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init.bsp: Properly shutdown the mapinfo subsystem.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/bot.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "cl_client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/all.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include "../common/deathtypes/all.qh"
23 #include "../common/mapinfo.qh"
24 #include "../common/monsters/all.qh"
25 #include "../common/monsters/sv_monsters.qh"
26 #include "../common/vehicles/all.qh"
27 #include "../common/notifications.qh"
28 #include "../common/physics.qh"
29 #include "../common/playerstats.qh"
30 #include "../common/stats.qh"
31 #include "../common/teams.qh"
32 #include "../common/triggers/trigger/secret.qh"
33 #include "../common/triggers/target/music.qh"
34 #include "../common/util.qh"
35 #include "../common/items/all.qh"
36 #include "../common/weapons/all.qh"
37
38 const float LATENCY_THINKRATE = 10;
39 .float latency_sum;
40 .float latency_cnt;
41 .float latency_time;
42 entity pingplreport;
43 void PingPLReport_Think()
44 {SELFPARAM();
45         float delta;
46         entity e;
47
48         delta = 3 / maxclients;
49         if(delta < sys_frametime)
50                 delta = 0;
51         self.nextthink = time + delta;
52
53         e = edict_num(self.cnt + 1);
54         if(IS_REAL_CLIENT(e))
55         {
56                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
57                 WriteByte(MSG_BROADCAST, self.cnt);
58                 WriteShort(MSG_BROADCAST, max(1, e.ping));
59                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
60                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
61
62                 // record latency times for clients throughout the match so we can report it to playerstats
63                 if(time > (e.latency_time + LATENCY_THINKRATE))
64                 {
65                         e.latency_sum += e.ping;
66                         e.latency_cnt += 1;
67                         e.latency_time = time;
68                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
69                 }
70         }
71         else
72         {
73                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
74                 WriteByte(MSG_BROADCAST, self.cnt);
75                 WriteShort(MSG_BROADCAST, 0);
76                 WriteByte(MSG_BROADCAST, 0);
77                 WriteByte(MSG_BROADCAST, 0);
78         }
79         self.cnt = (self.cnt + 1) % maxclients;
80 }
81 void PingPLReport_Spawn()
82 {
83         pingplreport = new(pingplreport);
84         make_pure(pingplreport);
85         pingplreport.think = PingPLReport_Think;
86         pingplreport.nextthink = time;
87 }
88
89 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
90 string redirection_target;
91 float world_initialized;
92
93 string GetGametype();
94 void ShuffleMaplist();
95
96 void SetDefaultAlpha()
97 {
98         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
99         {
100                 default_player_alpha = autocvar_g_player_alpha;
101                 if(default_player_alpha == 0)
102                         default_player_alpha = 1;
103                 default_weapon_alpha = default_player_alpha;
104         }
105 }
106
107 void GotoFirstMap()
108 {SELFPARAM();
109         float n;
110         if(autocvar__sv_init)
111         {
112                 // cvar_set("_sv_init", "0");
113                 // we do NOT set this to 0 any more, so someone "accidentally" changing
114                 // to this "init" map on a dedicated server will cause no permanent
115                 // harm
116                 if(autocvar_g_maplist_shuffle)
117                         ShuffleMaplist();
118                 n = tokenizebyseparator(autocvar_g_maplist, " ");
119                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
120
121                 MapInfo_Enumerate();
122                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
123
124                 if(!DoNextMapOverride(1))
125                         GotoNextMap(1);
126
127                 return;
128         }
129
130         if(time < 5)
131         {
132                 self.nextthink = time;
133         }
134         else
135         {
136                 self.nextthink = time + 1;
137                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
138         }
139 }
140
141 void cvar_changes_init()
142 {
143         float h;
144         string k, v, d;
145         float n, i, adding, pureadding;
146
147         if(cvar_changes)
148                 strunzone(cvar_changes);
149         cvar_changes = string_null;
150         if(cvar_purechanges)
151                 strunzone(cvar_purechanges);
152         cvar_purechanges = string_null;
153         cvar_purechanges_count = 0;
154
155         h = buf_create();
156         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
157         n = buf_getsize(h);
158
159         adding = true;
160         pureadding = true;
161
162         for(i = 0; i < n; ++i)
163         {
164                 k = bufstr_get(h, i);
165
166 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
167 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
168 #define BADCVAR(p) if(k == p) continue
169
170                 // general excludes and namespaces for server admin used cvars
171                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
172
173                 // internal
174                 BADPREFIX("csqc_");
175                 BADPREFIX("cvar_check_");
176                 BADCVAR("gamecfg");
177                 BADCVAR("g_configversion");
178                 BADCVAR("g_maplist_index");
179                 BADCVAR("halflifebsp");
180                 BADCVAR("sv_mapformat_is_quake2");
181                 BADCVAR("sv_mapformat_is_quake3");
182                 BADPREFIX("sv_world");
183
184                 // client
185                 BADPREFIX("chase_");
186                 BADPREFIX("cl_");
187                 BADPREFIX("con_");
188                 BADPREFIX("scoreboard_");
189                 BADPREFIX("g_campaign");
190                 BADPREFIX("g_waypointsprite_");
191                 BADPREFIX("gl_");
192                 BADPREFIX("joy");
193                 BADPREFIX("hud_");
194                 BADPREFIX("m_");
195                 BADPREFIX("menu_");
196                 BADPREFIX("net_slist_");
197                 BADPREFIX("r_");
198                 BADPREFIX("sbar_");
199                 BADPREFIX("scr_");
200                 BADPREFIX("snd_");
201                 BADPREFIX("show");
202                 BADPREFIX("sensitivity");
203                 BADPREFIX("userbind");
204                 BADPREFIX("v_");
205                 BADPREFIX("vid_");
206                 BADPREFIX("crosshair");
207                 BADCVAR("mod_q3bsp_lightmapmergepower");
208                 BADCVAR("mod_q3bsp_nolightmaps");
209                 BADCVAR("fov");
210                 BADCVAR("mastervolume");
211                 BADCVAR("volume");
212                 BADCVAR("bgmvolume");
213
214                 // private
215                 BADCVAR("developer");
216                 BADCVAR("log_dest_udp");
217                 BADCVAR("net_address");
218                 BADCVAR("net_address_ipv6");
219                 BADCVAR("port");
220                 BADCVAR("savedgamecfg");
221                 BADCVAR("serverconfig");
222                 BADCVAR("sv_autoscreenshot");
223                 BADCVAR("sv_heartbeatperiod");
224                 BADCVAR("sv_vote_master_password");
225                 BADCVAR("sys_colortranslation");
226                 BADCVAR("sys_specialcharactertranslation");
227                 BADCVAR("timeformat");
228                 BADCVAR("timestamps");
229                 BADPREFIX("developer_");
230                 BADPREFIX("g_ban_");
231                 BADPREFIX("g_banned_list");
232                 BADPREFIX("g_chat_flood_");
233                 BADPREFIX("g_ghost_items");
234                 BADPREFIX("g_playerstats_");
235                 BADPREFIX("g_respawn_ghosts");
236                 BADPREFIX("g_voice_flood_");
237                 BADPREFIX("log_file");
238                 BADPREFIX("rcon_");
239                 BADPREFIX("sv_allowdownloads");
240                 BADPREFIX("sv_autodemo");
241                 BADPREFIX("sv_curl_");
242                 BADPREFIX("sv_eventlog");
243                 BADPREFIX("sv_logscores_");
244                 BADPREFIX("sv_master");
245                 BADPREFIX("sv_weaponstats_");
246                 BADPREFIX("sv_waypointsprite_");
247                 BADCVAR("rescan_pending");
248
249                 // these can contain player IDs, so better hide
250                 BADPREFIX("g_forced_team_");
251
252                 // mapinfo
253                 BADCVAR("fraglimit");
254                 BADCVAR("g_assault");
255                 BADCVAR("g_ca");
256                 BADCVAR("g_ca_teams");
257                 BADCVAR("g_ctf");
258                 BADCVAR("g_cts");
259                 BADCVAR("g_dm");
260                 BADCVAR("g_domination");
261                 BADCVAR("g_domination_default_teams");
262                 BADCVAR("g_freezetag");
263                 BADCVAR("g_freezetag_teams");
264                 BADCVAR("g_invasion_teams");
265                 BADCVAR("g_keepaway");
266                 BADCVAR("g_keyhunt");
267                 BADCVAR("g_keyhunt_teams");
268                 BADCVAR("g_lms");
269                 BADCVAR("g_nexball");
270                 BADCVAR("g_onslaught");
271                 BADCVAR("g_race");
272                 BADCVAR("g_race_qualifying_timelimit");
273                 BADCVAR("g_tdm");
274                 BADCVAR("g_tdm_teams");
275                 BADCVAR("leadlimit");
276                 BADCVAR("nextmap");
277                 BADCVAR("teamplay");
278                 BADCVAR("timelimit");
279
280                 // long
281                 BADCVAR("hostname");
282                 BADCVAR("g_maplist");
283                 BADCVAR("g_maplist_mostrecent");
284                 BADCVAR("sv_motd");
285
286                 v = cvar_string(k);
287                 d = cvar_defstring(k);
288                 if(v == d)
289                         continue;
290
291                 if(adding)
292                 {
293                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
294                         if(strlen(cvar_changes) > 16384)
295                         {
296                                 cvar_changes = "// too many settings have been changed to show them here\n";
297                                 adding = 0;
298                         }
299                 }
300
301                 // now check if the changes are actually gameplay relevant
302
303                 // does nothing visible
304                 BADCVAR("captureleadlimit_override");
305                 BADCVAR("g_balance_kill_delay");
306                 BADCVAR("g_ca_point_limit");
307                 BADCVAR("g_ca_point_leadlimit");
308                 BADCVAR("g_ctf_captimerecord_always");
309                 BADCVAR("g_ctf_flag_glowtrails");
310                 BADCVAR("g_ctf_flag_pickup_verbosename");
311                 BADCVAR("g_domination_point_leadlimit");
312                 BADCVAR("g_forced_respawn");
313                 BADCVAR("g_freezetag_point_limit");
314                 BADCVAR("g_freezetag_point_leadlimit");
315                 BADCVAR("g_keyhunt_point_leadlimit");
316                 BADPREFIX("g_mod_");
317                 BADCVAR("g_invasion_point_limit");
318                 BADCVAR("g_nexball_goalleadlimit");
319                 BADCVAR("g_tdm_point_limit");
320                 BADCVAR("g_tdm_point_leadlimit");
321                 BADCVAR("leadlimit_and_fraglimit");
322                 BADCVAR("leadlimit_override");
323                 BADCVAR("pausable");
324                 BADCVAR("sv_allow_fullbright");
325                 BADCVAR("sv_checkforpacketsduringsleep");
326                 BADCVAR("sv_timeout");
327                 BADPREFIX("sv_timeout_");
328                 BADPREFIX("crypto_");
329                 BADPREFIX("g_chat_");
330                 BADPREFIX("g_ctf_captimerecord_");
331                 BADPREFIX("g_maplist_votable_");
332                 BADPREFIX("net_");
333                 BADPREFIX("prvm_");
334                 BADPREFIX("skill_");
335                 BADPREFIX("sv_cullentities_");
336                 BADPREFIX("sv_maxidle_");
337                 BADPREFIX("sv_vote_");
338                 BADPREFIX("timelimit_");
339                 BADCVAR("gameversion");
340                 BADPREFIX("gameversion_");
341                 BADCVAR("sv_minigames");
342                 BADPREFIX("sv_minigames_");
343                 BADCVAR("sv_namechangetimer");
344
345                 // allowed changes to server admins (please sync this to server.cfg)
346                 // vi commands:
347                 //   :/"impure"/,$d
348                 //   :g!,^\/\/[^ /],d
349                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
350                 //   :%!sort
351                 // yes, this does contain some redundant stuff, don't really care
352                 BADCVAR("bot_config_file");
353                 BADCVAR("bot_number");
354                 BADCVAR("bot_prefix");
355                 BADCVAR("bot_suffix");
356                 BADCVAR("capturelimit_override");
357                 BADCVAR("fraglimit_override");
358                 BADCVAR("gametype");
359                 BADCVAR("g_antilag");
360                 BADCVAR("g_balance_teams");
361                 BADCVAR("g_balance_teams_prevent_imbalance");
362                 BADCVAR("g_balance_teams_scorefactor");
363                 BADCVAR("g_ban_sync_trusted_servers");
364                 BADCVAR("g_ban_sync_uri");
365                 BADCVAR("g_ca_teams_override");
366                 BADCVAR("g_ctf_ignore_frags");
367                 BADCVAR("g_domination_point_limit");
368                 BADCVAR("g_domination_teams_override");
369                 BADCVAR("g_freezetag_teams_override");
370                 BADCVAR("g_friendlyfire");
371                 BADCVAR("g_fullbrightitems");
372                 BADCVAR("g_fullbrightplayers");
373                 BADCVAR("g_keyhunt_point_limit");
374                 BADCVAR("g_keyhunt_teams_override");
375                 BADCVAR("g_lms_lives_override");
376                 BADCVAR("g_maplist");
377                 BADCVAR("g_maplist_check_waypoints");
378                 BADCVAR("g_maplist_mostrecent_count");
379                 BADCVAR("g_maplist_shuffle");
380                 BADCVAR("g_maplist_votable");
381                 BADCVAR("g_maplist_votable_abstain");
382                 BADCVAR("g_maplist_votable_nodetail");
383                 BADCVAR("g_maplist_votable_suggestions");
384                 BADCVAR("g_maxplayers");
385                 BADCVAR("g_mirrordamage");
386                 BADCVAR("g_nexball_goallimit");
387                 BADCVAR("g_powerups");
388                 BADCVAR("g_start_delay");
389                 BADCVAR("g_tdm_teams_override");
390                 BADCVAR("g_warmup");
391                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
392                 BADCVAR("hostname");
393                 BADCVAR("log_file");
394                 BADCVAR("maxplayers");
395                 BADCVAR("minplayers");
396                 BADCVAR("net_address");
397                 BADCVAR("port");
398                 BADCVAR("rcon_password");
399                 BADCVAR("rcon_restricted_commands");
400                 BADCVAR("rcon_restricted_password");
401                 BADCVAR("skill");
402                 BADCVAR("sv_adminnick");
403                 BADCVAR("sv_autoscreenshot");
404                 BADCVAR("sv_autotaunt");
405                 BADCVAR("sv_curl_defaulturl");
406                 BADCVAR("sv_defaultcharacter");
407                 BADCVAR("sv_defaultplayercolors");
408                 BADCVAR("sv_defaultplayermodel");
409                 BADCVAR("sv_defaultplayerskin");
410                 BADCVAR("sv_maxidle");
411                 BADCVAR("sv_maxrate");
412                 BADCVAR("sv_motd");
413                 BADCVAR("sv_public");
414                 BADCVAR("sv_ready_restart");
415                 BADCVAR("sv_status_privacy");
416                 BADCVAR("sv_taunt");
417                 BADCVAR("sv_vote_call");
418                 BADCVAR("sv_vote_commands");
419                 BADCVAR("sv_vote_majority_factor");
420                 BADCVAR("sv_vote_master");
421                 BADCVAR("sv_vote_master_commands");
422                 BADCVAR("sv_vote_master_password");
423                 BADCVAR("sv_vote_simple_majority_factor");
424                 BADCVAR("teamplay_mode");
425                 BADCVAR("timelimit_override");
426                 BADCVAR("g_spawnshieldtime");
427                 BADPREFIX("g_warmup_");
428                 BADPREFIX("sv_ready_restart_");
429
430                 // mutators that announce themselves properly to the server browser
431                 BADCVAR("g_instagib");
432                 BADCVAR("g_new_toys");
433                 BADCVAR("g_nix");
434                 BADCVAR("g_grappling_hook");
435                 BADCVAR("g_jetpack");
436
437 #undef BADPREFIX
438 #undef BADCVAR
439
440                 if(pureadding)
441                 {
442                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
443                         if(strlen(cvar_purechanges) > 16384)
444                         {
445                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
446                                 pureadding = 0;
447                         }
448                 }
449                 ++cvar_purechanges_count;
450                 // WARNING: this variable is used for the server list
451                 // NEVER dare to skip this code!
452                 // Hacks to intentionally appearing as "pure server" even though you DO have
453                 // modified settings may be punished by removal from the server list.
454                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
455                 // though.
456         }
457         buf_del(h);
458         if(cvar_changes == "")
459                 cvar_changes = "// this server runs at default server settings\n";
460         else
461                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
462         cvar_changes = strzone(cvar_changes);
463         if(cvar_purechanges == "")
464                 cvar_purechanges = "// this server runs at default gameplay settings\n";
465         else
466                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
467         cvar_purechanges = strzone(cvar_purechanges);
468 }
469
470 void detect_maptype()
471 {
472 #if 0
473         vector o, v;
474         float i;
475
476         for (;;)
477         {
478                 o = world.mins;
479                 o.x += random() * (world.maxs.x - world.mins.x);
480                 o.y += random() * (world.maxs.y - world.mins.y);
481                 o.z += random() * (world.maxs.z - world.mins.z);
482
483                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
484                 if(trace_fraction == 1)
485                         continue;
486
487                 v = trace_endpos;
488
489                 for(i = 0; i < 64; i += 4)
490                 {
491                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
492         if(trace_fraction == 1)
493                 continue;
494                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
495                 }
496
497                 break;
498         }
499 #endif
500 }
501
502 entity randomseed;
503 bool RandomSeed_Send(entity this, entity to, int sf)
504 {
505         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
506         WriteShort(MSG_ENTITY, self.cnt);
507         return true;
508 }
509 void RandomSeed_Think()
510 {SELFPARAM();
511         self.cnt = bound(0, floor(random() * 65536), 65535);
512         self.nextthink = time + 5;
513
514         self.SendFlags |= 1;
515 }
516 void RandomSeed_Spawn()
517 {SELFPARAM();
518         randomseed = new(randomseed);
519         make_pure(randomseed);
520         randomseed.think = RandomSeed_Think;
521         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
522
523         WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
524 }
525
526 spawnfunc(__init_dedicated_server)
527 {
528         // handler for _init/_init map (only for dedicated server initialization)
529
530         world_initialized = -1; // don't complain
531         cvar = cvar_normal;
532         cvar_string = cvar_string_normal;
533         cvar_set = cvar_set_normal;
534
535         remove = remove_unsafely;
536
537         entity e = spawn();
538         e.think = GotoFirstMap;
539         e.nextthink = time; // this is usually 1 at this point
540
541         e = new(info_player_deathmatch);  // safeguard against player joining
542
543         self.classname = "worldspawn"; // safeguard against various stuff ;)
544
545         // needs to be done so early because of the constants they create
546         static_init();
547         static_init_late();
548         static_init_precache();
549
550         MapInfo_Enumerate();
551         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
552 }
553
554 void __init_dedicated_server_shutdown() {
555         MapInfo_Shutdown();
556 }
557
558 void Map_MarkAsRecent(string m);
559 float world_already_spawned;
560 void Nagger_Init();
561 void ClientInit_Spawn();
562 void WeaponStats_Init();
563 void WeaponStats_Shutdown();
564 void Physics_AddStats();
565 spawnfunc(worldspawn)
566 {
567         float fd, l, j, n;
568         string s;
569
570         cvar = cvar_normal;
571         cvar_string = cvar_string_normal;
572         cvar_set = cvar_set_normal;
573
574         if(world_already_spawned)
575                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
576         world_already_spawned = true;
577
578         remove = remove_safely; // during spawning, watch what you remove!
579
580         cvar_changes_init(); // do this very early now so it REALLY matches the server config
581
582         compressShortVector_init();
583
584         maxclients = 0;
585         for (entity head = nextent(world); head; head = nextent(head))
586         {
587                 ++maxclients;
588         }
589
590         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
591
592         // needs to be done so early because of the constants they create
593         static_init();
594
595         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
596
597         TemporaryDB = db_create();
598
599         // 0 normal
600         lightstyle(0, "m");
601
602         // 1 FLICKER (first variety)
603         lightstyle(1, "mmnmmommommnonmmonqnmmo");
604
605         // 2 SLOW STRONG PULSE
606         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
607
608         // 3 CANDLE (first variety)
609         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
610
611         // 4 FAST STROBE
612         lightstyle(4, "mamamamamama");
613
614         // 5 GENTLE PULSE 1
615         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
616
617         // 6 FLICKER (second variety)
618         lightstyle(6, "nmonqnmomnmomomno");
619
620         // 7 CANDLE (second variety)
621         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
622
623         // 8 CANDLE (third variety)
624         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
625
626         // 9 SLOW STROBE (fourth variety)
627         lightstyle(9, "aaaaaaaazzzzzzzz");
628
629         // 10 FLUORESCENT FLICKER
630         lightstyle(10, "mmamammmmammamamaaamammma");
631
632         // 11 SLOW PULSE NOT FADE TO BLACK
633         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
634
635         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
636
637         // 63 testing
638         lightstyle(63, "a");
639
640         if(autocvar_g_campaign)
641                 CampaignPreInit();
642
643         Map_MarkAsRecent(mapname);
644
645         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
646
647         InitGameplayMode();
648         static_init_late();
649         static_init_precache();
650         readlevelcvars();
651         GrappleHookInit();
652
653         player_count = 0;
654         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
655         if(bot_waypoints_for_items == 1)
656                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
657                         bot_waypoints_for_items = 0;
658
659         precache();
660
661         WaypointSprite_Init();
662
663         GameLogInit(); // prepare everything
664         // NOTE for matchid:
665         // changing the logic generating it is okay. But:
666         // it HAS to stay <= 64 chars
667         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
668         if(autocvar_sv_eventlog)
669         {
670                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
671                 matchid = strzone(s);
672
673                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
674                 s = ":gameinfo:mutators:LIST";
675
676                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
677                 s = ret_string;
678
679                 // initialiation stuff, not good in the mutator system
680                 if(!autocvar_g_use_ammunition)
681                         s = strcat(s, ":no_use_ammunition");
682
683                 // initialiation stuff, not good in the mutator system
684                 if(autocvar_g_pickup_items == 0)
685                         s = strcat(s, ":no_pickup_items");
686                 if(autocvar_g_pickup_items > 0)
687                         s = strcat(s, ":pickup_items");
688
689                 // initialiation stuff, not good in the mutator system
690                 if(autocvar_g_weaponarena != "0")
691                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
692
693                 // TODO to mutator system
694                 if(autocvar_g_norecoil)
695                         s = strcat(s, ":norecoil");
696
697                 // TODO to mutator system
698                 if(autocvar_g_powerups == 0)
699                         s = strcat(s, ":no_powerups");
700                 if(autocvar_g_powerups > 0)
701                         s = strcat(s, ":powerups");
702
703                 GameLogEcho(s);
704                 GameLogEcho(":gameinfo:end");
705         }
706         else
707                 matchid = strzone(ftos(random()));
708
709         cvar_set("nextmap", "");
710
711         SetDefaultAlpha();
712
713         if(autocvar_g_campaign)
714                 CampaignPostInit();
715
716         Ban_LoadBans();
717
718         MapInfo_Enumerate();
719         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
720
721         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
722         {
723                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
724                 if(fd != -1)
725                 {
726                         while((s = fgets(fd)))
727                         {
728                                 l = tokenize_console(s);
729                                 if(l < 2)
730                                         continue;
731                                 if(argv(0) == "cd")
732                                 {
733                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
734                                         LOG_INFO("  cdtrack ", argv(2), "\n");
735                                 }
736                                 else if(argv(0) == "fog")
737                                 {
738                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
739                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
740                                 }
741                                 else if(argv(0) == "set")
742                                 {
743                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
744                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
745                                 }
746                                 else if(argv(0) != "//")
747                                 {
748                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
749                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
750                                 }
751                         }
752                         fclose(fd);
753                 }
754         }
755
756         WeaponStats_Init();
757
758         WepSet_AddStat();
759         WepSet_AddStat_InMap();
760         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
761         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
762         addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
763         Nagger_Init();
764
765         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
766         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
767         addstat(STAT_FUEL, AS_INT, ammo_fuel);
768         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
769         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
770         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
771         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
772         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
773         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
774         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
775         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
776         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
777         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
778
779         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
780         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
781
782         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
783
784         // freeze attacks
785         addstat(STAT_FROZEN, AS_INT, frozen);
786         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
787
788         // physics
789         Physics_AddStats();
790
791         // new properties
792         addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
793         addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
794         addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
795         addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
796         addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
797         addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
798         addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
799         addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
800         addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
801         addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
802         addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
803         addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
804         addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
805         addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
806         addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
807         addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
808         addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
809         addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
810         addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
811
812         // secrets
813         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
814         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
815
816         // monsters
817         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
818         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
819
820         // misc
821         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
822
823         next_pingtime = time + 5;
824
825         detect_maptype();
826
827         // set up information replies for clients and server to use
828         maplist_reply = strzone(getmaplist());
829         lsmaps_reply = strzone(getlsmaps());
830         monsterlist_reply = strzone(getmonsterlist());
831         for(int i = 0; i < 10; ++i)
832         {
833                 s = getrecords(i);
834                 if (s)
835                         records_reply[i] = strzone(s);
836         }
837         ladder_reply = strzone(getladder());
838         rankings_reply = strzone(getrankings());
839
840         // begin other init
841         ClientInit_Spawn();
842         RandomSeed_Spawn();
843         PingPLReport_Spawn();
844
845         CheatInit();
846
847         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
848
849         // fill sv_curl_serverpackages from .serverpackage files
850         if(autocvar_sv_curl_serverpackages_auto)
851         {
852                 s = "";
853                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
854                 for(int i = 0; i < n; ++i)
855                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
856                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
857                                 s = strcat(s, " ", argv(i));
858                 fd = search_begin("*-serverpackage.txt", true, false);
859                 if(fd >= 0)
860                 {
861                         j = search_getsize(fd);
862                         for(int i = 0; i < j; ++i)
863                                 s = strcat(s, " ", search_getfilename(fd, i));
864                         search_end(fd);
865                 }
866                 fd = search_begin("*.serverpackage", true, false);
867                 if(fd >= 0)
868                 {
869                         j = search_getsize(fd);
870                         for(int i = 0; i < j; ++i)
871                                 s = strcat(s, " ", search_getfilename(fd, i));
872                         search_end(fd);
873                 }
874                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
875         }
876
877         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
878         modname = "Xonotic";
879         // physics/balance/config changes that count as mod
880         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
881                 modname = cvar_string("g_mod_physics");
882         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
883                 modname = cvar_string("g_mod_balance");
884         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
885                 modname = cvar_string("g_mod_config");
886         // extra mutators that deserve to count as mod
887         MUTATOR_CALLHOOK(SetModname);
888
889         // save it for later
890         modname = strzone(modname);
891
892         WinningConditionHelper(); // set worldstatus
893
894         world_initialized = 1;
895 }
896
897 spawnfunc(light)
898 {
899         //makestatic (self); // Who the f___ did that?
900         remove(self);
901 }
902
903 string GetGametype()
904 {
905         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
906 }
907
908 string GetMapname()
909 {
910         return mapname;
911 }
912
913 float Map_Count, Map_Current;
914 string Map_Current_Name;
915
916 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
917 float GetMaplistPosition()
918 {
919         float pos, idx;
920         string map;
921
922         map = GetMapname();
923         idx = autocvar_g_maplist_index;
924
925         if(idx >= 0)
926                 if(idx < Map_Count)
927                         if(map == argv(idx))
928                                 return idx;
929
930         for(pos = 0; pos < Map_Count; ++pos)
931                 if(map == argv(pos))
932                         return pos;
933
934         // resume normal maplist rotation if current map is not in g_maplist
935         return idx;
936 }
937
938 float MapHasRightSize(string map)
939 {
940         float fh;
941         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
942         if(autocvar_g_maplist_check_waypoints)
943         {
944                 LOG_TRACE("checkwp "); LOG_TRACE(map);
945                 if(!fexists(strcat("maps/", map, ".waypoints")))
946                 {
947                         LOG_TRACE(": no waypoints\n");
948                         return false;
949                 }
950                 LOG_TRACE(": has waypoints\n");
951         }
952
953         // open map size restriction file
954         LOG_TRACE("opensize "); LOG_TRACE(map);
955         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
956         if(fh >= 0)
957         {
958                 float mapmin, mapmax;
959                 LOG_TRACE(": ok, ");
960                 mapmin = stof(fgets(fh));
961                 mapmax = stof(fgets(fh));
962                 fclose(fh);
963                 if(player_count < mapmin)
964                 {
965                         LOG_TRACE("not enough\n");
966                         return false;
967                 }
968                 if(player_count > mapmax)
969                 {
970                         LOG_TRACE("too many\n");
971                         return false;
972                 }
973                 LOG_TRACE("right size\n");
974                 return true;
975         }
976         LOG_TRACE(": not found\n");
977         return true;
978 }
979
980 string Map_Filename(float position)
981 {
982         return strcat("maps/", argv(position), ".bsp");
983 }
984
985 void Map_MarkAsRecent(string m)
986 {
987         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
988 }
989
990 float Map_IsRecent(string m)
991 {
992         return strhasword(autocvar_g_maplist_mostrecent, m);
993 }
994
995 float Map_Check(float position, float pass)
996 {
997         string filename;
998         string map_next;
999         map_next = argv(position);
1000         if(pass <= 1)
1001         {
1002                 if(Map_IsRecent(map_next))
1003                         return 0;
1004         }
1005         filename = Map_Filename(position);
1006         if(MapInfo_CheckMap(map_next))
1007         {
1008                 if(pass == 2)
1009                         return 1;
1010                 if(MapHasRightSize(map_next))
1011                         return 1;
1012                 return 0;
1013         }
1014         else
1015                 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
1016
1017         return 0;
1018 }
1019
1020 void Map_Goto_SetStr(string nextmapname)
1021 {
1022         if(getmapname_stored != "")
1023                 strunzone(getmapname_stored);
1024         if(nextmapname == "")
1025                 getmapname_stored = "";
1026         else
1027                 getmapname_stored = strzone(nextmapname);
1028 }
1029
1030 void Map_Goto_SetFloat(float position)
1031 {
1032         cvar_set("g_maplist_index", ftos(position));
1033         Map_Goto_SetStr(argv(position));
1034 }
1035
1036 void Map_Goto(float reinit)
1037 {
1038         MapInfo_LoadMap(getmapname_stored, reinit);
1039 }
1040
1041 // return codes of map selectors:
1042 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1043 //   -2 = permanent failure
1044 float() MaplistMethod_Iterate = // usual method
1045 {
1046         float pass, i;
1047
1048         LOG_TRACE("Trying MaplistMethod_Iterate\n");
1049
1050         for(pass = 1; pass <= 2; ++pass)
1051         {
1052                 for(i = 1; i < Map_Count; ++i)
1053                 {
1054                         float mapindex;
1055                         mapindex = (i + Map_Current) % Map_Count;
1056                         if(Map_Check(mapindex, pass))
1057                                 return mapindex;
1058                 }
1059         }
1060         return -1;
1061 }
1062
1063 float() MaplistMethod_Repeat = // fallback method
1064 {
1065         LOG_TRACE("Trying MaplistMethod_Repeat\n");
1066
1067         if(Map_Check(Map_Current, 2))
1068                 return Map_Current;
1069         return -2;
1070 }
1071
1072 float() MaplistMethod_Random = // random map selection
1073 {
1074         float i, imax;
1075
1076         LOG_TRACE("Trying MaplistMethod_Random\n");
1077
1078         imax = 42;
1079
1080         for(i = 0; i <= imax; ++i)
1081         {
1082                 float mapindex;
1083                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1084                 if(Map_Check(mapindex, 1))
1085                         return mapindex;
1086         }
1087         return -1;
1088 }
1089
1090 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1091 // the exponent sets a bias on the map selection:
1092 // the higher the exponent, the less likely "shortly repeated" same maps are
1093 {
1094         float i, j, imax, insertpos;
1095
1096         LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1097
1098         imax = 42;
1099
1100         for(i = 0; i <= imax; ++i)
1101         {
1102                 string newlist;
1103
1104                 // now reinsert this at another position
1105                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1106                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1107                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1108                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1109
1110                 // insert the current map there
1111                 newlist = "";
1112                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1113                         newlist = strcat(newlist, " ", argv(j));
1114                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1115                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1116                         newlist = strcat(newlist, " ", argv(j));
1117                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1118                 cvar_set("g_maplist", newlist);
1119                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1120
1121                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1122                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1123                 if(Map_Check(Map_Current, 1))
1124                         return Map_Current;
1125         }
1126         return -1;
1127 }
1128
1129 void Maplist_Init()
1130 {
1131         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1132         float i;
1133         for (i = 0; i < Map_Count; ++i)
1134                 if (Map_Check(i, 2))
1135                         break;
1136         if (i == Map_Count)
1137         {
1138                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1139                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1140                 if(autocvar_g_maplist_shuffle)
1141                         ShuffleMaplist();
1142                 localcmd("\nmenu_cmd sync\n");
1143                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1144         }
1145         if(Map_Count == 0)
1146                 error("empty maplist, cannot select a new map");
1147         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1148
1149         if(Map_Current_Name)
1150                 strunzone(Map_Current_Name);
1151         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1152         // this may or may not be correct, but who cares, in the worst case a map
1153         // isn't chosen in the first pass that should have been
1154 }
1155
1156 string GetNextMap()
1157 {
1158         float nextMap;
1159
1160         Maplist_Init();
1161         nextMap = -1;
1162
1163         if(nextMap == -1)
1164                 if(autocvar_g_maplist_shuffle > 0)
1165                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1166
1167         if(nextMap == -1)
1168                 if(autocvar_g_maplist_selectrandom)
1169                         nextMap = MaplistMethod_Random();
1170
1171         if(nextMap == -1)
1172                 nextMap = MaplistMethod_Iterate();
1173
1174         if(nextMap == -1)
1175                 nextMap = MaplistMethod_Repeat();
1176
1177         if(nextMap >= 0)
1178         {
1179                 Map_Goto_SetFloat(nextMap);
1180                 return getmapname_stored;
1181         }
1182
1183         return "";
1184 }
1185
1186 float DoNextMapOverride(float reinit)
1187 {
1188         if(autocvar_g_campaign)
1189         {
1190                 CampaignPostIntermission();
1191                 alreadychangedlevel = true;
1192                 return true;
1193         }
1194         if(autocvar_quit_when_empty)
1195         {
1196                 if(player_count <= currentbots)
1197                 {
1198                         localcmd("quit\n");
1199                         alreadychangedlevel = true;
1200                         return true;
1201                 }
1202         }
1203         if(autocvar_quit_and_redirect != "")
1204         {
1205                 redirection_target = strzone(autocvar_quit_and_redirect);
1206                 alreadychangedlevel = true;
1207                 return true;
1208         }
1209         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1210         {
1211                 localcmd("restart\n");
1212                 alreadychangedlevel = true;
1213                 return true;
1214         }
1215         if(autocvar_nextmap != "")
1216         {
1217                 string m;
1218                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1219                 cvar_set("nextmap",m);
1220
1221                 if(!m || gametypevote)
1222                         return false;
1223                 if(autocvar_sv_vote_gametype)
1224                 {
1225                         Map_Goto_SetStr(m);
1226                         return false;
1227                 }
1228
1229                 if(MapInfo_CheckMap(m))
1230                 {
1231                         Map_Goto_SetStr(m);
1232                         Map_Goto(reinit);
1233                         alreadychangedlevel = true;
1234                         return true;
1235                 }
1236         }
1237         if(!reinit && autocvar_lastlevel)
1238         {
1239                 cvar_settemp_restore();
1240                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1241                 alreadychangedlevel = true;
1242                 return true;
1243         }
1244         return false;
1245 }
1246
1247 void GotoNextMap(float reinit)
1248 {
1249         //string nextmap;
1250         //float n, nummaps;
1251         //string s;
1252         if (alreadychangedlevel)
1253                 return;
1254         alreadychangedlevel = true;
1255
1256         string nextMap;
1257
1258         nextMap = GetNextMap();
1259         if(nextMap == "")
1260                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1261         Map_Goto(reinit);
1262 }
1263
1264
1265 /*
1266 ============
1267 IntermissionThink
1268
1269 When the player presses attack or jump, change to the next level
1270 ============
1271 */
1272 .float autoscreenshot;
1273 void IntermissionThink()
1274 {SELFPARAM();
1275         FixIntermissionClient(self);
1276
1277         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1278         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1279
1280         if( (server_screenshot || client_screenshot)
1281                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1282         {
1283                 self.autoscreenshot = -1;
1284                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1285                 return;
1286         }
1287
1288         if (time < intermission_exittime)
1289                 return;
1290
1291         if(!mapvote_initialized)
1292                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1293                         return;
1294
1295         MapVote_Start();
1296 }
1297
1298 /*
1299 ============
1300 FindIntermission
1301
1302 Returns the entity to view from
1303 ============
1304 */
1305 /*
1306 entity FindIntermission()
1307 {
1308         local   entity spot;
1309         local   float cyc;
1310
1311 // look for info_intermission first
1312         spot = find (world, classname, "info_intermission");
1313         if (spot)
1314         {       // pick a random one
1315                 cyc = random() * 4;
1316                 while (cyc > 1)
1317                 {
1318                         spot = find (spot, classname, "info_intermission");
1319                         if (!spot)
1320                                 spot = find (spot, classname, "info_intermission");
1321                         cyc = cyc - 1;
1322                 }
1323                 return spot;
1324         }
1325
1326 // then look for the start position
1327         spot = find (world, classname, "info_player_start");
1328         if (spot)
1329                 return spot;
1330
1331 // testinfo_player_start is only found in regioned levels
1332         spot = find (world, classname, "testplayerstart");
1333         if (spot)
1334                 return spot;
1335
1336 // then look for the start position
1337         spot = find (world, classname, "info_player_deathmatch");
1338         if (spot)
1339                 return spot;
1340
1341         //objerror ("FindIntermission: no spot");
1342         return world;
1343 }
1344 */
1345
1346 /*
1347 ===============================================================================
1348
1349 RULES
1350
1351 ===============================================================================
1352 */
1353
1354 void DumpStats(float final)
1355 {
1356         float file;
1357         string s;
1358         float to_console;
1359         float to_eventlog;
1360         float to_file;
1361         float i;
1362
1363         to_console = autocvar_sv_logscores_console;
1364         to_eventlog = autocvar_sv_eventlog;
1365         to_file = autocvar_sv_logscores_file;
1366
1367         if(!final)
1368         {
1369                 to_console = true; // always print printstats replies
1370                 to_eventlog = false; // but never print them to the event log
1371         }
1372
1373         if(to_eventlog)
1374                 if(autocvar_sv_eventlog_console)
1375                         to_console = false; // otherwise we get the output twice
1376
1377         if(final)
1378                 s = ":scores:";
1379         else
1380                 s = ":status:";
1381         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1382
1383         if(to_console)
1384                 LOG_INFO(s, "\n");
1385         if(to_eventlog)
1386                 GameLogEcho(s);
1387
1388         file = -1;
1389         if(to_file)
1390         {
1391                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1392                 if(file == -1)
1393                         to_file = false;
1394                 else
1395                         fputs(file, strcat(s, "\n"));
1396         }
1397
1398         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1399         if(to_console)
1400                 LOG_INFO(s, "\n");
1401         if(to_eventlog)
1402                 GameLogEcho(s);
1403         if(to_file)
1404                 fputs(file, strcat(s, "\n"));
1405
1406         FOR_EACH_CLIENT(other)
1407         {
1408                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1409                 {
1410                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1411                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1412                         if(IS_PLAYER(other) || MUTATOR_CALLHOOK(GetPlayerStatus, other, s))
1413                                 s = strcat(s, ftos(other.team), ":");
1414                         else
1415                                 s = strcat(s, "spectator:");
1416
1417                         if(to_console)
1418                                 LOG_INFO(s, other.netname, "\n");
1419                         if(to_eventlog)
1420                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1421                         if(to_file)
1422                                 fputs(file, strcat(s, other.netname, "\n"));
1423                 }
1424         }
1425
1426         if(teamplay)
1427         {
1428                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1429                 if(to_console)
1430                         LOG_INFO(s, "\n");
1431                 if(to_eventlog)
1432                         GameLogEcho(s);
1433                 if(to_file)
1434                         fputs(file, strcat(s, "\n"));
1435
1436                 for(i = 1; i < 16; ++i)
1437                 {
1438                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1439                         s = strcat(s, ":", ftos(i));
1440                         if(to_console)
1441                                 LOG_INFO(s, "\n");
1442                         if(to_eventlog)
1443                                 GameLogEcho(s);
1444                         if(to_file)
1445                                 fputs(file, strcat(s, "\n"));
1446                 }
1447         }
1448
1449         if(to_console)
1450                 LOG_INFO(":end\n");
1451         if(to_eventlog)
1452                 GameLogEcho(":end");
1453         if(to_file)
1454         {
1455                 fputs(file, ":end\n");
1456                 fclose(file);
1457         }
1458 }
1459
1460 void FixIntermissionClient(entity e)
1461 {
1462         if(!e.autoscreenshot) // initial call
1463         {
1464                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1465                 e.health = -2342;
1466                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1467                 e.solid = SOLID_NOT;
1468                 e.movetype = MOVETYPE_NONE;
1469                 e.takedamage = DAMAGE_NO;
1470                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1471                 {
1472                     .entity weaponentity = weaponentities[slot];
1473                         if(e.(weaponentity))
1474                         {
1475                                 e.(weaponentity).effects = EF_NODRAW;
1476                                 if (e.(weaponentity).(weaponentity))
1477                                         e.(weaponentity).(weaponentity).effects = EF_NODRAW;
1478                         }
1479                 }
1480                 if(IS_REAL_CLIENT(e))
1481                 {
1482                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1483                         string list = autocvar_sv_intermission_cdtrack;
1484                         for(string it; (it = car(list)); list = cdr(list))
1485                                 RandomSelection_Add(world, 0, it, 1, 1);
1486                         if(RandomSelection_chosen_string && RandomSelection_chosen_string != "")
1487                                 stuffcmd(e, strcat("\ncd loop ", RandomSelection_chosen_string, "\n"));
1488                         msg_entity = e;
1489                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1490                 }
1491         }
1492 }
1493
1494 /*
1495 go to the next level for deathmatch
1496 only called if a time or frag limit has expired
1497 */
1498 void NextLevel()
1499 {
1500         gameover = true;
1501
1502         intermission_running = 1;
1503
1504 // enforce a wait time before allowing changelevel
1505         if(player_count > 0)
1506                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1507         else
1508                 intermission_exittime = -1;
1509
1510         /*
1511         WriteByte (MSG_ALL, SVC_CDTRACK);
1512         WriteByte (MSG_ALL, 3);
1513         WriteByte (MSG_ALL, 3);
1514         // done in FixIntermission
1515         */
1516
1517         //pos = FindIntermission ();
1518
1519         VoteReset();
1520
1521         DumpStats(true);
1522
1523         // send statistics
1524         PlayerStats_GameReport(true);
1525         WeaponStats_Shutdown();
1526
1527         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1528
1529         if(autocvar_sv_eventlog)
1530                 GameLogEcho(":gameover");
1531
1532         GameLogClose();
1533
1534         FOR_EACH_PLAYER(other) {
1535                 FixIntermissionClient(other);
1536                 if(other.winning)
1537                         bprint(other.netname, " ^7wins.\n");
1538         }
1539
1540         entity oldself = self;
1541         target_music_kill();
1542         self = oldself;
1543
1544         if(autocvar_g_campaign)
1545                 CampaignPreIntermission();
1546
1547         MUTATOR_CALLHOOK(MatchEnd);
1548
1549         localcmd("\nsv_hook_gameend\n");
1550 }
1551
1552 /*
1553 ============
1554 CheckRules_Player
1555
1556 Exit deathmatch games upon conditions
1557 ============
1558 */
1559 void CheckRules_Player()
1560 {SELFPARAM();
1561         if (gameover)   // someone else quit the game already
1562                 return;
1563
1564         if(self.deadflag == DEAD_NO)
1565                 self.play_time += frametime;
1566
1567         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1568         //   (div0: and that in CheckRules_World please)
1569 }
1570
1571
1572 float InitiateSuddenDeath()
1573 {
1574         // Check first whether normal overtimes could be added before initiating suddendeath mode
1575         // - for this timelimit_overtime needs to be >0 of course
1576         // - also check the winning condition calculated in the previous frame and only add normal overtime
1577         //   again, if at the point at which timelimit would be extended again, still no winner was found
1578         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1579         {
1580                 return 1; // need to call InitiateOvertime later
1581         }
1582         else
1583         {
1584                 if(!checkrules_suddendeathend)
1585                 {
1586                         if(autocvar_g_campaign)
1587                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1588                         else
1589                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1590                         if(g_race && !g_race_qualifying)
1591                                 race_StartCompleting();
1592                 }
1593                 return 0;
1594         }
1595 }
1596
1597 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1598 {
1599         ++checkrules_overtimesadded;
1600         //add one more overtime by simply extending the timelimit
1601         float tl;
1602         tl = autocvar_timelimit;
1603         tl += autocvar_timelimit_overtime;
1604         cvar_set("timelimit", ftos(tl));
1605
1606         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1607 }
1608
1609 float GetWinningCode(float fraglimitreached, float equality)
1610 {
1611         if(autocvar_g_campaign == 1)
1612                 if(fraglimitreached)
1613                         return WINNING_YES;
1614                 else
1615                         return WINNING_NO;
1616
1617         else
1618                 if(equality)
1619                         if(fraglimitreached)
1620                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1621                         else
1622                                 return WINNING_NEVER;
1623                 else
1624                         if(fraglimitreached)
1625                                 return WINNING_YES;
1626                         else
1627                                 return WINNING_NO;
1628 }
1629
1630 // set the .winning flag for exactly those players with a given field value
1631 void SetWinners(.float field, float value)
1632 {
1633         entity head;
1634         FOR_EACH_PLAYER(head)
1635                 head.winning = (head.(field) == value);
1636 }
1637
1638 // set the .winning flag for those players with a given field value
1639 void AddWinners(.float field, float value)
1640 {
1641         entity head;
1642         FOR_EACH_PLAYER(head)
1643                 if (head.(field) == value)
1644                         head.winning = 1;
1645 }
1646
1647 // clear the .winning flags
1648 void ClearWinners()
1649 {
1650         entity head;
1651         FOR_EACH_PLAYER(head)
1652                 head.winning = 0;
1653 }
1654
1655 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1656 // they win. Otherwise the defending team wins once the timelimit passes.
1657 void assault_new_round();
1658 float WinningCondition_Assault()
1659 {SELFPARAM();
1660         float status;
1661
1662         WinningConditionHelper(); // set worldstatus
1663
1664         status = WINNING_NO;
1665         // as the timelimit has not yet passed just assume the defending team will win
1666         if(assault_attacker_team == NUM_TEAM_1)
1667         {
1668                 SetWinners(team, NUM_TEAM_2);
1669         }
1670         else
1671         {
1672                 SetWinners(team, NUM_TEAM_1);
1673         }
1674
1675         entity ent;
1676         ent = find(world, classname, "target_assault_roundend");
1677         if(ent)
1678         {
1679                 if(ent.winning) // round end has been triggered by attacking team
1680                 {
1681                         bprint("ASSAULT: round completed...\n");
1682                         SetWinners(team, assault_attacker_team);
1683
1684                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1685
1686                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1687                         {
1688                                 status = WINNING_YES;
1689                         }
1690                         else
1691                         {
1692                                 WITH(entity, self, ent, assault_new_round());
1693                         }
1694                 }
1695         }
1696
1697         return status;
1698 }
1699
1700 void ShuffleMaplist()
1701 {
1702         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1703 }
1704
1705 float leaderfrags;
1706 float WinningCondition_Scores(float limit, float leadlimit)
1707 {
1708         float limitreached;
1709
1710         // TODO make everything use THIS winning condition (except LMS)
1711         WinningConditionHelper();
1712
1713         if(teamplay)
1714         {
1715                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1716                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1717                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1718                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1719         }
1720
1721         ClearWinners();
1722         if(WinningConditionHelper_winner)
1723                 WinningConditionHelper_winner.winning = 1;
1724         if(WinningConditionHelper_winnerteam >= 0)
1725                 SetWinners(team, WinningConditionHelper_winnerteam);
1726
1727         if(WinningConditionHelper_lowerisbetter)
1728         {
1729                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1730                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1731                 limit = -limit;
1732         }
1733
1734         if(WinningConditionHelper_zeroisworst)
1735                 leadlimit = 0; // not supported in this mode
1736
1737         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1738         // these modes always score in increments of 1, thus this makes sense
1739         {
1740                 if(leaderfrags != WinningConditionHelper_topscore)
1741                 {
1742                         leaderfrags = WinningConditionHelper_topscore;
1743
1744                         if (limit)
1745                         if (leaderfrags == limit - 1)
1746                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1747                         else if (leaderfrags == limit - 2)
1748                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1749                         else if (leaderfrags == limit - 3)
1750                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1751                 }
1752         }
1753
1754         limitreached = false;
1755         if(limit)
1756                 if(WinningConditionHelper_topscore >= limit)
1757                         limitreached = true;
1758         if(leadlimit)
1759         {
1760                 float leadlimitreached;
1761                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1762                 if(autocvar_leadlimit_and_fraglimit)
1763                         limitreached = (limitreached && leadlimitreached);
1764                 else
1765                         limitreached = (limitreached || leadlimitreached);
1766         }
1767
1768         if(limit)
1769                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1770
1771         return GetWinningCode(
1772                 WinningConditionHelper_topscore && limitreached,
1773                 WinningConditionHelper_equality
1774         );
1775 }
1776
1777 float WinningCondition_RanOutOfSpawns()
1778 {
1779         entity head;
1780
1781         if(have_team_spawns <= 0)
1782                 return WINNING_NO;
1783
1784         if(!autocvar_g_spawn_useallspawns)
1785                 return WINNING_NO;
1786
1787         if(!some_spawn_has_been_used)
1788                 return WINNING_NO;
1789
1790         team1_score = team2_score = team3_score = team4_score = 0;
1791
1792         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1793         {
1794                 if(head.team == NUM_TEAM_1)
1795                         team1_score = 1;
1796                 else if(head.team == NUM_TEAM_2)
1797                         team2_score = 1;
1798                 else if(head.team == NUM_TEAM_3)
1799                         team3_score = 1;
1800                 else if(head.team == NUM_TEAM_4)
1801                         team4_score = 1;
1802         }
1803
1804         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1805         {
1806                 if(head.team == NUM_TEAM_1)
1807                         team1_score = 1;
1808                 else if(head.team == NUM_TEAM_2)
1809                         team2_score = 1;
1810                 else if(head.team == NUM_TEAM_3)
1811                         team3_score = 1;
1812                 else if(head.team == NUM_TEAM_4)
1813                         team4_score = 1;
1814         }
1815
1816         ClearWinners();
1817         if(team1_score + team2_score + team3_score + team4_score == 0)
1818         {
1819                 checkrules_equality = true;
1820                 return WINNING_YES;
1821         }
1822         else if(team1_score + team2_score + team3_score + team4_score == 1)
1823         {
1824                 float t, i;
1825                 if(team1_score)
1826                         t = NUM_TEAM_1;
1827                 else if(team2_score)
1828                         t = NUM_TEAM_2;
1829                 else if(team3_score)
1830                         t = NUM_TEAM_3;
1831                 else // if(team4_score)
1832                         t = NUM_TEAM_4;
1833                 CheckAllowedTeams(world);
1834                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1835                 {
1836                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1837                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1838                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1839                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1840                 }
1841
1842                 AddWinners(team, t);
1843                 return WINNING_YES;
1844         }
1845         else
1846                 return WINNING_NO;
1847 }
1848
1849 /*
1850 ============
1851 CheckRules_World
1852
1853 Exit deathmatch games upon conditions
1854 ============
1855 */
1856 void CheckRules_World()
1857 {
1858         float timelimit;
1859         float fraglimit;
1860         float leadlimit;
1861
1862         VoteThink();
1863         MapVote_Think();
1864
1865         SetDefaultAlpha();
1866
1867         if (gameover)   // someone else quit the game already
1868         {
1869                 if(player_count == 0) // Nobody there? Then let's go to the next map
1870                         MapVote_Start();
1871                         // this will actually check the player count in the next frame
1872                         // again, but this shouldn't hurt
1873                 return;
1874         }
1875
1876         timelimit = autocvar_timelimit * 60;
1877         fraglimit = autocvar_fraglimit;
1878         leadlimit = autocvar_leadlimit;
1879
1880         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1881         {
1882                 if(timelimit > 0)
1883                         timelimit = 0; // timelimit is not made for warmup
1884                 if(fraglimit > 0)
1885                         fraglimit = 0; // no fraglimit for now
1886                 leadlimit = 0; // no leadlimit for now
1887         }
1888
1889         if(timelimit > 0)
1890         {
1891                 timelimit += game_starttime;
1892         }
1893         else if (timelimit < 0)
1894         {
1895                 // endmatch
1896                 NextLevel();
1897                 return;
1898         }
1899
1900         float wantovertime;
1901         wantovertime = 0;
1902
1903         if(timelimit > game_starttime)
1904                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1905         else
1906                 game_completion_ratio = 0;
1907
1908         if(checkrules_suddendeathend)
1909         {
1910                 if(!checkrules_suddendeathwarning)
1911                 {
1912                         checkrules_suddendeathwarning = true;
1913                         if(g_race && !g_race_qualifying)
1914                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
1915                         else
1916                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
1917                 }
1918         }
1919         else
1920         {
1921                 if (timelimit && time >= timelimit)
1922                 {
1923                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1924                         {
1925                                 float totalplayers;
1926                                 float playerswithlaps;
1927                                 float readyplayers;
1928                                 entity head;
1929                                 totalplayers = playerswithlaps = readyplayers = 0;
1930                                 FOR_EACH_PLAYER(head)
1931                                 {
1932                                         ++totalplayers;
1933                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1934                                                 ++playerswithlaps;
1935                                         if(head.ready)
1936                                                 ++readyplayers;
1937                                 }
1938
1939                                 // at least 2 of the players have completed a lap: start the RACE
1940                                 // otherwise, the players should end the qualifying on their own
1941                                 if(readyplayers || playerswithlaps >= 2)
1942                                 {
1943                                         checkrules_suddendeathend = 0;
1944                                         ReadyRestart(); // go to race
1945                                         return;
1946                                 }
1947                                 else
1948                                         wantovertime |= InitiateSuddenDeath();
1949                         }
1950                         else
1951                                 wantovertime |= InitiateSuddenDeath();
1952                 }
1953         }
1954
1955         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1956         {
1957                 NextLevel();
1958                 return;
1959         }
1960
1961         int checkrules_status = WinningCondition_RanOutOfSpawns();
1962         if(checkrules_status == WINNING_YES)
1963                 bprint("Hey! Someone ran out of spawns!\n");
1964         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1965                 checkrules_status = ret_float;
1966         else
1967                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1968
1969         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1970         {
1971                 checkrules_status = WINNING_NEVER;
1972                 checkrules_overtimesadded = -1;
1973                 wantovertime |= InitiateSuddenDeath();
1974         }
1975
1976         if(checkrules_status == WINNING_NEVER)
1977                 // equality cases! Nobody wins if the overtime ends in a draw.
1978                 ClearWinners();
1979
1980         if(wantovertime)
1981         {
1982                 if(checkrules_status == WINNING_NEVER)
1983                         InitiateOvertime();
1984                 else
1985                         checkrules_status = WINNING_YES;
1986         }
1987
1988         if(checkrules_suddendeathend)
1989                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1990                         checkrules_status = WINNING_YES;
1991
1992         if(checkrules_status == WINNING_YES)
1993         {
1994                 //print("WINNING\n");
1995                 NextLevel();
1996         }
1997 }
1998
1999 string GotoMap(string m)
2000 {
2001         m = GameTypeVote_MapInfo_FixName(m);
2002         if (!m)
2003                 return "The map you suggested is not available on this server.";
2004         if (!autocvar_sv_vote_gametype)
2005         if(!MapInfo_CheckMap(m))
2006                 return "The map you suggested does not support the current game mode.";
2007         cvar_set("nextmap", m);
2008         cvar_set("timelimit", "-1");
2009         if(mapvote_initialized || alreadychangedlevel)
2010         {
2011                 if(DoNextMapOverride(0))
2012                         return "Map switch initiated.";
2013                 else
2014                         return "Hm... no. For some reason I like THIS map more.";
2015         }
2016         else
2017                 return "Map switch will happen after scoreboard.";
2018 }
2019
2020
2021 void EndFrame()
2022 {SELFPARAM();
2023         anticheat_endframe();
2024
2025         float altime;
2026         entity e_;
2027         FOR_EACH_REALCLIENT(e_)
2028         {
2029                 entity e = IS_SPEC(e_) ? e_.enemy : e_;
2030                 if(e.typehitsound)
2031                         e_.typehit_time = time;
2032                 else if(e.damage_dealt)
2033                 {
2034                         e_.hit_time = time;
2035                         e_.damage_dealt_total += ceil(e.damage_dealt);
2036                 }
2037         }
2038         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2039         // add 1 frametime because after this, engine SV_Physics
2040         // increases time by a frametime and then networks the frame
2041         // add another frametime because client shows everything with
2042         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2043         // needed!
2044         FOR_EACH_CLIENT(e_)
2045         {
2046                 e_.typehitsound = false;
2047                 e_.damage_dealt = 0;
2048                 setself(e_);
2049                 antilag_record(e_, altime);
2050         }
2051         FOR_EACH_MONSTER(e_)
2052         {
2053                 setself(e_);
2054                 antilag_record(e_, altime);
2055         }
2056 }
2057
2058
2059 /*
2060  * RedirectionThink:
2061  * returns true if redirecting
2062  */
2063 float redirection_timeout;
2064 float redirection_nextthink;
2065 float RedirectionThink()
2066 {SELFPARAM();
2067         float clients_found;
2068
2069         if(redirection_target == "")
2070                 return false;
2071
2072         if(!redirection_timeout)
2073         {
2074                 cvar_set("sv_public", "-2");
2075                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2076                 if(redirection_target == "self")
2077                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2078                 else
2079                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2080         }
2081
2082         if(time < redirection_nextthink)
2083                 return true;
2084
2085         redirection_nextthink = time + 1;
2086
2087         clients_found = 0;
2088         entity e;
2089         FOR_EACH_REALCLIENT(e)
2090         {
2091                 setself(e);
2092                 // TODO add timer
2093                 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2094                 if(redirection_target == "self")
2095                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2096                 else
2097                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2098                 ++clients_found;
2099         }
2100
2101         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2102
2103         if(time > redirection_timeout || clients_found == 0)
2104                 localcmd("\nwait; wait; wait; quit\n");
2105
2106         return true;
2107 }
2108
2109 void TargetMusic_RestoreGame();
2110 void RestoreGame()
2111 {
2112         // Loaded from a save game
2113         // some things then break, so let's work around them...
2114
2115         // Progs DB (capture records)
2116         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2117
2118         // Mapinfo
2119         MapInfo_Shutdown();
2120         MapInfo_Enumerate();
2121         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2122         WeaponStats_Init();
2123
2124         TargetMusic_RestoreGame();
2125 }
2126
2127 void Shutdown()
2128 {
2129         gameover = 2;
2130
2131         if(world_initialized > 0)
2132         {
2133                 world_initialized = 0;
2134                 LOG_INFO("Saving persistent data...\n");
2135                 Ban_SaveBans();
2136
2137                 // playerstats with unfinished match
2138                 PlayerStats_GameReport(false);
2139
2140                 if(!cheatcount_total)
2141                 {
2142                         if(autocvar_sv_db_saveasdump)
2143                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2144                         else
2145                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2146                 }
2147                 if(autocvar_developer)
2148                 {
2149                         if(autocvar_sv_db_saveasdump)
2150                                 db_dump(TemporaryDB, "server-temp.db");
2151                         else
2152                                 db_save(TemporaryDB, "server-temp.db");
2153                 }
2154                 CheatShutdown(); // must be after cheatcount check
2155                 db_close(ServerProgsDB);
2156                 db_close(TemporaryDB);
2157                 LOG_INFO("done!\n");
2158                 // tell the bot system the game is ending now
2159                 bot_endgame();
2160
2161                 WeaponStats_Shutdown();
2162                 MapInfo_Shutdown();
2163         }
2164         else if(world_initialized == 0)
2165         {
2166                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2167         }
2168         else
2169         {
2170                 __init_dedicated_server_shutdown();
2171         }
2172 }