]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Move random stuff away from teamplay.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/_mod.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include <common/net_linked.qh>
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/monsters/_mod.qh"
26 #include "../common/monsters/sv_monsters.qh"
27 #include "../common/vehicles/all.qh"
28 #include "../common/notifications/all.qh"
29 #include "../common/physics/player.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/triggers/trigger/secret.qh"
34 #include "../common/triggers/target/music.qh"
35 #include "../common/util.qh"
36 #include "../common/items/_mod.qh"
37 #include <common/weapons/_all.qh>
38 #include "../common/state.qh"
39
40 const float LATENCY_THINKRATE = 10;
41 .float latency_sum;
42 .float latency_cnt;
43 .float latency_time;
44 entity pingplreport;
45 void PingPLReport_Think(entity this)
46 {
47         float delta;
48         entity e;
49
50         delta = 3 / maxclients;
51         if(delta < sys_frametime)
52                 delta = 0;
53         this.nextthink = time + delta;
54
55         e = edict_num(this.cnt + 1);
56         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
57         {
58                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
59                 WriteByte(MSG_BROADCAST, this.cnt);
60                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
61                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
62                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
63
64                 // record latency times for clients throughout the match so we can report it to playerstats
65                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
66                 {
67                         CS(e).latency_sum += CS(e).ping;
68                         CS(e).latency_cnt += 1;
69                         CS(e).latency_time = time;
70                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
71                 }
72         }
73         else
74         {
75                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76                 WriteByte(MSG_BROADCAST, this.cnt);
77                 WriteShort(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79                 WriteByte(MSG_BROADCAST, 0);
80         }
81         this.cnt = (this.cnt + 1) % maxclients;
82 }
83 void PingPLReport_Spawn()
84 {
85         pingplreport = new_pure(pingplreport);
86         setthink(pingplreport, PingPLReport_Think);
87         pingplreport.nextthink = time;
88 }
89
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
93
94 string GetGametype();
95 void ShuffleMaplist();
96
97 void SetDefaultAlpha()
98 {
99         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100         {
101                 default_player_alpha = autocvar_g_player_alpha;
102                 if(default_player_alpha == 0)
103                         default_player_alpha = 1;
104                 default_weapon_alpha = default_player_alpha;
105         }
106 }
107
108 void GotoFirstMap(entity this)
109 {
110         float n;
111         if(autocvar__sv_init)
112         {
113                 // cvar_set("_sv_init", "0");
114                 // we do NOT set this to 0 any more, so someone "accidentally" changing
115                 // to this "init" map on a dedicated server will cause no permanent
116                 // harm
117                 if(autocvar_g_maplist_shuffle)
118                         ShuffleMaplist();
119                 n = tokenizebyseparator(autocvar_g_maplist, " ");
120                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
121
122                 MapInfo_Enumerate();
123                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124
125                 if(!DoNextMapOverride(1))
126                         GotoNextMap(1);
127
128                 return;
129         }
130
131         if(time < 5)
132         {
133                 this.nextthink = time;
134         }
135         else
136         {
137                 this.nextthink = time + 1;
138                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
139         }
140 }
141
142 void cvar_changes_init()
143 {
144         float h;
145         string k, v, d;
146         float n, i, adding, pureadding;
147
148         if(cvar_changes)
149                 strunzone(cvar_changes);
150         cvar_changes = string_null;
151         if(cvar_purechanges)
152                 strunzone(cvar_purechanges);
153         cvar_purechanges = string_null;
154         cvar_purechanges_count = 0;
155
156         h = buf_create();
157         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
158         n = buf_getsize(h);
159
160         adding = true;
161         pureadding = true;
162
163         for(i = 0; i < n; ++i)
164         {
165                 k = bufstr_get(h, i);
166
167 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
168 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
169 #define BADCVAR(p) if(k == p) continue
170
171                 // general excludes and namespaces for server admin used cvars
172                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
173
174                 // internal
175                 BADPREFIX("csqc_");
176                 BADPREFIX("cvar_check_");
177                 BADCVAR("gamecfg");
178                 BADCVAR("g_configversion");
179                 BADCVAR("halflifebsp");
180                 BADCVAR("sv_mapformat_is_quake2");
181                 BADCVAR("sv_mapformat_is_quake3");
182                 BADPREFIX("sv_world");
183
184                 // client
185                 BADPREFIX("chase_");
186                 BADPREFIX("cl_");
187                 BADPREFIX("con_");
188                 BADPREFIX("scoreboard_");
189                 BADPREFIX("g_campaign");
190                 BADPREFIX("g_waypointsprite_");
191                 BADPREFIX("gl_");
192                 BADPREFIX("joy");
193                 BADPREFIX("hud_");
194                 BADPREFIX("m_");
195                 BADPREFIX("menu_");
196                 BADPREFIX("net_slist_");
197                 BADPREFIX("r_");
198                 BADPREFIX("sbar_");
199                 BADPREFIX("scr_");
200                 BADPREFIX("snd_");
201                 BADPREFIX("show");
202                 BADPREFIX("sensitivity");
203                 BADPREFIX("userbind");
204                 BADPREFIX("v_");
205                 BADPREFIX("vid_");
206                 BADPREFIX("crosshair");
207                 BADCVAR("mod_q3bsp_lightmapmergepower");
208                 BADCVAR("mod_q3bsp_nolightmaps");
209                 BADCVAR("fov");
210                 BADCVAR("mastervolume");
211                 BADCVAR("volume");
212                 BADCVAR("bgmvolume");
213                 BADCVAR("in_pitch_min");
214                 BADCVAR("in_pitch_max");
215
216                 // private
217                 BADCVAR("developer");
218                 BADCVAR("log_dest_udp");
219                 BADCVAR("net_address");
220                 BADCVAR("net_address_ipv6");
221                 BADCVAR("port");
222                 BADCVAR("savedgamecfg");
223                 BADCVAR("serverconfig");
224                 BADCVAR("sv_autoscreenshot");
225                 BADCVAR("sv_heartbeatperiod");
226                 BADCVAR("sv_vote_master_password");
227                 BADCVAR("sys_colortranslation");
228                 BADCVAR("sys_specialcharactertranslation");
229                 BADCVAR("timeformat");
230                 BADCVAR("timestamps");
231                 BADCVAR("g_require_stats");
232                 BADPREFIX("developer_");
233                 BADPREFIX("g_ban_");
234                 BADPREFIX("g_banned_list");
235                 BADPREFIX("g_require_stats_");
236                 BADPREFIX("g_chat_flood_");
237                 BADPREFIX("g_ghost_items");
238                 BADPREFIX("g_playerstats_");
239                 BADPREFIX("g_voice_flood_");
240                 BADPREFIX("log_file");
241                 BADPREFIX("quit_");
242                 BADPREFIX("rcon_");
243                 BADPREFIX("sv_allowdownloads");
244                 BADPREFIX("sv_autodemo");
245                 BADPREFIX("sv_curl_");
246                 BADPREFIX("sv_eventlog");
247                 BADPREFIX("sv_logscores_");
248                 BADPREFIX("sv_master");
249                 BADPREFIX("sv_weaponstats_");
250                 BADPREFIX("sv_waypointsprite_");
251                 BADCVAR("rescan_pending");
252
253                 // these can contain player IDs, so better hide
254                 BADPREFIX("g_forced_team_");
255                 BADCVAR("sv_muteban_list");
256                 BADCVAR("sv_allow_customplayermodels_idlist");
257                 BADCVAR("sv_allow_customplayermodels_speciallist");
258
259                 // mapinfo
260                 BADCVAR("fraglimit");
261                 BADCVAR("g_arena");
262                 BADCVAR("g_assault");
263                 BADCVAR("g_ca");
264                 BADCVAR("g_ca_teams");
265                 BADCVAR("g_conquest");
266                 BADCVAR("g_ctf");
267                 BADCVAR("g_cts");
268                 BADCVAR("g_dotc");
269                 BADCVAR("g_dm");
270                 BADCVAR("g_domination");
271                 BADCVAR("g_domination_default_teams");
272                 BADCVAR("g_freezetag");
273                 BADCVAR("g_freezetag_teams");
274                 BADCVAR("g_invasion_teams");
275                 BADCVAR("g_invasion_type");
276                 BADCVAR("g_jailbreak");
277                 BADCVAR("g_jailbreak_teams");
278                 BADCVAR("g_keepaway");
279                 BADCVAR("g_keyhunt");
280                 BADCVAR("g_keyhunt_teams");
281                 BADCVAR("g_lms");
282                 BADCVAR("g_nexball");
283                 BADCVAR("g_onslaught");
284                 BADCVAR("g_race");
285                 BADCVAR("g_race_laps_limit");
286                 BADCVAR("g_race_qualifying_timelimit");
287                 BADCVAR("g_race_qualifying_timelimit_override");
288                 BADCVAR("g_runematch");
289                 BADCVAR("g_snafu");
290                 BADCVAR("g_tdm");
291                 BADCVAR("g_tdm_teams");
292                 BADCVAR("g_vip");
293                 BADCVAR("leadlimit");
294                 BADCVAR("nextmap");
295                 BADCVAR("teamplay");
296                 BADCVAR("timelimit");
297                 BADCVAR("g_mapinfo_ignore_warnings");
298
299                 // long
300                 BADCVAR("hostname");
301                 BADCVAR("g_maplist");
302                 BADCVAR("g_maplist_mostrecent");
303                 BADCVAR("sv_motd");
304
305                 v = cvar_string(k);
306                 d = cvar_defstring(k);
307                 if(v == d)
308                         continue;
309
310                 if(adding)
311                 {
312                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
313                         if(strlen(cvar_changes) > 16384)
314                         {
315                                 cvar_changes = "// too many settings have been changed to show them here\n";
316                                 adding = 0;
317                         }
318                 }
319
320                 // now check if the changes are actually gameplay relevant
321
322                 // does nothing gameplay relevant
323                 BADCVAR("captureleadlimit_override");
324                 BADCVAR("condump_stripcolors");
325                 BADCVAR("gameversion");
326                 BADCVAR("g_allow_oldvortexbeam");
327                 BADCVAR("g_balance_kill_delay");
328                 BADCVAR("g_buffs_pickup_anyway");
329                 BADCVAR("g_buffs_randomize");
330                 BADCVAR("g_campcheck_distance");
331                 BADCVAR("g_ca_point_leadlimit");
332                 BADCVAR("g_ca_point_limit");
333                 BADCVAR("g_ctf_captimerecord_always");
334                 BADCVAR("g_ctf_flag_glowtrails");
335                 BADCVAR("g_ctf_flag_pickup_verbosename");
336                 BADCVAR("g_domination_point_leadlimit");
337                 BADCVAR("g_forced_respawn");
338                 BADCVAR("g_freezetag_point_leadlimit");
339                 BADCVAR("g_freezetag_point_limit");
340                 BADCVAR("g_hats");
341                 BADCVAR("g_invasion_point_limit");
342                 BADCVAR("g_jump_grunt");
343                 BADCVAR("g_keyhunt_point_leadlimit");
344                 BADCVAR("g_nexball_goalleadlimit");
345                 BADCVAR("g_new_toys_use_pickupsound");
346                 BADCVAR("g_physics_predictall");
347                 BADCVAR("g_piggyback");
348                 BADCVAR("g_playerclip_collisions");
349                 BADCVAR("g_tdm_point_leadlimit");
350                 BADCVAR("g_tdm_point_limit");
351                 BADCVAR("leadlimit_and_fraglimit");
352                 BADCVAR("leadlimit_override");
353                 BADCVAR("pausable");
354                 BADCVAR("sv_checkforpacketsduringsleep");
355                 BADCVAR("sv_damagetext");
356                 BADCVAR("sv_db_saveasdump");
357                 BADCVAR("sv_intermission_cdtrack");
358                 BADCVAR("sv_minigames");
359                 BADCVAR("sv_namechangetimer");
360                 BADCVAR("sv_precacheplayermodels");
361                 BADCVAR("sv_stepheight");
362                 BADCVAR("sv_timeout");
363                 BADCVAR("sv_weapons_modeloverride");
364                 BADPREFIX("crypto_");
365                 BADPREFIX("gameversion_");
366                 BADPREFIX("g_chat_");
367                 BADPREFIX("g_ctf_captimerecord_");
368                 BADPREFIX("g_maplist_");
369                 BADPREFIX("g_mod_");
370                 BADPREFIX("g_respawn_");
371                 BADPREFIX("net_");
372                 BADPREFIX("notification_");
373                 BADPREFIX("prvm_");
374                 BADPREFIX("skill_");
375                 BADPREFIX("sv_allow_");
376                 BADPREFIX("sv_cullentities_");
377                 BADPREFIX("sv_maxidle_");
378                 BADPREFIX("sv_minigames_");
379                 BADPREFIX("sv_radio_");
380                 BADPREFIX("sv_timeout_");
381                 BADPREFIX("sv_vote_");
382                 BADPREFIX("timelimit_");
383
384                 // allowed changes to server admins (please sync this to server.cfg)
385                 // vi commands:
386                 //   :/"impure"/,$d
387                 //   :g!,^\/\/[^ /],d
388                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
389                 //   :%!sort
390                 // yes, this does contain some redundant stuff, don't really care
391                 BADCVAR("bot_config_file");
392                 BADCVAR("bot_number");
393                 BADCVAR("bot_prefix");
394                 BADCVAR("bot_suffix");
395                 BADCVAR("capturelimit_override");
396                 BADCVAR("fraglimit_override");
397                 BADCVAR("gametype");
398                 BADCVAR("g_antilag");
399                 BADCVAR("g_balance_teams");
400                 BADCVAR("g_balance_teams_prevent_imbalance");
401                 BADCVAR("g_balance_teams_scorefactor");
402                 BADCVAR("g_ban_sync_trusted_servers");
403                 BADCVAR("g_ban_sync_uri");
404                 BADCVAR("g_buffs");
405                 BADCVAR("g_ca_teams_override");
406                 BADCVAR("g_ctf_ignore_frags");
407                 BADCVAR("g_ctf_leaderboard");
408                 BADCVAR("g_domination_point_limit");
409                 BADCVAR("g_domination_teams_override");
410                 BADCVAR("g_freezetag_teams_override");
411                 BADCVAR("g_friendlyfire");
412                 BADCVAR("g_fullbrightitems");
413                 BADCVAR("g_fullbrightplayers");
414                 BADCVAR("g_keyhunt_point_limit");
415                 BADCVAR("g_keyhunt_teams_override");
416                 BADCVAR("g_lms_lives_override");
417                 BADCVAR("g_maplist");
418                 BADCVAR("g_maxplayers");
419                 BADCVAR("g_mirrordamage");
420                 BADCVAR("g_nexball_goallimit");
421                 BADCVAR("g_norecoil");
422                 BADCVAR("g_physics_clientselect");
423                 BADCVAR("g_pinata");
424                 BADCVAR("g_powerups");
425                 BADCVAR("g_spawnshieldtime");
426                 BADCVAR("g_start_delay");
427                 BADCVAR("g_superspectate");
428                 BADCVAR("g_tdm_teams_override");
429                 BADCVAR("g_warmup");
430                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
431                 BADCVAR("hostname");
432                 BADCVAR("log_file");
433                 BADCVAR("maxplayers");
434                 BADCVAR("minplayers");
435                 BADCVAR("net_address");
436                 BADCVAR("port");
437                 BADCVAR("rcon_password");
438                 BADCVAR("rcon_restricted_commands");
439                 BADCVAR("rcon_restricted_password");
440                 BADCVAR("skill");
441                 BADCVAR("sv_adminnick");
442                 BADCVAR("sv_autoscreenshot");
443                 BADCVAR("sv_autotaunt");
444                 BADCVAR("sv_curl_defaulturl");
445                 BADCVAR("sv_defaultcharacter");
446                 BADCVAR("sv_defaultcharacterskin");
447                 BADCVAR("sv_defaultplayercolors");
448                 BADCVAR("sv_defaultplayermodel");
449                 BADCVAR("sv_defaultplayerskin");
450                 BADCVAR("sv_maxidle");
451                 BADCVAR("sv_maxrate");
452                 BADCVAR("sv_motd");
453                 BADCVAR("sv_public");
454                 BADCVAR("sv_ready_restart");
455                 BADCVAR("sv_status_privacy");
456                 BADCVAR("sv_taunt");
457                 BADCVAR("sv_vote_call");
458                 BADCVAR("sv_vote_commands");
459                 BADCVAR("sv_vote_majority_factor");
460                 BADCVAR("sv_vote_master");
461                 BADCVAR("sv_vote_master_commands");
462                 BADCVAR("sv_vote_master_password");
463                 BADCVAR("sv_vote_simple_majority_factor");
464                 BADCVAR("teamplay_mode");
465                 BADCVAR("timelimit_override");
466                 BADPREFIX("g_warmup_");
467                 BADPREFIX("sv_info_");
468                 BADPREFIX("sv_ready_restart_");
469
470                 // mutators that announce themselves properly to the server browser
471                 BADCVAR("g_instagib");
472                 BADCVAR("g_new_toys");
473                 BADCVAR("g_nix");
474                 BADCVAR("g_grappling_hook");
475                 BADCVAR("g_jetpack");
476
477 #undef BADPRESUFFIX
478 #undef BADPREFIX
479 #undef BADCVAR
480
481                 if(pureadding)
482                 {
483                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
484                         if(strlen(cvar_purechanges) > 16384)
485                         {
486                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
487                                 pureadding = 0;
488                         }
489                 }
490                 ++cvar_purechanges_count;
491                 // WARNING: this variable is used for the server list
492                 // NEVER dare to skip this code!
493                 // Hacks to intentionally appearing as "pure server" even though you DO have
494                 // modified settings may be punished by removal from the server list.
495                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
496                 // though.
497         }
498         buf_del(h);
499         if(cvar_changes == "")
500                 cvar_changes = "// this server runs at default server settings\n";
501         else
502                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
503         cvar_changes = strzone(cvar_changes);
504         if(cvar_purechanges == "")
505                 cvar_purechanges = "// this server runs at default gameplay settings\n";
506         else
507                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
508         cvar_purechanges = strzone(cvar_purechanges);
509 }
510
511 void detect_maptype()
512 {
513 #if 0
514         vector o, v;
515         float i;
516
517         for (;;)
518         {
519                 o = world.mins;
520                 o.x += random() * (world.maxs.x - world.mins.x);
521                 o.y += random() * (world.maxs.y - world.mins.y);
522                 o.z += random() * (world.maxs.z - world.mins.z);
523
524                 tracebox(o, STAT(PL_MIN), STAT(PL_MAX), o - '0 0 32768', MOVE_WORLDONLY, NULL);
525                 if(trace_fraction == 1)
526                         continue;
527
528                 v = trace_endpos;
529
530                 for(i = 0; i < 64; i += 4)
531                 {
532                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL);
533         if(trace_fraction == 1)
534                 continue;
535                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos));
536                 }
537
538                 break;
539         }
540 #endif
541 }
542
543 entity randomseed;
544 bool RandomSeed_Send(entity this, entity to, int sf)
545 {
546         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
547         WriteShort(MSG_ENTITY, this.cnt);
548         return true;
549 }
550 void RandomSeed_Think(entity this)
551 {
552         this.cnt = bound(0, floor(random() * 65536), 65535);
553         this.nextthink = time + 5;
554
555         this.SendFlags |= 1;
556 }
557 void RandomSeed_Spawn()
558 {
559         randomseed = new_pure(randomseed);
560         setthink(randomseed, RandomSeed_Think);
561         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
562
563         getthink(randomseed)(randomseed); // sets random seed and nextthink
564 }
565
566 spawnfunc(__init_dedicated_server)
567 {
568         // handler for _init/_init map (only for dedicated server initialization)
569
570         world_initialized = -1; // don't complain
571         cvar = cvar_normal;
572         cvar_string = cvar_string_normal;
573         cvar_set = cvar_set_normal;
574
575         delete_fn = remove_unsafely;
576
577         entity e = spawn();
578         setthink(e, GotoFirstMap);
579         e.nextthink = time; // this is usually 1 at this point
580
581         e = new(info_player_deathmatch);  // safeguard against player joining
582
583     // assign reflectively to avoid "assignment to world" warning
584     for (int i = 0, n = numentityfields(); i < n; ++i) {
585         string k = entityfieldname(i);
586         if (k == "classname") {
587             // safeguard against various stuff ;)
588             putentityfieldstring(i, this, "worldspawn");
589             break;
590         }
591     }
592
593         // needs to be done so early because of the constants they create
594         static_init();
595         static_init_late();
596         static_init_precache();
597
598         IL_PUSH(g_spawnpoints, e); // just incase
599
600         MapInfo_Enumerate();
601         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
602 }
603
604 void __init_dedicated_server_shutdown() {
605         MapInfo_Shutdown();
606 }
607
608 STATIC_INIT_EARLY(maxclients)
609 {
610         maxclients = 0;
611         for (entity head = nextent(NULL); head; head = nextent(head)) {
612                 ++maxclients;
613         }
614 }
615
616 void default_delayedinit(entity this)
617 {
618         if(!scores_initialized)
619                 ScoreRules_generic();
620 }
621
622 void InitGameplayMode()
623 {
624         VoteReset();
625
626         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
627         get_mi_min_max(1);
628         // assign reflectively to avoid "assignment to world" warning
629         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
630             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
631             if (v) {
632             putentityfieldstring(i, world, sprintf("%v", v));
633             if (++done == 2) break;
634         }
635         }
636         // currently, NetRadiant's limit is 131072 qu for each side
637         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
638         // set the distance according to map size but don't go over the limit to avoid issues with float precision
639         // in case somebody makes extremely large maps
640         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
641
642         MapInfo_LoadMapSettings(mapname);
643         GameRules_teams(false);
644
645         if (!cvar_value_issafe(world.fog))
646         {
647                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
648                 world.fog = string_null;
649         }
650         if(MapInfo_Map_fog != "")
651                 if(MapInfo_Map_fog == "none")
652                         world.fog = string_null;
653                 else
654                         world.fog = strzone(MapInfo_Map_fog);
655         clientstuff = strzone(MapInfo_Map_clientstuff);
656
657         MapInfo_ClearTemps();
658
659         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
660
661         cache_mutatormsg = strzone("");
662         cache_lastmutatormsg = strzone("");
663
664         InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
665 }
666
667 void Map_MarkAsRecent(string m);
668 float world_already_spawned;
669 void Nagger_Init();
670 void ClientInit_Spawn();
671 void WeaponStats_Init();
672 void WeaponStats_Shutdown();
673 spawnfunc(worldspawn)
674 {
675         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
676
677     bool wantrestart = false;
678         {
679                 if (!server_is_dedicated)
680                 {
681                         // force unloading of server pk3 files when starting a listen server
682                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
683                         // restore csqc_progname too
684                         string expect = "csprogs.dat";
685                         wantrestart = cvar_string_normal("csqc_progname") != expect;
686                         cvar_set_normal("csqc_progname", expect);
687                 }
688                 else
689                 {
690                         // Try to use versioned csprogs from pk3
691                         // Only ever use versioned csprogs.dat files on dedicated servers;
692                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
693                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
694                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
695                         string select = "csprogs.dat";
696                         if (fexists(pk3csprogs)) select = pk3csprogs;
697                         if (cvar_string_normal("csqc_progname") != select)
698                         {
699                                 cvar_set_normal("csqc_progname", select);
700                                 wantrestart = true;
701                         }
702                         // Check for updates on startup
703                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
704                         int sentinel = fopen("progs.txt", FILE_READ);
705                         if (sentinel >= 0)
706                         {
707                                 string switchversion = fgets(sentinel);
708                                 fclose(sentinel);
709                                 if (switchversion != "" && switchversion != WATERMARK)
710                                 {
711                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
712                                         // if it doesn't exist, assume either:
713                                         //   a) the current program was overwritten
714                                         //   b) this is a client only update
715                                         string newprogs = sprintf("progs-%s.dat", switchversion);
716                                         if (fexists(newprogs))
717                                         {
718                                                 cvar_set_normal("sv_progs", newprogs);
719                                                 wantrestart = true;
720                                         }
721                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
722                                         if (fexists(newcsprogs))
723                                         {
724                                                 cvar_set_normal("csqc_progname", newcsprogs);
725                                                 wantrestart = true;
726                                         }
727                                 }
728                         }
729                 }
730                 if (wantrestart)
731                 {
732                         LOG_INFOF("Restart requested");
733                         changelevel(mapname);
734                         // let initialization continue, shutdown depends on it
735                 }
736         }
737
738         cvar = cvar_normal;
739         cvar_string = cvar_string_normal;
740         cvar_set = cvar_set_normal;
741
742         if(world_already_spawned)
743                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
744         world_already_spawned = true;
745
746         delete_fn = remove_safely; // during spawning, watch what you remove!
747
748         cvar_changes_init(); // do this very early now so it REALLY matches the server config
749
750         // needs to be done so early because of the constants they create
751         static_init();
752
753         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
754
755         TemporaryDB = db_create();
756
757         // 0 normal
758         lightstyle(0, "m");
759
760         // 1 FLICKER (first variety)
761         lightstyle(1, "mmnmmommommnonmmonqnmmo");
762
763         // 2 SLOW STRONG PULSE
764         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
765
766         // 3 CANDLE (first variety)
767         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
768
769         // 4 FAST STROBE
770         lightstyle(4, "mamamamamama");
771
772         // 5 GENTLE PULSE 1
773         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
774
775         // 6 FLICKER (second variety)
776         lightstyle(6, "nmonqnmomnmomomno");
777
778         // 7 CANDLE (second variety)
779         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
780
781         // 8 CANDLE (third variety)
782         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
783
784         // 9 SLOW STROBE (fourth variety)
785         lightstyle(9, "aaaaaaaazzzzzzzz");
786
787         // 10 FLUORESCENT FLICKER
788         lightstyle(10, "mmamammmmammamamaaamammma");
789
790         // 11 SLOW PULSE NOT FADE TO BLACK
791         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
792
793         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
794
795         // 63 testing
796         lightstyle(63, "a");
797
798         if(autocvar_g_campaign)
799                 CampaignPreInit();
800
801         Map_MarkAsRecent(mapname);
802
803         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
804
805         InitGameplayMode();
806         static_init_late();
807         static_init_precache();
808         readlevelcvars();
809         GrappleHookInit();
810
811     GameRules_limit_fallbacks();
812
813         if(warmup_limit == 0)
814                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
815
816         player_count = 0;
817         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
818         if(bot_waypoints_for_items == 1)
819                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
820                         bot_waypoints_for_items = 0;
821
822         precache();
823
824         WaypointSprite_Init();
825
826         GameLogInit(); // prepare everything
827         // NOTE for matchid:
828         // changing the logic generating it is okay. But:
829         // it HAS to stay <= 64 chars
830         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
831         if(autocvar_sv_eventlog)
832         {
833                 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
834                 matchid = strzone(s);
835
836                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
837                 s = ":gameinfo:mutators:LIST";
838
839                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
840                 s = M_ARGV(0, string);
841
842                 // initialiation stuff, not good in the mutator system
843                 if(!autocvar_g_use_ammunition)
844                         s = strcat(s, ":no_use_ammunition");
845
846                 // initialiation stuff, not good in the mutator system
847                 if(autocvar_g_pickup_items == 0)
848                         s = strcat(s, ":no_pickup_items");
849                 if(autocvar_g_pickup_items > 0)
850                         s = strcat(s, ":pickup_items");
851
852                 // initialiation stuff, not good in the mutator system
853                 if(autocvar_g_weaponarena != "0")
854                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
855
856                 // TODO to mutator system
857                 if(autocvar_g_norecoil)
858                         s = strcat(s, ":norecoil");
859
860                 // TODO to mutator system
861                 if(autocvar_g_powerups == 0)
862                         s = strcat(s, ":no_powerups");
863                 if(autocvar_g_powerups > 0)
864                         s = strcat(s, ":powerups");
865
866                 GameLogEcho(s);
867                 GameLogEcho(":gameinfo:end");
868         }
869         else
870                 matchid = strzone(ftos(random()));
871
872         cvar_set("nextmap", "");
873
874         SetDefaultAlpha();
875
876         if(autocvar_g_campaign)
877                 CampaignPostInit();
878
879         Ban_LoadBans();
880
881         MapInfo_Enumerate();
882         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
883
884         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
885         {
886                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
887                 if(fd != -1)
888                 {
889                         string s;
890                         while((s = fgets(fd)))
891                         {
892                                 int l = tokenize_console(s);
893                                 if(l < 2)
894                                         continue;
895                                 if(argv(0) == "cd")
896                                 {
897                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
898                                         LOG_INFO("  cdtrack ", argv(2));
899                                 }
900                                 else if(argv(0) == "fog")
901                                 {
902                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
903                                         LOG_INFO("  \"fog\" \"", s, "\"");
904                                 }
905                                 else if(argv(0) == "set")
906                                 {
907                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
908                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
909                                 }
910                                 else if(argv(0) != "//")
911                                 {
912                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
913                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
914                                 }
915                         }
916                         fclose(fd);
917                 }
918         }
919
920         WeaponStats_Init();
921
922         Nagger_Init();
923
924         next_pingtime = time + 5;
925
926         detect_maptype();
927
928         // set up information replies for clients and server to use
929         maplist_reply = strzone(getmaplist());
930         lsmaps_reply = strzone(getlsmaps());
931         monsterlist_reply = strzone(getmonsterlist());
932         for(int i = 0; i < 10; ++i)
933         {
934                 string s = getrecords(i);
935                 if (s)
936                         records_reply[i] = strzone(s);
937         }
938         ladder_reply = strzone(getladder());
939         rankings_reply = strzone(getrankings());
940
941         // begin other init
942         ClientInit_Spawn();
943         RandomSeed_Spawn();
944         PingPLReport_Spawn();
945
946         CheatInit();
947
948         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
949
950         // fill sv_curl_serverpackages from .serverpackage files
951         if (autocvar_sv_curl_serverpackages_auto)
952         {
953                 string s = "csprogs-" WATERMARK ".txt";
954                 // remove automatically managed files from the list to prevent duplicates
955                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
956                 {
957                         string pkg = argv(i);
958                         if (startsWith(pkg, "csprogs-")) continue;
959                         if (endsWith(pkg, "-serverpackage.txt")) continue;
960                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
961                         s = cons(s, pkg);
962                 }
963                 // add automatically managed files to the list
964                 #define X(match) MACRO_BEGIN { \
965                         int fd = search_begin(match, true, false); \
966                         if (fd >= 0) \
967                         { \
968                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
969                                 { \
970                                         s = cons(s, search_getfilename(fd, i)); \
971                                 } \
972                                 search_end(fd); \
973                         } \
974                 } MACRO_END
975                 X("*-serverpackage.txt");
976                 X("*.serverpackage");
977                 #undef X
978                 cvar_set("sv_curl_serverpackages", s);
979         }
980
981         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
982         modname = "Xonotic";
983         // physics/balance/config changes that count as mod
984         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
985                 modname = cvar_string("g_mod_physics");
986         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
987                 modname = cvar_string("g_mod_balance");
988         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
989                 modname = cvar_string("g_mod_config");
990         // extra mutators that deserve to count as mod
991         MUTATOR_CALLHOOK(SetModname, modname);
992         modname = M_ARGV(0, string);
993
994         // save it for later
995         modname = strzone(modname);
996
997         WinningConditionHelper(this); // set worldstatus
998
999         world_initialized = 1;
1000         __spawnfunc_spawn_all();
1001 }
1002
1003 spawnfunc(light)
1004 {
1005         //makestatic (this); // Who the f___ did that?
1006         delete(this);
1007 }
1008
1009 string GetGametype()
1010 {
1011         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
1012 }
1013
1014 string GetMapname()
1015 {
1016         return mapname;
1017 }
1018
1019 float Map_Count, Map_Current;
1020 string Map_Current_Name;
1021
1022 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
1023 float GetMaplistPosition()
1024 {
1025         float pos, idx;
1026         string map;
1027
1028         map = GetMapname();
1029         idx = autocvar_g_maplist_index;
1030
1031         if(idx >= 0)
1032                 if(idx < Map_Count)
1033                         if(map == argv(idx))
1034                                 return idx;
1035
1036         for(pos = 0; pos < Map_Count; ++pos)
1037                 if(map == argv(pos))
1038                         return pos;
1039
1040         // resume normal maplist rotation if current map is not in g_maplist
1041         return idx;
1042 }
1043
1044 bool MapHasRightSize(string map)
1045 {
1046         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
1047         if(autocvar_g_maplist_check_waypoints)
1048         {
1049                 string checkwp_msg = strcat("checkwp ", map);
1050                 if(!fexists(strcat("maps/", map, ".waypoints")))
1051                 {
1052                         LOG_TRACE(checkwp_msg, ": no waypoints");
1053                         return false;
1054                 }
1055                 LOG_TRACE(checkwp_msg, ": has waypoints");
1056         }
1057
1058         // open map size restriction file
1059         string opensize_msg = strcat("opensize ", map);
1060         float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1061         if(fh >= 0)
1062         {
1063                 opensize_msg = strcat(opensize_msg, ": ok, ");
1064                 int mapmin = stoi(fgets(fh));
1065                 int mapmax = stoi(fgets(fh));
1066                 fclose(fh);
1067                 if(player_count < mapmin)
1068                 {
1069                         LOG_TRACE(opensize_msg, "not enough");
1070                         return false;
1071                 }
1072                 if(mapmax && player_count > mapmax)
1073                 {
1074                         LOG_TRACE(opensize_msg, "too many");
1075                         return false;
1076                 }
1077                 LOG_TRACE(opensize_msg, "right size");
1078                 return true;
1079         }
1080         LOG_TRACE(opensize_msg, ": not found");
1081         return true;
1082 }
1083
1084 string Map_Filename(float position)
1085 {
1086         return strcat("maps/", argv(position), ".bsp");
1087 }
1088
1089 void Map_MarkAsRecent(string m)
1090 {
1091         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1092 }
1093
1094 float Map_IsRecent(string m)
1095 {
1096         return strhasword(autocvar_g_maplist_mostrecent, m);
1097 }
1098
1099 float Map_Check(float position, float pass)
1100 {
1101         string filename;
1102         string map_next;
1103         map_next = argv(position);
1104         if(pass <= 1)
1105         {
1106                 if(Map_IsRecent(map_next))
1107                         return 0;
1108         }
1109         filename = Map_Filename(position);
1110         if(MapInfo_CheckMap(map_next))
1111         {
1112                 if(pass == 2)
1113                         return 1;
1114                 if(MapHasRightSize(map_next))
1115                         return 1;
1116                 return 0;
1117         }
1118         else
1119                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1120
1121         return 0;
1122 }
1123
1124 void Map_Goto_SetStr(string nextmapname)
1125 {
1126         if(getmapname_stored != "")
1127                 strunzone(getmapname_stored);
1128         if(nextmapname == "")
1129                 getmapname_stored = "";
1130         else
1131                 getmapname_stored = strzone(nextmapname);
1132 }
1133
1134 void Map_Goto_SetFloat(float position)
1135 {
1136         cvar_set("g_maplist_index", ftos(position));
1137         Map_Goto_SetStr(argv(position));
1138 }
1139
1140 void Map_Goto(float reinit)
1141 {
1142         MapInfo_LoadMap(getmapname_stored, reinit);
1143 }
1144
1145 // return codes of map selectors:
1146 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1147 //   -2 = permanent failure
1148 float() MaplistMethod_Iterate = // usual method
1149 {
1150         float pass, i;
1151
1152         LOG_TRACE("Trying MaplistMethod_Iterate");
1153
1154         for(pass = 1; pass <= 2; ++pass)
1155         {
1156                 for(i = 1; i < Map_Count; ++i)
1157                 {
1158                         float mapindex;
1159                         mapindex = (i + Map_Current) % Map_Count;
1160                         if(Map_Check(mapindex, pass))
1161                                 return mapindex;
1162                 }
1163         }
1164         return -1;
1165 }
1166
1167 float() MaplistMethod_Repeat = // fallback method
1168 {
1169         LOG_TRACE("Trying MaplistMethod_Repeat");
1170
1171         if(Map_Check(Map_Current, 2))
1172                 return Map_Current;
1173         return -2;
1174 }
1175
1176 float() MaplistMethod_Random = // random map selection
1177 {
1178         float i, imax;
1179
1180         LOG_TRACE("Trying MaplistMethod_Random");
1181
1182         imax = 42;
1183
1184         for(i = 0; i <= imax; ++i)
1185         {
1186                 float mapindex;
1187                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1188                 if(Map_Check(mapindex, 1))
1189                         return mapindex;
1190         }
1191         return -1;
1192 }
1193
1194 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1195 // the exponent sets a bias on the map selection:
1196 // the higher the exponent, the less likely "shortly repeated" same maps are
1197 {
1198         float i, j, imax, insertpos;
1199
1200         LOG_TRACE("Trying MaplistMethod_Shuffle");
1201
1202         imax = 42;
1203
1204         for(i = 0; i <= imax; ++i)
1205         {
1206                 string newlist;
1207
1208                 // now reinsert this at another position
1209                 insertpos = (random() ** (1 / exponent));       // ]0, 1]
1210                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1211                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1212                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1213
1214                 // insert the current map there
1215                 newlist = "";
1216                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1217                         newlist = strcat(newlist, " ", argv(j));
1218                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1219                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1220                         newlist = strcat(newlist, " ", argv(j));
1221                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1222                 cvar_set("g_maplist", newlist);
1223                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1224
1225                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1226                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1227                 if(Map_Check(Map_Current, 1))
1228                         return Map_Current;
1229         }
1230         return -1;
1231 }
1232
1233 void Maplist_Init()
1234 {
1235         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1236         float i;
1237         for (i = 0; i < Map_Count; ++i)
1238                 if (Map_Check(i, 2))
1239                         break;
1240         if (i == Map_Count)
1241         {
1242                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1243                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1244                 if(autocvar_g_maplist_shuffle)
1245                         ShuffleMaplist();
1246                 localcmd("\nmenu_cmd sync\n");
1247                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1248         }
1249         if(Map_Count == 0)
1250                 error("empty maplist, cannot select a new map");
1251         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1252
1253         if(Map_Current_Name)
1254                 strunzone(Map_Current_Name);
1255         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1256         // this may or may not be correct, but who cares, in the worst case a map
1257         // isn't chosen in the first pass that should have been
1258 }
1259
1260 string GetNextMap()
1261 {
1262         float nextMap;
1263
1264         Maplist_Init();
1265         nextMap = -1;
1266
1267         if(nextMap == -1)
1268                 if(autocvar_g_maplist_shuffle > 0)
1269                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1270
1271         if(nextMap == -1)
1272                 if(autocvar_g_maplist_selectrandom)
1273                         nextMap = MaplistMethod_Random();
1274
1275         if(nextMap == -1)
1276                 nextMap = MaplistMethod_Iterate();
1277
1278         if(nextMap == -1)
1279                 nextMap = MaplistMethod_Repeat();
1280
1281         if(nextMap >= 0)
1282         {
1283                 Map_Goto_SetFloat(nextMap);
1284                 return getmapname_stored;
1285         }
1286
1287         return "";
1288 }
1289
1290 float DoNextMapOverride(float reinit)
1291 {
1292         if(autocvar_g_campaign)
1293         {
1294                 CampaignPostIntermission();
1295                 alreadychangedlevel = true;
1296                 return true;
1297         }
1298         if(autocvar_quit_when_empty)
1299         {
1300                 if(player_count <= currentbots)
1301                 {
1302                         localcmd("quit\n");
1303                         alreadychangedlevel = true;
1304                         return true;
1305                 }
1306         }
1307         if(autocvar_quit_and_redirect != "")
1308         {
1309                 redirection_target = strzone(autocvar_quit_and_redirect);
1310                 alreadychangedlevel = true;
1311                 return true;
1312         }
1313         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1314         {
1315                 localcmd("restart\n");
1316                 alreadychangedlevel = true;
1317                 return true;
1318         }
1319         if(autocvar_nextmap != "")
1320         {
1321                 string m;
1322                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1323                 cvar_set("nextmap",m);
1324
1325                 if(!m || gametypevote)
1326                         return false;
1327                 if(autocvar_sv_vote_gametype)
1328                 {
1329                         Map_Goto_SetStr(m);
1330                         return false;
1331                 }
1332
1333                 if(MapInfo_CheckMap(m))
1334                 {
1335                         Map_Goto_SetStr(m);
1336                         Map_Goto(reinit);
1337                         alreadychangedlevel = true;
1338                         return true;
1339                 }
1340         }
1341         if(!reinit && autocvar_lastlevel)
1342         {
1343                 cvar_settemp_restore();
1344                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1345                 alreadychangedlevel = true;
1346                 return true;
1347         }
1348         return false;
1349 }
1350
1351 void GotoNextMap(float reinit)
1352 {
1353         //string nextmap;
1354         //float n, nummaps;
1355         //string s;
1356         if (alreadychangedlevel)
1357                 return;
1358         alreadychangedlevel = true;
1359
1360         string nextMap;
1361
1362         nextMap = GetNextMap();
1363         if(nextMap == "")
1364                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1365         Map_Goto(reinit);
1366 }
1367
1368
1369 /*
1370 ============
1371 IntermissionThink
1372
1373 When the player presses attack or jump, change to the next level
1374 ============
1375 */
1376 .float autoscreenshot;
1377 void IntermissionThink(entity this)
1378 {
1379         FixIntermissionClient(this);
1380
1381         float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1382         float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1383
1384         if( (server_screenshot || client_screenshot)
1385                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1386         {
1387                 this.autoscreenshot = -1;
1388                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1389                 return;
1390         }
1391
1392         if (time < intermission_exittime)
1393                 return;
1394
1395         if(!mapvote_initialized)
1396                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1397                         return;
1398
1399         MapVote_Start();
1400 }
1401
1402 /*
1403 ============
1404 FindIntermission
1405
1406 Returns the entity to view from
1407 ============
1408 */
1409 /*
1410 entity FindIntermission()
1411 {
1412         local   entity spot;
1413         local   float cyc;
1414
1415 // look for info_intermission first
1416         spot = find(NULL, classname, "info_intermission");
1417         if (spot)
1418         {       // pick a random one
1419                 cyc = random() * 4;
1420                 while (cyc > 1)
1421                 {
1422                         spot = find(spot, classname, "info_intermission");
1423                         if (!spot)
1424                                 spot = find(spot, classname, "info_intermission");
1425                         cyc = cyc - 1;
1426                 }
1427                 return spot;
1428         }
1429
1430 // then look for the start position
1431         spot = find(NULL, classname, "info_player_start");
1432         if (spot)
1433                 return spot;
1434
1435 // testinfo_player_start is only found in regioned levels
1436         spot = find(NULL, classname, "testplayerstart");
1437         if (spot)
1438                 return spot;
1439
1440 // then look for the start position
1441         spot = find(NULL, classname, "info_player_deathmatch");
1442         if (spot)
1443                 return spot;
1444
1445         //objerror ("FindIntermission: no spot");
1446         return NULL;
1447 }
1448 */
1449
1450 /*
1451 ===============================================================================
1452
1453 RULES
1454
1455 ===============================================================================
1456 */
1457
1458 void DumpStats(float final)
1459 {
1460         float file;
1461         string s;
1462         float to_console;
1463         float to_eventlog;
1464         float to_file;
1465         float i;
1466
1467         to_console = autocvar_sv_logscores_console;
1468         to_eventlog = autocvar_sv_eventlog;
1469         to_file = autocvar_sv_logscores_file;
1470
1471         if(!final)
1472         {
1473                 to_console = true; // always print printstats replies
1474                 to_eventlog = false; // but never print them to the event log
1475         }
1476
1477         if(to_eventlog)
1478                 if(autocvar_sv_eventlog_console)
1479                         to_console = false; // otherwise we get the output twice
1480
1481         if(final)
1482                 s = ":scores:";
1483         else
1484                 s = ":status:";
1485         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1486
1487         if(to_console)
1488                 LOG_INFO(s);
1489         if(to_eventlog)
1490                 GameLogEcho(s);
1491
1492         file = -1;
1493         if(to_file)
1494         {
1495                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1496                 if(file == -1)
1497                         to_file = false;
1498                 else
1499                         fputs(file, strcat(s, "\n"));
1500         }
1501
1502         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1503         if(to_console)
1504                 LOG_INFO(s);
1505         if(to_eventlog)
1506                 GameLogEcho(s);
1507         if(to_file)
1508                 fputs(file, strcat(s, "\n"));
1509
1510         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1511                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1512                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1513                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1514                         s = strcat(s, ftos(it.team), ":");
1515                 else
1516                         s = strcat(s, "spectator:");
1517
1518                 if(to_console)
1519                         LOG_INFO(s, playername(it, false));
1520                 if(to_eventlog)
1521                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1522                 if(to_file)
1523                         fputs(file, strcat(s, playername(it, false), "\n"));
1524         });
1525
1526         if(teamplay)
1527         {
1528                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1529                 if(to_console)
1530                         LOG_INFO(s);
1531                 if(to_eventlog)
1532                         GameLogEcho(s);
1533                 if(to_file)
1534                         fputs(file, strcat(s, "\n"));
1535
1536                 for(i = 1; i < 16; ++i)
1537                 {
1538                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1539                         s = strcat(s, ":", ftos(i));
1540                         if(to_console)
1541                                 LOG_INFO(s);
1542                         if(to_eventlog)
1543                                 GameLogEcho(s);
1544                         if(to_file)
1545                                 fputs(file, strcat(s, "\n"));
1546                 }
1547         }
1548
1549         if(to_console)
1550                 LOG_INFO(":end");
1551         if(to_eventlog)
1552                 GameLogEcho(":end");
1553         if(to_file)
1554         {
1555                 fputs(file, ":end\n");
1556                 fclose(file);
1557         }
1558 }
1559
1560 void FixIntermissionClient(entity e)
1561 {
1562         if(!e.autoscreenshot) // initial call
1563         {
1564                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1565                 e.health = -2342;
1566                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1567                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1568                 {
1569                     .entity weaponentity = weaponentities[slot];
1570                         if(e.(weaponentity))
1571                         {
1572                                 e.(weaponentity).effects = EF_NODRAW;
1573                                 if (e.(weaponentity).weaponchild)
1574                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1575                         }
1576                 }
1577                 if(IS_REAL_CLIENT(e))
1578                 {
1579                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1580                         RandomSelection_Init();
1581                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1582                                 RandomSelection_AddString(it, 1, 1);
1583                         });
1584                         if (RandomSelection_chosen_string != "")
1585                         {
1586                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1587                         }
1588                         msg_entity = e;
1589                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1590                 }
1591         }
1592 }
1593
1594 /*
1595 go to the next level for deathmatch
1596 only called if a time or frag limit has expired
1597 */
1598 void NextLevel()
1599 {
1600         game_stopped = true;
1601         intermission_running = 1; // game over
1602
1603         // enforce a wait time before allowing changelevel
1604         if(player_count > 0)
1605                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1606         else
1607                 intermission_exittime = -1;
1608
1609         /*
1610         WriteByte (MSG_ALL, SVC_CDTRACK);
1611         WriteByte (MSG_ALL, 3);
1612         WriteByte (MSG_ALL, 3);
1613         // done in FixIntermission
1614         */
1615
1616         //pos = FindIntermission ();
1617
1618         VoteReset();
1619
1620         DumpStats(true);
1621
1622         // send statistics
1623         PlayerStats_GameReport(true);
1624         WeaponStats_Shutdown();
1625
1626         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1627
1628         if(autocvar_sv_eventlog)
1629                 GameLogEcho(":gameover");
1630
1631         GameLogClose();
1632
1633         FOREACH_CLIENT(IS_PLAYER(it), {
1634                 FixIntermissionClient(it);
1635                 if(it.winning)
1636                         bprint(playername(it, false), " ^7wins.\n");
1637         });
1638
1639         target_music_kill();
1640
1641         if(autocvar_g_campaign)
1642                 CampaignPreIntermission();
1643
1644         MUTATOR_CALLHOOK(MatchEnd);
1645
1646         localcmd("\nsv_hook_gameend\n");
1647 }
1648
1649
1650 float InitiateSuddenDeath()
1651 {
1652         // Check first whether normal overtimes could be added before initiating suddendeath mode
1653         // - for this timelimit_overtime needs to be >0 of course
1654         // - also check the winning condition calculated in the previous frame and only add normal overtime
1655         //   again, if at the point at which timelimit would be extended again, still no winner was found
1656         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1657         {
1658                 return 1; // need to call InitiateOvertime later
1659         }
1660         else
1661         {
1662                 if(!checkrules_suddendeathend)
1663                 {
1664                         if(autocvar_g_campaign)
1665                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1666                         else
1667                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1668                         if(g_race && !g_race_qualifying)
1669                                 race_StartCompleting();
1670                 }
1671                 return 0;
1672         }
1673 }
1674
1675 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1676 {
1677         ++checkrules_overtimesadded;
1678         //add one more overtime by simply extending the timelimit
1679         float tl;
1680         tl = autocvar_timelimit;
1681         tl += autocvar_timelimit_overtime;
1682         cvar_set("timelimit", ftos(tl));
1683
1684         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1685 }
1686
1687 float GetWinningCode(float fraglimitreached, float equality)
1688 {
1689         if(autocvar_g_campaign == 1)
1690                 if(fraglimitreached)
1691                         return WINNING_YES;
1692                 else
1693                         return WINNING_NO;
1694
1695         else
1696                 if(equality)
1697                         if(fraglimitreached)
1698                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1699                         else
1700                                 return WINNING_NEVER;
1701                 else
1702                         if(fraglimitreached)
1703                                 return WINNING_YES;
1704                         else
1705                                 return WINNING_NO;
1706 }
1707
1708 // set the .winning flag for exactly those players with a given field value
1709 void SetWinners(.float field, float value)
1710 {
1711         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1712 }
1713
1714 // set the .winning flag for those players with a given field value
1715 void AddWinners(.float field, float value)
1716 {
1717         FOREACH_CLIENT(IS_PLAYER(it), {
1718                 if(it.(field) == value)
1719                         it.winning = 1;
1720         });
1721 }
1722
1723 // clear the .winning flags
1724 void ClearWinners()
1725 {
1726         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1727 }
1728
1729 void ShuffleMaplist()
1730 {
1731         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1732 }
1733
1734 float leaderfrags;
1735 float WinningCondition_Scores(float limit, float leadlimit)
1736 {
1737         float limitreached;
1738
1739         // TODO make everything use THIS winning condition (except LMS)
1740         WinningConditionHelper(NULL);
1741
1742         if(teamplay)
1743         {
1744                 for (int i = 1; i < 5; ++i)
1745                 {
1746                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1747                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1748                 }
1749         }
1750
1751         ClearWinners();
1752         if(WinningConditionHelper_winner)
1753                 WinningConditionHelper_winner.winning = 1;
1754         if(WinningConditionHelper_winnerteam >= 0)
1755                 SetWinners(team, WinningConditionHelper_winnerteam);
1756
1757         if(WinningConditionHelper_lowerisbetter)
1758         {
1759                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1760                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1761                 limit = -limit;
1762         }
1763
1764         if(WinningConditionHelper_zeroisworst)
1765                 leadlimit = 0; // not supported in this mode
1766
1767         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1768         // these modes always score in increments of 1, thus this makes sense
1769         {
1770                 if(leaderfrags != WinningConditionHelper_topscore)
1771                 {
1772                         leaderfrags = WinningConditionHelper_topscore;
1773
1774                         if (limit)
1775                         if (leaderfrags == limit - 1)
1776                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1777                         else if (leaderfrags == limit - 2)
1778                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1779                         else if (leaderfrags == limit - 3)
1780                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1781                 }
1782         }
1783
1784         limitreached = false;
1785         if(limit)
1786                 if(WinningConditionHelper_topscore >= limit)
1787                         limitreached = true;
1788         if(leadlimit)
1789         {
1790                 float leadlimitreached;
1791                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1792                 if(autocvar_leadlimit_and_fraglimit)
1793                         limitreached = (limitreached && leadlimitreached);
1794                 else
1795                         limitreached = (limitreached || leadlimitreached);
1796         }
1797
1798         if(limit)
1799                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1800
1801         return GetWinningCode(
1802                 WinningConditionHelper_topscore && limitreached,
1803                 WinningConditionHelper_equality
1804         );
1805 }
1806
1807 float WinningCondition_RanOutOfSpawns()
1808 {
1809         if(have_team_spawns <= 0)
1810                 return WINNING_NO;
1811
1812         if(!autocvar_g_spawn_useallspawns)
1813                 return WINNING_NO;
1814
1815         if(!some_spawn_has_been_used)
1816                 return WINNING_NO;
1817
1818         for (int i = 1; i < 5; ++i)
1819         {
1820                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1821         }
1822         
1823         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1824         {
1825                 if (Team_IsValidTeam(it.team))
1826                 {
1827                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1828                 }
1829         });
1830
1831         IL_EACH(g_spawnpoints, true,
1832         {
1833                 if (Team_IsValidTeam(it.team))
1834                 {
1835                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1836                 }
1837         });
1838
1839         ClearWinners();
1840         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1841         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1842         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1843         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1844         if(team1_score + team2_score + team3_score + team4_score == 0)
1845         {
1846                 checkrules_equality = true;
1847                 return WINNING_YES;
1848         }
1849         else if(team1_score + team2_score + team3_score + team4_score == 1)
1850         {
1851                 float t, i;
1852                 if(team1_score)
1853                         t = 1;
1854                 else if(team2_score)
1855                         t = 2;
1856                 else if(team3_score)
1857                         t = 3;
1858                 else // if(team4_score)
1859                         t = 4;
1860                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1861                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1862                 {
1863                         for (int j = 1; j <= NUM_TEAMS; ++j)
1864                         {
1865                                 if (t == j)
1866                                 {
1867                                         continue;
1868                                 }
1869                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1870                                 {
1871                                         continue;
1872                                 }
1873                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1874                         }
1875                 }
1876
1877                 AddWinners(team, t);
1878                 return WINNING_YES;
1879         }
1880         else
1881                 return WINNING_NO;
1882 }
1883
1884 /*
1885 ============
1886 CheckRules_World
1887
1888 Exit deathmatch games upon conditions
1889 ============
1890 */
1891 void CheckRules_World()
1892 {
1893         float timelimit;
1894         float fraglimit;
1895         float leadlimit;
1896
1897         VoteThink();
1898         MapVote_Think();
1899
1900         SetDefaultAlpha();
1901
1902         if (intermission_running) // someone else quit the game already
1903         {
1904                 if(player_count == 0) // Nobody there? Then let's go to the next map
1905                         MapVote_Start();
1906                         // this will actually check the player count in the next frame
1907                         // again, but this shouldn't hurt
1908                 return;
1909         }
1910
1911         timelimit = autocvar_timelimit * 60;
1912         fraglimit = autocvar_fraglimit;
1913         leadlimit = autocvar_leadlimit;
1914
1915         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1916         {
1917                 if(timelimit > 0)
1918                         timelimit = 0; // timelimit is not made for warmup
1919                 if(fraglimit > 0)
1920                         fraglimit = 0; // no fraglimit for now
1921                 leadlimit = 0; // no leadlimit for now
1922         }
1923
1924         if(timelimit > 0)
1925         {
1926                 timelimit += game_starttime;
1927         }
1928         else if (timelimit < 0)
1929         {
1930                 // endmatch
1931                 NextLevel();
1932                 return;
1933         }
1934
1935         float wantovertime;
1936         wantovertime = 0;
1937
1938         if(timelimit > game_starttime)
1939                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1940         else
1941                 game_completion_ratio = 0;
1942
1943         if(checkrules_suddendeathend)
1944         {
1945                 if(!checkrules_suddendeathwarning)
1946                 {
1947                         checkrules_suddendeathwarning = true;
1948                         if(g_race && !g_race_qualifying)
1949                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1950                         else
1951                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1952                 }
1953         }
1954         else
1955         {
1956                 if (timelimit && time >= timelimit)
1957                 {
1958                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1959                         {
1960                                 float totalplayers;
1961                                 float playerswithlaps;
1962                                 float readyplayers;
1963                                 totalplayers = playerswithlaps = readyplayers = 0;
1964                                 FOREACH_CLIENT(IS_PLAYER(it), {
1965                                         ++totalplayers;
1966                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1967                                                 ++playerswithlaps;
1968                                         if(it.ready)
1969                                                 ++readyplayers;
1970                                 });
1971
1972                                 // at least 2 of the players have completed a lap: start the RACE
1973                                 // otherwise, the players should end the qualifying on their own
1974                                 if(readyplayers || playerswithlaps >= 2)
1975                                 {
1976                                         checkrules_suddendeathend = 0;
1977                                         ReadyRestart(); // go to race
1978                                         return;
1979                                 }
1980                                 else
1981                                         wantovertime |= InitiateSuddenDeath();
1982                         }
1983                         else
1984                                 wantovertime |= InitiateSuddenDeath();
1985                 }
1986         }
1987
1988         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1989         {
1990                 NextLevel();
1991                 return;
1992         }
1993
1994         int checkrules_status = WinningCondition_RanOutOfSpawns();
1995         if(checkrules_status == WINNING_YES)
1996                 bprint("Hey! Someone ran out of spawns!\n");
1997         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1998                 checkrules_status = M_ARGV(0, float);
1999         else
2000                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2001
2002         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2003         {
2004                 checkrules_status = WINNING_NEVER;
2005                 checkrules_overtimesadded = -1;
2006                 wantovertime |= InitiateSuddenDeath();
2007         }
2008
2009         if(checkrules_status == WINNING_NEVER)
2010                 // equality cases! Nobody wins if the overtime ends in a draw.
2011                 ClearWinners();
2012
2013         if(wantovertime)
2014         {
2015                 if(checkrules_status == WINNING_NEVER)
2016                         InitiateOvertime();
2017                 else
2018                         checkrules_status = WINNING_YES;
2019         }
2020
2021         if(checkrules_suddendeathend)
2022                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2023                         checkrules_status = WINNING_YES;
2024
2025         if(checkrules_status == WINNING_YES)
2026         {
2027                 //print("WINNING\n");
2028                 NextLevel();
2029         }
2030 }
2031
2032 string GotoMap(string m)
2033 {
2034         m = GameTypeVote_MapInfo_FixName(m);
2035         if (!m)
2036                 return "The map you suggested is not available on this server.";
2037         if (!autocvar_sv_vote_gametype)
2038         if(!MapInfo_CheckMap(m))
2039                 return "The map you suggested does not support the current game mode.";
2040         cvar_set("nextmap", m);
2041         cvar_set("timelimit", "-1");
2042         if(mapvote_initialized || alreadychangedlevel)
2043         {
2044                 if(DoNextMapOverride(0))
2045                         return "Map switch initiated.";
2046                 else
2047                         return "Hm... no. For some reason I like THIS map more.";
2048         }
2049         else
2050                 return "Map switch will happen after scoreboard.";
2051 }
2052
2053 bool autocvar_sv_gameplayfix_multiplethinksperframe;
2054 void RunThink(entity this)
2055 {
2056         // don't let things stay in the past.
2057         // it is possible to start that way by a trigger with a local time.
2058         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2059                 return;
2060
2061         float oldtime = time; // do we need to save this?
2062
2063         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2064         {
2065                 time = max(oldtime, this.nextthink);
2066                 this.nextthink = 0;
2067
2068                 if(getthink(this))
2069                         getthink(this)(this);
2070                 // mods often set nextthink to time to cause a think every frame,
2071                 // we don't want to loop in that case, so exit if the new nextthink is
2072                 // <= the time the qc was told, also exit if it is past the end of the
2073                 // frame
2074                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2075                         break;
2076         }
2077
2078         time = oldtime;
2079 }
2080
2081 bool autocvar_sv_freezenonclients;
2082 bool autocvar_sv_gameplayfix_delayprojectiles;
2083 void Physics_Frame()
2084 {
2085         if(autocvar_sv_freezenonclients)
2086                 return;
2087
2088         FOREACH_ENTITY_FLOAT(pure_data, false,
2089         {
2090                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2091                         continue;
2092
2093                 //set_movetype(it, it.move_movetype);
2094                 // inline the set_movetype function, since this is called a lot
2095                 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2096
2097                 if(it.move_movetype == MOVETYPE_NONE)
2098                         continue;
2099
2100                 if(it.move_qcphysics)
2101                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2102
2103                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2104                 {
2105                         // handle thinking here
2106                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2107                                 RunThink(it);
2108                 }
2109         });
2110
2111         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2112                 return;
2113
2114         FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2115         {
2116                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2117                         continue;
2118                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2119         });
2120 }
2121
2122 void systems_update();
2123 void EndFrame()
2124 {
2125         anticheat_endframe();
2126
2127         Physics_Frame();
2128
2129         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2130                 entity e = IS_SPEC(it) ? it.enemy : it;
2131                 if (e.typehitsound) {
2132                         STAT(TYPEHIT_TIME, it) = time;
2133                 } else if (e.killsound) {
2134                         STAT(KILL_TIME, it) = time;
2135                 } else if (e.damage_dealt) {
2136                         STAT(HIT_TIME, it) = time;
2137                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2138                 }
2139         });
2140         // add 1 frametime because after this, engine SV_Physics
2141         // increases time by a frametime and then networks the frame
2142         // add another frametime because client shows everything with
2143         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2144         // needed!
2145         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2146         FOREACH_CLIENT(true, {
2147                 it.typehitsound = false;
2148                 it.damage_dealt = 0;
2149                 it.killsound = false;
2150                 antilag_record(it, CS(it), altime);
2151         });
2152         IL_EACH(g_monsters, true,
2153         {
2154                 antilag_record(it, it, altime);
2155         });
2156         IL_EACH(g_projectiles, it.classname == "nade",
2157         {
2158                 antilag_record(it, it, altime);
2159         });
2160         systems_update();
2161         IL_ENDFRAME();
2162 }
2163
2164
2165 /*
2166  * RedirectionThink:
2167  * returns true if redirecting
2168  */
2169 float redirection_timeout;
2170 float redirection_nextthink;
2171 float RedirectionThink()
2172 {
2173         float clients_found;
2174
2175         if(redirection_target == "")
2176                 return false;
2177
2178         if(!redirection_timeout)
2179         {
2180                 cvar_set("sv_public", "-2");
2181                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2182                 if(redirection_target == "self")
2183                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2184                 else
2185                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2186         }
2187
2188         if(time < redirection_nextthink)
2189                 return true;
2190
2191         redirection_nextthink = time + 1;
2192
2193         clients_found = 0;
2194         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2195                 // TODO add timer
2196                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2197                 if(redirection_target == "self")
2198                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2199                 else
2200                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2201                 ++clients_found;
2202         });
2203
2204         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2205
2206         if(time > redirection_timeout || clients_found == 0)
2207                 localcmd("\nwait; wait; wait; quit\n");
2208
2209         return true;
2210 }
2211
2212 void TargetMusic_RestoreGame();
2213 void RestoreGame()
2214 {
2215         // Loaded from a save game
2216         // some things then break, so let's work around them...
2217
2218         // Progs DB (capture records)
2219         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2220
2221         // Mapinfo
2222         MapInfo_Shutdown();
2223         MapInfo_Enumerate();
2224         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2225         WeaponStats_Init();
2226
2227         TargetMusic_RestoreGame();
2228 }
2229
2230 void Shutdown()
2231 {
2232         game_stopped = 2;
2233
2234         if(world_initialized > 0)
2235         {
2236                 world_initialized = 0;
2237                 LOG_TRACE("Saving persistent data...");
2238                 Ban_SaveBans();
2239
2240                 // playerstats with unfinished match
2241                 PlayerStats_GameReport(false);
2242
2243                 if(!cheatcount_total)
2244                 {
2245                         if(autocvar_sv_db_saveasdump)
2246                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2247                         else
2248                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2249                 }
2250                 if(autocvar_developer)
2251                 {
2252                         if(autocvar_sv_db_saveasdump)
2253                                 db_dump(TemporaryDB, "server-temp.db");
2254                         else
2255                                 db_save(TemporaryDB, "server-temp.db");
2256                 }
2257                 CheatShutdown(); // must be after cheatcount check
2258                 db_close(ServerProgsDB);
2259                 db_close(TemporaryDB);
2260                 LOG_TRACE("Saving persistent data... done!");
2261                 // tell the bot system the game is ending now
2262                 bot_endgame();
2263
2264                 WeaponStats_Shutdown();
2265                 MapInfo_Shutdown();
2266         }
2267         else if(world_initialized == 0)
2268         {
2269                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2270         }
2271         else
2272         {
2273                 __init_dedicated_server_shutdown();
2274         }
2275 }