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Merge remote branch 'origin/master' into samual/keepaway
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 entity pingplreport;
2 void PingPLReport_Think()
3 {
4         float delta;
5         entity e;
6
7         delta = 3 / maxclients;
8         if(delta < sys_frametime)
9                 delta = 0;
10         self.nextthink = time + delta;
11
12         e = edict_num(self.cnt + 1);
13         if(clienttype(e) == CLIENTTYPE_REAL)
14         {
15                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17                 WriteByte(MSG_BROADCAST, self.cnt);
18                 WriteShort(MSG_BROADCAST, max(1, e.ping));
19                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
21         }
22         else
23         {
24                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26                 WriteByte(MSG_BROADCAST, self.cnt);
27                 WriteShort(MSG_BROADCAST, 0);
28                 WriteByte(MSG_BROADCAST, 0);
29                 WriteByte(MSG_BROADCAST, 0);
30         }
31         self.cnt = mod(self.cnt + 1, maxclients);
32 }
33 void PingPLReport_Spawn()
34 {
35         pingplreport = spawn();
36         pingplreport.classname = "pingplreport";
37         pingplreport.think = PingPLReport_Think;
38         pingplreport.nextthink = time;
39 }
40
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
44
45 string GetMapname();
46 string GetGametype();
47 void GotoNextMap();
48 void ShuffleMaplist()
49 float() DoNextMapOverride;
50
51 void SetDefaultAlpha()
52 {
53         if(cvar("g_running_guns"))
54         {
55                 default_player_alpha = -1;
56                 default_weapon_alpha = +1;
57         }
58         else if(g_cloaked)
59         {
60                 default_player_alpha = cvar("g_balance_cloaked_alpha");
61                 default_weapon_alpha = default_player_alpha;
62         }
63         else
64         {
65                 default_player_alpha = cvar("g_player_alpha");
66                 if(default_player_alpha == 0)
67                         default_player_alpha = 1;
68                 default_weapon_alpha = default_player_alpha;
69         }
70 }
71
72 void fteqcc_testbugs()
73 {
74         float a, b;
75
76         if(!cvar("developer_fteqccbugs"))
77                 return;
78
79         dprint("*** fteqcc test: checking for bugs...\n");
80
81         a = 1;
82         b = 5;
83         if(sqrt(a) - sqrt(b - a) == 0)
84                 dprint("*** fteqcc test: found same-function-twice bug\n");
85         else
86                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
87
88         world.cnt = -10;
89         world.enemy = world;
90         world.enemy.cnt += 10;
91         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92                 dprint("*** fteqcc test: found += bug\n");
93         else
94                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
95         world.cnt = 0;
96 }
97
98 /**
99  * Takes care of pausing and unpausing the game.
100  * Centerprints the information about an upcoming or active timeout to all active
101  * players. Also plays reminder sounds.
102  */
103 void timeoutHandler_Think() {
104         local string timeStr;
105         local entity plr;
106         if (timeoutStatus == 1) {
107                 if (remainingLeadTime > 0) {
108                         //centerprint the information to every player
109                         timeStr = getTimeoutText(0);
110                         FOR_EACH_REALCLIENT(plr) {
111                                 if(plr.classname == "player") {
112                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
113                                 }
114                         }
115                         remainingLeadTime -= 1;
116                         //think again in 1 second:
117                         self.nextthink = time + 1;
118                 }
119                 else {
120                         //now pause the game:
121                         timeoutStatus = 2;
122                         //reset all the flood variables
123                         FOR_EACH_CLIENT(plr) {
124                                 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
125                         }
126                         cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127                         //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128                         FOR_EACH_REALPLAYER(plr) {
129                                 plr.lastV_angle = plr.v_angle;
130                         }
131                         self.nextthink = time;
132                 }
133         }
134         else if (timeoutStatus == 2) {
135                 if (remainingTimeoutTime > 0) {
136                         timeStr = getTimeoutText(0);
137                         FOR_EACH_REALCLIENT(plr) {
138                                 if(plr.classname == "player") {
139                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
140                                 }
141                         }
142                         if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143                                 Announce("prepareforbattle");
144                         }
145                         remainingTimeoutTime -= 1;
146                         self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
147                 }
148                 else {
149                         //unpause the game again
150                         remainingTimeoutTime = timeoutStatus = 0;
151                         cvar_set("slowmo", ftos(orig_slowmo));
152                         //and unlock the fixed view again once there is no timeout active anymore
153                         FOR_EACH_REALPLAYER(plr) {
154                                 plr.fixangle = FALSE;
155                         }
156                         //get rid of the countdown message
157                         FOR_EACH_REALCLIENT(plr) {
158                                 if(plr.classname == "player") {
159                                         centerprint_atprio(plr, CENTERPRIO_SPAM, "");
160                                 }
161                         }
162                         remove(self);
163                         return;
164                 }
165
166         }
167         else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168                 FOR_EACH_REALCLIENT(plr) {
169                         if(plr.classname == "player") {
170                                 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
171                         }
172                 }
173                 remove(self);
174                 return;
175         }
176 }
177
178 void GotoFirstMap()
179 {
180         float n;
181         if(cvar("_sv_init"))
182         {
183                 // cvar_set("_sv_init", "0");
184                 // we do NOT set this to 0 any more, so someone "accidentally" changing
185                 // to this "init" map on a dedicated server will cause no permanent
186                 // harm
187                 if(cvar("g_maplist_shuffle"))
188                         ShuffleMaplist();
189                 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
190                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
191
192                 MapInfo_Enumerate();
193                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
194
195                 if(!DoNextMapOverride())
196                         GotoNextMap();
197
198                 return;
199         }
200
201         if(time < 5)
202         {
203                 self.nextthink = time;
204         }
205         else
206         {
207                 self.nextthink = time + 1;
208                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
209         }
210 }
211
212 void cvar_changes_init()
213 {
214         float h;
215         string k, v, d;
216         float n, i, adding, pureadding;
217
218         if(cvar_changes)
219                 strunzone(cvar_changes);
220         cvar_changes = string_null;
221         if(cvar_purechanges)
222                 strunzone(cvar_purechanges);
223         cvar_purechanges = string_null;
224         cvar_purechanges_count = 0;
225
226         h = buf_create();
227         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
228         n = buf_getsize(h);
229
230         adding = TRUE;
231         pureadding = TRUE;
232
233         for(i = 0; i < n; ++i)
234         {
235                 k = bufstr_get(h, i);
236
237 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
238 #define BADCVAR(p) if(k == p) continue
239                 // internal
240                 BADPREFIX("csqc_");
241                 BADPREFIX("cvar_check_");
242                 BADCVAR("gamecfg");
243                 BADCVAR("g_configversion");
244                 BADCVAR("g_maplist_index");
245                 BADCVAR("halflifebsp");
246                 BADPREFIX("sv_world");
247
248                 // client
249                 BADPREFIX("chase_");
250                 BADPREFIX("cl_");
251                 BADPREFIX("con_");
252                 BADPREFIX("scoreboard_");
253                 BADPREFIX("g_campaign");
254                 BADPREFIX("gl_");
255                 BADPREFIX("joy");
256                 BADPREFIX("hud_");
257                 BADPREFIX("menu_");
258                 BADPREFIX("net_slist_");
259                 BADPREFIX("r_");
260                 BADPREFIX("sbar_");
261                 BADPREFIX("scr_");
262                 BADPREFIX("snd_");
263                 BADPREFIX("userbind");
264                 BADPREFIX("v_");
265                 BADPREFIX("vid_");
266                 BADPREFIX("crosshair");
267                 BADCVAR("mod_q3bsp_lightmapmergepower");
268                 BADCVAR("mod_q3bsp_nolightmaps");
269                 BADCVAR("fov");
270                 BADCVAR("mastervolume");
271                 BADCVAR("volume");
272                 BADCVAR("bgmvolume");
273
274                 // private
275                 BADCVAR("developer");
276                 BADCVAR("g_banned_list");
277                 BADCVAR("log_dest_udp");
278                 BADCVAR("log_file");
279                 BADCVAR("net_address");
280                 BADCVAR("net_address_ipv6");
281                 BADCVAR("port");
282                 BADCVAR("savedgamecfg");
283                 BADCVAR("serverconfig");
284                 BADCVAR("sv_heartbeatperiod");
285                 BADCVAR("sv_vote_master_password");
286                 BADCVAR("sys_colortranslation");
287                 BADCVAR("sys_specialcharactertranslation");
288                 BADCVAR("timestamps");
289                 BADPREFIX("developer_");
290                 BADPREFIX("g_ban_");
291                 BADPREFIX("g_chat_flood_");
292                 BADPREFIX("g_voice_flood_");
293                 BADPREFIX("rcon_");
294                 BADPREFIX("settemp_");
295                 BADPREFIX("sv_allowdownloads_");
296                 BADPREFIX("sv_autodemo");
297                 BADPREFIX("sv_curl_");
298                 BADPREFIX("sv_eventlog");
299                 BADPREFIX("sv_logscores_");
300                 BADPREFIX("sv_master");
301                 BADPREFIX("sv_weaponstats_");
302
303                 // these can contain player IDs, so better hide
304                 BADCVAR("g_forced_team_red");
305                 BADCVAR("g_forced_team_blue");
306                 BADCVAR("g_forced_team_yellow");
307                 BADCVAR("g_forced_team_pink");
308
309                 // mapinfo
310                 BADCVAR("timelimit");
311                 BADCVAR("fraglimit");
312                 BADCVAR("leadlimit");
313                 BADCVAR("g_tdm_teams");
314                 BADCVAR("g_keyhunt_teams");
315                 BADCVAR("g_domination_default_teams");
316                 BADCVAR("g_race_qualifying_timelimit");
317                 BADCVAR("g_lms");
318                 BADCVAR("g_arena");
319                 BADCVAR("g_ca");
320                 BADCVAR("g_assault");
321                 BADCVAR("g_ctf");
322                 BADCVAR("g_dm");
323                 BADCVAR("g_domination");
324                 BADCVAR("g_keyhunt");
325                 BADCVAR("g_keyhunt_teams");
326                 BADCVAR("g_onslaught");
327                 BADCVAR("g_race");
328                 BADCVAR("g_cts");
329                 BADCVAR("g_runematch");
330                 BADCVAR("g_tdm");
331                 BADCVAR("g_nexball");
332                 BADCVAR("g_keepaway");
333                 BADCVAR("teamplay");
334
335                 // long
336                 BADCVAR("hostname");
337                 BADCVAR("g_maplist");
338                 BADCVAR("g_maplist_mostrecent");
339                 BADCVAR("sv_motd");
340
341                 v = cvar_string(k);
342                 d = cvar_defstring(k);
343                 if(v == d)
344                         continue;
345
346                 if(adding)
347                 {
348                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
349                         if(strlen(cvar_changes) > 16384)
350                         {
351                                 cvar_changes = "// too many settings have been changed to show them here\n";
352                                 adding = 0;
353                         }
354                 }
355
356                 // now check if the changes are actually gameplay relevant
357
358                 // does nothing visible
359                 BADCVAR("captureleadlimit_override");
360                 BADCVAR("g_arena_point_leadlimit");
361                 BADCVAR("g_ca_point_leadlimit");
362                 BADCVAR("g_ctf_capture_leadlimit");
363                 BADCVAR("g_domination_point_leadlimit");
364                 BADCVAR("g_keyhunt_point_leadlimit");
365                 BADCVAR("g_nexball_goalleadlimit");
366                 BADCVAR("g_runematch_point_leadlimit");
367                 BADCVAR("leadlimit_and_fraglimit");
368                 BADCVAR("leadlimit_override");
369                 BADCVAR("sv_checkforpacketsduringsleep");
370                 BADPREFIX("crypto_");
371                 BADPREFIX("g_chat_");
372                 BADPREFIX("net_");
373                 BADPREFIX("prvm_");
374                 BADPREFIX("sv_fragmessage_");
375                 BADPREFIX("sv_vote_");
376                 BADPREFIX("timelimit_");
377
378                 // allowed changes to server admins (please sync this to server.cfg)
379                 // vi commands:
380                 //   :/"impure"/,$d
381                 //   :g!,^\/\/[^ /],d
382                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
383                 //   :%!sort
384                 // yes, this does contain some redundant stuff, don't really care
385                 BADCVAR("bot_number");
386                 BADCVAR("bot_prefix");
387                 BADCVAR("bot_suffix");
388                 BADCVAR("capturelimit_override");
389                 BADCVAR("fraglimit_override");
390                 BADCVAR("gametype");
391                 BADCVAR("g_antilag");
392                 BADCVAR("g_balance_teams");
393                 BADCVAR("g_balance_teams_force");
394                 BADCVAR("g_ban_sync_trusted_servers");
395                 BADCVAR("g_ban_sync_uri");
396                 BADCVAR("g_ctf_capture_limit");
397                 BADCVAR("g_ctf_ignore_frags");
398                 BADCVAR("g_ctf_win_mode");
399                 BADCVAR("g_domination_point_limit");
400                 BADCVAR("g_fullbrightitems");
401                 BADCVAR("g_fullbrightplayers");
402                 BADCVAR("g_keyhunt_point_limit");
403                 BADCVAR("g_keyhunt_teams_override");
404                 BADCVAR("g_lms_lives_override");
405                 BADCVAR("g_maplist");
406                 BADCVAR("g_maplist_check_waypoints");
407                 BADCVAR("g_maplist_mostrecent_count");
408                 BADCVAR("g_maplist_shuffle");
409                 BADCVAR("g_maplist_votable");
410                 BADCVAR("g_maplist_votable_abstain");
411                 BADCVAR("g_maplist_votable_nodetail");
412                 BADCVAR("g_maplist_votable_suggestions");
413                 BADCVAR("g_minstagib");
414                 BADCVAR("g_nexball_goallimit");
415                 BADCVAR("g_runematch_point_limit");
416                 BADCVAR("g_start_delay");
417                 BADCVAR("hostname");
418                 BADCVAR("log_file");
419                 BADCVAR("maxplayers");
420                 BADCVAR("minplayers");
421                 BADCVAR("net_address");
422                 BADCVAR("port");
423                 BADCVAR("rcon_password");
424                 BADCVAR("rcon_restricted_commands");
425                 BADCVAR("rcon_restricted_password");
426                 BADCVAR("skill");
427                 BADCVAR("sv_adminnick");
428                 BADCVAR("sv_autoscreenshot");
429                 BADCVAR("sv_curl_defaulturl");
430                 BADCVAR("sv_defaultcharacter");
431                 BADCVAR("sv_defaultplayercolors");
432                 BADCVAR("sv_defaultplayermodel");
433                 BADCVAR("sv_defaultplayerskin");
434                 BADCVAR("sv_maxidle");
435                 BADCVAR("sv_maxrate");
436                 BADCVAR("sv_motd");
437                 BADCVAR("sv_public");
438                 BADCVAR("sv_ready_restart");
439                 BADCVAR("sv_status_privacy");
440                 BADCVAR("sv_vote_call");
441                 BADCVAR("sv_vote_commands");
442                 BADCVAR("sv_vote_majority_factor");
443                 BADCVAR("sv_vote_master");
444                 BADCVAR("sv_vote_master_commands");
445                 BADCVAR("sv_vote_master_password");
446                 BADCVAR("sv_vote_simple_majority_factor");
447                 BADCVAR("timelimit_override");
448
449                 if(cvar("g_minstagib"))
450                 {
451                         BADCVAR("g_grappling_hook");
452                         BADCVAR("g_jetpack");
453                 }
454 #undef BADPREFIX
455 #undef BADCVAR
456
457                 if(pureadding)
458                 {
459                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
460                         if(strlen(cvar_purechanges) > 16384)
461                         {
462                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
463                                 pureadding = 0;
464                         }
465                 }
466                 ++cvar_purechanges_count;
467                 // WARNING: this variable is used for the server list
468                 // NEVER dare to skip this code!
469                 // Hacks to intentionally appearing as "pure server" even though you DO have
470                 // modified settings may be punished by removal from the server list.
471                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
472                 // though.
473         }
474         buf_del(h);
475         if(cvar_changes == "")
476                 cvar_changes = "// this server runs at default server settings\n";
477         else
478                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
479         cvar_changes = strzone(cvar_changes);
480         if(cvar_purechanges == "")
481                 cvar_purechanges = "// this server runs at default gameplay settings\n";
482         else
483                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
484         cvar_purechanges = strzone(cvar_purechanges);
485 }
486
487 void detect_maptype()
488 {
489 #if 0
490         vector o, v;
491         float i;
492
493         for(;;)
494         {
495                 o = world.mins;
496                 o_x += random() * (world.maxs_x - world.mins_x);
497                 o_y += random() * (world.maxs_y - world.mins_y);
498                 o_z += random() * (world.maxs_z - world.mins_z);
499
500                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
501                 if(trace_fraction == 1)
502                         continue;
503
504                 v = trace_endpos;
505
506                 for(i = 0; i < 64; i += 4)
507                 {
508                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
509         if(trace_fraction == 1)
510                 continue;
511                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
512                 }
513
514                 break;
515         }
516 #endif
517 }
518
519 entity randomseed;
520 float RandomSeed_Send(entity to, float sf)
521 {
522         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
523         WriteShort(MSG_ENTITY, self.cnt);
524         return TRUE;
525 }
526 void RandomSeed_Think()
527 {
528         self.cnt = bound(0, floor(random() * 65536), 65535);
529         self.nextthink = time + 5;
530
531         self.SendFlags |= 1;
532 }
533 void RandomSeed_Spawn()
534 {
535         randomseed = spawn();
536         randomseed.think = RandomSeed_Think;
537         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
538
539         entity oldself;
540         oldself = self;
541         self = randomseed;
542         self.think(); // sets random seed and nextthink
543         self = oldself;
544 }
545
546 void spawnfunc___init_dedicated_server(void)
547 {
548         // handler for _init/_init map (only for dedicated server initialization)
549
550         world_initialized = -1; // don't complain
551         cvar = cvar_normal;
552         cvar_string = cvar_string_normal;
553         cvar_set = cvar_set_normal;
554
555         remove = remove_unsafely;
556
557         entity e;
558         e = spawn();
559         e.think = GotoFirstMap;
560         e.nextthink = time; // this is usually 1 at this point
561
562         e = spawn();
563         e.classname = "info_player_deathmatch"; // safeguard against player joining
564
565         self.classname = "worldspawn"; // safeguard against various stuff ;)
566
567         MapInfo_Enumerate();
568         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
569 }
570
571 void Map_MarkAsRecent(string m);
572 float world_already_spawned;
573 void RegisterWeapons();
574 void Nagger_Init();
575 void ClientInit_Spawn();
576 void WeaponStats_Init();
577 void WeaponStats_Shutdown();
578 void spawnfunc_worldspawn (void)
579 {
580         float fd, l, i, j, n;
581         string s, col;
582
583         cvar = cvar_normal;
584         cvar_string = cvar_string_normal;
585         cvar_set = cvar_set_normal;
586
587         if(world_already_spawned)
588                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
589         world_already_spawned = TRUE;
590
591         remove = remove_safely; // during spawning, watch what you remove!
592
593         check_unacceptable_compiler_bugs();
594
595         cvar_changes_init(); // do this very early now so it REALLY matches the server config
596
597         compressShortVector_init();
598
599         allowed_to_spawn = TRUE;
600
601         local entity head;
602         head = nextent(world);
603         maxclients = 0;
604         while(head)
605         {
606                 ++maxclients;
607                 head = nextent(head);
608         }
609
610         // needs to be done so early as they would still spawn
611         RegisterWeapons();
612
613         ServerProgsDB = db_load("server.db");
614
615         TemporaryDB = db_create();
616
617         /*
618         TODO sound pack system
619         // initialize sound pack system
620         soundpack = cvar_string("g_soundpack");
621         if(soundpack != "")
622                 soundpack = strcat(soundpack, "/");
623         soundpack = strzone(soundpack);
624         */
625
626         // 0 normal
627         lightstyle(0, "m");
628
629         // 1 FLICKER (first variety)
630         lightstyle(1, "mmnmmommommnonmmonqnmmo");
631
632         // 2 SLOW STRONG PULSE
633         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
634
635         // 3 CANDLE (first variety)
636         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
637
638         // 4 FAST STROBE
639         lightstyle(4, "mamamamamama");
640
641         // 5 GENTLE PULSE 1
642         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
643
644         // 6 FLICKER (second variety)
645         lightstyle(6, "nmonqnmomnmomomno");
646
647         // 7 CANDLE (second variety)
648         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
649
650         // 8 CANDLE (third variety)
651         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
652
653         // 9 SLOW STROBE (fourth variety)
654         lightstyle(9, "aaaaaaaazzzzzzzz");
655
656         // 10 FLUORESCENT FLICKER
657         lightstyle(10, "mmamammmmammamamaaamammma");
658
659         // 11 SLOW PULSE NOT FADE TO BLACK
660         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
661
662         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
663
664         // 63 testing
665         lightstyle(63, "a");
666
667         if(cvar("g_campaign"))
668                 CampaignPreInit();
669
670         Map_MarkAsRecent(mapname);
671
672         precache_model ("null"); // we need this one before InitGameplayMode
673         InitGameplayMode();
674         readlevelcvars();
675         GrappleHookInit();
676         ElectroInit();
677         LaserInit();
678
679         player_count = 0;
680         bot_waypoints_for_items = cvar("g_waypoints_for_items");
681         if(bot_waypoints_for_items == 1)
682                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
683                         bot_waypoints_for_items = 0;
684
685         // for setting by mapinfo
686         q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
687         cvar_set("sv_q3acompat_machineshotgunswap", "0");
688
689         precache();
690
691         WaypointSprite_Init();
692
693         //if (g_domination)
694         //      dom_init();
695
696         GameLogInit(); // prepare everything
697         if(cvar("sv_eventlog"))
698         {
699                 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
700                 s = strcat(s, ftos(random()));
701                 matchid = strzone(s);
702
703                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
704                 s = ":gameinfo:mutators:LIST";
705
706                 ret_string = s;
707                 MUTATOR_CALLHOOK(BuildMutatorsString);
708                 s = ret_string;
709
710                 // simple, probably not good in the mutator system
711                 if(cvar("g_grappling_hook"))
712                         s = strcat(s, ":grappling_hook");
713
714                 // initialiation stuff, not good in the mutator system
715                 if(!cvar("g_use_ammunition"))
716                         s = strcat(s, ":no_use_ammunition");
717
718                 // initialiation stuff, not good in the mutator system
719                 if(!cvar("g_pickup_items"))
720                         s = strcat(s, ":no_pickup_items");
721
722                 // initialiation stuff, not good in the mutator system
723                 if(cvar_string("g_weaponarena") != "0")
724                         s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
725
726                 // TODO to mutator system
727                 if(cvar("g_norecoil"))
728                         s = strcat(s, ":norecoil");
729
730                 // TODO to mutator system
731                 if(cvar("g_midair"))
732                         s = strcat(s, ":midair");
733
734                 // TODO to mutator system
735                 if(cvar("g_minstagib"))
736                         s = strcat(s, ":minstagib");
737
738                 GameLogEcho(s);
739                 GameLogEcho(":gameinfo:end");
740         }
741         else
742                 matchid = strzone(ftos(random()));
743
744         cvar_set("nextmap", "");
745
746         SetDefaultAlpha();
747
748         if(cvar("g_campaign"))
749                 CampaignPostInit();
750
751         fteqcc_testbugs();
752
753         Ban_LoadBans();
754
755         MapInfo_Enumerate();
756         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
757
758         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
759         {
760                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
761                 if(fd != -1)
762                 {
763                         while((s = fgets(fd)))
764                         {
765                                 l = tokenize_console(s);
766                                 if(l < 2)
767                                         continue;
768                                 if(argv(0) == "cd")
769                                 {
770                                         print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
771                                         print("  cdtrack ", argv(2), "\n");
772                                 }
773                                 else if(argv(0) == "fog")
774                                 {
775                                         print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
776                                         print("  \"fog\" \"", s, "\"\n");
777                                 }
778                                 else if(argv(0) == "set")
779                                 {
780                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
781                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
782                                 }
783                                 else if(argv(0) != "//")
784                                 {
785                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
786                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
787                                 }
788                         }
789                         fclose(fd);
790                 }
791         }
792
793         WeaponStats_Init();
794
795         addstat(STAT_WEAPONS, AS_INT, weapons);
796         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
797         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
798         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
799         Nagger_Init();
800
801         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
802         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
803         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
804         addstat(STAT_FUEL, AS_INT, ammo_fuel);
805         addstat(STAT_DAMAGE_HITS, AS_INT, stat_hit);
806         addstat(STAT_DAMAGE_FIRED, AS_INT, stat_fired);
807         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
808         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
809         addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
810         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
811
812         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
813         addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_charge_pool_ammo);
814
815         if(g_ca)
816         {
817                 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
818                 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
819         }
820         // g_movementspeed hack
821         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
822         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
823         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
824         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
825
826         next_pingtime = time + 5;
827
828         detect_maptype();
829
830         lsmaps_reply = "^7Maps available: ";
831         lsnewmaps_reply = "^7Maps without a record set: ";
832         for(i = 0, j = 0; i < MapInfo_count; ++i)
833         {
834                 if(MapInfo_Get_ByID(i))
835                         if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
836                         {
837                                 if(mod(i, 2))
838                                         col = "^2";
839                                 else
840                                         col = "^3";
841                                 ++j;
842                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
843                                 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
844                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
845                                 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
846                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
847                         }
848         }
849         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
850         if (!g_race && !g_cts)
851                 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
852         lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
853
854         maplist_reply = "^7Maps in list: ";
855         n = tokenize_console(cvar_string("g_maplist"));
856         for(i = 0, j = 0; i < n; ++i)
857         {
858                 if(MapInfo_CheckMap(argv(i)))
859                 {
860                         if(mod(j, 2))
861                                 col = "^2";
862                         else
863                                 col = "^3";
864                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
865                         ++j;
866                 }
867         }
868         maplist_reply = strzone(strcat(maplist_reply, "\n"));
869         MapInfo_ClearTemps();
870
871         for(i = 0; i < 10; ++i)
872         {
873                 records_reply[i] = strzone(getrecords(i));
874         }
875         if(g_cts)
876                 ladder_reply = strzone(getladder());
877
878         rankings_reply = strzone(getrankings());
879
880         ClientInit_Spawn();
881         RandomSeed_Spawn();
882         PingPLReport_Spawn();
883
884         CheatInit();
885
886         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
887
888         // fill sv_curl_serverpackages from .serverpackage files
889         if(cvar("sv_curl_serverpackages_auto"))
890         {
891                 fd = search_begin("*.serverpackage", TRUE, FALSE);
892                 s = "";
893                 if(fd >= 0)
894                 {
895                         j = search_getsize(fd);
896                         for(i = 0; i < j; ++i)
897                                 s = strcat(s, " ", search_getfilename(fd, i));
898                         search_end(fd);
899                 }
900                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
901         }
902
903         world_initialized = 1;
904 }
905
906 void spawnfunc_light (void)
907 {
908         //makestatic (self); // Who the f___ did that?
909         remove(self);
910 }
911
912 float TryFile( string pFilename )
913 {
914         local float lHandle;
915         dprint("TryFile(\"", pFilename, "\")\n");
916         lHandle = fopen( pFilename, FILE_READ );
917         if( lHandle != -1 ) {
918                 fclose( lHandle );
919                 return TRUE;
920         } else {
921                 return FALSE;
922         }
923 };
924
925 string GetGametype()
926 {
927         return GametypeNameFromType(game);
928 }
929
930 string getmapname_stored;
931 string GetMapname()
932 {
933         return mapname;
934 }
935
936 float Map_Count, Map_Current;
937 string Map_Current_Name;
938
939 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
940 float GetMaplistPosition()
941 {
942         float pos, idx;
943         string map;
944
945         map = GetMapname();
946         idx = cvar("g_maplist_index");
947
948         if(idx >= 0)
949                 if(idx < Map_Count)
950                         if(map == argv(idx))
951                                 return idx;
952
953         for(pos = 0; pos < Map_Count; ++pos)
954                 if(map == argv(pos))
955                         return pos;
956
957         // resume normal maplist rotation if current map is not in g_maplist
958         return idx;
959 }
960
961 float MapHasRightSize(string map)
962 {
963         float fh;
964         if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
965         if(cvar("g_maplist_check_waypoints"))
966         {
967                 dprint("checkwp "); dprint(map);
968                 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
969                 if(fh < 0)
970                 {
971                         dprint(": no waypoints\n");
972                         return FALSE;
973                 }
974                 dprint(": has waypoints\n");
975                 fclose(fh);
976         }
977
978         // open map size restriction file
979         dprint("opensize "); dprint(map);
980         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
981         if(fh >= 0)
982         {
983                 float mapmin, mapmax;
984                 dprint(": ok, ");
985                 mapmin = stof(fgets(fh));
986                 mapmax = stof(fgets(fh));
987                 fclose(fh);
988                 if(player_count < mapmin)
989                 {
990                         dprint("not enough\n");
991                         return FALSE;
992                 }
993                 if(player_count > mapmax)
994                 {
995                         dprint("too many\n");
996                         return FALSE;
997                 }
998                 dprint("right size\n");
999                 return TRUE;
1000         }
1001         dprint(": not found\n");
1002         return TRUE;
1003 }
1004
1005 string Map_Filename(float position)
1006 {
1007         return strcat("maps/", argv(position), ".bsp");
1008 }
1009
1010 string strwords(string s, float w)
1011 {
1012         float endpos;
1013         for(endpos = 0; w && endpos >= 0; --w)
1014                 endpos = strstrofs(s, " ", endpos + 1);
1015         if(endpos < 0)
1016                 return s;
1017         else
1018                 return substring(s, 0, endpos);
1019 }
1020
1021 float strhasword(string s, string w)
1022 {
1023         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1024 }
1025
1026 void Map_MarkAsRecent(string m)
1027 {
1028         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
1029 }
1030
1031 float Map_IsRecent(string m)
1032 {
1033         return strhasword(cvar_string("g_maplist_mostrecent"), m);
1034 }
1035
1036 float Map_Check(float position, float pass)
1037 {
1038         string filename;
1039         string map_next;
1040         map_next = argv(position);
1041         if(pass <= 1)
1042         {
1043                 if(Map_IsRecent(map_next))
1044                         return 0;
1045         }
1046         filename = Map_Filename(position);
1047         if(MapInfo_CheckMap(map_next))
1048         {
1049                 if(pass == 2)
1050                         return 1;
1051                 if(MapHasRightSize(map_next))
1052                         return 1;
1053                 return 0;
1054         }
1055         else
1056                 dprint( "Couldn't select '", filename, "'..\n" );
1057
1058         return 0;
1059 }
1060
1061 void Map_Goto_SetStr(string nextmapname)
1062 {
1063         if(getmapname_stored != "")
1064                 strunzone(getmapname_stored);
1065         if(nextmapname == "")
1066                 getmapname_stored = "";
1067         else
1068                 getmapname_stored = strzone(nextmapname);
1069 }
1070
1071 void Map_Goto_SetFloat(float position)
1072 {
1073         cvar_set("g_maplist_index", ftos(position));
1074         Map_Goto_SetStr(argv(position));
1075 }
1076
1077 void GameResetCfg()
1078 {
1079         // settings persist, except...
1080         localcmd("\nsettemp_restore\n");
1081 };
1082
1083 void Map_Goto()
1084 {
1085         GameResetCfg();
1086         MapInfo_LoadMap(getmapname_stored);
1087 }
1088
1089 // return codes of map selectors:
1090 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1091 //   -2 = permanent failure
1092 float() MaplistMethod_Iterate = // usual method
1093 {
1094         float pass, i;
1095
1096         for(pass = 1; pass <= 2; ++pass)
1097         {
1098                 for(i = 1; i < Map_Count; ++i)
1099                 {
1100                         float mapindex;
1101                         mapindex = mod(i + Map_Current, Map_Count);
1102                         if(Map_Check(mapindex, pass))
1103                                 return mapindex;
1104                 }
1105         }
1106         return -1;
1107 }
1108
1109 float() MaplistMethod_Repeat = // fallback method
1110 {
1111         if(Map_Check(Map_Current, 2))
1112                 return Map_Current;
1113         return -2;
1114 }
1115
1116 float() MaplistMethod_Random = // random map selection
1117 {
1118         float i, imax;
1119
1120         imax = 42;
1121
1122         for(i = 0; i <= imax; ++i)
1123         {
1124                 float mapindex;
1125                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1126                 if(Map_Check(mapindex, 1))
1127                         return mapindex;
1128         }
1129         return -1;
1130 }
1131
1132 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1133 // the exponent sets a bias on the map selection:
1134 // the higher the exponent, the less likely "shortly repeated" same maps are
1135 {
1136         float i, j, imax, insertpos;
1137
1138         imax = 42;
1139
1140         for(i = 0; i <= imax; ++i)
1141         {
1142                 string newlist;
1143
1144                 // now reinsert this at another position
1145                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1146                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1147                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1148                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1149
1150                 // insert the current map there
1151                 newlist = "";
1152                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1153                         newlist = strcat(newlist, " ", argv(j));
1154                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1155                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1156                         newlist = strcat(newlist, " ", argv(j));
1157                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1158                 cvar_set("g_maplist", newlist);
1159                 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1160
1161                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1162                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1163                 if(Map_Check(Map_Current, 1))
1164                         return Map_Current;
1165         }
1166         return -1;
1167 }
1168
1169 void Maplist_Init()
1170 {
1171         Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1172         if(Map_Count == 0)
1173         {
1174                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
1175                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1176                 if(cvar("g_maplist_shuffle"))
1177                         ShuffleMaplist();
1178                 localcmd("\nmenu_cmd sync\n");
1179                 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1180         }
1181         if(Map_Count == 0)
1182                 error("empty maplist, cannot select a new map");
1183         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1184
1185         if(Map_Current_Name)
1186                 strunzone(Map_Current_Name);
1187         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1188         // this may or may not be correct, but who cares, in the worst case a map
1189         // isn't chosen in the first pass that should have been
1190 }
1191
1192 string GetNextMap()
1193 {
1194         float nextMap;
1195
1196         Maplist_Init();
1197         nextMap = -1;
1198
1199         if(nextMap == -1)
1200                 if(cvar("g_maplist_shuffle") > 0)
1201                         nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
1202
1203         if(nextMap == -1)
1204                 if(cvar("g_maplist_selectrandom"))
1205                         nextMap = MaplistMethod_Random();
1206
1207         if(nextMap == -1)
1208                 nextMap = MaplistMethod_Iterate();
1209
1210         if(nextMap == -1)
1211                 nextMap = MaplistMethod_Repeat();
1212
1213         if(nextMap >= 0)
1214         {
1215                 Map_Goto_SetFloat(nextMap);
1216                 return getmapname_stored;
1217         }
1218
1219         return "";
1220 };
1221
1222 float DoNextMapOverride()
1223 {
1224         if(cvar("g_campaign"))
1225         {
1226                 CampaignPostIntermission();
1227                 alreadychangedlevel = TRUE;
1228                 return TRUE;
1229         }
1230         if(cvar("quit_when_empty"))
1231         {
1232                 if(player_count <= currentbots)
1233                 {
1234                         localcmd("quit\n");
1235                         alreadychangedlevel = TRUE;
1236                         return TRUE;
1237                 }
1238         }
1239         if(cvar_string("quit_and_redirect") != "")
1240         {
1241                 redirection_target = strzone(cvar_string("quit_and_redirect"));
1242                 alreadychangedlevel = TRUE;
1243                 return TRUE;
1244         }
1245         if (cvar("samelevel")) // if samelevel is set, stay on same level
1246         {
1247                 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1248                 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1249                 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1250                 localcmd("restart\n");
1251                 //changelevel (mapname);
1252                 alreadychangedlevel = TRUE;
1253                 return TRUE;
1254         }
1255         if(cvar_string("nextmap") != "")
1256                 if(MapInfo_CheckMap(cvar_string("nextmap")))
1257                 {
1258                         Map_Goto_SetStr(cvar_string("nextmap"));
1259                         Map_Goto();
1260                         alreadychangedlevel = TRUE;
1261                         return TRUE;
1262                 }
1263         if(cvar("lastlevel"))
1264         {
1265                 GameResetCfg();
1266                 localcmd("set lastlevel 0\ntogglemenu\n");
1267                 alreadychangedlevel = TRUE;
1268                 return TRUE;
1269         }
1270         return FALSE;
1271 };
1272
1273 void GotoNextMap()
1274 {
1275         //local string nextmap;
1276         //local float n, nummaps;
1277         //local string s;
1278         if (alreadychangedlevel)
1279                 return;
1280         alreadychangedlevel = TRUE;
1281
1282         {
1283                 string nextMap;
1284                 float allowReset;
1285
1286                 for(allowReset = 1; allowReset >= 0; --allowReset)
1287                 {
1288                         nextMap = GetNextMap();
1289                         if(nextMap != "")
1290                                 break;
1291
1292                         if(allowReset)
1293                         {
1294                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1295                                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1296                                 if(cvar("g_maplist_shuffle"))
1297                                         ShuffleMaplist();
1298                                 localcmd("\nmenu_cmd sync\n");
1299                         }
1300                         else
1301                         {
1302                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1303                         }
1304                 }
1305                 Map_Goto();
1306         }
1307 };
1308
1309
1310 /*
1311 ============
1312 IntermissionThink
1313
1314 When the player presses attack or jump, change to the next level
1315 ============
1316 */
1317 .float autoscreenshot;
1318 void() MapVote_Start;
1319 void() MapVote_Think;
1320 float mapvote_initialized;
1321 void IntermissionThink()
1322 {
1323         FixIntermissionClient(self);
1324
1325         if(cvar("sv_autoscreenshot"))
1326         if(self.autoscreenshot > 0)
1327         if(time > self.autoscreenshot)
1328         {
1329                 self.autoscreenshot = -1;
1330                 if(clienttype(self) == CLIENTTYPE_REAL)
1331                         stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1332                 return;
1333         }
1334
1335         if (time < intermission_exittime)
1336                 return;
1337
1338         if(!mapvote_initialized)
1339                 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1340                         return;
1341
1342         MapVote_Start();
1343 };
1344
1345 /*
1346 ============
1347 FindIntermission
1348
1349 Returns the entity to view from
1350 ============
1351 */
1352 /*
1353 entity FindIntermission()
1354 {
1355         local   entity spot;
1356         local   float cyc;
1357
1358 // look for info_intermission first
1359         spot = find (world, classname, "info_intermission");
1360         if (spot)
1361         {       // pick a random one
1362                 cyc = random() * 4;
1363                 while (cyc > 1)
1364                 {
1365                         spot = find (spot, classname, "info_intermission");
1366                         if (!spot)
1367                                 spot = find (spot, classname, "info_intermission");
1368                         cyc = cyc - 1;
1369                 }
1370                 return spot;
1371         }
1372
1373 // then look for the start position
1374         spot = find (world, classname, "info_player_start");
1375         if (spot)
1376                 return spot;
1377
1378 // testinfo_player_start is only found in regioned levels
1379         spot = find (world, classname, "testplayerstart");
1380         if (spot)
1381                 return spot;
1382
1383 // then look for the start position
1384         spot = find (world, classname, "info_player_deathmatch");
1385         if (spot)
1386                 return spot;
1387
1388         //objerror ("FindIntermission: no spot");
1389         return world;
1390 };
1391 */
1392
1393 /*
1394 ===============================================================================
1395
1396 RULES
1397
1398 ===============================================================================
1399 */
1400
1401 void DumpStats(float final)
1402 {
1403         local float file;
1404         local string s;
1405         local float to_console;
1406         local float to_eventlog;
1407         local float to_file;
1408         local float i;
1409
1410         to_console = cvar("sv_logscores_console");
1411         to_eventlog = cvar("sv_eventlog");
1412         to_file = cvar("sv_logscores_file");
1413
1414         if(!final)
1415         {
1416                 to_console = TRUE; // always print printstats replies
1417                 to_eventlog = FALSE; // but never print them to the event log
1418         }
1419
1420         if(to_eventlog)
1421                 if(cvar("sv_eventlog_console"))
1422                         to_console = FALSE; // otherwise we get the output twice
1423
1424         if(final)
1425                 s = ":scores:";
1426         else
1427                 s = ":status:";
1428         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1429
1430         if(to_console)
1431                 print(s, "\n");
1432         if(to_eventlog)
1433                 GameLogEcho(s);
1434         if(to_file)
1435         {
1436                 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1437                 if(file == -1)
1438                         to_file = FALSE;
1439                 else
1440                         fputs(file, strcat(s, "\n"));
1441         }
1442
1443         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1444         if(to_console)
1445                 print(s, "\n");
1446         if(to_eventlog)
1447                 GameLogEcho(s);
1448         if(to_file)
1449                 fputs(file, strcat(s, "\n"));
1450
1451         FOR_EACH_CLIENT(other)
1452         {
1453                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1454                 {
1455                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1456                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1457                         if(other.classname == "player" || g_arena || g_ca || g_lms)
1458                                 s = strcat(s, ftos(other.team), ":");
1459                         else
1460                                 s = strcat(s, "spectator:");
1461
1462                         if(to_console)
1463                                 print(s, other.netname, "\n");
1464                         if(to_eventlog)
1465                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1466                         if(to_file)
1467                                 fputs(file, strcat(s, other.netname, "\n"));
1468                 }
1469         }
1470
1471         if(teams_matter)
1472         {
1473                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1474                 if(to_console)
1475                         print(s, "\n");
1476                 if(to_eventlog)
1477                         GameLogEcho(s);
1478                 if(to_file)
1479                         fputs(file, strcat(s, "\n"));
1480
1481                 for(i = 1; i < 16; ++i)
1482                 {
1483                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1484                         s = strcat(s, ":", ftos(i));
1485                         if(to_console)
1486                                 print(s, "\n");
1487                         if(to_eventlog)
1488                                 GameLogEcho(s);
1489                         if(to_file)
1490                                 fputs(file, strcat(s, "\n"));
1491                 }
1492         }
1493
1494         if(to_console)
1495                 print(":end\n");
1496         if(to_eventlog)
1497                 GameLogEcho(":end");
1498         if(to_file)
1499         {
1500                 fputs(file, ":end\n");
1501                 fclose(file);
1502         }
1503 }
1504
1505 void FixIntermissionClient(entity e)
1506 {
1507         string s;
1508         if(!e.autoscreenshot) // initial call
1509         {
1510                 e.angles = e.v_angle;
1511                 e.angles_x = -e.angles_x;
1512                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1513                 e.health = -2342;
1514                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1515                 e.solid = SOLID_NOT;
1516                 e.movetype = MOVETYPE_NONE;
1517                 e.takedamage = DAMAGE_NO;
1518                 if(e.weaponentity)
1519                 {
1520                         e.weaponentity.effects = EF_NODRAW;
1521                         if (e.weaponentity.weaponentity)
1522                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1523                 }
1524                 if(clienttype(e) == CLIENTTYPE_REAL)
1525                 {
1526                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1527                         s = cvar_string("sv_intermission_cdtrack");
1528                         if(s != "")
1529                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1530                         msg_entity = e;
1531                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1532                 }
1533         }
1534
1535         //e.velocity = '0 0 0';
1536         //e.fixangle = TRUE;
1537
1538         // TODO halt weapon animation
1539 }
1540
1541
1542 /*
1543 go to the next level for deathmatch
1544 only called if a time or frag limit has expired
1545 */
1546 void NextLevel()
1547 {
1548         float i;
1549
1550         gameover = TRUE;
1551
1552         intermission_running = 1;
1553
1554 // enforce a wait time before allowing changelevel
1555         if(player_count > 0)
1556                 intermission_exittime = time + cvar("sv_mapchange_delay");
1557         else
1558                 intermission_exittime = -1;
1559
1560         /*
1561         WriteByte (MSG_ALL, SVC_CDTRACK);
1562         WriteByte (MSG_ALL, 3);
1563         WriteByte (MSG_ALL, 3);
1564         // done in FixIntermission
1565         */
1566
1567         //pos = FindIntermission ();
1568
1569         VoteReset();
1570
1571         DumpStats(TRUE);
1572
1573         if(cvar("sv_eventlog"))
1574                 GameLogEcho(":gameover");
1575
1576         GameLogClose();
1577
1578 // TO DO
1579
1580 // save the stats to a text file on the client
1581 // stuffcmd(other, log_stats "stats/file_name");
1582 // bprint stats
1583 // stuffcmd(other, log_stats "");
1584 // use a filename similar to the demo name
1585         // string file_name;
1586         // file_name = strcat("\nlog_file \"stats/", strftime(TRUE, "%Y-%m-%d_%H-%M"), "_", mapname, ".txt\"");  // open the log file
1587
1588 // write a stats parser for the menu
1589
1590         if(cvar("sv_accuracy_data_send")) {
1591                 string stats_to_send;
1592
1593                 FOR_EACH_CLIENT(other) {  // make the string to send
1594                         FixIntermissionClient(other);
1595
1596                         if(other.cvar_cl_accuracy_data_share) {
1597                                 stats_to_send = strcat(stats_to_send, ":hits:", other.netname);
1598
1599                                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1600                                         stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_hit[i-1]));
1601
1602                                 stats_to_send = strcat(stats_to_send, "\n:fired:", other.netname);
1603
1604                                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1605                                         stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_fired[i-1]));
1606
1607                                 stats_to_send = strcat(stats_to_send, "\n");
1608                         }
1609                 }
1610
1611                 FOR_EACH_REALCLIENT(other) {  // only spam humans
1612                         Score_NicePrint(other);  // print the score
1613
1614                         if(other.cvar_cl_accuracy_data_receive)  // send the stats string to all the willing clients
1615                                 bprint(stats_to_send);
1616                 }
1617         } else { // ye olde message
1618                 FOR_EACH_PLAYER(other) {
1619                         FixIntermissionClient(other);
1620
1621                         if(other.winning)
1622                                 bprint(other.netname, " ^7wins.\n");
1623                 }
1624         }
1625
1626         if(cvar("g_campaign"))
1627                 CampaignPreIntermission();
1628
1629         localcmd("\nsv_hook_gameend\n");
1630 }
1631
1632 /*
1633 ============
1634 CheckRules_Player
1635
1636 Exit deathmatch games upon conditions
1637 ============
1638 */
1639 void CheckRules_Player()
1640 {
1641         if (gameover)   // someone else quit the game already
1642                 return;
1643
1644         if(self.deadflag == DEAD_NO)
1645                 self.play_time += frametime;
1646
1647         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1648         //   (div0: and that in CheckRules_World please)
1649 };
1650
1651 float checkrules_equality;
1652 float checkrules_suddendeathwarning;
1653 float checkrules_suddendeathend;
1654 float checkrules_overtimesadded; //how many overtimes have been already added
1655
1656 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1657 float WINNING_YES = 1; // winner found
1658 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1659 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1660
1661 float InitiateSuddenDeath()
1662 {
1663         // Check first whether normal overtimes could be added before initiating suddendeath mode
1664         // - for this timelimit_overtime needs to be >0 of course
1665         // - also check the winning condition calculated in the previous frame and only add normal overtime
1666         //   again, if at the point at which timelimit would be extended again, still no winner was found
1667         if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && !(g_race && !g_race_qualifying))
1668         {
1669                 return 1; // need to call InitiateOvertime later
1670         }
1671         else
1672         {
1673                 if(!checkrules_suddendeathend)
1674                 {
1675                         checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1676                         if(g_race && !g_race_qualifying)
1677                                 race_StartCompleting();
1678                 }
1679                 return 0;
1680         }
1681 }
1682
1683 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1684 {
1685         ++checkrules_overtimesadded;
1686         //add one more overtime by simply extending the timelimit
1687         float tl;
1688         tl = cvar("timelimit");
1689         tl += cvar("timelimit_overtime");
1690         cvar_set("timelimit", ftos(tl));
1691         string minutesPlural;
1692         if (cvar("timelimit_overtime") == 1)
1693                 minutesPlural = " ^3minute";
1694         else
1695                 minutesPlural = " ^3minutes";
1696
1697         bcenterprint(
1698                 strcat(
1699                         "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1700                         ftos(cvar("timelimit_overtime")),
1701                         minutesPlural,
1702                         " to the game!"
1703                 )
1704         );
1705 }
1706
1707 float GetWinningCode(float fraglimitreached, float equality)
1708 {
1709         if(cvar("g_campaign") == 1)
1710                 if(fraglimitreached)
1711                         return WINNING_YES;
1712                 else
1713                         return WINNING_NO;
1714
1715         else
1716                 if(equality)
1717                         if(fraglimitreached)
1718                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1719                         else
1720                                 return WINNING_NEVER;
1721                 else
1722                         if(fraglimitreached)
1723                                 return WINNING_YES;
1724                         else
1725                                 return WINNING_NO;
1726 }
1727
1728 // set the .winning flag for exactly those players with a given field value
1729 void SetWinners(.float field, float value)
1730 {
1731         entity head;
1732         FOR_EACH_PLAYER(head)
1733                 head.winning = (head.field == value);
1734 }
1735
1736 // set the .winning flag for those players with a given field value
1737 void AddWinners(.float field, float value)
1738 {
1739         entity head;
1740         FOR_EACH_PLAYER(head)
1741                 if(head.field == value)
1742                         head.winning = 1;
1743 }
1744
1745 // clear the .winning flags
1746 void ClearWinners(void)
1747 {
1748         entity head;
1749         FOR_EACH_PLAYER(head)
1750                 head.winning = 0;
1751 }
1752
1753 // Onslaught winning condition:
1754 // game terminates if only one team has a working generator (or none)
1755 float WinningCondition_Onslaught()
1756 {
1757         entity head;
1758         local float t1, t2, t3, t4;
1759
1760         WinningConditionHelper(); // set worldstatus
1761
1762         if(inWarmupStage)
1763                 return WINNING_NO;
1764
1765         // first check if the game has ended
1766         t1 = t2 = t3 = t4 = 0;
1767         head = find(world, classname, "onslaught_generator");
1768         while (head)
1769         {
1770                 if (head.health > 0)
1771                 {
1772                         if (head.team == COLOR_TEAM1) t1 = 1;
1773                         if (head.team == COLOR_TEAM2) t2 = 1;
1774                         if (head.team == COLOR_TEAM3) t3 = 1;
1775                         if (head.team == COLOR_TEAM4) t4 = 1;
1776                 }
1777                 head = find(head, classname, "onslaught_generator");
1778         }
1779         if (t1 + t2 + t3 + t4 < 2)
1780         {
1781                 // game over, only one team remains (or none)
1782                 ClearWinners();
1783                 if (t1) SetWinners(team, COLOR_TEAM1);
1784                 if (t2) SetWinners(team, COLOR_TEAM2);
1785                 if (t3) SetWinners(team, COLOR_TEAM3);
1786                 if (t4) SetWinners(team, COLOR_TEAM4);
1787                 dprint("Have a winner, ending game.\n");
1788                 return WINNING_YES;
1789         }
1790
1791         // Two or more teams remain
1792         return WINNING_NO;
1793 }
1794
1795 float LMS_NewPlayerLives()
1796 {
1797         float fl;
1798         fl = cvar("fraglimit");
1799         if(fl == 0)
1800                 fl = 999;
1801
1802         // first player has left the game for dying too much? Nobody else can get in.
1803         if(lms_lowest_lives < 1)
1804                 return 0;
1805
1806         if(!cvar("g_lms_join_anytime"))
1807                 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1808                         return 0;
1809
1810         return bound(1, lms_lowest_lives, fl);
1811 }
1812
1813 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1814 // they win. Otherwise the defending team wins once the timelimit passes.
1815 void assault_new_round();
1816 float WinningCondition_Assault()
1817 {
1818         local float status;
1819
1820         WinningConditionHelper(); // set worldstatus
1821
1822         status = WINNING_NO;
1823         // as the timelimit has not yet passed just assume the defending team will win
1824         if(assault_attacker_team == COLOR_TEAM1)
1825         {
1826                 SetWinners(team, COLOR_TEAM2);
1827         }
1828         else
1829         {
1830                 SetWinners(team, COLOR_TEAM1);
1831         }
1832
1833         local entity ent;
1834         ent = find(world, classname, "target_assault_roundend");
1835         if(ent)
1836         {
1837                 if(ent.winning) // round end has been triggered by attacking team
1838                 {
1839                         bprint("ASSAULT: round completed...\n");
1840                         SetWinners(team, assault_attacker_team);
1841
1842                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1843
1844                         if(ent.cnt == 1 || cvar("g_campaign")) // this was the second round
1845                         {
1846                                 status = WINNING_YES;
1847                         }
1848                         else
1849                         {
1850                                 local entity oldself;
1851                                 oldself = self;
1852                                 self = ent;
1853                                 assault_new_round();
1854                                 self = oldself;
1855                         }
1856                 }
1857         }
1858
1859         return status;
1860 }
1861
1862 // LMS winning condition: game terminates if and only if there's at most one
1863 // one player who's living lives. Top two scores being equal cancels the time
1864 // limit.
1865 float WinningCondition_LMS()
1866 {
1867         entity head, head2;
1868         float have_player;
1869         float have_players;
1870         float l;
1871
1872         have_player = FALSE;
1873         have_players = FALSE;
1874         l = LMS_NewPlayerLives();
1875
1876         head = find(world, classname, "player");
1877         if(head)
1878                 have_player = TRUE;
1879         head2 = find(head, classname, "player");
1880         if(head2)
1881                 have_players = TRUE;
1882
1883         if(have_player)
1884         {
1885                 // we have at least one player
1886                 if(have_players)
1887                 {
1888                         // two or more active players - continue with the game
1889                 }
1890                 else
1891                 {
1892                         // exactly one player?
1893
1894                         ClearWinners();
1895                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1896
1897                         if(l)
1898                         {
1899                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1900                                 return WINNING_NO;
1901                         }
1902                         else
1903                         {
1904                                 // a winner!
1905                                 // and assign him his first place
1906                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1907                                 return WINNING_YES;
1908                         }
1909                 }
1910         }
1911         else
1912         {
1913                 // nobody is playing at all...
1914                 if(l)
1915                 {
1916                         // wait for players...
1917                 }
1918                 else
1919                 {
1920                         // SNAFU (maybe a draw game?)
1921                         ClearWinners();
1922                         dprint("No players, ending game.\n");
1923                         return WINNING_YES;
1924                 }
1925         }
1926
1927         // When we get here, we have at least two players who are actually LIVING,
1928         // now check if the top two players have equal score.
1929         WinningConditionHelper();
1930
1931         ClearWinners();
1932         if(WinningConditionHelper_winner)
1933                 WinningConditionHelper_winner.winning = TRUE;
1934         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1935                 return WINNING_NEVER;
1936
1937         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1938         return WINNING_NO;
1939 }
1940
1941 void ShuffleMaplist()
1942 {
1943         cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1944 }
1945
1946 float leaderfrags;
1947 float WinningCondition_Scores(float limit, float leadlimit)
1948 {
1949         float limitreached;
1950
1951         // TODO make everything use THIS winning condition (except LMS)
1952         WinningConditionHelper();
1953
1954         if(teams_matter)
1955         {
1956                 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1957                 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1958                 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1959                 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1960         }
1961
1962         ClearWinners();
1963         if(WinningConditionHelper_winner)
1964                 WinningConditionHelper_winner.winning = 1;
1965         if(WinningConditionHelper_winnerteam >= 0)
1966                 SetWinners(team, WinningConditionHelper_winnerteam);
1967
1968         if(WinningConditionHelper_lowerisbetter)
1969         {
1970                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1971                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1972                 limit = -limit;
1973         }
1974
1975         if(WinningConditionHelper_zeroisworst)
1976                 leadlimit = 0; // not supported in this mode
1977
1978         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1979         // these modes always score in increments of 1, thus this makes sense
1980         {
1981                 if(leaderfrags != WinningConditionHelper_topscore)
1982                 {
1983                         leaderfrags = WinningConditionHelper_topscore;
1984
1985                         if (limit)
1986                         if (leaderfrags == limit - 1)
1987                                 Announce("1fragleft");
1988                         else if (leaderfrags == limit - 2)
1989                                 Announce("2fragsleft");
1990                         else if (leaderfrags == limit - 3)
1991                                 Announce("3fragsleft");
1992                 }
1993         }
1994
1995         limitreached = FALSE;
1996         if(limit)
1997                 if(WinningConditionHelper_topscore >= limit)
1998                         limitreached = TRUE;
1999         if(leadlimit)
2000         {
2001                 float leadlimitreached;
2002                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
2003                 if(cvar("leadlimit_and_fraglimit"))
2004                         limitreached = (limitreached && leadlimitreached);
2005                 else
2006                         limitreached = (limitreached || leadlimitreached);
2007         }
2008
2009         return GetWinningCode(
2010                 WinningConditionHelper_topscore && limitreached,
2011                 WinningConditionHelper_equality
2012         );
2013 }
2014
2015 float WinningCondition_Race(float fraglimit)
2016 {
2017         float wc;
2018         entity p;
2019         float n, c;
2020
2021         n = 0;
2022         c = 0;
2023         FOR_EACH_PLAYER(p)
2024         {
2025                 ++n;
2026                 if(p.race_completed)
2027                         ++c;
2028         }
2029         if(n && (n == c))
2030                 return WINNING_YES;
2031         wc = WinningCondition_Scores(fraglimit, 0);
2032
2033         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2034         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2035         // do NOT support equality when the laps are all raced!
2036                 return WINNING_STARTSUDDENDEATHOVERTIME;
2037         else
2038                 return WINNING_NEVER;
2039         return wc;
2040 }
2041
2042 void ReadyRestart();
2043 float WinningCondition_QualifyingThenRace(float limit)
2044 {
2045         float wc;
2046         wc = WinningCondition_Scores(limit, 0);
2047
2048         // NEVER initiate overtime
2049         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2050         {
2051                 return WINNING_YES;
2052         }
2053
2054         return wc;
2055 }
2056
2057 float WinningCondition_RanOutOfSpawns()
2058 {
2059         entity head;
2060
2061         if(have_team_spawns <= 0)
2062                 return WINNING_NO;
2063
2064         if(!some_spawn_has_been_used)
2065                 return WINNING_NO;
2066
2067         team1_score = team2_score = team3_score = team4_score = 0;
2068
2069         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2070         {
2071                 if(head.team == COLOR_TEAM1)
2072                         team1_score = 1;
2073                 else if(head.team == COLOR_TEAM2)
2074                         team2_score = 1;
2075                 else if(head.team == COLOR_TEAM3)
2076                         team3_score = 1;
2077                 else if(head.team == COLOR_TEAM4)
2078                         team4_score = 1;
2079         }
2080
2081         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2082         {
2083                 if(head.team == COLOR_TEAM1)
2084                         team1_score = 1;
2085                 else if(head.team == COLOR_TEAM2)
2086                         team2_score = 1;
2087                 else if(head.team == COLOR_TEAM3)
2088                         team3_score = 1;
2089                 else if(head.team == COLOR_TEAM4)
2090                         team4_score = 1;
2091         }
2092
2093         ClearWinners();
2094         if(team1_score + team2_score + team3_score + team4_score == 0)
2095         {
2096                 checkrules_equality = TRUE;
2097                 return WINNING_YES;
2098         }
2099         else if(team1_score + team2_score + team3_score + team4_score == 1)
2100         {
2101                 float t, i;
2102                 if(team1_score) t = COLOR_TEAM1;
2103                 if(team2_score) t = COLOR_TEAM2;
2104                 if(team3_score) t = COLOR_TEAM3;
2105                 if(team4_score) t = COLOR_TEAM4;
2106                 CheckAllowedTeams(world);
2107                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2108                 {
2109                         if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2110                         if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2111                         if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2112                         if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2113                 }
2114
2115                 AddWinners(team, t);
2116                 return WINNING_YES;
2117         }
2118         else
2119                 return WINNING_NO;
2120 }
2121
2122 /*
2123 ============
2124 CheckRules_World
2125
2126 Exit deathmatch games upon conditions
2127 ============
2128 */
2129 void CheckRules_World()
2130 {
2131         float timelimit;
2132         float fraglimit;
2133         float leadlimit;
2134
2135         VoteThink();
2136         MapVote_Think();
2137
2138         SetDefaultAlpha();
2139
2140         /*
2141         MapVote_Think should now do that part
2142         if (intermission_running)
2143                 if (time >= intermission_exittime + 60)
2144                 {
2145                         if(!DoNextMapOverride())
2146                                 GotoNextMap();
2147                         return;
2148                 }
2149         */
2150
2151         if (gameover)   // someone else quit the game already
2152         {
2153                 if(player_count == 0) // Nobody there? Then let's go to the next map
2154                         MapVote_Start();
2155                         // this will actually check the player count in the next frame
2156                         // again, but this shouldn't hurt
2157                 return;
2158         }
2159
2160         timelimit = cvar("timelimit") * 60;
2161         fraglimit = cvar("fraglimit");
2162         leadlimit = cvar("leadlimit");
2163
2164         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2165         {
2166                 if(timelimit > 0)
2167                         timelimit = 0; // timelimit is not made for warmup
2168                 if(fraglimit > 0)
2169                         fraglimit = 0; // no fraglimit for now
2170                 leadlimit = 0; // no leadlimit for now
2171         }
2172
2173         if(g_onslaught)
2174                 timelimit = 0; // ONS has its own overtime rule
2175
2176         if(timelimit > 0)
2177         {
2178                 timelimit += game_starttime;
2179         }
2180         else if (timelimit < 0)
2181         {
2182                 // endmatch
2183                 NextLevel();
2184                 return;
2185         }
2186
2187         float wantovertime;
2188         wantovertime = 0;
2189
2190         if(checkrules_suddendeathend)
2191         {
2192                 if(!checkrules_suddendeathwarning)
2193                 {
2194                         checkrules_suddendeathwarning = TRUE;
2195                         if(g_race && !g_race_qualifying)
2196                                 bcenterprint("^3Everyone, finish your lap! The race is over!");
2197                         else
2198                                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2199                 }
2200         }
2201         else
2202         {
2203                 if (timelimit && time >= timelimit)
2204                 {
2205                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2206                         {
2207                                 float totalplayers;
2208                                 float playerswithlaps;
2209                                 float readyplayers;
2210                                 entity head;
2211                                 totalplayers = playerswithlaps = readyplayers = 0;
2212                                 FOR_EACH_PLAYER(head)
2213                                 {
2214                                         ++totalplayers;
2215                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2216                                                 ++playerswithlaps;
2217                                         if(head.ready)
2218                                                 ++readyplayers;
2219                                 }
2220
2221                                 // at least 2 of the players have completed a lap: start the RACE
2222                                 // otherwise, the players should end the qualifying on their own
2223                                 if(readyplayers || playerswithlaps >= 2)
2224                                 {
2225                                         checkrules_suddendeathend = 0;
2226                                         ReadyRestart(); // go to race
2227                                         return;
2228                                 }
2229                                 else
2230                                         wantovertime |= InitiateSuddenDeath();
2231                         }
2232                         else
2233                                 wantovertime |= InitiateSuddenDeath();
2234                 }
2235         }
2236
2237         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2238         {
2239                 NextLevel();
2240                 return;
2241         }
2242
2243         float checkrules_status;
2244         checkrules_status = WinningCondition_RanOutOfSpawns();
2245         if(checkrules_status == WINNING_YES)
2246         {
2247                 bprint("Hey! Someone ran out of spawns!\n");
2248         }
2249         else if(g_race && !g_race_qualifying && timelimit >= 0)
2250         {
2251                 checkrules_status = WinningCondition_Race(fraglimit);
2252                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2253         }
2254         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2255         {
2256                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2257                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2258         }
2259         else if(g_assault)
2260         {
2261                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2262         }
2263         else if(g_lms)
2264         {
2265                 checkrules_status = WinningCondition_LMS();
2266         }
2267         else if (g_onslaught)
2268         {
2269                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2270         }
2271         else
2272         {
2273                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2274                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2275         }
2276
2277         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2278         {
2279                 checkrules_status = WINNING_NEVER;
2280                 checkrules_overtimesadded = -1;
2281                 wantovertime |= InitiateSuddenDeath();
2282         }
2283
2284         if(checkrules_status == WINNING_NEVER)
2285                 // equality cases! Nobody wins if the overtime ends in a draw.
2286                 ClearWinners();
2287
2288         if(wantovertime)
2289         {
2290                 if(checkrules_status == WINNING_NEVER)
2291                         InitiateOvertime();
2292                 else
2293                         checkrules_status = WINNING_YES;
2294         }
2295
2296         if(checkrules_suddendeathend)
2297                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2298                         checkrules_status = WINNING_YES;
2299
2300         if(checkrules_status == WINNING_YES)
2301         {
2302                 //print("WINNING\n");
2303                 NextLevel();
2304         }
2305 };
2306
2307 float mapvote_nextthink;
2308 float mapvote_initialized;
2309 float mapvote_keeptwotime;
2310 float mapvote_timeout;
2311 string mapvote_message;
2312 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2313 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2314 float mapvote_screenshot_dirs_count;
2315
2316 float mapvote_count;
2317 float mapvote_count_real;
2318 string mapvote_maps[MAPVOTE_COUNT];
2319 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2320 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2321 float mapvote_maps_suggested[MAPVOTE_COUNT];
2322 string mapvote_suggestions[MAPVOTE_COUNT];
2323 float mapvote_suggestion_ptr;
2324 float mapvote_maxlen;
2325 float mapvote_voters;
2326 float mapvote_votes[MAPVOTE_COUNT];
2327 float mapvote_run;
2328 float mapvote_detail;
2329 float mapvote_abstain;
2330 .float mapvote;
2331
2332 void MapVote_ClearAllVotes()
2333 {
2334         FOR_EACH_CLIENT(other)
2335                 other.mapvote = 0;
2336 }
2337
2338 string MapVote_Suggest(string m)
2339 {
2340         float i;
2341         if(m == "")
2342                 return "That's not how to use this command.";
2343         if(!cvar("g_maplist_votable_suggestions"))
2344                 return "Suggestions are not accepted on this server.";
2345         if(mapvote_initialized)
2346                 return "Can't suggest - voting is already in progress!";
2347         m = MapInfo_FixName(m);
2348         if(!m)
2349                 return "The map you suggested is not available on this server.";
2350         if(!cvar("g_maplist_votable_suggestions_override_mostrecent"))
2351                 if(Map_IsRecent(m))
2352                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2353
2354         if(!MapInfo_CheckMap(m))
2355                 return "The map you suggested does not support the current game mode.";
2356         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2357                 if(mapvote_suggestions[i] == m)
2358                         return "This map was already suggested.";
2359         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2360         {
2361                 i = floor(random() * mapvote_suggestion_ptr);
2362         }
2363         else
2364         {
2365                 i = mapvote_suggestion_ptr;
2366                 mapvote_suggestion_ptr += 1;
2367         }
2368         if(mapvote_suggestions[i] != "")
2369                 strunzone(mapvote_suggestions[i]);
2370         mapvote_suggestions[i] = strzone(m);
2371         if(cvar("sv_eventlog"))
2372                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2373         return strcat("Suggestion of ", m, " accepted.");
2374 }
2375
2376 void MapVote_AddVotable(string nextMap, float isSuggestion)
2377 {
2378         float j, i, o;
2379         string pakfile, mapfile;
2380
2381         if(nextMap == "")
2382                 return;
2383         for(j = 0; j < mapvote_count; ++j)
2384                 if(mapvote_maps[j] == nextMap)
2385                         return;
2386         if(strlen(nextMap) > mapvote_maxlen)
2387                 mapvote_maxlen = strlen(nextMap);
2388         mapvote_maps[mapvote_count] = strzone(nextMap);
2389         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2390
2391         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2392         {
2393                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2394                 pakfile = whichpack(strcat(mapfile, ".tga"));
2395                 if(pakfile == "")
2396                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2397                 if(pakfile == "")
2398                         pakfile = whichpack(strcat(mapfile, ".png"));
2399                 if(pakfile != "")
2400                         break;
2401         }
2402         if(i >= mapvote_screenshot_dirs_count)
2403                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2404         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2405                 pakfile = substring(pakfile, o, -1);
2406
2407         mapvote_maps_screenshot_dir[mapvote_count] = i;
2408         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2409
2410         mapvote_count += 1;
2411 }
2412
2413 void MapVote_Spawn();
2414 void MapVote_Init()
2415 {
2416         float i;
2417         float nmax, smax;
2418
2419         MapVote_ClearAllVotes();
2420
2421         mapvote_count = 0;
2422         mapvote_detail = !cvar("g_maplist_votable_nodetail");
2423         mapvote_abstain = cvar("g_maplist_votable_abstain");
2424
2425         if(mapvote_abstain)
2426                 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2427         else
2428                 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2429         smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2430
2431         // we need this for AddVotable, as that cycles through the screenshot dirs
2432         mapvote_screenshot_dirs_count = tokenize_console(cvar_string("g_maplist_votable_screenshot_dir"));
2433         if(mapvote_screenshot_dirs_count == 0)
2434                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2435         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2436         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2437                 mapvote_screenshot_dirs[i] = strzone(argv(i));
2438
2439         if(mapvote_suggestion_ptr)
2440                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2441                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2442
2443         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2444                 MapVote_AddVotable(GetNextMap(), FALSE);
2445
2446         if(mapvote_count == 0)
2447         {
2448                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2449                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2450                 if(cvar("g_maplist_shuffle"))
2451                         ShuffleMaplist();
2452                 localcmd("\nmenu_cmd sync\n");
2453                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2454                         MapVote_AddVotable(GetNextMap(), FALSE);
2455         }
2456
2457         mapvote_count_real = mapvote_count;
2458         if(mapvote_abstain)
2459                 MapVote_AddVotable("don't care", 0);
2460
2461         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2462
2463         mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2464         mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2465         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2466                 mapvote_keeptwotime = 0;
2467         mapvote_message = "Choose a map and press its key!";
2468
2469         MapVote_Spawn();
2470 }
2471
2472 void MapVote_SendPicture(float id)
2473 {
2474         msg_entity = self;
2475         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2476         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2477         WriteByte(MSG_ONE, id);
2478         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2479 }
2480
2481 float GameCommand_MapVote(string cmd)
2482 {
2483         if(!intermission_running)
2484                 return FALSE;
2485
2486         if(cmd == "mv_getpic")
2487         {
2488                 MapVote_SendPicture(stof(argv(1)));
2489                 return TRUE;
2490         }
2491
2492         return FALSE;
2493 }
2494
2495 float MapVote_GetMapMask()
2496 {
2497         float mask, i, power;
2498         mask = 0;
2499         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2500                 if(mapvote_maps[i] != "")
2501                         mask |= power;
2502         return mask;
2503 }
2504
2505 entity mapvote_ent;
2506 float MapVote_SendEntity(entity to, float sf)
2507 {
2508         float i;
2509
2510         if(sf & 1)
2511                 sf &~= 2; // if we send 1, we don't need to also send 2
2512
2513         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2514         WriteByte(MSG_ENTITY, sf);
2515
2516         if(sf & 1)
2517         {
2518                 // flag 1 == initialization
2519                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2520                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2521                 WriteString(MSG_ENTITY, "");
2522                 WriteByte(MSG_ENTITY, mapvote_count);
2523                 WriteByte(MSG_ENTITY, mapvote_abstain);
2524                 WriteByte(MSG_ENTITY, mapvote_detail);
2525                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2526                 if(mapvote_count <= 8)
2527                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2528                 else
2529                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2530                 for(i = 0; i < mapvote_count; ++i)
2531                         if(mapvote_maps[i] != "")
2532                         {
2533                                 if(mapvote_abstain && i == mapvote_count - 1)
2534                                 {
2535                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2536                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2537                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2538                                 }
2539                                 else
2540                                 {
2541                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2542                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2543                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2544                                 }
2545                         }
2546         }
2547
2548         if(sf & 2)
2549         {
2550                 // flag 2 == update of mask
2551                 if(mapvote_count <= 8)
2552                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2553                 else
2554                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2555         }
2556
2557         if(sf & 4)
2558         {
2559                 if(mapvote_detail)
2560                         for(i = 0; i < mapvote_count; ++i)
2561                                 if(mapvote_maps[i] != "")
2562                                         WriteByte(MSG_ENTITY, mapvote_votes[i]);
2563
2564                 WriteByte(MSG_ENTITY, to.mapvote);
2565         }
2566
2567         return TRUE;
2568 }
2569
2570 void MapVote_Spawn()
2571 {
2572         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2573 }
2574
2575 void MapVote_TouchMask()
2576 {
2577         mapvote_ent.SendFlags |= 2;
2578 }
2579
2580 void MapVote_TouchVotes(entity voter)
2581 {
2582         mapvote_ent.SendFlags |= 4;
2583 }
2584
2585 float MapVote_Finished(float mappos)
2586 {
2587         string result;
2588         float i;
2589         float didntvote;
2590
2591         if(cvar("sv_eventlog"))
2592         {
2593                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2594                 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2595                 didntvote = mapvote_voters;
2596                 for(i = 0; i < mapvote_count; ++i)
2597                         if(mapvote_maps[i] != "")
2598                         {
2599                                 didntvote -= mapvote_votes[i];
2600                                 if(i != mappos)
2601                                 {
2602                                         result = strcat(result, ":", mapvote_maps[i]);
2603                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2604                                 }
2605                         }
2606                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2607
2608                 GameLogEcho(result);
2609                 if(mapvote_maps_suggested[mappos])
2610                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2611         }
2612
2613         FOR_EACH_REALCLIENT(other)
2614                 FixClientCvars(other);
2615
2616         Map_Goto_SetStr(mapvote_maps[mappos]);
2617         Map_Goto();
2618         alreadychangedlevel = TRUE;
2619         return TRUE;
2620 }
2621 void MapVote_CheckRules_1()
2622 {
2623         float i;
2624
2625         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2626         {
2627                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2628                 mapvote_votes[i] = 0;
2629         }
2630
2631         mapvote_voters = 0;
2632         FOR_EACH_REALCLIENT(other)
2633         {
2634                 ++mapvote_voters;
2635                 if(other.mapvote)
2636                 {
2637                         i = other.mapvote - 1;
2638                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2639                         mapvote_votes[i] = mapvote_votes[i] + 1;
2640                 }
2641         }
2642 }
2643
2644 float MapVote_CheckRules_2()
2645 {
2646         float i;
2647         float firstPlace, secondPlace;
2648         float firstPlaceVotes, secondPlaceVotes;
2649         float mapvote_voters_real;
2650         string result;
2651
2652         if(mapvote_count_real == 1)
2653                 return MapVote_Finished(0);
2654
2655         mapvote_voters_real = mapvote_voters;
2656         if(mapvote_abstain)
2657                 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2658
2659         RandomSelection_Init();
2660         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2661                 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2662         firstPlace = RandomSelection_chosen_float;
2663         firstPlaceVotes = RandomSelection_best_priority;
2664         //dprint("First place: ", ftos(firstPlace), "\n");
2665         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2666
2667         RandomSelection_Init();
2668         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2669                 if(i != firstPlace)
2670                         RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2671         secondPlace = RandomSelection_chosen_float;
2672         secondPlaceVotes = RandomSelection_best_priority;
2673         //dprint("Second place: ", ftos(secondPlace), "\n");
2674         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2675
2676         if(firstPlace == -1)
2677                 error("No first place in map vote... WTF?");
2678
2679         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2680                 return MapVote_Finished(firstPlace);
2681
2682         if(mapvote_keeptwotime)
2683                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2684                 {
2685                         float didntvote;
2686                         MapVote_TouchMask();
2687                         mapvote_message = "Now decide between the TOP TWO!";
2688                         mapvote_keeptwotime = 0;
2689                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2690                         result = strcat(result, ":", ftos(firstPlaceVotes));
2691                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2692                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2693                         didntvote = mapvote_voters;
2694                         for(i = 0; i < mapvote_count; ++i)
2695                                 if(mapvote_maps[i] != "")
2696                                 {
2697                                         didntvote -= mapvote_votes[i];
2698                                         if(i != firstPlace)
2699                                                 if(i != secondPlace)
2700                                                 {
2701                                                         result = strcat(result, ":", mapvote_maps[i]);
2702                                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2703                                                         if(i < mapvote_count_real)
2704                                                         {
2705                                                                 strunzone(mapvote_maps[i]);
2706                                                                 mapvote_maps[i] = "";
2707                                                                 strunzone(mapvote_maps_pakfile[i]);
2708                                                                 mapvote_maps_pakfile[i] = "";
2709                                                         }
2710                                                 }
2711                                 }
2712                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2713                         if(cvar("sv_eventlog"))
2714                                 GameLogEcho(result);
2715                 }
2716
2717         return FALSE;
2718 }
2719 void MapVote_Tick()
2720 {
2721         float keeptwo;
2722         float totalvotes;
2723
2724         keeptwo = mapvote_keeptwotime;
2725         MapVote_CheckRules_1(); // count
2726         if(MapVote_CheckRules_2()) // decide
2727                 return;
2728
2729         totalvotes = 0;
2730         FOR_EACH_REALCLIENT(other)
2731         {
2732                 // hide scoreboard again
2733                 if(other.health != 2342)
2734                 {
2735                         other.health = 2342;
2736                         other.impulse = 0;
2737                         if(clienttype(other) == CLIENTTYPE_REAL)
2738                         {
2739                                 msg_entity = other;
2740                                 WriteByte(MSG_ONE, SVC_FINALE);
2741                                 WriteString(MSG_ONE, "");
2742                         }
2743                 }
2744
2745                 // clear possibly invalid votes
2746                 if(mapvote_maps[other.mapvote - 1] == "")
2747                         other.mapvote = 0;
2748                 // use impulses as new vote
2749                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2750                         if(mapvote_maps[other.impulse - 1] != "")
2751                         {
2752                                 other.mapvote = other.impulse;
2753                                 MapVote_TouchVotes(other);
2754                         }
2755                 other.impulse = 0;
2756
2757                 if(other.mapvote)
2758                         ++totalvotes;
2759         }
2760
2761         MapVote_CheckRules_1(); // just count
2762 }
2763 void MapVote_Start()
2764 {
2765         if(mapvote_run)
2766                 return;
2767
2768         MapInfo_Enumerate();
2769         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2770                 mapvote_run = TRUE;
2771 }
2772 void MapVote_Think()
2773 {
2774         if(!mapvote_run)
2775                 return;
2776
2777         if(alreadychangedlevel)
2778                 return;
2779
2780         if(time < mapvote_nextthink)
2781                 return;
2782         //dprint("tick\n");
2783
2784         mapvote_nextthink = time + 0.5;
2785
2786         if(!mapvote_initialized)
2787         {
2788                 if(cvar("rescan_pending") == 1)
2789                 {
2790                         cvar_set("rescan_pending", "2");
2791                         localcmd("fs_rescan\nrescan_pending 3\n");
2792                         return;
2793                 }
2794                 else if(cvar("rescan_pending") == 2)
2795                 {
2796                         return;
2797                 }
2798                 else if(cvar("rescan_pending") == 3)
2799                 {
2800                         // now build missing mapinfo files
2801                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2802                                 return;
2803
2804                         // we're done, start the timer
2805                         cvar_set("rescan_pending", "0");
2806                 }
2807
2808                 mapvote_initialized = TRUE;
2809                 if(DoNextMapOverride())
2810                         return;
2811                 if(!cvar("g_maplist_votable") || player_count <= 0)
2812                 {
2813                         GotoNextMap();
2814                         return;
2815                 }
2816                 MapVote_Init();
2817         }
2818
2819         MapVote_Tick();
2820 };
2821
2822 string GotoMap(string m)
2823 {
2824         if(!MapInfo_CheckMap(m))
2825                 return "The map you chose is not available on this server.";
2826         cvar_set("nextmap", m);
2827         cvar_set("timelimit", "-1");
2828         if(mapvote_initialized || alreadychangedlevel)
2829         {
2830                 if(DoNextMapOverride())
2831                         return "Map switch initiated.";
2832                 else
2833                         return "Hm... no. For some reason I like THIS map more.";
2834         }
2835         else
2836                 return "Map switch will happen after scoreboard.";
2837 }
2838
2839
2840 void EndFrame()
2841 {
2842         float altime;
2843         FOR_EACH_REALCLIENT(self)
2844         {
2845                 if(self.classname == "spectator")
2846                 {
2847                         if(self.enemy.typehitsound)
2848                                 play2(self, "misc/typehit.wav");
2849                         else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2850                                 play2(self, "misc/hit.wav");
2851                 }
2852                 else
2853                 {
2854                         if(self.typehitsound)
2855                                 play2(self, "misc/typehit.wav");
2856                         else if(self.hitsound && self.cvar_cl_hitsound)
2857                                 play2(self, "misc/hit.wav");
2858                 }
2859         }
2860         altime = time + frametime * (1 + cvar("g_antilag_nudge"));
2861         // add 1 frametime because after this, engine SV_Physics
2862         // increases time by a frametime and then networks the frame
2863         // add another frametime because client shows everything with
2864         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2865         // needed!
2866         FOR_EACH_CLIENT(self)
2867         {
2868                 self.hitsound = FALSE;
2869                 self.typehitsound = FALSE;
2870                 antilag_record(self, altime);
2871         }
2872 }
2873
2874
2875 /*
2876  * RedirectionThink:
2877  * returns TRUE if redirecting
2878  */
2879 float redirection_timeout;
2880 float redirection_nextthink;
2881 float RedirectionThink()
2882 {
2883         float clients_found;
2884
2885         if(redirection_target == "")
2886                 return FALSE;
2887
2888         if(!redirection_timeout)
2889         {
2890                 cvar_set("sv_public", "-2");
2891                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2892                 if(redirection_target == "self")
2893                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2894                 else
2895                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2896         }
2897
2898         if(time < redirection_nextthink)
2899                 return TRUE;
2900
2901         redirection_nextthink = time + 1;
2902
2903         clients_found = 0;
2904         FOR_EACH_REALCLIENT(self)
2905         {
2906                 print("Redirecting: sending connect command to ", self.netname, "\n");
2907                 if(redirection_target == "self")
2908                         stuffcmd(self, "\ndisconnect; reconnect\n");
2909                 else
2910                         stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2911                 ++clients_found;
2912         }
2913
2914         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2915
2916         if(time > redirection_timeout || clients_found == 0)
2917                 localcmd("\nwait; wait; wait; quit\n");
2918
2919         return TRUE;
2920 }
2921
2922 void TargetMusic_RestoreGame();
2923 void RestoreGame()
2924 {
2925         // Loaded from a save game
2926         // some things then break, so let's work around them...
2927
2928         // Progs DB (capture records)
2929         ServerProgsDB = db_load("server.db");
2930
2931         // Mapinfo
2932         MapInfo_Shutdown();
2933         MapInfo_Enumerate();
2934         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2935         WeaponStats_Init();
2936
2937         TargetMusic_RestoreGame();
2938 }
2939
2940 void SV_Shutdown()
2941 {
2942         if(gameover > 1) // shutting down already?
2943                 return;
2944
2945         gameover = 2; // 2 = server shutting down
2946
2947         if(world_initialized > 0)
2948         {
2949                 world_initialized = 0;
2950                 print("Saving persistent data...\n");
2951                 Ban_SaveBans();
2952                 if(!cheatcount_total)
2953                 {
2954                         if(cvar("sv_db_saveasdump"))
2955                                 db_dump(ServerProgsDB, "server.db");
2956                         else
2957                                 db_save(ServerProgsDB, "server.db");
2958                 }
2959                 if(cvar("developer"))
2960                 {
2961                         if(cvar("sv_db_saveasdump"))
2962                                 db_dump(TemporaryDB, "server-temp.db");
2963                         else
2964                                 db_save(TemporaryDB, "server-temp.db");
2965                 }
2966                 CheatShutdown(); // must be after cheatcount check
2967                 db_close(ServerProgsDB);
2968                 db_close(TemporaryDB);
2969                 print("done!\n");
2970                 // tell the bot system the game is ending now
2971                 bot_endgame();
2972
2973                 WeaponStats_Shutdown();
2974                 MapInfo_Shutdown();
2975         }
2976         else if(world_initialized == 0)
2977         {
2978                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2979         }
2980 }