]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Merge branch 'master' into Mario/stats_eloranking
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include <server/mutators/_mod.qh>
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include <common/net_linked.qh>
23 #include "../common/deathtypes/all.qh"
24 #include "../common/gamemodes/sv_rules.qh"
25 #include "../common/mapinfo.qh"
26 #include "../common/monsters/_mod.qh"
27 #include "../common/monsters/sv_monsters.qh"
28 #include "../common/vehicles/all.qh"
29 #include "../common/notifications/all.qh"
30 #include "../common/physics/player.qh"
31 #include "../common/playerstats.qh"
32 #include "../common/stats.qh"
33 #include "../common/teams.qh"
34 #include "../common/mapobjects/trigger/secret.qh"
35 #include "../common/mapobjects/target/music.qh"
36 #include "../common/util.qh"
37 #include "../common/items/_mod.qh"
38 #include <common/weapons/_all.qh>
39 #include "../common/state.qh"
40
41 const float LATENCY_THINKRATE = 10;
42 .float latency_sum;
43 .float latency_cnt;
44 .float latency_time;
45 entity pingplreport;
46 void PingPLReport_Think(entity this)
47 {
48         float delta;
49         entity e;
50
51         delta = 3 / maxclients;
52         if(delta < sys_frametime)
53                 delta = 0;
54         this.nextthink = time + delta;
55
56         e = edict_num(this.cnt + 1);
57         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
58         {
59                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
60                 WriteByte(MSG_BROADCAST, this.cnt);
61                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
62                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
63                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
64
65                 // record latency times for clients throughout the match so we can report it to playerstats
66                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
67                 {
68                         CS(e).latency_sum += CS(e).ping;
69                         CS(e).latency_cnt += 1;
70                         CS(e).latency_time = time;
71                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
72                 }
73         }
74         else
75         {
76                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
77                 WriteByte(MSG_BROADCAST, this.cnt);
78                 WriteShort(MSG_BROADCAST, 0);
79                 WriteByte(MSG_BROADCAST, 0);
80                 WriteByte(MSG_BROADCAST, 0);
81         }
82         this.cnt = (this.cnt + 1) % maxclients;
83 }
84 void PingPLReport_Spawn()
85 {
86         pingplreport = new_pure(pingplreport);
87         setthink(pingplreport, PingPLReport_Think);
88         pingplreport.nextthink = time;
89 }
90
91 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
92 string redirection_target;
93 float world_initialized;
94
95 void ShuffleMaplist();
96
97 void SetDefaultAlpha()
98 {
99         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100         {
101                 default_player_alpha = autocvar_g_player_alpha;
102                 if(default_player_alpha == 0)
103                         default_player_alpha = 1;
104                 default_weapon_alpha = default_player_alpha;
105         }
106 }
107
108 void GotoFirstMap(entity this)
109 {
110         float n;
111         if(autocvar__sv_init)
112         {
113                 // cvar_set("_sv_init", "0");
114                 // we do NOT set this to 0 any more, so someone "accidentally" changing
115                 // to this "init" map on a dedicated server will cause no permanent
116                 // harm
117                 if(autocvar_g_maplist_shuffle)
118                         ShuffleMaplist();
119                 n = tokenizebyseparator(autocvar_g_maplist, " ");
120                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
121
122                 MapInfo_Enumerate();
123                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124
125                 if(!DoNextMapOverride(1))
126                         GotoNextMap(1);
127
128                 return;
129         }
130
131         if(time < 5)
132         {
133                 this.nextthink = time;
134         }
135         else
136         {
137                 this.nextthink = time + 1;
138                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
139         }
140 }
141
142 void cvar_changes_init()
143 {
144         float h;
145         string k, v, d;
146         float n, i, adding, pureadding;
147
148         strfree(cvar_changes);
149         strfree(cvar_purechanges);
150         cvar_purechanges_count = 0;
151
152         h = buf_create();
153         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
154         n = buf_getsize(h);
155
156         adding = true;
157         pureadding = true;
158
159         for(i = 0; i < n; ++i)
160         {
161                 k = bufstr_get(h, i);
162
163 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
164 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
165 #define BADCVAR(p) if(k == p) continue
166
167                 // general excludes and namespaces for server admin used cvars
168                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
169
170                 // internal
171                 BADPREFIX("csqc_");
172                 BADPREFIX("cvar_check_");
173                 BADCVAR("gamecfg");
174                 BADCVAR("g_configversion");
175                 BADCVAR("halflifebsp");
176                 BADCVAR("sv_mapformat_is_quake2");
177                 BADCVAR("sv_mapformat_is_quake3");
178                 BADPREFIX("sv_world");
179
180                 // client
181                 BADPREFIX("chase_");
182                 BADPREFIX("cl_");
183                 BADPREFIX("con_");
184                 BADPREFIX("scoreboard_");
185                 BADPREFIX("g_campaign");
186                 BADPREFIX("g_waypointsprite_");
187                 BADPREFIX("gl_");
188                 BADPREFIX("joy");
189                 BADPREFIX("hud_");
190                 BADPREFIX("m_");
191                 BADPREFIX("menu_");
192                 BADPREFIX("net_slist_");
193                 BADPREFIX("r_");
194                 BADPREFIX("sbar_");
195                 BADPREFIX("scr_");
196                 BADPREFIX("snd_");
197                 BADPREFIX("show");
198                 BADPREFIX("sensitivity");
199                 BADPREFIX("userbind");
200                 BADPREFIX("v_");
201                 BADPREFIX("vid_");
202                 BADPREFIX("crosshair");
203                 BADCVAR("mod_q3bsp_lightmapmergepower");
204                 BADCVAR("mod_q3bsp_nolightmaps");
205                 BADCVAR("fov");
206                 BADCVAR("mastervolume");
207                 BADCVAR("volume");
208                 BADCVAR("bgmvolume");
209                 BADCVAR("in_pitch_min");
210                 BADCVAR("in_pitch_max");
211
212                 // private
213                 BADCVAR("developer");
214                 BADCVAR("log_dest_udp");
215                 BADCVAR("net_address");
216                 BADCVAR("net_address_ipv6");
217                 BADCVAR("port");
218                 BADCVAR("savedgamecfg");
219                 BADCVAR("serverconfig");
220                 BADCVAR("sv_autoscreenshot");
221                 BADCVAR("sv_heartbeatperiod");
222                 BADCVAR("sv_vote_master_password");
223                 BADCVAR("sys_colortranslation");
224                 BADCVAR("sys_specialcharactertranslation");
225                 BADCVAR("timeformat");
226                 BADCVAR("timestamps");
227                 BADCVAR("g_require_stats");
228                 BADPREFIX("developer_");
229                 BADPREFIX("g_ban_");
230                 BADPREFIX("g_banned_list");
231                 BADPREFIX("g_require_stats_");
232                 BADPREFIX("g_chat_flood_");
233                 BADPREFIX("g_ghost_items");
234                 BADPREFIX("g_playerstats_");
235                 BADPREFIX("g_voice_flood_");
236                 BADPREFIX("log_file");
237                 BADPREFIX("quit_");
238                 BADPREFIX("rcon_");
239                 BADPREFIX("sv_allowdownloads");
240                 BADPREFIX("sv_autodemo");
241                 BADPREFIX("sv_curl_");
242                 BADPREFIX("sv_eventlog");
243                 BADPREFIX("sv_logscores_");
244                 BADPREFIX("sv_master");
245                 BADPREFIX("sv_weaponstats_");
246                 BADPREFIX("sv_waypointsprite_");
247                 BADCVAR("rescan_pending");
248
249                 // these can contain player IDs, so better hide
250                 BADPREFIX("g_forced_team_");
251                 BADCVAR("sv_muteban_list");
252                 BADCVAR("sv_voteban_list");
253                 BADCVAR("sv_allow_customplayermodels_idlist");
254                 BADCVAR("sv_allow_customplayermodels_speciallist");
255
256                 // mapinfo
257                 BADCVAR("fraglimit");
258                 BADCVAR("g_arena");
259                 BADCVAR("g_assault");
260                 BADCVAR("g_ca");
261                 BADCVAR("g_ca_teams");
262                 BADCVAR("g_conquest");
263                 BADCVAR("g_ctf");
264                 BADCVAR("g_cts");
265                 BADCVAR("g_dotc");
266                 BADCVAR("g_dm");
267                 BADCVAR("g_domination");
268                 BADCVAR("g_domination_default_teams");
269                 BADCVAR("g_freezetag");
270                 BADCVAR("g_freezetag_teams");
271                 BADCVAR("g_invasion_teams");
272                 BADCVAR("g_invasion_type");
273                 BADCVAR("g_jailbreak");
274                 BADCVAR("g_jailbreak_teams");
275                 BADCVAR("g_keepaway");
276                 BADCVAR("g_keyhunt");
277                 BADCVAR("g_keyhunt_teams");
278                 BADCVAR("g_lms");
279                 BADCVAR("g_nexball");
280                 BADCVAR("g_onslaught");
281                 BADCVAR("g_race");
282                 BADCVAR("g_race_laps_limit");
283                 BADCVAR("g_race_qualifying_timelimit");
284                 BADCVAR("g_race_qualifying_timelimit_override");
285                 BADCVAR("g_runematch");
286                 BADCVAR("g_snafu");
287                 BADCVAR("g_tdm");
288                 BADCVAR("g_tdm_teams");
289                 BADCVAR("g_vip");
290                 BADCVAR("leadlimit");
291                 BADCVAR("nextmap");
292                 BADCVAR("teamplay");
293                 BADCVAR("timelimit");
294                 BADCVAR("g_mapinfo_ignore_warnings");
295
296                 // long
297                 BADCVAR("hostname");
298                 BADCVAR("g_maplist");
299                 BADCVAR("g_maplist_mostrecent");
300                 BADCVAR("sv_motd");
301
302                 v = cvar_string(k);
303                 d = cvar_defstring(k);
304                 if(v == d)
305                         continue;
306
307                 if(adding)
308                 {
309                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
310                         if(strlen(cvar_changes) > 16384)
311                         {
312                                 cvar_changes = "// too many settings have been changed to show them here\n";
313                                 adding = 0;
314                         }
315                 }
316
317                 // now check if the changes are actually gameplay relevant
318
319                 // does nothing gameplay relevant
320                 BADCVAR("captureleadlimit_override");
321                 BADCVAR("condump_stripcolors");
322                 BADCVAR("gameversion");
323                 BADCVAR("g_allow_oldvortexbeam");
324                 BADCVAR("g_balance_kill_delay");
325                 BADCVAR("g_buffs_pickup_anyway");
326                 BADCVAR("g_buffs_randomize");
327                 BADCVAR("g_campcheck_distance");
328                 BADCVAR("g_ca_point_leadlimit");
329                 BADCVAR("g_ca_point_limit");
330                 BADCVAR("g_ctf_captimerecord_always");
331                 BADCVAR("g_ctf_flag_glowtrails");
332                 BADCVAR("g_ctf_flag_pickup_verbosename");
333                 BADCVAR("g_domination_point_leadlimit");
334                 BADCVAR("g_forced_respawn");
335                 BADCVAR("g_freezetag_point_leadlimit");
336                 BADCVAR("g_freezetag_point_limit");
337                 BADCVAR("g_hats");
338                 BADCVAR("g_invasion_point_limit");
339                 BADCVAR("g_jump_grunt");
340                 BADCVAR("g_keyhunt_point_leadlimit");
341                 BADCVAR("g_nexball_goalleadlimit");
342                 BADCVAR("g_new_toys_use_pickupsound");
343                 BADCVAR("g_physics_predictall");
344                 BADCVAR("g_piggyback");
345                 BADCVAR("g_playerclip_collisions");
346                 BADCVAR("g_tdm_point_leadlimit");
347                 BADCVAR("g_tdm_point_limit");
348                 BADCVAR("leadlimit_and_fraglimit");
349                 BADCVAR("leadlimit_override");
350                 BADCVAR("pausable");
351                 BADCVAR("sv_checkforpacketsduringsleep");
352                 BADCVAR("sv_damagetext");
353                 BADCVAR("sv_db_saveasdump");
354                 BADCVAR("sv_intermission_cdtrack");
355                 BADCVAR("sv_minigames");
356                 BADCVAR("sv_namechangetimer");
357                 BADCVAR("sv_precacheplayermodels");
358                 BADCVAR("sv_stepheight");
359                 BADCVAR("sv_timeout");
360                 BADCVAR("sv_weapons_modeloverride");
361                 BADPREFIX("crypto_");
362                 BADPREFIX("gameversion_");
363                 BADPREFIX("g_chat_");
364                 BADPREFIX("g_ctf_captimerecord_");
365                 BADPREFIX("g_maplist_");
366                 BADPREFIX("g_mod_");
367                 BADPREFIX("g_respawn_");
368                 BADPREFIX("net_");
369                 BADPREFIX("notification_");
370                 BADPREFIX("prvm_");
371                 BADPREFIX("skill_");
372                 BADPREFIX("sv_allow_");
373                 BADPREFIX("sv_cullentities_");
374                 BADPREFIX("sv_maxidle_");
375                 BADPREFIX("sv_minigames_");
376                 BADPREFIX("sv_radio_");
377                 BADPREFIX("sv_timeout_");
378                 BADPREFIX("sv_vote_");
379                 BADPREFIX("timelimit_");
380
381                 // allowed changes to server admins (please sync this to server.cfg)
382                 // vi commands:
383                 //   :/"impure"/,$d
384                 //   :g!,^\/\/[^ /],d
385                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
386                 //   :%!sort
387                 // yes, this does contain some redundant stuff, don't really care
388                 BADCVAR("bot_config_file");
389                 BADCVAR("bot_number");
390                 BADCVAR("bot_prefix");
391                 BADCVAR("bot_suffix");
392                 BADCVAR("capturelimit_override");
393                 BADCVAR("fraglimit_override");
394                 BADCVAR("gametype");
395                 BADCVAR("g_antilag");
396                 BADCVAR("g_balance_teams");
397                 BADCVAR("g_balance_teams_prevent_imbalance");
398                 BADCVAR("g_balance_teams_scorefactor");
399                 BADCVAR("g_ban_sync_trusted_servers");
400                 BADCVAR("g_ban_sync_uri");
401                 BADCVAR("g_buffs");
402                 BADCVAR("g_ca_teams_override");
403                 BADCVAR("g_ctf_ignore_frags");
404                 BADCVAR("g_ctf_leaderboard");
405                 BADCVAR("g_domination_point_limit");
406                 BADCVAR("g_domination_teams_override");
407                 BADCVAR("g_freezetag_teams_override");
408                 BADCVAR("g_friendlyfire");
409                 BADCVAR("g_fullbrightitems");
410                 BADCVAR("g_fullbrightplayers");
411                 BADCVAR("g_keyhunt_point_limit");
412                 BADCVAR("g_keyhunt_teams_override");
413                 BADCVAR("g_lms_lives_override");
414                 BADCVAR("g_maplist");
415                 BADCVAR("g_maxplayers");
416                 BADCVAR("g_mirrordamage");
417                 BADCVAR("g_nexball_goallimit");
418                 BADCVAR("g_norecoil");
419                 BADCVAR("g_physics_clientselect");
420                 BADCVAR("g_pinata");
421                 BADCVAR("g_powerups");
422                 BADCVAR("g_spawnshieldtime");
423                 BADCVAR("g_start_delay");
424                 BADCVAR("g_superspectate");
425                 BADCVAR("g_tdm_teams_override");
426                 BADCVAR("g_warmup");
427                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
428                 BADCVAR("hostname");
429                 BADCVAR("log_file");
430                 BADCVAR("maxplayers");
431                 BADCVAR("minplayers");
432                 BADCVAR("net_address");
433                 BADCVAR("port");
434                 BADCVAR("rcon_password");
435                 BADCVAR("rcon_restricted_commands");
436                 BADCVAR("rcon_restricted_password");
437                 BADCVAR("skill");
438                 BADCVAR("sv_adminnick");
439                 BADCVAR("sv_autoscreenshot");
440                 BADCVAR("sv_autotaunt");
441                 BADCVAR("sv_curl_defaulturl");
442                 BADCVAR("sv_defaultcharacter");
443                 BADCVAR("sv_defaultcharacterskin");
444                 BADCVAR("sv_defaultplayercolors");
445                 BADCVAR("sv_defaultplayermodel");
446                 BADCVAR("sv_defaultplayerskin");
447                 BADCVAR("sv_maxidle");
448                 BADCVAR("sv_maxrate");
449                 BADCVAR("sv_motd");
450                 BADCVAR("sv_public");
451                 BADCVAR("sv_ready_restart");
452                 BADCVAR("sv_status_privacy");
453                 BADCVAR("sv_taunt");
454                 BADCVAR("sv_vote_call");
455                 BADCVAR("sv_vote_commands");
456                 BADCVAR("sv_vote_majority_factor");
457                 BADCVAR("sv_vote_master");
458                 BADCVAR("sv_vote_master_commands");
459                 BADCVAR("sv_vote_master_password");
460                 BADCVAR("sv_vote_simple_majority_factor");
461                 BADCVAR("teamplay_mode");
462                 BADCVAR("timelimit_override");
463                 BADPREFIX("g_warmup_");
464                 BADPREFIX("sv_info_");
465                 BADPREFIX("sv_ready_restart_");
466
467                 // mutators that announce themselves properly to the server browser
468                 BADCVAR("g_instagib");
469                 BADCVAR("g_new_toys");
470                 BADCVAR("g_nix");
471                 BADCVAR("g_grappling_hook");
472                 BADCVAR("g_jetpack");
473
474 #undef BADPRESUFFIX
475 #undef BADPREFIX
476 #undef BADCVAR
477
478                 if(pureadding)
479                 {
480                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
481                         if(strlen(cvar_purechanges) > 16384)
482                         {
483                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
484                                 pureadding = 0;
485                         }
486                 }
487                 ++cvar_purechanges_count;
488                 // WARNING: this variable is used for the server list
489                 // NEVER dare to skip this code!
490                 // Hacks to intentionally appearing as "pure server" even though you DO have
491                 // modified settings may be punished by removal from the server list.
492                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
493                 // though.
494         }
495         buf_del(h);
496         if(cvar_changes == "")
497                 cvar_changes = "// this server runs at default server settings\n";
498         else
499                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
500         cvar_changes = strzone(cvar_changes);
501         if(cvar_purechanges == "")
502                 cvar_purechanges = "// this server runs at default gameplay settings\n";
503         else
504                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
505         cvar_purechanges = strzone(cvar_purechanges);
506 }
507
508 entity randomseed;
509 bool RandomSeed_Send(entity this, entity to, int sf)
510 {
511         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
512         WriteShort(MSG_ENTITY, this.cnt);
513         return true;
514 }
515 void RandomSeed_Think(entity this)
516 {
517         this.cnt = bound(0, floor(random() * 65536), 65535);
518         this.nextthink = time + 5;
519
520         this.SendFlags |= 1;
521 }
522 void RandomSeed_Spawn()
523 {
524         randomseed = new_pure(randomseed);
525         setthink(randomseed, RandomSeed_Think);
526         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
527
528         getthink(randomseed)(randomseed); // sets random seed and nextthink
529 }
530
531 spawnfunc(__init_dedicated_server)
532 {
533         // handler for _init/_init map (only for dedicated server initialization)
534
535         world_initialized = -1; // don't complain
536         cvar = cvar_normal;
537         cvar_string = cvar_string_normal;
538         cvar_set = cvar_set_normal;
539
540         delete_fn = remove_unsafely;
541
542         entity e = spawn();
543         setthink(e, GotoFirstMap);
544         e.nextthink = time; // this is usually 1 at this point
545
546         e = new(info_player_deathmatch);  // safeguard against player joining
547
548     // assign reflectively to avoid "assignment to world" warning
549     for (int i = 0, n = numentityfields(); i < n; ++i) {
550         string k = entityfieldname(i);
551         if (k == "classname") {
552             // safeguard against various stuff ;)
553             putentityfieldstring(i, this, "worldspawn");
554             break;
555         }
556     }
557
558         // needs to be done so early because of the constants they create
559         static_init();
560         static_init_late();
561         static_init_precache();
562
563         IL_PUSH(g_spawnpoints, e); // just incase
564
565         MapInfo_Enumerate();
566         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
567 }
568
569 void __init_dedicated_server_shutdown() {
570         MapInfo_Shutdown();
571 }
572
573 STATIC_INIT_EARLY(maxclients)
574 {
575         maxclients = 0;
576         for (entity head = nextent(NULL); head; head = nextent(head)) {
577                 ++maxclients;
578         }
579 }
580
581 void Map_MarkAsRecent(string m);
582 float world_already_spawned;
583 void Nagger_Init();
584 void ClientInit_Spawn();
585 void WeaponStats_Init();
586 void WeaponStats_Shutdown();
587 spawnfunc(worldspawn)
588 {
589         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
590
591     bool wantrestart = false;
592         {
593                 if (!server_is_dedicated)
594                 {
595                         // force unloading of server pk3 files when starting a listen server
596                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
597                         // restore csqc_progname too
598                         string expect = "csprogs.dat";
599                         wantrestart = cvar_string_normal("csqc_progname") != expect;
600                         cvar_set_normal("csqc_progname", expect);
601                 }
602                 else
603                 {
604                         // Try to use versioned csprogs from pk3
605                         // Only ever use versioned csprogs.dat files on dedicated servers;
606                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
607                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
608                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
609                         string select = "csprogs.dat";
610                         if (fexists(pk3csprogs)) select = pk3csprogs;
611                         if (cvar_string_normal("csqc_progname") != select)
612                         {
613                                 cvar_set_normal("csqc_progname", select);
614                                 wantrestart = true;
615                         }
616                         // Check for updates on startup
617                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
618                         int sentinel = fopen("progs.txt", FILE_READ);
619                         if (sentinel >= 0)
620                         {
621                                 string switchversion = fgets(sentinel);
622                                 fclose(sentinel);
623                                 if (switchversion != "" && switchversion != WATERMARK)
624                                 {
625                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
626                                         // if it doesn't exist, assume either:
627                                         //   a) the current program was overwritten
628                                         //   b) this is a client only update
629                                         string newprogs = sprintf("progs-%s.dat", switchversion);
630                                         if (fexists(newprogs))
631                                         {
632                                                 cvar_set_normal("sv_progs", newprogs);
633                                                 wantrestart = true;
634                                         }
635                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
636                                         if (fexists(newcsprogs))
637                                         {
638                                                 cvar_set_normal("csqc_progname", newcsprogs);
639                                                 wantrestart = true;
640                                         }
641                                 }
642                         }
643                 }
644                 if (wantrestart)
645                 {
646                         LOG_INFOF("Restart requested");
647                         changelevel(mapname);
648                         // let initialization continue, shutdown depends on it
649                 }
650         }
651
652         cvar = cvar_normal;
653         cvar_string = cvar_string_normal;
654         cvar_set = cvar_set_normal;
655
656         if(world_already_spawned)
657                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
658         world_already_spawned = true;
659
660         delete_fn = remove_safely; // during spawning, watch what you remove!
661
662         cvar_changes_init(); // do this very early now so it REALLY matches the server config
663
664         // needs to be done so early because of the constants they create
665         static_init();
666
667         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
668
669         TemporaryDB = db_create();
670
671         // 0 normal
672         lightstyle(0, "m");
673
674         // 1 FLICKER (first variety)
675         lightstyle(1, "mmnmmommommnonmmonqnmmo");
676
677         // 2 SLOW STRONG PULSE
678         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
679
680         // 3 CANDLE (first variety)
681         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
682
683         // 4 FAST STROBE
684         lightstyle(4, "mamamamamama");
685
686         // 5 GENTLE PULSE 1
687         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
688
689         // 6 FLICKER (second variety)
690         lightstyle(6, "nmonqnmomnmomomno");
691
692         // 7 CANDLE (second variety)
693         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
694
695         // 8 CANDLE (third variety)
696         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
697
698         // 9 SLOW STROBE (fourth variety)
699         lightstyle(9, "aaaaaaaazzzzzzzz");
700
701         // 10 FLUORESCENT FLICKER
702         lightstyle(10, "mmamammmmammamamaaamammma");
703
704         // 11 SLOW PULSE NOT FADE TO BLACK
705         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
706
707         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
708
709         // 63 testing
710         lightstyle(63, "a");
711
712         if(autocvar_g_campaign)
713                 CampaignPreInit();
714
715         Map_MarkAsRecent(mapname);
716
717         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
718
719         InitGameplayMode();
720         static_init_late();
721         static_init_precache();
722         readlevelcvars();
723         GrappleHookInit();
724
725     GameRules_limit_fallbacks();
726
727         if(warmup_limit == 0)
728                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
729
730         player_count = 0;
731         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
732         if(bot_waypoints_for_items == 1)
733                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
734                         bot_waypoints_for_items = 0;
735
736         precache();
737
738         WaypointSprite_Init();
739
740         GameLogInit(); // prepare everything
741         // NOTE for matchid:
742         // changing the logic generating it is okay. But:
743         // it HAS to stay <= 64 chars
744         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
745         if(autocvar_sv_eventlog)
746         {
747                 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
748                 matchid = strzone(s);
749
750                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
751                 s = ":gameinfo:mutators:LIST";
752
753                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
754                 s = M_ARGV(0, string);
755
756                 // initialiation stuff, not good in the mutator system
757                 if(!autocvar_g_use_ammunition)
758                         s = strcat(s, ":no_use_ammunition");
759
760                 // initialiation stuff, not good in the mutator system
761                 if(autocvar_g_pickup_items == 0)
762                         s = strcat(s, ":no_pickup_items");
763                 if(autocvar_g_pickup_items > 0)
764                         s = strcat(s, ":pickup_items");
765
766                 // initialiation stuff, not good in the mutator system
767                 if(autocvar_g_weaponarena != "0")
768                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
769
770                 // TODO to mutator system
771                 if(autocvar_g_norecoil)
772                         s = strcat(s, ":norecoil");
773
774                 // TODO to mutator system
775                 if(autocvar_g_powerups == 0)
776                         s = strcat(s, ":no_powerups");
777                 if(autocvar_g_powerups > 0)
778                         s = strcat(s, ":powerups");
779
780                 GameLogEcho(s);
781                 GameLogEcho(":gameinfo:end");
782         }
783         else
784                 matchid = strzone(ftos(random()));
785
786         cvar_set("nextmap", "");
787
788         SetDefaultAlpha();
789
790         if(autocvar_g_campaign)
791                 CampaignPostInit();
792
793         Ban_LoadBans();
794
795         MapInfo_Enumerate();
796         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
797
798         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
799         {
800                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
801                 if(fd != -1)
802                 {
803                         string s;
804                         while((s = fgets(fd)))
805                         {
806                                 int l = tokenize_console(s);
807                                 if(l < 2)
808                                         continue;
809                                 if(argv(0) == "cd")
810                                 {
811                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
812                                         LOG_INFO("  cdtrack ", argv(2));
813                                 }
814                                 else if(argv(0) == "fog")
815                                 {
816                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
817                                         LOG_INFO("  \"fog\" \"", s, "\"");
818                                 }
819                                 else if(argv(0) == "set")
820                                 {
821                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
822                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
823                                 }
824                                 else if(argv(0) != "//")
825                                 {
826                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
827                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
828                                 }
829                         }
830                         fclose(fd);
831                 }
832         }
833
834         WeaponStats_Init();
835
836         Nagger_Init();
837
838         next_pingtime = time + 5;
839
840         // set up information replies for clients and server to use
841         maplist_reply = strzone(getmaplist());
842         lsmaps_reply = strzone(getlsmaps());
843         monsterlist_reply = strzone(getmonsterlist());
844         for(int i = 0; i < 10; ++i)
845         {
846                 string s = getrecords(i);
847                 if (s)
848                         records_reply[i] = strzone(s);
849         }
850         ladder_reply = strzone(getladder());
851         rankings_reply = strzone(getrankings());
852
853         // begin other init
854         ClientInit_Spawn();
855         RandomSeed_Spawn();
856         PingPLReport_Spawn();
857
858         CheatInit();
859
860         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
861
862         // fill sv_curl_serverpackages from .serverpackage files
863         if (autocvar_sv_curl_serverpackages_auto)
864         {
865                 string s = "csprogs-" WATERMARK ".txt";
866                 // remove automatically managed files from the list to prevent duplicates
867                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
868                 {
869                         string pkg = argv(i);
870                         if (startsWith(pkg, "csprogs-")) continue;
871                         if (endsWith(pkg, "-serverpackage.txt")) continue;
872                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
873                         s = cons(s, pkg);
874                 }
875                 // add automatically managed files to the list
876                 #define X(match) MACRO_BEGIN { \
877                         int fd = search_begin(match, true, false); \
878                         if (fd >= 0) \
879                         { \
880                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
881                                 { \
882                                         s = cons(s, search_getfilename(fd, i)); \
883                                 } \
884                                 search_end(fd); \
885                         } \
886                 } MACRO_END
887                 X("*-serverpackage.txt");
888                 X("*.serverpackage");
889                 #undef X
890                 cvar_set("sv_curl_serverpackages", s);
891         }
892
893         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
894         modname = "Xonotic";
895         // physics/balance/config changes that count as mod
896         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
897                 modname = cvar_string("g_mod_physics");
898         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
899                 modname = cvar_string("g_mod_balance");
900         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
901                 modname = cvar_string("g_mod_config");
902         // extra mutators that deserve to count as mod
903         MUTATOR_CALLHOOK(SetModname, modname);
904         modname = M_ARGV(0, string);
905
906         // save it for later
907         modname = strzone(modname);
908
909         WinningConditionHelper(this); // set worldstatus
910
911         world_initialized = 1;
912         __spawnfunc_spawn_all();
913 }
914
915 spawnfunc(light)
916 {
917         //makestatic (this); // Who the f___ did that?
918         delete(this);
919 }
920
921 string GetGametype()
922 {
923         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
924 }
925
926 string GetMapname()
927 {
928         return mapname;
929 }
930
931 float Map_Count, Map_Current;
932 string Map_Current_Name;
933
934 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
935 float GetMaplistPosition()
936 {
937         float pos, idx;
938         string map;
939
940         map = GetMapname();
941         idx = autocvar_g_maplist_index;
942
943         if(idx >= 0)
944                 if(idx < Map_Count)
945                         if(map == argv(idx))
946                                 return idx;
947
948         for(pos = 0; pos < Map_Count; ++pos)
949                 if(map == argv(pos))
950                         return pos;
951
952         // resume normal maplist rotation if current map is not in g_maplist
953         return idx;
954 }
955
956 bool MapHasRightSize(string map)
957 {
958         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
959         if(autocvar_g_maplist_check_waypoints)
960         {
961                 string checkwp_msg = strcat("checkwp ", map);
962                 if(!fexists(strcat("maps/", map, ".waypoints")))
963                 {
964                         LOG_TRACE(checkwp_msg, ": no waypoints");
965                         return false;
966                 }
967                 LOG_TRACE(checkwp_msg, ": has waypoints");
968         }
969
970         // open map size restriction file
971         string opensize_msg = strcat("opensize ", map);
972         float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
973         if(fh >= 0)
974         {
975                 opensize_msg = strcat(opensize_msg, ": ok, ");
976                 int mapmin = stoi(fgets(fh));
977                 int mapmax = stoi(fgets(fh));
978                 fclose(fh);
979                 if(player_count < mapmin)
980                 {
981                         LOG_TRACE(opensize_msg, "not enough");
982                         return false;
983                 }
984                 if(mapmax && player_count > mapmax)
985                 {
986                         LOG_TRACE(opensize_msg, "too many");
987                         return false;
988                 }
989                 LOG_TRACE(opensize_msg, "right size");
990                 return true;
991         }
992         LOG_TRACE(opensize_msg, ": not found");
993         return true;
994 }
995
996 string Map_Filename(float position)
997 {
998         return strcat("maps/", argv(position), ".bsp");
999 }
1000
1001 void Map_MarkAsRecent(string m)
1002 {
1003         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1004 }
1005
1006 float Map_IsRecent(string m)
1007 {
1008         return strhasword(autocvar_g_maplist_mostrecent, m);
1009 }
1010
1011 float Map_Check(float position, float pass)
1012 {
1013         string filename;
1014         string map_next;
1015         map_next = argv(position);
1016         if(pass <= 1)
1017         {
1018                 if(Map_IsRecent(map_next))
1019                         return 0;
1020         }
1021         filename = Map_Filename(position);
1022         if(MapInfo_CheckMap(map_next))
1023         {
1024                 if(pass == 2)
1025                         return 1;
1026                 if(MapHasRightSize(map_next))
1027                         return 1;
1028                 return 0;
1029         }
1030         else
1031                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1032
1033         return 0;
1034 }
1035
1036 void Map_Goto_SetStr(string nextmapname)
1037 {
1038         if(getmapname_stored != "")
1039                 strunzone(getmapname_stored);
1040         if(nextmapname == "")
1041                 getmapname_stored = "";
1042         else
1043                 getmapname_stored = strzone(nextmapname);
1044 }
1045
1046 void Map_Goto_SetFloat(float position)
1047 {
1048         cvar_set("g_maplist_index", ftos(position));
1049         Map_Goto_SetStr(argv(position));
1050 }
1051
1052 void Map_Goto(float reinit)
1053 {
1054         MapInfo_LoadMap(getmapname_stored, reinit);
1055 }
1056
1057 // return codes of map selectors:
1058 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1059 //   -2 = permanent failure
1060 float() MaplistMethod_Iterate = // usual method
1061 {
1062         float pass, i;
1063
1064         LOG_TRACE("Trying MaplistMethod_Iterate");
1065
1066         for(pass = 1; pass <= 2; ++pass)
1067         {
1068                 for(i = 1; i < Map_Count; ++i)
1069                 {
1070                         float mapindex;
1071                         mapindex = (i + Map_Current) % Map_Count;
1072                         if(Map_Check(mapindex, pass))
1073                                 return mapindex;
1074                 }
1075         }
1076         return -1;
1077 }
1078
1079 float() MaplistMethod_Repeat = // fallback method
1080 {
1081         LOG_TRACE("Trying MaplistMethod_Repeat");
1082
1083         if(Map_Check(Map_Current, 2))
1084                 return Map_Current;
1085         return -2;
1086 }
1087
1088 float() MaplistMethod_Random = // random map selection
1089 {
1090         float i, imax;
1091
1092         LOG_TRACE("Trying MaplistMethod_Random");
1093
1094         imax = 42;
1095
1096         for(i = 0; i <= imax; ++i)
1097         {
1098                 float mapindex;
1099                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1100                 if(Map_Check(mapindex, 1))
1101                         return mapindex;
1102         }
1103         return -1;
1104 }
1105
1106 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1107 // the exponent sets a bias on the map selection:
1108 // the higher the exponent, the less likely "shortly repeated" same maps are
1109 {
1110         float i, j, imax, insertpos;
1111
1112         LOG_TRACE("Trying MaplistMethod_Shuffle");
1113
1114         imax = 42;
1115
1116         for(i = 0; i <= imax; ++i)
1117         {
1118                 string newlist;
1119
1120                 // now reinsert this at another position
1121                 insertpos = (random() ** (1 / exponent));       // ]0, 1]
1122                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1123                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1124                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1125
1126                 // insert the current map there
1127                 newlist = "";
1128                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1129                         newlist = strcat(newlist, " ", argv(j));
1130                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1131                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1132                         newlist = strcat(newlist, " ", argv(j));
1133                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1134                 cvar_set("g_maplist", newlist);
1135                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1136
1137                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1138                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1139                 if(Map_Check(Map_Current, 1))
1140                         return Map_Current;
1141         }
1142         return -1;
1143 }
1144
1145 void Maplist_Init()
1146 {
1147         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1148         float i;
1149         for (i = 0; i < Map_Count; ++i)
1150                 if (Map_Check(i, 2))
1151                         break;
1152         if (i == Map_Count)
1153         {
1154                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1155                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1156                 if(autocvar_g_maplist_shuffle)
1157                         ShuffleMaplist();
1158                 localcmd("\nmenu_cmd sync\n");
1159                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1160         }
1161         if(Map_Count == 0)
1162                 error("empty maplist, cannot select a new map");
1163         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1164
1165         strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1166         // this may or may not be correct, but who cares, in the worst case a map
1167         // isn't chosen in the first pass that should have been
1168 }
1169
1170 string GetNextMap()
1171 {
1172         float nextMap;
1173
1174         Maplist_Init();
1175         nextMap = -1;
1176
1177         if(nextMap == -1)
1178                 if(autocvar_g_maplist_shuffle > 0)
1179                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1180
1181         if(nextMap == -1)
1182                 if(autocvar_g_maplist_selectrandom)
1183                         nextMap = MaplistMethod_Random();
1184
1185         if(nextMap == -1)
1186                 nextMap = MaplistMethod_Iterate();
1187
1188         if(nextMap == -1)
1189                 nextMap = MaplistMethod_Repeat();
1190
1191         if(nextMap >= 0)
1192         {
1193                 Map_Goto_SetFloat(nextMap);
1194                 return getmapname_stored;
1195         }
1196
1197         return "";
1198 }
1199
1200 float DoNextMapOverride(float reinit)
1201 {
1202         if(autocvar_g_campaign)
1203         {
1204                 CampaignPostIntermission();
1205                 alreadychangedlevel = true;
1206                 return true;
1207         }
1208         if(autocvar_quit_when_empty)
1209         {
1210                 if(player_count <= currentbots)
1211                 {
1212                         localcmd("quit\n");
1213                         alreadychangedlevel = true;
1214                         return true;
1215                 }
1216         }
1217         if(autocvar_quit_and_redirect != "")
1218         {
1219                 redirection_target = strzone(autocvar_quit_and_redirect);
1220                 alreadychangedlevel = true;
1221                 return true;
1222         }
1223         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1224         {
1225                 localcmd("restart\n");
1226                 alreadychangedlevel = true;
1227                 return true;
1228         }
1229         if(autocvar_nextmap != "")
1230         {
1231                 string m;
1232                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1233                 cvar_set("nextmap",m);
1234
1235                 if(!m || gametypevote)
1236                         return false;
1237                 if(autocvar_sv_vote_gametype)
1238                 {
1239                         Map_Goto_SetStr(m);
1240                         return false;
1241                 }
1242
1243                 if(MapInfo_CheckMap(m))
1244                 {
1245                         Map_Goto_SetStr(m);
1246                         Map_Goto(reinit);
1247                         alreadychangedlevel = true;
1248                         return true;
1249                 }
1250         }
1251         if(!reinit && autocvar_lastlevel)
1252         {
1253                 cvar_settemp_restore();
1254                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1255                 alreadychangedlevel = true;
1256                 return true;
1257         }
1258         return false;
1259 }
1260
1261 void GotoNextMap(float reinit)
1262 {
1263         //string nextmap;
1264         //float n, nummaps;
1265         //string s;
1266         if (alreadychangedlevel)
1267                 return;
1268         alreadychangedlevel = true;
1269
1270         string nextMap;
1271
1272         nextMap = GetNextMap();
1273         if(nextMap == "")
1274                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1275         Map_Goto(reinit);
1276 }
1277
1278
1279 /*
1280 ============
1281 IntermissionThink
1282
1283 When the player presses attack or jump, change to the next level
1284 ============
1285 */
1286 .float autoscreenshot;
1287 void IntermissionThink(entity this)
1288 {
1289         FixIntermissionClient(this);
1290
1291         float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1292         float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1293
1294         if( (server_screenshot || client_screenshot)
1295                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1296         {
1297                 this.autoscreenshot = -1;
1298                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1299                 return;
1300         }
1301
1302         if (time < intermission_exittime)
1303                 return;
1304
1305         if(!mapvote_initialized)
1306                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1307                         return;
1308
1309         MapVote_Start();
1310 }
1311
1312 /*
1313 ============
1314 FindIntermission
1315
1316 Returns the entity to view from
1317 ============
1318 */
1319 /*
1320 entity FindIntermission()
1321 {
1322         local   entity spot;
1323         local   float cyc;
1324
1325 // look for info_intermission first
1326         spot = find(NULL, classname, "info_intermission");
1327         if (spot)
1328         {       // pick a random one
1329                 cyc = random() * 4;
1330                 while (cyc > 1)
1331                 {
1332                         spot = find(spot, classname, "info_intermission");
1333                         if (!spot)
1334                                 spot = find(spot, classname, "info_intermission");
1335                         cyc = cyc - 1;
1336                 }
1337                 return spot;
1338         }
1339
1340 // then look for the start position
1341         spot = find(NULL, classname, "info_player_start");
1342         if (spot)
1343                 return spot;
1344
1345 // testinfo_player_start is only found in regioned levels
1346         spot = find(NULL, classname, "testplayerstart");
1347         if (spot)
1348                 return spot;
1349
1350 // then look for the start position
1351         spot = find(NULL, classname, "info_player_deathmatch");
1352         if (spot)
1353                 return spot;
1354
1355         //objerror ("FindIntermission: no spot");
1356         return NULL;
1357 }
1358 */
1359
1360 /*
1361 ===============================================================================
1362
1363 RULES
1364
1365 ===============================================================================
1366 */
1367
1368 void DumpStats(float final)
1369 {
1370         float file;
1371         string s;
1372         float to_console;
1373         float to_eventlog;
1374         float to_file;
1375         float i;
1376
1377         to_console = autocvar_sv_logscores_console;
1378         to_eventlog = autocvar_sv_eventlog;
1379         to_file = autocvar_sv_logscores_file;
1380
1381         if(!final)
1382         {
1383                 to_console = true; // always print printstats replies
1384                 to_eventlog = false; // but never print them to the event log
1385         }
1386
1387         if(to_eventlog)
1388                 if(autocvar_sv_eventlog_console)
1389                         to_console = false; // otherwise we get the output twice
1390
1391         if(final)
1392                 s = ":scores:";
1393         else
1394                 s = ":status:";
1395         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1396
1397         if(to_console)
1398                 LOG_INFO(s);
1399         if(to_eventlog)
1400                 GameLogEcho(s);
1401
1402         file = -1;
1403         if(to_file)
1404         {
1405                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1406                 if(file == -1)
1407                         to_file = false;
1408                 else
1409                         fputs(file, strcat(s, "\n"));
1410         }
1411
1412         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1413         if(to_console)
1414                 LOG_INFO(s);
1415         if(to_eventlog)
1416                 GameLogEcho(s);
1417         if(to_file)
1418                 fputs(file, strcat(s, "\n"));
1419
1420         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1421                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1422                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1423                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1424                         s = strcat(s, ftos(it.team), ":");
1425                 else
1426                         s = strcat(s, "spectator:");
1427
1428                 if(to_console)
1429                         LOG_INFO(s, playername(it, false));
1430                 if(to_eventlog)
1431                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1432                 if(to_file)
1433                         fputs(file, strcat(s, playername(it, false), "\n"));
1434         });
1435
1436         if(teamplay)
1437         {
1438                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1439                 if(to_console)
1440                         LOG_INFO(s);
1441                 if(to_eventlog)
1442                         GameLogEcho(s);
1443                 if(to_file)
1444                         fputs(file, strcat(s, "\n"));
1445
1446                 for(i = 1; i < 16; ++i)
1447                 {
1448                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1449                         s = strcat(s, ":", ftos(i));
1450                         if(to_console)
1451                                 LOG_INFO(s);
1452                         if(to_eventlog)
1453                                 GameLogEcho(s);
1454                         if(to_file)
1455                                 fputs(file, strcat(s, "\n"));
1456                 }
1457         }
1458
1459         if(to_console)
1460                 LOG_INFO(":end");
1461         if(to_eventlog)
1462                 GameLogEcho(":end");
1463         if(to_file)
1464         {
1465                 fputs(file, ":end\n");
1466                 fclose(file);
1467         }
1468 }
1469
1470 void FixIntermissionClient(entity e)
1471 {
1472         if(!e.autoscreenshot) // initial call
1473         {
1474                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1475                 e.health = -2342;
1476                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1477                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1478                 {
1479                     .entity weaponentity = weaponentities[slot];
1480                         if(e.(weaponentity))
1481                         {
1482                                 e.(weaponentity).effects = EF_NODRAW;
1483                                 if (e.(weaponentity).weaponchild)
1484                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1485                         }
1486                 }
1487                 if(IS_REAL_CLIENT(e))
1488                 {
1489                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1490                         RandomSelection_Init();
1491                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1492                                 RandomSelection_AddString(it, 1, 1);
1493                         });
1494                         if (RandomSelection_chosen_string != "")
1495                         {
1496                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1497                         }
1498                         msg_entity = e;
1499                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1500                 }
1501         }
1502 }
1503
1504 /*
1505 go to the next level for deathmatch
1506 only called if a time or frag limit has expired
1507 */
1508 void NextLevel()
1509 {
1510         game_stopped = true;
1511         intermission_running = 1; // game over
1512
1513         // enforce a wait time before allowing changelevel
1514         if(player_count > 0)
1515                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1516         else
1517                 intermission_exittime = -1;
1518
1519         /*
1520         WriteByte (MSG_ALL, SVC_CDTRACK);
1521         WriteByte (MSG_ALL, 3);
1522         WriteByte (MSG_ALL, 3);
1523         // done in FixIntermission
1524         */
1525
1526         //pos = FindIntermission ();
1527
1528         VoteReset();
1529
1530         DumpStats(true);
1531
1532         // send statistics
1533         PlayerStats_GameReport(true);
1534         WeaponStats_Shutdown();
1535
1536         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1537
1538         if(autocvar_sv_eventlog)
1539                 GameLogEcho(":gameover");
1540
1541         GameLogClose();
1542
1543         FOREACH_CLIENT(IS_PLAYER(it), {
1544                 FixIntermissionClient(it);
1545                 if(it.winning)
1546                         bprint(playername(it, false), " ^7wins.\n");
1547         });
1548
1549         target_music_kill();
1550
1551         if(autocvar_g_campaign)
1552                 CampaignPreIntermission();
1553
1554         MUTATOR_CALLHOOK(MatchEnd);
1555
1556         localcmd("\nsv_hook_gameend\n");
1557 }
1558
1559
1560 float InitiateSuddenDeath()
1561 {
1562         // Check first whether normal overtimes could be added before initiating suddendeath mode
1563         // - for this timelimit_overtime needs to be >0 of course
1564         // - also check the winning condition calculated in the previous frame and only add normal overtime
1565         //   again, if at the point at which timelimit would be extended again, still no winner was found
1566         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1567         {
1568                 return 1; // need to call InitiateOvertime later
1569         }
1570         else
1571         {
1572                 if(!checkrules_suddendeathend)
1573                 {
1574                         if(autocvar_g_campaign)
1575                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1576                         else
1577                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1578                         if(g_race && !g_race_qualifying)
1579                                 race_StartCompleting();
1580                 }
1581                 return 0;
1582         }
1583 }
1584
1585 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1586 {
1587         ++checkrules_overtimesadded;
1588         //add one more overtime by simply extending the timelimit
1589         float tl;
1590         tl = autocvar_timelimit;
1591         tl += autocvar_timelimit_overtime;
1592         cvar_set("timelimit", ftos(tl));
1593
1594         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1595 }
1596
1597 float GetWinningCode(float fraglimitreached, float equality)
1598 {
1599         if(autocvar_g_campaign == 1)
1600                 if(fraglimitreached)
1601                         return WINNING_YES;
1602                 else
1603                         return WINNING_NO;
1604
1605         else
1606                 if(equality)
1607                         if(fraglimitreached)
1608                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1609                         else
1610                                 return WINNING_NEVER;
1611                 else
1612                         if(fraglimitreached)
1613                                 return WINNING_YES;
1614                         else
1615                                 return WINNING_NO;
1616 }
1617
1618 // set the .winning flag for exactly those players with a given field value
1619 void SetWinners(.float field, float value)
1620 {
1621         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1622 }
1623
1624 // set the .winning flag for those players with a given field value
1625 void AddWinners(.float field, float value)
1626 {
1627         FOREACH_CLIENT(IS_PLAYER(it), {
1628                 if(it.(field) == value)
1629                         it.winning = 1;
1630         });
1631 }
1632
1633 // clear the .winning flags
1634 void ClearWinners()
1635 {
1636         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1637 }
1638
1639 void ShuffleMaplist()
1640 {
1641         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1642 }
1643
1644 float leaderfrags;
1645 float WinningCondition_Scores(float limit, float leadlimit)
1646 {
1647         float limitreached;
1648
1649         // TODO make everything use THIS winning condition (except LMS)
1650         WinningConditionHelper(NULL);
1651
1652         if(teamplay)
1653         {
1654                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1655                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1656                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1657                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1658         }
1659
1660         ClearWinners();
1661         if(WinningConditionHelper_winner)
1662                 WinningConditionHelper_winner.winning = 1;
1663         if(WinningConditionHelper_winnerteam >= 0)
1664                 SetWinners(team, WinningConditionHelper_winnerteam);
1665
1666         if(WinningConditionHelper_lowerisbetter)
1667         {
1668                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1669                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1670                 limit = -limit;
1671         }
1672
1673         if(WinningConditionHelper_zeroisworst)
1674                 leadlimit = 0; // not supported in this mode
1675
1676         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1677         // these modes always score in increments of 1, thus this makes sense
1678         {
1679                 if(leaderfrags != WinningConditionHelper_topscore)
1680                 {
1681                         leaderfrags = WinningConditionHelper_topscore;
1682
1683                         if (limit)
1684                         if (leaderfrags == limit - 1)
1685                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1686                         else if (leaderfrags == limit - 2)
1687                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1688                         else if (leaderfrags == limit - 3)
1689                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1690                 }
1691         }
1692
1693         limitreached = false;
1694         if(limit)
1695                 if(WinningConditionHelper_topscore >= limit)
1696                         limitreached = true;
1697         if(leadlimit)
1698         {
1699                 float leadlimitreached;
1700                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1701                 if(autocvar_leadlimit_and_fraglimit)
1702                         limitreached = (limitreached && leadlimitreached);
1703                 else
1704                         limitreached = (limitreached || leadlimitreached);
1705         }
1706
1707         if(limit)
1708                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1709
1710         return GetWinningCode(
1711                 WinningConditionHelper_topscore && limitreached,
1712                 WinningConditionHelper_equality
1713         );
1714 }
1715
1716 float WinningCondition_RanOutOfSpawns()
1717 {
1718         if(have_team_spawns <= 0)
1719                 return WINNING_NO;
1720
1721         if(!autocvar_g_spawn_useallspawns)
1722                 return WINNING_NO;
1723
1724         if(!some_spawn_has_been_used)
1725                 return WINNING_NO;
1726
1727         team1_score = team2_score = team3_score = team4_score = 0;
1728
1729         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), {
1730                 switch(it.team)
1731                 {
1732                         case NUM_TEAM_1: team1_score = 1; break;
1733                         case NUM_TEAM_2: team2_score = 1; break;
1734                         case NUM_TEAM_3: team3_score = 1; break;
1735                         case NUM_TEAM_4: team4_score = 1; break;
1736                 }
1737         });
1738
1739         IL_EACH(g_spawnpoints, true,
1740         {
1741                 switch(it.team)
1742                 {
1743                         case NUM_TEAM_1: team1_score = 1; break;
1744                         case NUM_TEAM_2: team2_score = 1; break;
1745                         case NUM_TEAM_3: team3_score = 1; break;
1746                         case NUM_TEAM_4: team4_score = 1; break;
1747                 }
1748         });
1749
1750         ClearWinners();
1751         if(team1_score + team2_score + team3_score + team4_score == 0)
1752         {
1753                 checkrules_equality = true;
1754                 return WINNING_YES;
1755         }
1756         else if(team1_score + team2_score + team3_score + team4_score == 1)
1757         {
1758                 float t, i;
1759                 if(team1_score)
1760                         t = NUM_TEAM_1;
1761                 else if(team2_score)
1762                         t = NUM_TEAM_2;
1763                 else if(team3_score)
1764                         t = NUM_TEAM_3;
1765                 else // if(team4_score)
1766                         t = NUM_TEAM_4;
1767                 CheckAllowedTeams(NULL);
1768                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1769                 {
1770                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1771                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1772                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1773                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1774                 }
1775
1776                 AddWinners(team, t);
1777                 return WINNING_YES;
1778         }
1779         else
1780                 return WINNING_NO;
1781 }
1782
1783 /*
1784 ============
1785 CheckRules_World
1786
1787 Exit deathmatch games upon conditions
1788 ============
1789 */
1790 void CheckRules_World()
1791 {
1792         float timelimit;
1793         float fraglimit;
1794         float leadlimit;
1795
1796         VoteThink();
1797         MapVote_Think();
1798
1799         SetDefaultAlpha();
1800
1801         if (intermission_running) // someone else quit the game already
1802         {
1803                 if(player_count == 0) // Nobody there? Then let's go to the next map
1804                         MapVote_Start();
1805                         // this will actually check the player count in the next frame
1806                         // again, but this shouldn't hurt
1807                 return;
1808         }
1809
1810         timelimit = autocvar_timelimit * 60;
1811         fraglimit = autocvar_fraglimit;
1812         leadlimit = autocvar_leadlimit;
1813
1814         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1815         {
1816                 if(timelimit > 0)
1817                         timelimit = 0; // timelimit is not made for warmup
1818                 if(fraglimit > 0)
1819                         fraglimit = 0; // no fraglimit for now
1820                 leadlimit = 0; // no leadlimit for now
1821         }
1822
1823         if(timelimit > 0)
1824         {
1825                 timelimit += game_starttime;
1826         }
1827         else if (timelimit < 0)
1828         {
1829                 // endmatch
1830                 NextLevel();
1831                 return;
1832         }
1833
1834         float wantovertime;
1835         wantovertime = 0;
1836
1837         if(timelimit > game_starttime)
1838                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1839         else
1840                 game_completion_ratio = 0;
1841
1842         if(checkrules_suddendeathend)
1843         {
1844                 if(!checkrules_suddendeathwarning)
1845                 {
1846                         checkrules_suddendeathwarning = true;
1847                         if(g_race && !g_race_qualifying)
1848                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1849                         else
1850                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1851                 }
1852         }
1853         else
1854         {
1855                 if (timelimit && time >= timelimit)
1856                 {
1857                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1858                         {
1859                                 float totalplayers;
1860                                 float playerswithlaps;
1861                                 float readyplayers;
1862                                 totalplayers = playerswithlaps = readyplayers = 0;
1863                                 FOREACH_CLIENT(IS_PLAYER(it), {
1864                                         ++totalplayers;
1865                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1866                                                 ++playerswithlaps;
1867                                         if(it.ready)
1868                                                 ++readyplayers;
1869                                 });
1870
1871                                 // at least 2 of the players have completed a lap: start the RACE
1872                                 // otherwise, the players should end the qualifying on their own
1873                                 if(readyplayers || playerswithlaps >= 2)
1874                                 {
1875                                         checkrules_suddendeathend = 0;
1876                                         ReadyRestart(); // go to race
1877                                         return;
1878                                 }
1879                                 else
1880                                         wantovertime |= InitiateSuddenDeath();
1881                         }
1882                         else
1883                                 wantovertime |= InitiateSuddenDeath();
1884                 }
1885         }
1886
1887         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1888         {
1889                 NextLevel();
1890                 return;
1891         }
1892
1893         int checkrules_status = WinningCondition_RanOutOfSpawns();
1894         if(checkrules_status == WINNING_YES)
1895                 bprint("Hey! Someone ran out of spawns!\n");
1896         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1897                 checkrules_status = M_ARGV(0, float);
1898         else
1899                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1900
1901         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1902         {
1903                 checkrules_status = WINNING_NEVER;
1904                 checkrules_overtimesadded = -1;
1905                 wantovertime |= InitiateSuddenDeath();
1906         }
1907
1908         if(checkrules_status == WINNING_NEVER)
1909                 // equality cases! Nobody wins if the overtime ends in a draw.
1910                 ClearWinners();
1911
1912         if(wantovertime)
1913         {
1914                 if(checkrules_status == WINNING_NEVER)
1915                         InitiateOvertime();
1916                 else
1917                         checkrules_status = WINNING_YES;
1918         }
1919
1920         if(checkrules_suddendeathend)
1921                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1922                         checkrules_status = WINNING_YES;
1923
1924         if(checkrules_status == WINNING_YES)
1925         {
1926                 //print("WINNING\n");
1927                 NextLevel();
1928         }
1929 }
1930
1931 string GotoMap(string m)
1932 {
1933         m = GameTypeVote_MapInfo_FixName(m);
1934         if (!m)
1935                 return "The map you suggested is not available on this server.";
1936         if (!autocvar_sv_vote_gametype)
1937         if(!MapInfo_CheckMap(m))
1938                 return "The map you suggested does not support the current game mode.";
1939         cvar_set("nextmap", m);
1940         cvar_set("timelimit", "-1");
1941         if(mapvote_initialized || alreadychangedlevel)
1942         {
1943                 if(DoNextMapOverride(0))
1944                         return "Map switch initiated.";
1945                 else
1946                         return "Hm... no. For some reason I like THIS map more.";
1947         }
1948         else
1949                 return "Map switch will happen after scoreboard.";
1950 }
1951
1952 bool autocvar_sv_gameplayfix_multiplethinksperframe;
1953 void RunThink(entity this)
1954 {
1955         // don't let things stay in the past.
1956         // it is possible to start that way by a trigger with a local time.
1957         if(this.nextthink <= 0 || this.nextthink > time + frametime)
1958                 return;
1959
1960         float oldtime = time; // do we need to save this?
1961
1962         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
1963         {
1964                 time = max(oldtime, this.nextthink);
1965                 this.nextthink = 0;
1966
1967                 if(getthink(this))
1968                         getthink(this)(this);
1969                 // mods often set nextthink to time to cause a think every frame,
1970                 // we don't want to loop in that case, so exit if the new nextthink is
1971                 // <= the time the qc was told, also exit if it is past the end of the
1972                 // frame
1973                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
1974                         break;
1975         }
1976
1977         time = oldtime;
1978 }
1979
1980 bool autocvar_sv_freezenonclients;
1981 bool autocvar_sv_gameplayfix_delayprojectiles;
1982 void Physics_Frame()
1983 {
1984         if(autocvar_sv_freezenonclients)
1985                 return;
1986
1987         FOREACH_ENTITY_FLOAT(pure_data, false,
1988         {
1989                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
1990                         continue;
1991
1992                 //set_movetype(it, it.move_movetype);
1993                 // inline the set_movetype function, since this is called a lot
1994                 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
1995
1996                 if(it.move_movetype == MOVETYPE_NONE)
1997                         continue;
1998
1999                 if(it.move_qcphysics)
2000                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2001
2002                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2003                 {
2004                         // handle thinking here
2005                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2006                                 RunThink(it);
2007                 }
2008         });
2009
2010         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2011                 return;
2012
2013         FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2014         {
2015                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2016                         continue;
2017                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2018         });
2019 }
2020
2021 void systems_update();
2022 void EndFrame()
2023 {
2024         anticheat_endframe();
2025
2026         Physics_Frame();
2027
2028         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2029                 entity e = IS_SPEC(it) ? it.enemy : it;
2030                 if (e.typehitsound) {
2031                         STAT(TYPEHIT_TIME, it) = time;
2032                 } else if (e.killsound) {
2033                         STAT(KILL_TIME, it) = time;
2034                 } else if (e.damage_dealt) {
2035                         STAT(HIT_TIME, it) = time;
2036                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2037                 }
2038         });
2039         // add 1 frametime because after this, engine SV_Physics
2040         // increases time by a frametime and then networks the frame
2041         // add another frametime because client shows everything with
2042         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2043         // needed!
2044         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2045         FOREACH_CLIENT(true, {
2046                 it.typehitsound = false;
2047                 it.damage_dealt = 0;
2048                 it.killsound = false;
2049                 antilag_record(it, CS(it), altime);
2050         });
2051         IL_EACH(g_monsters, true,
2052         {
2053                 antilag_record(it, it, altime);
2054         });
2055         IL_EACH(g_projectiles, it.classname == "nade",
2056         {
2057                 antilag_record(it, it, altime);
2058         });
2059         systems_update();
2060         IL_ENDFRAME();
2061 }
2062
2063
2064 /*
2065  * RedirectionThink:
2066  * returns true if redirecting
2067  */
2068 float redirection_timeout;
2069 float redirection_nextthink;
2070 float RedirectionThink()
2071 {
2072         float clients_found;
2073
2074         if(redirection_target == "")
2075                 return false;
2076
2077         if(!redirection_timeout)
2078         {
2079                 cvar_set("sv_public", "-2");
2080                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2081                 if(redirection_target == "self")
2082                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2083                 else
2084                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2085         }
2086
2087         if(time < redirection_nextthink)
2088                 return true;
2089
2090         redirection_nextthink = time + 1;
2091
2092         clients_found = 0;
2093         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2094                 // TODO add timer
2095                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2096                 if(redirection_target == "self")
2097                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2098                 else
2099                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2100                 ++clients_found;
2101         });
2102
2103         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2104
2105         if(time > redirection_timeout || clients_found == 0)
2106                 localcmd("\nwait; wait; wait; quit\n");
2107
2108         return true;
2109 }
2110
2111 void TargetMusic_RestoreGame();
2112 void RestoreGame()
2113 {
2114         // Loaded from a save game
2115         // some things then break, so let's work around them...
2116
2117         // Progs DB (capture records)
2118         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2119
2120         // Mapinfo
2121         MapInfo_Shutdown();
2122         MapInfo_Enumerate();
2123         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2124         WeaponStats_Init();
2125
2126         TargetMusic_RestoreGame();
2127 }
2128
2129 void Shutdown()
2130 {
2131         game_stopped = 2;
2132
2133         if(world_initialized > 0)
2134         {
2135                 world_initialized = 0;
2136                 LOG_TRACE("Saving persistent data...");
2137                 Ban_SaveBans();
2138
2139                 // playerstats with unfinished match
2140                 PlayerStats_GameReport(false);
2141
2142                 if(!cheatcount_total)
2143                 {
2144                         if(autocvar_sv_db_saveasdump)
2145                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2146                         else
2147                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2148                 }
2149                 if(autocvar_developer)
2150                 {
2151                         if(autocvar_sv_db_saveasdump)
2152                                 db_dump(TemporaryDB, "server-temp.db");
2153                         else
2154                                 db_save(TemporaryDB, "server-temp.db");
2155                 }
2156                 CheatShutdown(); // must be after cheatcount check
2157                 db_close(ServerProgsDB);
2158                 db_close(TemporaryDB);
2159                 LOG_TRACE("Saving persistent data... done!");
2160                 // tell the bot system the game is ending now
2161                 bot_endgame();
2162
2163                 WeaponStats_Shutdown();
2164                 MapInfo_Shutdown();
2165         }
2166         else if(world_initialized == 0)
2167         {
2168                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2169         }
2170         else
2171         {
2172                 __init_dedicated_server_shutdown();
2173         }
2174 }