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Entity debugger
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/bot.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "cl_client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/all.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/buffs/all.qh"
22 #include "../common/constants.qh"
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/monsters/all.qh"
26 #include "../common/monsters/sv_monsters.qh"
27 #include "../common/vehicles/all.qh"
28 #include "../common/notifications.qh"
29 #include "../common/physics.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/triggers/trigger/secret.qh"
34 #include "../common/triggers/target/music.qh"
35 #include "../common/util.qh"
36 #include "../common/items/all.qh"
37 #include "../common/weapons/all.qh"
38
39 const float LATENCY_THINKRATE = 10;
40 .float latency_sum;
41 .float latency_cnt;
42 .float latency_time;
43 entity pingplreport;
44 void PingPLReport_Think()
45 {SELFPARAM();
46         float delta;
47         entity e;
48
49         delta = 3 / maxclients;
50         if(delta < sys_frametime)
51                 delta = 0;
52         self.nextthink = time + delta;
53
54         e = edict_num(self.cnt + 1);
55         if(IS_REAL_CLIENT(e))
56         {
57                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
58                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
59                 WriteByte(MSG_BROADCAST, self.cnt);
60                 WriteShort(MSG_BROADCAST, max(1, e.ping));
61                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
62                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
63
64                 // record latency times for clients throughout the match so we can report it to playerstats
65                 if(time > (e.latency_time + LATENCY_THINKRATE))
66                 {
67                         e.latency_sum += e.ping;
68                         e.latency_cnt += 1;
69                         e.latency_time = time;
70                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
71                 }
72         }
73         else
74         {
75                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
76                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
77                 WriteByte(MSG_BROADCAST, self.cnt);
78                 WriteShort(MSG_BROADCAST, 0);
79                 WriteByte(MSG_BROADCAST, 0);
80                 WriteByte(MSG_BROADCAST, 0);
81         }
82         self.cnt = (self.cnt + 1) % maxclients;
83 }
84 void PingPLReport_Spawn()
85 {
86         pingplreport = new(pingplreport);
87         make_pure(pingplreport);
88         pingplreport.think = PingPLReport_Think;
89         pingplreport.nextthink = time;
90 }
91
92 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
93 string redirection_target;
94 float world_initialized;
95
96 string GetGametype();
97 void ShuffleMaplist();
98
99 void SetDefaultAlpha()
100 {
101         if(autocvar_g_running_guns)
102         {
103                 default_player_alpha = -1;
104                 default_weapon_alpha = +1;
105         }
106         else if(g_cloaked)
107         {
108                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
109                 default_weapon_alpha = default_player_alpha;
110         }
111         else
112         {
113                 default_player_alpha = autocvar_g_player_alpha;
114                 if(default_player_alpha == 0)
115                         default_player_alpha = 1;
116                 default_weapon_alpha = default_player_alpha;
117         }
118 }
119
120 void GotoFirstMap()
121 {SELFPARAM();
122         float n;
123         if(autocvar__sv_init)
124         {
125                 // cvar_set("_sv_init", "0");
126                 // we do NOT set this to 0 any more, so someone "accidentally" changing
127                 // to this "init" map on a dedicated server will cause no permanent
128                 // harm
129                 if(autocvar_g_maplist_shuffle)
130                         ShuffleMaplist();
131                 n = tokenizebyseparator(autocvar_g_maplist, " ");
132                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
133
134                 MapInfo_Enumerate();
135                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
136
137                 if(!DoNextMapOverride(1))
138                         GotoNextMap(1);
139
140                 return;
141         }
142
143         if(time < 5)
144         {
145                 self.nextthink = time;
146         }
147         else
148         {
149                 self.nextthink = time + 1;
150                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
151         }
152 }
153
154 void cvar_changes_init()
155 {
156         float h;
157         string k, v, d;
158         float n, i, adding, pureadding;
159
160         if(cvar_changes)
161                 strunzone(cvar_changes);
162         cvar_changes = string_null;
163         if(cvar_purechanges)
164                 strunzone(cvar_purechanges);
165         cvar_purechanges = string_null;
166         cvar_purechanges_count = 0;
167
168         h = buf_create();
169         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
170         n = buf_getsize(h);
171
172         adding = true;
173         pureadding = true;
174
175         for(i = 0; i < n; ++i)
176         {
177                 k = bufstr_get(h, i);
178
179 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
180 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
181 #define BADCVAR(p) if(k == p) continue
182
183                 // general excludes and namespaces for server admin used cvars
184                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
185
186                 // internal
187                 BADPREFIX("csqc_");
188                 BADPREFIX("cvar_check_");
189                 BADCVAR("gamecfg");
190                 BADCVAR("g_configversion");
191                 BADCVAR("g_maplist_index");
192                 BADCVAR("halflifebsp");
193                 BADCVAR("sv_mapformat_is_quake2");
194                 BADCVAR("sv_mapformat_is_quake3");
195                 BADPREFIX("sv_world");
196
197                 // client
198                 BADPREFIX("chase_");
199                 BADPREFIX("cl_");
200                 BADPREFIX("con_");
201                 BADPREFIX("scoreboard_");
202                 BADPREFIX("g_campaign");
203                 BADPREFIX("g_waypointsprite_");
204                 BADPREFIX("gl_");
205                 BADPREFIX("joy");
206                 BADPREFIX("hud_");
207                 BADPREFIX("m_");
208                 BADPREFIX("menu_");
209                 BADPREFIX("net_slist_");
210                 BADPREFIX("r_");
211                 BADPREFIX("sbar_");
212                 BADPREFIX("scr_");
213                 BADPREFIX("snd_");
214                 BADPREFIX("show");
215                 BADPREFIX("sensitivity");
216                 BADPREFIX("userbind");
217                 BADPREFIX("v_");
218                 BADPREFIX("vid_");
219                 BADPREFIX("crosshair");
220                 BADCVAR("mod_q3bsp_lightmapmergepower");
221                 BADCVAR("mod_q3bsp_nolightmaps");
222                 BADCVAR("fov");
223                 BADCVAR("mastervolume");
224                 BADCVAR("volume");
225                 BADCVAR("bgmvolume");
226
227                 // private
228                 BADCVAR("developer");
229                 BADCVAR("log_dest_udp");
230                 BADCVAR("net_address");
231                 BADCVAR("net_address_ipv6");
232                 BADCVAR("port");
233                 BADCVAR("savedgamecfg");
234                 BADCVAR("serverconfig");
235                 BADCVAR("sv_autoscreenshot");
236                 BADCVAR("sv_heartbeatperiod");
237                 BADCVAR("sv_vote_master_password");
238                 BADCVAR("sys_colortranslation");
239                 BADCVAR("sys_specialcharactertranslation");
240                 BADCVAR("timeformat");
241                 BADCVAR("timestamps");
242                 BADPREFIX("developer_");
243                 BADPREFIX("g_ban_");
244                 BADPREFIX("g_banned_list");
245                 BADPREFIX("g_chat_flood_");
246                 BADPREFIX("g_ghost_items");
247                 BADPREFIX("g_playerstats_");
248                 BADPREFIX("g_respawn_ghosts");
249                 BADPREFIX("g_voice_flood_");
250                 BADPREFIX("log_file");
251                 BADPREFIX("rcon_");
252                 BADPREFIX("sv_allowdownloads");
253                 BADPREFIX("sv_autodemo");
254                 BADPREFIX("sv_curl_");
255                 BADPREFIX("sv_eventlog");
256                 BADPREFIX("sv_logscores_");
257                 BADPREFIX("sv_master");
258                 BADPREFIX("sv_weaponstats_");
259                 BADPREFIX("sv_waypointsprite_");
260                 BADCVAR("rescan_pending");
261
262                 // these can contain player IDs, so better hide
263                 BADPREFIX("g_forced_team_");
264
265                 // mapinfo
266                 BADCVAR("fraglimit");
267                 BADCVAR("g_assault");
268                 BADCVAR("g_ca");
269                 BADCVAR("g_ca_teams");
270                 BADCVAR("g_ctf");
271                 BADCVAR("g_cts");
272                 BADCVAR("g_dm");
273                 BADCVAR("g_domination");
274                 BADCVAR("g_domination_default_teams");
275                 BADCVAR("g_freezetag");
276                 BADCVAR("g_freezetag_teams");
277                 BADCVAR("g_invasion_teams");
278                 BADCVAR("g_keepaway");
279                 BADCVAR("g_keyhunt");
280                 BADCVAR("g_keyhunt_teams");
281                 BADCVAR("g_lms");
282                 BADCVAR("g_nexball");
283                 BADCVAR("g_onslaught");
284                 BADCVAR("g_race");
285                 BADCVAR("g_race_qualifying_timelimit");
286                 BADCVAR("g_tdm");
287                 BADCVAR("g_tdm_teams");
288                 BADCVAR("leadlimit");
289                 BADCVAR("nextmap");
290                 BADCVAR("teamplay");
291                 BADCVAR("timelimit");
292
293                 // long
294                 BADCVAR("hostname");
295                 BADCVAR("g_maplist");
296                 BADCVAR("g_maplist_mostrecent");
297                 BADCVAR("sv_motd");
298
299                 v = cvar_string(k);
300                 d = cvar_defstring(k);
301                 if(v == d)
302                         continue;
303
304                 if(adding)
305                 {
306                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
307                         if(strlen(cvar_changes) > 16384)
308                         {
309                                 cvar_changes = "// too many settings have been changed to show them here\n";
310                                 adding = 0;
311                         }
312                 }
313
314                 // now check if the changes are actually gameplay relevant
315
316                 // does nothing visible
317                 BADCVAR("captureleadlimit_override");
318                 BADCVAR("g_balance_kill_delay");
319                 BADCVAR("g_ca_point_limit");
320                 BADCVAR("g_ca_point_leadlimit");
321                 BADCVAR("g_ctf_captimerecord_always");
322                 BADCVAR("g_ctf_flag_glowtrails");
323                 BADCVAR("g_ctf_flag_pickup_verbosename");
324                 BADCVAR("g_domination_point_leadlimit");
325                 BADCVAR("g_forced_respawn");
326                 BADCVAR("g_freezetag_point_limit");
327                 BADCVAR("g_freezetag_point_leadlimit");
328                 BADCVAR("g_keyhunt_point_leadlimit");
329                 BADPREFIX("g_mod_");
330                 BADCVAR("g_invasion_point_limit");
331                 BADCVAR("g_nexball_goalleadlimit");
332                 BADCVAR("g_tdm_point_limit");
333                 BADCVAR("g_tdm_point_leadlimit");
334                 BADCVAR("leadlimit_and_fraglimit");
335                 BADCVAR("leadlimit_override");
336                 BADCVAR("pausable");
337                 BADCVAR("sv_allow_fullbright");
338                 BADCVAR("sv_checkforpacketsduringsleep");
339                 BADCVAR("sv_timeout");
340                 BADPREFIX("sv_timeout_");
341                 BADPREFIX("crypto_");
342                 BADPREFIX("g_chat_");
343                 BADPREFIX("g_ctf_captimerecord_");
344                 BADPREFIX("g_maplist_votable_");
345                 BADPREFIX("net_");
346                 BADPREFIX("prvm_");
347                 BADPREFIX("skill_");
348                 BADPREFIX("sv_cullentities_");
349                 BADPREFIX("sv_maxidle_");
350                 BADPREFIX("sv_vote_");
351                 BADPREFIX("timelimit_");
352                 BADCVAR("gameversion");
353                 BADPREFIX("gameversion_");
354                 BADCVAR("sv_minigames");
355                 BADPREFIX("sv_minigames_");
356                 BADCVAR("sv_namechangetimer");
357
358                 // allowed changes to server admins (please sync this to server.cfg)
359                 // vi commands:
360                 //   :/"impure"/,$d
361                 //   :g!,^\/\/[^ /],d
362                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
363                 //   :%!sort
364                 // yes, this does contain some redundant stuff, don't really care
365                 BADCVAR("bot_config_file");
366                 BADCVAR("bot_number");
367                 BADCVAR("bot_prefix");
368                 BADCVAR("bot_suffix");
369                 BADCVAR("capturelimit_override");
370                 BADCVAR("fraglimit_override");
371                 BADCVAR("gametype");
372                 BADCVAR("g_antilag");
373                 BADCVAR("g_balance_teams");
374                 BADCVAR("g_balance_teams_prevent_imbalance");
375                 BADCVAR("g_balance_teams_scorefactor");
376                 BADCVAR("g_ban_sync_trusted_servers");
377                 BADCVAR("g_ban_sync_uri");
378                 BADCVAR("g_ca_teams_override");
379                 BADCVAR("g_ctf_ignore_frags");
380                 BADCVAR("g_domination_point_limit");
381                 BADCVAR("g_domination_teams_override");
382                 BADCVAR("g_freezetag_teams_override");
383                 BADCVAR("g_friendlyfire");
384                 BADCVAR("g_fullbrightitems");
385                 BADCVAR("g_fullbrightplayers");
386                 BADCVAR("g_keyhunt_point_limit");
387                 BADCVAR("g_keyhunt_teams_override");
388                 BADCVAR("g_lms_lives_override");
389                 BADCVAR("g_maplist");
390                 BADCVAR("g_maplist_check_waypoints");
391                 BADCVAR("g_maplist_mostrecent_count");
392                 BADCVAR("g_maplist_shuffle");
393                 BADCVAR("g_maplist_votable");
394                 BADCVAR("g_maplist_votable_abstain");
395                 BADCVAR("g_maplist_votable_nodetail");
396                 BADCVAR("g_maplist_votable_suggestions");
397                 BADCVAR("g_maxplayers");
398                 BADCVAR("g_mirrordamage");
399                 BADCVAR("g_nexball_goallimit");
400                 BADCVAR("g_powerups");
401                 BADCVAR("g_start_delay");
402                 BADCVAR("g_tdm_teams_override");
403                 BADCVAR("g_warmup");
404                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
405                 BADCVAR("hostname");
406                 BADCVAR("log_file");
407                 BADCVAR("maxplayers");
408                 BADCVAR("minplayers");
409                 BADCVAR("net_address");
410                 BADCVAR("port");
411                 BADCVAR("rcon_password");
412                 BADCVAR("rcon_restricted_commands");
413                 BADCVAR("rcon_restricted_password");
414                 BADCVAR("skill");
415                 BADCVAR("sv_adminnick");
416                 BADCVAR("sv_autoscreenshot");
417                 BADCVAR("sv_autotaunt");
418                 BADCVAR("sv_curl_defaulturl");
419                 BADCVAR("sv_defaultcharacter");
420                 BADCVAR("sv_defaultplayercolors");
421                 BADCVAR("sv_defaultplayermodel");
422                 BADCVAR("sv_defaultplayerskin");
423                 BADCVAR("sv_maxidle");
424                 BADCVAR("sv_maxrate");
425                 BADCVAR("sv_motd");
426                 BADCVAR("sv_public");
427                 BADCVAR("sv_ready_restart");
428                 BADCVAR("sv_status_privacy");
429                 BADCVAR("sv_taunt");
430                 BADCVAR("sv_vote_call");
431                 BADCVAR("sv_vote_commands");
432                 BADCVAR("sv_vote_majority_factor");
433                 BADCVAR("sv_vote_master");
434                 BADCVAR("sv_vote_master_commands");
435                 BADCVAR("sv_vote_master_password");
436                 BADCVAR("sv_vote_simple_majority_factor");
437                 BADCVAR("teamplay_mode");
438                 BADCVAR("timelimit_override");
439                 BADCVAR("g_spawnshieldtime");
440                 BADPREFIX("g_warmup_");
441                 BADPREFIX("sv_ready_restart_");
442
443                 // mutators that announce themselves properly to the server browser
444                 BADCVAR("g_instagib");
445                 BADCVAR("g_new_toys");
446                 BADCVAR("g_nix");
447                 BADCVAR("g_grappling_hook");
448                 BADCVAR("g_jetpack");
449
450 #undef BADPREFIX
451 #undef BADCVAR
452
453                 if(pureadding)
454                 {
455                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
456                         if(strlen(cvar_purechanges) > 16384)
457                         {
458                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
459                                 pureadding = 0;
460                         }
461                 }
462                 ++cvar_purechanges_count;
463                 // WARNING: this variable is used for the server list
464                 // NEVER dare to skip this code!
465                 // Hacks to intentionally appearing as "pure server" even though you DO have
466                 // modified settings may be punished by removal from the server list.
467                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
468                 // though.
469         }
470         buf_del(h);
471         if(cvar_changes == "")
472                 cvar_changes = "// this server runs at default server settings\n";
473         else
474                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
475         cvar_changes = strzone(cvar_changes);
476         if(cvar_purechanges == "")
477                 cvar_purechanges = "// this server runs at default gameplay settings\n";
478         else
479                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
480         cvar_purechanges = strzone(cvar_purechanges);
481 }
482
483 void detect_maptype()
484 {
485 #if 0
486         vector o, v;
487         float i;
488
489         for (;;)
490         {
491                 o = world.mins;
492                 o.x += random() * (world.maxs.x - world.mins.x);
493                 o.y += random() * (world.maxs.y - world.mins.y);
494                 o.z += random() * (world.maxs.z - world.mins.z);
495
496                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
497                 if(trace_fraction == 1)
498                         continue;
499
500                 v = trace_endpos;
501
502                 for(i = 0; i < 64; i += 4)
503                 {
504                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
505         if(trace_fraction == 1)
506                 continue;
507                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
508                 }
509
510                 break;
511         }
512 #endif
513 }
514
515 entity randomseed;
516 bool RandomSeed_Send(entity this, entity to, int sf)
517 {
518         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
519         WriteShort(MSG_ENTITY, self.cnt);
520         return true;
521 }
522 void RandomSeed_Think()
523 {SELFPARAM();
524         self.cnt = bound(0, floor(random() * 65536), 65535);
525         self.nextthink = time + 5;
526
527         self.SendFlags |= 1;
528 }
529 void RandomSeed_Spawn()
530 {SELFPARAM();
531         randomseed = new(randomseed);
532         make_pure(randomseed);
533         randomseed.think = RandomSeed_Think;
534         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
535
536         WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
537 }
538
539 spawnfunc(__init_dedicated_server)
540 {
541         // handler for _init/_init map (only for dedicated server initialization)
542
543         world_initialized = -1; // don't complain
544         cvar = cvar_normal;
545         cvar_string = cvar_string_normal;
546         cvar_set = cvar_set_normal;
547
548         remove = remove_unsafely;
549
550         entity e = spawn();
551         e.think = GotoFirstMap;
552         e.nextthink = time; // this is usually 1 at this point
553
554         e = new(info_player_deathmatch);  // safeguard against player joining
555
556         self.classname = "worldspawn"; // safeguard against various stuff ;)
557
558         // needs to be done so early because of the constants they create
559         static_init();
560         static_init_late();
561
562         MapInfo_Enumerate();
563         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
564 }
565
566 void Map_MarkAsRecent(string m);
567 float world_already_spawned;
568 void Nagger_Init();
569 void ClientInit_Spawn();
570 void WeaponStats_Init();
571 void WeaponStats_Shutdown();
572 void Physics_AddStats();
573 spawnfunc(worldspawn)
574 {
575         float fd, l, j, n;
576         string s;
577
578         cvar = cvar_normal;
579         cvar_string = cvar_string_normal;
580         cvar_set = cvar_set_normal;
581
582         if(world_already_spawned)
583                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
584         world_already_spawned = true;
585
586         remove = remove_safely; // during spawning, watch what you remove!
587
588         cvar_changes_init(); // do this very early now so it REALLY matches the server config
589
590         compressShortVector_init();
591
592         entity head;
593         head = nextent(world);
594         maxclients = 0;
595         while(head)
596         {
597                 ++maxclients;
598                 head = nextent(head);
599         }
600
601         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
602
603         // needs to be done so early because of the constants they create
604         static_init();
605
606         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
607
608         TemporaryDB = db_create();
609
610         // 0 normal
611         lightstyle(0, "m");
612
613         // 1 FLICKER (first variety)
614         lightstyle(1, "mmnmmommommnonmmonqnmmo");
615
616         // 2 SLOW STRONG PULSE
617         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
618
619         // 3 CANDLE (first variety)
620         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
621
622         // 4 FAST STROBE
623         lightstyle(4, "mamamamamama");
624
625         // 5 GENTLE PULSE 1
626         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
627
628         // 6 FLICKER (second variety)
629         lightstyle(6, "nmonqnmomnmomomno");
630
631         // 7 CANDLE (second variety)
632         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
633
634         // 8 CANDLE (third variety)
635         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
636
637         // 9 SLOW STROBE (fourth variety)
638         lightstyle(9, "aaaaaaaazzzzzzzz");
639
640         // 10 FLUORESCENT FLICKER
641         lightstyle(10, "mmamammmmammamamaaamammma");
642
643         // 11 SLOW PULSE NOT FADE TO BLACK
644         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
645
646         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
647
648         // 63 testing
649         lightstyle(63, "a");
650
651         if(autocvar_g_campaign)
652                 CampaignPreInit();
653
654         Map_MarkAsRecent(mapname);
655
656         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
657
658         InitGameplayMode();
659         static_init_late();
660         readlevelcvars();
661         GrappleHookInit();
662
663         player_count = 0;
664         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
665         if(bot_waypoints_for_items == 1)
666                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
667                         bot_waypoints_for_items = 0;
668
669         precache();
670
671         WaypointSprite_Init();
672
673         GameLogInit(); // prepare everything
674         // NOTE for matchid:
675         // changing the logic generating it is okay. But:
676         // it HAS to stay <= 64 chars
677         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
678         if(autocvar_sv_eventlog)
679         {
680                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
681                 matchid = strzone(s);
682
683                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
684                 s = ":gameinfo:mutators:LIST";
685
686                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
687                 s = ret_string;
688
689                 // initialiation stuff, not good in the mutator system
690                 if(!autocvar_g_use_ammunition)
691                         s = strcat(s, ":no_use_ammunition");
692
693                 // initialiation stuff, not good in the mutator system
694                 if(autocvar_g_pickup_items == 0)
695                         s = strcat(s, ":no_pickup_items");
696                 if(autocvar_g_pickup_items > 0)
697                         s = strcat(s, ":pickup_items");
698
699                 // initialiation stuff, not good in the mutator system
700                 if(autocvar_g_weaponarena != "0")
701                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
702
703                 // TODO to mutator system
704                 if(autocvar_g_norecoil)
705                         s = strcat(s, ":norecoil");
706
707                 // TODO to mutator system
708                 if(autocvar_g_powerups == 0)
709                         s = strcat(s, ":no_powerups");
710                 if(autocvar_g_powerups > 0)
711                         s = strcat(s, ":powerups");
712
713                 GameLogEcho(s);
714                 GameLogEcho(":gameinfo:end");
715         }
716         else
717                 matchid = strzone(ftos(random()));
718
719         cvar_set("nextmap", "");
720
721         SetDefaultAlpha();
722
723         if(autocvar_g_campaign)
724                 CampaignPostInit();
725
726         Ban_LoadBans();
727
728         MapInfo_Enumerate();
729         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
730
731         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
732         {
733                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
734                 if(fd != -1)
735                 {
736                         while((s = fgets(fd)))
737                         {
738                                 l = tokenize_console(s);
739                                 if(l < 2)
740                                         continue;
741                                 if(argv(0) == "cd")
742                                 {
743                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
744                                         LOG_INFO("  cdtrack ", argv(2), "\n");
745                                 }
746                                 else if(argv(0) == "fog")
747                                 {
748                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
749                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
750                                 }
751                                 else if(argv(0) == "set")
752                                 {
753                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
754                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
755                                 }
756                                 else if(argv(0) != "//")
757                                 {
758                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
759                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
760                                 }
761                         }
762                         fclose(fd);
763                 }
764         }
765
766         WeaponStats_Init();
767
768         WepSet_AddStat();
769         WepSet_AddStat_InMap();
770         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
771         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
772         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
773         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
774         addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
775         Nagger_Init();
776
777         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
778         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
779         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
780         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
781         addstat(STAT_FUEL, AS_INT, ammo_fuel);
782         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
783         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
784         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
785         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
786         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
787         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
788         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
789         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
790         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
791         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
792
793         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
794         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
795
796         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
797
798         addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
799
800         // freeze attacks
801         addstat(STAT_FROZEN, AS_INT, frozen);
802         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
803
804         // physics
805         Physics_AddStats();
806
807         // new properties
808         addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
809         addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
810         addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
811         addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
812         addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
813         addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
814         addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
815         addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
816         addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
817         addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
818         addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
819         addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
820         addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
821         addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
822         addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
823         addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
824         addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
825         addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
826         addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
827
828         // secrets
829         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
830         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
831
832         // monsters
833         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
834         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
835
836         // misc
837         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
838
839         next_pingtime = time + 5;
840
841         detect_maptype();
842
843         // set up information replies for clients and server to use
844         maplist_reply = strzone(getmaplist());
845         lsmaps_reply = strzone(getlsmaps());
846         monsterlist_reply = strzone(getmonsterlist());
847         for(int i = 0; i < 10; ++i)
848         {
849                 s = getrecords(i);
850                 if (s)
851                         records_reply[i] = strzone(s);
852         }
853         ladder_reply = strzone(getladder());
854         rankings_reply = strzone(getrankings());
855
856         // begin other init
857         ClientInit_Spawn();
858         RandomSeed_Spawn();
859         PingPLReport_Spawn();
860
861         CheatInit();
862
863         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
864
865         // fill sv_curl_serverpackages from .serverpackage files
866         if(autocvar_sv_curl_serverpackages_auto)
867         {
868                 s = "";
869                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
870                 for(int i = 0; i < n; ++i)
871                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
872                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
873                                 s = strcat(s, " ", argv(i));
874                 fd = search_begin("*-serverpackage.txt", true, false);
875                 if(fd >= 0)
876                 {
877                         j = search_getsize(fd);
878                         for(int i = 0; i < j; ++i)
879                                 s = strcat(s, " ", search_getfilename(fd, i));
880                         search_end(fd);
881                 }
882                 fd = search_begin("*.serverpackage", true, false);
883                 if(fd >= 0)
884                 {
885                         j = search_getsize(fd);
886                         for(int i = 0; i < j; ++i)
887                                 s = strcat(s, " ", search_getfilename(fd, i));
888                         search_end(fd);
889                 }
890                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
891         }
892
893         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
894         modname = "Xonotic";
895         // physics/balance/config changes that count as mod
896         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
897                 modname = cvar_string("g_mod_physics");
898         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
899                 modname = cvar_string("g_mod_balance");
900         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
901                 modname = cvar_string("g_mod_config");
902         // extra mutators that deserve to count as mod
903         MUTATOR_CALLHOOK(SetModname);
904
905         // save it for later
906         modname = strzone(modname);
907
908         WinningConditionHelper(); // set worldstatus
909
910         world_initialized = 1;
911 }
912
913 spawnfunc(light)
914 {
915         //makestatic (self); // Who the f___ did that?
916         remove(self);
917 }
918
919 string GetGametype()
920 {
921         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
922 }
923
924 string GetMapname()
925 {
926         return mapname;
927 }
928
929 float Map_Count, Map_Current;
930 string Map_Current_Name;
931
932 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
933 float GetMaplistPosition()
934 {
935         float pos, idx;
936         string map;
937
938         map = GetMapname();
939         idx = autocvar_g_maplist_index;
940
941         if(idx >= 0)
942                 if(idx < Map_Count)
943                         if(map == argv(idx))
944                                 return idx;
945
946         for(pos = 0; pos < Map_Count; ++pos)
947                 if(map == argv(pos))
948                         return pos;
949
950         // resume normal maplist rotation if current map is not in g_maplist
951         return idx;
952 }
953
954 float MapHasRightSize(string map)
955 {
956         float fh;
957         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
958         if(autocvar_g_maplist_check_waypoints)
959         {
960                 LOG_TRACE("checkwp "); LOG_TRACE(map);
961                 if(!fexists(strcat("maps/", map, ".waypoints")))
962                 {
963                         LOG_TRACE(": no waypoints\n");
964                         return false;
965                 }
966                 LOG_TRACE(": has waypoints\n");
967         }
968
969         // open map size restriction file
970         LOG_TRACE("opensize "); LOG_TRACE(map);
971         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
972         if(fh >= 0)
973         {
974                 float mapmin, mapmax;
975                 LOG_TRACE(": ok, ");
976                 mapmin = stof(fgets(fh));
977                 mapmax = stof(fgets(fh));
978                 fclose(fh);
979                 if(player_count < mapmin)
980                 {
981                         LOG_TRACE("not enough\n");
982                         return false;
983                 }
984                 if(player_count > mapmax)
985                 {
986                         LOG_TRACE("too many\n");
987                         return false;
988                 }
989                 LOG_TRACE("right size\n");
990                 return true;
991         }
992         LOG_TRACE(": not found\n");
993         return true;
994 }
995
996 string Map_Filename(float position)
997 {
998         return strcat("maps/", argv(position), ".bsp");
999 }
1000
1001 void Map_MarkAsRecent(string m)
1002 {
1003         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1004 }
1005
1006 float Map_IsRecent(string m)
1007 {
1008         return strhasword(autocvar_g_maplist_mostrecent, m);
1009 }
1010
1011 float Map_Check(float position, float pass)
1012 {
1013         string filename;
1014         string map_next;
1015         map_next = argv(position);
1016         if(pass <= 1)
1017         {
1018                 if(Map_IsRecent(map_next))
1019                         return 0;
1020         }
1021         filename = Map_Filename(position);
1022         if(MapInfo_CheckMap(map_next))
1023         {
1024                 if(pass == 2)
1025                         return 1;
1026                 if(MapHasRightSize(map_next))
1027                         return 1;
1028                 return 0;
1029         }
1030         else
1031                 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
1032
1033         return 0;
1034 }
1035
1036 void Map_Goto_SetStr(string nextmapname)
1037 {
1038         if(getmapname_stored != "")
1039                 strunzone(getmapname_stored);
1040         if(nextmapname == "")
1041                 getmapname_stored = "";
1042         else
1043                 getmapname_stored = strzone(nextmapname);
1044 }
1045
1046 void Map_Goto_SetFloat(float position)
1047 {
1048         cvar_set("g_maplist_index", ftos(position));
1049         Map_Goto_SetStr(argv(position));
1050 }
1051
1052 void Map_Goto(float reinit)
1053 {
1054         MapInfo_LoadMap(getmapname_stored, reinit);
1055 }
1056
1057 // return codes of map selectors:
1058 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1059 //   -2 = permanent failure
1060 float() MaplistMethod_Iterate = // usual method
1061 {
1062         float pass, i;
1063
1064         LOG_TRACE("Trying MaplistMethod_Iterate\n");
1065
1066         for(pass = 1; pass <= 2; ++pass)
1067         {
1068                 for(i = 1; i < Map_Count; ++i)
1069                 {
1070                         float mapindex;
1071                         mapindex = (i + Map_Current) % Map_Count;
1072                         if(Map_Check(mapindex, pass))
1073                                 return mapindex;
1074                 }
1075         }
1076         return -1;
1077 }
1078
1079 float() MaplistMethod_Repeat = // fallback method
1080 {
1081         LOG_TRACE("Trying MaplistMethod_Repeat\n");
1082
1083         if(Map_Check(Map_Current, 2))
1084                 return Map_Current;
1085         return -2;
1086 }
1087
1088 float() MaplistMethod_Random = // random map selection
1089 {
1090         float i, imax;
1091
1092         LOG_TRACE("Trying MaplistMethod_Random\n");
1093
1094         imax = 42;
1095
1096         for(i = 0; i <= imax; ++i)
1097         {
1098                 float mapindex;
1099                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1100                 if(Map_Check(mapindex, 1))
1101                         return mapindex;
1102         }
1103         return -1;
1104 }
1105
1106 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1107 // the exponent sets a bias on the map selection:
1108 // the higher the exponent, the less likely "shortly repeated" same maps are
1109 {
1110         float i, j, imax, insertpos;
1111
1112         LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1113
1114         imax = 42;
1115
1116         for(i = 0; i <= imax; ++i)
1117         {
1118                 string newlist;
1119
1120                 // now reinsert this at another position
1121                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1122                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1123                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1124                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1125
1126                 // insert the current map there
1127                 newlist = "";
1128                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1129                         newlist = strcat(newlist, " ", argv(j));
1130                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1131                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1132                         newlist = strcat(newlist, " ", argv(j));
1133                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1134                 cvar_set("g_maplist", newlist);
1135                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1136
1137                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1138                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1139                 if(Map_Check(Map_Current, 1))
1140                         return Map_Current;
1141         }
1142         return -1;
1143 }
1144
1145 void Maplist_Init()
1146 {
1147         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1148         float i;
1149         for (i = 0; i < Map_Count; ++i)
1150                 if (Map_Check(i, 2))
1151                         break;
1152         if (i == Map_Count)
1153         {
1154                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1155                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1156                 if(autocvar_g_maplist_shuffle)
1157                         ShuffleMaplist();
1158                 localcmd("\nmenu_cmd sync\n");
1159                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1160         }
1161         if(Map_Count == 0)
1162                 error("empty maplist, cannot select a new map");
1163         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1164
1165         if(Map_Current_Name)
1166                 strunzone(Map_Current_Name);
1167         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1168         // this may or may not be correct, but who cares, in the worst case a map
1169         // isn't chosen in the first pass that should have been
1170 }
1171
1172 string GetNextMap()
1173 {
1174         float nextMap;
1175
1176         Maplist_Init();
1177         nextMap = -1;
1178
1179         if(nextMap == -1)
1180                 if(autocvar_g_maplist_shuffle > 0)
1181                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1182
1183         if(nextMap == -1)
1184                 if(autocvar_g_maplist_selectrandom)
1185                         nextMap = MaplistMethod_Random();
1186
1187         if(nextMap == -1)
1188                 nextMap = MaplistMethod_Iterate();
1189
1190         if(nextMap == -1)
1191                 nextMap = MaplistMethod_Repeat();
1192
1193         if(nextMap >= 0)
1194         {
1195                 Map_Goto_SetFloat(nextMap);
1196                 return getmapname_stored;
1197         }
1198
1199         return "";
1200 }
1201
1202 float DoNextMapOverride(float reinit)
1203 {
1204         if(autocvar_g_campaign)
1205         {
1206                 CampaignPostIntermission();
1207                 alreadychangedlevel = true;
1208                 return true;
1209         }
1210         if(autocvar_quit_when_empty)
1211         {
1212                 if(player_count <= currentbots)
1213                 {
1214                         localcmd("quit\n");
1215                         alreadychangedlevel = true;
1216                         return true;
1217                 }
1218         }
1219         if(autocvar_quit_and_redirect != "")
1220         {
1221                 redirection_target = strzone(autocvar_quit_and_redirect);
1222                 alreadychangedlevel = true;
1223                 return true;
1224         }
1225         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1226         {
1227                 localcmd("restart\n");
1228                 alreadychangedlevel = true;
1229                 return true;
1230         }
1231         if(autocvar_nextmap != "")
1232         {
1233                 string m;
1234                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1235                 cvar_set("nextmap",m);
1236
1237                 if(!m || gametypevote)
1238                         return false;
1239                 if(autocvar_sv_vote_gametype)
1240                 {
1241                         Map_Goto_SetStr(m);
1242                         return false;
1243                 }
1244
1245                 if(MapInfo_CheckMap(m))
1246                 {
1247                         Map_Goto_SetStr(m);
1248                         Map_Goto(reinit);
1249                         alreadychangedlevel = true;
1250                         return true;
1251                 }
1252         }
1253         if(!reinit && autocvar_lastlevel)
1254         {
1255                 cvar_settemp_restore();
1256                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1257                 alreadychangedlevel = true;
1258                 return true;
1259         }
1260         return false;
1261 }
1262
1263 void GotoNextMap(float reinit)
1264 {
1265         //string nextmap;
1266         //float n, nummaps;
1267         //string s;
1268         if (alreadychangedlevel)
1269                 return;
1270         alreadychangedlevel = true;
1271
1272         string nextMap;
1273
1274         nextMap = GetNextMap();
1275         if(nextMap == "")
1276                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1277         Map_Goto(reinit);
1278 }
1279
1280
1281 /*
1282 ============
1283 IntermissionThink
1284
1285 When the player presses attack or jump, change to the next level
1286 ============
1287 */
1288 .float autoscreenshot;
1289 void IntermissionThink()
1290 {SELFPARAM();
1291         FixIntermissionClient(self);
1292
1293         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1294         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1295
1296         if( (server_screenshot || client_screenshot)
1297                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1298         {
1299                 self.autoscreenshot = -1;
1300                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1301                 return;
1302         }
1303
1304         if (time < intermission_exittime)
1305                 return;
1306
1307         if(!mapvote_initialized)
1308                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1309                         return;
1310
1311         MapVote_Start();
1312 }
1313
1314 /*
1315 ============
1316 FindIntermission
1317
1318 Returns the entity to view from
1319 ============
1320 */
1321 /*
1322 entity FindIntermission()
1323 {
1324         local   entity spot;
1325         local   float cyc;
1326
1327 // look for info_intermission first
1328         spot = find (world, classname, "info_intermission");
1329         if (spot)
1330         {       // pick a random one
1331                 cyc = random() * 4;
1332                 while (cyc > 1)
1333                 {
1334                         spot = find (spot, classname, "info_intermission");
1335                         if (!spot)
1336                                 spot = find (spot, classname, "info_intermission");
1337                         cyc = cyc - 1;
1338                 }
1339                 return spot;
1340         }
1341
1342 // then look for the start position
1343         spot = find (world, classname, "info_player_start");
1344         if (spot)
1345                 return spot;
1346
1347 // testinfo_player_start is only found in regioned levels
1348         spot = find (world, classname, "testplayerstart");
1349         if (spot)
1350                 return spot;
1351
1352 // then look for the start position
1353         spot = find (world, classname, "info_player_deathmatch");
1354         if (spot)
1355                 return spot;
1356
1357         //objerror ("FindIntermission: no spot");
1358         return world;
1359 }
1360 */
1361
1362 /*
1363 ===============================================================================
1364
1365 RULES
1366
1367 ===============================================================================
1368 */
1369
1370 void DumpStats(float final)
1371 {
1372         float file;
1373         string s;
1374         float to_console;
1375         float to_eventlog;
1376         float to_file;
1377         float i;
1378
1379         to_console = autocvar_sv_logscores_console;
1380         to_eventlog = autocvar_sv_eventlog;
1381         to_file = autocvar_sv_logscores_file;
1382
1383         if(!final)
1384         {
1385                 to_console = true; // always print printstats replies
1386                 to_eventlog = false; // but never print them to the event log
1387         }
1388
1389         if(to_eventlog)
1390                 if(autocvar_sv_eventlog_console)
1391                         to_console = false; // otherwise we get the output twice
1392
1393         if(final)
1394                 s = ":scores:";
1395         else
1396                 s = ":status:";
1397         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1398
1399         if(to_console)
1400                 LOG_INFO(s, "\n");
1401         if(to_eventlog)
1402                 GameLogEcho(s);
1403
1404         file = -1;
1405         if(to_file)
1406         {
1407                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1408                 if(file == -1)
1409                         to_file = false;
1410                 else
1411                         fputs(file, strcat(s, "\n"));
1412         }
1413
1414         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1415         if(to_console)
1416                 LOG_INFO(s, "\n");
1417         if(to_eventlog)
1418                 GameLogEcho(s);
1419         if(to_file)
1420                 fputs(file, strcat(s, "\n"));
1421
1422         FOR_EACH_CLIENT(other)
1423         {
1424                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1425                 {
1426                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1427                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1428                         if(IS_PLAYER(other) || MUTATOR_CALLHOOK(GetPlayerStatus, other, s))
1429                                 s = strcat(s, ftos(other.team), ":");
1430                         else
1431                                 s = strcat(s, "spectator:");
1432
1433                         if(to_console)
1434                                 LOG_INFO(s, other.netname, "\n");
1435                         if(to_eventlog)
1436                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1437                         if(to_file)
1438                                 fputs(file, strcat(s, other.netname, "\n"));
1439                 }
1440         }
1441
1442         if(teamplay)
1443         {
1444                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1445                 if(to_console)
1446                         LOG_INFO(s, "\n");
1447                 if(to_eventlog)
1448                         GameLogEcho(s);
1449                 if(to_file)
1450                         fputs(file, strcat(s, "\n"));
1451
1452                 for(i = 1; i < 16; ++i)
1453                 {
1454                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1455                         s = strcat(s, ":", ftos(i));
1456                         if(to_console)
1457                                 LOG_INFO(s, "\n");
1458                         if(to_eventlog)
1459                                 GameLogEcho(s);
1460                         if(to_file)
1461                                 fputs(file, strcat(s, "\n"));
1462                 }
1463         }
1464
1465         if(to_console)
1466                 LOG_INFO(":end\n");
1467         if(to_eventlog)
1468                 GameLogEcho(":end");
1469         if(to_file)
1470         {
1471                 fputs(file, ":end\n");
1472                 fclose(file);
1473         }
1474 }
1475
1476 void FixIntermissionClient(entity e)
1477 {
1478         string s;
1479         if(!e.autoscreenshot) // initial call
1480         {
1481                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1482                 e.health = -2342;
1483                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1484                 e.solid = SOLID_NOT;
1485                 e.movetype = MOVETYPE_NONE;
1486                 e.takedamage = DAMAGE_NO;
1487                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1488                 {
1489                         if(e.weaponentity[slot])
1490                         {
1491                                 e.weaponentity[slot].effects = EF_NODRAW;
1492                                 if (e.weaponentity[slot].weaponentity[slot])
1493                                         e.weaponentity[slot].weaponentity[slot].effects = EF_NODRAW;
1494                         }
1495                 }
1496                 if(IS_REAL_CLIENT(e))
1497                 {
1498                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1499                         s = autocvar_sv_intermission_cdtrack;
1500                         if(s != "")
1501                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1502                         msg_entity = e;
1503                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1504                 }
1505         }
1506 }
1507
1508 /*
1509 go to the next level for deathmatch
1510 only called if a time or frag limit has expired
1511 */
1512 void NextLevel()
1513 {
1514         gameover = true;
1515
1516         intermission_running = 1;
1517
1518 // enforce a wait time before allowing changelevel
1519         if(player_count > 0)
1520                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1521         else
1522                 intermission_exittime = -1;
1523
1524         /*
1525         WriteByte (MSG_ALL, SVC_CDTRACK);
1526         WriteByte (MSG_ALL, 3);
1527         WriteByte (MSG_ALL, 3);
1528         // done in FixIntermission
1529         */
1530
1531         //pos = FindIntermission ();
1532
1533         VoteReset();
1534
1535         DumpStats(true);
1536
1537         // send statistics
1538         PlayerStats_GameReport(true);
1539         WeaponStats_Shutdown();
1540
1541         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1542
1543         if(autocvar_sv_eventlog)
1544                 GameLogEcho(":gameover");
1545
1546         GameLogClose();
1547
1548         FOR_EACH_PLAYER(other) {
1549                 FixIntermissionClient(other);
1550                 if(other.winning)
1551                         bprint(other.netname, " ^7wins.\n");
1552         }
1553
1554         entity oldself = self;
1555         target_music_kill();
1556         self = oldself;
1557
1558         if(autocvar_g_campaign)
1559                 CampaignPreIntermission();
1560
1561         MUTATOR_CALLHOOK(MatchEnd);
1562
1563         localcmd("\nsv_hook_gameend\n");
1564 }
1565
1566 /*
1567 ============
1568 CheckRules_Player
1569
1570 Exit deathmatch games upon conditions
1571 ============
1572 */
1573 void CheckRules_Player()
1574 {SELFPARAM();
1575         if (gameover)   // someone else quit the game already
1576                 return;
1577
1578         if(self.deadflag == DEAD_NO)
1579                 self.play_time += frametime;
1580
1581         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1582         //   (div0: and that in CheckRules_World please)
1583 }
1584
1585
1586 float InitiateSuddenDeath()
1587 {
1588         // Check first whether normal overtimes could be added before initiating suddendeath mode
1589         // - for this timelimit_overtime needs to be >0 of course
1590         // - also check the winning condition calculated in the previous frame and only add normal overtime
1591         //   again, if at the point at which timelimit would be extended again, still no winner was found
1592         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1593         {
1594                 return 1; // need to call InitiateOvertime later
1595         }
1596         else
1597         {
1598                 if(!checkrules_suddendeathend)
1599                 {
1600                         if(autocvar_g_campaign)
1601                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1602                         else
1603                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1604                         if(g_race && !g_race_qualifying)
1605                                 race_StartCompleting();
1606                 }
1607                 return 0;
1608         }
1609 }
1610
1611 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1612 {
1613         ++checkrules_overtimesadded;
1614         //add one more overtime by simply extending the timelimit
1615         float tl;
1616         tl = autocvar_timelimit;
1617         tl += autocvar_timelimit_overtime;
1618         cvar_set("timelimit", ftos(tl));
1619
1620         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1621 }
1622
1623 float GetWinningCode(float fraglimitreached, float equality)
1624 {
1625         if(autocvar_g_campaign == 1)
1626                 if(fraglimitreached)
1627                         return WINNING_YES;
1628                 else
1629                         return WINNING_NO;
1630
1631         else
1632                 if(equality)
1633                         if(fraglimitreached)
1634                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1635                         else
1636                                 return WINNING_NEVER;
1637                 else
1638                         if(fraglimitreached)
1639                                 return WINNING_YES;
1640                         else
1641                                 return WINNING_NO;
1642 }
1643
1644 // set the .winning flag for exactly those players with a given field value
1645 void SetWinners(.float field, float value)
1646 {
1647         entity head;
1648         FOR_EACH_PLAYER(head)
1649                 head.winning = (head.(field) == value);
1650 }
1651
1652 // set the .winning flag for those players with a given field value
1653 void AddWinners(.float field, float value)
1654 {
1655         entity head;
1656         FOR_EACH_PLAYER(head)
1657                 if (head.(field) == value)
1658                         head.winning = 1;
1659 }
1660
1661 // clear the .winning flags
1662 void ClearWinners(void)
1663 {
1664         entity head;
1665         FOR_EACH_PLAYER(head)
1666                 head.winning = 0;
1667 }
1668
1669 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1670 // they win. Otherwise the defending team wins once the timelimit passes.
1671 void assault_new_round();
1672 float WinningCondition_Assault()
1673 {SELFPARAM();
1674         float status;
1675
1676         WinningConditionHelper(); // set worldstatus
1677
1678         status = WINNING_NO;
1679         // as the timelimit has not yet passed just assume the defending team will win
1680         if(assault_attacker_team == NUM_TEAM_1)
1681         {
1682                 SetWinners(team, NUM_TEAM_2);
1683         }
1684         else
1685         {
1686                 SetWinners(team, NUM_TEAM_1);
1687         }
1688
1689         entity ent;
1690         ent = find(world, classname, "target_assault_roundend");
1691         if(ent)
1692         {
1693                 if(ent.winning) // round end has been triggered by attacking team
1694                 {
1695                         bprint("ASSAULT: round completed...\n");
1696                         SetWinners(team, assault_attacker_team);
1697
1698                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1699
1700                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1701                         {
1702                                 status = WINNING_YES;
1703                         }
1704                         else
1705                         {
1706                                 WITH(entity, self, ent, assault_new_round());
1707                         }
1708                 }
1709         }
1710
1711         return status;
1712 }
1713
1714 void ShuffleMaplist()
1715 {
1716         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1717 }
1718
1719 float leaderfrags;
1720 float WinningCondition_Scores(float limit, float leadlimit)
1721 {
1722         float limitreached;
1723
1724         // TODO make everything use THIS winning condition (except LMS)
1725         WinningConditionHelper();
1726
1727         if(teamplay)
1728         {
1729                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1730                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1731                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1732                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1733         }
1734
1735         ClearWinners();
1736         if(WinningConditionHelper_winner)
1737                 WinningConditionHelper_winner.winning = 1;
1738         if(WinningConditionHelper_winnerteam >= 0)
1739                 SetWinners(team, WinningConditionHelper_winnerteam);
1740
1741         if(WinningConditionHelper_lowerisbetter)
1742         {
1743                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1744                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1745                 limit = -limit;
1746         }
1747
1748         if(WinningConditionHelper_zeroisworst)
1749                 leadlimit = 0; // not supported in this mode
1750
1751         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1752         // these modes always score in increments of 1, thus this makes sense
1753         {
1754                 if(leaderfrags != WinningConditionHelper_topscore)
1755                 {
1756                         leaderfrags = WinningConditionHelper_topscore;
1757
1758                         if (limit)
1759                         if (leaderfrags == limit - 1)
1760                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1761                         else if (leaderfrags == limit - 2)
1762                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1763                         else if (leaderfrags == limit - 3)
1764                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1765                 }
1766         }
1767
1768         limitreached = false;
1769         if(limit)
1770                 if(WinningConditionHelper_topscore >= limit)
1771                         limitreached = true;
1772         if(leadlimit)
1773         {
1774                 float leadlimitreached;
1775                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1776                 if(autocvar_leadlimit_and_fraglimit)
1777                         limitreached = (limitreached && leadlimitreached);
1778                 else
1779                         limitreached = (limitreached || leadlimitreached);
1780         }
1781
1782         if(limit)
1783                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1784
1785         return GetWinningCode(
1786                 WinningConditionHelper_topscore && limitreached,
1787                 WinningConditionHelper_equality
1788         );
1789 }
1790
1791 float WinningCondition_Race(float fraglimit)
1792 {
1793         float wc;
1794         entity p;
1795         float n, c;
1796
1797         n = 0;
1798         c = 0;
1799         FOR_EACH_PLAYER(p)
1800         {
1801                 ++n;
1802                 if(p.race_completed)
1803                         ++c;
1804         }
1805         if(n && (n == c))
1806                 return WINNING_YES;
1807         wc = WinningCondition_Scores(fraglimit, 0);
1808
1809         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1810         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1811         // do NOT support equality when the laps are all raced!
1812                 return WINNING_STARTSUDDENDEATHOVERTIME;
1813         else
1814                 return WINNING_NEVER;
1815 }
1816
1817 float WinningCondition_QualifyingThenRace(float limit)
1818 {
1819         float wc;
1820         wc = WinningCondition_Scores(limit, 0);
1821
1822         // NEVER initiate overtime
1823         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1824         {
1825                 return WINNING_YES;
1826         }
1827
1828         return wc;
1829 }
1830
1831 float WinningCondition_RanOutOfSpawns()
1832 {
1833         entity head;
1834
1835         if(have_team_spawns <= 0)
1836                 return WINNING_NO;
1837
1838         if(!autocvar_g_spawn_useallspawns)
1839                 return WINNING_NO;
1840
1841         if(!some_spawn_has_been_used)
1842                 return WINNING_NO;
1843
1844         team1_score = team2_score = team3_score = team4_score = 0;
1845
1846         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1847         {
1848                 if(head.team == NUM_TEAM_1)
1849                         team1_score = 1;
1850                 else if(head.team == NUM_TEAM_2)
1851                         team2_score = 1;
1852                 else if(head.team == NUM_TEAM_3)
1853                         team3_score = 1;
1854                 else if(head.team == NUM_TEAM_4)
1855                         team4_score = 1;
1856         }
1857
1858         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1859         {
1860                 if(head.team == NUM_TEAM_1)
1861                         team1_score = 1;
1862                 else if(head.team == NUM_TEAM_2)
1863                         team2_score = 1;
1864                 else if(head.team == NUM_TEAM_3)
1865                         team3_score = 1;
1866                 else if(head.team == NUM_TEAM_4)
1867                         team4_score = 1;
1868         }
1869
1870         ClearWinners();
1871         if(team1_score + team2_score + team3_score + team4_score == 0)
1872         {
1873                 checkrules_equality = true;
1874                 return WINNING_YES;
1875         }
1876         else if(team1_score + team2_score + team3_score + team4_score == 1)
1877         {
1878                 float t, i;
1879                 if(team1_score)
1880                         t = NUM_TEAM_1;
1881                 else if(team2_score)
1882                         t = NUM_TEAM_2;
1883                 else if(team3_score)
1884                         t = NUM_TEAM_3;
1885                 else // if(team4_score)
1886                         t = NUM_TEAM_4;
1887                 CheckAllowedTeams(world);
1888                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1889                 {
1890                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1891                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1892                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1893                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1894                 }
1895
1896                 AddWinners(team, t);
1897                 return WINNING_YES;
1898         }
1899         else
1900                 return WINNING_NO;
1901 }
1902
1903 /*
1904 ============
1905 CheckRules_World
1906
1907 Exit deathmatch games upon conditions
1908 ============
1909 */
1910 void CheckRules_World()
1911 {
1912         float timelimit;
1913         float fraglimit;
1914         float leadlimit;
1915
1916         VoteThink();
1917         MapVote_Think();
1918
1919         SetDefaultAlpha();
1920
1921         if (gameover)   // someone else quit the game already
1922         {
1923                 if(player_count == 0) // Nobody there? Then let's go to the next map
1924                         MapVote_Start();
1925                         // this will actually check the player count in the next frame
1926                         // again, but this shouldn't hurt
1927                 return;
1928         }
1929
1930         timelimit = autocvar_timelimit * 60;
1931         fraglimit = autocvar_fraglimit;
1932         leadlimit = autocvar_leadlimit;
1933
1934         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1935         {
1936                 if(timelimit > 0)
1937                         timelimit = 0; // timelimit is not made for warmup
1938                 if(fraglimit > 0)
1939                         fraglimit = 0; // no fraglimit for now
1940                 leadlimit = 0; // no leadlimit for now
1941         }
1942
1943         if(timelimit > 0)
1944         {
1945                 timelimit += game_starttime;
1946         }
1947         else if (timelimit < 0)
1948         {
1949                 // endmatch
1950                 NextLevel();
1951                 return;
1952         }
1953
1954         float wantovertime;
1955         wantovertime = 0;
1956
1957         if(timelimit > game_starttime)
1958                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1959         else
1960                 game_completion_ratio = 0;
1961
1962         if(checkrules_suddendeathend)
1963         {
1964                 if(!checkrules_suddendeathwarning)
1965                 {
1966                         checkrules_suddendeathwarning = true;
1967                         if(g_race && !g_race_qualifying)
1968                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
1969                         else
1970                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
1971                 }
1972         }
1973         else
1974         {
1975                 if (timelimit && time >= timelimit)
1976                 {
1977                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1978                         {
1979                                 float totalplayers;
1980                                 float playerswithlaps;
1981                                 float readyplayers;
1982                                 entity head;
1983                                 totalplayers = playerswithlaps = readyplayers = 0;
1984                                 FOR_EACH_PLAYER(head)
1985                                 {
1986                                         ++totalplayers;
1987                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1988                                                 ++playerswithlaps;
1989                                         if(head.ready)
1990                                                 ++readyplayers;
1991                                 }
1992
1993                                 // at least 2 of the players have completed a lap: start the RACE
1994                                 // otherwise, the players should end the qualifying on their own
1995                                 if(readyplayers || playerswithlaps >= 2)
1996                                 {
1997                                         checkrules_suddendeathend = 0;
1998                                         ReadyRestart(); // go to race
1999                                         return;
2000                                 }
2001                                 else
2002                                         wantovertime |= InitiateSuddenDeath();
2003                         }
2004                         else
2005                                 wantovertime |= InitiateSuddenDeath();
2006                 }
2007         }
2008
2009         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2010         {
2011                 NextLevel();
2012                 return;
2013         }
2014
2015         int checkrules_status = WinningCondition_RanOutOfSpawns();
2016         if(checkrules_status == WINNING_YES)
2017                 bprint("Hey! Someone ran out of spawns!\n");
2018         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
2019                 checkrules_status = ret_float;
2020         else
2021                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2022
2023         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2024         {
2025                 checkrules_status = WINNING_NEVER;
2026                 checkrules_overtimesadded = -1;
2027                 wantovertime |= InitiateSuddenDeath();
2028         }
2029
2030         if(checkrules_status == WINNING_NEVER)
2031                 // equality cases! Nobody wins if the overtime ends in a draw.
2032                 ClearWinners();
2033
2034         if(wantovertime)
2035         {
2036                 if(checkrules_status == WINNING_NEVER)
2037                         InitiateOvertime();
2038                 else
2039                         checkrules_status = WINNING_YES;
2040         }
2041
2042         if(checkrules_suddendeathend)
2043                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2044                         checkrules_status = WINNING_YES;
2045
2046         if(checkrules_status == WINNING_YES)
2047         {
2048                 //print("WINNING\n");
2049                 NextLevel();
2050         }
2051 }
2052
2053 string GotoMap(string m)
2054 {
2055         m = GameTypeVote_MapInfo_FixName(m);
2056         if (!m)
2057                 return "The map you suggested is not available on this server.";
2058         if (!autocvar_sv_vote_gametype)
2059         if(!MapInfo_CheckMap(m))
2060                 return "The map you suggested does not support the current game mode.";
2061         cvar_set("nextmap", m);
2062         cvar_set("timelimit", "-1");
2063         if(mapvote_initialized || alreadychangedlevel)
2064         {
2065                 if(DoNextMapOverride(0))
2066                         return "Map switch initiated.";
2067                 else
2068                         return "Hm... no. For some reason I like THIS map more.";
2069         }
2070         else
2071                 return "Map switch will happen after scoreboard.";
2072 }
2073
2074
2075 void EndFrame()
2076 {SELFPARAM();
2077         anticheat_endframe();
2078
2079         float altime;
2080         entity e_;
2081         FOR_EACH_REALCLIENT(e_)
2082         {
2083                 entity e = IS_SPEC(e_) ? e_.enemy : e_;
2084                 if(e.typehitsound)
2085                         e_.typehit_time = time;
2086                 else if(e.damage_dealt)
2087                 {
2088                         e_.hit_time = time;
2089                         e_.damage_dealt_total += ceil(e.damage_dealt);
2090                 }
2091         }
2092         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2093         // add 1 frametime because after this, engine SV_Physics
2094         // increases time by a frametime and then networks the frame
2095         // add another frametime because client shows everything with
2096         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2097         // needed!
2098         FOR_EACH_CLIENT(e_)
2099         {
2100                 e_.typehitsound = false;
2101                 e_.damage_dealt = 0;
2102                 setself(e_);
2103                 antilag_record(e_, altime);
2104         }
2105         FOR_EACH_MONSTER(e_)
2106         {
2107                 setself(e_);
2108                 antilag_record(e_, altime);
2109         }
2110 }
2111
2112
2113 /*
2114  * RedirectionThink:
2115  * returns true if redirecting
2116  */
2117 float redirection_timeout;
2118 float redirection_nextthink;
2119 float RedirectionThink()
2120 {SELFPARAM();
2121         float clients_found;
2122
2123         if(redirection_target == "")
2124                 return false;
2125
2126         if(!redirection_timeout)
2127         {
2128                 cvar_set("sv_public", "-2");
2129                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2130                 if(redirection_target == "self")
2131                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2132                 else
2133                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2134         }
2135
2136         if(time < redirection_nextthink)
2137                 return true;
2138
2139         redirection_nextthink = time + 1;
2140
2141         clients_found = 0;
2142         entity e;
2143         FOR_EACH_REALCLIENT(e)
2144         {
2145                 setself(e);
2146                 // TODO add timer
2147                 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2148                 if(redirection_target == "self")
2149                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2150                 else
2151                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2152                 ++clients_found;
2153         }
2154
2155         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2156
2157         if(time > redirection_timeout || clients_found == 0)
2158                 localcmd("\nwait; wait; wait; quit\n");
2159
2160         return true;
2161 }
2162
2163 void TargetMusic_RestoreGame();
2164 void RestoreGame()
2165 {
2166         // Loaded from a save game
2167         // some things then break, so let's work around them...
2168
2169         // Progs DB (capture records)
2170         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2171
2172         // Mapinfo
2173         MapInfo_Shutdown();
2174         MapInfo_Enumerate();
2175         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2176         WeaponStats_Init();
2177
2178         TargetMusic_RestoreGame();
2179 }
2180
2181 void Shutdown()
2182 {
2183         gameover = 2;
2184
2185         if(world_initialized > 0)
2186         {
2187                 world_initialized = 0;
2188                 LOG_INFO("Saving persistent data...\n");
2189                 Ban_SaveBans();
2190
2191                 // playerstats with unfinished match
2192                 PlayerStats_GameReport(false);
2193
2194                 if(!cheatcount_total)
2195                 {
2196                         if(autocvar_sv_db_saveasdump)
2197                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2198                         else
2199                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2200                 }
2201                 if(autocvar_developer)
2202                 {
2203                         if(autocvar_sv_db_saveasdump)
2204                                 db_dump(TemporaryDB, "server-temp.db");
2205                         else
2206                                 db_save(TemporaryDB, "server-temp.db");
2207                 }
2208                 CheatShutdown(); // must be after cheatcount check
2209                 db_close(ServerProgsDB);
2210                 db_close(TemporaryDB);
2211                 LOG_INFO("done!\n");
2212                 // tell the bot system the game is ending now
2213                 bot_endgame();
2214
2215                 WeaponStats_Shutdown();
2216                 MapInfo_Shutdown();
2217         }
2218         else if(world_initialized == 0)
2219         {
2220                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2221         }
2222 }