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Add strcpy to reduce explicit use of strzone/strunzone
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 #include "miscfunctions.qh"
2
3 #include "antilag.qh"
4 #include "command/common.qh"
5 #include "constants.qh"
6 #include "g_hook.qh"
7 #include "ipban.qh"
8 #include "mutators/_mod.qh"
9 #include "../common/t_items.qh"
10 #include "resources.qh"
11 #include "items.qh"
12 #include "weapons/accuracy.qh"
13 #include "weapons/csqcprojectile.qh"
14 #include "weapons/selection.qh"
15 #include "../common/command/_mod.qh"
16 #include "../common/constants.qh"
17 #include <common/net_linked.qh>
18 #include "../common/deathtypes/all.qh"
19 #include "../common/mapinfo.qh"
20 #include "../common/notifications/all.qh"
21 #include "../common/playerstats.qh"
22 #include "../common/teams.qh"
23 #include "../common/triggers/subs.qh"
24 #include "../common/util.qh"
25 #include "../common/turrets/sv_turrets.qh"
26 #include <common/weapons/_all.qh>
27 #include "../common/vehicles/sv_vehicles.qh"
28 #include "../common/vehicles/vehicle.qh"
29 #include "../common/items/_mod.qh"
30 #include "../common/state.qh"
31 #include "../common/effects/qc/globalsound.qh"
32 #include "../common/wepent.qh"
33 #include "../lib/csqcmodel/sv_model.qh"
34 #include "../lib/warpzone/anglestransform.qh"
35 #include "../lib/warpzone/server.qh"
36
37 void crosshair_trace(entity pl)
38 {
39         traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
40 }
41 .bool ctrace_solidchanged;
42 void crosshair_trace_plusvisibletriggers(entity pl)
43 {
44         FOREACH_ENTITY_FLOAT(solid, SOLID_TRIGGER,
45         {
46                 if(it.model != "")
47                 {
48                         it.solid = SOLID_BSP;
49                         it.ctrace_solidchanged = true;
50                         IL_PUSH(g_ctrace_changed, it);
51                 }
52         });
53
54         crosshair_trace(pl);
55
56         IL_EACH(g_ctrace_changed, it.ctrace_solidchanged,
57         {
58                 it.solid = SOLID_TRIGGER;
59                 it.ctrace_solidchanged = false;
60         });
61
62         IL_CLEAR(g_ctrace_changed);
63 }
64 void WarpZone_crosshair_trace(entity pl)
65 {
66         WarpZone_traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
67 }
68
69
70 void GameLogEcho(string s)
71 {
72     string fn;
73     int matches;
74
75     if (autocvar_sv_eventlog_files)
76     {
77         if (!logfile_open)
78         {
79             logfile_open = true;
80             matches = autocvar_sv_eventlog_files_counter + 1;
81             cvar_set("sv_eventlog_files_counter", itos(matches));
82             fn = ftos(matches);
83             if (strlen(fn) < 8)
84                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
85             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
86             logfile = fopen(fn, FILE_APPEND);
87             fputs(logfile, ":logversion:3\n");
88         }
89         if (logfile >= 0)
90         {
91             if (autocvar_sv_eventlog_files_timestamps)
92                 fputs(logfile, strcat(":time:", strftime(true, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
93             else
94                 fputs(logfile, strcat(s, "\n"));
95         }
96     }
97     if (autocvar_sv_eventlog_console)
98     {
99         dedicated_print(strcat(s, "\n"));
100     }
101 }
102
103 void GameLogInit()
104 {
105     logfile_open = 0;
106     // will be opened later
107 }
108
109 void GameLogClose()
110 {
111     if (logfile_open && logfile >= 0)
112     {
113         fclose(logfile);
114         logfile = -1;
115     }
116 }
117
118 entity findnearest(vector point, bool checkitems, vector axismod)
119 {
120     vector dist;
121     int num_nearest = 0;
122
123     IL_EACH(((checkitems) ? g_items : g_locations), ((checkitems) ? (it.target == "###item###") : (it.classname == "target_location")),
124     {
125         if ((it.items == IT_KEY1 || it.items == IT_KEY2) && it.target == "###item###")
126             dist = it.oldorigin;
127         else
128             dist = it.origin;
129         dist = dist - point;
130         dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1';
131         float len = vlen2(dist);
132
133         int l;
134         for (l = 0; l < num_nearest; ++l)
135         {
136             if (len < nearest_length[l])
137                 break;
138         }
139
140         // now i tells us where to insert at
141         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
142         if (l < NUM_NEAREST_ENTITIES)
143         {
144             for (int j = NUM_NEAREST_ENTITIES - 1; j >= l; --j)
145             {
146                 nearest_length[j + 1] = nearest_length[j];
147                 nearest_entity[j + 1] = nearest_entity[j];
148             }
149             nearest_length[l] = len;
150             nearest_entity[l] = it;
151             if (num_nearest < NUM_NEAREST_ENTITIES)
152                 num_nearest = num_nearest + 1;
153         }
154     });
155
156     // now use the first one from our list that we can see
157     for (int j = 0; j < num_nearest; ++j)
158     {
159         traceline(point, nearest_entity[j].origin, true, NULL);
160         if (trace_fraction == 1)
161         {
162             if (j != 0)
163                 LOG_TRACEF("Nearest point (%s) is not visible, using a visible one.", nearest_entity[0].netname);
164             return nearest_entity[j];
165         }
166     }
167
168     if (num_nearest == 0)
169         return NULL;
170
171     LOG_TRACE("Not seeing any location point, using nearest as fallback.");
172     /* DEBUGGING CODE:
173     dprint("Candidates were: ");
174     for(j = 0; j < num_nearest; ++j)
175     {
176         if(j != 0)
177                 dprint(", ");
178         dprint(nearest_entity[j].netname);
179     }
180     dprint("\n");
181     */
182
183     return nearest_entity[0];
184 }
185
186 string NearestLocation(vector p)
187 {
188     string ret = "somewhere";
189     entity loc = findnearest(p, false, '1 1 1');
190     if (loc)
191         ret = loc.message;
192     else
193     {
194         loc = findnearest(p, true, '1 1 4');
195         if (loc)
196             ret = loc.netname;
197     }
198     return ret;
199 }
200
201 string AmmoNameFromWeaponentity(entity wpn)
202 {
203         string ammoitems = "batteries";
204         switch ((wpn.m_weapon).ammo_type)
205         {
206                 case RESOURCE_SHELLS:  ammoitems = ITEM_Shells.m_name;      break;
207                 case RESOURCE_BULLETS: ammoitems = ITEM_Bullets.m_name;     break;
208                 case RESOURCE_ROCKETS: ammoitems = ITEM_Rockets.m_name;     break;
209                 case RESOURCE_CELLS:   ammoitems = ITEM_Cells.m_name;       break;
210                 case RESOURCE_PLASMA:  ammoitems = ITEM_Plasma.m_name;      break;
211                 case RESOURCE_FUEL:    ammoitems = ITEM_JetpackFuel.m_name; break;
212         }
213         return ammoitems;
214 }
215
216 string formatmessage(entity this, string msg)
217 {
218         float p, p1, p2;
219         float n;
220         vector cursor;
221         entity cursor_ent;
222         string escape;
223         string replacement;
224         p = 0;
225         n = 7;
226
227         WarpZone_crosshair_trace(this);
228         cursor = trace_endpos;
229         cursor_ent = trace_ent;
230
231         MUTATOR_CALLHOOK(PreFormatMessage, this, msg);
232         msg = M_ARGV(1, string);
233
234         while (1) {
235                 if (n < 1)
236                         break; // too many replacements
237
238                 n = n - 1;
239                 p1 = strstrofs(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
240                 p2 = strstrofs(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
241
242                 if (p1 < 0)
243                         p1 = p2;
244
245                 if (p2 < 0)
246                         p2 = p1;
247
248                 p = min(p1, p2);
249
250                 if (p < 0)
251                         break;
252
253                 replacement = substring(msg, p, 2);
254                 escape = substring(msg, p + 1, 1);
255
256                 .entity weaponentity = weaponentities[0]; // TODO: unhardcode
257
258                 switch(escape)
259                 {
260                         case "%": replacement = "%"; break;
261                         case "\\":replacement = "\\"; break;
262                         case "n": replacement = "\n"; break;
263                         case "a": replacement = ftos(floor(this.armorvalue)); break;
264                         case "h": replacement = ftos(floor(this.health)); break;
265                         case "l": replacement = NearestLocation(this.origin); break;
266                         case "y": replacement = NearestLocation(cursor); break;
267                         case "d": replacement = NearestLocation(this.death_origin); break;
268                         case "w": replacement = ((this.(weaponentity).m_weapon == WEP_Null) ? ((this.(weaponentity).m_switchweapon == WEP_Null) ? Weapons_from(this.(weaponentity).cnt) : this.(weaponentity).m_switchweapon) : this.(weaponentity).m_weapon).m_name; break;
269                         case "W": replacement = AmmoNameFromWeaponentity(this.(weaponentity)); break;
270                         case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
271                         case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
272                         case "S": replacement = ftos(vlen(this.velocity)); break;
273                         case "t": replacement = seconds_tostring(ceil(max(0, autocvar_timelimit * 60 + game_starttime - time))); break;
274                         case "T": replacement = seconds_tostring(floor(time - game_starttime)); break;
275                         default:
276                         {
277                                 MUTATOR_CALLHOOK(FormatMessage, this, escape, replacement, msg);
278                                 replacement = M_ARGV(2, string);
279                                 break;
280                         }
281                 }
282
283                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
284                 p = p + strlen(replacement);
285         }
286         return msg;
287 }
288
289 /*
290 =============
291 GetCvars
292 =============
293 Called with:
294   0:  sends the request
295   >0: receives a cvar from name=argv(f) value=argv(f+1)
296 */
297 void GetCvars_handleString(entity this, entity store, string thisname, float f, .string field, string name)
298 {
299         if (f < 0)
300         {
301                 if (store.(field))
302                         strunzone(store.(field));
303                 store.(field) = string_null;
304         }
305         else if (f > 0)
306         {
307                 if (thisname == name)
308                 {
309                         strcpy(store.(field), argv(f + 1));
310                 }
311         }
312         else
313                 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
314 }
315 void GetCvars_handleString_Fixup(entity this, entity store, string thisname, float f, .string field, string name, string(entity, string) func)
316 {
317         GetCvars_handleString(this, store, thisname, f, field, name);
318         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
319                 if (thisname == name)
320                 {
321                         string s = func(this, strcat1(store.(field)));
322                         if (s != store.(field))
323                         {
324                                 strcpy(store.(field), s);
325                         }
326                 }
327 }
328 void GetCvars_handleFloat(entity this, entity store, string thisname, float f, .float field, string name)
329 {
330         if (f < 0)
331         {
332         }
333         else if (f > 0)
334         {
335                 if (thisname == name)
336                         store.(field) = stof(argv(f + 1));
337         }
338         else
339                 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
340 }
341 void GetCvars_handleFloatOnce(entity this, entity store, string thisname, float f, .float field, string name)
342 {
343         if (f < 0)
344         {
345         }
346         else if (f > 0)
347         {
348                 if (thisname == name)
349                 {
350                         if (!store.(field))
351                         {
352                                 store.(field) = stof(argv(f + 1));
353                                 if (!store.(field))
354                                         store.(field) = -1;
355                         }
356                 }
357         }
358         else
359         {
360                 if (!store.(field))
361                         stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
362         }
363 }
364 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
365 {
366         string o;
367         o = W_FixWeaponOrder_ForceComplete(wo);
368         if(CS(this).weaponorder_byimpulse)
369         {
370                 strunzone(CS(this).weaponorder_byimpulse);
371                 CS(this).weaponorder_byimpulse = string_null;
372         }
373         CS(this).weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
374         return o;
375 }
376
377 REPLICATE(autoswitch, bool, "cl_autoswitch");
378
379 REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name");
380
381 REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
382
383 REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
384
385 REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
386
387 REPLICATE(cvar_cl_handicap, float, "cl_handicap");
388
389 REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
390
391 REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");
392
393 REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
394
395 REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag");
396
397 REPLICATE(cvar_cl_physics, string, "cl_physics");
398
399 REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional");
400
401 REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation");
402
403 REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode");
404
405 REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
406
407 /**
408  * @param f -1: cleanup, 0: request, 1: receive
409  */
410 void GetCvars(entity this, entity store, int f)
411 {
412         string s = string_null;
413
414         if (f > 0)
415                 s = strcat1(argv(f));
416
417         get_cvars_f = f;
418         get_cvars_s = s;
419         MUTATOR_CALLHOOK(GetCvars);
420
421         Notification_GetCvars(this);
422
423         ReplicateVars(this, store, s, f);
424
425         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
426         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
427         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
428         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
429         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
430         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
431         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
432         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
433         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
434         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
435         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
436
437         GetCvars_handleFloat(this, store, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
438
439         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
440         if (f > 0)
441         {
442                 if (s == "cl_weaponpriority")
443                 {
444                         for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
445                         {
446                                 .entity weaponentity = weaponentities[slot];
447                                 if (this.(weaponentity) && (this.(weaponentity).m_weapon != WEP_Null || slot == 0))
448                                         this.(weaponentity).m_switchweapon = w_getbestweapon(this, weaponentity);
449                         }
450                 }
451                 if (s == "cl_allow_uidtracking")
452                         PlayerStats_GameReport_AddPlayer(this);
453         }
454 }
455
456 // decolorizes and team colors the player name when needed
457 string playername(entity p, bool team_colorize)
458 {
459     string t;
460     if (team_colorize && teamplay && !intermission_running && IS_PLAYER(p))
461     {
462         t = Team_ColorCode(p.team);
463         return strcat(t, strdecolorize(p.netname));
464     }
465     else
466         return p.netname;
467 }
468
469 float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
470 {
471         int i = weaponinfo.m_id;
472         int d = 0;
473         bool allow_mutatorblocked = false;
474
475         if(!i)
476                 return 0;
477
478         bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
479         d = M_ARGV(1, float);
480         allguns = M_ARGV(2, bool);
481         allow_mutatorblocked = M_ARGV(3, bool);
482
483         if(allguns)
484         {
485                 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
486                         d = true;
487                 else
488                         d = false;
489         }
490         else if(!mutator_returnvalue)
491                 d = !(!weaponinfo.weaponstart);
492
493         if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
494                 d = 0;
495
496         float t = weaponinfo.weaponstartoverride;
497
498         //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
499
500         // bit order in t:
501         // 1: want or not
502         // 2: is default?
503         // 4: is set by default?
504         if(t < 0)
505                 t = 4 | (3 * d);
506         else
507                 t |= (2 * d);
508
509         return t;
510 }
511
512 void readplayerstartcvars()
513 {
514         float i, t;
515         string s;
516
517         // initialize starting values for players
518         start_weapons = '0 0 0';
519         start_weapons_default = '0 0 0';
520         start_weapons_defaultmask = '0 0 0';
521         start_items = 0;
522         start_ammo_shells = 0;
523         start_ammo_nails = 0;
524         start_ammo_rockets = 0;
525         start_ammo_cells = 0;
526         start_ammo_plasma = 0;
527         if (random_start_ammo == NULL)
528         {
529                 random_start_ammo = spawn();
530         }
531         start_health = cvar("g_balance_health_start");
532         start_armorvalue = cvar("g_balance_armor_start");
533
534         g_weaponarena = 0;
535         g_weaponarena_weapons = '0 0 0';
536
537         s = cvar_string("g_weaponarena");
538
539         MUTATOR_CALLHOOK(SetWeaponArena, s);
540         s = M_ARGV(0, string);
541
542         if (s == "0" || s == "")
543         {
544                 // no arena
545         }
546         else if (s == "off")
547         {
548                 // forcibly turn off weaponarena
549         }
550         else if (s == "all" || s == "1")
551         {
552                 g_weaponarena = 1;
553                 g_weaponarena_list = "All Weapons";
554                 FOREACH(Weapons, it != WEP_Null, {
555                         if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
556                                 g_weaponarena_weapons |= (it.m_wepset);
557                 });
558         }
559         else if (s == "devall")
560         {
561                 g_weaponarena = 1;
562                 g_weaponarena_list = "All Weapons"; // TODO: report as more than just all weapons?
563                 FOREACH(Weapons, it != WEP_Null,
564                 {
565                         g_weaponarena_weapons |= (it.m_wepset);
566                 });
567         }
568         else if (s == "most")
569         {
570                 g_weaponarena = 1;
571                 g_weaponarena_list = "Most Weapons";
572                 FOREACH(Weapons, it != WEP_Null, {
573                         if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
574                                 if(it.spawnflags & WEP_FLAG_NORMAL)
575                                         g_weaponarena_weapons |= (it.m_wepset);
576                 });
577         }
578         else if (s == "none")
579         {
580                 g_weaponarena = 1;
581                 g_weaponarena_list = "No Weapons";
582         }
583         else
584         {
585                 g_weaponarena = 1;
586                 t = tokenize_console(s);
587                 g_weaponarena_list = "";
588                 for (i = 0; i < t; ++i)
589                 {
590                         s = argv(i);
591                         FOREACH(Weapons, it != WEP_Null, {
592                                 if(it.netname == s)
593                                 {
594                                         g_weaponarena_weapons |= (it.m_wepset);
595                                         g_weaponarena_list = strcat(g_weaponarena_list, it.m_name, " & ");
596                                         break;
597                                 }
598                         });
599                 }
600                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
601         }
602
603         if(g_weaponarena)
604                 g_weaponarena_random = cvar("g_weaponarena_random");
605         else
606                 g_weaponarena_random = 0;
607         g_weaponarena_random_with_blaster = cvar("g_weaponarena_random_with_blaster");
608
609         if (g_weaponarena)
610         {
611                 g_weapon_stay = 0; // incompatible
612                 start_weapons = g_weaponarena_weapons;
613                 start_items |= IT_UNLIMITED_AMMO;
614         }
615         else
616         {
617                 FOREACH(Weapons, it != WEP_Null, {
618                         int w = want_weapon(it, false);
619                         WepSet s = it.m_wepset;
620                         if(w & 1)
621                                 start_weapons |= s;
622                         if(w & 2)
623                                 start_weapons_default |= s;
624                         if(w & 4)
625                                 start_weapons_defaultmask |= s;
626                 });
627         }
628
629         if(!cvar("g_use_ammunition"))
630                 start_items |= IT_UNLIMITED_AMMO;
631
632         if(start_items & IT_UNLIMITED_WEAPON_AMMO)
633         {
634                 start_ammo_shells = 999;
635                 start_ammo_nails = 999;
636                 start_ammo_rockets = 999;
637                 start_ammo_cells = 999;
638                 start_ammo_plasma = 999;
639                 start_ammo_fuel = 999;
640         }
641         else
642         {
643                 start_ammo_shells = cvar("g_start_ammo_shells");
644                 start_ammo_nails = cvar("g_start_ammo_nails");
645                 start_ammo_rockets = cvar("g_start_ammo_rockets");
646                 start_ammo_cells = cvar("g_start_ammo_cells");
647                 start_ammo_plasma = cvar("g_start_ammo_plasma");
648                 start_ammo_fuel = cvar("g_start_ammo_fuel");
649                 random_start_weapons_count = cvar("g_random_start_weapons_count");
650                 SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, cvar(
651                         "g_random_start_shells"));
652                 SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, cvar(
653                         "g_random_start_bullets"));
654                 SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS,
655                         cvar("g_random_start_rockets"));
656                 SetResourceAmount(random_start_ammo, RESOURCE_CELLS, cvar(
657                         "g_random_start_cells"));
658                 SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, cvar(
659                         "g_random_start_plasma"));
660         }
661
662         if (warmup_stage)
663         {
664                 warmup_start_ammo_shells = start_ammo_shells;
665                 warmup_start_ammo_nails = start_ammo_nails;
666                 warmup_start_ammo_rockets = start_ammo_rockets;
667                 warmup_start_ammo_cells = start_ammo_cells;
668                 warmup_start_ammo_plasma = start_ammo_plasma;
669                 warmup_start_ammo_fuel = start_ammo_fuel;
670                 warmup_start_health = start_health;
671                 warmup_start_armorvalue = start_armorvalue;
672                 warmup_start_weapons = start_weapons;
673                 warmup_start_weapons_default = start_weapons_default;
674                 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
675
676                 if (!g_weaponarena && !g_ca && !g_freezetag)
677                 {
678                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
679                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
680                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
681                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
682                         warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
683                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
684                         warmup_start_health = cvar("g_warmup_start_health");
685                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
686                         warmup_start_weapons = '0 0 0';
687                         warmup_start_weapons_default = '0 0 0';
688                         warmup_start_weapons_defaultmask = '0 0 0';
689                         FOREACH(Weapons, it != WEP_Null, {
690                                 int w = want_weapon(it, g_warmup_allguns);
691                                 WepSet s = (it.m_wepset);
692                                 if(w & 1)
693                                         warmup_start_weapons |= s;
694                                 if(w & 2)
695                                         warmup_start_weapons_default |= s;
696                                 if(w & 4)
697                                         warmup_start_weapons_defaultmask |= s;
698                         });
699                 }
700         }
701
702         if (g_jetpack)
703                 start_items |= ITEM_Jetpack.m_itemid;
704
705         MUTATOR_CALLHOOK(SetStartItems);
706
707         if (start_items & ITEM_Jetpack.m_itemid)
708         {
709                 start_items |= ITEM_JetpackRegen.m_itemid;
710                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
711                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
712         }
713
714         WepSet precache_weapons = start_weapons;
715         if (g_warmup_allguns != 1)
716                 precache_weapons |= warmup_start_weapons;
717         FOREACH(Weapons, it != WEP_Null, {
718                 if(precache_weapons & (it.m_wepset))
719                         it.wr_init(it);
720         });
721
722         start_ammo_shells = max(0, start_ammo_shells);
723         start_ammo_nails = max(0, start_ammo_nails);
724         start_ammo_rockets = max(0, start_ammo_rockets);
725         start_ammo_cells = max(0, start_ammo_cells);
726         start_ammo_plasma = max(0, start_ammo_plasma);
727         start_ammo_fuel = max(0, start_ammo_fuel);
728         SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, max(0,
729                 GetResourceAmount(random_start_ammo, RESOURCE_SHELLS)));
730         SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, max(0,
731                 GetResourceAmount(random_start_ammo, RESOURCE_BULLETS)));
732         SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS, max(0,
733                 GetResourceAmount(random_start_ammo, RESOURCE_ROCKETS)));
734         SetResourceAmount(random_start_ammo, RESOURCE_CELLS, max(0,
735                 GetResourceAmount(random_start_ammo, RESOURCE_CELLS)));
736         SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, max(0,
737                 GetResourceAmount(random_start_ammo, RESOURCE_PLASMA)));
738
739         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
740         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
741         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
742         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
743         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
744         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
745 }
746
747 void precache_playermodel(string m)
748 {
749         float globhandle, i, n;
750         string f;
751
752         if(substring(m, -9,5) == "_lod1")
753                 return;
754         if(substring(m, -9,5) == "_lod2")
755                 return;
756         precache_model(m);
757         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
758         if(fexists(f))
759                 precache_model(f);
760         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
761         if(fexists(f))
762                 precache_model(f);
763
764         globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
765         if (globhandle < 0)
766                 return;
767         n = search_getsize(globhandle);
768         for (i = 0; i < n; ++i)
769         {
770                 //print(search_getfilename(globhandle, i), "\n");
771                 f = search_getfilename(globhandle, i);
772                 PrecachePlayerSounds(f);
773         }
774         search_end(globhandle);
775 }
776 void precache_all_playermodels(string pattern)
777 {
778         int globhandle = search_begin(pattern, true, false);
779         if (globhandle < 0) return;
780         int n = search_getsize(globhandle);
781         for (int i = 0; i < n; ++i)
782         {
783                 string s = search_getfilename(globhandle, i);
784                 precache_playermodel(s);
785         }
786         search_end(globhandle);
787 }
788
789 void precache_playermodels(string s)
790 {
791         FOREACH_WORD(s, true, { precache_playermodel(it); });
792 }
793
794 void precache()
795 {
796     // gamemode related things
797
798     // Precache all player models if desired
799     if (autocvar_sv_precacheplayermodels)
800     {
801         PrecachePlayerSounds("sound/player/default.sounds");
802         precache_all_playermodels("models/player/*.zym");
803         precache_all_playermodels("models/player/*.dpm");
804         precache_all_playermodels("models/player/*.md3");
805         precache_all_playermodels("models/player/*.psk");
806         precache_all_playermodels("models/player/*.iqm");
807     }
808
809     if (autocvar_sv_defaultcharacter)
810     {
811                 precache_playermodels(autocvar_sv_defaultplayermodel_red);
812                 precache_playermodels(autocvar_sv_defaultplayermodel_blue);
813                 precache_playermodels(autocvar_sv_defaultplayermodel_yellow);
814                 precache_playermodels(autocvar_sv_defaultplayermodel_pink);
815                 precache_playermodels(autocvar_sv_defaultplayermodel);
816     }
817
818 #if 0
819     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
820
821     if (!this.noise && this.music) // quake 3 uses the music field
822         this.noise = this.music;
823
824     // plays music for the level if there is any
825     if (this.noise)
826     {
827         precache_sound (this.noise);
828         ambientsound ('0 0 0', this.noise, VOL_BASE, ATTEN_NONE);
829     }
830 #endif
831 }
832
833
834 void make_safe_for_remove(entity e)
835 {
836     if (e.initialize_entity)
837     {
838         entity ent, prev = NULL;
839         for (ent = initialize_entity_first; ent; )
840         {
841             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
842             {
843                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
844                 // skip it in linked list
845                 if (prev)
846                 {
847                     prev.initialize_entity_next = ent.initialize_entity_next;
848                     ent = prev.initialize_entity_next;
849                 }
850                 else
851                 {
852                     initialize_entity_first = ent.initialize_entity_next;
853                     ent = initialize_entity_first;
854                 }
855             }
856             else
857             {
858                 prev = ent;
859                 ent = ent.initialize_entity_next;
860             }
861         }
862     }
863 }
864
865 .float remove_except_protected_forbidden;
866 void remove_except_protected(entity e)
867 {
868         if(e.remove_except_protected_forbidden)
869                 error("not allowed to remove this at this point");
870         builtin_remove(e);
871 }
872
873 void remove_unsafely(entity e)
874 {
875     if(e.classname == "spike")
876         error("Removing spikes is forbidden (crylink bug), please report");
877     builtin_remove(e);
878 }
879
880 void remove_safely(entity e)
881 {
882     make_safe_for_remove(e);
883     builtin_remove(e);
884 }
885
886 void InitializeEntity(entity e, void(entity this) func, float order)
887 {
888     entity prev, cur;
889
890     if (!e || e.initialize_entity)
891     {
892         // make a proxy initializer entity
893         entity e_old = e;
894         e = new(initialize_entity);
895         e.enemy = e_old;
896     }
897
898     e.initialize_entity = func;
899     e.initialize_entity_order = order;
900
901     cur = initialize_entity_first;
902     prev = NULL;
903     for (;;)
904     {
905         if (!cur || cur.initialize_entity_order > order)
906         {
907             // insert between prev and cur
908             if (prev)
909                 prev.initialize_entity_next = e;
910             else
911                 initialize_entity_first = e;
912             e.initialize_entity_next = cur;
913             return;
914         }
915         prev = cur;
916         cur = cur.initialize_entity_next;
917     }
918 }
919 void InitializeEntitiesRun()
920 {
921     entity startoflist = initialize_entity_first;
922     initialize_entity_first = NULL;
923     delete_fn = remove_except_protected;
924     for (entity e = startoflist; e; e = e.initialize_entity_next)
925     {
926                 e.remove_except_protected_forbidden = 1;
927     }
928     for (entity e = startoflist; e; )
929     {
930                 e.remove_except_protected_forbidden = 0;
931         e.initialize_entity_order = 0;
932         entity next = e.initialize_entity_next;
933         e.initialize_entity_next = NULL;
934         var void(entity this) func = e.initialize_entity;
935         e.initialize_entity = func_null;
936         if (e.classname == "initialize_entity")
937         {
938             entity wrappee = e.enemy;
939             builtin_remove(e);
940             e = wrappee;
941         }
942         //dprint("Delayed initialization: ", e.classname, "\n");
943         if (func)
944         {
945                 func(e);
946         }
947         else
948         {
949             eprint(e);
950             backtrace(strcat("Null function in: ", e.classname, "\n"));
951         }
952         e = next;
953     }
954     delete_fn = remove_unsafely;
955 }
956
957 .float(entity) isEliminated;
958 bool EliminatedPlayers_SendEntity(entity this, entity to, float sendflags)
959 {
960         Stream out = MSG_ENTITY;
961         WriteHeader(out, ENT_CLIENT_ELIMINATEDPLAYERS);
962         serialize(byte, out, sendflags);
963         if (sendflags & 1) {
964                 for (int i = 1; i <= maxclients; i += 8) {
965                         int f = 0;
966                         entity e = edict_num(i);
967                         for (int b = 0; b < 8; ++b, e = nextent(e)) {
968                                 if (eliminatedPlayers.isEliminated(e)) {
969                                         f |= BIT(b);
970                                 }
971                         }
972                         serialize(byte, out, f);
973                 }
974         }
975         return true;
976 }
977
978 void EliminatedPlayers_Init(float(entity) isEliminated_func)
979 {
980         if(eliminatedPlayers)
981         {
982                 backtrace("Can't spawn eliminatedPlayers again!");
983                 return;
984         }
985         Net_LinkEntity(eliminatedPlayers = spawn(), false, 0, EliminatedPlayers_SendEntity);
986         eliminatedPlayers.isEliminated = isEliminated_func;
987 }
988
989
990
991
992 void adaptor_think2use_hittype_splash(entity this) // for timed projectile detonation
993 {
994         if(!(IS_ONGROUND(this))) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
995                 this.projectiledeathtype |= HITTYPE_SPLASH;
996         adaptor_think2use(this);
997 }
998
999 // deferred dropping
1000 void DropToFloor_Handler(entity this)
1001 {
1002     WITHSELF(this, builtin_droptofloor());
1003     this.dropped_origin = this.origin;
1004 }
1005
1006 void droptofloor(entity this)
1007 {
1008     InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1009 }
1010
1011
1012
1013 float trace_hits_box_a0, trace_hits_box_a1;
1014
1015 float trace_hits_box_1d(float end, float thmi, float thma)
1016 {
1017     if (end == 0)
1018     {
1019         // just check if x is in range
1020         if (0 < thmi)
1021             return false;
1022         if (0 > thma)
1023             return false;
1024     }
1025     else
1026     {
1027         // do the trace with respect to x
1028         // 0 -> end has to stay in thmi -> thma
1029         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1030         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1031         if (trace_hits_box_a0 > trace_hits_box_a1)
1032             return false;
1033     }
1034     return true;
1035 }
1036
1037 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1038 {
1039     end -= start;
1040     thmi -= start;
1041     thma -= start;
1042     // now it is a trace from 0 to end
1043
1044     trace_hits_box_a0 = 0;
1045     trace_hits_box_a1 = 1;
1046
1047     if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
1048         return false;
1049     if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
1050         return false;
1051     if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
1052         return false;
1053
1054     return true;
1055 }
1056
1057 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1058 {
1059     return trace_hits_box(start, end, thmi - ma, thma - mi);
1060 }
1061
1062 bool SUB_NoImpactCheck(entity this, entity toucher)
1063 {
1064         // zero hitcontents = this is not the real impact, but either the
1065         // mirror-impact of something hitting the projectile instead of the
1066         // projectile hitting the something, or a touchareagrid one. Neither of
1067         // these stop the projectile from moving, so...
1068         if(trace_dphitcontents == 0)
1069         {
1070                 LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct. (edict: %i, classname: %s, origin: %v)", this, this.classname, this.origin);
1071                 checkclient(this);
1072         }
1073     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1074         return true;
1075     if (toucher == NULL && this.size != '0 0 0')
1076     {
1077         vector tic;
1078         tic = this.velocity * sys_frametime;
1079         tic = tic + normalize(tic) * vlen(this.maxs - this.mins);
1080         traceline(this.origin - tic, this.origin + tic, MOVE_NORMAL, this);
1081         if (trace_fraction >= 1)
1082         {
1083             LOG_TRACE("Odd... did not hit...?");
1084         }
1085         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1086         {
1087             LOG_TRACE("Detected and prevented the sky-grapple bug.");
1088             return true;
1089         }
1090     }
1091
1092     return false;
1093 }
1094
1095 #define SUB_OwnerCheck(ent,oth) ((oth) && ((oth) == (ent).owner))
1096
1097 void W_Crylink_Dequeue(entity e);
1098 bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
1099 {
1100         if(SUB_OwnerCheck(this, toucher))
1101                 return true;
1102         if(SUB_NoImpactCheck(this, toucher))
1103         {
1104                 if(this.classname == "nade")
1105                         return false; // no checks here
1106                 else if(this.classname == "grapplinghook")
1107                         RemoveHook(this);
1108                 else if(this.classname == "spike")
1109                 {
1110                         W_Crylink_Dequeue(this);
1111                         delete(this);
1112                 }
1113                 else
1114                         delete(this);
1115                 return true;
1116         }
1117         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1118                 UpdateCSQCProjectile(this);
1119         return false;
1120 }
1121
1122 /** engine callback */
1123 void URI_Get_Callback(float id, float status, string data)
1124 {
1125         if(url_URI_Get_Callback(id, status, data))
1126         {
1127                 // handled
1128         }
1129         else if (id == URI_GET_DISCARD)
1130         {
1131                 // discard
1132         }
1133         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1134         {
1135                 // sv_cmd curl
1136                 Curl_URI_Get_Callback(id, status, data);
1137         }
1138         else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1139         {
1140                 // online ban list
1141                 OnlineBanList_URI_Get_Callback(id, status, data);
1142         }
1143         else if (MUTATOR_CALLHOOK(URI_GetCallback, id, status, data))
1144         {
1145                 // handled by a mutator
1146         }
1147         else
1148         {
1149                 LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".");
1150         }
1151 }
1152
1153 string uid2name(string myuid) {
1154         string s;
1155         s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1156
1157         // FIXME remove this later after 0.6 release
1158         // convert old style broken records to correct style
1159         if(s == "")
1160         {
1161                 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1162                 if(s != "")
1163                 {
1164                         db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1165                         db_remove(ServerProgsDB, strcat("uid2name", myuid));
1166                 }
1167         }
1168
1169         if(s == "")
1170                 s = "^1Unregistered Player";
1171         return s;
1172 }
1173
1174 float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1175 {
1176     float m, i;
1177     vector start, org, delta, end, enddown, mstart;
1178
1179     m = e.dphitcontentsmask;
1180     e.dphitcontentsmask = goodcontents | badcontents;
1181
1182     org = boundmin;
1183     delta = boundmax - boundmin;
1184
1185     start = end = org;
1186
1187     for (i = 0; i < attempts; ++i)
1188     {
1189         start.x = org.x + random() * delta.x;
1190         start.y = org.y + random() * delta.y;
1191         start.z = org.z + random() * delta.z;
1192
1193         // rule 1: start inside world bounds, and outside
1194         // solid, and don't start from somewhere where you can
1195         // fall down to evil
1196         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1197         if (trace_fraction >= 1)
1198             continue;
1199         if (trace_startsolid)
1200             continue;
1201         if (trace_dphitcontents & badcontents)
1202             continue;
1203         if (trace_dphitq3surfaceflags & badsurfaceflags)
1204             continue;
1205
1206         // rule 2: if we are too high, lower the point
1207         if (trace_fraction * delta.z > maxaboveground)
1208             start = trace_endpos + '0 0 1' * maxaboveground;
1209         enddown = trace_endpos;
1210
1211         // rule 3: make sure we aren't outside the map. This only works
1212         // for somewhat well formed maps. A good rule of thumb is that
1213         // the map should have a convex outside hull.
1214         // these can be traceLINES as we already verified the starting box
1215         mstart = start + 0.5 * (e.mins + e.maxs);
1216         traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1217         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1218             continue;
1219         traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1220         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1221             continue;
1222         traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1223         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1224             continue;
1225         traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1226         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1227             continue;
1228         traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1229         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1230             continue;
1231
1232         // rule 4: we must "see" some spawnpoint or item
1233     entity sp = NULL;
1234     IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1235     {
1236         if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1237         {
1238                 sp = it;
1239                 break;
1240         }
1241     });
1242         if(!sp)
1243         {
1244                 int items_checked = 0;
1245                 IL_EACH(g_items, checkpvs(mstart, it),
1246                 {
1247                         if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1248                         {
1249                                 sp = it;
1250                                 break;
1251                         }
1252
1253                         ++items_checked;
1254                         if(items_checked >= attempts)
1255                                 break; // sanity
1256                 });
1257
1258                 if(!sp)
1259                         continue;
1260         }
1261
1262         // find a random vector to "look at"
1263         end.x = org.x + random() * delta.x;
1264         end.y = org.y + random() * delta.y;
1265         end.z = org.z + random() * delta.z;
1266         end = start + normalize(end - start) * vlen(delta);
1267
1268         // rule 4: start TO end must not be too short
1269         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1270         if (trace_startsolid)
1271             continue;
1272         if (trace_fraction < minviewdistance / vlen(delta))
1273             continue;
1274
1275         // rule 5: don't want to look at sky
1276         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1277             continue;
1278
1279         // rule 6: we must not end up in trigger_hurt
1280         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1281             continue;
1282
1283         break;
1284     }
1285
1286     e.dphitcontentsmask = m;
1287
1288     if (i < attempts)
1289     {
1290         setorigin(e, start);
1291         e.angles = vectoangles(end - start);
1292         LOG_DEBUG("Needed ", ftos(i + 1), " attempts");
1293         return true;
1294     }
1295     else
1296         return false;
1297 }
1298
1299 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1300 {
1301         return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1302 }
1303
1304 void write_recordmarker(entity pl, float tstart, float dt)
1305 {
1306     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1307
1308     // also write a marker into demo files for demotc-race-record-extractor to find
1309     stuffcmd(pl,
1310              strcat(
1311                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1312                  " ", ftos(tstart), " ", ftos(dt), "\n"));
1313 }
1314
1315 void attach_sameorigin(entity e, entity to, string tag)
1316 {
1317     vector org, t_forward, t_left, t_up, e_forward, e_up;
1318     float tagscale;
1319
1320     org = e.origin - gettaginfo(to, gettagindex(to, tag));
1321     tagscale = (vlen(v_forward) ** -2); // undo a scale on the tag
1322     t_forward = v_forward * tagscale;
1323     t_left = v_right * -tagscale;
1324     t_up = v_up * tagscale;
1325
1326     e.origin_x = org * t_forward;
1327     e.origin_y = org * t_left;
1328     e.origin_z = org * t_up;
1329
1330     // current forward and up directions
1331     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1332                 e.angles = AnglesTransform_FromVAngles(e.angles);
1333         else
1334                 e.angles = AnglesTransform_FromAngles(e.angles);
1335     fixedmakevectors(e.angles);
1336
1337     // untransform forward, up!
1338     e_forward.x = v_forward * t_forward;
1339     e_forward.y = v_forward * t_left;
1340     e_forward.z = v_forward * t_up;
1341     e_up.x = v_up * t_forward;
1342     e_up.y = v_up * t_left;
1343     e_up.z = v_up * t_up;
1344
1345     e.angles = fixedvectoangles2(e_forward, e_up);
1346     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1347                 e.angles = AnglesTransform_ToVAngles(e.angles);
1348         else
1349                 e.angles = AnglesTransform_ToAngles(e.angles);
1350
1351     setattachment(e, to, tag);
1352     setorigin(e, e.origin);
1353 }
1354
1355 void detach_sameorigin(entity e)
1356 {
1357     vector org;
1358     org = gettaginfo(e, 0);
1359     e.angles = fixedvectoangles2(v_forward, v_up);
1360     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1361                 e.angles = AnglesTransform_ToVAngles(e.angles);
1362         else
1363                 e.angles = AnglesTransform_ToAngles(e.angles);
1364     setorigin(e, org);
1365     setattachment(e, NULL, "");
1366     setorigin(e, e.origin);
1367 }
1368
1369 void follow_sameorigin(entity e, entity to)
1370 {
1371     set_movetype(e, MOVETYPE_FOLLOW); // make the hole follow
1372     e.aiment = to; // make the hole follow bmodel
1373     e.punchangle = to.angles; // the original angles of bmodel
1374     e.view_ofs = e.origin - to.origin; // relative origin
1375     e.v_angle = e.angles - to.angles; // relative angles
1376 }
1377
1378 void unfollow_sameorigin(entity e)
1379 {
1380     set_movetype(e, MOVETYPE_NONE);
1381 }
1382
1383 entity gettaginfo_relative_ent;
1384 vector gettaginfo_relative(entity e, float tag)
1385 {
1386     if (!gettaginfo_relative_ent)
1387     {
1388         gettaginfo_relative_ent = spawn();
1389         gettaginfo_relative_ent.effects = EF_NODRAW;
1390     }
1391     gettaginfo_relative_ent.model = e.model;
1392     gettaginfo_relative_ent.modelindex = e.modelindex;
1393     gettaginfo_relative_ent.frame = e.frame;
1394     return gettaginfo(gettaginfo_relative_ent, tag);
1395 }
1396
1397 .string aiment_classname;
1398 .float aiment_deadflag;
1399 void SetMovetypeFollow(entity ent, entity e)
1400 {
1401         // FIXME this may not be warpzone aware
1402         set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow
1403         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
1404         ent.aiment = e; // make the hole follow bmodel
1405         ent.punchangle = e.angles; // the original angles of bmodel
1406         ent.view_ofs = ent.origin - e.origin; // relative origin
1407         ent.v_angle = ent.angles - e.angles; // relative angles
1408         ent.aiment_classname = strzone(e.classname);
1409         ent.aiment_deadflag = e.deadflag;
1410 }
1411 void UnsetMovetypeFollow(entity ent)
1412 {
1413         set_movetype(ent, MOVETYPE_FLY);
1414         PROJECTILE_MAKETRIGGER(ent);
1415         ent.aiment = NULL;
1416 }
1417 float LostMovetypeFollow(entity ent)
1418 {
1419 /*
1420         if(ent.move_movetype != MOVETYPE_FOLLOW)
1421                 if(ent.aiment)
1422                         error("???");
1423 */
1424         if(ent.aiment)
1425         {
1426                 if(ent.aiment.classname != ent.aiment_classname)
1427                         return 1;
1428                 if(ent.aiment.deadflag != ent.aiment_deadflag)
1429                         return 1;
1430         }
1431         return 0;
1432 }
1433
1434 .bool pushable;
1435 bool isPushable(entity e)
1436 {
1437         if(e.pushable)
1438                 return true;
1439         if(IS_VEHICLE(e))
1440                 return false;
1441         if(e.iscreature)
1442                 return true;
1443         if (Item_IsLoot(e))
1444         {
1445                 return true;
1446         }
1447         switch(e.classname)
1448         {
1449                 case "body":
1450                         return true;
1451                 case "bullet": // antilagged bullets can't hit this either
1452                         return false;
1453         }
1454         if (e.projectiledeathtype)
1455                 return true;
1456         return false;
1457 }