]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Merge remote-tracking branch 'origin' into terencehill/m_toggle_fix
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 entity pingplreport;
2 void PingPLReport_Think()
3 {
4         float delta;
5         entity e;
6
7         delta = 3 / maxclients;
8         if(delta < sys_frametime)
9                 delta = 0;
10         self.nextthink = time + delta;
11
12         e = edict_num(self.cnt + 1);
13         if(clienttype(e) == CLIENTTYPE_REAL)
14         {
15                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17                 WriteByte(MSG_BROADCAST, self.cnt);
18                 WriteShort(MSG_BROADCAST, max(1, e.ping));
19                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
21         }
22         else
23         {
24                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26                 WriteByte(MSG_BROADCAST, self.cnt);
27                 WriteShort(MSG_BROADCAST, 0);
28                 WriteByte(MSG_BROADCAST, 0);
29                 WriteByte(MSG_BROADCAST, 0);
30         }
31         self.cnt = mod(self.cnt + 1, maxclients);
32 }
33 void PingPLReport_Spawn()
34 {
35         pingplreport = spawn();
36         pingplreport.classname = "pingplreport";
37         pingplreport.think = PingPLReport_Think;
38         pingplreport.nextthink = time;
39 }
40
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
44
45 string GetMapname();
46 string GetGametype();
47 void GotoNextMap();
48 void ShuffleMaplist()
49 float() DoNextMapOverride;
50
51 void SetDefaultAlpha()
52 {
53         if(autocvar_g_running_guns)
54         {
55                 default_player_alpha = -1;
56                 default_weapon_alpha = +1;
57         }
58         else if(g_cloaked)
59         {
60                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
61                 default_weapon_alpha = default_player_alpha;
62         }
63         else
64         {
65                 default_player_alpha = autocvar_g_player_alpha;
66                 if(default_player_alpha == 0)
67                         default_player_alpha = 1;
68                 default_weapon_alpha = default_player_alpha;
69         }
70 }
71
72 void fteqcc_testbugs()
73 {
74         float a, b;
75
76         if(!autocvar_developer_fteqccbugs)
77                 return;
78
79         dprint("*** fteqcc test: checking for bugs...\n");
80
81         a = 1;
82         b = 5;
83         if(sqrt(a) - sqrt(b - a) == 0)
84                 dprint("*** fteqcc test: found same-function-twice bug\n");
85         else
86                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
87
88         world.cnt = -10;
89         world.enemy = world;
90         world.enemy.cnt += 10;
91         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92                 dprint("*** fteqcc test: found += bug\n");
93         else
94                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
95         world.cnt = 0;
96 }
97
98 /**
99  * Takes care of pausing and unpausing the game.
100  * Centerprints the information about an upcoming or active timeout to all active
101  * players. Also plays reminder sounds.
102  */
103 void timeoutHandler_Think() {
104         entity plr;
105         if (timeoutStatus == 1) {
106                 if (remainingLeadTime > 0) {
107                         //centerprint the information to every player
108                         FOR_EACH_REALCLIENT(plr) {
109                                 if(plr.classname == "player") {
110                                         Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "Timeout begins in %d seconds!", 1, remainingLeadTime);
111                                 }
112                         }
113                         remainingLeadTime -= 1;
114                         //think again in 1 second:
115                         self.nextthink = time + 1;
116                 }
117                 else {
118                         //now pause the game:
119                         timeoutStatus = 2;
120                         //reset all the flood variables
121                         FOR_EACH_CLIENT(plr) {
122                                 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
123                         }
124                         cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
125                         //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
126                         FOR_EACH_REALPLAYER(plr) {
127                                 plr.lastV_angle = plr.v_angle;
128                         }
129                         self.nextthink = time;
130                 }
131         }
132         else if (timeoutStatus == 2) {
133                 if (remainingTimeoutTime > 0) {
134                         FOR_EACH_REALCLIENT(plr) {
135                                 if(plr.classname == "player") {
136                                         Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "Timeout ends in %d seconds!", 1, remainingTimeoutTime);
137                                 }
138                         }
139                         if(remainingTimeoutTime == autocvar_sv_timeout_resumetime) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
140                                 Announce("prepareforbattle");
141                         }
142                         remainingTimeoutTime -= 1;
143                         self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
144                 }
145                 else {
146                         //unpause the game again
147                         remainingTimeoutTime = timeoutStatus = 0;
148                         cvar_set("slowmo", ftos(orig_slowmo));
149                         //and unlock the fixed view again once there is no timeout active anymore
150                         FOR_EACH_REALPLAYER(plr) {
151                                 plr.fixangle = FALSE;
152                         }
153                         //get rid of the countdown message
154                         FOR_EACH_REALCLIENT(plr) {
155                                 if(plr.classname == "player") {
156                                         Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
157                                 }
158                         }
159                         remove(self);
160                         return;
161                 }
162
163         }
164         else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
165                 FOR_EACH_REALCLIENT(plr) {
166                         if(plr.classname == "player") {
167                                 Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
168                         }
169                 }
170                 remove(self);
171                 return;
172         }
173 }
174
175 void GotoFirstMap()
176 {
177         float n;
178         if(autocvar__sv_init)
179         {
180                 // cvar_set("_sv_init", "0");
181                 // we do NOT set this to 0 any more, so someone "accidentally" changing
182                 // to this "init" map on a dedicated server will cause no permanent
183                 // harm
184                 if(autocvar_g_maplist_shuffle)
185                         ShuffleMaplist();
186                 n = tokenizebyseparator(autocvar_g_maplist, " ");
187                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
188
189                 MapInfo_Enumerate();
190                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
191
192                 if(!DoNextMapOverride())
193                         GotoNextMap();
194
195                 return;
196         }
197
198         if(time < 5)
199         {
200                 self.nextthink = time;
201         }
202         else
203         {
204                 self.nextthink = time + 1;
205                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
206         }
207 }
208
209 void cvar_changes_init()
210 {
211         float h;
212         string k, v, d;
213         float n, i, adding, pureadding;
214
215         if(cvar_changes)
216                 strunzone(cvar_changes);
217         cvar_changes = string_null;
218         if(cvar_purechanges)
219                 strunzone(cvar_purechanges);
220         cvar_purechanges = string_null;
221         cvar_purechanges_count = 0;
222
223         h = buf_create();
224         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
225         n = buf_getsize(h);
226
227         adding = TRUE;
228         pureadding = TRUE;
229
230         for(i = 0; i < n; ++i)
231         {
232                 k = bufstr_get(h, i);
233
234 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
235 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
236 #define BADCVAR(p) if(k == p) continue
237
238                 // general excludes and namespaces for server admin used cvars
239                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
240
241                 // internal
242                 BADPREFIX("csqc_");
243                 BADPREFIX("cvar_check_");
244                 BADCVAR("gamecfg");
245                 BADCVAR("g_configversion");
246                 BADCVAR("g_maplist_index");
247                 BADCVAR("halflifebsp");
248                 BADPREFIX("sv_world");
249
250                 // client
251                 BADPREFIX("chase_");
252                 BADPREFIX("cl_");
253                 BADPREFIX("con_");
254                 BADPREFIX("scoreboard_");
255                 BADPREFIX("g_campaign");
256                 BADPREFIX("g_waypointsprite_");
257                 BADPREFIX("gl_");
258                 BADPREFIX("joy");
259                 BADPREFIX("hud_");
260                 BADPREFIX("m_");
261                 BADPREFIX("menu_");
262                 BADPREFIX("net_slist_");
263                 BADPREFIX("r_");
264                 BADPREFIX("sbar_");
265                 BADPREFIX("scr_");
266                 BADPREFIX("snd_");
267                 BADPREFIX("show");
268                 BADPREFIX("sensitivity");
269                 BADPREFIX("userbind");
270                 BADPREFIX("v_");
271                 BADPREFIX("vid_");
272                 BADPREFIX("crosshair");
273                 BADCVAR("mod_q3bsp_lightmapmergepower");
274                 BADCVAR("mod_q3bsp_nolightmaps");
275                 BADCVAR("fov");
276                 BADCVAR("mastervolume");
277                 BADCVAR("volume");
278                 BADCVAR("bgmvolume");
279
280                 // private
281                 BADCVAR("developer");
282                 BADCVAR("log_dest_udp");
283                 BADCVAR("log_file");
284                 BADCVAR("net_address");
285                 BADCVAR("net_address_ipv6");
286                 BADCVAR("port");
287                 BADCVAR("savedgamecfg");
288                 BADCVAR("serverconfig");
289                 BADCVAR("sv_autoscreenshot");
290                 BADCVAR("sv_heartbeatperiod");
291                 BADCVAR("sv_vote_master_password");
292                 BADCVAR("sys_colortranslation");
293                 BADCVAR("sys_specialcharactertranslation");
294                 BADCVAR("timeformat");
295                 BADCVAR("timestamps");
296                 BADPREFIX("developer_");
297                 BADPREFIX("g_ban_");
298                 BADPREFIX("g_banned_list");
299                 BADPREFIX("g_chat_flood_");
300                 BADPREFIX("g_playerstats_");
301                 BADPREFIX("g_voice_flood_");
302                 BADPREFIX("rcon_");
303                 BADPREFIX("settemp_");
304                 BADPREFIX("sv_allowdownloads_");
305                 BADPREFIX("sv_autodemo");
306                 BADPREFIX("sv_curl_");
307                 BADPREFIX("sv_eventlog");
308                 BADPREFIX("sv_logscores_");
309                 BADPREFIX("sv_master");
310                 BADPREFIX("sv_weaponstats_");
311                 BADPREFIX("sv_waypointsprite_");
312
313                 // these can contain player IDs, so better hide
314                 BADPREFIX("g_forced_team_");
315
316                 // mapinfo
317                 BADCVAR("fraglimit");
318                 BADCVAR("g_arena");
319                 BADCVAR("g_assault");
320                 BADCVAR("g_ca");
321                 BADCVAR("g_ctf");
322                 BADCVAR("g_cts");
323                 BADCVAR("g_dm");
324                 BADCVAR("g_domination");
325                 BADCVAR("g_domination_default_teams");
326                 BADCVAR("g_freezetag");
327                 BADCVAR("g_keepaway");
328                 BADCVAR("g_keyhunt");
329                 BADCVAR("g_keyhunt_teams");
330                 BADCVAR("g_keyhunt_teams");
331                 BADCVAR("g_lms");
332                 BADCVAR("g_nexball");
333                 BADCVAR("g_onslaught");
334                 BADCVAR("g_race");
335                 BADCVAR("g_race_qualifying_timelimit");
336                 BADCVAR("g_runematch");
337                 BADCVAR("g_tdm");
338                 BADCVAR("g_tdm_teams");
339                 BADCVAR("leadlimit");
340                 BADCVAR("nextmap");
341                 BADCVAR("teamplay");
342                 BADCVAR("timelimit");
343
344                 // long
345                 BADCVAR("hostname");
346                 BADCVAR("g_maplist");
347                 BADCVAR("g_maplist_mostrecent");
348                 BADCVAR("sv_motd");
349
350                 v = cvar_string(k);
351                 d = cvar_defstring(k);
352                 if(v == d)
353                         continue;
354
355                 if(adding)
356                 {
357                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
358                         if(strlen(cvar_changes) > 16384)
359                         {
360                                 cvar_changes = "// too many settings have been changed to show them here\n";
361                                 adding = 0;
362                         }
363                 }
364
365                 // now check if the changes are actually gameplay relevant
366
367                 // does nothing visible
368                 BADCVAR("captureleadlimit_override");
369                 BADCVAR("g_arena_point_leadlimit");
370                 BADCVAR("g_balance_kill_delay");
371                 BADCVAR("g_ca_point_leadlimit");
372                 BADCVAR("g_ctf_captimerecord_always");
373                 BADCVAR("g_ctf_capture_leadlimit");
374                 BADCVAR("g_ctf_flag_capture_effects");
375                 BADCVAR("g_ctf_flag_glowtrails");
376                 BADCVAR("g_ctf_flag_pickup_effects");
377                 BADCVAR("g_domination_point_leadlimit");
378                 BADCVAR("g_forced_respawn");
379                 BADCVAR("g_keyhunt_point_leadlimit");
380                 BADCVAR("g_nexball_goalleadlimit");
381                 BADCVAR("g_runematch_point_leadlimit");
382                 BADCVAR("leadlimit_and_fraglimit");
383                 BADCVAR("leadlimit_override");
384                 BADCVAR("pausable");
385                 BADCVAR("sv_allow_fullbright");
386                 BADCVAR("sv_checkforpacketsduringsleep");
387                 BADCVAR("sv_timeout");
388                 BADCVAR("welcome_message_time");
389                 BADPREFIX("crypto_");
390                 BADPREFIX("g_chat_");
391                 BADPREFIX("g_ctf_captimerecord_");
392                 BADPREFIX("g_maplist_votable_");
393                 BADPREFIX("net_");
394                 BADPREFIX("prvm_");
395                 BADPREFIX("skill_");
396                 BADPREFIX("sv_cullentities_");
397                 BADPREFIX("sv_fraginfo_");
398                 BADPREFIX("sv_maxidle_");
399                 BADPREFIX("sv_vote_");
400                 BADPREFIX("timelimit_");
401                 BADCVAR("gameversion");
402                 BADPREFIX("gameversion_");
403
404                 // allowed changes to server admins (please sync this to server.cfg)
405                 // vi commands:
406                 //   :/"impure"/,$d
407                 //   :g!,^\/\/[^ /],d
408                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
409                 //   :%!sort
410                 // yes, this does contain some redundant stuff, don't really care
411                 BADCVAR("bot_number");
412                 BADCVAR("bot_prefix");
413                 BADCVAR("bot_suffix");
414                 BADCVAR("bot_config_file");
415                 BADCVAR("capturelimit_override");
416                 BADCVAR("fraglimit_override");
417                 BADCVAR("gametype");
418                 BADCVAR("g_antilag");
419                 BADCVAR("g_balance_teams");
420                 BADCVAR("g_balance_teams_force");
421                 BADCVAR("g_ban_sync_trusted_servers");
422                 BADCVAR("g_ban_sync_uri");
423                 BADCVAR("g_ctf_capture_limit");
424                 BADCVAR("g_ctf_ignore_frags");
425                 BADCVAR("g_ctf_win_mode");
426                 BADCVAR("g_domination_point_limit");
427                 BADCVAR("g_friendlyfire");
428                 BADCVAR("g_fullbrightitems");
429                 BADCVAR("g_fullbrightplayers");
430                 BADCVAR("g_keyhunt_point_limit");
431                 BADCVAR("g_keyhunt_teams_override");
432                 BADCVAR("g_lms_lives_override");
433                 BADCVAR("g_maplist");
434                 BADCVAR("g_maplist_check_waypoints");
435                 BADCVAR("g_maplist_mostrecent_count");
436                 BADCVAR("g_maplist_shuffle");
437                 BADCVAR("g_maplist_votable");
438                 BADCVAR("g_maplist_votable_abstain");
439                 BADCVAR("g_maplist_votable_nodetail");
440                 BADCVAR("g_maplist_votable_suggestions");
441                 BADCVAR("g_maxplayers");
442                 BADCVAR("g_minstagib");
443                 BADCVAR("g_mirrordamage");
444                 BADCVAR("g_nexball_goallimit");
445                 BADCVAR("g_runematch_point_limit");
446                 BADCVAR("g_start_delay");
447                 BADCVAR("g_warmup");
448                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
449                 BADCVAR("hostname");
450                 BADCVAR("log_file");
451                 BADCVAR("maxplayers");
452                 BADCVAR("minplayers");
453                 BADCVAR("net_address");
454                 BADCVAR("port");
455                 BADCVAR("rcon_password");
456                 BADCVAR("rcon_restricted_commands");
457                 BADCVAR("rcon_restricted_password");
458                 BADCVAR("skill");
459                 BADCVAR("sv_adminnick");
460                 BADCVAR("sv_autoscreenshot");
461                 BADCVAR("sv_curl_defaulturl");
462                 BADCVAR("sv_defaultcharacter");
463                 BADCVAR("sv_defaultplayercolors");
464                 BADCVAR("sv_defaultplayermodel");
465                 BADCVAR("sv_defaultplayerskin");
466                 BADCVAR("sv_maxidle");
467                 BADCVAR("sv_maxrate");
468                 BADCVAR("sv_motd");
469                 BADCVAR("sv_public");
470                 BADCVAR("sv_ready_restart");
471                 BADCVAR("sv_status_privacy");
472                 BADCVAR("sv_vote_call");
473                 BADCVAR("sv_vote_commands");
474                 BADCVAR("sv_vote_majority_factor");
475                 BADCVAR("sv_vote_master");
476                 BADCVAR("sv_vote_master_commands");
477                 BADCVAR("sv_vote_master_password");
478                 BADCVAR("sv_vote_simple_majority_factor");
479                 BADCVAR("sys_ticrate");
480                 BADCVAR("teamplay_mode");
481                 BADCVAR("timelimit_override");
482                 BADPREFIX("g_warmup_");
483
484                 if(autocvar_g_minstagib)
485                 {
486                         BADCVAR("g_grappling_hook");
487                         BADCVAR("g_jetpack");
488                 }
489 #undef BADPREFIX
490 #undef BADCVAR
491
492                 if(pureadding)
493                 {
494                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
495                         if(strlen(cvar_purechanges) > 16384)
496                         {
497                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
498                                 pureadding = 0;
499                         }
500                 }
501                 ++cvar_purechanges_count;
502                 // WARNING: this variable is used for the server list
503                 // NEVER dare to skip this code!
504                 // Hacks to intentionally appearing as "pure server" even though you DO have
505                 // modified settings may be punished by removal from the server list.
506                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
507                 // though.
508         }
509         buf_del(h);
510         if(cvar_changes == "")
511                 cvar_changes = "// this server runs at default server settings\n";
512         else
513                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
514         cvar_changes = strzone(cvar_changes);
515         if(cvar_purechanges == "")
516                 cvar_purechanges = "// this server runs at default gameplay settings\n";
517         else
518                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
519         cvar_purechanges = strzone(cvar_purechanges);
520 }
521
522 void detect_maptype()
523 {
524 #if 0
525         vector o, v;
526         float i;
527
528         for(;;)
529         {
530                 o = world.mins;
531                 o_x += random() * (world.maxs_x - world.mins_x);
532                 o_y += random() * (world.maxs_y - world.mins_y);
533                 o_z += random() * (world.maxs_z - world.mins_z);
534
535                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
536                 if(trace_fraction == 1)
537                         continue;
538
539                 v = trace_endpos;
540
541                 for(i = 0; i < 64; i += 4)
542                 {
543                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
544         if(trace_fraction == 1)
545                 continue;
546                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
547                 }
548
549                 break;
550         }
551 #endif
552 }
553
554 entity randomseed;
555 float RandomSeed_Send(entity to, float sf)
556 {
557         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
558         WriteShort(MSG_ENTITY, self.cnt);
559         return TRUE;
560 }
561 void RandomSeed_Think()
562 {
563         self.cnt = bound(0, floor(random() * 65536), 65535);
564         self.nextthink = time + 5;
565
566         self.SendFlags |= 1;
567 }
568 void RandomSeed_Spawn()
569 {
570         randomseed = spawn();
571         randomseed.think = RandomSeed_Think;
572         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
573
574         entity oldself;
575         oldself = self;
576         self = randomseed;
577         self.think(); // sets random seed and nextthink
578         self = oldself;
579 }
580
581 void spawnfunc___init_dedicated_server(void)
582 {
583         // handler for _init/_init map (only for dedicated server initialization)
584
585         world_initialized = -1; // don't complain
586         cvar = cvar_normal;
587         cvar_string = cvar_string_normal;
588         cvar_set = cvar_set_normal;
589
590         remove = remove_unsafely;
591
592         entity e;
593         e = spawn();
594         e.think = GotoFirstMap;
595         e.nextthink = time; // this is usually 1 at this point
596
597         e = spawn();
598         e.classname = "info_player_deathmatch"; // safeguard against player joining
599
600         self.classname = "worldspawn"; // safeguard against various stuff ;)
601
602         MapInfo_Enumerate();
603         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
604 }
605
606 void Map_MarkAsRecent(string m);
607 float world_already_spawned;
608 void RegisterWeapons();
609 void Nagger_Init();
610 void ClientInit_Spawn();
611 void WeaponStats_Init();
612 void WeaponStats_Shutdown();
613 void spawnfunc_worldspawn (void)
614 {
615         float fd, l, i, j, n;
616         string s, col;
617
618         cvar = cvar_normal;
619         cvar_string = cvar_string_normal;
620         cvar_set = cvar_set_normal;
621
622         if(world_already_spawned)
623                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
624         world_already_spawned = TRUE;
625
626         remove = remove_safely; // during spawning, watch what you remove!
627
628         check_unacceptable_compiler_bugs();
629
630         cvar_changes_init(); // do this very early now so it REALLY matches the server config
631
632         compressShortVector_init();
633
634         allowed_to_spawn = TRUE;
635
636         entity head;
637         head = nextent(world);
638         maxclients = 0;
639         while(head)
640         {
641                 ++maxclients;
642                 head = nextent(head);
643         }
644
645         // needs to be done so early as they would still spawn
646         RegisterWeapons();
647
648         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
649
650         TemporaryDB = db_create();
651
652         // 0 normal
653         lightstyle(0, "m");
654
655         // 1 FLICKER (first variety)
656         lightstyle(1, "mmnmmommommnonmmonqnmmo");
657
658         // 2 SLOW STRONG PULSE
659         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
660
661         // 3 CANDLE (first variety)
662         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
663
664         // 4 FAST STROBE
665         lightstyle(4, "mamamamamama");
666
667         // 5 GENTLE PULSE 1
668         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
669
670         // 6 FLICKER (second variety)
671         lightstyle(6, "nmonqnmomnmomomno");
672
673         // 7 CANDLE (second variety)
674         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
675
676         // 8 CANDLE (third variety)
677         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
678
679         // 9 SLOW STROBE (fourth variety)
680         lightstyle(9, "aaaaaaaazzzzzzzz");
681
682         // 10 FLUORESCENT FLICKER
683         lightstyle(10, "mmamammmmammamamaaamammma");
684
685         // 11 SLOW PULSE NOT FADE TO BLACK
686         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
687
688         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
689
690         // 63 testing
691         lightstyle(63, "a");
692
693         if(autocvar_g_campaign)
694                 CampaignPreInit();
695
696         Map_MarkAsRecent(mapname);
697
698         precache_model ("null"); // we need this one before InitGameplayMode
699         InitGameplayMode();
700         readlevelcvars();
701         GrappleHookInit();
702         ElectroInit();
703         LaserInit();
704
705         player_count = 0;
706         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
707         if(bot_waypoints_for_items == 1)
708                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
709                         bot_waypoints_for_items = 0;
710
711         precache();
712
713         WaypointSprite_Init();
714
715         //if (g_domination)
716         //      dom_init();
717
718         GameLogInit(); // prepare everything
719         if(autocvar_sv_eventlog)
720         {
721                 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
722                 matchid = strzone(s);
723
724                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
725                 s = ":gameinfo:mutators:LIST";
726
727                 ret_string = s;
728                 MUTATOR_CALLHOOK(BuildMutatorsString);
729                 s = ret_string;
730
731                 // simple, probably not good in the mutator system
732                 if(autocvar_g_grappling_hook)
733                         s = strcat(s, ":grappling_hook");
734
735                 // initialiation stuff, not good in the mutator system
736                 if(!autocvar_g_use_ammunition)
737                         s = strcat(s, ":no_use_ammunition");
738
739                 // initialiation stuff, not good in the mutator system
740                 if(!autocvar_g_pickup_items)
741                         s = strcat(s, ":no_pickup_items");
742
743                 // initialiation stuff, not good in the mutator system
744                 if(autocvar_g_weaponarena != "0")
745                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
746
747                 // TODO to mutator system
748                 if(autocvar_g_norecoil)
749                         s = strcat(s, ":norecoil");
750
751                 // TODO to mutator system
752                 if(autocvar_g_midair)
753                         s = strcat(s, ":midair");
754
755                 // TODO to mutator system
756                 if(autocvar_g_minstagib)
757                         s = strcat(s, ":minstagib");
758
759                 GameLogEcho(s);
760                 GameLogEcho(":gameinfo:end");
761         }
762         else
763                 matchid = strzone(ftos(random()));
764
765         cvar_set("nextmap", "");
766
767         SetDefaultAlpha();
768
769         if(autocvar_g_campaign)
770                 CampaignPostInit();
771
772         fteqcc_testbugs();
773
774         Ban_LoadBans();
775
776         MapInfo_Enumerate();
777         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
778
779         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
780         {
781                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
782                 if(fd != -1)
783                 {
784                         while((s = fgets(fd)))
785                         {
786                                 l = tokenize_console(s);
787                                 if(l < 2)
788                                         continue;
789                                 if(argv(0) == "cd")
790                                 {
791                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
792                                         print("  cdtrack ", argv(2), "\n");
793                                 }
794                                 else if(argv(0) == "fog")
795                                 {
796                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
797                                         print("  \"fog\" \"", s, "\"\n");
798                                 }
799                                 else if(argv(0) == "set")
800                                 {
801                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
802                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
803                                 }
804                                 else if(argv(0) != "//")
805                                 {
806                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
807                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
808                                 }
809                         }
810                         fclose(fd);
811                 }
812         }
813
814         WeaponStats_Init();
815
816         addstat(STAT_WEAPONS, AS_INT, weapons);
817         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
818         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
819         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
820         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
821         Nagger_Init();
822
823         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
824         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
825         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
826         addstat(STAT_FUEL, AS_INT, ammo_fuel);
827         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
828         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
829         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
830         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
831         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
832         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
833         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
834         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
835
836         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
837         addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
838
839         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
840
841         if(g_ca || g_freezetag)
842         {
843                 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
844                 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
845                 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
846                 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
847         }
848         if(g_freezetag)
849         {
850                 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
851                 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
852         }
853
854         // g_movementspeed hack
855         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
856         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
857         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
858         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
859         
860         // secrets
861         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
862         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
863         
864         next_pingtime = time + 5;
865
866         detect_maptype();
867
868         lsmaps_reply = "^7Maps available: ";
869         lsnewmaps_reply = "^7Maps without a record set: ";
870         for(i = 0, j = 0; i < MapInfo_count; ++i)
871         {
872                 if(MapInfo_Get_ByID(i))
873                         if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
874                         {
875                                 if(mod(i, 2))
876                                         col = "^2";
877                                 else
878                                         col = "^3";
879                                 ++j;
880                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
881                                 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
882                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
883                                 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
884                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
885                         }
886         }
887         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
888         if (!g_race && !g_cts)
889                 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
890         lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
891
892         maplist_reply = "^7Maps in list: ";
893         n = tokenize_console(autocvar_g_maplist);
894         for(i = 0, j = 0; i < n; ++i)
895         {
896                 if(MapInfo_CheckMap(argv(i)))
897                 {
898                         if(mod(j, 2))
899                                 col = "^2";
900                         else
901                                 col = "^3";
902                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
903                         ++j;
904                 }
905         }
906         maplist_reply = strzone(strcat(maplist_reply, "\n"));
907         MapInfo_ClearTemps();
908
909         for(i = 0; i < 10; ++i)
910         {
911                 records_reply[i] = strzone(getrecords(i));
912         }
913         if(g_cts)
914                 ladder_reply = strzone(getladder());
915
916         rankings_reply = strzone(getrankings());
917
918         ClientInit_Spawn();
919         RandomSeed_Spawn();
920         PingPLReport_Spawn();
921
922         CheatInit();
923
924         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
925
926         // fill sv_curl_serverpackages from .serverpackage files
927         if(autocvar_sv_curl_serverpackages_auto)
928         {
929                 s = "";
930                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
931                 for(i = 0; i < n; ++i)
932                         if(substring(argv(i), -14, -1) != ".serverpackage")
933                                 s = strcat(s, " ", argv(i));
934                 fd = search_begin("*.serverpackage", TRUE, FALSE);
935                 if(fd >= 0)
936                 {
937                         j = search_getsize(fd);
938                         for(i = 0; i < j; ++i)
939                                 s = strcat(s, " ", search_getfilename(fd, i));
940                         search_end(fd);
941                 }
942                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
943         }
944
945         PlayerStats_Init();
946
947         world_initialized = 1;
948 }
949
950 void spawnfunc_light (void)
951 {
952         //makestatic (self); // Who the f___ did that?
953         remove(self);
954 }
955
956 string GetGametype()
957 {
958         return GametypeNameFromType(game);
959 }
960
961 string getmapname_stored;
962 string GetMapname()
963 {
964         return mapname;
965 }
966
967 float Map_Count, Map_Current;
968 string Map_Current_Name;
969
970 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
971 float GetMaplistPosition()
972 {
973         float pos, idx;
974         string map;
975
976         map = GetMapname();
977         idx = autocvar_g_maplist_index;
978
979         if(idx >= 0)
980                 if(idx < Map_Count)
981                         if(map == argv(idx))
982                                 return idx;
983
984         for(pos = 0; pos < Map_Count; ++pos)
985                 if(map == argv(pos))
986                         return pos;
987
988         // resume normal maplist rotation if current map is not in g_maplist
989         return idx;
990 }
991
992 float MapHasRightSize(string map)
993 {
994         float fh;
995         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
996         if(autocvar_g_maplist_check_waypoints)
997         {
998                 dprint("checkwp "); dprint(map);
999                 if(!fexists(strcat("maps/", map, ".waypoints")))
1000                 {
1001                         dprint(": no waypoints\n");
1002                         return FALSE;
1003                 }
1004                 dprint(": has waypoints\n");
1005         }
1006
1007         // open map size restriction file
1008         dprint("opensize "); dprint(map);
1009         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1010         if(fh >= 0)
1011         {
1012                 float mapmin, mapmax;
1013                 dprint(": ok, ");
1014                 mapmin = stof(fgets(fh));
1015                 mapmax = stof(fgets(fh));
1016                 fclose(fh);
1017                 if(player_count < mapmin)
1018                 {
1019                         dprint("not enough\n");
1020                         return FALSE;
1021                 }
1022                 if(player_count > mapmax)
1023                 {
1024                         dprint("too many\n");
1025                         return FALSE;
1026                 }
1027                 dprint("right size\n");
1028                 return TRUE;
1029         }
1030         dprint(": not found\n");
1031         return TRUE;
1032 }
1033
1034 string Map_Filename(float position)
1035 {
1036         return strcat("maps/", argv(position), ".bsp");
1037 }
1038
1039 string strwords(string s, float w)
1040 {
1041         float endpos;
1042         for(endpos = 0; w && endpos >= 0; --w)
1043                 endpos = strstrofs(s, " ", endpos + 1);
1044         if(endpos < 0)
1045                 return s;
1046         else
1047                 return substring(s, 0, endpos);
1048 }
1049
1050 float strhasword(string s, string w)
1051 {
1052         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1053 }
1054
1055 void Map_MarkAsRecent(string m)
1056 {
1057         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1058 }
1059
1060 float Map_IsRecent(string m)
1061 {
1062         return strhasword(autocvar_g_maplist_mostrecent, m);
1063 }
1064
1065 float Map_Check(float position, float pass)
1066 {
1067         string filename;
1068         string map_next;
1069         map_next = argv(position);
1070         if(pass <= 1)
1071         {
1072                 if(Map_IsRecent(map_next))
1073                         return 0;
1074         }
1075         filename = Map_Filename(position);
1076         if(MapInfo_CheckMap(map_next))
1077         {
1078                 if(pass == 2)
1079                         return 1;
1080                 if(MapHasRightSize(map_next))
1081                         return 1;
1082                 return 0;
1083         }
1084         else
1085                 dprint( "Couldn't select '", filename, "'..\n" );
1086
1087         return 0;
1088 }
1089
1090 void Map_Goto_SetStr(string nextmapname)
1091 {
1092         if(getmapname_stored != "")
1093                 strunzone(getmapname_stored);
1094         if(nextmapname == "")
1095                 getmapname_stored = "";
1096         else
1097                 getmapname_stored = strzone(nextmapname);
1098 }
1099
1100 void Map_Goto_SetFloat(float position)
1101 {
1102         cvar_set("g_maplist_index", ftos(position));
1103         Map_Goto_SetStr(argv(position));
1104 }
1105
1106 void GameResetCfg()
1107 {
1108         // settings persist, except...
1109         localcmd("\nsettemp_restore\n");
1110 }
1111
1112 void Map_Goto()
1113 {
1114         GameResetCfg();
1115         MapInfo_LoadMap(getmapname_stored);
1116 }
1117
1118 // return codes of map selectors:
1119 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1120 //   -2 = permanent failure
1121 float() MaplistMethod_Iterate = // usual method
1122 {
1123         float pass, i;
1124
1125         for(pass = 1; pass <= 2; ++pass)
1126         {
1127                 for(i = 1; i < Map_Count; ++i)
1128                 {
1129                         float mapindex;
1130                         mapindex = mod(i + Map_Current, Map_Count);
1131                         if(Map_Check(mapindex, pass))
1132                                 return mapindex;
1133                 }
1134         }
1135         return -1;
1136 }
1137
1138 float() MaplistMethod_Repeat = // fallback method
1139 {
1140         if(Map_Check(Map_Current, 2))
1141                 return Map_Current;
1142         return -2;
1143 }
1144
1145 float() MaplistMethod_Random = // random map selection
1146 {
1147         float i, imax;
1148
1149         imax = 42;
1150
1151         for(i = 0; i <= imax; ++i)
1152         {
1153                 float mapindex;
1154                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1155                 if(Map_Check(mapindex, 1))
1156                         return mapindex;
1157         }
1158         return -1;
1159 }
1160
1161 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1162 // the exponent sets a bias on the map selection:
1163 // the higher the exponent, the less likely "shortly repeated" same maps are
1164 {
1165         float i, j, imax, insertpos;
1166
1167         imax = 42;
1168
1169         for(i = 0; i <= imax; ++i)
1170         {
1171                 string newlist;
1172
1173                 // now reinsert this at another position
1174                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1175                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1176                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1177                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1178
1179                 // insert the current map there
1180                 newlist = "";
1181                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1182                         newlist = strcat(newlist, " ", argv(j));
1183                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1184                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1185                         newlist = strcat(newlist, " ", argv(j));
1186                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1187                 cvar_set("g_maplist", newlist);
1188                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1189
1190                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1191                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1192                 if(Map_Check(Map_Current, 1))
1193                         return Map_Current;
1194         }
1195         return -1;
1196 }
1197
1198 void Maplist_Init()
1199 {
1200         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1201         if(Map_Count == 0)
1202         {
1203                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
1204                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1205                 if(autocvar_g_maplist_shuffle)
1206                         ShuffleMaplist();
1207                 localcmd("\nmenu_cmd sync\n");
1208                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1209         }
1210         if(Map_Count == 0)
1211                 error("empty maplist, cannot select a new map");
1212         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1213
1214         if(Map_Current_Name)
1215                 strunzone(Map_Current_Name);
1216         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1217         // this may or may not be correct, but who cares, in the worst case a map
1218         // isn't chosen in the first pass that should have been
1219 }
1220
1221 string GetNextMap()
1222 {
1223         float nextMap;
1224
1225         Maplist_Init();
1226         nextMap = -1;
1227
1228         if(nextMap == -1)
1229                 if(autocvar_g_maplist_shuffle > 0)
1230                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1231
1232         if(nextMap == -1)
1233                 if(autocvar_g_maplist_selectrandom)
1234                         nextMap = MaplistMethod_Random();
1235
1236         if(nextMap == -1)
1237                 nextMap = MaplistMethod_Iterate();
1238
1239         if(nextMap == -1)
1240                 nextMap = MaplistMethod_Repeat();
1241
1242         if(nextMap >= 0)
1243         {
1244                 Map_Goto_SetFloat(nextMap);
1245                 return getmapname_stored;
1246         }
1247
1248         return "";
1249 }
1250
1251 float DoNextMapOverride()
1252 {
1253         if(autocvar_g_campaign)
1254         {
1255                 CampaignPostIntermission();
1256                 alreadychangedlevel = TRUE;
1257                 return TRUE;
1258         }
1259         if(autocvar_quit_when_empty)
1260         {
1261                 if(player_count <= currentbots)
1262                 {
1263                         localcmd("quit\n");
1264                         alreadychangedlevel = TRUE;
1265                         return TRUE;
1266                 }
1267         }
1268         if(autocvar_quit_and_redirect != "")
1269         {
1270                 redirection_target = strzone(autocvar_quit_and_redirect);
1271                 alreadychangedlevel = TRUE;
1272                 return TRUE;
1273         }
1274         if (autocvar_samelevel) // if samelevel is set, stay on same level
1275         {
1276                 localcmd("restart\n");
1277                 alreadychangedlevel = TRUE;
1278                 return TRUE;
1279         }
1280         if(autocvar_nextmap != "")
1281                 if(MapInfo_CheckMap(autocvar_nextmap))
1282                 {
1283                         Map_Goto_SetStr(autocvar_nextmap);
1284                         Map_Goto();
1285                         alreadychangedlevel = TRUE;
1286                         return TRUE;
1287                 }
1288         if(autocvar_lastlevel)
1289         {
1290                 GameResetCfg();
1291                 localcmd("set lastlevel 0\ntogglemenu\n");
1292                 alreadychangedlevel = TRUE;
1293                 return TRUE;
1294         }
1295         return FALSE;
1296 }
1297
1298 void GotoNextMap()
1299 {
1300         //string nextmap;
1301         //float n, nummaps;
1302         //string s;
1303         if (alreadychangedlevel)
1304                 return;
1305         alreadychangedlevel = TRUE;
1306
1307         {
1308                 string nextMap;
1309                 float allowReset;
1310
1311                 for(allowReset = 1; allowReset >= 0; --allowReset)
1312                 {
1313                         nextMap = GetNextMap();
1314                         if(nextMap != "")
1315                                 break;
1316
1317                         if(allowReset)
1318                         {
1319                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1320                                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1321                                 if(autocvar_g_maplist_shuffle)
1322                                         ShuffleMaplist();
1323                                 localcmd("\nmenu_cmd sync\n");
1324                         }
1325                         else
1326                         {
1327                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1328                         }
1329                 }
1330                 Map_Goto();
1331         }
1332 }
1333
1334
1335 /*
1336 ============
1337 IntermissionThink
1338
1339 When the player presses attack or jump, change to the next level
1340 ============
1341 */
1342 .float autoscreenshot;
1343 void() MapVote_Start;
1344 void() MapVote_Think;
1345 float mapvote_initialized;
1346 void IntermissionThink()
1347 {
1348         FixIntermissionClient(self);
1349
1350         if( (autocvar_sv_autoscreenshot || self.cvar_cl_autoscreenshot)
1351                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1352         {
1353                 self.autoscreenshot = -1;
1354                 if(clienttype(self) == CLIENTTYPE_REAL)
1355                         stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1356                 return;
1357         }
1358
1359         if (time < intermission_exittime)
1360                 return;
1361
1362         if(!mapvote_initialized)
1363                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1364                         return;
1365
1366         MapVote_Start();
1367 }
1368
1369 /*
1370 ============
1371 FindIntermission
1372
1373 Returns the entity to view from
1374 ============
1375 */
1376 /*
1377 entity FindIntermission()
1378 {
1379         local   entity spot;
1380         local   float cyc;
1381
1382 // look for info_intermission first
1383         spot = find (world, classname, "info_intermission");
1384         if (spot)
1385         {       // pick a random one
1386                 cyc = random() * 4;
1387                 while (cyc > 1)
1388                 {
1389                         spot = find (spot, classname, "info_intermission");
1390                         if (!spot)
1391                                 spot = find (spot, classname, "info_intermission");
1392                         cyc = cyc - 1;
1393                 }
1394                 return spot;
1395         }
1396
1397 // then look for the start position
1398         spot = find (world, classname, "info_player_start");
1399         if (spot)
1400                 return spot;
1401
1402 // testinfo_player_start is only found in regioned levels
1403         spot = find (world, classname, "testplayerstart");
1404         if (spot)
1405                 return spot;
1406
1407 // then look for the start position
1408         spot = find (world, classname, "info_player_deathmatch");
1409         if (spot)
1410                 return spot;
1411
1412         //objerror ("FindIntermission: no spot");
1413         return world;
1414 }
1415 */
1416
1417 /*
1418 ===============================================================================
1419
1420 RULES
1421
1422 ===============================================================================
1423 */
1424
1425 void DumpStats(float final)
1426 {
1427         float file;
1428         string s;
1429         float to_console;
1430         float to_eventlog;
1431         float to_file;
1432         float i;
1433
1434         to_console = autocvar_sv_logscores_console;
1435         to_eventlog = autocvar_sv_eventlog;
1436         to_file = autocvar_sv_logscores_file;
1437
1438         if(!final)
1439         {
1440                 to_console = TRUE; // always print printstats replies
1441                 to_eventlog = FALSE; // but never print them to the event log
1442         }
1443
1444         if(to_eventlog)
1445                 if(autocvar_sv_eventlog_console)
1446                         to_console = FALSE; // otherwise we get the output twice
1447
1448         if(final)
1449                 s = ":scores:";
1450         else
1451                 s = ":status:";
1452         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1453
1454         if(to_console)
1455                 print(s, "\n");
1456         if(to_eventlog)
1457                 GameLogEcho(s);
1458         if(to_file)
1459         {
1460                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1461                 if(file == -1)
1462                         to_file = FALSE;
1463                 else
1464                         fputs(file, strcat(s, "\n"));
1465         }
1466
1467         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1468         if(to_console)
1469                 print(s, "\n");
1470         if(to_eventlog)
1471                 GameLogEcho(s);
1472         if(to_file)
1473                 fputs(file, strcat(s, "\n"));
1474
1475         FOR_EACH_CLIENT(other)
1476         {
1477                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1478                 {
1479                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1480                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1481                         if(other.classname == "player" || g_arena || g_ca || g_lms)
1482                                 s = strcat(s, ftos(other.team), ":");
1483                         else
1484                                 s = strcat(s, "spectator:");
1485
1486                         if(to_console)
1487                                 print(s, other.netname, "\n");
1488                         if(to_eventlog)
1489                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1490                         if(to_file)
1491                                 fputs(file, strcat(s, other.netname, "\n"));
1492                 }
1493         }
1494
1495         if(teamplay)
1496         {
1497                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1498                 if(to_console)
1499                         print(s, "\n");
1500                 if(to_eventlog)
1501                         GameLogEcho(s);
1502                 if(to_file)
1503                         fputs(file, strcat(s, "\n"));
1504
1505                 for(i = 1; i < 16; ++i)
1506                 {
1507                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1508                         s = strcat(s, ":", ftos(i));
1509                         if(to_console)
1510                                 print(s, "\n");
1511                         if(to_eventlog)
1512                                 GameLogEcho(s);
1513                         if(to_file)
1514                                 fputs(file, strcat(s, "\n"));
1515                 }
1516         }
1517
1518         if(to_console)
1519                 print(":end\n");
1520         if(to_eventlog)
1521                 GameLogEcho(":end");
1522         if(to_file)
1523         {
1524                 fputs(file, ":end\n");
1525                 fclose(file);
1526         }
1527 }
1528
1529 void FixIntermissionClient(entity e)
1530 {
1531         string s;
1532         if(!e.autoscreenshot) // initial call
1533         {
1534                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1535                 e.health = -2342;
1536                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1537                 e.solid = SOLID_NOT;
1538                 e.movetype = MOVETYPE_NONE;
1539                 e.takedamage = DAMAGE_NO;
1540                 if(e.weaponentity)
1541                 {
1542                         e.weaponentity.effects = EF_NODRAW;
1543                         if (e.weaponentity.weaponentity)
1544                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1545                 }
1546                 if(clienttype(e) == CLIENTTYPE_REAL)
1547                 {
1548                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1549                         s = autocvar_sv_intermission_cdtrack;
1550                         if(s != "")
1551                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1552                         msg_entity = e;
1553                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1554                 }
1555         }
1556 }
1557
1558
1559 /*
1560 go to the next level for deathmatch
1561 only called if a time or frag limit has expired
1562 */
1563 void NextLevel()
1564 {
1565         gameover = TRUE;
1566
1567         intermission_running = 1;
1568
1569 // enforce a wait time before allowing changelevel
1570         if(player_count > 0)
1571                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1572         else
1573                 intermission_exittime = -1;
1574
1575         /*
1576         WriteByte (MSG_ALL, SVC_CDTRACK);
1577         WriteByte (MSG_ALL, 3);
1578         WriteByte (MSG_ALL, 3);
1579         // done in FixIntermission
1580         */
1581
1582         //pos = FindIntermission ();
1583
1584         VoteReset();
1585
1586         DumpStats(TRUE);
1587
1588         // send statistics
1589         entity e;
1590         PlayerStats_EndMatch(1);
1591         FOR_EACH_CLIENT(e)
1592                 PlayerStats_AddGlobalInfo(e);
1593         PlayerStats_Shutdown();
1594         WeaponStats_Shutdown();
1595
1596         if(autocvar_sv_eventlog)
1597                 GameLogEcho(":gameover");
1598
1599         GameLogClose();
1600
1601         FOR_EACH_PLAYER(other) {
1602                 FixIntermissionClient(other);
1603                 if(other.winning)
1604                         bprint(other.netname, " ^7wins.\n");
1605         }
1606
1607         if(autocvar_g_campaign)
1608                 CampaignPreIntermission();
1609
1610         localcmd("\nsv_hook_gameend\n");
1611 }
1612
1613 /*
1614 ============
1615 CheckRules_Player
1616
1617 Exit deathmatch games upon conditions
1618 ============
1619 */
1620 void CheckRules_Player()
1621 {
1622         if (gameover)   // someone else quit the game already
1623                 return;
1624
1625         if(self.deadflag == DEAD_NO)
1626                 self.play_time += frametime;
1627
1628         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1629         //   (div0: and that in CheckRules_World please)
1630 }
1631
1632 float checkrules_equality;
1633 float checkrules_suddendeathwarning;
1634 float checkrules_suddendeathend;
1635 float checkrules_overtimesadded; //how many overtimes have been already added
1636
1637 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1638 float WINNING_YES = 1; // winner found
1639 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1640 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1641
1642 float InitiateSuddenDeath()
1643 {
1644         // Check first whether normal overtimes could be added before initiating suddendeath mode
1645         // - for this timelimit_overtime needs to be >0 of course
1646         // - also check the winning condition calculated in the previous frame and only add normal overtime
1647         //   again, if at the point at which timelimit would be extended again, still no winner was found
1648         if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1649         {
1650                 return 1; // need to call InitiateOvertime later
1651         }
1652         else
1653         {
1654                 if(!checkrules_suddendeathend)
1655                 {
1656                         checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1657                         if(g_race && !g_race_qualifying)
1658                                 race_StartCompleting();
1659                 }
1660                 return 0;
1661         }
1662 }
1663
1664 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1665 {
1666         ++checkrules_overtimesadded;
1667         //add one more overtime by simply extending the timelimit
1668         float tl;
1669         tl = autocvar_timelimit;
1670         tl += autocvar_timelimit_overtime;
1671         cvar_set("timelimit", ftos(tl));
1672         string minutesPlural;
1673         if (autocvar_timelimit_overtime == 1)
1674                 minutesPlural = " ^3minute";
1675         else
1676                 minutesPlural = " ^3minutes";
1677
1678         bcenterprint(
1679                 strcat(
1680                         "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1681                         ftos(autocvar_timelimit_overtime),
1682                         minutesPlural,
1683                         " to the game!"
1684                 )
1685         );
1686 }
1687
1688 float GetWinningCode(float fraglimitreached, float equality)
1689 {
1690         if(autocvar_g_campaign == 1)
1691                 if(fraglimitreached)
1692                         return WINNING_YES;
1693                 else
1694                         return WINNING_NO;
1695
1696         else
1697                 if(equality)
1698                         if(fraglimitreached)
1699                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1700                         else
1701                                 return WINNING_NEVER;
1702                 else
1703                         if(fraglimitreached)
1704                                 return WINNING_YES;
1705                         else
1706                                 return WINNING_NO;
1707 }
1708
1709 // set the .winning flag for exactly those players with a given field value
1710 void SetWinners(.float field, float value)
1711 {
1712         entity head;
1713         FOR_EACH_PLAYER(head)
1714                 head.winning = (head.field == value);
1715 }
1716
1717 // set the .winning flag for those players with a given field value
1718 void AddWinners(.float field, float value)
1719 {
1720         entity head;
1721         FOR_EACH_PLAYER(head)
1722                 if(head.field == value)
1723                         head.winning = 1;
1724 }
1725
1726 // clear the .winning flags
1727 void ClearWinners(void)
1728 {
1729         entity head;
1730         FOR_EACH_PLAYER(head)
1731                 head.winning = 0;
1732 }
1733
1734 // Onslaught winning condition:
1735 // game terminates if only one team has a working generator (or none)
1736 float WinningCondition_Onslaught()
1737 {
1738         entity head;
1739         float t1, t2, t3, t4;
1740
1741         WinningConditionHelper(); // set worldstatus
1742
1743         if(inWarmupStage)
1744                 return WINNING_NO;
1745
1746         // first check if the game has ended
1747         t1 = t2 = t3 = t4 = 0;
1748         head = find(world, classname, "onslaught_generator");
1749         while (head)
1750         {
1751                 if (head.health > 0)
1752                 {
1753                         if (head.team == COLOR_TEAM1) t1 = 1;
1754                         if (head.team == COLOR_TEAM2) t2 = 1;
1755                         if (head.team == COLOR_TEAM3) t3 = 1;
1756                         if (head.team == COLOR_TEAM4) t4 = 1;
1757                 }
1758                 head = find(head, classname, "onslaught_generator");
1759         }
1760         if (t1 + t2 + t3 + t4 < 2)
1761         {
1762                 // game over, only one team remains (or none)
1763                 ClearWinners();
1764                 if (t1) SetWinners(team, COLOR_TEAM1);
1765                 if (t2) SetWinners(team, COLOR_TEAM2);
1766                 if (t3) SetWinners(team, COLOR_TEAM3);
1767                 if (t4) SetWinners(team, COLOR_TEAM4);
1768                 dprint("Have a winner, ending game.\n");
1769                 return WINNING_YES;
1770         }
1771
1772         // Two or more teams remain
1773         return WINNING_NO;
1774 }
1775
1776 float LMS_NewPlayerLives()
1777 {
1778         float fl;
1779         fl = autocvar_fraglimit;
1780         if(fl == 0)
1781                 fl = 999;
1782
1783         // first player has left the game for dying too much? Nobody else can get in.
1784         if(lms_lowest_lives < 1)
1785                 return 0;
1786
1787         if(!autocvar_g_lms_join_anytime)
1788                 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1789                         return 0;
1790
1791         return bound(1, lms_lowest_lives, fl);
1792 }
1793
1794 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1795 // they win. Otherwise the defending team wins once the timelimit passes.
1796 void assault_new_round();
1797 float WinningCondition_Assault()
1798 {
1799         float status;
1800
1801         WinningConditionHelper(); // set worldstatus
1802
1803         status = WINNING_NO;
1804         // as the timelimit has not yet passed just assume the defending team will win
1805         if(assault_attacker_team == COLOR_TEAM1)
1806         {
1807                 SetWinners(team, COLOR_TEAM2);
1808         }
1809         else
1810         {
1811                 SetWinners(team, COLOR_TEAM1);
1812         }
1813
1814         entity ent;
1815         ent = find(world, classname, "target_assault_roundend");
1816         if(ent)
1817         {
1818                 if(ent.winning) // round end has been triggered by attacking team
1819                 {
1820                         bprint("ASSAULT: round completed...\n");
1821                         SetWinners(team, assault_attacker_team);
1822
1823                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1824
1825                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1826                         {
1827                                 status = WINNING_YES;
1828                         }
1829                         else
1830                         {
1831                                 entity oldself;
1832                                 oldself = self;
1833                                 self = ent;
1834                                 assault_new_round();
1835                                 self = oldself;
1836                         }
1837                 }
1838         }
1839
1840         return status;
1841 }
1842
1843 // LMS winning condition: game terminates if and only if there's at most one
1844 // one player who's living lives. Top two scores being equal cancels the time
1845 // limit.
1846 float WinningCondition_LMS()
1847 {
1848         entity head, head2;
1849         float have_player;
1850         float have_players;
1851         float l;
1852
1853         have_player = FALSE;
1854         have_players = FALSE;
1855         l = LMS_NewPlayerLives();
1856
1857         head = find(world, classname, "player");
1858         if(head)
1859                 have_player = TRUE;
1860         head2 = find(head, classname, "player");
1861         if(head2)
1862                 have_players = TRUE;
1863
1864         if(have_player)
1865         {
1866                 // we have at least one player
1867                 if(have_players)
1868                 {
1869                         // two or more active players - continue with the game
1870                 }
1871                 else
1872                 {
1873                         // exactly one player?
1874
1875                         ClearWinners();
1876                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1877
1878                         if(l)
1879                         {
1880                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1881                                 return WINNING_NO;
1882                         }
1883                         else
1884                         {
1885                                 // a winner!
1886                                 // and assign him his first place
1887                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1888                                 return WINNING_YES;
1889                         }
1890                 }
1891         }
1892         else
1893         {
1894                 // nobody is playing at all...
1895                 if(l)
1896                 {
1897                         // wait for players...
1898                 }
1899                 else
1900                 {
1901                         // SNAFU (maybe a draw game?)
1902                         ClearWinners();
1903                         dprint("No players, ending game.\n");
1904                         return WINNING_YES;
1905                 }
1906         }
1907
1908         // When we get here, we have at least two players who are actually LIVING,
1909         // now check if the top two players have equal score.
1910         WinningConditionHelper();
1911
1912         ClearWinners();
1913         if(WinningConditionHelper_winner)
1914                 WinningConditionHelper_winner.winning = TRUE;
1915         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1916                 return WINNING_NEVER;
1917
1918         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1919         return WINNING_NO;
1920 }
1921
1922 void ShuffleMaplist()
1923 {
1924         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1925 }
1926
1927 float leaderfrags;
1928 float WinningCondition_Scores(float limit, float leadlimit)
1929 {
1930         float limitreached;
1931
1932         // TODO make everything use THIS winning condition (except LMS)
1933         WinningConditionHelper();
1934
1935         if(teamplay)
1936         {
1937                 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1938                 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1939                 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1940                 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1941         }
1942
1943         ClearWinners();
1944         if(WinningConditionHelper_winner)
1945                 WinningConditionHelper_winner.winning = 1;
1946         if(WinningConditionHelper_winnerteam >= 0)
1947                 SetWinners(team, WinningConditionHelper_winnerteam);
1948
1949         if(WinningConditionHelper_lowerisbetter)
1950         {
1951                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1952                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1953                 limit = -limit;
1954         }
1955
1956         if(WinningConditionHelper_zeroisworst)
1957                 leadlimit = 0; // not supported in this mode
1958
1959         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1960         // these modes always score in increments of 1, thus this makes sense
1961         {
1962                 if(leaderfrags != WinningConditionHelper_topscore)
1963                 {
1964                         leaderfrags = WinningConditionHelper_topscore;
1965
1966                         if (limit)
1967                         if (leaderfrags == limit - 1)
1968                                 Announce("1fragleft");
1969                         else if (leaderfrags == limit - 2)
1970                                 Announce("2fragsleft");
1971                         else if (leaderfrags == limit - 3)
1972                                 Announce("3fragsleft");
1973                 }
1974         }
1975
1976         limitreached = FALSE;
1977         if(limit)
1978                 if(WinningConditionHelper_topscore >= limit)
1979                         limitreached = TRUE;
1980         if(leadlimit)
1981         {
1982                 float leadlimitreached;
1983                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1984                 if(autocvar_leadlimit_and_fraglimit)
1985                         limitreached = (limitreached && leadlimitreached);
1986                 else
1987                         limitreached = (limitreached || leadlimitreached);
1988         }
1989
1990         return GetWinningCode(
1991                 WinningConditionHelper_topscore && limitreached,
1992                 WinningConditionHelper_equality
1993         );
1994 }
1995
1996 float WinningCondition_Race(float fraglimit)
1997 {
1998         float wc;
1999         entity p;
2000         float n, c;
2001
2002         n = 0;
2003         c = 0;
2004         FOR_EACH_PLAYER(p)
2005         {
2006                 ++n;
2007                 if(p.race_completed)
2008                         ++c;
2009         }
2010         if(n && (n == c))
2011                 return WINNING_YES;
2012         wc = WinningCondition_Scores(fraglimit, 0);
2013
2014         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2015         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2016         // do NOT support equality when the laps are all raced!
2017                 return WINNING_STARTSUDDENDEATHOVERTIME;
2018         else
2019                 return WINNING_NEVER;
2020         return wc;
2021 }
2022
2023 void ReadyRestart();
2024 float WinningCondition_QualifyingThenRace(float limit)
2025 {
2026         float wc;
2027         wc = WinningCondition_Scores(limit, 0);
2028
2029         // NEVER initiate overtime
2030         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2031         {
2032                 return WINNING_YES;
2033         }
2034
2035         return wc;
2036 }
2037
2038 float WinningCondition_RanOutOfSpawns()
2039 {
2040         entity head;
2041
2042         if(have_team_spawns <= 0)
2043                 return WINNING_NO;
2044
2045         if(autocvar_g_spawn_useallspawns <= 0)
2046                 return WINNING_NO;
2047
2048         if(!some_spawn_has_been_used)
2049                 return WINNING_NO;
2050
2051         team1_score = team2_score = team3_score = team4_score = 0;
2052
2053         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2054         {
2055                 if(head.team == COLOR_TEAM1)
2056                         team1_score = 1;
2057                 else if(head.team == COLOR_TEAM2)
2058                         team2_score = 1;
2059                 else if(head.team == COLOR_TEAM3)
2060                         team3_score = 1;
2061                 else if(head.team == COLOR_TEAM4)
2062                         team4_score = 1;
2063         }
2064
2065         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2066         {
2067                 if(head.team == COLOR_TEAM1)
2068                         team1_score = 1;
2069                 else if(head.team == COLOR_TEAM2)
2070                         team2_score = 1;
2071                 else if(head.team == COLOR_TEAM3)
2072                         team3_score = 1;
2073                 else if(head.team == COLOR_TEAM4)
2074                         team4_score = 1;
2075         }
2076
2077         ClearWinners();
2078         if(team1_score + team2_score + team3_score + team4_score == 0)
2079         {
2080                 checkrules_equality = TRUE;
2081                 return WINNING_YES;
2082         }
2083         else if(team1_score + team2_score + team3_score + team4_score == 1)
2084         {
2085                 float t, i;
2086                 if(team1_score) t = COLOR_TEAM1;
2087                 if(team2_score) t = COLOR_TEAM2;
2088                 if(team3_score) t = COLOR_TEAM3;
2089                 if(team4_score) t = COLOR_TEAM4;
2090                 CheckAllowedTeams(world);
2091                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2092                 {
2093                         if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2094                         if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2095                         if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2096                         if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2097                 }
2098
2099                 AddWinners(team, t);
2100                 return WINNING_YES;
2101         }
2102         else
2103                 return WINNING_NO;
2104 }
2105
2106 /*
2107 ============
2108 CheckRules_World
2109
2110 Exit deathmatch games upon conditions
2111 ============
2112 */
2113 void CheckRules_World()
2114 {
2115         float timelimit;
2116         float fraglimit;
2117         float leadlimit;
2118
2119         VoteThink();
2120         MapVote_Think();
2121
2122         SetDefaultAlpha();
2123
2124         /*
2125         MapVote_Think should now do that part
2126         if (intermission_running)
2127                 if (time >= intermission_exittime + 60)
2128                 {
2129                         if(!DoNextMapOverride())
2130                                 GotoNextMap();
2131                         return;
2132                 }
2133         */
2134
2135         if (gameover)   // someone else quit the game already
2136         {
2137                 if(player_count == 0) // Nobody there? Then let's go to the next map
2138                         MapVote_Start();
2139                         // this will actually check the player count in the next frame
2140                         // again, but this shouldn't hurt
2141                 return;
2142         }
2143
2144         timelimit = autocvar_timelimit * 60;
2145         fraglimit = autocvar_fraglimit;
2146         leadlimit = autocvar_leadlimit;
2147
2148         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2149         {
2150                 if(timelimit > 0)
2151                         timelimit = 0; // timelimit is not made for warmup
2152                 if(fraglimit > 0)
2153                         fraglimit = 0; // no fraglimit for now
2154                 leadlimit = 0; // no leadlimit for now
2155         }
2156
2157         if(g_onslaught)
2158                 timelimit = 0; // ONS has its own overtime rule
2159
2160         if(timelimit > 0)
2161         {
2162                 timelimit += game_starttime;
2163         }
2164         else if (timelimit < 0)
2165         {
2166                 // endmatch
2167                 NextLevel();
2168                 return;
2169         }
2170
2171         float wantovertime;
2172         wantovertime = 0;
2173
2174         if(checkrules_suddendeathend)
2175         {
2176                 if(!checkrules_suddendeathwarning)
2177                 {
2178                         checkrules_suddendeathwarning = TRUE;
2179                         if(g_race && !g_race_qualifying)
2180                                 bcenterprint("^3Everyone, finish your lap! The race is over!");
2181                         else
2182                                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2183                 }
2184         }
2185         else
2186         {
2187                 if (timelimit && time >= timelimit)
2188                 {
2189                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2190                         {
2191                                 float totalplayers;
2192                                 float playerswithlaps;
2193                                 float readyplayers;
2194                                 entity head;
2195                                 totalplayers = playerswithlaps = readyplayers = 0;
2196                                 FOR_EACH_PLAYER(head)
2197                                 {
2198                                         ++totalplayers;
2199                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2200                                                 ++playerswithlaps;
2201                                         if(head.ready)
2202                                                 ++readyplayers;
2203                                 }
2204
2205                                 // at least 2 of the players have completed a lap: start the RACE
2206                                 // otherwise, the players should end the qualifying on their own
2207                                 if(readyplayers || playerswithlaps >= 2)
2208                                 {
2209                                         checkrules_suddendeathend = 0;
2210                                         ReadyRestart(); // go to race
2211                                         return;
2212                                 }
2213                                 else
2214                                         wantovertime |= InitiateSuddenDeath();
2215                         }
2216                         else
2217                                 wantovertime |= InitiateSuddenDeath();
2218                 }
2219         }
2220
2221         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2222         {
2223                 NextLevel();
2224                 return;
2225         }
2226
2227         float checkrules_status;
2228         checkrules_status = WinningCondition_RanOutOfSpawns();
2229         if(checkrules_status == WINNING_YES)
2230         {
2231                 bprint("Hey! Someone ran out of spawns!\n");
2232         }
2233         else if(g_race && !g_race_qualifying && timelimit >= 0)
2234         {
2235                 checkrules_status = WinningCondition_Race(fraglimit);
2236                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2237         }
2238         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2239         {
2240                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2241                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2242         }
2243         else if(g_assault)
2244         {
2245                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2246         }
2247         else if(g_lms)
2248         {
2249                 checkrules_status = WinningCondition_LMS();
2250         }
2251         else if (g_onslaught)
2252         {
2253                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2254         }
2255         else
2256         {
2257                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2258                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2259         }
2260
2261         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2262         {
2263                 checkrules_status = WINNING_NEVER;
2264                 checkrules_overtimesadded = -1;
2265                 wantovertime |= InitiateSuddenDeath();
2266         }
2267
2268         if(checkrules_status == WINNING_NEVER)
2269                 // equality cases! Nobody wins if the overtime ends in a draw.
2270                 ClearWinners();
2271
2272         if(wantovertime)
2273         {
2274                 if(checkrules_status == WINNING_NEVER)
2275                         InitiateOvertime();
2276                 else
2277                         checkrules_status = WINNING_YES;
2278         }
2279
2280         if(checkrules_suddendeathend)
2281                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2282                         checkrules_status = WINNING_YES;
2283
2284         if(checkrules_status == WINNING_YES)
2285         {
2286                 //print("WINNING\n");
2287                 NextLevel();
2288         }
2289 }
2290
2291 float mapvote_nextthink;
2292 float mapvote_initialized;
2293 float mapvote_keeptwotime;
2294 float mapvote_timeout;
2295 string mapvote_message;
2296 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2297 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2298 float mapvote_screenshot_dirs_count;
2299
2300 float mapvote_count;
2301 float mapvote_count_real;
2302 string mapvote_maps[MAPVOTE_COUNT];
2303 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2304 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2305 float mapvote_maps_suggested[MAPVOTE_COUNT];
2306 string mapvote_suggestions[MAPVOTE_COUNT];
2307 float mapvote_suggestion_ptr;
2308 float mapvote_voters;
2309 float mapvote_votes[MAPVOTE_COUNT];
2310 float mapvote_run;
2311 float mapvote_detail;
2312 float mapvote_abstain;
2313 .float mapvote;
2314
2315 void MapVote_ClearAllVotes()
2316 {
2317         FOR_EACH_CLIENT(other)
2318                 other.mapvote = 0;
2319 }
2320
2321 string MapVote_Suggest(string m)
2322 {
2323         float i;
2324         if(m == "")
2325                 return "That's not how to use this command.";
2326         if(!autocvar_g_maplist_votable_suggestions)
2327                 return "Suggestions are not accepted on this server.";
2328         if(mapvote_initialized)
2329                 return "Can't suggest - voting is already in progress!";
2330         m = MapInfo_FixName(m);
2331         if(!m)
2332                 return "The map you suggested is not available on this server.";
2333         if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2334                 if(Map_IsRecent(m))
2335                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2336
2337         if(!MapInfo_CheckMap(m))
2338                 return "The map you suggested does not support the current game mode.";
2339         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2340                 if(mapvote_suggestions[i] == m)
2341                         return "This map was already suggested.";
2342         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2343         {
2344                 i = floor(random() * mapvote_suggestion_ptr);
2345         }
2346         else
2347         {
2348                 i = mapvote_suggestion_ptr;
2349                 mapvote_suggestion_ptr += 1;
2350         }
2351         if(mapvote_suggestions[i] != "")
2352                 strunzone(mapvote_suggestions[i]);
2353         mapvote_suggestions[i] = strzone(m);
2354         if(autocvar_sv_eventlog)
2355                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2356         return strcat("Suggestion of ", m, " accepted.");
2357 }
2358
2359 void MapVote_AddVotable(string nextMap, float isSuggestion)
2360 {
2361         float j, i, o;
2362         string pakfile, mapfile;
2363
2364         if(nextMap == "")
2365                 return;
2366         for(j = 0; j < mapvote_count; ++j)
2367                 if(mapvote_maps[j] == nextMap)
2368                         return;
2369         // suggestions might be no longer valid/allowed after gametype switch!
2370         if(isSuggestion)
2371                 if(!MapInfo_CheckMap(nextMap))
2372                         return;
2373         mapvote_maps[mapvote_count] = strzone(nextMap);
2374         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2375
2376         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2377         {
2378                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2379                 pakfile = whichpack(strcat(mapfile, ".tga"));
2380                 if(pakfile == "")
2381                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2382                 if(pakfile == "")
2383                         pakfile = whichpack(strcat(mapfile, ".png"));
2384                 if(pakfile != "")
2385                         break;
2386         }
2387         if(i >= mapvote_screenshot_dirs_count)
2388                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2389         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2390                 pakfile = substring(pakfile, o, -1);
2391
2392         mapvote_maps_screenshot_dir[mapvote_count] = i;
2393         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2394
2395         mapvote_count += 1;
2396 }
2397
2398 void MapVote_Spawn();
2399 void MapVote_Init()
2400 {
2401         float i;
2402         float nmax, smax;
2403
2404         MapVote_ClearAllVotes();
2405
2406         mapvote_count = 0;
2407         mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2408         mapvote_abstain = autocvar_g_maplist_votable_abstain;
2409
2410         if(mapvote_abstain)
2411                 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2412         else
2413                 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2414         smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2415
2416         // we need this for AddVotable, as that cycles through the screenshot dirs
2417         mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2418         if(mapvote_screenshot_dirs_count == 0)
2419                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2420         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2421         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2422                 mapvote_screenshot_dirs[i] = strzone(argv(i));
2423
2424         if(mapvote_suggestion_ptr)
2425                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2426                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2427
2428         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2429                 MapVote_AddVotable(GetNextMap(), FALSE);
2430
2431         if(mapvote_count == 0)
2432         {
2433                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2434                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2435                 if(autocvar_g_maplist_shuffle)
2436                         ShuffleMaplist();
2437                 localcmd("\nmenu_cmd sync\n");
2438                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2439                         MapVote_AddVotable(GetNextMap(), FALSE);
2440         }
2441
2442         mapvote_count_real = mapvote_count;
2443         if(mapvote_abstain)
2444                 MapVote_AddVotable("don't care", 0);
2445
2446         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2447
2448         mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2449         mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2450         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2451                 mapvote_keeptwotime = 0;
2452         mapvote_message = "Choose a map and press its key!";
2453
2454         MapVote_Spawn();
2455 }
2456
2457 void MapVote_SendPicture(float id)
2458 {
2459         msg_entity = self;
2460         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2461         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2462         WriteByte(MSG_ONE, id);
2463         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2464 }
2465
2466 float GameCommand_MapVote(string cmd)
2467 {
2468         if(!intermission_running)
2469                 return FALSE;
2470
2471         if(cmd == "mv_getpic")
2472         {
2473                 MapVote_SendPicture(stof(argv(1)));
2474                 return TRUE;
2475         }
2476
2477         return FALSE;
2478 }
2479
2480 float MapVote_GetMapMask()
2481 {
2482         float mask, i, power;
2483         mask = 0;
2484         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2485                 if(mapvote_maps[i] != "")
2486                         mask |= power;
2487         return mask;
2488 }
2489
2490 entity mapvote_ent;
2491 float MapVote_SendEntity(entity to, float sf)
2492 {
2493         float i;
2494
2495         if(sf & 1)
2496                 sf &~= 2; // if we send 1, we don't need to also send 2
2497
2498         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2499         WriteByte(MSG_ENTITY, sf);
2500
2501         if(sf & 1)
2502         {
2503                 // flag 1 == initialization
2504                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2505                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2506                 WriteString(MSG_ENTITY, "");
2507                 WriteByte(MSG_ENTITY, mapvote_count);
2508                 WriteByte(MSG_ENTITY, mapvote_abstain);
2509                 WriteByte(MSG_ENTITY, mapvote_detail);
2510                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2511                 if(mapvote_count <= 8)
2512                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2513                 else
2514                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2515                 for(i = 0; i < mapvote_count; ++i)
2516                         if(mapvote_maps[i] != "")
2517                         {
2518                                 if(mapvote_abstain && i == mapvote_count - 1)
2519                                 {
2520                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2521                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2522                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2523                                 }
2524                                 else
2525                                 {
2526                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2527                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2528                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2529                                 }
2530                         }
2531         }
2532
2533         if(sf & 2)
2534         {
2535                 // flag 2 == update of mask
2536                 if(mapvote_count <= 8)
2537                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2538                 else
2539                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2540         }
2541
2542         if(sf & 4)
2543         {
2544                 if(mapvote_detail)
2545                         for(i = 0; i < mapvote_count; ++i)
2546                                 if(mapvote_maps[i] != "")
2547                                         WriteByte(MSG_ENTITY, mapvote_votes[i]);
2548
2549                 WriteByte(MSG_ENTITY, to.mapvote);
2550         }
2551
2552         return TRUE;
2553 }
2554
2555 void MapVote_Spawn()
2556 {
2557         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2558 }
2559
2560 void MapVote_TouchMask()
2561 {
2562         mapvote_ent.SendFlags |= 2;
2563 }
2564
2565 void MapVote_TouchVotes(entity voter)
2566 {
2567         mapvote_ent.SendFlags |= 4;
2568 }
2569
2570 float MapVote_Finished(float mappos)
2571 {
2572         string result;
2573         float i;
2574         float didntvote;
2575
2576         if(autocvar_sv_eventlog)
2577         {
2578                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2579                 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2580                 didntvote = mapvote_voters;
2581                 for(i = 0; i < mapvote_count; ++i)
2582                         if(mapvote_maps[i] != "")
2583                         {
2584                                 didntvote -= mapvote_votes[i];
2585                                 if(i != mappos)
2586                                 {
2587                                         result = strcat(result, ":", mapvote_maps[i]);
2588                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2589                                 }
2590                         }
2591                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2592
2593                 GameLogEcho(result);
2594                 if(mapvote_maps_suggested[mappos])
2595                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2596         }
2597
2598         FOR_EACH_REALCLIENT(other)
2599                 FixClientCvars(other);
2600
2601         Map_Goto_SetStr(mapvote_maps[mappos]);
2602         Map_Goto();
2603         alreadychangedlevel = TRUE;
2604         return TRUE;
2605 }
2606 void MapVote_CheckRules_1()
2607 {
2608         float i;
2609
2610         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2611         {
2612                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2613                 mapvote_votes[i] = 0;
2614         }
2615
2616         mapvote_voters = 0;
2617         FOR_EACH_REALCLIENT(other)
2618         {
2619                 ++mapvote_voters;
2620                 if(other.mapvote)
2621                 {
2622                         i = other.mapvote - 1;
2623                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2624                         mapvote_votes[i] = mapvote_votes[i] + 1;
2625                 }
2626         }
2627 }
2628
2629 float MapVote_CheckRules_2()
2630 {
2631         float i;
2632         float firstPlace, secondPlace;
2633         float firstPlaceVotes, secondPlaceVotes;
2634         float mapvote_voters_real;
2635         string result;
2636
2637         if(mapvote_count_real == 1)
2638                 return MapVote_Finished(0);
2639
2640         mapvote_voters_real = mapvote_voters;
2641         if(mapvote_abstain)
2642                 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2643
2644         RandomSelection_Init();
2645         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2646                 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2647         firstPlace = RandomSelection_chosen_float;
2648         firstPlaceVotes = RandomSelection_best_priority;
2649         //dprint("First place: ", ftos(firstPlace), "\n");
2650         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2651
2652         RandomSelection_Init();
2653         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2654                 if(i != firstPlace)
2655                         RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2656         secondPlace = RandomSelection_chosen_float;
2657         secondPlaceVotes = RandomSelection_best_priority;
2658         //dprint("Second place: ", ftos(secondPlace), "\n");
2659         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2660
2661         if(firstPlace == -1)
2662                 error("No first place in map vote... WTF?");
2663
2664         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2665                 return MapVote_Finished(firstPlace);
2666
2667         if(mapvote_keeptwotime)
2668                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2669                 {
2670                         float didntvote;
2671                         MapVote_TouchMask();
2672                         mapvote_message = "Now decide between the TOP TWO!";
2673                         mapvote_keeptwotime = 0;
2674                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2675                         result = strcat(result, ":", ftos(firstPlaceVotes));
2676                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2677                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2678                         didntvote = mapvote_voters;
2679                         for(i = 0; i < mapvote_count; ++i)
2680                                 if(mapvote_maps[i] != "")
2681                                 {
2682                                         didntvote -= mapvote_votes[i];
2683                                         if(i != firstPlace)
2684                                                 if(i != secondPlace)
2685                                                 {
2686                                                         result = strcat(result, ":", mapvote_maps[i]);
2687                                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2688                                                         if(i < mapvote_count_real)
2689                                                         {
2690                                                                 strunzone(mapvote_maps[i]);
2691                                                                 mapvote_maps[i] = "";
2692                                                                 strunzone(mapvote_maps_pakfile[i]);
2693                                                                 mapvote_maps_pakfile[i] = "";
2694                                                         }
2695                                                 }
2696                                 }
2697                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2698                         if(autocvar_sv_eventlog)
2699                                 GameLogEcho(result);
2700                 }
2701
2702         return FALSE;
2703 }
2704 void MapVote_Tick()
2705 {
2706         float keeptwo;
2707         float totalvotes;
2708
2709         keeptwo = mapvote_keeptwotime;
2710         MapVote_CheckRules_1(); // count
2711         if(MapVote_CheckRules_2()) // decide
2712                 return;
2713
2714         totalvotes = 0;
2715         FOR_EACH_REALCLIENT(other)
2716         {
2717                 // hide scoreboard again
2718                 if(other.health != 2342)
2719                 {
2720                         other.health = 2342;
2721                         other.impulse = 0;
2722                         if(clienttype(other) == CLIENTTYPE_REAL)
2723                         {
2724                                 msg_entity = other;
2725                                 WriteByte(MSG_ONE, SVC_FINALE);
2726                                 WriteString(MSG_ONE, "");
2727                         }
2728                 }
2729
2730                 // clear possibly invalid votes
2731                 if(mapvote_maps[other.mapvote - 1] == "")
2732                         other.mapvote = 0;
2733                 // use impulses as new vote
2734                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2735                         if(mapvote_maps[other.impulse - 1] != "")
2736                         {
2737                                 other.mapvote = other.impulse;
2738                                 MapVote_TouchVotes(other);
2739                         }
2740                 other.impulse = 0;
2741
2742                 if(other.mapvote)
2743                         ++totalvotes;
2744         }
2745
2746         MapVote_CheckRules_1(); // just count
2747 }
2748 void MapVote_Start()
2749 {
2750         if(mapvote_run)
2751                 return;
2752
2753         // wait for stats to be sent first
2754         if(!playerstats_waitforme)
2755                 return;
2756
2757         MapInfo_Enumerate();
2758         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2759                 mapvote_run = TRUE;
2760 }
2761 void MapVote_Think()
2762 {
2763         if(!mapvote_run)
2764                 return;
2765
2766         if(alreadychangedlevel)
2767                 return;
2768
2769         if(time < mapvote_nextthink)
2770                 return;
2771         //dprint("tick\n");
2772
2773         mapvote_nextthink = time + 0.5;
2774
2775         if(!mapvote_initialized)
2776         {
2777                 if(autocvar_rescan_pending == 1)
2778                 {
2779                         cvar_set("rescan_pending", "2");
2780                         localcmd("fs_rescan\nrescan_pending 3\n");
2781                         return;
2782                 }
2783                 else if(autocvar_rescan_pending == 2)
2784                 {
2785                         return;
2786                 }
2787                 else if(autocvar_rescan_pending == 3)
2788                 {
2789                         // now build missing mapinfo files
2790                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2791                                 return;
2792
2793                         // we're done, start the timer
2794                         cvar_set("rescan_pending", "0");
2795                 }
2796
2797                 mapvote_initialized = TRUE;
2798                 if(DoNextMapOverride())
2799                         return;
2800                 if(!autocvar_g_maplist_votable || player_count <= 0)
2801                 {
2802                         GotoNextMap();
2803                         return;
2804                 }
2805                 MapVote_Init();
2806         }
2807
2808         MapVote_Tick();
2809 }
2810
2811 string GotoMap(string m)
2812 {
2813         if(!MapInfo_CheckMap(m))
2814                 return "The map you chose is not available on this server.";
2815         cvar_set("nextmap", m);
2816         cvar_set("timelimit", "-1");
2817         if(mapvote_initialized || alreadychangedlevel)
2818         {
2819                 if(DoNextMapOverride())
2820                         return "Map switch initiated.";
2821                 else
2822                         return "Hm... no. For some reason I like THIS map more.";
2823         }
2824         else
2825                 return "Map switch will happen after scoreboard.";
2826 }
2827
2828
2829 void EndFrame()
2830 {
2831         float altime;
2832         FOR_EACH_REALCLIENT(self)
2833         {
2834                 if(self.classname == "spectator")
2835                 {
2836                         if(self.enemy.typehitsound)
2837                                 self.typehit_time = time;
2838                         else if(self.enemy.hitsound)
2839                                 self.hit_time = time;
2840                 }
2841                 else
2842                 {
2843                         if(self.typehitsound)
2844                                 self.typehit_time = time;
2845                         else if(self.hitsound)
2846                                 self.hit_time = time;
2847                 }
2848         }
2849         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2850         // add 1 frametime because after this, engine SV_Physics
2851         // increases time by a frametime and then networks the frame
2852         // add another frametime because client shows everything with
2853         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2854         // needed!
2855         FOR_EACH_CLIENT(self)
2856         {
2857                 self.hitsound = FALSE;
2858                 self.typehitsound = FALSE;
2859                 antilag_record(self, altime);
2860         }
2861 }
2862
2863
2864 /*
2865  * RedirectionThink:
2866  * returns TRUE if redirecting
2867  */
2868 float redirection_timeout;
2869 float redirection_nextthink;
2870 float RedirectionThink()
2871 {
2872         float clients_found;
2873
2874         if(redirection_target == "")
2875                 return FALSE;
2876
2877         if(!redirection_timeout)
2878         {
2879                 cvar_set("sv_public", "-2");
2880                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2881                 if(redirection_target == "self")
2882                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2883                 else
2884                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2885         }
2886
2887         if(time < redirection_nextthink)
2888                 return TRUE;
2889
2890         redirection_nextthink = time + 1;
2891
2892         clients_found = 0;
2893         FOR_EACH_REALCLIENT(self)
2894         {
2895                 print("Redirecting: sending connect command to ", self.netname, "\n");
2896                 if(redirection_target == "self")
2897                         stuffcmd(self, "\ndisconnect; reconnect\n");
2898                 else
2899                         stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2900                 ++clients_found;
2901         }
2902
2903         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2904
2905         if(time > redirection_timeout || clients_found == 0)
2906                 localcmd("\nwait; wait; wait; quit\n");
2907
2908         return TRUE;
2909 }
2910
2911 void TargetMusic_RestoreGame();
2912 void RestoreGame()
2913 {
2914         // Loaded from a save game
2915         // some things then break, so let's work around them...
2916
2917         // Progs DB (capture records)
2918         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2919
2920         // Mapinfo
2921         MapInfo_Shutdown();
2922         MapInfo_Enumerate();
2923         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2924         WeaponStats_Init();
2925
2926         TargetMusic_RestoreGame();
2927 }
2928
2929 void SV_Shutdown()
2930 {
2931         entity e;
2932
2933         if(gameover > 1) // shutting down already?
2934                 return;
2935
2936         gameover = 2; // 2 = server shutting down
2937
2938         if(world_initialized > 0)
2939         {
2940                 world_initialized = 0;
2941                 print("Saving persistent data...\n");
2942                 Ban_SaveBans();
2943
2944                 PlayerStats_EndMatch(0);
2945                 FOR_EACH_CLIENT(e)
2946                         PlayerStats_AddGlobalInfo(e);
2947                 PlayerStats_Shutdown();
2948
2949                 if(!cheatcount_total)
2950                 {
2951                         if(autocvar_sv_db_saveasdump)
2952                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2953                         else
2954                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2955                 }
2956                 if(autocvar_developer)
2957                 {
2958                         if(autocvar_sv_db_saveasdump)
2959                                 db_dump(TemporaryDB, "server-temp.db");
2960                         else
2961                                 db_save(TemporaryDB, "server-temp.db");
2962                 }
2963                 CheatShutdown(); // must be after cheatcount check
2964                 db_close(ServerProgsDB);
2965                 db_close(TemporaryDB);
2966                 print("done!\n");
2967                 // tell the bot system the game is ending now
2968                 bot_endgame();
2969
2970                 WeaponStats_Shutdown();
2971                 MapInfo_Shutdown();
2972         }
2973         else if(world_initialized == 0)
2974         {
2975                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2976         }
2977 }