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Added g_pickup_<item>_anyway to health/armor items (todo: add ammo), added defaultSam...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
13 {
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
15 }
16
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 float race_GetTime(float pos);
20 string race_GetName(float pos);
21 string race_PlaceName(float pos);
22 string GetMapname();
23 string ColoredTeamName(float t);
24
25 string admin_name(void)
26 {
27         if(cvar_string("sv_adminnick") != "")
28                 return cvar_string("sv_adminnick");
29         else
30                 return "SERVER ADMIN";
31 }
32
33 float DistributeEvenly_amount;
34 float DistributeEvenly_totalweight;
35 void DistributeEvenly_Init(float amount, float totalweight)
36 {
37     if (DistributeEvenly_amount)
38     {
39         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
40         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
41     }
42     if (totalweight == 0)
43         DistributeEvenly_amount = 0;
44     else
45         DistributeEvenly_amount = amount;
46     DistributeEvenly_totalweight = totalweight;
47 }
48 float DistributeEvenly_Get(float weight)
49 {
50     float f;
51     if (weight <= 0)
52         return 0;
53     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
54     DistributeEvenly_totalweight -= weight;
55     DistributeEvenly_amount -= f;
56     return f;
57 }
58
59 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
60
61
62 string STR_PLAYER = "player";
63 string STR_SPECTATOR = "spectator";
64 string STR_OBSERVER = "observer";
65
66 #if 0
67 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
68 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
70 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
71 #else
72 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
73 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
74 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
75 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
76 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
77 #endif
78
79 // copies a string to a tempstring (so one can strunzone it)
80 string strcat1(string s) = #115; // FRIK_FILE
81
82 float logfile_open;
83 float logfile;
84
85 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
86 {
87         local float nPlayerHealth = rint(enPlayer.health);
88         local float nPlayerArmor = rint(enPlayer.armorvalue);
89         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
90         local float nPlayerPing = rint(enPlayer.ping);
91         local string strPlayerPingColor;
92         local string strMessage;
93         if(nPlayerPing >= 150)
94                 strPlayerPingColor = "^1";
95         else
96                 strPlayerPingColor = "^2";
97
98         if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
99                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
100
101         if(cvar("sv_fragmessage_information_ping")) {
102                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
103                         strMessage = strcat(strMessage, "\n^7(^2Bot");
104                 else
105                         strMessage = strcat(strMessage, "\n^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
106                 if(cvar("sv_fragmessage_information_handicap"))
107                         if(cvar("sv_fragmessage_information_handicap") == 2)
108                                 if(nPlayerHandicap <= 1)
109                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
110                                 else
111                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112                         else if not(nPlayerHandicap <= 1)
113                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
114                 else
115                         strMessage = strcat(strMessage, "^7)");
116         } else if(cvar("sv_fragmessage_information_handicap")) {
117                 if(cvar("sv_fragmessage_information_handicap") == 2)
118                         if(nPlayerHandicap <= 1)
119                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
120                         else
121                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
122                 else if(nPlayerHandicap > 1)
123                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124         }
125         return strMessage;
126 }
127 void bcenterprint(string s)
128 {
129     // TODO replace by MSG_ALL (would show it to spectators too, though)?
130     entity head;
131     FOR_EACH_PLAYER(head)
132     if (clienttype(head) == CLIENTTYPE_REAL)
133         centerprint(head, s);
134 }
135
136 void GameLogEcho(string s)
137 {
138     string fn;
139     float matches;
140
141     if (cvar("sv_eventlog_files"))
142     {
143         if (!logfile_open)
144         {
145             logfile_open = TRUE;
146             matches = cvar("sv_eventlog_files_counter") + 1;
147             cvar_set("sv_eventlog_files_counter", ftos(matches));
148             fn = ftos(matches);
149             if (strlen(fn) < 8)
150                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
151             fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
152             logfile = fopen(fn, FILE_APPEND);
153             fputs(logfile, ":logversion:3\n");
154         }
155         if (logfile >= 0)
156         {
157             if (cvar("sv_eventlog_files_timestamps"))
158                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
159             else
160                 fputs(logfile, strcat(s, "\n"));
161         }
162     }
163     if (cvar("sv_eventlog_console"))
164     {
165         print(s, "\n");
166     }
167 }
168
169 void GameLogInit()
170 {
171     logfile_open = 0;
172     // will be opened later
173 }
174
175 void GameLogClose()
176 {
177     if (logfile_open && logfile >= 0)
178     {
179         fclose(logfile);
180         logfile = -1;
181     }
182 }
183
184 vector PL_VIEW_OFS;
185 vector PL_MIN;
186 vector PL_MAX;
187 vector PL_CROUCH_VIEW_OFS;
188 vector PL_CROUCH_MIN;
189 vector PL_CROUCH_MAX;
190
191 float spawnpoint_nag;
192 void relocate_spawnpoint()
193 {
194     PL_VIEW_OFS                             = stov(cvar_string("sv_player_viewoffset"));
195     PL_MIN                                  = stov(cvar_string("sv_player_mins"));
196     PL_MAX                                  = stov(cvar_string("sv_player_maxs"));
197     PL_CROUCH_VIEW_OFS                      = stov(cvar_string("sv_player_crouch_viewoffset"));
198     PL_CROUCH_MIN                           = stov(cvar_string("sv_player_crouch_mins"));
199     PL_CROUCH_MAX                           = stov(cvar_string("sv_player_crouch_maxs"));
200
201     // nudge off the floor
202     setorigin(self, self.origin + '0 0 1');
203
204     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
205     if (trace_startsolid)
206     {
207         vector o;
208         o = self.origin;
209         self.mins = PL_MIN;
210         self.maxs = PL_MAX;
211         if (!move_out_of_solid(self))
212             objerror("could not get out of solid at all!");
213         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
214         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
215         print(" ", ftos(self.origin_y - o_y));
216         print(" ", ftos(self.origin_z - o_z), "'\n");
217         if (cvar("g_spawnpoints_auto_move_out_of_solid"))
218         {
219             if (!spawnpoint_nag)
220                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
221             spawnpoint_nag = 1;
222         }
223         else
224         {
225             setorigin(self, o);
226             self.mins = self.maxs = '0 0 0';
227             objerror("player spawn point in solid, mapper sucks!\n");
228             return;
229         }
230     }
231
232     if (cvar("g_spawnpoints_autodrop"))
233     {
234         setsize(self, PL_MIN, PL_MAX);
235         droptofloor();
236     }
237
238     self.use = spawnpoint_use;
239     self.team_saved = self.team;
240     if (!self.cnt)
241         self.cnt = 1;
242
243     if (have_team_spawns != 0)
244         if (self.team)
245             have_team_spawns = 1;
246
247     if (cvar("r_showbboxes"))
248     {
249         // show where spawnpoints point at too
250         makevectors(self.angles);
251         entity e;
252         e = spawn();
253         e.classname = "info_player_foo";
254         setorigin(e, self.origin + v_forward * 24);
255         setsize(e, '-8 -8 -8', '8 8 8');
256         e.solid = SOLID_TRIGGER;
257     }
258 }
259
260 #define strstr strstrofs
261 /*
262 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
263 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
264 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
265 // BE CONSTANT OR strzoneD!
266 float strstr(string haystack, string needle, float offset)
267 {
268         float len, endpos;
269         string found;
270         len = strlen(needle);
271         endpos = strlen(haystack) - len;
272         while(offset <= endpos)
273         {
274                 found = substring(haystack, offset, len);
275                 if(found == needle)
276                         return offset;
277                 offset = offset + 1;
278         }
279         return -1;
280 }
281 */
282
283 float NUM_NEAREST_ENTITIES = 4;
284 entity nearest_entity[NUM_NEAREST_ENTITIES];
285 float nearest_length[NUM_NEAREST_ENTITIES];
286 entity findnearest(vector point, .string field, string value, vector axismod)
287 {
288     entity localhead;
289     float i;
290     float j;
291     float len;
292     vector dist;
293
294     float num_nearest;
295     num_nearest = 0;
296
297     localhead = find(world, field, value);
298     while (localhead)
299     {
300         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
301             dist = localhead.oldorigin;
302         else
303             dist = localhead.origin;
304         dist = dist - point;
305         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
306         len = vlen(dist);
307
308         for (i = 0; i < num_nearest; ++i)
309         {
310             if (len < nearest_length[i])
311                 break;
312         }
313
314         // now i tells us where to insert at
315         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
316         if (i < NUM_NEAREST_ENTITIES)
317         {
318             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
319             {
320                 nearest_length[j + 1] = nearest_length[j];
321                 nearest_entity[j + 1] = nearest_entity[j];
322             }
323             nearest_length[i] = len;
324             nearest_entity[i] = localhead;
325             if (num_nearest < NUM_NEAREST_ENTITIES)
326                 num_nearest = num_nearest + 1;
327         }
328
329         localhead = find(localhead, field, value);
330     }
331
332     // now use the first one from our list that we can see
333     for (i = 0; i < num_nearest; ++i)
334     {
335         traceline(point, nearest_entity[i].origin, TRUE, world);
336         if (trace_fraction == 1)
337         {
338             if (i != 0)
339             {
340                 dprint("Nearest point (");
341                 dprint(nearest_entity[0].netname);
342                 dprint(") is not visible, using a visible one.\n");
343             }
344             return nearest_entity[i];
345         }
346     }
347
348     if (num_nearest == 0)
349         return world;
350
351     dprint("Not seeing any location point, using nearest as fallback.\n");
352     /* DEBUGGING CODE:
353     dprint("Candidates were: ");
354     for(j = 0; j < num_nearest; ++j)
355     {
356         if(j != 0)
357                 dprint(", ");
358         dprint(nearest_entity[j].netname);
359     }
360     dprint("\n");
361     */
362
363     return nearest_entity[0];
364 }
365
366 void spawnfunc_target_location()
367 {
368     self.classname = "target_location";
369     // location name in netname
370     // eventually support: count, teamgame selectors, line of sight?
371 };
372
373 void spawnfunc_info_location()
374 {
375     self.classname = "target_location";
376     self.message = self.netname;
377 };
378
379 string NearestLocation(vector p)
380 {
381     entity loc;
382     string ret;
383     ret = "somewhere";
384     loc = findnearest(p, classname, "target_location", '1 1 1');
385     if (loc)
386     {
387         ret = loc.message;
388     }
389     else
390     {
391         loc = findnearest(p, target, "###item###", '1 1 4');
392         if (loc)
393             ret = loc.netname;
394     }
395     return ret;
396 }
397
398 string formatmessage(string msg)
399 {
400         float p, p1, p2;
401         float n;
402         vector cursor;
403         entity cursor_ent;
404         string escape;
405         string replacement;
406         p = 0;
407         n = 7;
408
409         WarpZone_crosshair_trace(self);
410         cursor = trace_endpos;
411         cursor_ent = trace_ent;
412
413         while (1) {
414                 if (n < 1)
415                         break; // too many replacements
416
417                 n = n - 1;
418                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
419                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
420
421                 if (p1 < 0)
422                         p1 = p2;
423
424                 if (p2 < 0)
425                         p2 = p1;
426
427                 p = min(p1, p2);
428
429                 if (p < 0)
430                         break;
431
432                 replacement = substring(msg, p, 2);
433                 escape = substring(msg, p + 1, 1);
434
435                 if (escape == "%")
436                         replacement = "%";
437                 else if (escape == "\\")
438                         replacement = "\\";
439                 else if (escape == "n")
440                         replacement = "\n";
441                 else if (escape == "a")
442                         replacement = ftos(floor(self.armorvalue));
443                 else if (escape == "h")
444                         replacement = ftos(floor(self.health));
445                 else if (escape == "l")
446                         replacement = NearestLocation(self.origin);
447                 else if (escape == "y")
448                         replacement = NearestLocation(cursor);
449                 else if (escape == "d")
450                         replacement = NearestLocation(self.death_origin);
451                 else if (escape == "w") {
452                         float wep;
453                         wep = self.weapon;
454                         if (!wep)
455                                 wep = self.switchweapon;
456                         if (!wep)
457                                 wep = self.cnt;
458                         replacement = W_Name(wep);
459                 } else if (escape == "W") {
460                         if (self.items & IT_SHELLS) replacement = "shells";
461                         else if (self.items & IT_NAILS) replacement = "bullets";
462                         else if (self.items & IT_ROCKETS) replacement = "rockets";
463                         else if (self.items & IT_CELLS) replacement = "cells";
464                         else replacement = "batteries"; // ;)
465                 } else if (escape == "x") {
466                         replacement = cursor_ent.netname;
467                         if (!replacement || !cursor_ent)
468                                 replacement = "nothing";
469                 } else if (escape == "p") {
470                         if (self.last_selected_player)
471                                 replacement = self.last_selected_player.netname;
472                         else
473                                 replacement = "(nobody)";
474                 } else if (escape == "s")
475                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
476                 else if (escape == "S")
477                         replacement = ftos(vlen(self.velocity));
478                 else if (escape == "v") {
479                         float weapon_number;
480                         local entity stats;
481
482                         if(self.classname == "spectator")
483                                 stats = self.enemy;
484                         else
485                                 stats = self;
486
487                         weapon_number = stats.weapon;
488
489                         if (!weapon_number)
490                                 weapon_number = stats.switchweapon;
491
492                         if (!weapon_number)
493                                 weapon_number = stats.cnt;
494
495                         if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
496                                 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
497                         else
498                                 replacement = "~"; // or something to indicate NULL, not available
499                 }
500
501                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
502                 p = p + strlen(replacement);
503         }
504         return msg;
505 }
506
507 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
508         return (value == 0) ? FALSE : TRUE;
509 }
510
511 /*
512 =============
513 GetCvars
514 =============
515 Called with:
516   0:  sends the request
517   >0: receives a cvar from name=argv(f) value=argv(f+1)
518 */
519 void GetCvars_handleString(string thisname, float f, .string field, string name)
520 {
521         if (f < 0)
522         {
523                 if (self.field)
524                         strunzone(self.field);
525                 self.field = string_null;
526         }
527         else if (f > 0)
528         {
529                 if (thisname == name)
530                 {
531                         if (self.field)
532                                 strunzone(self.field);
533                         self.field = strzone(argv(f + 1));
534                 }
535         }
536         else
537                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
538 }
539 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
540 {
541         GetCvars_handleString(thisname, f, field, name);
542         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
543                 if (thisname == name)
544                 {
545                         string s;
546                         s = func(strcat1(self.field));
547                         if (s != self.field)
548                         {
549                                 strunzone(self.field);
550                                 self.field = strzone(s);
551                         }
552                 }
553 }
554 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
555 {
556         if (f < 0)
557         {
558         }
559         else if (f > 0)
560         {
561                 if (thisname == name)
562                         self.field = stof(argv(f + 1));
563         }
564         else
565                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
566 }
567 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
568 {
569         if (f < 0)
570         {
571         }
572         else if (f > 0)
573         {
574                 if (thisname == name)
575                 {
576                         if(!self.field)
577                         {
578                                 self.field = stof(argv(f + 1));
579                                 if(!self.field)
580                                         self.field = -1;
581                         }
582                 }
583         }
584         else
585         {
586                 if(!self.field)
587                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
588         }
589 }
590 string W_FixWeaponOrder_ForceComplete(string s);
591 string W_FixWeaponOrder_AllowIncomplete(string s);
592 float w_getbestweapon(entity e);
593 void GetCvars(float f)
594 {
595         string s;
596
597         if (f > 0)
598                 s = strcat1(argv(f));
599
600         get_cvars_f = f;
601         get_cvars_s = s;
602         MUTATOR_CALLHOOK(GetCvars);
603         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
604         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
605         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
606         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
607         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
608         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
609         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
610         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
611         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
612         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
613         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
614         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
615         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
616         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
617         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
618         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
619         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
620         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
621         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
622         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
623         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
624         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
625         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
626         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
627         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
628
629         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
630         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
631
632 #ifdef ALLOW_FORCEMODELS
633         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
634         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
635 #endif
636         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
637
638         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
639         if (f > 0)
640         {
641                 if (s == "cl_weaponpriority")
642                         self.switchweapon = w_getbestweapon(self);
643         }
644 }
645
646 float fexists(string f)
647 {
648     float fh;
649     fh = fopen(f, FILE_READ);
650     if (fh < 0)
651         return FALSE;
652     fclose(fh);
653     return TRUE;
654 }
655
656 void backtrace(string msg)
657 {
658     float dev, war;
659     dev = cvar("developer");
660     war = cvar("prvm_backtraceforwarnings");
661     cvar_set("developer", "1");
662     cvar_set("prvm_backtraceforwarnings", "1");
663     print("\n");
664     print("--- CUT HERE ---\nWARNING: ");
665     print(msg);
666     print("\n");
667     remove(world); // isn't there any better way to cause a backtrace?
668     print("\n--- CUT UNTIL HERE ---\n");
669     cvar_set("developer", ftos(dev));
670     cvar_set("prvm_backtraceforwarnings", ftos(war));
671 }
672
673 string Team_ColorCode(float teamid)
674 {
675     if (teamid == COLOR_TEAM1)
676         return "^1";
677     else if (teamid == COLOR_TEAM2)
678         return "^4";
679     else if (teamid == COLOR_TEAM3)
680         return "^3";
681     else if (teamid == COLOR_TEAM4)
682         return "^6";
683     else
684         return "^7";
685 }
686
687 string Team_ColorName(float t)
688 {
689     // fixme: Search for team entities and get their .netname's!
690     if (t == COLOR_TEAM1)
691         return "Red";
692     if (t == COLOR_TEAM2)
693         return "Blue";
694     if (t == COLOR_TEAM3)
695         return "Yellow";
696     if (t == COLOR_TEAM4)
697         return "Pink";
698     return "Neutral";
699 }
700
701 string Team_ColorNameLowerCase(float t)
702 {
703     // fixme: Search for team entities and get their .netname's!
704     if (t == COLOR_TEAM1)
705         return "red";
706     if (t == COLOR_TEAM2)
707         return "blue";
708     if (t == COLOR_TEAM3)
709         return "yellow";
710     if (t == COLOR_TEAM4)
711         return "pink";
712     return "neutral";
713 }
714
715 float ColourToNumber(string team_colour)
716 {
717         if (team_colour == "red")
718                 return COLOR_TEAM1;
719
720         if (team_colour == "blue")
721                 return COLOR_TEAM2;
722
723         if (team_colour == "yellow")
724                 return COLOR_TEAM3;
725
726         if (team_colour == "pink")
727                 return COLOR_TEAM4;
728
729         if (team_colour == "auto")
730                 return 0;
731
732         return -1;
733 }
734
735 float NumberToTeamNumber(float number)
736 {
737         if (number == 1)
738                 return COLOR_TEAM1;
739
740         if (number == 2)
741                 return COLOR_TEAM2;
742
743         if (number == 3)
744                 return COLOR_TEAM3;
745
746         if (number == 4)
747                 return COLOR_TEAM4;
748
749         return -1;
750 }
751
752 #define CENTERPRIO_POINT 1
753 #define CENTERPRIO_SPAM 2
754 #define CENTERPRIO_VOTE 4
755 #define CENTERPRIO_NORMAL 5
756 #define CENTERPRIO_SHIELDING 7
757 #define CENTERPRIO_MAPVOTE 9
758 #define CENTERPRIO_IDLEKICK 50
759 #define CENTERPRIO_ADMIN 99
760 .float centerprint_priority;
761 .float centerprint_expires;
762 void centerprint_atprio(entity e, float prio, string s)
763 {
764     if (intermission_running)
765         if (prio < CENTERPRIO_MAPVOTE)
766             return;
767     if (time > e.centerprint_expires)
768         e.centerprint_priority = 0;
769     if (prio >= e.centerprint_priority)
770     {
771         e.centerprint_priority = prio;
772         if (timeoutStatus == 2)
773             e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
774         else
775             e.centerprint_expires = time + e.cvar_scr_centertime;
776         centerprint_builtin(e, s);
777     }
778 }
779 void centerprint_expire(entity e, float prio)
780 {
781     if (prio == e.centerprint_priority)
782     {
783         e.centerprint_priority = 0;
784         centerprint_builtin(e, "");
785     }
786 }
787 void centerprint(entity e, string s)
788 {
789     centerprint_atprio(e, CENTERPRIO_NORMAL, s);
790 }
791
792 // decolorizes and team colors the player name when needed
793 string playername(entity p)
794 {
795     string t;
796     if (teams_matter && !intermission_running && p.classname == "player")
797     {
798         t = Team_ColorCode(p.team);
799         return strcat(t, strdecolorize(p.netname));
800     }
801     else
802         return p.netname;
803 }
804
805 vector randompos(vector m1, vector m2)
806 {
807     local vector v;
808     m2 = m2 - m1;
809     v_x = m2_x * random() + m1_x;
810     v_y = m2_y * random() + m1_y;
811     v_z = m2_z * random() + m1_z;
812     return  v;
813 };
814
815 float g_pickup_shells;
816 float g_pickup_shells_max;
817 float g_pickup_nails;
818 float g_pickup_nails_max;
819 float g_pickup_rockets;
820 float g_pickup_rockets_max;
821 float g_pickup_cells;
822 float g_pickup_cells_max;
823 float g_pickup_fuel;
824 float g_pickup_fuel_jetpack;
825 float g_pickup_fuel_max;
826 float g_pickup_armorsmall;
827 float g_pickup_armorsmall_max;
828 float g_pickup_armorsmall_anyway;
829 float g_pickup_armormedium;
830 float g_pickup_armormedium_max;
831 float g_pickup_armormedium_anyway;
832 float g_pickup_armorbig;
833 float g_pickup_armorbig_max;
834 float g_pickup_armorbig_anyway;
835 float g_pickup_armorlarge;
836 float g_pickup_armorlarge_max;
837 float g_pickup_armorlarge_anyway;
838 float g_pickup_healthsmall;
839 float g_pickup_healthsmall_max;
840 float g_pickup_healthsmall_anyway;
841 float g_pickup_healthmedium;
842 float g_pickup_healthmedium_max;
843 float g_pickup_healthmedium_anyway;
844 float g_pickup_healthlarge;
845 float g_pickup_healthlarge_max;
846 float g_pickup_healthlarge_anyway;
847 float g_pickup_healthmega;
848 float g_pickup_healthmega_max;
849 float g_pickup_healthmega_anyway;
850 float g_weaponarena;
851 float g_weaponarena_random;
852 string g_weaponarena_list;
853 float g_weaponspeedfactor;
854 float g_weaponratefactor;
855 float g_weapondamagefactor;
856 float g_weaponforcefactor;
857 float g_weaponspreadfactor;
858
859 float start_weapons;
860 float start_items;
861 float start_ammo_shells;
862 float start_ammo_nails;
863 float start_ammo_rockets;
864 float start_ammo_cells;
865 float start_ammo_fuel;
866 float start_health;
867 float start_armorvalue;
868 float warmup_start_weapons;
869 float warmup_start_ammo_shells;
870 float warmup_start_ammo_nails;
871 float warmup_start_ammo_rockets;
872 float warmup_start_ammo_cells;
873 float warmup_start_ammo_fuel;
874 float warmup_start_health;
875 float warmup_start_armorvalue;
876 float g_weapon_stay;
877 float g_ghost_items;
878
879 entity get_weaponinfo(float w);
880
881 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
882 {
883         var float i = weaponinfo.weapon;
884
885         if (!i)
886                 return 0;
887
888         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
889
890         if (t < 0) // "default" weapon selection
891         {
892                 if (g_lms || g_ca || allguns)
893                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
894                 else if(t < -1)
895                         t = 0;
896                 else if (g_race || g_cts)
897                         t = (i == WEP_LASER);
898                 else if (g_nexball)
899                         t = 0; // weapon is set a few lines later
900                 else
901                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
902                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
903                         t |= (i == WEP_HOOK);
904         }
905
906         // we cannot disable porto in Nexball, we must force it
907         if(g_nexball && i == WEP_PORTO)
908                 t = 1;
909
910         return t;
911 }
912
913 void readplayerstartcvars()
914 {
915         entity e;
916         float i, j, t;
917         string s;
918
919         // initialize starting values for players
920         start_weapons = 0;
921         start_items = 0;
922         start_ammo_shells = 0;
923         start_ammo_nails = 0;
924         start_ammo_rockets = 0;
925         start_ammo_cells = 0;
926         start_health = cvar("g_balance_health_start");
927         start_armorvalue = cvar("g_balance_armor_start");
928
929         g_weaponarena = 0;
930         s = cvar_string("g_weaponarena");
931         if (s == "0")
932         {
933         }
934         else if (s == "all")
935         {
936                 g_weaponarena_list = "All Weapons";
937                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
938                 {
939                         e = get_weaponinfo(j);
940                         g_weaponarena |= e.weapons;
941                         weapon_action(e.weapon, WR_PRECACHE);
942                 }
943         }
944         else if (s == "most")
945         {
946                 g_weaponarena_list = "Most Weapons";
947                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
948                 {
949                         e = get_weaponinfo(j);
950                         if (e.spawnflags & WEP_FLAG_NORMAL)
951                         {
952                                 g_weaponarena |= e.weapons;
953                                 weapon_action(e.weapon, WR_PRECACHE);
954                         }
955                 }
956         }
957         else if (s == "none")
958         {
959                 g_weaponarena_list = "No Weapons";
960                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
961         }
962         else
963         {
964                 t = tokenize_console(s);
965                 g_weaponarena_list = "";
966                 for (i = 0; i < t; ++i)
967                 {
968                         s = argv(i);
969                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
970                         {
971                                 e = get_weaponinfo(j);
972                                 if (e.netname == s)
973                                 {
974                                         g_weaponarena |= e.weapons;
975                                         weapon_action(e.weapon, WR_PRECACHE);
976                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
977                                         break;
978                                 }
979                         }
980                         if (j > WEP_LAST)
981                         {
982                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
983                         }
984                 }
985                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
986         }
987
988         if(g_weaponarena)
989                 g_weaponarena_random = cvar("g_weaponarena_random");
990         else
991                 g_weaponarena_random = 0;
992
993         if (g_weaponarena)
994         {
995                 start_weapons = g_weaponarena;
996                 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
997                         start_ammo_rockets = 999;
998                 if (g_weaponarena & WEPBIT_SHOTGUN)
999                         start_ammo_shells = 999;
1000                 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
1001                         start_ammo_cells = 999;
1002                 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
1003                         start_ammo_nails = 999;
1004                 if (g_weaponarena & WEPBIT_HOOK)
1005                         start_ammo_fuel = 999;
1006                 start_items |= IT_UNLIMITED_AMMO;
1007         }
1008         else if (g_minstagib)
1009         {
1010                 start_health = 100;
1011                 start_armorvalue = 0;
1012                 start_weapons = WEPBIT_MINSTANEX;
1013                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1014                 start_ammo_cells = cvar("g_minstagib_ammo_start");
1015                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1016                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1017
1018                 if (g_minstagib_invis_alpha <= 0)
1019                         g_minstagib_invis_alpha = -1;
1020         }
1021         else
1022         {
1023                 if (g_lms || g_ca)
1024                 {
1025                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
1026                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
1027                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1028                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
1029                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1030                         start_health = cvar("g_lms_start_health");
1031                         start_armorvalue = cvar("g_lms_start_armor");
1032                 }
1033                 else
1034                 {
1035                         start_ammo_shells = cvar("g_start_ammo_shells");
1036                         start_ammo_nails = cvar("g_start_ammo_nails");
1037                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1038                         start_ammo_cells = cvar("g_start_ammo_cells");
1039                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1040                 }
1041
1042                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1043                 {
1044                         e = get_weaponinfo(i);
1045                         if(want_weapon("g_start_weapon_", e, FALSE))
1046                                 start_weapons |= e.weapons;
1047                 }
1048         }
1049
1050         if (inWarmupStage)
1051         {
1052                 warmup_start_ammo_shells = start_ammo_shells;
1053                 warmup_start_ammo_nails = start_ammo_nails;
1054                 warmup_start_ammo_rockets = start_ammo_rockets;
1055                 warmup_start_ammo_cells = start_ammo_cells;
1056                 warmup_start_ammo_fuel = start_ammo_fuel;
1057                 warmup_start_health = start_health;
1058                 warmup_start_armorvalue = start_armorvalue;
1059                 warmup_start_weapons = start_weapons;
1060
1061                 if (!g_weaponarena && !g_minstagib && !g_ca)
1062                 {
1063                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1064                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1065                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1066                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1067                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1068                         warmup_start_health = cvar("g_warmup_start_health");
1069                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1070                         warmup_start_weapons = 0;
1071                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1072                         {
1073                                 e = get_weaponinfo(i);
1074                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1075                                         warmup_start_weapons |= e.weapons;
1076                         }
1077                 }
1078         }
1079
1080         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1081         {
1082                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1083                 start_items |= IT_FUEL_REGEN;
1084                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1085                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1086         }
1087
1088         if(!cvar("g_use_ammunition"))
1089         {
1090                 start_ammo_shells = cvar("g_pickup_shells_max");
1091                 start_ammo_nails = cvar("g_pickup_nails_max");
1092                 start_ammo_rockets = cvar("g_pickup_rockets_max");
1093                 start_ammo_cells = cvar("g_pickup_cells_max");
1094                 start_ammo_fuel = cvar("g_pickup_fuel_max");
1095                 start_items |= IT_UNLIMITED_AMMO;
1096                 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1097                 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1098                 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1099                 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1100                 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1101                 //warmup_start_items |= IT_UNLIMITED_AMMO;
1102         }
1103
1104         if (g_jetpack)
1105                 start_items |= IT_JETPACK;
1106
1107         if (g_weapon_stay == 2)
1108         {
1109                 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1110                 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1111                 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1112                 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1113                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1114                 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1115                 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1116                 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1117                 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1118                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1119         }
1120
1121         MUTATOR_CALLHOOK(SetStartItems);
1122
1123         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1124         {
1125                 e = get_weaponinfo(i);
1126                 if(e.weapons & (start_weapons | warmup_start_weapons))
1127                         weapon_action(e.weapon, WR_PRECACHE);
1128         }
1129
1130         start_ammo_shells = max(0, start_ammo_shells);
1131         start_ammo_nails = max(0, start_ammo_nails);
1132         start_ammo_cells = max(0, start_ammo_cells);
1133         start_ammo_rockets = max(0, start_ammo_rockets);
1134         start_ammo_fuel = max(0, start_ammo_fuel);
1135
1136         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1137         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1138         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1139         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1140         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1141 }
1142
1143 float g_bugrigs;
1144 float g_bugrigs_planar_movement;
1145 float g_bugrigs_planar_movement_car_jumping;
1146 float g_bugrigs_reverse_spinning;
1147 float g_bugrigs_reverse_speeding;
1148 float g_bugrigs_reverse_stopping;
1149 float g_bugrigs_air_steering;
1150 float g_bugrigs_angle_smoothing;
1151 float g_bugrigs_friction_floor;
1152 float g_bugrigs_friction_brake;
1153 float g_bugrigs_friction_air;
1154 float g_bugrigs_accel;
1155 float g_bugrigs_speed_ref;
1156 float g_bugrigs_speed_pow;
1157 float g_bugrigs_steer;
1158
1159 float g_touchexplode;
1160 float g_touchexplode_radius;
1161 float g_touchexplode_damage;
1162 float g_touchexplode_edgedamage;
1163 float g_touchexplode_force;
1164
1165 float sv_autotaunt;
1166 float sv_taunt;
1167
1168 float sv_pitch_min;
1169 float sv_pitch_max;
1170 float sv_pitch_fixyaw;
1171
1172 float sv_accuracy_data_share;
1173
1174 void readlevelcvars(void)
1175 {
1176         // first load all the mutators
1177         if(cvar("g_nix"))
1178                 MUTATOR_ADD(mutator_nix);
1179
1180     g_bugrigs = cvar("g_bugrigs");
1181     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1182     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1183     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1184     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1185     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1186     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1187     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1188     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1189     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1190     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1191     g_bugrigs_accel = cvar("g_bugrigs_accel");
1192     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1193     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1194     g_bugrigs_steer = cvar("g_bugrigs_steer");
1195
1196     g_touchexplode = cvar("g_touchexplode");
1197     g_touchexplode_radius = cvar("g_touchexplode_radius");
1198     g_touchexplode_damage = cvar("g_touchexplode_damage");
1199     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1200     g_touchexplode_force = cvar("g_touchexplode_force");
1201
1202 #ifdef ALLOW_FORCEMODELS
1203         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1204 #endif
1205         sv_loddistance1 = cvar("sv_loddistance1");
1206         sv_loddistance2 = cvar("sv_loddistance2");
1207
1208         if(sv_loddistance2 <= sv_loddistance1)
1209                 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1210
1211         sv_clones = cvar("sv_clones");
1212         sv_gentle = cvar("sv_gentle");
1213         sv_foginterval = cvar("sv_foginterval");
1214         g_cloaked = cvar("g_cloaked");
1215         g_jump_grunt = cvar("g_jump_grunt");
1216         g_footsteps = cvar("g_footsteps");
1217         g_grappling_hook = cvar("g_grappling_hook");
1218         g_jetpack = cvar("g_jetpack");
1219         g_laserguided_missile = cvar("g_laserguided_missile");
1220         g_midair = cvar("g_midair");
1221         g_minstagib = cvar("g_minstagib");
1222         g_norecoil = cvar("g_norecoil");
1223         g_vampire = cvar("g_vampire");
1224         g_bloodloss = cvar("g_bloodloss");
1225         sv_maxidle = cvar("sv_maxidle");
1226         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1227         sv_pogostick = cvar("sv_pogostick");
1228         sv_doublejump = cvar("sv_doublejump");
1229         g_ctf_reverse = cvar("g_ctf_reverse");
1230         sv_autotaunt = cvar("sv_autotaunt");
1231         sv_taunt = cvar("sv_taunt");
1232
1233         inWarmupStage = cvar("g_warmup");
1234         g_warmup_limit = cvar("g_warmup_limit");
1235         g_warmup_allguns = cvar("g_warmup_allguns");
1236         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1237
1238         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1239                 inWarmupStage = 0; // these modes cannot work together, sorry
1240
1241         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1242         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1243         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1244         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1245         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1246         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1247         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1248         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1249         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1250         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1251         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1252         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1253
1254         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1255         g_weaponratefactor = cvar("g_weaponratefactor");
1256         g_weapondamagefactor = cvar("g_weapondamagefactor");
1257         g_weaponforcefactor = cvar("g_weaponforcefactor");
1258         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1259
1260         g_pickup_shells = cvar("g_pickup_shells");
1261         g_pickup_shells_max = cvar("g_pickup_shells_max");
1262         g_pickup_nails = cvar("g_pickup_nails");
1263         g_pickup_nails_max = cvar("g_pickup_nails_max");
1264         g_pickup_rockets = cvar("g_pickup_rockets");
1265         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1266         g_pickup_cells = cvar("g_pickup_cells");
1267         g_pickup_cells_max = cvar("g_pickup_cells_max");
1268         g_pickup_fuel = cvar("g_pickup_fuel");
1269         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1270         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1271         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1272         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1273         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1274         g_pickup_armormedium = cvar("g_pickup_armormedium");
1275         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1276         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1277         g_pickup_armorbig = cvar("g_pickup_armorbig");
1278         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1279         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1280         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1281         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1282         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1283         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1284         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1285         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1286         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1287         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1288         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1289         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1290         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1291         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1292         g_pickup_healthmega = cvar("g_pickup_healthmega");
1293         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1294         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1295
1296         g_pinata = cvar("g_pinata");
1297
1298         g_weapon_stay = cvar("g_weapon_stay");
1299
1300         if (!g_weapon_stay && (cvar("deathmatch") == 2))
1301                 g_weapon_stay = 1;
1302
1303         g_ghost_items = cvar("g_ghost_items");
1304
1305         if(g_ghost_items >= 1)
1306                 g_ghost_items = 0.25; // default alpha value
1307
1308         if not(inWarmupStage && !g_ca)
1309                 game_starttime = cvar("g_start_delay");
1310
1311         sv_pitch_min = cvar("sv_pitch_min");
1312         sv_pitch_max = cvar("sv_pitch_max");
1313         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1314
1315         sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
1316
1317         readplayerstartcvars();
1318 }
1319
1320 /*
1321 // TODO sound pack system
1322 string soundpack;
1323
1324 string precache_sound_builtin (string s) = #19;
1325 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1326 string precache_sound(string s)
1327 {
1328         return precache_sound_builtin(strcat(soundpack, s));
1329 }
1330 void play2(entity e, string filename)
1331 {
1332         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1333 }
1334 void sound(entity e, float chan, string samp, float vol, float atten)
1335 {
1336         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1337 }
1338 */
1339
1340 // Sound functions
1341 string precache_sound (string s) = #19;
1342 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1343 float precache_sound_index (string s) = #19;
1344
1345 #define SND_VOLUME      1
1346 #define SND_ATTENUATION 2
1347 #define SND_LARGEENTITY 8
1348 #define SND_LARGESOUND  16
1349
1350 float sound_allowed(float dest, entity e)
1351 {
1352     // sounds from world may always pass
1353     for (;;)
1354     {
1355         if (e.classname == "body")
1356             e = e.enemy;
1357         if (e.owner && e.owner != e)
1358             e = e.owner;
1359         else
1360             break;
1361     }
1362     // sounds to self may always pass
1363     if (dest == MSG_ONE)
1364         if (e == msg_entity)
1365             return TRUE;
1366     // sounds by players can be removed
1367     if (cvar("bot_sound_monopoly"))
1368         if (clienttype(e) == CLIENTTYPE_REAL)
1369             return FALSE;
1370     // anything else may pass
1371     return TRUE;
1372 }
1373
1374 void sound(entity e, float chan, string samp, float vol, float atten)
1375 {
1376     if (!sound_allowed(MSG_BROADCAST, e))
1377         return;
1378     sound_builtin(e, chan, samp, vol, atten);
1379 }
1380 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1381 {
1382     float entno, idx;
1383
1384     if (!sound_allowed(dest, e))
1385         return;
1386
1387     entno = num_for_edict(e);
1388     idx = precache_sound_index(samp);
1389
1390     float sflags;
1391     sflags = 0;
1392
1393     atten = floor(atten * 64);
1394     vol = floor(vol * 255);
1395
1396     if (vol != 255)
1397         sflags |= SND_VOLUME;
1398     if (atten != 64)
1399         sflags |= SND_ATTENUATION;
1400     if (entno >= 8192)
1401         sflags |= SND_LARGEENTITY;
1402     if (idx >= 256)
1403         sflags |= SND_LARGESOUND;
1404
1405     WriteByte(dest, SVC_SOUND);
1406     WriteByte(dest, sflags);
1407     if (sflags & SND_VOLUME)
1408         WriteByte(dest, vol);
1409     if (sflags & SND_ATTENUATION)
1410         WriteByte(dest, atten);
1411     if (sflags & SND_LARGEENTITY)
1412     {
1413         WriteShort(dest, entno);
1414         WriteByte(dest, chan);
1415     }
1416     else
1417     {
1418         WriteShort(dest, entno * 8 + chan);
1419     }
1420     if (sflags & SND_LARGESOUND)
1421         WriteShort(dest, idx);
1422     else
1423         WriteByte(dest, idx);
1424
1425     WriteCoord(dest, o_x);
1426     WriteCoord(dest, o_y);
1427     WriteCoord(dest, o_z);
1428 }
1429 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1430 {
1431     vector o;
1432
1433     if (!sound_allowed(dest, e))
1434         return;
1435
1436     o = e.origin + 0.5 * (e.mins + e.maxs);
1437     soundtoat(dest, e, o, chan, samp, vol, atten);
1438 }
1439 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1440 {
1441     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1442 }
1443 void stopsoundto(float dest, entity e, float chan)
1444 {
1445     float entno;
1446
1447     if (!sound_allowed(dest, e))
1448         return;
1449
1450     entno = num_for_edict(e);
1451
1452     if (entno >= 8192)
1453     {
1454         float idx, sflags;
1455         idx = precache_sound_index("misc/null.wav");
1456         sflags = SND_LARGEENTITY;
1457         if (idx >= 256)
1458             sflags |= SND_LARGESOUND;
1459         WriteByte(dest, SVC_SOUND);
1460         WriteByte(dest, sflags);
1461         WriteShort(dest, entno);
1462         WriteByte(dest, chan);
1463         if (sflags & SND_LARGESOUND)
1464             WriteShort(dest, idx);
1465         else
1466             WriteByte(dest, idx);
1467         WriteCoord(dest, e.origin_x);
1468         WriteCoord(dest, e.origin_y);
1469         WriteCoord(dest, e.origin_z);
1470     }
1471     else
1472     {
1473         WriteByte(dest, SVC_STOPSOUND);
1474         WriteShort(dest, entno * 8 + chan);
1475     }
1476 }
1477 void stopsound(entity e, float chan)
1478 {
1479     if (!sound_allowed(MSG_BROADCAST, e))
1480         return;
1481
1482     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1483     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1484 }
1485
1486 void play2(entity e, string filename)
1487 {
1488     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1489     msg_entity = e;
1490     soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1491 }
1492
1493 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1494 .float spamtime;
1495 float spamsound(entity e, float chan, string samp, float vol, float atten)
1496 {
1497     if (!sound_allowed(MSG_BROADCAST, e))
1498         return FALSE;
1499
1500     if (time > e.spamtime)
1501     {
1502         e.spamtime = time;
1503         sound(e, chan, samp, vol, atten);
1504         return TRUE;
1505     }
1506     return FALSE;
1507 }
1508
1509 void play2team(float t, string filename)
1510 {
1511     local entity head;
1512
1513     if (cvar("bot_sound_monopoly"))
1514         return;
1515
1516     FOR_EACH_REALPLAYER(head)
1517     {
1518         if (head.team == t)
1519             play2(head, filename);
1520     }
1521 }
1522
1523 void play2all(string samp)
1524 {
1525     if (cvar("bot_sound_monopoly"))
1526         return;
1527
1528     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1529 }
1530
1531 void PrecachePlayerSounds(string f);
1532 void precache_playermodel(string m)
1533 {
1534         float globhandle, i, n;
1535         string f;
1536
1537         if(substring(m, -9,5) == "_lod1")
1538                 return;
1539         if(substring(m, -9,5) == "_lod2")
1540                 return;
1541         precache_model(m);
1542         if(sv_loddistance1)
1543         {
1544                 precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
1545                 precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
1546         }
1547
1548         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1549         if (globhandle < 0)
1550                 return;
1551         n = search_getsize(globhandle);
1552         for (i = 0; i < n; ++i)
1553         {
1554                 //print(search_getfilename(globhandle, i), "\n");
1555                 f = search_getfilename(globhandle, i);
1556                 PrecachePlayerSounds(f);
1557         }
1558         search_end(globhandle);
1559 }
1560 void precache_all_playermodels(string pattern)
1561 {
1562         float globhandle, i, n;
1563         string f;
1564
1565         globhandle = search_begin(pattern, TRUE, FALSE);
1566         if (globhandle < 0)
1567                 return;
1568         n = search_getsize(globhandle);
1569         for (i = 0; i < n; ++i)
1570         {
1571                 //print(search_getfilename(globhandle, i), "\n");
1572                 f = search_getfilename(globhandle, i);
1573                 precache_playermodel(f);
1574         }
1575         search_end(globhandle);
1576 }
1577
1578 void precache()
1579 {
1580     // gamemode related things
1581     precache_model ("models/misc/chatbubble.spr");
1582     precache_model ("models/misc/teambubble.spr");
1583     if (g_runematch)
1584     {
1585         precache_model ("models/runematch/curse.mdl");
1586         precache_model ("models/runematch/rune.mdl");
1587     }
1588
1589 #ifdef TTURRETS_ENABLED
1590     if (cvar("g_turrets"))
1591         turrets_precash();
1592 #endif
1593
1594     // Precache all player models if desired
1595     if (cvar("sv_precacheplayermodels"))
1596     {
1597         PrecachePlayerSounds("sound/player/default.sounds");
1598         precache_all_playermodels("models/player/*.zym");
1599         precache_all_playermodels("models/player/*.dpm");
1600         precache_all_playermodels("models/player/*.md3");
1601         precache_all_playermodels("models/player/*.psk");
1602         precache_all_playermodels("models/player/*.iqm");
1603     }
1604
1605     if (cvar("sv_defaultcharacter"))
1606     {
1607         string s;
1608         s = cvar_string("sv_defaultplayermodel_red");
1609         if (s != "")
1610             precache_playermodel(s);
1611         s = cvar_string("sv_defaultplayermodel_blue");
1612         if (s != "")
1613             precache_playermodel(s);
1614         s = cvar_string("sv_defaultplayermodel_yellow");
1615         if (s != "")
1616             precache_playermodel(s);
1617         s = cvar_string("sv_defaultplayermodel_pink");
1618         if (s != "")
1619             precache_playermodel(s);
1620         s = cvar_string("sv_defaultplayermodel");
1621         if (s != "")
1622             precache_playermodel(s);
1623     }
1624
1625     if (g_footsteps)
1626     {
1627         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1628         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1629     }
1630
1631     // gore and miscellaneous sounds
1632     //precache_sound ("misc/h2ohit.wav");
1633     precache_model ("models/hook.md3");
1634     precache_sound ("misc/armorimpact.wav");
1635     precache_sound ("misc/bodyimpact1.wav");
1636     precache_sound ("misc/bodyimpact2.wav");
1637     precache_sound ("misc/gib.wav");
1638     precache_sound ("misc/gib_splat01.wav");
1639     precache_sound ("misc/gib_splat02.wav");
1640     precache_sound ("misc/gib_splat03.wav");
1641     precache_sound ("misc/gib_splat04.wav");
1642     precache_sound ("misc/hit.wav");
1643         precache_sound ("misc/typehit.wav");
1644     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1645     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1646     precache_sound ("misc/null.wav");
1647     precache_sound ("misc/spawn.wav");
1648     precache_sound ("misc/talk.wav");
1649     precache_sound ("misc/teleport.wav");
1650     precache_sound ("misc/poweroff.wav");
1651     precache_sound ("player/lava.wav");
1652     precache_sound ("player/slime.wav");
1653
1654     if (g_jetpack)
1655         precache_sound ("misc/jetpack_fly.wav");
1656
1657     precache_model ("models/sprites/0.spr32");
1658     precache_model ("models/sprites/1.spr32");
1659     precache_model ("models/sprites/2.spr32");
1660     precache_model ("models/sprites/3.spr32");
1661     precache_model ("models/sprites/4.spr32");
1662     precache_model ("models/sprites/5.spr32");
1663     precache_model ("models/sprites/6.spr32");
1664     precache_model ("models/sprites/7.spr32");
1665     precache_model ("models/sprites/8.spr32");
1666     precache_model ("models/sprites/9.spr32");
1667     precache_model ("models/sprites/10.spr32");
1668
1669     // common weapon precaches
1670     precache_sound ("weapons/weapon_switch.wav");
1671     precache_sound ("weapons/weaponpickup.wav");
1672     precache_sound ("weapons/unavailable.wav");
1673     if (g_grappling_hook)
1674     {
1675         precache_sound ("weapons/hook_fire.wav"); // hook
1676         precache_sound ("weapons/hook_impact.wav"); // hook
1677     }
1678
1679     if(cvar("sv_precacheweapons"))
1680     {
1681         //precache weapon models/sounds
1682         local float wep;
1683         wep = WEP_FIRST;
1684         while (wep <= WEP_LAST)
1685         {
1686             weapon_action(wep, WR_PRECACHE);
1687             wep = wep + 1;
1688         }
1689     }
1690
1691     precache_model("models/elaser.mdl");
1692     precache_model("models/laser.mdl");
1693     precache_model("models/ebomb.mdl");
1694
1695 #if 0
1696     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1697
1698     if (!self.noise && self.music) // quake 3 uses the music field
1699         self.noise = self.music;
1700
1701     // plays music for the level if there is any
1702     if (self.noise)
1703     {
1704         precache_sound (self.noise);
1705         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1706     }
1707 #endif
1708 }
1709
1710 // sorry, but using \ in macros breaks line numbers
1711 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1712 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1713 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1714
1715 // WARNING: this kills the trace globals
1716 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1717 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1718
1719 #define INITPRIO_FIRST              0
1720 #define INITPRIO_GAMETYPE           0
1721 #define INITPRIO_GAMETYPE_FALLBACK  1
1722 #define INITPRIO_CVARS              5
1723 #define INITPRIO_FINDTARGET        10
1724 #define INITPRIO_DROPTOFLOOR       20
1725 #define INITPRIO_SETLOCATION       90
1726 #define INITPRIO_LINKDOORS         91
1727 #define INITPRIO_LAST              99
1728
1729 .void(void) initialize_entity;
1730 .float initialize_entity_order;
1731 .entity initialize_entity_next;
1732 entity initialize_entity_first;
1733
1734 void make_safe_for_remove(entity e)
1735 {
1736     if (e.initialize_entity)
1737     {
1738         entity ent, prev;
1739         for (ent = initialize_entity_first; ent; )
1740         {
1741             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1742             {
1743                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1744                 // skip it in linked list
1745                 if (prev)
1746                 {
1747                     prev.initialize_entity_next = ent.initialize_entity_next;
1748                     ent = prev.initialize_entity_next;
1749                 }
1750                 else
1751                 {
1752                     initialize_entity_first = ent.initialize_entity_next;
1753                     ent = initialize_entity_first;
1754                 }
1755             }
1756             else
1757             {
1758                 prev = ent;
1759                 ent = ent.initialize_entity_next;
1760             }
1761         }
1762     }
1763 }
1764
1765 void objerror(string s)
1766 {
1767     make_safe_for_remove(self);
1768     objerror_builtin(s);
1769 }
1770
1771 void remove_unsafely(entity e)
1772 {
1773     remove_builtin(e);
1774 }
1775
1776 void remove_safely(entity e)
1777 {
1778     make_safe_for_remove(e);
1779     remove_builtin(e);
1780 }
1781
1782 void InitializeEntity(entity e, void(void) func, float order)
1783 {
1784     entity prev, cur;
1785
1786     if (!e || e.initialize_entity)
1787     {
1788         // make a proxy initializer entity
1789         entity e_old;
1790         e_old = e;
1791         e = spawn();
1792         e.classname = "initialize_entity";
1793         e.enemy = e_old;
1794     }
1795
1796     e.initialize_entity = func;
1797     e.initialize_entity_order = order;
1798
1799     cur = initialize_entity_first;
1800     for (;;)
1801     {
1802         if (!cur || cur.initialize_entity_order > order)
1803         {
1804             // insert between prev and cur
1805             if (prev)
1806                 prev.initialize_entity_next = e;
1807             else
1808                 initialize_entity_first = e;
1809             e.initialize_entity_next = cur;
1810             return;
1811         }
1812         prev = cur;
1813         cur = cur.initialize_entity_next;
1814     }
1815 }
1816 void InitializeEntitiesRun()
1817 {
1818     entity startoflist;
1819     startoflist = initialize_entity_first;
1820     initialize_entity_first = world;
1821     for (self = startoflist; self; )
1822     {
1823         entity e;
1824         var void(void) func;
1825         e = self.initialize_entity_next;
1826         func = self.initialize_entity;
1827         self.initialize_entity_order = 0;
1828         self.initialize_entity = func_null;
1829         self.initialize_entity_next = world;
1830         if (self.classname == "initialize_entity")
1831         {
1832             entity e_old;
1833             e_old = self.enemy;
1834             remove_builtin(self);
1835             self = e_old;
1836         }
1837         //dprint("Delayed initialization: ", self.classname, "\n");
1838         func();
1839         self = e;
1840     }
1841 }
1842
1843 .float uncustomizeentityforclient_set;
1844 .void(void) uncustomizeentityforclient;
1845 void(void) SUB_Nullpointer = #0;
1846 void UncustomizeEntitiesRun()
1847 {
1848     entity oldself;
1849     oldself = self;
1850     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1851         self.uncustomizeentityforclient();
1852     self = oldself;
1853 }
1854 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1855 {
1856     e.customizeentityforclient = customizer;
1857     e.uncustomizeentityforclient = uncustomizer;
1858     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1859 }
1860
1861 .float nottargeted;
1862 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1863
1864 void() SUB_Remove;
1865 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1866 {
1867     vector mi, ma;
1868
1869     if (e.classname == "")
1870         e.classname = "net_linked";
1871
1872     if (e.model == "" || self.modelindex == 0)
1873     {
1874         mi = e.mins;
1875         ma = e.maxs;
1876         setmodel(e, "null");
1877         setsize(e, mi, ma);
1878     }
1879
1880     e.SendEntity = sendfunc;
1881     e.SendFlags = 0xFFFFFF;
1882
1883     if (!docull)
1884         e.effects |= EF_NODEPTHTEST;
1885
1886     if (dt)
1887     {
1888         e.nextthink = time + dt;
1889         e.think = SUB_Remove;
1890     }
1891 }
1892
1893 void adaptor_think2touch()
1894 {
1895     entity o;
1896     o = other;
1897     other = world;
1898     self.touch();
1899     other = o;
1900 }
1901
1902 void adaptor_think2use()
1903 {
1904     entity o, a;
1905     o = other;
1906     a = activator;
1907     activator = world;
1908     other = world;
1909     self.use();
1910     other = o;
1911     activator = a;
1912 }
1913
1914 // deferred dropping
1915 void DropToFloor_Handler()
1916 {
1917     droptofloor_builtin();
1918     self.dropped_origin = self.origin;
1919 }
1920
1921 void droptofloor()
1922 {
1923     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1924 }
1925
1926
1927
1928 float trace_hits_box_a0, trace_hits_box_a1;
1929
1930 float trace_hits_box_1d(float end, float thmi, float thma)
1931 {
1932     if (end == 0)
1933     {
1934         // just check if x is in range
1935         if (0 < thmi)
1936             return FALSE;
1937         if (0 > thma)
1938             return FALSE;
1939     }
1940     else
1941     {
1942         // do the trace with respect to x
1943         // 0 -> end has to stay in thmi -> thma
1944         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1945         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1946         if (trace_hits_box_a0 > trace_hits_box_a1)
1947             return FALSE;
1948     }
1949     return TRUE;
1950 }
1951
1952 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1953 {
1954     end -= start;
1955     thmi -= start;
1956     thma -= start;
1957     // now it is a trace from 0 to end
1958
1959     trace_hits_box_a0 = 0;
1960     trace_hits_box_a1 = 1;
1961
1962     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1963         return FALSE;
1964     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1965         return FALSE;
1966     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1967         return FALSE;
1968
1969     return TRUE;
1970 }
1971
1972 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1973 {
1974     return trace_hits_box(start, end, thmi - ma, thma - mi);
1975 }
1976
1977 float SUB_NoImpactCheck()
1978 {
1979         // zero hitcontents = this is not the real impact, but either the
1980         // mirror-impact of something hitting the projectile instead of the
1981         // projectile hitting the something, or a touchareagrid one. Neither of
1982         // these stop the projectile from moving, so...
1983         if(trace_dphitcontents == 0)
1984         {
1985                 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1986                 checkclient();
1987         }
1988     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1989         return 1;
1990     if (other == world && self.size != '0 0 0')
1991     {
1992         vector tic;
1993         tic = self.velocity * sys_frametime;
1994         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1995         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1996         if (trace_fraction >= 1)
1997         {
1998             dprint("Odd... did not hit...?\n");
1999         }
2000         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2001         {
2002             dprint("Detected and prevented the sky-grapple bug.\n");
2003             return 1;
2004         }
2005     }
2006
2007     return 0;
2008 }
2009
2010 #define SUB_OwnerCheck() (other && (other == self.owner))
2011
2012 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2013 {
2014         if(SUB_OwnerCheck())
2015                 return TRUE;
2016         if(SUB_NoImpactCheck())
2017         {
2018                 remove(self);
2019                 return TRUE;
2020         }
2021         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2022                 UpdateCSQCProjectileNextFrame(self);
2023         return FALSE;
2024 }
2025 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2026
2027 float MAX_IPBAN_URIS = 16;
2028
2029 float URI_GET_DISCARD   = 0;
2030 float URI_GET_IPBAN     = 1;
2031 float URI_GET_IPBAN_END = 16;
2032
2033 void URI_Get_Callback(float id, float status, string data)
2034 {
2035     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2036     dprint(data);
2037     dprint("\nEnd of data.\n");
2038
2039     if (id == URI_GET_DISCARD)
2040     {
2041         // discard
2042     }
2043     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2044     {
2045         // online ban list
2046         OnlineBanList_URI_Get_Callback(id, status, data);
2047     }
2048     else
2049     {
2050         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2051     }
2052 }
2053
2054 void print_to(entity e, string s)
2055 {
2056     if (e)
2057         sprint(e, strcat(s, "\n"));
2058     else
2059         print(s, "\n");
2060 }
2061
2062 string getrecords(float page) // 50 records per page
2063 {
2064     float rec;
2065     string h;
2066     float r;
2067     float i;
2068     string s;
2069
2070     rec = 0;
2071
2072     s = "";
2073
2074     if (g_ctf)
2075     {
2076         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2077         {
2078             if (MapInfo_Get_ByID(i))
2079             {
2080                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2081                 if (r == 0)
2082                     continue;
2083                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2084                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2085                 ++rec;
2086             }
2087         }
2088     }
2089
2090     if (g_race)
2091     {
2092         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2093         {
2094             if (MapInfo_Get_ByID(i))
2095             {
2096                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")));
2097                 if (r == 0)
2098                     continue;
2099                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "netname"));
2100                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2101                 ++rec;
2102             }
2103         }
2104     }
2105
2106     if (g_cts)
2107     {
2108         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2109         {
2110             if (MapInfo_Get_ByID(i))
2111             {
2112                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")));
2113                 if (r == 0)
2114                     continue;
2115                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "netname"));
2116                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2117                 ++rec;
2118             }
2119         }
2120     }
2121
2122     MapInfo_ClearTemps();
2123
2124     if (s == "" && page == 0)
2125         return "No records are available on this server.\n";
2126     else
2127         return s;
2128 }
2129
2130 string getrankings()
2131 {
2132     string n;
2133     float t;
2134     float i;
2135     string s;
2136     string p;
2137     string map;
2138
2139     s = "";
2140
2141     map = GetMapname();
2142
2143     for (i = 1; i <= RANKINGS_CNT; ++i)
2144     {
2145         t = race_GetTime(i);
2146         if (t == 0)
2147             continue;
2148         n = race_GetName(i);
2149         p = race_PlaceName(i);
2150         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2151     }
2152
2153     MapInfo_ClearTemps();
2154
2155     if (s == "")
2156         return strcat("No records are available for the map: ", map, "\n");
2157     else
2158         return strcat("Records for ", map, ":\n", s);
2159 }
2160
2161 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2162 {
2163     float m, i;
2164     vector start, org, delta, end, enddown, mstart;
2165
2166     m = e.dphitcontentsmask;
2167     e.dphitcontentsmask = goodcontents | badcontents;
2168
2169     org = world.mins;
2170     delta = world.maxs - world.mins;
2171
2172     for (i = 0; i < attempts; ++i)
2173     {
2174         start_x = org_x + random() * delta_x;
2175         start_y = org_y + random() * delta_y;
2176         start_z = org_z + random() * delta_z;
2177
2178         // rule 1: start inside world bounds, and outside
2179         // solid, and don't start from somewhere where you can
2180         // fall down to evil
2181         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2182         if (trace_fraction >= 1)
2183             continue;
2184         if (trace_startsolid)
2185             continue;
2186         if (trace_dphitcontents & badcontents)
2187             continue;
2188         if (trace_dphitq3surfaceflags & badsurfaceflags)
2189             continue;
2190
2191         // rule 2: if we are too high, lower the point
2192         if (trace_fraction * delta_z > maxaboveground)
2193             start = trace_endpos + '0 0 1' * maxaboveground;
2194         enddown = trace_endpos;
2195
2196         // rule 3: make sure we aren't outside the map. This only works
2197         // for somewhat well formed maps. A good rule of thumb is that
2198         // the map should have a convex outside hull.
2199         // these can be traceLINES as we already verified the starting box
2200         mstart = start + 0.5 * (e.mins + e.maxs);
2201         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2202         if (trace_fraction >= 1)
2203             continue;
2204         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2205         if (trace_fraction >= 1)
2206             continue;
2207         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2208         if (trace_fraction >= 1)
2209             continue;
2210         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2211         if (trace_fraction >= 1)
2212             continue;
2213         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2214         if (trace_fraction >= 1)
2215             continue;
2216
2217         // find a random vector to "look at"
2218         end_x = org_x + random() * delta_x;
2219         end_y = org_y + random() * delta_y;
2220         end_z = org_z + random() * delta_z;
2221         end = start + normalize(end - start) * vlen(delta);
2222
2223         // rule 4: start TO end must not be too short
2224         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2225         if (trace_startsolid)
2226             continue;
2227         if (trace_fraction < minviewdistance / vlen(delta))
2228             continue;
2229
2230         // rule 5: don't want to look at sky
2231         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2232             continue;
2233
2234         // rule 6: we must not end up in trigger_hurt
2235         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2236         {
2237             dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2238             continue;
2239         }
2240
2241         break;
2242     }
2243
2244     e.dphitcontentsmask = m;
2245
2246     if (i < attempts)
2247     {
2248         setorigin(e, start);
2249         e.angles = vectoangles(end - start);
2250         dprint("Needed ", ftos(i + 1), " attempts\n");
2251         return TRUE;
2252     }
2253     else
2254         return FALSE;
2255 }
2256
2257 float zcurveparticles_effectno;
2258 vector zcurveparticles_start;
2259 float zcurveparticles_spd;
2260
2261 void endzcurveparticles()
2262 {
2263         if(zcurveparticles_effectno)
2264         {
2265                 // terminator
2266                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2267         }
2268         zcurveparticles_effectno = 0;
2269 }
2270
2271 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2272 {
2273         spd = bound(0, floor(spd / 16), 32767);
2274         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2275         {
2276                 endzcurveparticles();
2277                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2278                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2279                 WriteShort(MSG_BROADCAST, effectno);
2280                 WriteCoord(MSG_BROADCAST, start_x);
2281                 WriteCoord(MSG_BROADCAST, start_y);
2282                 WriteCoord(MSG_BROADCAST, start_z);
2283                 zcurveparticles_effectno = effectno;
2284                 zcurveparticles_start = start;
2285         }
2286         else
2287                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2288         WriteCoord(MSG_BROADCAST, end_x);
2289         WriteCoord(MSG_BROADCAST, end_y);
2290         WriteCoord(MSG_BROADCAST, end_z);
2291         WriteCoord(MSG_BROADCAST, end_dz);
2292         zcurveparticles_spd = spd;
2293 }
2294
2295 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2296 {
2297         float end_dz;
2298         vector vecxy, velxy;
2299
2300         vecxy = end - start;
2301         vecxy_z = 0;
2302         velxy = vel;
2303         velxy_z = 0;
2304
2305         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2306         {
2307                 endzcurveparticles();
2308                 trailparticles(world, effectno, start, end);
2309                 return;
2310         }
2311
2312         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2313         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2314 }
2315
2316 string GetGametype(); // g_world.qc
2317 void write_recordmarker(entity pl, float tstart, float dt)
2318 {
2319     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2320
2321     // also write a marker into demo files for demotc-race-record-extractor to find
2322     stuffcmd(pl,
2323              strcat(
2324                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2325                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2326 }
2327
2328 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter)
2329 {
2330         switch(self.owner.cvar_cl_gunalign)
2331         {
2332                 case 1: // right
2333                         break;
2334
2335                 case 2: // left
2336                         vecs_y = -vecs_y;
2337                         break;
2338
2339                 default:
2340                 case 3:
2341                         if(allowcenter) // 2: allow center handedness
2342                         {
2343                                 // center
2344                                 vecs_y = 0;
2345                                 vecs_z -= 2;
2346                         }
2347                         else
2348                         {
2349                                 // right
2350                         }
2351                         break;
2352
2353                 case 4:
2354                         if(allowcenter) // 2: allow center handedness
2355                         {
2356                                 // center
2357                                 vecs_y = 0;
2358                                 vecs_z -= 2;
2359                         }
2360                         else
2361                         {
2362                                 // left
2363                                 vecs_y = -vecs_y;
2364                         }
2365                         break;
2366         }
2367         return vecs;
2368 }
2369
2370 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2371 {
2372         string s;
2373         vector v;
2374
2375         if (cvar("g_shootfromeye"))
2376         {
2377                 if (visual)
2378                 {
2379                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
2380                 }
2381                 else
2382                 {
2383                         vecs_y = 0;
2384                         vecs_z = 0;
2385                 }
2386         }
2387         else if (cvar("g_shootfromcenter"))
2388         {
2389                 if (visual)
2390                 {
2391                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
2392                 }
2393                 else
2394                 {
2395                         vecs_y = 0;
2396                         vecs_z -= 2;
2397                 }
2398         }
2399         else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
2400         {
2401                 v = stov(s);
2402                 if (y_is_right)
2403                         v_y = -v_y;
2404                 if (v_x != 0)
2405                         vecs_x = v_x;
2406                 vecs_y = v_y;
2407                 vecs_z = v_z;
2408         }
2409         else if (cvar("g_shootfromclient"))
2410         {
2411                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2));
2412         }
2413         return vecs;
2414 }
2415
2416
2417
2418 void attach_sameorigin(entity e, entity to, string tag)
2419 {
2420     vector org, t_forward, t_left, t_up, e_forward, e_up;
2421     vector org0, ang0;
2422     float tagscale;
2423
2424     ang0 = e.angles;
2425     org0 = e.origin;
2426
2427     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2428     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2429     t_forward = v_forward * tagscale;
2430     t_left = v_right * -tagscale;
2431     t_up = v_up * tagscale;
2432
2433     e.origin_x = org * t_forward;
2434     e.origin_y = org * t_left;
2435     e.origin_z = org * t_up;
2436
2437     // current forward and up directions
2438     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2439                 e.angles = AnglesTransform_FromVAngles(e.angles);
2440         else
2441                 e.angles = AnglesTransform_FromAngles(e.angles);
2442     fixedmakevectors(e.angles);
2443
2444     // untransform forward, up!
2445     e_forward_x = v_forward * t_forward;
2446     e_forward_y = v_forward * t_left;
2447     e_forward_z = v_forward * t_up;
2448     e_up_x = v_up * t_forward;
2449     e_up_y = v_up * t_left;
2450     e_up_z = v_up * t_up;
2451
2452     e.angles = fixedvectoangles2(e_forward, e_up);
2453     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2454                 e.angles = AnglesTransform_ToVAngles(e.angles);
2455         else
2456                 e.angles = AnglesTransform_ToAngles(e.angles);
2457
2458     setattachment(e, to, tag);
2459     setorigin(e, e.origin);
2460 }
2461
2462 void detach_sameorigin(entity e)
2463 {
2464     vector org;
2465     org = gettaginfo(e, 0);
2466     e.angles = fixedvectoangles2(v_forward, v_up);
2467     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2468                 e.angles = AnglesTransform_ToVAngles(e.angles);
2469         else
2470                 e.angles = AnglesTransform_ToAngles(e.angles);
2471     setorigin(e, org);
2472     setattachment(e, world, "");
2473     setorigin(e, e.origin);
2474 }
2475
2476 void follow_sameorigin(entity e, entity to)
2477 {
2478     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2479     e.aiment = to; // make the hole follow bmodel
2480     e.punchangle = to.angles; // the original angles of bmodel
2481     e.view_ofs = e.origin - to.origin; // relative origin
2482     e.v_angle = e.angles - to.angles; // relative angles
2483 }
2484
2485 void unfollow_sameorigin(entity e)
2486 {
2487     e.movetype = MOVETYPE_NONE;
2488 }
2489
2490 entity gettaginfo_relative_ent;
2491 vector gettaginfo_relative(entity e, float tag)
2492 {
2493     if (!gettaginfo_relative_ent)
2494     {
2495         gettaginfo_relative_ent = spawn();
2496         gettaginfo_relative_ent.effects = EF_NODRAW;
2497     }
2498     gettaginfo_relative_ent.model = e.model;
2499     gettaginfo_relative_ent.modelindex = e.modelindex;
2500     gettaginfo_relative_ent.frame = e.frame;
2501     return gettaginfo(gettaginfo_relative_ent, tag);
2502 }
2503
2504 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2505 {
2506     float p;
2507     p = pow(2, chan);
2508     if (pl.soundentity.cnt & p)
2509         return;
2510     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2511     pl.soundentity.cnt |= p;
2512 }
2513
2514 void SoundEntity_StopSound(entity pl, float chan)
2515 {
2516     float p;
2517     p = pow(2, chan);
2518     if (pl.soundentity.cnt & p)
2519     {
2520         stopsoundto(MSG_ALL, pl.soundentity, chan);
2521         pl.soundentity.cnt &~= p;
2522     }
2523 }
2524
2525 void SoundEntity_Attach(entity pl)
2526 {
2527     pl.soundentity = spawn();
2528     pl.soundentity.classname = "soundentity";
2529     pl.soundentity.owner = pl;
2530     setattachment(pl.soundentity, pl, "");
2531     setmodel(pl.soundentity, "null");
2532 }
2533
2534 void SoundEntity_Detach(entity pl)
2535 {
2536     float i;
2537     for (i = 0; i <= 7; ++i)
2538         SoundEntity_StopSound(pl, i);
2539 }
2540
2541
2542 float ParseCommandPlayerSlotTarget_firsttoken;
2543 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2544 {
2545     string s;
2546     entity e, head;
2547     float n;
2548
2549     s = string_null;
2550
2551     ParseCommandPlayerSlotTarget_firsttoken = -1;
2552
2553     if (tokens > idx)
2554     {
2555         if (substring(argv(idx), 0, 1) == "#")
2556         {
2557             s = substring(argv(idx), 1, -1);
2558             ++idx;
2559             if (s == "")
2560                 if (tokens > idx)
2561                 {
2562                     s = argv(idx);
2563                     ++idx;
2564                 }
2565                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2566             if (s == ftos(stof(s)))
2567             {
2568                 e = edict_num(stof(s));
2569                 if (e.flags & FL_CLIENT)
2570                     return e;
2571             }
2572         }
2573         else
2574         {
2575             // it must be a nick name
2576             s = argv(idx);
2577             ++idx;
2578                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2579
2580             n = 0;
2581             FOR_EACH_CLIENT(head)
2582             if (head.netname == s)
2583             {
2584                 e = head;
2585                 ++n;
2586             }
2587             if (n == 1)
2588                 return e;
2589
2590             s = strdecolorize(s);
2591             n = 0;
2592             FOR_EACH_CLIENT(head)
2593             if (strdecolorize(head.netname) == s)
2594             {
2595                 e = head;
2596                 ++n;
2597             }
2598             if (n == 1)
2599                 return e;
2600         }
2601     }
2602
2603     return world;
2604 }
2605
2606 .float scale2;
2607
2608 float modeleffect_SendEntity(entity to, float sf)
2609 {
2610         float f;
2611         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2612
2613         f = 0;
2614         if(self.velocity != '0 0 0')
2615                 f |= 1;
2616         if(self.angles != '0 0 0')
2617                 f |= 2;
2618         if(self.avelocity != '0 0 0')
2619                 f |= 4;
2620
2621         WriteByte(MSG_ENTITY, f);
2622         WriteShort(MSG_ENTITY, self.modelindex);
2623         WriteByte(MSG_ENTITY, self.skin);
2624         WriteByte(MSG_ENTITY, self.frame);
2625         WriteCoord(MSG_ENTITY, self.origin_x);
2626         WriteCoord(MSG_ENTITY, self.origin_y);
2627         WriteCoord(MSG_ENTITY, self.origin_z);
2628         if(f & 1)
2629         {
2630                 WriteCoord(MSG_ENTITY, self.velocity_x);
2631                 WriteCoord(MSG_ENTITY, self.velocity_y);
2632                 WriteCoord(MSG_ENTITY, self.velocity_z);
2633         }
2634         if(f & 2)
2635         {
2636                 WriteCoord(MSG_ENTITY, self.angles_x);
2637                 WriteCoord(MSG_ENTITY, self.angles_y);
2638                 WriteCoord(MSG_ENTITY, self.angles_z);
2639         }
2640         if(f & 4)
2641         {
2642                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2643                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2644                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2645         }
2646         WriteShort(MSG_ENTITY, self.scale * 256.0);
2647         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2648         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2649         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2650         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2651
2652         return TRUE;
2653 }
2654
2655 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2656 {
2657         entity e;
2658         float sz;
2659         e = spawn();
2660         e.classname = "modeleffect";
2661         setmodel(e, m);
2662         e.frame = f;
2663         setorigin(e, o);
2664         e.velocity = v;
2665         e.angles = ang;
2666         e.avelocity = angv;
2667         e.alpha = a;
2668         e.teleport_time = t1;
2669         e.fade_time = t2;
2670         e.skin = s;
2671         if(s0 >= 0)
2672                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2673         else
2674                 e.scale = -s0;
2675         if(s2 >= 0)
2676                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2677         else
2678                 e.scale2 = -s2;
2679         sz = max(e.scale, e.scale2);
2680         setsize(e, e.mins * sz, e.maxs * sz);
2681         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2682 }
2683
2684 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2685 {
2686         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2687 }
2688
2689 float randombit(float bits)
2690 {
2691         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2692                 return bits;
2693
2694         float n, f, b, r;
2695
2696         r = random();
2697         b = 0;
2698         n = 0;
2699
2700         for(f = 1; f <= bits; f *= 2)
2701         {
2702                 if(bits & f)
2703                 {
2704                         ++n;
2705                         r *= n;
2706                         if(r <= 1)
2707                                 b = f;
2708                         else
2709                                 r = (r - 1) / (n - 1);
2710                 }
2711         }
2712
2713         return b;
2714 }
2715
2716 float randombits(float bits, float k, float error_return)
2717 {
2718         float r;
2719         r = 0;
2720         while(k > 0 && bits != r)
2721         {
2722                 r += randombit(bits - r);
2723                 --k;
2724         }
2725         if(error_return)
2726                 if(k > 0)
2727                         return -1; // all
2728         return r;
2729 }
2730
2731 void randombit_test(float bits, float iter)
2732 {
2733         while(iter > 0)
2734         {
2735                 print(ftos(randombit(bits)), "\n");
2736                 --iter;
2737         }
2738 }
2739
2740 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2741 {
2742         if(halflifedist > 0)
2743                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2744         else if(halflifedist < 0)
2745                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2746         else
2747                 return 1;
2748 }
2749
2750
2751
2752
2753 #ifdef RELEASE
2754 #define cvar_string_normal cvar_string_builtin
2755 #define cvar_normal cvar_builtin
2756 #else
2757 string cvar_string_normal(string n)
2758 {
2759         if not(cvar_type(n) & 1)
2760                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2761         return cvar_string_builtin(n);
2762 }
2763
2764 float cvar_normal(string n)
2765 {
2766         return stof(cvar_string_normal(n));
2767 }
2768 #endif
2769 #define cvar_set_normal cvar_set_builtin
2770
2771 void defer_think()
2772 {
2773     entity oself;
2774
2775     oself           = self;
2776     self            = self.owner;
2777     oself.think     = SUB_Remove;
2778     oself.nextthink = time;
2779
2780     oself.use();
2781 }
2782
2783 /*
2784     Execute func() after time + fdelay.
2785     self when func is executed = self when defer is called
2786 */
2787 void defer(float fdelay, void() func)
2788 {
2789     entity e;
2790
2791     e           = spawn();
2792     e.owner     = self;
2793     e.use       = func;
2794     e.think     = defer_think;
2795     e.nextthink = time + fdelay;
2796 }