d4232424072f84aa90d2c7fd220371e4a91aa923
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
13 {
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
15 }
16
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 float race_GetTime(float pos);
20 string race_GetName(float pos);
21 string race_PlaceName(float pos);
22 string GetMapname();
23 string ColoredTeamName(float t);
24
25 string admin_name(void)
26 {
27         if(cvar_string("sv_adminnick") != "")
28                 return cvar_string("sv_adminnick");
29         else
30                 return "SERVER ADMIN";
31 }
32
33 float DistributeEvenly_amount;
34 float DistributeEvenly_totalweight;
35 void DistributeEvenly_Init(float amount, float totalweight)
36 {
37     if (DistributeEvenly_amount)
38     {
39         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
40         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
41     }
42     if (totalweight == 0)
43         DistributeEvenly_amount = 0;
44     else
45         DistributeEvenly_amount = amount;
46     DistributeEvenly_totalweight = totalweight;
47 }
48 float DistributeEvenly_Get(float weight)
49 {
50     float f;
51     if (weight <= 0)
52         return 0;
53     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
54     DistributeEvenly_totalweight -= weight;
55     DistributeEvenly_amount -= f;
56     return f;
57 }
58
59 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
60
61
62 string STR_PLAYER = "player";
63 string STR_SPECTATOR = "spectator";
64 string STR_OBSERVER = "observer";
65
66 #if 0
67 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
68 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
70 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
71 #else
72 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
73 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
74 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
75 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
76 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
77 #endif
78
79 // copies a string to a tempstring (so one can strunzone it)
80 string strcat1(string s) = #115; // FRIK_FILE
81
82 float logfile_open;
83 float logfile;
84
85 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
86 {
87         local float nPlayerHealth = rint(enPlayer.health);
88         local float nPlayerArmor = rint(enPlayer.armorvalue);
89         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
90         local float nPlayerPing = rint(enPlayer.ping);
91         local string strPlayerPingColor;
92         local string strMessage;
93         if(nPlayerPing >= 150)
94                 strPlayerPingColor = "^1";
95         else
96                 strPlayerPingColor = "^2";
97
98         if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
99                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
100
101         if(cvar("sv_fragmessage_information_ping")) {
102                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
103                         strMessage = strcat(strMessage, " ^7(^2Bot");
104                 else
105                         strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
106                 if(cvar("sv_fragmessage_information_handicap"))
107                         if(cvar("sv_fragmessage_information_handicap") == 2)
108                                 if(nPlayerHandicap <= 1)
109                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
110                                 else
111                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112                         else if not(nPlayerHandicap <= 1)
113                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
114                 else
115                         strMessage = strcat(strMessage, "^7)");
116         } else if(cvar("sv_fragmessage_information_handicap")) {
117                 if(cvar("sv_fragmessage_information_handicap") == 2)
118                         if(nPlayerHandicap <= 1)
119                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
120                         else
121                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
122                 else if(nPlayerHandicap > 1)
123                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124         }
125         return strMessage;
126 }
127 void bcenterprint(string s)
128 {
129     // TODO replace by MSG_ALL (would show it to spectators too, though)?
130     entity head;
131     FOR_EACH_PLAYER(head)
132     if (clienttype(head) == CLIENTTYPE_REAL)
133         centerprint(head, s);
134 }
135
136 void GameLogEcho(string s)
137 {
138     string fn;
139     float matches;
140
141     if (cvar("sv_eventlog_files"))
142     {
143         if (!logfile_open)
144         {
145             logfile_open = TRUE;
146             matches = cvar("sv_eventlog_files_counter") + 1;
147             cvar_set("sv_eventlog_files_counter", ftos(matches));
148             fn = ftos(matches);
149             if (strlen(fn) < 8)
150                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
151             fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
152             logfile = fopen(fn, FILE_APPEND);
153             fputs(logfile, ":logversion:3\n");
154         }
155         if (logfile >= 0)
156         {
157             if (cvar("sv_eventlog_files_timestamps"))
158                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
159             else
160                 fputs(logfile, strcat(s, "\n"));
161         }
162     }
163     if (cvar("sv_eventlog_console"))
164     {
165         print(s, "\n");
166     }
167 }
168
169 void GameLogInit()
170 {
171     logfile_open = 0;
172     // will be opened later
173 }
174
175 void GameLogClose()
176 {
177     if (logfile_open && logfile >= 0)
178     {
179         fclose(logfile);
180         logfile = -1;
181     }
182 }
183
184 vector PL_VIEW_OFS;
185 vector PL_MIN;
186 vector PL_MAX;
187 vector PL_CROUCH_VIEW_OFS;
188 vector PL_CROUCH_MIN;
189 vector PL_CROUCH_MAX;
190
191 float spawnpoint_nag;
192 void relocate_spawnpoint()
193 {
194     PL_VIEW_OFS                             = stov(cvar_string("sv_player_viewoffset"));
195     PL_MIN                                  = stov(cvar_string("sv_player_mins"));
196     PL_MAX                                  = stov(cvar_string("sv_player_maxs"));
197     PL_CROUCH_VIEW_OFS                      = stov(cvar_string("sv_player_crouch_viewoffset"));
198     PL_CROUCH_MIN                           = stov(cvar_string("sv_player_crouch_mins"));
199     PL_CROUCH_MAX                           = stov(cvar_string("sv_player_crouch_maxs"));
200
201     // nudge off the floor
202     setorigin(self, self.origin + '0 0 1');
203
204     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
205     if (trace_startsolid)
206     {
207         vector o;
208         o = self.origin;
209         self.mins = PL_MIN;
210         self.maxs = PL_MAX;
211         if (!move_out_of_solid(self))
212             objerror("could not get out of solid at all!");
213         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
214         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
215         print(" ", ftos(self.origin_y - o_y));
216         print(" ", ftos(self.origin_z - o_z), "'\n");
217         if (cvar("g_spawnpoints_auto_move_out_of_solid"))
218         {
219             if (!spawnpoint_nag)
220                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
221             spawnpoint_nag = 1;
222         }
223         else
224         {
225             setorigin(self, o);
226             self.mins = self.maxs = '0 0 0';
227             objerror("player spawn point in solid, mapper sucks!\n");
228             return;
229         }
230     }
231
232     self.use = spawnpoint_use;
233     self.team_saved = self.team;
234     if (!self.cnt)
235         self.cnt = 1;
236
237     if (have_team_spawns != 0)
238         if (self.team)
239             have_team_spawns = 1;
240
241     if (cvar("r_showbboxes"))
242     {
243         // show where spawnpoints point at too
244         makevectors(self.angles);
245         entity e;
246         e = spawn();
247         e.classname = "info_player_foo";
248         setorigin(e, self.origin + v_forward * 24);
249         setsize(e, '-8 -8 -8', '8 8 8');
250         e.solid = SOLID_TRIGGER;
251     }
252 }
253
254 #define strstr strstrofs
255 /*
256 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
257 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
258 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
259 // BE CONSTANT OR strzoneD!
260 float strstr(string haystack, string needle, float offset)
261 {
262         float len, endpos;
263         string found;
264         len = strlen(needle);
265         endpos = strlen(haystack) - len;
266         while(offset <= endpos)
267         {
268                 found = substring(haystack, offset, len);
269                 if(found == needle)
270                         return offset;
271                 offset = offset + 1;
272         }
273         return -1;
274 }
275 */
276
277 float NUM_NEAREST_ENTITIES = 4;
278 entity nearest_entity[NUM_NEAREST_ENTITIES];
279 float nearest_length[NUM_NEAREST_ENTITIES];
280 entity findnearest(vector point, .string field, string value, vector axismod)
281 {
282     entity localhead;
283     float i;
284     float j;
285     float len;
286     vector dist;
287
288     float num_nearest;
289     num_nearest = 0;
290
291     localhead = find(world, field, value);
292     while (localhead)
293     {
294         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
295             dist = localhead.oldorigin;
296         else
297             dist = localhead.origin;
298         dist = dist - point;
299         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
300         len = vlen(dist);
301
302         for (i = 0; i < num_nearest; ++i)
303         {
304             if (len < nearest_length[i])
305                 break;
306         }
307
308         // now i tells us where to insert at
309         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
310         if (i < NUM_NEAREST_ENTITIES)
311         {
312             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
313             {
314                 nearest_length[j + 1] = nearest_length[j];
315                 nearest_entity[j + 1] = nearest_entity[j];
316             }
317             nearest_length[i] = len;
318             nearest_entity[i] = localhead;
319             if (num_nearest < NUM_NEAREST_ENTITIES)
320                 num_nearest = num_nearest + 1;
321         }
322
323         localhead = find(localhead, field, value);
324     }
325
326     // now use the first one from our list that we can see
327     for (i = 0; i < num_nearest; ++i)
328     {
329         traceline(point, nearest_entity[i].origin, TRUE, world);
330         if (trace_fraction == 1)
331         {
332             if (i != 0)
333             {
334                 dprint("Nearest point (");
335                 dprint(nearest_entity[0].netname);
336                 dprint(") is not visible, using a visible one.\n");
337             }
338             return nearest_entity[i];
339         }
340     }
341
342     if (num_nearest == 0)
343         return world;
344
345     dprint("Not seeing any location point, using nearest as fallback.\n");
346     /* DEBUGGING CODE:
347     dprint("Candidates were: ");
348     for(j = 0; j < num_nearest; ++j)
349     {
350         if(j != 0)
351                 dprint(", ");
352         dprint(nearest_entity[j].netname);
353     }
354     dprint("\n");
355     */
356
357     return nearest_entity[0];
358 }
359
360 void spawnfunc_target_location()
361 {
362     self.classname = "target_location";
363     // location name in netname
364     // eventually support: count, teamgame selectors, line of sight?
365 };
366
367 void spawnfunc_info_location()
368 {
369     self.classname = "target_location";
370     self.message = self.netname;
371 };
372
373 string NearestLocation(vector p)
374 {
375     entity loc;
376     string ret;
377     ret = "somewhere";
378     loc = findnearest(p, classname, "target_location", '1 1 1');
379     if (loc)
380     {
381         ret = loc.message;
382     }
383     else
384     {
385         loc = findnearest(p, target, "###item###", '1 1 4');
386         if (loc)
387             ret = loc.netname;
388     }
389     return ret;
390 }
391
392 string formatmessage(string msg)
393 {
394         float p, p1, p2;
395         float n;
396         vector cursor;
397         entity cursor_ent;
398         string escape;
399         string replacement;
400         p = 0;
401         n = 7;
402
403         WarpZone_crosshair_trace(self);
404         cursor = trace_endpos;
405         cursor_ent = trace_ent;
406
407         while (1) {
408                 if (n < 1)
409                         break; // too many replacements
410
411                 n = n - 1;
412                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
413                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
414
415                 if (p1 < 0)
416                         p1 = p2;
417
418                 if (p2 < 0)
419                         p2 = p1;
420
421                 p = min(p1, p2);
422
423                 if (p < 0)
424                         break;
425
426                 replacement = substring(msg, p, 2);
427                 escape = substring(msg, p + 1, 1);
428
429                 if (escape == "%")
430                         replacement = "%";
431                 else if (escape == "\\")
432                         replacement = "\\";
433                 else if (escape == "n")
434                         replacement = "\n";
435                 else if (escape == "a")
436                         replacement = ftos(floor(self.armorvalue));
437                 else if (escape == "h")
438                         replacement = ftos(floor(self.health));
439                 else if (escape == "l")
440                         replacement = NearestLocation(self.origin);
441                 else if (escape == "y")
442                         replacement = NearestLocation(cursor);
443                 else if (escape == "d")
444                         replacement = NearestLocation(self.death_origin);
445                 else if (escape == "w") {
446                         float wep;
447                         wep = self.weapon;
448                         if (!wep)
449                                 wep = self.switchweapon;
450                         if (!wep)
451                                 wep = self.cnt;
452                         replacement = W_Name(wep);
453                 } else if (escape == "W") {
454                         if (self.items & IT_SHELLS) replacement = "shells";
455                         else if (self.items & IT_NAILS) replacement = "bullets";
456                         else if (self.items & IT_ROCKETS) replacement = "rockets";
457                         else if (self.items & IT_CELLS) replacement = "cells";
458                         else replacement = "batteries"; // ;)
459                 } else if (escape == "x") {
460                         replacement = cursor_ent.netname;
461                         if (!replacement || !cursor_ent)
462                                 replacement = "nothing";
463                 } else if (escape == "p") {
464                         if (self.last_selected_player)
465                                 replacement = self.last_selected_player.netname;
466                         else
467                                 replacement = "(nobody)";
468                 } else if (escape == "s")
469                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
470                 else if (escape == "S")
471                         replacement = ftos(vlen(self.velocity));
472                 else if (escape == "v") {
473                         float weapon_number;
474                         local entity stats;
475
476                         if(self.classname == "spectator")
477                                 stats = self.enemy;
478                         else
479                                 stats = self;
480
481                         weapon_number = stats.weapon;
482
483                         if (!weapon_number)
484                                 weapon_number = stats.switchweapon;
485
486                         if (!weapon_number)
487                                 weapon_number = stats.cnt;
488
489                         if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
490                                 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
491                         else
492                                 replacement = "~"; // or something to indicate NULL, not available
493                 }
494
495                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
496                 p = p + strlen(replacement);
497         }
498         return msg;
499 }
500
501 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
502         return (value == 0) ? FALSE : TRUE;
503 }
504
505 /*
506 =============
507 GetCvars
508 =============
509 Called with:
510   0:  sends the request
511   >0: receives a cvar from name=argv(f) value=argv(f+1)
512 */
513 void GetCvars_handleString(string thisname, float f, .string field, string name)
514 {
515         if (f < 0)
516         {
517                 if (self.field)
518                         strunzone(self.field);
519                 self.field = string_null;
520         }
521         else if (f > 0)
522         {
523                 if (thisname == name)
524                 {
525                         if (self.field)
526                                 strunzone(self.field);
527                         self.field = strzone(argv(f + 1));
528                 }
529         }
530         else
531                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
532 }
533 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
534 {
535         GetCvars_handleString(thisname, f, field, name);
536         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
537                 if (thisname == name)
538                 {
539                         string s;
540                         s = func(strcat1(self.field));
541                         if (s != self.field)
542                         {
543                                 strunzone(self.field);
544                                 self.field = strzone(s);
545                         }
546                 }
547 }
548 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
549 {
550         if (f < 0)
551         {
552         }
553         else if (f > 0)
554         {
555                 if (thisname == name)
556                         self.field = stof(argv(f + 1));
557         }
558         else
559                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
560 }
561 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
562 {
563         if (f < 0)
564         {
565         }
566         else if (f > 0)
567         {
568                 if (thisname == name)
569                 {
570                         if(!self.field)
571                         {
572                                 self.field = stof(argv(f + 1));
573                                 if(!self.field)
574                                         self.field = -1;
575                         }
576                 }
577         }
578         else
579         {
580                 if(!self.field)
581                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
582         }
583 }
584 string W_FixWeaponOrder_ForceComplete(string s);
585 string W_FixWeaponOrder_AllowIncomplete(string s);
586 float w_getbestweapon(entity e);
587 void GetCvars(float f)
588 {
589         string s;
590
591         if (f > 0)
592                 s = strcat1(argv(f));
593
594         get_cvars_f = f;
595         get_cvars_s = s;
596         MUTATOR_CALLHOOK(GetCvars);
597         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
598         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
599         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
600         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
601         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
602         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
603         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
604         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
605         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
606         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
607         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
608         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
609         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
610         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
611         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
612         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
613         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
614         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
615         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
616         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
617         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
618         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
619         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
620         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
621         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
622
623         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
624         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
625
626 #ifdef ALLOW_FORCEMODELS
627         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
628         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
629 #endif
630         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
631
632         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
633         if (f > 0)
634         {
635                 if (s == "cl_weaponpriority")
636                         self.switchweapon = w_getbestweapon(self);
637         }
638 }
639
640 float fexists(string f)
641 {
642     float fh;
643     fh = fopen(f, FILE_READ);
644     if (fh < 0)
645         return FALSE;
646     fclose(fh);
647     return TRUE;
648 }
649
650 void backtrace(string msg)
651 {
652     float dev, war;
653     dev = cvar("developer");
654     war = cvar("prvm_backtraceforwarnings");
655     cvar_set("developer", "1");
656     cvar_set("prvm_backtraceforwarnings", "1");
657     print("\n");
658     print("--- CUT HERE ---\nWARNING: ");
659     print(msg);
660     print("\n");
661     remove(world); // isn't there any better way to cause a backtrace?
662     print("\n--- CUT UNTIL HERE ---\n");
663     cvar_set("developer", ftos(dev));
664     cvar_set("prvm_backtraceforwarnings", ftos(war));
665 }
666
667 string Team_ColorCode(float teamid)
668 {
669     if (teamid == COLOR_TEAM1)
670         return "^1";
671     else if (teamid == COLOR_TEAM2)
672         return "^4";
673     else if (teamid == COLOR_TEAM3)
674         return "^3";
675     else if (teamid == COLOR_TEAM4)
676         return "^6";
677     else
678         return "^7";
679 }
680
681 string Team_ColorName(float t)
682 {
683     // fixme: Search for team entities and get their .netname's!
684     if (t == COLOR_TEAM1)
685         return "Red";
686     if (t == COLOR_TEAM2)
687         return "Blue";
688     if (t == COLOR_TEAM3)
689         return "Yellow";
690     if (t == COLOR_TEAM4)
691         return "Pink";
692     return "Neutral";
693 }
694
695 string Team_ColorNameLowerCase(float t)
696 {
697     // fixme: Search for team entities and get their .netname's!
698     if (t == COLOR_TEAM1)
699         return "red";
700     if (t == COLOR_TEAM2)
701         return "blue";
702     if (t == COLOR_TEAM3)
703         return "yellow";
704     if (t == COLOR_TEAM4)
705         return "pink";
706     return "neutral";
707 }
708
709 float ColourToNumber(string team_colour)
710 {
711         if (team_colour == "red")
712                 return COLOR_TEAM1;
713
714         if (team_colour == "blue")
715                 return COLOR_TEAM2;
716
717         if (team_colour == "yellow")
718                 return COLOR_TEAM3;
719
720         if (team_colour == "pink")
721                 return COLOR_TEAM4;
722
723         if (team_colour == "auto")
724                 return 0;
725
726         return -1;
727 }
728
729 float NumberToTeamNumber(float number)
730 {
731         if (number == 1)
732                 return COLOR_TEAM1;
733
734         if (number == 2)
735                 return COLOR_TEAM2;
736
737         if (number == 3)
738                 return COLOR_TEAM3;
739
740         if (number == 4)
741                 return COLOR_TEAM4;
742
743         return -1;
744 }
745
746 #define CENTERPRIO_POINT 1
747 #define CENTERPRIO_SPAM 2
748 #define CENTERPRIO_VOTE 4
749 #define CENTERPRIO_NORMAL 5
750 #define CENTERPRIO_SHIELDING 7
751 #define CENTERPRIO_MAPVOTE 9
752 #define CENTERPRIO_IDLEKICK 50
753 #define CENTERPRIO_ADMIN 99
754 .float centerprint_priority;
755 .float centerprint_expires;
756 void centerprint_atprio(entity e, float prio, string s)
757 {
758     if (intermission_running)
759         if (prio < CENTERPRIO_MAPVOTE)
760             return;
761     if (time > e.centerprint_expires)
762         e.centerprint_priority = 0;
763     if (prio >= e.centerprint_priority)
764     {
765         e.centerprint_priority = prio;
766         if (timeoutStatus == 2)
767             e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
768         else
769             e.centerprint_expires = time + e.cvar_scr_centertime;
770         centerprint_builtin(e, s);
771     }
772 }
773 void centerprint_expire(entity e, float prio)
774 {
775     if (prio == e.centerprint_priority)
776     {
777         e.centerprint_priority = 0;
778         centerprint_builtin(e, "");
779     }
780 }
781 void centerprint(entity e, string s)
782 {
783     centerprint_atprio(e, CENTERPRIO_NORMAL, s);
784 }
785
786 // decolorizes and team colors the player name when needed
787 string playername(entity p)
788 {
789     string t;
790     if (teams_matter && !intermission_running && p.classname == "player")
791     {
792         t = Team_ColorCode(p.team);
793         return strcat(t, strdecolorize(p.netname));
794     }
795     else
796         return p.netname;
797 }
798
799 vector randompos(vector m1, vector m2)
800 {
801     local vector v;
802     m2 = m2 - m1;
803     v_x = m2_x * random() + m1_x;
804     v_y = m2_y * random() + m1_y;
805     v_z = m2_z * random() + m1_z;
806     return  v;
807 };
808
809 float g_pickup_shells;
810 float g_pickup_shells_max;
811 float g_pickup_nails;
812 float g_pickup_nails_max;
813 float g_pickup_rockets;
814 float g_pickup_rockets_max;
815 float g_pickup_cells;
816 float g_pickup_cells_max;
817 float g_pickup_fuel;
818 float g_pickup_fuel_jetpack;
819 float g_pickup_fuel_max;
820 float g_pickup_armorsmall;
821 float g_pickup_armorsmall_max;
822 float g_pickup_armorsmall_anyway;
823 float g_pickup_armormedium;
824 float g_pickup_armormedium_max;
825 float g_pickup_armormedium_anyway;
826 float g_pickup_armorbig;
827 float g_pickup_armorbig_max;
828 float g_pickup_armorbig_anyway;
829 float g_pickup_armorlarge;
830 float g_pickup_armorlarge_max;
831 float g_pickup_armorlarge_anyway;
832 float g_pickup_healthsmall;
833 float g_pickup_healthsmall_max;
834 float g_pickup_healthsmall_anyway;
835 float g_pickup_healthmedium;
836 float g_pickup_healthmedium_max;
837 float g_pickup_healthmedium_anyway;
838 float g_pickup_healthlarge;
839 float g_pickup_healthlarge_max;
840 float g_pickup_healthlarge_anyway;
841 float g_pickup_healthmega;
842 float g_pickup_healthmega_max;
843 float g_pickup_healthmega_anyway;
844 float g_pickup_ammo_anyway;
845 float g_pickup_weapons_anyway;
846 float g_weaponarena;
847 float g_weaponarena_random;
848 string g_weaponarena_list;
849 float g_weaponspeedfactor;
850 float g_weaponratefactor;
851 float g_weapondamagefactor;
852 float g_weaponforcefactor;
853 float g_weaponspreadfactor;
854
855 float start_weapons;
856 float start_items;
857 float start_ammo_shells;
858 float start_ammo_nails;
859 float start_ammo_rockets;
860 float start_ammo_cells;
861 float start_ammo_fuel;
862 float start_health;
863 float start_armorvalue;
864 float warmup_start_weapons;
865 float warmup_start_ammo_shells;
866 float warmup_start_ammo_nails;
867 float warmup_start_ammo_rockets;
868 float warmup_start_ammo_cells;
869 float warmup_start_ammo_fuel;
870 float warmup_start_health;
871 float warmup_start_armorvalue;
872 float g_weapon_stay;
873 float g_ghost_items;
874
875 entity get_weaponinfo(float w);
876
877 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
878 {
879         var float i = weaponinfo.weapon;
880
881         if (!i)
882                 return 0;
883
884         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
885
886         if (t < 0) // "default" weapon selection
887         {
888                 if (g_lms || g_ca || allguns)
889                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
890                 else if(t < -1)
891                         t = 0;
892                 else if (g_race || g_cts)
893                         t = (i == WEP_LASER);
894                 else if (g_nexball)
895                         t = 0; // weapon is set a few lines later
896                 else
897                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
898                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
899                         t |= (i == WEP_HOOK);
900         }
901
902         // we cannot disable porto in Nexball, we must force it
903         if(g_nexball && i == WEP_PORTO)
904                 t = 1;
905
906         return t;
907 }
908
909 void readplayerstartcvars()
910 {
911         entity e;
912         float i, j, t;
913         string s;
914
915         // initialize starting values for players
916         start_weapons = 0;
917         start_items = 0;
918         start_ammo_shells = 0;
919         start_ammo_nails = 0;
920         start_ammo_rockets = 0;
921         start_ammo_cells = 0;
922         start_health = cvar("g_balance_health_start");
923         start_armorvalue = cvar("g_balance_armor_start");
924
925         g_weaponarena = 0;
926         s = cvar_string("g_weaponarena");
927         if (s == "0")
928         {
929         }
930         else if (s == "all")
931         {
932                 g_weaponarena_list = "All Weapons";
933                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
934                 {
935                         e = get_weaponinfo(j);
936                         g_weaponarena |= e.weapons;
937                         weapon_action(e.weapon, WR_PRECACHE);
938                 }
939         }
940         else if (s == "most")
941         {
942                 g_weaponarena_list = "Most Weapons";
943                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
944                 {
945                         e = get_weaponinfo(j);
946                         if (e.spawnflags & WEP_FLAG_NORMAL)
947                         {
948                                 g_weaponarena |= e.weapons;
949                                 weapon_action(e.weapon, WR_PRECACHE);
950                         }
951                 }
952         }
953         else if (s == "none")
954         {
955                 g_weaponarena_list = "No Weapons";
956                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
957         }
958         else
959         {
960                 t = tokenize_console(s);
961                 g_weaponarena_list = "";
962                 for (i = 0; i < t; ++i)
963                 {
964                         s = argv(i);
965                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
966                         {
967                                 e = get_weaponinfo(j);
968                                 if (e.netname == s)
969                                 {
970                                         g_weaponarena |= e.weapons;
971                                         weapon_action(e.weapon, WR_PRECACHE);
972                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
973                                         break;
974                                 }
975                         }
976                         if (j > WEP_LAST)
977                         {
978                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
979                         }
980                 }
981                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
982         }
983
984         if(g_weaponarena)
985                 g_weaponarena_random = cvar("g_weaponarena_random");
986         else
987                 g_weaponarena_random = 0;
988
989         if (g_weaponarena)
990         {
991                 start_weapons = g_weaponarena;
992                 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_MINE_LAYER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
993                         start_ammo_rockets = 999;
994                 if (g_weaponarena & WEPBIT_SHOTGUN)
995                         start_ammo_shells = 999;
996                 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
997                         start_ammo_cells = 999;
998                 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
999                         start_ammo_nails = 999;
1000                 if (g_weaponarena & WEPBIT_HOOK)
1001                         start_ammo_fuel = 999;
1002                 start_items |= IT_UNLIMITED_AMMO;
1003         }
1004         else if (g_minstagib)
1005         {
1006                 start_health = 100;
1007                 start_armorvalue = 0;
1008                 start_weapons = WEPBIT_MINSTANEX;
1009                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1010                 start_ammo_cells = cvar("g_minstagib_ammo_start");
1011                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1012                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1013
1014                 if (g_minstagib_invis_alpha <= 0)
1015                         g_minstagib_invis_alpha = -1;
1016         }
1017         else
1018         {
1019                 if (g_lms || g_ca)
1020                 {
1021                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
1022                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
1023                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1024                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
1025                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1026                         start_health = cvar("g_lms_start_health");
1027                         start_armorvalue = cvar("g_lms_start_armor");
1028                 }
1029                 else
1030                 {
1031                         start_ammo_shells = cvar("g_start_ammo_shells");
1032                         start_ammo_nails = cvar("g_start_ammo_nails");
1033                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1034                         start_ammo_cells = cvar("g_start_ammo_cells");
1035                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1036                 }
1037
1038                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1039                 {
1040                         e = get_weaponinfo(i);
1041                         if(want_weapon("g_start_weapon_", e, FALSE))
1042                                 start_weapons |= e.weapons;
1043                 }
1044         }
1045
1046         if (inWarmupStage)
1047         {
1048                 warmup_start_ammo_shells = start_ammo_shells;
1049                 warmup_start_ammo_nails = start_ammo_nails;
1050                 warmup_start_ammo_rockets = start_ammo_rockets;
1051                 warmup_start_ammo_cells = start_ammo_cells;
1052                 warmup_start_ammo_fuel = start_ammo_fuel;
1053                 warmup_start_health = start_health;
1054                 warmup_start_armorvalue = start_armorvalue;
1055                 warmup_start_weapons = start_weapons;
1056
1057                 if (!g_weaponarena && !g_minstagib && !g_ca)
1058                 {
1059                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1060                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1061                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1062                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1063                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1064                         warmup_start_health = cvar("g_warmup_start_health");
1065                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1066                         warmup_start_weapons = 0;
1067                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1068                         {
1069                                 e = get_weaponinfo(i);
1070                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1071                                         warmup_start_weapons |= e.weapons;
1072                         }
1073                 }
1074         }
1075
1076         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1077         {
1078                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1079                 start_items |= IT_FUEL_REGEN;
1080                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1081                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1082         }
1083
1084         if(!cvar("g_use_ammunition"))
1085         {
1086                 start_ammo_shells = cvar("g_pickup_shells_max");
1087                 start_ammo_nails = cvar("g_pickup_nails_max");
1088                 start_ammo_rockets = cvar("g_pickup_rockets_max");
1089                 start_ammo_cells = cvar("g_pickup_cells_max");
1090                 start_ammo_fuel = cvar("g_pickup_fuel_max");
1091                 start_items |= IT_UNLIMITED_AMMO;
1092                 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1093                 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1094                 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1095                 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1096                 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1097                 //warmup_start_items |= IT_UNLIMITED_AMMO;
1098         }
1099
1100         if (g_jetpack)
1101                 start_items |= IT_JETPACK;
1102
1103         if (g_weapon_stay == 2)
1104         {
1105                 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1106                 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1107                 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1108                 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1109                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1110                 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1111                 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1112                 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1113                 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1114                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1115         }
1116
1117         MUTATOR_CALLHOOK(SetStartItems);
1118
1119         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1120         {
1121                 e = get_weaponinfo(i);
1122                 if(e.weapons & (start_weapons | warmup_start_weapons))
1123                         weapon_action(e.weapon, WR_PRECACHE);
1124         }
1125
1126         start_ammo_shells = max(0, start_ammo_shells);
1127         start_ammo_nails = max(0, start_ammo_nails);
1128         start_ammo_cells = max(0, start_ammo_cells);
1129         start_ammo_rockets = max(0, start_ammo_rockets);
1130         start_ammo_fuel = max(0, start_ammo_fuel);
1131
1132         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1133         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1134         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1135         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1136         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1137 }
1138
1139 float g_bugrigs;
1140 float g_bugrigs_planar_movement;
1141 float g_bugrigs_planar_movement_car_jumping;
1142 float g_bugrigs_reverse_spinning;
1143 float g_bugrigs_reverse_speeding;
1144 float g_bugrigs_reverse_stopping;
1145 float g_bugrigs_air_steering;
1146 float g_bugrigs_angle_smoothing;
1147 float g_bugrigs_friction_floor;
1148 float g_bugrigs_friction_brake;
1149 float g_bugrigs_friction_air;
1150 float g_bugrigs_accel;
1151 float g_bugrigs_speed_ref;
1152 float g_bugrigs_speed_pow;
1153 float g_bugrigs_steer;
1154
1155 float g_touchexplode;
1156 float g_touchexplode_radius;
1157 float g_touchexplode_damage;
1158 float g_touchexplode_edgedamage;
1159 float g_touchexplode_force;
1160
1161 float sv_autotaunt;
1162 float sv_taunt;
1163
1164 float sv_pitch_min;
1165 float sv_pitch_max;
1166 float sv_pitch_fixyaw;
1167
1168 float sv_accuracy_data_share;
1169
1170 void readlevelcvars(void)
1171 {
1172         // first load all the mutators
1173         if(cvar("g_nix"))
1174                 MUTATOR_ADD(mutator_nix);
1175
1176     g_bugrigs = cvar("g_bugrigs");
1177     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1178     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1179     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1180     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1181     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1182     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1183     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1184     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1185     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1186     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1187     g_bugrigs_accel = cvar("g_bugrigs_accel");
1188     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1189     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1190     g_bugrigs_steer = cvar("g_bugrigs_steer");
1191
1192     g_touchexplode = cvar("g_touchexplode");
1193     g_touchexplode_radius = cvar("g_touchexplode_radius");
1194     g_touchexplode_damage = cvar("g_touchexplode_damage");
1195     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1196     g_touchexplode_force = cvar("g_touchexplode_force");
1197
1198 #ifdef ALLOW_FORCEMODELS
1199         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1200 #endif
1201         sv_loddistance1 = cvar("sv_loddistance1");
1202         sv_loddistance2 = cvar("sv_loddistance2");
1203
1204         if(sv_loddistance2 <= sv_loddistance1)
1205                 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1206
1207         sv_clones = cvar("sv_clones");
1208         sv_gentle = cvar("sv_gentle");
1209         sv_foginterval = cvar("sv_foginterval");
1210         g_cloaked = cvar("g_cloaked");
1211         g_jump_grunt = cvar("g_jump_grunt");
1212         g_footsteps = cvar("g_footsteps");
1213         g_grappling_hook = cvar("g_grappling_hook");
1214         g_jetpack = cvar("g_jetpack");
1215         g_laserguided_missile = cvar("g_laserguided_missile");
1216         g_midair = cvar("g_midair");
1217         g_minstagib = cvar("g_minstagib");
1218         g_norecoil = cvar("g_norecoil");
1219         g_vampire = cvar("g_vampire");
1220         g_bloodloss = cvar("g_bloodloss");
1221         sv_maxidle = cvar("sv_maxidle");
1222         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1223         sv_pogostick = cvar("sv_pogostick");
1224         g_ctf_reverse = cvar("g_ctf_reverse");
1225         sv_autotaunt = cvar("sv_autotaunt");
1226         sv_taunt = cvar("sv_taunt");
1227
1228         inWarmupStage = cvar("g_warmup");
1229         g_warmup_limit = cvar("g_warmup_limit");
1230         g_warmup_allguns = cvar("g_warmup_allguns");
1231         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1232
1233         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1234                 inWarmupStage = 0; // these modes cannot work together, sorry
1235
1236         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1237         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1238         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1239         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1240         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1241         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1242         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1243         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1244         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1245         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1246         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1247         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1248
1249         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1250         g_weaponratefactor = cvar("g_weaponratefactor");
1251         g_weapondamagefactor = cvar("g_weapondamagefactor");
1252         g_weaponforcefactor = cvar("g_weaponforcefactor");
1253         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1254
1255         g_pickup_shells = cvar("g_pickup_shells");
1256         g_pickup_shells_max = cvar("g_pickup_shells_max");
1257         g_pickup_nails = cvar("g_pickup_nails");
1258         g_pickup_nails_max = cvar("g_pickup_nails_max");
1259         g_pickup_rockets = cvar("g_pickup_rockets");
1260         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1261         g_pickup_cells = cvar("g_pickup_cells");
1262         g_pickup_cells_max = cvar("g_pickup_cells_max");
1263         g_pickup_fuel = cvar("g_pickup_fuel");
1264         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1265         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1266         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1267         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1268         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1269         g_pickup_armormedium = cvar("g_pickup_armormedium");
1270         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1271         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1272         g_pickup_armorbig = cvar("g_pickup_armorbig");
1273         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1274         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1275         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1276         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1277         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1278         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1279         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1280         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1281         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1282         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1283         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1284         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1285         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1286         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1287         g_pickup_healthmega = cvar("g_pickup_healthmega");
1288         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1289         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1290
1291         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1292         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1293
1294         g_pinata = cvar("g_pinata");
1295
1296         g_weapon_stay = cvar("g_weapon_stay");
1297
1298         if (!g_weapon_stay && (cvar("deathmatch") == 2))
1299                 g_weapon_stay = 1;
1300
1301         g_ghost_items = cvar("g_ghost_items");
1302
1303         if(g_ghost_items >= 1)
1304                 g_ghost_items = 0.25; // default alpha value
1305
1306         if not(inWarmupStage && !g_ca)
1307                 game_starttime = cvar("g_start_delay");
1308
1309         sv_pitch_min = cvar("sv_pitch_min");
1310         sv_pitch_max = cvar("sv_pitch_max");
1311         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1312
1313         sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
1314
1315         readplayerstartcvars();
1316 }
1317
1318 /*
1319 // TODO sound pack system
1320 string soundpack;
1321
1322 string precache_sound_builtin (string s) = #19;
1323 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1324 string precache_sound(string s)
1325 {
1326         return precache_sound_builtin(strcat(soundpack, s));
1327 }
1328 void play2(entity e, string filename)
1329 {
1330         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1331 }
1332 void sound(entity e, float chan, string samp, float vol, float atten)
1333 {
1334         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1335 }
1336 */
1337
1338 // Sound functions
1339 string precache_sound (string s) = #19;
1340 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1341 float precache_sound_index (string s) = #19;
1342
1343 #define SND_VOLUME      1
1344 #define SND_ATTENUATION 2
1345 #define SND_LARGEENTITY 8
1346 #define SND_LARGESOUND  16
1347
1348 float sound_allowed(float dest, entity e)
1349 {
1350     // sounds from world may always pass
1351     for (;;)
1352     {
1353         if (e.classname == "body")
1354             e = e.enemy;
1355         if (e.owner && e.owner != e)
1356             e = e.owner;
1357         else
1358             break;
1359     }
1360     // sounds to self may always pass
1361     if (dest == MSG_ONE)
1362         if (e == msg_entity)
1363             return TRUE;
1364     // sounds by players can be removed
1365     if (cvar("bot_sound_monopoly"))
1366         if (clienttype(e) == CLIENTTYPE_REAL)
1367             return FALSE;
1368     // anything else may pass
1369     return TRUE;
1370 }
1371
1372 void sound(entity e, float chan, string samp, float vol, float atten)
1373 {
1374     if (!sound_allowed(MSG_BROADCAST, e))
1375         return;
1376     sound_builtin(e, chan, samp, vol, atten);
1377 }
1378 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1379 {
1380     float entno, idx;
1381
1382     if (!sound_allowed(dest, e))
1383         return;
1384
1385     entno = num_for_edict(e);
1386     idx = precache_sound_index(samp);
1387
1388     float sflags;
1389     sflags = 0;
1390
1391     atten = floor(atten * 64);
1392     vol = floor(vol * 255);
1393
1394     if (vol != 255)
1395         sflags |= SND_VOLUME;
1396     if (atten != 64)
1397         sflags |= SND_ATTENUATION;
1398     if (entno >= 8192)
1399         sflags |= SND_LARGEENTITY;
1400     if (idx >= 256)
1401         sflags |= SND_LARGESOUND;
1402
1403     WriteByte(dest, SVC_SOUND);
1404     WriteByte(dest, sflags);
1405     if (sflags & SND_VOLUME)
1406         WriteByte(dest, vol);
1407     if (sflags & SND_ATTENUATION)
1408         WriteByte(dest, atten);
1409     if (sflags & SND_LARGEENTITY)
1410     {
1411         WriteShort(dest, entno);
1412         WriteByte(dest, chan);
1413     }
1414     else
1415     {
1416         WriteShort(dest, entno * 8 + chan);
1417     }
1418     if (sflags & SND_LARGESOUND)
1419         WriteShort(dest, idx);
1420     else
1421         WriteByte(dest, idx);
1422
1423     WriteCoord(dest, o_x);
1424     WriteCoord(dest, o_y);
1425     WriteCoord(dest, o_z);
1426 }
1427 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1428 {
1429     vector o;
1430
1431     if (!sound_allowed(dest, e))
1432         return;
1433
1434     o = e.origin + 0.5 * (e.mins + e.maxs);
1435     soundtoat(dest, e, o, chan, samp, vol, atten);
1436 }
1437 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1438 {
1439     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1440 }
1441 void stopsoundto(float dest, entity e, float chan)
1442 {
1443     float entno;
1444
1445     if (!sound_allowed(dest, e))
1446         return;
1447
1448     entno = num_for_edict(e);
1449
1450     if (entno >= 8192)
1451     {
1452         float idx, sflags;
1453         idx = precache_sound_index("misc/null.wav");
1454         sflags = SND_LARGEENTITY;
1455         if (idx >= 256)
1456             sflags |= SND_LARGESOUND;
1457         WriteByte(dest, SVC_SOUND);
1458         WriteByte(dest, sflags);
1459         WriteShort(dest, entno);
1460         WriteByte(dest, chan);
1461         if (sflags & SND_LARGESOUND)
1462             WriteShort(dest, idx);
1463         else
1464             WriteByte(dest, idx);
1465         WriteCoord(dest, e.origin_x);
1466         WriteCoord(dest, e.origin_y);
1467         WriteCoord(dest, e.origin_z);
1468     }
1469     else
1470     {
1471         WriteByte(dest, SVC_STOPSOUND);
1472         WriteShort(dest, entno * 8 + chan);
1473     }
1474 }
1475 void stopsound(entity e, float chan)
1476 {
1477     if (!sound_allowed(MSG_BROADCAST, e))
1478         return;
1479
1480     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1481     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1482 }
1483
1484 void play2(entity e, string filename)
1485 {
1486     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1487     msg_entity = e;
1488     soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1489 }
1490
1491 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1492 .float spamtime;
1493 float spamsound(entity e, float chan, string samp, float vol, float atten)
1494 {
1495     if (!sound_allowed(MSG_BROADCAST, e))
1496         return FALSE;
1497
1498     if (time > e.spamtime)
1499     {
1500         e.spamtime = time;
1501         sound(e, chan, samp, vol, atten);
1502         return TRUE;
1503     }
1504     return FALSE;
1505 }
1506
1507 void play2team(float t, string filename)
1508 {
1509     local entity head;
1510
1511     if (cvar("bot_sound_monopoly"))
1512         return;
1513
1514     FOR_EACH_REALPLAYER(head)
1515     {
1516         if (head.team == t)
1517             play2(head, filename);
1518     }
1519 }
1520
1521 void play2all(string samp)
1522 {
1523     if (cvar("bot_sound_monopoly"))
1524         return;
1525
1526     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1527 }
1528
1529 void PrecachePlayerSounds(string f);
1530 void precache_playermodel(string m)
1531 {
1532         float globhandle, i, n;
1533         string f;
1534
1535         if(substring(m, -9,5) == "_lod1")
1536                 return;
1537         if(substring(m, -9,5) == "_lod2")
1538                 return;
1539         precache_model(m);
1540         if(sv_loddistance1)
1541         {
1542                 precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
1543                 precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
1544         }
1545
1546         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1547         if (globhandle < 0)
1548                 return;
1549         n = search_getsize(globhandle);
1550         for (i = 0; i < n; ++i)
1551         {
1552                 //print(search_getfilename(globhandle, i), "\n");
1553                 f = search_getfilename(globhandle, i);
1554                 PrecachePlayerSounds(f);
1555         }
1556         search_end(globhandle);
1557 }
1558 void precache_all_playermodels(string pattern)
1559 {
1560         float globhandle, i, n;
1561         string f;
1562
1563         globhandle = search_begin(pattern, TRUE, FALSE);
1564         if (globhandle < 0)
1565                 return;
1566         n = search_getsize(globhandle);
1567         for (i = 0; i < n; ++i)
1568         {
1569                 //print(search_getfilename(globhandle, i), "\n");
1570                 f = search_getfilename(globhandle, i);
1571                 precache_playermodel(f);
1572         }
1573         search_end(globhandle);
1574 }
1575
1576 void precache()
1577 {
1578     // gamemode related things
1579     precache_model ("models/misc/chatbubble.spr");
1580     precache_model ("models/misc/teambubble.spr");
1581     if (g_runematch)
1582     {
1583         precache_model ("models/runematch/curse.mdl");
1584         precache_model ("models/runematch/rune.mdl");
1585     }
1586
1587 #ifdef TTURRETS_ENABLED
1588     if (cvar("g_turrets"))
1589         turrets_precash();
1590 #endif
1591
1592     // Precache all player models if desired
1593     if (cvar("sv_precacheplayermodels"))
1594     {
1595         PrecachePlayerSounds("sound/player/default.sounds");
1596         precache_all_playermodels("models/player/*.zym");
1597         precache_all_playermodels("models/player/*.dpm");
1598         precache_all_playermodels("models/player/*.md3");
1599         precache_all_playermodels("models/player/*.psk");
1600         precache_all_playermodels("models/player/*.iqm");
1601     }
1602
1603     if (cvar("sv_defaultcharacter"))
1604     {
1605         string s;
1606         s = cvar_string("sv_defaultplayermodel_red");
1607         if (s != "")
1608             precache_playermodel(s);
1609         s = cvar_string("sv_defaultplayermodel_blue");
1610         if (s != "")
1611             precache_playermodel(s);
1612         s = cvar_string("sv_defaultplayermodel_yellow");
1613         if (s != "")
1614             precache_playermodel(s);
1615         s = cvar_string("sv_defaultplayermodel_pink");
1616         if (s != "")
1617             precache_playermodel(s);
1618         s = cvar_string("sv_defaultplayermodel");
1619         if (s != "")
1620             precache_playermodel(s);
1621     }
1622
1623     if (g_footsteps)
1624     {
1625         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1626         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1627     }
1628
1629     // gore and miscellaneous sounds
1630     //precache_sound ("misc/h2ohit.wav");
1631     precache_model ("models/hook.md3");
1632     precache_sound ("misc/armorimpact.wav");
1633     precache_sound ("misc/bodyimpact1.wav");
1634     precache_sound ("misc/bodyimpact2.wav");
1635     precache_sound ("misc/gib.wav");
1636     precache_sound ("misc/gib_splat01.wav");
1637     precache_sound ("misc/gib_splat02.wav");
1638     precache_sound ("misc/gib_splat03.wav");
1639     precache_sound ("misc/gib_splat04.wav");
1640     precache_sound ("misc/hit.wav");
1641         precache_sound ("misc/typehit.wav");
1642     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1643     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1644     precache_sound ("misc/null.wav");
1645     precache_sound ("misc/spawn.wav");
1646     precache_sound ("misc/talk.wav");
1647     precache_sound ("misc/teleport.wav");
1648     precache_sound ("misc/poweroff.wav");
1649     precache_sound ("player/lava.wav");
1650     precache_sound ("player/slime.wav");
1651
1652     if (g_jetpack)
1653         precache_sound ("misc/jetpack_fly.wav");
1654
1655     precache_model ("models/sprites/0.spr32");
1656     precache_model ("models/sprites/1.spr32");
1657     precache_model ("models/sprites/2.spr32");
1658     precache_model ("models/sprites/3.spr32");
1659     precache_model ("models/sprites/4.spr32");
1660     precache_model ("models/sprites/5.spr32");
1661     precache_model ("models/sprites/6.spr32");
1662     precache_model ("models/sprites/7.spr32");
1663     precache_model ("models/sprites/8.spr32");
1664     precache_model ("models/sprites/9.spr32");
1665     precache_model ("models/sprites/10.spr32");
1666
1667     // common weapon precaches
1668     precache_sound ("weapons/weapon_switch.wav");
1669     precache_sound ("weapons/weaponpickup.wav");
1670     precache_sound ("weapons/unavailable.wav");
1671     if (g_grappling_hook)
1672     {
1673         precache_sound ("weapons/hook_fire.wav"); // hook
1674         precache_sound ("weapons/hook_impact.wav"); // hook
1675     }
1676
1677     if(cvar("sv_precacheweapons"))
1678     {
1679         //precache weapon models/sounds
1680         local float wep;
1681         wep = WEP_FIRST;
1682         while (wep <= WEP_LAST)
1683         {
1684             weapon_action(wep, WR_PRECACHE);
1685             wep = wep + 1;
1686         }
1687     }
1688
1689     precache_model("models/elaser.mdl");
1690     precache_model("models/laser.mdl");
1691     precache_model("models/ebomb.mdl");
1692
1693 #if 0
1694     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1695
1696     if (!self.noise && self.music) // quake 3 uses the music field
1697         self.noise = self.music;
1698
1699     // plays music for the level if there is any
1700     if (self.noise)
1701     {
1702         precache_sound (self.noise);
1703         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1704     }
1705 #endif
1706 }
1707
1708 // sorry, but using \ in macros breaks line numbers
1709 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1710 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1711 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1712
1713 // WARNING: this kills the trace globals
1714 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1715 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1716
1717 #define INITPRIO_FIRST              0
1718 #define INITPRIO_GAMETYPE           0
1719 #define INITPRIO_GAMETYPE_FALLBACK  1
1720 #define INITPRIO_CVARS              5
1721 #define INITPRIO_FINDTARGET        10
1722 #define INITPRIO_DROPTOFLOOR       20
1723 #define INITPRIO_SETLOCATION       90
1724 #define INITPRIO_LINKDOORS         91
1725 #define INITPRIO_LAST              99
1726
1727 .void(void) initialize_entity;
1728 .float initialize_entity_order;
1729 .entity initialize_entity_next;
1730 entity initialize_entity_first;
1731
1732 void make_safe_for_remove(entity e)
1733 {
1734     if (e.initialize_entity)
1735     {
1736         entity ent, prev;
1737         for (ent = initialize_entity_first; ent; )
1738         {
1739             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1740             {
1741                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1742                 // skip it in linked list
1743                 if (prev)
1744                 {
1745                     prev.initialize_entity_next = ent.initialize_entity_next;
1746                     ent = prev.initialize_entity_next;
1747                 }
1748                 else
1749                 {
1750                     initialize_entity_first = ent.initialize_entity_next;
1751                     ent = initialize_entity_first;
1752                 }
1753             }
1754             else
1755             {
1756                 prev = ent;
1757                 ent = ent.initialize_entity_next;
1758             }
1759         }
1760     }
1761 }
1762
1763 void objerror(string s)
1764 {
1765     make_safe_for_remove(self);
1766     objerror_builtin(s);
1767 }
1768
1769 void remove_unsafely(entity e)
1770 {
1771     remove_builtin(e);
1772 }
1773
1774 void remove_safely(entity e)
1775 {
1776     make_safe_for_remove(e);
1777     remove_builtin(e);
1778 }
1779
1780 void InitializeEntity(entity e, void(void) func, float order)
1781 {
1782     entity prev, cur;
1783
1784     if (!e || e.initialize_entity)
1785     {
1786         // make a proxy initializer entity
1787         entity e_old;
1788         e_old = e;
1789         e = spawn();
1790         e.classname = "initialize_entity";
1791         e.enemy = e_old;
1792     }
1793
1794     e.initialize_entity = func;
1795     e.initialize_entity_order = order;
1796
1797     cur = initialize_entity_first;
1798     for (;;)
1799     {
1800         if (!cur || cur.initialize_entity_order > order)
1801         {
1802             // insert between prev and cur
1803             if (prev)
1804                 prev.initialize_entity_next = e;
1805             else
1806                 initialize_entity_first = e;
1807             e.initialize_entity_next = cur;
1808             return;
1809         }
1810         prev = cur;
1811         cur = cur.initialize_entity_next;
1812     }
1813 }
1814 void InitializeEntitiesRun()
1815 {
1816     entity startoflist;
1817     startoflist = initialize_entity_first;
1818     initialize_entity_first = world;
1819     for (self = startoflist; self; )
1820     {
1821         entity e;
1822         var void(void) func;
1823         e = self.initialize_entity_next;
1824         func = self.initialize_entity;
1825         self.initialize_entity_order = 0;
1826         self.initialize_entity = func_null;
1827         self.initialize_entity_next = world;
1828         if (self.classname == "initialize_entity")
1829         {
1830             entity e_old;
1831             e_old = self.enemy;
1832             remove_builtin(self);
1833             self = e_old;
1834         }
1835         //dprint("Delayed initialization: ", self.classname, "\n");
1836         func();
1837         self = e;
1838     }
1839 }
1840
1841 .float uncustomizeentityforclient_set;
1842 .void(void) uncustomizeentityforclient;
1843 void(void) SUB_Nullpointer = #0;
1844 void UncustomizeEntitiesRun()
1845 {
1846     entity oldself;
1847     oldself = self;
1848     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1849         self.uncustomizeentityforclient();
1850     self = oldself;
1851 }
1852 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1853 {
1854     e.customizeentityforclient = customizer;
1855     e.uncustomizeentityforclient = uncustomizer;
1856     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1857 }
1858
1859 .float nottargeted;
1860 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1861
1862 void() SUB_Remove;
1863 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1864 {
1865     vector mi, ma;
1866
1867     if (e.classname == "")
1868         e.classname = "net_linked";
1869
1870     if (e.model == "" || self.modelindex == 0)
1871     {
1872         mi = e.mins;
1873         ma = e.maxs;
1874         setmodel(e, "null");
1875         setsize(e, mi, ma);
1876     }
1877
1878     e.SendEntity = sendfunc;
1879     e.SendFlags = 0xFFFFFF;
1880
1881     if (!docull)
1882         e.effects |= EF_NODEPTHTEST;
1883
1884     if (dt)
1885     {
1886         e.nextthink = time + dt;
1887         e.think = SUB_Remove;
1888     }
1889 }
1890
1891 void adaptor_think2touch()
1892 {
1893     entity o;
1894     o = other;
1895     other = world;
1896     self.touch();
1897     other = o;
1898 }
1899
1900 void adaptor_think2use()
1901 {
1902     entity o, a;
1903     o = other;
1904     a = activator;
1905     activator = world;
1906     other = world;
1907     self.use();
1908     other = o;
1909     activator = a;
1910 }
1911
1912 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1913 {
1914         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1915                 self.projectiledeathtype |= HITTYPE_SPLASH;
1916         adaptor_think2use();
1917 }
1918
1919 // deferred dropping
1920 void DropToFloor_Handler()
1921 {
1922     droptofloor_builtin();
1923     self.dropped_origin = self.origin;
1924 }
1925
1926 void droptofloor()
1927 {
1928     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1929 }
1930
1931
1932
1933 float trace_hits_box_a0, trace_hits_box_a1;
1934
1935 float trace_hits_box_1d(float end, float thmi, float thma)
1936 {
1937     if (end == 0)
1938     {
1939         // just check if x is in range
1940         if (0 < thmi)
1941             return FALSE;
1942         if (0 > thma)
1943             return FALSE;
1944     }
1945     else
1946     {
1947         // do the trace with respect to x
1948         // 0 -> end has to stay in thmi -> thma
1949         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1950         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1951         if (trace_hits_box_a0 > trace_hits_box_a1)
1952             return FALSE;
1953     }
1954     return TRUE;
1955 }
1956
1957 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1958 {
1959     end -= start;
1960     thmi -= start;
1961     thma -= start;
1962     // now it is a trace from 0 to end
1963
1964     trace_hits_box_a0 = 0;
1965     trace_hits_box_a1 = 1;
1966
1967     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1968         return FALSE;
1969     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1970         return FALSE;
1971     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1972         return FALSE;
1973
1974     return TRUE;
1975 }
1976
1977 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1978 {
1979     return trace_hits_box(start, end, thmi - ma, thma - mi);
1980 }
1981
1982 float SUB_NoImpactCheck()
1983 {
1984         // zero hitcontents = this is not the real impact, but either the
1985         // mirror-impact of something hitting the projectile instead of the
1986         // projectile hitting the something, or a touchareagrid one. Neither of
1987         // these stop the projectile from moving, so...
1988         if(trace_dphitcontents == 0)
1989         {
1990                 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1991                 checkclient();
1992         }
1993     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1994         return 1;
1995     if (other == world && self.size != '0 0 0')
1996     {
1997         vector tic;
1998         tic = self.velocity * sys_frametime;
1999         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2000         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2001         if (trace_fraction >= 1)
2002         {
2003             dprint("Odd... did not hit...?\n");
2004         }
2005         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2006         {
2007             dprint("Detected and prevented the sky-grapple bug.\n");
2008             return 1;
2009         }
2010     }
2011
2012     return 0;
2013 }
2014
2015 #define SUB_OwnerCheck() (other && (other == self.owner))
2016
2017 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2018 {
2019         if(SUB_OwnerCheck())
2020                 return TRUE;
2021         if(SUB_NoImpactCheck())
2022         {
2023                 remove(self);
2024                 return TRUE;
2025         }
2026         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2027                 UpdateCSQCProjectileNextFrame(self);
2028         return FALSE;
2029 }
2030 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2031
2032 float MAX_IPBAN_URIS = 16;
2033
2034 float URI_GET_DISCARD   = 0;
2035 float URI_GET_IPBAN     = 1;
2036 float URI_GET_IPBAN_END = 16;
2037
2038 void URI_Get_Callback(float id, float status, string data)
2039 {
2040     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2041     dprint(data);
2042     dprint("\nEnd of data.\n");
2043
2044     if (id == URI_GET_DISCARD)
2045     {
2046         // discard
2047     }
2048     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2049     {
2050         // online ban list
2051         OnlineBanList_URI_Get_Callback(id, status, data);
2052     }
2053     else
2054     {
2055         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2056     }
2057 }
2058
2059 void print_to(entity e, string s)
2060 {
2061     if (e)
2062         sprint(e, strcat(s, "\n"));
2063     else
2064         print(s, "\n");
2065 }
2066
2067 string getrecords(float page) // 50 records per page
2068 {
2069     float rec;
2070     string h;
2071     float r;
2072     float i;
2073     string s;
2074
2075     rec = 0;
2076
2077     s = "";
2078
2079     if (g_ctf)
2080     {
2081         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2082         {
2083             if (MapInfo_Get_ByID(i))
2084             {
2085                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2086                 if (r == 0)
2087                     continue;
2088                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2089                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2090                 ++rec;
2091             }
2092         }
2093     }
2094
2095     if (g_race)
2096     {
2097         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2098         {
2099             if (MapInfo_Get_ByID(i))
2100             {
2101                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")));
2102                 if (r == 0)
2103                     continue;
2104                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "netname"));
2105                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2106                 ++rec;
2107             }
2108         }
2109     }
2110
2111     if (g_cts)
2112     {
2113         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2114         {
2115             if (MapInfo_Get_ByID(i))
2116             {
2117                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")));
2118                 if (r == 0)
2119                     continue;
2120                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "netname"));
2121                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2122                 ++rec;
2123             }
2124         }
2125     }
2126
2127     MapInfo_ClearTemps();
2128
2129     if (s == "" && page == 0)
2130         return "No records are available on this server.\n";
2131     else
2132         return s;
2133 }
2134
2135 string getrankings()
2136 {
2137     string n;
2138     float t;
2139     float i;
2140     string s;
2141     string p;
2142     string map;
2143
2144     s = "";
2145
2146     map = GetMapname();
2147
2148     for (i = 1; i <= RANKINGS_CNT; ++i)
2149     {
2150         t = race_GetTime(i);
2151         if (t == 0)
2152             continue;
2153         n = race_GetName(i);
2154         p = race_PlaceName(i);
2155         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2156     }
2157
2158     MapInfo_ClearTemps();
2159
2160     if (s == "")
2161         return strcat("No records are available for the map: ", map, "\n");
2162     else
2163         return strcat("Records for ", map, ":\n", s);
2164 }
2165
2166 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2167 {
2168     float m, i;
2169     vector start, org, delta, end, enddown, mstart;
2170
2171     m = e.dphitcontentsmask;
2172     e.dphitcontentsmask = goodcontents | badcontents;
2173
2174     org = world.mins;
2175     delta = world.maxs - world.mins;
2176
2177     for (i = 0; i < attempts; ++i)
2178     {
2179         start_x = org_x + random() * delta_x;
2180         start_y = org_y + random() * delta_y;
2181         start_z = org_z + random() * delta_z;
2182
2183         // rule 1: start inside world bounds, and outside
2184         // solid, and don't start from somewhere where you can
2185         // fall down to evil
2186         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2187         if (trace_fraction >= 1)
2188             continue;
2189         if (trace_startsolid)
2190             continue;
2191         if (trace_dphitcontents & badcontents)
2192             continue;
2193         if (trace_dphitq3surfaceflags & badsurfaceflags)
2194             continue;
2195
2196         // rule 2: if we are too high, lower the point
2197         if (trace_fraction * delta_z > maxaboveground)
2198             start = trace_endpos + '0 0 1' * maxaboveground;
2199         enddown = trace_endpos;
2200
2201         // rule 3: make sure we aren't outside the map. This only works
2202         // for somewhat well formed maps. A good rule of thumb is that
2203         // the map should have a convex outside hull.
2204         // these can be traceLINES as we already verified the starting box
2205         mstart = start + 0.5 * (e.mins + e.maxs);
2206         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2207         if (trace_fraction >= 1)
2208             continue;
2209         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2210         if (trace_fraction >= 1)
2211             continue;
2212         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2213         if (trace_fraction >= 1)
2214             continue;
2215         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2216         if (trace_fraction >= 1)
2217             continue;
2218         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2219         if (trace_fraction >= 1)
2220             continue;
2221
2222         // find a random vector to "look at"
2223         end_x = org_x + random() * delta_x;
2224         end_y = org_y + random() * delta_y;
2225         end_z = org_z + random() * delta_z;
2226         end = start + normalize(end - start) * vlen(delta);
2227
2228         // rule 4: start TO end must not be too short
2229         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2230         if (trace_startsolid)
2231             continue;
2232         if (trace_fraction < minviewdistance / vlen(delta))
2233             continue;
2234
2235         // rule 5: don't want to look at sky
2236         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2237             continue;
2238
2239         // rule 6: we must not end up in trigger_hurt
2240         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2241         {
2242             dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2243             continue;
2244         }
2245
2246         break;
2247     }
2248
2249     e.dphitcontentsmask = m;
2250
2251     if (i < attempts)
2252     {
2253         setorigin(e, start);
2254         e.angles = vectoangles(end - start);
2255         dprint("Needed ", ftos(i + 1), " attempts\n");
2256         return TRUE;
2257     }
2258     else
2259         return FALSE;
2260 }
2261
2262 float zcurveparticles_effectno;
2263 vector zcurveparticles_start;
2264 float zcurveparticles_spd;
2265
2266 void endzcurveparticles()
2267 {
2268         if(zcurveparticles_effectno)
2269         {
2270                 // terminator
2271                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2272         }
2273         zcurveparticles_effectno = 0;
2274 }
2275
2276 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2277 {
2278         spd = bound(0, floor(spd / 16), 32767);
2279         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2280         {
2281                 endzcurveparticles();
2282                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2283                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2284                 WriteShort(MSG_BROADCAST, effectno);
2285                 WriteCoord(MSG_BROADCAST, start_x);
2286                 WriteCoord(MSG_BROADCAST, start_y);
2287                 WriteCoord(MSG_BROADCAST, start_z);
2288                 zcurveparticles_effectno = effectno;
2289                 zcurveparticles_start = start;
2290         }
2291         else
2292                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2293         WriteCoord(MSG_BROADCAST, end_x);
2294         WriteCoord(MSG_BROADCAST, end_y);
2295         WriteCoord(MSG_BROADCAST, end_z);
2296         WriteCoord(MSG_BROADCAST, end_dz);
2297         zcurveparticles_spd = spd;
2298 }
2299
2300 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2301 {
2302         float end_dz;
2303         vector vecxy, velxy;
2304
2305         vecxy = end - start;
2306         vecxy_z = 0;
2307         velxy = vel;
2308         velxy_z = 0;
2309
2310         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2311         {
2312                 endzcurveparticles();
2313                 trailparticles(world, effectno, start, end);
2314                 return;
2315         }
2316
2317         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2318         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2319 }
2320
2321 string GetGametype(); // g_world.qc
2322 void write_recordmarker(entity pl, float tstart, float dt)
2323 {
2324     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2325
2326     // also write a marker into demo files for demotc-race-record-extractor to find
2327     stuffcmd(pl,
2328              strcat(
2329                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2330                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2331 }
2332
2333 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2334 {
2335         switch(algn)
2336         {
2337                 case 1: // right
2338                         break;
2339
2340                 case 2: // left
2341                         vecs_y = -vecs_y;
2342                         break;
2343
2344                 default:
2345                 case 3:
2346                         if(allowcenter) // 2: allow center handedness
2347                         {
2348                                 // center
2349                                 vecs_y = 0;
2350                                 vecs_z -= 2;
2351                         }
2352                         else
2353                         {
2354                                 // right
2355                         }
2356                         break;
2357
2358                 case 4:
2359                         if(allowcenter) // 2: allow center handedness
2360                         {
2361                                 // center
2362                                 vecs_y = 0;
2363                                 vecs_z -= 2;
2364                         }
2365                         else
2366                         {
2367                                 // left
2368                                 vecs_y = -vecs_y;
2369                         }
2370                         break;
2371         }
2372         return vecs;
2373 }
2374
2375 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2376 {
2377         string s;
2378         vector v;
2379
2380         if (cvar("g_shootfromeye"))
2381         {
2382                 if (visual)
2383                 {
2384                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2385                 }
2386                 else
2387                 {
2388                         vecs_y = 0;
2389                         vecs_z = 0;
2390                 }
2391         }
2392         else if (cvar("g_shootfromcenter"))
2393         {
2394                 if (visual)
2395                 {
2396                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2397                 }
2398                 else
2399                 {
2400                         vecs_y = 0;
2401                         vecs_z -= 2;
2402                 }
2403         }
2404         else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
2405         {
2406                 v = stov(s);
2407                 if (y_is_right)
2408                         v_y = -v_y;
2409                 if (v_x != 0)
2410                         vecs_x = v_x;
2411                 vecs_y = v_y;
2412                 vecs_z = v_z;
2413         }
2414         else if (cvar("g_shootfromclient"))
2415         {
2416                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2), algn);
2417         }
2418         return vecs;
2419 }
2420
2421 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2422 {
2423         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2424 }
2425
2426
2427 void attach_sameorigin(entity e, entity to, string tag)
2428 {
2429     vector org, t_forward, t_left, t_up, e_forward, e_up;
2430     vector org0, ang0;
2431     float tagscale;
2432
2433     ang0 = e.angles;
2434     org0 = e.origin;
2435
2436     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2437     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2438     t_forward = v_forward * tagscale;
2439     t_left = v_right * -tagscale;
2440     t_up = v_up * tagscale;
2441
2442     e.origin_x = org * t_forward;
2443     e.origin_y = org * t_left;
2444     e.origin_z = org * t_up;
2445
2446     // current forward and up directions
2447     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2448                 e.angles = AnglesTransform_FromVAngles(e.angles);
2449         else
2450                 e.angles = AnglesTransform_FromAngles(e.angles);
2451     fixedmakevectors(e.angles);
2452
2453     // untransform forward, up!
2454     e_forward_x = v_forward * t_forward;
2455     e_forward_y = v_forward * t_left;
2456     e_forward_z = v_forward * t_up;
2457     e_up_x = v_up * t_forward;
2458     e_up_y = v_up * t_left;
2459     e_up_z = v_up * t_up;
2460
2461     e.angles = fixedvectoangles2(e_forward, e_up);
2462     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2463                 e.angles = AnglesTransform_ToVAngles(e.angles);
2464         else
2465                 e.angles = AnglesTransform_ToAngles(e.angles);
2466
2467     setattachment(e, to, tag);
2468     setorigin(e, e.origin);
2469 }
2470
2471 void detach_sameorigin(entity e)
2472 {
2473     vector org;
2474     org = gettaginfo(e, 0);
2475     e.angles = fixedvectoangles2(v_forward, v_up);
2476     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2477                 e.angles = AnglesTransform_ToVAngles(e.angles);
2478         else
2479                 e.angles = AnglesTransform_ToAngles(e.angles);
2480     setorigin(e, org);
2481     setattachment(e, world, "");
2482     setorigin(e, e.origin);
2483 }
2484
2485 void follow_sameorigin(entity e, entity to)
2486 {
2487     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2488     e.aiment = to; // make the hole follow bmodel
2489     e.punchangle = to.angles; // the original angles of bmodel
2490     e.view_ofs = e.origin - to.origin; // relative origin
2491     e.v_angle = e.angles - to.angles; // relative angles
2492 }
2493
2494 void unfollow_sameorigin(entity e)
2495 {
2496     e.movetype = MOVETYPE_NONE;
2497 }
2498
2499 entity gettaginfo_relative_ent;
2500 vector gettaginfo_relative(entity e, float tag)
2501 {
2502     if (!gettaginfo_relative_ent)
2503     {
2504         gettaginfo_relative_ent = spawn();
2505         gettaginfo_relative_ent.effects = EF_NODRAW;
2506     }
2507     gettaginfo_relative_ent.model = e.model;
2508     gettaginfo_relative_ent.modelindex = e.modelindex;
2509     gettaginfo_relative_ent.frame = e.frame;
2510     return gettaginfo(gettaginfo_relative_ent, tag);
2511 }
2512
2513 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2514 {
2515     float p;
2516     p = pow(2, chan);
2517     if (pl.soundentity.cnt & p)
2518         return;
2519     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2520     pl.soundentity.cnt |= p;
2521 }
2522
2523 void SoundEntity_StopSound(entity pl, float chan)
2524 {
2525     float p;
2526     p = pow(2, chan);
2527     if (pl.soundentity.cnt & p)
2528     {
2529         stopsoundto(MSG_ALL, pl.soundentity, chan);
2530         pl.soundentity.cnt &~= p;
2531     }
2532 }
2533
2534 void SoundEntity_Attach(entity pl)
2535 {
2536     pl.soundentity = spawn();
2537     pl.soundentity.classname = "soundentity";
2538     pl.soundentity.owner = pl;
2539     setattachment(pl.soundentity, pl, "");
2540     setmodel(pl.soundentity, "null");
2541 }
2542
2543 void SoundEntity_Detach(entity pl)
2544 {
2545     float i;
2546     for (i = 0; i <= 7; ++i)
2547         SoundEntity_StopSound(pl, i);
2548 }
2549
2550
2551 float ParseCommandPlayerSlotTarget_firsttoken;
2552 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2553 {
2554     string s;
2555     entity e, head;
2556     float n;
2557
2558     s = string_null;
2559
2560     ParseCommandPlayerSlotTarget_firsttoken = -1;
2561
2562     if (tokens > idx)
2563     {
2564         if (substring(argv(idx), 0, 1) == "#")
2565         {
2566             s = substring(argv(idx), 1, -1);
2567             ++idx;
2568             if (s == "")
2569                 if (tokens > idx)
2570                 {
2571                     s = argv(idx);
2572                     ++idx;
2573                 }
2574                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2575             if (s == ftos(stof(s)))
2576             {
2577                 e = edict_num(stof(s));
2578                 if (e.flags & FL_CLIENT)
2579                     return e;
2580             }
2581         }
2582         else
2583         {
2584             // it must be a nick name
2585             s = argv(idx);
2586             ++idx;
2587                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2588
2589             n = 0;
2590             FOR_EACH_CLIENT(head)
2591             if (head.netname == s)
2592             {
2593                 e = head;
2594                 ++n;
2595             }
2596             if (n == 1)
2597                 return e;
2598
2599             s = strdecolorize(s);
2600             n = 0;
2601             FOR_EACH_CLIENT(head)
2602             if (strdecolorize(head.netname) == s)
2603             {
2604                 e = head;
2605                 ++n;
2606             }
2607             if (n == 1)
2608                 return e;
2609         }
2610     }
2611
2612     return world;
2613 }
2614
2615 .float scale2;
2616
2617 float modeleffect_SendEntity(entity to, float sf)
2618 {
2619         float f;
2620         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2621
2622         f = 0;
2623         if(self.velocity != '0 0 0')
2624                 f |= 1;
2625         if(self.angles != '0 0 0')
2626                 f |= 2;
2627         if(self.avelocity != '0 0 0')
2628                 f |= 4;
2629
2630         WriteByte(MSG_ENTITY, f);
2631         WriteShort(MSG_ENTITY, self.modelindex);
2632         WriteByte(MSG_ENTITY, self.skin);
2633         WriteByte(MSG_ENTITY, self.frame);
2634         WriteCoord(MSG_ENTITY, self.origin_x);
2635         WriteCoord(MSG_ENTITY, self.origin_y);
2636         WriteCoord(MSG_ENTITY, self.origin_z);
2637         if(f & 1)
2638         {
2639                 WriteCoord(MSG_ENTITY, self.velocity_x);
2640                 WriteCoord(MSG_ENTITY, self.velocity_y);
2641                 WriteCoord(MSG_ENTITY, self.velocity_z);
2642         }
2643         if(f & 2)
2644         {
2645                 WriteCoord(MSG_ENTITY, self.angles_x);
2646                 WriteCoord(MSG_ENTITY, self.angles_y);
2647                 WriteCoord(MSG_ENTITY, self.angles_z);
2648         }
2649         if(f & 4)
2650         {
2651                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2652                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2653                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2654         }
2655         WriteShort(MSG_ENTITY, self.scale * 256.0);
2656         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2657         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2658         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2659         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2660
2661         return TRUE;
2662 }
2663
2664 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2665 {
2666         entity e;
2667         float sz;
2668         e = spawn();
2669         e.classname = "modeleffect";
2670         setmodel(e, m);
2671         e.frame = f;
2672         setorigin(e, o);
2673         e.velocity = v;
2674         e.angles = ang;
2675         e.avelocity = angv;
2676         e.alpha = a;
2677         e.teleport_time = t1;
2678         e.fade_time = t2;
2679         e.skin = s;
2680         if(s0 >= 0)
2681                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2682         else
2683                 e.scale = -s0;
2684         if(s2 >= 0)
2685                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2686         else
2687                 e.scale2 = -s2;
2688         sz = max(e.scale, e.scale2);
2689         setsize(e, e.mins * sz, e.maxs * sz);
2690         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2691 }
2692
2693 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2694 {
2695         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2696 }
2697
2698 float randombit(float bits)
2699 {
2700         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2701                 return bits;
2702
2703         float n, f, b, r;
2704
2705         r = random();
2706         b = 0;
2707         n = 0;
2708
2709         for(f = 1; f <= bits; f *= 2)
2710         {
2711                 if(bits & f)
2712                 {
2713                         ++n;
2714                         r *= n;
2715                         if(r <= 1)
2716                                 b = f;
2717                         else
2718                                 r = (r - 1) / (n - 1);
2719                 }
2720         }
2721
2722         return b;
2723 }
2724
2725 float randombits(float bits, float k, float error_return)
2726 {
2727         float r;
2728         r = 0;
2729         while(k > 0 && bits != r)
2730         {
2731                 r += randombit(bits - r);
2732                 --k;
2733         }
2734         if(error_return)
2735                 if(k > 0)
2736                         return -1; // all
2737         return r;
2738 }
2739
2740 void randombit_test(float bits, float iter)
2741 {
2742         while(iter > 0)
2743         {
2744                 print(ftos(randombit(bits)), "\n");
2745                 --iter;
2746         }
2747 }
2748
2749 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2750 {
2751         if(halflifedist > 0)
2752                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2753         else if(halflifedist < 0)
2754                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2755         else
2756                 return 1;
2757 }
2758
2759
2760
2761
2762 #ifdef RELEASE
2763 #define cvar_string_normal cvar_string_builtin
2764 #define cvar_normal cvar_builtin
2765 #else
2766 string cvar_string_normal(string n)
2767 {
2768         if not(cvar_type(n) & 1)
2769                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2770         return cvar_string_builtin(n);
2771 }
2772
2773 float cvar_normal(string n)
2774 {
2775         return stof(cvar_string_normal(n));
2776 }
2777 #endif
2778 #define cvar_set_normal cvar_set_builtin
2779
2780 void defer_think()
2781 {
2782     entity oself;
2783
2784     oself           = self;
2785     self            = self.owner;
2786     oself.think     = SUB_Remove;
2787     oself.nextthink = time;
2788
2789     oself.use();
2790 }
2791
2792 /*
2793     Execute func() after time + fdelay.
2794     self when func is executed = self when defer is called
2795 */
2796 void defer(float fdelay, void() func)
2797 {
2798     entity e;
2799
2800     e           = spawn();
2801     e.owner     = self;
2802     e.use       = func;
2803     e.think     = defer_think;
2804     e.nextthink = time + fdelay;
2805 }