]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/miscfunctions.qc
Merge remote-tracking branch 'origin/divVerent/new-laser-by-morphed'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void crosshair_trace_plusvisibletriggers(entity pl)
12 {
13         entity first;
14         entity e;
15         first = findchainfloat(solid, SOLID_TRIGGER);
16
17         for (e = first; e; e = e.chain)
18                 if (e.model != "")
19                         e.solid = SOLID_BSP;
20
21         crosshair_trace(pl);
22
23         for (e = first; e; e = e.chain)
24                 e.solid = SOLID_TRIGGER;
25 }
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
28 {
29         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
30 }
31
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
34 string GetMapname();
35 string ColoredTeamName(float t);
36
37 string admin_name(void)
38 {
39         if(autocvar_sv_adminnick != "")
40                 return autocvar_sv_adminnick;
41         else
42                 return "SERVER ADMIN";
43 }
44
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
48 {
49     if (DistributeEvenly_amount)
50     {
51         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
53     }
54     if (totalweight == 0)
55         DistributeEvenly_amount = 0;
56     else
57         DistributeEvenly_amount = amount;
58     DistributeEvenly_totalweight = totalweight;
59 }
60 float DistributeEvenly_Get(float weight)
61 {
62     float f;
63     if (weight <= 0)
64         return 0;
65     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66     DistributeEvenly_totalweight -= weight;
67     DistributeEvenly_amount -= f;
68     return f;
69 }
70
71 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
72
73
74 string STR_PLAYER = "player";
75 string STR_SPECTATOR = "spectator";
76 string STR_OBSERVER = "observer";
77
78 #if 0
79 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
80 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
81 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
82 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
83 #else
84 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
85 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
86 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
87 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
88 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
89 #endif
90
91 // copies a string to a tempstring (so one can strunzone it)
92 string strcat1(string s) = #115; // FRIK_FILE
93
94 float logfile_open;
95 float logfile;
96
97 void bcenterprint(string s)
98 {
99     // TODO replace by MSG_ALL (would show it to spectators too, though)?
100     entity head;
101     FOR_EACH_PLAYER(head)
102     if (clienttype(head) == CLIENTTYPE_REAL)
103         centerprint(head, s);
104 }
105
106 void GameLogEcho(string s)
107 {
108     string fn;
109     float matches;
110
111     if (autocvar_sv_eventlog_files)
112     {
113         if (!logfile_open)
114         {
115             logfile_open = TRUE;
116             matches = autocvar_sv_eventlog_files_counter + 1;
117             cvar_set("sv_eventlog_files_counter", ftos(matches));
118             fn = ftos(matches);
119             if (strlen(fn) < 8)
120                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
121             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
122             logfile = fopen(fn, FILE_APPEND);
123             fputs(logfile, ":logversion:3\n");
124         }
125         if (logfile >= 0)
126         {
127             if (autocvar_sv_eventlog_files_timestamps)
128                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
129             else
130                 fputs(logfile, strcat(s, "\n"));
131         }
132     }
133     if (autocvar_sv_eventlog_console)
134     {
135         print(s, "\n");
136     }
137 }
138
139 void GameLogInit()
140 {
141     logfile_open = 0;
142     // will be opened later
143 }
144
145 void GameLogClose()
146 {
147     if (logfile_open && logfile >= 0)
148     {
149         fclose(logfile);
150         logfile = -1;
151     }
152 }
153
154 float spawnpoint_nag;
155 void relocate_spawnpoint()
156 {
157     // nudge off the floor
158     setorigin(self, self.origin + '0 0 1');
159
160     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
161     if (trace_startsolid)
162     {
163         vector o;
164         o = self.origin;
165         self.mins = PL_MIN;
166         self.maxs = PL_MAX;
167         if (!move_out_of_solid(self))
168             objerror("could not get out of solid at all!");
169         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
170         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
171         print(" ", ftos(self.origin_y - o_y));
172         print(" ", ftos(self.origin_z - o_z), "'\n");
173         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
174         {
175             if (!spawnpoint_nag)
176                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
177             spawnpoint_nag = 1;
178         }
179         else
180         {
181             setorigin(self, o);
182             self.mins = self.maxs = '0 0 0';
183             objerror("player spawn point in solid, mapper sucks!\n");
184             return;
185         }
186     }
187
188     self.use = spawnpoint_use;
189     self.team_saved = self.team;
190     if (!self.cnt)
191         self.cnt = 1;
192
193     if (have_team_spawns != 0)
194         if (self.team)
195             have_team_spawns = 1;
196     have_team_spawns_forteam[self.team] = 1;
197
198     if (autocvar_r_showbboxes)
199     {
200         // show where spawnpoints point at too
201         makevectors(self.angles);
202         entity e;
203         e = spawn();
204         e.classname = "info_player_foo";
205         setorigin(e, self.origin + v_forward * 24);
206         setsize(e, '-8 -8 -8', '8 8 8');
207         e.solid = SOLID_TRIGGER;
208     }
209 }
210
211 #define strstr strstrofs
212 /*
213 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
214 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
215 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
216 // BE CONSTANT OR strzoneD!
217 float strstr(string haystack, string needle, float offset)
218 {
219         float len, endpos;
220         string found;
221         len = strlen(needle);
222         endpos = strlen(haystack) - len;
223         while(offset <= endpos)
224         {
225                 found = substring(haystack, offset, len);
226                 if(found == needle)
227                         return offset;
228                 offset = offset + 1;
229         }
230         return -1;
231 }
232 */
233
234 float NUM_NEAREST_ENTITIES = 4;
235 entity nearest_entity[NUM_NEAREST_ENTITIES];
236 float nearest_length[NUM_NEAREST_ENTITIES];
237 entity findnearest(vector point, .string field, string value, vector axismod)
238 {
239     entity localhead;
240     float i;
241     float j;
242     float len;
243     vector dist;
244
245     float num_nearest;
246     num_nearest = 0;
247
248     localhead = find(world, field, value);
249     while (localhead)
250     {
251         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
252             dist = localhead.oldorigin;
253         else
254             dist = localhead.origin;
255         dist = dist - point;
256         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
257         len = vlen(dist);
258
259         for (i = 0; i < num_nearest; ++i)
260         {
261             if (len < nearest_length[i])
262                 break;
263         }
264
265         // now i tells us where to insert at
266         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
267         if (i < NUM_NEAREST_ENTITIES)
268         {
269             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
270             {
271                 nearest_length[j + 1] = nearest_length[j];
272                 nearest_entity[j + 1] = nearest_entity[j];
273             }
274             nearest_length[i] = len;
275             nearest_entity[i] = localhead;
276             if (num_nearest < NUM_NEAREST_ENTITIES)
277                 num_nearest = num_nearest + 1;
278         }
279
280         localhead = find(localhead, field, value);
281     }
282
283     // now use the first one from our list that we can see
284     for (i = 0; i < num_nearest; ++i)
285     {
286         traceline(point, nearest_entity[i].origin, TRUE, world);
287         if (trace_fraction == 1)
288         {
289             if (i != 0)
290             {
291                 dprint("Nearest point (");
292                 dprint(nearest_entity[0].netname);
293                 dprint(") is not visible, using a visible one.\n");
294             }
295             return nearest_entity[i];
296         }
297     }
298
299     if (num_nearest == 0)
300         return world;
301
302     dprint("Not seeing any location point, using nearest as fallback.\n");
303     /* DEBUGGING CODE:
304     dprint("Candidates were: ");
305     for(j = 0; j < num_nearest; ++j)
306     {
307         if(j != 0)
308                 dprint(", ");
309         dprint(nearest_entity[j].netname);
310     }
311     dprint("\n");
312     */
313
314     return nearest_entity[0];
315 }
316
317 void spawnfunc_target_location()
318 {
319     self.classname = "target_location";
320     // location name in netname
321     // eventually support: count, teamgame selectors, line of sight?
322 }
323
324 void spawnfunc_info_location()
325 {
326     self.classname = "target_location";
327     self.message = self.netname;
328 }
329
330 string NearestLocation(vector p)
331 {
332     entity loc;
333     string ret;
334     ret = "somewhere";
335     loc = findnearest(p, classname, "target_location", '1 1 1');
336     if (loc)
337     {
338         ret = loc.message;
339     }
340     else
341     {
342         loc = findnearest(p, target, "###item###", '1 1 4');
343         if (loc)
344             ret = loc.netname;
345     }
346     return ret;
347 }
348
349 string formatmessage(string msg)
350 {
351         float p, p1, p2;
352         float n;
353         vector cursor;
354         entity cursor_ent;
355         string escape;
356         string replacement;
357         p = 0;
358         n = 7;
359
360         WarpZone_crosshair_trace(self);
361         cursor = trace_endpos;
362         cursor_ent = trace_ent;
363
364         while (1) {
365                 if (n < 1)
366                         break; // too many replacements
367
368                 n = n - 1;
369                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
370                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
371
372                 if (p1 < 0)
373                         p1 = p2;
374
375                 if (p2 < 0)
376                         p2 = p1;
377
378                 p = min(p1, p2);
379
380                 if (p < 0)
381                         break;
382
383                 replacement = substring(msg, p, 2);
384                 escape = substring(msg, p + 1, 1);
385
386                 if (escape == "%")
387                         replacement = "%";
388                 else if (escape == "\\")
389                         replacement = "\\";
390                 else if (escape == "n")
391                         replacement = "\n";
392                 else if (escape == "a")
393                         replacement = ftos(floor(self.armorvalue));
394                 else if (escape == "h")
395                         replacement = ftos(floor(self.health));
396                 else if (escape == "l")
397                         replacement = NearestLocation(self.origin);
398                 else if (escape == "y")
399                         replacement = NearestLocation(cursor);
400                 else if (escape == "d")
401                         replacement = NearestLocation(self.death_origin);
402                 else if (escape == "w") {
403                         float wep;
404                         wep = self.weapon;
405                         if (!wep)
406                                 wep = self.switchweapon;
407                         if (!wep)
408                                 wep = self.cnt;
409                         replacement = W_Name(wep);
410                 } else if (escape == "W") {
411                         if (self.items & IT_SHELLS) replacement = "shells";
412                         else if (self.items & IT_NAILS) replacement = "bullets";
413                         else if (self.items & IT_ROCKETS) replacement = "rockets";
414                         else if (self.items & IT_CELLS) replacement = "cells";
415                         else replacement = "batteries"; // ;)
416                 } else if (escape == "x") {
417                         replacement = cursor_ent.netname;
418                         if (!replacement || !cursor_ent)
419                                 replacement = "nothing";
420                 } else if (escape == "s")
421                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
422                 else if (escape == "S")
423                         replacement = ftos(vlen(self.velocity));
424
425                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
426                 p = p + strlen(replacement);
427         }
428         return msg;
429 }
430
431 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
432         return (value == 0) ? FALSE : TRUE;
433 }
434
435 /*
436 =============
437 GetCvars
438 =============
439 Called with:
440   0:  sends the request
441   >0: receives a cvar from name=argv(f) value=argv(f+1)
442 */
443 void GetCvars_handleString(string thisname, float f, .string field, string name)
444 {
445         if (f < 0)
446         {
447                 if (self.field)
448                         strunzone(self.field);
449                 self.field = string_null;
450         }
451         else if (f > 0)
452         {
453                 if (thisname == name)
454                 {
455                         if (self.field)
456                                 strunzone(self.field);
457                         self.field = strzone(argv(f + 1));
458                 }
459         }
460         else
461                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
462 }
463 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
464 {
465         GetCvars_handleString(thisname, f, field, name);
466         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
467                 if (thisname == name)
468                 {
469                         string s;
470                         s = func(strcat1(self.field));
471                         if (s != self.field)
472                         {
473                                 strunzone(self.field);
474                                 self.field = strzone(s);
475                         }
476                 }
477 }
478 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
479 {
480         if (f < 0)
481         {
482         }
483         else if (f > 0)
484         {
485                 if (thisname == name)
486                         self.field = stof(argv(f + 1));
487         }
488         else
489                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
490 }
491 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
492 {
493         if (f < 0)
494         {
495         }
496         else if (f > 0)
497         {
498                 if (thisname == name)
499                 {
500                         if(!self.field)
501                         {
502                                 self.field = stof(argv(f + 1));
503                                 if(!self.field)
504                                         self.field = -1;
505                         }
506                 }
507         }
508         else
509         {
510                 if(!self.field)
511                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
512         }
513 }
514 float w_getbestweapon(entity e);
515 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
516 {
517         string o;
518         o = W_FixWeaponOrder_ForceComplete(wo);
519         if(self.weaponorder_byimpulse)
520         {
521                 strunzone(self.weaponorder_byimpulse);
522                 self.weaponorder_byimpulse = string_null;
523         }
524         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
525         return o;
526 }
527 void GetCvars(float f)
528 {
529         string s;
530
531         if (f > 0)
532                 s = strcat1(argv(f));
533
534         get_cvars_f = f;
535         get_cvars_s = s;
536         MUTATOR_CALLHOOK(GetCvars);
537         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
538         GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
539         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
540         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
541         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
542         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
543         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
544         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
545         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
546         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
547         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
548         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
549         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
550         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
551         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
552         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
553         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
554         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
555         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
556         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
557         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
558         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
559         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
560
561         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
562         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
563
564 #ifdef ALLOW_FORCEMODELS
565         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
566         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
567 #endif
568         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
569         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
570         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
571         GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
572         GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
573
574         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
575         if (f > 0)
576         {
577                 if (s == "cl_weaponpriority")
578                         self.switchweapon = w_getbestweapon(self);
579                 if (s == "cl_allow_uidtracking")
580                         PlayerStats_AddPlayer(self);
581         }
582 }
583
584 void backtrace(string msg)
585 {
586     float dev, war;
587     dev = autocvar_developer;
588     war = autocvar_prvm_backtraceforwarnings;
589     cvar_set("developer", "1");
590     cvar_set("prvm_backtraceforwarnings", "1");
591     print("\n");
592     print("--- CUT HERE ---\nWARNING: ");
593     print(msg);
594     print("\n");
595     remove(world); // isn't there any better way to cause a backtrace?
596     print("\n--- CUT UNTIL HERE ---\n");
597     cvar_set("developer", ftos(dev));
598     cvar_set("prvm_backtraceforwarnings", ftos(war));
599 }
600
601 string Team_ColorCode(float teamid)
602 {
603     if (teamid == COLOR_TEAM1)
604         return "^1";
605     else if (teamid == COLOR_TEAM2)
606         return "^4";
607     else if (teamid == COLOR_TEAM3)
608         return "^3";
609     else if (teamid == COLOR_TEAM4)
610         return "^6";
611     else
612         return "^7";
613 }
614
615 string Team_ColorName(float t)
616 {
617     // fixme: Search for team entities and get their .netname's!
618     if (t == COLOR_TEAM1)
619         return "Red";
620     if (t == COLOR_TEAM2)
621         return "Blue";
622     if (t == COLOR_TEAM3)
623         return "Yellow";
624     if (t == COLOR_TEAM4)
625         return "Pink";
626     return "Neutral";
627 }
628
629 string Team_ColorNameLowerCase(float t)
630 {
631     // fixme: Search for team entities and get their .netname's!
632     if (t == COLOR_TEAM1)
633         return "red";
634     if (t == COLOR_TEAM2)
635         return "blue";
636     if (t == COLOR_TEAM3)
637         return "yellow";
638     if (t == COLOR_TEAM4)
639         return "pink";
640     return "neutral";
641 }
642
643 float ColourToNumber(string team_colour)
644 {
645         if (team_colour == "red")
646                 return COLOR_TEAM1;
647
648         if (team_colour == "blue")
649                 return COLOR_TEAM2;
650
651         if (team_colour == "yellow")
652                 return COLOR_TEAM3;
653
654         if (team_colour == "pink")
655                 return COLOR_TEAM4;
656
657         if (team_colour == "auto")
658                 return 0;
659
660         return -1;
661 }
662
663 float NumberToTeamNumber(float number)
664 {
665         if (number == 1)
666                 return COLOR_TEAM1;
667
668         if (number == 2)
669                 return COLOR_TEAM2;
670
671         if (number == 3)
672                 return COLOR_TEAM3;
673
674         if (number == 4)
675                 return COLOR_TEAM4;
676
677         return -1;
678 }
679
680 // decolorizes and team colors the player name when needed
681 string playername(entity p)
682 {
683     string t;
684     if (teamplay && !intermission_running && p.classname == "player")
685     {
686         t = Team_ColorCode(p.team);
687         return strcat(t, strdecolorize(p.netname));
688     }
689     else
690         return p.netname;
691 }
692
693 vector randompos(vector m1, vector m2)
694 {
695     vector v;
696     m2 = m2 - m1;
697     v_x = m2_x * random() + m1_x;
698     v_y = m2_y * random() + m1_y;
699     v_z = m2_z * random() + m1_z;
700     return  v;
701 }
702
703 //#NO AUTOCVARS START
704
705 float g_pickup_shells;
706 float g_pickup_shells_max;
707 float g_pickup_nails;
708 float g_pickup_nails_max;
709 float g_pickup_rockets;
710 float g_pickup_rockets_max;
711 float g_pickup_cells;
712 float g_pickup_cells_max;
713 float g_pickup_fuel;
714 float g_pickup_fuel_jetpack;
715 float g_pickup_fuel_max;
716 float g_pickup_armorsmall;
717 float g_pickup_armorsmall_max;
718 float g_pickup_armorsmall_anyway;
719 float g_pickup_armormedium;
720 float g_pickup_armormedium_max;
721 float g_pickup_armormedium_anyway;
722 float g_pickup_armorbig;
723 float g_pickup_armorbig_max;
724 float g_pickup_armorbig_anyway;
725 float g_pickup_armorlarge;
726 float g_pickup_armorlarge_max;
727 float g_pickup_armorlarge_anyway;
728 float g_pickup_healthsmall;
729 float g_pickup_healthsmall_max;
730 float g_pickup_healthsmall_anyway;
731 float g_pickup_healthmedium;
732 float g_pickup_healthmedium_max;
733 float g_pickup_healthmedium_anyway;
734 float g_pickup_healthlarge;
735 float g_pickup_healthlarge_max;
736 float g_pickup_healthlarge_anyway;
737 float g_pickup_healthmega;
738 float g_pickup_healthmega_max;
739 float g_pickup_healthmega_anyway;
740 float g_pickup_ammo_anyway;
741 float g_pickup_weapons_anyway;
742 float g_weaponarena;
743 float g_weaponarena_random;
744 float g_weaponarena_random_with_laser;
745 string g_weaponarena_list;
746 float g_weaponspeedfactor;
747 float g_weaponratefactor;
748 float g_weapondamagefactor;
749 float g_weaponforcefactor;
750 float g_weaponspreadfactor;
751
752 float start_weapons;
753 float start_items;
754 float start_ammo_shells;
755 float start_ammo_nails;
756 float start_ammo_rockets;
757 float start_ammo_cells;
758 float start_ammo_fuel;
759 float start_health;
760 float start_armorvalue;
761 float warmup_start_weapons;
762 float warmup_start_ammo_shells;
763 float warmup_start_ammo_nails;
764 float warmup_start_ammo_rockets;
765 float warmup_start_ammo_cells;
766 float warmup_start_ammo_fuel;
767 float warmup_start_health;
768 float warmup_start_armorvalue;
769 float g_weapon_stay;
770 float g_ghost_items;
771
772 entity get_weaponinfo(float w);
773
774 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
775 {
776         var float i = weaponinfo.weapon;
777
778         if (!i)
779                 return 0;
780
781         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
782
783         if (t < 0) // "default" weapon selection
784         {
785                 if (g_lms || g_ca || allguns)
786                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
787                 else if(t < -1)
788                         t = 0;
789                 else if (g_cts)
790                         t = (i == WEP_SHOTGUN);
791                 else if (g_nexball)
792                         t = 0; // weapon is set a few lines later
793                 else
794                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
795                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
796                         t |= (i == WEP_HOOK);
797         }
798
799         // we cannot disable porto in Nexball, we must force it
800         if(g_nexball && i == WEP_PORTO)
801                 t = 1;
802
803         return t;
804 }
805
806 void readplayerstartcvars()
807 {
808         entity e;
809         float i, j, t;
810         string s;
811
812         // initialize starting values for players
813         start_weapons = 0;
814         start_items = 0;
815         start_ammo_shells = 0;
816         start_ammo_nails = 0;
817         start_ammo_rockets = 0;
818         start_ammo_cells = 0;
819         start_health = cvar("g_balance_health_start");
820         start_armorvalue = cvar("g_balance_armor_start");
821
822         g_weaponarena = 0;
823         s = cvar_string("g_weaponarena");
824         if (s == "0" || s == "")
825         {
826                 if(g_lms || g_ca)
827                         s = "most";
828         }
829
830         if (s == "0" || s == "")
831         {
832                 // no arena
833         }
834         else if (s == "off")
835         {
836                 // forcibly turn off weaponarena
837         }
838         else if (s == "all")
839         {
840                 g_weaponarena_list = "All Weapons";
841                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
842                 {
843                         e = get_weaponinfo(j);
844                         g_weaponarena |= e.weapons;
845                         weapon_action(e.weapon, WR_PRECACHE);
846                 }
847         }
848         else if (s == "most")
849         {
850                 g_weaponarena_list = "Most Weapons";
851                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
852                 {
853                         e = get_weaponinfo(j);
854                         if (e.spawnflags & WEP_FLAG_NORMAL)
855                         {
856                                 g_weaponarena |= e.weapons;
857                                 weapon_action(e.weapon, WR_PRECACHE);
858                         }
859                 }
860         }
861         else if (s == "none")
862         {
863                 g_weaponarena_list = "No Weapons";
864                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
865         }
866         else
867         {
868                 t = tokenize_console(s);
869                 g_weaponarena_list = "";
870                 for (i = 0; i < t; ++i)
871                 {
872                         s = argv(i);
873                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
874                         {
875                                 e = get_weaponinfo(j);
876                                 if (e.netname == s)
877                                 {
878                                         g_weaponarena |= e.weapons;
879                                         weapon_action(e.weapon, WR_PRECACHE);
880                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
881                                         break;
882                                 }
883                         }
884                         if (j > WEP_LAST)
885                         {
886                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
887                         }
888                 }
889                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
890         }
891
892         if(g_weaponarena)
893                 g_weaponarena_random = cvar("g_weaponarena_random");
894         else
895                 g_weaponarena_random = 0;
896         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
897
898         if (g_weaponarena)
899         {
900                 start_weapons = g_weaponarena;
901                 if(!(g_lms || g_ca))
902                         start_items |= IT_UNLIMITED_AMMO;
903         }
904         else if (g_minstagib)
905         {
906                 start_health = 100;
907                 start_armorvalue = 0;
908                 start_weapons = WEPBIT_MINSTANEX;
909                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
910                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
911                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
912
913                 if (g_minstagib_invis_alpha <= 0)
914                         g_minstagib_invis_alpha = -1;
915         }
916         else
917         {
918                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
919                 {
920                         e = get_weaponinfo(i);
921                         if(want_weapon("g_start_weapon_", e, FALSE))
922                                 start_weapons |= e.weapons;
923                 }
924         }
925
926         if(!cvar("g_use_ammunition"))
927                 start_items |= IT_UNLIMITED_AMMO;
928
929         if(cvar("g_nexball"))
930                 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
931
932         if(g_minstagib)
933         {
934                 start_ammo_cells = cvar("g_minstagib_ammo_start");
935                 start_ammo_fuel = cvar("g_start_ammo_fuel");
936         }
937         else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
938         {
939                 start_ammo_rockets = 999;
940                 start_ammo_shells = 999;
941                 start_ammo_cells = 999;
942                 start_ammo_nails = 999;
943                 start_ammo_fuel = 999;
944         }
945         else
946         {
947                 if(g_lms || g_ca)
948                 {
949                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
950                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
951                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
952                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
953                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
954                 }
955                 else
956                 {
957                         start_ammo_shells = cvar("g_start_ammo_shells");
958                         start_ammo_nails = cvar("g_start_ammo_nails");
959                         start_ammo_rockets = cvar("g_start_ammo_rockets");
960                         start_ammo_cells = cvar("g_start_ammo_cells");
961                         start_ammo_fuel = cvar("g_start_ammo_fuel");
962                 }
963         }
964
965         if (g_lms || g_ca)
966         {
967                 start_health = cvar("g_lms_start_health");
968                 start_armorvalue = cvar("g_lms_start_armor");
969         }
970
971         if (inWarmupStage)
972         {
973                 warmup_start_ammo_shells = start_ammo_shells;
974                 warmup_start_ammo_nails = start_ammo_nails;
975                 warmup_start_ammo_rockets = start_ammo_rockets;
976                 warmup_start_ammo_cells = start_ammo_cells;
977                 warmup_start_ammo_fuel = start_ammo_fuel;
978                 warmup_start_health = start_health;
979                 warmup_start_armorvalue = start_armorvalue;
980                 warmup_start_weapons = start_weapons;
981
982                 if (!g_weaponarena && !g_minstagib && !g_ca)
983                 {
984                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
985                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
986                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
987                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
988                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
989                         warmup_start_health = cvar("g_warmup_start_health");
990                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
991                         warmup_start_weapons = 0;
992                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
993                         {
994                                 e = get_weaponinfo(i);
995                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
996                                         warmup_start_weapons |= e.weapons;
997                         }
998                 }
999         }
1000
1001         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1002         {
1003                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1004                 start_items |= IT_FUEL_REGEN;
1005                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1006                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1007         }
1008
1009         if (g_jetpack)
1010                 start_items |= IT_JETPACK;
1011
1012         MUTATOR_CALLHOOK(SetStartItems);
1013
1014         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1015         {
1016                 e = get_weaponinfo(i);
1017                 if(e.weapons & (start_weapons | warmup_start_weapons))
1018                         weapon_action(e.weapon, WR_PRECACHE);
1019         }
1020
1021         start_ammo_shells = max(0, start_ammo_shells);
1022         start_ammo_nails = max(0, start_ammo_nails);
1023         start_ammo_cells = max(0, start_ammo_cells);
1024         start_ammo_rockets = max(0, start_ammo_rockets);
1025         start_ammo_fuel = max(0, start_ammo_fuel);
1026
1027         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1028         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1029         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1030         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1031         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1032 }
1033
1034 float g_bugrigs;
1035 float g_bugrigs_planar_movement;
1036 float g_bugrigs_planar_movement_car_jumping;
1037 float g_bugrigs_reverse_spinning;
1038 float g_bugrigs_reverse_speeding;
1039 float g_bugrigs_reverse_stopping;
1040 float g_bugrigs_air_steering;
1041 float g_bugrigs_angle_smoothing;
1042 float g_bugrigs_friction_floor;
1043 float g_bugrigs_friction_brake;
1044 float g_bugrigs_friction_air;
1045 float g_bugrigs_accel;
1046 float g_bugrigs_speed_ref;
1047 float g_bugrigs_speed_pow;
1048 float g_bugrigs_steer;
1049
1050 float g_touchexplode;
1051 float g_touchexplode_radius;
1052 float g_touchexplode_damage;
1053 float g_touchexplode_edgedamage;
1054 float g_touchexplode_force;
1055
1056 float sv_autotaunt;
1057 float sv_taunt;
1058
1059 float sv_pitch_min;
1060 float sv_pitch_max;
1061 float sv_pitch_fixyaw;
1062
1063 string GetGametype(); // g_world.qc
1064 void readlevelcvars(void)
1065 {
1066         // first load all the mutators
1067         if(cvar("g_invincible_projectiles"))
1068                 MUTATOR_ADD(mutator_invincibleprojectiles);
1069         if(cvar("g_nix"))
1070                 MUTATOR_ADD(mutator_nix);
1071         if(cvar("g_dodging"))
1072                 MUTATOR_ADD(mutator_dodging);
1073         if(cvar("g_rocket_flying"))
1074                 MUTATOR_ADD(mutator_rocketflying);
1075         if(cvar("g_vampire"))
1076                 MUTATOR_ADD(mutator_vampire);
1077         if(cvar("g_spawn_near_teammate"))
1078                 MUTATOR_ADD(mutator_spawn_near_teammate);
1079
1080         // is this a mutator? is this a mode?
1081         if(cvar("g_sandbox"))
1082                 MUTATOR_ADD(sandbox);
1083
1084         if(cvar("sv_allow_fullbright"))
1085                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1086
1087     g_bugrigs = cvar("g_bugrigs");
1088     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1089     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1090     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1091     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1092     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1093     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1094     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1095     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1096     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1097     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1098     g_bugrigs_accel = cvar("g_bugrigs_accel");
1099     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1100     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1101     g_bugrigs_steer = cvar("g_bugrigs_steer");
1102
1103     g_touchexplode = cvar("g_touchexplode");
1104     g_touchexplode_radius = cvar("g_touchexplode_radius");
1105     g_touchexplode_damage = cvar("g_touchexplode_damage");
1106     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1107     g_touchexplode_force = cvar("g_touchexplode_force");
1108
1109 #ifdef ALLOW_FORCEMODELS
1110         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1111 #endif
1112
1113         sv_clones = cvar("sv_clones");
1114         sv_gentle = cvar("sv_gentle");
1115         sv_foginterval = cvar("sv_foginterval");
1116         g_cloaked = cvar("g_cloaked");
1117     if(g_cts)
1118         g_cloaked = 1; // always enable cloak in CTS
1119         g_jump_grunt = cvar("g_jump_grunt");
1120         g_footsteps = cvar("g_footsteps");
1121         g_grappling_hook = cvar("g_grappling_hook");
1122         g_jetpack = cvar("g_jetpack");
1123         g_midair = cvar("g_midair");
1124         g_minstagib = cvar("g_minstagib");
1125         g_norecoil = cvar("g_norecoil");
1126         g_bloodloss = cvar("g_bloodloss");
1127         sv_maxidle = cvar("sv_maxidle");
1128         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1129         g_ctf_reverse = cvar("g_ctf_reverse");
1130         sv_autotaunt = cvar("sv_autotaunt");
1131         sv_taunt = cvar("sv_taunt");
1132
1133         inWarmupStage = cvar("g_warmup");
1134         g_warmup_limit = cvar("g_warmup_limit");
1135         g_warmup_allguns = cvar("g_warmup_allguns");
1136         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1137
1138         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1139                 inWarmupStage = 0; // these modes cannot work together, sorry
1140
1141         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1142         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1143         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1144         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1145         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1146         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1147         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1148         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1149         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1150         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1151         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1152         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1153         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1154         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1155
1156         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1157         g_weaponratefactor = cvar("g_weaponratefactor");
1158         g_weapondamagefactor = cvar("g_weapondamagefactor");
1159         g_weaponforcefactor = cvar("g_weaponforcefactor");
1160         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1161
1162         g_pickup_shells = cvar("g_pickup_shells");
1163         g_pickup_shells_max = cvar("g_pickup_shells_max");
1164         g_pickup_nails = cvar("g_pickup_nails");
1165         g_pickup_nails_max = cvar("g_pickup_nails_max");
1166         g_pickup_rockets = cvar("g_pickup_rockets");
1167         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1168         g_pickup_cells = cvar("g_pickup_cells");
1169         g_pickup_cells_max = cvar("g_pickup_cells_max");
1170         g_pickup_fuel = cvar("g_pickup_fuel");
1171         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1172         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1173         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1174         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1175         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1176         g_pickup_armormedium = cvar("g_pickup_armormedium");
1177         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1178         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1179         g_pickup_armorbig = cvar("g_pickup_armorbig");
1180         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1181         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1182         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1183         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1184         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1185         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1186         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1187         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1188         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1189         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1190         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1191         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1192         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1193         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1194         g_pickup_healthmega = cvar("g_pickup_healthmega");
1195         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1196         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1197
1198         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1199         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1200
1201         g_pinata = cvar("g_pinata");
1202
1203     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1204     if(!g_weapon_stay)
1205         g_weapon_stay = cvar("g_weapon_stay");
1206
1207         g_ghost_items = cvar("g_ghost_items");
1208
1209         if(g_ghost_items >= 1)
1210                 g_ghost_items = 0.25; // default alpha value
1211
1212         if not(inWarmupStage && !g_ca)
1213                 game_starttime = cvar("g_start_delay");
1214
1215         sv_pitch_min = cvar("sv_pitch_min");
1216         sv_pitch_max = cvar("sv_pitch_max");
1217         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1218
1219         readplayerstartcvars();
1220 }
1221
1222 //#NO AUTOCVARS END
1223
1224 // Sound functions
1225 string precache_sound (string s) = #19;
1226 float precache_sound_index (string s) = #19;
1227
1228 #define SND_VOLUME      1
1229 #define SND_ATTENUATION 2
1230 #define SND_LARGEENTITY 8
1231 #define SND_LARGESOUND  16
1232
1233 float sound_allowed(float dest, entity e)
1234 {
1235     // sounds from world may always pass
1236     for (;;)
1237     {
1238         if (e.classname == "body")
1239             e = e.enemy;
1240         else if (e.realowner && e.realowner != e)
1241             e = e.realowner;
1242         else if (e.owner && e.owner != e)
1243             e = e.owner;
1244         else
1245             break;
1246     }
1247     // sounds to self may always pass
1248     if (dest == MSG_ONE)
1249         if (e == msg_entity)
1250             return TRUE;
1251     // sounds by players can be removed
1252     if (autocvar_bot_sound_monopoly)
1253         if (clienttype(e) == CLIENTTYPE_REAL)
1254             return FALSE;
1255     // anything else may pass
1256     return TRUE;
1257 }
1258
1259 #ifdef COMPAT_XON010_CHANNELS
1260 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1261 void sound(entity e, float chan, string samp, float vol, float atten)
1262 {
1263     if (!sound_allowed(MSG_BROADCAST, e))
1264         return;
1265     builtin_sound(e, chan, samp, vol, atten);
1266 }
1267 #else
1268 #undef sound
1269 void sound(entity e, float chan, string samp, float vol, float atten)
1270 {
1271     if (!sound_allowed(MSG_BROADCAST, e))
1272         return;
1273     sound7(e, chan, samp, vol, atten, 0, 0);
1274 }
1275 #endif
1276
1277 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1278 {
1279     float entno, idx;
1280
1281     if (!sound_allowed(dest, e))
1282         return;
1283
1284     entno = num_for_edict(e);
1285     idx = precache_sound_index(samp);
1286
1287     float sflags;
1288     sflags = 0;
1289
1290     atten = floor(atten * 64);
1291     vol = floor(vol * 255);
1292
1293     if (vol != 255)
1294         sflags |= SND_VOLUME;
1295     if (atten != 64)
1296         sflags |= SND_ATTENUATION;
1297     if (entno >= 8192 || chan < 0 || chan > 7)
1298         sflags |= SND_LARGEENTITY;
1299     if (idx >= 256)
1300         sflags |= SND_LARGESOUND;
1301
1302     WriteByte(dest, SVC_SOUND);
1303     WriteByte(dest, sflags);
1304     if (sflags & SND_VOLUME)
1305         WriteByte(dest, vol);
1306     if (sflags & SND_ATTENUATION)
1307         WriteByte(dest, atten);
1308     if (sflags & SND_LARGEENTITY)
1309     {
1310         WriteShort(dest, entno);
1311         WriteByte(dest, chan);
1312     }
1313     else
1314     {
1315         WriteShort(dest, entno * 8 + chan);
1316     }
1317     if (sflags & SND_LARGESOUND)
1318         WriteShort(dest, idx);
1319     else
1320         WriteByte(dest, idx);
1321
1322     WriteCoord(dest, o_x);
1323     WriteCoord(dest, o_y);
1324     WriteCoord(dest, o_z);
1325 }
1326 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1327 {
1328     vector o;
1329
1330     if (!sound_allowed(dest, e))
1331         return;
1332
1333     o = e.origin + 0.5 * (e.mins + e.maxs);
1334     soundtoat(dest, e, o, chan, samp, vol, atten);
1335 }
1336 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1337 {
1338     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1339 }
1340 void stopsoundto(float dest, entity e, float chan)
1341 {
1342     float entno;
1343
1344     if (!sound_allowed(dest, e))
1345         return;
1346
1347     entno = num_for_edict(e);
1348
1349     if (entno >= 8192 || chan < 0 || chan > 7)
1350     {
1351         float idx, sflags;
1352         idx = precache_sound_index("misc/null.wav");
1353         sflags = SND_LARGEENTITY;
1354         if (idx >= 256)
1355             sflags |= SND_LARGESOUND;
1356         WriteByte(dest, SVC_SOUND);
1357         WriteByte(dest, sflags);
1358         WriteShort(dest, entno);
1359         WriteByte(dest, chan);
1360         if (sflags & SND_LARGESOUND)
1361             WriteShort(dest, idx);
1362         else
1363             WriteByte(dest, idx);
1364         WriteCoord(dest, e.origin_x);
1365         WriteCoord(dest, e.origin_y);
1366         WriteCoord(dest, e.origin_z);
1367     }
1368     else
1369     {
1370         WriteByte(dest, SVC_STOPSOUND);
1371         WriteShort(dest, entno * 8 + chan);
1372     }
1373 }
1374 void stopsound(entity e, float chan)
1375 {
1376     if (!sound_allowed(MSG_BROADCAST, e))
1377         return;
1378
1379     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1380     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1381 }
1382
1383 void play2(entity e, string filename)
1384 {
1385     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1386     msg_entity = e;
1387     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1388 }
1389
1390 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1391 .float spamtime;
1392 float spamsound(entity e, float chan, string samp, float vol, float atten)
1393 {
1394     if (!sound_allowed(MSG_BROADCAST, e))
1395         return FALSE;
1396
1397     if (time > e.spamtime)
1398     {
1399         e.spamtime = time;
1400         sound(e, chan, samp, vol, atten);
1401         return TRUE;
1402     }
1403     return FALSE;
1404 }
1405
1406 void play2team(float t, string filename)
1407 {
1408     entity head;
1409
1410     if (autocvar_bot_sound_monopoly)
1411         return;
1412
1413     FOR_EACH_REALPLAYER(head)
1414     {
1415         if (head.team == t)
1416             play2(head, filename);
1417     }
1418 }
1419
1420 void play2all(string samp)
1421 {
1422     if (autocvar_bot_sound_monopoly)
1423         return;
1424
1425     sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1426 }
1427
1428 void PrecachePlayerSounds(string f);
1429 void precache_playermodel(string m)
1430 {
1431         float globhandle, i, n;
1432         string f;
1433
1434         if(substring(m, -9,5) == "_lod1")
1435                 return;
1436         if(substring(m, -9,5) == "_lod2")
1437                 return;
1438         precache_model(m);
1439         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1440         if(fexists(f))
1441                 precache_model(f);
1442         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1443         if(fexists(f))
1444                 precache_model(f);
1445
1446         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1447         if (globhandle < 0)
1448                 return;
1449         n = search_getsize(globhandle);
1450         for (i = 0; i < n; ++i)
1451         {
1452                 //print(search_getfilename(globhandle, i), "\n");
1453                 f = search_getfilename(globhandle, i);
1454                 PrecachePlayerSounds(f);
1455         }
1456         search_end(globhandle);
1457 }
1458 void precache_all_playermodels(string pattern)
1459 {
1460         float globhandle, i, n;
1461         string f;
1462
1463         globhandle = search_begin(pattern, TRUE, FALSE);
1464         if (globhandle < 0)
1465                 return;
1466         n = search_getsize(globhandle);
1467         for (i = 0; i < n; ++i)
1468         {
1469                 //print(search_getfilename(globhandle, i), "\n");
1470                 f = search_getfilename(globhandle, i);
1471                 precache_playermodel(f);
1472         }
1473         search_end(globhandle);
1474 }
1475
1476 void precache()
1477 {
1478     // gamemode related things
1479     precache_model ("models/misc/chatbubble.spr");
1480     if (g_runematch)
1481     {
1482         precache_model ("models/runematch/curse.mdl");
1483         precache_model ("models/runematch/rune.mdl");
1484     }
1485
1486 #ifdef TTURRETS_ENABLED
1487     if (autocvar_g_turrets)
1488         turrets_precash();
1489 #endif
1490
1491     // Precache all player models if desired
1492     if (autocvar_sv_precacheplayermodels)
1493     {
1494         PrecachePlayerSounds("sound/player/default.sounds");
1495         precache_all_playermodels("models/player/*.zym");
1496         precache_all_playermodels("models/player/*.dpm");
1497         precache_all_playermodels("models/player/*.md3");
1498         precache_all_playermodels("models/player/*.psk");
1499         precache_all_playermodels("models/player/*.iqm");
1500     }
1501
1502     if (autocvar_sv_defaultcharacter)
1503     {
1504         string s;
1505         s = autocvar_sv_defaultplayermodel_red;
1506         if (s != "")
1507             precache_playermodel(s);
1508         s = autocvar_sv_defaultplayermodel_blue;
1509         if (s != "")
1510             precache_playermodel(s);
1511         s = autocvar_sv_defaultplayermodel_yellow;
1512         if (s != "")
1513             precache_playermodel(s);
1514         s = autocvar_sv_defaultplayermodel_pink;
1515         if (s != "")
1516             precache_playermodel(s);
1517         s = autocvar_sv_defaultplayermodel;
1518         if (s != "")
1519             precache_playermodel(s);
1520     }
1521
1522     if (g_footsteps)
1523     {
1524         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1525         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1526     }
1527
1528     // gore and miscellaneous sounds
1529     //precache_sound ("misc/h2ohit.wav");
1530     precache_model ("models/hook.md3");
1531     precache_sound ("misc/armorimpact.wav");
1532     precache_sound ("misc/bodyimpact1.wav");
1533     precache_sound ("misc/bodyimpact2.wav");
1534     precache_sound ("misc/gib.wav");
1535     precache_sound ("misc/gib_splat01.wav");
1536     precache_sound ("misc/gib_splat02.wav");
1537     precache_sound ("misc/gib_splat03.wav");
1538     precache_sound ("misc/gib_splat04.wav");
1539     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1540     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1541     precache_sound ("misc/null.wav");
1542     precache_sound ("misc/spawn.wav");
1543     precache_sound ("misc/talk.wav");
1544     precache_sound ("misc/teleport.wav");
1545     precache_sound ("misc/poweroff.wav");
1546     precache_sound ("player/lava.wav");
1547     precache_sound ("player/slime.wav");
1548
1549     if (g_jetpack)
1550         precache_sound ("misc/jetpack_fly.wav");
1551
1552     precache_model ("models/sprites/0.spr32");
1553     precache_model ("models/sprites/1.spr32");
1554     precache_model ("models/sprites/2.spr32");
1555     precache_model ("models/sprites/3.spr32");
1556     precache_model ("models/sprites/4.spr32");
1557     precache_model ("models/sprites/5.spr32");
1558     precache_model ("models/sprites/6.spr32");
1559     precache_model ("models/sprites/7.spr32");
1560     precache_model ("models/sprites/8.spr32");
1561     precache_model ("models/sprites/9.spr32");
1562     precache_model ("models/sprites/10.spr32");
1563
1564     // common weapon precaches
1565         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1566     precache_sound ("weapons/weapon_switch.wav");
1567     precache_sound ("weapons/weaponpickup.wav");
1568     precache_sound ("weapons/unavailable.wav");
1569     precache_sound ("weapons/dryfire.wav");
1570     if (g_grappling_hook)
1571     {
1572         precache_sound ("weapons/hook_fire.wav"); // hook
1573         precache_sound ("weapons/hook_impact.wav"); // hook
1574     }
1575
1576     if(autocvar_sv_precacheweapons)
1577     {
1578         //precache weapon models/sounds
1579         float wep;
1580         wep = WEP_FIRST;
1581         while (wep <= WEP_LAST)
1582         {
1583             weapon_action(wep, WR_PRECACHE);
1584             wep = wep + 1;
1585         }
1586     }
1587
1588     precache_model("models/elaser.mdl");
1589     precache_model("models/laser.mdl");
1590     precache_model("models/ebomb.mdl");
1591
1592 #if 0
1593     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1594
1595     if (!self.noise && self.music) // quake 3 uses the music field
1596         self.noise = self.music;
1597
1598     // plays music for the level if there is any
1599     if (self.noise)
1600     {
1601         precache_sound (self.noise);
1602         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1603     }
1604 #endif
1605 }
1606
1607 // sorry, but using \ in macros breaks line numbers
1608 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1609 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1610 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1611
1612
1613 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1614 {
1615         if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
1616         {
1617                 msg_entity = e;
1618                 WRITESPECTATABLE_MSG_ONE({
1619                         WriteByte(MSG_ONE, SVC_TEMPENTITY);
1620                         WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1621                         WriteByte(MSG_ONE, id);
1622                         WriteString(MSG_ONE, s);
1623                         if (id != 0 && s != "")
1624                         {
1625                                 WriteByte(MSG_ONE, duration);
1626                                 WriteByte(MSG_ONE, countdown_num);
1627                         }
1628                 });
1629         }
1630 }
1631 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1632 {
1633         Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1634 }
1635 // WARNING: this kills the trace globals
1636 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1637 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1638
1639 #define INITPRIO_FIRST              0
1640 #define INITPRIO_GAMETYPE           0
1641 #define INITPRIO_GAMETYPE_FALLBACK  1
1642 #define INITPRIO_FINDTARGET        10
1643 #define INITPRIO_DROPTOFLOOR       20
1644 #define INITPRIO_SETLOCATION       90
1645 #define INITPRIO_LINKDOORS         91
1646 #define INITPRIO_LAST              99
1647
1648 .void(void) initialize_entity;
1649 .float initialize_entity_order;
1650 .entity initialize_entity_next;
1651 entity initialize_entity_first;
1652
1653 void make_safe_for_remove(entity e)
1654 {
1655     if (e.initialize_entity)
1656     {
1657         entity ent, prev;
1658         for (ent = initialize_entity_first; ent; )
1659         {
1660             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1661             {
1662                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1663                 // skip it in linked list
1664                 if (prev)
1665                 {
1666                     prev.initialize_entity_next = ent.initialize_entity_next;
1667                     ent = prev.initialize_entity_next;
1668                 }
1669                 else
1670                 {
1671                     initialize_entity_first = ent.initialize_entity_next;
1672                     ent = initialize_entity_first;
1673                 }
1674             }
1675             else
1676             {
1677                 prev = ent;
1678                 ent = ent.initialize_entity_next;
1679             }
1680         }
1681     }
1682 }
1683
1684 void objerror(string s)
1685 {
1686     make_safe_for_remove(self);
1687     builtin_objerror(s);
1688 }
1689
1690 .float remove_except_protected_forbidden;
1691 void remove_except_protected(entity e)
1692 {
1693         if(e.remove_except_protected_forbidden)
1694                 error("not allowed to remove this at this point");
1695         builtin_remove(e);
1696 }
1697
1698 void remove_unsafely(entity e)
1699 {
1700     if(e.classname == "spike")
1701         error("Removing spikes is forbidden (crylink bug), please report");
1702     builtin_remove(e);
1703 }
1704
1705 void remove_safely(entity e)
1706 {
1707     make_safe_for_remove(e);
1708     builtin_remove(e);
1709 }
1710
1711 void InitializeEntity(entity e, void(void) func, float order)
1712 {
1713     entity prev, cur;
1714
1715     if (!e || e.initialize_entity)
1716     {
1717         // make a proxy initializer entity
1718         entity e_old;
1719         e_old = e;
1720         e = spawn();
1721         e.classname = "initialize_entity";
1722         e.enemy = e_old;
1723     }
1724
1725     e.initialize_entity = func;
1726     e.initialize_entity_order = order;
1727
1728     cur = initialize_entity_first;
1729     for (;;)
1730     {
1731         if (!cur || cur.initialize_entity_order > order)
1732         {
1733             // insert between prev and cur
1734             if (prev)
1735                 prev.initialize_entity_next = e;
1736             else
1737                 initialize_entity_first = e;
1738             e.initialize_entity_next = cur;
1739             return;
1740         }
1741         prev = cur;
1742         cur = cur.initialize_entity_next;
1743     }
1744 }
1745 void InitializeEntitiesRun()
1746 {
1747     entity startoflist;
1748     startoflist = initialize_entity_first;
1749     initialize_entity_first = world;
1750     remove = remove_except_protected;
1751     for (self = startoflist; self; self = self.initialize_entity_next)
1752     {
1753         self.remove_except_protected_forbidden = 1;
1754     }
1755     for (self = startoflist; self; )
1756     {
1757         entity e;
1758         var void(void) func;
1759         e = self.initialize_entity_next;
1760         func = self.initialize_entity;
1761         self.initialize_entity_order = 0;
1762         self.initialize_entity = func_null;
1763         self.initialize_entity_next = world;
1764         self.remove_except_protected_forbidden = 0;
1765         if (self.classname == "initialize_entity")
1766         {
1767             entity e_old;
1768             e_old = self.enemy;
1769             builtin_remove(self);
1770             self = e_old;
1771         }
1772         //dprint("Delayed initialization: ", self.classname, "\n");
1773         if(func != func_null)
1774             func();
1775         else
1776         {
1777             eprint(self);
1778             backtrace(strcat("Null function in: ", self.classname, "\n"));
1779         }
1780         self = e;
1781     }
1782     remove = remove_unsafely;
1783 }
1784
1785 .float uncustomizeentityforclient_set;
1786 .void(void) uncustomizeentityforclient;
1787 void(void) SUB_Nullpointer = #0;
1788 void UncustomizeEntitiesRun()
1789 {
1790     entity oldself;
1791     oldself = self;
1792     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1793         self.uncustomizeentityforclient();
1794     self = oldself;
1795 }
1796 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1797 {
1798     e.customizeentityforclient = customizer;
1799     e.uncustomizeentityforclient = uncustomizer;
1800     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1801 }
1802
1803 .float nottargeted;
1804 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1805
1806 void() SUB_Remove;
1807 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1808 {
1809     vector mi, ma;
1810
1811     if (e.classname == "")
1812         e.classname = "net_linked";
1813
1814     if (e.model == "" || self.modelindex == 0)
1815     {
1816         mi = e.mins;
1817         ma = e.maxs;
1818         setmodel(e, "null");
1819         setsize(e, mi, ma);
1820     }
1821
1822     e.SendEntity = sendfunc;
1823     e.SendFlags = 0xFFFFFF;
1824
1825     if (!docull)
1826         e.effects |= EF_NODEPTHTEST;
1827
1828     if (dt)
1829     {
1830         e.nextthink = time + dt;
1831         e.think = SUB_Remove;
1832     }
1833 }
1834
1835 void adaptor_think2touch()
1836 {
1837     entity o;
1838     o = other;
1839     other = world;
1840     self.touch();
1841     other = o;
1842 }
1843
1844 void adaptor_think2use()
1845 {
1846     entity o, a;
1847     o = other;
1848     a = activator;
1849     activator = world;
1850     other = world;
1851     self.use();
1852     other = o;
1853     activator = a;
1854 }
1855
1856 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1857 {
1858         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1859                 self.projectiledeathtype |= HITTYPE_SPLASH;
1860         adaptor_think2use();
1861 }
1862
1863 // deferred dropping
1864 void DropToFloor_Handler()
1865 {
1866     builtin_droptofloor();
1867     self.dropped_origin = self.origin;
1868 }
1869
1870 void droptofloor()
1871 {
1872     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1873 }
1874
1875
1876
1877 float trace_hits_box_a0, trace_hits_box_a1;
1878
1879 float trace_hits_box_1d(float end, float thmi, float thma)
1880 {
1881     if (end == 0)
1882     {
1883         // just check if x is in range
1884         if (0 < thmi)
1885             return FALSE;
1886         if (0 > thma)
1887             return FALSE;
1888     }
1889     else
1890     {
1891         // do the trace with respect to x
1892         // 0 -> end has to stay in thmi -> thma
1893         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1894         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1895         if (trace_hits_box_a0 > trace_hits_box_a1)
1896             return FALSE;
1897     }
1898     return TRUE;
1899 }
1900
1901 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1902 {
1903     end -= start;
1904     thmi -= start;
1905     thma -= start;
1906     // now it is a trace from 0 to end
1907
1908     trace_hits_box_a0 = 0;
1909     trace_hits_box_a1 = 1;
1910
1911     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1912         return FALSE;
1913     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1914         return FALSE;
1915     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1916         return FALSE;
1917
1918     return TRUE;
1919 }
1920
1921 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1922 {
1923     return trace_hits_box(start, end, thmi - ma, thma - mi);
1924 }
1925
1926 float SUB_NoImpactCheck()
1927 {
1928         // zero hitcontents = this is not the real impact, but either the
1929         // mirror-impact of something hitting the projectile instead of the
1930         // projectile hitting the something, or a touchareagrid one. Neither of
1931         // these stop the projectile from moving, so...
1932         if(trace_dphitcontents == 0)
1933         {
1934                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1935                 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1936                 checkclient();
1937         }
1938     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1939         return 1;
1940     if (other == world && self.size != '0 0 0')
1941     {
1942         vector tic;
1943         tic = self.velocity * sys_frametime;
1944         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1945         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1946         if (trace_fraction >= 1)
1947         {
1948             dprint("Odd... did not hit...?\n");
1949         }
1950         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1951         {
1952             dprint("Detected and prevented the sky-grapple bug.\n");
1953             return 1;
1954         }
1955     }
1956
1957     return 0;
1958 }
1959
1960 #define SUB_OwnerCheck() (other && (other == self.owner))
1961
1962 void RemoveGrapplingHook(entity pl);
1963 void W_Crylink_Dequeue(entity e);
1964 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1965 {
1966         if(SUB_OwnerCheck())
1967                 return TRUE;
1968         if(SUB_NoImpactCheck())
1969         {
1970                 if(self.classname == "grapplinghook")
1971                         RemoveGrapplingHook(self.realowner);
1972                 else if(self.classname == "spike")
1973                 {
1974                         W_Crylink_Dequeue(self);
1975                         remove(self);
1976                 }
1977                 else
1978                         remove(self);
1979                 return TRUE;
1980         }
1981         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1982                 UpdateCSQCProjectile(self);
1983         return FALSE;
1984 }
1985 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1986
1987 void URI_Get_Callback(float id, float status, string data)
1988 {
1989         if(url_URI_Get_Callback(id, status, data))
1990         {
1991                 // handled
1992         }
1993         else if (id == URI_GET_DISCARD)
1994         {
1995                 // discard
1996         }
1997         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1998         {
1999                 // sv_cmd curl
2000                 Curl_URI_Get_Callback(id, status, data);
2001         }
2002         else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2003         {
2004                 // online ban list
2005                 OnlineBanList_URI_Get_Callback(id, status, data);
2006         }
2007         else
2008         {
2009                 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2010         }
2011 }
2012
2013 string uid2name(string myuid) {
2014         string s;
2015         s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2016
2017         // FIXME remove this later after 0.6 release
2018         // convert old style broken records to correct style
2019         if(s == "")
2020         {
2021                 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2022                 if(s != "")
2023                 {
2024                         db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2025                         db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2026                 }
2027         }
2028         
2029         if(s == "")
2030                 s = "^1Unregistered Player";
2031         return s;
2032 }
2033
2034 float race_readTime(string map, float pos)
2035 {
2036         string rr;
2037         if(g_cts)
2038                 rr = CTS_RECORD;
2039         else
2040                 rr = RACE_RECORD;
2041
2042         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2043 }
2044
2045 string race_readUID(string map, float pos)
2046 {
2047         string rr;
2048         if(g_cts)
2049                 rr = CTS_RECORD;
2050         else
2051                 rr = RACE_RECORD;
2052
2053         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2054 }
2055
2056 float race_readPos(string map, float t) {
2057         float i;
2058         for (i = 1; i <= RANKINGS_CNT; ++i)
2059                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2060                         return i;
2061
2062         return 0; // pos is zero if unranked
2063 }
2064
2065 void race_writeTime(string map, float t, string myuid)
2066 {
2067         string rr;
2068         if(g_cts)
2069                 rr = CTS_RECORD;
2070         else
2071                 rr = RACE_RECORD;
2072
2073         float newpos;
2074         newpos = race_readPos(map, t);
2075
2076         float i, prevpos;
2077         for(i = 1; i <= RANKINGS_CNT; ++i)
2078         {
2079                 if(race_readUID(map, i) == myuid)
2080                         prevpos = i;
2081         }
2082         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2083                 for (i = prevpos; i > newpos; --i) {
2084                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2085                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2086                 }
2087         } else { // player has no ranked record yet
2088                 for (i = RANKINGS_CNT; i > newpos; --i) {
2089                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2090                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2091                 }
2092         }
2093
2094         // store new time itself
2095         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2096         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2097 }
2098
2099 string race_readName(string map, float pos)
2100 {
2101         string rr;
2102         if(g_cts)
2103                 rr = CTS_RECORD;
2104         else
2105                 rr = RACE_RECORD;
2106
2107         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2108 }
2109
2110 string race_placeName(float pos) {
2111         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2112         {
2113                 if(mod(pos, 10) == 1)
2114                         return strcat(ftos(pos), "st");
2115                 else if(mod(pos, 10) == 2)
2116                         return strcat(ftos(pos), "nd");
2117                 else if(mod(pos, 10) == 3)
2118                         return strcat(ftos(pos), "rd");
2119                 else
2120                         return strcat(ftos(pos), "th");
2121         }
2122         else
2123                 return strcat(ftos(pos), "th");
2124 }
2125
2126 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2127 {
2128     float m, i;
2129     vector start, org, delta, end, enddown, mstart;
2130     entity sp;
2131
2132     m = e.dphitcontentsmask;
2133     e.dphitcontentsmask = goodcontents | badcontents;
2134
2135     org = world.mins;
2136     delta = world.maxs - world.mins;
2137
2138     for (i = 0; i < attempts; ++i)
2139     {
2140         start_x = org_x + random() * delta_x;
2141         start_y = org_y + random() * delta_y;
2142         start_z = org_z + random() * delta_z;
2143
2144         // rule 1: start inside world bounds, and outside
2145         // solid, and don't start from somewhere where you can
2146         // fall down to evil
2147         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2148         if (trace_fraction >= 1)
2149             continue;
2150         if (trace_startsolid)
2151             continue;
2152         if (trace_dphitcontents & badcontents)
2153             continue;
2154         if (trace_dphitq3surfaceflags & badsurfaceflags)
2155             continue;
2156
2157         // rule 2: if we are too high, lower the point
2158         if (trace_fraction * delta_z > maxaboveground)
2159             start = trace_endpos + '0 0 1' * maxaboveground;
2160         enddown = trace_endpos;
2161
2162         // rule 3: make sure we aren't outside the map. This only works
2163         // for somewhat well formed maps. A good rule of thumb is that
2164         // the map should have a convex outside hull.
2165         // these can be traceLINES as we already verified the starting box
2166         mstart = start + 0.5 * (e.mins + e.maxs);
2167         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2168         if (trace_fraction >= 1)
2169             continue;
2170         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2171         if (trace_fraction >= 1)
2172             continue;
2173         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2174         if (trace_fraction >= 1)
2175             continue;
2176         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2177         if (trace_fraction >= 1)
2178             continue;
2179         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2180         if (trace_fraction >= 1)
2181             continue;
2182
2183         // rule 4: we must "see" some spawnpoint
2184         for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2185                 if(checkpvs(mstart, sp))
2186                         break;
2187         if(!sp)
2188         {
2189                 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2190                         if(checkpvs(mstart, sp))
2191                                 break;
2192                 if(!sp)
2193                         continue;
2194         }
2195
2196         // find a random vector to "look at"
2197         end_x = org_x + random() * delta_x;
2198         end_y = org_y + random() * delta_y;
2199         end_z = org_z + random() * delta_z;
2200         end = start + normalize(end - start) * vlen(delta);
2201
2202         // rule 4: start TO end must not be too short
2203         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2204         if (trace_startsolid)
2205             continue;
2206         if (trace_fraction < minviewdistance / vlen(delta))
2207             continue;
2208
2209         // rule 5: don't want to look at sky
2210         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2211             continue;
2212
2213         // rule 6: we must not end up in trigger_hurt
2214         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2215             continue;
2216
2217         break;
2218     }
2219
2220     e.dphitcontentsmask = m;
2221
2222     if (i < attempts)
2223     {
2224         setorigin(e, start);
2225         e.angles = vectoangles(end - start);
2226         dprint("Needed ", ftos(i + 1), " attempts\n");
2227         return TRUE;
2228     }
2229     else
2230         return FALSE;
2231 }
2232
2233 float zcurveparticles_effectno;
2234 vector zcurveparticles_start;
2235 float zcurveparticles_spd;
2236
2237 void endzcurveparticles()
2238 {
2239         if(zcurveparticles_effectno)
2240         {
2241                 // terminator
2242                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2243         }
2244         zcurveparticles_effectno = 0;
2245 }
2246
2247 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2248 {
2249         spd = bound(0, floor(spd / 16), 32767);
2250         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2251         {
2252                 endzcurveparticles();
2253                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2254                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2255                 WriteShort(MSG_BROADCAST, effectno);
2256                 WriteCoord(MSG_BROADCAST, start_x);
2257                 WriteCoord(MSG_BROADCAST, start_y);
2258                 WriteCoord(MSG_BROADCAST, start_z);
2259                 zcurveparticles_effectno = effectno;
2260                 zcurveparticles_start = start;
2261         }
2262         else
2263                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2264         WriteCoord(MSG_BROADCAST, end_x);
2265         WriteCoord(MSG_BROADCAST, end_y);
2266         WriteCoord(MSG_BROADCAST, end_z);
2267         WriteCoord(MSG_BROADCAST, end_dz);
2268         zcurveparticles_spd = spd;
2269 }
2270
2271 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2272 {
2273         float end_dz;
2274         vector vecxy, velxy;
2275
2276         vecxy = end - start;
2277         vecxy_z = 0;
2278         velxy = vel;
2279         velxy_z = 0;
2280
2281         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2282         {
2283                 endzcurveparticles();
2284                 trailparticles(world, effectno, start, end);
2285                 return;
2286         }
2287
2288         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2289         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2290 }
2291
2292 void write_recordmarker(entity pl, float tstart, float dt)
2293 {
2294     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2295
2296     // also write a marker into demo files for demotc-race-record-extractor to find
2297     stuffcmd(pl,
2298              strcat(
2299                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2300                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2301 }
2302
2303 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2304 {
2305         switch(algn)
2306         {
2307                 default:
2308                 case 3: // right
2309                         break;
2310
2311                 case 4: // left
2312                         vecs_y = -vecs_y;
2313                         break;
2314
2315                 case 1:
2316                         if(allowcenter) // 2: allow center handedness
2317                         {
2318                                 // center
2319                                 vecs_y = 0;
2320                                 vecs_z -= 2;
2321                         }
2322                         else
2323                         {
2324                                 // right
2325                         }
2326                         break;
2327
2328                 case 2:
2329                         if(allowcenter) // 2: allow center handedness
2330                         {
2331                                 // center
2332                                 vecs_y = 0;
2333                                 vecs_z -= 2;
2334                         }
2335                         else
2336                         {
2337                                 // left
2338                                 vecs_y = -vecs_y;
2339                         }
2340                         break;
2341         }
2342         return vecs;
2343 }
2344
2345 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2346 {
2347         string s;
2348         vector v;
2349
2350         if (autocvar_g_shootfromeye)
2351         {
2352                 if (visual)
2353                 {
2354                         vecs_y = 0;
2355                         vecs_z -= 2;
2356                 }
2357                 else
2358                 {
2359                         vecs_y = 0;
2360                         vecs_z = 0;
2361                 }
2362         }
2363         else if (autocvar_g_shootfromcenter)
2364         {
2365                 vecs_y = 0;
2366                 vecs_z -= 2;
2367         }
2368         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2369         {
2370                 v = stov(s);
2371                 if (y_is_right)
2372                         v_y = -v_y;
2373                 if (v_x != 0)
2374                         vecs_x = v_x;
2375                 vecs_y = v_y;
2376                 vecs_z = v_z;
2377         }
2378         else if (autocvar_g_shootfromclient)
2379         {
2380                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2381         }
2382         return vecs;
2383 }
2384
2385 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2386 {
2387         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2388 }
2389
2390
2391 void attach_sameorigin(entity e, entity to, string tag)
2392 {
2393     vector org, t_forward, t_left, t_up, e_forward, e_up;
2394     vector org0, ang0;
2395     float tagscale;
2396
2397     ang0 = e.angles;
2398     org0 = e.origin;
2399
2400     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2401     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2402     t_forward = v_forward * tagscale;
2403     t_left = v_right * -tagscale;
2404     t_up = v_up * tagscale;
2405
2406     e.origin_x = org * t_forward;
2407     e.origin_y = org * t_left;
2408     e.origin_z = org * t_up;
2409
2410     // current forward and up directions
2411     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2412                 e.angles = AnglesTransform_FromVAngles(e.angles);
2413         else
2414                 e.angles = AnglesTransform_FromAngles(e.angles);
2415     fixedmakevectors(e.angles);
2416
2417     // untransform forward, up!
2418     e_forward_x = v_forward * t_forward;
2419     e_forward_y = v_forward * t_left;
2420     e_forward_z = v_forward * t_up;
2421     e_up_x = v_up * t_forward;
2422     e_up_y = v_up * t_left;
2423     e_up_z = v_up * t_up;
2424
2425     e.angles = fixedvectoangles2(e_forward, e_up);
2426     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2427                 e.angles = AnglesTransform_ToVAngles(e.angles);
2428         else
2429                 e.angles = AnglesTransform_ToAngles(e.angles);
2430
2431     setattachment(e, to, tag);
2432     setorigin(e, e.origin);
2433 }
2434
2435 void detach_sameorigin(entity e)
2436 {
2437     vector org;
2438     org = gettaginfo(e, 0);
2439     e.angles = fixedvectoangles2(v_forward, v_up);
2440     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2441                 e.angles = AnglesTransform_ToVAngles(e.angles);
2442         else
2443                 e.angles = AnglesTransform_ToAngles(e.angles);
2444     setorigin(e, org);
2445     setattachment(e, world, "");
2446     setorigin(e, e.origin);
2447 }
2448
2449 void follow_sameorigin(entity e, entity to)
2450 {
2451     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2452     e.aiment = to; // make the hole follow bmodel
2453     e.punchangle = to.angles; // the original angles of bmodel
2454     e.view_ofs = e.origin - to.origin; // relative origin
2455     e.v_angle = e.angles - to.angles; // relative angles
2456 }
2457
2458 void unfollow_sameorigin(entity e)
2459 {
2460     e.movetype = MOVETYPE_NONE;
2461 }
2462
2463 entity gettaginfo_relative_ent;
2464 vector gettaginfo_relative(entity e, float tag)
2465 {
2466     if (!gettaginfo_relative_ent)
2467     {
2468         gettaginfo_relative_ent = spawn();
2469         gettaginfo_relative_ent.effects = EF_NODRAW;
2470     }
2471     gettaginfo_relative_ent.model = e.model;
2472     gettaginfo_relative_ent.modelindex = e.modelindex;
2473     gettaginfo_relative_ent.frame = e.frame;
2474     return gettaginfo(gettaginfo_relative_ent, tag);
2475 }
2476
2477 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2478 {
2479     float p;
2480     p = pow(2, chan);
2481     if (pl.soundentity.cnt & p)
2482         return;
2483     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2484     pl.soundentity.cnt |= p;
2485 }
2486
2487 void SoundEntity_StopSound(entity pl, float chan)
2488 {
2489     float p;
2490     p = pow(2, chan);
2491     if (pl.soundentity.cnt & p)
2492     {
2493         stopsoundto(MSG_ALL, pl.soundentity, chan);
2494         pl.soundentity.cnt &~= p;
2495     }
2496 }
2497
2498 void SoundEntity_Attach(entity pl)
2499 {
2500     pl.soundentity = spawn();
2501     pl.soundentity.classname = "soundentity";
2502     pl.soundentity.owner = pl;
2503     setattachment(pl.soundentity, pl, "");
2504     setmodel(pl.soundentity, "null");
2505 }
2506
2507 void SoundEntity_Detach(entity pl)
2508 {
2509     float i;
2510     for (i = 0; i <= 7; ++i)
2511         SoundEntity_StopSound(pl, i);
2512 }
2513
2514 .float scale2;
2515
2516 float modeleffect_SendEntity(entity to, float sf)
2517 {
2518         float f;
2519         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2520
2521         f = 0;
2522         if(self.velocity != '0 0 0')
2523                 f |= 1;
2524         if(self.angles != '0 0 0')
2525                 f |= 2;
2526         if(self.avelocity != '0 0 0')
2527                 f |= 4;
2528
2529         WriteByte(MSG_ENTITY, f);
2530         WriteShort(MSG_ENTITY, self.modelindex);
2531         WriteByte(MSG_ENTITY, self.skin);
2532         WriteByte(MSG_ENTITY, self.frame);
2533         WriteCoord(MSG_ENTITY, self.origin_x);
2534         WriteCoord(MSG_ENTITY, self.origin_y);
2535         WriteCoord(MSG_ENTITY, self.origin_z);
2536         if(f & 1)
2537         {
2538                 WriteCoord(MSG_ENTITY, self.velocity_x);
2539                 WriteCoord(MSG_ENTITY, self.velocity_y);
2540                 WriteCoord(MSG_ENTITY, self.velocity_z);
2541         }
2542         if(f & 2)
2543         {
2544                 WriteCoord(MSG_ENTITY, self.angles_x);
2545                 WriteCoord(MSG_ENTITY, self.angles_y);
2546                 WriteCoord(MSG_ENTITY, self.angles_z);
2547         }
2548         if(f & 4)
2549         {
2550                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2551                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2552                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2553         }
2554         WriteShort(MSG_ENTITY, self.scale * 256.0);
2555         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2556         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2557         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2558         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2559
2560         return TRUE;
2561 }
2562
2563 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2564 {
2565         entity e;
2566         float sz;
2567         e = spawn();
2568         e.classname = "modeleffect";
2569         setmodel(e, m);
2570         e.frame = f;
2571         setorigin(e, o);
2572         e.velocity = v;
2573         e.angles = ang;
2574         e.avelocity = angv;
2575         e.alpha = a;
2576         e.teleport_time = t1;
2577         e.fade_time = t2;
2578         e.skin = s;
2579         if(s0 >= 0)
2580                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2581         else
2582                 e.scale = -s0;
2583         if(s2 >= 0)
2584                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2585         else
2586                 e.scale2 = -s2;
2587         sz = max(e.scale, e.scale2);
2588         setsize(e, e.mins * sz, e.maxs * sz);
2589         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2590 }
2591
2592 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2593 {
2594         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2595 }
2596
2597 float randombit(float bits)
2598 {
2599         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2600                 return bits;
2601
2602         float n, f, b, r;
2603
2604         r = random();
2605         b = 0;
2606         n = 0;
2607
2608         for(f = 1; f <= bits; f *= 2)
2609         {
2610                 if(bits & f)
2611                 {
2612                         ++n;
2613                         r *= n;
2614                         if(r <= 1)
2615                                 b = f;
2616                         else
2617                                 r = (r - 1) / (n - 1);
2618                 }
2619         }
2620
2621         return b;
2622 }
2623
2624 float randombits(float bits, float k, float error_return)
2625 {
2626         float r;
2627         r = 0;
2628         while(k > 0 && bits != r)
2629         {
2630                 r += randombit(bits - r);
2631                 --k;
2632         }
2633         if(error_return)
2634                 if(k > 0)
2635                         return -1; // all
2636         return r;
2637 }
2638
2639 void randombit_test(float bits, float iter)
2640 {
2641         while(iter > 0)
2642         {
2643                 print(ftos(randombit(bits)), "\n");
2644                 --iter;
2645         }
2646 }
2647
2648 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2649 {
2650         if(halflifedist > 0)
2651                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2652         else if(halflifedist < 0)
2653                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2654         else
2655                 return 1;
2656 }
2657
2658
2659
2660
2661 #ifdef RELEASE
2662 #define cvar_string_normal builtin_cvar_string
2663 #define cvar_normal builtin_cvar
2664 #else
2665 string cvar_string_normal(string n)
2666 {
2667         if not(cvar_type(n) & 1)
2668                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2669         return builtin_cvar_string(n);
2670 }
2671
2672 float cvar_normal(string n)
2673 {
2674         return stof(cvar_string_normal(n));
2675 }
2676 #endif
2677 #define cvar_set_normal builtin_cvar_set
2678
2679 void defer_think()
2680 {
2681     entity oself;
2682
2683     oself           = self;
2684     self            = self.owner;
2685     oself.think     = SUB_Remove;
2686     oself.nextthink = time;
2687
2688     oself.use();
2689 }
2690
2691 /*
2692     Execute func() after time + fdelay.
2693     self when func is executed = self when defer is called
2694 */
2695 void defer(float fdelay, void() func)
2696 {
2697     entity e;
2698
2699     e           = spawn();
2700     e.owner     = self;
2701     e.use       = func;
2702     e.think     = defer_think;
2703     e.nextthink = time + fdelay;
2704 }
2705
2706 .string aiment_classname;
2707 .float aiment_deadflag;
2708 void SetMovetypeFollow(entity ent, entity e)
2709 {
2710         // FIXME this may not be warpzone aware
2711         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2712         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2713         ent.aiment = e; // make the hole follow bmodel
2714         ent.punchangle = e.angles; // the original angles of bmodel
2715         ent.view_ofs = ent.origin - e.origin; // relative origin
2716         ent.v_angle = ent.angles - e.angles; // relative angles
2717         ent.aiment_classname = strzone(e.classname);
2718         ent.aiment_deadflag = e.deadflag;
2719 }
2720 void UnsetMovetypeFollow(entity ent)
2721 {
2722         ent.movetype = MOVETYPE_FLY;
2723         PROJECTILE_MAKETRIGGER(ent);
2724         ent.aiment = world;
2725 }
2726 float LostMovetypeFollow(entity ent)
2727 {
2728 /*
2729         if(ent.movetype != MOVETYPE_FOLLOW)
2730                 if(ent.aiment)
2731                         error("???");
2732 */
2733         if(ent.aiment)
2734         {
2735                 if(ent.aiment.classname != ent.aiment_classname)
2736                         return 1;
2737                 if(ent.aiment.deadflag != ent.aiment_deadflag)
2738                         return 1;
2739         }
2740         return 0;
2741 }
2742
2743 float isPushable(entity e)
2744 {
2745         if(e.iscreature)
2746                 return TRUE;
2747         switch(e.classname)
2748         {
2749                 case "body":
2750                 case "droppedweapon":
2751                 case "keepawayball":
2752                 case "nexball_basketball":
2753                 case "nexball_football":
2754                         return TRUE;
2755                 case "bullet": // antilagged bullets can't hit this either
2756                         return FALSE;
2757         }
2758         if (e.projectiledeathtype)
2759                 return TRUE;
2760         return FALSE;
2761 }