1 #include "miscfunctions.qh"
4 #include "command/common.qh"
5 #include "constants.qh"
8 #include <server/mutators/_mod.qh>
9 #include "../common/t_items.qh"
10 #include "resources.qh"
13 #include "weapons/accuracy.qh"
14 #include "weapons/csqcprojectile.qh"
15 #include "weapons/selection.qh"
16 #include "../common/command/_mod.qh"
17 #include "../common/constants.qh"
18 #include <common/net_linked.qh>
19 #include <common/weapons/weapon/crylink.qh>
20 #include "../common/deathtypes/all.qh"
21 #include "../common/mapinfo.qh"
22 #include "../common/notifications/all.qh"
23 #include "../common/playerstats.qh"
24 #include "../common/teams.qh"
25 #include "../common/mapobjects/subs.qh"
26 #include "../common/util.qh"
27 #include "../common/turrets/sv_turrets.qh"
28 #include <common/weapons/_all.qh>
29 #include "../common/vehicles/sv_vehicles.qh"
30 #include "../common/vehicles/vehicle.qh"
31 #include "../common/items/_mod.qh"
32 #include "../common/state.qh"
33 #include "../common/effects/qc/globalsound.qh"
34 #include "../common/wepent.qh"
35 #include "../lib/csqcmodel/sv_model.qh"
36 #include "../lib/warpzone/anglestransform.qh"
37 #include "../lib/warpzone/server.qh"
39 void crosshair_trace(entity pl)
41 traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
44 void crosshair_trace_plusvisibletriggers(entity pl)
46 crosshair_trace_plusvisibletriggers__is_wz(pl, false);
49 void WarpZone_crosshair_trace_plusvisibletriggers(entity pl)
51 crosshair_trace_plusvisibletriggers__is_wz(pl, true);
54 void crosshair_trace_plusvisibletriggers__is_wz(entity pl, bool is_wz)
56 FOREACH_ENTITY_FLOAT(solid, SOLID_TRIGGER,
61 IL_PUSH(g_ctrace_changed, it);
66 WarpZone_crosshair_trace(pl);
70 IL_EACH(g_ctrace_changed, true, { it.solid = SOLID_TRIGGER; });
72 IL_CLEAR(g_ctrace_changed);
75 void WarpZone_crosshair_trace(entity pl)
77 WarpZone_traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
80 void dedicated_print(string input)
82 if (server_is_dedicated) print(input);
85 void GameLogEcho(string s)
90 if (autocvar_sv_eventlog_files)
95 matches = autocvar_sv_eventlog_files_counter + 1;
96 cvar_set("sv_eventlog_files_counter", itos(matches));
99 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
100 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
101 logfile = fopen(fn, FILE_APPEND);
102 fputs(logfile, ":logversion:3\n");
106 if (autocvar_sv_eventlog_files_timestamps)
107 fputs(logfile, strcat(":time:", strftime(true, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
109 fputs(logfile, strcat(s, "\n"));
112 if (autocvar_sv_eventlog_console)
114 dedicated_print(strcat(s, "\n"));
121 // will be opened later
126 if (logfile_open && logfile >= 0)
133 entity findnearest(vector point, bool checkitems, vector axismod)
138 IL_EACH(((checkitems) ? g_items : g_locations), ((checkitems) ? (it.target == "###item###") : (it.classname == "target_location")),
140 if ((it.items == IT_KEY1 || it.items == IT_KEY2) && it.target == "###item###")
145 dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1';
146 float len = vlen2(dist);
149 for (l = 0; l < num_nearest; ++l)
151 if (len < nearest_length[l])
155 // now i tells us where to insert at
156 // INSERTION SORT! YOU'VE SEEN IT! RUN!
157 if (l < NUM_NEAREST_ENTITIES)
159 for (int j = NUM_NEAREST_ENTITIES - 1; j >= l; --j)
161 nearest_length[j + 1] = nearest_length[j];
162 nearest_entity[j + 1] = nearest_entity[j];
164 nearest_length[l] = len;
165 nearest_entity[l] = it;
166 if (num_nearest < NUM_NEAREST_ENTITIES)
167 num_nearest = num_nearest + 1;
171 // now use the first one from our list that we can see
172 for (int j = 0; j < num_nearest; ++j)
174 traceline(point, nearest_entity[j].origin, true, NULL);
175 if (trace_fraction == 1)
178 LOG_TRACEF("Nearest point (%s) is not visible, using a visible one.", nearest_entity[0].netname);
179 return nearest_entity[j];
183 if (num_nearest == 0)
186 LOG_TRACE("Not seeing any location point, using nearest as fallback.");
188 dprint("Candidates were: ");
189 for(j = 0; j < num_nearest; ++j)
193 dprint(nearest_entity[j].netname);
198 return nearest_entity[0];
201 string NearestLocation(vector p)
203 string ret = "somewhere";
204 entity loc = findnearest(p, false, '1 1 1');
209 loc = findnearest(p, true, '1 1 4');
216 string AmmoNameFromWeaponentity(Weapon wep)
218 string ammoitems = "batteries";
219 switch (wep.ammo_type)
221 case RES_SHELLS: ammoitems = ITEM_Shells.m_name; break;
222 case RES_BULLETS: ammoitems = ITEM_Bullets.m_name; break;
223 case RES_ROCKETS: ammoitems = ITEM_Rockets.m_name; break;
224 case RES_CELLS: ammoitems = ITEM_Cells.m_name; break;
225 case RES_PLASMA: ammoitems = ITEM_Plasma.m_name; break;
226 case RES_FUEL: ammoitems = ITEM_JetpackFuel.m_name; break;
231 string PlayerHealth(entity this)
233 float myhealth = floor(GetResource(this, RES_HEALTH));
236 else if(myhealth == -2342)
238 else if(myhealth <= 0 || IS_DEAD(this))
240 return ftos(myhealth);
243 string formatmessage(entity this, string msg)
247 vector cursor = '0 0 0';
248 entity cursor_ent = NULL;
255 MUTATOR_CALLHOOK(PreFormatMessage, this, msg);
256 msg = M_ARGV(1, string);
260 break; // too many replacements
263 p1 = strstrofs(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
264 p2 = strstrofs(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
279 WarpZone_crosshair_trace_plusvisibletriggers(this);
280 cursor = trace_endpos;
281 cursor_ent = trace_ent;
285 replacement = substring(msg, p, 2);
286 escape = substring(msg, p + 1, 1);
288 .entity weaponentity = weaponentities[0]; // TODO: unhardcode
292 case "%": replacement = "%"; break;
293 case "\\":replacement = "\\"; break;
294 case "n": replacement = "\n"; break;
295 case "a": replacement = ftos(floor(GetResource(this, RES_ARMOR))); break;
296 case "h": replacement = PlayerHealth(this); break;
297 case "l": replacement = NearestLocation(this.origin); break;
298 case "y": replacement = NearestLocation(cursor); break;
299 case "d": replacement = NearestLocation(this.death_origin); break;
300 case "w": replacement = ((this.(weaponentity).m_weapon == WEP_Null) ? ((this.(weaponentity).m_switchweapon == WEP_Null) ? Weapons_from(this.(weaponentity).cnt) : this.(weaponentity).m_switchweapon) : this.(weaponentity).m_weapon).m_name; break;
301 case "W": replacement = AmmoNameFromWeaponentity(this.(weaponentity).m_weapon); break;
302 case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
303 case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
304 case "S": replacement = ftos(vlen(this.velocity)); break;
305 case "t": replacement = seconds_tostring(ceil(max(0, autocvar_timelimit * 60 + game_starttime - time))); break;
306 case "T": replacement = seconds_tostring(floor(time - game_starttime)); break;
309 MUTATOR_CALLHOOK(FormatMessage, this, escape, replacement, msg);
310 replacement = M_ARGV(2, string);
315 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
316 p = p + strlen(replacement);
327 >0: receives a cvar from name=argv(f) value=argv(f+1)
329 void GetCvars_handleString(entity this, entity store, string thisname, float f, .string field, string name)
333 strfree(store.(field));
337 if (thisname == name)
339 strcpy(store.(field), argv(f + 1));
343 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
345 void GetCvars_handleString_Fixup(entity this, entity store, string thisname, float f, .string field, string name, string(entity, string) func)
347 GetCvars_handleString(this, store, thisname, f, field, name);
348 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
349 if (thisname == name)
351 string s = func(this, strcat1(store.(field)));
352 if (s != store.(field))
354 strcpy(store.(field), s);
358 void GetCvars_handleFloat(entity this, entity store, string thisname, float f, .float field, string name)
365 if (thisname == name)
366 store.(field) = stof(argv(f + 1));
369 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
371 void GetCvars_handleFloatOnce(entity this, entity store, string thisname, float f, .float field, string name)
378 if (thisname == name)
382 store.(field) = stof(argv(f + 1));
391 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
394 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
396 string o = W_FixWeaponOrder_ForceComplete(wo);
397 strcpy(CS(this).weaponorder_byimpulse, W_FixWeaponOrder_BuildImpulseList(o));
401 REPLICATE(autoswitch, bool, "cl_autoswitch");
403 REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name");
405 REPLICATE(cvar_cl_allow_uidranking, bool, "cl_allow_uidranking");
407 REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
409 REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
411 REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
413 REPLICATE(cvar_cl_handicap, float, "cl_handicap");
415 REPLICATE(cvar_cl_gunalign, int, "cl_gunalign");
417 REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
419 REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");
421 REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
423 REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag");
425 REPLICATE(cvar_cl_physics, string, "cl_physics");
427 REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional");
429 REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation");
431 REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode");
433 REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
435 REPLICATE(cvar_cl_cts_noautoswitch, bool, "cl_cts_noautoswitch");
437 REPLICATE(cvar_cl_weapon_switch_reload, bool, "cl_weapon_switch_reload");
439 REPLICATE(cvar_cl_weapon_switch_fallback_to_impulse, bool, "cl_weapon_switch_fallback_to_impulse");
442 * @param f -1: cleanup, 0: request, 1: receive
444 void GetCvars(entity this, entity store, int f)
446 string s = string_null;
449 LOG_INFO("Warning: requesting cvar values is deprecated. Client should send them automatically using REPLICATE.\n");
452 s = strcat1(argv(f));
456 MUTATOR_CALLHOOK(GetCvars);
458 Notification_GetCvars(this);
460 ReplicateVars(this, store, s, f);
462 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
463 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
464 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
465 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
466 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
467 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
468 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
469 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
470 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
471 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
472 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
474 GetCvars_handleFloat(this, store, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
476 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
479 if (s == "cl_weaponpriority")
481 for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
483 .entity weaponentity = weaponentities[slot];
484 if (this.(weaponentity) && (this.(weaponentity).m_weapon != WEP_Null || slot == 0))
485 this.(weaponentity).m_switchweapon = w_getbestweapon(this, weaponentity);
488 if (s == "cl_allow_uidtracking")
489 PlayerStats_GameReport_AddPlayer(this);
493 // decolorizes and team colors the player name when needed
494 string playername(entity p, bool team_colorize)
497 if (team_colorize && teamplay && !intermission_running && IS_PLAYER(p))
499 t = Team_ColorCode(p.team);
500 return strcat(t, strdecolorize(p.netname));
506 float want_weapon(entity weaponinfo, float allguns)
509 bool allow_mutatorblocked = false;
514 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
515 d = M_ARGV(1, float);
516 allguns = M_ARGV(2, bool);
517 allow_mutatorblocked = M_ARGV(3, bool);
520 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
521 else if(!mutator_returnvalue)
522 d = !(!weaponinfo.weaponstart);
524 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
527 float t = weaponinfo.weaponstartoverride;
529 //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
534 // 4: is set by default?
543 /// Weapons the player normally starts with outside weapon arena.
544 WepSet weapons_start()
546 WepSet ret = '0 0 0';
547 FOREACH(Weapons, it != WEP_Null, {
548 int w = want_weapon(it, false);
557 WepSet ret = '0 0 0';
558 FOREACH(Weapons, it != WEP_Null, {
559 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
565 WepSet weapons_devall()
567 WepSet ret = '0 0 0';
568 FOREACH(Weapons, it != WEP_Null,
575 WepSet weapons_most()
577 WepSet ret = '0 0 0';
578 FOREACH(Weapons, it != WEP_Null, {
579 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
585 void weaponarena_available_all_update(entity this)
589 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
593 // if no weapons are available on the map, just fall back to all weapons arena
594 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
598 void weaponarena_available_devall_update(entity this)
602 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
606 // if no weapons are available on the map, just fall back to devall weapons arena
607 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
611 void weaponarena_available_most_update(entity this)
615 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
619 // if no weapons are available on the map, just fall back to most weapons arena
620 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
624 void readplayerstartcvars()
628 // initialize starting values for players
629 start_weapons = '0 0 0';
630 start_weapons_default = '0 0 0';
631 start_weapons_defaultmask = '0 0 0';
633 start_ammo_shells = 0;
634 start_ammo_nails = 0;
635 start_ammo_rockets = 0;
636 start_ammo_cells = 0;
637 start_ammo_plasma = 0;
638 if (random_start_ammo == NULL)
640 random_start_ammo = spawn();
642 start_health = cvar("g_balance_health_start");
643 start_armorvalue = cvar("g_balance_armor_start");
646 g_weaponarena_weapons = '0 0 0';
648 string s = cvar_string("g_weaponarena");
650 MUTATOR_CALLHOOK(SetWeaponArena, s);
651 s = M_ARGV(0, string);
653 if (s == "0" || s == "")
659 // forcibly turn off weaponarena
661 else if (s == "all" || s == "1")
664 g_weaponarena_list = "All Weapons";
665 g_weaponarena_weapons = weapons_all();
667 else if (s == "devall")
670 g_weaponarena_list = "Dev All Weapons";
671 g_weaponarena_weapons = weapons_devall();
673 else if (s == "most")
676 g_weaponarena_list = "Most Weapons";
677 g_weaponarena_weapons = weapons_most();
679 else if (s == "all_available")
682 g_weaponarena_list = "All Available Weapons";
684 // this needs to run after weaponsInMapAll is initialized
685 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
687 else if (s == "devall_available")
690 g_weaponarena_list = "Dev All Available Weapons";
692 // this needs to run after weaponsInMapAll is initialized
693 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
695 else if (s == "most_available")
698 g_weaponarena_list = "Most Available Weapons";
700 // this needs to run after weaponsInMapAll is initialized
701 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
703 else if (s == "none")
706 g_weaponarena_list = "No Weapons";
711 t = tokenize_console(s);
712 g_weaponarena_list = "";
713 for (i = 0; i < t; ++i)
716 Weapon wep = Weapons_fromstr(s);
719 g_weaponarena_weapons |= (wep.m_wepset);
720 g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
723 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
728 g_weapon_stay = 0; // incompatible
729 start_weapons = g_weaponarena_weapons;
730 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
734 FOREACH(Weapons, it != WEP_Null, {
735 int w = want_weapon(it, false);
736 WepSet s = it.m_wepset;
740 start_weapons_default |= s;
742 start_weapons_defaultmask |= s;
746 if(cvar("g_balance_superweapons_time") < 0)
747 start_items |= IT_UNLIMITED_SUPERWEAPONS;
749 if(!cvar("g_use_ammunition"))
750 start_items |= IT_UNLIMITED_AMMO;
752 if(start_items & IT_UNLIMITED_AMMO)
754 start_ammo_shells = 999;
755 start_ammo_nails = 999;
756 start_ammo_rockets = 999;
757 start_ammo_cells = 999;
758 start_ammo_plasma = 999;
759 start_ammo_fuel = 999;
763 start_ammo_shells = cvar("g_start_ammo_shells");
764 start_ammo_nails = cvar("g_start_ammo_nails");
765 start_ammo_rockets = cvar("g_start_ammo_rockets");
766 start_ammo_cells = cvar("g_start_ammo_cells");
767 start_ammo_plasma = cvar("g_start_ammo_plasma");
768 start_ammo_fuel = cvar("g_start_ammo_fuel");
769 random_start_weapons_count = cvar("g_random_start_weapons_count");
770 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
771 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
772 SetResource(random_start_ammo, RES_ROCKETS,cvar("g_random_start_rockets"));
773 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
774 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
777 warmup_start_ammo_shells = start_ammo_shells;
778 warmup_start_ammo_nails = start_ammo_nails;
779 warmup_start_ammo_rockets = start_ammo_rockets;
780 warmup_start_ammo_cells = start_ammo_cells;
781 warmup_start_ammo_plasma = start_ammo_plasma;
782 warmup_start_ammo_fuel = start_ammo_fuel;
783 warmup_start_health = start_health;
784 warmup_start_armorvalue = start_armorvalue;
785 warmup_start_weapons = start_weapons;
786 warmup_start_weapons_default = start_weapons_default;
787 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
791 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
792 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
793 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
794 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
795 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
796 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
797 warmup_start_health = cvar("g_warmup_start_health");
798 warmup_start_armorvalue = cvar("g_warmup_start_armor");
799 warmup_start_weapons = '0 0 0';
800 warmup_start_weapons_default = '0 0 0';
801 warmup_start_weapons_defaultmask = '0 0 0';
802 FOREACH(Weapons, it != WEP_Null, {
803 int w = want_weapon(it, g_warmup_allguns);
804 WepSet s = it.m_wepset;
806 warmup_start_weapons |= s;
808 warmup_start_weapons_default |= s;
810 warmup_start_weapons_defaultmask |= s;
815 start_items |= ITEM_Jetpack.m_itemid;
817 MUTATOR_CALLHOOK(SetStartItems);
819 if (start_items & ITEM_Jetpack.m_itemid)
821 start_items |= ITEM_JetpackRegen.m_itemid;
822 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
823 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
826 start_ammo_shells = max(0, start_ammo_shells);
827 start_ammo_nails = max(0, start_ammo_nails);
828 start_ammo_rockets = max(0, start_ammo_rockets);
829 start_ammo_cells = max(0, start_ammo_cells);
830 start_ammo_plasma = max(0, start_ammo_plasma);
831 start_ammo_fuel = max(0, start_ammo_fuel);
832 SetResource(random_start_ammo, RES_SHELLS,
833 max(0, GetResource(random_start_ammo, RES_SHELLS)));
834 SetResource(random_start_ammo, RES_BULLETS,
835 max(0, GetResource(random_start_ammo, RES_BULLETS)));
836 SetResource(random_start_ammo, RES_ROCKETS,
837 max(0, GetResource(random_start_ammo, RES_ROCKETS)));
838 SetResource(random_start_ammo, RES_CELLS,
839 max(0, GetResource(random_start_ammo, RES_CELLS)));
840 SetResource(random_start_ammo, RES_PLASMA,
841 max(0, GetResource(random_start_ammo, RES_PLASMA)));
843 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
844 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
845 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
846 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
847 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
848 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
851 void precache_playermodel(string m)
853 float globhandle, i, n;
856 if(substring(m, -9, 5) == "_lod1")
858 if(substring(m, -9, 5) == "_lod2")
861 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
864 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
868 globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
871 n = search_getsize(globhandle);
872 for (i = 0; i < n; ++i)
874 //print(search_getfilename(globhandle, i), "\n");
875 f = search_getfilename(globhandle, i);
876 PrecachePlayerSounds(f);
878 search_end(globhandle);
880 void precache_all_playermodels(string pattern)
882 int globhandle = search_begin(pattern, true, false);
883 if (globhandle < 0) return;
884 int n = search_getsize(globhandle);
885 for (int i = 0; i < n; ++i)
887 string s = search_getfilename(globhandle, i);
888 precache_playermodel(s);
890 search_end(globhandle);
893 void precache_playermodels(string s)
895 FOREACH_WORD(s, true, { precache_playermodel(it); });
900 // gamemode related things
902 // Precache all player models if desired
903 if (autocvar_sv_precacheplayermodels)
905 PrecachePlayerSounds("sound/player/default.sounds");
906 precache_all_playermodels("models/player/*.zym");
907 precache_all_playermodels("models/player/*.dpm");
908 precache_all_playermodels("models/player/*.md3");
909 precache_all_playermodels("models/player/*.psk");
910 precache_all_playermodels("models/player/*.iqm");
913 if (autocvar_sv_defaultcharacter)
915 precache_playermodels(autocvar_sv_defaultplayermodel_red);
916 precache_playermodels(autocvar_sv_defaultplayermodel_blue);
917 precache_playermodels(autocvar_sv_defaultplayermodel_yellow);
918 precache_playermodels(autocvar_sv_defaultplayermodel_pink);
919 precache_playermodels(autocvar_sv_defaultplayermodel);
923 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
925 if (!this.noise && this.music) // quake 3 uses the music field
926 this.noise = this.music;
928 // plays music for the level if there is any
931 precache_sound (this.noise);
932 ambientsound ('0 0 0', this.noise, VOL_BASE, ATTEN_NONE);
938 void make_safe_for_remove(entity e)
940 if (e.initialize_entity)
942 entity ent, prev = NULL;
943 for (ent = initialize_entity_first; ent; )
945 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
947 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
948 // skip it in linked list
951 prev.initialize_entity_next = ent.initialize_entity_next;
952 ent = prev.initialize_entity_next;
956 initialize_entity_first = ent.initialize_entity_next;
957 ent = initialize_entity_first;
963 ent = ent.initialize_entity_next;
969 .float remove_except_protected_forbidden;
970 void remove_except_protected(entity e)
972 if(e.remove_except_protected_forbidden)
973 error("not allowed to remove this at this point");
977 void remove_unsafely(entity e)
979 if(e.classname == "spike")
980 error("Removing spikes is forbidden (crylink bug), please report");
984 void remove_safely(entity e)
986 make_safe_for_remove(e);
990 void InitializeEntity(entity e, void(entity this) func, int order)
994 if (!e || e.initialize_entity)
996 // make a proxy initializer entity
998 e = new(initialize_entity);
1002 e.initialize_entity = func;
1003 e.initialize_entity_order = order;
1005 cur = initialize_entity_first;
1009 if (!cur || cur.initialize_entity_order > order)
1011 // insert between prev and cur
1013 prev.initialize_entity_next = e;
1015 initialize_entity_first = e;
1016 e.initialize_entity_next = cur;
1020 cur = cur.initialize_entity_next;
1023 void InitializeEntitiesRun()
1025 entity startoflist = initialize_entity_first;
1026 initialize_entity_first = NULL;
1027 delete_fn = remove_except_protected;
1028 for (entity e = startoflist; e; e = e.initialize_entity_next)
1030 e.remove_except_protected_forbidden = 1;
1032 for (entity e = startoflist; e; )
1034 e.remove_except_protected_forbidden = 0;
1035 e.initialize_entity_order = 0;
1036 entity next = e.initialize_entity_next;
1037 e.initialize_entity_next = NULL;
1038 var void(entity this) func = e.initialize_entity;
1039 e.initialize_entity = func_null;
1040 if (e.classname == "initialize_entity")
1042 entity wrappee = e.enemy;
1046 //dprint("Delayed initialization: ", e.classname, "\n");
1054 backtrace(strcat("Null function in: ", e.classname, "\n"));
1058 delete_fn = remove_unsafely;
1061 .float(entity) isEliminated;
1062 bool EliminatedPlayers_SendEntity(entity this, entity to, float sendflags)
1064 Stream out = MSG_ENTITY;
1065 WriteHeader(out, ENT_CLIENT_ELIMINATEDPLAYERS);
1066 serialize(byte, out, sendflags);
1067 if (sendflags & 1) {
1068 for (int i = 1; i <= maxclients; i += 8) {
1070 entity e = edict_num(i);
1071 for (int b = 0; b < 8; ++b, e = nextent(e)) {
1072 if (eliminatedPlayers.isEliminated(e)) {
1076 serialize(byte, out, f);
1082 void EliminatedPlayers_Init(float(entity) isEliminated_func)
1084 if(eliminatedPlayers)
1086 backtrace("Can't spawn eliminatedPlayers again!");
1089 Net_LinkEntity(eliminatedPlayers = spawn(), false, 0, EliminatedPlayers_SendEntity);
1090 eliminatedPlayers.isEliminated = isEliminated_func;
1096 void adaptor_think2use_hittype_splash(entity this) // for timed projectile detonation
1098 if(!(IS_ONGROUND(this))) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1099 this.projectiledeathtype |= HITTYPE_SPLASH;
1100 adaptor_think2use(this);
1103 // deferred dropping
1104 void DropToFloor_Handler(entity this)
1106 WITHSELF(this, builtin_droptofloor());
1107 this.dropped_origin = this.origin;
1110 void droptofloor(entity this)
1112 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1117 float trace_hits_box_a0, trace_hits_box_a1;
1119 float trace_hits_box_1d(float end, float thmi, float thma)
1123 // just check if x is in range
1131 // do the trace with respect to x
1132 // 0 -> end has to stay in thmi -> thma
1133 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1134 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1135 if (trace_hits_box_a0 > trace_hits_box_a1)
1141 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1146 // now it is a trace from 0 to end
1148 trace_hits_box_a0 = 0;
1149 trace_hits_box_a1 = 1;
1151 if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
1153 if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
1155 if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
1161 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1163 return trace_hits_box(start, end, thmi - ma, thma - mi);
1166 bool SUB_NoImpactCheck(entity this, entity toucher)
1168 // zero hitcontents = this is not the real impact, but either the
1169 // mirror-impact of something hitting the projectile instead of the
1170 // projectile hitting the something, or a touchareagrid one. Neither of
1171 // these stop the projectile from moving, so...
1172 if(trace_dphitcontents == 0)
1174 LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct. (edict: %i, classname: %s, origin: %v)", this, this.classname, this.origin);
1175 checkclient(this); // TODO: .health is checked in the engine with this, possibly replace with a QC function?
1177 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1179 if (toucher == NULL && this.size != '0 0 0')
1182 tic = this.velocity * sys_frametime;
1183 tic = tic + normalize(tic) * vlen(this.maxs - this.mins);
1184 traceline(this.origin - tic, this.origin + tic, MOVE_NORMAL, this);
1185 if (trace_fraction >= 1)
1187 LOG_TRACE("Odd... did not hit...?");
1189 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1191 LOG_TRACE("Detected and prevented the sky-grapple bug.");
1199 #define SUB_OwnerCheck(ent,oth) ((oth) && ((oth) == (ent).owner))
1201 bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
1203 if(SUB_OwnerCheck(this, toucher))
1205 if(SUB_NoImpactCheck(this, toucher))
1207 if(this.classname == "nade")
1208 return false; // no checks here
1209 else if(this.classname == "grapplinghook")
1215 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1216 UpdateCSQCProjectile(this);
1220 /** engine callback */
1221 void URI_Get_Callback(float id, float status, string data)
1223 if(url_URI_Get_Callback(id, status, data))
1227 else if (id == URI_GET_DISCARD)
1231 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1234 Curl_URI_Get_Callback(id, status, data);
1236 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1239 OnlineBanList_URI_Get_Callback(id, status, data);
1241 else if (MUTATOR_CALLHOOK(URI_GetCallback, id, status, data))
1243 // handled by a mutator
1247 LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".");
1251 string uid2name(string myuid) {
1253 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1255 // FIXME remove this later after 0.6 release
1256 // convert old style broken records to correct style
1259 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1262 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1263 db_remove(ServerProgsDB, strcat("uid2name", myuid));
1268 s = "^1Unregistered Player";
1272 float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1275 vector start, org, delta, end, enddown, mstart;
1277 m = e.dphitcontentsmask;
1278 e.dphitcontentsmask = goodcontents | badcontents;
1281 delta = boundmax - boundmin;
1285 for (i = 0; i < attempts; ++i)
1287 start.x = org.x + random() * delta.x;
1288 start.y = org.y + random() * delta.y;
1289 start.z = org.z + random() * delta.z;
1291 // rule 1: start inside world bounds, and outside
1292 // solid, and don't start from somewhere where you can
1293 // fall down to evil
1294 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1295 if (trace_fraction >= 1)
1297 if (trace_startsolid)
1299 if (trace_dphitcontents & badcontents)
1301 if (trace_dphitq3surfaceflags & badsurfaceflags)
1304 // rule 2: if we are too high, lower the point
1305 if (trace_fraction * delta.z > maxaboveground)
1306 start = trace_endpos + '0 0 1' * maxaboveground;
1307 enddown = trace_endpos;
1309 // rule 3: make sure we aren't outside the map. This only works
1310 // for somewhat well formed maps. A good rule of thumb is that
1311 // the map should have a convex outside hull.
1312 // these can be traceLINES as we already verified the starting box
1313 mstart = start + 0.5 * (e.mins + e.maxs);
1314 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1315 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1317 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1318 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1320 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1321 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1323 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1324 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1326 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1327 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1330 // rule 4: we must "see" some spawnpoint or item
1332 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1334 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1342 int items_checked = 0;
1343 IL_EACH(g_items, checkpvs(mstart, it),
1345 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1352 if(items_checked >= attempts)
1360 // find a random vector to "look at"
1361 end.x = org.x + random() * delta.x;
1362 end.y = org.y + random() * delta.y;
1363 end.z = org.z + random() * delta.z;
1364 end = start + normalize(end - start) * vlen(delta);
1366 // rule 4: start TO end must not be too short
1367 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1368 if (trace_startsolid)
1370 if (trace_fraction < minviewdistance / vlen(delta))
1373 // rule 5: don't want to look at sky
1374 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1377 // rule 6: we must not end up in trigger_hurt
1378 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1384 e.dphitcontentsmask = m;
1388 setorigin(e, start);
1389 e.angles = vectoangles(end - start);
1390 LOG_DEBUG("Needed ", ftos(i + 1), " attempts");
1397 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1399 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1402 void write_recordmarker(entity pl, float tstart, float dt)
1404 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1406 // also write a marker into demo files for demotc-race-record-extractor to find
1409 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1410 " ", ftos(tstart), " ", ftos(dt), "\n"));
1413 void attach_sameorigin(entity e, entity to, string tag)
1415 vector org, t_forward, t_left, t_up, e_forward, e_up;
1418 org = e.origin - gettaginfo(to, gettagindex(to, tag));
1419 tagscale = (vlen(v_forward) ** -2); // undo a scale on the tag
1420 t_forward = v_forward * tagscale;
1421 t_left = v_right * -tagscale;
1422 t_up = v_up * tagscale;
1424 e.origin_x = org * t_forward;
1425 e.origin_y = org * t_left;
1426 e.origin_z = org * t_up;
1428 // current forward and up directions
1429 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1430 e.angles = AnglesTransform_FromVAngles(e.angles);
1432 e.angles = AnglesTransform_FromAngles(e.angles);
1433 fixedmakevectors(e.angles);
1435 // untransform forward, up!
1436 e_forward.x = v_forward * t_forward;
1437 e_forward.y = v_forward * t_left;
1438 e_forward.z = v_forward * t_up;
1439 e_up.x = v_up * t_forward;
1440 e_up.y = v_up * t_left;
1441 e_up.z = v_up * t_up;
1443 e.angles = fixedvectoangles2(e_forward, e_up);
1444 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1445 e.angles = AnglesTransform_ToVAngles(e.angles);
1447 e.angles = AnglesTransform_ToAngles(e.angles);
1449 setattachment(e, to, tag);
1450 setorigin(e, e.origin);
1453 void detach_sameorigin(entity e)
1456 org = gettaginfo(e, 0);
1457 e.angles = fixedvectoangles2(v_forward, v_up);
1458 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1459 e.angles = AnglesTransform_ToVAngles(e.angles);
1461 e.angles = AnglesTransform_ToAngles(e.angles);
1463 setattachment(e, NULL, "");
1464 setorigin(e, e.origin);
1467 void follow_sameorigin(entity e, entity to)
1469 set_movetype(e, MOVETYPE_FOLLOW); // make the hole follow
1470 e.aiment = to; // make the hole follow bmodel
1471 e.punchangle = to.angles; // the original angles of bmodel
1472 e.view_ofs = e.origin - to.origin; // relative origin
1473 e.v_angle = e.angles - to.angles; // relative angles
1476 void unfollow_sameorigin(entity e)
1478 set_movetype(e, MOVETYPE_NONE);
1481 entity gettaginfo_relative_ent;
1482 vector gettaginfo_relative(entity e, float tag)
1484 if (!gettaginfo_relative_ent)
1486 gettaginfo_relative_ent = spawn();
1487 gettaginfo_relative_ent.effects = EF_NODRAW;
1489 gettaginfo_relative_ent.model = e.model;
1490 gettaginfo_relative_ent.modelindex = e.modelindex;
1491 gettaginfo_relative_ent.frame = e.frame;
1492 return gettaginfo(gettaginfo_relative_ent, tag);
1495 .string aiment_classname;
1496 .float aiment_deadflag;
1497 void SetMovetypeFollow(entity ent, entity e)
1499 // FIXME this may not be warpzone aware
1500 set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow
1501 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
1502 ent.aiment = e; // make the hole follow bmodel
1503 ent.punchangle = e.angles; // the original angles of bmodel
1504 ent.view_ofs = ent.origin - e.origin; // relative origin
1505 ent.v_angle = ent.angles - e.angles; // relative angles
1506 ent.aiment_classname = strzone(e.classname);
1507 ent.aiment_deadflag = e.deadflag;
1509 void UnsetMovetypeFollow(entity ent)
1511 set_movetype(ent, MOVETYPE_FLY);
1512 PROJECTILE_MAKETRIGGER(ent);
1515 float LostMovetypeFollow(entity ent)
1518 if(ent.move_movetype != MOVETYPE_FOLLOW)
1524 if(ent.aiment.classname != ent.aiment_classname)
1526 if(ent.aiment.deadflag != ent.aiment_deadflag)
1533 bool isPushable(entity e)
1549 case "bullet": // antilagged bullets can't hit this either
1552 if (e.projectiledeathtype)