bcec7355895744cf74a9887c31f8564b59fd0225
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
13 {
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
15 }
16
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 string GetMapname();
20 string ColoredTeamName(float t);
21
22 string admin_name(void)
23 {
24         if(cvar_string("sv_adminnick") != "")
25                 return cvar_string("sv_adminnick");
26         else
27                 return "SERVER ADMIN";
28 }
29
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
33 {
34     if (DistributeEvenly_amount)
35     {
36         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
38     }
39     if (totalweight == 0)
40         DistributeEvenly_amount = 0;
41     else
42         DistributeEvenly_amount = amount;
43     DistributeEvenly_totalweight = totalweight;
44 }
45 float DistributeEvenly_Get(float weight)
46 {
47     float f;
48     if (weight <= 0)
49         return 0;
50     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51     DistributeEvenly_totalweight -= weight;
52     DistributeEvenly_amount -= f;
53     return f;
54 }
55
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
57
58
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
62
63 #if 0
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
68 #else
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
74 #endif
75
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
78
79 float logfile_open;
80 float logfile;
81
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
83 {
84         local float nPlayerHealth = rint(enPlayer.health);
85         local float nPlayerArmor = rint(enPlayer.armorvalue);
86         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87         local float nPlayerPing = rint(enPlayer.ping);
88         local string strPlayerPingColor;
89         local string strMessage;
90         if(nPlayerPing >= 150)
91                 strPlayerPingColor = "^1";
92         else
93                 strPlayerPingColor = "^2";
94
95         if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
96                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
97
98         if(cvar("sv_fragmessage_information_ping")) {
99                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100                         strMessage = strcat(strMessage, " ^7(^2Bot");
101                 else
102                         strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103                 if(cvar("sv_fragmessage_information_handicap"))
104                         if(cvar("sv_fragmessage_information_handicap") == 2)
105                                 if(nPlayerHandicap <= 1)
106                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
107                                 else
108                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109                         else if not(nPlayerHandicap <= 1)
110                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
111                 else
112                         strMessage = strcat(strMessage, "^7)");
113         } else if(cvar("sv_fragmessage_information_handicap")) {
114                 if(cvar("sv_fragmessage_information_handicap") == 2)
115                         if(nPlayerHandicap <= 1)
116                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
117                         else
118                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119                 else if(nPlayerHandicap > 1)
120                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
121         }
122         return strMessage;
123 }
124 void bcenterprint(string s)
125 {
126     // TODO replace by MSG_ALL (would show it to spectators too, though)?
127     entity head;
128     FOR_EACH_PLAYER(head)
129     if (clienttype(head) == CLIENTTYPE_REAL)
130         centerprint(head, s);
131 }
132
133 void GameLogEcho(string s)
134 {
135     string fn;
136     float matches;
137
138     if (cvar("sv_eventlog_files"))
139     {
140         if (!logfile_open)
141         {
142             logfile_open = TRUE;
143             matches = cvar("sv_eventlog_files_counter") + 1;
144             cvar_set("sv_eventlog_files_counter", ftos(matches));
145             fn = ftos(matches);
146             if (strlen(fn) < 8)
147                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148             fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
149             logfile = fopen(fn, FILE_APPEND);
150             fputs(logfile, ":logversion:3\n");
151         }
152         if (logfile >= 0)
153         {
154             if (cvar("sv_eventlog_files_timestamps"))
155                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
156             else
157                 fputs(logfile, strcat(s, "\n"));
158         }
159     }
160     if (cvar("sv_eventlog_console"))
161     {
162         print(s, "\n");
163     }
164 }
165
166 void GameLogInit()
167 {
168     logfile_open = 0;
169     // will be opened later
170 }
171
172 void GameLogClose()
173 {
174     if (logfile_open && logfile >= 0)
175     {
176         fclose(logfile);
177         logfile = -1;
178     }
179 }
180
181 vector PL_VIEW_OFS;
182 vector PL_MIN;
183 vector PL_MAX;
184 vector PL_CROUCH_VIEW_OFS;
185 vector PL_CROUCH_MIN;
186 vector PL_CROUCH_MAX;
187
188 float spawnpoint_nag;
189 void relocate_spawnpoint()
190 {
191     PL_VIEW_OFS                             = stov(cvar_string("sv_player_viewoffset"));
192     PL_MIN                                  = stov(cvar_string("sv_player_mins"));
193     PL_MAX                                  = stov(cvar_string("sv_player_maxs"));
194     PL_CROUCH_VIEW_OFS                      = stov(cvar_string("sv_player_crouch_viewoffset"));
195     PL_CROUCH_MIN                           = stov(cvar_string("sv_player_crouch_mins"));
196     PL_CROUCH_MAX                           = stov(cvar_string("sv_player_crouch_maxs"));
197
198     // nudge off the floor
199     setorigin(self, self.origin + '0 0 1');
200
201     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
202     if (trace_startsolid)
203     {
204         vector o;
205         o = self.origin;
206         self.mins = PL_MIN;
207         self.maxs = PL_MAX;
208         if (!move_out_of_solid(self))
209             objerror("could not get out of solid at all!");
210         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
211         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
212         print(" ", ftos(self.origin_y - o_y));
213         print(" ", ftos(self.origin_z - o_z), "'\n");
214         if (cvar("g_spawnpoints_auto_move_out_of_solid"))
215         {
216             if (!spawnpoint_nag)
217                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
218             spawnpoint_nag = 1;
219         }
220         else
221         {
222             setorigin(self, o);
223             self.mins = self.maxs = '0 0 0';
224             objerror("player spawn point in solid, mapper sucks!\n");
225             return;
226         }
227     }
228
229     self.use = spawnpoint_use;
230     self.team_saved = self.team;
231     if (!self.cnt)
232         self.cnt = 1;
233
234     if (have_team_spawns != 0)
235         if (self.team)
236             have_team_spawns = 1;
237
238     if (cvar("r_showbboxes"))
239     {
240         // show where spawnpoints point at too
241         makevectors(self.angles);
242         entity e;
243         e = spawn();
244         e.classname = "info_player_foo";
245         setorigin(e, self.origin + v_forward * 24);
246         setsize(e, '-8 -8 -8', '8 8 8');
247         e.solid = SOLID_TRIGGER;
248     }
249 }
250
251 #define strstr strstrofs
252 /*
253 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
254 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
255 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
256 // BE CONSTANT OR strzoneD!
257 float strstr(string haystack, string needle, float offset)
258 {
259         float len, endpos;
260         string found;
261         len = strlen(needle);
262         endpos = strlen(haystack) - len;
263         while(offset <= endpos)
264         {
265                 found = substring(haystack, offset, len);
266                 if(found == needle)
267                         return offset;
268                 offset = offset + 1;
269         }
270         return -1;
271 }
272 */
273
274 float NUM_NEAREST_ENTITIES = 4;
275 entity nearest_entity[NUM_NEAREST_ENTITIES];
276 float nearest_length[NUM_NEAREST_ENTITIES];
277 entity findnearest(vector point, .string field, string value, vector axismod)
278 {
279     entity localhead;
280     float i;
281     float j;
282     float len;
283     vector dist;
284
285     float num_nearest;
286     num_nearest = 0;
287
288     localhead = find(world, field, value);
289     while (localhead)
290     {
291         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
292             dist = localhead.oldorigin;
293         else
294             dist = localhead.origin;
295         dist = dist - point;
296         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
297         len = vlen(dist);
298
299         for (i = 0; i < num_nearest; ++i)
300         {
301             if (len < nearest_length[i])
302                 break;
303         }
304
305         // now i tells us where to insert at
306         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
307         if (i < NUM_NEAREST_ENTITIES)
308         {
309             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
310             {
311                 nearest_length[j + 1] = nearest_length[j];
312                 nearest_entity[j + 1] = nearest_entity[j];
313             }
314             nearest_length[i] = len;
315             nearest_entity[i] = localhead;
316             if (num_nearest < NUM_NEAREST_ENTITIES)
317                 num_nearest = num_nearest + 1;
318         }
319
320         localhead = find(localhead, field, value);
321     }
322
323     // now use the first one from our list that we can see
324     for (i = 0; i < num_nearest; ++i)
325     {
326         traceline(point, nearest_entity[i].origin, TRUE, world);
327         if (trace_fraction == 1)
328         {
329             if (i != 0)
330             {
331                 dprint("Nearest point (");
332                 dprint(nearest_entity[0].netname);
333                 dprint(") is not visible, using a visible one.\n");
334             }
335             return nearest_entity[i];
336         }
337     }
338
339     if (num_nearest == 0)
340         return world;
341
342     dprint("Not seeing any location point, using nearest as fallback.\n");
343     /* DEBUGGING CODE:
344     dprint("Candidates were: ");
345     for(j = 0; j < num_nearest; ++j)
346     {
347         if(j != 0)
348                 dprint(", ");
349         dprint(nearest_entity[j].netname);
350     }
351     dprint("\n");
352     */
353
354     return nearest_entity[0];
355 }
356
357 void spawnfunc_target_location()
358 {
359     self.classname = "target_location";
360     // location name in netname
361     // eventually support: count, teamgame selectors, line of sight?
362 };
363
364 void spawnfunc_info_location()
365 {
366     self.classname = "target_location";
367     self.message = self.netname;
368 };
369
370 string NearestLocation(vector p)
371 {
372     entity loc;
373     string ret;
374     ret = "somewhere";
375     loc = findnearest(p, classname, "target_location", '1 1 1');
376     if (loc)
377     {
378         ret = loc.message;
379     }
380     else
381     {
382         loc = findnearest(p, target, "###item###", '1 1 4');
383         if (loc)
384             ret = loc.netname;
385     }
386     return ret;
387 }
388
389 string formatmessage(string msg)
390 {
391         float p, p1, p2;
392         float n;
393         vector cursor;
394         entity cursor_ent;
395         string escape;
396         string replacement;
397         p = 0;
398         n = 7;
399
400         WarpZone_crosshair_trace(self);
401         cursor = trace_endpos;
402         cursor_ent = trace_ent;
403
404         while (1) {
405                 if (n < 1)
406                         break; // too many replacements
407
408                 n = n - 1;
409                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
410                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
411
412                 if (p1 < 0)
413                         p1 = p2;
414
415                 if (p2 < 0)
416                         p2 = p1;
417
418                 p = min(p1, p2);
419
420                 if (p < 0)
421                         break;
422
423                 replacement = substring(msg, p, 2);
424                 escape = substring(msg, p + 1, 1);
425
426                 if (escape == "%")
427                         replacement = "%";
428                 else if (escape == "\\")
429                         replacement = "\\";
430                 else if (escape == "n")
431                         replacement = "\n";
432                 else if (escape == "a")
433                         replacement = ftos(floor(self.armorvalue));
434                 else if (escape == "h")
435                         replacement = ftos(floor(self.health));
436                 else if (escape == "l")
437                         replacement = NearestLocation(self.origin);
438                 else if (escape == "y")
439                         replacement = NearestLocation(cursor);
440                 else if (escape == "d")
441                         replacement = NearestLocation(self.death_origin);
442                 else if (escape == "w") {
443                         float wep;
444                         wep = self.weapon;
445                         if (!wep)
446                                 wep = self.switchweapon;
447                         if (!wep)
448                                 wep = self.cnt;
449                         replacement = W_Name(wep);
450                 } else if (escape == "W") {
451                         if (self.items & IT_SHELLS) replacement = "shells";
452                         else if (self.items & IT_NAILS) replacement = "bullets";
453                         else if (self.items & IT_ROCKETS) replacement = "rockets";
454                         else if (self.items & IT_CELLS) replacement = "cells";
455                         else replacement = "batteries"; // ;)
456                 } else if (escape == "x") {
457                         replacement = cursor_ent.netname;
458                         if (!replacement || !cursor_ent)
459                                 replacement = "nothing";
460                 } else if (escape == "p") {
461                         if (self.last_selected_player)
462                                 replacement = self.last_selected_player.netname;
463                         else
464                                 replacement = "(nobody)";
465                 } else if (escape == "s")
466                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
467                 else if (escape == "S")
468                         replacement = ftos(vlen(self.velocity));
469                 else if (escape == "v") {
470                         float weapon_number;
471                         local entity stats;
472
473                         if(self.classname == "spectator")
474                                 stats = self.enemy;
475                         else
476                                 stats = self;
477
478                         weapon_number = stats.weapon;
479
480                         if (!weapon_number)
481                                 weapon_number = stats.switchweapon;
482
483                         if (!weapon_number)
484                                 weapon_number = stats.cnt;
485
486                         if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
487                                 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
488                         else
489                                 replacement = "~"; // or something to indicate NULL, not available
490                 }
491
492                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
493                 p = p + strlen(replacement);
494         }
495         return msg;
496 }
497
498 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
499         return (value == 0) ? FALSE : TRUE;
500 }
501
502 /*
503 =============
504 GetCvars
505 =============
506 Called with:
507   0:  sends the request
508   >0: receives a cvar from name=argv(f) value=argv(f+1)
509 */
510 void GetCvars_handleString(string thisname, float f, .string field, string name)
511 {
512         if (f < 0)
513         {
514                 if (self.field)
515                         strunzone(self.field);
516                 self.field = string_null;
517         }
518         else if (f > 0)
519         {
520                 if (thisname == name)
521                 {
522                         if (self.field)
523                                 strunzone(self.field);
524                         self.field = strzone(argv(f + 1));
525                 }
526         }
527         else
528                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
529 }
530 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
531 {
532         GetCvars_handleString(thisname, f, field, name);
533         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
534                 if (thisname == name)
535                 {
536                         string s;
537                         s = func(strcat1(self.field));
538                         if (s != self.field)
539                         {
540                                 strunzone(self.field);
541                                 self.field = strzone(s);
542                         }
543                 }
544 }
545 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
546 {
547         if (f < 0)
548         {
549         }
550         else if (f > 0)
551         {
552                 if (thisname == name)
553                         self.field = stof(argv(f + 1));
554         }
555         else
556                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
557 }
558 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
559 {
560         if (f < 0)
561         {
562         }
563         else if (f > 0)
564         {
565                 if (thisname == name)
566                 {
567                         if(!self.field)
568                         {
569                                 self.field = stof(argv(f + 1));
570                                 if(!self.field)
571                                         self.field = -1;
572                         }
573                 }
574         }
575         else
576         {
577                 if(!self.field)
578                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
579         }
580 }
581 string W_FixWeaponOrder_ForceComplete(string s);
582 string W_FixWeaponOrder_AllowIncomplete(string s);
583 float w_getbestweapon(entity e);
584 void GetCvars(float f)
585 {
586         string s;
587
588         if (f > 0)
589                 s = strcat1(argv(f));
590
591         get_cvars_f = f;
592         get_cvars_s = s;
593         MUTATOR_CALLHOOK(GetCvars);
594         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
595         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
596         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
597         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
598         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
599         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
600         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
601         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
602         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
603         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
604         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
605         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
606         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
607         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
608         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
609         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
610         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
611         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
612         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
613         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
614         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
615         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
616         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
617         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
618         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
619
620         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
621         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
622
623 #ifdef ALLOW_FORCEMODELS
624         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
625         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
626 #endif
627         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
628         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
629
630         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
631         if (f > 0)
632         {
633                 if (s == "cl_weaponpriority")
634                         self.switchweapon = w_getbestweapon(self);
635         }
636 }
637
638 float fexists(string f)
639 {
640     float fh;
641     fh = fopen(f, FILE_READ);
642     if (fh < 0)
643         return FALSE;
644     fclose(fh);
645     return TRUE;
646 }
647
648 void backtrace(string msg)
649 {
650     float dev, war;
651     dev = cvar("developer");
652     war = cvar("prvm_backtraceforwarnings");
653     cvar_set("developer", "1");
654     cvar_set("prvm_backtraceforwarnings", "1");
655     print("\n");
656     print("--- CUT HERE ---\nWARNING: ");
657     print(msg);
658     print("\n");
659     remove(world); // isn't there any better way to cause a backtrace?
660     print("\n--- CUT UNTIL HERE ---\n");
661     cvar_set("developer", ftos(dev));
662     cvar_set("prvm_backtraceforwarnings", ftos(war));
663 }
664
665 string Team_ColorCode(float teamid)
666 {
667     if (teamid == COLOR_TEAM1)
668         return "^1";
669     else if (teamid == COLOR_TEAM2)
670         return "^4";
671     else if (teamid == COLOR_TEAM3)
672         return "^3";
673     else if (teamid == COLOR_TEAM4)
674         return "^6";
675     else
676         return "^7";
677 }
678
679 string Team_ColorName(float t)
680 {
681     // fixme: Search for team entities and get their .netname's!
682     if (t == COLOR_TEAM1)
683         return "Red";
684     if (t == COLOR_TEAM2)
685         return "Blue";
686     if (t == COLOR_TEAM3)
687         return "Yellow";
688     if (t == COLOR_TEAM4)
689         return "Pink";
690     return "Neutral";
691 }
692
693 string Team_ColorNameLowerCase(float t)
694 {
695     // fixme: Search for team entities and get their .netname's!
696     if (t == COLOR_TEAM1)
697         return "red";
698     if (t == COLOR_TEAM2)
699         return "blue";
700     if (t == COLOR_TEAM3)
701         return "yellow";
702     if (t == COLOR_TEAM4)
703         return "pink";
704     return "neutral";
705 }
706
707 float ColourToNumber(string team_colour)
708 {
709         if (team_colour == "red")
710                 return COLOR_TEAM1;
711
712         if (team_colour == "blue")
713                 return COLOR_TEAM2;
714
715         if (team_colour == "yellow")
716                 return COLOR_TEAM3;
717
718         if (team_colour == "pink")
719                 return COLOR_TEAM4;
720
721         if (team_colour == "auto")
722                 return 0;
723
724         return -1;
725 }
726
727 float NumberToTeamNumber(float number)
728 {
729         if (number == 1)
730                 return COLOR_TEAM1;
731
732         if (number == 2)
733                 return COLOR_TEAM2;
734
735         if (number == 3)
736                 return COLOR_TEAM3;
737
738         if (number == 4)
739                 return COLOR_TEAM4;
740
741         return -1;
742 }
743
744 #define CENTERPRIO_POINT 1
745 #define CENTERPRIO_SPAM 2
746 #define CENTERPRIO_VOTE 4
747 #define CENTERPRIO_NORMAL 5
748 #define CENTERPRIO_SHIELDING 7
749 #define CENTERPRIO_MAPVOTE 9
750 #define CENTERPRIO_IDLEKICK 50
751 #define CENTERPRIO_ADMIN 99
752 .float centerprint_priority;
753 .float centerprint_expires;
754 void centerprint_atprio(entity e, float prio, string s)
755 {
756     if (intermission_running)
757         if (prio < CENTERPRIO_MAPVOTE)
758             return;
759     if (time > e.centerprint_expires)
760         e.centerprint_priority = 0;
761     if (prio >= e.centerprint_priority)
762     {
763         e.centerprint_priority = prio;
764         if (timeoutStatus == 2)
765             e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
766         else
767             e.centerprint_expires = time + e.cvar_scr_centertime;
768         centerprint_builtin(e, s);
769     }
770 }
771 void centerprint_expire(entity e, float prio)
772 {
773     if (prio == e.centerprint_priority)
774     {
775         e.centerprint_priority = 0;
776         centerprint_builtin(e, "");
777     }
778 }
779 void centerprint(entity e, string s)
780 {
781     centerprint_atprio(e, CENTERPRIO_NORMAL, s);
782 }
783
784 // decolorizes and team colors the player name when needed
785 string playername(entity p)
786 {
787     string t;
788     if (teams_matter && !intermission_running && p.classname == "player")
789     {
790         t = Team_ColorCode(p.team);
791         return strcat(t, strdecolorize(p.netname));
792     }
793     else
794         return p.netname;
795 }
796
797 vector randompos(vector m1, vector m2)
798 {
799     local vector v;
800     m2 = m2 - m1;
801     v_x = m2_x * random() + m1_x;
802     v_y = m2_y * random() + m1_y;
803     v_z = m2_z * random() + m1_z;
804     return  v;
805 };
806
807 float g_pickup_shells;
808 float g_pickup_shells_max;
809 float g_pickup_nails;
810 float g_pickup_nails_max;
811 float g_pickup_rockets;
812 float g_pickup_rockets_max;
813 float g_pickup_cells;
814 float g_pickup_cells_max;
815 float g_pickup_fuel;
816 float g_pickup_fuel_jetpack;
817 float g_pickup_fuel_max;
818 float g_pickup_armorsmall;
819 float g_pickup_armorsmall_max;
820 float g_pickup_armorsmall_anyway;
821 float g_pickup_armormedium;
822 float g_pickup_armormedium_max;
823 float g_pickup_armormedium_anyway;
824 float g_pickup_armorbig;
825 float g_pickup_armorbig_max;
826 float g_pickup_armorbig_anyway;
827 float g_pickup_armorlarge;
828 float g_pickup_armorlarge_max;
829 float g_pickup_armorlarge_anyway;
830 float g_pickup_healthsmall;
831 float g_pickup_healthsmall_max;
832 float g_pickup_healthsmall_anyway;
833 float g_pickup_healthmedium;
834 float g_pickup_healthmedium_max;
835 float g_pickup_healthmedium_anyway;
836 float g_pickup_healthlarge;
837 float g_pickup_healthlarge_max;
838 float g_pickup_healthlarge_anyway;
839 float g_pickup_healthmega;
840 float g_pickup_healthmega_max;
841 float g_pickup_healthmega_anyway;
842 float g_pickup_ammo_anyway;
843 float g_pickup_weapons_anyway;
844 float g_weaponarena;
845 float g_weaponarena_random;
846 string g_weaponarena_list;
847 float g_weaponspeedfactor;
848 float g_weaponratefactor;
849 float g_weapondamagefactor;
850 float g_weaponforcefactor;
851 float g_weaponspreadfactor;
852
853 float start_weapons;
854 float start_items;
855 float start_ammo_shells;
856 float start_ammo_nails;
857 float start_ammo_rockets;
858 float start_ammo_cells;
859 float start_ammo_fuel;
860 float start_health;
861 float start_armorvalue;
862 float warmup_start_weapons;
863 float warmup_start_ammo_shells;
864 float warmup_start_ammo_nails;
865 float warmup_start_ammo_rockets;
866 float warmup_start_ammo_cells;
867 float warmup_start_ammo_fuel;
868 float warmup_start_health;
869 float warmup_start_armorvalue;
870 float g_weapon_stay;
871 float g_ghost_items;
872
873 entity get_weaponinfo(float w);
874
875 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
876 {
877         var float i = weaponinfo.weapon;
878
879         if (!i)
880                 return 0;
881
882         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
883
884         if (t < 0) // "default" weapon selection
885         {
886                 if (g_lms || g_ca || allguns)
887                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
888                 else if(t < -1)
889                         t = 0;
890                 else if (g_race || g_cts)
891                         t = (i == WEP_LASER);
892                 else if (g_nexball)
893                         t = 0; // weapon is set a few lines later
894                 else
895                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
896                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
897                         t |= (i == WEP_HOOK);
898         }
899
900         // we cannot disable porto in Nexball, we must force it
901         if(g_nexball && i == WEP_PORTO)
902                 t = 1;
903
904         return t;
905 }
906
907 void readplayerstartcvars()
908 {
909         entity e;
910         float i, j, t;
911         string s;
912
913         // initialize starting values for players
914         start_weapons = 0;
915         start_items = 0;
916         start_ammo_shells = 0;
917         start_ammo_nails = 0;
918         start_ammo_rockets = 0;
919         start_ammo_cells = 0;
920         start_health = cvar("g_balance_health_start");
921         start_armorvalue = cvar("g_balance_armor_start");
922
923         g_weaponarena = 0;
924         s = cvar_string("g_weaponarena");
925         if (s == "0")
926         {
927         }
928         else if (s == "all")
929         {
930                 g_weaponarena_list = "All Weapons";
931                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
932                 {
933                         e = get_weaponinfo(j);
934                         g_weaponarena |= e.weapons;
935                         weapon_action(e.weapon, WR_PRECACHE);
936                 }
937         }
938         else if (s == "most")
939         {
940                 g_weaponarena_list = "Most Weapons";
941                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
942                 {
943                         e = get_weaponinfo(j);
944                         if (e.spawnflags & WEP_FLAG_NORMAL)
945                         {
946                                 g_weaponarena |= e.weapons;
947                                 weapon_action(e.weapon, WR_PRECACHE);
948                         }
949                 }
950         }
951         else if (s == "none")
952         {
953                 g_weaponarena_list = "No Weapons";
954                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
955         }
956         else
957         {
958                 t = tokenize_console(s);
959                 g_weaponarena_list = "";
960                 for (i = 0; i < t; ++i)
961                 {
962                         s = argv(i);
963                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
964                         {
965                                 e = get_weaponinfo(j);
966                                 if (e.netname == s)
967                                 {
968                                         g_weaponarena |= e.weapons;
969                                         weapon_action(e.weapon, WR_PRECACHE);
970                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
971                                         break;
972                                 }
973                         }
974                         if (j > WEP_LAST)
975                         {
976                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
977                         }
978                 }
979                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
980         }
981
982         if(g_weaponarena)
983                 g_weaponarena_random = cvar("g_weaponarena_random");
984         else
985                 g_weaponarena_random = 0;
986
987         if (g_weaponarena)
988         {
989                 start_weapons = g_weaponarena;
990                 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_MINE_LAYER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
991                         start_ammo_rockets = 999;
992                 if (g_weaponarena & WEPBIT_SHOTGUN)
993                         start_ammo_shells = 999;
994                 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
995                         start_ammo_cells = 999;
996                 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
997                         start_ammo_nails = 999;
998                 if (g_weaponarena & WEPBIT_HOOK)
999                         start_ammo_fuel = 999;
1000                 start_items |= IT_UNLIMITED_AMMO;
1001         }
1002         else if (g_minstagib)
1003         {
1004                 start_health = 100;
1005                 start_armorvalue = 0;
1006                 start_weapons = WEPBIT_MINSTANEX;
1007                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1008                 start_ammo_cells = cvar("g_minstagib_ammo_start");
1009                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1010                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1011
1012                 if (g_minstagib_invis_alpha <= 0)
1013                         g_minstagib_invis_alpha = -1;
1014         }
1015         else
1016         {
1017                 if (g_lms || g_ca)
1018                 {
1019                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
1020                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
1021                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1022                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
1023                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1024                         start_health = cvar("g_lms_start_health");
1025                         start_armorvalue = cvar("g_lms_start_armor");
1026                 }
1027                 else
1028                 {
1029                         start_ammo_shells = cvar("g_start_ammo_shells");
1030                         start_ammo_nails = cvar("g_start_ammo_nails");
1031                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1032                         start_ammo_cells = cvar("g_start_ammo_cells");
1033                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1034                 }
1035
1036                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1037                 {
1038                         e = get_weaponinfo(i);
1039                         if(want_weapon("g_start_weapon_", e, FALSE))
1040                                 start_weapons |= e.weapons;
1041                 }
1042         }
1043
1044         if (inWarmupStage)
1045         {
1046                 warmup_start_ammo_shells = start_ammo_shells;
1047                 warmup_start_ammo_nails = start_ammo_nails;
1048                 warmup_start_ammo_rockets = start_ammo_rockets;
1049                 warmup_start_ammo_cells = start_ammo_cells;
1050                 warmup_start_ammo_fuel = start_ammo_fuel;
1051                 warmup_start_health = start_health;
1052                 warmup_start_armorvalue = start_armorvalue;
1053                 warmup_start_weapons = start_weapons;
1054
1055                 if (!g_weaponarena && !g_minstagib && !g_ca)
1056                 {
1057                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1058                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1059                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1060                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1061                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1062                         warmup_start_health = cvar("g_warmup_start_health");
1063                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1064                         warmup_start_weapons = 0;
1065                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1066                         {
1067                                 e = get_weaponinfo(i);
1068                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1069                                         warmup_start_weapons |= e.weapons;
1070                         }
1071                 }
1072         }
1073
1074         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1075         {
1076                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1077                 start_items |= IT_FUEL_REGEN;
1078                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1079                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1080         }
1081
1082         if(!cvar("g_use_ammunition"))
1083         {
1084                 start_ammo_shells = cvar("g_pickup_shells_max");
1085                 start_ammo_nails = cvar("g_pickup_nails_max");
1086                 start_ammo_rockets = cvar("g_pickup_rockets_max");
1087                 start_ammo_cells = cvar("g_pickup_cells_max");
1088                 start_ammo_fuel = cvar("g_pickup_fuel_max");
1089                 start_items |= IT_UNLIMITED_AMMO;
1090                 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1091                 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1092                 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1093                 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1094                 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1095                 //warmup_start_items |= IT_UNLIMITED_AMMO;
1096         }
1097
1098         if (g_jetpack)
1099                 start_items |= IT_JETPACK;
1100
1101         if (g_weapon_stay == 2)
1102         {
1103                 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1104                 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1105                 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1106                 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1107                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1108                 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1109                 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1110                 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1111                 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1112                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1113         }
1114
1115         MUTATOR_CALLHOOK(SetStartItems);
1116
1117         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1118         {
1119                 e = get_weaponinfo(i);
1120                 if(e.weapons & (start_weapons | warmup_start_weapons))
1121                         weapon_action(e.weapon, WR_PRECACHE);
1122         }
1123
1124         start_ammo_shells = max(0, start_ammo_shells);
1125         start_ammo_nails = max(0, start_ammo_nails);
1126         start_ammo_cells = max(0, start_ammo_cells);
1127         start_ammo_rockets = max(0, start_ammo_rockets);
1128         start_ammo_fuel = max(0, start_ammo_fuel);
1129
1130         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1131         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1132         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1133         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1134         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1135 }
1136
1137 float g_bugrigs;
1138 float g_bugrigs_planar_movement;
1139 float g_bugrigs_planar_movement_car_jumping;
1140 float g_bugrigs_reverse_spinning;
1141 float g_bugrigs_reverse_speeding;
1142 float g_bugrigs_reverse_stopping;
1143 float g_bugrigs_air_steering;
1144 float g_bugrigs_angle_smoothing;
1145 float g_bugrigs_friction_floor;
1146 float g_bugrigs_friction_brake;
1147 float g_bugrigs_friction_air;
1148 float g_bugrigs_accel;
1149 float g_bugrigs_speed_ref;
1150 float g_bugrigs_speed_pow;
1151 float g_bugrigs_steer;
1152
1153 float g_touchexplode;
1154 float g_touchexplode_radius;
1155 float g_touchexplode_damage;
1156 float g_touchexplode_edgedamage;
1157 float g_touchexplode_force;
1158
1159 float sv_autotaunt;
1160 float sv_taunt;
1161
1162 float sv_pitch_min;
1163 float sv_pitch_max;
1164 float sv_pitch_fixyaw;
1165
1166 float sv_accuracy_data_share;
1167
1168 void readlevelcvars(void)
1169 {
1170         // first load all the mutators
1171         if(cvar("g_nix"))
1172                 MUTATOR_ADD(mutator_nix);
1173         if(cvar("g_dodging"))
1174                 MUTATOR_ADD(mutator_dodging);
1175         if(cvar("g_rocket_flying") || (cvar("g_balance_rocketlauncher_detonatedelay") == 0 && stof(cvar_defstring("g_balance_rocketlauncher_detonatedelay")) != 0))
1176                 MUTATOR_ADD(mutator_rocketflying);
1177
1178     g_bugrigs = cvar("g_bugrigs");
1179     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1180     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1181     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1182     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1183     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1184     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1185     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1186     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1187     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1188     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1189     g_bugrigs_accel = cvar("g_bugrigs_accel");
1190     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1191     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1192     g_bugrigs_steer = cvar("g_bugrigs_steer");
1193
1194     g_touchexplode = cvar("g_touchexplode");
1195     g_touchexplode_radius = cvar("g_touchexplode_radius");
1196     g_touchexplode_damage = cvar("g_touchexplode_damage");
1197     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1198     g_touchexplode_force = cvar("g_touchexplode_force");
1199
1200 #ifdef ALLOW_FORCEMODELS
1201         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1202 #endif
1203         sv_loddistance1 = cvar("sv_loddistance1");
1204         sv_loddistance2 = cvar("sv_loddistance2");
1205
1206         if(sv_loddistance2 <= sv_loddistance1)
1207                 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1208
1209         sv_clones = cvar("sv_clones");
1210         sv_gentle = cvar("sv_gentle");
1211         sv_foginterval = cvar("sv_foginterval");
1212         g_cloaked = cvar("g_cloaked");
1213         g_jump_grunt = cvar("g_jump_grunt");
1214         g_footsteps = cvar("g_footsteps");
1215         g_grappling_hook = cvar("g_grappling_hook");
1216         g_jetpack = cvar("g_jetpack");
1217         g_laserguided_missile = cvar("g_laserguided_missile");
1218         g_midair = cvar("g_midair");
1219         g_minstagib = cvar("g_minstagib");
1220         g_norecoil = cvar("g_norecoil");
1221         g_vampire = cvar("g_vampire");
1222         g_bloodloss = cvar("g_bloodloss");
1223         sv_maxidle = cvar("sv_maxidle");
1224         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1225         sv_pogostick = cvar("sv_pogostick");
1226         g_ctf_reverse = cvar("g_ctf_reverse");
1227         sv_autotaunt = cvar("sv_autotaunt");
1228         sv_taunt = cvar("sv_taunt");
1229
1230         inWarmupStage = cvar("g_warmup");
1231         g_warmup_limit = cvar("g_warmup_limit");
1232         g_warmup_allguns = cvar("g_warmup_allguns");
1233         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1234
1235         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1236                 inWarmupStage = 0; // these modes cannot work together, sorry
1237
1238         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1239         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1240         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1241         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1242         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1243         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1244         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1245         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1246         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1247         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1248         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1249         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1250
1251         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1252         g_weaponratefactor = cvar("g_weaponratefactor");
1253         g_weapondamagefactor = cvar("g_weapondamagefactor");
1254         g_weaponforcefactor = cvar("g_weaponforcefactor");
1255         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1256
1257         g_pickup_shells = cvar("g_pickup_shells");
1258         g_pickup_shells_max = cvar("g_pickup_shells_max");
1259         g_pickup_nails = cvar("g_pickup_nails");
1260         g_pickup_nails_max = cvar("g_pickup_nails_max");
1261         g_pickup_rockets = cvar("g_pickup_rockets");
1262         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1263         g_pickup_cells = cvar("g_pickup_cells");
1264         g_pickup_cells_max = cvar("g_pickup_cells_max");
1265         g_pickup_fuel = cvar("g_pickup_fuel");
1266         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1267         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1268         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1269         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1270         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1271         g_pickup_armormedium = cvar("g_pickup_armormedium");
1272         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1273         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1274         g_pickup_armorbig = cvar("g_pickup_armorbig");
1275         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1276         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1277         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1278         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1279         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1280         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1281         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1282         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1283         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1284         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1285         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1286         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1287         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1288         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1289         g_pickup_healthmega = cvar("g_pickup_healthmega");
1290         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1291         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1292
1293         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1294         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1295
1296         g_pinata = cvar("g_pinata");
1297
1298         g_weapon_stay = cvar("g_weapon_stay");
1299
1300         if (!g_weapon_stay && (cvar("deathmatch") == 2))
1301                 g_weapon_stay = 1;
1302
1303         g_ghost_items = cvar("g_ghost_items");
1304
1305         if(g_ghost_items >= 1)
1306                 g_ghost_items = 0.25; // default alpha value
1307
1308         if not(inWarmupStage && !g_ca)
1309                 game_starttime = cvar("g_start_delay");
1310
1311         sv_pitch_min = cvar("sv_pitch_min");
1312         sv_pitch_max = cvar("sv_pitch_max");
1313         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1314
1315         sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
1316
1317         readplayerstartcvars();
1318 }
1319
1320 /*
1321 // TODO sound pack system
1322 string soundpack;
1323
1324 string precache_sound_builtin (string s) = #19;
1325 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1326 string precache_sound(string s)
1327 {
1328         return precache_sound_builtin(strcat(soundpack, s));
1329 }
1330 void play2(entity e, string filename)
1331 {
1332         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1333 }
1334 void sound(entity e, float chan, string samp, float vol, float atten)
1335 {
1336         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1337 }
1338 */
1339
1340 // Sound functions
1341 string precache_sound (string s) = #19;
1342 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1343 float precache_sound_index (string s) = #19;
1344
1345 #define SND_VOLUME      1
1346 #define SND_ATTENUATION 2
1347 #define SND_LARGEENTITY 8
1348 #define SND_LARGESOUND  16
1349
1350 float sound_allowed(float dest, entity e)
1351 {
1352     // sounds from world may always pass
1353     for (;;)
1354     {
1355         if (e.classname == "body")
1356             e = e.enemy;
1357         if (e.owner && e.owner != e)
1358             e = e.owner;
1359         else
1360             break;
1361     }
1362     // sounds to self may always pass
1363     if (dest == MSG_ONE)
1364         if (e == msg_entity)
1365             return TRUE;
1366     // sounds by players can be removed
1367     if (cvar("bot_sound_monopoly"))
1368         if (clienttype(e) == CLIENTTYPE_REAL)
1369             return FALSE;
1370     // anything else may pass
1371     return TRUE;
1372 }
1373
1374 void sound(entity e, float chan, string samp, float vol, float atten)
1375 {
1376     if (!sound_allowed(MSG_BROADCAST, e))
1377         return;
1378     sound_builtin(e, chan, samp, vol, atten);
1379 }
1380 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1381 {
1382     float entno, idx;
1383
1384     if (!sound_allowed(dest, e))
1385         return;
1386
1387     entno = num_for_edict(e);
1388     idx = precache_sound_index(samp);
1389
1390     float sflags;
1391     sflags = 0;
1392
1393     atten = floor(atten * 64);
1394     vol = floor(vol * 255);
1395
1396     if (vol != 255)
1397         sflags |= SND_VOLUME;
1398     if (atten != 64)
1399         sflags |= SND_ATTENUATION;
1400     if (entno >= 8192)
1401         sflags |= SND_LARGEENTITY;
1402     if (idx >= 256)
1403         sflags |= SND_LARGESOUND;
1404
1405     WriteByte(dest, SVC_SOUND);
1406     WriteByte(dest, sflags);
1407     if (sflags & SND_VOLUME)
1408         WriteByte(dest, vol);
1409     if (sflags & SND_ATTENUATION)
1410         WriteByte(dest, atten);
1411     if (sflags & SND_LARGEENTITY)
1412     {
1413         WriteShort(dest, entno);
1414         WriteByte(dest, chan);
1415     }
1416     else
1417     {
1418         WriteShort(dest, entno * 8 + chan);
1419     }
1420     if (sflags & SND_LARGESOUND)
1421         WriteShort(dest, idx);
1422     else
1423         WriteByte(dest, idx);
1424
1425     WriteCoord(dest, o_x);
1426     WriteCoord(dest, o_y);
1427     WriteCoord(dest, o_z);
1428 }
1429 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1430 {
1431     vector o;
1432
1433     if (!sound_allowed(dest, e))
1434         return;
1435
1436     o = e.origin + 0.5 * (e.mins + e.maxs);
1437     soundtoat(dest, e, o, chan, samp, vol, atten);
1438 }
1439 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1440 {
1441     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1442 }
1443 void stopsoundto(float dest, entity e, float chan)
1444 {
1445     float entno;
1446
1447     if (!sound_allowed(dest, e))
1448         return;
1449
1450     entno = num_for_edict(e);
1451
1452     if (entno >= 8192)
1453     {
1454         float idx, sflags;
1455         idx = precache_sound_index("misc/null.wav");
1456         sflags = SND_LARGEENTITY;
1457         if (idx >= 256)
1458             sflags |= SND_LARGESOUND;
1459         WriteByte(dest, SVC_SOUND);
1460         WriteByte(dest, sflags);
1461         WriteShort(dest, entno);
1462         WriteByte(dest, chan);
1463         if (sflags & SND_LARGESOUND)
1464             WriteShort(dest, idx);
1465         else
1466             WriteByte(dest, idx);
1467         WriteCoord(dest, e.origin_x);
1468         WriteCoord(dest, e.origin_y);
1469         WriteCoord(dest, e.origin_z);
1470     }
1471     else
1472     {
1473         WriteByte(dest, SVC_STOPSOUND);
1474         WriteShort(dest, entno * 8 + chan);
1475     }
1476 }
1477 void stopsound(entity e, float chan)
1478 {
1479     if (!sound_allowed(MSG_BROADCAST, e))
1480         return;
1481
1482     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1483     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1484 }
1485
1486 void play2(entity e, string filename)
1487 {
1488     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1489     msg_entity = e;
1490     soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1491 }
1492
1493 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1494 .float spamtime;
1495 float spamsound(entity e, float chan, string samp, float vol, float atten)
1496 {
1497     if (!sound_allowed(MSG_BROADCAST, e))
1498         return FALSE;
1499
1500     if (time > e.spamtime)
1501     {
1502         e.spamtime = time;
1503         sound(e, chan, samp, vol, atten);
1504         return TRUE;
1505     }
1506     return FALSE;
1507 }
1508
1509 void play2team(float t, string filename)
1510 {
1511     local entity head;
1512
1513     if (cvar("bot_sound_monopoly"))
1514         return;
1515
1516     FOR_EACH_REALPLAYER(head)
1517     {
1518         if (head.team == t)
1519             play2(head, filename);
1520     }
1521 }
1522
1523 void play2all(string samp)
1524 {
1525     if (cvar("bot_sound_monopoly"))
1526         return;
1527
1528     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1529 }
1530
1531 void PrecachePlayerSounds(string f);
1532 void precache_playermodel(string m)
1533 {
1534         float globhandle, i, n;
1535         string f;
1536
1537         if(substring(m, -9,5) == "_lod1")
1538                 return;
1539         if(substring(m, -9,5) == "_lod2")
1540                 return;
1541         precache_model(m);
1542         if(sv_loddistance1)
1543         {
1544                 precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
1545                 precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
1546         }
1547
1548         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1549         if (globhandle < 0)
1550                 return;
1551         n = search_getsize(globhandle);
1552         for (i = 0; i < n; ++i)
1553         {
1554                 //print(search_getfilename(globhandle, i), "\n");
1555                 f = search_getfilename(globhandle, i);
1556                 PrecachePlayerSounds(f);
1557         }
1558         search_end(globhandle);
1559 }
1560 void precache_all_playermodels(string pattern)
1561 {
1562         float globhandle, i, n;
1563         string f;
1564
1565         globhandle = search_begin(pattern, TRUE, FALSE);
1566         if (globhandle < 0)
1567                 return;
1568         n = search_getsize(globhandle);
1569         for (i = 0; i < n; ++i)
1570         {
1571                 //print(search_getfilename(globhandle, i), "\n");
1572                 f = search_getfilename(globhandle, i);
1573                 precache_playermodel(f);
1574         }
1575         search_end(globhandle);
1576 }
1577
1578 void precache()
1579 {
1580     // gamemode related things
1581     precache_model ("models/misc/chatbubble.spr");
1582     precache_model ("models/misc/teambubble.spr");
1583     if (g_runematch)
1584     {
1585         precache_model ("models/runematch/curse.mdl");
1586         precache_model ("models/runematch/rune.mdl");
1587     }
1588
1589 #ifdef TTURRETS_ENABLED
1590     if (cvar("g_turrets"))
1591         turrets_precash();
1592 #endif
1593
1594     // Precache all player models if desired
1595     if (cvar("sv_precacheplayermodels"))
1596     {
1597         PrecachePlayerSounds("sound/player/default.sounds");
1598         precache_all_playermodels("models/player/*.zym");
1599         precache_all_playermodels("models/player/*.dpm");
1600         precache_all_playermodels("models/player/*.md3");
1601         precache_all_playermodels("models/player/*.psk");
1602         precache_all_playermodels("models/player/*.iqm");
1603     }
1604
1605     if (cvar("sv_defaultcharacter"))
1606     {
1607         string s;
1608         s = cvar_string("sv_defaultplayermodel_red");
1609         if (s != "")
1610             precache_playermodel(s);
1611         s = cvar_string("sv_defaultplayermodel_blue");
1612         if (s != "")
1613             precache_playermodel(s);
1614         s = cvar_string("sv_defaultplayermodel_yellow");
1615         if (s != "")
1616             precache_playermodel(s);
1617         s = cvar_string("sv_defaultplayermodel_pink");
1618         if (s != "")
1619             precache_playermodel(s);
1620         s = cvar_string("sv_defaultplayermodel");
1621         if (s != "")
1622             precache_playermodel(s);
1623     }
1624
1625     if (g_footsteps)
1626     {
1627         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1628         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1629     }
1630
1631     // gore and miscellaneous sounds
1632     //precache_sound ("misc/h2ohit.wav");
1633     precache_model ("models/hook.md3");
1634     precache_sound ("misc/armorimpact.wav");
1635     precache_sound ("misc/bodyimpact1.wav");
1636     precache_sound ("misc/bodyimpact2.wav");
1637     precache_sound ("misc/gib.wav");
1638     precache_sound ("misc/gib_splat01.wav");
1639     precache_sound ("misc/gib_splat02.wav");
1640     precache_sound ("misc/gib_splat03.wav");
1641     precache_sound ("misc/gib_splat04.wav");
1642     precache_sound ("misc/hit.wav");
1643         precache_sound ("misc/typehit.wav");
1644     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1645     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1646     precache_sound ("misc/null.wav");
1647     precache_sound ("misc/spawn.wav");
1648     precache_sound ("misc/talk.wav");
1649     precache_sound ("misc/teleport.wav");
1650     precache_sound ("misc/poweroff.wav");
1651     precache_sound ("player/lava.wav");
1652     precache_sound ("player/slime.wav");
1653
1654     if (g_jetpack)
1655         precache_sound ("misc/jetpack_fly.wav");
1656
1657     precache_model ("models/sprites/0.spr32");
1658     precache_model ("models/sprites/1.spr32");
1659     precache_model ("models/sprites/2.spr32");
1660     precache_model ("models/sprites/3.spr32");
1661     precache_model ("models/sprites/4.spr32");
1662     precache_model ("models/sprites/5.spr32");
1663     precache_model ("models/sprites/6.spr32");
1664     precache_model ("models/sprites/7.spr32");
1665     precache_model ("models/sprites/8.spr32");
1666     precache_model ("models/sprites/9.spr32");
1667     precache_model ("models/sprites/10.spr32");
1668
1669     // common weapon precaches
1670     precache_sound ("weapons/weapon_switch.wav");
1671     precache_sound ("weapons/weaponpickup.wav");
1672     precache_sound ("weapons/unavailable.wav");
1673     precache_sound ("weapons/dryfire.wav");
1674     if (g_grappling_hook)
1675     {
1676         precache_sound ("weapons/hook_fire.wav"); // hook
1677         precache_sound ("weapons/hook_impact.wav"); // hook
1678     }
1679
1680     if(cvar("sv_precacheweapons"))
1681     {
1682         //precache weapon models/sounds
1683         local float wep;
1684         wep = WEP_FIRST;
1685         while (wep <= WEP_LAST)
1686         {
1687             weapon_action(wep, WR_PRECACHE);
1688             wep = wep + 1;
1689         }
1690     }
1691
1692     precache_model("models/elaser.mdl");
1693     precache_model("models/laser.mdl");
1694     precache_model("models/ebomb.mdl");
1695
1696 #if 0
1697     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1698
1699     if (!self.noise && self.music) // quake 3 uses the music field
1700         self.noise = self.music;
1701
1702     // plays music for the level if there is any
1703     if (self.noise)
1704     {
1705         precache_sound (self.noise);
1706         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1707     }
1708 #endif
1709 }
1710
1711 // sorry, but using \ in macros breaks line numbers
1712 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1713 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1714 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1715
1716 // WARNING: this kills the trace globals
1717 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1718 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1719
1720 #define INITPRIO_FIRST              0
1721 #define INITPRIO_GAMETYPE           0
1722 #define INITPRIO_GAMETYPE_FALLBACK  1
1723 #define INITPRIO_CVARS              5
1724 #define INITPRIO_FINDTARGET        10
1725 #define INITPRIO_DROPTOFLOOR       20
1726 #define INITPRIO_SETLOCATION       90
1727 #define INITPRIO_LINKDOORS         91
1728 #define INITPRIO_LAST              99
1729
1730 .void(void) initialize_entity;
1731 .float initialize_entity_order;
1732 .entity initialize_entity_next;
1733 entity initialize_entity_first;
1734
1735 void make_safe_for_remove(entity e)
1736 {
1737     if (e.initialize_entity)
1738     {
1739         entity ent, prev;
1740         for (ent = initialize_entity_first; ent; )
1741         {
1742             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1743             {
1744                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1745                 // skip it in linked list
1746                 if (prev)
1747                 {
1748                     prev.initialize_entity_next = ent.initialize_entity_next;
1749                     ent = prev.initialize_entity_next;
1750                 }
1751                 else
1752                 {
1753                     initialize_entity_first = ent.initialize_entity_next;
1754                     ent = initialize_entity_first;
1755                 }
1756             }
1757             else
1758             {
1759                 prev = ent;
1760                 ent = ent.initialize_entity_next;
1761             }
1762         }
1763     }
1764 }
1765
1766 void objerror(string s)
1767 {
1768     make_safe_for_remove(self);
1769     objerror_builtin(s);
1770 }
1771
1772 void remove_unsafely(entity e)
1773 {
1774     remove_builtin(e);
1775 }
1776
1777 void remove_safely(entity e)
1778 {
1779     make_safe_for_remove(e);
1780     remove_builtin(e);
1781 }
1782
1783 void InitializeEntity(entity e, void(void) func, float order)
1784 {
1785     entity prev, cur;
1786
1787     if (!e || e.initialize_entity)
1788     {
1789         // make a proxy initializer entity
1790         entity e_old;
1791         e_old = e;
1792         e = spawn();
1793         e.classname = "initialize_entity";
1794         e.enemy = e_old;
1795     }
1796
1797     e.initialize_entity = func;
1798     e.initialize_entity_order = order;
1799
1800     cur = initialize_entity_first;
1801     for (;;)
1802     {
1803         if (!cur || cur.initialize_entity_order > order)
1804         {
1805             // insert between prev and cur
1806             if (prev)
1807                 prev.initialize_entity_next = e;
1808             else
1809                 initialize_entity_first = e;
1810             e.initialize_entity_next = cur;
1811             return;
1812         }
1813         prev = cur;
1814         cur = cur.initialize_entity_next;
1815     }
1816 }
1817 void InitializeEntitiesRun()
1818 {
1819     entity startoflist;
1820     startoflist = initialize_entity_first;
1821     initialize_entity_first = world;
1822     for (self = startoflist; self; )
1823     {
1824         entity e;
1825         var void(void) func;
1826         e = self.initialize_entity_next;
1827         func = self.initialize_entity;
1828         self.initialize_entity_order = 0;
1829         self.initialize_entity = func_null;
1830         self.initialize_entity_next = world;
1831         if (self.classname == "initialize_entity")
1832         {
1833             entity e_old;
1834             e_old = self.enemy;
1835             remove_builtin(self);
1836             self = e_old;
1837         }
1838         //dprint("Delayed initialization: ", self.classname, "\n");
1839         func();
1840         self = e;
1841     }
1842 }
1843
1844 .float uncustomizeentityforclient_set;
1845 .void(void) uncustomizeentityforclient;
1846 void(void) SUB_Nullpointer = #0;
1847 void UncustomizeEntitiesRun()
1848 {
1849     entity oldself;
1850     oldself = self;
1851     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1852         self.uncustomizeentityforclient();
1853     self = oldself;
1854 }
1855 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1856 {
1857     e.customizeentityforclient = customizer;
1858     e.uncustomizeentityforclient = uncustomizer;
1859     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1860 }
1861
1862 .float nottargeted;
1863 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1864
1865 void() SUB_Remove;
1866 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1867 {
1868     vector mi, ma;
1869
1870     if (e.classname == "")
1871         e.classname = "net_linked";
1872
1873     if (e.model == "" || self.modelindex == 0)
1874     {
1875         mi = e.mins;
1876         ma = e.maxs;
1877         setmodel(e, "null");
1878         setsize(e, mi, ma);
1879     }
1880
1881     e.SendEntity = sendfunc;
1882     e.SendFlags = 0xFFFFFF;
1883
1884     if (!docull)
1885         e.effects |= EF_NODEPTHTEST;
1886
1887     if (dt)
1888     {
1889         e.nextthink = time + dt;
1890         e.think = SUB_Remove;
1891     }
1892 }
1893
1894 void adaptor_think2touch()
1895 {
1896     entity o;
1897     o = other;
1898     other = world;
1899     self.touch();
1900     other = o;
1901 }
1902
1903 void adaptor_think2use()
1904 {
1905     entity o, a;
1906     o = other;
1907     a = activator;
1908     activator = world;
1909     other = world;
1910     self.use();
1911     other = o;
1912     activator = a;
1913 }
1914
1915 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1916 {
1917         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1918                 self.projectiledeathtype |= HITTYPE_SPLASH;
1919         adaptor_think2use();
1920 }
1921
1922 // deferred dropping
1923 void DropToFloor_Handler()
1924 {
1925     droptofloor_builtin();
1926     self.dropped_origin = self.origin;
1927 }
1928
1929 void droptofloor()
1930 {
1931     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1932 }
1933
1934
1935
1936 float trace_hits_box_a0, trace_hits_box_a1;
1937
1938 float trace_hits_box_1d(float end, float thmi, float thma)
1939 {
1940     if (end == 0)
1941     {
1942         // just check if x is in range
1943         if (0 < thmi)
1944             return FALSE;
1945         if (0 > thma)
1946             return FALSE;
1947     }
1948     else
1949     {
1950         // do the trace with respect to x
1951         // 0 -> end has to stay in thmi -> thma
1952         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1953         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1954         if (trace_hits_box_a0 > trace_hits_box_a1)
1955             return FALSE;
1956     }
1957     return TRUE;
1958 }
1959
1960 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1961 {
1962     end -= start;
1963     thmi -= start;
1964     thma -= start;
1965     // now it is a trace from 0 to end
1966
1967     trace_hits_box_a0 = 0;
1968     trace_hits_box_a1 = 1;
1969
1970     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1971         return FALSE;
1972     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1973         return FALSE;
1974     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1975         return FALSE;
1976
1977     return TRUE;
1978 }
1979
1980 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1981 {
1982     return trace_hits_box(start, end, thmi - ma, thma - mi);
1983 }
1984
1985 float SUB_NoImpactCheck()
1986 {
1987         // zero hitcontents = this is not the real impact, but either the
1988         // mirror-impact of something hitting the projectile instead of the
1989         // projectile hitting the something, or a touchareagrid one. Neither of
1990         // these stop the projectile from moving, so...
1991         if(trace_dphitcontents == 0)
1992         {
1993                 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1994                 checkclient();
1995         }
1996     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1997         return 1;
1998     if (other == world && self.size != '0 0 0')
1999     {
2000         vector tic;
2001         tic = self.velocity * sys_frametime;
2002         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2003         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2004         if (trace_fraction >= 1)
2005         {
2006             dprint("Odd... did not hit...?\n");
2007         }
2008         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2009         {
2010             dprint("Detected and prevented the sky-grapple bug.\n");
2011             return 1;
2012         }
2013     }
2014
2015     return 0;
2016 }
2017
2018 #define SUB_OwnerCheck() (other && (other == self.owner))
2019
2020 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2021 {
2022         if(SUB_OwnerCheck())
2023                 return TRUE;
2024         if(SUB_NoImpactCheck())
2025         {
2026                 remove(self);
2027                 return TRUE;
2028         }
2029         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2030                 UpdateCSQCProjectileNextFrame(self);
2031         return FALSE;
2032 }
2033 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2034
2035 float MAX_IPBAN_URIS = 16;
2036
2037 float URI_GET_DISCARD   = 0;
2038 float URI_GET_IPBAN     = 1;
2039 float URI_GET_IPBAN_END = 16;
2040
2041 void URI_Get_Callback(float id, float status, string data)
2042 {
2043     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2044     dprint(data);
2045     dprint("\nEnd of data.\n");
2046
2047     if (id == URI_GET_DISCARD)
2048     {
2049         // discard
2050     }
2051     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2052     {
2053         // online ban list
2054         OnlineBanList_URI_Get_Callback(id, status, data);
2055     }
2056     else
2057     {
2058         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2059     }
2060 }
2061
2062 void print_to(entity e, string s)
2063 {
2064     if (e)
2065         sprint(e, strcat(s, "\n"));
2066     else
2067         print(s, "\n");
2068 }
2069
2070 string uid2name(string myuid) {
2071         string s;
2072         s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2073         
2074         if(s == "")
2075                 s = "^1Unregistered Player";
2076         return s;
2077 }
2078
2079 float race_readTime(string map, float pos)
2080 {
2081         string rr;
2082         if(g_cts)
2083                 rr = CTS_RECORD;
2084         else
2085                 rr = RACE_RECORD;
2086
2087         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2088 }
2089
2090 string race_readUID(string map, float pos)
2091 {
2092         string rr;
2093         if(g_cts)
2094                 rr = CTS_RECORD;
2095         else
2096                 rr = RACE_RECORD;
2097
2098         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2099 }
2100
2101 float race_readPos(string map, float t) {
2102         float i;
2103         for (i = 1; i <= RANKINGS_CNT; ++i)
2104                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2105                         return i;
2106
2107         return 0; // pos is zero if unranked
2108 }
2109
2110 void race_writeTime(string map, float t, string myuid)
2111 {
2112         string rr;
2113         if(g_cts)
2114                 rr = CTS_RECORD;
2115         else
2116                 rr = RACE_RECORD;
2117
2118         float newpos;
2119         newpos = race_readPos(map, t);
2120
2121         float i, prevpos;
2122         for(i = 1; i <= RANKINGS_CNT; ++i)
2123         {
2124                 if(race_readUID(map, i) == myuid)
2125                         prevpos = i;
2126         }
2127         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2128                 for (i = prevpos; i > newpos; --i) {
2129                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2130                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2131                 }
2132         } else { // player has no ranked record yet
2133                 for (i = RANKINGS_CNT; i > newpos; --i) {
2134                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2135                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2136                 }
2137         }
2138
2139         // store new time itself
2140         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2141         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2142 }
2143
2144 string race_readName(string map, float pos)
2145 {
2146         string rr;
2147         if(g_cts)
2148                 rr = CTS_RECORD;
2149         else
2150                 rr = RACE_RECORD;
2151
2152         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2153 }
2154
2155 string race_placeName(float pos) {
2156         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2157         {
2158                 if(mod(pos, 10) == 1)
2159                         return strcat(ftos(pos), "st");
2160                 else if(mod(pos, 10) == 2)
2161                         return strcat(ftos(pos), "nd");
2162                 else if(mod(pos, 10) == 3)
2163                         return strcat(ftos(pos), "rd");
2164                 else
2165                         return strcat(ftos(pos), "th");
2166         }
2167         else
2168                 return strcat(ftos(pos), "th");
2169 }
2170 string getrecords(float page) // 50 records per page
2171 {
2172     float rec;
2173     string h;
2174     float r;
2175     float i;
2176     string s;
2177
2178     rec = 0;
2179
2180     s = "";
2181
2182     if (g_ctf)
2183     {
2184         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2185         {
2186             if (MapInfo_Get_ByID(i))
2187             {
2188                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2189                 if (r == 0)
2190                     continue;
2191                 // TODO: uid2name
2192                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2193                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2194                 ++rec;
2195             }
2196         }
2197     }
2198
2199     if (g_race)
2200     {
2201         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2202         {
2203             if (MapInfo_Get_ByID(i))
2204             {
2205                 r = race_readTime(MapInfo_Map_bspname, 1);
2206                 if (r == 0)
2207                     continue;
2208                 h = race_readName(MapInfo_Map_bspname, 1);
2209                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2210                 ++rec;
2211             }
2212         }
2213     }
2214
2215     if (g_cts)
2216     {
2217         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2218         {
2219             if (MapInfo_Get_ByID(i))
2220             {
2221                 r = race_readTime(MapInfo_Map_bspname, 1);
2222                 if (r == 0)
2223                     continue;
2224                 h = race_readName(MapInfo_Map_bspname, 1);
2225                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2226                 ++rec;
2227             }
2228         }
2229     }
2230
2231     MapInfo_ClearTemps();
2232
2233     if (s == "" && page == 0)
2234         return "No records are available on this server.\n";
2235     else
2236         return s;
2237 }
2238
2239 string getrankings()
2240 {
2241     string n;
2242     float t;
2243     float i;
2244     string s;
2245     string p;
2246     string map;
2247
2248     s = "";
2249
2250     map = GetMapname();
2251
2252     for (i = 1; i <= RANKINGS_CNT; ++i)
2253     {
2254         t = race_readTime(map, i);
2255         if (t == 0)
2256             continue;
2257         n = race_readName(map, i);
2258         p = race_placeName(i);
2259         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2260     }
2261
2262     MapInfo_ClearTemps();
2263
2264     if (s == "")
2265         return strcat("No records are available for the map: ", map, "\n");
2266     else
2267         return strcat("Records for ", map, ":\n", s);
2268 }
2269
2270 const float LADDER_FIRSTPOINT = 100;
2271 const float LADDER_CNT = 10; // position X still gives LADDER_FIRSTPOINT/X points
2272 const float LADDER_SIZE = 30; // ladder shows the top X players
2273 string top_uids[LADDER_SIZE];
2274 float top_scores[LADDER_SIZE];
2275 string getladder()
2276 {
2277     float i, j, k, uidcnt;
2278     string s, temp_s;
2279
2280     s = "";
2281     temp_s = "";
2282
2283     string rr;
2284     if(g_cts)
2285         rr = CTS_RECORD;
2286     else
2287         rr = RACE_RECORD;
2288
2289     string myuid;
2290
2291     for (k = 0; k < MapInfo_count; ++k)
2292     {
2293         if (MapInfo_Get_ByID(k))
2294         {
2295                 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2296                         if(i == 0) // speed award
2297                         {
2298                                 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2299                                         continue;
2300
2301                                 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2302                         }
2303                         else // normal record, if it exists (else break)
2304                         {
2305                                 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2306                                         continue;
2307
2308                                 myuid = race_readUID(MapInfo_Map_bspname, i);
2309                         }
2310
2311                         // string s contains:
2312                         // arg 0 = # of speed recs
2313                         // arg 1 = # of 1st place recs
2314                         // arg 2 = # of 2nd place recs
2315                         // ... etc
2316                         // LADDER_CNT+1 = total points
2317
2318                         temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2319                         if (temp_s == "")
2320                         {
2321                             db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2322                             ++uidcnt;
2323                             for (j = 0; j <= LADDER_CNT + 1; ++j)
2324                             {
2325                                 if(j != LADDER_CNT + 1)
2326                                     temp_s = strcat(temp_s, "0 ");
2327                                 else
2328                                     temp_s = strcat(temp_s, "0");
2329                             }
2330                         }
2331
2332                         tokenize_console(temp_s);
2333                         s = "";
2334
2335                         if(i == 0) // speed award
2336                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2337                             {
2338                                 if(j == 0) // speed award
2339                                     s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2340                                 else
2341                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2342                             }
2343                         else // record
2344                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2345                             {
2346                                 if(j == 0)
2347                                     s = strcat(s, argv(j)); // speed award, dont prefix with " "
2348                                 else if(j == i) // wanted rec!
2349                                     s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2350                                 else
2351                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2352                             }
2353
2354                         // total points are (by default) calculated like this:
2355                         // speedrec = floor(100 / 10) = 10 points
2356                         // 1st place = floor(100 / 1) = 100 points
2357                         // 2nd place = floor(100 / 2) = 50 points
2358                         // 3rd place = floor(100 / 3) = 33 points
2359                         // 4th place = floor(100 / 4) = 25 points
2360                         // 5th place = floor(100 / 5) = 20 points
2361                         // ... etc
2362
2363                         if(i == 0)
2364                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2365                         else
2366                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2367
2368                         db_put(TemporaryDB, strcat("ladder", myuid), s);
2369                 }
2370         }
2371     }
2372
2373     float thiscnt;
2374     string thisuid;
2375     for (i = 0; i <= uidcnt; ++i) // for each known uid
2376     {
2377         thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2378         temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2379         tokenize_console(temp_s);
2380         thiscnt = stof(argv(LADDER_CNT+1));
2381
2382         if(thiscnt > top_scores[LADDER_SIZE-1])
2383         for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2384         {
2385             if(thiscnt > top_scores[j])
2386             {
2387                 for (k = LADDER_SIZE-1; k >= j; --k)
2388                 {
2389                     top_uids[k] = top_uids[k-1];
2390                     top_scores[k] = top_scores[k-1];
2391                 }
2392                 top_uids[j] = thisuid;
2393                 top_scores[j] = thiscnt;
2394                 break;
2395             }
2396         }
2397     }
2398
2399     s = "^3-----------------------\n\n";
2400
2401     s = strcat(s, "Pos ^3|");
2402     s = strcat(s, " ^7Total  ^3|");
2403     for (i = 1; i <= LADDER_CNT; ++i)
2404     {
2405         s = strcat(s, " ^7", race_placeName(i), " ^3|");
2406     }
2407     s = strcat(s, " ^7Speed awards ^3| ^7Name");
2408
2409     s = strcat(s, "\n^3----+--------");
2410     for (i = 1; i <= min(9, LADDER_CNT); ++i)
2411     {
2412         s = strcat(s, "+-----");
2413     }
2414     if(LADDER_CNT > 9)
2415             for (i = 1; i <= LADDER_CNT - 9; ++i)
2416             {
2417                 s = strcat(s, "+------");
2418             }
2419
2420     s = strcat(s, "+--------------+--------------------\n");
2421
2422     for (i = 0; i < LADDER_SIZE; ++i)
2423     {
2424         temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2425         tokenize_console(temp_s);
2426         if (argv(LADDER_CNT+1) == "") // total is 0, skip
2427             continue;
2428         s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2429         s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2430         for (j = 1; j <= min(9, LADDER_CNT); ++j)
2431         {
2432             s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2433         }
2434         if(LADDER_CNT > 9)
2435                 for (j = 10; j <= LADDER_CNT; ++j)
2436                 {
2437                     s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2438                 }
2439
2440         s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2441         s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2442     }
2443
2444     MapInfo_ClearTemps();
2445
2446     if (s == "")
2447         return "No ladder on this server!\n";
2448     else
2449         return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2450 }
2451
2452
2453 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2454 {
2455     float m, i;
2456     vector start, org, delta, end, enddown, mstart;
2457
2458     m = e.dphitcontentsmask;
2459     e.dphitcontentsmask = goodcontents | badcontents;
2460
2461     org = world.mins;
2462     delta = world.maxs - world.mins;
2463
2464     for (i = 0; i < attempts; ++i)
2465     {
2466         start_x = org_x + random() * delta_x;
2467         start_y = org_y + random() * delta_y;
2468         start_z = org_z + random() * delta_z;
2469
2470         // rule 1: start inside world bounds, and outside
2471         // solid, and don't start from somewhere where you can
2472         // fall down to evil
2473         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2474         if (trace_fraction >= 1)
2475             continue;
2476         if (trace_startsolid)
2477             continue;
2478         if (trace_dphitcontents & badcontents)
2479             continue;
2480         if (trace_dphitq3surfaceflags & badsurfaceflags)
2481             continue;
2482
2483         // rule 2: if we are too high, lower the point
2484         if (trace_fraction * delta_z > maxaboveground)
2485             start = trace_endpos + '0 0 1' * maxaboveground;
2486         enddown = trace_endpos;
2487
2488         // rule 3: make sure we aren't outside the map. This only works
2489         // for somewhat well formed maps. A good rule of thumb is that
2490         // the map should have a convex outside hull.
2491         // these can be traceLINES as we already verified the starting box
2492         mstart = start + 0.5 * (e.mins + e.maxs);
2493         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2494         if (trace_fraction >= 1)
2495             continue;
2496         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2497         if (trace_fraction >= 1)
2498             continue;
2499         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2500         if (trace_fraction >= 1)
2501             continue;
2502         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2503         if (trace_fraction >= 1)
2504             continue;
2505         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2506         if (trace_fraction >= 1)
2507             continue;
2508
2509         // find a random vector to "look at"
2510         end_x = org_x + random() * delta_x;
2511         end_y = org_y + random() * delta_y;
2512         end_z = org_z + random() * delta_z;
2513         end = start + normalize(end - start) * vlen(delta);
2514
2515         // rule 4: start TO end must not be too short
2516         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2517         if (trace_startsolid)
2518             continue;
2519         if (trace_fraction < minviewdistance / vlen(delta))
2520             continue;
2521
2522         // rule 5: don't want to look at sky
2523         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2524             continue;
2525
2526         // rule 6: we must not end up in trigger_hurt
2527         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2528         {
2529             dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2530             continue;
2531         }
2532
2533         break;
2534     }
2535
2536     e.dphitcontentsmask = m;
2537
2538     if (i < attempts)
2539     {
2540         setorigin(e, start);
2541         e.angles = vectoangles(end - start);
2542         dprint("Needed ", ftos(i + 1), " attempts\n");
2543         return TRUE;
2544     }
2545     else
2546         return FALSE;
2547 }
2548
2549 float zcurveparticles_effectno;
2550 vector zcurveparticles_start;
2551 float zcurveparticles_spd;
2552
2553 void endzcurveparticles()
2554 {
2555         if(zcurveparticles_effectno)
2556         {
2557                 // terminator
2558                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2559         }
2560         zcurveparticles_effectno = 0;
2561 }
2562
2563 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2564 {
2565         spd = bound(0, floor(spd / 16), 32767);
2566         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2567         {
2568                 endzcurveparticles();
2569                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2570                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2571                 WriteShort(MSG_BROADCAST, effectno);
2572                 WriteCoord(MSG_BROADCAST, start_x);
2573                 WriteCoord(MSG_BROADCAST, start_y);
2574                 WriteCoord(MSG_BROADCAST, start_z);
2575                 zcurveparticles_effectno = effectno;
2576                 zcurveparticles_start = start;
2577         }
2578         else
2579                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2580         WriteCoord(MSG_BROADCAST, end_x);
2581         WriteCoord(MSG_BROADCAST, end_y);
2582         WriteCoord(MSG_BROADCAST, end_z);
2583         WriteCoord(MSG_BROADCAST, end_dz);
2584         zcurveparticles_spd = spd;
2585 }
2586
2587 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2588 {
2589         float end_dz;
2590         vector vecxy, velxy;
2591
2592         vecxy = end - start;
2593         vecxy_z = 0;
2594         velxy = vel;
2595         velxy_z = 0;
2596
2597         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2598         {
2599                 endzcurveparticles();
2600                 trailparticles(world, effectno, start, end);
2601                 return;
2602         }
2603
2604         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2605         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2606 }
2607
2608 string GetGametype(); // g_world.qc
2609 void write_recordmarker(entity pl, float tstart, float dt)
2610 {
2611     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2612
2613     // also write a marker into demo files for demotc-race-record-extractor to find
2614     stuffcmd(pl,
2615              strcat(
2616                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2617                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2618 }
2619
2620 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2621 {
2622         switch(algn)
2623         {
2624                 case 1: // right
2625                         break;
2626
2627                 case 2: // left
2628                         vecs_y = -vecs_y;
2629                         break;
2630
2631                 default:
2632                 case 3:
2633                         if(allowcenter) // 2: allow center handedness
2634                         {
2635                                 // center
2636                                 vecs_y = 0;
2637                                 vecs_z -= 2;
2638                         }
2639                         else
2640                         {
2641                                 // right
2642                         }
2643                         break;
2644
2645                 case 4:
2646                         if(allowcenter) // 2: allow center handedness
2647                         {
2648                                 // center
2649                                 vecs_y = 0;
2650                                 vecs_z -= 2;
2651                         }
2652                         else
2653                         {
2654                                 // left
2655                                 vecs_y = -vecs_y;
2656                         }
2657                         break;
2658         }
2659         return vecs;
2660 }
2661
2662 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2663 {
2664         string s;
2665         vector v;
2666
2667         if (cvar("g_shootfromeye"))
2668         {
2669                 if (visual)
2670                 {
2671                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2672                 }
2673                 else
2674                 {
2675                         vecs_y = 0;
2676                         vecs_z = 0;
2677                 }
2678         }
2679         else if (cvar("g_shootfromcenter"))
2680         {
2681                 if (visual)
2682                 {
2683                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2684                 }
2685                 else
2686                 {
2687                         vecs_y = 0;
2688                         vecs_z -= 2;
2689                 }
2690         }
2691         else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
2692         {
2693                 v = stov(s);
2694                 if (y_is_right)
2695                         v_y = -v_y;
2696                 if (v_x != 0)
2697                         vecs_x = v_x;
2698                 vecs_y = v_y;
2699                 vecs_z = v_z;
2700         }
2701         else if (cvar("g_shootfromclient"))
2702         {
2703                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2), algn);
2704         }
2705         return vecs;
2706 }
2707
2708 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2709 {
2710         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2711 }
2712
2713
2714 void attach_sameorigin(entity e, entity to, string tag)
2715 {
2716     vector org, t_forward, t_left, t_up, e_forward, e_up;
2717     vector org0, ang0;
2718     float tagscale;
2719
2720     ang0 = e.angles;
2721     org0 = e.origin;
2722
2723     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2724     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2725     t_forward = v_forward * tagscale;
2726     t_left = v_right * -tagscale;
2727     t_up = v_up * tagscale;
2728
2729     e.origin_x = org * t_forward;
2730     e.origin_y = org * t_left;
2731     e.origin_z = org * t_up;
2732
2733     // current forward and up directions
2734     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2735                 e.angles = AnglesTransform_FromVAngles(e.angles);
2736         else
2737                 e.angles = AnglesTransform_FromAngles(e.angles);
2738     fixedmakevectors(e.angles);
2739
2740     // untransform forward, up!
2741     e_forward_x = v_forward * t_forward;
2742     e_forward_y = v_forward * t_left;
2743     e_forward_z = v_forward * t_up;
2744     e_up_x = v_up * t_forward;
2745     e_up_y = v_up * t_left;
2746     e_up_z = v_up * t_up;
2747
2748     e.angles = fixedvectoangles2(e_forward, e_up);
2749     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2750                 e.angles = AnglesTransform_ToVAngles(e.angles);
2751         else
2752                 e.angles = AnglesTransform_ToAngles(e.angles);
2753
2754     setattachment(e, to, tag);
2755     setorigin(e, e.origin);
2756 }
2757
2758 void detach_sameorigin(entity e)
2759 {
2760     vector org;
2761     org = gettaginfo(e, 0);
2762     e.angles = fixedvectoangles2(v_forward, v_up);
2763     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2764                 e.angles = AnglesTransform_ToVAngles(e.angles);
2765         else
2766                 e.angles = AnglesTransform_ToAngles(e.angles);
2767     setorigin(e, org);
2768     setattachment(e, world, "");
2769     setorigin(e, e.origin);
2770 }
2771
2772 void follow_sameorigin(entity e, entity to)
2773 {
2774     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2775     e.aiment = to; // make the hole follow bmodel
2776     e.punchangle = to.angles; // the original angles of bmodel
2777     e.view_ofs = e.origin - to.origin; // relative origin
2778     e.v_angle = e.angles - to.angles; // relative angles
2779 }
2780
2781 void unfollow_sameorigin(entity e)
2782 {
2783     e.movetype = MOVETYPE_NONE;
2784 }
2785
2786 entity gettaginfo_relative_ent;
2787 vector gettaginfo_relative(entity e, float tag)
2788 {
2789     if (!gettaginfo_relative_ent)
2790     {
2791         gettaginfo_relative_ent = spawn();
2792         gettaginfo_relative_ent.effects = EF_NODRAW;
2793     }
2794     gettaginfo_relative_ent.model = e.model;
2795     gettaginfo_relative_ent.modelindex = e.modelindex;
2796     gettaginfo_relative_ent.frame = e.frame;
2797     return gettaginfo(gettaginfo_relative_ent, tag);
2798 }
2799
2800 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2801 {
2802     float p;
2803     p = pow(2, chan);
2804     if (pl.soundentity.cnt & p)
2805         return;
2806     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2807     pl.soundentity.cnt |= p;
2808 }
2809
2810 void SoundEntity_StopSound(entity pl, float chan)
2811 {
2812     float p;
2813     p = pow(2, chan);
2814     if (pl.soundentity.cnt & p)
2815     {
2816         stopsoundto(MSG_ALL, pl.soundentity, chan);
2817         pl.soundentity.cnt &~= p;
2818     }
2819 }
2820
2821 void SoundEntity_Attach(entity pl)
2822 {
2823     pl.soundentity = spawn();
2824     pl.soundentity.classname = "soundentity";
2825     pl.soundentity.owner = pl;
2826     setattachment(pl.soundentity, pl, "");
2827     setmodel(pl.soundentity, "null");
2828 }
2829
2830 void SoundEntity_Detach(entity pl)
2831 {
2832     float i;
2833     for (i = 0; i <= 7; ++i)
2834         SoundEntity_StopSound(pl, i);
2835 }
2836
2837
2838 float ParseCommandPlayerSlotTarget_firsttoken;
2839 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2840 {
2841     string s;
2842     entity e, head;
2843     float n;
2844
2845     s = string_null;
2846
2847     ParseCommandPlayerSlotTarget_firsttoken = -1;
2848
2849     if (tokens > idx)
2850     {
2851         if (substring(argv(idx), 0, 1) == "#")
2852         {
2853             s = substring(argv(idx), 1, -1);
2854             ++idx;
2855             if (s == "")
2856                 if (tokens > idx)
2857                 {
2858                     s = argv(idx);
2859                     ++idx;
2860                 }
2861                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2862             if (s == ftos(stof(s)))
2863             {
2864                 e = edict_num(stof(s));
2865                 if (e.flags & FL_CLIENT)
2866                     return e;
2867             }
2868         }
2869         else
2870         {
2871             // it must be a nick name
2872             s = argv(idx);
2873             ++idx;
2874                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2875
2876             n = 0;
2877             FOR_EACH_CLIENT(head)
2878             if (head.netname == s)
2879             {
2880                 e = head;
2881                 ++n;
2882             }
2883             if (n == 1)
2884                 return e;
2885
2886             s = strdecolorize(s);
2887             n = 0;
2888             FOR_EACH_CLIENT(head)
2889             if (strdecolorize(head.netname) == s)
2890             {
2891                 e = head;
2892                 ++n;
2893             }
2894             if (n == 1)
2895                 return e;
2896         }
2897     }
2898
2899     return world;
2900 }
2901
2902 .float scale2;
2903
2904 float modeleffect_SendEntity(entity to, float sf)
2905 {
2906         float f;
2907         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2908
2909         f = 0;
2910         if(self.velocity != '0 0 0')
2911                 f |= 1;
2912         if(self.angles != '0 0 0')
2913                 f |= 2;
2914         if(self.avelocity != '0 0 0')
2915                 f |= 4;
2916
2917         WriteByte(MSG_ENTITY, f);
2918         WriteShort(MSG_ENTITY, self.modelindex);
2919         WriteByte(MSG_ENTITY, self.skin);
2920         WriteByte(MSG_ENTITY, self.frame);
2921         WriteCoord(MSG_ENTITY, self.origin_x);
2922         WriteCoord(MSG_ENTITY, self.origin_y);
2923         WriteCoord(MSG_ENTITY, self.origin_z);
2924         if(f & 1)
2925         {
2926                 WriteCoord(MSG_ENTITY, self.velocity_x);
2927                 WriteCoord(MSG_ENTITY, self.velocity_y);
2928                 WriteCoord(MSG_ENTITY, self.velocity_z);
2929         }
2930         if(f & 2)
2931         {
2932                 WriteCoord(MSG_ENTITY, self.angles_x);
2933                 WriteCoord(MSG_ENTITY, self.angles_y);
2934                 WriteCoord(MSG_ENTITY, self.angles_z);
2935         }
2936         if(f & 4)
2937         {
2938                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2939                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2940                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2941         }
2942         WriteShort(MSG_ENTITY, self.scale * 256.0);
2943         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2944         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2945         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2946         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2947
2948         return TRUE;
2949 }
2950
2951 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2952 {
2953         entity e;
2954         float sz;
2955         e = spawn();
2956         e.classname = "modeleffect";
2957         setmodel(e, m);
2958         e.frame = f;
2959         setorigin(e, o);
2960         e.velocity = v;
2961         e.angles = ang;
2962         e.avelocity = angv;
2963         e.alpha = a;
2964         e.teleport_time = t1;
2965         e.fade_time = t2;
2966         e.skin = s;
2967         if(s0 >= 0)
2968                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2969         else
2970                 e.scale = -s0;
2971         if(s2 >= 0)
2972                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2973         else
2974                 e.scale2 = -s2;
2975         sz = max(e.scale, e.scale2);
2976         setsize(e, e.mins * sz, e.maxs * sz);
2977         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2978 }
2979
2980 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2981 {
2982         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2983 }
2984
2985 float randombit(float bits)
2986 {
2987         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2988                 return bits;
2989
2990         float n, f, b, r;
2991
2992         r = random();
2993         b = 0;
2994         n = 0;
2995
2996         for(f = 1; f <= bits; f *= 2)
2997         {
2998                 if(bits & f)
2999                 {
3000                         ++n;
3001                         r *= n;
3002                         if(r <= 1)
3003                                 b = f;
3004                         else
3005                                 r = (r - 1) / (n - 1);
3006                 }
3007         }
3008
3009         return b;
3010 }
3011
3012 float randombits(float bits, float k, float error_return)
3013 {
3014         float r;
3015         r = 0;
3016         while(k > 0 && bits != r)
3017         {
3018                 r += randombit(bits - r);
3019                 --k;
3020         }
3021         if(error_return)
3022                 if(k > 0)
3023                         return -1; // all
3024         return r;
3025 }
3026
3027 void randombit_test(float bits, float iter)
3028 {
3029         while(iter > 0)
3030         {
3031                 print(ftos(randombit(bits)), "\n");
3032                 --iter;
3033         }
3034 }
3035
3036 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3037 {
3038         if(halflifedist > 0)
3039                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3040         else if(halflifedist < 0)
3041                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3042         else
3043                 return 1;
3044 }
3045
3046
3047
3048
3049 #ifdef RELEASE
3050 #define cvar_string_normal cvar_string_builtin
3051 #define cvar_normal cvar_builtin
3052 #else
3053 string cvar_string_normal(string n)
3054 {
3055         if not(cvar_type(n) & 1)
3056                 backtrace(strcat("Attempt to access undefined cvar: ", n));
3057         return cvar_string_builtin(n);
3058 }
3059
3060 float cvar_normal(string n)
3061 {
3062         return stof(cvar_string_normal(n));
3063 }
3064 #endif
3065 #define cvar_set_normal cvar_set_builtin
3066
3067 void defer_think()
3068 {
3069     entity oself;
3070
3071     oself           = self;
3072     self            = self.owner;
3073     oself.think     = SUB_Remove;
3074     oself.nextthink = time;
3075
3076     oself.use();
3077 }
3078
3079 /*
3080     Execute func() after time + fdelay.
3081     self when func is executed = self when defer is called
3082 */
3083 void defer(float fdelay, void() func)
3084 {
3085     entity e;
3086
3087     e           = spawn();
3088     e.owner     = self;
3089     e.use       = func;
3090     e.think     = defer_think;
3091     e.nextthink = time + fdelay;
3092 }