]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/miscfunctions.qc
Merge branch 'master' into mirceakitsune/damage_effects
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
13 {
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
15 }
16
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 string GetMapname();
20 string ColoredTeamName(float t);
21
22 string admin_name(void)
23 {
24         if(autocvar_sv_adminnick != "")
25                 return autocvar_sv_adminnick;
26         else
27                 return "SERVER ADMIN";
28 }
29
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
33 {
34     if (DistributeEvenly_amount)
35     {
36         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
38     }
39     if (totalweight == 0)
40         DistributeEvenly_amount = 0;
41     else
42         DistributeEvenly_amount = amount;
43     DistributeEvenly_totalweight = totalweight;
44 }
45 float DistributeEvenly_Get(float weight)
46 {
47     float f;
48     if (weight <= 0)
49         return 0;
50     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51     DistributeEvenly_totalweight -= weight;
52     DistributeEvenly_amount -= f;
53     return f;
54 }
55
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
57
58
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
62
63 #if 0
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
68 #else
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
74 #endif
75
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
78
79 float logfile_open;
80 float logfile;
81
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
83 {
84         float nPlayerHealth = rint(enPlayer.health);
85         float nPlayerArmor = rint(enPlayer.armorvalue);
86         float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87         float nPlayerPing = rint(enPlayer.ping);
88         string strPlayerPingColor;
89         string strMessage;
90         
91         if(nPlayerPing >= 150)
92                 strPlayerPingColor = "^1";
93         else
94                 strPlayerPingColor = "^2";
95
96         if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
97                 strMessage = strcat(strMessage, "^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98
99         if(autocvar_sv_fragmessage_information_ping) {
100                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
101                         strMessage = strcat(strMessage, " ^7(^2Bot");
102                 else
103                         strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
104                 if(autocvar_sv_fragmessage_information_handicap)
105                         if(autocvar_sv_fragmessage_information_handicap == 2)
106                                 if(nPlayerHandicap <= 1)
107                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108                                 else
109                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
110                         else if not(nPlayerHandicap <= 1)
111                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112                 else
113                         strMessage = strcat(strMessage, "^7)");
114         } else if(autocvar_sv_fragmessage_information_handicap) {
115                 if(autocvar_sv_fragmessage_information_handicap == 2)
116                         if(nPlayerHandicap <= 1)
117                                 strMessage = strcat(strMessage, "^7(Handicap ^2Off^7)");
118                         else
119                                 strMessage = strcat(strMessage, "^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
120                 else if(nPlayerHandicap > 1)
121                         strMessage = strcat(strMessage, "^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
122         }
123         
124         if(strMessage) // add new line to the beginning if there is a message
125                 strMessage = strcat("\n", strMessage);
126                 
127         return strMessage;
128 }
129 void bcenterprint(string s)
130 {
131     // TODO replace by MSG_ALL (would show it to spectators too, though)?
132     entity head;
133     FOR_EACH_PLAYER(head)
134     if (clienttype(head) == CLIENTTYPE_REAL)
135         centerprint(head, s);
136 }
137
138 void GameLogEcho(string s)
139 {
140     string fn;
141     float matches;
142
143     if (autocvar_sv_eventlog_files)
144     {
145         if (!logfile_open)
146         {
147             logfile_open = TRUE;
148             matches = autocvar_sv_eventlog_files_counter + 1;
149             cvar_set("sv_eventlog_files_counter", ftos(matches));
150             fn = ftos(matches);
151             if (strlen(fn) < 8)
152                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
153             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
154             logfile = fopen(fn, FILE_APPEND);
155             fputs(logfile, ":logversion:3\n");
156         }
157         if (logfile >= 0)
158         {
159             if (autocvar_sv_eventlog_files_timestamps)
160                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
161             else
162                 fputs(logfile, strcat(s, "\n"));
163         }
164     }
165     if (autocvar_sv_eventlog_console)
166     {
167         print(s, "\n");
168     }
169 }
170
171 void GameLogInit()
172 {
173     logfile_open = 0;
174     // will be opened later
175 }
176
177 void GameLogClose()
178 {
179     if (logfile_open && logfile >= 0)
180     {
181         fclose(logfile);
182         logfile = -1;
183     }
184 }
185
186 vector PL_VIEW_OFS;
187 vector PL_MIN;
188 vector PL_MAX;
189 vector PL_HEAD;
190 vector PL_CROUCH_VIEW_OFS;
191 vector PL_CROUCH_MIN;
192 vector PL_CROUCH_MAX;
193
194 float spawnpoint_nag;
195 void relocate_spawnpoint()
196 {
197     PL_VIEW_OFS                             = stov(autocvar_sv_player_viewoffset);
198     PL_MIN                                  = stov(autocvar_sv_player_mins);
199     PL_MAX                                  = stov(autocvar_sv_player_maxs);
200     PL_HEAD                                 = stov(autocvar_sv_player_headsize);
201     PL_CROUCH_VIEW_OFS                      = stov(autocvar_sv_player_crouch_viewoffset);
202     PL_CROUCH_MIN                           = stov(autocvar_sv_player_crouch_mins);
203     PL_CROUCH_MAX                           = stov(autocvar_sv_player_crouch_maxs);
204
205     // nudge off the floor
206     setorigin(self, self.origin + '0 0 1');
207
208     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
209     if (trace_startsolid)
210     {
211         vector o;
212         o = self.origin;
213         self.mins = PL_MIN;
214         self.maxs = PL_MAX;
215         if (!move_out_of_solid(self))
216             objerror("could not get out of solid at all!");
217         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
218         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
219         print(" ", ftos(self.origin_y - o_y));
220         print(" ", ftos(self.origin_z - o_z), "'\n");
221         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
222         {
223             if (!spawnpoint_nag)
224                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225             spawnpoint_nag = 1;
226         }
227         else
228         {
229             setorigin(self, o);
230             self.mins = self.maxs = '0 0 0';
231             objerror("player spawn point in solid, mapper sucks!\n");
232             return;
233         }
234     }
235
236     self.use = spawnpoint_use;
237     self.team_saved = self.team;
238     if (!self.cnt)
239         self.cnt = 1;
240
241     if (have_team_spawns != 0)
242         if (self.team)
243             have_team_spawns = 1;
244     have_team_spawns_forteam[self.team] = 1;
245
246     if (autocvar_r_showbboxes)
247     {
248         // show where spawnpoints point at too
249         makevectors(self.angles);
250         entity e;
251         e = spawn();
252         e.classname = "info_player_foo";
253         setorigin(e, self.origin + v_forward * 24);
254         setsize(e, '-8 -8 -8', '8 8 8');
255         e.solid = SOLID_TRIGGER;
256     }
257 }
258
259 #define strstr strstrofs
260 /*
261 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
262 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
263 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
264 // BE CONSTANT OR strzoneD!
265 float strstr(string haystack, string needle, float offset)
266 {
267         float len, endpos;
268         string found;
269         len = strlen(needle);
270         endpos = strlen(haystack) - len;
271         while(offset <= endpos)
272         {
273                 found = substring(haystack, offset, len);
274                 if(found == needle)
275                         return offset;
276                 offset = offset + 1;
277         }
278         return -1;
279 }
280 */
281
282 float NUM_NEAREST_ENTITIES = 4;
283 entity nearest_entity[NUM_NEAREST_ENTITIES];
284 float nearest_length[NUM_NEAREST_ENTITIES];
285 entity findnearest(vector point, .string field, string value, vector axismod)
286 {
287     entity localhead;
288     float i;
289     float j;
290     float len;
291     vector dist;
292
293     float num_nearest;
294     num_nearest = 0;
295
296     localhead = find(world, field, value);
297     while (localhead)
298     {
299         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
300             dist = localhead.oldorigin;
301         else
302             dist = localhead.origin;
303         dist = dist - point;
304         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
305         len = vlen(dist);
306
307         for (i = 0; i < num_nearest; ++i)
308         {
309             if (len < nearest_length[i])
310                 break;
311         }
312
313         // now i tells us where to insert at
314         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
315         if (i < NUM_NEAREST_ENTITIES)
316         {
317             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
318             {
319                 nearest_length[j + 1] = nearest_length[j];
320                 nearest_entity[j + 1] = nearest_entity[j];
321             }
322             nearest_length[i] = len;
323             nearest_entity[i] = localhead;
324             if (num_nearest < NUM_NEAREST_ENTITIES)
325                 num_nearest = num_nearest + 1;
326         }
327
328         localhead = find(localhead, field, value);
329     }
330
331     // now use the first one from our list that we can see
332     for (i = 0; i < num_nearest; ++i)
333     {
334         traceline(point, nearest_entity[i].origin, TRUE, world);
335         if (trace_fraction == 1)
336         {
337             if (i != 0)
338             {
339                 dprint("Nearest point (");
340                 dprint(nearest_entity[0].netname);
341                 dprint(") is not visible, using a visible one.\n");
342             }
343             return nearest_entity[i];
344         }
345     }
346
347     if (num_nearest == 0)
348         return world;
349
350     dprint("Not seeing any location point, using nearest as fallback.\n");
351     /* DEBUGGING CODE:
352     dprint("Candidates were: ");
353     for(j = 0; j < num_nearest; ++j)
354     {
355         if(j != 0)
356                 dprint(", ");
357         dprint(nearest_entity[j].netname);
358     }
359     dprint("\n");
360     */
361
362     return nearest_entity[0];
363 }
364
365 void spawnfunc_target_location()
366 {
367     self.classname = "target_location";
368     // location name in netname
369     // eventually support: count, teamgame selectors, line of sight?
370 };
371
372 void spawnfunc_info_location()
373 {
374     self.classname = "target_location";
375     self.message = self.netname;
376 };
377
378 string NearestLocation(vector p)
379 {
380     entity loc;
381     string ret;
382     ret = "somewhere";
383     loc = findnearest(p, classname, "target_location", '1 1 1');
384     if (loc)
385     {
386         ret = loc.message;
387     }
388     else
389     {
390         loc = findnearest(p, target, "###item###", '1 1 4');
391         if (loc)
392             ret = loc.netname;
393     }
394     return ret;
395 }
396
397 string formatmessage(string msg)
398 {
399         float p, p1, p2;
400         float n;
401         vector cursor;
402         entity cursor_ent;
403         string escape;
404         string replacement;
405         p = 0;
406         n = 7;
407
408         WarpZone_crosshair_trace(self);
409         cursor = trace_endpos;
410         cursor_ent = trace_ent;
411
412         while (1) {
413                 if (n < 1)
414                         break; // too many replacements
415
416                 n = n - 1;
417                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
418                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
419
420                 if (p1 < 0)
421                         p1 = p2;
422
423                 if (p2 < 0)
424                         p2 = p1;
425
426                 p = min(p1, p2);
427
428                 if (p < 0)
429                         break;
430
431                 replacement = substring(msg, p, 2);
432                 escape = substring(msg, p + 1, 1);
433
434                 if (escape == "%")
435                         replacement = "%";
436                 else if (escape == "\\")
437                         replacement = "\\";
438                 else if (escape == "n")
439                         replacement = "\n";
440                 else if (escape == "a")
441                         replacement = ftos(floor(self.armorvalue));
442                 else if (escape == "h")
443                         replacement = ftos(floor(self.health));
444                 else if (escape == "l")
445                         replacement = NearestLocation(self.origin);
446                 else if (escape == "y")
447                         replacement = NearestLocation(cursor);
448                 else if (escape == "d")
449                         replacement = NearestLocation(self.death_origin);
450                 else if (escape == "w") {
451                         float wep;
452                         wep = self.weapon;
453                         if (!wep)
454                                 wep = self.switchweapon;
455                         if (!wep)
456                                 wep = self.cnt;
457                         replacement = W_Name(wep);
458                 } else if (escape == "W") {
459                         if (self.items & IT_SHELLS) replacement = "shells";
460                         else if (self.items & IT_NAILS) replacement = "bullets";
461                         else if (self.items & IT_ROCKETS) replacement = "rockets";
462                         else if (self.items & IT_CELLS) replacement = "cells";
463                         else replacement = "batteries"; // ;)
464                 } else if (escape == "x") {
465                         replacement = cursor_ent.netname;
466                         if (!replacement || !cursor_ent)
467                                 replacement = "nothing";
468                 } else if (escape == "s")
469                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
470                 else if (escape == "S")
471                         replacement = ftos(vlen(self.velocity));
472
473                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
474                 p = p + strlen(replacement);
475         }
476         return msg;
477 }
478
479 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
480         return (value == 0) ? FALSE : TRUE;
481 }
482
483 /*
484 =============
485 GetCvars
486 =============
487 Called with:
488   0:  sends the request
489   >0: receives a cvar from name=argv(f) value=argv(f+1)
490 */
491 void GetCvars_handleString(string thisname, float f, .string field, string name)
492 {
493         if (f < 0)
494         {
495                 if (self.field)
496                         strunzone(self.field);
497                 self.field = string_null;
498         }
499         else if (f > 0)
500         {
501                 if (thisname == name)
502                 {
503                         if (self.field)
504                                 strunzone(self.field);
505                         self.field = strzone(argv(f + 1));
506                 }
507         }
508         else
509                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
510 }
511 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
512 {
513         GetCvars_handleString(thisname, f, field, name);
514         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
515                 if (thisname == name)
516                 {
517                         string s;
518                         s = func(strcat1(self.field));
519                         if (s != self.field)
520                         {
521                                 strunzone(self.field);
522                                 self.field = strzone(s);
523                         }
524                 }
525 }
526 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
527 {
528         if (f < 0)
529         {
530         }
531         else if (f > 0)
532         {
533                 if (thisname == name)
534                         self.field = stof(argv(f + 1));
535         }
536         else
537                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
538 }
539 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
540 {
541         if (f < 0)
542         {
543         }
544         else if (f > 0)
545         {
546                 if (thisname == name)
547                 {
548                         if(!self.field)
549                         {
550                                 self.field = stof(argv(f + 1));
551                                 if(!self.field)
552                                         self.field = -1;
553                         }
554                 }
555         }
556         else
557         {
558                 if(!self.field)
559                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
560         }
561 }
562 float w_getbestweapon(entity e);
563 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
564 {
565         string o;
566         o = W_FixWeaponOrder_ForceComplete(wo);
567         if(self.weaponorder_byimpulse)
568         {
569                 strunzone(self.weaponorder_byimpulse);
570                 self.weaponorder_byimpulse = string_null;
571         }
572         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
573         return o;
574 }
575 void GetCvars(float f)
576 {
577         string s;
578
579         if (f > 0)
580                 s = strcat1(argv(f));
581
582         get_cvars_f = f;
583         get_cvars_s = s;
584         MUTATOR_CALLHOOK(GetCvars);
585         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
586         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
587         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
588         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
589         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
590         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
591         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
592         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
593         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
594         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
595         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
596         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
597         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
598         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
599         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
600         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
601         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
602         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
603         GetCvars_handleFloat(s, f, cvar_cl_damageeffect, "cl_damageeffect");
604         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
605         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
606         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
607         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
608         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
609
610         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
611         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
612
613 #ifdef ALLOW_FORCEMODELS
614         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
615         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
616 #endif
617         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
618         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
619         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
620
621         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
622         if (f > 0)
623         {
624                 if (s == "cl_weaponpriority")
625                         self.switchweapon = w_getbestweapon(self);
626                 if (s == "cl_allow_uidtracking")
627                         PlayerStats_AddPlayer(self);
628         }
629 }
630
631 void backtrace(string msg)
632 {
633     float dev, war;
634     dev = autocvar_developer;
635     war = autocvar_prvm_backtraceforwarnings;
636     cvar_set("developer", "1");
637     cvar_set("prvm_backtraceforwarnings", "1");
638     print("\n");
639     print("--- CUT HERE ---\nWARNING: ");
640     print(msg);
641     print("\n");
642     remove(world); // isn't there any better way to cause a backtrace?
643     print("\n--- CUT UNTIL HERE ---\n");
644     cvar_set("developer", ftos(dev));
645     cvar_set("prvm_backtraceforwarnings", ftos(war));
646 }
647
648 string Team_ColorCode(float teamid)
649 {
650     if (teamid == COLOR_TEAM1)
651         return "^1";
652     else if (teamid == COLOR_TEAM2)
653         return "^4";
654     else if (teamid == COLOR_TEAM3)
655         return "^3";
656     else if (teamid == COLOR_TEAM4)
657         return "^6";
658     else
659         return "^7";
660 }
661
662 string Team_ColorName(float t)
663 {
664     // fixme: Search for team entities and get their .netname's!
665     if (t == COLOR_TEAM1)
666         return "Red";
667     if (t == COLOR_TEAM2)
668         return "Blue";
669     if (t == COLOR_TEAM3)
670         return "Yellow";
671     if (t == COLOR_TEAM4)
672         return "Pink";
673     return "Neutral";
674 }
675
676 string Team_ColorNameLowerCase(float t)
677 {
678     // fixme: Search for team entities and get their .netname's!
679     if (t == COLOR_TEAM1)
680         return "red";
681     if (t == COLOR_TEAM2)
682         return "blue";
683     if (t == COLOR_TEAM3)
684         return "yellow";
685     if (t == COLOR_TEAM4)
686         return "pink";
687     return "neutral";
688 }
689
690 float ColourToNumber(string team_colour)
691 {
692         if (team_colour == "red")
693                 return COLOR_TEAM1;
694
695         if (team_colour == "blue")
696                 return COLOR_TEAM2;
697
698         if (team_colour == "yellow")
699                 return COLOR_TEAM3;
700
701         if (team_colour == "pink")
702                 return COLOR_TEAM4;
703
704         if (team_colour == "auto")
705                 return 0;
706
707         return -1;
708 }
709
710 float NumberToTeamNumber(float number)
711 {
712         if (number == 1)
713                 return COLOR_TEAM1;
714
715         if (number == 2)
716                 return COLOR_TEAM2;
717
718         if (number == 3)
719                 return COLOR_TEAM3;
720
721         if (number == 4)
722                 return COLOR_TEAM4;
723
724         return -1;
725 }
726
727 // decolorizes and team colors the player name when needed
728 string playername(entity p)
729 {
730     string t;
731     if (teamplay && !intermission_running && p.classname == "player")
732     {
733         t = Team_ColorCode(p.team);
734         return strcat(t, strdecolorize(p.netname));
735     }
736     else
737         return p.netname;
738 }
739
740 vector randompos(vector m1, vector m2)
741 {
742     local vector v;
743     m2 = m2 - m1;
744     v_x = m2_x * random() + m1_x;
745     v_y = m2_y * random() + m1_y;
746     v_z = m2_z * random() + m1_z;
747     return  v;
748 };
749
750 //#NO AUTOCVARS START
751
752 float g_pickup_shells;
753 float g_pickup_shells_max;
754 float g_pickup_nails;
755 float g_pickup_nails_max;
756 float g_pickup_rockets;
757 float g_pickup_rockets_max;
758 float g_pickup_cells;
759 float g_pickup_cells_max;
760 float g_pickup_fuel;
761 float g_pickup_fuel_jetpack;
762 float g_pickup_fuel_max;
763 float g_pickup_armorsmall;
764 float g_pickup_armorsmall_max;
765 float g_pickup_armorsmall_anyway;
766 float g_pickup_armormedium;
767 float g_pickup_armormedium_max;
768 float g_pickup_armormedium_anyway;
769 float g_pickup_armorbig;
770 float g_pickup_armorbig_max;
771 float g_pickup_armorbig_anyway;
772 float g_pickup_armorlarge;
773 float g_pickup_armorlarge_max;
774 float g_pickup_armorlarge_anyway;
775 float g_pickup_healthsmall;
776 float g_pickup_healthsmall_max;
777 float g_pickup_healthsmall_anyway;
778 float g_pickup_healthmedium;
779 float g_pickup_healthmedium_max;
780 float g_pickup_healthmedium_anyway;
781 float g_pickup_healthlarge;
782 float g_pickup_healthlarge_max;
783 float g_pickup_healthlarge_anyway;
784 float g_pickup_healthmega;
785 float g_pickup_healthmega_max;
786 float g_pickup_healthmega_anyway;
787 float g_pickup_ammo_anyway;
788 float g_pickup_weapons_anyway;
789 float g_weaponarena;
790 float g_weaponarena_random;
791 float g_weaponarena_random_with_laser;
792 string g_weaponarena_list;
793 float g_weaponspeedfactor;
794 float g_weaponratefactor;
795 float g_weapondamagefactor;
796 float g_weaponforcefactor;
797 float g_weaponspreadfactor;
798
799 float start_weapons;
800 float start_items;
801 float start_ammo_shells;
802 float start_ammo_nails;
803 float start_ammo_rockets;
804 float start_ammo_cells;
805 float start_ammo_fuel;
806 float start_health;
807 float start_armorvalue;
808 float warmup_start_weapons;
809 float warmup_start_ammo_shells;
810 float warmup_start_ammo_nails;
811 float warmup_start_ammo_rockets;
812 float warmup_start_ammo_cells;
813 float warmup_start_ammo_fuel;
814 float warmup_start_health;
815 float warmup_start_armorvalue;
816 float g_weapon_stay;
817 float g_ghost_items;
818
819 entity get_weaponinfo(float w);
820
821 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
822 {
823         var float i = weaponinfo.weapon;
824
825         if (!i)
826                 return 0;
827
828         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
829
830         if (t < 0) // "default" weapon selection
831         {
832                 if (g_lms || g_ca || allguns)
833                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
834                 else if(t < -1)
835                         t = 0;
836                 else if (g_cts)
837                         t = (i == WEP_SHOTGUN);
838                 else if (g_nexball)
839                         t = 0; // weapon is set a few lines later
840                 else
841                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
842                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
843                         t |= (i == WEP_HOOK);
844         }
845
846         // we cannot disable porto in Nexball, we must force it
847         if(g_nexball && i == WEP_PORTO)
848                 t = 1;
849
850         return t;
851 }
852
853 void readplayerstartcvars()
854 {
855         entity e;
856         float i, j, t;
857         string s;
858
859         // initialize starting values for players
860         start_weapons = 0;
861         start_items = 0;
862         start_ammo_shells = 0;
863         start_ammo_nails = 0;
864         start_ammo_rockets = 0;
865         start_ammo_cells = 0;
866         start_health = cvar("g_balance_health_start");
867         start_armorvalue = cvar("g_balance_armor_start");
868
869         g_weaponarena = 0;
870         s = cvar_string("g_weaponarena");
871         if (s == "0" || s == "")
872         {
873                 if(g_lms || g_ca)
874                         s = "most";
875         }
876
877         if (s == "0" || s == "")
878         {
879                 // no arena
880         }
881         else if (s == "off")
882         {
883                 // forcibly turn off weaponarena
884         }
885         else if (s == "all")
886         {
887                 g_weaponarena_list = "All Weapons";
888                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
889                 {
890                         e = get_weaponinfo(j);
891                         g_weaponarena |= e.weapons;
892                         weapon_action(e.weapon, WR_PRECACHE);
893                 }
894         }
895         else if (s == "most")
896         {
897                 g_weaponarena_list = "Most Weapons";
898                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
899                 {
900                         e = get_weaponinfo(j);
901                         if (e.spawnflags & WEP_FLAG_NORMAL)
902                         {
903                                 g_weaponarena |= e.weapons;
904                                 weapon_action(e.weapon, WR_PRECACHE);
905                         }
906                 }
907         }
908         else if (s == "none")
909         {
910                 g_weaponarena_list = "No Weapons";
911                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
912         }
913         else
914         {
915                 t = tokenize_console(s);
916                 g_weaponarena_list = "";
917                 for (i = 0; i < t; ++i)
918                 {
919                         s = argv(i);
920                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
921                         {
922                                 e = get_weaponinfo(j);
923                                 if (e.netname == s)
924                                 {
925                                         g_weaponarena |= e.weapons;
926                                         weapon_action(e.weapon, WR_PRECACHE);
927                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
928                                         break;
929                                 }
930                         }
931                         if (j > WEP_LAST)
932                         {
933                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
934                         }
935                 }
936                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
937         }
938
939         if(g_weaponarena)
940                 g_weaponarena_random = cvar("g_weaponarena_random");
941         else
942                 g_weaponarena_random = 0;
943         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
944
945         if (g_weaponarena)
946         {
947                 start_weapons = g_weaponarena;
948                 if(!(g_lms || g_ca))
949                         start_items |= IT_UNLIMITED_AMMO;
950         }
951         else if (g_minstagib)
952         {
953                 start_health = 100;
954                 start_armorvalue = 0;
955                 start_weapons = WEPBIT_MINSTANEX;
956                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
957                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
958
959                 if (g_minstagib_invis_alpha <= 0)
960                         g_minstagib_invis_alpha = -1;
961         }
962         else
963         {
964                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
965                 {
966                         e = get_weaponinfo(i);
967                         if(want_weapon("g_start_weapon_", e, FALSE))
968                                 start_weapons |= e.weapons;
969                 }
970         }
971
972         if(!cvar("g_use_ammunition"))
973                 start_items |= IT_UNLIMITED_AMMO;
974
975         if(g_minstagib)
976         {
977                 start_ammo_cells = cvar("g_minstagib_ammo_start");
978                 start_ammo_fuel = cvar("g_start_ammo_fuel");
979         }
980         else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
981         {
982                 start_ammo_rockets = 999;
983                 start_ammo_shells = 999;
984                 start_ammo_cells = 999;
985                 start_ammo_nails = 999;
986                 start_ammo_fuel = 999;
987         }
988         else
989         {
990                 if(g_lms || g_ca)
991                 {
992                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
993                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
994                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
995                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
996                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
997                 }
998                 else
999                 {
1000                         start_ammo_shells = cvar("g_start_ammo_shells");
1001                         start_ammo_nails = cvar("g_start_ammo_nails");
1002                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1003                         start_ammo_cells = cvar("g_start_ammo_cells");
1004                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1005                 }
1006         }
1007
1008         if (g_lms || g_ca)
1009         {
1010                 start_health = cvar("g_lms_start_health");
1011                 start_armorvalue = cvar("g_lms_start_armor");
1012         }
1013
1014         if (inWarmupStage)
1015         {
1016                 warmup_start_ammo_shells = start_ammo_shells;
1017                 warmup_start_ammo_nails = start_ammo_nails;
1018                 warmup_start_ammo_rockets = start_ammo_rockets;
1019                 warmup_start_ammo_cells = start_ammo_cells;
1020                 warmup_start_ammo_fuel = start_ammo_fuel;
1021                 warmup_start_health = start_health;
1022                 warmup_start_armorvalue = start_armorvalue;
1023                 warmup_start_weapons = start_weapons;
1024
1025                 if (!g_weaponarena && !g_minstagib && !g_ca)
1026                 {
1027                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1028                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1029                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1030                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1031                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1032                         warmup_start_health = cvar("g_warmup_start_health");
1033                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1034                         warmup_start_weapons = 0;
1035                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1036                         {
1037                                 e = get_weaponinfo(i);
1038                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1039                                         warmup_start_weapons |= e.weapons;
1040                         }
1041                 }
1042         }
1043
1044         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1045         {
1046                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1047                 start_items |= IT_FUEL_REGEN;
1048                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1049                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1050         }
1051
1052         if (g_jetpack)
1053                 start_items |= IT_JETPACK;
1054
1055         if (g_weapon_stay == 2)
1056         {
1057                 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1058                 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1059                 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1060                 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1061                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1062                 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1063                 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1064                 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1065                 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1066                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1067         }
1068
1069         MUTATOR_CALLHOOK(SetStartItems);
1070
1071         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1072         {
1073                 e = get_weaponinfo(i);
1074                 if(e.weapons & (start_weapons | warmup_start_weapons))
1075                         weapon_action(e.weapon, WR_PRECACHE);
1076         }
1077
1078         start_ammo_shells = max(0, start_ammo_shells);
1079         start_ammo_nails = max(0, start_ammo_nails);
1080         start_ammo_cells = max(0, start_ammo_cells);
1081         start_ammo_rockets = max(0, start_ammo_rockets);
1082         start_ammo_fuel = max(0, start_ammo_fuel);
1083
1084         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1085         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1086         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1087         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1088         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1089 }
1090
1091 float g_bugrigs;
1092 float g_bugrigs_planar_movement;
1093 float g_bugrigs_planar_movement_car_jumping;
1094 float g_bugrigs_reverse_spinning;
1095 float g_bugrigs_reverse_speeding;
1096 float g_bugrigs_reverse_stopping;
1097 float g_bugrigs_air_steering;
1098 float g_bugrigs_angle_smoothing;
1099 float g_bugrigs_friction_floor;
1100 float g_bugrigs_friction_brake;
1101 float g_bugrigs_friction_air;
1102 float g_bugrigs_accel;
1103 float g_bugrigs_speed_ref;
1104 float g_bugrigs_speed_pow;
1105 float g_bugrigs_steer;
1106
1107 float g_touchexplode;
1108 float g_touchexplode_radius;
1109 float g_touchexplode_damage;
1110 float g_touchexplode_edgedamage;
1111 float g_touchexplode_force;
1112
1113 float sv_autotaunt;
1114 float sv_taunt;
1115
1116 float sv_pitch_min;
1117 float sv_pitch_max;
1118 float sv_pitch_fixyaw;
1119
1120 string GetGametype(); // g_world.qc
1121 void readlevelcvars(void)
1122 {
1123         // first load all the mutators
1124         if(cvar("g_nix"))
1125                 MUTATOR_ADD(mutator_nix);
1126         if(cvar("g_dodging"))
1127                 MUTATOR_ADD(mutator_dodging);
1128         if(cvar("g_rocket_flying"))
1129                 MUTATOR_ADD(mutator_rocketflying);
1130         if(cvar("g_vampire"))
1131                 MUTATOR_ADD(mutator_vampire);
1132
1133         if(cvar("sv_allow_fullbright"))
1134                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1135
1136     g_bugrigs = cvar("g_bugrigs");
1137     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1138     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1139     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1140     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1141     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1142     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1143     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1144     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1145     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1146     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1147     g_bugrigs_accel = cvar("g_bugrigs_accel");
1148     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1149     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1150     g_bugrigs_steer = cvar("g_bugrigs_steer");
1151
1152     g_touchexplode = cvar("g_touchexplode");
1153     g_touchexplode_radius = cvar("g_touchexplode_radius");
1154     g_touchexplode_damage = cvar("g_touchexplode_damage");
1155     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1156     g_touchexplode_force = cvar("g_touchexplode_force");
1157
1158 #ifdef ALLOW_FORCEMODELS
1159         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1160 #endif
1161         sv_loddistance1 = cvar("sv_loddistance1");
1162         sv_loddistance2 = cvar("sv_loddistance2");
1163
1164         if(sv_loddistance2 <= sv_loddistance1)
1165                 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1166
1167         sv_clones = cvar("sv_clones");
1168         sv_gentle = cvar("sv_gentle");
1169         sv_foginterval = cvar("sv_foginterval");
1170         g_cloaked = cvar("g_cloaked");
1171     if(g_cts)
1172         g_cloaked = 1; // always enable cloak in CTS
1173         g_jump_grunt = cvar("g_jump_grunt");
1174         g_footsteps = cvar("g_footsteps");
1175         g_grappling_hook = cvar("g_grappling_hook");
1176         g_jetpack = cvar("g_jetpack");
1177         g_midair = cvar("g_midair");
1178         g_minstagib = cvar("g_minstagib");
1179         g_norecoil = cvar("g_norecoil");
1180         g_bloodloss = cvar("g_bloodloss");
1181         sv_maxidle = cvar("sv_maxidle");
1182         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1183         sv_pogostick = cvar("sv_pogostick");
1184         g_ctf_reverse = cvar("g_ctf_reverse");
1185         sv_autotaunt = cvar("sv_autotaunt");
1186         sv_taunt = cvar("sv_taunt");
1187
1188         inWarmupStage = cvar("g_warmup");
1189         g_warmup_limit = cvar("g_warmup_limit");
1190         g_warmup_allguns = cvar("g_warmup_allguns");
1191         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1192
1193         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1194                 inWarmupStage = 0; // these modes cannot work together, sorry
1195
1196         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1197         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1198         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1199         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1200         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1201         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1202         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1203         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1204         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1205         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1206         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1207         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1208
1209         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1210         g_weaponratefactor = cvar("g_weaponratefactor");
1211         g_weapondamagefactor = cvar("g_weapondamagefactor");
1212         g_weaponforcefactor = cvar("g_weaponforcefactor");
1213         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1214
1215         g_pickup_shells = cvar("g_pickup_shells");
1216         g_pickup_shells_max = cvar("g_pickup_shells_max");
1217         g_pickup_nails = cvar("g_pickup_nails");
1218         g_pickup_nails_max = cvar("g_pickup_nails_max");
1219         g_pickup_rockets = cvar("g_pickup_rockets");
1220         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1221         g_pickup_cells = cvar("g_pickup_cells");
1222         g_pickup_cells_max = cvar("g_pickup_cells_max");
1223         g_pickup_fuel = cvar("g_pickup_fuel");
1224         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1225         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1226         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1227         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1228         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1229         g_pickup_armormedium = cvar("g_pickup_armormedium");
1230         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1231         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1232         g_pickup_armorbig = cvar("g_pickup_armorbig");
1233         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1234         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1235         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1236         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1237         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1238         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1239         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1240         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1241         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1242         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1243         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1244         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1245         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1246         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1247         g_pickup_healthmega = cvar("g_pickup_healthmega");
1248         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1249         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1250
1251         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1252         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1253
1254         g_pinata = cvar("g_pinata");
1255
1256     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1257     if(!g_weapon_stay)
1258         g_weapon_stay = cvar("g_weapon_stay");
1259
1260         if (!g_weapon_stay && (cvar("deathmatch") == 2))
1261                 g_weapon_stay = 1;
1262
1263         g_ghost_items = cvar("g_ghost_items");
1264
1265         if(g_ghost_items >= 1)
1266                 g_ghost_items = 0.25; // default alpha value
1267
1268         if not(inWarmupStage && !g_ca)
1269                 game_starttime = cvar("g_start_delay");
1270
1271         sv_pitch_min = cvar("sv_pitch_min");
1272         sv_pitch_max = cvar("sv_pitch_max");
1273         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1274
1275         readplayerstartcvars();
1276 }
1277
1278 //#NO AUTOCVARS END
1279
1280 // Sound functions
1281 string precache_sound (string s) = #19;
1282 float precache_sound_index (string s) = #19;
1283
1284 #define SND_VOLUME      1
1285 #define SND_ATTENUATION 2
1286 #define SND_LARGEENTITY 8
1287 #define SND_LARGESOUND  16
1288
1289 float sound_allowed(float dest, entity e)
1290 {
1291     // sounds from world may always pass
1292     for (;;)
1293     {
1294         if (e.classname == "body")
1295             e = e.enemy;
1296         if (e.owner && e.owner != e)
1297             e = e.owner;
1298         else
1299             break;
1300     }
1301     // sounds to self may always pass
1302     if (dest == MSG_ONE)
1303         if (e == msg_entity)
1304             return TRUE;
1305     // sounds by players can be removed
1306     if (autocvar_bot_sound_monopoly)
1307         if (clienttype(e) == CLIENTTYPE_REAL)
1308             return FALSE;
1309     // anything else may pass
1310     return TRUE;
1311 }
1312
1313 #ifdef COMPAT_XON010_CHANNELS
1314 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1315 void sound(entity e, float chan, string samp, float vol, float atten)
1316 {
1317     if (!sound_allowed(MSG_BROADCAST, e))
1318         return;
1319     sound_builtin(e, chan, samp, vol, atten);
1320 }
1321 #else
1322 #undef sound
1323 void sound(entity e, float chan, string samp, float vol, float atten)
1324 {
1325     if (!sound_allowed(MSG_BROADCAST, e))
1326         return;
1327     sound7(e, chan, samp, vol, atten, 0, 0);
1328 }
1329 #endif
1330
1331 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1332 {
1333     float entno, idx;
1334
1335     if (!sound_allowed(dest, e))
1336         return;
1337
1338     entno = num_for_edict(e);
1339     idx = precache_sound_index(samp);
1340
1341     float sflags;
1342     sflags = 0;
1343
1344     atten = floor(atten * 64);
1345     vol = floor(vol * 255);
1346
1347     if (vol != 255)
1348         sflags |= SND_VOLUME;
1349     if (atten != 64)
1350         sflags |= SND_ATTENUATION;
1351     if (entno >= 8192 || chan < 0 || chan > 7)
1352         sflags |= SND_LARGEENTITY;
1353     if (idx >= 256)
1354         sflags |= SND_LARGESOUND;
1355
1356     WriteByte(dest, SVC_SOUND);
1357     WriteByte(dest, sflags);
1358     if (sflags & SND_VOLUME)
1359         WriteByte(dest, vol);
1360     if (sflags & SND_ATTENUATION)
1361         WriteByte(dest, atten);
1362     if (sflags & SND_LARGEENTITY)
1363     {
1364         WriteShort(dest, entno);
1365         WriteByte(dest, chan);
1366     }
1367     else
1368     {
1369         WriteShort(dest, entno * 8 + chan);
1370     }
1371     if (sflags & SND_LARGESOUND)
1372         WriteShort(dest, idx);
1373     else
1374         WriteByte(dest, idx);
1375
1376     WriteCoord(dest, o_x);
1377     WriteCoord(dest, o_y);
1378     WriteCoord(dest, o_z);
1379 }
1380 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1381 {
1382     vector o;
1383
1384     if (!sound_allowed(dest, e))
1385         return;
1386
1387     o = e.origin + 0.5 * (e.mins + e.maxs);
1388     soundtoat(dest, e, o, chan, samp, vol, atten);
1389 }
1390 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1391 {
1392     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1393 }
1394 void stopsoundto(float dest, entity e, float chan)
1395 {
1396     float entno;
1397
1398     if (!sound_allowed(dest, e))
1399         return;
1400
1401     entno = num_for_edict(e);
1402
1403     if (entno >= 8192 || chan < 0 || chan > 7)
1404     {
1405         float idx, sflags;
1406         idx = precache_sound_index("misc/null.wav");
1407         sflags = SND_LARGEENTITY;
1408         if (idx >= 256)
1409             sflags |= SND_LARGESOUND;
1410         WriteByte(dest, SVC_SOUND);
1411         WriteByte(dest, sflags);
1412         WriteShort(dest, entno);
1413         WriteByte(dest, chan);
1414         if (sflags & SND_LARGESOUND)
1415             WriteShort(dest, idx);
1416         else
1417             WriteByte(dest, idx);
1418         WriteCoord(dest, e.origin_x);
1419         WriteCoord(dest, e.origin_y);
1420         WriteCoord(dest, e.origin_z);
1421     }
1422     else
1423     {
1424         WriteByte(dest, SVC_STOPSOUND);
1425         WriteShort(dest, entno * 8 + chan);
1426     }
1427 }
1428 void stopsound(entity e, float chan)
1429 {
1430     if (!sound_allowed(MSG_BROADCAST, e))
1431         return;
1432
1433     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1434     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1435 }
1436
1437 void play2(entity e, string filename)
1438 {
1439     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1440     msg_entity = e;
1441     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1442 }
1443
1444 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1445 .float spamtime;
1446 float spamsound(entity e, float chan, string samp, float vol, float atten)
1447 {
1448     if (!sound_allowed(MSG_BROADCAST, e))
1449         return FALSE;
1450
1451     if (time > e.spamtime)
1452     {
1453         e.spamtime = time;
1454         sound(e, chan, samp, vol, atten);
1455         return TRUE;
1456     }
1457     return FALSE;
1458 }
1459
1460 void play2team(float t, string filename)
1461 {
1462     local entity head;
1463
1464     if (autocvar_bot_sound_monopoly)
1465         return;
1466
1467     FOR_EACH_REALPLAYER(head)
1468     {
1469         if (head.team == t)
1470             play2(head, filename);
1471     }
1472 }
1473
1474 void play2all(string samp)
1475 {
1476     if (autocvar_bot_sound_monopoly)
1477         return;
1478
1479     sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1480 }
1481
1482 void PrecachePlayerSounds(string f);
1483 void precache_playermodel(string m)
1484 {
1485         float globhandle, i, n;
1486         string f;
1487
1488         if(substring(m, -9,5) == "_lod1")
1489                 return;
1490         if(substring(m, -9,5) == "_lod2")
1491                 return;
1492         precache_model(m);
1493         if(sv_loddistance1)
1494         {
1495                 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1496                 if(fexists(f))
1497                         precache_model(f);
1498                 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1499                 if(fexists(f))
1500                         precache_model(f);
1501         }
1502
1503         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1504         if (globhandle < 0)
1505                 return;
1506         n = search_getsize(globhandle);
1507         for (i = 0; i < n; ++i)
1508         {
1509                 //print(search_getfilename(globhandle, i), "\n");
1510                 f = search_getfilename(globhandle, i);
1511                 PrecachePlayerSounds(f);
1512         }
1513         search_end(globhandle);
1514 }
1515 void precache_all_playermodels(string pattern)
1516 {
1517         float globhandle, i, n;
1518         string f;
1519
1520         globhandle = search_begin(pattern, TRUE, FALSE);
1521         if (globhandle < 0)
1522                 return;
1523         n = search_getsize(globhandle);
1524         for (i = 0; i < n; ++i)
1525         {
1526                 //print(search_getfilename(globhandle, i), "\n");
1527                 f = search_getfilename(globhandle, i);
1528                 precache_playermodel(f);
1529         }
1530         search_end(globhandle);
1531 }
1532
1533 void precache()
1534 {
1535     // gamemode related things
1536     precache_model ("models/misc/chatbubble.spr");
1537     if (g_runematch)
1538     {
1539         precache_model ("models/runematch/curse.mdl");
1540         precache_model ("models/runematch/rune.mdl");
1541     }
1542
1543 #ifdef TTURRETS_ENABLED
1544     if (autocvar_g_turrets)
1545         turrets_precash();
1546 #endif
1547
1548     // Precache all player models if desired
1549     if (autocvar_sv_precacheplayermodels)
1550     {
1551         PrecachePlayerSounds("sound/player/default.sounds");
1552         precache_all_playermodels("models/player/*.zym");
1553         precache_all_playermodels("models/player/*.dpm");
1554         precache_all_playermodels("models/player/*.md3");
1555         precache_all_playermodels("models/player/*.psk");
1556         precache_all_playermodels("models/player/*.iqm");
1557     }
1558
1559     if (autocvar_sv_defaultcharacter)
1560     {
1561         string s;
1562         s = autocvar_sv_defaultplayermodel_red;
1563         if (s != "")
1564             precache_playermodel(s);
1565         s = autocvar_sv_defaultplayermodel_blue;
1566         if (s != "")
1567             precache_playermodel(s);
1568         s = autocvar_sv_defaultplayermodel_yellow;
1569         if (s != "")
1570             precache_playermodel(s);
1571         s = autocvar_sv_defaultplayermodel_pink;
1572         if (s != "")
1573             precache_playermodel(s);
1574         s = autocvar_sv_defaultplayermodel;
1575         if (s != "")
1576             precache_playermodel(s);
1577     }
1578
1579     if (g_footsteps)
1580     {
1581         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1582         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1583     }
1584
1585     // gore and miscellaneous sounds
1586     //precache_sound ("misc/h2ohit.wav");
1587     precache_model ("models/hook.md3");
1588     precache_sound ("misc/armorimpact.wav");
1589     precache_sound ("misc/bodyimpact1.wav");
1590     precache_sound ("misc/bodyimpact2.wav");
1591     precache_sound ("misc/gib.wav");
1592     precache_sound ("misc/gib_splat01.wav");
1593     precache_sound ("misc/gib_splat02.wav");
1594     precache_sound ("misc/gib_splat03.wav");
1595     precache_sound ("misc/gib_splat04.wav");
1596     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1597     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1598     precache_sound ("misc/null.wav");
1599     precache_sound ("misc/spawn.wav");
1600     precache_sound ("misc/talk.wav");
1601     precache_sound ("misc/teleport.wav");
1602     precache_sound ("misc/poweroff.wav");
1603     precache_sound ("player/lava.wav");
1604     precache_sound ("player/slime.wav");
1605
1606     if (g_jetpack)
1607         precache_sound ("misc/jetpack_fly.wav");
1608
1609     precache_model ("models/sprites/0.spr32");
1610     precache_model ("models/sprites/1.spr32");
1611     precache_model ("models/sprites/2.spr32");
1612     precache_model ("models/sprites/3.spr32");
1613     precache_model ("models/sprites/4.spr32");
1614     precache_model ("models/sprites/5.spr32");
1615     precache_model ("models/sprites/6.spr32");
1616     precache_model ("models/sprites/7.spr32");
1617     precache_model ("models/sprites/8.spr32");
1618     precache_model ("models/sprites/9.spr32");
1619     precache_model ("models/sprites/10.spr32");
1620
1621     // common weapon precaches
1622         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1623     precache_sound ("weapons/weapon_switch.wav");
1624     precache_sound ("weapons/weaponpickup.wav");
1625     precache_sound ("weapons/unavailable.wav");
1626     precache_sound ("weapons/dryfire.wav");
1627     if (g_grappling_hook)
1628     {
1629         precache_sound ("weapons/hook_fire.wav"); // hook
1630         precache_sound ("weapons/hook_impact.wav"); // hook
1631     }
1632
1633     if(autocvar_sv_precacheweapons)
1634     {
1635         //precache weapon models/sounds
1636         local float wep;
1637         wep = WEP_FIRST;
1638         while (wep <= WEP_LAST)
1639         {
1640             weapon_action(wep, WR_PRECACHE);
1641             wep = wep + 1;
1642         }
1643     }
1644
1645     precache_model("models/elaser.mdl");
1646     precache_model("models/laser.mdl");
1647     precache_model("models/ebomb.mdl");
1648
1649 #if 0
1650     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1651
1652     if (!self.noise && self.music) // quake 3 uses the music field
1653         self.noise = self.music;
1654
1655     // plays music for the level if there is any
1656     if (self.noise)
1657     {
1658         precache_sound (self.noise);
1659         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1660     }
1661 #endif
1662 }
1663
1664 // sorry, but using \ in macros breaks line numbers
1665 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1666 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1667 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1668
1669
1670 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1671 {
1672         if (clienttype(e) == CLIENTTYPE_REAL)
1673         {
1674                 msg_entity = e;
1675                 WRITESPECTATABLE_MSG_ONE({
1676                         WriteByte(MSG_ONE, SVC_TEMPENTITY);
1677                         WriteByte(MSG_ONE, TE_CSQC_NOTIFY);
1678                         WriteByte(MSG_ONE, CSQC_CENTERPRINT_GENERIC);
1679                         WriteByte(MSG_ONE, id);
1680                         WriteString(MSG_ONE, s);
1681                         if (id != 0 && s != "")
1682                         {
1683                                 WriteByte(MSG_ONE, duration);
1684                                 WriteByte(MSG_ONE, countdown_num);
1685                         }
1686                 });
1687         }
1688 }
1689 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1690 {
1691         Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1692 }
1693 // WARNING: this kills the trace globals
1694 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1695 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1696
1697 #define INITPRIO_FIRST              0
1698 #define INITPRIO_GAMETYPE           0
1699 #define INITPRIO_GAMETYPE_FALLBACK  1
1700 #define INITPRIO_FINDTARGET        10
1701 #define INITPRIO_DROPTOFLOOR       20
1702 #define INITPRIO_SETLOCATION       90
1703 #define INITPRIO_LINKDOORS         91
1704 #define INITPRIO_LAST              99
1705
1706 .void(void) initialize_entity;
1707 .float initialize_entity_order;
1708 .entity initialize_entity_next;
1709 entity initialize_entity_first;
1710
1711 void make_safe_for_remove(entity e)
1712 {
1713     if (e.initialize_entity)
1714     {
1715         entity ent, prev;
1716         for (ent = initialize_entity_first; ent; )
1717         {
1718             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1719             {
1720                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1721                 // skip it in linked list
1722                 if (prev)
1723                 {
1724                     prev.initialize_entity_next = ent.initialize_entity_next;
1725                     ent = prev.initialize_entity_next;
1726                 }
1727                 else
1728                 {
1729                     initialize_entity_first = ent.initialize_entity_next;
1730                     ent = initialize_entity_first;
1731                 }
1732             }
1733             else
1734             {
1735                 prev = ent;
1736                 ent = ent.initialize_entity_next;
1737             }
1738         }
1739     }
1740 }
1741
1742 void objerror(string s)
1743 {
1744     make_safe_for_remove(self);
1745     objerror_builtin(s);
1746 }
1747
1748 .float remove_except_protected_forbidden;
1749 void remove_except_protected(entity e)
1750 {
1751         if(e.remove_except_protected_forbidden)
1752                 error("not allowed to remove this at this point");
1753         remove_builtin(e);
1754 }
1755
1756 void remove_unsafely(entity e)
1757 {
1758     if(e.classname == "spike")
1759         error("Removing spikes is forbidden (crylink bug), please report");
1760     remove_builtin(e);
1761 }
1762
1763 void remove_safely(entity e)
1764 {
1765     make_safe_for_remove(e);
1766     remove_builtin(e);
1767 }
1768
1769 void InitializeEntity(entity e, void(void) func, float order)
1770 {
1771     entity prev, cur;
1772
1773     if (!e || e.initialize_entity)
1774     {
1775         // make a proxy initializer entity
1776         entity e_old;
1777         e_old = e;
1778         e = spawn();
1779         e.classname = "initialize_entity";
1780         e.enemy = e_old;
1781     }
1782
1783     e.initialize_entity = func;
1784     e.initialize_entity_order = order;
1785
1786     cur = initialize_entity_first;
1787     for (;;)
1788     {
1789         if (!cur || cur.initialize_entity_order > order)
1790         {
1791             // insert between prev and cur
1792             if (prev)
1793                 prev.initialize_entity_next = e;
1794             else
1795                 initialize_entity_first = e;
1796             e.initialize_entity_next = cur;
1797             return;
1798         }
1799         prev = cur;
1800         cur = cur.initialize_entity_next;
1801     }
1802 }
1803 void InitializeEntitiesRun()
1804 {
1805     entity startoflist;
1806     startoflist = initialize_entity_first;
1807     initialize_entity_first = world;
1808     remove = remove_except_protected;
1809     for (self = startoflist; self; self = self.initialize_entity_next)
1810     {
1811         self.remove_except_protected_forbidden = 1;
1812     }
1813     for (self = startoflist; self; )
1814     {
1815         entity e;
1816         var void(void) func;
1817         e = self.initialize_entity_next;
1818         func = self.initialize_entity;
1819         self.initialize_entity_order = 0;
1820         self.initialize_entity = func_null;
1821         self.initialize_entity_next = world;
1822         self.remove_except_protected_forbidden = 0;
1823         if (self.classname == "initialize_entity")
1824         {
1825             entity e_old;
1826             e_old = self.enemy;
1827             remove_builtin(self);
1828             self = e_old;
1829         }
1830         //dprint("Delayed initialization: ", self.classname, "\n");
1831         if(func != func_null)
1832             func();
1833         else
1834         {
1835             eprint(self);
1836             backtrace(strcat("Null function in: ", self.classname, "\n"));
1837         }
1838         self = e;
1839     }
1840     remove = remove_unsafely;
1841 }
1842
1843 .float uncustomizeentityforclient_set;
1844 .void(void) uncustomizeentityforclient;
1845 void(void) SUB_Nullpointer = #0;
1846 void UncustomizeEntitiesRun()
1847 {
1848     entity oldself;
1849     oldself = self;
1850     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1851         self.uncustomizeentityforclient();
1852     self = oldself;
1853 }
1854 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1855 {
1856     e.customizeentityforclient = customizer;
1857     e.uncustomizeentityforclient = uncustomizer;
1858     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1859 }
1860
1861 .float nottargeted;
1862 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1863
1864 void() SUB_Remove;
1865 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1866 {
1867     vector mi, ma;
1868
1869     if (e.classname == "")
1870         e.classname = "net_linked";
1871
1872     if (e.model == "" || self.modelindex == 0)
1873     {
1874         mi = e.mins;
1875         ma = e.maxs;
1876         setmodel(e, "null");
1877         setsize(e, mi, ma);
1878     }
1879
1880     e.SendEntity = sendfunc;
1881     e.SendFlags = 0xFFFFFF;
1882
1883     if (!docull)
1884         e.effects |= EF_NODEPTHTEST;
1885
1886     if (dt)
1887     {
1888         e.nextthink = time + dt;
1889         e.think = SUB_Remove;
1890     }
1891 }
1892
1893 void adaptor_think2touch()
1894 {
1895     entity o;
1896     o = other;
1897     other = world;
1898     self.touch();
1899     other = o;
1900 }
1901
1902 void adaptor_think2use()
1903 {
1904     entity o, a;
1905     o = other;
1906     a = activator;
1907     activator = world;
1908     other = world;
1909     self.use();
1910     other = o;
1911     activator = a;
1912 }
1913
1914 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1915 {
1916         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1917                 self.projectiledeathtype |= HITTYPE_SPLASH;
1918         adaptor_think2use();
1919 }
1920
1921 // deferred dropping
1922 void DropToFloor_Handler()
1923 {
1924     droptofloor_builtin();
1925     self.dropped_origin = self.origin;
1926 }
1927
1928 void droptofloor()
1929 {
1930     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1931 }
1932
1933
1934
1935 float trace_hits_box_a0, trace_hits_box_a1;
1936
1937 float trace_hits_box_1d(float end, float thmi, float thma)
1938 {
1939     if (end == 0)
1940     {
1941         // just check if x is in range
1942         if (0 < thmi)
1943             return FALSE;
1944         if (0 > thma)
1945             return FALSE;
1946     }
1947     else
1948     {
1949         // do the trace with respect to x
1950         // 0 -> end has to stay in thmi -> thma
1951         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1952         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1953         if (trace_hits_box_a0 > trace_hits_box_a1)
1954             return FALSE;
1955     }
1956     return TRUE;
1957 }
1958
1959 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1960 {
1961     end -= start;
1962     thmi -= start;
1963     thma -= start;
1964     // now it is a trace from 0 to end
1965
1966     trace_hits_box_a0 = 0;
1967     trace_hits_box_a1 = 1;
1968
1969     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1970         return FALSE;
1971     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1972         return FALSE;
1973     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1974         return FALSE;
1975
1976     return TRUE;
1977 }
1978
1979 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1980 {
1981     return trace_hits_box(start, end, thmi - ma, thma - mi);
1982 }
1983
1984 float SUB_NoImpactCheck()
1985 {
1986         // zero hitcontents = this is not the real impact, but either the
1987         // mirror-impact of something hitting the projectile instead of the
1988         // projectile hitting the something, or a touchareagrid one. Neither of
1989         // these stop the projectile from moving, so...
1990         if(trace_dphitcontents == 0)
1991         {
1992                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1993                 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1994                 checkclient();
1995         }
1996     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1997         return 1;
1998     if (other == world && self.size != '0 0 0')
1999     {
2000         vector tic;
2001         tic = self.velocity * sys_frametime;
2002         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2003         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2004         if (trace_fraction >= 1)
2005         {
2006             dprint("Odd... did not hit...?\n");
2007         }
2008         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2009         {
2010             dprint("Detected and prevented the sky-grapple bug.\n");
2011             return 1;
2012         }
2013     }
2014
2015     return 0;
2016 }
2017
2018 #define SUB_OwnerCheck() (other && (other == self.owner))
2019
2020 void RemoveGrapplingHook(entity pl);
2021 void W_Crylink_Dequeue(entity e);
2022 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2023 {
2024         if(SUB_OwnerCheck())
2025                 return TRUE;
2026         if(SUB_NoImpactCheck())
2027         {
2028                 if(self.classname == "grapplinghook")
2029                         RemoveGrapplingHook(self.realowner);
2030                 else if(self.classname == "spike")
2031                 {
2032                         W_Crylink_Dequeue(self);
2033                         remove(self);
2034                 }
2035                 else
2036                         remove(self);
2037                 return TRUE;
2038         }
2039         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2040                 UpdateCSQCProjectile(self);
2041         return FALSE;
2042 }
2043 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2044
2045 float MAX_IPBAN_URIS           = 16;
2046                               
2047 float URI_GET_DISCARD          = 0;
2048 float URI_GET_IPBAN            = 1;
2049 float URI_GET_IPBAN_END        = 16;
2050 float URI_GET_PLAYERSTATS_SENT = 17;
2051
2052 void URI_Get_Callback(float id, float status, string data)
2053 {
2054     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2055     dprint(data);
2056     dprint("\nEnd of data.\n");
2057
2058     if(url_URI_Get_Callback(id, status, data))
2059     {
2060         // handled
2061     }
2062     else if (id == URI_GET_DISCARD)
2063     {
2064         // discard
2065     }
2066     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2067     {
2068         // online ban list
2069         OnlineBanList_URI_Get_Callback(id, status, data);
2070     }
2071     else if (id == URI_GET_PLAYERSTATS_SENT)
2072     {
2073         PlayerStats_Sent_URI_Get_Callback(id, status, data);
2074     }
2075     else
2076     {
2077         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2078     }
2079 }
2080
2081 void print_to(entity e, string s)
2082 {
2083     if (e)
2084         sprint(e, strcat(s, "\n"));
2085     else
2086         print(s, "\n");
2087 }
2088
2089 string uid2name(string myuid) {
2090         string s;
2091         s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2092         
2093         if(s == "")
2094                 s = "^1Unregistered Player";
2095         return s;
2096 }
2097
2098 float race_readTime(string map, float pos)
2099 {
2100         string rr;
2101         if(g_cts)
2102                 rr = CTS_RECORD;
2103         else
2104                 rr = RACE_RECORD;
2105
2106         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2107 }
2108
2109 string race_readUID(string map, float pos)
2110 {
2111         string rr;
2112         if(g_cts)
2113                 rr = CTS_RECORD;
2114         else
2115                 rr = RACE_RECORD;
2116
2117         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2118 }
2119
2120 float race_readPos(string map, float t) {
2121         float i;
2122         for (i = 1; i <= RANKINGS_CNT; ++i)
2123                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2124                         return i;
2125
2126         return 0; // pos is zero if unranked
2127 }
2128
2129 void race_writeTime(string map, float t, string myuid)
2130 {
2131         string rr;
2132         if(g_cts)
2133                 rr = CTS_RECORD;
2134         else
2135                 rr = RACE_RECORD;
2136
2137         float newpos;
2138         newpos = race_readPos(map, t);
2139
2140         float i, prevpos;
2141         for(i = 1; i <= RANKINGS_CNT; ++i)
2142         {
2143                 if(race_readUID(map, i) == myuid)
2144                         prevpos = i;
2145         }
2146         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2147                 for (i = prevpos; i > newpos; --i) {
2148                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2149                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2150                 }
2151         } else { // player has no ranked record yet
2152                 for (i = RANKINGS_CNT; i > newpos; --i) {
2153                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2154                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2155                 }
2156         }
2157
2158         // store new time itself
2159         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2160         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2161 }
2162
2163 string race_readName(string map, float pos)
2164 {
2165         string rr;
2166         if(g_cts)
2167                 rr = CTS_RECORD;
2168         else
2169                 rr = RACE_RECORD;
2170
2171         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2172 }
2173
2174 string race_placeName(float pos) {
2175         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2176         {
2177                 if(mod(pos, 10) == 1)
2178                         return strcat(ftos(pos), "st");
2179                 else if(mod(pos, 10) == 2)
2180                         return strcat(ftos(pos), "nd");
2181                 else if(mod(pos, 10) == 3)
2182                         return strcat(ftos(pos), "rd");
2183                 else
2184                         return strcat(ftos(pos), "th");
2185         }
2186         else
2187                 return strcat(ftos(pos), "th");
2188 }
2189 string getrecords(float page) // 50 records per page
2190 {
2191     float rec;
2192     string h;
2193     float r;
2194     float i;
2195     string s;
2196
2197     rec = 0;
2198
2199     s = "";
2200
2201     if (g_ctf)
2202     {
2203         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2204         {
2205             if (MapInfo_Get_ByID(i))
2206             {
2207                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2208                 if (r == 0)
2209                     continue;
2210                 // TODO: uid2name
2211                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2212                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2213                 ++rec;
2214             }
2215         }
2216     }
2217
2218     if (g_race)
2219     {
2220         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2221         {
2222             if (MapInfo_Get_ByID(i))
2223             {
2224                 r = race_readTime(MapInfo_Map_bspname, 1);
2225                 if (r == 0)
2226                     continue;
2227                 h = race_readName(MapInfo_Map_bspname, 1);
2228                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2229                 ++rec;
2230             }
2231         }
2232     }
2233
2234     if (g_cts)
2235     {
2236         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2237         {
2238             if (MapInfo_Get_ByID(i))
2239             {
2240                 r = race_readTime(MapInfo_Map_bspname, 1);
2241                 if (r == 0)
2242                     continue;
2243                 h = race_readName(MapInfo_Map_bspname, 1);
2244                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2245                 ++rec;
2246             }
2247         }
2248     }
2249
2250     MapInfo_ClearTemps();
2251
2252     if (s == "" && page == 0)
2253         return "No records are available on this server.\n";
2254     else
2255         return s;
2256 }
2257
2258 string getrankings()
2259 {
2260     string n;
2261     float t;
2262     float i;
2263     string s;
2264     string p;
2265     string map;
2266
2267     s = "";
2268
2269     map = GetMapname();
2270
2271     for (i = 1; i <= RANKINGS_CNT; ++i)
2272     {
2273         t = race_readTime(map, i);
2274         if (t == 0)
2275             continue;
2276         n = race_readName(map, i);
2277         p = race_placeName(i);
2278         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2279     }
2280
2281     MapInfo_ClearTemps();
2282
2283     if (s == "")
2284         return strcat("No records are available for the map: ", map, "\n");
2285     else
2286         return strcat("Records for ", map, ":\n", s);
2287 }
2288
2289 #define LADDER_FIRSTPOINT 100
2290 #define LADDER_CNT 10
2291         // position X still gives LADDER_FIRSTPOINT/X points
2292 #define LADDER_SIZE 30
2293         // ladder shows the top X players
2294 string top_uids[LADDER_SIZE];
2295 float top_scores[LADDER_SIZE];
2296 string getladder()
2297 {
2298     float i, j, k, uidcnt;
2299     string s, temp_s;
2300
2301     s = "";
2302     temp_s = "";
2303
2304     string rr;
2305     if(g_cts)
2306         rr = CTS_RECORD;
2307     else
2308         rr = RACE_RECORD;
2309
2310     string myuid;
2311
2312     for (k = 0; k < MapInfo_count; ++k)
2313     {
2314         if (MapInfo_Get_ByID(k))
2315         {
2316                 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2317                         if(i == 0) // speed award
2318                         {
2319                                 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2320                                         continue;
2321
2322                                 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2323                         }
2324                         else // normal record, if it exists (else break)
2325                         {
2326                                 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2327                                         continue;
2328
2329                                 myuid = race_readUID(MapInfo_Map_bspname, i);
2330                         }
2331
2332                         // string s contains:
2333                         // arg 0 = # of speed recs
2334                         // arg 1 = # of 1st place recs
2335                         // arg 2 = # of 2nd place recs
2336                         // ... etc
2337                         // LADDER_CNT+1 = total points
2338
2339                         temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2340                         if (temp_s == "")
2341                         {
2342                             db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2343                             ++uidcnt;
2344                             for (j = 0; j <= LADDER_CNT + 1; ++j)
2345                             {
2346                                 if(j != LADDER_CNT + 1)
2347                                     temp_s = strcat(temp_s, "0 ");
2348                                 else
2349                                     temp_s = strcat(temp_s, "0");
2350                             }
2351                         }
2352
2353                         tokenize_console(temp_s);
2354                         s = "";
2355
2356                         if(i == 0) // speed award
2357                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2358                             {
2359                                 if(j == 0) // speed award
2360                                     s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2361                                 else
2362                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2363                             }
2364                         else // record
2365                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2366                             {
2367                                 if(j == 0)
2368                                     s = strcat(s, argv(j)); // speed award, dont prefix with " "
2369                                 else if(j == i) // wanted rec!
2370                                     s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2371                                 else
2372                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2373                             }
2374
2375                         // total points are (by default) calculated like this:
2376                         // speedrec = floor(100 / 10) = 10 points
2377                         // 1st place = floor(100 / 1) = 100 points
2378                         // 2nd place = floor(100 / 2) = 50 points
2379                         // 3rd place = floor(100 / 3) = 33 points
2380                         // 4th place = floor(100 / 4) = 25 points
2381                         // 5th place = floor(100 / 5) = 20 points
2382                         // ... etc
2383
2384                         if(i == 0)
2385                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2386                         else
2387                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2388
2389                         db_put(TemporaryDB, strcat("ladder", myuid), s);
2390                 }
2391         }
2392     }
2393
2394     float thiscnt;
2395     string thisuid;
2396     for (i = 0; i <= uidcnt; ++i) // for each known uid
2397     {
2398         thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2399         temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2400         tokenize_console(temp_s);
2401         thiscnt = stof(argv(LADDER_CNT+1));
2402
2403         if(thiscnt > top_scores[LADDER_SIZE-1])
2404         for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2405         {
2406             if(thiscnt > top_scores[j])
2407             {
2408                 for (k = LADDER_SIZE-1; k >= j; --k)
2409                 {
2410                     top_uids[k] = top_uids[k-1];
2411                     top_scores[k] = top_scores[k-1];
2412                 }
2413                 top_uids[j] = thisuid;
2414                 top_scores[j] = thiscnt;
2415                 break;
2416             }
2417         }
2418     }
2419
2420     s = "^3-----------------------\n\n";
2421
2422     s = strcat(s, "Pos ^3|");
2423     s = strcat(s, " ^7Total  ^3|");
2424     for (i = 1; i <= LADDER_CNT; ++i)
2425     {
2426         s = strcat(s, " ^7", race_placeName(i), " ^3|");
2427     }
2428     s = strcat(s, " ^7Speed awards ^3| ^7Name");
2429
2430     s = strcat(s, "\n^3----+--------");
2431     for (i = 1; i <= min(9, LADDER_CNT); ++i)
2432     {
2433         s = strcat(s, "+-----");
2434     }
2435 #if LADDER_CNT > 9
2436     for (i = 1; i <= LADDER_CNT - 9; ++i)
2437     {
2438         s = strcat(s, "+------");
2439     }
2440 #endif
2441
2442     s = strcat(s, "+--------------+--------------------\n");
2443
2444     for (i = 0; i < LADDER_SIZE; ++i)
2445     {
2446         temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2447         tokenize_console(temp_s);
2448         if (argv(LADDER_CNT+1) == "") // total is 0, skip
2449             continue;
2450         s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2451         s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2452         for (j = 1; j <= min(9, LADDER_CNT); ++j)
2453         {
2454             s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2455         }
2456 #if LADDER_CNT > 9
2457         for (j = 10; j <= LADDER_CNT; ++j)
2458         {
2459             s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2460         }
2461 #endif
2462
2463         s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2464         s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2465     }
2466
2467     MapInfo_ClearTemps();
2468
2469     if (s == "")
2470         return "No ladder on this server!\n";
2471     else
2472         return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2473 }
2474
2475
2476 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2477 {
2478     float m, i;
2479     vector start, org, delta, end, enddown, mstart;
2480
2481     m = e.dphitcontentsmask;
2482     e.dphitcontentsmask = goodcontents | badcontents;
2483
2484     org = world.mins;
2485     delta = world.maxs - world.mins;
2486
2487     for (i = 0; i < attempts; ++i)
2488     {
2489         start_x = org_x + random() * delta_x;
2490         start_y = org_y + random() * delta_y;
2491         start_z = org_z + random() * delta_z;
2492
2493         // rule 1: start inside world bounds, and outside
2494         // solid, and don't start from somewhere where you can
2495         // fall down to evil
2496         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2497         if (trace_fraction >= 1)
2498             continue;
2499         if (trace_startsolid)
2500             continue;
2501         if (trace_dphitcontents & badcontents)
2502             continue;
2503         if (trace_dphitq3surfaceflags & badsurfaceflags)
2504             continue;
2505
2506         // rule 2: if we are too high, lower the point
2507         if (trace_fraction * delta_z > maxaboveground)
2508             start = trace_endpos + '0 0 1' * maxaboveground;
2509         enddown = trace_endpos;
2510
2511         // rule 3: make sure we aren't outside the map. This only works
2512         // for somewhat well formed maps. A good rule of thumb is that
2513         // the map should have a convex outside hull.
2514         // these can be traceLINES as we already verified the starting box
2515         mstart = start + 0.5 * (e.mins + e.maxs);
2516         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2517         if (trace_fraction >= 1)
2518             continue;
2519         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2520         if (trace_fraction >= 1)
2521             continue;
2522         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2523         if (trace_fraction >= 1)
2524             continue;
2525         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2526         if (trace_fraction >= 1)
2527             continue;
2528         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2529         if (trace_fraction >= 1)
2530             continue;
2531
2532         // find a random vector to "look at"
2533         end_x = org_x + random() * delta_x;
2534         end_y = org_y + random() * delta_y;
2535         end_z = org_z + random() * delta_z;
2536         end = start + normalize(end - start) * vlen(delta);
2537
2538         // rule 4: start TO end must not be too short
2539         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2540         if (trace_startsolid)
2541             continue;
2542         if (trace_fraction < minviewdistance / vlen(delta))
2543             continue;
2544
2545         // rule 5: don't want to look at sky
2546         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2547             continue;
2548
2549         // rule 6: we must not end up in trigger_hurt
2550         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2551             continue;
2552
2553         break;
2554     }
2555
2556     e.dphitcontentsmask = m;
2557
2558     if (i < attempts)
2559     {
2560         setorigin(e, start);
2561         e.angles = vectoangles(end - start);
2562         dprint("Needed ", ftos(i + 1), " attempts\n");
2563         return TRUE;
2564     }
2565     else
2566         return FALSE;
2567 }
2568
2569 float zcurveparticles_effectno;
2570 vector zcurveparticles_start;
2571 float zcurveparticles_spd;
2572
2573 void endzcurveparticles()
2574 {
2575         if(zcurveparticles_effectno)
2576         {
2577                 // terminator
2578                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2579         }
2580         zcurveparticles_effectno = 0;
2581 }
2582
2583 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2584 {
2585         spd = bound(0, floor(spd / 16), 32767);
2586         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2587         {
2588                 endzcurveparticles();
2589                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2590                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2591                 WriteShort(MSG_BROADCAST, effectno);
2592                 WriteCoord(MSG_BROADCAST, start_x);
2593                 WriteCoord(MSG_BROADCAST, start_y);
2594                 WriteCoord(MSG_BROADCAST, start_z);
2595                 zcurveparticles_effectno = effectno;
2596                 zcurveparticles_start = start;
2597         }
2598         else
2599                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2600         WriteCoord(MSG_BROADCAST, end_x);
2601         WriteCoord(MSG_BROADCAST, end_y);
2602         WriteCoord(MSG_BROADCAST, end_z);
2603         WriteCoord(MSG_BROADCAST, end_dz);
2604         zcurveparticles_spd = spd;
2605 }
2606
2607 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2608 {
2609         float end_dz;
2610         vector vecxy, velxy;
2611
2612         vecxy = end - start;
2613         vecxy_z = 0;
2614         velxy = vel;
2615         velxy_z = 0;
2616
2617         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2618         {
2619                 endzcurveparticles();
2620                 trailparticles(world, effectno, start, end);
2621                 return;
2622         }
2623
2624         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2625         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2626 }
2627
2628 void write_recordmarker(entity pl, float tstart, float dt)
2629 {
2630     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2631
2632     // also write a marker into demo files for demotc-race-record-extractor to find
2633     stuffcmd(pl,
2634              strcat(
2635                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2636                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2637 }
2638
2639 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2640 {
2641         switch(algn)
2642         {
2643                 default:
2644                 case 3: // right
2645                         break;
2646
2647                 case 4: // left
2648                         vecs_y = -vecs_y;
2649                         break;
2650
2651                 case 1:
2652                         if(allowcenter) // 2: allow center handedness
2653                         {
2654                                 // center
2655                                 vecs_y = 0;
2656                                 vecs_z -= 2;
2657                         }
2658                         else
2659                         {
2660                                 // right
2661                         }
2662                         break;
2663
2664                 case 2:
2665                         if(allowcenter) // 2: allow center handedness
2666                         {
2667                                 // center
2668                                 vecs_y = 0;
2669                                 vecs_z -= 2;
2670                         }
2671                         else
2672                         {
2673                                 // left
2674                                 vecs_y = -vecs_y;
2675                         }
2676                         break;
2677         }
2678         return vecs;
2679 }
2680
2681 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2682 {
2683         string s;
2684         vector v;
2685
2686         if (autocvar_g_shootfromeye)
2687         {
2688                 if (visual)
2689                 {
2690                         vecs_y = 0;
2691                         vecs_z -= 2;
2692                 }
2693                 else
2694                 {
2695                         vecs_y = 0;
2696                         vecs_z = 0;
2697                 }
2698         }
2699         else if (autocvar_g_shootfromcenter)
2700         {
2701                 vecs_y = 0;
2702                 vecs_z -= 2;
2703         }
2704         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2705         {
2706                 v = stov(s);
2707                 if (y_is_right)
2708                         v_y = -v_y;
2709                 if (v_x != 0)
2710                         vecs_x = v_x;
2711                 vecs_y = v_y;
2712                 vecs_z = v_z;
2713         }
2714         else if (autocvar_g_shootfromclient)
2715         {
2716                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2717         }
2718         return vecs;
2719 }
2720
2721 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2722 {
2723         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2724 }
2725
2726
2727 void attach_sameorigin(entity e, entity to, string tag)
2728 {
2729     vector org, t_forward, t_left, t_up, e_forward, e_up;
2730     vector org0, ang0;
2731     float tagscale;
2732
2733     ang0 = e.angles;
2734     org0 = e.origin;
2735
2736     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2737     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2738     t_forward = v_forward * tagscale;
2739     t_left = v_right * -tagscale;
2740     t_up = v_up * tagscale;
2741
2742     e.origin_x = org * t_forward;
2743     e.origin_y = org * t_left;
2744     e.origin_z = org * t_up;
2745
2746     // current forward and up directions
2747     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2748                 e.angles = AnglesTransform_FromVAngles(e.angles);
2749         else
2750                 e.angles = AnglesTransform_FromAngles(e.angles);
2751     fixedmakevectors(e.angles);
2752
2753     // untransform forward, up!
2754     e_forward_x = v_forward * t_forward;
2755     e_forward_y = v_forward * t_left;
2756     e_forward_z = v_forward * t_up;
2757     e_up_x = v_up * t_forward;
2758     e_up_y = v_up * t_left;
2759     e_up_z = v_up * t_up;
2760
2761     e.angles = fixedvectoangles2(e_forward, e_up);
2762     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2763                 e.angles = AnglesTransform_ToVAngles(e.angles);
2764         else
2765                 e.angles = AnglesTransform_ToAngles(e.angles);
2766
2767     setattachment(e, to, tag);
2768     setorigin(e, e.origin);
2769 }
2770
2771 void detach_sameorigin(entity e)
2772 {
2773     vector org;
2774     org = gettaginfo(e, 0);
2775     e.angles = fixedvectoangles2(v_forward, v_up);
2776     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2777                 e.angles = AnglesTransform_ToVAngles(e.angles);
2778         else
2779                 e.angles = AnglesTransform_ToAngles(e.angles);
2780     setorigin(e, org);
2781     setattachment(e, world, "");
2782     setorigin(e, e.origin);
2783 }
2784
2785 void follow_sameorigin(entity e, entity to)
2786 {
2787     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2788     e.aiment = to; // make the hole follow bmodel
2789     e.punchangle = to.angles; // the original angles of bmodel
2790     e.view_ofs = e.origin - to.origin; // relative origin
2791     e.v_angle = e.angles - to.angles; // relative angles
2792 }
2793
2794 void unfollow_sameorigin(entity e)
2795 {
2796     e.movetype = MOVETYPE_NONE;
2797 }
2798
2799 entity gettaginfo_relative_ent;
2800 vector gettaginfo_relative(entity e, float tag)
2801 {
2802     if (!gettaginfo_relative_ent)
2803     {
2804         gettaginfo_relative_ent = spawn();
2805         gettaginfo_relative_ent.effects = EF_NODRAW;
2806     }
2807     gettaginfo_relative_ent.model = e.model;
2808     gettaginfo_relative_ent.modelindex = e.modelindex;
2809     gettaginfo_relative_ent.frame = e.frame;
2810     return gettaginfo(gettaginfo_relative_ent, tag);
2811 }
2812
2813 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2814 {
2815     float p;
2816     p = pow(2, chan);
2817     if (pl.soundentity.cnt & p)
2818         return;
2819     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2820     pl.soundentity.cnt |= p;
2821 }
2822
2823 void SoundEntity_StopSound(entity pl, float chan)
2824 {
2825     float p;
2826     p = pow(2, chan);
2827     if (pl.soundentity.cnt & p)
2828     {
2829         stopsoundto(MSG_ALL, pl.soundentity, chan);
2830         pl.soundentity.cnt &~= p;
2831     }
2832 }
2833
2834 void SoundEntity_Attach(entity pl)
2835 {
2836     pl.soundentity = spawn();
2837     pl.soundentity.classname = "soundentity";
2838     pl.soundentity.owner = pl;
2839     setattachment(pl.soundentity, pl, "");
2840     setmodel(pl.soundentity, "null");
2841 }
2842
2843 void SoundEntity_Detach(entity pl)
2844 {
2845     float i;
2846     for (i = 0; i <= 7; ++i)
2847         SoundEntity_StopSound(pl, i);
2848 }
2849
2850
2851 float ParseCommandPlayerSlotTarget_firsttoken;
2852 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2853 {
2854         string s;
2855         entity e, head;
2856         float n;
2857
2858         s = string_null;
2859
2860         ParseCommandPlayerSlotTarget_firsttoken = -1;
2861
2862         if (tokens > idx)
2863         {
2864                 if (substring(argv(idx), 0, 1) == "#")
2865                 {
2866                         s = substring(argv(idx), 1, -1);
2867                         ++idx;
2868                         if (s == "") if (tokens > idx)
2869                         {
2870                                 s = argv(idx);
2871                                 ++idx;
2872                         }
2873                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2874                         n = stof(s);
2875                         if (s == ftos(n) && n > 0 && n <= maxclients)
2876                         {
2877                                 e = edict_num(n);
2878                                 if (e.flags & FL_CLIENT)
2879                                         return e;
2880                         }
2881                 }
2882                 else
2883                 {
2884                         // it must be a nick name
2885                         s = argv(idx);
2886                         ++idx;
2887                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2888
2889                         n = 0;
2890                         FOR_EACH_CLIENT(head)
2891                                 if (head.netname == s)
2892                                 {
2893                                         e = head;
2894                                         ++n;
2895                                 }
2896                         if (n == 1)
2897                                 return e;
2898
2899                         s = strdecolorize(s);
2900                         n = 0;
2901                         FOR_EACH_CLIENT(head)
2902                                 if (strdecolorize(head.netname) == s)
2903                                 {
2904                                         e = head;
2905                                         ++n;
2906                                 }
2907                         if (n == 1)
2908                                 return e;
2909                 }
2910         }
2911
2912         return world;
2913 }
2914
2915 .float scale2;
2916
2917 float modeleffect_SendEntity(entity to, float sf)
2918 {
2919         float f;
2920         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2921
2922         f = 0;
2923         if(self.velocity != '0 0 0')
2924                 f |= 1;
2925         if(self.angles != '0 0 0')
2926                 f |= 2;
2927         if(self.avelocity != '0 0 0')
2928                 f |= 4;
2929
2930         WriteByte(MSG_ENTITY, f);
2931         WriteShort(MSG_ENTITY, self.modelindex);
2932         WriteByte(MSG_ENTITY, self.skin);
2933         WriteByte(MSG_ENTITY, self.frame);
2934         WriteCoord(MSG_ENTITY, self.origin_x);
2935         WriteCoord(MSG_ENTITY, self.origin_y);
2936         WriteCoord(MSG_ENTITY, self.origin_z);
2937         if(f & 1)
2938         {
2939                 WriteCoord(MSG_ENTITY, self.velocity_x);
2940                 WriteCoord(MSG_ENTITY, self.velocity_y);
2941                 WriteCoord(MSG_ENTITY, self.velocity_z);
2942         }
2943         if(f & 2)
2944         {
2945                 WriteCoord(MSG_ENTITY, self.angles_x);
2946                 WriteCoord(MSG_ENTITY, self.angles_y);
2947                 WriteCoord(MSG_ENTITY, self.angles_z);
2948         }
2949         if(f & 4)
2950         {
2951                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2952                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2953                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2954         }
2955         WriteShort(MSG_ENTITY, self.scale * 256.0);
2956         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2957         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2958         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2959         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2960
2961         return TRUE;
2962 }
2963
2964 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2965 {
2966         entity e;
2967         float sz;
2968         e = spawn();
2969         e.classname = "modeleffect";
2970         setmodel(e, m);
2971         e.frame = f;
2972         setorigin(e, o);
2973         e.velocity = v;
2974         e.angles = ang;
2975         e.avelocity = angv;
2976         e.alpha = a;
2977         e.teleport_time = t1;
2978         e.fade_time = t2;
2979         e.skin = s;
2980         if(s0 >= 0)
2981                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2982         else
2983                 e.scale = -s0;
2984         if(s2 >= 0)
2985                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2986         else
2987                 e.scale2 = -s2;
2988         sz = max(e.scale, e.scale2);
2989         setsize(e, e.mins * sz, e.maxs * sz);
2990         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2991 }
2992
2993 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2994 {
2995         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2996 }
2997
2998 float randombit(float bits)
2999 {
3000         if not(bits & (bits-1)) // this ONLY holds for powers of two!
3001                 return bits;
3002
3003         float n, f, b, r;
3004
3005         r = random();
3006         b = 0;
3007         n = 0;
3008
3009         for(f = 1; f <= bits; f *= 2)
3010         {
3011                 if(bits & f)
3012                 {
3013                         ++n;
3014                         r *= n;
3015                         if(r <= 1)
3016                                 b = f;
3017                         else
3018                                 r = (r - 1) / (n - 1);
3019                 }
3020         }
3021
3022         return b;
3023 }
3024
3025 float randombits(float bits, float k, float error_return)
3026 {
3027         float r;
3028         r = 0;
3029         while(k > 0 && bits != r)
3030         {
3031                 r += randombit(bits - r);
3032                 --k;
3033         }
3034         if(error_return)
3035                 if(k > 0)
3036                         return -1; // all
3037         return r;
3038 }
3039
3040 void randombit_test(float bits, float iter)
3041 {
3042         while(iter > 0)
3043         {
3044                 print(ftos(randombit(bits)), "\n");
3045                 --iter;
3046         }
3047 }
3048
3049 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3050 {
3051         if(halflifedist > 0)
3052                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3053         else if(halflifedist < 0)
3054                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3055         else
3056                 return 1;
3057 }
3058
3059
3060
3061
3062 #ifdef RELEASE
3063 #define cvar_string_normal cvar_string_builtin
3064 #define cvar_normal cvar_builtin
3065 #else
3066 string cvar_string_normal(string n)
3067 {
3068         if not(cvar_type(n) & 1)
3069                 backtrace(strcat("Attempt to access undefined cvar: ", n));
3070         return cvar_string_builtin(n);
3071 }
3072
3073 float cvar_normal(string n)
3074 {
3075         return stof(cvar_string_normal(n));
3076 }
3077 #endif
3078 #define cvar_set_normal cvar_set_builtin
3079
3080 void defer_think()
3081 {
3082     entity oself;
3083
3084     oself           = self;
3085     self            = self.owner;
3086     oself.think     = SUB_Remove;
3087     oself.nextthink = time;
3088
3089     oself.use();
3090 }
3091
3092 /*
3093     Execute func() after time + fdelay.
3094     self when func is executed = self when defer is called
3095 */
3096 void defer(float fdelay, void() func)
3097 {
3098     entity e;
3099
3100     e           = spawn();
3101     e.owner     = self;
3102     e.use       = func;
3103     e.think     = defer_think;
3104     e.nextthink = time + fdelay;
3105 }
3106
3107 .string aiment_classname;
3108 .float aiment_deadflag;
3109 void SetMovetypeFollow(entity ent, entity e)
3110 {
3111         // FIXME this may not be warpzone aware
3112         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
3113         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
3114         ent.aiment = e; // make the hole follow bmodel
3115         ent.punchangle = e.angles; // the original angles of bmodel
3116         ent.view_ofs = ent.origin - e.origin; // relative origin
3117         ent.v_angle = ent.angles - e.angles; // relative angles
3118         ent.aiment_classname = strzone(e.classname);
3119         ent.aiment_deadflag = e.deadflag;
3120 }
3121 void UnsetMovetypeFollow(entity ent)
3122 {
3123         ent.movetype = MOVETYPE_FLY;
3124         PROJECTILE_MAKETRIGGER(ent);
3125         ent.aiment = world;
3126 }
3127 float LostMovetypeFollow(entity ent)
3128 {
3129 /*
3130         if(ent.movetype != MOVETYPE_FOLLOW)
3131                 if(ent.aiment)
3132                         error("???");
3133 */
3134         if(ent.aiment)
3135         {
3136                 if(ent.aiment.classname != ent.aiment_classname)
3137                         return 1;
3138                 if(ent.aiment.deadflag != ent.aiment_deadflag)
3139                         return 1;
3140         }
3141         return 0;
3142 }
3143
3144 float isPushable(entity e)
3145 {
3146         if(e.iscreature)
3147                 return TRUE;
3148         switch(e.classname)
3149         {
3150                 case "body":
3151                 case "droppedweapon":
3152                 case "keepawayball":
3153                 case "nexball_basketball":
3154                 case "nexball_football":
3155                         return TRUE;
3156                 case "bullet": // antilagged bullets can't hit this either
3157                         return FALSE;
3158         }
3159         if (e.projectiledeathtype)
3160                 return TRUE;
3161         return FALSE;
3162 }