]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Merge branch 'master' into terencehill/accuracy_shotgun
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/_mod.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include <common/net_linked.qh>
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/monsters/_mod.qh"
26 #include "../common/monsters/sv_monsters.qh"
27 #include "../common/vehicles/all.qh"
28 #include "../common/notifications/all.qh"
29 #include "../common/physics/player.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/triggers/trigger/secret.qh"
34 #include "../common/triggers/target/music.qh"
35 #include "../common/util.qh"
36 #include "../common/items/_mod.qh"
37 #include <common/weapons/_all.qh>
38 #include "../common/state.qh"
39
40 const float LATENCY_THINKRATE = 10;
41 .float latency_sum;
42 .float latency_cnt;
43 .float latency_time;
44 entity pingplreport;
45 void PingPLReport_Think(entity this)
46 {
47         float delta;
48         entity e;
49
50         delta = 3 / maxclients;
51         if(delta < sys_frametime)
52                 delta = 0;
53         this.nextthink = time + delta;
54
55         e = edict_num(this.cnt + 1);
56         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
57         {
58                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
59                 WriteByte(MSG_BROADCAST, this.cnt);
60                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
61                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
62                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
63
64                 // record latency times for clients throughout the match so we can report it to playerstats
65                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
66                 {
67                         CS(e).latency_sum += CS(e).ping;
68                         CS(e).latency_cnt += 1;
69                         CS(e).latency_time = time;
70                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
71                 }
72         }
73         else
74         {
75                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76                 WriteByte(MSG_BROADCAST, this.cnt);
77                 WriteShort(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79                 WriteByte(MSG_BROADCAST, 0);
80         }
81         this.cnt = (this.cnt + 1) % maxclients;
82 }
83 void PingPLReport_Spawn()
84 {
85         pingplreport = new_pure(pingplreport);
86         setthink(pingplreport, PingPLReport_Think);
87         pingplreport.nextthink = time;
88 }
89
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
93
94 string GetGametype();
95 void ShuffleMaplist();
96
97 void SetDefaultAlpha()
98 {
99         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100         {
101                 default_player_alpha = autocvar_g_player_alpha;
102                 if(default_player_alpha == 0)
103                         default_player_alpha = 1;
104                 default_weapon_alpha = default_player_alpha;
105         }
106 }
107
108 void GotoFirstMap(entity this)
109 {
110         float n;
111         if(autocvar__sv_init)
112         {
113                 // cvar_set("_sv_init", "0");
114                 // we do NOT set this to 0 any more, so someone "accidentally" changing
115                 // to this "init" map on a dedicated server will cause no permanent
116                 // harm
117                 if(autocvar_g_maplist_shuffle)
118                         ShuffleMaplist();
119                 n = tokenizebyseparator(autocvar_g_maplist, " ");
120                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
121
122                 MapInfo_Enumerate();
123                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124
125                 if(!DoNextMapOverride(1))
126                         GotoNextMap(1);
127
128                 return;
129         }
130
131         if(time < 5)
132         {
133                 this.nextthink = time;
134         }
135         else
136         {
137                 this.nextthink = time + 1;
138                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
139         }
140 }
141
142 void cvar_changes_init()
143 {
144         float h;
145         string k, v, d;
146         float n, i, adding, pureadding;
147
148         if(cvar_changes)
149                 strunzone(cvar_changes);
150         cvar_changes = string_null;
151         if(cvar_purechanges)
152                 strunzone(cvar_purechanges);
153         cvar_purechanges = string_null;
154         cvar_purechanges_count = 0;
155
156         h = buf_create();
157         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
158         n = buf_getsize(h);
159
160         adding = true;
161         pureadding = true;
162
163         for(i = 0; i < n; ++i)
164         {
165                 k = bufstr_get(h, i);
166
167 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
168 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
169 #define BADCVAR(p) if(k == p) continue
170
171                 // general excludes and namespaces for server admin used cvars
172                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
173
174                 // internal
175                 BADPREFIX("csqc_");
176                 BADPREFIX("cvar_check_");
177                 BADCVAR("gamecfg");
178                 BADCVAR("g_configversion");
179                 BADCVAR("halflifebsp");
180                 BADCVAR("sv_mapformat_is_quake2");
181                 BADCVAR("sv_mapformat_is_quake3");
182                 BADPREFIX("sv_world");
183
184                 // client
185                 BADPREFIX("chase_");
186                 BADPREFIX("cl_");
187                 BADPREFIX("con_");
188                 BADPREFIX("scoreboard_");
189                 BADPREFIX("g_campaign");
190                 BADPREFIX("g_waypointsprite_");
191                 BADPREFIX("gl_");
192                 BADPREFIX("joy");
193                 BADPREFIX("hud_");
194                 BADPREFIX("m_");
195                 BADPREFIX("menu_");
196                 BADPREFIX("net_slist_");
197                 BADPREFIX("r_");
198                 BADPREFIX("sbar_");
199                 BADPREFIX("scr_");
200                 BADPREFIX("snd_");
201                 BADPREFIX("show");
202                 BADPREFIX("sensitivity");
203                 BADPREFIX("userbind");
204                 BADPREFIX("v_");
205                 BADPREFIX("vid_");
206                 BADPREFIX("crosshair");
207                 BADCVAR("mod_q3bsp_lightmapmergepower");
208                 BADCVAR("mod_q3bsp_nolightmaps");
209                 BADCVAR("fov");
210                 BADCVAR("mastervolume");
211                 BADCVAR("volume");
212                 BADCVAR("bgmvolume");
213                 BADCVAR("in_pitch_min");
214                 BADCVAR("in_pitch_max");
215
216                 // private
217                 BADCVAR("developer");
218                 BADCVAR("log_dest_udp");
219                 BADCVAR("net_address");
220                 BADCVAR("net_address_ipv6");
221                 BADCVAR("port");
222                 BADCVAR("savedgamecfg");
223                 BADCVAR("serverconfig");
224                 BADCVAR("sv_autoscreenshot");
225                 BADCVAR("sv_heartbeatperiod");
226                 BADCVAR("sv_vote_master_password");
227                 BADCVAR("sys_colortranslation");
228                 BADCVAR("sys_specialcharactertranslation");
229                 BADCVAR("timeformat");
230                 BADCVAR("timestamps");
231                 BADCVAR("g_require_stats");
232                 BADPREFIX("developer_");
233                 BADPREFIX("g_ban_");
234                 BADPREFIX("g_banned_list");
235                 BADPREFIX("g_require_stats_");
236                 BADPREFIX("g_chat_flood_");
237                 BADPREFIX("g_ghost_items");
238                 BADPREFIX("g_playerstats_");
239                 BADPREFIX("g_voice_flood_");
240                 BADPREFIX("log_file");
241                 BADPREFIX("quit_");
242                 BADPREFIX("rcon_");
243                 BADPREFIX("sv_allowdownloads");
244                 BADPREFIX("sv_autodemo");
245                 BADPREFIX("sv_curl_");
246                 BADPREFIX("sv_eventlog");
247                 BADPREFIX("sv_logscores_");
248                 BADPREFIX("sv_master");
249                 BADPREFIX("sv_weaponstats_");
250                 BADPREFIX("sv_waypointsprite_");
251                 BADCVAR("rescan_pending");
252
253                 // these can contain player IDs, so better hide
254                 BADPREFIX("g_forced_team_");
255                 BADCVAR("sv_muteban_list");
256                 BADCVAR("sv_allow_customplayermodels_idlist");
257                 BADCVAR("sv_allow_customplayermodels_speciallist");
258
259                 // mapinfo
260                 BADCVAR("fraglimit");
261                 BADCVAR("g_arena");
262                 BADCVAR("g_assault");
263                 BADCVAR("g_ca");
264                 BADCVAR("g_ca_teams");
265                 BADCVAR("g_conquest");
266                 BADCVAR("g_ctf");
267                 BADCVAR("g_cts");
268                 BADCVAR("g_dotc");
269                 BADCVAR("g_dm");
270                 BADCVAR("g_domination");
271                 BADCVAR("g_domination_default_teams");
272                 BADCVAR("g_freezetag");
273                 BADCVAR("g_freezetag_teams");
274                 BADCVAR("g_invasion_teams");
275                 BADCVAR("g_invasion_type");
276                 BADCVAR("g_jailbreak");
277                 BADCVAR("g_jailbreak_teams");
278                 BADCVAR("g_keepaway");
279                 BADCVAR("g_keyhunt");
280                 BADCVAR("g_keyhunt_teams");
281                 BADCVAR("g_lms");
282                 BADCVAR("g_nexball");
283                 BADCVAR("g_onslaught");
284                 BADCVAR("g_race");
285                 BADCVAR("g_race_laps_limit");
286                 BADCVAR("g_race_qualifying_timelimit");
287                 BADCVAR("g_race_qualifying_timelimit_override");
288                 BADCVAR("g_runematch");
289                 BADCVAR("g_snafu");
290                 BADCVAR("g_tdm");
291                 BADCVAR("g_tdm_teams");
292                 BADCVAR("g_vip");
293                 BADCVAR("leadlimit");
294                 BADCVAR("nextmap");
295                 BADCVAR("teamplay");
296                 BADCVAR("timelimit");
297                 BADCVAR("g_mapinfo_ignore_warnings");
298
299                 // long
300                 BADCVAR("hostname");
301                 BADCVAR("g_maplist");
302                 BADCVAR("g_maplist_mostrecent");
303                 BADCVAR("sv_motd");
304
305                 v = cvar_string(k);
306                 d = cvar_defstring(k);
307                 if(v == d)
308                         continue;
309
310                 if(adding)
311                 {
312                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
313                         if(strlen(cvar_changes) > 16384)
314                         {
315                                 cvar_changes = "// too many settings have been changed to show them here\n";
316                                 adding = 0;
317                         }
318                 }
319
320                 // now check if the changes are actually gameplay relevant
321
322                 // does nothing gameplay relevant
323                 BADCVAR("captureleadlimit_override");
324                 BADCVAR("condump_stripcolors");
325                 BADCVAR("gameversion");
326                 BADCVAR("g_allow_oldvortexbeam");
327                 BADCVAR("g_balance_kill_delay");
328                 BADCVAR("g_buffs_pickup_anyway");
329                 BADCVAR("g_buffs_randomize");
330                 BADCVAR("g_campcheck_distance");
331                 BADCVAR("g_ca_point_leadlimit");
332                 BADCVAR("g_ca_point_limit");
333                 BADCVAR("g_ctf_captimerecord_always");
334                 BADCVAR("g_ctf_flag_glowtrails");
335                 BADCVAR("g_ctf_flag_pickup_verbosename");
336                 BADCVAR("g_domination_point_leadlimit");
337                 BADCVAR("g_forced_respawn");
338                 BADCVAR("g_freezetag_point_leadlimit");
339                 BADCVAR("g_freezetag_point_limit");
340                 BADCVAR("g_hats");
341                 BADCVAR("g_invasion_point_limit");
342                 BADCVAR("g_jump_grunt");
343                 BADCVAR("g_keyhunt_point_leadlimit");
344                 BADCVAR("g_nexball_goalleadlimit");
345                 BADCVAR("g_new_toys_use_pickupsound");
346                 BADCVAR("g_physics_predictall");
347                 BADCVAR("g_piggyback");
348                 BADCVAR("g_playerclip_collisions");
349                 BADCVAR("g_tdm_point_leadlimit");
350                 BADCVAR("g_tdm_point_limit");
351                 BADCVAR("leadlimit_and_fraglimit");
352                 BADCVAR("leadlimit_override");
353                 BADCVAR("pausable");
354                 BADCVAR("sv_checkforpacketsduringsleep");
355                 BADCVAR("sv_damagetext");
356                 BADCVAR("sv_db_saveasdump");
357                 BADCVAR("sv_intermission_cdtrack");
358                 BADCVAR("sv_minigames");
359                 BADCVAR("sv_namechangetimer");
360                 BADCVAR("sv_precacheplayermodels");
361                 BADCVAR("sv_stepheight");
362                 BADCVAR("sv_timeout");
363                 BADCVAR("sv_weapons_modeloverride");
364                 BADPREFIX("crypto_");
365                 BADPREFIX("gameversion_");
366                 BADPREFIX("g_chat_");
367                 BADPREFIX("g_ctf_captimerecord_");
368                 BADPREFIX("g_maplist_");
369                 BADPREFIX("g_mod_");
370                 BADPREFIX("g_respawn_");
371                 BADPREFIX("net_");
372                 BADPREFIX("notification_");
373                 BADPREFIX("prvm_");
374                 BADPREFIX("skill_");
375                 BADPREFIX("sv_allow_");
376                 BADPREFIX("sv_cullentities_");
377                 BADPREFIX("sv_maxidle_");
378                 BADPREFIX("sv_minigames_");
379                 BADPREFIX("sv_radio_");
380                 BADPREFIX("sv_timeout_");
381                 BADPREFIX("sv_vote_");
382                 BADPREFIX("timelimit_");
383
384                 // allowed changes to server admins (please sync this to server.cfg)
385                 // vi commands:
386                 //   :/"impure"/,$d
387                 //   :g!,^\/\/[^ /],d
388                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
389                 //   :%!sort
390                 // yes, this does contain some redundant stuff, don't really care
391                 BADCVAR("bot_config_file");
392                 BADCVAR("bot_number");
393                 BADCVAR("bot_prefix");
394                 BADCVAR("bot_suffix");
395                 BADCVAR("capturelimit_override");
396                 BADCVAR("fraglimit_override");
397                 BADCVAR("gametype");
398                 BADCVAR("g_antilag");
399                 BADCVAR("g_balance_teams");
400                 BADCVAR("g_balance_teams_prevent_imbalance");
401                 BADCVAR("g_balance_teams_scorefactor");
402                 BADCVAR("g_ban_sync_trusted_servers");
403                 BADCVAR("g_ban_sync_uri");
404                 BADCVAR("g_buffs");
405                 BADCVAR("g_ca_teams_override");
406                 BADCVAR("g_ctf_ignore_frags");
407                 BADCVAR("g_ctf_leaderboard");
408                 BADCVAR("g_domination_point_limit");
409                 BADCVAR("g_domination_teams_override");
410                 BADCVAR("g_freezetag_teams_override");
411                 BADCVAR("g_friendlyfire");
412                 BADCVAR("g_fullbrightitems");
413                 BADCVAR("g_fullbrightplayers");
414                 BADCVAR("g_keyhunt_point_limit");
415                 BADCVAR("g_keyhunt_teams_override");
416                 BADCVAR("g_lms_lives_override");
417                 BADCVAR("g_maplist");
418                 BADCVAR("g_maxplayers");
419                 BADCVAR("g_mirrordamage");
420                 BADCVAR("g_nexball_goallimit");
421                 BADCVAR("g_norecoil");
422                 BADCVAR("g_physics_clientselect");
423                 BADCVAR("g_pinata");
424                 BADCVAR("g_powerups");
425                 BADCVAR("g_spawnshieldtime");
426                 BADCVAR("g_start_delay");
427                 BADCVAR("g_superspectate");
428                 BADCVAR("g_tdm_teams_override");
429                 BADCVAR("g_warmup");
430                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
431                 BADCVAR("hostname");
432                 BADCVAR("log_file");
433                 BADCVAR("maxplayers");
434                 BADCVAR("minplayers");
435                 BADCVAR("net_address");
436                 BADCVAR("port");
437                 BADCVAR("rcon_password");
438                 BADCVAR("rcon_restricted_commands");
439                 BADCVAR("rcon_restricted_password");
440                 BADCVAR("skill");
441                 BADCVAR("sv_adminnick");
442                 BADCVAR("sv_autoscreenshot");
443                 BADCVAR("sv_autotaunt");
444                 BADCVAR("sv_curl_defaulturl");
445                 BADCVAR("sv_defaultcharacter");
446                 BADCVAR("sv_defaultcharacterskin");
447                 BADCVAR("sv_defaultplayercolors");
448                 BADCVAR("sv_defaultplayermodel");
449                 BADCVAR("sv_defaultplayerskin");
450                 BADCVAR("sv_maxidle");
451                 BADCVAR("sv_maxrate");
452                 BADCVAR("sv_motd");
453                 BADCVAR("sv_public");
454                 BADCVAR("sv_ready_restart");
455                 BADCVAR("sv_status_privacy");
456                 BADCVAR("sv_taunt");
457                 BADCVAR("sv_vote_call");
458                 BADCVAR("sv_vote_commands");
459                 BADCVAR("sv_vote_majority_factor");
460                 BADCVAR("sv_vote_master");
461                 BADCVAR("sv_vote_master_commands");
462                 BADCVAR("sv_vote_master_password");
463                 BADCVAR("sv_vote_simple_majority_factor");
464                 BADCVAR("teamplay_mode");
465                 BADCVAR("timelimit_override");
466                 BADPREFIX("g_warmup_");
467                 BADPREFIX("sv_info_");
468                 BADPREFIX("sv_ready_restart_");
469
470                 // mutators that announce themselves properly to the server browser
471                 BADCVAR("g_instagib");
472                 BADCVAR("g_new_toys");
473                 BADCVAR("g_nix");
474                 BADCVAR("g_grappling_hook");
475                 BADCVAR("g_jetpack");
476
477 #undef BADPRESUFFIX
478 #undef BADPREFIX
479 #undef BADCVAR
480
481                 if(pureadding)
482                 {
483                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
484                         if(strlen(cvar_purechanges) > 16384)
485                         {
486                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
487                                 pureadding = 0;
488                         }
489                 }
490                 ++cvar_purechanges_count;
491                 // WARNING: this variable is used for the server list
492                 // NEVER dare to skip this code!
493                 // Hacks to intentionally appearing as "pure server" even though you DO have
494                 // modified settings may be punished by removal from the server list.
495                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
496                 // though.
497         }
498         buf_del(h);
499         if(cvar_changes == "")
500                 cvar_changes = "// this server runs at default server settings\n";
501         else
502                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
503         cvar_changes = strzone(cvar_changes);
504         if(cvar_purechanges == "")
505                 cvar_purechanges = "// this server runs at default gameplay settings\n";
506         else
507                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
508         cvar_purechanges = strzone(cvar_purechanges);
509 }
510
511 void detect_maptype()
512 {
513 #if 0
514         vector o, v;
515         float i;
516
517         for (;;)
518         {
519                 o = world.mins;
520                 o.x += random() * (world.maxs.x - world.mins.x);
521                 o.y += random() * (world.maxs.y - world.mins.y);
522                 o.z += random() * (world.maxs.z - world.mins.z);
523
524                 tracebox(o, STAT(PL_MIN), STAT(PL_MAX), o - '0 0 32768', MOVE_WORLDONLY, NULL);
525                 if(trace_fraction == 1)
526                         continue;
527
528                 v = trace_endpos;
529
530                 for(i = 0; i < 64; i += 4)
531                 {
532                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL);
533         if(trace_fraction == 1)
534                 continue;
535                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos));
536                 }
537
538                 break;
539         }
540 #endif
541 }
542
543 entity randomseed;
544 bool RandomSeed_Send(entity this, entity to, int sf)
545 {
546         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
547         WriteShort(MSG_ENTITY, this.cnt);
548         return true;
549 }
550 void RandomSeed_Think(entity this)
551 {
552         this.cnt = bound(0, floor(random() * 65536), 65535);
553         this.nextthink = time + 5;
554
555         this.SendFlags |= 1;
556 }
557 void RandomSeed_Spawn()
558 {
559         randomseed = new_pure(randomseed);
560         setthink(randomseed, RandomSeed_Think);
561         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
562
563         getthink(randomseed)(randomseed); // sets random seed and nextthink
564 }
565
566 spawnfunc(__init_dedicated_server)
567 {
568         // handler for _init/_init map (only for dedicated server initialization)
569
570         world_initialized = -1; // don't complain
571         cvar = cvar_normal;
572         cvar_string = cvar_string_normal;
573         cvar_set = cvar_set_normal;
574
575         delete_fn = remove_unsafely;
576
577         entity e = spawn();
578         setthink(e, GotoFirstMap);
579         e.nextthink = time; // this is usually 1 at this point
580
581         e = new(info_player_deathmatch);  // safeguard against player joining
582
583     // assign reflectively to avoid "assignment to world" warning
584     for (int i = 0, n = numentityfields(); i < n; ++i) {
585         string k = entityfieldname(i);
586         if (k == "classname") {
587             // safeguard against various stuff ;)
588             putentityfieldstring(i, this, "worldspawn");
589             break;
590         }
591     }
592
593         // needs to be done so early because of the constants they create
594         static_init();
595         static_init_late();
596         static_init_precache();
597
598         IL_PUSH(g_spawnpoints, e); // just incase
599
600         MapInfo_Enumerate();
601         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
602 }
603
604 void __init_dedicated_server_shutdown() {
605         MapInfo_Shutdown();
606 }
607
608 STATIC_INIT_EARLY(maxclients)
609 {
610         maxclients = 0;
611         for (entity head = nextent(NULL); head; head = nextent(head)) {
612                 ++maxclients;
613         }
614 }
615
616 void Map_MarkAsRecent(string m);
617 float world_already_spawned;
618 void Nagger_Init();
619 void ClientInit_Spawn();
620 void WeaponStats_Init();
621 void WeaponStats_Shutdown();
622 spawnfunc(worldspawn)
623 {
624         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
625
626     bool wantrestart = false;
627         {
628                 if (!server_is_dedicated)
629                 {
630                         // force unloading of server pk3 files when starting a listen server
631                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
632                         // restore csqc_progname too
633                         string expect = "csprogs.dat";
634                         wantrestart = cvar_string_normal("csqc_progname") != expect;
635                         cvar_set_normal("csqc_progname", expect);
636                 }
637                 else
638                 {
639                         // Try to use versioned csprogs from pk3
640                         // Only ever use versioned csprogs.dat files on dedicated servers;
641                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
642                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
643                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
644                         string select = "csprogs.dat";
645                         if (fexists(pk3csprogs)) select = pk3csprogs;
646                         if (cvar_string_normal("csqc_progname") != select)
647                         {
648                                 cvar_set_normal("csqc_progname", select);
649                                 wantrestart = true;
650                         }
651                         // Check for updates on startup
652                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
653                         int sentinel = fopen("progs.txt", FILE_READ);
654                         if (sentinel >= 0)
655                         {
656                                 string switchversion = fgets(sentinel);
657                                 fclose(sentinel);
658                                 if (switchversion != "" && switchversion != WATERMARK)
659                                 {
660                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
661                                         // if it doesn't exist, assume either:
662                                         //   a) the current program was overwritten
663                                         //   b) this is a client only update
664                                         string newprogs = sprintf("progs-%s.dat", switchversion);
665                                         if (fexists(newprogs))
666                                         {
667                                                 cvar_set_normal("sv_progs", newprogs);
668                                                 wantrestart = true;
669                                         }
670                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
671                                         if (fexists(newcsprogs))
672                                         {
673                                                 cvar_set_normal("csqc_progname", newcsprogs);
674                                                 wantrestart = true;
675                                         }
676                                 }
677                         }
678                 }
679                 if (wantrestart)
680                 {
681                         LOG_INFOF("Restart requested");
682                         changelevel(mapname);
683                         // let initialization continue, shutdown depends on it
684                 }
685         }
686
687         cvar = cvar_normal;
688         cvar_string = cvar_string_normal;
689         cvar_set = cvar_set_normal;
690
691         if(world_already_spawned)
692                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
693         world_already_spawned = true;
694
695         delete_fn = remove_safely; // during spawning, watch what you remove!
696
697         cvar_changes_init(); // do this very early now so it REALLY matches the server config
698
699         // needs to be done so early because of the constants they create
700         static_init();
701
702         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
703
704         TemporaryDB = db_create();
705
706         // 0 normal
707         lightstyle(0, "m");
708
709         // 1 FLICKER (first variety)
710         lightstyle(1, "mmnmmommommnonmmonqnmmo");
711
712         // 2 SLOW STRONG PULSE
713         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
714
715         // 3 CANDLE (first variety)
716         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
717
718         // 4 FAST STROBE
719         lightstyle(4, "mamamamamama");
720
721         // 5 GENTLE PULSE 1
722         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
723
724         // 6 FLICKER (second variety)
725         lightstyle(6, "nmonqnmomnmomomno");
726
727         // 7 CANDLE (second variety)
728         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
729
730         // 8 CANDLE (third variety)
731         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
732
733         // 9 SLOW STROBE (fourth variety)
734         lightstyle(9, "aaaaaaaazzzzzzzz");
735
736         // 10 FLUORESCENT FLICKER
737         lightstyle(10, "mmamammmmammamamaaamammma");
738
739         // 11 SLOW PULSE NOT FADE TO BLACK
740         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
741
742         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
743
744         // 63 testing
745         lightstyle(63, "a");
746
747         if(autocvar_g_campaign)
748                 CampaignPreInit();
749
750         Map_MarkAsRecent(mapname);
751
752         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
753
754         InitGameplayMode();
755         static_init_late();
756         static_init_precache();
757         readlevelcvars();
758         GrappleHookInit();
759
760     GameRules_limit_fallbacks();
761
762         if(warmup_limit == 0)
763                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
764
765         player_count = 0;
766         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
767         if(bot_waypoints_for_items == 1)
768                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
769                         bot_waypoints_for_items = 0;
770
771         precache();
772
773         WaypointSprite_Init();
774
775         GameLogInit(); // prepare everything
776         // NOTE for matchid:
777         // changing the logic generating it is okay. But:
778         // it HAS to stay <= 64 chars
779         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
780         if(autocvar_sv_eventlog)
781         {
782                 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
783                 matchid = strzone(s);
784
785                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
786                 s = ":gameinfo:mutators:LIST";
787
788                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
789                 s = M_ARGV(0, string);
790
791                 // initialiation stuff, not good in the mutator system
792                 if(!autocvar_g_use_ammunition)
793                         s = strcat(s, ":no_use_ammunition");
794
795                 // initialiation stuff, not good in the mutator system
796                 if(autocvar_g_pickup_items == 0)
797                         s = strcat(s, ":no_pickup_items");
798                 if(autocvar_g_pickup_items > 0)
799                         s = strcat(s, ":pickup_items");
800
801                 // initialiation stuff, not good in the mutator system
802                 if(autocvar_g_weaponarena != "0")
803                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
804
805                 // TODO to mutator system
806                 if(autocvar_g_norecoil)
807                         s = strcat(s, ":norecoil");
808
809                 // TODO to mutator system
810                 if(autocvar_g_powerups == 0)
811                         s = strcat(s, ":no_powerups");
812                 if(autocvar_g_powerups > 0)
813                         s = strcat(s, ":powerups");
814
815                 GameLogEcho(s);
816                 GameLogEcho(":gameinfo:end");
817         }
818         else
819                 matchid = strzone(ftos(random()));
820
821         cvar_set("nextmap", "");
822
823         SetDefaultAlpha();
824
825         if(autocvar_g_campaign)
826                 CampaignPostInit();
827
828         Ban_LoadBans();
829
830         MapInfo_Enumerate();
831         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
832
833         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
834         {
835                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
836                 if(fd != -1)
837                 {
838                         string s;
839                         while((s = fgets(fd)))
840                         {
841                                 int l = tokenize_console(s);
842                                 if(l < 2)
843                                         continue;
844                                 if(argv(0) == "cd")
845                                 {
846                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
847                                         LOG_INFO("  cdtrack ", argv(2));
848                                 }
849                                 else if(argv(0) == "fog")
850                                 {
851                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
852                                         LOG_INFO("  \"fog\" \"", s, "\"");
853                                 }
854                                 else if(argv(0) == "set")
855                                 {
856                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
857                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
858                                 }
859                                 else if(argv(0) != "//")
860                                 {
861                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
862                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
863                                 }
864                         }
865                         fclose(fd);
866                 }
867         }
868
869         WeaponStats_Init();
870
871         Nagger_Init();
872
873         next_pingtime = time + 5;
874
875         detect_maptype();
876
877         // set up information replies for clients and server to use
878         maplist_reply = strzone(getmaplist());
879         lsmaps_reply = strzone(getlsmaps());
880         monsterlist_reply = strzone(getmonsterlist());
881         for(int i = 0; i < 10; ++i)
882         {
883                 string s = getrecords(i);
884                 if (s)
885                         records_reply[i] = strzone(s);
886         }
887         ladder_reply = strzone(getladder());
888         rankings_reply = strzone(getrankings());
889
890         // begin other init
891         ClientInit_Spawn();
892         RandomSeed_Spawn();
893         PingPLReport_Spawn();
894
895         CheatInit();
896
897         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
898
899         // fill sv_curl_serverpackages from .serverpackage files
900         if (autocvar_sv_curl_serverpackages_auto)
901         {
902                 string s = "csprogs-" WATERMARK ".txt";
903                 // remove automatically managed files from the list to prevent duplicates
904                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
905                 {
906                         string pkg = argv(i);
907                         if (startsWith(pkg, "csprogs-")) continue;
908                         if (endsWith(pkg, "-serverpackage.txt")) continue;
909                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
910                         s = cons(s, pkg);
911                 }
912                 // add automatically managed files to the list
913                 #define X(match) MACRO_BEGIN { \
914                         int fd = search_begin(match, true, false); \
915                         if (fd >= 0) \
916                         { \
917                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
918                                 { \
919                                         s = cons(s, search_getfilename(fd, i)); \
920                                 } \
921                                 search_end(fd); \
922                         } \
923                 } MACRO_END
924                 X("*-serverpackage.txt");
925                 X("*.serverpackage");
926                 #undef X
927                 cvar_set("sv_curl_serverpackages", s);
928         }
929
930         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
931         modname = "Xonotic";
932         // physics/balance/config changes that count as mod
933         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
934                 modname = cvar_string("g_mod_physics");
935         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
936                 modname = cvar_string("g_mod_balance");
937         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
938                 modname = cvar_string("g_mod_config");
939         // extra mutators that deserve to count as mod
940         MUTATOR_CALLHOOK(SetModname, modname);
941         modname = M_ARGV(0, string);
942
943         // save it for later
944         modname = strzone(modname);
945
946         WinningConditionHelper(this); // set worldstatus
947
948         world_initialized = 1;
949         __spawnfunc_spawn_all();
950 }
951
952 spawnfunc(light)
953 {
954         //makestatic (this); // Who the f___ did that?
955         delete(this);
956 }
957
958 string GetGametype()
959 {
960         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
961 }
962
963 string GetMapname()
964 {
965         return mapname;
966 }
967
968 float Map_Count, Map_Current;
969 string Map_Current_Name;
970
971 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
972 float GetMaplistPosition()
973 {
974         float pos, idx;
975         string map;
976
977         map = GetMapname();
978         idx = autocvar_g_maplist_index;
979
980         if(idx >= 0)
981                 if(idx < Map_Count)
982                         if(map == argv(idx))
983                                 return idx;
984
985         for(pos = 0; pos < Map_Count; ++pos)
986                 if(map == argv(pos))
987                         return pos;
988
989         // resume normal maplist rotation if current map is not in g_maplist
990         return idx;
991 }
992
993 float MapHasRightSize(string map)
994 {
995         float fh;
996         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
997         if(autocvar_g_maplist_check_waypoints)
998         {
999                 LOG_TRACE("checkwp "); LOG_TRACE(map);
1000                 if(!fexists(strcat("maps/", map, ".waypoints")))
1001                 {
1002                         LOG_TRACE(": no waypoints");
1003                         return false;
1004                 }
1005                 LOG_TRACE(": has waypoints");
1006         }
1007
1008         // open map size restriction file
1009         LOG_TRACE("opensize "); LOG_TRACE(map);
1010         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1011         if(fh >= 0)
1012         {
1013                 float mapmin, mapmax;
1014                 LOG_TRACE(": ok, ");
1015                 mapmin = stof(fgets(fh));
1016                 mapmax = stof(fgets(fh));
1017                 fclose(fh);
1018                 if(player_count < mapmin)
1019                 {
1020                         LOG_TRACE("not enough");
1021                         return false;
1022                 }
1023                 if(player_count > mapmax)
1024                 {
1025                         LOG_TRACE("too many");
1026                         return false;
1027                 }
1028                 LOG_TRACE("right size");
1029                 return true;
1030         }
1031         LOG_TRACE(": not found");
1032         return true;
1033 }
1034
1035 string Map_Filename(float position)
1036 {
1037         return strcat("maps/", argv(position), ".bsp");
1038 }
1039
1040 void Map_MarkAsRecent(string m)
1041 {
1042         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1043 }
1044
1045 float Map_IsRecent(string m)
1046 {
1047         return strhasword(autocvar_g_maplist_mostrecent, m);
1048 }
1049
1050 float Map_Check(float position, float pass)
1051 {
1052         string filename;
1053         string map_next;
1054         map_next = argv(position);
1055         if(pass <= 1)
1056         {
1057                 if(Map_IsRecent(map_next))
1058                         return 0;
1059         }
1060         filename = Map_Filename(position);
1061         if(MapInfo_CheckMap(map_next))
1062         {
1063                 if(pass == 2)
1064                         return 1;
1065                 if(MapHasRightSize(map_next))
1066                         return 1;
1067                 return 0;
1068         }
1069         else
1070                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1071
1072         return 0;
1073 }
1074
1075 void Map_Goto_SetStr(string nextmapname)
1076 {
1077         if(getmapname_stored != "")
1078                 strunzone(getmapname_stored);
1079         if(nextmapname == "")
1080                 getmapname_stored = "";
1081         else
1082                 getmapname_stored = strzone(nextmapname);
1083 }
1084
1085 void Map_Goto_SetFloat(float position)
1086 {
1087         cvar_set("g_maplist_index", ftos(position));
1088         Map_Goto_SetStr(argv(position));
1089 }
1090
1091 void Map_Goto(float reinit)
1092 {
1093         MapInfo_LoadMap(getmapname_stored, reinit);
1094 }
1095
1096 // return codes of map selectors:
1097 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1098 //   -2 = permanent failure
1099 float() MaplistMethod_Iterate = // usual method
1100 {
1101         float pass, i;
1102
1103         LOG_TRACE("Trying MaplistMethod_Iterate");
1104
1105         for(pass = 1; pass <= 2; ++pass)
1106         {
1107                 for(i = 1; i < Map_Count; ++i)
1108                 {
1109                         float mapindex;
1110                         mapindex = (i + Map_Current) % Map_Count;
1111                         if(Map_Check(mapindex, pass))
1112                                 return mapindex;
1113                 }
1114         }
1115         return -1;
1116 }
1117
1118 float() MaplistMethod_Repeat = // fallback method
1119 {
1120         LOG_TRACE("Trying MaplistMethod_Repeat");
1121
1122         if(Map_Check(Map_Current, 2))
1123                 return Map_Current;
1124         return -2;
1125 }
1126
1127 float() MaplistMethod_Random = // random map selection
1128 {
1129         float i, imax;
1130
1131         LOG_TRACE("Trying MaplistMethod_Random");
1132
1133         imax = 42;
1134
1135         for(i = 0; i <= imax; ++i)
1136         {
1137                 float mapindex;
1138                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1139                 if(Map_Check(mapindex, 1))
1140                         return mapindex;
1141         }
1142         return -1;
1143 }
1144
1145 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1146 // the exponent sets a bias on the map selection:
1147 // the higher the exponent, the less likely "shortly repeated" same maps are
1148 {
1149         float i, j, imax, insertpos;
1150
1151         LOG_TRACE("Trying MaplistMethod_Shuffle");
1152
1153         imax = 42;
1154
1155         for(i = 0; i <= imax; ++i)
1156         {
1157                 string newlist;
1158
1159                 // now reinsert this at another position
1160                 insertpos = (random() ** (1 / exponent));       // ]0, 1]
1161                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1162                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1163                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1164
1165                 // insert the current map there
1166                 newlist = "";
1167                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1168                         newlist = strcat(newlist, " ", argv(j));
1169                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1170                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1171                         newlist = strcat(newlist, " ", argv(j));
1172                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1173                 cvar_set("g_maplist", newlist);
1174                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1175
1176                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1177                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1178                 if(Map_Check(Map_Current, 1))
1179                         return Map_Current;
1180         }
1181         return -1;
1182 }
1183
1184 void Maplist_Init()
1185 {
1186         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1187         float i;
1188         for (i = 0; i < Map_Count; ++i)
1189                 if (Map_Check(i, 2))
1190                         break;
1191         if (i == Map_Count)
1192         {
1193                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1194                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1195                 if(autocvar_g_maplist_shuffle)
1196                         ShuffleMaplist();
1197                 localcmd("\nmenu_cmd sync\n");
1198                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1199         }
1200         if(Map_Count == 0)
1201                 error("empty maplist, cannot select a new map");
1202         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1203
1204         if(Map_Current_Name)
1205                 strunzone(Map_Current_Name);
1206         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1207         // this may or may not be correct, but who cares, in the worst case a map
1208         // isn't chosen in the first pass that should have been
1209 }
1210
1211 string GetNextMap()
1212 {
1213         float nextMap;
1214
1215         Maplist_Init();
1216         nextMap = -1;
1217
1218         if(nextMap == -1)
1219                 if(autocvar_g_maplist_shuffle > 0)
1220                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1221
1222         if(nextMap == -1)
1223                 if(autocvar_g_maplist_selectrandom)
1224                         nextMap = MaplistMethod_Random();
1225
1226         if(nextMap == -1)
1227                 nextMap = MaplistMethod_Iterate();
1228
1229         if(nextMap == -1)
1230                 nextMap = MaplistMethod_Repeat();
1231
1232         if(nextMap >= 0)
1233         {
1234                 Map_Goto_SetFloat(nextMap);
1235                 return getmapname_stored;
1236         }
1237
1238         return "";
1239 }
1240
1241 float DoNextMapOverride(float reinit)
1242 {
1243         if(autocvar_g_campaign)
1244         {
1245                 CampaignPostIntermission();
1246                 alreadychangedlevel = true;
1247                 return true;
1248         }
1249         if(autocvar_quit_when_empty)
1250         {
1251                 if(player_count <= currentbots)
1252                 {
1253                         localcmd("quit\n");
1254                         alreadychangedlevel = true;
1255                         return true;
1256                 }
1257         }
1258         if(autocvar_quit_and_redirect != "")
1259         {
1260                 redirection_target = strzone(autocvar_quit_and_redirect);
1261                 alreadychangedlevel = true;
1262                 return true;
1263         }
1264         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1265         {
1266                 localcmd("restart\n");
1267                 alreadychangedlevel = true;
1268                 return true;
1269         }
1270         if(autocvar_nextmap != "")
1271         {
1272                 string m;
1273                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1274                 cvar_set("nextmap",m);
1275
1276                 if(!m || gametypevote)
1277                         return false;
1278                 if(autocvar_sv_vote_gametype)
1279                 {
1280                         Map_Goto_SetStr(m);
1281                         return false;
1282                 }
1283
1284                 if(MapInfo_CheckMap(m))
1285                 {
1286                         Map_Goto_SetStr(m);
1287                         Map_Goto(reinit);
1288                         alreadychangedlevel = true;
1289                         return true;
1290                 }
1291         }
1292         if(!reinit && autocvar_lastlevel)
1293         {
1294                 cvar_settemp_restore();
1295                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1296                 alreadychangedlevel = true;
1297                 return true;
1298         }
1299         return false;
1300 }
1301
1302 void GotoNextMap(float reinit)
1303 {
1304         //string nextmap;
1305         //float n, nummaps;
1306         //string s;
1307         if (alreadychangedlevel)
1308                 return;
1309         alreadychangedlevel = true;
1310
1311         string nextMap;
1312
1313         nextMap = GetNextMap();
1314         if(nextMap == "")
1315                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1316         Map_Goto(reinit);
1317 }
1318
1319
1320 /*
1321 ============
1322 IntermissionThink
1323
1324 When the player presses attack or jump, change to the next level
1325 ============
1326 */
1327 .float autoscreenshot;
1328 void IntermissionThink(entity this)
1329 {
1330         FixIntermissionClient(this);
1331
1332         float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1333         float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1334
1335         if( (server_screenshot || client_screenshot)
1336                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1337         {
1338                 this.autoscreenshot = -1;
1339                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1340                 return;
1341         }
1342
1343         if (time < intermission_exittime)
1344                 return;
1345
1346         if(!mapvote_initialized)
1347                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1348                         return;
1349
1350         MapVote_Start();
1351 }
1352
1353 /*
1354 ============
1355 FindIntermission
1356
1357 Returns the entity to view from
1358 ============
1359 */
1360 /*
1361 entity FindIntermission()
1362 {
1363         local   entity spot;
1364         local   float cyc;
1365
1366 // look for info_intermission first
1367         spot = find(NULL, classname, "info_intermission");
1368         if (spot)
1369         {       // pick a random one
1370                 cyc = random() * 4;
1371                 while (cyc > 1)
1372                 {
1373                         spot = find(spot, classname, "info_intermission");
1374                         if (!spot)
1375                                 spot = find(spot, classname, "info_intermission");
1376                         cyc = cyc - 1;
1377                 }
1378                 return spot;
1379         }
1380
1381 // then look for the start position
1382         spot = find(NULL, classname, "info_player_start");
1383         if (spot)
1384                 return spot;
1385
1386 // testinfo_player_start is only found in regioned levels
1387         spot = find(NULL, classname, "testplayerstart");
1388         if (spot)
1389                 return spot;
1390
1391 // then look for the start position
1392         spot = find(NULL, classname, "info_player_deathmatch");
1393         if (spot)
1394                 return spot;
1395
1396         //objerror ("FindIntermission: no spot");
1397         return NULL;
1398 }
1399 */
1400
1401 /*
1402 ===============================================================================
1403
1404 RULES
1405
1406 ===============================================================================
1407 */
1408
1409 void DumpStats(float final)
1410 {
1411         float file;
1412         string s;
1413         float to_console;
1414         float to_eventlog;
1415         float to_file;
1416         float i;
1417
1418         to_console = autocvar_sv_logscores_console;
1419         to_eventlog = autocvar_sv_eventlog;
1420         to_file = autocvar_sv_logscores_file;
1421
1422         if(!final)
1423         {
1424                 to_console = true; // always print printstats replies
1425                 to_eventlog = false; // but never print them to the event log
1426         }
1427
1428         if(to_eventlog)
1429                 if(autocvar_sv_eventlog_console)
1430                         to_console = false; // otherwise we get the output twice
1431
1432         if(final)
1433                 s = ":scores:";
1434         else
1435                 s = ":status:";
1436         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1437
1438         if(to_console)
1439                 LOG_INFO(s);
1440         if(to_eventlog)
1441                 GameLogEcho(s);
1442
1443         file = -1;
1444         if(to_file)
1445         {
1446                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1447                 if(file == -1)
1448                         to_file = false;
1449                 else
1450                         fputs(file, strcat(s, "\n"));
1451         }
1452
1453         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1454         if(to_console)
1455                 LOG_INFO(s);
1456         if(to_eventlog)
1457                 GameLogEcho(s);
1458         if(to_file)
1459                 fputs(file, strcat(s, "\n"));
1460
1461         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1462                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1463                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1464                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1465                         s = strcat(s, ftos(it.team), ":");
1466                 else
1467                         s = strcat(s, "spectator:");
1468
1469                 if(to_console)
1470                         LOG_INFO(s, playername(it, false));
1471                 if(to_eventlog)
1472                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1473                 if(to_file)
1474                         fputs(file, strcat(s, playername(it, false), "\n"));
1475         });
1476
1477         if(teamplay)
1478         {
1479                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1480                 if(to_console)
1481                         LOG_INFO(s);
1482                 if(to_eventlog)
1483                         GameLogEcho(s);
1484                 if(to_file)
1485                         fputs(file, strcat(s, "\n"));
1486
1487                 for(i = 1; i < 16; ++i)
1488                 {
1489                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1490                         s = strcat(s, ":", ftos(i));
1491                         if(to_console)
1492                                 LOG_INFO(s);
1493                         if(to_eventlog)
1494                                 GameLogEcho(s);
1495                         if(to_file)
1496                                 fputs(file, strcat(s, "\n"));
1497                 }
1498         }
1499
1500         if(to_console)
1501                 LOG_INFO(":end");
1502         if(to_eventlog)
1503                 GameLogEcho(":end");
1504         if(to_file)
1505         {
1506                 fputs(file, ":end\n");
1507                 fclose(file);
1508         }
1509 }
1510
1511 void FixIntermissionClient(entity e)
1512 {
1513         if(!e.autoscreenshot) // initial call
1514         {
1515                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1516                 e.health = -2342;
1517                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1518                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1519                 {
1520                     .entity weaponentity = weaponentities[slot];
1521                         if(e.(weaponentity))
1522                         {
1523                                 e.(weaponentity).effects = EF_NODRAW;
1524                                 if (e.(weaponentity).weaponchild)
1525                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1526                         }
1527                 }
1528                 if(IS_REAL_CLIENT(e))
1529                 {
1530                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1531                         RandomSelection_Init();
1532                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1533                                 RandomSelection_AddString(it, 1, 1);
1534                         });
1535                         if (RandomSelection_chosen_string != "")
1536                         {
1537                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1538                         }
1539                         msg_entity = e;
1540                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1541                 }
1542         }
1543 }
1544
1545 /*
1546 go to the next level for deathmatch
1547 only called if a time or frag limit has expired
1548 */
1549 void NextLevel()
1550 {
1551         game_stopped = true;
1552         intermission_running = 1; // game over
1553
1554         // enforce a wait time before allowing changelevel
1555         if(player_count > 0)
1556                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1557         else
1558                 intermission_exittime = -1;
1559
1560         /*
1561         WriteByte (MSG_ALL, SVC_CDTRACK);
1562         WriteByte (MSG_ALL, 3);
1563         WriteByte (MSG_ALL, 3);
1564         // done in FixIntermission
1565         */
1566
1567         //pos = FindIntermission ();
1568
1569         VoteReset();
1570
1571         DumpStats(true);
1572
1573         // send statistics
1574         PlayerStats_GameReport(true);
1575         WeaponStats_Shutdown();
1576
1577         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1578
1579         if(autocvar_sv_eventlog)
1580                 GameLogEcho(":gameover");
1581
1582         GameLogClose();
1583
1584         FOREACH_CLIENT(IS_PLAYER(it), {
1585                 FixIntermissionClient(it);
1586                 if(it.winning)
1587                         bprint(playername(it, false), " ^7wins.\n");
1588         });
1589
1590         target_music_kill();
1591
1592         if(autocvar_g_campaign)
1593                 CampaignPreIntermission();
1594
1595         MUTATOR_CALLHOOK(MatchEnd);
1596
1597         localcmd("\nsv_hook_gameend\n");
1598 }
1599
1600
1601 float InitiateSuddenDeath()
1602 {
1603         // Check first whether normal overtimes could be added before initiating suddendeath mode
1604         // - for this timelimit_overtime needs to be >0 of course
1605         // - also check the winning condition calculated in the previous frame and only add normal overtime
1606         //   again, if at the point at which timelimit would be extended again, still no winner was found
1607         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1608         {
1609                 return 1; // need to call InitiateOvertime later
1610         }
1611         else
1612         {
1613                 if(!checkrules_suddendeathend)
1614                 {
1615                         if(autocvar_g_campaign)
1616                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1617                         else
1618                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1619                         if(g_race && !g_race_qualifying)
1620                                 race_StartCompleting();
1621                 }
1622                 return 0;
1623         }
1624 }
1625
1626 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1627 {
1628         ++checkrules_overtimesadded;
1629         //add one more overtime by simply extending the timelimit
1630         float tl;
1631         tl = autocvar_timelimit;
1632         tl += autocvar_timelimit_overtime;
1633         cvar_set("timelimit", ftos(tl));
1634
1635         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1636 }
1637
1638 float GetWinningCode(float fraglimitreached, float equality)
1639 {
1640         if(autocvar_g_campaign == 1)
1641                 if(fraglimitreached)
1642                         return WINNING_YES;
1643                 else
1644                         return WINNING_NO;
1645
1646         else
1647                 if(equality)
1648                         if(fraglimitreached)
1649                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1650                         else
1651                                 return WINNING_NEVER;
1652                 else
1653                         if(fraglimitreached)
1654                                 return WINNING_YES;
1655                         else
1656                                 return WINNING_NO;
1657 }
1658
1659 // set the .winning flag for exactly those players with a given field value
1660 void SetWinners(.float field, float value)
1661 {
1662         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1663 }
1664
1665 // set the .winning flag for those players with a given field value
1666 void AddWinners(.float field, float value)
1667 {
1668         FOREACH_CLIENT(IS_PLAYER(it), {
1669                 if(it.(field) == value)
1670                         it.winning = 1;
1671         });
1672 }
1673
1674 // clear the .winning flags
1675 void ClearWinners()
1676 {
1677         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1678 }
1679
1680 void ShuffleMaplist()
1681 {
1682         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1683 }
1684
1685 float leaderfrags;
1686 float WinningCondition_Scores(float limit, float leadlimit)
1687 {
1688         float limitreached;
1689
1690         // TODO make everything use THIS winning condition (except LMS)
1691         WinningConditionHelper(NULL);
1692
1693         if(teamplay)
1694         {
1695                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1696                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1697                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1698                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1699         }
1700
1701         ClearWinners();
1702         if(WinningConditionHelper_winner)
1703                 WinningConditionHelper_winner.winning = 1;
1704         if(WinningConditionHelper_winnerteam >= 0)
1705                 SetWinners(team, WinningConditionHelper_winnerteam);
1706
1707         if(WinningConditionHelper_lowerisbetter)
1708         {
1709                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1710                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1711                 limit = -limit;
1712         }
1713
1714         if(WinningConditionHelper_zeroisworst)
1715                 leadlimit = 0; // not supported in this mode
1716
1717         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1718         // these modes always score in increments of 1, thus this makes sense
1719         {
1720                 if(leaderfrags != WinningConditionHelper_topscore)
1721                 {
1722                         leaderfrags = WinningConditionHelper_topscore;
1723
1724                         if (limit)
1725                         if (leaderfrags == limit - 1)
1726                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1727                         else if (leaderfrags == limit - 2)
1728                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1729                         else if (leaderfrags == limit - 3)
1730                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1731                 }
1732         }
1733
1734         limitreached = false;
1735         if(limit)
1736                 if(WinningConditionHelper_topscore >= limit)
1737                         limitreached = true;
1738         if(leadlimit)
1739         {
1740                 float leadlimitreached;
1741                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1742                 if(autocvar_leadlimit_and_fraglimit)
1743                         limitreached = (limitreached && leadlimitreached);
1744                 else
1745                         limitreached = (limitreached || leadlimitreached);
1746         }
1747
1748         if(limit)
1749                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1750
1751         return GetWinningCode(
1752                 WinningConditionHelper_topscore && limitreached,
1753                 WinningConditionHelper_equality
1754         );
1755 }
1756
1757 float WinningCondition_RanOutOfSpawns()
1758 {
1759         if(have_team_spawns <= 0)
1760                 return WINNING_NO;
1761
1762         if(!autocvar_g_spawn_useallspawns)
1763                 return WINNING_NO;
1764
1765         if(!some_spawn_has_been_used)
1766                 return WINNING_NO;
1767
1768         team1_score = team2_score = team3_score = team4_score = 0;
1769
1770         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), {
1771                 switch(it.team)
1772                 {
1773                         case NUM_TEAM_1: team1_score = 1; break;
1774                         case NUM_TEAM_2: team2_score = 1; break;
1775                         case NUM_TEAM_3: team3_score = 1; break;
1776                         case NUM_TEAM_4: team4_score = 1; break;
1777                 }
1778         });
1779
1780         IL_EACH(g_spawnpoints, true,
1781         {
1782                 switch(it.team)
1783                 {
1784                         case NUM_TEAM_1: team1_score = 1; break;
1785                         case NUM_TEAM_2: team2_score = 1; break;
1786                         case NUM_TEAM_3: team3_score = 1; break;
1787                         case NUM_TEAM_4: team4_score = 1; break;
1788                 }
1789         });
1790
1791         ClearWinners();
1792         if(team1_score + team2_score + team3_score + team4_score == 0)
1793         {
1794                 checkrules_equality = true;
1795                 return WINNING_YES;
1796         }
1797         else if(team1_score + team2_score + team3_score + team4_score == 1)
1798         {
1799                 float t, i;
1800                 if(team1_score)
1801                         t = NUM_TEAM_1;
1802                 else if(team2_score)
1803                         t = NUM_TEAM_2;
1804                 else if(team3_score)
1805                         t = NUM_TEAM_3;
1806                 else // if(team4_score)
1807                         t = NUM_TEAM_4;
1808                 CheckAllowedTeams(NULL);
1809                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1810                 {
1811                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1812                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1813                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1814                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1815                 }
1816
1817                 AddWinners(team, t);
1818                 return WINNING_YES;
1819         }
1820         else
1821                 return WINNING_NO;
1822 }
1823
1824 /*
1825 ============
1826 CheckRules_World
1827
1828 Exit deathmatch games upon conditions
1829 ============
1830 */
1831 void CheckRules_World()
1832 {
1833         float timelimit;
1834         float fraglimit;
1835         float leadlimit;
1836
1837         VoteThink();
1838         MapVote_Think();
1839
1840         SetDefaultAlpha();
1841
1842         if (intermission_running) // someone else quit the game already
1843         {
1844                 if(player_count == 0) // Nobody there? Then let's go to the next map
1845                         MapVote_Start();
1846                         // this will actually check the player count in the next frame
1847                         // again, but this shouldn't hurt
1848                 return;
1849         }
1850
1851         timelimit = autocvar_timelimit * 60;
1852         fraglimit = autocvar_fraglimit;
1853         leadlimit = autocvar_leadlimit;
1854
1855         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1856         {
1857                 if(timelimit > 0)
1858                         timelimit = 0; // timelimit is not made for warmup
1859                 if(fraglimit > 0)
1860                         fraglimit = 0; // no fraglimit for now
1861                 leadlimit = 0; // no leadlimit for now
1862         }
1863
1864         if(timelimit > 0)
1865         {
1866                 timelimit += game_starttime;
1867         }
1868         else if (timelimit < 0)
1869         {
1870                 // endmatch
1871                 NextLevel();
1872                 return;
1873         }
1874
1875         float wantovertime;
1876         wantovertime = 0;
1877
1878         if(timelimit > game_starttime)
1879                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1880         else
1881                 game_completion_ratio = 0;
1882
1883         if(checkrules_suddendeathend)
1884         {
1885                 if(!checkrules_suddendeathwarning)
1886                 {
1887                         checkrules_suddendeathwarning = true;
1888                         if(g_race && !g_race_qualifying)
1889                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1890                         else
1891                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1892                 }
1893         }
1894         else
1895         {
1896                 if (timelimit && time >= timelimit)
1897                 {
1898                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1899                         {
1900                                 float totalplayers;
1901                                 float playerswithlaps;
1902                                 float readyplayers;
1903                                 totalplayers = playerswithlaps = readyplayers = 0;
1904                                 FOREACH_CLIENT(IS_PLAYER(it), {
1905                                         ++totalplayers;
1906                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1907                                                 ++playerswithlaps;
1908                                         if(it.ready)
1909                                                 ++readyplayers;
1910                                 });
1911
1912                                 // at least 2 of the players have completed a lap: start the RACE
1913                                 // otherwise, the players should end the qualifying on their own
1914                                 if(readyplayers || playerswithlaps >= 2)
1915                                 {
1916                                         checkrules_suddendeathend = 0;
1917                                         ReadyRestart(); // go to race
1918                                         return;
1919                                 }
1920                                 else
1921                                         wantovertime |= InitiateSuddenDeath();
1922                         }
1923                         else
1924                                 wantovertime |= InitiateSuddenDeath();
1925                 }
1926         }
1927
1928         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1929         {
1930                 NextLevel();
1931                 return;
1932         }
1933
1934         int checkrules_status = WinningCondition_RanOutOfSpawns();
1935         if(checkrules_status == WINNING_YES)
1936                 bprint("Hey! Someone ran out of spawns!\n");
1937         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1938                 checkrules_status = M_ARGV(0, float);
1939         else
1940                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1941
1942         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1943         {
1944                 checkrules_status = WINNING_NEVER;
1945                 checkrules_overtimesadded = -1;
1946                 wantovertime |= InitiateSuddenDeath();
1947         }
1948
1949         if(checkrules_status == WINNING_NEVER)
1950                 // equality cases! Nobody wins if the overtime ends in a draw.
1951                 ClearWinners();
1952
1953         if(wantovertime)
1954         {
1955                 if(checkrules_status == WINNING_NEVER)
1956                         InitiateOvertime();
1957                 else
1958                         checkrules_status = WINNING_YES;
1959         }
1960
1961         if(checkrules_suddendeathend)
1962                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1963                         checkrules_status = WINNING_YES;
1964
1965         if(checkrules_status == WINNING_YES)
1966         {
1967                 //print("WINNING\n");
1968                 NextLevel();
1969         }
1970 }
1971
1972 string GotoMap(string m)
1973 {
1974         m = GameTypeVote_MapInfo_FixName(m);
1975         if (!m)
1976                 return "The map you suggested is not available on this server.";
1977         if (!autocvar_sv_vote_gametype)
1978         if(!MapInfo_CheckMap(m))
1979                 return "The map you suggested does not support the current game mode.";
1980         cvar_set("nextmap", m);
1981         cvar_set("timelimit", "-1");
1982         if(mapvote_initialized || alreadychangedlevel)
1983         {
1984                 if(DoNextMapOverride(0))
1985                         return "Map switch initiated.";
1986                 else
1987                         return "Hm... no. For some reason I like THIS map more.";
1988         }
1989         else
1990                 return "Map switch will happen after scoreboard.";
1991 }
1992
1993 bool autocvar_sv_gameplayfix_multiplethinksperframe;
1994 void RunThink(entity this)
1995 {
1996         // don't let things stay in the past.
1997         // it is possible to start that way by a trigger with a local time.
1998         if(this.nextthink <= 0 || this.nextthink > time + frametime)
1999                 return;
2000
2001         float oldtime = time; // do we need to save this?
2002
2003         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2004         {
2005                 time = max(oldtime, this.nextthink);
2006                 this.nextthink = 0;
2007
2008                 if(getthink(this))
2009                         getthink(this)(this);
2010                 // mods often set nextthink to time to cause a think every frame,
2011                 // we don't want to loop in that case, so exit if the new nextthink is
2012                 // <= the time the qc was told, also exit if it is past the end of the
2013                 // frame
2014                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2015                         break;
2016         }
2017
2018         time = oldtime;
2019 }
2020
2021 bool autocvar_sv_freezenonclients;
2022 bool autocvar_sv_gameplayfix_delayprojectiles;
2023 void Physics_Frame()
2024 {
2025         if(autocvar_sv_freezenonclients)
2026                 return;
2027
2028         FOREACH_ENTITY_FLOAT(pure_data, false,
2029         {
2030                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2031                         continue;
2032
2033                 //set_movetype(it, it.move_movetype);
2034                 // inline the set_movetype function, since this is called a lot
2035                 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2036
2037                 if(it.move_movetype == MOVETYPE_NONE)
2038                         continue;
2039
2040                 if(it.move_qcphysics)
2041                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2042
2043                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2044                 {
2045                         // handle thinking here
2046                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2047                                 RunThink(it);
2048                 }
2049         });
2050
2051         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2052                 return;
2053
2054         FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2055         {
2056                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2057                         continue;
2058                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2059         });
2060 }
2061
2062 void systems_update();
2063 void EndFrame()
2064 {
2065         anticheat_endframe();
2066
2067         Physics_Frame();
2068
2069         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2070                 entity e = IS_SPEC(it) ? it.enemy : it;
2071                 if (e.typehitsound) {
2072                         it.typehit_time = time;
2073                 } else if (e.killsound) {
2074                         it.kill_time = time;
2075                 } else if (e.damage_dealt) {
2076                         it.hit_time = time;
2077                         it.damage_dealt_total += ceil(e.damage_dealt);
2078                 }
2079         });
2080         // add 1 frametime because after this, engine SV_Physics
2081         // increases time by a frametime and then networks the frame
2082         // add another frametime because client shows everything with
2083         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2084         // needed!
2085         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2086         FOREACH_CLIENT(true, {
2087                 it.typehitsound = false;
2088                 it.damage_dealt = 0;
2089                 it.killsound = false;
2090                 antilag_record(it, CS(it), altime);
2091         });
2092         IL_EACH(g_monsters, true,
2093         {
2094                 antilag_record(it, it, altime);
2095         });
2096         IL_EACH(g_projectiles, it.classname == "nade",
2097         {
2098                 antilag_record(it, it, altime);
2099         });
2100         systems_update();
2101         IL_ENDFRAME();
2102 }
2103
2104
2105 /*
2106  * RedirectionThink:
2107  * returns true if redirecting
2108  */
2109 float redirection_timeout;
2110 float redirection_nextthink;
2111 float RedirectionThink()
2112 {
2113         float clients_found;
2114
2115         if(redirection_target == "")
2116                 return false;
2117
2118         if(!redirection_timeout)
2119         {
2120                 cvar_set("sv_public", "-2");
2121                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2122                 if(redirection_target == "self")
2123                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2124                 else
2125                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2126         }
2127
2128         if(time < redirection_nextthink)
2129                 return true;
2130
2131         redirection_nextthink = time + 1;
2132
2133         clients_found = 0;
2134         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2135                 // TODO add timer
2136                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2137                 if(redirection_target == "self")
2138                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2139                 else
2140                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2141                 ++clients_found;
2142         });
2143
2144         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2145
2146         if(time > redirection_timeout || clients_found == 0)
2147                 localcmd("\nwait; wait; wait; quit\n");
2148
2149         return true;
2150 }
2151
2152 void TargetMusic_RestoreGame();
2153 void RestoreGame()
2154 {
2155         // Loaded from a save game
2156         // some things then break, so let's work around them...
2157
2158         // Progs DB (capture records)
2159         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2160
2161         // Mapinfo
2162         MapInfo_Shutdown();
2163         MapInfo_Enumerate();
2164         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2165         WeaponStats_Init();
2166
2167         TargetMusic_RestoreGame();
2168 }
2169
2170 void Shutdown()
2171 {
2172         game_stopped = 2;
2173
2174         if(world_initialized > 0)
2175         {
2176                 world_initialized = 0;
2177                 LOG_TRACE("Saving persistent data...");
2178                 Ban_SaveBans();
2179
2180                 // playerstats with unfinished match
2181                 PlayerStats_GameReport(false);
2182
2183                 if(!cheatcount_total)
2184                 {
2185                         if(autocvar_sv_db_saveasdump)
2186                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2187                         else
2188                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2189                 }
2190                 if(autocvar_developer)
2191                 {
2192                         if(autocvar_sv_db_saveasdump)
2193                                 db_dump(TemporaryDB, "server-temp.db");
2194                         else
2195                                 db_save(TemporaryDB, "server-temp.db");
2196                 }
2197                 CheatShutdown(); // must be after cheatcount check
2198                 db_close(ServerProgsDB);
2199                 db_close(TemporaryDB);
2200                 LOG_TRACE("Saving persistent data... done!");
2201                 // tell the bot system the game is ending now
2202                 bot_endgame();
2203
2204                 WeaponStats_Shutdown();
2205                 MapInfo_Shutdown();
2206         }
2207         else if(world_initialized == 0)
2208         {
2209                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2210         }
2211         else
2212         {
2213                 __init_dedicated_server_shutdown();
2214         }
2215 }