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Move race winning conditions into race file
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/bot.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "cl_client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/all.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include "../common/deathtypes/all.qh"
23 #include "../common/mapinfo.qh"
24 #include "../common/monsters/all.qh"
25 #include "../common/monsters/sv_monsters.qh"
26 #include "../common/vehicles/all.qh"
27 #include "../common/notifications.qh"
28 #include "../common/physics.qh"
29 #include "../common/playerstats.qh"
30 #include "../common/stats.qh"
31 #include "../common/teams.qh"
32 #include "../common/triggers/trigger/secret.qh"
33 #include "../common/triggers/target/music.qh"
34 #include "../common/util.qh"
35 #include "../common/items/all.qh"
36 #include "../common/weapons/all.qh"
37
38 const float LATENCY_THINKRATE = 10;
39 .float latency_sum;
40 .float latency_cnt;
41 .float latency_time;
42 entity pingplreport;
43 void PingPLReport_Think()
44 {SELFPARAM();
45         float delta;
46         entity e;
47
48         delta = 3 / maxclients;
49         if(delta < sys_frametime)
50                 delta = 0;
51         self.nextthink = time + delta;
52
53         e = edict_num(self.cnt + 1);
54         if(IS_REAL_CLIENT(e))
55         {
56                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
57                 WriteByte(MSG_BROADCAST, self.cnt);
58                 WriteShort(MSG_BROADCAST, max(1, e.ping));
59                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
60                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
61
62                 // record latency times for clients throughout the match so we can report it to playerstats
63                 if(time > (e.latency_time + LATENCY_THINKRATE))
64                 {
65                         e.latency_sum += e.ping;
66                         e.latency_cnt += 1;
67                         e.latency_time = time;
68                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
69                 }
70         }
71         else
72         {
73                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
74                 WriteByte(MSG_BROADCAST, self.cnt);
75                 WriteShort(MSG_BROADCAST, 0);
76                 WriteByte(MSG_BROADCAST, 0);
77                 WriteByte(MSG_BROADCAST, 0);
78         }
79         self.cnt = (self.cnt + 1) % maxclients;
80 }
81 void PingPLReport_Spawn()
82 {
83         pingplreport = new(pingplreport);
84         make_pure(pingplreport);
85         pingplreport.think = PingPLReport_Think;
86         pingplreport.nextthink = time;
87 }
88
89 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
90 string redirection_target;
91 float world_initialized;
92
93 string GetGametype();
94 void ShuffleMaplist();
95
96 void SetDefaultAlpha()
97 {
98         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
99         {
100                 default_player_alpha = autocvar_g_player_alpha;
101                 if(default_player_alpha == 0)
102                         default_player_alpha = 1;
103                 default_weapon_alpha = default_player_alpha;
104         }
105 }
106
107 void GotoFirstMap()
108 {SELFPARAM();
109         float n;
110         if(autocvar__sv_init)
111         {
112                 // cvar_set("_sv_init", "0");
113                 // we do NOT set this to 0 any more, so someone "accidentally" changing
114                 // to this "init" map on a dedicated server will cause no permanent
115                 // harm
116                 if(autocvar_g_maplist_shuffle)
117                         ShuffleMaplist();
118                 n = tokenizebyseparator(autocvar_g_maplist, " ");
119                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
120
121                 MapInfo_Enumerate();
122                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
123
124                 if(!DoNextMapOverride(1))
125                         GotoNextMap(1);
126
127                 return;
128         }
129
130         if(time < 5)
131         {
132                 self.nextthink = time;
133         }
134         else
135         {
136                 self.nextthink = time + 1;
137                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
138         }
139 }
140
141 void cvar_changes_init()
142 {
143         float h;
144         string k, v, d;
145         float n, i, adding, pureadding;
146
147         if(cvar_changes)
148                 strunzone(cvar_changes);
149         cvar_changes = string_null;
150         if(cvar_purechanges)
151                 strunzone(cvar_purechanges);
152         cvar_purechanges = string_null;
153         cvar_purechanges_count = 0;
154
155         h = buf_create();
156         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
157         n = buf_getsize(h);
158
159         adding = true;
160         pureadding = true;
161
162         for(i = 0; i < n; ++i)
163         {
164                 k = bufstr_get(h, i);
165
166 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
167 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
168 #define BADCVAR(p) if(k == p) continue
169
170                 // general excludes and namespaces for server admin used cvars
171                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
172
173                 // internal
174                 BADPREFIX("csqc_");
175                 BADPREFIX("cvar_check_");
176                 BADCVAR("gamecfg");
177                 BADCVAR("g_configversion");
178                 BADCVAR("g_maplist_index");
179                 BADCVAR("halflifebsp");
180                 BADCVAR("sv_mapformat_is_quake2");
181                 BADCVAR("sv_mapformat_is_quake3");
182                 BADPREFIX("sv_world");
183
184                 // client
185                 BADPREFIX("chase_");
186                 BADPREFIX("cl_");
187                 BADPREFIX("con_");
188                 BADPREFIX("scoreboard_");
189                 BADPREFIX("g_campaign");
190                 BADPREFIX("g_waypointsprite_");
191                 BADPREFIX("gl_");
192                 BADPREFIX("joy");
193                 BADPREFIX("hud_");
194                 BADPREFIX("m_");
195                 BADPREFIX("menu_");
196                 BADPREFIX("net_slist_");
197                 BADPREFIX("r_");
198                 BADPREFIX("sbar_");
199                 BADPREFIX("scr_");
200                 BADPREFIX("snd_");
201                 BADPREFIX("show");
202                 BADPREFIX("sensitivity");
203                 BADPREFIX("userbind");
204                 BADPREFIX("v_");
205                 BADPREFIX("vid_");
206                 BADPREFIX("crosshair");
207                 BADCVAR("mod_q3bsp_lightmapmergepower");
208                 BADCVAR("mod_q3bsp_nolightmaps");
209                 BADCVAR("fov");
210                 BADCVAR("mastervolume");
211                 BADCVAR("volume");
212                 BADCVAR("bgmvolume");
213
214                 // private
215                 BADCVAR("developer");
216                 BADCVAR("log_dest_udp");
217                 BADCVAR("net_address");
218                 BADCVAR("net_address_ipv6");
219                 BADCVAR("port");
220                 BADCVAR("savedgamecfg");
221                 BADCVAR("serverconfig");
222                 BADCVAR("sv_autoscreenshot");
223                 BADCVAR("sv_heartbeatperiod");
224                 BADCVAR("sv_vote_master_password");
225                 BADCVAR("sys_colortranslation");
226                 BADCVAR("sys_specialcharactertranslation");
227                 BADCVAR("timeformat");
228                 BADCVAR("timestamps");
229                 BADPREFIX("developer_");
230                 BADPREFIX("g_ban_");
231                 BADPREFIX("g_banned_list");
232                 BADPREFIX("g_chat_flood_");
233                 BADPREFIX("g_ghost_items");
234                 BADPREFIX("g_playerstats_");
235                 BADPREFIX("g_respawn_ghosts");
236                 BADPREFIX("g_voice_flood_");
237                 BADPREFIX("log_file");
238                 BADPREFIX("rcon_");
239                 BADPREFIX("sv_allowdownloads");
240                 BADPREFIX("sv_autodemo");
241                 BADPREFIX("sv_curl_");
242                 BADPREFIX("sv_eventlog");
243                 BADPREFIX("sv_logscores_");
244                 BADPREFIX("sv_master");
245                 BADPREFIX("sv_weaponstats_");
246                 BADPREFIX("sv_waypointsprite_");
247                 BADCVAR("rescan_pending");
248
249                 // these can contain player IDs, so better hide
250                 BADPREFIX("g_forced_team_");
251
252                 // mapinfo
253                 BADCVAR("fraglimit");
254                 BADCVAR("g_assault");
255                 BADCVAR("g_ca");
256                 BADCVAR("g_ca_teams");
257                 BADCVAR("g_ctf");
258                 BADCVAR("g_cts");
259                 BADCVAR("g_dm");
260                 BADCVAR("g_domination");
261                 BADCVAR("g_domination_default_teams");
262                 BADCVAR("g_freezetag");
263                 BADCVAR("g_freezetag_teams");
264                 BADCVAR("g_invasion_teams");
265                 BADCVAR("g_keepaway");
266                 BADCVAR("g_keyhunt");
267                 BADCVAR("g_keyhunt_teams");
268                 BADCVAR("g_lms");
269                 BADCVAR("g_nexball");
270                 BADCVAR("g_onslaught");
271                 BADCVAR("g_race");
272                 BADCVAR("g_race_qualifying_timelimit");
273                 BADCVAR("g_tdm");
274                 BADCVAR("g_tdm_teams");
275                 BADCVAR("leadlimit");
276                 BADCVAR("nextmap");
277                 BADCVAR("teamplay");
278                 BADCVAR("timelimit");
279
280                 // long
281                 BADCVAR("hostname");
282                 BADCVAR("g_maplist");
283                 BADCVAR("g_maplist_mostrecent");
284                 BADCVAR("sv_motd");
285
286                 v = cvar_string(k);
287                 d = cvar_defstring(k);
288                 if(v == d)
289                         continue;
290
291                 if(adding)
292                 {
293                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
294                         if(strlen(cvar_changes) > 16384)
295                         {
296                                 cvar_changes = "// too many settings have been changed to show them here\n";
297                                 adding = 0;
298                         }
299                 }
300
301                 // now check if the changes are actually gameplay relevant
302
303                 // does nothing visible
304                 BADCVAR("captureleadlimit_override");
305                 BADCVAR("g_balance_kill_delay");
306                 BADCVAR("g_ca_point_limit");
307                 BADCVAR("g_ca_point_leadlimit");
308                 BADCVAR("g_ctf_captimerecord_always");
309                 BADCVAR("g_ctf_flag_glowtrails");
310                 BADCVAR("g_ctf_flag_pickup_verbosename");
311                 BADCVAR("g_domination_point_leadlimit");
312                 BADCVAR("g_forced_respawn");
313                 BADCVAR("g_freezetag_point_limit");
314                 BADCVAR("g_freezetag_point_leadlimit");
315                 BADCVAR("g_keyhunt_point_leadlimit");
316                 BADPREFIX("g_mod_");
317                 BADCVAR("g_invasion_point_limit");
318                 BADCVAR("g_nexball_goalleadlimit");
319                 BADCVAR("g_tdm_point_limit");
320                 BADCVAR("g_tdm_point_leadlimit");
321                 BADCVAR("leadlimit_and_fraglimit");
322                 BADCVAR("leadlimit_override");
323                 BADCVAR("pausable");
324                 BADCVAR("sv_allow_fullbright");
325                 BADCVAR("sv_checkforpacketsduringsleep");
326                 BADCVAR("sv_timeout");
327                 BADPREFIX("sv_timeout_");
328                 BADPREFIX("crypto_");
329                 BADPREFIX("g_chat_");
330                 BADPREFIX("g_ctf_captimerecord_");
331                 BADPREFIX("g_maplist_votable_");
332                 BADPREFIX("net_");
333                 BADPREFIX("prvm_");
334                 BADPREFIX("skill_");
335                 BADPREFIX("sv_cullentities_");
336                 BADPREFIX("sv_maxidle_");
337                 BADPREFIX("sv_vote_");
338                 BADPREFIX("timelimit_");
339                 BADCVAR("gameversion");
340                 BADPREFIX("gameversion_");
341                 BADCVAR("sv_minigames");
342                 BADPREFIX("sv_minigames_");
343                 BADCVAR("sv_namechangetimer");
344
345                 // allowed changes to server admins (please sync this to server.cfg)
346                 // vi commands:
347                 //   :/"impure"/,$d
348                 //   :g!,^\/\/[^ /],d
349                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
350                 //   :%!sort
351                 // yes, this does contain some redundant stuff, don't really care
352                 BADCVAR("bot_config_file");
353                 BADCVAR("bot_number");
354                 BADCVAR("bot_prefix");
355                 BADCVAR("bot_suffix");
356                 BADCVAR("capturelimit_override");
357                 BADCVAR("fraglimit_override");
358                 BADCVAR("gametype");
359                 BADCVAR("g_antilag");
360                 BADCVAR("g_balance_teams");
361                 BADCVAR("g_balance_teams_prevent_imbalance");
362                 BADCVAR("g_balance_teams_scorefactor");
363                 BADCVAR("g_ban_sync_trusted_servers");
364                 BADCVAR("g_ban_sync_uri");
365                 BADCVAR("g_ca_teams_override");
366                 BADCVAR("g_ctf_ignore_frags");
367                 BADCVAR("g_domination_point_limit");
368                 BADCVAR("g_domination_teams_override");
369                 BADCVAR("g_freezetag_teams_override");
370                 BADCVAR("g_friendlyfire");
371                 BADCVAR("g_fullbrightitems");
372                 BADCVAR("g_fullbrightplayers");
373                 BADCVAR("g_keyhunt_point_limit");
374                 BADCVAR("g_keyhunt_teams_override");
375                 BADCVAR("g_lms_lives_override");
376                 BADCVAR("g_maplist");
377                 BADCVAR("g_maplist_check_waypoints");
378                 BADCVAR("g_maplist_mostrecent_count");
379                 BADCVAR("g_maplist_shuffle");
380                 BADCVAR("g_maplist_votable");
381                 BADCVAR("g_maplist_votable_abstain");
382                 BADCVAR("g_maplist_votable_nodetail");
383                 BADCVAR("g_maplist_votable_suggestions");
384                 BADCVAR("g_maxplayers");
385                 BADCVAR("g_mirrordamage");
386                 BADCVAR("g_nexball_goallimit");
387                 BADCVAR("g_powerups");
388                 BADCVAR("g_start_delay");
389                 BADCVAR("g_tdm_teams_override");
390                 BADCVAR("g_warmup");
391                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
392                 BADCVAR("hostname");
393                 BADCVAR("log_file");
394                 BADCVAR("maxplayers");
395                 BADCVAR("minplayers");
396                 BADCVAR("net_address");
397                 BADCVAR("port");
398                 BADCVAR("rcon_password");
399                 BADCVAR("rcon_restricted_commands");
400                 BADCVAR("rcon_restricted_password");
401                 BADCVAR("skill");
402                 BADCVAR("sv_adminnick");
403                 BADCVAR("sv_autoscreenshot");
404                 BADCVAR("sv_autotaunt");
405                 BADCVAR("sv_curl_defaulturl");
406                 BADCVAR("sv_defaultcharacter");
407                 BADCVAR("sv_defaultplayercolors");
408                 BADCVAR("sv_defaultplayermodel");
409                 BADCVAR("sv_defaultplayerskin");
410                 BADCVAR("sv_maxidle");
411                 BADCVAR("sv_maxrate");
412                 BADCVAR("sv_motd");
413                 BADCVAR("sv_public");
414                 BADCVAR("sv_ready_restart");
415                 BADCVAR("sv_status_privacy");
416                 BADCVAR("sv_taunt");
417                 BADCVAR("sv_vote_call");
418                 BADCVAR("sv_vote_commands");
419                 BADCVAR("sv_vote_majority_factor");
420                 BADCVAR("sv_vote_master");
421                 BADCVAR("sv_vote_master_commands");
422                 BADCVAR("sv_vote_master_password");
423                 BADCVAR("sv_vote_simple_majority_factor");
424                 BADCVAR("teamplay_mode");
425                 BADCVAR("timelimit_override");
426                 BADCVAR("g_spawnshieldtime");
427                 BADPREFIX("g_warmup_");
428                 BADPREFIX("sv_ready_restart_");
429
430                 // mutators that announce themselves properly to the server browser
431                 BADCVAR("g_instagib");
432                 BADCVAR("g_new_toys");
433                 BADCVAR("g_nix");
434                 BADCVAR("g_grappling_hook");
435                 BADCVAR("g_jetpack");
436
437 #undef BADPREFIX
438 #undef BADCVAR
439
440                 if(pureadding)
441                 {
442                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
443                         if(strlen(cvar_purechanges) > 16384)
444                         {
445                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
446                                 pureadding = 0;
447                         }
448                 }
449                 ++cvar_purechanges_count;
450                 // WARNING: this variable is used for the server list
451                 // NEVER dare to skip this code!
452                 // Hacks to intentionally appearing as "pure server" even though you DO have
453                 // modified settings may be punished by removal from the server list.
454                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
455                 // though.
456         }
457         buf_del(h);
458         if(cvar_changes == "")
459                 cvar_changes = "// this server runs at default server settings\n";
460         else
461                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
462         cvar_changes = strzone(cvar_changes);
463         if(cvar_purechanges == "")
464                 cvar_purechanges = "// this server runs at default gameplay settings\n";
465         else
466                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
467         cvar_purechanges = strzone(cvar_purechanges);
468 }
469
470 void detect_maptype()
471 {
472 #if 0
473         vector o, v;
474         float i;
475
476         for (;;)
477         {
478                 o = world.mins;
479                 o.x += random() * (world.maxs.x - world.mins.x);
480                 o.y += random() * (world.maxs.y - world.mins.y);
481                 o.z += random() * (world.maxs.z - world.mins.z);
482
483                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
484                 if(trace_fraction == 1)
485                         continue;
486
487                 v = trace_endpos;
488
489                 for(i = 0; i < 64; i += 4)
490                 {
491                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
492         if(trace_fraction == 1)
493                 continue;
494                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
495                 }
496
497                 break;
498         }
499 #endif
500 }
501
502 entity randomseed;
503 bool RandomSeed_Send(entity this, entity to, int sf)
504 {
505         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
506         WriteShort(MSG_ENTITY, self.cnt);
507         return true;
508 }
509 void RandomSeed_Think()
510 {SELFPARAM();
511         self.cnt = bound(0, floor(random() * 65536), 65535);
512         self.nextthink = time + 5;
513
514         self.SendFlags |= 1;
515 }
516 void RandomSeed_Spawn()
517 {SELFPARAM();
518         randomseed = new(randomseed);
519         make_pure(randomseed);
520         randomseed.think = RandomSeed_Think;
521         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
522
523         WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
524 }
525
526 spawnfunc(__init_dedicated_server)
527 {
528         // handler for _init/_init map (only for dedicated server initialization)
529
530         world_initialized = -1; // don't complain
531         cvar = cvar_normal;
532         cvar_string = cvar_string_normal;
533         cvar_set = cvar_set_normal;
534
535         remove = remove_unsafely;
536
537         entity e = spawn();
538         e.think = GotoFirstMap;
539         e.nextthink = time; // this is usually 1 at this point
540
541         e = new(info_player_deathmatch);  // safeguard against player joining
542
543         self.classname = "worldspawn"; // safeguard against various stuff ;)
544
545         // needs to be done so early because of the constants they create
546         static_init();
547         static_init_late();
548         static_init_precache();
549
550         MapInfo_Enumerate();
551         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
552 }
553
554 void Map_MarkAsRecent(string m);
555 float world_already_spawned;
556 void Nagger_Init();
557 void ClientInit_Spawn();
558 void WeaponStats_Init();
559 void WeaponStats_Shutdown();
560 void Physics_AddStats();
561 spawnfunc(worldspawn)
562 {
563         float fd, l, j, n;
564         string s;
565
566         cvar = cvar_normal;
567         cvar_string = cvar_string_normal;
568         cvar_set = cvar_set_normal;
569
570         if(world_already_spawned)
571                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
572         world_already_spawned = true;
573
574         remove = remove_safely; // during spawning, watch what you remove!
575
576         cvar_changes_init(); // do this very early now so it REALLY matches the server config
577
578         compressShortVector_init();
579
580         maxclients = 0;
581         for (entity head = nextent(world); head; head = nextent(head))
582         {
583                 ++maxclients;
584         }
585
586         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
587
588         // needs to be done so early because of the constants they create
589         static_init();
590
591         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
592
593         TemporaryDB = db_create();
594
595         // 0 normal
596         lightstyle(0, "m");
597
598         // 1 FLICKER (first variety)
599         lightstyle(1, "mmnmmommommnonmmonqnmmo");
600
601         // 2 SLOW STRONG PULSE
602         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
603
604         // 3 CANDLE (first variety)
605         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
606
607         // 4 FAST STROBE
608         lightstyle(4, "mamamamamama");
609
610         // 5 GENTLE PULSE 1
611         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
612
613         // 6 FLICKER (second variety)
614         lightstyle(6, "nmonqnmomnmomomno");
615
616         // 7 CANDLE (second variety)
617         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
618
619         // 8 CANDLE (third variety)
620         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
621
622         // 9 SLOW STROBE (fourth variety)
623         lightstyle(9, "aaaaaaaazzzzzzzz");
624
625         // 10 FLUORESCENT FLICKER
626         lightstyle(10, "mmamammmmammamamaaamammma");
627
628         // 11 SLOW PULSE NOT FADE TO BLACK
629         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
630
631         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
632
633         // 63 testing
634         lightstyle(63, "a");
635
636         if(autocvar_g_campaign)
637                 CampaignPreInit();
638
639         Map_MarkAsRecent(mapname);
640
641         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
642
643         InitGameplayMode();
644         static_init_late();
645         static_init_precache();
646         readlevelcvars();
647         GrappleHookInit();
648
649         player_count = 0;
650         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
651         if(bot_waypoints_for_items == 1)
652                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
653                         bot_waypoints_for_items = 0;
654
655         precache();
656
657         WaypointSprite_Init();
658
659         GameLogInit(); // prepare everything
660         // NOTE for matchid:
661         // changing the logic generating it is okay. But:
662         // it HAS to stay <= 64 chars
663         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
664         if(autocvar_sv_eventlog)
665         {
666                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
667                 matchid = strzone(s);
668
669                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
670                 s = ":gameinfo:mutators:LIST";
671
672                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
673                 s = ret_string;
674
675                 // initialiation stuff, not good in the mutator system
676                 if(!autocvar_g_use_ammunition)
677                         s = strcat(s, ":no_use_ammunition");
678
679                 // initialiation stuff, not good in the mutator system
680                 if(autocvar_g_pickup_items == 0)
681                         s = strcat(s, ":no_pickup_items");
682                 if(autocvar_g_pickup_items > 0)
683                         s = strcat(s, ":pickup_items");
684
685                 // initialiation stuff, not good in the mutator system
686                 if(autocvar_g_weaponarena != "0")
687                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
688
689                 // TODO to mutator system
690                 if(autocvar_g_norecoil)
691                         s = strcat(s, ":norecoil");
692
693                 // TODO to mutator system
694                 if(autocvar_g_powerups == 0)
695                         s = strcat(s, ":no_powerups");
696                 if(autocvar_g_powerups > 0)
697                         s = strcat(s, ":powerups");
698
699                 GameLogEcho(s);
700                 GameLogEcho(":gameinfo:end");
701         }
702         else
703                 matchid = strzone(ftos(random()));
704
705         cvar_set("nextmap", "");
706
707         SetDefaultAlpha();
708
709         if(autocvar_g_campaign)
710                 CampaignPostInit();
711
712         Ban_LoadBans();
713
714         MapInfo_Enumerate();
715         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
716
717         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
718         {
719                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
720                 if(fd != -1)
721                 {
722                         while((s = fgets(fd)))
723                         {
724                                 l = tokenize_console(s);
725                                 if(l < 2)
726                                         continue;
727                                 if(argv(0) == "cd")
728                                 {
729                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
730                                         LOG_INFO("  cdtrack ", argv(2), "\n");
731                                 }
732                                 else if(argv(0) == "fog")
733                                 {
734                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
735                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
736                                 }
737                                 else if(argv(0) == "set")
738                                 {
739                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
740                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
741                                 }
742                                 else if(argv(0) != "//")
743                                 {
744                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
745                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
746                                 }
747                         }
748                         fclose(fd);
749                 }
750         }
751
752         WeaponStats_Init();
753
754         WepSet_AddStat();
755         WepSet_AddStat_InMap();
756         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
757         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
758         addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
759         Nagger_Init();
760
761         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
762         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
763         addstat(STAT_FUEL, AS_INT, ammo_fuel);
764         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
765         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
766         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
767         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
768         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
769         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
770         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
771         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
772         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
773         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
774
775         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
776         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
777
778         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
779
780         // freeze attacks
781         addstat(STAT_FROZEN, AS_INT, frozen);
782         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
783
784         // physics
785         Physics_AddStats();
786
787         // new properties
788         addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
789         addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
790         addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
791         addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
792         addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
793         addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
794         addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
795         addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
796         addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
797         addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
798         addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
799         addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
800         addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
801         addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
802         addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
803         addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
804         addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
805         addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
806         addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
807
808         // secrets
809         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
810         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
811
812         // monsters
813         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
814         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
815
816         // misc
817         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
818
819         next_pingtime = time + 5;
820
821         detect_maptype();
822
823         // set up information replies for clients and server to use
824         maplist_reply = strzone(getmaplist());
825         lsmaps_reply = strzone(getlsmaps());
826         monsterlist_reply = strzone(getmonsterlist());
827         for(int i = 0; i < 10; ++i)
828         {
829                 s = getrecords(i);
830                 if (s)
831                         records_reply[i] = strzone(s);
832         }
833         ladder_reply = strzone(getladder());
834         rankings_reply = strzone(getrankings());
835
836         // begin other init
837         ClientInit_Spawn();
838         RandomSeed_Spawn();
839         PingPLReport_Spawn();
840
841         CheatInit();
842
843         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
844
845         // fill sv_curl_serverpackages from .serverpackage files
846         if(autocvar_sv_curl_serverpackages_auto)
847         {
848                 s = "";
849                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
850                 for(int i = 0; i < n; ++i)
851                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
852                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
853                                 s = strcat(s, " ", argv(i));
854                 fd = search_begin("*-serverpackage.txt", true, false);
855                 if(fd >= 0)
856                 {
857                         j = search_getsize(fd);
858                         for(int i = 0; i < j; ++i)
859                                 s = strcat(s, " ", search_getfilename(fd, i));
860                         search_end(fd);
861                 }
862                 fd = search_begin("*.serverpackage", true, false);
863                 if(fd >= 0)
864                 {
865                         j = search_getsize(fd);
866                         for(int i = 0; i < j; ++i)
867                                 s = strcat(s, " ", search_getfilename(fd, i));
868                         search_end(fd);
869                 }
870                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
871         }
872
873         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
874         modname = "Xonotic";
875         // physics/balance/config changes that count as mod
876         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
877                 modname = cvar_string("g_mod_physics");
878         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
879                 modname = cvar_string("g_mod_balance");
880         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
881                 modname = cvar_string("g_mod_config");
882         // extra mutators that deserve to count as mod
883         MUTATOR_CALLHOOK(SetModname);
884
885         // save it for later
886         modname = strzone(modname);
887
888         WinningConditionHelper(); // set worldstatus
889
890         world_initialized = 1;
891 }
892
893 spawnfunc(light)
894 {
895         //makestatic (self); // Who the f___ did that?
896         remove(self);
897 }
898
899 string GetGametype()
900 {
901         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
902 }
903
904 string GetMapname()
905 {
906         return mapname;
907 }
908
909 float Map_Count, Map_Current;
910 string Map_Current_Name;
911
912 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
913 float GetMaplistPosition()
914 {
915         float pos, idx;
916         string map;
917
918         map = GetMapname();
919         idx = autocvar_g_maplist_index;
920
921         if(idx >= 0)
922                 if(idx < Map_Count)
923                         if(map == argv(idx))
924                                 return idx;
925
926         for(pos = 0; pos < Map_Count; ++pos)
927                 if(map == argv(pos))
928                         return pos;
929
930         // resume normal maplist rotation if current map is not in g_maplist
931         return idx;
932 }
933
934 float MapHasRightSize(string map)
935 {
936         float fh;
937         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
938         if(autocvar_g_maplist_check_waypoints)
939         {
940                 LOG_TRACE("checkwp "); LOG_TRACE(map);
941                 if(!fexists(strcat("maps/", map, ".waypoints")))
942                 {
943                         LOG_TRACE(": no waypoints\n");
944                         return false;
945                 }
946                 LOG_TRACE(": has waypoints\n");
947         }
948
949         // open map size restriction file
950         LOG_TRACE("opensize "); LOG_TRACE(map);
951         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
952         if(fh >= 0)
953         {
954                 float mapmin, mapmax;
955                 LOG_TRACE(": ok, ");
956                 mapmin = stof(fgets(fh));
957                 mapmax = stof(fgets(fh));
958                 fclose(fh);
959                 if(player_count < mapmin)
960                 {
961                         LOG_TRACE("not enough\n");
962                         return false;
963                 }
964                 if(player_count > mapmax)
965                 {
966                         LOG_TRACE("too many\n");
967                         return false;
968                 }
969                 LOG_TRACE("right size\n");
970                 return true;
971         }
972         LOG_TRACE(": not found\n");
973         return true;
974 }
975
976 string Map_Filename(float position)
977 {
978         return strcat("maps/", argv(position), ".bsp");
979 }
980
981 void Map_MarkAsRecent(string m)
982 {
983         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
984 }
985
986 float Map_IsRecent(string m)
987 {
988         return strhasword(autocvar_g_maplist_mostrecent, m);
989 }
990
991 float Map_Check(float position, float pass)
992 {
993         string filename;
994         string map_next;
995         map_next = argv(position);
996         if(pass <= 1)
997         {
998                 if(Map_IsRecent(map_next))
999                         return 0;
1000         }
1001         filename = Map_Filename(position);
1002         if(MapInfo_CheckMap(map_next))
1003         {
1004                 if(pass == 2)
1005                         return 1;
1006                 if(MapHasRightSize(map_next))
1007                         return 1;
1008                 return 0;
1009         }
1010         else
1011                 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
1012
1013         return 0;
1014 }
1015
1016 void Map_Goto_SetStr(string nextmapname)
1017 {
1018         if(getmapname_stored != "")
1019                 strunzone(getmapname_stored);
1020         if(nextmapname == "")
1021                 getmapname_stored = "";
1022         else
1023                 getmapname_stored = strzone(nextmapname);
1024 }
1025
1026 void Map_Goto_SetFloat(float position)
1027 {
1028         cvar_set("g_maplist_index", ftos(position));
1029         Map_Goto_SetStr(argv(position));
1030 }
1031
1032 void Map_Goto(float reinit)
1033 {
1034         MapInfo_LoadMap(getmapname_stored, reinit);
1035 }
1036
1037 // return codes of map selectors:
1038 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1039 //   -2 = permanent failure
1040 float() MaplistMethod_Iterate = // usual method
1041 {
1042         float pass, i;
1043
1044         LOG_TRACE("Trying MaplistMethod_Iterate\n");
1045
1046         for(pass = 1; pass <= 2; ++pass)
1047         {
1048                 for(i = 1; i < Map_Count; ++i)
1049                 {
1050                         float mapindex;
1051                         mapindex = (i + Map_Current) % Map_Count;
1052                         if(Map_Check(mapindex, pass))
1053                                 return mapindex;
1054                 }
1055         }
1056         return -1;
1057 }
1058
1059 float() MaplistMethod_Repeat = // fallback method
1060 {
1061         LOG_TRACE("Trying MaplistMethod_Repeat\n");
1062
1063         if(Map_Check(Map_Current, 2))
1064                 return Map_Current;
1065         return -2;
1066 }
1067
1068 float() MaplistMethod_Random = // random map selection
1069 {
1070         float i, imax;
1071
1072         LOG_TRACE("Trying MaplistMethod_Random\n");
1073
1074         imax = 42;
1075
1076         for(i = 0; i <= imax; ++i)
1077         {
1078                 float mapindex;
1079                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1080                 if(Map_Check(mapindex, 1))
1081                         return mapindex;
1082         }
1083         return -1;
1084 }
1085
1086 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1087 // the exponent sets a bias on the map selection:
1088 // the higher the exponent, the less likely "shortly repeated" same maps are
1089 {
1090         float i, j, imax, insertpos;
1091
1092         LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1093
1094         imax = 42;
1095
1096         for(i = 0; i <= imax; ++i)
1097         {
1098                 string newlist;
1099
1100                 // now reinsert this at another position
1101                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1102                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1103                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1104                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1105
1106                 // insert the current map there
1107                 newlist = "";
1108                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1109                         newlist = strcat(newlist, " ", argv(j));
1110                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1111                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1112                         newlist = strcat(newlist, " ", argv(j));
1113                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1114                 cvar_set("g_maplist", newlist);
1115                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1116
1117                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1118                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1119                 if(Map_Check(Map_Current, 1))
1120                         return Map_Current;
1121         }
1122         return -1;
1123 }
1124
1125 void Maplist_Init()
1126 {
1127         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1128         float i;
1129         for (i = 0; i < Map_Count; ++i)
1130                 if (Map_Check(i, 2))
1131                         break;
1132         if (i == Map_Count)
1133         {
1134                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1135                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1136                 if(autocvar_g_maplist_shuffle)
1137                         ShuffleMaplist();
1138                 localcmd("\nmenu_cmd sync\n");
1139                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1140         }
1141         if(Map_Count == 0)
1142                 error("empty maplist, cannot select a new map");
1143         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1144
1145         if(Map_Current_Name)
1146                 strunzone(Map_Current_Name);
1147         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1148         // this may or may not be correct, but who cares, in the worst case a map
1149         // isn't chosen in the first pass that should have been
1150 }
1151
1152 string GetNextMap()
1153 {
1154         float nextMap;
1155
1156         Maplist_Init();
1157         nextMap = -1;
1158
1159         if(nextMap == -1)
1160                 if(autocvar_g_maplist_shuffle > 0)
1161                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1162
1163         if(nextMap == -1)
1164                 if(autocvar_g_maplist_selectrandom)
1165                         nextMap = MaplistMethod_Random();
1166
1167         if(nextMap == -1)
1168                 nextMap = MaplistMethod_Iterate();
1169
1170         if(nextMap == -1)
1171                 nextMap = MaplistMethod_Repeat();
1172
1173         if(nextMap >= 0)
1174         {
1175                 Map_Goto_SetFloat(nextMap);
1176                 return getmapname_stored;
1177         }
1178
1179         return "";
1180 }
1181
1182 float DoNextMapOverride(float reinit)
1183 {
1184         if(autocvar_g_campaign)
1185         {
1186                 CampaignPostIntermission();
1187                 alreadychangedlevel = true;
1188                 return true;
1189         }
1190         if(autocvar_quit_when_empty)
1191         {
1192                 if(player_count <= currentbots)
1193                 {
1194                         localcmd("quit\n");
1195                         alreadychangedlevel = true;
1196                         return true;
1197                 }
1198         }
1199         if(autocvar_quit_and_redirect != "")
1200         {
1201                 redirection_target = strzone(autocvar_quit_and_redirect);
1202                 alreadychangedlevel = true;
1203                 return true;
1204         }
1205         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1206         {
1207                 localcmd("restart\n");
1208                 alreadychangedlevel = true;
1209                 return true;
1210         }
1211         if(autocvar_nextmap != "")
1212         {
1213                 string m;
1214                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1215                 cvar_set("nextmap",m);
1216
1217                 if(!m || gametypevote)
1218                         return false;
1219                 if(autocvar_sv_vote_gametype)
1220                 {
1221                         Map_Goto_SetStr(m);
1222                         return false;
1223                 }
1224
1225                 if(MapInfo_CheckMap(m))
1226                 {
1227                         Map_Goto_SetStr(m);
1228                         Map_Goto(reinit);
1229                         alreadychangedlevel = true;
1230                         return true;
1231                 }
1232         }
1233         if(!reinit && autocvar_lastlevel)
1234         {
1235                 cvar_settemp_restore();
1236                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1237                 alreadychangedlevel = true;
1238                 return true;
1239         }
1240         return false;
1241 }
1242
1243 void GotoNextMap(float reinit)
1244 {
1245         //string nextmap;
1246         //float n, nummaps;
1247         //string s;
1248         if (alreadychangedlevel)
1249                 return;
1250         alreadychangedlevel = true;
1251
1252         string nextMap;
1253
1254         nextMap = GetNextMap();
1255         if(nextMap == "")
1256                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1257         Map_Goto(reinit);
1258 }
1259
1260
1261 /*
1262 ============
1263 IntermissionThink
1264
1265 When the player presses attack or jump, change to the next level
1266 ============
1267 */
1268 .float autoscreenshot;
1269 void IntermissionThink()
1270 {SELFPARAM();
1271         FixIntermissionClient(self);
1272
1273         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1274         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1275
1276         if( (server_screenshot || client_screenshot)
1277                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1278         {
1279                 self.autoscreenshot = -1;
1280                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1281                 return;
1282         }
1283
1284         if (time < intermission_exittime)
1285                 return;
1286
1287         if(!mapvote_initialized)
1288                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1289                         return;
1290
1291         MapVote_Start();
1292 }
1293
1294 /*
1295 ============
1296 FindIntermission
1297
1298 Returns the entity to view from
1299 ============
1300 */
1301 /*
1302 entity FindIntermission()
1303 {
1304         local   entity spot;
1305         local   float cyc;
1306
1307 // look for info_intermission first
1308         spot = find (world, classname, "info_intermission");
1309         if (spot)
1310         {       // pick a random one
1311                 cyc = random() * 4;
1312                 while (cyc > 1)
1313                 {
1314                         spot = find (spot, classname, "info_intermission");
1315                         if (!spot)
1316                                 spot = find (spot, classname, "info_intermission");
1317                         cyc = cyc - 1;
1318                 }
1319                 return spot;
1320         }
1321
1322 // then look for the start position
1323         spot = find (world, classname, "info_player_start");
1324         if (spot)
1325                 return spot;
1326
1327 // testinfo_player_start is only found in regioned levels
1328         spot = find (world, classname, "testplayerstart");
1329         if (spot)
1330                 return spot;
1331
1332 // then look for the start position
1333         spot = find (world, classname, "info_player_deathmatch");
1334         if (spot)
1335                 return spot;
1336
1337         //objerror ("FindIntermission: no spot");
1338         return world;
1339 }
1340 */
1341
1342 /*
1343 ===============================================================================
1344
1345 RULES
1346
1347 ===============================================================================
1348 */
1349
1350 void DumpStats(float final)
1351 {
1352         float file;
1353         string s;
1354         float to_console;
1355         float to_eventlog;
1356         float to_file;
1357         float i;
1358
1359         to_console = autocvar_sv_logscores_console;
1360         to_eventlog = autocvar_sv_eventlog;
1361         to_file = autocvar_sv_logscores_file;
1362
1363         if(!final)
1364         {
1365                 to_console = true; // always print printstats replies
1366                 to_eventlog = false; // but never print them to the event log
1367         }
1368
1369         if(to_eventlog)
1370                 if(autocvar_sv_eventlog_console)
1371                         to_console = false; // otherwise we get the output twice
1372
1373         if(final)
1374                 s = ":scores:";
1375         else
1376                 s = ":status:";
1377         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1378
1379         if(to_console)
1380                 LOG_INFO(s, "\n");
1381         if(to_eventlog)
1382                 GameLogEcho(s);
1383
1384         file = -1;
1385         if(to_file)
1386         {
1387                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1388                 if(file == -1)
1389                         to_file = false;
1390                 else
1391                         fputs(file, strcat(s, "\n"));
1392         }
1393
1394         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1395         if(to_console)
1396                 LOG_INFO(s, "\n");
1397         if(to_eventlog)
1398                 GameLogEcho(s);
1399         if(to_file)
1400                 fputs(file, strcat(s, "\n"));
1401
1402         FOR_EACH_CLIENT(other)
1403         {
1404                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1405                 {
1406                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1407                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1408                         if(IS_PLAYER(other) || MUTATOR_CALLHOOK(GetPlayerStatus, other, s))
1409                                 s = strcat(s, ftos(other.team), ":");
1410                         else
1411                                 s = strcat(s, "spectator:");
1412
1413                         if(to_console)
1414                                 LOG_INFO(s, other.netname, "\n");
1415                         if(to_eventlog)
1416                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1417                         if(to_file)
1418                                 fputs(file, strcat(s, other.netname, "\n"));
1419                 }
1420         }
1421
1422         if(teamplay)
1423         {
1424                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1425                 if(to_console)
1426                         LOG_INFO(s, "\n");
1427                 if(to_eventlog)
1428                         GameLogEcho(s);
1429                 if(to_file)
1430                         fputs(file, strcat(s, "\n"));
1431
1432                 for(i = 1; i < 16; ++i)
1433                 {
1434                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1435                         s = strcat(s, ":", ftos(i));
1436                         if(to_console)
1437                                 LOG_INFO(s, "\n");
1438                         if(to_eventlog)
1439                                 GameLogEcho(s);
1440                         if(to_file)
1441                                 fputs(file, strcat(s, "\n"));
1442                 }
1443         }
1444
1445         if(to_console)
1446                 LOG_INFO(":end\n");
1447         if(to_eventlog)
1448                 GameLogEcho(":end");
1449         if(to_file)
1450         {
1451                 fputs(file, ":end\n");
1452                 fclose(file);
1453         }
1454 }
1455
1456 void FixIntermissionClient(entity e)
1457 {
1458         if(!e.autoscreenshot) // initial call
1459         {
1460                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1461                 e.health = -2342;
1462                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1463                 e.solid = SOLID_NOT;
1464                 e.movetype = MOVETYPE_NONE;
1465                 e.takedamage = DAMAGE_NO;
1466                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1467                 {
1468                     .entity weaponentity = weaponentities[slot];
1469                         if(e.(weaponentity))
1470                         {
1471                                 e.(weaponentity).effects = EF_NODRAW;
1472                                 if (e.(weaponentity).(weaponentity))
1473                                         e.(weaponentity).(weaponentity).effects = EF_NODRAW;
1474                         }
1475                 }
1476                 if(IS_REAL_CLIENT(e))
1477                 {
1478                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1479                         string list = autocvar_sv_intermission_cdtrack;
1480                         for(string it; (it = car(list)); list = cdr(list))
1481                                 RandomSelection_Add(world, 0, it, 1, 1);
1482                         if(RandomSelection_chosen_string && RandomSelection_chosen_string != "")
1483                                 stuffcmd(e, strcat("\ncd loop ", RandomSelection_chosen_string, "\n"));
1484                         msg_entity = e;
1485                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1486                 }
1487         }
1488 }
1489
1490 /*
1491 go to the next level for deathmatch
1492 only called if a time or frag limit has expired
1493 */
1494 void NextLevel()
1495 {
1496         gameover = true;
1497
1498         intermission_running = 1;
1499
1500 // enforce a wait time before allowing changelevel
1501         if(player_count > 0)
1502                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1503         else
1504                 intermission_exittime = -1;
1505
1506         /*
1507         WriteByte (MSG_ALL, SVC_CDTRACK);
1508         WriteByte (MSG_ALL, 3);
1509         WriteByte (MSG_ALL, 3);
1510         // done in FixIntermission
1511         */
1512
1513         //pos = FindIntermission ();
1514
1515         VoteReset();
1516
1517         DumpStats(true);
1518
1519         // send statistics
1520         PlayerStats_GameReport(true);
1521         WeaponStats_Shutdown();
1522
1523         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1524
1525         if(autocvar_sv_eventlog)
1526                 GameLogEcho(":gameover");
1527
1528         GameLogClose();
1529
1530         FOR_EACH_PLAYER(other) {
1531                 FixIntermissionClient(other);
1532                 if(other.winning)
1533                         bprint(other.netname, " ^7wins.\n");
1534         }
1535
1536         entity oldself = self;
1537         target_music_kill();
1538         self = oldself;
1539
1540         if(autocvar_g_campaign)
1541                 CampaignPreIntermission();
1542
1543         MUTATOR_CALLHOOK(MatchEnd);
1544
1545         localcmd("\nsv_hook_gameend\n");
1546 }
1547
1548 /*
1549 ============
1550 CheckRules_Player
1551
1552 Exit deathmatch games upon conditions
1553 ============
1554 */
1555 void CheckRules_Player()
1556 {SELFPARAM();
1557         if (gameover)   // someone else quit the game already
1558                 return;
1559
1560         if(self.deadflag == DEAD_NO)
1561                 self.play_time += frametime;
1562
1563         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1564         //   (div0: and that in CheckRules_World please)
1565 }
1566
1567
1568 float InitiateSuddenDeath()
1569 {
1570         // Check first whether normal overtimes could be added before initiating suddendeath mode
1571         // - for this timelimit_overtime needs to be >0 of course
1572         // - also check the winning condition calculated in the previous frame and only add normal overtime
1573         //   again, if at the point at which timelimit would be extended again, still no winner was found
1574         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1575         {
1576                 return 1; // need to call InitiateOvertime later
1577         }
1578         else
1579         {
1580                 if(!checkrules_suddendeathend)
1581                 {
1582                         if(autocvar_g_campaign)
1583                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1584                         else
1585                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1586                         if(g_race && !g_race_qualifying)
1587                                 race_StartCompleting();
1588                 }
1589                 return 0;
1590         }
1591 }
1592
1593 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1594 {
1595         ++checkrules_overtimesadded;
1596         //add one more overtime by simply extending the timelimit
1597         float tl;
1598         tl = autocvar_timelimit;
1599         tl += autocvar_timelimit_overtime;
1600         cvar_set("timelimit", ftos(tl));
1601
1602         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1603 }
1604
1605 float GetWinningCode(float fraglimitreached, float equality)
1606 {
1607         if(autocvar_g_campaign == 1)
1608                 if(fraglimitreached)
1609                         return WINNING_YES;
1610                 else
1611                         return WINNING_NO;
1612
1613         else
1614                 if(equality)
1615                         if(fraglimitreached)
1616                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1617                         else
1618                                 return WINNING_NEVER;
1619                 else
1620                         if(fraglimitreached)
1621                                 return WINNING_YES;
1622                         else
1623                                 return WINNING_NO;
1624 }
1625
1626 // set the .winning flag for exactly those players with a given field value
1627 void SetWinners(.float field, float value)
1628 {
1629         entity head;
1630         FOR_EACH_PLAYER(head)
1631                 head.winning = (head.(field) == value);
1632 }
1633
1634 // set the .winning flag for those players with a given field value
1635 void AddWinners(.float field, float value)
1636 {
1637         entity head;
1638         FOR_EACH_PLAYER(head)
1639                 if (head.(field) == value)
1640                         head.winning = 1;
1641 }
1642
1643 // clear the .winning flags
1644 void ClearWinners()
1645 {
1646         entity head;
1647         FOR_EACH_PLAYER(head)
1648                 head.winning = 0;
1649 }
1650
1651 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1652 // they win. Otherwise the defending team wins once the timelimit passes.
1653 void assault_new_round();
1654 float WinningCondition_Assault()
1655 {SELFPARAM();
1656         float status;
1657
1658         WinningConditionHelper(); // set worldstatus
1659
1660         status = WINNING_NO;
1661         // as the timelimit has not yet passed just assume the defending team will win
1662         if(assault_attacker_team == NUM_TEAM_1)
1663         {
1664                 SetWinners(team, NUM_TEAM_2);
1665         }
1666         else
1667         {
1668                 SetWinners(team, NUM_TEAM_1);
1669         }
1670
1671         entity ent;
1672         ent = find(world, classname, "target_assault_roundend");
1673         if(ent)
1674         {
1675                 if(ent.winning) // round end has been triggered by attacking team
1676                 {
1677                         bprint("ASSAULT: round completed...\n");
1678                         SetWinners(team, assault_attacker_team);
1679
1680                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1681
1682                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1683                         {
1684                                 status = WINNING_YES;
1685                         }
1686                         else
1687                         {
1688                                 WITH(entity, self, ent, assault_new_round());
1689                         }
1690                 }
1691         }
1692
1693         return status;
1694 }
1695
1696 void ShuffleMaplist()
1697 {
1698         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1699 }
1700
1701 float leaderfrags;
1702 float WinningCondition_Scores(float limit, float leadlimit)
1703 {
1704         float limitreached;
1705
1706         // TODO make everything use THIS winning condition (except LMS)
1707         WinningConditionHelper();
1708
1709         if(teamplay)
1710         {
1711                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1712                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1713                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1714                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1715         }
1716
1717         ClearWinners();
1718         if(WinningConditionHelper_winner)
1719                 WinningConditionHelper_winner.winning = 1;
1720         if(WinningConditionHelper_winnerteam >= 0)
1721                 SetWinners(team, WinningConditionHelper_winnerteam);
1722
1723         if(WinningConditionHelper_lowerisbetter)
1724         {
1725                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1726                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1727                 limit = -limit;
1728         }
1729
1730         if(WinningConditionHelper_zeroisworst)
1731                 leadlimit = 0; // not supported in this mode
1732
1733         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1734         // these modes always score in increments of 1, thus this makes sense
1735         {
1736                 if(leaderfrags != WinningConditionHelper_topscore)
1737                 {
1738                         leaderfrags = WinningConditionHelper_topscore;
1739
1740                         if (limit)
1741                         if (leaderfrags == limit - 1)
1742                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1743                         else if (leaderfrags == limit - 2)
1744                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1745                         else if (leaderfrags == limit - 3)
1746                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1747                 }
1748         }
1749
1750         limitreached = false;
1751         if(limit)
1752                 if(WinningConditionHelper_topscore >= limit)
1753                         limitreached = true;
1754         if(leadlimit)
1755         {
1756                 float leadlimitreached;
1757                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1758                 if(autocvar_leadlimit_and_fraglimit)
1759                         limitreached = (limitreached && leadlimitreached);
1760                 else
1761                         limitreached = (limitreached || leadlimitreached);
1762         }
1763
1764         if(limit)
1765                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1766
1767         return GetWinningCode(
1768                 WinningConditionHelper_topscore && limitreached,
1769                 WinningConditionHelper_equality
1770         );
1771 }
1772
1773 float WinningCondition_RanOutOfSpawns()
1774 {
1775         entity head;
1776
1777         if(have_team_spawns <= 0)
1778                 return WINNING_NO;
1779
1780         if(!autocvar_g_spawn_useallspawns)
1781                 return WINNING_NO;
1782
1783         if(!some_spawn_has_been_used)
1784                 return WINNING_NO;
1785
1786         team1_score = team2_score = team3_score = team4_score = 0;
1787
1788         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1789         {
1790                 if(head.team == NUM_TEAM_1)
1791                         team1_score = 1;
1792                 else if(head.team == NUM_TEAM_2)
1793                         team2_score = 1;
1794                 else if(head.team == NUM_TEAM_3)
1795                         team3_score = 1;
1796                 else if(head.team == NUM_TEAM_4)
1797                         team4_score = 1;
1798         }
1799
1800         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1801         {
1802                 if(head.team == NUM_TEAM_1)
1803                         team1_score = 1;
1804                 else if(head.team == NUM_TEAM_2)
1805                         team2_score = 1;
1806                 else if(head.team == NUM_TEAM_3)
1807                         team3_score = 1;
1808                 else if(head.team == NUM_TEAM_4)
1809                         team4_score = 1;
1810         }
1811
1812         ClearWinners();
1813         if(team1_score + team2_score + team3_score + team4_score == 0)
1814         {
1815                 checkrules_equality = true;
1816                 return WINNING_YES;
1817         }
1818         else if(team1_score + team2_score + team3_score + team4_score == 1)
1819         {
1820                 float t, i;
1821                 if(team1_score)
1822                         t = NUM_TEAM_1;
1823                 else if(team2_score)
1824                         t = NUM_TEAM_2;
1825                 else if(team3_score)
1826                         t = NUM_TEAM_3;
1827                 else // if(team4_score)
1828                         t = NUM_TEAM_4;
1829                 CheckAllowedTeams(world);
1830                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1831                 {
1832                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1833                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1834                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1835                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1836                 }
1837
1838                 AddWinners(team, t);
1839                 return WINNING_YES;
1840         }
1841         else
1842                 return WINNING_NO;
1843 }
1844
1845 /*
1846 ============
1847 CheckRules_World
1848
1849 Exit deathmatch games upon conditions
1850 ============
1851 */
1852 void CheckRules_World()
1853 {
1854         float timelimit;
1855         float fraglimit;
1856         float leadlimit;
1857
1858         VoteThink();
1859         MapVote_Think();
1860
1861         SetDefaultAlpha();
1862
1863         if (gameover)   // someone else quit the game already
1864         {
1865                 if(player_count == 0) // Nobody there? Then let's go to the next map
1866                         MapVote_Start();
1867                         // this will actually check the player count in the next frame
1868                         // again, but this shouldn't hurt
1869                 return;
1870         }
1871
1872         timelimit = autocvar_timelimit * 60;
1873         fraglimit = autocvar_fraglimit;
1874         leadlimit = autocvar_leadlimit;
1875
1876         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1877         {
1878                 if(timelimit > 0)
1879                         timelimit = 0; // timelimit is not made for warmup
1880                 if(fraglimit > 0)
1881                         fraglimit = 0; // no fraglimit for now
1882                 leadlimit = 0; // no leadlimit for now
1883         }
1884
1885         if(timelimit > 0)
1886         {
1887                 timelimit += game_starttime;
1888         }
1889         else if (timelimit < 0)
1890         {
1891                 // endmatch
1892                 NextLevel();
1893                 return;
1894         }
1895
1896         float wantovertime;
1897         wantovertime = 0;
1898
1899         if(timelimit > game_starttime)
1900                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1901         else
1902                 game_completion_ratio = 0;
1903
1904         if(checkrules_suddendeathend)
1905         {
1906                 if(!checkrules_suddendeathwarning)
1907                 {
1908                         checkrules_suddendeathwarning = true;
1909                         if(g_race && !g_race_qualifying)
1910                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
1911                         else
1912                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
1913                 }
1914         }
1915         else
1916         {
1917                 if (timelimit && time >= timelimit)
1918                 {
1919                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1920                         {
1921                                 float totalplayers;
1922                                 float playerswithlaps;
1923                                 float readyplayers;
1924                                 entity head;
1925                                 totalplayers = playerswithlaps = readyplayers = 0;
1926                                 FOR_EACH_PLAYER(head)
1927                                 {
1928                                         ++totalplayers;
1929                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1930                                                 ++playerswithlaps;
1931                                         if(head.ready)
1932                                                 ++readyplayers;
1933                                 }
1934
1935                                 // at least 2 of the players have completed a lap: start the RACE
1936                                 // otherwise, the players should end the qualifying on their own
1937                                 if(readyplayers || playerswithlaps >= 2)
1938                                 {
1939                                         checkrules_suddendeathend = 0;
1940                                         ReadyRestart(); // go to race
1941                                         return;
1942                                 }
1943                                 else
1944                                         wantovertime |= InitiateSuddenDeath();
1945                         }
1946                         else
1947                                 wantovertime |= InitiateSuddenDeath();
1948                 }
1949         }
1950
1951         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1952         {
1953                 NextLevel();
1954                 return;
1955         }
1956
1957         int checkrules_status = WinningCondition_RanOutOfSpawns();
1958         if(checkrules_status == WINNING_YES)
1959                 bprint("Hey! Someone ran out of spawns!\n");
1960         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1961                 checkrules_status = ret_float;
1962         else
1963                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1964
1965         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1966         {
1967                 checkrules_status = WINNING_NEVER;
1968                 checkrules_overtimesadded = -1;
1969                 wantovertime |= InitiateSuddenDeath();
1970         }
1971
1972         if(checkrules_status == WINNING_NEVER)
1973                 // equality cases! Nobody wins if the overtime ends in a draw.
1974                 ClearWinners();
1975
1976         if(wantovertime)
1977         {
1978                 if(checkrules_status == WINNING_NEVER)
1979                         InitiateOvertime();
1980                 else
1981                         checkrules_status = WINNING_YES;
1982         }
1983
1984         if(checkrules_suddendeathend)
1985                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1986                         checkrules_status = WINNING_YES;
1987
1988         if(checkrules_status == WINNING_YES)
1989         {
1990                 //print("WINNING\n");
1991                 NextLevel();
1992         }
1993 }
1994
1995 string GotoMap(string m)
1996 {
1997         m = GameTypeVote_MapInfo_FixName(m);
1998         if (!m)
1999                 return "The map you suggested is not available on this server.";
2000         if (!autocvar_sv_vote_gametype)
2001         if(!MapInfo_CheckMap(m))
2002                 return "The map you suggested does not support the current game mode.";
2003         cvar_set("nextmap", m);
2004         cvar_set("timelimit", "-1");
2005         if(mapvote_initialized || alreadychangedlevel)
2006         {
2007                 if(DoNextMapOverride(0))
2008                         return "Map switch initiated.";
2009                 else
2010                         return "Hm... no. For some reason I like THIS map more.";
2011         }
2012         else
2013                 return "Map switch will happen after scoreboard.";
2014 }
2015
2016
2017 void EndFrame()
2018 {SELFPARAM();
2019         anticheat_endframe();
2020
2021         float altime;
2022         entity e_;
2023         FOR_EACH_REALCLIENT(e_)
2024         {
2025                 entity e = IS_SPEC(e_) ? e_.enemy : e_;
2026                 if(e.typehitsound)
2027                         e_.typehit_time = time;
2028                 else if(e.damage_dealt)
2029                 {
2030                         e_.hit_time = time;
2031                         e_.damage_dealt_total += ceil(e.damage_dealt);
2032                 }
2033         }
2034         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2035         // add 1 frametime because after this, engine SV_Physics
2036         // increases time by a frametime and then networks the frame
2037         // add another frametime because client shows everything with
2038         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2039         // needed!
2040         FOR_EACH_CLIENT(e_)
2041         {
2042                 e_.typehitsound = false;
2043                 e_.damage_dealt = 0;
2044                 setself(e_);
2045                 antilag_record(e_, altime);
2046         }
2047         FOR_EACH_MONSTER(e_)
2048         {
2049                 setself(e_);
2050                 antilag_record(e_, altime);
2051         }
2052 }
2053
2054
2055 /*
2056  * RedirectionThink:
2057  * returns true if redirecting
2058  */
2059 float redirection_timeout;
2060 float redirection_nextthink;
2061 float RedirectionThink()
2062 {SELFPARAM();
2063         float clients_found;
2064
2065         if(redirection_target == "")
2066                 return false;
2067
2068         if(!redirection_timeout)
2069         {
2070                 cvar_set("sv_public", "-2");
2071                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2072                 if(redirection_target == "self")
2073                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2074                 else
2075                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2076         }
2077
2078         if(time < redirection_nextthink)
2079                 return true;
2080
2081         redirection_nextthink = time + 1;
2082
2083         clients_found = 0;
2084         entity e;
2085         FOR_EACH_REALCLIENT(e)
2086         {
2087                 setself(e);
2088                 // TODO add timer
2089                 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2090                 if(redirection_target == "self")
2091                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2092                 else
2093                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2094                 ++clients_found;
2095         }
2096
2097         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2098
2099         if(time > redirection_timeout || clients_found == 0)
2100                 localcmd("\nwait; wait; wait; quit\n");
2101
2102         return true;
2103 }
2104
2105 void TargetMusic_RestoreGame();
2106 void RestoreGame()
2107 {
2108         // Loaded from a save game
2109         // some things then break, so let's work around them...
2110
2111         // Progs DB (capture records)
2112         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2113
2114         // Mapinfo
2115         MapInfo_Shutdown();
2116         MapInfo_Enumerate();
2117         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2118         WeaponStats_Init();
2119
2120         TargetMusic_RestoreGame();
2121 }
2122
2123 void Shutdown()
2124 {
2125         gameover = 2;
2126
2127         if(world_initialized > 0)
2128         {
2129                 world_initialized = 0;
2130                 LOG_INFO("Saving persistent data...\n");
2131                 Ban_SaveBans();
2132
2133                 // playerstats with unfinished match
2134                 PlayerStats_GameReport(false);
2135
2136                 if(!cheatcount_total)
2137                 {
2138                         if(autocvar_sv_db_saveasdump)
2139                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2140                         else
2141                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2142                 }
2143                 if(autocvar_developer)
2144                 {
2145                         if(autocvar_sv_db_saveasdump)
2146                                 db_dump(TemporaryDB, "server-temp.db");
2147                         else
2148                                 db_save(TemporaryDB, "server-temp.db");
2149                 }
2150                 CheatShutdown(); // must be after cheatcount check
2151                 db_close(ServerProgsDB);
2152                 db_close(TemporaryDB);
2153                 LOG_INFO("done!\n");
2154                 // tell the bot system the game is ending now
2155                 bot_endgame();
2156
2157                 WeaponStats_Shutdown();
2158                 MapInfo_Shutdown();
2159         }
2160         else if(world_initialized == 0)
2161         {
2162                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2163         }
2164 }