1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 float nPlayerHealth = rint(enPlayer.health);
85 float nPlayerArmor = rint(enPlayer.armorvalue);
86 float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 float nPlayerPing = rint(enPlayer.ping);
88 string strPlayerPingColor;
91 if(nPlayerPing >= 150)
92 strPlayerPingColor = "^1";
94 strPlayerPingColor = "^2";
96 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
97 strMessage = strcat(strMessage, "^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
99 if(autocvar_sv_fragmessage_information_ping) {
100 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
101 strMessage = strcat(strMessage, " ^7(^2Bot");
103 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
104 if(autocvar_sv_fragmessage_information_handicap)
105 if(autocvar_sv_fragmessage_information_handicap == 2)
106 if(nPlayerHandicap <= 1)
107 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
109 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
110 else if not(nPlayerHandicap <= 1)
111 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
113 strMessage = strcat(strMessage, "^7)");
114 } else if(autocvar_sv_fragmessage_information_handicap) {
115 if(autocvar_sv_fragmessage_information_handicap == 2)
116 if(nPlayerHandicap <= 1)
117 strMessage = strcat(strMessage, "^7(Handicap ^2Off^7)");
119 strMessage = strcat(strMessage, "^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
120 else if(nPlayerHandicap > 1)
121 strMessage = strcat(strMessage, "^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 if(strMessage) // add new line to the beginning if there is a message
125 strMessage = strcat("\n", strMessage);
129 void bcenterprint(string s)
131 // TODO replace by MSG_ALL (would show it to spectators too, though)?
133 FOR_EACH_PLAYER(head)
134 if (clienttype(head) == CLIENTTYPE_REAL)
135 centerprint(head, s);
138 void GameLogEcho(string s)
143 if (autocvar_sv_eventlog_files)
148 matches = autocvar_sv_eventlog_files_counter + 1;
149 cvar_set("sv_eventlog_files_counter", ftos(matches));
152 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
153 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
154 logfile = fopen(fn, FILE_APPEND);
155 fputs(logfile, ":logversion:3\n");
159 if (autocvar_sv_eventlog_files_timestamps)
160 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
162 fputs(logfile, strcat(s, "\n"));
165 if (autocvar_sv_eventlog_console)
174 // will be opened later
179 if (logfile_open && logfile >= 0)
190 vector PL_CROUCH_VIEW_OFS;
191 vector PL_CROUCH_MIN;
192 vector PL_CROUCH_MAX;
194 float spawnpoint_nag;
195 void relocate_spawnpoint()
197 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
198 PL_MIN = stov(autocvar_sv_player_mins);
199 PL_MAX = stov(autocvar_sv_player_maxs);
200 PL_HEAD = stov(autocvar_sv_player_headsize);
201 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
202 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
203 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
205 // nudge off the floor
206 setorigin(self, self.origin + '0 0 1');
208 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
209 if (trace_startsolid)
215 if (!move_out_of_solid(self))
216 objerror("could not get out of solid at all!");
217 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
218 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
219 print(" ", ftos(self.origin_y - o_y));
220 print(" ", ftos(self.origin_z - o_z), "'\n");
221 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
224 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
230 self.mins = self.maxs = '0 0 0';
231 objerror("player spawn point in solid, mapper sucks!\n");
236 self.use = spawnpoint_use;
237 self.team_saved = self.team;
241 if (have_team_spawns != 0)
243 have_team_spawns = 1;
244 have_team_spawns_forteam[self.team] = 1;
246 if (autocvar_r_showbboxes)
248 // show where spawnpoints point at too
249 makevectors(self.angles);
252 e.classname = "info_player_foo";
253 setorigin(e, self.origin + v_forward * 24);
254 setsize(e, '-8 -8 -8', '8 8 8');
255 e.solid = SOLID_TRIGGER;
259 #define strstr strstrofs
261 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
262 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
263 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
264 // BE CONSTANT OR strzoneD!
265 float strstr(string haystack, string needle, float offset)
269 len = strlen(needle);
270 endpos = strlen(haystack) - len;
271 while(offset <= endpos)
273 found = substring(haystack, offset, len);
282 float NUM_NEAREST_ENTITIES = 4;
283 entity nearest_entity[NUM_NEAREST_ENTITIES];
284 float nearest_length[NUM_NEAREST_ENTITIES];
285 entity findnearest(vector point, .string field, string value, vector axismod)
296 localhead = find(world, field, value);
299 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
300 dist = localhead.oldorigin;
302 dist = localhead.origin;
304 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
307 for (i = 0; i < num_nearest; ++i)
309 if (len < nearest_length[i])
313 // now i tells us where to insert at
314 // INSERTION SORT! YOU'VE SEEN IT! RUN!
315 if (i < NUM_NEAREST_ENTITIES)
317 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
319 nearest_length[j + 1] = nearest_length[j];
320 nearest_entity[j + 1] = nearest_entity[j];
322 nearest_length[i] = len;
323 nearest_entity[i] = localhead;
324 if (num_nearest < NUM_NEAREST_ENTITIES)
325 num_nearest = num_nearest + 1;
328 localhead = find(localhead, field, value);
331 // now use the first one from our list that we can see
332 for (i = 0; i < num_nearest; ++i)
334 traceline(point, nearest_entity[i].origin, TRUE, world);
335 if (trace_fraction == 1)
339 dprint("Nearest point (");
340 dprint(nearest_entity[0].netname);
341 dprint(") is not visible, using a visible one.\n");
343 return nearest_entity[i];
347 if (num_nearest == 0)
350 dprint("Not seeing any location point, using nearest as fallback.\n");
352 dprint("Candidates were: ");
353 for(j = 0; j < num_nearest; ++j)
357 dprint(nearest_entity[j].netname);
362 return nearest_entity[0];
365 void spawnfunc_target_location()
367 self.classname = "target_location";
368 // location name in netname
369 // eventually support: count, teamgame selectors, line of sight?
372 void spawnfunc_info_location()
374 self.classname = "target_location";
375 self.message = self.netname;
378 string NearestLocation(vector p)
383 loc = findnearest(p, classname, "target_location", '1 1 1');
390 loc = findnearest(p, target, "###item###", '1 1 4');
397 string formatmessage(string msg)
408 WarpZone_crosshair_trace(self);
409 cursor = trace_endpos;
410 cursor_ent = trace_ent;
414 break; // too many replacements
417 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
418 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
431 replacement = substring(msg, p, 2);
432 escape = substring(msg, p + 1, 1);
436 else if (escape == "\\")
438 else if (escape == "n")
440 else if (escape == "a")
441 replacement = ftos(floor(self.armorvalue));
442 else if (escape == "h")
443 replacement = ftos(floor(self.health));
444 else if (escape == "l")
445 replacement = NearestLocation(self.origin);
446 else if (escape == "y")
447 replacement = NearestLocation(cursor);
448 else if (escape == "d")
449 replacement = NearestLocation(self.death_origin);
450 else if (escape == "w") {
454 wep = self.switchweapon;
457 replacement = W_Name(wep);
458 } else if (escape == "W") {
459 if (self.items & IT_SHELLS) replacement = "shells";
460 else if (self.items & IT_NAILS) replacement = "bullets";
461 else if (self.items & IT_ROCKETS) replacement = "rockets";
462 else if (self.items & IT_CELLS) replacement = "cells";
463 else replacement = "batteries"; // ;)
464 } else if (escape == "x") {
465 replacement = cursor_ent.netname;
466 if (!replacement || !cursor_ent)
467 replacement = "nothing";
468 } else if (escape == "s")
469 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
470 else if (escape == "S")
471 replacement = ftos(vlen(self.velocity));
473 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
474 p = p + strlen(replacement);
479 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
480 return (value == 0) ? FALSE : TRUE;
489 >0: receives a cvar from name=argv(f) value=argv(f+1)
491 void GetCvars_handleString(string thisname, float f, .string field, string name)
496 strunzone(self.field);
497 self.field = string_null;
501 if (thisname == name)
504 strunzone(self.field);
505 self.field = strzone(argv(f + 1));
509 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
511 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
513 GetCvars_handleString(thisname, f, field, name);
514 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
515 if (thisname == name)
518 s = func(strcat1(self.field));
521 strunzone(self.field);
522 self.field = strzone(s);
526 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
533 if (thisname == name)
534 self.field = stof(argv(f + 1));
537 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
539 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
546 if (thisname == name)
550 self.field = stof(argv(f + 1));
559 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
562 float w_getbestweapon(entity e);
563 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
566 o = W_FixWeaponOrder_ForceComplete(wo);
567 if(self.weaponorder_byimpulse)
569 strunzone(self.weaponorder_byimpulse);
570 self.weaponorder_byimpulse = string_null;
572 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
575 void GetCvars(float f)
580 s = strcat1(argv(f));
584 MUTATOR_CALLHOOK(GetCvars);
585 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
586 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
587 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
588 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
589 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
597 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
598 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
599 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
600 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
601 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
602 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
603 GetCvars_handleFloat(s, f, cvar_cl_damageeffect, "cl_damageeffect");
604 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
605 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
606 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
607 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
608 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
610 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
611 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
613 #ifdef ALLOW_FORCEMODELS
614 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
615 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
617 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
618 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
619 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
621 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
624 if (s == "cl_weaponpriority")
625 self.switchweapon = w_getbestweapon(self);
626 if (s == "cl_allow_uidtracking")
627 PlayerStats_AddPlayer(self);
631 void backtrace(string msg)
634 dev = autocvar_developer;
635 war = autocvar_prvm_backtraceforwarnings;
636 cvar_set("developer", "1");
637 cvar_set("prvm_backtraceforwarnings", "1");
639 print("--- CUT HERE ---\nWARNING: ");
642 remove(world); // isn't there any better way to cause a backtrace?
643 print("\n--- CUT UNTIL HERE ---\n");
644 cvar_set("developer", ftos(dev));
645 cvar_set("prvm_backtraceforwarnings", ftos(war));
648 string Team_ColorCode(float teamid)
650 if (teamid == COLOR_TEAM1)
652 else if (teamid == COLOR_TEAM2)
654 else if (teamid == COLOR_TEAM3)
656 else if (teamid == COLOR_TEAM4)
662 string Team_ColorName(float t)
664 // fixme: Search for team entities and get their .netname's!
665 if (t == COLOR_TEAM1)
667 if (t == COLOR_TEAM2)
669 if (t == COLOR_TEAM3)
671 if (t == COLOR_TEAM4)
676 string Team_ColorNameLowerCase(float t)
678 // fixme: Search for team entities and get their .netname's!
679 if (t == COLOR_TEAM1)
681 if (t == COLOR_TEAM2)
683 if (t == COLOR_TEAM3)
685 if (t == COLOR_TEAM4)
690 float ColourToNumber(string team_colour)
692 if (team_colour == "red")
695 if (team_colour == "blue")
698 if (team_colour == "yellow")
701 if (team_colour == "pink")
704 if (team_colour == "auto")
710 float NumberToTeamNumber(float number)
727 // decolorizes and team colors the player name when needed
728 string playername(entity p)
731 if (teamplay && !intermission_running && p.classname == "player")
733 t = Team_ColorCode(p.team);
734 return strcat(t, strdecolorize(p.netname));
740 vector randompos(vector m1, vector m2)
744 v_x = m2_x * random() + m1_x;
745 v_y = m2_y * random() + m1_y;
746 v_z = m2_z * random() + m1_z;
750 //#NO AUTOCVARS START
752 float g_pickup_shells;
753 float g_pickup_shells_max;
754 float g_pickup_nails;
755 float g_pickup_nails_max;
756 float g_pickup_rockets;
757 float g_pickup_rockets_max;
758 float g_pickup_cells;
759 float g_pickup_cells_max;
761 float g_pickup_fuel_jetpack;
762 float g_pickup_fuel_max;
763 float g_pickup_armorsmall;
764 float g_pickup_armorsmall_max;
765 float g_pickup_armorsmall_anyway;
766 float g_pickup_armormedium;
767 float g_pickup_armormedium_max;
768 float g_pickup_armormedium_anyway;
769 float g_pickup_armorbig;
770 float g_pickup_armorbig_max;
771 float g_pickup_armorbig_anyway;
772 float g_pickup_armorlarge;
773 float g_pickup_armorlarge_max;
774 float g_pickup_armorlarge_anyway;
775 float g_pickup_healthsmall;
776 float g_pickup_healthsmall_max;
777 float g_pickup_healthsmall_anyway;
778 float g_pickup_healthmedium;
779 float g_pickup_healthmedium_max;
780 float g_pickup_healthmedium_anyway;
781 float g_pickup_healthlarge;
782 float g_pickup_healthlarge_max;
783 float g_pickup_healthlarge_anyway;
784 float g_pickup_healthmega;
785 float g_pickup_healthmega_max;
786 float g_pickup_healthmega_anyway;
787 float g_pickup_ammo_anyway;
788 float g_pickup_weapons_anyway;
790 float g_weaponarena_random;
791 float g_weaponarena_random_with_laser;
792 string g_weaponarena_list;
793 float g_weaponspeedfactor;
794 float g_weaponratefactor;
795 float g_weapondamagefactor;
796 float g_weaponforcefactor;
797 float g_weaponspreadfactor;
801 float start_ammo_shells;
802 float start_ammo_nails;
803 float start_ammo_rockets;
804 float start_ammo_cells;
805 float start_ammo_fuel;
807 float start_armorvalue;
808 float warmup_start_weapons;
809 float warmup_start_ammo_shells;
810 float warmup_start_ammo_nails;
811 float warmup_start_ammo_rockets;
812 float warmup_start_ammo_cells;
813 float warmup_start_ammo_fuel;
814 float warmup_start_health;
815 float warmup_start_armorvalue;
819 entity get_weaponinfo(float w);
821 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
823 var float i = weaponinfo.weapon;
828 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
830 if (t < 0) // "default" weapon selection
832 if (g_lms || g_ca || allguns)
833 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
837 t = (i == WEP_SHOTGUN);
839 t = 0; // weapon is set a few lines later
841 t = (i == WEP_LASER || i == WEP_SHOTGUN);
842 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
843 t |= (i == WEP_HOOK);
846 // we cannot disable porto in Nexball, we must force it
847 if(g_nexball && i == WEP_PORTO)
853 void readplayerstartcvars()
859 // initialize starting values for players
862 start_ammo_shells = 0;
863 start_ammo_nails = 0;
864 start_ammo_rockets = 0;
865 start_ammo_cells = 0;
866 start_health = cvar("g_balance_health_start");
867 start_armorvalue = cvar("g_balance_armor_start");
870 s = cvar_string("g_weaponarena");
871 if (s == "0" || s == "")
877 if (s == "0" || s == "")
883 // forcibly turn off weaponarena
887 g_weaponarena_list = "All Weapons";
888 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
890 e = get_weaponinfo(j);
891 g_weaponarena |= e.weapons;
892 weapon_action(e.weapon, WR_PRECACHE);
895 else if (s == "most")
897 g_weaponarena_list = "Most Weapons";
898 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
900 e = get_weaponinfo(j);
901 if (e.spawnflags & WEP_FLAG_NORMAL)
903 g_weaponarena |= e.weapons;
904 weapon_action(e.weapon, WR_PRECACHE);
908 else if (s == "none")
910 g_weaponarena_list = "No Weapons";
911 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
915 t = tokenize_console(s);
916 g_weaponarena_list = "";
917 for (i = 0; i < t; ++i)
920 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
922 e = get_weaponinfo(j);
925 g_weaponarena |= e.weapons;
926 weapon_action(e.weapon, WR_PRECACHE);
927 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
933 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
936 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
940 g_weaponarena_random = cvar("g_weaponarena_random");
942 g_weaponarena_random = 0;
943 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
947 start_weapons = g_weaponarena;
949 start_items |= IT_UNLIMITED_AMMO;
951 else if (g_minstagib)
954 start_armorvalue = 0;
955 start_weapons = WEPBIT_MINSTANEX;
956 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
957 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
959 if (g_minstagib_invis_alpha <= 0)
960 g_minstagib_invis_alpha = -1;
964 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
966 e = get_weaponinfo(i);
967 if(want_weapon("g_start_weapon_", e, FALSE))
968 start_weapons |= e.weapons;
972 if(!cvar("g_use_ammunition"))
973 start_items |= IT_UNLIMITED_AMMO;
977 start_ammo_cells = cvar("g_minstagib_ammo_start");
978 start_ammo_fuel = cvar("g_start_ammo_fuel");
980 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
982 start_ammo_rockets = 999;
983 start_ammo_shells = 999;
984 start_ammo_cells = 999;
985 start_ammo_nails = 999;
986 start_ammo_fuel = 999;
992 start_ammo_shells = cvar("g_lms_start_ammo_shells");
993 start_ammo_nails = cvar("g_lms_start_ammo_nails");
994 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
995 start_ammo_cells = cvar("g_lms_start_ammo_cells");
996 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1000 start_ammo_shells = cvar("g_start_ammo_shells");
1001 start_ammo_nails = cvar("g_start_ammo_nails");
1002 start_ammo_rockets = cvar("g_start_ammo_rockets");
1003 start_ammo_cells = cvar("g_start_ammo_cells");
1004 start_ammo_fuel = cvar("g_start_ammo_fuel");
1010 start_health = cvar("g_lms_start_health");
1011 start_armorvalue = cvar("g_lms_start_armor");
1016 warmup_start_ammo_shells = start_ammo_shells;
1017 warmup_start_ammo_nails = start_ammo_nails;
1018 warmup_start_ammo_rockets = start_ammo_rockets;
1019 warmup_start_ammo_cells = start_ammo_cells;
1020 warmup_start_ammo_fuel = start_ammo_fuel;
1021 warmup_start_health = start_health;
1022 warmup_start_armorvalue = start_armorvalue;
1023 warmup_start_weapons = start_weapons;
1025 if (!g_weaponarena && !g_minstagib && !g_ca)
1027 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1028 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1029 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1030 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1031 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1032 warmup_start_health = cvar("g_warmup_start_health");
1033 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1034 warmup_start_weapons = 0;
1035 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1037 e = get_weaponinfo(i);
1038 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1039 warmup_start_weapons |= e.weapons;
1044 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1046 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1047 start_items |= IT_FUEL_REGEN;
1048 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1049 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1053 start_items |= IT_JETPACK;
1055 if (g_weapon_stay == 2)
1057 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1058 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1059 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1060 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1061 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1062 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1063 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1064 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1065 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1066 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1069 MUTATOR_CALLHOOK(SetStartItems);
1071 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1073 e = get_weaponinfo(i);
1074 if(e.weapons & (start_weapons | warmup_start_weapons))
1075 weapon_action(e.weapon, WR_PRECACHE);
1078 start_ammo_shells = max(0, start_ammo_shells);
1079 start_ammo_nails = max(0, start_ammo_nails);
1080 start_ammo_cells = max(0, start_ammo_cells);
1081 start_ammo_rockets = max(0, start_ammo_rockets);
1082 start_ammo_fuel = max(0, start_ammo_fuel);
1084 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1085 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1086 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1087 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1088 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1092 float g_bugrigs_planar_movement;
1093 float g_bugrigs_planar_movement_car_jumping;
1094 float g_bugrigs_reverse_spinning;
1095 float g_bugrigs_reverse_speeding;
1096 float g_bugrigs_reverse_stopping;
1097 float g_bugrigs_air_steering;
1098 float g_bugrigs_angle_smoothing;
1099 float g_bugrigs_friction_floor;
1100 float g_bugrigs_friction_brake;
1101 float g_bugrigs_friction_air;
1102 float g_bugrigs_accel;
1103 float g_bugrigs_speed_ref;
1104 float g_bugrigs_speed_pow;
1105 float g_bugrigs_steer;
1107 float g_touchexplode;
1108 float g_touchexplode_radius;
1109 float g_touchexplode_damage;
1110 float g_touchexplode_edgedamage;
1111 float g_touchexplode_force;
1118 float sv_pitch_fixyaw;
1120 string GetGametype(); // g_world.qc
1121 void readlevelcvars(void)
1123 // first load all the mutators
1125 MUTATOR_ADD(mutator_nix);
1126 if(cvar("g_dodging"))
1127 MUTATOR_ADD(mutator_dodging);
1128 if(cvar("g_rocket_flying"))
1129 MUTATOR_ADD(mutator_rocketflying);
1130 if(cvar("g_vampire"))
1131 MUTATOR_ADD(mutator_vampire);
1133 if(cvar("sv_allow_fullbright"))
1134 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1136 g_bugrigs = cvar("g_bugrigs");
1137 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1138 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1139 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1140 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1141 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1142 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1143 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1144 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1145 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1146 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1147 g_bugrigs_accel = cvar("g_bugrigs_accel");
1148 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1149 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1150 g_bugrigs_steer = cvar("g_bugrigs_steer");
1152 g_touchexplode = cvar("g_touchexplode");
1153 g_touchexplode_radius = cvar("g_touchexplode_radius");
1154 g_touchexplode_damage = cvar("g_touchexplode_damage");
1155 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1156 g_touchexplode_force = cvar("g_touchexplode_force");
1158 #ifdef ALLOW_FORCEMODELS
1159 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1161 sv_loddistance1 = cvar("sv_loddistance1");
1162 sv_loddistance2 = cvar("sv_loddistance2");
1164 if(sv_loddistance2 <= sv_loddistance1)
1165 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1167 sv_clones = cvar("sv_clones");
1168 sv_gentle = cvar("sv_gentle");
1169 sv_foginterval = cvar("sv_foginterval");
1170 g_cloaked = cvar("g_cloaked");
1172 g_cloaked = 1; // always enable cloak in CTS
1173 g_jump_grunt = cvar("g_jump_grunt");
1174 g_footsteps = cvar("g_footsteps");
1175 g_grappling_hook = cvar("g_grappling_hook");
1176 g_jetpack = cvar("g_jetpack");
1177 g_midair = cvar("g_midair");
1178 g_minstagib = cvar("g_minstagib");
1179 g_norecoil = cvar("g_norecoil");
1180 g_bloodloss = cvar("g_bloodloss");
1181 sv_maxidle = cvar("sv_maxidle");
1182 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1183 sv_pogostick = cvar("sv_pogostick");
1184 g_ctf_reverse = cvar("g_ctf_reverse");
1185 sv_autotaunt = cvar("sv_autotaunt");
1186 sv_taunt = cvar("sv_taunt");
1188 inWarmupStage = cvar("g_warmup");
1189 g_warmup_limit = cvar("g_warmup_limit");
1190 g_warmup_allguns = cvar("g_warmup_allguns");
1191 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1193 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1194 inWarmupStage = 0; // these modes cannot work together, sorry
1196 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1197 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1198 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1199 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1200 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1201 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1202 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1203 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1204 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1205 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1206 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1207 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1209 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1210 g_weaponratefactor = cvar("g_weaponratefactor");
1211 g_weapondamagefactor = cvar("g_weapondamagefactor");
1212 g_weaponforcefactor = cvar("g_weaponforcefactor");
1213 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1215 g_pickup_shells = cvar("g_pickup_shells");
1216 g_pickup_shells_max = cvar("g_pickup_shells_max");
1217 g_pickup_nails = cvar("g_pickup_nails");
1218 g_pickup_nails_max = cvar("g_pickup_nails_max");
1219 g_pickup_rockets = cvar("g_pickup_rockets");
1220 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1221 g_pickup_cells = cvar("g_pickup_cells");
1222 g_pickup_cells_max = cvar("g_pickup_cells_max");
1223 g_pickup_fuel = cvar("g_pickup_fuel");
1224 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1225 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1226 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1227 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1228 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1229 g_pickup_armormedium = cvar("g_pickup_armormedium");
1230 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1231 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1232 g_pickup_armorbig = cvar("g_pickup_armorbig");
1233 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1234 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1235 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1236 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1237 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1238 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1239 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1240 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1241 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1242 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1243 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1244 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1245 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1246 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1247 g_pickup_healthmega = cvar("g_pickup_healthmega");
1248 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1249 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1251 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1252 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1254 g_pinata = cvar("g_pinata");
1256 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1258 g_weapon_stay = cvar("g_weapon_stay");
1260 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1263 g_ghost_items = cvar("g_ghost_items");
1265 if(g_ghost_items >= 1)
1266 g_ghost_items = 0.25; // default alpha value
1268 if not(inWarmupStage && !g_ca)
1269 game_starttime = cvar("g_start_delay");
1271 sv_pitch_min = cvar("sv_pitch_min");
1272 sv_pitch_max = cvar("sv_pitch_max");
1273 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1275 readplayerstartcvars();
1281 string precache_sound (string s) = #19;
1282 float precache_sound_index (string s) = #19;
1284 #define SND_VOLUME 1
1285 #define SND_ATTENUATION 2
1286 #define SND_LARGEENTITY 8
1287 #define SND_LARGESOUND 16
1289 float sound_allowed(float dest, entity e)
1291 // sounds from world may always pass
1294 if (e.classname == "body")
1296 if (e.owner && e.owner != e)
1301 // sounds to self may always pass
1302 if (dest == MSG_ONE)
1303 if (e == msg_entity)
1305 // sounds by players can be removed
1306 if (autocvar_bot_sound_monopoly)
1307 if (clienttype(e) == CLIENTTYPE_REAL)
1309 // anything else may pass
1313 #ifdef COMPAT_XON010_CHANNELS
1314 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1315 void sound(entity e, float chan, string samp, float vol, float atten)
1317 if (!sound_allowed(MSG_BROADCAST, e))
1319 sound_builtin(e, chan, samp, vol, atten);
1323 void sound(entity e, float chan, string samp, float vol, float atten)
1325 if (!sound_allowed(MSG_BROADCAST, e))
1327 sound7(e, chan, samp, vol, atten, 0, 0);
1331 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1335 if (!sound_allowed(dest, e))
1338 entno = num_for_edict(e);
1339 idx = precache_sound_index(samp);
1344 atten = floor(atten * 64);
1345 vol = floor(vol * 255);
1348 sflags |= SND_VOLUME;
1350 sflags |= SND_ATTENUATION;
1351 if (entno >= 8192 || chan < 0 || chan > 7)
1352 sflags |= SND_LARGEENTITY;
1354 sflags |= SND_LARGESOUND;
1356 WriteByte(dest, SVC_SOUND);
1357 WriteByte(dest, sflags);
1358 if (sflags & SND_VOLUME)
1359 WriteByte(dest, vol);
1360 if (sflags & SND_ATTENUATION)
1361 WriteByte(dest, atten);
1362 if (sflags & SND_LARGEENTITY)
1364 WriteShort(dest, entno);
1365 WriteByte(dest, chan);
1369 WriteShort(dest, entno * 8 + chan);
1371 if (sflags & SND_LARGESOUND)
1372 WriteShort(dest, idx);
1374 WriteByte(dest, idx);
1376 WriteCoord(dest, o_x);
1377 WriteCoord(dest, o_y);
1378 WriteCoord(dest, o_z);
1380 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1384 if (!sound_allowed(dest, e))
1387 o = e.origin + 0.5 * (e.mins + e.maxs);
1388 soundtoat(dest, e, o, chan, samp, vol, atten);
1390 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1392 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1394 void stopsoundto(float dest, entity e, float chan)
1398 if (!sound_allowed(dest, e))
1401 entno = num_for_edict(e);
1403 if (entno >= 8192 || chan < 0 || chan > 7)
1406 idx = precache_sound_index("misc/null.wav");
1407 sflags = SND_LARGEENTITY;
1409 sflags |= SND_LARGESOUND;
1410 WriteByte(dest, SVC_SOUND);
1411 WriteByte(dest, sflags);
1412 WriteShort(dest, entno);
1413 WriteByte(dest, chan);
1414 if (sflags & SND_LARGESOUND)
1415 WriteShort(dest, idx);
1417 WriteByte(dest, idx);
1418 WriteCoord(dest, e.origin_x);
1419 WriteCoord(dest, e.origin_y);
1420 WriteCoord(dest, e.origin_z);
1424 WriteByte(dest, SVC_STOPSOUND);
1425 WriteShort(dest, entno * 8 + chan);
1428 void stopsound(entity e, float chan)
1430 if (!sound_allowed(MSG_BROADCAST, e))
1433 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1434 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1437 void play2(entity e, string filename)
1439 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1441 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1444 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1446 float spamsound(entity e, float chan, string samp, float vol, float atten)
1448 if (!sound_allowed(MSG_BROADCAST, e))
1451 if (time > e.spamtime)
1454 sound(e, chan, samp, vol, atten);
1460 void play2team(float t, string filename)
1464 if (autocvar_bot_sound_monopoly)
1467 FOR_EACH_REALPLAYER(head)
1470 play2(head, filename);
1474 void play2all(string samp)
1476 if (autocvar_bot_sound_monopoly)
1479 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1482 void PrecachePlayerSounds(string f);
1483 void precache_playermodel(string m)
1485 float globhandle, i, n;
1488 if(substring(m, -9,5) == "_lod1")
1490 if(substring(m, -9,5) == "_lod2")
1495 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1498 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1503 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1506 n = search_getsize(globhandle);
1507 for (i = 0; i < n; ++i)
1509 //print(search_getfilename(globhandle, i), "\n");
1510 f = search_getfilename(globhandle, i);
1511 PrecachePlayerSounds(f);
1513 search_end(globhandle);
1515 void precache_all_playermodels(string pattern)
1517 float globhandle, i, n;
1520 globhandle = search_begin(pattern, TRUE, FALSE);
1523 n = search_getsize(globhandle);
1524 for (i = 0; i < n; ++i)
1526 //print(search_getfilename(globhandle, i), "\n");
1527 f = search_getfilename(globhandle, i);
1528 precache_playermodel(f);
1530 search_end(globhandle);
1535 // gamemode related things
1536 precache_model ("models/misc/chatbubble.spr");
1539 precache_model ("models/runematch/curse.mdl");
1540 precache_model ("models/runematch/rune.mdl");
1543 #ifdef TTURRETS_ENABLED
1544 if (autocvar_g_turrets)
1548 // Precache all player models if desired
1549 if (autocvar_sv_precacheplayermodels)
1551 PrecachePlayerSounds("sound/player/default.sounds");
1552 precache_all_playermodels("models/player/*.zym");
1553 precache_all_playermodels("models/player/*.dpm");
1554 precache_all_playermodels("models/player/*.md3");
1555 precache_all_playermodels("models/player/*.psk");
1556 precache_all_playermodels("models/player/*.iqm");
1559 if (autocvar_sv_defaultcharacter)
1562 s = autocvar_sv_defaultplayermodel_red;
1564 precache_playermodel(s);
1565 s = autocvar_sv_defaultplayermodel_blue;
1567 precache_playermodel(s);
1568 s = autocvar_sv_defaultplayermodel_yellow;
1570 precache_playermodel(s);
1571 s = autocvar_sv_defaultplayermodel_pink;
1573 precache_playermodel(s);
1574 s = autocvar_sv_defaultplayermodel;
1576 precache_playermodel(s);
1581 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1582 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1585 // gore and miscellaneous sounds
1586 //precache_sound ("misc/h2ohit.wav");
1587 precache_model ("models/hook.md3");
1588 precache_sound ("misc/armorimpact.wav");
1589 precache_sound ("misc/bodyimpact1.wav");
1590 precache_sound ("misc/bodyimpact2.wav");
1591 precache_sound ("misc/gib.wav");
1592 precache_sound ("misc/gib_splat01.wav");
1593 precache_sound ("misc/gib_splat02.wav");
1594 precache_sound ("misc/gib_splat03.wav");
1595 precache_sound ("misc/gib_splat04.wav");
1596 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1597 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1598 precache_sound ("misc/null.wav");
1599 precache_sound ("misc/spawn.wav");
1600 precache_sound ("misc/talk.wav");
1601 precache_sound ("misc/teleport.wav");
1602 precache_sound ("misc/poweroff.wav");
1603 precache_sound ("player/lava.wav");
1604 precache_sound ("player/slime.wav");
1607 precache_sound ("misc/jetpack_fly.wav");
1609 precache_model ("models/sprites/0.spr32");
1610 precache_model ("models/sprites/1.spr32");
1611 precache_model ("models/sprites/2.spr32");
1612 precache_model ("models/sprites/3.spr32");
1613 precache_model ("models/sprites/4.spr32");
1614 precache_model ("models/sprites/5.spr32");
1615 precache_model ("models/sprites/6.spr32");
1616 precache_model ("models/sprites/7.spr32");
1617 precache_model ("models/sprites/8.spr32");
1618 precache_model ("models/sprites/9.spr32");
1619 precache_model ("models/sprites/10.spr32");
1621 // common weapon precaches
1622 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1623 precache_sound ("weapons/weapon_switch.wav");
1624 precache_sound ("weapons/weaponpickup.wav");
1625 precache_sound ("weapons/unavailable.wav");
1626 precache_sound ("weapons/dryfire.wav");
1627 if (g_grappling_hook)
1629 precache_sound ("weapons/hook_fire.wav"); // hook
1630 precache_sound ("weapons/hook_impact.wav"); // hook
1633 if(autocvar_sv_precacheweapons)
1635 //precache weapon models/sounds
1638 while (wep <= WEP_LAST)
1640 weapon_action(wep, WR_PRECACHE);
1645 precache_model("models/elaser.mdl");
1646 precache_model("models/laser.mdl");
1647 precache_model("models/ebomb.mdl");
1650 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1652 if (!self.noise && self.music) // quake 3 uses the music field
1653 self.noise = self.music;
1655 // plays music for the level if there is any
1658 precache_sound (self.noise);
1659 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1664 // sorry, but using \ in macros breaks line numbers
1665 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1666 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1667 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1670 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1672 if (clienttype(e) == CLIENTTYPE_REAL)
1675 WRITESPECTATABLE_MSG_ONE({
1676 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1677 WriteByte(MSG_ONE, TE_CSQC_NOTIFY);
1678 WriteByte(MSG_ONE, CSQC_CENTERPRINT_GENERIC);
1679 WriteByte(MSG_ONE, id);
1680 WriteString(MSG_ONE, s);
1681 if (id != 0 && s != "")
1683 WriteByte(MSG_ONE, duration);
1684 WriteByte(MSG_ONE, countdown_num);
1689 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1691 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1693 // WARNING: this kills the trace globals
1694 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1695 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1697 #define INITPRIO_FIRST 0
1698 #define INITPRIO_GAMETYPE 0
1699 #define INITPRIO_GAMETYPE_FALLBACK 1
1700 #define INITPRIO_FINDTARGET 10
1701 #define INITPRIO_DROPTOFLOOR 20
1702 #define INITPRIO_SETLOCATION 90
1703 #define INITPRIO_LINKDOORS 91
1704 #define INITPRIO_LAST 99
1706 .void(void) initialize_entity;
1707 .float initialize_entity_order;
1708 .entity initialize_entity_next;
1709 entity initialize_entity_first;
1711 void make_safe_for_remove(entity e)
1713 if (e.initialize_entity)
1716 for (ent = initialize_entity_first; ent; )
1718 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1720 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1721 // skip it in linked list
1724 prev.initialize_entity_next = ent.initialize_entity_next;
1725 ent = prev.initialize_entity_next;
1729 initialize_entity_first = ent.initialize_entity_next;
1730 ent = initialize_entity_first;
1736 ent = ent.initialize_entity_next;
1742 void objerror(string s)
1744 make_safe_for_remove(self);
1745 objerror_builtin(s);
1748 .float remove_except_protected_forbidden;
1749 void remove_except_protected(entity e)
1751 if(e.remove_except_protected_forbidden)
1752 error("not allowed to remove this at this point");
1756 void remove_unsafely(entity e)
1758 if(e.classname == "spike")
1759 error("Removing spikes is forbidden (crylink bug), please report");
1763 void remove_safely(entity e)
1765 make_safe_for_remove(e);
1769 void InitializeEntity(entity e, void(void) func, float order)
1773 if (!e || e.initialize_entity)
1775 // make a proxy initializer entity
1779 e.classname = "initialize_entity";
1783 e.initialize_entity = func;
1784 e.initialize_entity_order = order;
1786 cur = initialize_entity_first;
1789 if (!cur || cur.initialize_entity_order > order)
1791 // insert between prev and cur
1793 prev.initialize_entity_next = e;
1795 initialize_entity_first = e;
1796 e.initialize_entity_next = cur;
1800 cur = cur.initialize_entity_next;
1803 void InitializeEntitiesRun()
1806 startoflist = initialize_entity_first;
1807 initialize_entity_first = world;
1808 remove = remove_except_protected;
1809 for (self = startoflist; self; self = self.initialize_entity_next)
1811 self.remove_except_protected_forbidden = 1;
1813 for (self = startoflist; self; )
1816 var void(void) func;
1817 e = self.initialize_entity_next;
1818 func = self.initialize_entity;
1819 self.initialize_entity_order = 0;
1820 self.initialize_entity = func_null;
1821 self.initialize_entity_next = world;
1822 self.remove_except_protected_forbidden = 0;
1823 if (self.classname == "initialize_entity")
1827 remove_builtin(self);
1830 //dprint("Delayed initialization: ", self.classname, "\n");
1831 if(func != func_null)
1836 backtrace(strcat("Null function in: ", self.classname, "\n"));
1840 remove = remove_unsafely;
1843 .float uncustomizeentityforclient_set;
1844 .void(void) uncustomizeentityforclient;
1845 void(void) SUB_Nullpointer = #0;
1846 void UncustomizeEntitiesRun()
1850 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1851 self.uncustomizeentityforclient();
1854 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1856 e.customizeentityforclient = customizer;
1857 e.uncustomizeentityforclient = uncustomizer;
1858 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1862 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1865 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1869 if (e.classname == "")
1870 e.classname = "net_linked";
1872 if (e.model == "" || self.modelindex == 0)
1876 setmodel(e, "null");
1880 e.SendEntity = sendfunc;
1881 e.SendFlags = 0xFFFFFF;
1884 e.effects |= EF_NODEPTHTEST;
1888 e.nextthink = time + dt;
1889 e.think = SUB_Remove;
1893 void adaptor_think2touch()
1902 void adaptor_think2use()
1914 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1916 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1917 self.projectiledeathtype |= HITTYPE_SPLASH;
1918 adaptor_think2use();
1921 // deferred dropping
1922 void DropToFloor_Handler()
1924 droptofloor_builtin();
1925 self.dropped_origin = self.origin;
1930 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1935 float trace_hits_box_a0, trace_hits_box_a1;
1937 float trace_hits_box_1d(float end, float thmi, float thma)
1941 // just check if x is in range
1949 // do the trace with respect to x
1950 // 0 -> end has to stay in thmi -> thma
1951 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1952 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1953 if (trace_hits_box_a0 > trace_hits_box_a1)
1959 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1964 // now it is a trace from 0 to end
1966 trace_hits_box_a0 = 0;
1967 trace_hits_box_a1 = 1;
1969 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1971 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1973 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1979 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1981 return trace_hits_box(start, end, thmi - ma, thma - mi);
1984 float SUB_NoImpactCheck()
1986 // zero hitcontents = this is not the real impact, but either the
1987 // mirror-impact of something hitting the projectile instead of the
1988 // projectile hitting the something, or a touchareagrid one. Neither of
1989 // these stop the projectile from moving, so...
1990 if(trace_dphitcontents == 0)
1992 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1993 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1996 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1998 if (other == world && self.size != '0 0 0')
2001 tic = self.velocity * sys_frametime;
2002 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2003 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2004 if (trace_fraction >= 1)
2006 dprint("Odd... did not hit...?\n");
2008 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2010 dprint("Detected and prevented the sky-grapple bug.\n");
2018 #define SUB_OwnerCheck() (other && (other == self.owner))
2020 void RemoveGrapplingHook(entity pl);
2021 void W_Crylink_Dequeue(entity e);
2022 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2024 if(SUB_OwnerCheck())
2026 if(SUB_NoImpactCheck())
2028 if(self.classname == "grapplinghook")
2029 RemoveGrapplingHook(self.realowner);
2030 else if(self.classname == "spike")
2032 W_Crylink_Dequeue(self);
2039 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2040 UpdateCSQCProjectile(self);
2043 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2045 float MAX_IPBAN_URIS = 16;
2047 float URI_GET_DISCARD = 0;
2048 float URI_GET_IPBAN = 1;
2049 float URI_GET_IPBAN_END = 16;
2050 float URI_GET_PLAYERSTATS_SENT = 17;
2052 void URI_Get_Callback(float id, float status, string data)
2054 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2056 dprint("\nEnd of data.\n");
2058 if(url_URI_Get_Callback(id, status, data))
2062 else if (id == URI_GET_DISCARD)
2066 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2069 OnlineBanList_URI_Get_Callback(id, status, data);
2071 else if (id == URI_GET_PLAYERSTATS_SENT)
2073 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2077 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2081 void print_to(entity e, string s)
2084 sprint(e, strcat(s, "\n"));
2089 string uid2name(string myuid) {
2091 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2094 s = "^1Unregistered Player";
2098 float race_readTime(string map, float pos)
2106 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2109 string race_readUID(string map, float pos)
2117 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2120 float race_readPos(string map, float t) {
2122 for (i = 1; i <= RANKINGS_CNT; ++i)
2123 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2126 return 0; // pos is zero if unranked
2129 void race_writeTime(string map, float t, string myuid)
2138 newpos = race_readPos(map, t);
2141 for(i = 1; i <= RANKINGS_CNT; ++i)
2143 if(race_readUID(map, i) == myuid)
2146 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2147 for (i = prevpos; i > newpos; --i) {
2148 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2149 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2151 } else { // player has no ranked record yet
2152 for (i = RANKINGS_CNT; i > newpos; --i) {
2153 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2154 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2158 // store new time itself
2159 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2160 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2163 string race_readName(string map, float pos)
2171 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2174 string race_placeName(float pos) {
2175 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2177 if(mod(pos, 10) == 1)
2178 return strcat(ftos(pos), "st");
2179 else if(mod(pos, 10) == 2)
2180 return strcat(ftos(pos), "nd");
2181 else if(mod(pos, 10) == 3)
2182 return strcat(ftos(pos), "rd");
2184 return strcat(ftos(pos), "th");
2187 return strcat(ftos(pos), "th");
2189 string getrecords(float page) // 50 records per page
2203 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2205 if (MapInfo_Get_ByID(i))
2207 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2211 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2212 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2220 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2222 if (MapInfo_Get_ByID(i))
2224 r = race_readTime(MapInfo_Map_bspname, 1);
2227 h = race_readName(MapInfo_Map_bspname, 1);
2228 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2236 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2238 if (MapInfo_Get_ByID(i))
2240 r = race_readTime(MapInfo_Map_bspname, 1);
2243 h = race_readName(MapInfo_Map_bspname, 1);
2244 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2250 MapInfo_ClearTemps();
2252 if (s == "" && page == 0)
2253 return "No records are available on this server.\n";
2258 string getrankings()
2271 for (i = 1; i <= RANKINGS_CNT; ++i)
2273 t = race_readTime(map, i);
2276 n = race_readName(map, i);
2277 p = race_placeName(i);
2278 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2281 MapInfo_ClearTemps();
2284 return strcat("No records are available for the map: ", map, "\n");
2286 return strcat("Records for ", map, ":\n", s);
2289 #define LADDER_FIRSTPOINT 100
2290 #define LADDER_CNT 10
2291 // position X still gives LADDER_FIRSTPOINT/X points
2292 #define LADDER_SIZE 30
2293 // ladder shows the top X players
2294 string top_uids[LADDER_SIZE];
2295 float top_scores[LADDER_SIZE];
2298 float i, j, k, uidcnt;
2312 for (k = 0; k < MapInfo_count; ++k)
2314 if (MapInfo_Get_ByID(k))
2316 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2317 if(i == 0) // speed award
2319 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2322 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2324 else // normal record, if it exists (else break)
2326 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2329 myuid = race_readUID(MapInfo_Map_bspname, i);
2332 // string s contains:
2333 // arg 0 = # of speed recs
2334 // arg 1 = # of 1st place recs
2335 // arg 2 = # of 2nd place recs
2337 // LADDER_CNT+1 = total points
2339 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2342 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2344 for (j = 0; j <= LADDER_CNT + 1; ++j)
2346 if(j != LADDER_CNT + 1)
2347 temp_s = strcat(temp_s, "0 ");
2349 temp_s = strcat(temp_s, "0");
2353 tokenize_console(temp_s);
2356 if(i == 0) // speed award
2357 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2359 if(j == 0) // speed award
2360 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2362 s = strcat(s, " ", argv(j)); // just copy over everything else
2365 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2368 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2369 else if(j == i) // wanted rec!
2370 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2372 s = strcat(s, " ", argv(j)); // just copy over everything else
2375 // total points are (by default) calculated like this:
2376 // speedrec = floor(100 / 10) = 10 points
2377 // 1st place = floor(100 / 1) = 100 points
2378 // 2nd place = floor(100 / 2) = 50 points
2379 // 3rd place = floor(100 / 3) = 33 points
2380 // 4th place = floor(100 / 4) = 25 points
2381 // 5th place = floor(100 / 5) = 20 points
2385 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2387 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2389 db_put(TemporaryDB, strcat("ladder", myuid), s);
2396 for (i = 0; i <= uidcnt; ++i) // for each known uid
2398 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2399 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2400 tokenize_console(temp_s);
2401 thiscnt = stof(argv(LADDER_CNT+1));
2403 if(thiscnt > top_scores[LADDER_SIZE-1])
2404 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2406 if(thiscnt > top_scores[j])
2408 for (k = LADDER_SIZE-1; k >= j; --k)
2410 top_uids[k] = top_uids[k-1];
2411 top_scores[k] = top_scores[k-1];
2413 top_uids[j] = thisuid;
2414 top_scores[j] = thiscnt;
2420 s = "^3-----------------------\n\n";
2422 s = strcat(s, "Pos ^3|");
2423 s = strcat(s, " ^7Total ^3|");
2424 for (i = 1; i <= LADDER_CNT; ++i)
2426 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2428 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2430 s = strcat(s, "\n^3----+--------");
2431 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2433 s = strcat(s, "+-----");
2436 for (i = 1; i <= LADDER_CNT - 9; ++i)
2438 s = strcat(s, "+------");
2442 s = strcat(s, "+--------------+--------------------\n");
2444 for (i = 0; i < LADDER_SIZE; ++i)
2446 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2447 tokenize_console(temp_s);
2448 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2450 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2451 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2452 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2454 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2457 for (j = 10; j <= LADDER_CNT; ++j)
2459 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2463 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2464 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2467 MapInfo_ClearTemps();
2470 return "No ladder on this server!\n";
2472 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2476 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2479 vector start, org, delta, end, enddown, mstart;
2481 m = e.dphitcontentsmask;
2482 e.dphitcontentsmask = goodcontents | badcontents;
2485 delta = world.maxs - world.mins;
2487 for (i = 0; i < attempts; ++i)
2489 start_x = org_x + random() * delta_x;
2490 start_y = org_y + random() * delta_y;
2491 start_z = org_z + random() * delta_z;
2493 // rule 1: start inside world bounds, and outside
2494 // solid, and don't start from somewhere where you can
2495 // fall down to evil
2496 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2497 if (trace_fraction >= 1)
2499 if (trace_startsolid)
2501 if (trace_dphitcontents & badcontents)
2503 if (trace_dphitq3surfaceflags & badsurfaceflags)
2506 // rule 2: if we are too high, lower the point
2507 if (trace_fraction * delta_z > maxaboveground)
2508 start = trace_endpos + '0 0 1' * maxaboveground;
2509 enddown = trace_endpos;
2511 // rule 3: make sure we aren't outside the map. This only works
2512 // for somewhat well formed maps. A good rule of thumb is that
2513 // the map should have a convex outside hull.
2514 // these can be traceLINES as we already verified the starting box
2515 mstart = start + 0.5 * (e.mins + e.maxs);
2516 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2517 if (trace_fraction >= 1)
2519 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2520 if (trace_fraction >= 1)
2522 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2523 if (trace_fraction >= 1)
2525 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2526 if (trace_fraction >= 1)
2528 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2529 if (trace_fraction >= 1)
2532 // find a random vector to "look at"
2533 end_x = org_x + random() * delta_x;
2534 end_y = org_y + random() * delta_y;
2535 end_z = org_z + random() * delta_z;
2536 end = start + normalize(end - start) * vlen(delta);
2538 // rule 4: start TO end must not be too short
2539 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2540 if (trace_startsolid)
2542 if (trace_fraction < minviewdistance / vlen(delta))
2545 // rule 5: don't want to look at sky
2546 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2549 // rule 6: we must not end up in trigger_hurt
2550 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2556 e.dphitcontentsmask = m;
2560 setorigin(e, start);
2561 e.angles = vectoangles(end - start);
2562 dprint("Needed ", ftos(i + 1), " attempts\n");
2569 float zcurveparticles_effectno;
2570 vector zcurveparticles_start;
2571 float zcurveparticles_spd;
2573 void endzcurveparticles()
2575 if(zcurveparticles_effectno)
2578 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2580 zcurveparticles_effectno = 0;
2583 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2585 spd = bound(0, floor(spd / 16), 32767);
2586 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2588 endzcurveparticles();
2589 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2590 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2591 WriteShort(MSG_BROADCAST, effectno);
2592 WriteCoord(MSG_BROADCAST, start_x);
2593 WriteCoord(MSG_BROADCAST, start_y);
2594 WriteCoord(MSG_BROADCAST, start_z);
2595 zcurveparticles_effectno = effectno;
2596 zcurveparticles_start = start;
2599 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2600 WriteCoord(MSG_BROADCAST, end_x);
2601 WriteCoord(MSG_BROADCAST, end_y);
2602 WriteCoord(MSG_BROADCAST, end_z);
2603 WriteCoord(MSG_BROADCAST, end_dz);
2604 zcurveparticles_spd = spd;
2607 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2610 vector vecxy, velxy;
2612 vecxy = end - start;
2617 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2619 endzcurveparticles();
2620 trailparticles(world, effectno, start, end);
2624 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2625 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2628 void write_recordmarker(entity pl, float tstart, float dt)
2630 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2632 // also write a marker into demo files for demotc-race-record-extractor to find
2635 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2636 " ", ftos(tstart), " ", ftos(dt), "\n"));
2639 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2652 if(allowcenter) // 2: allow center handedness
2665 if(allowcenter) // 2: allow center handedness
2681 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2686 if (autocvar_g_shootfromeye)
2699 else if (autocvar_g_shootfromcenter)
2704 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2714 else if (autocvar_g_shootfromclient)
2716 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2721 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2723 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2727 void attach_sameorigin(entity e, entity to, string tag)
2729 vector org, t_forward, t_left, t_up, e_forward, e_up;
2736 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2737 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2738 t_forward = v_forward * tagscale;
2739 t_left = v_right * -tagscale;
2740 t_up = v_up * tagscale;
2742 e.origin_x = org * t_forward;
2743 e.origin_y = org * t_left;
2744 e.origin_z = org * t_up;
2746 // current forward and up directions
2747 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2748 e.angles = AnglesTransform_FromVAngles(e.angles);
2750 e.angles = AnglesTransform_FromAngles(e.angles);
2751 fixedmakevectors(e.angles);
2753 // untransform forward, up!
2754 e_forward_x = v_forward * t_forward;
2755 e_forward_y = v_forward * t_left;
2756 e_forward_z = v_forward * t_up;
2757 e_up_x = v_up * t_forward;
2758 e_up_y = v_up * t_left;
2759 e_up_z = v_up * t_up;
2761 e.angles = fixedvectoangles2(e_forward, e_up);
2762 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2763 e.angles = AnglesTransform_ToVAngles(e.angles);
2765 e.angles = AnglesTransform_ToAngles(e.angles);
2767 setattachment(e, to, tag);
2768 setorigin(e, e.origin);
2771 void detach_sameorigin(entity e)
2774 org = gettaginfo(e, 0);
2775 e.angles = fixedvectoangles2(v_forward, v_up);
2776 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2777 e.angles = AnglesTransform_ToVAngles(e.angles);
2779 e.angles = AnglesTransform_ToAngles(e.angles);
2781 setattachment(e, world, "");
2782 setorigin(e, e.origin);
2785 void follow_sameorigin(entity e, entity to)
2787 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2788 e.aiment = to; // make the hole follow bmodel
2789 e.punchangle = to.angles; // the original angles of bmodel
2790 e.view_ofs = e.origin - to.origin; // relative origin
2791 e.v_angle = e.angles - to.angles; // relative angles
2794 void unfollow_sameorigin(entity e)
2796 e.movetype = MOVETYPE_NONE;
2799 entity gettaginfo_relative_ent;
2800 vector gettaginfo_relative(entity e, float tag)
2802 if (!gettaginfo_relative_ent)
2804 gettaginfo_relative_ent = spawn();
2805 gettaginfo_relative_ent.effects = EF_NODRAW;
2807 gettaginfo_relative_ent.model = e.model;
2808 gettaginfo_relative_ent.modelindex = e.modelindex;
2809 gettaginfo_relative_ent.frame = e.frame;
2810 return gettaginfo(gettaginfo_relative_ent, tag);
2813 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2817 if (pl.soundentity.cnt & p)
2819 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2820 pl.soundentity.cnt |= p;
2823 void SoundEntity_StopSound(entity pl, float chan)
2827 if (pl.soundentity.cnt & p)
2829 stopsoundto(MSG_ALL, pl.soundentity, chan);
2830 pl.soundentity.cnt &~= p;
2834 void SoundEntity_Attach(entity pl)
2836 pl.soundentity = spawn();
2837 pl.soundentity.classname = "soundentity";
2838 pl.soundentity.owner = pl;
2839 setattachment(pl.soundentity, pl, "");
2840 setmodel(pl.soundentity, "null");
2843 void SoundEntity_Detach(entity pl)
2846 for (i = 0; i <= 7; ++i)
2847 SoundEntity_StopSound(pl, i);
2851 float ParseCommandPlayerSlotTarget_firsttoken;
2852 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2860 ParseCommandPlayerSlotTarget_firsttoken = -1;
2864 if (substring(argv(idx), 0, 1) == "#")
2866 s = substring(argv(idx), 1, -1);
2868 if (s == "") if (tokens > idx)
2873 ParseCommandPlayerSlotTarget_firsttoken = idx;
2875 if (s == ftos(n) && n > 0 && n <= maxclients)
2878 if (e.flags & FL_CLIENT)
2884 // it must be a nick name
2887 ParseCommandPlayerSlotTarget_firsttoken = idx;
2890 FOR_EACH_CLIENT(head)
2891 if (head.netname == s)
2899 s = strdecolorize(s);
2901 FOR_EACH_CLIENT(head)
2902 if (strdecolorize(head.netname) == s)
2917 float modeleffect_SendEntity(entity to, float sf)
2920 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2923 if(self.velocity != '0 0 0')
2925 if(self.angles != '0 0 0')
2927 if(self.avelocity != '0 0 0')
2930 WriteByte(MSG_ENTITY, f);
2931 WriteShort(MSG_ENTITY, self.modelindex);
2932 WriteByte(MSG_ENTITY, self.skin);
2933 WriteByte(MSG_ENTITY, self.frame);
2934 WriteCoord(MSG_ENTITY, self.origin_x);
2935 WriteCoord(MSG_ENTITY, self.origin_y);
2936 WriteCoord(MSG_ENTITY, self.origin_z);
2939 WriteCoord(MSG_ENTITY, self.velocity_x);
2940 WriteCoord(MSG_ENTITY, self.velocity_y);
2941 WriteCoord(MSG_ENTITY, self.velocity_z);
2945 WriteCoord(MSG_ENTITY, self.angles_x);
2946 WriteCoord(MSG_ENTITY, self.angles_y);
2947 WriteCoord(MSG_ENTITY, self.angles_z);
2951 WriteCoord(MSG_ENTITY, self.avelocity_x);
2952 WriteCoord(MSG_ENTITY, self.avelocity_y);
2953 WriteCoord(MSG_ENTITY, self.avelocity_z);
2955 WriteShort(MSG_ENTITY, self.scale * 256.0);
2956 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2957 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2958 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2959 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2964 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2969 e.classname = "modeleffect";
2977 e.teleport_time = t1;
2981 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2985 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2988 sz = max(e.scale, e.scale2);
2989 setsize(e, e.mins * sz, e.maxs * sz);
2990 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2993 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2995 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2998 float randombit(float bits)
3000 if not(bits & (bits-1)) // this ONLY holds for powers of two!
3009 for(f = 1; f <= bits; f *= 2)
3018 r = (r - 1) / (n - 1);
3025 float randombits(float bits, float k, float error_return)
3029 while(k > 0 && bits != r)
3031 r += randombit(bits - r);
3040 void randombit_test(float bits, float iter)
3044 print(ftos(randombit(bits)), "\n");
3049 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3051 if(halflifedist > 0)
3052 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3053 else if(halflifedist < 0)
3054 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3063 #define cvar_string_normal cvar_string_builtin
3064 #define cvar_normal cvar_builtin
3066 string cvar_string_normal(string n)
3068 if not(cvar_type(n) & 1)
3069 backtrace(strcat("Attempt to access undefined cvar: ", n));
3070 return cvar_string_builtin(n);
3073 float cvar_normal(string n)
3075 return stof(cvar_string_normal(n));
3078 #define cvar_set_normal cvar_set_builtin
3086 oself.think = SUB_Remove;
3087 oself.nextthink = time;
3093 Execute func() after time + fdelay.
3094 self when func is executed = self when defer is called
3096 void defer(float fdelay, void() func)
3103 e.think = defer_think;
3104 e.nextthink = time + fdelay;
3107 .string aiment_classname;
3108 .float aiment_deadflag;
3109 void SetMovetypeFollow(entity ent, entity e)
3111 // FIXME this may not be warpzone aware
3112 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
3113 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
3114 ent.aiment = e; // make the hole follow bmodel
3115 ent.punchangle = e.angles; // the original angles of bmodel
3116 ent.view_ofs = ent.origin - e.origin; // relative origin
3117 ent.v_angle = ent.angles - e.angles; // relative angles
3118 ent.aiment_classname = strzone(e.classname);
3119 ent.aiment_deadflag = e.deadflag;
3121 void UnsetMovetypeFollow(entity ent)
3123 ent.movetype = MOVETYPE_FLY;
3124 PROJECTILE_MAKETRIGGER(ent);
3127 float LostMovetypeFollow(entity ent)
3130 if(ent.movetype != MOVETYPE_FOLLOW)
3136 if(ent.aiment.classname != ent.aiment_classname)
3138 if(ent.aiment.deadflag != ent.aiment_deadflag)
3144 float isPushable(entity e)
3151 case "droppedweapon":
3152 case "keepawayball":
3153 case "nexball_basketball":
3154 case "nexball_football":
3156 case "bullet": // antilagged bullets can't hit this either
3159 if (e.projectiledeathtype)