname);
989         modname = M_ARGV(0, string);
990
991         // save it for later
992         modname = strzone(modname);
993
994         WinningConditionHelper(this); // set worldstatus
995
996         world_initialized = 1;
997         __spawnfunc_spawn_all();
998 }
999
1000 spawnfunc(light)
1001 {
1002         //makestatic (this); // Who the f___ did that?
1003         delete(this);
1004 }
1005
1006 string GetGametype()
1007 {
1008         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
1009 }
1010
1011 string GetMapname()
1012 {
1013         return mapname;
1014 }
1015
1016 float Map_Count, Map_Current;
1017 string Map_Current_Name;
1018
1019 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
1020 float GetMaplistPosition()
1021 {
1022         float pos, idx;
1023         string map;
1024
1025         map = GetMapname();
1026         idx = autocvar_g_maplist_index;
1027
1028         if(idx >= 0)
1029                 if(idx < Map_Count)
1030                         if(map == argv(idx))
1031                                 return idx;
1032
1033         for(pos = 0; pos < Map_Count; ++pos)
1034                 if(map == argv(pos))
1035                         return pos;
1036
1037         // resume normal maplist rotation if current map is not in g_maplist
1038         return idx;
1039 }
1040
1041 bool MapHasRightSize(string map)
1042 {
1043         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
1044         if(autocvar_g_maplist_check_waypoints)
1045         {
1046                 string checkwp_msg = strcat("checkwp ", map);
1047                 if(!fexists(strcat("maps/", map, ".waypoints")))
1048                 {
1049                         LOG_TRACE(checkwp_msg, ": no waypoints");
1050                         return false;
1051                 }
1052                 LOG_TRACE(checkwp_msg, ": has waypoints");
1053         }
1054
1055         // open map size restriction file
1056         string opensize_msg = strcat("opensize ", map);
1057         float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1058         if(fh >= 0)
1059         {
1060                 opensize_msg = strcat(opensize_msg, ": ok, ");
1061                 int mapmin = stoi(fgets(fh));
1062                 int mapmax = stoi(fgets(fh));
1063                 fclose(fh);
1064                 if(player_count < mapmin)
1065                 {
1066                         LOG_TRACE(opensize_msg, "not enough");
1067                         return false;
1068                 }
1069                 if(mapmax && player_count > mapmax)
1070                 {
1071                         LOG_TRACE(opensize_msg, "too many");
1072                         return false;
1073                 }
1074                 LOG_TRACE(opensize_msg, "right size");
1075                 return true;
1076         }
1077         LOG_TRACE(opensize_msg, ": not found");
1078         return true;
1079 }
1080
1081 string Map_Filename(float position)
1082 {
1083         return strcat("maps/", argv(position), ".bsp");
1084 }
1085
1086 void Map_MarkAsRecent(string m)
1087 {
1088         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1089 }
1090
1091 float Map_IsRecent(string m)
1092 {
1093         return strhasword(autocvar_g_maplist_mostrecent, m);
1094 }
1095
1096 float Map_Check(float position, float pass)
1097 {
1098         string filename;
1099         string map_next;
1100         map_next = argv(position);
1101         if(pass <= 1)
1102         {
1103                 if(Map_IsRecent(map_next))
1104                         return 0;
1105         }
1106         filename = Map_Filename(position);
1107         if(MapInfo_CheckMap(map_next))
1108         {
1109                 if(pass == 2)
1110                         return 1;
1111                 if(MapHasRightSize(map_next))
1112                         return 1;
1113                 return 0;
1114         }
1115         else
1116                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1117
1118         return 0;
1119 }
1120
1121 void Map_Goto_SetStr(string nextmapname)
1122 {
1123         if(getmapname_stored != "")
1124                 strunzone(getmapname_stored);
1125         if(nextmapname == "")
1126                 getmapname_stored = "";
1127         else
1128                 getmapname_stored = strzone(nextmapname);
1129 }
1130
1131 void Map_Goto_SetFloat(float position)
1132 {
1133         cvar_set("g_maplist_index", ftos(position));
1134         Map_Goto_SetStr(argv(position));
1135 }
1136
1137 void Map_Goto(float reinit)
1138 {
1139         MapInfo_LoadMap(getmapname_stored, reinit);
1140 }
1141
1142 // return codes of map selectors:
1143 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1144 //   -2 = permanent failure
1145 float() MaplistMethod_Iterate = // usual method
1146 {
1147         float pass, i;
1148
1149         LOG_TRACE("Trying MaplistMethod_Iterate");
1150
1151         for(pass = 1; pass <= 2; ++pass)
1152         {
1153                 for(i = 1; i < Map_Count; ++i)
1154                 {
1155                         float mapindex;
1156                         mapindex = (i + Map_Current) % Map_Count;
1157                         if(Map_Check(mapindex, pass))
1158                                 return mapindex;
1159                 }
1160         }
1161         return -1;
1162 }
1163
1164 float() MaplistMethod_Repeat = // fallback method
1165 {
1166         LOG_TRACE("Trying MaplistMethod_Repeat");
1167
1168         if(Map_Check(Map_Current, 2))
1169                 return Map_Current;
1170         return -2;
1171 }
1172
1173 float() MaplistMethod_Random = // random map selection
1174 {
1175         float i, imax;
1176
1177         LOG_TRACE("Trying MaplistMethod_Random");
1178
1179         imax = 42;
1180
1181         for(i = 0; i <= imax; ++i)
1182         {
1183                 float mapindex;
1184                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1185                 if(Map_Check(mapindex, 1))
1186                         return mapindex;
1187         }
1188         return -1;
1189 }
1190
1191 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1192 // the exponent sets a bias on the map selection:
1193 // the higher the exponent, the less likely "shortly repeated" same maps are
1194 {
1195         float i, j, imax, insertpos;
1196
1197         LOG_TRACE("Trying MaplistMethod_Shuffle");
1198
1199         imax = 42;
1200
1201         for(i = 0; i <= imax; ++i)
1202         {
1203                 string newlist;
1204
1205                 // now reinsert this at another position
1206                 insertpos = (random() ** (1 / exponent));       // ]0, 1]
1207                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1208                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1209                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1210
1211                 // insert the current map there
1212                 newlist = "";
1213                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1214                         newlist = strcat(newlist, " ", argv(j));
1215                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1216                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1217                         newlist = strcat(newlist, " ", argv(j));
1218                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1219                 cvar_set("g_maplist", newlist);
1220                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1221
1222                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1223                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1224                 if(Map_Check(Map_Current, 1))
1225                         return Map_Current;
1226         }
1227         return -1;
1228 }
1229
1230 void Maplist_Init()
1231 {
1232         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1233         float i;
1234         for (i = 0; i < Map_Count; ++i)
1235                 if (Map_Check(i, 2))
1236                         break;
1237         if (i == Map_Count)
1238         {
1239                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1240                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1241                 if(autocvar_g_maplist_shuffle)
1242                         ShuffleMaplist();
1243                 localcmd("\nmenu_cmd sync\n");
1244                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1245         }
1246         if(Map_Count == 0)
1247                 error("empty maplist, cannot select a new map");
1248         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1249
1250         strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1251         // this may or may not be correct, but who cares, in the worst case a map
1252         // isn't chosen in the first pass that should have been
1253 }
1254
1255 string GetNextMap()
1256 {
1257         float nextMap;
1258
1259         Maplist_Init();
1260         nextMap = -1;
1261
1262         if(nextMap == -1)
1263                 if(autocvar_g_maplist_shuffle > 0)
1264                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1265
1266         if(nextMap == -1)
1267                 if(autocvar_g_maplist_selectrandom)
1268                         nextMap = MaplistMethod_Random();
1269
1270         if(nextMap == -1)
1271                 nextMap = MaplistMethod_Iterate();
1272
1273         if(nextMap == -1)
1274                 nextMap = MaplistMethod_Repeat();
1275
1276         if(nextMap >= 0)
1277         {
1278                 Map_Goto_SetFloat(nextMap);
1279                 return getmapname_stored;
1280         }
1281
1282         return "";
1283 }
1284
1285 float DoNextMapOverride(float reinit)
1286 {
1287         if(autocvar_g_campaign)
1288         {
1289                 CampaignPostIntermission();
1290                 alreadychangedlevel = true;
1291                 return true;
1292         }
1293         if(autocvar_quit_when_empty)
1294         {
1295                 if(player_count <= currentbots)
1296                 {
1297                         localcmd("quit\n");
1298                         alreadychangedlevel = true;
1299                         return true;
1300                 }
1301         }
1302         if(autocvar_quit_and_redirect != "")
1303         {
1304                 redirection_target = strzone(autocvar_quit_and_redirect);
1305                 alreadychangedlevel = true;
1306                 return true;
1307         }
1308         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1309         {
1310                 localcmd("restart\n");
1311                 alreadychangedlevel = true;
1312                 return true;
1313         }
1314         if(autocvar_nextmap != "")
1315         {
1316                 string m;
1317                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1318                 cvar_set("nextmap",m);
1319
1320                 if(!m || gametypevote)
1321                         return false;
1322                 if(autocvar_sv_vote_gametype)
1323                 {
1324                         Map_Goto_SetStr(m);
1325                         return false;
1326                 }
1327
1328                 if(MapInfo_CheckMap(m))
1329                 {
1330                         Map_Goto_SetStr(m);
1331                         Map_Goto(reinit);
1332                         alreadychangedlevel = true;
1333                         return true;
1334                 }
1335         }
1336         if(!reinit && autocvar_lastlevel)
1337         {
1338                 cvar_settemp_restore();
1339                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1340                 alreadychangedlevel = true;
1341                 return true;
1342         }
1343         return false;
1344 }
1345
1346 void GotoNextMap(float reinit)
1347 {
1348         //string nextmap;
1349         //float n, nummaps;
1350         //string s;
1351         if (alreadychangedlevel)
1352                 return;
1353         alreadychangedlevel = true;
1354
1355         string nextMap;
1356
1357         nextMap = GetNextMap();
1358         if(nextMap == "")
1359                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1360         Map_Goto(reinit);
1361 }
1362
1363
1364 /*
1365 ============
1366 IntermissionThink
1367
1368 When the player presses attack or jump, change to the next level
1369 ============
1370 */
1371 .float autoscreenshot;
1372 void IntermissionThink(entity this)
1373 {
1374         FixIntermissionClient(this);
1375
1376         float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1377         float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1378
1379         if( (server_screenshot || client_screenshot)
1380                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1381         {
1382                 this.autoscreenshot = -1;
1383                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1384                 return;
1385         }
1386
1387         if (time < intermission_exittime)
1388                 return;
1389
1390         if(!mapvote_initialized)
1391                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1392                         return;
1393
1394         MapVote_Start();
1395 }
1396
1397 /*
1398 ============
1399 FindIntermission
1400
1401 Returns the entity to view from
1402 ============
1403 */
1404 /*
1405 entity FindIntermission()
1406 {
1407         local   entity spot;
1408         local   float cyc;
1409
1410 // look for info_intermission first
1411         spot = find(NULL, classname, "info_intermission");
1412         if (spot)
1413         {       // pick a random one
1414                 cyc = random() * 4;
1415                 while (cyc > 1)
1416                 {
1417                         spot = find(spot, classname, "info_intermission");
1418                         if (!spot)
1419                                 spot = find(spot, classname, "info_intermission");
1420                         cyc = cyc - 1;
1421                 }
1422                 return spot;
1423         }
1424
1425 // then look for the start position
1426         spot = find(NULL, classname, "info_player_start");
1427         if (spot)
1428                 return spot;
1429
1430 // testinfo_player_start is only found in regioned levels
1431         spot = find(NULL, classname, "testplayerstart");
1432         if (spot)
1433                 return spot;
1434
1435 // then look for the start position
1436         spot = find(NULL, classname, "info_player_deathmatch");
1437         if (spot)
1438                 return spot;
1439
1440         //objerror ("FindIntermission: no spot");
1441         return NULL;
1442 }
1443 */
1444
1445 /*
1446 ===============================================================================
1447
1448 RULES
1449
1450 ===============================================================================
1451 */
1452
1453 void DumpStats(float final)
1454 {
1455         float file;
1456         string s;
1457         float to_console;
1458         float to_eventlog;
1459         float to_file;
1460         float i;
1461
1462         to_console = autocvar_sv_logscores_console;
1463         to_eventlog = autocvar_sv_eventlog;
1464         to_file = autocvar_sv_logscores_file;
1465
1466         if(!final)
1467         {
1468                 to_console = true; // always print printstats replies
1469                 to_eventlog = false; // but never print them to the event log
1470         }
1471
1472         if(to_eventlog)
1473                 if(autocvar_sv_eventlog_console)
1474                         to_console = false; // otherwise we get the output twice
1475
1476         if(final)
1477                 s = ":scores:";
1478         else
1479                 s = ":status:";
1480         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1481
1482         if(to_console)
1483                 LOG_INFO(s);
1484         if(to_eventlog)
1485                 GameLogEcho(s);
1486
1487         file = -1;
1488         if(to_file)
1489         {
1490                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1491                 if(file == -1)
1492                         to_file = false;
1493                 else
1494                         fputs(file, strcat(s, "\n"));
1495         }
1496
1497         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1498         if(to_console)
1499                 LOG_INFO(s);
1500         if(to_eventlog)
1501                 GameLogEcho(s);
1502         if(to_file)
1503                 fputs(file, strcat(s, "\n"));
1504
1505         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1506                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1507                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1508                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1509                         s = strcat(s, ftos(it.team), ":");
1510                 else
1511                         s = strcat(s, "spectator:");
1512
1513                 if(to_console)
1514                         LOG_INFO(s, playername(it, false));
1515                 if(to_eventlog)
1516                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1517                 if(to_file)
1518                         fputs(file, strcat(s, playername(it, false), "\n"));
1519         });
1520
1521         if(teamplay)
1522         {
1523                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1524                 if(to_console)
1525                         LOG_INFO(s);
1526                 if(to_eventlog)
1527                         GameLogEcho(s);
1528                 if(to_file)
1529                         fputs(file, strcat(s, "\n"));
1530
1531                 for(i = 1; i < 16; ++i)
1532                 {
1533                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1534                         s = strcat(s, ":", ftos(i));
1535                         if(to_console)
1536                                 LOG_INFO(s);
1537                         if(to_eventlog)
1538                                 GameLogEcho(s);
1539                         if(to_file)
1540                                 fputs(file, strcat(s, "\n"));
1541                 }
1542         }
1543
1544         if(to_console)
1545                 LOG_INFO(":end");
1546         if(to_eventlog)
1547                 GameLogEcho(":end");
1548         if(to_file)
1549         {
1550                 fputs(file, ":end\n");
1551                 fclose(file);
1552         }
1553 }
1554
1555 void FixIntermissionClient(entity e)
1556 {
1557         if(!e.autoscreenshot) // initial call
1558         {
1559                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1560                 e.health = -2342;
1561                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1562                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1563                 {
1564                     .entity weaponentity = weaponentities[slot];
1565                         if(e.(weaponentity))
1566                         {
1567                                 e.(weaponentity).effects = EF_NODRAW;
1568                                 if (e.(weaponentity).weaponchild)
1569                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1570                         }
1571                 }
1572                 if(IS_REAL_CLIENT(e))
1573                 {
1574                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1575                         RandomSelection_Init();
1576                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1577                                 RandomSelection_AddString(it, 1, 1);
1578                         });
1579                         if (RandomSelection_chosen_string != "")
1580                         {
1581                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1582                         }
1583                         msg_entity = e;
1584                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1585                 }
1586         }
1587 }
1588
1589 /*
1590 go to the next level for deathmatch
1591 only called if a time or frag limit has expired
1592 */
1593 void NextLevel()
1594 {
1595         game_stopped = true;
1596         intermission_running = 1; // game over
1597
1598         // enforce a wait time before allowing changelevel
1599         if(player_count > 0)
1600                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1601         else
1602                 intermission_exittime = -1;
1603
1604         /*
1605         WriteByte (MSG_ALL, SVC_CDTRACK);
1606         WriteByte (MSG_ALL, 3);
1607         WriteByte (MSG_ALL, 3);
1608         // done in FixIntermission
1609         */
1610
1611         //pos = FindIntermission ();
1612
1613         VoteReset();
1614
1615         DumpStats(true);
1616
1617         // send statistics
1618         PlayerStats_GameReport(true);
1619         WeaponStats_Shutdown();
1620
1621         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1622
1623         if(autocvar_sv_eventlog)
1624                 GameLogEcho(":gameover");
1625
1626         GameLogClose();
1627
1628         FOREACH_CLIENT(IS_PLAYER(it), {
1629                 FixIntermissionClient(it);
1630                 if(it.winning)
1631                         bprint(playername(it, false), " ^7wins.\n");
1632         });
1633
1634         target_music_kill();
1635
1636         if(autocvar_g_campaign)
1637                 CampaignPreIntermission();
1638
1639         MUTATOR_CALLHOOK(MatchEnd);
1640
1641         localcmd("\nsv_hook_gameend\n");
1642 }
1643
1644
1645 float InitiateSuddenDeath()
1646 {
1647         // Check first whether normal overtimes could be added before initiating suddendeath mode
1648         // - for this timelimit_overtime needs to be >0 of course
1649         // - also check the winning condition calculated in the previous frame and only add normal overtime
1650         //   again, if at the point at which timelimit would be extended again, still no winner was found
1651         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1652         {
1653                 return 1; // need to call InitiateOvertime later
1654         }
1655         else
1656         {
1657                 if(!checkrules_suddendeathend)
1658                 {
1659                         if(autocvar_g_campaign)
1660                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1661                         else
1662                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1663                         if(g_race && !g_race_qualifying)
1664                                 race_StartCompleting();
1665                 }
1666                 return 0;
1667         }
1668 }
1669
1670 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1671 {
1672         ++checkrules_overtimesadded;
1673         //add one more overtime by simply extending the timelimit
1674         float tl;
1675         tl = autocvar_timelimit;
1676         tl += autocvar_timelimit_overtime;
1677         cvar_set("timelimit", ftos(tl));
1678
1679         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1680 }
1681
1682 float GetWinningCode(float fraglimitreached, float equality)
1683 {
1684         if(autocvar_g_campaign == 1)
1685                 if(fraglimitreached)
1686                         return WINNING_YES;
1687                 else
1688                         return WINNING_NO;
1689
1690         else
1691                 if(equality)
1692                         if(fraglimitreached)
1693                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1694                         else
1695                                 return WINNING_NEVER;
1696                 else
1697                         if(fraglimitreached)
1698                                 return WINNING_YES;
1699                         else
1700                                 return WINNING_NO;
1701 }
1702
1703 // set the .winning flag for exactly those players with a given field value
1704 void SetWinners(.float field, float value)
1705 {
1706         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1707 }
1708
1709 // set the .winning flag for those players with a given field value
1710 void AddWinners(.float field, float value)
1711 {
1712         FOREACH_CLIENT(IS_PLAYER(it), {
1713                 if(it.(field) == value)
1714                         it.winning = 1;
1715         });
1716 }
1717
1718 // clear the .winning flags
1719 void ClearWinners()
1720 {
1721         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1722 }
1723
1724 void ShuffleMaplist()
1725 {
1726         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1727 }
1728
1729 float leaderfrags;
1730 float WinningCondition_Scores(float limit, float leadlimit)
1731 {
1732         float limitreached;
1733
1734         // TODO make everything use THIS winning condition (except LMS)
1735         WinningConditionHelper(NULL);
1736
1737         if(teamplay)
1738         {
1739                 for (int i = 1; i < 5; ++i)
1740                 {
1741                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1742                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1743                 }
1744         }
1745
1746         ClearWinners();
1747         if(WinningConditionHelper_winner)
1748                 WinningConditionHelper_winner.winning = 1;
1749         if(WinningConditionHelper_winnerteam >= 0)
1750                 SetWinners(team, WinningConditionHelper_winnerteam);
1751
1752         if(WinningConditionHelper_lowerisbetter)
1753         {
1754                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1755                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1756                 limit = -limit;
1757         }
1758
1759         if(WinningConditionHelper_zeroisworst)
1760                 leadlimit = 0; // not supported in this mode
1761
1762         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1763         // these modes always score in increments of 1, thus this makes sense
1764         {
1765                 if(leaderfrags != WinningConditionHelper_topscore)
1766                 {
1767                         leaderfrags = WinningConditionHelper_topscore;
1768
1769                         if (limit)
1770                         if (leaderfrags == limit - 1)
1771                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1772                         else if (leaderfrags == limit - 2)
1773                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1774                         else if (leaderfrags == limit - 3)
1775                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1776                 }
1777         }
1778
1779         limitreached = false;
1780         if(limit)
1781                 if(WinningConditionHelper_topscore >= limit)
1782                         limitreached = true;
1783         if(leadlimit)
1784         {
1785                 float leadlimitreached;
1786                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1787                 if(autocvar_leadlimit_and_fraglimit)
1788                         limitreached = (limitreached && leadlimitreached);
1789                 else
1790                         limitreached = (limitreached || leadlimitreached);
1791         }
1792
1793         if(limit)
1794                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1795
1796         return GetWinningCode(
1797                 WinningConditionHelper_topscore && limitreached,
1798                 WinningConditionHelper_equality
1799         );
1800 }
1801
1802 float WinningCondition_RanOutOfSpawns()
1803 {
1804         if(have_team_spawns <= 0)
1805                 return WINNING_NO;
1806
1807         if(!autocvar_g_spawn_useallspawns)
1808                 return WINNING_NO;
1809
1810         if(!some_spawn_has_been_used)
1811                 return WINNING_NO;
1812
1813         for (int i = 1; i < 5; ++i)
1814         {
1815                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1816         }
1817         
1818         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1819         {
1820                 if (Team_IsValidTeam(it.team))
1821                 {
1822                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1823                 }
1824         });
1825
1826         IL_EACH(g_spawnpoints, true,
1827         {
1828                 if (Team_IsValidTeam(it.team))
1829                 {
1830                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1831                 }
1832         });
1833
1834         ClearWinners();
1835         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1836         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1837         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1838         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1839         if(team1_score + team2_score + team3_score + team4_score == 0)
1840         {
1841                 checkrules_equality = true;
1842                 return WINNING_YES;
1843         }
1844         else if(team1_score + team2_score + team3_score + team4_score == 1)
1845         {
1846                 float t, i;
1847                 if(team1_score)
1848                         t = 1;
1849                 else if(team2_score)
1850                         t = 2;
1851                 else if(team3_score)
1852                         t = 3;
1853                 else // if(team4_score)
1854                         t = 4;
1855                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1856                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1857                 {
1858                         for (int j = 1; j <= NUM_TEAMS; ++j)
1859                         {
1860                                 if (t == j)
1861                                 {
1862                                         continue;
1863                                 }
1864                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1865                                 {
1866                                         continue;
1867                                 }
1868                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1869                         }
1870                 }
1871
1872                 AddWinners(team, t);
1873                 return WINNING_YES;
1874         }
1875         else
1876                 return WINNING_NO;
1877 }
1878
1879 /*
1880 ============
1881 CheckRules_World
1882
1883 Exit deathmatch games upon conditions
1884 ============
1885 */
1886 void CheckRules_World()
1887 {
1888         float timelimit;
1889         float fraglimit;
1890         float leadlimit;
1891
1892         VoteThink();
1893         MapVote_Think();
1894
1895         SetDefaultAlpha();
1896
1897         if (intermission_running) // someone else quit the game already
1898         {
1899                 if(player_count == 0) // Nobody there? Then let's go to the next map
1900                         MapVote_Start();
1901                         // this will actually check the player count in the next frame
1902                         // again, but this shouldn't hurt
1903                 return;
1904         }
1905
1906         timelimit = autocvar_timelimit * 60;
1907         fraglimit = autocvar_fraglimit;
1908         leadlimit = autocvar_leadlimit;
1909
1910         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1911         {
1912                 if(timelimit > 0)
1913                         timelimit = 0; // timelimit is not made for warmup
1914                 if(fraglimit > 0)
1915                         fraglimit = 0; // no fraglimit for now
1916                 leadlimit = 0; // no leadlimit for now
1917         }
1918
1919         if(timelimit > 0)
1920         {
1921                 timelimit += game_starttime;
1922         }
1923         else if (timelimit < 0)
1924         {
1925                 // endmatch
1926                 NextLevel();
1927                 return;
1928         }
1929
1930         float wantovertime;
1931         wantovertime = 0;
1932
1933         if(timelimit > game_starttime)
1934                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1935         else
1936                 game_completion_ratio = 0;
1937
1938         if(checkrules_suddendeathend)
1939         {
1940                 if(!checkrules_suddendeathwarning)
1941                 {
1942                         checkrules_suddendeathwarning = true;
1943                         if(g_race && !g_race_qualifying)
1944                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1945                         else
1946                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1947                 }
1948         }
1949         else
1950         {
1951                 if (timelimit && time >= timelimit)
1952                 {
1953                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1954                         {
1955                                 float totalplayers;
1956                                 float playerswithlaps;
1957                                 float readyplayers;
1958                                 totalplayers = playerswithlaps = readyplayers = 0;
1959                                 FOREACH_CLIENT(IS_PLAYER(it), {
1960                                         ++totalplayers;
1961                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1962                                                 ++playerswithlaps;
1963                                         if(it.ready)
1964                                                 ++readyplayers;
1965                                 });
1966
1967                                 // at least 2 of the players have completed a lap: start the RACE
1968                                 // otherwise, the players should end the qualifying on their own
1969                                 if(readyplayers || playerswithlaps >= 2)
1970                                 {
1971                                         checkrules_suddendeathend = 0;
1972                                         ReadyRestart(); // go to race
1973                                         return;
1974                                 }
1975                                 else
1976                                         wantovertime |= InitiateSuddenDeath();
1977                         }
1978                         else
1979                                 wantovertime |= InitiateSuddenDeath();
1980                 }
1981         }
1982
1983         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1984         {
1985                 NextLevel();
1986                 return;
1987         }
1988
1989         int checkrules_status = WinningCondition_RanOutOfSpawns();
1990         if(checkrules_status == WINNING_YES)
1991                 bprint("Hey! Someone ran out of spawns!\n");
1992         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1993                 checkrules_status = M_ARGV(0, float);
1994         else
1995                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1996
1997         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1998         {
1999                 checkrules_status = WINNING_NEVER;
2000                 checkrules_overtimesadded = -1;
2001                 wantovertime |= InitiateSuddenDeath();
2002         }
2003
2004         if(checkrules_status == WINNING_NEVER)
2005                 // equality cases! Nobody wins if the overtime ends in a draw.
2006                 ClearWinners();
2007
2008         if(wantovertime)
2009         {
2010                 if(checkrules_status == WINNING_NEVER)
2011                         InitiateOvertime();
2012                 else
2013                         checkrules_status = WINNING_YES;
2014         }
2015
2016         if(checkrules_suddendeathend)
2017                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2018                         checkrules_status = WINNING_YES;
2019
2020         if(checkrules_status == WINNING_YES)
2021         {
2022                 //print("WINNING\n");
2023                 NextLevel();
2024         }
2025 }
2026
2027 string GotoMap(string m)
2028 {
2029         m = GameTypeVote_MapInfo_FixName(m);
2030         if (!m)
2031                 return "The map you suggested is not available on this server.";
2032         if (!autocvar_sv_vote_gametype)
2033         if(!MapInfo_CheckMap(m))
2034                 return "The map you suggested does not support the current game mode.";
2035         cvar_set("nextmap", m);
2036         cvar_set("timelimit", "-1");
2037         if(mapvote_initialized || alreadychangedlevel)
2038         {
2039                 if(DoNextMapOverride(0))
2040                         return "Map switch initiated.";
2041                 else
2042                         return "Hm... no. For some reason I like THIS map more.";
2043         }
2044         else
2045                 return "Map switch will happen after scoreboard.";
2046 }
2047
2048 bool autocvar_sv_gameplayfix_multiplethinksperframe;
2049 void RunThink(entity this)
2050 {
2051         // don't let things stay in the past.
2052         // it is possible to start that way by a trigger with a local time.
2053         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2054                 return;
2055
2056         float oldtime = time; // do we need to save this?
2057
2058         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2059         {
2060                 time = max(oldtime, this.nextthink);
2061                 this.nextthink = 0;
2062
2063                 if(getthink(this))
2064                         getthink(this)(this);
2065                 // mods often set nextthink to time to cause a think every frame,
2066                 // we don't want to loop in that case, so exit if the new nextthink is
2067                 // <= the time the qc was told, also exit if it is past the end of the
2068                 // frame
2069                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2070                         break;
2071         }
2072
2073         time = oldtime;
2074 }
2075
2076 bool autocvar_sv_freezenonclients;
2077 bool autocvar_sv_gameplayfix_delayprojectiles;
2078 void Physics_Frame()
2079 {
2080         if(autocvar_sv_freezenonclients)
2081                 return;
2082
2083         FOREACH_ENTITY_FLOAT(pure_data, false,
2084         {
2085                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2086                         continue;
2087
2088                 //set_movetype(it, it.move_movetype);
2089                 // inline the set_movetype function, since this is called a lot
2090                 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2091
2092                 if(it.move_movetype == MOVETYPE_NONE)
2093                         continue;
2094
2095                 if(it.move_qcphysics)
2096                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2097
2098                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2099                 {
2100                         // handle thinking here
2101                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2102                                 RunThink(it);
2103                 }
2104         });
2105
2106         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2107                 return;
2108
2109         FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2110         {
2111                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2112                         continue;
2113                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2114         });
2115 }
2116
2117 void systems_update();
2118 void EndFrame()
2119 {
2120         anticheat_endframe();
2121
2122         Physics_Frame();
2123
2124         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2125                 entity e = IS_SPEC(it) ? it.enemy : it;
2126                 if (e.typehitsound) {
2127                         STAT(TYPEHIT_TIME, it) = time;
2128                 } else if (e.killsound) {
2129                         STAT(KILL_TIME, it) = time;
2130                 } else if (e.damage_dealt) {
2131                         STAT(HIT_TIME, it) = time;
2132                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2133                 }
2134         });
2135         // add 1 frametime because after this, engine SV_Physics
2136         // increases time by a frametime and then networks the frame
2137         // add another frametime because client shows everything with
2138         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2139         // needed!
2140         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2141         FOREACH_CLIENT(true, {
2142                 it.typehitsound = false;
2143                 it.damage_dealt = 0;
2144                 it.killsound = false;
2145                 antilag_record(it, CS(it), altime);
2146         });
2147         IL_EACH(g_monsters, true,
2148         {
2149                 antilag_record(it, it, altime);
2150         });
2151         IL_EACH(g_projectiles, it.classname == "nade",
2152         {
2153                 antilag_record(it, it, altime);
2154         });
2155         systems_update();
2156         IL_ENDFRAME();
2157 }
2158
2159
2160 /*
2161  * RedirectionThink:
2162  * returns true if redirecting
2163  */
2164 float redirection_timeout;
2165 float redirection_nextthink;
2166 float RedirectionThink()
2167 {
2168         float clients_found;
2169
2170         if(redirection_target == "")
2171                 return false;
2172
2173         if(!redirection_timeout)
2174         {
2175                 cvar_set("sv_public", "-2");
2176                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2177                 if(redirection_target == "self")
2178                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2179                 else
2180                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2181         }
2182
2183         if(time < redirection_nextthink)
2184                 return true;
2185
2186         redirection_nextthink = time + 1;
2187
2188         clients_found = 0;
2189         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2190                 // TODO add timer
2191                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2192                 if(redirection_target == "self")
2193                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2194                 else
2195                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2196                 ++clients_found;
2197         });
2198
2199         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2200
2201         if(time > redirection_timeout || clients_found == 0)
2202                 localcmd("\nwait; wait; wait; quit\n");
2203
2204         return true;
2205 }
2206
2207 void TargetMusic_RestoreGame();
2208 void RestoreGame()
2209 {
2210         // Loaded from a save game
2211         // some things then break, so let's work around them...
2212
2213         // Progs DB (capture records)
2214         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2215
2216         // Mapinfo
2217         MapInfo_Shutdown();
2218         MapInfo_Enumerate();
2219         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2220         WeaponStats_Init();
2221
2222         TargetMusic_RestoreGame();
2223 }
2224
2225 void Shutdown()
2226 {
2227         game_stopped = 2;
2228
2229         if(world_initialized > 0)
2230         {
2231                 world_initialized = 0;
2232                 LOG_TRACE("Saving persistent data...");
2233                 Ban_SaveBans();
2234
2235                 // playerstats with unfinished match
2236                 PlayerStats_GameReport(false);
2237
2238                 if(!cheatcount_total)
2239                 {
2240                         if(autocvar_sv_db_saveasdump)
2241                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2242                         else
2243                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2244                 }
2245                 if(autocvar_developer)
2246                 {
2247                         if(autocvar_sv_db_saveasdump)
2248                                 db_dump(TemporaryDB, "server-temp.db");
2249                         else
2250                                 db_save(TemporaryDB, "server-temp.db");
2251                 }
2252                 CheatShutdown(); // must be after cheatcount check
2253                 db_close(ServerProgsDB);
2254                 db_close(TemporaryDB);
2255                 LOG_TRACE("Saving persistent data... done!");
2256                 // tell the bot system the game is ending now
2257                 bot_endgame();
2258
2259                 WeaponStats_Shutdown();
2260                 MapInfo_Shutdown();
2261         }
2262         else if(world_initialized == 0)
2263         {
2264                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2265         }
2266         else
2267         {
2268                 __init_dedicated_server_shutdown();
2269         }
2270 }