1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(autocvar_sv_fragmessage_information_ping) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(autocvar_sv_fragmessage_information_handicap)
104 if(autocvar_sv_fragmessage_information_handicap == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(autocvar_sv_fragmessage_information_handicap) {
114 if(autocvar_sv_fragmessage_information_handicap == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (autocvar_sv_eventlog_files)
143 matches = autocvar_sv_eventlog_files_counter + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (autocvar_sv_eventlog_files_timestamps)
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (autocvar_sv_eventlog_console)
169 // will be opened later
174 if (logfile_open && logfile >= 0)
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
192 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
193 PL_MIN = stov(autocvar_sv_player_mins);
194 PL_MAX = stov(autocvar_sv_player_maxs);
195 PL_HEAD = stov(autocvar_sv_player_headsize);
196 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
197 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
198 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
200 // nudge off the floor
201 setorigin(self, self.origin + '0 0 1');
203 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204 if (trace_startsolid)
210 if (!move_out_of_solid(self))
211 objerror("could not get out of solid at all!");
212 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214 print(" ", ftos(self.origin_y - o_y));
215 print(" ", ftos(self.origin_z - o_z), "'\n");
216 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
219 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225 self.mins = self.maxs = '0 0 0';
226 objerror("player spawn point in solid, mapper sucks!\n");
231 self.use = spawnpoint_use;
232 self.team_saved = self.team;
236 if (have_team_spawns != 0)
238 have_team_spawns = 1;
240 if (autocvar_r_showbboxes)
242 // show where spawnpoints point at too
243 makevectors(self.angles);
246 e.classname = "info_player_foo";
247 setorigin(e, self.origin + v_forward * 24);
248 setsize(e, '-8 -8 -8', '8 8 8');
249 e.solid = SOLID_TRIGGER;
253 #define strstr strstrofs
255 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
256 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
257 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
258 // BE CONSTANT OR strzoneD!
259 float strstr(string haystack, string needle, float offset)
263 len = strlen(needle);
264 endpos = strlen(haystack) - len;
265 while(offset <= endpos)
267 found = substring(haystack, offset, len);
276 float NUM_NEAREST_ENTITIES = 4;
277 entity nearest_entity[NUM_NEAREST_ENTITIES];
278 float nearest_length[NUM_NEAREST_ENTITIES];
279 entity findnearest(vector point, .string field, string value, vector axismod)
290 localhead = find(world, field, value);
293 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
294 dist = localhead.oldorigin;
296 dist = localhead.origin;
298 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
301 for (i = 0; i < num_nearest; ++i)
303 if (len < nearest_length[i])
307 // now i tells us where to insert at
308 // INSERTION SORT! YOU'VE SEEN IT! RUN!
309 if (i < NUM_NEAREST_ENTITIES)
311 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
313 nearest_length[j + 1] = nearest_length[j];
314 nearest_entity[j + 1] = nearest_entity[j];
316 nearest_length[i] = len;
317 nearest_entity[i] = localhead;
318 if (num_nearest < NUM_NEAREST_ENTITIES)
319 num_nearest = num_nearest + 1;
322 localhead = find(localhead, field, value);
325 // now use the first one from our list that we can see
326 for (i = 0; i < num_nearest; ++i)
328 traceline(point, nearest_entity[i].origin, TRUE, world);
329 if (trace_fraction == 1)
333 dprint("Nearest point (");
334 dprint(nearest_entity[0].netname);
335 dprint(") is not visible, using a visible one.\n");
337 return nearest_entity[i];
341 if (num_nearest == 0)
344 dprint("Not seeing any location point, using nearest as fallback.\n");
346 dprint("Candidates were: ");
347 for(j = 0; j < num_nearest; ++j)
351 dprint(nearest_entity[j].netname);
356 return nearest_entity[0];
359 void spawnfunc_target_location()
361 self.classname = "target_location";
362 // location name in netname
363 // eventually support: count, teamgame selectors, line of sight?
366 void spawnfunc_info_location()
368 self.classname = "target_location";
369 self.message = self.netname;
372 string NearestLocation(vector p)
377 loc = findnearest(p, classname, "target_location", '1 1 1');
384 loc = findnearest(p, target, "###item###", '1 1 4');
391 string formatmessage(string msg)
402 WarpZone_crosshair_trace(self);
403 cursor = trace_endpos;
404 cursor_ent = trace_ent;
408 break; // too many replacements
411 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
412 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
425 replacement = substring(msg, p, 2);
426 escape = substring(msg, p + 1, 1);
430 else if (escape == "\\")
432 else if (escape == "n")
434 else if (escape == "a")
435 replacement = ftos(floor(self.armorvalue));
436 else if (escape == "h")
437 replacement = ftos(floor(self.health));
438 else if (escape == "l")
439 replacement = NearestLocation(self.origin);
440 else if (escape == "y")
441 replacement = NearestLocation(cursor);
442 else if (escape == "d")
443 replacement = NearestLocation(self.death_origin);
444 else if (escape == "w") {
448 wep = self.switchweapon;
451 replacement = W_Name(wep);
452 } else if (escape == "W") {
453 if (self.items & IT_SHELLS) replacement = "shells";
454 else if (self.items & IT_NAILS) replacement = "bullets";
455 else if (self.items & IT_ROCKETS) replacement = "rockets";
456 else if (self.items & IT_CELLS) replacement = "cells";
457 else replacement = "batteries"; // ;)
458 } else if (escape == "x") {
459 replacement = cursor_ent.netname;
460 if (!replacement || !cursor_ent)
461 replacement = "nothing";
462 } else if (escape == "p") {
463 if (self.last_selected_player)
464 replacement = self.last_selected_player.netname;
466 replacement = "(nobody)";
467 } else if (escape == "s")
468 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
469 else if (escape == "S")
470 replacement = ftos(vlen(self.velocity));
472 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
473 p = p + strlen(replacement);
478 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
479 return (value == 0) ? FALSE : TRUE;
488 >0: receives a cvar from name=argv(f) value=argv(f+1)
490 void GetCvars_handleString(string thisname, float f, .string field, string name)
495 strunzone(self.field);
496 self.field = string_null;
500 if (thisname == name)
503 strunzone(self.field);
504 self.field = strzone(argv(f + 1));
508 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
510 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
512 GetCvars_handleString(thisname, f, field, name);
513 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
514 if (thisname == name)
517 s = func(strcat1(self.field));
520 strunzone(self.field);
521 self.field = strzone(s);
525 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
532 if (thisname == name)
533 self.field = stof(argv(f + 1));
536 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
538 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
545 if (thisname == name)
549 self.field = stof(argv(f + 1));
558 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
561 float w_getbestweapon(entity e);
562 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
565 o = W_FixWeaponOrder_ForceComplete(wo);
566 if(self.weaponorder_byimpulse)
568 strunzone(self.weaponorder_byimpulse);
569 self.weaponorder_byimpulse = string_null;
571 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
574 void GetCvars(float f)
579 s = strcat1(argv(f));
583 MUTATOR_CALLHOOK(GetCvars);
584 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
585 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
586 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
587 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
588 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
589 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
597 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
598 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
599 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
600 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
601 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
602 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
603 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
604 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
605 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
606 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
607 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
608 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
610 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
611 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
613 #ifdef ALLOW_FORCEMODELS
614 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
615 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
617 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
618 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
620 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
623 if (s == "cl_weaponpriority")
624 self.switchweapon = w_getbestweapon(self);
628 float fexists(string f)
631 fh = fopen(f, FILE_READ);
638 void backtrace(string msg)
641 dev = autocvar_developer;
642 war = autocvar_prvm_backtraceforwarnings;
643 cvar_set("developer", "1");
644 cvar_set("prvm_backtraceforwarnings", "1");
646 print("--- CUT HERE ---\nWARNING: ");
649 remove(world); // isn't there any better way to cause a backtrace?
650 print("\n--- CUT UNTIL HERE ---\n");
651 cvar_set("developer", ftos(dev));
652 cvar_set("prvm_backtraceforwarnings", ftos(war));
655 string Team_ColorCode(float teamid)
657 if (teamid == COLOR_TEAM1)
659 else if (teamid == COLOR_TEAM2)
661 else if (teamid == COLOR_TEAM3)
663 else if (teamid == COLOR_TEAM4)
669 string Team_ColorName(float t)
671 // fixme: Search for team entities and get their .netname's!
672 if (t == COLOR_TEAM1)
674 if (t == COLOR_TEAM2)
676 if (t == COLOR_TEAM3)
678 if (t == COLOR_TEAM4)
683 string Team_ColorNameLowerCase(float t)
685 // fixme: Search for team entities and get their .netname's!
686 if (t == COLOR_TEAM1)
688 if (t == COLOR_TEAM2)
690 if (t == COLOR_TEAM3)
692 if (t == COLOR_TEAM4)
697 float ColourToNumber(string team_colour)
699 if (team_colour == "red")
702 if (team_colour == "blue")
705 if (team_colour == "yellow")
708 if (team_colour == "pink")
711 if (team_colour == "auto")
717 float NumberToTeamNumber(float number)
734 #define CENTERPRIO_POINT 1
735 #define CENTERPRIO_SPAM 2
736 #define CENTERPRIO_VOTE 4
737 #define CENTERPRIO_NORMAL 5
738 #define CENTERPRIO_SHIELDING 7
739 #define CENTERPRIO_MAPVOTE 9
740 #define CENTERPRIO_IDLEKICK 50
741 #define CENTERPRIO_ADMIN 99
742 .float centerprint_priority;
743 .float centerprint_expires;
744 void centerprint_atprio(entity e, float prio, string s)
746 if (intermission_running)
747 if (prio < CENTERPRIO_MAPVOTE)
749 if (time > e.centerprint_expires)
750 e.centerprint_priority = 0;
751 if (prio >= e.centerprint_priority)
753 e.centerprint_priority = prio;
754 if (timeoutStatus == 2)
755 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
757 e.centerprint_expires = time + e.cvar_scr_centertime;
758 centerprint_builtin(e, s);
761 void centerprint_expire(entity e, float prio)
763 if (prio == e.centerprint_priority)
765 e.centerprint_priority = 0;
766 centerprint_builtin(e, "");
769 void centerprint(entity e, string s)
771 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
774 // decolorizes and team colors the player name when needed
775 string playername(entity p)
778 if (teams_matter && !intermission_running && p.classname == "player")
780 t = Team_ColorCode(p.team);
781 return strcat(t, strdecolorize(p.netname));
787 vector randompos(vector m1, vector m2)
791 v_x = m2_x * random() + m1_x;
792 v_y = m2_y * random() + m1_y;
793 v_z = m2_z * random() + m1_z;
797 //#NO AUTOCVARS START
799 float g_pickup_shells;
800 float g_pickup_shells_max;
801 float g_pickup_nails;
802 float g_pickup_nails_max;
803 float g_pickup_rockets;
804 float g_pickup_rockets_max;
805 float g_pickup_cells;
806 float g_pickup_cells_max;
808 float g_pickup_fuel_jetpack;
809 float g_pickup_fuel_max;
810 float g_pickup_armorsmall;
811 float g_pickup_armorsmall_max;
812 float g_pickup_armorsmall_anyway;
813 float g_pickup_armormedium;
814 float g_pickup_armormedium_max;
815 float g_pickup_armormedium_anyway;
816 float g_pickup_armorbig;
817 float g_pickup_armorbig_max;
818 float g_pickup_armorbig_anyway;
819 float g_pickup_armorlarge;
820 float g_pickup_armorlarge_max;
821 float g_pickup_armorlarge_anyway;
822 float g_pickup_healthsmall;
823 float g_pickup_healthsmall_max;
824 float g_pickup_healthsmall_anyway;
825 float g_pickup_healthmedium;
826 float g_pickup_healthmedium_max;
827 float g_pickup_healthmedium_anyway;
828 float g_pickup_healthlarge;
829 float g_pickup_healthlarge_max;
830 float g_pickup_healthlarge_anyway;
831 float g_pickup_healthmega;
832 float g_pickup_healthmega_max;
833 float g_pickup_healthmega_anyway;
834 float g_pickup_ammo_anyway;
835 float g_pickup_weapons_anyway;
837 float g_weaponarena_random;
838 float g_weaponarena_random_with_laser;
839 string g_weaponarena_list;
840 float g_weaponspeedfactor;
841 float g_weaponratefactor;
842 float g_weapondamagefactor;
843 float g_weaponforcefactor;
844 float g_weaponspreadfactor;
848 float start_ammo_shells;
849 float start_ammo_nails;
850 float start_ammo_rockets;
851 float start_ammo_cells;
852 float start_ammo_fuel;
854 float start_armorvalue;
855 float warmup_start_weapons;
856 float warmup_start_ammo_shells;
857 float warmup_start_ammo_nails;
858 float warmup_start_ammo_rockets;
859 float warmup_start_ammo_cells;
860 float warmup_start_ammo_fuel;
861 float warmup_start_health;
862 float warmup_start_armorvalue;
866 entity get_weaponinfo(float w);
868 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
870 var float i = weaponinfo.weapon;
875 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
877 if (t < 0) // "default" weapon selection
879 if (g_lms || g_ca || allguns)
880 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
884 t = (i == WEP_SHOTGUN);
886 t = 0; // weapon is set a few lines later
888 t = (i == WEP_LASER || i == WEP_SHOTGUN);
889 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
890 t |= (i == WEP_HOOK);
893 // we cannot disable porto in Nexball, we must force it
894 if(g_nexball && i == WEP_PORTO)
900 void readplayerstartcvars()
906 // initialize starting values for players
909 start_ammo_shells = 0;
910 start_ammo_nails = 0;
911 start_ammo_rockets = 0;
912 start_ammo_cells = 0;
913 start_health = cvar("g_balance_health_start");
914 start_armorvalue = cvar("g_balance_armor_start");
917 s = cvar_string("g_weaponarena");
918 if (s == "0" || s == "")
926 // forcibly turn off weaponarena
930 g_weaponarena_list = "All Weapons";
931 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
933 e = get_weaponinfo(j);
934 g_weaponarena |= e.weapons;
935 weapon_action(e.weapon, WR_PRECACHE);
938 else if (s == "most")
940 g_weaponarena_list = "Most Weapons";
941 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
943 e = get_weaponinfo(j);
944 if (e.spawnflags & WEP_FLAG_NORMAL)
946 g_weaponarena |= e.weapons;
947 weapon_action(e.weapon, WR_PRECACHE);
951 else if (s == "none")
953 g_weaponarena_list = "No Weapons";
954 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
958 t = tokenize_console(s);
959 g_weaponarena_list = "";
960 for (i = 0; i < t; ++i)
963 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
965 e = get_weaponinfo(j);
968 g_weaponarena |= e.weapons;
969 weapon_action(e.weapon, WR_PRECACHE);
970 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
976 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
979 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
983 g_weaponarena_random = cvar("g_weaponarena_random");
985 g_weaponarena_random = 0;
986 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
990 start_weapons = g_weaponarena;
992 start_items |= IT_UNLIMITED_AMMO;
994 else if (g_minstagib)
997 start_armorvalue = 0;
998 start_weapons = WEPBIT_MINSTANEX;
999 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1000 start_ammo_cells = cvar("g_minstagib_ammo_start");
1001 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1002 start_ammo_fuel = cvar("g_start_ammo_fuel");
1004 if (g_minstagib_invis_alpha <= 0)
1005 g_minstagib_invis_alpha = -1;
1009 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1011 e = get_weaponinfo(i);
1012 if(want_weapon("g_start_weapon_", e, FALSE))
1013 start_weapons |= e.weapons;
1017 if(!cvar("g_use_ammunition"))
1018 start_items |= IT_UNLIMITED_AMMO;
1020 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
1022 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
1024 e = get_weaponinfo(j);
1025 if(start_weapons & e.weapons)
1027 if(e.items & IT_ROCKETS)
1028 start_ammo_rockets = 999;
1029 if(e.items & IT_SHELLS)
1030 start_ammo_shells = 999;
1031 if(e.items & IT_CELLS)
1032 start_ammo_cells = 999;
1033 if(e.items & IT_NAILS)
1034 start_ammo_nails = 999;
1035 if(e.items & IT_FUEL)
1036 start_ammo_fuel = 999;
1044 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1045 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1046 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1047 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1048 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1052 start_ammo_shells = cvar("g_start_ammo_shells");
1053 start_ammo_nails = cvar("g_start_ammo_nails");
1054 start_ammo_rockets = cvar("g_start_ammo_rockets");
1055 start_ammo_cells = cvar("g_start_ammo_cells");
1056 start_ammo_fuel = cvar("g_start_ammo_fuel");
1062 start_health = cvar("g_lms_start_health");
1063 start_armorvalue = cvar("g_lms_start_armor");
1068 warmup_start_ammo_shells = start_ammo_shells;
1069 warmup_start_ammo_nails = start_ammo_nails;
1070 warmup_start_ammo_rockets = start_ammo_rockets;
1071 warmup_start_ammo_cells = start_ammo_cells;
1072 warmup_start_ammo_fuel = start_ammo_fuel;
1073 warmup_start_health = start_health;
1074 warmup_start_armorvalue = start_armorvalue;
1075 warmup_start_weapons = start_weapons;
1077 if (!g_weaponarena && !g_minstagib && !g_ca)
1079 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1080 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1081 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1082 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1083 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1084 warmup_start_health = cvar("g_warmup_start_health");
1085 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1086 warmup_start_weapons = 0;
1087 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1089 e = get_weaponinfo(i);
1090 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1091 warmup_start_weapons |= e.weapons;
1096 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1098 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1099 start_items |= IT_FUEL_REGEN;
1100 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1101 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1105 start_items |= IT_JETPACK;
1107 if (g_weapon_stay == 2)
1109 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1110 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1111 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1112 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1113 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1114 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1115 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1116 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1117 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1118 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1121 MUTATOR_CALLHOOK(SetStartItems);
1123 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1125 e = get_weaponinfo(i);
1126 if(e.weapons & (start_weapons | warmup_start_weapons))
1127 weapon_action(e.weapon, WR_PRECACHE);
1130 start_ammo_shells = max(0, start_ammo_shells);
1131 start_ammo_nails = max(0, start_ammo_nails);
1132 start_ammo_cells = max(0, start_ammo_cells);
1133 start_ammo_rockets = max(0, start_ammo_rockets);
1134 start_ammo_fuel = max(0, start_ammo_fuel);
1136 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1137 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1138 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1139 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1140 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1144 float g_bugrigs_planar_movement;
1145 float g_bugrigs_planar_movement_car_jumping;
1146 float g_bugrigs_reverse_spinning;
1147 float g_bugrigs_reverse_speeding;
1148 float g_bugrigs_reverse_stopping;
1149 float g_bugrigs_air_steering;
1150 float g_bugrigs_angle_smoothing;
1151 float g_bugrigs_friction_floor;
1152 float g_bugrigs_friction_brake;
1153 float g_bugrigs_friction_air;
1154 float g_bugrigs_accel;
1155 float g_bugrigs_speed_ref;
1156 float g_bugrigs_speed_pow;
1157 float g_bugrigs_steer;
1159 float g_touchexplode;
1160 float g_touchexplode_radius;
1161 float g_touchexplode_damage;
1162 float g_touchexplode_edgedamage;
1163 float g_touchexplode_force;
1170 float sv_pitch_fixyaw;
1172 string GetGametype(); // g_world.qc
1173 void readlevelcvars(void)
1175 // first load all the mutators
1177 MUTATOR_ADD(mutator_nix);
1178 if(cvar("g_dodging"))
1179 MUTATOR_ADD(mutator_dodging);
1180 if(cvar("g_rocket_flying"))
1181 MUTATOR_ADD(mutator_rocketflying);
1182 if(cvar("g_vampire"))
1183 MUTATOR_ADD(mutator_vampire);
1185 if(cvar("sv_allow_fullbright"))
1186 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1188 g_bugrigs = cvar("g_bugrigs");
1189 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1190 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1191 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1192 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1193 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1194 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1195 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1196 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1197 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1198 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1199 g_bugrigs_accel = cvar("g_bugrigs_accel");
1200 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1201 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1202 g_bugrigs_steer = cvar("g_bugrigs_steer");
1204 g_touchexplode = cvar("g_touchexplode");
1205 g_touchexplode_radius = cvar("g_touchexplode_radius");
1206 g_touchexplode_damage = cvar("g_touchexplode_damage");
1207 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1208 g_touchexplode_force = cvar("g_touchexplode_force");
1210 #ifdef ALLOW_FORCEMODELS
1211 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1213 sv_loddistance1 = cvar("sv_loddistance1");
1214 sv_loddistance2 = cvar("sv_loddistance2");
1216 if(sv_loddistance2 <= sv_loddistance1)
1217 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1219 sv_clones = cvar("sv_clones");
1220 sv_gentle = cvar("sv_gentle");
1221 sv_foginterval = cvar("sv_foginterval");
1222 g_cloaked = cvar("g_cloaked");
1224 g_cloaked = 1; // always enable cloak in CTS
1225 g_jump_grunt = cvar("g_jump_grunt");
1226 g_footsteps = cvar("g_footsteps");
1227 g_grappling_hook = cvar("g_grappling_hook");
1228 g_jetpack = cvar("g_jetpack");
1229 g_midair = cvar("g_midair");
1230 g_minstagib = cvar("g_minstagib");
1231 g_norecoil = cvar("g_norecoil");
1232 g_bloodloss = cvar("g_bloodloss");
1233 sv_maxidle = cvar("sv_maxidle");
1234 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1235 sv_pogostick = cvar("sv_pogostick");
1236 g_ctf_reverse = cvar("g_ctf_reverse");
1237 sv_autotaunt = cvar("sv_autotaunt");
1238 sv_taunt = cvar("sv_taunt");
1240 inWarmupStage = cvar("g_warmup");
1241 g_warmup_limit = cvar("g_warmup_limit");
1242 g_warmup_allguns = cvar("g_warmup_allguns");
1243 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1245 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1246 inWarmupStage = 0; // these modes cannot work together, sorry
1248 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1249 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1250 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1251 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1252 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1253 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1254 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1255 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1256 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1257 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1258 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1259 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1261 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1262 g_weaponratefactor = cvar("g_weaponratefactor");
1263 g_weapondamagefactor = cvar("g_weapondamagefactor");
1264 g_weaponforcefactor = cvar("g_weaponforcefactor");
1265 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1267 g_pickup_shells = cvar("g_pickup_shells");
1268 g_pickup_shells_max = cvar("g_pickup_shells_max");
1269 g_pickup_nails = cvar("g_pickup_nails");
1270 g_pickup_nails_max = cvar("g_pickup_nails_max");
1271 g_pickup_rockets = cvar("g_pickup_rockets");
1272 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1273 g_pickup_cells = cvar("g_pickup_cells");
1274 g_pickup_cells_max = cvar("g_pickup_cells_max");
1275 g_pickup_fuel = cvar("g_pickup_fuel");
1276 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1277 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1278 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1279 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1280 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1281 g_pickup_armormedium = cvar("g_pickup_armormedium");
1282 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1283 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1284 g_pickup_armorbig = cvar("g_pickup_armorbig");
1285 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1286 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1287 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1288 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1289 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1290 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1291 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1292 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1293 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1294 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1295 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1296 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1297 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1298 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1299 g_pickup_healthmega = cvar("g_pickup_healthmega");
1300 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1301 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1303 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1304 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1306 g_pinata = cvar("g_pinata");
1308 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1310 g_weapon_stay = cvar("g_weapon_stay");
1312 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1315 g_ghost_items = cvar("g_ghost_items");
1317 if(g_ghost_items >= 1)
1318 g_ghost_items = 0.25; // default alpha value
1320 if not(inWarmupStage && !g_ca)
1321 game_starttime = cvar("g_start_delay");
1323 sv_pitch_min = cvar("sv_pitch_min");
1324 sv_pitch_max = cvar("sv_pitch_max");
1325 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1327 readplayerstartcvars();
1333 string precache_sound (string s) = #19;
1334 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1335 float precache_sound_index (string s) = #19;
1337 #define SND_VOLUME 1
1338 #define SND_ATTENUATION 2
1339 #define SND_LARGEENTITY 8
1340 #define SND_LARGESOUND 16
1342 float sound_allowed(float dest, entity e)
1344 // sounds from world may always pass
1347 if (e.classname == "body")
1349 if (e.owner && e.owner != e)
1354 // sounds to self may always pass
1355 if (dest == MSG_ONE)
1356 if (e == msg_entity)
1358 // sounds by players can be removed
1359 if (autocvar_bot_sound_monopoly)
1360 if (clienttype(e) == CLIENTTYPE_REAL)
1362 // anything else may pass
1366 void sound(entity e, float chan, string samp, float vol, float atten)
1368 if (!sound_allowed(MSG_BROADCAST, e))
1370 sound_builtin(e, chan, samp, vol, atten);
1372 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1376 if (!sound_allowed(dest, e))
1379 entno = num_for_edict(e);
1380 idx = precache_sound_index(samp);
1385 atten = floor(atten * 64);
1386 vol = floor(vol * 255);
1389 sflags |= SND_VOLUME;
1391 sflags |= SND_ATTENUATION;
1393 sflags |= SND_LARGEENTITY;
1395 sflags |= SND_LARGESOUND;
1397 WriteByte(dest, SVC_SOUND);
1398 WriteByte(dest, sflags);
1399 if (sflags & SND_VOLUME)
1400 WriteByte(dest, vol);
1401 if (sflags & SND_ATTENUATION)
1402 WriteByte(dest, atten);
1403 if (sflags & SND_LARGEENTITY)
1405 WriteShort(dest, entno);
1406 WriteByte(dest, chan);
1410 WriteShort(dest, entno * 8 + chan);
1412 if (sflags & SND_LARGESOUND)
1413 WriteShort(dest, idx);
1415 WriteByte(dest, idx);
1417 WriteCoord(dest, o_x);
1418 WriteCoord(dest, o_y);
1419 WriteCoord(dest, o_z);
1421 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1425 if (!sound_allowed(dest, e))
1428 o = e.origin + 0.5 * (e.mins + e.maxs);
1429 soundtoat(dest, e, o, chan, samp, vol, atten);
1431 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1433 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1435 void stopsoundto(float dest, entity e, float chan)
1439 if (!sound_allowed(dest, e))
1442 entno = num_for_edict(e);
1447 idx = precache_sound_index("misc/null.wav");
1448 sflags = SND_LARGEENTITY;
1450 sflags |= SND_LARGESOUND;
1451 WriteByte(dest, SVC_SOUND);
1452 WriteByte(dest, sflags);
1453 WriteShort(dest, entno);
1454 WriteByte(dest, chan);
1455 if (sflags & SND_LARGESOUND)
1456 WriteShort(dest, idx);
1458 WriteByte(dest, idx);
1459 WriteCoord(dest, e.origin_x);
1460 WriteCoord(dest, e.origin_y);
1461 WriteCoord(dest, e.origin_z);
1465 WriteByte(dest, SVC_STOPSOUND);
1466 WriteShort(dest, entno * 8 + chan);
1469 void stopsound(entity e, float chan)
1471 if (!sound_allowed(MSG_BROADCAST, e))
1474 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1475 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1478 void play2(entity e, string filename)
1480 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1482 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1485 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1487 float spamsound(entity e, float chan, string samp, float vol, float atten)
1489 if (!sound_allowed(MSG_BROADCAST, e))
1492 if (time > e.spamtime)
1495 sound(e, chan, samp, vol, atten);
1501 void play2team(float t, string filename)
1505 if (autocvar_bot_sound_monopoly)
1508 FOR_EACH_REALPLAYER(head)
1511 play2(head, filename);
1515 void play2all(string samp)
1517 if (autocvar_bot_sound_monopoly)
1520 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1523 void PrecachePlayerSounds(string f);
1524 void precache_playermodel(string m)
1526 float globhandle, i, n;
1529 if(substring(m, -9,5) == "_lod1")
1531 if(substring(m, -9,5) == "_lod2")
1536 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1539 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1544 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1547 n = search_getsize(globhandle);
1548 for (i = 0; i < n; ++i)
1550 //print(search_getfilename(globhandle, i), "\n");
1551 f = search_getfilename(globhandle, i);
1552 PrecachePlayerSounds(f);
1554 search_end(globhandle);
1556 void precache_all_playermodels(string pattern)
1558 float globhandle, i, n;
1561 globhandle = search_begin(pattern, TRUE, FALSE);
1564 n = search_getsize(globhandle);
1565 for (i = 0; i < n; ++i)
1567 //print(search_getfilename(globhandle, i), "\n");
1568 f = search_getfilename(globhandle, i);
1569 precache_playermodel(f);
1571 search_end(globhandle);
1576 // gamemode related things
1577 precache_model ("models/misc/chatbubble.spr");
1578 precache_model ("models/misc/teambubble.spr");
1581 precache_model ("models/runematch/curse.mdl");
1582 precache_model ("models/runematch/rune.mdl");
1585 #ifdef TTURRETS_ENABLED
1586 if (autocvar_g_turrets)
1590 // Precache all player models if desired
1591 if (autocvar_sv_precacheplayermodels)
1593 PrecachePlayerSounds("sound/player/default.sounds");
1594 precache_all_playermodels("models/player/*.zym");
1595 precache_all_playermodels("models/player/*.dpm");
1596 precache_all_playermodels("models/player/*.md3");
1597 precache_all_playermodels("models/player/*.psk");
1598 precache_all_playermodels("models/player/*.iqm");
1601 if (autocvar_sv_defaultcharacter)
1604 s = autocvar_sv_defaultplayermodel_red;
1606 precache_playermodel(s);
1607 s = autocvar_sv_defaultplayermodel_blue;
1609 precache_playermodel(s);
1610 s = autocvar_sv_defaultplayermodel_yellow;
1612 precache_playermodel(s);
1613 s = autocvar_sv_defaultplayermodel_pink;
1615 precache_playermodel(s);
1616 s = autocvar_sv_defaultplayermodel;
1618 precache_playermodel(s);
1623 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1624 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1627 // gore and miscellaneous sounds
1628 //precache_sound ("misc/h2ohit.wav");
1629 precache_model ("models/hook.md3");
1630 precache_sound ("misc/armorimpact.wav");
1631 precache_sound ("misc/bodyimpact1.wav");
1632 precache_sound ("misc/bodyimpact2.wav");
1633 precache_sound ("misc/gib.wav");
1634 precache_sound ("misc/gib_splat01.wav");
1635 precache_sound ("misc/gib_splat02.wav");
1636 precache_sound ("misc/gib_splat03.wav");
1637 precache_sound ("misc/gib_splat04.wav");
1638 precache_sound ("misc/hit.wav");
1639 precache_sound ("misc/typehit.wav");
1640 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1641 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1642 precache_sound ("misc/null.wav");
1643 precache_sound ("misc/spawn.wav");
1644 precache_sound ("misc/talk.wav");
1645 precache_sound ("misc/teleport.wav");
1646 precache_sound ("misc/poweroff.wav");
1647 precache_sound ("player/lava.wav");
1648 precache_sound ("player/slime.wav");
1651 precache_sound ("misc/jetpack_fly.wav");
1653 precache_model ("models/sprites/0.spr32");
1654 precache_model ("models/sprites/1.spr32");
1655 precache_model ("models/sprites/2.spr32");
1656 precache_model ("models/sprites/3.spr32");
1657 precache_model ("models/sprites/4.spr32");
1658 precache_model ("models/sprites/5.spr32");
1659 precache_model ("models/sprites/6.spr32");
1660 precache_model ("models/sprites/7.spr32");
1661 precache_model ("models/sprites/8.spr32");
1662 precache_model ("models/sprites/9.spr32");
1663 precache_model ("models/sprites/10.spr32");
1665 // common weapon precaches
1666 precache_sound ("weapons/weapon_switch.wav");
1667 precache_sound ("weapons/weaponpickup.wav");
1668 precache_sound ("weapons/unavailable.wav");
1669 precache_sound ("weapons/dryfire.wav");
1670 if (g_grappling_hook)
1672 precache_sound ("weapons/hook_fire.wav"); // hook
1673 precache_sound ("weapons/hook_impact.wav"); // hook
1676 if(autocvar_sv_precacheweapons)
1678 //precache weapon models/sounds
1681 while (wep <= WEP_LAST)
1683 weapon_action(wep, WR_PRECACHE);
1688 precache_model("models/elaser.mdl");
1689 precache_model("models/laser.mdl");
1690 precache_model("models/ebomb.mdl");
1693 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1695 if (!self.noise && self.music) // quake 3 uses the music field
1696 self.noise = self.music;
1698 // plays music for the level if there is any
1701 precache_sound (self.noise);
1702 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1707 // sorry, but using \ in macros breaks line numbers
1708 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1709 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1710 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1712 // WARNING: this kills the trace globals
1713 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1714 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1716 #define INITPRIO_FIRST 0
1717 #define INITPRIO_GAMETYPE 0
1718 #define INITPRIO_GAMETYPE_FALLBACK 1
1719 #define INITPRIO_FINDTARGET 10
1720 #define INITPRIO_DROPTOFLOOR 20
1721 #define INITPRIO_SETLOCATION 90
1722 #define INITPRIO_LINKDOORS 91
1723 #define INITPRIO_LAST 99
1725 .void(void) initialize_entity;
1726 .float initialize_entity_order;
1727 .entity initialize_entity_next;
1728 entity initialize_entity_first;
1730 void make_safe_for_remove(entity e)
1732 if (e.initialize_entity)
1735 for (ent = initialize_entity_first; ent; )
1737 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1739 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1740 // skip it in linked list
1743 prev.initialize_entity_next = ent.initialize_entity_next;
1744 ent = prev.initialize_entity_next;
1748 initialize_entity_first = ent.initialize_entity_next;
1749 ent = initialize_entity_first;
1755 ent = ent.initialize_entity_next;
1761 void objerror(string s)
1763 make_safe_for_remove(self);
1764 objerror_builtin(s);
1767 .float remove_except_protected_forbidden;
1768 void remove_except_protected(entity e)
1770 if(e.remove_except_protected_forbidden)
1771 error("not allowed to remove this at this point");
1775 void remove_unsafely(entity e)
1780 void remove_safely(entity e)
1782 make_safe_for_remove(e);
1786 void InitializeEntity(entity e, void(void) func, float order)
1790 if (!e || e.initialize_entity)
1792 // make a proxy initializer entity
1796 e.classname = "initialize_entity";
1800 e.initialize_entity = func;
1801 e.initialize_entity_order = order;
1803 cur = initialize_entity_first;
1806 if (!cur || cur.initialize_entity_order > order)
1808 // insert between prev and cur
1810 prev.initialize_entity_next = e;
1812 initialize_entity_first = e;
1813 e.initialize_entity_next = cur;
1817 cur = cur.initialize_entity_next;
1820 void InitializeEntitiesRun()
1823 startoflist = initialize_entity_first;
1824 initialize_entity_first = world;
1825 remove = remove_except_protected;
1826 for (self = startoflist; self; self = self.initialize_entity_next)
1828 self.remove_except_protected_forbidden = 1;
1830 for (self = startoflist; self; )
1833 var void(void) func;
1834 e = self.initialize_entity_next;
1835 func = self.initialize_entity;
1836 self.initialize_entity_order = 0;
1837 self.initialize_entity = func_null;
1838 self.initialize_entity_next = world;
1839 self.remove_except_protected_forbidden = 0;
1840 if (self.classname == "initialize_entity")
1844 remove_builtin(self);
1847 //dprint("Delayed initialization: ", self.classname, "\n");
1848 if(func != func_null)
1853 backtrace(strcat("Null function in: ", self.classname, "\n"));
1857 remove = remove_unsafely;
1860 .float uncustomizeentityforclient_set;
1861 .void(void) uncustomizeentityforclient;
1862 void(void) SUB_Nullpointer = #0;
1863 void UncustomizeEntitiesRun()
1867 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1868 self.uncustomizeentityforclient();
1871 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1873 e.customizeentityforclient = customizer;
1874 e.uncustomizeentityforclient = uncustomizer;
1875 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1879 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1882 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1886 if (e.classname == "")
1887 e.classname = "net_linked";
1889 if (e.model == "" || self.modelindex == 0)
1893 setmodel(e, "null");
1897 e.SendEntity = sendfunc;
1898 e.SendFlags = 0xFFFFFF;
1901 e.effects |= EF_NODEPTHTEST;
1905 e.nextthink = time + dt;
1906 e.think = SUB_Remove;
1910 void adaptor_think2touch()
1919 void adaptor_think2use()
1931 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1933 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1934 self.projectiledeathtype |= HITTYPE_SPLASH;
1935 adaptor_think2use();
1938 // deferred dropping
1939 void DropToFloor_Handler()
1941 droptofloor_builtin();
1942 self.dropped_origin = self.origin;
1947 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1952 float trace_hits_box_a0, trace_hits_box_a1;
1954 float trace_hits_box_1d(float end, float thmi, float thma)
1958 // just check if x is in range
1966 // do the trace with respect to x
1967 // 0 -> end has to stay in thmi -> thma
1968 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1969 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1970 if (trace_hits_box_a0 > trace_hits_box_a1)
1976 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1981 // now it is a trace from 0 to end
1983 trace_hits_box_a0 = 0;
1984 trace_hits_box_a1 = 1;
1986 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1988 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1990 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1996 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1998 return trace_hits_box(start, end, thmi - ma, thma - mi);
2001 float SUB_NoImpactCheck()
2003 // zero hitcontents = this is not the real impact, but either the
2004 // mirror-impact of something hitting the projectile instead of the
2005 // projectile hitting the something, or a touchareagrid one. Neither of
2006 // these stop the projectile from moving, so...
2007 if(trace_dphitcontents == 0)
2009 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2012 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2014 if (other == world && self.size != '0 0 0')
2017 tic = self.velocity * sys_frametime;
2018 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2019 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2020 if (trace_fraction >= 1)
2022 dprint("Odd... did not hit...?\n");
2024 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2026 dprint("Detected and prevented the sky-grapple bug.\n");
2034 #define SUB_OwnerCheck() (other && (other == self.owner))
2036 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2038 if(SUB_OwnerCheck())
2040 if(SUB_NoImpactCheck())
2045 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2046 UpdateCSQCProjectileNextFrame(self);
2049 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2051 float MAX_IPBAN_URIS = 16;
2053 float URI_GET_DISCARD = 0;
2054 float URI_GET_IPBAN = 1;
2055 float URI_GET_IPBAN_END = 16;
2056 float URI_GET_PLAYERSTATS_SENT = 17;
2058 void URI_Get_Callback(float id, float status, string data)
2060 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2062 dprint("\nEnd of data.\n");
2064 if (id == URI_GET_DISCARD)
2068 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2071 OnlineBanList_URI_Get_Callback(id, status, data);
2073 else if (id == URI_GET_PLAYERSTATS_SENT)
2075 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2079 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2083 void print_to(entity e, string s)
2086 sprint(e, strcat(s, "\n"));
2091 string uid2name(string myuid) {
2093 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2096 s = "^1Unregistered Player";
2100 float race_readTime(string map, float pos)
2108 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2111 string race_readUID(string map, float pos)
2119 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2122 float race_readPos(string map, float t) {
2124 for (i = 1; i <= RANKINGS_CNT; ++i)
2125 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2128 return 0; // pos is zero if unranked
2131 void race_writeTime(string map, float t, string myuid)
2140 newpos = race_readPos(map, t);
2143 for(i = 1; i <= RANKINGS_CNT; ++i)
2145 if(race_readUID(map, i) == myuid)
2148 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2149 for (i = prevpos; i > newpos; --i) {
2150 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2151 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2153 } else { // player has no ranked record yet
2154 for (i = RANKINGS_CNT; i > newpos; --i) {
2155 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2156 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2160 // store new time itself
2161 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2162 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2165 string race_readName(string map, float pos)
2173 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2176 string race_placeName(float pos) {
2177 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2179 if(mod(pos, 10) == 1)
2180 return strcat(ftos(pos), "st");
2181 else if(mod(pos, 10) == 2)
2182 return strcat(ftos(pos), "nd");
2183 else if(mod(pos, 10) == 3)
2184 return strcat(ftos(pos), "rd");
2186 return strcat(ftos(pos), "th");
2189 return strcat(ftos(pos), "th");
2191 string getrecords(float page) // 50 records per page
2205 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2207 if (MapInfo_Get_ByID(i))
2209 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2213 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2214 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2222 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2224 if (MapInfo_Get_ByID(i))
2226 r = race_readTime(MapInfo_Map_bspname, 1);
2229 h = race_readName(MapInfo_Map_bspname, 1);
2230 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2238 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2240 if (MapInfo_Get_ByID(i))
2242 r = race_readTime(MapInfo_Map_bspname, 1);
2245 h = race_readName(MapInfo_Map_bspname, 1);
2246 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2252 MapInfo_ClearTemps();
2254 if (s == "" && page == 0)
2255 return "No records are available on this server.\n";
2260 string getrankings()
2273 for (i = 1; i <= RANKINGS_CNT; ++i)
2275 t = race_readTime(map, i);
2278 n = race_readName(map, i);
2279 p = race_placeName(i);
2280 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2283 MapInfo_ClearTemps();
2286 return strcat("No records are available for the map: ", map, "\n");
2288 return strcat("Records for ", map, ":\n", s);
2291 #define LADDER_FIRSTPOINT 100
2292 #define LADDER_CNT 10
2293 // position X still gives LADDER_FIRSTPOINT/X points
2294 #define LADDER_SIZE 30
2295 // ladder shows the top X players
2296 string top_uids[LADDER_SIZE];
2297 float top_scores[LADDER_SIZE];
2300 float i, j, k, uidcnt;
2314 for (k = 0; k < MapInfo_count; ++k)
2316 if (MapInfo_Get_ByID(k))
2318 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2319 if(i == 0) // speed award
2321 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2324 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2326 else // normal record, if it exists (else break)
2328 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2331 myuid = race_readUID(MapInfo_Map_bspname, i);
2334 // string s contains:
2335 // arg 0 = # of speed recs
2336 // arg 1 = # of 1st place recs
2337 // arg 2 = # of 2nd place recs
2339 // LADDER_CNT+1 = total points
2341 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2344 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2346 for (j = 0; j <= LADDER_CNT + 1; ++j)
2348 if(j != LADDER_CNT + 1)
2349 temp_s = strcat(temp_s, "0 ");
2351 temp_s = strcat(temp_s, "0");
2355 tokenize_console(temp_s);
2358 if(i == 0) // speed award
2359 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2361 if(j == 0) // speed award
2362 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2364 s = strcat(s, " ", argv(j)); // just copy over everything else
2367 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2370 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2371 else if(j == i) // wanted rec!
2372 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2374 s = strcat(s, " ", argv(j)); // just copy over everything else
2377 // total points are (by default) calculated like this:
2378 // speedrec = floor(100 / 10) = 10 points
2379 // 1st place = floor(100 / 1) = 100 points
2380 // 2nd place = floor(100 / 2) = 50 points
2381 // 3rd place = floor(100 / 3) = 33 points
2382 // 4th place = floor(100 / 4) = 25 points
2383 // 5th place = floor(100 / 5) = 20 points
2387 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2389 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2391 db_put(TemporaryDB, strcat("ladder", myuid), s);
2398 for (i = 0; i <= uidcnt; ++i) // for each known uid
2400 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2401 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2402 tokenize_console(temp_s);
2403 thiscnt = stof(argv(LADDER_CNT+1));
2405 if(thiscnt > top_scores[LADDER_SIZE-1])
2406 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2408 if(thiscnt > top_scores[j])
2410 for (k = LADDER_SIZE-1; k >= j; --k)
2412 top_uids[k] = top_uids[k-1];
2413 top_scores[k] = top_scores[k-1];
2415 top_uids[j] = thisuid;
2416 top_scores[j] = thiscnt;
2422 s = "^3-----------------------\n\n";
2424 s = strcat(s, "Pos ^3|");
2425 s = strcat(s, " ^7Total ^3|");
2426 for (i = 1; i <= LADDER_CNT; ++i)
2428 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2430 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2432 s = strcat(s, "\n^3----+--------");
2433 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2435 s = strcat(s, "+-----");
2438 for (i = 1; i <= LADDER_CNT - 9; ++i)
2440 s = strcat(s, "+------");
2444 s = strcat(s, "+--------------+--------------------\n");
2446 for (i = 0; i < LADDER_SIZE; ++i)
2448 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2449 tokenize_console(temp_s);
2450 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2452 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2453 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2454 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2456 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2459 for (j = 10; j <= LADDER_CNT; ++j)
2461 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2465 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2466 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2469 MapInfo_ClearTemps();
2472 return "No ladder on this server!\n";
2474 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2478 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2481 vector start, org, delta, end, enddown, mstart;
2483 m = e.dphitcontentsmask;
2484 e.dphitcontentsmask = goodcontents | badcontents;
2487 delta = world.maxs - world.mins;
2489 for (i = 0; i < attempts; ++i)
2491 start_x = org_x + random() * delta_x;
2492 start_y = org_y + random() * delta_y;
2493 start_z = org_z + random() * delta_z;
2495 // rule 1: start inside world bounds, and outside
2496 // solid, and don't start from somewhere where you can
2497 // fall down to evil
2498 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2499 if (trace_fraction >= 1)
2501 if (trace_startsolid)
2503 if (trace_dphitcontents & badcontents)
2505 if (trace_dphitq3surfaceflags & badsurfaceflags)
2508 // rule 2: if we are too high, lower the point
2509 if (trace_fraction * delta_z > maxaboveground)
2510 start = trace_endpos + '0 0 1' * maxaboveground;
2511 enddown = trace_endpos;
2513 // rule 3: make sure we aren't outside the map. This only works
2514 // for somewhat well formed maps. A good rule of thumb is that
2515 // the map should have a convex outside hull.
2516 // these can be traceLINES as we already verified the starting box
2517 mstart = start + 0.5 * (e.mins + e.maxs);
2518 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2519 if (trace_fraction >= 1)
2521 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2522 if (trace_fraction >= 1)
2524 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2525 if (trace_fraction >= 1)
2527 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2528 if (trace_fraction >= 1)
2530 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2531 if (trace_fraction >= 1)
2534 // find a random vector to "look at"
2535 end_x = org_x + random() * delta_x;
2536 end_y = org_y + random() * delta_y;
2537 end_z = org_z + random() * delta_z;
2538 end = start + normalize(end - start) * vlen(delta);
2540 // rule 4: start TO end must not be too short
2541 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2542 if (trace_startsolid)
2544 if (trace_fraction < minviewdistance / vlen(delta))
2547 // rule 5: don't want to look at sky
2548 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2551 // rule 6: we must not end up in trigger_hurt
2552 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2554 dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2561 e.dphitcontentsmask = m;
2565 setorigin(e, start);
2566 e.angles = vectoangles(end - start);
2567 dprint("Needed ", ftos(i + 1), " attempts\n");
2574 float zcurveparticles_effectno;
2575 vector zcurveparticles_start;
2576 float zcurveparticles_spd;
2578 void endzcurveparticles()
2580 if(zcurveparticles_effectno)
2583 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2585 zcurveparticles_effectno = 0;
2588 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2590 spd = bound(0, floor(spd / 16), 32767);
2591 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2593 endzcurveparticles();
2594 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2595 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2596 WriteShort(MSG_BROADCAST, effectno);
2597 WriteCoord(MSG_BROADCAST, start_x);
2598 WriteCoord(MSG_BROADCAST, start_y);
2599 WriteCoord(MSG_BROADCAST, start_z);
2600 zcurveparticles_effectno = effectno;
2601 zcurveparticles_start = start;
2604 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2605 WriteCoord(MSG_BROADCAST, end_x);
2606 WriteCoord(MSG_BROADCAST, end_y);
2607 WriteCoord(MSG_BROADCAST, end_z);
2608 WriteCoord(MSG_BROADCAST, end_dz);
2609 zcurveparticles_spd = spd;
2612 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2615 vector vecxy, velxy;
2617 vecxy = end - start;
2622 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2624 endzcurveparticles();
2625 trailparticles(world, effectno, start, end);
2629 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2630 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2633 void write_recordmarker(entity pl, float tstart, float dt)
2635 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2637 // also write a marker into demo files for demotc-race-record-extractor to find
2640 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2641 " ", ftos(tstart), " ", ftos(dt), "\n"));
2644 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2657 if(allowcenter) // 2: allow center handedness
2670 if(allowcenter) // 2: allow center handedness
2686 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2691 if (autocvar_g_shootfromeye)
2695 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2703 else if (autocvar_g_shootfromcenter)
2707 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2715 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2725 else if (autocvar_g_shootfromclient)
2727 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2732 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2734 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2738 void attach_sameorigin(entity e, entity to, string tag)
2740 vector org, t_forward, t_left, t_up, e_forward, e_up;
2747 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2748 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2749 t_forward = v_forward * tagscale;
2750 t_left = v_right * -tagscale;
2751 t_up = v_up * tagscale;
2753 e.origin_x = org * t_forward;
2754 e.origin_y = org * t_left;
2755 e.origin_z = org * t_up;
2757 // current forward and up directions
2758 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2759 e.angles = AnglesTransform_FromVAngles(e.angles);
2761 e.angles = AnglesTransform_FromAngles(e.angles);
2762 fixedmakevectors(e.angles);
2764 // untransform forward, up!
2765 e_forward_x = v_forward * t_forward;
2766 e_forward_y = v_forward * t_left;
2767 e_forward_z = v_forward * t_up;
2768 e_up_x = v_up * t_forward;
2769 e_up_y = v_up * t_left;
2770 e_up_z = v_up * t_up;
2772 e.angles = fixedvectoangles2(e_forward, e_up);
2773 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2774 e.angles = AnglesTransform_ToVAngles(e.angles);
2776 e.angles = AnglesTransform_ToAngles(e.angles);
2778 setattachment(e, to, tag);
2779 setorigin(e, e.origin);
2782 void detach_sameorigin(entity e)
2785 org = gettaginfo(e, 0);
2786 e.angles = fixedvectoangles2(v_forward, v_up);
2787 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2788 e.angles = AnglesTransform_ToVAngles(e.angles);
2790 e.angles = AnglesTransform_ToAngles(e.angles);
2792 setattachment(e, world, "");
2793 setorigin(e, e.origin);
2796 void follow_sameorigin(entity e, entity to)
2798 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2799 e.aiment = to; // make the hole follow bmodel
2800 e.punchangle = to.angles; // the original angles of bmodel
2801 e.view_ofs = e.origin - to.origin; // relative origin
2802 e.v_angle = e.angles - to.angles; // relative angles
2805 void unfollow_sameorigin(entity e)
2807 e.movetype = MOVETYPE_NONE;
2810 entity gettaginfo_relative_ent;
2811 vector gettaginfo_relative(entity e, float tag)
2813 if (!gettaginfo_relative_ent)
2815 gettaginfo_relative_ent = spawn();
2816 gettaginfo_relative_ent.effects = EF_NODRAW;
2818 gettaginfo_relative_ent.model = e.model;
2819 gettaginfo_relative_ent.modelindex = e.modelindex;
2820 gettaginfo_relative_ent.frame = e.frame;
2821 return gettaginfo(gettaginfo_relative_ent, tag);
2824 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2828 if (pl.soundentity.cnt & p)
2830 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2831 pl.soundentity.cnt |= p;
2834 void SoundEntity_StopSound(entity pl, float chan)
2838 if (pl.soundentity.cnt & p)
2840 stopsoundto(MSG_ALL, pl.soundentity, chan);
2841 pl.soundentity.cnt &~= p;
2845 void SoundEntity_Attach(entity pl)
2847 pl.soundentity = spawn();
2848 pl.soundentity.classname = "soundentity";
2849 pl.soundentity.owner = pl;
2850 setattachment(pl.soundentity, pl, "");
2851 setmodel(pl.soundentity, "null");
2854 void SoundEntity_Detach(entity pl)
2857 for (i = 0; i <= 7; ++i)
2858 SoundEntity_StopSound(pl, i);
2862 float ParseCommandPlayerSlotTarget_firsttoken;
2863 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2871 ParseCommandPlayerSlotTarget_firsttoken = -1;
2875 if (substring(argv(idx), 0, 1) == "#")
2877 s = substring(argv(idx), 1, -1);
2885 ParseCommandPlayerSlotTarget_firsttoken = idx;
2886 if (s == ftos(stof(s)))
2888 e = edict_num(stof(s));
2889 if (e.flags & FL_CLIENT)
2895 // it must be a nick name
2898 ParseCommandPlayerSlotTarget_firsttoken = idx;
2901 FOR_EACH_CLIENT(head)
2902 if (head.netname == s)
2910 s = strdecolorize(s);
2912 FOR_EACH_CLIENT(head)
2913 if (strdecolorize(head.netname) == s)
2928 float modeleffect_SendEntity(entity to, float sf)
2931 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2934 if(self.velocity != '0 0 0')
2936 if(self.angles != '0 0 0')
2938 if(self.avelocity != '0 0 0')
2941 WriteByte(MSG_ENTITY, f);
2942 WriteShort(MSG_ENTITY, self.modelindex);
2943 WriteByte(MSG_ENTITY, self.skin);
2944 WriteByte(MSG_ENTITY, self.frame);
2945 WriteCoord(MSG_ENTITY, self.origin_x);
2946 WriteCoord(MSG_ENTITY, self.origin_y);
2947 WriteCoord(MSG_ENTITY, self.origin_z);
2950 WriteCoord(MSG_ENTITY, self.velocity_x);
2951 WriteCoord(MSG_ENTITY, self.velocity_y);
2952 WriteCoord(MSG_ENTITY, self.velocity_z);
2956 WriteCoord(MSG_ENTITY, self.angles_x);
2957 WriteCoord(MSG_ENTITY, self.angles_y);
2958 WriteCoord(MSG_ENTITY, self.angles_z);
2962 WriteCoord(MSG_ENTITY, self.avelocity_x);
2963 WriteCoord(MSG_ENTITY, self.avelocity_y);
2964 WriteCoord(MSG_ENTITY, self.avelocity_z);
2966 WriteShort(MSG_ENTITY, self.scale * 256.0);
2967 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2968 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2969 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2970 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2975 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2980 e.classname = "modeleffect";
2988 e.teleport_time = t1;
2992 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2996 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2999 sz = max(e.scale, e.scale2);
3000 setsize(e, e.mins * sz, e.maxs * sz);
3001 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
3004 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
3006 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
3009 float randombit(float bits)
3011 if not(bits & (bits-1)) // this ONLY holds for powers of two!
3020 for(f = 1; f <= bits; f *= 2)
3029 r = (r - 1) / (n - 1);
3036 float randombits(float bits, float k, float error_return)
3040 while(k > 0 && bits != r)
3042 r += randombit(bits - r);
3051 void randombit_test(float bits, float iter)
3055 print(ftos(randombit(bits)), "\n");
3060 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3062 if(halflifedist > 0)
3063 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3064 else if(halflifedist < 0)
3065 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3074 #define cvar_string_normal cvar_string_builtin
3075 #define cvar_normal cvar_builtin
3077 string cvar_string_normal(string n)
3079 if not(cvar_type(n) & 1)
3080 backtrace(strcat("Attempt to access undefined cvar: ", n));
3081 return cvar_string_builtin(n);
3084 float cvar_normal(string n)
3086 return stof(cvar_string_normal(n));
3089 #define cvar_set_normal cvar_set_builtin
3097 oself.think = SUB_Remove;
3098 oself.nextthink = time;
3104 Execute func() after time + fdelay.
3105 self when func is executed = self when defer is called
3107 void defer(float fdelay, void() func)
3114 e.think = defer_think;
3115 e.nextthink = time + fdelay;