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1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/bot.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "cl_client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/all.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/buffs/all.qh"
22 #include "../common/constants.qh"
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/monsters/all.qh"
26 #include "../common/monsters/sv_monsters.qh"
27 #include "../common/vehicles/all.qh"
28 #include "../common/notifications.qh"
29 #include "../common/physics.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/triggers/trigger/secret.qh"
34 #include "../common/triggers/target/music.qh"
35 #include "../common/util.qh"
36 #include "../common/items/all.qh"
37 #include "../common/weapons/all.qh"
38
39 const float LATENCY_THINKRATE = 10;
40 .float latency_sum;
41 .float latency_cnt;
42 .float latency_time;
43 entity pingplreport;
44 void PingPLReport_Think()
45 {SELFPARAM();
46         float delta;
47         entity e;
48
49         delta = 3 / maxclients;
50         if(delta < sys_frametime)
51                 delta = 0;
52         self.nextthink = time + delta;
53
54         e = edict_num(self.cnt + 1);
55         if(IS_REAL_CLIENT(e))
56         {
57                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58                 WriteByte(MSG_BROADCAST, self.cnt);
59                 WriteShort(MSG_BROADCAST, max(1, e.ping));
60                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
61                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
62
63                 // record latency times for clients throughout the match so we can report it to playerstats
64                 if(time > (e.latency_time + LATENCY_THINKRATE))
65                 {
66                         e.latency_sum += e.ping;
67                         e.latency_cnt += 1;
68                         e.latency_time = time;
69                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
70                 }
71         }
72         else
73         {
74                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
75                 WriteByte(MSG_BROADCAST, self.cnt);
76                 WriteShort(MSG_BROADCAST, 0);
77                 WriteByte(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79         }
80         self.cnt = (self.cnt + 1) % maxclients;
81 }
82 void PingPLReport_Spawn()
83 {
84         pingplreport = new(pingplreport);
85         make_pure(pingplreport);
86         pingplreport.think = PingPLReport_Think;
87         pingplreport.nextthink = time;
88 }
89
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
93
94 string GetGametype();
95 void ShuffleMaplist();
96
97 void SetDefaultAlpha()
98 {
99         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100         {
101                 default_player_alpha = autocvar_g_player_alpha;
102                 if(default_player_alpha == 0)
103                         default_player_alpha = 1;
104                 default_weapon_alpha = default_player_alpha;
105         }
106 }
107
108 void GotoFirstMap()
109 {SELFPARAM();
110         float n;
111         if(autocvar__sv_init)
112         {
113                 // cvar_set("_sv_init", "0");
114                 // we do NOT set this to 0 any more, so someone "accidentally" changing
115                 // to this "init" map on a dedicated server will cause no permanent
116                 // harm
117                 if(autocvar_g_maplist_shuffle)
118                         ShuffleMaplist();
119                 n = tokenizebyseparator(autocvar_g_maplist, " ");
120                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
121
122                 MapInfo_Enumerate();
123                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124
125                 if(!DoNextMapOverride(1))
126                         GotoNextMap(1);
127
128                 return;
129         }
130
131         if(time < 5)
132         {
133                 self.nextthink = time;
134         }
135         else
136         {
137                 self.nextthink = time + 1;
138                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
139         }
140 }
141
142 void cvar_changes_init()
143 {
144         float h;
145         string k, v, d;
146         float n, i, adding, pureadding;
147
148         if(cvar_changes)
149                 strunzone(cvar_changes);
150         cvar_changes = string_null;
151         if(cvar_purechanges)
152                 strunzone(cvar_purechanges);
153         cvar_purechanges = string_null;
154         cvar_purechanges_count = 0;
155
156         h = buf_create();
157         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
158         n = buf_getsize(h);
159
160         adding = true;
161         pureadding = true;
162
163         for(i = 0; i < n; ++i)
164         {
165                 k = bufstr_get(h, i);
166
167 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
168 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
169 #define BADCVAR(p) if(k == p) continue
170
171                 // general excludes and namespaces for server admin used cvars
172                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
173
174                 // internal
175                 BADPREFIX("csqc_");
176                 BADPREFIX("cvar_check_");
177                 BADCVAR("gamecfg");
178                 BADCVAR("g_configversion");
179                 BADCVAR("g_maplist_index");
180                 BADCVAR("halflifebsp");
181                 BADCVAR("sv_mapformat_is_quake2");
182                 BADCVAR("sv_mapformat_is_quake3");
183                 BADPREFIX("sv_world");
184
185                 // client
186                 BADPREFIX("chase_");
187                 BADPREFIX("cl_");
188                 BADPREFIX("con_");
189                 BADPREFIX("scoreboard_");
190                 BADPREFIX("g_campaign");
191                 BADPREFIX("g_waypointsprite_");
192                 BADPREFIX("gl_");
193                 BADPREFIX("joy");
194                 BADPREFIX("hud_");
195                 BADPREFIX("m_");
196                 BADPREFIX("menu_");
197                 BADPREFIX("net_slist_");
198                 BADPREFIX("r_");
199                 BADPREFIX("sbar_");
200                 BADPREFIX("scr_");
201                 BADPREFIX("snd_");
202                 BADPREFIX("show");
203                 BADPREFIX("sensitivity");
204                 BADPREFIX("userbind");
205                 BADPREFIX("v_");
206                 BADPREFIX("vid_");
207                 BADPREFIX("crosshair");
208                 BADCVAR("mod_q3bsp_lightmapmergepower");
209                 BADCVAR("mod_q3bsp_nolightmaps");
210                 BADCVAR("fov");
211                 BADCVAR("mastervolume");
212                 BADCVAR("volume");
213                 BADCVAR("bgmvolume");
214
215                 // private
216                 BADCVAR("developer");
217                 BADCVAR("log_dest_udp");
218                 BADCVAR("net_address");
219                 BADCVAR("net_address_ipv6");
220                 BADCVAR("port");
221                 BADCVAR("savedgamecfg");
222                 BADCVAR("serverconfig");
223                 BADCVAR("sv_autoscreenshot");
224                 BADCVAR("sv_heartbeatperiod");
225                 BADCVAR("sv_vote_master_password");
226                 BADCVAR("sys_colortranslation");
227                 BADCVAR("sys_specialcharactertranslation");
228                 BADCVAR("timeformat");
229                 BADCVAR("timestamps");
230                 BADPREFIX("developer_");
231                 BADPREFIX("g_ban_");
232                 BADPREFIX("g_banned_list");
233                 BADPREFIX("g_chat_flood_");
234                 BADPREFIX("g_ghost_items");
235                 BADPREFIX("g_playerstats_");
236                 BADPREFIX("g_respawn_ghosts");
237                 BADPREFIX("g_voice_flood_");
238                 BADPREFIX("log_file");
239                 BADPREFIX("rcon_");
240                 BADPREFIX("sv_allowdownloads");
241                 BADPREFIX("sv_autodemo");
242                 BADPREFIX("sv_curl_");
243                 BADPREFIX("sv_eventlog");
244                 BADPREFIX("sv_logscores_");
245                 BADPREFIX("sv_master");
246                 BADPREFIX("sv_weaponstats_");
247                 BADPREFIX("sv_waypointsprite_");
248                 BADCVAR("rescan_pending");
249
250                 // these can contain player IDs, so better hide
251                 BADPREFIX("g_forced_team_");
252
253                 // mapinfo
254                 BADCVAR("fraglimit");
255                 BADCVAR("g_assault");
256                 BADCVAR("g_ca");
257                 BADCVAR("g_ca_teams");
258                 BADCVAR("g_ctf");
259                 BADCVAR("g_cts");
260                 BADCVAR("g_dm");
261                 BADCVAR("g_domination");
262                 BADCVAR("g_domination_default_teams");
263                 BADCVAR("g_freezetag");
264                 BADCVAR("g_freezetag_teams");
265                 BADCVAR("g_invasion_teams");
266                 BADCVAR("g_keepaway");
267                 BADCVAR("g_keyhunt");
268                 BADCVAR("g_keyhunt_teams");
269                 BADCVAR("g_lms");
270                 BADCVAR("g_nexball");
271                 BADCVAR("g_onslaught");
272                 BADCVAR("g_race");
273                 BADCVAR("g_race_qualifying_timelimit");
274                 BADCVAR("g_tdm");
275                 BADCVAR("g_tdm_teams");
276                 BADCVAR("leadlimit");
277                 BADCVAR("nextmap");
278                 BADCVAR("teamplay");
279                 BADCVAR("timelimit");
280
281                 // long
282                 BADCVAR("hostname");
283                 BADCVAR("g_maplist");
284                 BADCVAR("g_maplist_mostrecent");
285                 BADCVAR("sv_motd");
286
287                 v = cvar_string(k);
288                 d = cvar_defstring(k);
289                 if(v == d)
290                         continue;
291
292                 if(adding)
293                 {
294                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
295                         if(strlen(cvar_changes) > 16384)
296                         {
297                                 cvar_changes = "// too many settings have been changed to show them here\n";
298                                 adding = 0;
299                         }
300                 }
301
302                 // now check if the changes are actually gameplay relevant
303
304                 // does nothing visible
305                 BADCVAR("captureleadlimit_override");
306                 BADCVAR("g_balance_kill_delay");
307                 BADCVAR("g_ca_point_limit");
308                 BADCVAR("g_ca_point_leadlimit");
309                 BADCVAR("g_ctf_captimerecord_always");
310                 BADCVAR("g_ctf_flag_glowtrails");
311                 BADCVAR("g_ctf_flag_pickup_verbosename");
312                 BADCVAR("g_domination_point_leadlimit");
313                 BADCVAR("g_forced_respawn");
314                 BADCVAR("g_freezetag_point_limit");
315                 BADCVAR("g_freezetag_point_leadlimit");
316                 BADCVAR("g_keyhunt_point_leadlimit");
317                 BADPREFIX("g_mod_");
318                 BADCVAR("g_invasion_point_limit");
319                 BADCVAR("g_nexball_goalleadlimit");
320                 BADCVAR("g_tdm_point_limit");
321                 BADCVAR("g_tdm_point_leadlimit");
322                 BADCVAR("leadlimit_and_fraglimit");
323                 BADCVAR("leadlimit_override");
324                 BADCVAR("pausable");
325                 BADCVAR("sv_allow_fullbright");
326                 BADCVAR("sv_checkforpacketsduringsleep");
327                 BADCVAR("sv_timeout");
328                 BADPREFIX("sv_timeout_");
329                 BADPREFIX("crypto_");
330                 BADPREFIX("g_chat_");
331                 BADPREFIX("g_ctf_captimerecord_");
332                 BADPREFIX("g_maplist_votable_");
333                 BADPREFIX("net_");
334                 BADPREFIX("prvm_");
335                 BADPREFIX("skill_");
336                 BADPREFIX("sv_cullentities_");
337                 BADPREFIX("sv_maxidle_");
338                 BADPREFIX("sv_vote_");
339                 BADPREFIX("timelimit_");
340                 BADCVAR("gameversion");
341                 BADPREFIX("gameversion_");
342                 BADCVAR("sv_minigames");
343                 BADPREFIX("sv_minigames_");
344                 BADCVAR("sv_namechangetimer");
345
346                 // allowed changes to server admins (please sync this to server.cfg)
347                 // vi commands:
348                 //   :/"impure"/,$d
349                 //   :g!,^\/\/[^ /],d
350                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
351                 //   :%!sort
352                 // yes, this does contain some redundant stuff, don't really care
353                 BADCVAR("bot_config_file");
354                 BADCVAR("bot_number");
355                 BADCVAR("bot_prefix");
356                 BADCVAR("bot_suffix");
357                 BADCVAR("capturelimit_override");
358                 BADCVAR("fraglimit_override");
359                 BADCVAR("gametype");
360                 BADCVAR("g_antilag");
361                 BADCVAR("g_balance_teams");
362                 BADCVAR("g_balance_teams_prevent_imbalance");
363                 BADCVAR("g_balance_teams_scorefactor");
364                 BADCVAR("g_ban_sync_trusted_servers");
365                 BADCVAR("g_ban_sync_uri");
366                 BADCVAR("g_ca_teams_override");
367                 BADCVAR("g_ctf_ignore_frags");
368                 BADCVAR("g_domination_point_limit");
369                 BADCVAR("g_domination_teams_override");
370                 BADCVAR("g_freezetag_teams_override");
371                 BADCVAR("g_friendlyfire");
372                 BADCVAR("g_fullbrightitems");
373                 BADCVAR("g_fullbrightplayers");
374                 BADCVAR("g_keyhunt_point_limit");
375                 BADCVAR("g_keyhunt_teams_override");
376                 BADCVAR("g_lms_lives_override");
377                 BADCVAR("g_maplist");
378                 BADCVAR("g_maplist_check_waypoints");
379                 BADCVAR("g_maplist_mostrecent_count");
380                 BADCVAR("g_maplist_shuffle");
381                 BADCVAR("g_maplist_votable");
382                 BADCVAR("g_maplist_votable_abstain");
383                 BADCVAR("g_maplist_votable_nodetail");
384                 BADCVAR("g_maplist_votable_suggestions");
385                 BADCVAR("g_maxplayers");
386                 BADCVAR("g_mirrordamage");
387                 BADCVAR("g_nexball_goallimit");
388                 BADCVAR("g_powerups");
389                 BADCVAR("g_start_delay");
390                 BADCVAR("g_tdm_teams_override");
391                 BADCVAR("g_warmup");
392                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
393                 BADCVAR("hostname");
394                 BADCVAR("log_file");
395                 BADCVAR("maxplayers");
396                 BADCVAR("minplayers");
397                 BADCVAR("net_address");
398                 BADCVAR("port");
399                 BADCVAR("rcon_password");
400                 BADCVAR("rcon_restricted_commands");
401                 BADCVAR("rcon_restricted_password");
402                 BADCVAR("skill");
403                 BADCVAR("sv_adminnick");
404                 BADCVAR("sv_autoscreenshot");
405                 BADCVAR("sv_autotaunt");
406                 BADCVAR("sv_curl_defaulturl");
407                 BADCVAR("sv_defaultcharacter");
408                 BADCVAR("sv_defaultplayercolors");
409                 BADCVAR("sv_defaultplayermodel");
410                 BADCVAR("sv_defaultplayerskin");
411                 BADCVAR("sv_maxidle");
412                 BADCVAR("sv_maxrate");
413                 BADCVAR("sv_motd");
414                 BADCVAR("sv_public");
415                 BADCVAR("sv_ready_restart");
416                 BADCVAR("sv_status_privacy");
417                 BADCVAR("sv_taunt");
418                 BADCVAR("sv_vote_call");
419                 BADCVAR("sv_vote_commands");
420                 BADCVAR("sv_vote_majority_factor");
421                 BADCVAR("sv_vote_master");
422                 BADCVAR("sv_vote_master_commands");
423                 BADCVAR("sv_vote_master_password");
424                 BADCVAR("sv_vote_simple_majority_factor");
425                 BADCVAR("teamplay_mode");
426                 BADCVAR("timelimit_override");
427                 BADCVAR("g_spawnshieldtime");
428                 BADPREFIX("g_warmup_");
429                 BADPREFIX("sv_ready_restart_");
430
431                 // mutators that announce themselves properly to the server browser
432                 BADCVAR("g_instagib");
433                 BADCVAR("g_new_toys");
434                 BADCVAR("g_nix");
435                 BADCVAR("g_grappling_hook");
436                 BADCVAR("g_jetpack");
437
438 #undef BADPREFIX
439 #undef BADCVAR
440
441                 if(pureadding)
442                 {
443                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
444                         if(strlen(cvar_purechanges) > 16384)
445                         {
446                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
447                                 pureadding = 0;
448                         }
449                 }
450                 ++cvar_purechanges_count;
451                 // WARNING: this variable is used for the server list
452                 // NEVER dare to skip this code!
453                 // Hacks to intentionally appearing as "pure server" even though you DO have
454                 // modified settings may be punished by removal from the server list.
455                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
456                 // though.
457         }
458         buf_del(h);
459         if(cvar_changes == "")
460                 cvar_changes = "// this server runs at default server settings\n";
461         else
462                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
463         cvar_changes = strzone(cvar_changes);
464         if(cvar_purechanges == "")
465                 cvar_purechanges = "// this server runs at default gameplay settings\n";
466         else
467                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
468         cvar_purechanges = strzone(cvar_purechanges);
469 }
470
471 void detect_maptype()
472 {
473 #if 0
474         vector o, v;
475         float i;
476
477         for (;;)
478         {
479                 o = world.mins;
480                 o.x += random() * (world.maxs.x - world.mins.x);
481                 o.y += random() * (world.maxs.y - world.mins.y);
482                 o.z += random() * (world.maxs.z - world.mins.z);
483
484                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
485                 if(trace_fraction == 1)
486                         continue;
487
488                 v = trace_endpos;
489
490                 for(i = 0; i < 64; i += 4)
491                 {
492                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
493         if(trace_fraction == 1)
494                 continue;
495                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
496                 }
497
498                 break;
499         }
500 #endif
501 }
502
503 entity randomseed;
504 bool RandomSeed_Send(entity this, entity to, int sf)
505 {
506         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
507         WriteShort(MSG_ENTITY, self.cnt);
508         return true;
509 }
510 void RandomSeed_Think()
511 {SELFPARAM();
512         self.cnt = bound(0, floor(random() * 65536), 65535);
513         self.nextthink = time + 5;
514
515         self.SendFlags |= 1;
516 }
517 void RandomSeed_Spawn()
518 {SELFPARAM();
519         randomseed = new(randomseed);
520         make_pure(randomseed);
521         randomseed.think = RandomSeed_Think;
522         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
523
524         WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
525 }
526
527 spawnfunc(__init_dedicated_server)
528 {
529         // handler for _init/_init map (only for dedicated server initialization)
530
531         world_initialized = -1; // don't complain
532         cvar = cvar_normal;
533         cvar_string = cvar_string_normal;
534         cvar_set = cvar_set_normal;
535
536         remove = remove_unsafely;
537
538         entity e = spawn();
539         e.think = GotoFirstMap;
540         e.nextthink = time; // this is usually 1 at this point
541
542         e = new(info_player_deathmatch);  // safeguard against player joining
543
544         self.classname = "worldspawn"; // safeguard against various stuff ;)
545
546         // needs to be done so early because of the constants they create
547         static_init();
548         static_init_late();
549         static_init_precache();
550
551         MapInfo_Enumerate();
552         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
553 }
554
555 void Map_MarkAsRecent(string m);
556 float world_already_spawned;
557 void Nagger_Init();
558 void ClientInit_Spawn();
559 void WeaponStats_Init();
560 void WeaponStats_Shutdown();
561 void Physics_AddStats();
562 spawnfunc(worldspawn)
563 {
564         float fd, l, j, n;
565         string s;
566
567         cvar = cvar_normal;
568         cvar_string = cvar_string_normal;
569         cvar_set = cvar_set_normal;
570
571         if(world_already_spawned)
572                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
573         world_already_spawned = true;
574
575         remove = remove_safely; // during spawning, watch what you remove!
576
577         cvar_changes_init(); // do this very early now so it REALLY matches the server config
578
579         compressShortVector_init();
580
581         entity head;
582         head = nextent(world);
583         maxclients = 0;
584         while(head)
585         {
586                 ++maxclients;
587                 head = nextent(head);
588         }
589
590         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
591
592         // needs to be done so early because of the constants they create
593         static_init();
594
595         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
596
597         TemporaryDB = db_create();
598
599         // 0 normal
600         lightstyle(0, "m");
601
602         // 1 FLICKER (first variety)
603         lightstyle(1, "mmnmmommommnonmmonqnmmo");
604
605         // 2 SLOW STRONG PULSE
606         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
607
608         // 3 CANDLE (first variety)
609         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
610
611         // 4 FAST STROBE
612         lightstyle(4, "mamamamamama");
613
614         // 5 GENTLE PULSE 1
615         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
616
617         // 6 FLICKER (second variety)
618         lightstyle(6, "nmonqnmomnmomomno");
619
620         // 7 CANDLE (second variety)
621         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
622
623         // 8 CANDLE (third variety)
624         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
625
626         // 9 SLOW STROBE (fourth variety)
627         lightstyle(9, "aaaaaaaazzzzzzzz");
628
629         // 10 FLUORESCENT FLICKER
630         lightstyle(10, "mmamammmmammamamaaamammma");
631
632         // 11 SLOW PULSE NOT FADE TO BLACK
633         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
634
635         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
636
637         // 63 testing
638         lightstyle(63, "a");
639
640         if(autocvar_g_campaign)
641                 CampaignPreInit();
642
643         Map_MarkAsRecent(mapname);
644
645         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
646
647         InitGameplayMode();
648         static_init_late();
649         static_init_precache();
650         readlevelcvars();
651         GrappleHookInit();
652
653         player_count = 0;
654         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
655         if(bot_waypoints_for_items == 1)
656                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
657                         bot_waypoints_for_items = 0;
658
659         precache();
660
661         WaypointSprite_Init();
662
663         GameLogInit(); // prepare everything
664         // NOTE for matchid:
665         // changing the logic generating it is okay. But:
666         // it HAS to stay <= 64 chars
667         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
668         if(autocvar_sv_eventlog)
669         {
670                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
671                 matchid = strzone(s);
672
673                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
674                 s = ":gameinfo:mutators:LIST";
675
676                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
677                 s = ret_string;
678
679                 // initialiation stuff, not good in the mutator system
680                 if(!autocvar_g_use_ammunition)
681                         s = strcat(s, ":no_use_ammunition");
682
683                 // initialiation stuff, not good in the mutator system
684                 if(autocvar_g_pickup_items == 0)
685                         s = strcat(s, ":no_pickup_items");
686                 if(autocvar_g_pickup_items > 0)
687                         s = strcat(s, ":pickup_items");
688
689                 // initialiation stuff, not good in the mutator system
690                 if(autocvar_g_weaponarena != "0")
691                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
692
693                 // TODO to mutator system
694                 if(autocvar_g_norecoil)
695                         s = strcat(s, ":norecoil");
696
697                 // TODO to mutator system
698                 if(autocvar_g_powerups == 0)
699                         s = strcat(s, ":no_powerups");
700                 if(autocvar_g_powerups > 0)
701                         s = strcat(s, ":powerups");
702
703                 GameLogEcho(s);
704                 GameLogEcho(":gameinfo:end");
705         }
706         else
707                 matchid = strzone(ftos(random()));
708
709         cvar_set("nextmap", "");
710
711         SetDefaultAlpha();
712
713         if(autocvar_g_campaign)
714                 CampaignPostInit();
715
716         Ban_LoadBans();
717
718         MapInfo_Enumerate();
719         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
720
721         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
722         {
723                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
724                 if(fd != -1)
725                 {
726                         while((s = fgets(fd)))
727                         {
728                                 l = tokenize_console(s);
729                                 if(l < 2)
730                                         continue;
731                                 if(argv(0) == "cd")
732                                 {
733                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
734                                         LOG_INFO("  cdtrack ", argv(2), "\n");
735                                 }
736                                 else if(argv(0) == "fog")
737                                 {
738                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
739                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
740                                 }
741                                 else if(argv(0) == "set")
742                                 {
743                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
744                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
745                                 }
746                                 else if(argv(0) != "//")
747                                 {
748                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
749                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
750                                 }
751                         }
752                         fclose(fd);
753                 }
754         }
755
756         WeaponStats_Init();
757
758         WepSet_AddStat();
759         WepSet_AddStat_InMap();
760         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
761         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
762         addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
763         Nagger_Init();
764
765         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
766         addstat(STAT_FUEL, AS_INT, ammo_fuel);
767         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
768         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
769         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
770         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
771         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
772         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
773         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
774         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
775         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
776         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
777
778         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
779         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
780
781         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
782
783         // freeze attacks
784         addstat(STAT_FROZEN, AS_INT, frozen);
785         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
786
787         // physics
788         Physics_AddStats();
789
790         // new properties
791         addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
792         addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
793         addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
794         addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
795         addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
796         addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
797         addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
798         addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
799         addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
800         addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
801         addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
802         addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
803         addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
804         addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
805         addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
806         addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
807         addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
808         addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
809         addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
810
811         // secrets
812         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
813         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
814
815         // monsters
816         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
817         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
818
819         // misc
820         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
821
822         next_pingtime = time + 5;
823
824         detect_maptype();
825
826         // set up information replies for clients and server to use
827         maplist_reply = strzone(getmaplist());
828         lsmaps_reply = strzone(getlsmaps());
829         monsterlist_reply = strzone(getmonsterlist());
830         for(int i = 0; i < 10; ++i)
831         {
832                 s = getrecords(i);
833                 if (s)
834                         records_reply[i] = strzone(s);
835         }
836         ladder_reply = strzone(getladder());
837         rankings_reply = strzone(getrankings());
838
839         // begin other init
840         ClientInit_Spawn();
841         RandomSeed_Spawn();
842         PingPLReport_Spawn();
843
844         CheatInit();
845
846         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
847
848         // fill sv_curl_serverpackages from .serverpackage files
849         if(autocvar_sv_curl_serverpackages_auto)
850         {
851                 s = "";
852                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
853                 for(int i = 0; i < n; ++i)
854                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
855                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
856                                 s = strcat(s, " ", argv(i));
857                 fd = search_begin("*-serverpackage.txt", true, false);
858                 if(fd >= 0)
859                 {
860                         j = search_getsize(fd);
861                         for(int i = 0; i < j; ++i)
862                                 s = strcat(s, " ", search_getfilename(fd, i));
863                         search_end(fd);
864                 }
865                 fd = search_begin("*.serverpackage", true, false);
866                 if(fd >= 0)
867                 {
868                         j = search_getsize(fd);
869                         for(int i = 0; i < j; ++i)
870                                 s = strcat(s, " ", search_getfilename(fd, i));
871                         search_end(fd);
872                 }
873                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
874         }
875
876         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
877         modname = "Xonotic";
878         // physics/balance/config changes that count as mod
879         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
880                 modname = cvar_string("g_mod_physics");
881         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
882                 modname = cvar_string("g_mod_balance");
883         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
884                 modname = cvar_string("g_mod_config");
885         // extra mutators that deserve to count as mod
886         MUTATOR_CALLHOOK(SetModname);
887
888         // save it for later
889         modname = strzone(modname);
890
891         WinningConditionHelper(); // set worldstatus
892
893         world_initialized = 1;
894 }
895
896 spawnfunc(light)
897 {
898         //makestatic (self); // Who the f___ did that?
899         remove(self);
900 }
901
902 string GetGametype()
903 {
904         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
905 }
906
907 string GetMapname()
908 {
909         return mapname;
910 }
911
912 float Map_Count, Map_Current;
913 string Map_Current_Name;
914
915 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
916 float GetMaplistPosition()
917 {
918         float pos, idx;
919         string map;
920
921         map = GetMapname();
922         idx = autocvar_g_maplist_index;
923
924         if(idx >= 0)
925                 if(idx < Map_Count)
926                         if(map == argv(idx))
927                                 return idx;
928
929         for(pos = 0; pos < Map_Count; ++pos)
930                 if(map == argv(pos))
931                         return pos;
932
933         // resume normal maplist rotation if current map is not in g_maplist
934         return idx;
935 }
936
937 float MapHasRightSize(string map)
938 {
939         float fh;
940         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
941         if(autocvar_g_maplist_check_waypoints)
942         {
943                 LOG_TRACE("checkwp "); LOG_TRACE(map);
944                 if(!fexists(strcat("maps/", map, ".waypoints")))
945                 {
946                         LOG_TRACE(": no waypoints\n");
947                         return false;
948                 }
949                 LOG_TRACE(": has waypoints\n");
950         }
951
952         // open map size restriction file
953         LOG_TRACE("opensize "); LOG_TRACE(map);
954         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
955         if(fh >= 0)
956         {
957                 float mapmin, mapmax;
958                 LOG_TRACE(": ok, ");
959                 mapmin = stof(fgets(fh));
960                 mapmax = stof(fgets(fh));
961                 fclose(fh);
962                 if(player_count < mapmin)
963                 {
964                         LOG_TRACE("not enough\n");
965                         return false;
966                 }
967                 if(player_count > mapmax)
968                 {
969                         LOG_TRACE("too many\n");
970                         return false;
971                 }
972                 LOG_TRACE("right size\n");
973                 return true;
974         }
975         LOG_TRACE(": not found\n");
976         return true;
977 }
978
979 string Map_Filename(float position)
980 {
981         return strcat("maps/", argv(position), ".bsp");
982 }
983
984 void Map_MarkAsRecent(string m)
985 {
986         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
987 }
988
989 float Map_IsRecent(string m)
990 {
991         return strhasword(autocvar_g_maplist_mostrecent, m);
992 }
993
994 float Map_Check(float position, float pass)
995 {
996         string filename;
997         string map_next;
998         map_next = argv(position);
999         if(pass <= 1)
1000         {
1001                 if(Map_IsRecent(map_next))
1002                         return 0;
1003         }
1004         filename = Map_Filename(position);
1005         if(MapInfo_CheckMap(map_next))
1006         {
1007                 if(pass == 2)
1008                         return 1;
1009                 if(MapHasRightSize(map_next))
1010                         return 1;
1011                 return 0;
1012         }
1013         else
1014                 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
1015
1016         return 0;
1017 }
1018
1019 void Map_Goto_SetStr(string nextmapname)
1020 {
1021         if(getmapname_stored != "")
1022                 strunzone(getmapname_stored);
1023         if(nextmapname == "")
1024                 getmapname_stored = "";
1025         else
1026                 getmapname_stored = strzone(nextmapname);
1027 }
1028
1029 void Map_Goto_SetFloat(float position)
1030 {
1031         cvar_set("g_maplist_index", ftos(position));
1032         Map_Goto_SetStr(argv(position));
1033 }
1034
1035 void Map_Goto(float reinit)
1036 {
1037         MapInfo_LoadMap(getmapname_stored, reinit);
1038 }
1039
1040 // return codes of map selectors:
1041 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1042 //   -2 = permanent failure
1043 float() MaplistMethod_Iterate = // usual method
1044 {
1045         float pass, i;
1046
1047         LOG_TRACE("Trying MaplistMethod_Iterate\n");
1048
1049         for(pass = 1; pass <= 2; ++pass)
1050         {
1051                 for(i = 1; i < Map_Count; ++i)
1052                 {
1053                         float mapindex;
1054                         mapindex = (i + Map_Current) % Map_Count;
1055                         if(Map_Check(mapindex, pass))
1056                                 return mapindex;
1057                 }
1058         }
1059         return -1;
1060 }
1061
1062 float() MaplistMethod_Repeat = // fallback method
1063 {
1064         LOG_TRACE("Trying MaplistMethod_Repeat\n");
1065
1066         if(Map_Check(Map_Current, 2))
1067                 return Map_Current;
1068         return -2;
1069 }
1070
1071 float() MaplistMethod_Random = // random map selection
1072 {
1073         float i, imax;
1074
1075         LOG_TRACE("Trying MaplistMethod_Random\n");
1076
1077         imax = 42;
1078
1079         for(i = 0; i <= imax; ++i)
1080         {
1081                 float mapindex;
1082                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1083                 if(Map_Check(mapindex, 1))
1084                         return mapindex;
1085         }
1086         return -1;
1087 }
1088
1089 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1090 // the exponent sets a bias on the map selection:
1091 // the higher the exponent, the less likely "shortly repeated" same maps are
1092 {
1093         float i, j, imax, insertpos;
1094
1095         LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1096
1097         imax = 42;
1098
1099         for(i = 0; i <= imax; ++i)
1100         {
1101                 string newlist;
1102
1103                 // now reinsert this at another position
1104                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1105                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1106                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1107                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1108
1109                 // insert the current map there
1110                 newlist = "";
1111                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1112                         newlist = strcat(newlist, " ", argv(j));
1113                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1114                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1115                         newlist = strcat(newlist, " ", argv(j));
1116                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1117                 cvar_set("g_maplist", newlist);
1118                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1119
1120                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1121                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1122                 if(Map_Check(Map_Current, 1))
1123                         return Map_Current;
1124         }
1125         return -1;
1126 }
1127
1128 void Maplist_Init()
1129 {
1130         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1131         float i;
1132         for (i = 0; i < Map_Count; ++i)
1133                 if (Map_Check(i, 2))
1134                         break;
1135         if (i == Map_Count)
1136         {
1137                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1138                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1139                 if(autocvar_g_maplist_shuffle)
1140                         ShuffleMaplist();
1141                 localcmd("\nmenu_cmd sync\n");
1142                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1143         }
1144         if(Map_Count == 0)
1145                 error("empty maplist, cannot select a new map");
1146         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1147
1148         if(Map_Current_Name)
1149                 strunzone(Map_Current_Name);
1150         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1151         // this may or may not be correct, but who cares, in the worst case a map
1152         // isn't chosen in the first pass that should have been
1153 }
1154
1155 string GetNextMap()
1156 {
1157         float nextMap;
1158
1159         Maplist_Init();
1160         nextMap = -1;
1161
1162         if(nextMap == -1)
1163                 if(autocvar_g_maplist_shuffle > 0)
1164                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1165
1166         if(nextMap == -1)
1167                 if(autocvar_g_maplist_selectrandom)
1168                         nextMap = MaplistMethod_Random();
1169
1170         if(nextMap == -1)
1171                 nextMap = MaplistMethod_Iterate();
1172
1173         if(nextMap == -1)
1174                 nextMap = MaplistMethod_Repeat();
1175
1176         if(nextMap >= 0)
1177         {
1178                 Map_Goto_SetFloat(nextMap);
1179                 return getmapname_stored;
1180         }
1181
1182         return "";
1183 }
1184
1185 float DoNextMapOverride(float reinit)
1186 {
1187         if(autocvar_g_campaign)
1188         {
1189                 CampaignPostIntermission();
1190                 alreadychangedlevel = true;
1191                 return true;
1192         }
1193         if(autocvar_quit_when_empty)
1194         {
1195                 if(player_count <= currentbots)
1196                 {
1197                         localcmd("quit\n");
1198                         alreadychangedlevel = true;
1199                         return true;
1200                 }
1201         }
1202         if(autocvar_quit_and_redirect != "")
1203         {
1204                 redirection_target = strzone(autocvar_quit_and_redirect);
1205                 alreadychangedlevel = true;
1206                 return true;
1207         }
1208         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1209         {
1210                 localcmd("restart\n");
1211                 alreadychangedlevel = true;
1212                 return true;
1213         }
1214         if(autocvar_nextmap != "")
1215         {
1216                 string m;
1217                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1218                 cvar_set("nextmap",m);
1219
1220                 if(!m || gametypevote)
1221                         return false;
1222                 if(autocvar_sv_vote_gametype)
1223                 {
1224                         Map_Goto_SetStr(m);
1225                         return false;
1226                 }
1227
1228                 if(MapInfo_CheckMap(m))
1229                 {
1230                         Map_Goto_SetStr(m);
1231                         Map_Goto(reinit);
1232                         alreadychangedlevel = true;
1233                         return true;
1234                 }
1235         }
1236         if(!reinit && autocvar_lastlevel)
1237         {
1238                 cvar_settemp_restore();
1239                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1240                 alreadychangedlevel = true;
1241                 return true;
1242         }
1243         return false;
1244 }
1245
1246 void GotoNextMap(float reinit)
1247 {
1248         //string nextmap;
1249         //float n, nummaps;
1250         //string s;
1251         if (alreadychangedlevel)
1252                 return;
1253         alreadychangedlevel = true;
1254
1255         string nextMap;
1256
1257         nextMap = GetNextMap();
1258         if(nextMap == "")
1259                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1260         Map_Goto(reinit);
1261 }
1262
1263
1264 /*
1265 ============
1266 IntermissionThink
1267
1268 When the player presses attack or jump, change to the next level
1269 ============
1270 */
1271 .float autoscreenshot;
1272 void IntermissionThink()
1273 {SELFPARAM();
1274         FixIntermissionClient(self);
1275
1276         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1277         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1278
1279         if( (server_screenshot || client_screenshot)
1280                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1281         {
1282                 self.autoscreenshot = -1;
1283                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1284                 return;
1285         }
1286
1287         if (time < intermission_exittime)
1288                 return;
1289
1290         if(!mapvote_initialized)
1291                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1292                         return;
1293
1294         MapVote_Start();
1295 }
1296
1297 /*
1298 ============
1299 FindIntermission
1300
1301 Returns the entity to view from
1302 ============
1303 */
1304 /*
1305 entity FindIntermission()
1306 {
1307         local   entity spot;
1308         local   float cyc;
1309
1310 // look for info_intermission first
1311         spot = find (world, classname, "info_intermission");
1312         if (spot)
1313         {       // pick a random one
1314                 cyc = random() * 4;
1315                 while (cyc > 1)
1316                 {
1317                         spot = find (spot, classname, "info_intermission");
1318                         if (!spot)
1319                                 spot = find (spot, classname, "info_intermission");
1320                         cyc = cyc - 1;
1321                 }
1322                 return spot;
1323         }
1324
1325 // then look for the start position
1326         spot = find (world, classname, "info_player_start");
1327         if (spot)
1328                 return spot;
1329
1330 // testinfo_player_start is only found in regioned levels
1331         spot = find (world, classname, "testplayerstart");
1332         if (spot)
1333                 return spot;
1334
1335 // then look for the start position
1336         spot = find (world, classname, "info_player_deathmatch");
1337         if (spot)
1338                 return spot;
1339
1340         //objerror ("FindIntermission: no spot");
1341         return world;
1342 }
1343 */
1344
1345 /*
1346 ===============================================================================
1347
1348 RULES
1349
1350 ===============================================================================
1351 */
1352
1353 void DumpStats(float final)
1354 {
1355         float file;
1356         string s;
1357         float to_console;
1358         float to_eventlog;
1359         float to_file;
1360         float i;
1361
1362         to_console = autocvar_sv_logscores_console;
1363         to_eventlog = autocvar_sv_eventlog;
1364         to_file = autocvar_sv_logscores_file;
1365
1366         if(!final)
1367         {
1368                 to_console = true; // always print printstats replies
1369                 to_eventlog = false; // but never print them to the event log
1370         }
1371
1372         if(to_eventlog)
1373                 if(autocvar_sv_eventlog_console)
1374                         to_console = false; // otherwise we get the output twice
1375
1376         if(final)
1377                 s = ":scores:";
1378         else
1379                 s = ":status:";
1380         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1381
1382         if(to_console)
1383                 LOG_INFO(s, "\n");
1384         if(to_eventlog)
1385                 GameLogEcho(s);
1386
1387         file = -1;
1388         if(to_file)
1389         {
1390                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1391                 if(file == -1)
1392                         to_file = false;
1393                 else
1394                         fputs(file, strcat(s, "\n"));
1395         }
1396
1397         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1398         if(to_console)
1399                 LOG_INFO(s, "\n");
1400         if(to_eventlog)
1401                 GameLogEcho(s);
1402         if(to_file)
1403                 fputs(file, strcat(s, "\n"));
1404
1405         FOR_EACH_CLIENT(other)
1406         {
1407                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1408                 {
1409                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1410                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1411                         if(IS_PLAYER(other) || MUTATOR_CALLHOOK(GetPlayerStatus, other, s))
1412                                 s = strcat(s, ftos(other.team), ":");
1413                         else
1414                                 s = strcat(s, "spectator:");
1415
1416                         if(to_console)
1417                                 LOG_INFO(s, other.netname, "\n");
1418                         if(to_eventlog)
1419                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1420                         if(to_file)
1421                                 fputs(file, strcat(s, other.netname, "\n"));
1422                 }
1423         }
1424
1425         if(teamplay)
1426         {
1427                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1428                 if(to_console)
1429                         LOG_INFO(s, "\n");
1430                 if(to_eventlog)
1431                         GameLogEcho(s);
1432                 if(to_file)
1433                         fputs(file, strcat(s, "\n"));
1434
1435                 for(i = 1; i < 16; ++i)
1436                 {
1437                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1438                         s = strcat(s, ":", ftos(i));
1439                         if(to_console)
1440                                 LOG_INFO(s, "\n");
1441                         if(to_eventlog)
1442                                 GameLogEcho(s);
1443                         if(to_file)
1444                                 fputs(file, strcat(s, "\n"));
1445                 }
1446         }
1447
1448         if(to_console)
1449                 LOG_INFO(":end\n");
1450         if(to_eventlog)
1451                 GameLogEcho(":end");
1452         if(to_file)
1453         {
1454                 fputs(file, ":end\n");
1455                 fclose(file);
1456         }
1457 }
1458
1459 void FixIntermissionClient(entity e)
1460 {
1461         string s;
1462         if(!e.autoscreenshot) // initial call
1463         {
1464                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1465                 e.health = -2342;
1466                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1467                 e.solid = SOLID_NOT;
1468                 e.movetype = MOVETYPE_NONE;
1469                 e.takedamage = DAMAGE_NO;
1470                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1471                 {
1472                     .entity weaponentity = weaponentities[slot];
1473                         if(e.(weaponentity))
1474                         {
1475                                 e.(weaponentity).effects = EF_NODRAW;
1476                                 if (e.(weaponentity).(weaponentity))
1477                                         e.(weaponentity).(weaponentity).effects = EF_NODRAW;
1478                         }
1479                 }
1480                 if(IS_REAL_CLIENT(e))
1481                 {
1482                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1483                         s = autocvar_sv_intermission_cdtrack;
1484                         if(s != "")
1485                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1486                         msg_entity = e;
1487                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1488                 }
1489         }
1490 }
1491
1492 /*
1493 go to the next level for deathmatch
1494 only called if a time or frag limit has expired
1495 */
1496 void NextLevel()
1497 {
1498         gameover = true;
1499
1500         intermission_running = 1;
1501
1502 // enforce a wait time before allowing changelevel
1503         if(player_count > 0)
1504                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1505         else
1506                 intermission_exittime = -1;
1507
1508         /*
1509         WriteByte (MSG_ALL, SVC_CDTRACK);
1510         WriteByte (MSG_ALL, 3);
1511         WriteByte (MSG_ALL, 3);
1512         // done in FixIntermission
1513         */
1514
1515         //pos = FindIntermission ();
1516
1517         VoteReset();
1518
1519         DumpStats(true);
1520
1521         // send statistics
1522         PlayerStats_GameReport(true);
1523         WeaponStats_Shutdown();
1524
1525         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1526
1527         if(autocvar_sv_eventlog)
1528                 GameLogEcho(":gameover");
1529
1530         GameLogClose();
1531
1532         FOR_EACH_PLAYER(other) {
1533                 FixIntermissionClient(other);
1534                 if(other.winning)
1535                         bprint(other.netname, " ^7wins.\n");
1536         }
1537
1538         entity oldself = self;
1539         target_music_kill();
1540         self = oldself;
1541
1542         if(autocvar_g_campaign)
1543                 CampaignPreIntermission();
1544
1545         MUTATOR_CALLHOOK(MatchEnd);
1546
1547         localcmd("\nsv_hook_gameend\n");
1548 }
1549
1550 /*
1551 ============
1552 CheckRules_Player
1553
1554 Exit deathmatch games upon conditions
1555 ============
1556 */
1557 void CheckRules_Player()
1558 {SELFPARAM();
1559         if (gameover)   // someone else quit the game already
1560                 return;
1561
1562         if(self.deadflag == DEAD_NO)
1563                 self.play_time += frametime;
1564
1565         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1566         //   (div0: and that in CheckRules_World please)
1567 }
1568
1569
1570 float InitiateSuddenDeath()
1571 {
1572         // Check first whether normal overtimes could be added before initiating suddendeath mode
1573         // - for this timelimit_overtime needs to be >0 of course
1574         // - also check the winning condition calculated in the previous frame and only add normal overtime
1575         //   again, if at the point at which timelimit would be extended again, still no winner was found
1576         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1577         {
1578                 return 1; // need to call InitiateOvertime later
1579         }
1580         else
1581         {
1582                 if(!checkrules_suddendeathend)
1583                 {
1584                         if(autocvar_g_campaign)
1585                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1586                         else
1587                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1588                         if(g_race && !g_race_qualifying)
1589                                 race_StartCompleting();
1590                 }
1591                 return 0;
1592         }
1593 }
1594
1595 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1596 {
1597         ++checkrules_overtimesadded;
1598         //add one more overtime by simply extending the timelimit
1599         float tl;
1600         tl = autocvar_timelimit;
1601         tl += autocvar_timelimit_overtime;
1602         cvar_set("timelimit", ftos(tl));
1603
1604         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1605 }
1606
1607 float GetWinningCode(float fraglimitreached, float equality)
1608 {
1609         if(autocvar_g_campaign == 1)
1610                 if(fraglimitreached)
1611                         return WINNING_YES;
1612                 else
1613                         return WINNING_NO;
1614
1615         else
1616                 if(equality)
1617                         if(fraglimitreached)
1618                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1619                         else
1620                                 return WINNING_NEVER;
1621                 else
1622                         if(fraglimitreached)
1623                                 return WINNING_YES;
1624                         else
1625                                 return WINNING_NO;
1626 }
1627
1628 // set the .winning flag for exactly those players with a given field value
1629 void SetWinners(.float field, float value)
1630 {
1631         entity head;
1632         FOR_EACH_PLAYER(head)
1633                 head.winning = (head.(field) == value);
1634 }
1635
1636 // set the .winning flag for those players with a given field value
1637 void AddWinners(.float field, float value)
1638 {
1639         entity head;
1640         FOR_EACH_PLAYER(head)
1641                 if (head.(field) == value)
1642                         head.winning = 1;
1643 }
1644
1645 // clear the .winning flags
1646 void ClearWinners()
1647 {
1648         entity head;
1649         FOR_EACH_PLAYER(head)
1650                 head.winning = 0;
1651 }
1652
1653 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1654 // they win. Otherwise the defending team wins once the timelimit passes.
1655 void assault_new_round();
1656 float WinningCondition_Assault()
1657 {SELFPARAM();
1658         float status;
1659
1660         WinningConditionHelper(); // set worldstatus
1661
1662         status = WINNING_NO;
1663         // as the timelimit has not yet passed just assume the defending team will win
1664         if(assault_attacker_team == NUM_TEAM_1)
1665         {
1666                 SetWinners(team, NUM_TEAM_2);
1667         }
1668         else
1669         {
1670                 SetWinners(team, NUM_TEAM_1);
1671         }
1672
1673         entity ent;
1674         ent = find(world, classname, "target_assault_roundend");
1675         if(ent)
1676         {
1677                 if(ent.winning) // round end has been triggered by attacking team
1678                 {
1679                         bprint("ASSAULT: round completed...\n");
1680                         SetWinners(team, assault_attacker_team);
1681
1682                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1683
1684                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1685                         {
1686                                 status = WINNING_YES;
1687                         }
1688                         else
1689                         {
1690                                 WITH(entity, self, ent, assault_new_round());
1691                         }
1692                 }
1693         }
1694
1695         return status;
1696 }
1697
1698 void ShuffleMaplist()
1699 {
1700         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1701 }
1702
1703 float leaderfrags;
1704 float WinningCondition_Scores(float limit, float leadlimit)
1705 {
1706         float limitreached;
1707
1708         // TODO make everything use THIS winning condition (except LMS)
1709         WinningConditionHelper();
1710
1711         if(teamplay)
1712         {
1713                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1714                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1715                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1716                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1717         }
1718
1719         ClearWinners();
1720         if(WinningConditionHelper_winner)
1721                 WinningConditionHelper_winner.winning = 1;
1722         if(WinningConditionHelper_winnerteam >= 0)
1723                 SetWinners(team, WinningConditionHelper_winnerteam);
1724
1725         if(WinningConditionHelper_lowerisbetter)
1726         {
1727                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1728                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1729                 limit = -limit;
1730         }
1731
1732         if(WinningConditionHelper_zeroisworst)
1733                 leadlimit = 0; // not supported in this mode
1734
1735         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1736         // these modes always score in increments of 1, thus this makes sense
1737         {
1738                 if(leaderfrags != WinningConditionHelper_topscore)
1739                 {
1740                         leaderfrags = WinningConditionHelper_topscore;
1741
1742                         if (limit)
1743                         if (leaderfrags == limit - 1)
1744                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1745                         else if (leaderfrags == limit - 2)
1746                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1747                         else if (leaderfrags == limit - 3)
1748                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1749                 }
1750         }
1751
1752         limitreached = false;
1753         if(limit)
1754                 if(WinningConditionHelper_topscore >= limit)
1755                         limitreached = true;
1756         if(leadlimit)
1757         {
1758                 float leadlimitreached;
1759                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1760                 if(autocvar_leadlimit_and_fraglimit)
1761                         limitreached = (limitreached && leadlimitreached);
1762                 else
1763                         limitreached = (limitreached || leadlimitreached);
1764         }
1765
1766         if(limit)
1767                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1768
1769         return GetWinningCode(
1770                 WinningConditionHelper_topscore && limitreached,
1771                 WinningConditionHelper_equality
1772         );
1773 }
1774
1775 float WinningCondition_Race(float fraglimit)
1776 {
1777         float wc;
1778         entity p;
1779         float n, c;
1780
1781         n = 0;
1782         c = 0;
1783         FOR_EACH_PLAYER(p)
1784         {
1785                 ++n;
1786                 if(p.race_completed)
1787                         ++c;
1788         }
1789         if(n && (n == c))
1790                 return WINNING_YES;
1791         wc = WinningCondition_Scores(fraglimit, 0);
1792
1793         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1794         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1795         // do NOT support equality when the laps are all raced!
1796                 return WINNING_STARTSUDDENDEATHOVERTIME;
1797         else
1798                 return WINNING_NEVER;
1799 }
1800
1801 float WinningCondition_QualifyingThenRace(float limit)
1802 {
1803         float wc;
1804         wc = WinningCondition_Scores(limit, 0);
1805
1806         // NEVER initiate overtime
1807         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1808         {
1809                 return WINNING_YES;
1810         }
1811
1812         return wc;
1813 }
1814
1815 float WinningCondition_RanOutOfSpawns()
1816 {
1817         entity head;
1818
1819         if(have_team_spawns <= 0)
1820                 return WINNING_NO;
1821
1822         if(!autocvar_g_spawn_useallspawns)
1823                 return WINNING_NO;
1824
1825         if(!some_spawn_has_been_used)
1826                 return WINNING_NO;
1827
1828         team1_score = team2_score = team3_score = team4_score = 0;
1829
1830         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1831         {
1832                 if(head.team == NUM_TEAM_1)
1833                         team1_score = 1;
1834                 else if(head.team == NUM_TEAM_2)
1835                         team2_score = 1;
1836                 else if(head.team == NUM_TEAM_3)
1837                         team3_score = 1;
1838                 else if(head.team == NUM_TEAM_4)
1839                         team4_score = 1;
1840         }
1841
1842         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1843         {
1844                 if(head.team == NUM_TEAM_1)
1845                         team1_score = 1;
1846                 else if(head.team == NUM_TEAM_2)
1847                         team2_score = 1;
1848                 else if(head.team == NUM_TEAM_3)
1849                         team3_score = 1;
1850                 else if(head.team == NUM_TEAM_4)
1851                         team4_score = 1;
1852         }
1853
1854         ClearWinners();
1855         if(team1_score + team2_score + team3_score + team4_score == 0)
1856         {
1857                 checkrules_equality = true;
1858                 return WINNING_YES;
1859         }
1860         else if(team1_score + team2_score + team3_score + team4_score == 1)
1861         {
1862                 float t, i;
1863                 if(team1_score)
1864                         t = NUM_TEAM_1;
1865                 else if(team2_score)
1866                         t = NUM_TEAM_2;
1867                 else if(team3_score)
1868                         t = NUM_TEAM_3;
1869                 else // if(team4_score)
1870                         t = NUM_TEAM_4;
1871                 CheckAllowedTeams(world);
1872                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1873                 {
1874                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1875                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1876                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1877                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1878                 }
1879
1880                 AddWinners(team, t);
1881                 return WINNING_YES;
1882         }
1883         else
1884                 return WINNING_NO;
1885 }
1886
1887 /*
1888 ============
1889 CheckRules_World
1890
1891 Exit deathmatch games upon conditions
1892 ============
1893 */
1894 void CheckRules_World()
1895 {
1896         float timelimit;
1897         float fraglimit;
1898         float leadlimit;
1899
1900         VoteThink();
1901         MapVote_Think();
1902
1903         SetDefaultAlpha();
1904
1905         if (gameover)   // someone else quit the game already
1906         {
1907                 if(player_count == 0) // Nobody there? Then let's go to the next map
1908                         MapVote_Start();
1909                         // this will actually check the player count in the next frame
1910                         // again, but this shouldn't hurt
1911                 return;
1912         }
1913
1914         timelimit = autocvar_timelimit * 60;
1915         fraglimit = autocvar_fraglimit;
1916         leadlimit = autocvar_leadlimit;
1917
1918         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1919         {
1920                 if(timelimit > 0)
1921                         timelimit = 0; // timelimit is not made for warmup
1922                 if(fraglimit > 0)
1923                         fraglimit = 0; // no fraglimit for now
1924                 leadlimit = 0; // no leadlimit for now
1925         }
1926
1927         if(timelimit > 0)
1928         {
1929                 timelimit += game_starttime;
1930         }
1931         else if (timelimit < 0)
1932         {
1933                 // endmatch
1934                 NextLevel();
1935                 return;
1936         }
1937
1938         float wantovertime;
1939         wantovertime = 0;
1940
1941         if(timelimit > game_starttime)
1942                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1943         else
1944                 game_completion_ratio = 0;
1945
1946         if(checkrules_suddendeathend)
1947         {
1948                 if(!checkrules_suddendeathwarning)
1949                 {
1950                         checkrules_suddendeathwarning = true;
1951                         if(g_race && !g_race_qualifying)
1952                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
1953                         else
1954                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
1955                 }
1956         }
1957         else
1958         {
1959                 if (timelimit && time >= timelimit)
1960                 {
1961                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1962                         {
1963                                 float totalplayers;
1964                                 float playerswithlaps;
1965                                 float readyplayers;
1966                                 entity head;
1967                                 totalplayers = playerswithlaps = readyplayers = 0;
1968                                 FOR_EACH_PLAYER(head)
1969                                 {
1970                                         ++totalplayers;
1971                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1972                                                 ++playerswithlaps;
1973                                         if(head.ready)
1974                                                 ++readyplayers;
1975                                 }
1976
1977                                 // at least 2 of the players have completed a lap: start the RACE
1978                                 // otherwise, the players should end the qualifying on their own
1979                                 if(readyplayers || playerswithlaps >= 2)
1980                                 {
1981                                         checkrules_suddendeathend = 0;
1982                                         ReadyRestart(); // go to race
1983                                         return;
1984                                 }
1985                                 else
1986                                         wantovertime |= InitiateSuddenDeath();
1987                         }
1988                         else
1989                                 wantovertime |= InitiateSuddenDeath();
1990                 }
1991         }
1992
1993         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1994         {
1995                 NextLevel();
1996                 return;
1997         }
1998
1999         int checkrules_status = WinningCondition_RanOutOfSpawns();
2000         if(checkrules_status == WINNING_YES)
2001                 bprint("Hey! Someone ran out of spawns!\n");
2002         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
2003                 checkrules_status = ret_float;
2004         else
2005                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2006
2007         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2008         {
2009                 checkrules_status = WINNING_NEVER;
2010                 checkrules_overtimesadded = -1;
2011                 wantovertime |= InitiateSuddenDeath();
2012         }
2013
2014         if(checkrules_status == WINNING_NEVER)
2015                 // equality cases! Nobody wins if the overtime ends in a draw.
2016                 ClearWinners();
2017
2018         if(wantovertime)
2019         {
2020                 if(checkrules_status == WINNING_NEVER)
2021                         InitiateOvertime();
2022                 else
2023                         checkrules_status = WINNING_YES;
2024         }
2025
2026         if(checkrules_suddendeathend)
2027                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2028                         checkrules_status = WINNING_YES;
2029
2030         if(checkrules_status == WINNING_YES)
2031         {
2032                 //print("WINNING\n");
2033                 NextLevel();
2034         }
2035 }
2036
2037 string GotoMap(string m)
2038 {
2039         m = GameTypeVote_MapInfo_FixName(m);
2040         if (!m)
2041                 return "The map you suggested is not available on this server.";
2042         if (!autocvar_sv_vote_gametype)
2043         if(!MapInfo_CheckMap(m))
2044                 return "The map you suggested does not support the current game mode.";
2045         cvar_set("nextmap", m);
2046         cvar_set("timelimit", "-1");
2047         if(mapvote_initialized || alreadychangedlevel)
2048         {
2049                 if(DoNextMapOverride(0))
2050                         return "Map switch initiated.";
2051                 else
2052                         return "Hm... no. For some reason I like THIS map more.";
2053         }
2054         else
2055                 return "Map switch will happen after scoreboard.";
2056 }
2057
2058
2059 void EndFrame()
2060 {SELFPARAM();
2061         anticheat_endframe();
2062
2063         float altime;
2064         entity e_;
2065         FOR_EACH_REALCLIENT(e_)
2066         {
2067                 entity e = IS_SPEC(e_) ? e_.enemy : e_;
2068                 if(e.typehitsound)
2069                         e_.typehit_time = time;
2070                 else if(e.damage_dealt)
2071                 {
2072                         e_.hit_time = time;
2073                         e_.damage_dealt_total += ceil(e.damage_dealt);
2074                 }
2075         }
2076         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2077         // add 1 frametime because after this, engine SV_Physics
2078         // increases time by a frametime and then networks the frame
2079         // add another frametime because client shows everything with
2080         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2081         // needed!
2082         FOR_EACH_CLIENT(e_)
2083         {
2084                 e_.typehitsound = false;
2085                 e_.damage_dealt = 0;
2086                 setself(e_);
2087                 antilag_record(e_, altime);
2088         }
2089         FOR_EACH_MONSTER(e_)
2090         {
2091                 setself(e_);
2092                 antilag_record(e_, altime);
2093         }
2094 }
2095
2096
2097 /*
2098  * RedirectionThink:
2099  * returns true if redirecting
2100  */
2101 float redirection_timeout;
2102 float redirection_nextthink;
2103 float RedirectionThink()
2104 {SELFPARAM();
2105         float clients_found;
2106
2107         if(redirection_target == "")
2108                 return false;
2109
2110         if(!redirection_timeout)
2111         {
2112                 cvar_set("sv_public", "-2");
2113                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2114                 if(redirection_target == "self")
2115                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2116                 else
2117                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2118         }
2119
2120         if(time < redirection_nextthink)
2121                 return true;
2122
2123         redirection_nextthink = time + 1;
2124
2125         clients_found = 0;
2126         entity e;
2127         FOR_EACH_REALCLIENT(e)
2128         {
2129                 setself(e);
2130                 // TODO add timer
2131                 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2132                 if(redirection_target == "self")
2133                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2134                 else
2135                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2136                 ++clients_found;
2137         }
2138
2139         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2140
2141         if(time > redirection_timeout || clients_found == 0)
2142                 localcmd("\nwait; wait; wait; quit\n");
2143
2144         return true;
2145 }
2146
2147 void TargetMusic_RestoreGame();
2148 void RestoreGame()
2149 {
2150         // Loaded from a save game
2151         // some things then break, so let's work around them...
2152
2153         // Progs DB (capture records)
2154         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2155
2156         // Mapinfo
2157         MapInfo_Shutdown();
2158         MapInfo_Enumerate();
2159         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2160         WeaponStats_Init();
2161
2162         TargetMusic_RestoreGame();
2163 }
2164
2165 void Shutdown()
2166 {
2167         gameover = 2;
2168
2169         if(world_initialized > 0)
2170         {
2171                 world_initialized = 0;
2172                 LOG_INFO("Saving persistent data...\n");
2173                 Ban_SaveBans();
2174
2175                 // playerstats with unfinished match
2176                 PlayerStats_GameReport(false);
2177
2178                 if(!cheatcount_total)
2179                 {
2180                         if(autocvar_sv_db_saveasdump)
2181                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2182                         else
2183                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2184                 }
2185                 if(autocvar_developer)
2186                 {
2187                         if(autocvar_sv_db_saveasdump)
2188                                 db_dump(TemporaryDB, "server-temp.db");
2189                         else
2190                                 db_save(TemporaryDB, "server-temp.db");
2191                 }
2192                 CheatShutdown(); // must be after cheatcount check
2193                 db_close(ServerProgsDB);
2194                 db_close(TemporaryDB);
2195                 LOG_INFO("done!\n");
2196                 // tell the bot system the game is ending now
2197                 bot_endgame();
2198
2199                 WeaponStats_Shutdown();
2200                 MapInfo_Shutdown();
2201         }
2202         else if(world_initialized == 0)
2203         {
2204                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2205         }
2206 }