]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Merge branch 'master' into terencehill/dynamic_hud
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/bot.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "cl_client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/all.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include "../common/deathtypes/all.qh"
23 #include "../common/mapinfo.qh"
24 #include "../common/monsters/all.qh"
25 #include "../common/monsters/sv_monsters.qh"
26 #include "../common/vehicles/all.qh"
27 #include "../common/notifications/all.qh"
28 #include "../common/physics/player.qh"
29 #include "../common/playerstats.qh"
30 #include "../common/stats.qh"
31 #include "../common/teams.qh"
32 #include "../common/triggers/trigger/secret.qh"
33 #include "../common/triggers/target/music.qh"
34 #include "../common/util.qh"
35 #include "../common/items/all.qh"
36 #include "../common/weapons/all.qh"
37 #include "../common/state.qh"
38
39 const float LATENCY_THINKRATE = 10;
40 .float latency_sum;
41 .float latency_cnt;
42 .float latency_time;
43 entity pingplreport;
44 void PingPLReport_Think()
45 {SELFPARAM();
46         float delta;
47         entity e;
48
49         delta = 3 / maxclients;
50         if(delta < sys_frametime)
51                 delta = 0;
52         self.nextthink = time + delta;
53
54         e = edict_num(self.cnt + 1);
55         if(IS_REAL_CLIENT(e))
56         {
57                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58                 WriteByte(MSG_BROADCAST, self.cnt);
59                 WriteShort(MSG_BROADCAST, max(1, e.ping));
60                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
61                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
62
63                 // record latency times for clients throughout the match so we can report it to playerstats
64                 if(time > (e.latency_time + LATENCY_THINKRATE))
65                 {
66                         e.latency_sum += e.ping;
67                         e.latency_cnt += 1;
68                         e.latency_time = time;
69                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
70                 }
71         }
72         else
73         {
74                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
75                 WriteByte(MSG_BROADCAST, self.cnt);
76                 WriteShort(MSG_BROADCAST, 0);
77                 WriteByte(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79         }
80         self.cnt = (self.cnt + 1) % maxclients;
81 }
82 void PingPLReport_Spawn()
83 {
84         pingplreport = new_pure(pingplreport);
85         pingplreport.think = PingPLReport_Think;
86         pingplreport.nextthink = time;
87 }
88
89 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
90 string redirection_target;
91 float world_initialized;
92
93 string GetGametype();
94 void ShuffleMaplist();
95
96 void SetDefaultAlpha()
97 {
98         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
99         {
100                 default_player_alpha = autocvar_g_player_alpha;
101                 if(default_player_alpha == 0)
102                         default_player_alpha = 1;
103                 default_weapon_alpha = default_player_alpha;
104         }
105 }
106
107 void GotoFirstMap()
108 {SELFPARAM();
109         float n;
110         if(autocvar__sv_init)
111         {
112                 // cvar_set("_sv_init", "0");
113                 // we do NOT set this to 0 any more, so someone "accidentally" changing
114                 // to this "init" map on a dedicated server will cause no permanent
115                 // harm
116                 if(autocvar_g_maplist_shuffle)
117                         ShuffleMaplist();
118                 n = tokenizebyseparator(autocvar_g_maplist, " ");
119                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
120
121                 MapInfo_Enumerate();
122                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
123
124                 if(!DoNextMapOverride(1))
125                         GotoNextMap(1);
126
127                 return;
128         }
129
130         if(time < 5)
131         {
132                 self.nextthink = time;
133         }
134         else
135         {
136                 self.nextthink = time + 1;
137                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
138         }
139 }
140
141 void cvar_changes_init()
142 {
143         float h;
144         string k, v, d;
145         float n, i, adding, pureadding;
146
147         if(cvar_changes)
148                 strunzone(cvar_changes);
149         cvar_changes = string_null;
150         if(cvar_purechanges)
151                 strunzone(cvar_purechanges);
152         cvar_purechanges = string_null;
153         cvar_purechanges_count = 0;
154
155         h = buf_create();
156         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
157         n = buf_getsize(h);
158
159         adding = true;
160         pureadding = true;
161
162         for(i = 0; i < n; ++i)
163         {
164                 k = bufstr_get(h, i);
165
166 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
167 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
168 #define BADCVAR(p) if(k == p) continue
169
170                 // general excludes and namespaces for server admin used cvars
171                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
172
173                 // internal
174                 BADPREFIX("csqc_");
175                 BADPREFIX("cvar_check_");
176                 BADCVAR("gamecfg");
177                 BADCVAR("g_configversion");
178                 BADCVAR("g_maplist_index");
179                 BADCVAR("halflifebsp");
180                 BADCVAR("sv_mapformat_is_quake2");
181                 BADCVAR("sv_mapformat_is_quake3");
182                 BADPREFIX("sv_world");
183
184                 // client
185                 BADPREFIX("chase_");
186                 BADPREFIX("cl_");
187                 BADPREFIX("con_");
188                 BADPREFIX("scoreboard_");
189                 BADPREFIX("g_campaign");
190                 BADPREFIX("g_waypointsprite_");
191                 BADPREFIX("gl_");
192                 BADPREFIX("joy");
193                 BADPREFIX("hud_");
194                 BADPREFIX("m_");
195                 BADPREFIX("menu_");
196                 BADPREFIX("net_slist_");
197                 BADPREFIX("r_");
198                 BADPREFIX("sbar_");
199                 BADPREFIX("scr_");
200                 BADPREFIX("snd_");
201                 BADPREFIX("show");
202                 BADPREFIX("sensitivity");
203                 BADPREFIX("userbind");
204                 BADPREFIX("v_");
205                 BADPREFIX("vid_");
206                 BADPREFIX("crosshair");
207                 BADCVAR("mod_q3bsp_lightmapmergepower");
208                 BADCVAR("mod_q3bsp_nolightmaps");
209                 BADCVAR("fov");
210                 BADCVAR("mastervolume");
211                 BADCVAR("volume");
212                 BADCVAR("bgmvolume");
213
214                 // private
215                 BADCVAR("developer");
216                 BADCVAR("log_dest_udp");
217                 BADCVAR("net_address");
218                 BADCVAR("net_address_ipv6");
219                 BADCVAR("port");
220                 BADCVAR("savedgamecfg");
221                 BADCVAR("serverconfig");
222                 BADCVAR("sv_autoscreenshot");
223                 BADCVAR("sv_heartbeatperiod");
224                 BADCVAR("sv_vote_master_password");
225                 BADCVAR("sys_colortranslation");
226                 BADCVAR("sys_specialcharactertranslation");
227                 BADCVAR("timeformat");
228                 BADCVAR("timestamps");
229                 BADPREFIX("developer_");
230                 BADPREFIX("g_ban_");
231                 BADPREFIX("g_banned_list");
232                 BADPREFIX("g_chat_flood_");
233                 BADPREFIX("g_ghost_items");
234                 BADPREFIX("g_playerstats_");
235                 BADPREFIX("g_voice_flood_");
236                 BADPREFIX("log_file");
237                 BADPREFIX("rcon_");
238                 BADPREFIX("sv_allowdownloads");
239                 BADPREFIX("sv_autodemo");
240                 BADPREFIX("sv_curl_");
241                 BADPREFIX("sv_eventlog");
242                 BADPREFIX("sv_logscores_");
243                 BADPREFIX("sv_master");
244                 BADPREFIX("sv_weaponstats_");
245                 BADPREFIX("sv_waypointsprite_");
246                 BADCVAR("rescan_pending");
247
248                 // these can contain player IDs, so better hide
249                 BADPREFIX("g_forced_team_");
250
251                 // mapinfo
252                 BADCVAR("fraglimit");
253                 BADCVAR("g_assault");
254                 BADCVAR("g_ca");
255                 BADCVAR("g_ca_teams");
256                 BADCVAR("g_ctf");
257                 BADCVAR("g_cts");
258                 BADCVAR("g_dm");
259                 BADCVAR("g_domination");
260                 BADCVAR("g_domination_default_teams");
261                 BADCVAR("g_freezetag");
262                 BADCVAR("g_freezetag_teams");
263                 BADCVAR("g_invasion_teams");
264                 BADCVAR("g_keepaway");
265                 BADCVAR("g_keyhunt");
266                 BADCVAR("g_keyhunt_teams");
267                 BADCVAR("g_lms");
268                 BADCVAR("g_nexball");
269                 BADCVAR("g_onslaught");
270                 BADCVAR("g_race");
271                 BADCVAR("g_race_laps_limit");
272                 BADCVAR("g_race_qualifying_timelimit");
273                 BADCVAR("g_race_qualifying_timelimit_override");
274                 BADCVAR("g_tdm");
275                 BADCVAR("g_tdm_teams");
276                 BADCVAR("leadlimit");
277                 BADCVAR("nextmap");
278                 BADCVAR("teamplay");
279                 BADCVAR("timelimit");
280
281                 // long
282                 BADCVAR("hostname");
283                 BADCVAR("g_maplist");
284                 BADCVAR("g_maplist_mostrecent");
285                 BADCVAR("sv_motd");
286
287                 v = cvar_string(k);
288                 d = cvar_defstring(k);
289                 if(v == d)
290                         continue;
291
292                 if(adding)
293                 {
294                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
295                         if(strlen(cvar_changes) > 16384)
296                         {
297                                 cvar_changes = "// too many settings have been changed to show them here\n";
298                                 adding = 0;
299                         }
300                 }
301
302                 // now check if the changes are actually gameplay relevant
303
304                 // does nothing gameplay relevant
305                 BADCVAR("captureleadlimit_override");
306                 BADCVAR("gameversion");
307                 BADCVAR("g_allow_oldvortexbeam");
308                 BADCVAR("g_balance_kill_delay");
309                 BADCVAR("g_campcheck_distance");
310                 BADCVAR("g_ca_point_leadlimit");
311                 BADCVAR("g_ca_point_limit");
312                 BADCVAR("g_ctf_captimerecord_always");
313                 BADCVAR("g_ctf_flag_glowtrails");
314                 BADCVAR("g_ctf_flag_pickup_verbosename");
315                 BADCVAR("g_domination_point_leadlimit");
316                 BADCVAR("g_forced_respawn");
317                 BADCVAR("g_freezetag_point_leadlimit");
318                 BADCVAR("g_freezetag_point_limit");
319                 BADCVAR("g_hats");
320                 BADCVAR("g_invasion_point_limit");
321                 BADCVAR("g_keyhunt_point_leadlimit");
322                 BADCVAR("g_nexball_goalleadlimit");
323                 BADCVAR("g_tdm_point_leadlimit");
324                 BADCVAR("g_tdm_point_limit");
325                 BADCVAR("leadlimit_and_fraglimit");
326                 BADCVAR("leadlimit_override");
327                 BADCVAR("pausable");
328                 BADCVAR("sv_allow_fullbright");
329                 BADCVAR("sv_checkforpacketsduringsleep");
330                 BADCVAR("sv_intermission_cdtrack");
331                 BADCVAR("sv_minigames");
332                 BADCVAR("sv_namechangetimer");
333                 BADCVAR("sv_precacheplayermodels");
334                 BADCVAR("sv_timeout");
335                 BADPREFIX("crypto_");
336                 BADPREFIX("gameversion_");
337                 BADPREFIX("g_chat_");
338                 BADPREFIX("g_ctf_captimerecord_");
339                 BADPREFIX("g_maplist_votable_");
340                 BADPREFIX("g_mod_");
341                 BADPREFIX("g_respawn_");
342                 BADPREFIX("net_");
343                 BADPREFIX("prvm_");
344                 BADPREFIX("skill_");
345                 BADPREFIX("sv_cullentities_");
346                 BADPREFIX("sv_maxidle_");
347                 BADPREFIX("sv_minigames_");
348                 BADPREFIX("sv_timeout_");
349                 BADPREFIX("sv_vote_");
350                 BADPREFIX("timelimit_");
351
352                 // allowed changes to server admins (please sync this to server.cfg)
353                 // vi commands:
354                 //   :/"impure"/,$d
355                 //   :g!,^\/\/[^ /],d
356                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
357                 //   :%!sort
358                 // yes, this does contain some redundant stuff, don't really care
359                 BADCVAR("bot_config_file");
360                 BADCVAR("bot_number");
361                 BADCVAR("bot_prefix");
362                 BADCVAR("bot_suffix");
363                 BADCVAR("capturelimit_override");
364                 BADCVAR("fraglimit_override");
365                 BADCVAR("gametype");
366                 BADCVAR("g_antilag");
367                 BADCVAR("g_balance_teams");
368                 BADCVAR("g_balance_teams_prevent_imbalance");
369                 BADCVAR("g_balance_teams_scorefactor");
370                 BADCVAR("g_ban_sync_trusted_servers");
371                 BADCVAR("g_ban_sync_uri");
372                 BADCVAR("g_ca_teams_override");
373                 BADCVAR("g_ctf_ignore_frags");
374                 BADCVAR("g_domination_point_limit");
375                 BADCVAR("g_domination_teams_override");
376                 BADCVAR("g_freezetag_teams_override");
377                 BADCVAR("g_friendlyfire");
378                 BADCVAR("g_fullbrightitems");
379                 BADCVAR("g_fullbrightplayers");
380                 BADCVAR("g_keyhunt_point_limit");
381                 BADCVAR("g_keyhunt_teams_override");
382                 BADCVAR("g_lms_lives_override");
383                 BADCVAR("g_maplist");
384                 BADCVAR("g_maplist_check_waypoints");
385                 BADCVAR("g_maplist_mostrecent_count");
386                 BADCVAR("g_maplist_shuffle");
387                 BADCVAR("g_maplist_votable");
388                 BADCVAR("g_maplist_votable_abstain");
389                 BADCVAR("g_maplist_votable_nodetail");
390                 BADCVAR("g_maplist_votable_suggestions");
391                 BADCVAR("g_maxplayers");
392                 BADCVAR("g_mirrordamage");
393                 BADCVAR("g_nexball_goallimit");
394                 BADCVAR("g_powerups");
395                 BADCVAR("g_spawnshieldtime");
396                 BADCVAR("g_start_delay");
397                 BADCVAR("g_superspectate");
398                 BADCVAR("g_tdm_teams_override");
399                 BADCVAR("g_warmup");
400                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
401                 BADCVAR("hostname");
402                 BADCVAR("log_file");
403                 BADCVAR("maxplayers");
404                 BADCVAR("minplayers");
405                 BADCVAR("net_address");
406                 BADCVAR("port");
407                 BADCVAR("rcon_password");
408                 BADCVAR("rcon_restricted_commands");
409                 BADCVAR("rcon_restricted_password");
410                 BADCVAR("skill");
411                 BADCVAR("sv_adminnick");
412                 BADCVAR("sv_autoscreenshot");
413                 BADCVAR("sv_autotaunt");
414                 BADCVAR("sv_curl_defaulturl");
415                 BADCVAR("sv_defaultcharacter");
416                 BADCVAR("sv_defaultplayercolors");
417                 BADCVAR("sv_defaultplayermodel");
418                 BADCVAR("sv_defaultplayerskin");
419                 BADCVAR("sv_maxidle");
420                 BADCVAR("sv_maxrate");
421                 BADCVAR("sv_motd");
422                 BADCVAR("sv_public");
423                 BADCVAR("sv_ready_restart");
424                 BADCVAR("sv_status_privacy");
425                 BADCVAR("sv_taunt");
426                 BADCVAR("sv_vote_call");
427                 BADCVAR("sv_vote_commands");
428                 BADCVAR("sv_vote_majority_factor");
429                 BADCVAR("sv_vote_master");
430                 BADCVAR("sv_vote_master_commands");
431                 BADCVAR("sv_vote_master_password");
432                 BADCVAR("sv_vote_simple_majority_factor");
433                 BADCVAR("teamplay_mode");
434                 BADCVAR("timelimit_override");
435                 BADPREFIX("g_warmup_");
436                 BADPREFIX("sv_ready_restart_");
437
438                 // mutators that announce themselves properly to the server browser
439                 BADCVAR("g_instagib");
440                 BADCVAR("g_new_toys");
441                 BADCVAR("g_nix");
442                 BADCVAR("g_grappling_hook");
443                 BADCVAR("g_jetpack");
444
445 #undef BADPREFIX
446 #undef BADCVAR
447
448                 if(pureadding)
449                 {
450                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
451                         if(strlen(cvar_purechanges) > 16384)
452                         {
453                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
454                                 pureadding = 0;
455                         }
456                 }
457                 ++cvar_purechanges_count;
458                 // WARNING: this variable is used for the server list
459                 // NEVER dare to skip this code!
460                 // Hacks to intentionally appearing as "pure server" even though you DO have
461                 // modified settings may be punished by removal from the server list.
462                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
463                 // though.
464         }
465         buf_del(h);
466         if(cvar_changes == "")
467                 cvar_changes = "// this server runs at default server settings\n";
468         else
469                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
470         cvar_changes = strzone(cvar_changes);
471         if(cvar_purechanges == "")
472                 cvar_purechanges = "// this server runs at default gameplay settings\n";
473         else
474                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
475         cvar_purechanges = strzone(cvar_purechanges);
476 }
477
478 void detect_maptype()
479 {
480 #if 0
481         vector o, v;
482         float i;
483
484         for (;;)
485         {
486                 o = world.mins;
487                 o.x += random() * (world.maxs.x - world.mins.x);
488                 o.y += random() * (world.maxs.y - world.mins.y);
489                 o.z += random() * (world.maxs.z - world.mins.z);
490
491                 tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 32768', MOVE_WORLDONLY, world);
492                 if(trace_fraction == 1)
493                         continue;
494
495                 v = trace_endpos;
496
497                 for(i = 0; i < 64; i += 4)
498                 {
499                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
500         if(trace_fraction == 1)
501                 continue;
502                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
503                 }
504
505                 break;
506         }
507 #endif
508 }
509
510 entity randomseed;
511 bool RandomSeed_Send(entity this, entity to, int sf)
512 {
513         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
514         WriteShort(MSG_ENTITY, self.cnt);
515         return true;
516 }
517 void RandomSeed_Think()
518 {SELFPARAM();
519         self.cnt = bound(0, floor(random() * 65536), 65535);
520         self.nextthink = time + 5;
521
522         self.SendFlags |= 1;
523 }
524 void RandomSeed_Spawn()
525 {SELFPARAM();
526         randomseed = new_pure(randomseed);
527         randomseed.think = RandomSeed_Think;
528         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
529
530         WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
531 }
532
533 spawnfunc(__init_dedicated_server)
534 {
535         // handler for _init/_init map (only for dedicated server initialization)
536
537         world_initialized = -1; // don't complain
538         cvar = cvar_normal;
539         cvar_string = cvar_string_normal;
540         cvar_set = cvar_set_normal;
541
542         remove = remove_unsafely;
543
544         entity e = spawn();
545         e.think = GotoFirstMap;
546         e.nextthink = time; // this is usually 1 at this point
547
548         e = new(info_player_deathmatch);  // safeguard against player joining
549
550         self.classname = "worldspawn"; // safeguard against various stuff ;)
551
552         // needs to be done so early because of the constants they create
553         static_init();
554         static_init_late();
555         static_init_precache();
556
557         MapInfo_Enumerate();
558         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
559 }
560
561 void __init_dedicated_server_shutdown() {
562         MapInfo_Shutdown();
563 }
564
565 void Map_MarkAsRecent(string m);
566 float world_already_spawned;
567 void Nagger_Init();
568 void ClientInit_Spawn();
569 void WeaponStats_Init();
570 void WeaponStats_Shutdown();
571 spawnfunc(worldspawn)
572 {
573         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
574
575         {
576                 bool wantrestart = false;
577
578                 if (!server_is_dedicated)
579                 {
580                         // force unloading of server pk3 files when starting a listen server
581                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
582                         // restore csqc_progname too
583                         string expect = "csprogs.dat";
584                         wantrestart = cvar_string_normal("csqc_progname") != expect;
585                         cvar_set_normal("csqc_progname", expect);
586                 }
587                 else
588                 {
589                         // Try to use versioned csprogs from pk3
590                         // Only ever use versioned csprogs.dat files on dedicated servers;
591                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
592                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
593                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
594                         string select = "csprogs.dat";
595                         if (fexists(pk3csprogs)) select = pk3csprogs;
596                         if (cvar_string_normal("csqc_progname") != select)
597                         {
598                                 cvar_set_normal("csqc_progname", select);
599                                 wantrestart = true;
600                         }
601                         // Check for updates on startup
602                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
603                         int sentinel = fopen("progs.txt", FILE_READ);
604                         if (sentinel >= 0)
605                         {
606                                 string switchversion = fgets(sentinel);
607                                 fclose(sentinel);
608                                 if (switchversion != "" && switchversion != WATERMARK)
609                                 {
610                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s\n", switchversion);
611                                         // if it doesn't exist, assume either:
612                                         //   a) the current program was overwritten
613                                         //   b) this is a client only update
614                                         string newprogs = sprintf("progs-%s.dat", switchversion);
615                                         if (fexists(newprogs))
616                                         {
617                                                 cvar_set_normal("sv_progs", newprogs);
618                                                 wantrestart = true;
619                                         }
620                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
621                                         if (fexists(newcsprogs))
622                                         {
623                                                 cvar_set_normal("csqc_progname", newcsprogs);
624                                                 wantrestart = true;
625                                         }
626                                 }
627                         }
628                 }
629                 if (wantrestart)
630                 {
631                         LOG_INFOF("Restart requested\n");
632                         changelevel(mapname);
633                         // let initialization continue, shutdown depends on it
634                 }
635         }
636
637         float fd, l;
638         string s;
639
640         cvar = cvar_normal;
641         cvar_string = cvar_string_normal;
642         cvar_set = cvar_set_normal;
643
644         if(world_already_spawned)
645                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
646         world_already_spawned = true;
647
648         remove = remove_safely; // during spawning, watch what you remove!
649
650         cvar_changes_init(); // do this very early now so it REALLY matches the server config
651
652         compressShortVector_init();
653
654         maxclients = 0;
655         for (entity head = nextent(world); head; head = nextent(head))
656         {
657                 ++maxclients;
658         }
659
660         // needs to be done so early because of the constants they create
661         static_init();
662
663         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
664
665         TemporaryDB = db_create();
666
667         // 0 normal
668         lightstyle(0, "m");
669
670         // 1 FLICKER (first variety)
671         lightstyle(1, "mmnmmommommnonmmonqnmmo");
672
673         // 2 SLOW STRONG PULSE
674         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
675
676         // 3 CANDLE (first variety)
677         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
678
679         // 4 FAST STROBE
680         lightstyle(4, "mamamamamama");
681
682         // 5 GENTLE PULSE 1
683         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
684
685         // 6 FLICKER (second variety)
686         lightstyle(6, "nmonqnmomnmomomno");
687
688         // 7 CANDLE (second variety)
689         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
690
691         // 8 CANDLE (third variety)
692         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
693
694         // 9 SLOW STROBE (fourth variety)
695         lightstyle(9, "aaaaaaaazzzzzzzz");
696
697         // 10 FLUORESCENT FLICKER
698         lightstyle(10, "mmamammmmammamamaaamammma");
699
700         // 11 SLOW PULSE NOT FADE TO BLACK
701         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
702
703         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
704
705         // 63 testing
706         lightstyle(63, "a");
707
708         if(autocvar_g_campaign)
709                 CampaignPreInit();
710
711         Map_MarkAsRecent(mapname);
712
713         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
714
715         InitGameplayMode();
716         static_init_late();
717         static_init_precache();
718         readlevelcvars();
719         GrappleHookInit();
720
721         player_count = 0;
722         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
723         if(bot_waypoints_for_items == 1)
724                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
725                         bot_waypoints_for_items = 0;
726
727         precache();
728
729         WaypointSprite_Init();
730
731         GameLogInit(); // prepare everything
732         // NOTE for matchid:
733         // changing the logic generating it is okay. But:
734         // it HAS to stay <= 64 chars
735         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
736         if(autocvar_sv_eventlog)
737         {
738                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
739                 matchid = strzone(s);
740
741                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
742                 s = ":gameinfo:mutators:LIST";
743
744                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
745                 s = ret_string;
746
747                 // initialiation stuff, not good in the mutator system
748                 if(!autocvar_g_use_ammunition)
749                         s = strcat(s, ":no_use_ammunition");
750
751                 // initialiation stuff, not good in the mutator system
752                 if(autocvar_g_pickup_items == 0)
753                         s = strcat(s, ":no_pickup_items");
754                 if(autocvar_g_pickup_items > 0)
755                         s = strcat(s, ":pickup_items");
756
757                 // initialiation stuff, not good in the mutator system
758                 if(autocvar_g_weaponarena != "0")
759                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
760
761                 // TODO to mutator system
762                 if(autocvar_g_norecoil)
763                         s = strcat(s, ":norecoil");
764
765                 // TODO to mutator system
766                 if(autocvar_g_powerups == 0)
767                         s = strcat(s, ":no_powerups");
768                 if(autocvar_g_powerups > 0)
769                         s = strcat(s, ":powerups");
770
771                 GameLogEcho(s);
772                 GameLogEcho(":gameinfo:end");
773         }
774         else
775                 matchid = strzone(ftos(random()));
776
777         cvar_set("nextmap", "");
778
779         SetDefaultAlpha();
780
781         if(autocvar_g_campaign)
782                 CampaignPostInit();
783
784         Ban_LoadBans();
785
786         MapInfo_Enumerate();
787         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
788
789         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
790         {
791                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
792                 if(fd != -1)
793                 {
794                         while((s = fgets(fd)))
795                         {
796                                 l = tokenize_console(s);
797                                 if(l < 2)
798                                         continue;
799                                 if(argv(0) == "cd")
800                                 {
801                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
802                                         LOG_INFO("  cdtrack ", argv(2), "\n");
803                                 }
804                                 else if(argv(0) == "fog")
805                                 {
806                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
807                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
808                                 }
809                                 else if(argv(0) == "set")
810                                 {
811                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
812                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
813                                 }
814                                 else if(argv(0) != "//")
815                                 {
816                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
817                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
818                                 }
819                         }
820                         fclose(fd);
821                 }
822         }
823
824         WeaponStats_Init();
825
826         Nagger_Init();
827
828         next_pingtime = time + 5;
829
830         detect_maptype();
831
832         // set up information replies for clients and server to use
833         maplist_reply = strzone(getmaplist());
834         lsmaps_reply = strzone(getlsmaps());
835         monsterlist_reply = strzone(getmonsterlist());
836         for(int i = 0; i < 10; ++i)
837         {
838                 s = getrecords(i);
839                 if (s)
840                         records_reply[i] = strzone(s);
841         }
842         ladder_reply = strzone(getladder());
843         rankings_reply = strzone(getrankings());
844
845         // begin other init
846         ClientInit_Spawn();
847         RandomSeed_Spawn();
848         PingPLReport_Spawn();
849
850         CheatInit();
851
852         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
853
854         // fill sv_curl_serverpackages from .serverpackage files
855         if (autocvar_sv_curl_serverpackages_auto)
856         {
857                 s = "csprogs-" WATERMARK ".txt";
858                 // remove automatically managed files from the list to prevent duplicates
859                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
860                 {
861                         string pkg = argv(i);
862                         if (startsWith(pkg, "csprogs-")) continue;
863                         if (endsWith(pkg, "-serverpackage.txt")) continue;
864                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
865                         s = cons(s, pkg);
866                 }
867                 // add automatically managed files to the list
868                 #define X(match) MACRO_BEGIN { \
869                         fd = search_begin(match, true, false); \
870                         if (fd >= 0) \
871                         { \
872                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
873                                 { \
874                                         s = cons(s, search_getfilename(fd, i)); \
875                                 } \
876                                 search_end(fd); \
877                         } \
878                 } MACRO_END
879                 X("*-serverpackage.txt");
880                 X("*.serverpackage");
881                 #undef X
882                 cvar_set("sv_curl_serverpackages", s);
883         }
884
885         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
886         modname = "Xonotic";
887         // physics/balance/config changes that count as mod
888         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
889                 modname = cvar_string("g_mod_physics");
890         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
891                 modname = cvar_string("g_mod_balance");
892         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
893                 modname = cvar_string("g_mod_config");
894         // extra mutators that deserve to count as mod
895         MUTATOR_CALLHOOK(SetModname);
896
897         // save it for later
898         modname = strzone(modname);
899
900         WinningConditionHelper(); // set worldstatus
901
902         world_initialized = 1;
903 }
904
905 spawnfunc(light)
906 {
907         //makestatic (self); // Who the f___ did that?
908         remove(self);
909 }
910
911 string GetGametype()
912 {
913         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
914 }
915
916 string GetMapname()
917 {
918         return mapname;
919 }
920
921 float Map_Count, Map_Current;
922 string Map_Current_Name;
923
924 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
925 float GetMaplistPosition()
926 {
927         float pos, idx;
928         string map;
929
930         map = GetMapname();
931         idx = autocvar_g_maplist_index;
932
933         if(idx >= 0)
934                 if(idx < Map_Count)
935                         if(map == argv(idx))
936                                 return idx;
937
938         for(pos = 0; pos < Map_Count; ++pos)
939                 if(map == argv(pos))
940                         return pos;
941
942         // resume normal maplist rotation if current map is not in g_maplist
943         return idx;
944 }
945
946 float MapHasRightSize(string map)
947 {
948         float fh;
949         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
950         if(autocvar_g_maplist_check_waypoints)
951         {
952                 LOG_TRACE("checkwp "); LOG_TRACE(map);
953                 if(!fexists(strcat("maps/", map, ".waypoints")))
954                 {
955                         LOG_TRACE(": no waypoints\n");
956                         return false;
957                 }
958                 LOG_TRACE(": has waypoints\n");
959         }
960
961         // open map size restriction file
962         LOG_TRACE("opensize "); LOG_TRACE(map);
963         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
964         if(fh >= 0)
965         {
966                 float mapmin, mapmax;
967                 LOG_TRACE(": ok, ");
968                 mapmin = stof(fgets(fh));
969                 mapmax = stof(fgets(fh));
970                 fclose(fh);
971                 if(player_count < mapmin)
972                 {
973                         LOG_TRACE("not enough\n");
974                         return false;
975                 }
976                 if(player_count > mapmax)
977                 {
978                         LOG_TRACE("too many\n");
979                         return false;
980                 }
981                 LOG_TRACE("right size\n");
982                 return true;
983         }
984         LOG_TRACE(": not found\n");
985         return true;
986 }
987
988 string Map_Filename(float position)
989 {
990         return strcat("maps/", argv(position), ".bsp");
991 }
992
993 void Map_MarkAsRecent(string m)
994 {
995         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
996 }
997
998 float Map_IsRecent(string m)
999 {
1000         return strhasword(autocvar_g_maplist_mostrecent, m);
1001 }
1002
1003 float Map_Check(float position, float pass)
1004 {
1005         string filename;
1006         string map_next;
1007         map_next = argv(position);
1008         if(pass <= 1)
1009         {
1010                 if(Map_IsRecent(map_next))
1011                         return 0;
1012         }
1013         filename = Map_Filename(position);
1014         if(MapInfo_CheckMap(map_next))
1015         {
1016                 if(pass == 2)
1017                         return 1;
1018                 if(MapHasRightSize(map_next))
1019                         return 1;
1020                 return 0;
1021         }
1022         else
1023                 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
1024
1025         return 0;
1026 }
1027
1028 void Map_Goto_SetStr(string nextmapname)
1029 {
1030         if(getmapname_stored != "")
1031                 strunzone(getmapname_stored);
1032         if(nextmapname == "")
1033                 getmapname_stored = "";
1034         else
1035                 getmapname_stored = strzone(nextmapname);
1036 }
1037
1038 void Map_Goto_SetFloat(float position)
1039 {
1040         cvar_set("g_maplist_index", ftos(position));
1041         Map_Goto_SetStr(argv(position));
1042 }
1043
1044 void Map_Goto(float reinit)
1045 {
1046         MapInfo_LoadMap(getmapname_stored, reinit);
1047 }
1048
1049 // return codes of map selectors:
1050 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1051 //   -2 = permanent failure
1052 float() MaplistMethod_Iterate = // usual method
1053 {
1054         float pass, i;
1055
1056         LOG_TRACE("Trying MaplistMethod_Iterate\n");
1057
1058         for(pass = 1; pass <= 2; ++pass)
1059         {
1060                 for(i = 1; i < Map_Count; ++i)
1061                 {
1062                         float mapindex;
1063                         mapindex = (i + Map_Current) % Map_Count;
1064                         if(Map_Check(mapindex, pass))
1065                                 return mapindex;
1066                 }
1067         }
1068         return -1;
1069 }
1070
1071 float() MaplistMethod_Repeat = // fallback method
1072 {
1073         LOG_TRACE("Trying MaplistMethod_Repeat\n");
1074
1075         if(Map_Check(Map_Current, 2))
1076                 return Map_Current;
1077         return -2;
1078 }
1079
1080 float() MaplistMethod_Random = // random map selection
1081 {
1082         float i, imax;
1083
1084         LOG_TRACE("Trying MaplistMethod_Random\n");
1085
1086         imax = 42;
1087
1088         for(i = 0; i <= imax; ++i)
1089         {
1090                 float mapindex;
1091                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1092                 if(Map_Check(mapindex, 1))
1093                         return mapindex;
1094         }
1095         return -1;
1096 }
1097
1098 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1099 // the exponent sets a bias on the map selection:
1100 // the higher the exponent, the less likely "shortly repeated" same maps are
1101 {
1102         float i, j, imax, insertpos;
1103
1104         LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1105
1106         imax = 42;
1107
1108         for(i = 0; i <= imax; ++i)
1109         {
1110                 string newlist;
1111
1112                 // now reinsert this at another position
1113                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1114                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1115                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1116                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1117
1118                 // insert the current map there
1119                 newlist = "";
1120                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1121                         newlist = strcat(newlist, " ", argv(j));
1122                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1123                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1124                         newlist = strcat(newlist, " ", argv(j));
1125                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1126                 cvar_set("g_maplist", newlist);
1127                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1128
1129                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1130                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1131                 if(Map_Check(Map_Current, 1))
1132                         return Map_Current;
1133         }
1134         return -1;
1135 }
1136
1137 void Maplist_Init()
1138 {
1139         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1140         float i;
1141         for (i = 0; i < Map_Count; ++i)
1142                 if (Map_Check(i, 2))
1143                         break;
1144         if (i == Map_Count)
1145         {
1146                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1147                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1148                 if(autocvar_g_maplist_shuffle)
1149                         ShuffleMaplist();
1150                 localcmd("\nmenu_cmd sync\n");
1151                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1152         }
1153         if(Map_Count == 0)
1154                 error("empty maplist, cannot select a new map");
1155         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1156
1157         if(Map_Current_Name)
1158                 strunzone(Map_Current_Name);
1159         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1160         // this may or may not be correct, but who cares, in the worst case a map
1161         // isn't chosen in the first pass that should have been
1162 }
1163
1164 string GetNextMap()
1165 {
1166         float nextMap;
1167
1168         Maplist_Init();
1169         nextMap = -1;
1170
1171         if(nextMap == -1)
1172                 if(autocvar_g_maplist_shuffle > 0)
1173                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1174
1175         if(nextMap == -1)
1176                 if(autocvar_g_maplist_selectrandom)
1177                         nextMap = MaplistMethod_Random();
1178
1179         if(nextMap == -1)
1180                 nextMap = MaplistMethod_Iterate();
1181
1182         if(nextMap == -1)
1183                 nextMap = MaplistMethod_Repeat();
1184
1185         if(nextMap >= 0)
1186         {
1187                 Map_Goto_SetFloat(nextMap);
1188                 return getmapname_stored;
1189         }
1190
1191         return "";
1192 }
1193
1194 float DoNextMapOverride(float reinit)
1195 {
1196         if(autocvar_g_campaign)
1197         {
1198                 CampaignPostIntermission();
1199                 alreadychangedlevel = true;
1200                 return true;
1201         }
1202         if(autocvar_quit_when_empty)
1203         {
1204                 if(player_count <= currentbots)
1205                 {
1206                         localcmd("quit\n");
1207                         alreadychangedlevel = true;
1208                         return true;
1209                 }
1210         }
1211         if(autocvar_quit_and_redirect != "")
1212         {
1213                 redirection_target = strzone(autocvar_quit_and_redirect);
1214                 alreadychangedlevel = true;
1215                 return true;
1216         }
1217         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1218         {
1219                 localcmd("restart\n");
1220                 alreadychangedlevel = true;
1221                 return true;
1222         }
1223         if(autocvar_nextmap != "")
1224         {
1225                 string m;
1226                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1227                 cvar_set("nextmap",m);
1228
1229                 if(!m || gametypevote)
1230                         return false;
1231                 if(autocvar_sv_vote_gametype)
1232                 {
1233                         Map_Goto_SetStr(m);
1234                         return false;
1235                 }
1236
1237                 if(MapInfo_CheckMap(m))
1238                 {
1239                         Map_Goto_SetStr(m);
1240                         Map_Goto(reinit);
1241                         alreadychangedlevel = true;
1242                         return true;
1243                 }
1244         }
1245         if(!reinit && autocvar_lastlevel)
1246         {
1247                 cvar_settemp_restore();
1248                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1249                 alreadychangedlevel = true;
1250                 return true;
1251         }
1252         return false;
1253 }
1254
1255 void GotoNextMap(float reinit)
1256 {
1257         //string nextmap;
1258         //float n, nummaps;
1259         //string s;
1260         if (alreadychangedlevel)
1261                 return;
1262         alreadychangedlevel = true;
1263
1264         string nextMap;
1265
1266         nextMap = GetNextMap();
1267         if(nextMap == "")
1268                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1269         Map_Goto(reinit);
1270 }
1271
1272
1273 /*
1274 ============
1275 IntermissionThink
1276
1277 When the player presses attack or jump, change to the next level
1278 ============
1279 */
1280 .float autoscreenshot;
1281 void IntermissionThink()
1282 {SELFPARAM();
1283         FixIntermissionClient(self);
1284
1285         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1286         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1287
1288         if( (server_screenshot || client_screenshot)
1289                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1290         {
1291                 self.autoscreenshot = -1;
1292                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1293                 return;
1294         }
1295
1296         if (time < intermission_exittime)
1297                 return;
1298
1299         if(!mapvote_initialized)
1300                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(self) || PHYS_INPUT_BUTTON_JUMP(self) || PHYS_INPUT_BUTTON_ATCK2(self) || PHYS_INPUT_BUTTON_HOOK(self) || PHYS_INPUT_BUTTON_USE(self)))
1301                         return;
1302
1303         MapVote_Start();
1304 }
1305
1306 /*
1307 ============
1308 FindIntermission
1309
1310 Returns the entity to view from
1311 ============
1312 */
1313 /*
1314 entity FindIntermission()
1315 {
1316         local   entity spot;
1317         local   float cyc;
1318
1319 // look for info_intermission first
1320         spot = find (world, classname, "info_intermission");
1321         if (spot)
1322         {       // pick a random one
1323                 cyc = random() * 4;
1324                 while (cyc > 1)
1325                 {
1326                         spot = find (spot, classname, "info_intermission");
1327                         if (!spot)
1328                                 spot = find (spot, classname, "info_intermission");
1329                         cyc = cyc - 1;
1330                 }
1331                 return spot;
1332         }
1333
1334 // then look for the start position
1335         spot = find (world, classname, "info_player_start");
1336         if (spot)
1337                 return spot;
1338
1339 // testinfo_player_start is only found in regioned levels
1340         spot = find (world, classname, "testplayerstart");
1341         if (spot)
1342                 return spot;
1343
1344 // then look for the start position
1345         spot = find (world, classname, "info_player_deathmatch");
1346         if (spot)
1347                 return spot;
1348
1349         //objerror ("FindIntermission: no spot");
1350         return world;
1351 }
1352 */
1353
1354 /*
1355 ===============================================================================
1356
1357 RULES
1358
1359 ===============================================================================
1360 */
1361
1362 void DumpStats(float final)
1363 {
1364         float file;
1365         string s;
1366         float to_console;
1367         float to_eventlog;
1368         float to_file;
1369         float i;
1370
1371         to_console = autocvar_sv_logscores_console;
1372         to_eventlog = autocvar_sv_eventlog;
1373         to_file = autocvar_sv_logscores_file;
1374
1375         if(!final)
1376         {
1377                 to_console = true; // always print printstats replies
1378                 to_eventlog = false; // but never print them to the event log
1379         }
1380
1381         if(to_eventlog)
1382                 if(autocvar_sv_eventlog_console)
1383                         to_console = false; // otherwise we get the output twice
1384
1385         if(final)
1386                 s = ":scores:";
1387         else
1388                 s = ":status:";
1389         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1390
1391         if(to_console)
1392                 LOG_INFO(s, "\n");
1393         if(to_eventlog)
1394                 GameLogEcho(s);
1395
1396         file = -1;
1397         if(to_file)
1398         {
1399                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1400                 if(file == -1)
1401                         to_file = false;
1402                 else
1403                         fputs(file, strcat(s, "\n"));
1404         }
1405
1406         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1407         if(to_console)
1408                 LOG_INFO(s, "\n");
1409         if(to_eventlog)
1410                 GameLogEcho(s);
1411         if(to_file)
1412                 fputs(file, strcat(s, "\n"));
1413
1414         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), LAMBDA(
1415                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1416                 s = strcat(s, ftos(rint(time - it.jointime)), ":");
1417                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it, s))
1418                         s = strcat(s, ftos(it.team), ":");
1419                 else
1420                         s = strcat(s, "spectator:");
1421
1422                 if(to_console)
1423                         LOG_INFO(s, it.netname, "\n");
1424                 if(to_eventlog)
1425                         GameLogEcho(strcat(s, ftos(it.playerid), ":", it.netname));
1426                 if(to_file)
1427                         fputs(file, strcat(s, it.netname, "\n"));
1428         ));
1429
1430         if(teamplay)
1431         {
1432                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1433                 if(to_console)
1434                         LOG_INFO(s, "\n");
1435                 if(to_eventlog)
1436                         GameLogEcho(s);
1437                 if(to_file)
1438                         fputs(file, strcat(s, "\n"));
1439
1440                 for(i = 1; i < 16; ++i)
1441                 {
1442                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1443                         s = strcat(s, ":", ftos(i));
1444                         if(to_console)
1445                                 LOG_INFO(s, "\n");
1446                         if(to_eventlog)
1447                                 GameLogEcho(s);
1448                         if(to_file)
1449                                 fputs(file, strcat(s, "\n"));
1450                 }
1451         }
1452
1453         if(to_console)
1454                 LOG_INFO(":end\n");
1455         if(to_eventlog)
1456                 GameLogEcho(":end");
1457         if(to_file)
1458         {
1459                 fputs(file, ":end\n");
1460                 fclose(file);
1461         }
1462 }
1463
1464 void FixIntermissionClient(entity e)
1465 {
1466         if(!e.autoscreenshot) // initial call
1467         {
1468                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1469                 e.health = -2342;
1470                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1471                 e.solid = SOLID_NOT;
1472                 e.movetype = MOVETYPE_NONE;
1473                 e.takedamage = DAMAGE_NO;
1474                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1475                 {
1476                     .entity weaponentity = weaponentities[slot];
1477                         if(e.(weaponentity))
1478                         {
1479                                 e.(weaponentity).effects = EF_NODRAW;
1480                                 if (e.(weaponentity).weaponchild)
1481                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1482                         }
1483                 }
1484                 if(IS_REAL_CLIENT(e))
1485                 {
1486                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1487                         RandomSelection_Init();
1488                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, LAMBDA(
1489                                 RandomSelection_Add(NULL, 0, it, 1, 1);
1490                         ));
1491                         if (RandomSelection_chosen_string != "")
1492                         {
1493                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1494                         }
1495                         msg_entity = e;
1496                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1497                 }
1498         }
1499 }
1500
1501 /*
1502 go to the next level for deathmatch
1503 only called if a time or frag limit has expired
1504 */
1505 void NextLevel()
1506 {
1507     SELFPARAM();
1508         gameover = true;
1509
1510         intermission_running = 1;
1511
1512 // enforce a wait time before allowing changelevel
1513         if(player_count > 0)
1514                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1515         else
1516                 intermission_exittime = -1;
1517
1518         /*
1519         WriteByte (MSG_ALL, SVC_CDTRACK);
1520         WriteByte (MSG_ALL, 3);
1521         WriteByte (MSG_ALL, 3);
1522         // done in FixIntermission
1523         */
1524
1525         //pos = FindIntermission ();
1526
1527         VoteReset();
1528
1529         DumpStats(true);
1530
1531         // send statistics
1532         PlayerStats_GameReport(true);
1533         WeaponStats_Shutdown();
1534
1535         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, CPID_Null); // kill all centerprints now
1536
1537         if(autocvar_sv_eventlog)
1538                 GameLogEcho(":gameover");
1539
1540         GameLogClose();
1541
1542         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1543                 FixIntermissionClient(it);
1544                 if(it.winning)
1545                         bprint(it.netname, " ^7wins.\n");
1546         ));
1547
1548         entity oldself = self;
1549         target_music_kill();
1550         self = oldself;
1551
1552         if(autocvar_g_campaign)
1553                 CampaignPreIntermission();
1554
1555         MUTATOR_CALLHOOK(MatchEnd);
1556
1557         localcmd("\nsv_hook_gameend\n");
1558 }
1559
1560 /*
1561 ============
1562 CheckRules_Player
1563
1564 Exit deathmatch games upon conditions
1565 ============
1566 */
1567 void CheckRules_Player()
1568 {SELFPARAM();
1569         if (gameover)   // someone else quit the game already
1570                 return;
1571
1572         if(!IS_DEAD(self))
1573                 self.play_time += frametime;
1574
1575         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1576         //   (div0: and that in CheckRules_World please)
1577 }
1578
1579
1580 float InitiateSuddenDeath()
1581 {
1582         // Check first whether normal overtimes could be added before initiating suddendeath mode
1583         // - for this timelimit_overtime needs to be >0 of course
1584         // - also check the winning condition calculated in the previous frame and only add normal overtime
1585         //   again, if at the point at which timelimit would be extended again, still no winner was found
1586         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1587         {
1588                 return 1; // need to call InitiateOvertime later
1589         }
1590         else
1591         {
1592                 if(!checkrules_suddendeathend)
1593                 {
1594                         if(autocvar_g_campaign)
1595                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1596                         else
1597                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1598                         if(g_race && !g_race_qualifying)
1599                                 race_StartCompleting();
1600                 }
1601                 return 0;
1602         }
1603 }
1604
1605 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1606 {
1607         ++checkrules_overtimesadded;
1608         //add one more overtime by simply extending the timelimit
1609         float tl;
1610         tl = autocvar_timelimit;
1611         tl += autocvar_timelimit_overtime;
1612         cvar_set("timelimit", ftos(tl));
1613
1614         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1615 }
1616
1617 float GetWinningCode(float fraglimitreached, float equality)
1618 {
1619         if(autocvar_g_campaign == 1)
1620                 if(fraglimitreached)
1621                         return WINNING_YES;
1622                 else
1623                         return WINNING_NO;
1624
1625         else
1626                 if(equality)
1627                         if(fraglimitreached)
1628                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1629                         else
1630                                 return WINNING_NEVER;
1631                 else
1632                         if(fraglimitreached)
1633                                 return WINNING_YES;
1634                         else
1635                                 return WINNING_NO;
1636 }
1637
1638 // set the .winning flag for exactly those players with a given field value
1639 void SetWinners(.float field, float value)
1640 {
1641         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = (it.(field) == value)));
1642 }
1643
1644 // set the .winning flag for those players with a given field value
1645 void AddWinners(.float field, float value)
1646 {
1647         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1648                 if(it.(field) == value)
1649                         it.winning = 1;
1650         ));
1651 }
1652
1653 // clear the .winning flags
1654 void ClearWinners()
1655 {
1656         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = 0));
1657 }
1658
1659 void ShuffleMaplist()
1660 {
1661         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1662 }
1663
1664 float leaderfrags;
1665 float WinningCondition_Scores(float limit, float leadlimit)
1666 {
1667         float limitreached;
1668
1669         // TODO make everything use THIS winning condition (except LMS)
1670         WinningConditionHelper();
1671
1672         if(teamplay)
1673         {
1674                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1675                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1676                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1677                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1678         }
1679
1680         ClearWinners();
1681         if(WinningConditionHelper_winner)
1682                 WinningConditionHelper_winner.winning = 1;
1683         if(WinningConditionHelper_winnerteam >= 0)
1684                 SetWinners(team, WinningConditionHelper_winnerteam);
1685
1686         if(WinningConditionHelper_lowerisbetter)
1687         {
1688                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1689                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1690                 limit = -limit;
1691         }
1692
1693         if(WinningConditionHelper_zeroisworst)
1694                 leadlimit = 0; // not supported in this mode
1695
1696         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1697         // these modes always score in increments of 1, thus this makes sense
1698         {
1699                 if(leaderfrags != WinningConditionHelper_topscore)
1700                 {
1701                         leaderfrags = WinningConditionHelper_topscore;
1702
1703                         if (limit)
1704                         if (leaderfrags == limit - 1)
1705                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1706                         else if (leaderfrags == limit - 2)
1707                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1708                         else if (leaderfrags == limit - 3)
1709                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1710                 }
1711         }
1712
1713         limitreached = false;
1714         if(limit)
1715                 if(WinningConditionHelper_topscore >= limit)
1716                         limitreached = true;
1717         if(leadlimit)
1718         {
1719                 float leadlimitreached;
1720                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1721                 if(autocvar_leadlimit_and_fraglimit)
1722                         limitreached = (limitreached && leadlimitreached);
1723                 else
1724                         limitreached = (limitreached || leadlimitreached);
1725         }
1726
1727         if(limit)
1728                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1729
1730         return GetWinningCode(
1731                 WinningConditionHelper_topscore && limitreached,
1732                 WinningConditionHelper_equality
1733         );
1734 }
1735
1736 float WinningCondition_RanOutOfSpawns()
1737 {
1738         if(have_team_spawns <= 0)
1739                 return WINNING_NO;
1740
1741         if(!autocvar_g_spawn_useallspawns)
1742                 return WINNING_NO;
1743
1744         if(!some_spawn_has_been_used)
1745                 return WINNING_NO;
1746
1747         team1_score = team2_score = team3_score = team4_score = 0;
1748
1749         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), LAMBDA(
1750                 switch(it.team)
1751                 {
1752                         case NUM_TEAM_1: team1_score = 1; break;
1753                         case NUM_TEAM_2: team2_score = 1; break;
1754                         case NUM_TEAM_3: team3_score = 1; break;
1755                         case NUM_TEAM_4: team4_score = 1; break;
1756                 }
1757         ));
1758
1759         FOREACH_ENTITY_CLASS("info_player_deathmatch", true, LAMBDA(
1760                 switch(it.team)
1761                 {
1762                         case NUM_TEAM_1: team1_score = 1; break;
1763                         case NUM_TEAM_2: team2_score = 1; break;
1764                         case NUM_TEAM_3: team3_score = 1; break;
1765                         case NUM_TEAM_4: team4_score = 1; break;
1766                 }
1767         ));
1768
1769         ClearWinners();
1770         if(team1_score + team2_score + team3_score + team4_score == 0)
1771         {
1772                 checkrules_equality = true;
1773                 return WINNING_YES;
1774         }
1775         else if(team1_score + team2_score + team3_score + team4_score == 1)
1776         {
1777                 float t, i;
1778                 if(team1_score)
1779                         t = NUM_TEAM_1;
1780                 else if(team2_score)
1781                         t = NUM_TEAM_2;
1782                 else if(team3_score)
1783                         t = NUM_TEAM_3;
1784                 else // if(team4_score)
1785                         t = NUM_TEAM_4;
1786                 CheckAllowedTeams(world);
1787                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1788                 {
1789                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1790                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1791                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1792                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1793                 }
1794
1795                 AddWinners(team, t);
1796                 return WINNING_YES;
1797         }
1798         else
1799                 return WINNING_NO;
1800 }
1801
1802 /*
1803 ============
1804 CheckRules_World
1805
1806 Exit deathmatch games upon conditions
1807 ============
1808 */
1809 void CheckRules_World()
1810 {
1811         float timelimit;
1812         float fraglimit;
1813         float leadlimit;
1814
1815         VoteThink();
1816         MapVote_Think();
1817
1818         SetDefaultAlpha();
1819
1820         if (gameover)   // someone else quit the game already
1821         {
1822                 if(player_count == 0) // Nobody there? Then let's go to the next map
1823                         MapVote_Start();
1824                         // this will actually check the player count in the next frame
1825                         // again, but this shouldn't hurt
1826                 return;
1827         }
1828
1829         timelimit = autocvar_timelimit * 60;
1830         fraglimit = autocvar_fraglimit;
1831         leadlimit = autocvar_leadlimit;
1832
1833         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1834         {
1835                 if(timelimit > 0)
1836                         timelimit = 0; // timelimit is not made for warmup
1837                 if(fraglimit > 0)
1838                         fraglimit = 0; // no fraglimit for now
1839                 leadlimit = 0; // no leadlimit for now
1840         }
1841
1842         if(timelimit > 0)
1843         {
1844                 timelimit += game_starttime;
1845         }
1846         else if (timelimit < 0)
1847         {
1848                 // endmatch
1849                 NextLevel();
1850                 return;
1851         }
1852
1853         float wantovertime;
1854         wantovertime = 0;
1855
1856         if(timelimit > game_starttime)
1857                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1858         else
1859                 game_completion_ratio = 0;
1860
1861         if(checkrules_suddendeathend)
1862         {
1863                 if(!checkrules_suddendeathwarning)
1864                 {
1865                         checkrules_suddendeathwarning = true;
1866                         if(g_race && !g_race_qualifying)
1867                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
1868                         else
1869                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
1870                 }
1871         }
1872         else
1873         {
1874                 if (timelimit && time >= timelimit)
1875                 {
1876                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1877                         {
1878                                 float totalplayers;
1879                                 float playerswithlaps;
1880                                 float readyplayers;
1881                                 totalplayers = playerswithlaps = readyplayers = 0;
1882                                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1883                                         ++totalplayers;
1884                                         if(PlayerScore_Add(it, SP_RACE_FASTEST, 0))
1885                                                 ++playerswithlaps;
1886                                         if(it.ready)
1887                                                 ++readyplayers;
1888                                 ));
1889
1890                                 // at least 2 of the players have completed a lap: start the RACE
1891                                 // otherwise, the players should end the qualifying on their own
1892                                 if(readyplayers || playerswithlaps >= 2)
1893                                 {
1894                                         checkrules_suddendeathend = 0;
1895                                         ReadyRestart(); // go to race
1896                                         return;
1897                                 }
1898                                 else
1899                                         wantovertime |= InitiateSuddenDeath();
1900                         }
1901                         else
1902                                 wantovertime |= InitiateSuddenDeath();
1903                 }
1904         }
1905
1906         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1907         {
1908                 NextLevel();
1909                 return;
1910         }
1911
1912         int checkrules_status = WinningCondition_RanOutOfSpawns();
1913         if(checkrules_status == WINNING_YES)
1914                 bprint("Hey! Someone ran out of spawns!\n");
1915         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1916                 checkrules_status = ret_float;
1917         else
1918                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1919
1920         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1921         {
1922                 checkrules_status = WINNING_NEVER;
1923                 checkrules_overtimesadded = -1;
1924                 wantovertime |= InitiateSuddenDeath();
1925         }
1926
1927         if(checkrules_status == WINNING_NEVER)
1928                 // equality cases! Nobody wins if the overtime ends in a draw.
1929                 ClearWinners();
1930
1931         if(wantovertime)
1932         {
1933                 if(checkrules_status == WINNING_NEVER)
1934                         InitiateOvertime();
1935                 else
1936                         checkrules_status = WINNING_YES;
1937         }
1938
1939         if(checkrules_suddendeathend)
1940                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1941                         checkrules_status = WINNING_YES;
1942
1943         if(checkrules_status == WINNING_YES)
1944         {
1945                 //print("WINNING\n");
1946                 NextLevel();
1947         }
1948 }
1949
1950 string GotoMap(string m)
1951 {
1952         m = GameTypeVote_MapInfo_FixName(m);
1953         if (!m)
1954                 return "The map you suggested is not available on this server.";
1955         if (!autocvar_sv_vote_gametype)
1956         if(!MapInfo_CheckMap(m))
1957                 return "The map you suggested does not support the current game mode.";
1958         cvar_set("nextmap", m);
1959         cvar_set("timelimit", "-1");
1960         if(mapvote_initialized || alreadychangedlevel)
1961         {
1962                 if(DoNextMapOverride(0))
1963                         return "Map switch initiated.";
1964                 else
1965                         return "Hm... no. For some reason I like THIS map more.";
1966         }
1967         else
1968                 return "Map switch will happen after scoreboard.";
1969 }
1970
1971
1972 void EndFrame()
1973 {
1974         anticheat_endframe();
1975
1976         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
1977                 entity e = IS_SPEC(it) ? it.enemy : it;
1978                 if (e.typehitsound) {
1979                         it.typehit_time = time;
1980                 } else if (e.damage_dealt) {
1981                         it.hit_time = time;
1982                         it.damage_dealt_total += ceil(e.damage_dealt);
1983                 }
1984         });
1985         // add 1 frametime because after this, engine SV_Physics
1986         // increases time by a frametime and then networks the frame
1987         // add another frametime because client shows everything with
1988         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
1989         // needed!
1990         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
1991         FOREACH_CLIENT(true, {
1992                 it.typehitsound = false;
1993                 it.damage_dealt = 0;
1994                 antilag_record(it, CS(it), altime);
1995         });
1996         FOREACH_ENTITY_FLAGS(flags, FL_MONSTER, {
1997                 antilag_record(it, it, altime);
1998         });
1999         FOREACH_CLIENT(PS(it), {
2000                 PlayerState s = PS(it);
2001                 s.ps_push(s, it);
2002         });
2003 }
2004
2005
2006 /*
2007  * RedirectionThink:
2008  * returns true if redirecting
2009  */
2010 float redirection_timeout;
2011 float redirection_nextthink;
2012 float RedirectionThink()
2013 {SELFPARAM();
2014         float clients_found;
2015
2016         if(redirection_target == "")
2017                 return false;
2018
2019         if(!redirection_timeout)
2020         {
2021                 cvar_set("sv_public", "-2");
2022                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2023                 if(redirection_target == "self")
2024                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2025                 else
2026                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2027         }
2028
2029         if(time < redirection_nextthink)
2030                 return true;
2031
2032         redirection_nextthink = time + 1;
2033
2034         clients_found = 0;
2035         FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
2036                 setself(it);
2037                 // TODO add timer
2038                 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2039                 if(redirection_target == "self")
2040                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2041                 else
2042                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2043                 ++clients_found;
2044         ));
2045
2046         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2047
2048         if(time > redirection_timeout || clients_found == 0)
2049                 localcmd("\nwait; wait; wait; quit\n");
2050
2051         return true;
2052 }
2053
2054 void TargetMusic_RestoreGame();
2055 void RestoreGame()
2056 {
2057         // Loaded from a save game
2058         // some things then break, so let's work around them...
2059
2060         // Progs DB (capture records)
2061         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2062
2063         // Mapinfo
2064         MapInfo_Shutdown();
2065         MapInfo_Enumerate();
2066         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2067         WeaponStats_Init();
2068
2069         TargetMusic_RestoreGame();
2070 }
2071
2072 void Shutdown()
2073 {
2074         gameover = 2;
2075
2076         if(world_initialized > 0)
2077         {
2078                 world_initialized = 0;
2079                 LOG_TRACE("Saving persistent data...\n");
2080                 Ban_SaveBans();
2081
2082                 // playerstats with unfinished match
2083                 PlayerStats_GameReport(false);
2084
2085                 if(!cheatcount_total)
2086                 {
2087                         if(autocvar_sv_db_saveasdump)
2088                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2089                         else
2090                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2091                 }
2092                 if(autocvar_developer)
2093                 {
2094                         if(autocvar_sv_db_saveasdump)
2095                                 db_dump(TemporaryDB, "server-temp.db");
2096                         else
2097                                 db_save(TemporaryDB, "server-temp.db");
2098                 }
2099                 CheatShutdown(); // must be after cheatcount check
2100                 db_close(ServerProgsDB);
2101                 db_close(TemporaryDB);
2102                 LOG_TRACE("Saving persistent data... done!\n");
2103                 // tell the bot system the game is ending now
2104                 bot_endgame();
2105
2106                 WeaponStats_Shutdown();
2107                 MapInfo_Shutdown();
2108         }
2109         else if(world_initialized == 0)
2110         {
2111                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2112         }
2113         else
2114         {
2115                 __init_dedicated_server_shutdown();
2116         }
2117 }