]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Merge branch 'master' into martin-t/msnt
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/_mod.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include "../common/deathtypes/all.qh"
23 #include "../common/mapinfo.qh"
24 #include "../common/monsters/_mod.qh"
25 #include "../common/monsters/sv_monsters.qh"
26 #include "../common/vehicles/all.qh"
27 #include "../common/notifications/all.qh"
28 #include "../common/physics/player.qh"
29 #include "../common/playerstats.qh"
30 #include "../common/stats.qh"
31 #include "../common/teams.qh"
32 #include "../common/triggers/trigger/secret.qh"
33 #include "../common/triggers/target/music.qh"
34 #include "../common/util.qh"
35 #include "../common/items/_mod.qh"
36 #include <common/weapons/_all.qh>
37 #include "../common/state.qh"
38
39 const float LATENCY_THINKRATE = 10;
40 .float latency_sum;
41 .float latency_cnt;
42 .float latency_time;
43 entity pingplreport;
44 void PingPLReport_Think(entity this)
45 {
46         float delta;
47         entity e;
48
49         delta = 3 / maxclients;
50         if(delta < sys_frametime)
51                 delta = 0;
52         this.nextthink = time + delta;
53
54         e = edict_num(this.cnt + 1);
55         if(IS_REAL_CLIENT(e))
56         {
57                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58                 WriteByte(MSG_BROADCAST, this.cnt);
59                 WriteShort(MSG_BROADCAST, bound(1, e.ping, 65535));
60                 WriteByte(MSG_BROADCAST, min(ceil(e.ping_packetloss * 255), 255));
61                 WriteByte(MSG_BROADCAST, min(ceil(e.ping_movementloss * 255), 255));
62
63                 // record latency times for clients throughout the match so we can report it to playerstats
64                 if(time > (e.latency_time + LATENCY_THINKRATE))
65                 {
66                         e.latency_sum += e.ping;
67                         e.latency_cnt += 1;
68                         e.latency_time = time;
69                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
70                 }
71         }
72         else
73         {
74                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
75                 WriteByte(MSG_BROADCAST, this.cnt);
76                 WriteShort(MSG_BROADCAST, 0);
77                 WriteByte(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79         }
80         this.cnt = (this.cnt + 1) % maxclients;
81 }
82 void PingPLReport_Spawn()
83 {
84         pingplreport = new_pure(pingplreport);
85         setthink(pingplreport, PingPLReport_Think);
86         pingplreport.nextthink = time;
87 }
88
89 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
90 string redirection_target;
91 float world_initialized;
92
93 string GetGametype();
94 void ShuffleMaplist();
95
96 void SetDefaultAlpha()
97 {
98         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
99         {
100                 default_player_alpha = autocvar_g_player_alpha;
101                 if(default_player_alpha == 0)
102                         default_player_alpha = 1;
103                 default_weapon_alpha = default_player_alpha;
104         }
105 }
106
107 void GotoFirstMap(entity this)
108 {
109         float n;
110         if(autocvar__sv_init)
111         {
112                 // cvar_set("_sv_init", "0");
113                 // we do NOT set this to 0 any more, so someone "accidentally" changing
114                 // to this "init" map on a dedicated server will cause no permanent
115                 // harm
116                 if(autocvar_g_maplist_shuffle)
117                         ShuffleMaplist();
118                 n = tokenizebyseparator(autocvar_g_maplist, " ");
119                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
120
121                 MapInfo_Enumerate();
122                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
123
124                 if(!DoNextMapOverride(1))
125                         GotoNextMap(1);
126
127                 return;
128         }
129
130         if(time < 5)
131         {
132                 this.nextthink = time;
133         }
134         else
135         {
136                 this.nextthink = time + 1;
137                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
138         }
139 }
140
141 void cvar_changes_init()
142 {
143         float h;
144         string k, v, d;
145         float n, i, adding, pureadding;
146
147         if(cvar_changes)
148                 strunzone(cvar_changes);
149         cvar_changes = string_null;
150         if(cvar_purechanges)
151                 strunzone(cvar_purechanges);
152         cvar_purechanges = string_null;
153         cvar_purechanges_count = 0;
154
155         h = buf_create();
156         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
157         n = buf_getsize(h);
158
159         adding = true;
160         pureadding = true;
161
162         for(i = 0; i < n; ++i)
163         {
164                 k = bufstr_get(h, i);
165
166 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
167 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
168 #define BADCVAR(p) if(k == p) continue
169
170                 // general excludes and namespaces for server admin used cvars
171                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
172
173                 // internal
174                 BADPREFIX("csqc_");
175                 BADPREFIX("cvar_check_");
176                 BADCVAR("gamecfg");
177                 BADCVAR("g_configversion");
178                 BADCVAR("g_maplist_index");
179                 BADCVAR("halflifebsp");
180                 BADCVAR("sv_mapformat_is_quake2");
181                 BADCVAR("sv_mapformat_is_quake3");
182                 BADPREFIX("sv_world");
183
184                 // client
185                 BADPREFIX("chase_");
186                 BADPREFIX("cl_");
187                 BADPREFIX("con_");
188                 BADPREFIX("scoreboard_");
189                 BADPREFIX("g_campaign");
190                 BADPREFIX("g_waypointsprite_");
191                 BADPREFIX("gl_");
192                 BADPREFIX("joy");
193                 BADPREFIX("hud_");
194                 BADPREFIX("m_");
195                 BADPREFIX("menu_");
196                 BADPREFIX("net_slist_");
197                 BADPREFIX("r_");
198                 BADPREFIX("sbar_");
199                 BADPREFIX("scr_");
200                 BADPREFIX("snd_");
201                 BADPREFIX("show");
202                 BADPREFIX("sensitivity");
203                 BADPREFIX("userbind");
204                 BADPREFIX("v_");
205                 BADPREFIX("vid_");
206                 BADPREFIX("crosshair");
207                 BADCVAR("mod_q3bsp_lightmapmergepower");
208                 BADCVAR("mod_q3bsp_nolightmaps");
209                 BADCVAR("fov");
210                 BADCVAR("mastervolume");
211                 BADCVAR("volume");
212                 BADCVAR("bgmvolume");
213
214                 // private
215                 BADCVAR("developer");
216                 BADCVAR("log_dest_udp");
217                 BADCVAR("net_address");
218                 BADCVAR("net_address_ipv6");
219                 BADCVAR("port");
220                 BADCVAR("savedgamecfg");
221                 BADCVAR("serverconfig");
222                 BADCVAR("sv_autoscreenshot");
223                 BADCVAR("sv_heartbeatperiod");
224                 BADCVAR("sv_vote_master_password");
225                 BADCVAR("sys_colortranslation");
226                 BADCVAR("sys_specialcharactertranslation");
227                 BADCVAR("timeformat");
228                 BADCVAR("timestamps");
229                 BADPREFIX("developer_");
230                 BADPREFIX("g_ban_");
231                 BADPREFIX("g_banned_list");
232                 BADPREFIX("g_chat_flood_");
233                 BADPREFIX("g_ghost_items");
234                 BADPREFIX("g_playerstats_");
235                 BADPREFIX("g_voice_flood_");
236                 BADPREFIX("log_file");
237                 BADPREFIX("rcon_");
238                 BADPREFIX("sv_allowdownloads");
239                 BADPREFIX("sv_autodemo");
240                 BADPREFIX("sv_curl_");
241                 BADPREFIX("sv_eventlog");
242                 BADPREFIX("sv_logscores_");
243                 BADPREFIX("sv_master");
244                 BADPREFIX("sv_weaponstats_");
245                 BADPREFIX("sv_waypointsprite_");
246                 BADCVAR("rescan_pending");
247
248                 // these can contain player IDs, so better hide
249                 BADPREFIX("g_forced_team_");
250
251                 // mapinfo
252                 BADCVAR("fraglimit");
253                 BADCVAR("g_assault");
254                 BADCVAR("g_ca");
255                 BADCVAR("g_ca_teams");
256                 BADCVAR("g_ctf");
257                 BADCVAR("g_cts");
258                 BADCVAR("g_dm");
259                 BADCVAR("g_domination");
260                 BADCVAR("g_domination_default_teams");
261                 BADCVAR("g_freezetag");
262                 BADCVAR("g_freezetag_teams");
263                 BADCVAR("g_invasion_teams");
264                 BADCVAR("g_keepaway");
265                 BADCVAR("g_keyhunt");
266                 BADCVAR("g_keyhunt_teams");
267                 BADCVAR("g_lms");
268                 BADCVAR("g_nexball");
269                 BADCVAR("g_onslaught");
270                 BADCVAR("g_race");
271                 BADCVAR("g_race_laps_limit");
272                 BADCVAR("g_race_qualifying_timelimit");
273                 BADCVAR("g_race_qualifying_timelimit_override");
274                 BADCVAR("g_tdm");
275                 BADCVAR("g_tdm_teams");
276                 BADCVAR("leadlimit");
277                 BADCVAR("nextmap");
278                 BADCVAR("teamplay");
279                 BADCVAR("timelimit");
280
281                 // long
282                 BADCVAR("hostname");
283                 BADCVAR("g_maplist");
284                 BADCVAR("g_maplist_mostrecent");
285                 BADCVAR("sv_motd");
286
287                 v = cvar_string(k);
288                 d = cvar_defstring(k);
289                 if(v == d)
290                         continue;
291
292                 if(adding)
293                 {
294                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
295                         if(strlen(cvar_changes) > 16384)
296                         {
297                                 cvar_changes = "// too many settings have been changed to show them here\n";
298                                 adding = 0;
299                         }
300                 }
301
302                 // now check if the changes are actually gameplay relevant
303
304                 // does nothing gameplay relevant
305                 BADCVAR("captureleadlimit_override");
306                 BADCVAR("gameversion");
307                 BADCVAR("g_allow_oldvortexbeam");
308                 BADCVAR("g_balance_kill_delay");
309                 BADCVAR("g_campcheck_distance");
310                 BADCVAR("g_ca_point_leadlimit");
311                 BADCVAR("g_ca_point_limit");
312                 BADCVAR("g_ctf_captimerecord_always");
313                 BADCVAR("g_ctf_flag_glowtrails");
314                 BADCVAR("g_ctf_flag_pickup_verbosename");
315                 BADCVAR("g_domination_point_leadlimit");
316                 BADCVAR("g_forced_respawn");
317                 BADCVAR("g_freezetag_point_leadlimit");
318                 BADCVAR("g_freezetag_point_limit");
319                 BADCVAR("g_hats");
320                 BADCVAR("g_invasion_point_limit");
321                 BADCVAR("g_keyhunt_point_leadlimit");
322                 BADCVAR("g_nexball_goalleadlimit");
323                 BADCVAR("g_new_toys_use_pickupsound");
324                 BADCVAR("g_physics_predictall");
325                 BADCVAR("g_piggyback");
326                 BADCVAR("g_tdm_point_leadlimit");
327                 BADCVAR("g_tdm_point_limit");
328                 BADCVAR("leadlimit_and_fraglimit");
329                 BADCVAR("leadlimit_override");
330                 BADCVAR("pausable");
331                 BADCVAR("sv_checkforpacketsduringsleep");
332                 BADCVAR("sv_intermission_cdtrack");
333                 BADCVAR("sv_minigames");
334                 BADCVAR("sv_namechangetimer");
335                 BADCVAR("sv_precacheplayermodels");
336                 BADCVAR("sv_stepheight");
337                 BADCVAR("sv_timeout");
338                 BADPREFIX("crypto_");
339                 BADPREFIX("gameversion_");
340                 BADPREFIX("g_chat_");
341                 BADPREFIX("g_ctf_captimerecord_");
342                 BADPREFIX("g_maplist_votable_");
343                 BADPREFIX("g_mod_");
344                 BADPREFIX("g_respawn_");
345                 BADPREFIX("net_");
346                 BADPREFIX("prvm_");
347                 BADPREFIX("skill_");
348                 BADPREFIX("sv_allow_");
349                 BADPREFIX("sv_cullentities_");
350                 BADPREFIX("sv_maxidle_");
351                 BADPREFIX("sv_minigames_");
352                 BADPREFIX("sv_radio_");
353                 BADPREFIX("sv_timeout_");
354                 BADPREFIX("sv_vote_");
355                 BADPREFIX("timelimit_");
356
357                 // allowed changes to server admins (please sync this to server.cfg)
358                 // vi commands:
359                 //   :/"impure"/,$d
360                 //   :g!,^\/\/[^ /],d
361                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
362                 //   :%!sort
363                 // yes, this does contain some redundant stuff, don't really care
364                 BADCVAR("bot_config_file");
365                 BADCVAR("bot_number");
366                 BADCVAR("bot_prefix");
367                 BADCVAR("bot_suffix");
368                 BADCVAR("capturelimit_override");
369                 BADCVAR("fraglimit_override");
370                 BADCVAR("gametype");
371                 BADCVAR("g_antilag");
372                 BADCVAR("g_balance_teams");
373                 BADCVAR("g_balance_teams_prevent_imbalance");
374                 BADCVAR("g_balance_teams_scorefactor");
375                 BADCVAR("g_ban_sync_trusted_servers");
376                 BADCVAR("g_ban_sync_uri");
377                 BADCVAR("g_buffs");
378                 BADCVAR("g_ca_teams_override");
379                 BADCVAR("g_ctf_ignore_frags");
380                 BADCVAR("g_domination_point_limit");
381                 BADCVAR("g_domination_teams_override");
382                 BADCVAR("g_freezetag_teams_override");
383                 BADCVAR("g_friendlyfire");
384                 BADCVAR("g_fullbrightitems");
385                 BADCVAR("g_fullbrightplayers");
386                 BADCVAR("g_keyhunt_point_limit");
387                 BADCVAR("g_keyhunt_teams_override");
388                 BADCVAR("g_lms_lives_override");
389                 BADCVAR("g_maplist");
390                 BADCVAR("g_maplist_check_waypoints");
391                 BADCVAR("g_maplist_mostrecent_count");
392                 BADCVAR("g_maplist_shuffle");
393                 BADCVAR("g_maplist_votable");
394                 BADCVAR("g_maplist_votable_abstain");
395                 BADCVAR("g_maplist_votable_nodetail");
396                 BADCVAR("g_maplist_votable_suggestions");
397                 BADCVAR("g_maxplayers");
398                 BADCVAR("g_mirrordamage");
399                 BADCVAR("g_nexball_goallimit");
400                 BADCVAR("g_norecoil");
401                 BADCVAR("g_physics_clientselect");
402                 BADCVAR("g_powerups");
403                 BADCVAR("g_spawnshieldtime");
404                 BADCVAR("g_start_delay");
405                 BADCVAR("g_superspectate");
406                 BADCVAR("g_tdm_teams_override");
407                 BADCVAR("g_warmup");
408                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
409                 BADCVAR("hostname");
410                 BADCVAR("log_file");
411                 BADCVAR("maxplayers");
412                 BADCVAR("minplayers");
413                 BADCVAR("net_address");
414                 BADCVAR("port");
415                 BADCVAR("rcon_password");
416                 BADCVAR("rcon_restricted_commands");
417                 BADCVAR("rcon_restricted_password");
418                 BADCVAR("skill");
419                 BADCVAR("sv_adminnick");
420                 BADCVAR("sv_autoscreenshot");
421                 BADCVAR("sv_autotaunt");
422                 BADCVAR("sv_curl_defaulturl");
423                 BADCVAR("sv_defaultcharacter");
424                 BADCVAR("sv_defaultcharacterskin");
425                 BADCVAR("sv_defaultplayercolors");
426                 BADCVAR("sv_defaultplayermodel");
427                 BADCVAR("sv_defaultplayerskin");
428                 BADCVAR("sv_maxidle");
429                 BADCVAR("sv_maxrate");
430                 BADCVAR("sv_motd");
431                 BADCVAR("sv_public");
432                 BADCVAR("sv_ready_restart");
433                 BADCVAR("sv_status_privacy");
434                 BADCVAR("sv_taunt");
435                 BADCVAR("sv_vote_call");
436                 BADCVAR("sv_vote_commands");
437                 BADCVAR("sv_vote_majority_factor");
438                 BADCVAR("sv_vote_master");
439                 BADCVAR("sv_vote_master_commands");
440                 BADCVAR("sv_vote_master_password");
441                 BADCVAR("sv_vote_simple_majority_factor");
442                 BADCVAR("teamplay_mode");
443                 BADCVAR("timelimit_override");
444                 BADPREFIX("g_warmup_");
445                 BADPREFIX("sv_ready_restart_");
446
447                 // mutators that announce themselves properly to the server browser
448                 BADCVAR("g_instagib");
449                 BADCVAR("g_new_toys");
450                 BADCVAR("g_nix");
451                 BADCVAR("g_grappling_hook");
452                 BADCVAR("g_jetpack");
453
454 #undef BADPRESUFFIX
455 #undef BADPREFIX
456 #undef BADCVAR
457
458                 if(pureadding)
459                 {
460                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
461                         if(strlen(cvar_purechanges) > 16384)
462                         {
463                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
464                                 pureadding = 0;
465                         }
466                 }
467                 ++cvar_purechanges_count;
468                 // WARNING: this variable is used for the server list
469                 // NEVER dare to skip this code!
470                 // Hacks to intentionally appearing as "pure server" even though you DO have
471                 // modified settings may be punished by removal from the server list.
472                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
473                 // though.
474         }
475         buf_del(h);
476         if(cvar_changes == "")
477                 cvar_changes = "// this server runs at default server settings\n";
478         else
479                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
480         cvar_changes = strzone(cvar_changes);
481         if(cvar_purechanges == "")
482                 cvar_purechanges = "// this server runs at default gameplay settings\n";
483         else
484                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
485         cvar_purechanges = strzone(cvar_purechanges);
486 }
487
488 void detect_maptype()
489 {
490 #if 0
491         vector o, v;
492         float i;
493
494         for (;;)
495         {
496                 o = world.mins;
497                 o.x += random() * (world.maxs.x - world.mins.x);
498                 o.y += random() * (world.maxs.y - world.mins.y);
499                 o.z += random() * (world.maxs.z - world.mins.z);
500
501                 tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 32768', MOVE_WORLDONLY, NULL);
502                 if(trace_fraction == 1)
503                         continue;
504
505                 v = trace_endpos;
506
507                 for(i = 0; i < 64; i += 4)
508                 {
509                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL);
510         if(trace_fraction == 1)
511                 continue;
512                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
513                 }
514
515                 break;
516         }
517 #endif
518 }
519
520 entity randomseed;
521 bool RandomSeed_Send(entity this, entity to, int sf)
522 {
523         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
524         WriteShort(MSG_ENTITY, this.cnt);
525         return true;
526 }
527 void RandomSeed_Think(entity this)
528 {
529         this.cnt = bound(0, floor(random() * 65536), 65535);
530         this.nextthink = time + 5;
531
532         this.SendFlags |= 1;
533 }
534 void RandomSeed_Spawn()
535 {
536         randomseed = new_pure(randomseed);
537         setthink(randomseed, RandomSeed_Think);
538         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
539
540         getthink(randomseed)(randomseed); // sets random seed and nextthink
541 }
542
543 spawnfunc(__init_dedicated_server)
544 {
545         // handler for _init/_init map (only for dedicated server initialization)
546
547         world_initialized = -1; // don't complain
548         cvar = cvar_normal;
549         cvar_string = cvar_string_normal;
550         cvar_set = cvar_set_normal;
551
552         delete_fn = remove_unsafely;
553
554         entity e = spawn();
555         setthink(e, GotoFirstMap);
556         e.nextthink = time; // this is usually 1 at this point
557
558         e = new(info_player_deathmatch);  // safeguard against player joining
559
560         this.classname = "worldspawn"; // safeguard against various stuff ;)
561
562         // needs to be done so early because of the constants they create
563         static_init();
564         static_init_late();
565         static_init_precache();
566
567         IL_PUSH(g_spawnpoints, e); // just incase
568
569         MapInfo_Enumerate();
570         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
571 }
572
573 void __init_dedicated_server_shutdown() {
574         MapInfo_Shutdown();
575 }
576
577 void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override)
578 {
579         if(!autocvar_g_campaign)
580         {
581                 if(fraglimit_override >= 0) cvar_set("fraglimit", ftos(fraglimit_override));
582                 if(timelimit_override >= 0) cvar_set("timelimit", ftos(timelimit_override));
583                 if(leadlimit_override >= 0) cvar_set("leadlimit", ftos(leadlimit_override));
584                 if(qualifying_override >= 0) cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
585         }
586         limits_are_set = true;
587 }
588
589 void Map_MarkAsRecent(string m);
590 float world_already_spawned;
591 void Nagger_Init();
592 void ClientInit_Spawn();
593 void WeaponStats_Init();
594 void WeaponStats_Shutdown();
595 spawnfunc(worldspawn)
596 {
597         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
598
599     bool wantrestart = false;
600         {
601                 if (!server_is_dedicated)
602                 {
603                         // force unloading of server pk3 files when starting a listen server
604                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
605                         // restore csqc_progname too
606                         string expect = "csprogs.dat";
607                         wantrestart = cvar_string_normal("csqc_progname") != expect;
608                         cvar_set_normal("csqc_progname", expect);
609                 }
610                 else
611                 {
612                         // Try to use versioned csprogs from pk3
613                         // Only ever use versioned csprogs.dat files on dedicated servers;
614                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
615                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
616                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
617                         string select = "csprogs.dat";
618                         if (fexists(pk3csprogs)) select = pk3csprogs;
619                         if (cvar_string_normal("csqc_progname") != select)
620                         {
621                                 cvar_set_normal("csqc_progname", select);
622                                 wantrestart = true;
623                         }
624                         // Check for updates on startup
625                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
626                         int sentinel = fopen("progs.txt", FILE_READ);
627                         if (sentinel >= 0)
628                         {
629                                 string switchversion = fgets(sentinel);
630                                 fclose(sentinel);
631                                 if (switchversion != "" && switchversion != WATERMARK)
632                                 {
633                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s\n", switchversion);
634                                         // if it doesn't exist, assume either:
635                                         //   a) the current program was overwritten
636                                         //   b) this is a client only update
637                                         string newprogs = sprintf("progs-%s.dat", switchversion);
638                                         if (fexists(newprogs))
639                                         {
640                                                 cvar_set_normal("sv_progs", newprogs);
641                                                 wantrestart = true;
642                                         }
643                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
644                                         if (fexists(newcsprogs))
645                                         {
646                                                 cvar_set_normal("csqc_progname", newcsprogs);
647                                                 wantrestart = true;
648                                         }
649                                 }
650                         }
651                 }
652                 if (wantrestart)
653                 {
654                         LOG_INFOF("Restart requested\n");
655                         changelevel(mapname);
656                         // let initialization continue, shutdown depends on it
657                 }
658         }
659
660         cvar = cvar_normal;
661         cvar_string = cvar_string_normal;
662         cvar_set = cvar_set_normal;
663
664         if(world_already_spawned)
665                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
666         world_already_spawned = true;
667
668         delete_fn = remove_safely; // during spawning, watch what you remove!
669
670         cvar_changes_init(); // do this very early now so it REALLY matches the server config
671
672         maxclients = 0;
673         for (entity head = nextent(NULL); head; head = nextent(head))
674         {
675                 ++maxclients;
676         }
677
678         // needs to be done so early because of the constants they create
679         static_init();
680
681         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
682
683         TemporaryDB = db_create();
684
685         // 0 normal
686         lightstyle(0, "m");
687
688         // 1 FLICKER (first variety)
689         lightstyle(1, "mmnmmommommnonmmonqnmmo");
690
691         // 2 SLOW STRONG PULSE
692         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
693
694         // 3 CANDLE (first variety)
695         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
696
697         // 4 FAST STROBE
698         lightstyle(4, "mamamamamama");
699
700         // 5 GENTLE PULSE 1
701         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
702
703         // 6 FLICKER (second variety)
704         lightstyle(6, "nmonqnmomnmomomno");
705
706         // 7 CANDLE (second variety)
707         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
708
709         // 8 CANDLE (third variety)
710         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
711
712         // 9 SLOW STROBE (fourth variety)
713         lightstyle(9, "aaaaaaaazzzzzzzz");
714
715         // 10 FLUORESCENT FLICKER
716         lightstyle(10, "mmamammmmammamamaaamammma");
717
718         // 11 SLOW PULSE NOT FADE TO BLACK
719         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
720
721         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
722
723         // 63 testing
724         lightstyle(63, "a");
725
726         if(autocvar_g_campaign)
727                 CampaignPreInit();
728
729         Map_MarkAsRecent(mapname);
730
731         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
732
733         InitGameplayMode();
734         static_init_late();
735         static_init_precache();
736         readlevelcvars();
737         GrappleHookInit();
738
739         if(!limits_are_set)
740                 SetLimits(autocvar_fraglimit_override, autocvar_leadlimit_override, autocvar_timelimit_override, -1);
741
742         if(warmup_limit == 0)
743                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
744
745         player_count = 0;
746         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
747         if(bot_waypoints_for_items == 1)
748                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
749                         bot_waypoints_for_items = 0;
750
751         precache();
752
753         WaypointSprite_Init();
754
755         GameLogInit(); // prepare everything
756         // NOTE for matchid:
757         // changing the logic generating it is okay. But:
758         // it HAS to stay <= 64 chars
759         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
760         if(autocvar_sv_eventlog)
761         {
762                 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
763                 matchid = strzone(s);
764
765                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
766                 s = ":gameinfo:mutators:LIST";
767
768                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
769                 s = M_ARGV(0, string);
770
771                 // initialiation stuff, not good in the mutator system
772                 if(!autocvar_g_use_ammunition)
773                         s = strcat(s, ":no_use_ammunition");
774
775                 // initialiation stuff, not good in the mutator system
776                 if(autocvar_g_pickup_items == 0)
777                         s = strcat(s, ":no_pickup_items");
778                 if(autocvar_g_pickup_items > 0)
779                         s = strcat(s, ":pickup_items");
780
781                 // initialiation stuff, not good in the mutator system
782                 if(autocvar_g_weaponarena != "0")
783                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
784
785                 // TODO to mutator system
786                 if(autocvar_g_norecoil)
787                         s = strcat(s, ":norecoil");
788
789                 // TODO to mutator system
790                 if(autocvar_g_powerups == 0)
791                         s = strcat(s, ":no_powerups");
792                 if(autocvar_g_powerups > 0)
793                         s = strcat(s, ":powerups");
794
795                 GameLogEcho(s);
796                 GameLogEcho(":gameinfo:end");
797         }
798         else
799                 matchid = strzone(ftos(random()));
800
801         cvar_set("nextmap", "");
802
803         SetDefaultAlpha();
804
805         if(autocvar_g_campaign)
806                 CampaignPostInit();
807
808         Ban_LoadBans();
809
810         MapInfo_Enumerate();
811         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
812
813         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
814         {
815                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
816                 if(fd != -1)
817                 {
818                         string s;
819                         while((s = fgets(fd)))
820                         {
821                                 int l = tokenize_console(s);
822                                 if(l < 2)
823                                         continue;
824                                 if(argv(0) == "cd")
825                                 {
826                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
827                                         LOG_INFO("  cdtrack ", argv(2), "\n");
828                                 }
829                                 else if(argv(0) == "fog")
830                                 {
831                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
832                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
833                                 }
834                                 else if(argv(0) == "set")
835                                 {
836                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
837                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
838                                 }
839                                 else if(argv(0) != "//")
840                                 {
841                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
842                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
843                                 }
844                         }
845                         fclose(fd);
846                 }
847         }
848
849         WeaponStats_Init();
850
851         Nagger_Init();
852
853         next_pingtime = time + 5;
854
855         detect_maptype();
856
857         // set up information replies for clients and server to use
858         maplist_reply = strzone(getmaplist());
859         lsmaps_reply = strzone(getlsmaps());
860         monsterlist_reply = strzone(getmonsterlist());
861         for(int i = 0; i < 10; ++i)
862         {
863                 string s = getrecords(i);
864                 if (s)
865                         records_reply[i] = strzone(s);
866         }
867         ladder_reply = strzone(getladder());
868         rankings_reply = strzone(getrankings());
869
870         // begin other init
871         ClientInit_Spawn();
872         RandomSeed_Spawn();
873         PingPLReport_Spawn();
874
875         CheatInit();
876
877         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
878
879         // fill sv_curl_serverpackages from .serverpackage files
880         if (autocvar_sv_curl_serverpackages_auto)
881         {
882                 string s = "csprogs-" WATERMARK ".txt";
883                 // remove automatically managed files from the list to prevent duplicates
884                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
885                 {
886                         string pkg = argv(i);
887                         if (startsWith(pkg, "csprogs-")) continue;
888                         if (endsWith(pkg, "-serverpackage.txt")) continue;
889                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
890                         s = cons(s, pkg);
891                 }
892                 // add automatically managed files to the list
893                 #define X(match) MACRO_BEGIN { \
894                         int fd = search_begin(match, true, false); \
895                         if (fd >= 0) \
896                         { \
897                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
898                                 { \
899                                         s = cons(s, search_getfilename(fd, i)); \
900                                 } \
901                                 search_end(fd); \
902                         } \
903                 } MACRO_END
904                 X("*-serverpackage.txt");
905                 X("*.serverpackage");
906                 #undef X
907                 cvar_set("sv_curl_serverpackages", s);
908         }
909
910         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
911         modname = "Xonotic";
912         // physics/balance/config changes that count as mod
913         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
914                 modname = cvar_string("g_mod_physics");
915         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
916                 modname = cvar_string("g_mod_balance");
917         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
918                 modname = cvar_string("g_mod_config");
919         // extra mutators that deserve to count as mod
920         MUTATOR_CALLHOOK(SetModname, modname);
921         modname = M_ARGV(0, string);
922
923         // save it for later
924         modname = strzone(modname);
925
926         WinningConditionHelper(this); // set worldstatus
927
928         world_initialized = 1;
929 }
930
931 spawnfunc(light)
932 {
933         //makestatic (this); // Who the f___ did that?
934         delete(this);
935 }
936
937 string GetGametype()
938 {
939         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
940 }
941
942 string GetMapname()
943 {
944         return mapname;
945 }
946
947 float Map_Count, Map_Current;
948 string Map_Current_Name;
949
950 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
951 float GetMaplistPosition()
952 {
953         float pos, idx;
954         string map;
955
956         map = GetMapname();
957         idx = autocvar_g_maplist_index;
958
959         if(idx >= 0)
960                 if(idx < Map_Count)
961                         if(map == argv(idx))
962                                 return idx;
963
964         for(pos = 0; pos < Map_Count; ++pos)
965                 if(map == argv(pos))
966                         return pos;
967
968         // resume normal maplist rotation if current map is not in g_maplist
969         return idx;
970 }
971
972 float MapHasRightSize(string map)
973 {
974         float fh;
975         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
976         if(autocvar_g_maplist_check_waypoints)
977         {
978                 LOG_TRACE("checkwp "); LOG_TRACE(map);
979                 if(!fexists(strcat("maps/", map, ".waypoints")))
980                 {
981                         LOG_TRACE(": no waypoints");
982                         return false;
983                 }
984                 LOG_TRACE(": has waypoints");
985         }
986
987         // open map size restriction file
988         LOG_TRACE("opensize "); LOG_TRACE(map);
989         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
990         if(fh >= 0)
991         {
992                 float mapmin, mapmax;
993                 LOG_TRACE(": ok, ");
994                 mapmin = stof(fgets(fh));
995                 mapmax = stof(fgets(fh));
996                 fclose(fh);
997                 if(player_count < mapmin)
998                 {
999                         LOG_TRACE("not enough");
1000                         return false;
1001                 }
1002                 if(player_count > mapmax)
1003                 {
1004                         LOG_TRACE("too many");
1005                         return false;
1006                 }
1007                 LOG_TRACE("right size");
1008                 return true;
1009         }
1010         LOG_TRACE(": not found");
1011         return true;
1012 }
1013
1014 string Map_Filename(float position)
1015 {
1016         return strcat("maps/", argv(position), ".bsp");
1017 }
1018
1019 void Map_MarkAsRecent(string m)
1020 {
1021         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1022 }
1023
1024 float Map_IsRecent(string m)
1025 {
1026         return strhasword(autocvar_g_maplist_mostrecent, m);
1027 }
1028
1029 float Map_Check(float position, float pass)
1030 {
1031         string filename;
1032         string map_next;
1033         map_next = argv(position);
1034         if(pass <= 1)
1035         {
1036                 if(Map_IsRecent(map_next))
1037                         return 0;
1038         }
1039         filename = Map_Filename(position);
1040         if(MapInfo_CheckMap(map_next))
1041         {
1042                 if(pass == 2)
1043                         return 1;
1044                 if(MapHasRightSize(map_next))
1045                         return 1;
1046                 return 0;
1047         }
1048         else
1049                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1050
1051         return 0;
1052 }
1053
1054 void Map_Goto_SetStr(string nextmapname)
1055 {
1056         if(getmapname_stored != "")
1057                 strunzone(getmapname_stored);
1058         if(nextmapname == "")
1059                 getmapname_stored = "";
1060         else
1061                 getmapname_stored = strzone(nextmapname);
1062 }
1063
1064 void Map_Goto_SetFloat(float position)
1065 {
1066         cvar_set("g_maplist_index", ftos(position));
1067         Map_Goto_SetStr(argv(position));
1068 }
1069
1070 void Map_Goto(float reinit)
1071 {
1072         MapInfo_LoadMap(getmapname_stored, reinit);
1073 }
1074
1075 // return codes of map selectors:
1076 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1077 //   -2 = permanent failure
1078 float() MaplistMethod_Iterate = // usual method
1079 {
1080         float pass, i;
1081
1082         LOG_TRACE("Trying MaplistMethod_Iterate");
1083
1084         for(pass = 1; pass <= 2; ++pass)
1085         {
1086                 for(i = 1; i < Map_Count; ++i)
1087                 {
1088                         float mapindex;
1089                         mapindex = (i + Map_Current) % Map_Count;
1090                         if(Map_Check(mapindex, pass))
1091                                 return mapindex;
1092                 }
1093         }
1094         return -1;
1095 }
1096
1097 float() MaplistMethod_Repeat = // fallback method
1098 {
1099         LOG_TRACE("Trying MaplistMethod_Repeat");
1100
1101         if(Map_Check(Map_Current, 2))
1102                 return Map_Current;
1103         return -2;
1104 }
1105
1106 float() MaplistMethod_Random = // random map selection
1107 {
1108         float i, imax;
1109
1110         LOG_TRACE("Trying MaplistMethod_Random");
1111
1112         imax = 42;
1113
1114         for(i = 0; i <= imax; ++i)
1115         {
1116                 float mapindex;
1117                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1118                 if(Map_Check(mapindex, 1))
1119                         return mapindex;
1120         }
1121         return -1;
1122 }
1123
1124 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1125 // the exponent sets a bias on the map selection:
1126 // the higher the exponent, the less likely "shortly repeated" same maps are
1127 {
1128         float i, j, imax, insertpos;
1129
1130         LOG_TRACE("Trying MaplistMethod_Shuffle");
1131
1132         imax = 42;
1133
1134         for(i = 0; i <= imax; ++i)
1135         {
1136                 string newlist;
1137
1138                 // now reinsert this at another position
1139                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1140                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1141                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1142                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1143
1144                 // insert the current map there
1145                 newlist = "";
1146                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1147                         newlist = strcat(newlist, " ", argv(j));
1148                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1149                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1150                         newlist = strcat(newlist, " ", argv(j));
1151                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1152                 cvar_set("g_maplist", newlist);
1153                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1154
1155                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1156                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1157                 if(Map_Check(Map_Current, 1))
1158                         return Map_Current;
1159         }
1160         return -1;
1161 }
1162
1163 void Maplist_Init()
1164 {
1165         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1166         float i;
1167         for (i = 0; i < Map_Count; ++i)
1168                 if (Map_Check(i, 2))
1169                         break;
1170         if (i == Map_Count)
1171         {
1172                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1173                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1174                 if(autocvar_g_maplist_shuffle)
1175                         ShuffleMaplist();
1176                 localcmd("\nmenu_cmd sync\n");
1177                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1178         }
1179         if(Map_Count == 0)
1180                 error("empty maplist, cannot select a new map");
1181         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1182
1183         if(Map_Current_Name)
1184                 strunzone(Map_Current_Name);
1185         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1186         // this may or may not be correct, but who cares, in the worst case a map
1187         // isn't chosen in the first pass that should have been
1188 }
1189
1190 string GetNextMap()
1191 {
1192         float nextMap;
1193
1194         Maplist_Init();
1195         nextMap = -1;
1196
1197         if(nextMap == -1)
1198                 if(autocvar_g_maplist_shuffle > 0)
1199                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1200
1201         if(nextMap == -1)
1202                 if(autocvar_g_maplist_selectrandom)
1203                         nextMap = MaplistMethod_Random();
1204
1205         if(nextMap == -1)
1206                 nextMap = MaplistMethod_Iterate();
1207
1208         if(nextMap == -1)
1209                 nextMap = MaplistMethod_Repeat();
1210
1211         if(nextMap >= 0)
1212         {
1213                 Map_Goto_SetFloat(nextMap);
1214                 return getmapname_stored;
1215         }
1216
1217         return "";
1218 }
1219
1220 float DoNextMapOverride(float reinit)
1221 {
1222         if(autocvar_g_campaign)
1223         {
1224                 CampaignPostIntermission();
1225                 alreadychangedlevel = true;
1226                 return true;
1227         }
1228         if(autocvar_quit_when_empty)
1229         {
1230                 if(player_count <= currentbots)
1231                 {
1232                         localcmd("quit\n");
1233                         alreadychangedlevel = true;
1234                         return true;
1235                 }
1236         }
1237         if(autocvar_quit_and_redirect != "")
1238         {
1239                 redirection_target = strzone(autocvar_quit_and_redirect);
1240                 alreadychangedlevel = true;
1241                 return true;
1242         }
1243         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1244         {
1245                 localcmd("restart\n");
1246                 alreadychangedlevel = true;
1247                 return true;
1248         }
1249         if(autocvar_nextmap != "")
1250         {
1251                 string m;
1252                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1253                 cvar_set("nextmap",m);
1254
1255                 if(!m || gametypevote)
1256                         return false;
1257                 if(autocvar_sv_vote_gametype)
1258                 {
1259                         Map_Goto_SetStr(m);
1260                         return false;
1261                 }
1262
1263                 if(MapInfo_CheckMap(m))
1264                 {
1265                         Map_Goto_SetStr(m);
1266                         Map_Goto(reinit);
1267                         alreadychangedlevel = true;
1268                         return true;
1269                 }
1270         }
1271         if(!reinit && autocvar_lastlevel)
1272         {
1273                 cvar_settemp_restore();
1274                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1275                 alreadychangedlevel = true;
1276                 return true;
1277         }
1278         return false;
1279 }
1280
1281 void GotoNextMap(float reinit)
1282 {
1283         //string nextmap;
1284         //float n, nummaps;
1285         //string s;
1286         if (alreadychangedlevel)
1287                 return;
1288         alreadychangedlevel = true;
1289
1290         string nextMap;
1291
1292         nextMap = GetNextMap();
1293         if(nextMap == "")
1294                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1295         Map_Goto(reinit);
1296 }
1297
1298
1299 /*
1300 ============
1301 IntermissionThink
1302
1303 When the player presses attack or jump, change to the next level
1304 ============
1305 */
1306 .float autoscreenshot;
1307 void IntermissionThink(entity this)
1308 {
1309         FixIntermissionClient(this);
1310         CSQCMODEL_AUTOUPDATE(this); // PlayerPostThink returns before calling this during intermission, so run it here
1311
1312         float server_screenshot = (autocvar_sv_autoscreenshot && this.cvar_cl_autoscreenshot);
1313         float client_screenshot = (this.cvar_cl_autoscreenshot == 2);
1314
1315         if( (server_screenshot || client_screenshot)
1316                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1317         {
1318                 this.autoscreenshot = -1;
1319                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1320                 return;
1321         }
1322
1323         if (time < intermission_exittime)
1324                 return;
1325
1326         if(!mapvote_initialized)
1327                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1328                         return;
1329
1330         MapVote_Start();
1331 }
1332
1333 /*
1334 ============
1335 FindIntermission
1336
1337 Returns the entity to view from
1338 ============
1339 */
1340 /*
1341 entity FindIntermission()
1342 {
1343         local   entity spot;
1344         local   float cyc;
1345
1346 // look for info_intermission first
1347         spot = find(NULL, classname, "info_intermission");
1348         if (spot)
1349         {       // pick a random one
1350                 cyc = random() * 4;
1351                 while (cyc > 1)
1352                 {
1353                         spot = find(spot, classname, "info_intermission");
1354                         if (!spot)
1355                                 spot = find(spot, classname, "info_intermission");
1356                         cyc = cyc - 1;
1357                 }
1358                 return spot;
1359         }
1360
1361 // then look for the start position
1362         spot = find(NULL, classname, "info_player_start");
1363         if (spot)
1364                 return spot;
1365
1366 // testinfo_player_start is only found in regioned levels
1367         spot = find(NULL, classname, "testplayerstart");
1368         if (spot)
1369                 return spot;
1370
1371 // then look for the start position
1372         spot = find(NULL, classname, "info_player_deathmatch");
1373         if (spot)
1374                 return spot;
1375
1376         //objerror ("FindIntermission: no spot");
1377         return NULL;
1378 }
1379 */
1380
1381 /*
1382 ===============================================================================
1383
1384 RULES
1385
1386 ===============================================================================
1387 */
1388
1389 void DumpStats(float final)
1390 {
1391         float file;
1392         string s;
1393         float to_console;
1394         float to_eventlog;
1395         float to_file;
1396         float i;
1397
1398         to_console = autocvar_sv_logscores_console;
1399         to_eventlog = autocvar_sv_eventlog;
1400         to_file = autocvar_sv_logscores_file;
1401
1402         if(!final)
1403         {
1404                 to_console = true; // always print printstats replies
1405                 to_eventlog = false; // but never print them to the event log
1406         }
1407
1408         if(to_eventlog)
1409                 if(autocvar_sv_eventlog_console)
1410                         to_console = false; // otherwise we get the output twice
1411
1412         if(final)
1413                 s = ":scores:";
1414         else
1415                 s = ":status:";
1416         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1417
1418         if(to_console)
1419                 LOG_INFO(s, "\n");
1420         if(to_eventlog)
1421                 GameLogEcho(s);
1422
1423         file = -1;
1424         if(to_file)
1425         {
1426                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1427                 if(file == -1)
1428                         to_file = false;
1429                 else
1430                         fputs(file, strcat(s, "\n"));
1431         }
1432
1433         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1434         if(to_console)
1435                 LOG_INFO(s, "\n");
1436         if(to_eventlog)
1437                 GameLogEcho(s);
1438         if(to_file)
1439                 fputs(file, strcat(s, "\n"));
1440
1441         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), LAMBDA(
1442                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1443                 s = strcat(s, ftos(rint(time - it.jointime)), ":");
1444                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1445                         s = strcat(s, ftos(it.team), ":");
1446                 else
1447                         s = strcat(s, "spectator:");
1448
1449                 if(to_console)
1450                         LOG_INFO(s, it.netname, "\n");
1451                 if(to_eventlog)
1452                         GameLogEcho(strcat(s, ftos(it.playerid), ":", it.netname));
1453                 if(to_file)
1454                         fputs(file, strcat(s, it.netname, "\n"));
1455         ));
1456
1457         if(teamplay)
1458         {
1459                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1460                 if(to_console)
1461                         LOG_INFO(s, "\n");
1462                 if(to_eventlog)
1463                         GameLogEcho(s);
1464                 if(to_file)
1465                         fputs(file, strcat(s, "\n"));
1466
1467                 for(i = 1; i < 16; ++i)
1468                 {
1469                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1470                         s = strcat(s, ":", ftos(i));
1471                         if(to_console)
1472                                 LOG_INFO(s, "\n");
1473                         if(to_eventlog)
1474                                 GameLogEcho(s);
1475                         if(to_file)
1476                                 fputs(file, strcat(s, "\n"));
1477                 }
1478         }
1479
1480         if(to_console)
1481                 LOG_INFO(":end\n");
1482         if(to_eventlog)
1483                 GameLogEcho(":end");
1484         if(to_file)
1485         {
1486                 fputs(file, ":end\n");
1487                 fclose(file);
1488         }
1489 }
1490
1491 void FixIntermissionClient(entity e)
1492 {
1493         if(!e.autoscreenshot) // initial call
1494         {
1495                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1496                 e.health = -2342;
1497                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1498                 e.solid = SOLID_NOT;
1499                 set_movetype(e, MOVETYPE_NONE);
1500                 e.takedamage = DAMAGE_NO;
1501                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1502                 {
1503                     .entity weaponentity = weaponentities[slot];
1504                         if(e.(weaponentity))
1505                         {
1506                                 e.(weaponentity).effects = EF_NODRAW;
1507                                 if (e.(weaponentity).weaponchild)
1508                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1509                         }
1510                 }
1511                 if(IS_REAL_CLIENT(e))
1512                 {
1513                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1514                         RandomSelection_Init();
1515                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, LAMBDA(
1516                                 RandomSelection_AddString(it, 1, 1);
1517                         ));
1518                         if (RandomSelection_chosen_string != "")
1519                         {
1520                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1521                         }
1522                         msg_entity = e;
1523                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1524                 }
1525         }
1526 }
1527
1528 /*
1529 go to the next level for deathmatch
1530 only called if a time or frag limit has expired
1531 */
1532 void NextLevel()
1533 {
1534         gameover = true;
1535
1536         intermission_running = 1;
1537
1538 // enforce a wait time before allowing changelevel
1539         if(player_count > 0)
1540                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1541         else
1542                 intermission_exittime = -1;
1543
1544         /*
1545         WriteByte (MSG_ALL, SVC_CDTRACK);
1546         WriteByte (MSG_ALL, 3);
1547         WriteByte (MSG_ALL, 3);
1548         // done in FixIntermission
1549         */
1550
1551         //pos = FindIntermission ();
1552
1553         VoteReset();
1554
1555         DumpStats(true);
1556
1557         // send statistics
1558         PlayerStats_GameReport(true);
1559         WeaponStats_Shutdown();
1560
1561         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1562
1563         if(autocvar_sv_eventlog)
1564                 GameLogEcho(":gameover");
1565
1566         GameLogClose();
1567
1568         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1569                 FixIntermissionClient(it);
1570                 if(it.winning)
1571                         bprint(it.netname, " ^7wins.\n");
1572         ));
1573
1574         target_music_kill();
1575
1576         if(autocvar_g_campaign)
1577                 CampaignPreIntermission();
1578
1579         MUTATOR_CALLHOOK(MatchEnd);
1580
1581         localcmd("\nsv_hook_gameend\n");
1582 }
1583
1584 /*
1585 ============
1586 CheckRules_Player
1587
1588 Exit deathmatch games upon conditions
1589 ============
1590 */
1591 void CheckRules_Player(entity this)
1592 {
1593         if (gameover)   // someone else quit the game already
1594                 return;
1595
1596         if(!IS_DEAD(this))
1597                 this.play_time += frametime;
1598
1599         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1600         //   (div0: and that in CheckRules_World please)
1601 }
1602
1603
1604 float InitiateSuddenDeath()
1605 {
1606         // Check first whether normal overtimes could be added before initiating suddendeath mode
1607         // - for this timelimit_overtime needs to be >0 of course
1608         // - also check the winning condition calculated in the previous frame and only add normal overtime
1609         //   again, if at the point at which timelimit would be extended again, still no winner was found
1610         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1611         {
1612                 return 1; // need to call InitiateOvertime later
1613         }
1614         else
1615         {
1616                 if(!checkrules_suddendeathend)
1617                 {
1618                         if(autocvar_g_campaign)
1619                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1620                         else
1621                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1622                         if(g_race && !g_race_qualifying)
1623                                 race_StartCompleting();
1624                 }
1625                 return 0;
1626         }
1627 }
1628
1629 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1630 {
1631         ++checkrules_overtimesadded;
1632         //add one more overtime by simply extending the timelimit
1633         float tl;
1634         tl = autocvar_timelimit;
1635         tl += autocvar_timelimit_overtime;
1636         cvar_set("timelimit", ftos(tl));
1637
1638         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1639 }
1640
1641 float GetWinningCode(float fraglimitreached, float equality)
1642 {
1643         if(autocvar_g_campaign == 1)
1644                 if(fraglimitreached)
1645                         return WINNING_YES;
1646                 else
1647                         return WINNING_NO;
1648
1649         else
1650                 if(equality)
1651                         if(fraglimitreached)
1652                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1653                         else
1654                                 return WINNING_NEVER;
1655                 else
1656                         if(fraglimitreached)
1657                                 return WINNING_YES;
1658                         else
1659                                 return WINNING_NO;
1660 }
1661
1662 // set the .winning flag for exactly those players with a given field value
1663 void SetWinners(.float field, float value)
1664 {
1665         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = (it.(field) == value)));
1666 }
1667
1668 // set the .winning flag for those players with a given field value
1669 void AddWinners(.float field, float value)
1670 {
1671         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1672                 if(it.(field) == value)
1673                         it.winning = 1;
1674         ));
1675 }
1676
1677 // clear the .winning flags
1678 void ClearWinners()
1679 {
1680         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = 0));
1681 }
1682
1683 void ShuffleMaplist()
1684 {
1685         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1686 }
1687
1688 float leaderfrags;
1689 float WinningCondition_Scores(float limit, float leadlimit)
1690 {
1691         float limitreached;
1692
1693         // TODO make everything use THIS winning condition (except LMS)
1694         WinningConditionHelper(NULL);
1695
1696         if(teamplay)
1697         {
1698                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1699                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1700                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1701                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1702         }
1703
1704         ClearWinners();
1705         if(WinningConditionHelper_winner)
1706                 WinningConditionHelper_winner.winning = 1;
1707         if(WinningConditionHelper_winnerteam >= 0)
1708                 SetWinners(team, WinningConditionHelper_winnerteam);
1709
1710         if(WinningConditionHelper_lowerisbetter)
1711         {
1712                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1713                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1714                 limit = -limit;
1715         }
1716
1717         if(WinningConditionHelper_zeroisworst)
1718                 leadlimit = 0; // not supported in this mode
1719
1720         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1721         // these modes always score in increments of 1, thus this makes sense
1722         {
1723                 if(leaderfrags != WinningConditionHelper_topscore)
1724                 {
1725                         leaderfrags = WinningConditionHelper_topscore;
1726
1727                         if (limit)
1728                         if (leaderfrags == limit - 1)
1729                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1730                         else if (leaderfrags == limit - 2)
1731                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1732                         else if (leaderfrags == limit - 3)
1733                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1734                 }
1735         }
1736
1737         limitreached = false;
1738         if(limit)
1739                 if(WinningConditionHelper_topscore >= limit)
1740                         limitreached = true;
1741         if(leadlimit)
1742         {
1743                 float leadlimitreached;
1744                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1745                 if(autocvar_leadlimit_and_fraglimit)
1746                         limitreached = (limitreached && leadlimitreached);
1747                 else
1748                         limitreached = (limitreached || leadlimitreached);
1749         }
1750
1751         if(limit)
1752                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1753
1754         return GetWinningCode(
1755                 WinningConditionHelper_topscore && limitreached,
1756                 WinningConditionHelper_equality
1757         );
1758 }
1759
1760 float WinningCondition_RanOutOfSpawns()
1761 {
1762         if(have_team_spawns <= 0)
1763                 return WINNING_NO;
1764
1765         if(!autocvar_g_spawn_useallspawns)
1766                 return WINNING_NO;
1767
1768         if(!some_spawn_has_been_used)
1769                 return WINNING_NO;
1770
1771         team1_score = team2_score = team3_score = team4_score = 0;
1772
1773         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), LAMBDA(
1774                 switch(it.team)
1775                 {
1776                         case NUM_TEAM_1: team1_score = 1; break;
1777                         case NUM_TEAM_2: team2_score = 1; break;
1778                         case NUM_TEAM_3: team3_score = 1; break;
1779                         case NUM_TEAM_4: team4_score = 1; break;
1780                 }
1781         ));
1782
1783         IL_EACH(g_spawnpoints, true,
1784         {
1785                 switch(it.team)
1786                 {
1787                         case NUM_TEAM_1: team1_score = 1; break;
1788                         case NUM_TEAM_2: team2_score = 1; break;
1789                         case NUM_TEAM_3: team3_score = 1; break;
1790                         case NUM_TEAM_4: team4_score = 1; break;
1791                 }
1792         });
1793
1794         ClearWinners();
1795         if(team1_score + team2_score + team3_score + team4_score == 0)
1796         {
1797                 checkrules_equality = true;
1798                 return WINNING_YES;
1799         }
1800         else if(team1_score + team2_score + team3_score + team4_score == 1)
1801         {
1802                 float t, i;
1803                 if(team1_score)
1804                         t = NUM_TEAM_1;
1805                 else if(team2_score)
1806                         t = NUM_TEAM_2;
1807                 else if(team3_score)
1808                         t = NUM_TEAM_3;
1809                 else // if(team4_score)
1810                         t = NUM_TEAM_4;
1811                 CheckAllowedTeams(NULL);
1812                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1813                 {
1814                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1815                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1816                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1817                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1818                 }
1819
1820                 AddWinners(team, t);
1821                 return WINNING_YES;
1822         }
1823         else
1824                 return WINNING_NO;
1825 }
1826
1827 /*
1828 ============
1829 CheckRules_World
1830
1831 Exit deathmatch games upon conditions
1832 ============
1833 */
1834 void CheckRules_World()
1835 {
1836         float timelimit;
1837         float fraglimit;
1838         float leadlimit;
1839
1840         VoteThink();
1841         MapVote_Think();
1842
1843         SetDefaultAlpha();
1844
1845         if (gameover)   // someone else quit the game already
1846         {
1847                 if(player_count == 0) // Nobody there? Then let's go to the next map
1848                         MapVote_Start();
1849                         // this will actually check the player count in the next frame
1850                         // again, but this shouldn't hurt
1851                 return;
1852         }
1853
1854         timelimit = autocvar_timelimit * 60;
1855         fraglimit = autocvar_fraglimit;
1856         leadlimit = autocvar_leadlimit;
1857
1858         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1859         {
1860                 if(timelimit > 0)
1861                         timelimit = 0; // timelimit is not made for warmup
1862                 if(fraglimit > 0)
1863                         fraglimit = 0; // no fraglimit for now
1864                 leadlimit = 0; // no leadlimit for now
1865         }
1866
1867         if(timelimit > 0)
1868         {
1869                 timelimit += game_starttime;
1870         }
1871         else if (timelimit < 0)
1872         {
1873                 // endmatch
1874                 NextLevel();
1875                 return;
1876         }
1877
1878         float wantovertime;
1879         wantovertime = 0;
1880
1881         if(timelimit > game_starttime)
1882                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1883         else
1884                 game_completion_ratio = 0;
1885
1886         if(checkrules_suddendeathend)
1887         {
1888                 if(!checkrules_suddendeathwarning)
1889                 {
1890                         checkrules_suddendeathwarning = true;
1891                         if(g_race && !g_race_qualifying)
1892                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1893                         else
1894                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1895                 }
1896         }
1897         else
1898         {
1899                 if (timelimit && time >= timelimit)
1900                 {
1901                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1902                         {
1903                                 float totalplayers;
1904                                 float playerswithlaps;
1905                                 float readyplayers;
1906                                 totalplayers = playerswithlaps = readyplayers = 0;
1907                                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1908                                         ++totalplayers;
1909                                         if(PlayerScore_Add(it, SP_RACE_FASTEST, 0))
1910                                                 ++playerswithlaps;
1911                                         if(it.ready)
1912                                                 ++readyplayers;
1913                                 ));
1914
1915                                 // at least 2 of the players have completed a lap: start the RACE
1916                                 // otherwise, the players should end the qualifying on their own
1917                                 if(readyplayers || playerswithlaps >= 2)
1918                                 {
1919                                         checkrules_suddendeathend = 0;
1920                                         ReadyRestart(); // go to race
1921                                         return;
1922                                 }
1923                                 else
1924                                         wantovertime |= InitiateSuddenDeath();
1925                         }
1926                         else
1927                                 wantovertime |= InitiateSuddenDeath();
1928                 }
1929         }
1930
1931         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1932         {
1933                 NextLevel();
1934                 return;
1935         }
1936
1937         int checkrules_status = WinningCondition_RanOutOfSpawns();
1938         if(checkrules_status == WINNING_YES)
1939                 bprint("Hey! Someone ran out of spawns!\n");
1940         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1941                 checkrules_status = M_ARGV(0, float);
1942         else
1943                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1944
1945         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1946         {
1947                 checkrules_status = WINNING_NEVER;
1948                 checkrules_overtimesadded = -1;
1949                 wantovertime |= InitiateSuddenDeath();
1950         }
1951
1952         if(checkrules_status == WINNING_NEVER)
1953                 // equality cases! Nobody wins if the overtime ends in a draw.
1954                 ClearWinners();
1955
1956         if(wantovertime)
1957         {
1958                 if(checkrules_status == WINNING_NEVER)
1959                         InitiateOvertime();
1960                 else
1961                         checkrules_status = WINNING_YES;
1962         }
1963
1964         if(checkrules_suddendeathend)
1965                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1966                         checkrules_status = WINNING_YES;
1967
1968         if(checkrules_status == WINNING_YES)
1969         {
1970                 //print("WINNING\n");
1971                 NextLevel();
1972         }
1973 }
1974
1975 string GotoMap(string m)
1976 {
1977         m = GameTypeVote_MapInfo_FixName(m);
1978         if (!m)
1979                 return "The map you suggested is not available on this server.";
1980         if (!autocvar_sv_vote_gametype)
1981         if(!MapInfo_CheckMap(m))
1982                 return "The map you suggested does not support the current game mode.";
1983         cvar_set("nextmap", m);
1984         cvar_set("timelimit", "-1");
1985         if(mapvote_initialized || alreadychangedlevel)
1986         {
1987                 if(DoNextMapOverride(0))
1988                         return "Map switch initiated.";
1989                 else
1990                         return "Hm... no. For some reason I like THIS map more.";
1991         }
1992         else
1993                 return "Map switch will happen after scoreboard.";
1994 }
1995
1996 bool autocvar_sv_gameplayfix_multiplethinksperframe;
1997 void RunThink(entity this)
1998 {
1999         // don't let things stay in the past.
2000         // it is possible to start that way by a trigger with a local time.
2001         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2002                 return;
2003
2004         float oldtime = time; // do we need to save this?
2005
2006         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2007         {
2008                 time = max(oldtime, this.nextthink);
2009                 this.nextthink = 0;
2010
2011                 if(getthink(this))
2012                         getthink(this)(this);
2013                 // mods often set nextthink to time to cause a think every frame,
2014                 // we don't want to loop in that case, so exit if the new nextthink is
2015                 // <= the time the qc was told, also exit if it is past the end of the
2016                 // frame
2017                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2018                         break;
2019         }
2020
2021         time = oldtime;
2022 }
2023
2024 bool autocvar_sv_freezenonclients;
2025 bool autocvar_sv_gameplayfix_delayprojectiles;
2026 void Physics_Frame()
2027 {
2028         if(autocvar_sv_freezenonclients)
2029                 return;
2030
2031         FOREACH_ENTITY_FLOAT(pure_data, false,
2032         {
2033                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2034                         continue;
2035
2036                 set_movetype(it, it.move_movetype);
2037
2038                 if(it.move_movetype == MOVETYPE_NONE)
2039                         continue;
2040
2041                 if(it.move_qcphysics)
2042                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2043
2044                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2045                 {
2046                         // handle thinking here
2047                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2048                                 RunThink(it);
2049                 }
2050         });
2051
2052         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2053                 return;
2054
2055         FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2056         {
2057                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2058                         continue;
2059                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2060         });
2061 }
2062
2063 void systems_update();
2064 void EndFrame()
2065 {
2066         anticheat_endframe();
2067
2068         Physics_Frame();
2069
2070         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2071                 entity e = IS_SPEC(it) ? it.enemy : it;
2072                 if (e.typehitsound) {
2073                         it.typehit_time = time;
2074                 } else if (e.damage_dealt) {
2075                         it.hit_time = time;
2076                         it.damage_dealt_total += ceil(e.damage_dealt);
2077                 }
2078         });
2079         // add 1 frametime because after this, engine SV_Physics
2080         // increases time by a frametime and then networks the frame
2081         // add another frametime because client shows everything with
2082         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2083         // needed!
2084         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2085         FOREACH_CLIENT(true, {
2086                 it.typehitsound = false;
2087                 it.damage_dealt = 0;
2088                 antilag_record(it, CS(it), altime);
2089         });
2090         IL_EACH(g_monsters, true,
2091         {
2092                 antilag_record(it, it, altime);
2093         });
2094         FOREACH_CLIENT(PS(it), {
2095                 PlayerState s = PS(it);
2096                 s.ps_push(s, it);
2097         });
2098         systems_update();
2099         IL_ENDFRAME();
2100 }
2101
2102
2103 /*
2104  * RedirectionThink:
2105  * returns true if redirecting
2106  */
2107 float redirection_timeout;
2108 float redirection_nextthink;
2109 float RedirectionThink()
2110 {
2111         float clients_found;
2112
2113         if(redirection_target == "")
2114                 return false;
2115
2116         if(!redirection_timeout)
2117         {
2118                 cvar_set("sv_public", "-2");
2119                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2120                 if(redirection_target == "self")
2121                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2122                 else
2123                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2124         }
2125
2126         if(time < redirection_nextthink)
2127                 return true;
2128
2129         redirection_nextthink = time + 1;
2130
2131         clients_found = 0;
2132         FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
2133                 // TODO add timer
2134                 LOG_INFO("Redirecting: sending connect command to ", it.netname, "\n");
2135                 if(redirection_target == "self")
2136                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2137                 else
2138                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2139                 ++clients_found;
2140         ));
2141
2142         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2143
2144         if(time > redirection_timeout || clients_found == 0)
2145                 localcmd("\nwait; wait; wait; quit\n");
2146
2147         return true;
2148 }
2149
2150 void TargetMusic_RestoreGame();
2151 void RestoreGame()
2152 {
2153         // Loaded from a save game
2154         // some things then break, so let's work around them...
2155
2156         // Progs DB (capture records)
2157         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2158
2159         // Mapinfo
2160         MapInfo_Shutdown();
2161         MapInfo_Enumerate();
2162         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2163         WeaponStats_Init();
2164
2165         TargetMusic_RestoreGame();
2166 }
2167
2168 void Shutdown()
2169 {
2170         gameover = 2;
2171
2172         if(world_initialized > 0)
2173         {
2174                 world_initialized = 0;
2175                 LOG_TRACE("Saving persistent data...");
2176                 Ban_SaveBans();
2177
2178                 // playerstats with unfinished match
2179                 PlayerStats_GameReport(false);
2180
2181                 if(!cheatcount_total)
2182                 {
2183                         if(autocvar_sv_db_saveasdump)
2184                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2185                         else
2186                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2187                 }
2188                 if(autocvar_developer)
2189                 {
2190                         if(autocvar_sv_db_saveasdump)
2191                                 db_dump(TemporaryDB, "server-temp.db");
2192                         else
2193                                 db_save(TemporaryDB, "server-temp.db");
2194                 }
2195                 CheatShutdown(); // must be after cheatcount check
2196                 db_close(ServerProgsDB);
2197                 db_close(TemporaryDB);
2198                 LOG_TRACE("Saving persistent data... done!");
2199                 // tell the bot system the game is ending now
2200                 bot_endgame();
2201
2202                 WeaponStats_Shutdown();
2203                 MapInfo_Shutdown();
2204         }
2205         else if(world_initialized == 0)
2206         {
2207                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2208         }
2209         else
2210         {
2211                 __init_dedicated_server_shutdown();
2212         }
2213 }