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mutator system: cleanup of hooks
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1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
13 {
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
15 }
16
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 float race_GetTime(float pos);
20 string race_GetName(float pos);
21 string race_PlaceName(float pos);
22 string GetMapname();
23 string ColoredTeamName(float t);
24
25 string admin_name(void)
26 {
27         if(cvar_string("sv_adminnick") != "")
28                 return cvar_string("sv_adminnick");
29         else
30                 return "SERVER ADMIN";
31 }
32
33 float DistributeEvenly_amount;
34 float DistributeEvenly_totalweight;
35 void DistributeEvenly_Init(float amount, float totalweight)
36 {
37     if (DistributeEvenly_amount)
38     {
39         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
40         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
41     }
42     if (totalweight == 0)
43         DistributeEvenly_amount = 0;
44     else
45         DistributeEvenly_amount = amount;
46     DistributeEvenly_totalweight = totalweight;
47 }
48 float DistributeEvenly_Get(float weight)
49 {
50     float f;
51     if (weight <= 0)
52         return 0;
53     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
54     DistributeEvenly_totalweight -= weight;
55     DistributeEvenly_amount -= f;
56     return f;
57 }
58
59 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
60
61
62 string STR_PLAYER = "player";
63 string STR_SPECTATOR = "spectator";
64 string STR_OBSERVER = "observer";
65
66 #if 0
67 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
68 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
70 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
71 #else
72 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
73 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
74 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
75 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
76 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
77 #endif
78
79 // copies a string to a tempstring (so one can strunzone it)
80 string strcat1(string s) = #115; // FRIK_FILE
81
82 float logfile_open;
83 float logfile;
84
85 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
86 {
87         local float nPlayerHealth = rint(enPlayer.health);
88         local float nPlayerArmor = rint(enPlayer.armorvalue);
89         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
90         local float nPlayerPing = rint(enPlayer.ping);
91         local string strPlayerPingColor;
92         local string strMessage;
93         if(nPlayerPing >= 150)
94                 strPlayerPingColor = "^1";
95         else
96                 strPlayerPingColor = "^2";
97
98         if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
99                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
100
101         if(cvar("sv_fragmessage_information_ping")) {
102                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
103                         strMessage = strcat(strMessage, "\n^7(^2Bot");
104                 else
105                         strMessage = strcat(strMessage, "\n^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
106                 if(cvar("sv_fragmessage_information_handicap"))
107                         if(cvar("sv_fragmessage_information_handicap") == 2)
108                                 if(nPlayerHandicap <= 1)
109                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
110                                 else
111                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112                         else if not(nPlayerHandicap <= 1)
113                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
114                 else
115                         strMessage = strcat(strMessage, "^7)");
116         } else if(cvar("sv_fragmessage_information_handicap")) {
117                 if(cvar("sv_fragmessage_information_handicap") == 2)
118                         if(nPlayerHandicap <= 1)
119                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
120                         else
121                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
122                 else if(nPlayerHandicap > 1)
123                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124         }
125         return strMessage;
126 }
127 void bcenterprint(string s)
128 {
129     // TODO replace by MSG_ALL (would show it to spectators too, though)?
130     entity head;
131     FOR_EACH_PLAYER(head)
132     if (clienttype(head) == CLIENTTYPE_REAL)
133         centerprint(head, s);
134 }
135
136 void GameLogEcho(string s)
137 {
138     string fn;
139     float matches;
140
141     if (cvar("sv_eventlog_files"))
142     {
143         if (!logfile_open)
144         {
145             logfile_open = TRUE;
146             matches = cvar("sv_eventlog_files_counter") + 1;
147             cvar_set("sv_eventlog_files_counter", ftos(matches));
148             fn = ftos(matches);
149             if (strlen(fn) < 8)
150                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
151             fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
152             logfile = fopen(fn, FILE_APPEND);
153             fputs(logfile, ":logversion:3\n");
154         }
155         if (logfile >= 0)
156         {
157             if (cvar("sv_eventlog_files_timestamps"))
158                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
159             else
160                 fputs(logfile, strcat(s, "\n"));
161         }
162     }
163     if (cvar("sv_eventlog_console"))
164     {
165         print(s, "\n");
166     }
167 }
168
169 void GameLogInit()
170 {
171     logfile_open = 0;
172     // will be opened later
173 }
174
175 void GameLogClose()
176 {
177     if (logfile_open && logfile >= 0)
178     {
179         fclose(logfile);
180         logfile = -1;
181     }
182 }
183
184 vector PL_VIEW_OFS;
185 vector PL_MIN;
186 vector PL_MAX;
187 vector PL_CROUCH_VIEW_OFS;
188 vector PL_CROUCH_MIN;
189 vector PL_CROUCH_MAX;
190
191 float spawnpoint_nag;
192 void relocate_spawnpoint()
193 {
194     PL_VIEW_OFS                             = stov(cvar_string("sv_player_viewoffset"));
195     PL_MIN                                  = stov(cvar_string("sv_player_mins"));
196     PL_MAX                                  = stov(cvar_string("sv_player_maxs"));
197     PL_CROUCH_VIEW_OFS                      = stov(cvar_string("sv_player_crouch_viewoffset"));
198     PL_CROUCH_MIN                           = stov(cvar_string("sv_player_crouch_mins"));
199     PL_CROUCH_MAX                           = stov(cvar_string("sv_player_crouch_maxs"));
200
201     // nudge off the floor
202     setorigin(self, self.origin + '0 0 1');
203
204     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
205     if (trace_startsolid)
206     {
207         vector o;
208         o = self.origin;
209         self.mins = PL_MIN;
210         self.maxs = PL_MAX;
211         if (!move_out_of_solid(self))
212             objerror("could not get out of solid at all!");
213         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
214         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
215         print(" ", ftos(self.origin_y - o_y));
216         print(" ", ftos(self.origin_z - o_z), "'\n");
217         if (cvar("g_spawnpoints_auto_move_out_of_solid"))
218         {
219             if (!spawnpoint_nag)
220                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
221             spawnpoint_nag = 1;
222         }
223         else
224         {
225             setorigin(self, o);
226             self.mins = self.maxs = '0 0 0';
227             objerror("player spawn point in solid, mapper sucks!\n");
228             return;
229         }
230     }
231
232     if (cvar("g_spawnpoints_autodrop"))
233     {
234         setsize(self, PL_MIN, PL_MAX);
235         droptofloor();
236     }
237
238     self.use = spawnpoint_use;
239     self.team_saved = self.team;
240     if (!self.cnt)
241         self.cnt = 1;
242
243     if (have_team_spawns != 0)
244         if (self.team)
245             have_team_spawns = 1;
246
247     if (cvar("r_showbboxes"))
248     {
249         // show where spawnpoints point at too
250         makevectors(self.angles);
251         entity e;
252         e = spawn();
253         e.classname = "info_player_foo";
254         setorigin(e, self.origin + v_forward * 24);
255         setsize(e, '-8 -8 -8', '8 8 8');
256         e.solid = SOLID_TRIGGER;
257     }
258 }
259
260 #define strstr strstrofs
261 /*
262 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
263 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
264 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
265 // BE CONSTANT OR strzoneD!
266 float strstr(string haystack, string needle, float offset)
267 {
268         float len, endpos;
269         string found;
270         len = strlen(needle);
271         endpos = strlen(haystack) - len;
272         while(offset <= endpos)
273         {
274                 found = substring(haystack, offset, len);
275                 if(found == needle)
276                         return offset;
277                 offset = offset + 1;
278         }
279         return -1;
280 }
281 */
282
283 float NUM_NEAREST_ENTITIES = 4;
284 entity nearest_entity[NUM_NEAREST_ENTITIES];
285 float nearest_length[NUM_NEAREST_ENTITIES];
286 entity findnearest(vector point, .string field, string value, vector axismod)
287 {
288     entity localhead;
289     float i;
290     float j;
291     float len;
292     vector dist;
293
294     float num_nearest;
295     num_nearest = 0;
296
297     localhead = find(world, field, value);
298     while (localhead)
299     {
300         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
301             dist = localhead.oldorigin;
302         else
303             dist = localhead.origin;
304         dist = dist - point;
305         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
306         len = vlen(dist);
307
308         for (i = 0; i < num_nearest; ++i)
309         {
310             if (len < nearest_length[i])
311                 break;
312         }
313
314         // now i tells us where to insert at
315         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
316         if (i < NUM_NEAREST_ENTITIES)
317         {
318             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
319             {
320                 nearest_length[j + 1] = nearest_length[j];
321                 nearest_entity[j + 1] = nearest_entity[j];
322             }
323             nearest_length[i] = len;
324             nearest_entity[i] = localhead;
325             if (num_nearest < NUM_NEAREST_ENTITIES)
326                 num_nearest = num_nearest + 1;
327         }
328
329         localhead = find(localhead, field, value);
330     }
331
332     // now use the first one from our list that we can see
333     for (i = 0; i < num_nearest; ++i)
334     {
335         traceline(point, nearest_entity[i].origin, TRUE, world);
336         if (trace_fraction == 1)
337         {
338             if (i != 0)
339             {
340                 dprint("Nearest point (");
341                 dprint(nearest_entity[0].netname);
342                 dprint(") is not visible, using a visible one.\n");
343             }
344             return nearest_entity[i];
345         }
346     }
347
348     if (num_nearest == 0)
349         return world;
350
351     dprint("Not seeing any location point, using nearest as fallback.\n");
352     /* DEBUGGING CODE:
353     dprint("Candidates were: ");
354     for(j = 0; j < num_nearest; ++j)
355     {
356         if(j != 0)
357                 dprint(", ");
358         dprint(nearest_entity[j].netname);
359     }
360     dprint("\n");
361     */
362
363     return nearest_entity[0];
364 }
365
366 void spawnfunc_target_location()
367 {
368     self.classname = "target_location";
369     // location name in netname
370     // eventually support: count, teamgame selectors, line of sight?
371 };
372
373 void spawnfunc_info_location()
374 {
375     self.classname = "target_location";
376     self.message = self.netname;
377 };
378
379 string NearestLocation(vector p)
380 {
381     entity loc;
382     string ret;
383     ret = "somewhere";
384     loc = findnearest(p, classname, "target_location", '1 1 1');
385     if (loc)
386     {
387         ret = loc.message;
388     }
389     else
390     {
391         loc = findnearest(p, target, "###item###", '1 1 4');
392         if (loc)
393             ret = loc.netname;
394     }
395     return ret;
396 }
397
398 string formatmessage(string msg)
399 {
400         float p, p1, p2;
401         float n;
402         vector cursor;
403         entity cursor_ent;
404         string escape;
405         string replacement;
406         p = 0;
407         n = 7;
408
409         WarpZone_crosshair_trace(self);
410         cursor = trace_endpos;
411         cursor_ent = trace_ent;
412
413         while (1) {
414                 if (n < 1)
415                         break; // too many replacements
416
417                 n = n - 1;
418                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
419                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
420
421                 if (p1 < 0)
422                         p1 = p2;
423
424                 if (p2 < 0)
425                         p2 = p1;
426
427                 p = min(p1, p2);
428
429                 if (p < 0)
430                         break;
431
432                 replacement = substring(msg, p, 2);
433                 escape = substring(msg, p + 1, 1);
434
435                 if (escape == "%")
436                         replacement = "%";
437                 else if (escape == "\\")
438                         replacement = "\\";
439                 else if (escape == "n")
440                         replacement = "\n";
441                 else if (escape == "a")
442                         replacement = ftos(floor(self.armorvalue));
443                 else if (escape == "h")
444                         replacement = ftos(floor(self.health));
445                 else if (escape == "l")
446                         replacement = NearestLocation(self.origin);
447                 else if (escape == "y")
448                         replacement = NearestLocation(cursor);
449                 else if (escape == "d")
450                         replacement = NearestLocation(self.death_origin);
451                 else if (escape == "w") {
452                         float wep;
453                         wep = self.weapon;
454                         if (!wep)
455                                 wep = self.switchweapon;
456                         if (!wep)
457                                 wep = self.cnt;
458                         replacement = W_Name(wep);
459                 } else if (escape == "W") {
460                         if (self.items & IT_SHELLS) replacement = "shells";
461                         else if (self.items & IT_NAILS) replacement = "bullets";
462                         else if (self.items & IT_ROCKETS) replacement = "rockets";
463                         else if (self.items & IT_CELLS) replacement = "cells";
464                         else replacement = "batteries"; // ;)
465                 } else if (escape == "x") {
466                         replacement = cursor_ent.netname;
467                         if (!replacement || !cursor_ent)
468                                 replacement = "nothing";
469                 } else if (escape == "p") {
470                         if (self.last_selected_player)
471                                 replacement = self.last_selected_player.netname;
472                         else
473                                 replacement = "(nobody)";
474                 } else if (escape == "s")
475                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
476                 else if (escape == "S")
477                         replacement = ftos(vlen(self.velocity));
478                 else if (escape == "v") {
479                         float weapon_number;
480                         local entity stats;
481
482                         if(self.classname == "spectator")
483                                 stats = self.enemy;
484                         else
485                                 stats = self;
486
487                         weapon_number = stats.weapon;
488
489                         if (!weapon_number)
490                                 weapon_number = stats.switchweapon;
491
492                         if (!weapon_number)
493                                 weapon_number = stats.cnt;
494
495                         if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
496                                 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
497                         else
498                                 replacement = "~"; // or something to indicate NULL, not available
499                 }
500
501                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
502                 p = p + strlen(replacement);
503         }
504         return msg;
505 }
506
507 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
508         return (value == 0) ? FALSE : TRUE;
509 }
510
511 /*
512 =============
513 GetCvars
514 =============
515 Called with:
516   0:  sends the request
517   >0: receives a cvar from name=argv(f) value=argv(f+1)
518 */
519 void GetCvars_handleString(string thisname, float f, .string field, string name)
520 {
521         if (f < 0)
522         {
523                 if (self.field)
524                         strunzone(self.field);
525                 self.field = string_null;
526         }
527         else if (f > 0)
528         {
529                 if (thisname == name)
530                 {
531                         if (self.field)
532                                 strunzone(self.field);
533                         self.field = strzone(argv(f + 1));
534                 }
535         }
536         else
537                 stuffcmd(self, strcat("sendcvar ", name, "\n"));
538 }
539 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
540 {
541         GetCvars_handleString(thisname, f, field, name);
542         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
543                 if (thisname == name)
544                 {
545                         string s;
546                         s = func(strcat1(self.field));
547                         if (s != self.field)
548                         {
549                                 strunzone(self.field);
550                                 self.field = strzone(s);
551                         }
552                 }
553 }
554 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
555 {
556         if (f < 0)
557         {
558         }
559         else if (f > 0)
560         {
561                 if (thisname == name)
562                         self.field = stof(argv(f + 1));
563         }
564         else
565                 stuffcmd(self, strcat("sendcvar ", name, "\n"));
566 }
567 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
568 {
569         if (f < 0)
570         {
571         }
572         else if (f > 0)
573         {
574                 if (thisname == name)
575                 {
576                         if(!self.field)
577                         {
578                                 self.field = stof(argv(f + 1));
579                                 if(!self.field)
580                                         self.field = -1;
581                         }
582                 }
583         }
584         else
585         {
586                 if(!self.field)
587                         stuffcmd(self, strcat("sendcvar ", name, "\n"));
588         }
589 }
590 string W_FixWeaponOrder_ForceComplete(string s);
591 string W_FixWeaponOrder_AllowIncomplete(string s);
592 float w_getbestweapon(entity e);
593 void GetCvars(float f)
594 {
595         string s;
596
597         if (f > 0)
598                 s = strcat1(argv(f));
599
600         get_cvars_f = f;
601         MUTATOR_CALLHOOK(GetCvars);
602         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
603         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
604         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
605         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
606         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
607         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
608         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
609         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
610         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
611         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
612         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
613         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
614         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
615         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
616         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
617         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
618         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
619         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
620         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
621         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
622         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
623         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
624         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
625         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
626
627         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
628         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
629
630 #ifdef ALLOW_FORCEMODELS
631         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
632         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
633 #endif
634         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
635
636         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
637         if (f > 0)
638         {
639                 if (s == "cl_weaponpriority")
640                         self.switchweapon = w_getbestweapon(self);
641         }
642 }
643
644 float fexists(string f)
645 {
646     float fh;
647     fh = fopen(f, FILE_READ);
648     if (fh < 0)
649         return FALSE;
650     fclose(fh);
651     return TRUE;
652 }
653
654 void backtrace(string msg)
655 {
656     float dev, war;
657     dev = cvar("developer");
658     war = cvar("prvm_backtraceforwarnings");
659     cvar_set("developer", "1");
660     cvar_set("prvm_backtraceforwarnings", "1");
661     print("\n");
662     print("--- CUT HERE ---\nWARNING: ");
663     print(msg);
664     print("\n");
665     remove(world); // isn't there any better way to cause a backtrace?
666     print("\n--- CUT UNTIL HERE ---\n");
667     cvar_set("developer", ftos(dev));
668     cvar_set("prvm_backtraceforwarnings", ftos(war));
669 }
670
671 string Team_ColorCode(float teamid)
672 {
673     if (teamid == COLOR_TEAM1)
674         return "^1";
675     else if (teamid == COLOR_TEAM2)
676         return "^4";
677     else if (teamid == COLOR_TEAM3)
678         return "^3";
679     else if (teamid == COLOR_TEAM4)
680         return "^6";
681     else
682         return "^7";
683 }
684
685 string Team_ColorName(float t)
686 {
687     // fixme: Search for team entities and get their .netname's!
688     if (t == COLOR_TEAM1)
689         return "Red";
690     if (t == COLOR_TEAM2)
691         return "Blue";
692     if (t == COLOR_TEAM3)
693         return "Yellow";
694     if (t == COLOR_TEAM4)
695         return "Pink";
696     return "Neutral";
697 }
698
699 string Team_ColorNameLowerCase(float t)
700 {
701     // fixme: Search for team entities and get their .netname's!
702     if (t == COLOR_TEAM1)
703         return "red";
704     if (t == COLOR_TEAM2)
705         return "blue";
706     if (t == COLOR_TEAM3)
707         return "yellow";
708     if (t == COLOR_TEAM4)
709         return "pink";
710     return "neutral";
711 }
712
713 float ColourToNumber(string team_colour)
714 {
715         if (team_colour == "red")
716                 return COLOR_TEAM1;
717
718         if (team_colour == "blue")
719                 return COLOR_TEAM2;
720
721         if (team_colour == "yellow")
722                 return COLOR_TEAM3;
723
724         if (team_colour == "pink")
725                 return COLOR_TEAM4;
726
727         if (team_colour == "auto")
728                 return 0;
729
730         return -1;
731 }
732
733 float NumberToTeamNumber(float number)
734 {
735         if (number == 1)
736                 return COLOR_TEAM1;
737
738         if (number == 2)
739                 return COLOR_TEAM2;
740
741         if (number == 3)
742                 return COLOR_TEAM3;
743
744         if (number == 4)
745                 return COLOR_TEAM4;
746
747         return -1;
748 }
749
750 #define CENTERPRIO_POINT 1
751 #define CENTERPRIO_SPAM 2
752 #define CENTERPRIO_VOTE 4
753 #define CENTERPRIO_NORMAL 5
754 #define CENTERPRIO_SHIELDING 7
755 #define CENTERPRIO_MAPVOTE 9
756 #define CENTERPRIO_IDLEKICK 50
757 #define CENTERPRIO_ADMIN 99
758 .float centerprint_priority;
759 .float centerprint_expires;
760 void centerprint_atprio(entity e, float prio, string s)
761 {
762     if (intermission_running)
763         if (prio < CENTERPRIO_MAPVOTE)
764             return;
765     if (time > e.centerprint_expires)
766         e.centerprint_priority = 0;
767     if (prio >= e.centerprint_priority)
768     {
769         e.centerprint_priority = prio;
770         if (timeoutStatus == 2)
771             e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
772         else
773             e.centerprint_expires = time + e.cvar_scr_centertime;
774         centerprint_builtin(e, s);
775     }
776 }
777 void centerprint_expire(entity e, float prio)
778 {
779     if (prio == e.centerprint_priority)
780     {
781         e.centerprint_priority = 0;
782         centerprint_builtin(e, "");
783     }
784 }
785 void centerprint(entity e, string s)
786 {
787     centerprint_atprio(e, CENTERPRIO_NORMAL, s);
788 }
789
790 // decolorizes and team colors the player name when needed
791 string playername(entity p)
792 {
793     string t;
794     if (teams_matter && !intermission_running && p.classname == "player")
795     {
796         t = Team_ColorCode(p.team);
797         return strcat(t, strdecolorize(p.netname));
798     }
799     else
800         return p.netname;
801 }
802
803 vector randompos(vector m1, vector m2)
804 {
805     local vector v;
806     m2 = m2 - m1;
807     v_x = m2_x * random() + m1_x;
808     v_y = m2_y * random() + m1_y;
809     v_z = m2_z * random() + m1_z;
810     return  v;
811 };
812
813 float g_pickup_shells;
814 float g_pickup_shells_max;
815 float g_pickup_nails;
816 float g_pickup_nails_max;
817 float g_pickup_rockets;
818 float g_pickup_rockets_max;
819 float g_pickup_cells;
820 float g_pickup_cells_max;
821 float g_pickup_fuel;
822 float g_pickup_fuel_jetpack;
823 float g_pickup_fuel_max;
824 float g_pickup_armorsmall;
825 float g_pickup_armorsmall_max;
826 float g_pickup_armormedium;
827 float g_pickup_armormedium_max;
828 float g_pickup_armorbig;
829 float g_pickup_armorbig_max;
830 float g_pickup_armorlarge;
831 float g_pickup_armorlarge_max;
832 float g_pickup_healthsmall;
833 float g_pickup_healthsmall_max;
834 float g_pickup_healthmedium;
835 float g_pickup_healthmedium_max;
836 float g_pickup_healthlarge;
837 float g_pickup_healthlarge_max;
838 float g_pickup_healthmega;
839 float g_pickup_healthmega_max;
840 float g_weaponarena;
841 float g_weaponarena_random;
842 string g_weaponarena_list;
843 float g_weaponspeedfactor;
844 float g_weaponratefactor;
845 float g_weapondamagefactor;
846 float g_weaponforcefactor;
847 float g_weaponspreadfactor;
848
849 float start_weapons;
850 float start_items;
851 float start_ammo_shells;
852 float start_ammo_nails;
853 float start_ammo_rockets;
854 float start_ammo_cells;
855 float start_ammo_fuel;
856 float start_health;
857 float start_armorvalue;
858 float warmup_start_weapons;
859 float warmup_start_ammo_shells;
860 float warmup_start_ammo_nails;
861 float warmup_start_ammo_rockets;
862 float warmup_start_ammo_cells;
863 float warmup_start_ammo_fuel;
864 float warmup_start_health;
865 float warmup_start_armorvalue;
866 float g_weapon_stay;
867 float g_ghost_items;
868
869 entity get_weaponinfo(float w);
870
871 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
872 {
873         var float i = weaponinfo.weapon;
874
875         if (!i)
876                 return 0;
877
878         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
879
880         if (t < 0) // "default" weapon selection
881         {
882                 if (g_lms || g_ca || allguns)
883                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
884                 else if(t < -1)
885                         t = 0;
886                 else if (g_race || g_cts)
887                         t = (i == WEP_LASER);
888                 else if (g_nexball)
889                         t = 0; // weapon is set a few lines later
890                 else
891                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
892                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
893                         t |= (i == WEP_HOOK);
894         }
895
896         // we cannot disable porto in Nexball, we must force it
897         if(g_nexball && i == WEP_PORTO)
898                 t = 1;
899
900         return t;
901 }
902
903 void readplayerstartcvars()
904 {
905         entity e;
906         float i, j, t;
907         string s;
908
909         // initialize starting values for players
910         start_weapons = 0;
911         start_items = 0;
912         start_ammo_shells = 0;
913         start_ammo_nails = 0;
914         start_ammo_rockets = 0;
915         start_ammo_cells = 0;
916         start_health = cvar("g_balance_health_start");
917         start_armorvalue = cvar("g_balance_armor_start");
918
919         g_weaponarena = 0;
920         s = cvar_string("g_weaponarena");
921         if (s == "0")
922         {
923         }
924         else if (s == "all")
925         {
926                 g_weaponarena_list = "All Weapons";
927                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
928                 {
929                         e = get_weaponinfo(j);
930                         g_weaponarena |= e.weapons;
931                         weapon_action(e.weapon, WR_PRECACHE);
932                 }
933         }
934         else if (s == "most")
935         {
936                 g_weaponarena_list = "Most Weapons";
937                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
938                 {
939                         e = get_weaponinfo(j);
940                         if (e.spawnflags & WEP_FLAG_NORMAL)
941                         {
942                                 g_weaponarena |= e.weapons;
943                                 weapon_action(e.weapon, WR_PRECACHE);
944                         }
945                 }
946         }
947         else if (s == "none")
948         {
949                 g_weaponarena_list = "No Weapons";
950                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
951         }
952         else
953         {
954                 t = tokenize_console(s);
955                 g_weaponarena_list = "";
956                 for (i = 0; i < t; ++i)
957                 {
958                         s = argv(i);
959                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
960                         {
961                                 e = get_weaponinfo(j);
962                                 if (e.netname == s)
963                                 {
964                                         g_weaponarena |= e.weapons;
965                                         weapon_action(e.weapon, WR_PRECACHE);
966                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
967                                         break;
968                                 }
969                         }
970                         if (j > WEP_LAST)
971                         {
972                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
973                         }
974                 }
975                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
976         }
977
978         if(g_weaponarena)
979                 g_weaponarena_random = cvar("g_weaponarena_random");
980         else
981                 g_weaponarena_random = 0;
982
983         if (g_weaponarena)
984         {
985                 start_weapons = g_weaponarena;
986                 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
987                         start_ammo_rockets = 999;
988                 if (g_weaponarena & WEPBIT_SHOTGUN)
989                         start_ammo_shells = 999;
990                 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
991                         start_ammo_cells = 999;
992                 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
993                         start_ammo_nails = 999;
994                 if (g_weaponarena & WEPBIT_HOOK)
995                         start_ammo_fuel = 999;
996                 start_items |= IT_UNLIMITED_AMMO;
997         }
998         else if (g_minstagib)
999         {
1000                 start_health = 100;
1001                 start_armorvalue = 0;
1002                 start_weapons = WEPBIT_MINSTANEX;
1003                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1004                 start_ammo_cells = cvar("g_minstagib_ammo_start");
1005                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1006                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1007
1008                 if (g_minstagib_invis_alpha <= 0)
1009                         g_minstagib_invis_alpha = -1;
1010         }
1011         else
1012         {
1013                 if (g_lms || g_ca)
1014                 {
1015                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
1016                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
1017                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1018                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
1019                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1020                         start_health = cvar("g_lms_start_health");
1021                         start_armorvalue = cvar("g_lms_start_armor");
1022                 }
1023                 else
1024                 {
1025                         start_ammo_shells = cvar("g_start_ammo_shells");
1026                         start_ammo_nails = cvar("g_start_ammo_nails");
1027                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1028                         start_ammo_cells = cvar("g_start_ammo_cells");
1029                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1030                 }
1031
1032                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1033                 {
1034                         e = get_weaponinfo(i);
1035                         if(want_weapon("g_start_weapon_", e, FALSE))
1036                                 start_weapons |= e.weapons;
1037                 }
1038         }
1039
1040         if (inWarmupStage)
1041         {
1042                 warmup_start_ammo_shells = start_ammo_shells;
1043                 warmup_start_ammo_nails = start_ammo_nails;
1044                 warmup_start_ammo_rockets = start_ammo_rockets;
1045                 warmup_start_ammo_cells = start_ammo_cells;
1046                 warmup_start_ammo_fuel = start_ammo_fuel;
1047                 warmup_start_health = start_health;
1048                 warmup_start_armorvalue = start_armorvalue;
1049                 warmup_start_weapons = start_weapons;
1050
1051                 if (!g_weaponarena && !g_minstagib && !g_ca)
1052                 {
1053                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1054                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1055                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1056                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1057                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1058                         warmup_start_health = cvar("g_warmup_start_health");
1059                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1060                         warmup_start_weapons = 0;
1061                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1062                         {
1063                                 e = get_weaponinfo(i);
1064                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1065                                         warmup_start_weapons |= e.weapons;
1066                         }
1067                 }
1068         }
1069
1070         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1071         {
1072                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1073                 start_items |= IT_FUEL_REGEN;
1074                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1075                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1076         }
1077
1078         if(!cvar("g_use_ammunition"))
1079         {
1080                 start_ammo_shells = cvar("g_pickup_shells_max");
1081                 start_ammo_nails = cvar("g_pickup_nails_max");
1082                 start_ammo_rockets = cvar("g_pickup_rockets_max");
1083                 start_ammo_cells = cvar("g_pickup_cells_max");
1084                 start_ammo_fuel = cvar("g_pickup_fuel_max");
1085                 start_items |= IT_UNLIMITED_AMMO;
1086                 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1087                 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1088                 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1089                 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1090                 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1091                 //warmup_start_items |= IT_UNLIMITED_AMMO;
1092         }
1093
1094         if (g_jetpack)
1095                 start_items |= IT_JETPACK;
1096
1097         if (g_weapon_stay == 2)
1098         {
1099                 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1100                 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1101                 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1102                 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1103                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1104                 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1105                 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1106                 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1107                 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1108                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1109         }
1110
1111         MUTATOR_CALLHOOK(SetStartItems);
1112
1113         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1114         {
1115                 e = get_weaponinfo(i);
1116                 if(e.weapons & (start_weapons | warmup_start_weapons))
1117                         weapon_action(e.weapon, WR_PRECACHE);
1118         }
1119
1120         start_ammo_shells = max(0, start_ammo_shells);
1121         start_ammo_nails = max(0, start_ammo_nails);
1122         start_ammo_cells = max(0, start_ammo_cells);
1123         start_ammo_rockets = max(0, start_ammo_rockets);
1124         start_ammo_fuel = max(0, start_ammo_fuel);
1125
1126         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1127         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1128         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1129         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1130         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1131 }
1132
1133 float g_bugrigs;
1134 float g_bugrigs_planar_movement;
1135 float g_bugrigs_planar_movement_car_jumping;
1136 float g_bugrigs_reverse_spinning;
1137 float g_bugrigs_reverse_speeding;
1138 float g_bugrigs_reverse_stopping;
1139 float g_bugrigs_air_steering;
1140 float g_bugrigs_angle_smoothing;
1141 float g_bugrigs_friction_floor;
1142 float g_bugrigs_friction_brake;
1143 float g_bugrigs_friction_air;
1144 float g_bugrigs_accel;
1145 float g_bugrigs_speed_ref;
1146 float g_bugrigs_speed_pow;
1147 float g_bugrigs_steer;
1148
1149 float g_touchexplode;
1150 float g_touchexplode_radius;
1151 float g_touchexplode_damage;
1152 float g_touchexplode_edgedamage;
1153 float g_touchexplode_force;
1154
1155 float sv_autotaunt;
1156 float sv_taunt;
1157
1158 float sv_pitch_min;
1159 float sv_pitch_max;
1160 float sv_pitch_fixyaw;
1161
1162 float sv_accuracy_data_share;
1163
1164 void readlevelcvars(void)
1165 {
1166         // first load all the mutators
1167         if(cvar("g_nix"))
1168                 MUTATOR_ADD(mutator_nix);
1169
1170     g_bugrigs = cvar("g_bugrigs");
1171     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1172     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1173     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1174     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1175     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1176     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1177     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1178     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1179     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1180     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1181     g_bugrigs_accel = cvar("g_bugrigs_accel");
1182     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1183     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1184     g_bugrigs_steer = cvar("g_bugrigs_steer");
1185
1186     g_touchexplode = cvar("g_touchexplode");
1187     g_touchexplode_radius = cvar("g_touchexplode_radius");
1188     g_touchexplode_damage = cvar("g_touchexplode_damage");
1189     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1190     g_touchexplode_force = cvar("g_touchexplode_force");
1191
1192 #ifdef ALLOW_FORCEMODELS
1193         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1194 #endif
1195         sv_loddistance1 = cvar("sv_loddistance1");
1196         sv_loddistance2 = cvar("sv_loddistance2");
1197
1198         if(sv_loddistance2 <= sv_loddistance1)
1199                 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1200
1201         sv_clones = cvar("sv_clones");
1202         sv_gentle = cvar("sv_gentle");
1203         sv_foginterval = cvar("sv_foginterval");
1204         g_cloaked = cvar("g_cloaked");
1205         g_jump_grunt = cvar("g_jump_grunt");
1206         g_footsteps = cvar("g_footsteps");
1207         g_grappling_hook = cvar("g_grappling_hook");
1208         g_jetpack = cvar("g_jetpack");
1209         g_laserguided_missile = cvar("g_laserguided_missile");
1210         g_midair = cvar("g_midair");
1211         g_minstagib = cvar("g_minstagib");
1212         g_norecoil = cvar("g_norecoil");
1213         g_vampire = cvar("g_vampire");
1214         g_bloodloss = cvar("g_bloodloss");
1215         sv_maxidle = cvar("sv_maxidle");
1216         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1217         sv_pogostick = cvar("sv_pogostick");
1218         sv_doublejump = cvar("sv_doublejump");
1219         g_ctf_reverse = cvar("g_ctf_reverse");
1220         sv_autotaunt = cvar("sv_autotaunt");
1221         sv_taunt = cvar("sv_taunt");
1222
1223         inWarmupStage = cvar("g_warmup");
1224         g_warmup_limit = cvar("g_warmup_limit");
1225         g_warmup_allguns = cvar("g_warmup_allguns");
1226         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1227
1228         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1229                 inWarmupStage = 0; // these modes cannot work together, sorry
1230
1231         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1232         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1233         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1234         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1235         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1236         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1237         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1238         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1239         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1240         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1241         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1242         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1243
1244         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1245         g_weaponratefactor = cvar("g_weaponratefactor");
1246         g_weapondamagefactor = cvar("g_weapondamagefactor");
1247         g_weaponforcefactor = cvar("g_weaponforcefactor");
1248         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1249
1250         g_pickup_shells = cvar("g_pickup_shells");
1251         g_pickup_shells_max = cvar("g_pickup_shells_max");
1252         g_pickup_nails = cvar("g_pickup_nails");
1253         g_pickup_nails_max = cvar("g_pickup_nails_max");
1254         g_pickup_rockets = cvar("g_pickup_rockets");
1255         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1256         g_pickup_cells = cvar("g_pickup_cells");
1257         g_pickup_cells_max = cvar("g_pickup_cells_max");
1258         g_pickup_fuel = cvar("g_pickup_fuel");
1259         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1260         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1261         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1262         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1263         g_pickup_armormedium = cvar("g_pickup_armormedium");
1264         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1265         g_pickup_armorbig = cvar("g_pickup_armorbig");
1266         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1267         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1268         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1269         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1270         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1271         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1272         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1273         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1274         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1275         g_pickup_healthmega = cvar("g_pickup_healthmega");
1276         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1277
1278         g_pinata = cvar("g_pinata");
1279
1280         g_weapon_stay = cvar("g_weapon_stay");
1281
1282         if (!g_weapon_stay && (cvar("deathmatch") == 2))
1283                 g_weapon_stay = 1;
1284
1285         g_ghost_items = cvar("g_ghost_items");
1286
1287         if(g_ghost_items >= 1)
1288                 g_ghost_items = 0.25; // default alpha value
1289
1290         if not(inWarmupStage && !g_ca)
1291                 game_starttime = cvar("g_start_delay");
1292
1293         sv_pitch_min = cvar("sv_pitch_min");
1294         sv_pitch_max = cvar("sv_pitch_max");
1295         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1296
1297         sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
1298
1299         readplayerstartcvars();
1300 }
1301
1302 /*
1303 // TODO sound pack system
1304 string soundpack;
1305
1306 string precache_sound_builtin (string s) = #19;
1307 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1308 string precache_sound(string s)
1309 {
1310         return precache_sound_builtin(strcat(soundpack, s));
1311 }
1312 void play2(entity e, string filename)
1313 {
1314         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1315 }
1316 void sound(entity e, float chan, string samp, float vol, float atten)
1317 {
1318         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1319 }
1320 */
1321
1322 // Sound functions
1323 string precache_sound (string s) = #19;
1324 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1325 float precache_sound_index (string s) = #19;
1326
1327 #define SND_VOLUME      1
1328 #define SND_ATTENUATION 2
1329 #define SND_LARGEENTITY 8
1330 #define SND_LARGESOUND  16
1331
1332 float sound_allowed(float dest, entity e)
1333 {
1334     // sounds from world may always pass
1335     for (;;)
1336     {
1337         if (e.classname == "body")
1338             e = e.enemy;
1339         if (e.owner && e.owner != e)
1340             e = e.owner;
1341         else
1342             break;
1343     }
1344     // sounds to self may always pass
1345     if (dest == MSG_ONE)
1346         if (e == msg_entity)
1347             return TRUE;
1348     // sounds by players can be removed
1349     if (cvar("bot_sound_monopoly"))
1350         if (clienttype(e) == CLIENTTYPE_REAL)
1351             return FALSE;
1352     // anything else may pass
1353     return TRUE;
1354 }
1355
1356 void sound(entity e, float chan, string samp, float vol, float atten)
1357 {
1358     if (!sound_allowed(MSG_BROADCAST, e))
1359         return;
1360     sound_builtin(e, chan, samp, vol, atten);
1361 }
1362 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1363 {
1364     float entno, idx;
1365
1366     if (!sound_allowed(dest, e))
1367         return;
1368
1369     entno = num_for_edict(e);
1370     idx = precache_sound_index(samp);
1371
1372     float sflags;
1373     sflags = 0;
1374
1375     atten = floor(atten * 64);
1376     vol = floor(vol * 255);
1377
1378     if (vol != 255)
1379         sflags |= SND_VOLUME;
1380     if (atten != 64)
1381         sflags |= SND_ATTENUATION;
1382     if (entno >= 8192)
1383         sflags |= SND_LARGEENTITY;
1384     if (idx >= 256)
1385         sflags |= SND_LARGESOUND;
1386
1387     WriteByte(dest, SVC_SOUND);
1388     WriteByte(dest, sflags);
1389     if (sflags & SND_VOLUME)
1390         WriteByte(dest, vol);
1391     if (sflags & SND_ATTENUATION)
1392         WriteByte(dest, atten);
1393     if (sflags & SND_LARGEENTITY)
1394     {
1395         WriteShort(dest, entno);
1396         WriteByte(dest, chan);
1397     }
1398     else
1399     {
1400         WriteShort(dest, entno * 8 + chan);
1401     }
1402     if (sflags & SND_LARGESOUND)
1403         WriteShort(dest, idx);
1404     else
1405         WriteByte(dest, idx);
1406
1407     WriteCoord(dest, o_x);
1408     WriteCoord(dest, o_y);
1409     WriteCoord(dest, o_z);
1410 }
1411 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1412 {
1413     vector o;
1414
1415     if (!sound_allowed(dest, e))
1416         return;
1417
1418     o = e.origin + 0.5 * (e.mins + e.maxs);
1419     soundtoat(dest, e, o, chan, samp, vol, atten);
1420 }
1421 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1422 {
1423     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1424 }
1425 void stopsoundto(float dest, entity e, float chan)
1426 {
1427     float entno;
1428
1429     if (!sound_allowed(dest, e))
1430         return;
1431
1432     entno = num_for_edict(e);
1433
1434     if (entno >= 8192)
1435     {
1436         float idx, sflags;
1437         idx = precache_sound_index("misc/null.wav");
1438         sflags = SND_LARGEENTITY;
1439         if (idx >= 256)
1440             sflags |= SND_LARGESOUND;
1441         WriteByte(dest, SVC_SOUND);
1442         WriteByte(dest, sflags);
1443         WriteShort(dest, entno);
1444         WriteByte(dest, chan);
1445         if (sflags & SND_LARGESOUND)
1446             WriteShort(dest, idx);
1447         else
1448             WriteByte(dest, idx);
1449         WriteCoord(dest, e.origin_x);
1450         WriteCoord(dest, e.origin_y);
1451         WriteCoord(dest, e.origin_z);
1452     }
1453     else
1454     {
1455         WriteByte(dest, SVC_STOPSOUND);
1456         WriteShort(dest, entno * 8 + chan);
1457     }
1458 }
1459 void stopsound(entity e, float chan)
1460 {
1461     if (!sound_allowed(MSG_BROADCAST, e))
1462         return;
1463
1464     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1465     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1466 }
1467
1468 void play2(entity e, string filename)
1469 {
1470     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1471     msg_entity = e;
1472     soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1473 }
1474
1475 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1476 .float spamtime;
1477 float spamsound(entity e, float chan, string samp, float vol, float atten)
1478 {
1479     if (!sound_allowed(MSG_BROADCAST, e))
1480         return FALSE;
1481
1482     if (time > e.spamtime)
1483     {
1484         e.spamtime = time;
1485         sound(e, chan, samp, vol, atten);
1486         return TRUE;
1487     }
1488     return FALSE;
1489 }
1490
1491 void play2team(float t, string filename)
1492 {
1493     local entity head;
1494
1495     if (cvar("bot_sound_monopoly"))
1496         return;
1497
1498     FOR_EACH_REALPLAYER(head)
1499     {
1500         if (head.team == t)
1501             play2(head, filename);
1502     }
1503 }
1504
1505 void play2all(string samp)
1506 {
1507     if (cvar("bot_sound_monopoly"))
1508         return;
1509
1510     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1511 }
1512
1513 void PrecachePlayerSounds(string f);
1514 void precache_all_models(string pattern)
1515 {
1516     float globhandle, i, n;
1517     string f;
1518
1519     globhandle = search_begin(pattern, TRUE, FALSE);
1520     if (globhandle < 0)
1521         return;
1522     n = search_getsize(globhandle);
1523     for (i = 0; i < n; ++i)
1524     {
1525                 //print(search_getfilename(globhandle, i), "\n");
1526                 f = search_getfilename(globhandle, i);
1527                 if(sv_loddistance1)
1528                         precache_model(f);
1529                 if(substring(f, -9,5) == "_lod1")
1530                         continue;
1531                 if(substring(f, -9,5) == "_lod2")
1532                         continue;
1533                 if(!sv_loddistance1)
1534                         precache_model(f);
1535                 PrecachePlayerSounds(strcat(f, ".sounds"));
1536     }
1537     search_end(globhandle);
1538 }
1539
1540 void precache()
1541 {
1542     // gamemode related things
1543     precache_model ("models/misc/chatbubble.spr");
1544     precache_model ("models/misc/teambubble.spr");
1545     if (g_runematch)
1546     {
1547         precache_model ("models/runematch/curse.mdl");
1548         precache_model ("models/runematch/rune.mdl");
1549     }
1550
1551 #ifdef TTURRETS_ENABLED
1552     if (cvar("g_turrets"))
1553         turrets_precash();
1554 #endif
1555
1556     // Precache all player models if desired
1557     if (cvar("sv_precacheplayermodels"))
1558     {
1559         PrecachePlayerSounds("sound/player/default.sounds");
1560         precache_all_models("models/player/*.zym");
1561         precache_all_models("models/player/*.dpm");
1562         precache_all_models("models/player/*.md3");
1563         precache_all_models("models/player/*.psk");
1564         //precache_model("models/player/carni.zym");
1565         //precache_model("models/player/crash.zym");
1566         //precache_model("models/player/grunt.zym");
1567         //precache_model("models/player/headhunter.zym");
1568         //precache_model("models/player/insurrectionist.zym");
1569         //precache_model("models/player/jeandarc.zym");
1570         //precache_model("models/player/lurk.zym");
1571         //precache_model("models/player/lycanthrope.zym");
1572         //precache_model("models/player/marine.zym");
1573         //precache_model("models/player/nexus.zym");
1574         //precache_model("models/player/pyria.zym");
1575         //precache_model("models/player/shock.zym");
1576         //precache_model("models/player/skadi.zym");
1577         //precache_model("models/player/specop.zym");
1578         //precache_model("models/player/visitant.zym");
1579     }
1580
1581     if (cvar("sv_defaultcharacter"))
1582     {
1583         string s;
1584         s = cvar_string("sv_defaultplayermodel_red");
1585         if (s != "")
1586         {
1587             precache_model(s);
1588             PrecachePlayerSounds(strcat(s, ".sounds"));
1589         }
1590         s = cvar_string("sv_defaultplayermodel_blue");
1591         if (s != "")
1592         {
1593             precache_model(s);
1594             PrecachePlayerSounds(strcat(s, ".sounds"));
1595         }
1596         s = cvar_string("sv_defaultplayermodel_yellow");
1597         if (s != "")
1598         {
1599             precache_model(s);
1600             PrecachePlayerSounds(strcat(s, ".sounds"));
1601         }
1602         s = cvar_string("sv_defaultplayermodel_pink");
1603         if (s != "")
1604         {
1605             precache_model(s);
1606             PrecachePlayerSounds(strcat(s, ".sounds"));
1607         }
1608         s = cvar_string("sv_defaultplayermodel");
1609         if (s != "")
1610         {
1611             precache_model(s);
1612             PrecachePlayerSounds(strcat(s, ".sounds"));
1613         }
1614     }
1615
1616     if (g_footsteps)
1617     {
1618         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1619         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1620     }
1621
1622     // gore and miscellaneous sounds
1623     //precache_sound ("misc/h2ohit.wav");
1624     precache_model ("models/hook.md3");
1625     precache_sound ("misc/armorimpact.wav");
1626     precache_sound ("misc/bodyimpact1.wav");
1627     precache_sound ("misc/bodyimpact2.wav");
1628     precache_sound ("misc/gib.wav");
1629     precache_sound ("misc/gib_splat01.wav");
1630     precache_sound ("misc/gib_splat02.wav");
1631     precache_sound ("misc/gib_splat03.wav");
1632     precache_sound ("misc/gib_splat04.wav");
1633     precache_sound ("misc/hit.wav");
1634         precache_sound ("misc/typehit.wav");
1635     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1636     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1637     precache_sound ("misc/null.wav");
1638     precache_sound ("misc/spawn.wav");
1639     precache_sound ("misc/talk.wav");
1640     precache_sound ("misc/teleport.wav");
1641     precache_sound ("misc/poweroff.wav");
1642     precache_sound ("player/lava.wav");
1643     precache_sound ("player/slime.wav");
1644
1645     if (g_jetpack)
1646         precache_sound ("misc/jetpack_fly.wav");
1647
1648     precache_model ("models/sprites/0.spr32");
1649     precache_model ("models/sprites/1.spr32");
1650     precache_model ("models/sprites/2.spr32");
1651     precache_model ("models/sprites/3.spr32");
1652     precache_model ("models/sprites/4.spr32");
1653     precache_model ("models/sprites/5.spr32");
1654     precache_model ("models/sprites/6.spr32");
1655     precache_model ("models/sprites/7.spr32");
1656     precache_model ("models/sprites/8.spr32");
1657     precache_model ("models/sprites/9.spr32");
1658     precache_model ("models/sprites/10.spr32");
1659
1660     // common weapon precaches
1661     precache_sound ("weapons/weapon_switch.wav");
1662     precache_sound ("weapons/weaponpickup.wav");
1663     precache_sound ("weapons/unavailable.wav");
1664     if (g_grappling_hook)
1665     {
1666         precache_sound ("weapons/hook_fire.wav"); // hook
1667         precache_sound ("weapons/hook_impact.wav"); // hook
1668     }
1669
1670     if(cvar("sv_precacheweapons"))
1671     {
1672         //precache weapon models/sounds
1673         local float wep;
1674         wep = WEP_FIRST;
1675         while (wep <= WEP_LAST)
1676         {
1677             weapon_action(wep, WR_PRECACHE);
1678             wep = wep + 1;
1679         }
1680     }
1681
1682     precache_model("models/elaser.mdl");
1683     precache_model("models/laser.mdl");
1684     precache_model("models/ebomb.mdl");
1685
1686 #if 0
1687     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1688
1689     if (!self.noise && self.music) // quake 3 uses the music field
1690         self.noise = self.music;
1691
1692     // plays music for the level if there is any
1693     if (self.noise)
1694     {
1695         precache_sound (self.noise);
1696         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1697     }
1698 #endif
1699 }
1700
1701 // sorry, but using \ in macros breaks line numbers
1702 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1703 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1704 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1705
1706 // WARNING: this kills the trace globals
1707 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1708 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1709
1710 #define INITPRIO_FIRST              0
1711 #define INITPRIO_GAMETYPE           0
1712 #define INITPRIO_GAMETYPE_FALLBACK  1
1713 #define INITPRIO_CVARS              5
1714 #define INITPRIO_FINDTARGET        10
1715 #define INITPRIO_DROPTOFLOOR       20
1716 #define INITPRIO_SETLOCATION       90
1717 #define INITPRIO_LINKDOORS         91
1718 #define INITPRIO_LAST              99
1719
1720 .void(void) initialize_entity;
1721 .float initialize_entity_order;
1722 .entity initialize_entity_next;
1723 entity initialize_entity_first;
1724
1725 void make_safe_for_remove(entity e)
1726 {
1727     if (e.initialize_entity)
1728     {
1729         entity ent, prev;
1730         for (ent = initialize_entity_first; ent; )
1731         {
1732             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1733             {
1734                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1735                 // skip it in linked list
1736                 if (prev)
1737                 {
1738                     prev.initialize_entity_next = ent.initialize_entity_next;
1739                     ent = prev.initialize_entity_next;
1740                 }
1741                 else
1742                 {
1743                     initialize_entity_first = ent.initialize_entity_next;
1744                     ent = initialize_entity_first;
1745                 }
1746             }
1747             else
1748             {
1749                 prev = ent;
1750                 ent = ent.initialize_entity_next;
1751             }
1752         }
1753     }
1754 }
1755
1756 void objerror(string s)
1757 {
1758     make_safe_for_remove(self);
1759     objerror_builtin(s);
1760 }
1761
1762 void remove_unsafely(entity e)
1763 {
1764     remove_builtin(e);
1765 }
1766
1767 void remove_safely(entity e)
1768 {
1769     make_safe_for_remove(e);
1770     remove_builtin(e);
1771 }
1772
1773 void InitializeEntity(entity e, void(void) func, float order)
1774 {
1775     entity prev, cur;
1776
1777     if (!e || e.initialize_entity)
1778     {
1779         // make a proxy initializer entity
1780         entity e_old;
1781         e_old = e;
1782         e = spawn();
1783         e.classname = "initialize_entity";
1784         e.enemy = e_old;
1785     }
1786
1787     e.initialize_entity = func;
1788     e.initialize_entity_order = order;
1789
1790     cur = initialize_entity_first;
1791     for (;;)
1792     {
1793         if (!cur || cur.initialize_entity_order > order)
1794         {
1795             // insert between prev and cur
1796             if (prev)
1797                 prev.initialize_entity_next = e;
1798             else
1799                 initialize_entity_first = e;
1800             e.initialize_entity_next = cur;
1801             return;
1802         }
1803         prev = cur;
1804         cur = cur.initialize_entity_next;
1805     }
1806 }
1807 void InitializeEntitiesRun()
1808 {
1809     entity startoflist;
1810     startoflist = initialize_entity_first;
1811     initialize_entity_first = world;
1812     for (self = startoflist; self; )
1813     {
1814         entity e;
1815         var void(void) func;
1816         e = self.initialize_entity_next;
1817         func = self.initialize_entity;
1818         self.initialize_entity_order = 0;
1819         self.initialize_entity = func_null;
1820         self.initialize_entity_next = world;
1821         if (self.classname == "initialize_entity")
1822         {
1823             entity e_old;
1824             e_old = self.enemy;
1825             remove_builtin(self);
1826             self = e_old;
1827         }
1828         //dprint("Delayed initialization: ", self.classname, "\n");
1829         func();
1830         self = e;
1831     }
1832 }
1833
1834 .float uncustomizeentityforclient_set;
1835 .void(void) uncustomizeentityforclient;
1836 void(void) SUB_Nullpointer = #0;
1837 void UncustomizeEntitiesRun()
1838 {
1839     entity oldself;
1840     oldself = self;
1841     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1842         self.uncustomizeentityforclient();
1843     self = oldself;
1844 }
1845 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1846 {
1847     e.customizeentityforclient = customizer;
1848     e.uncustomizeentityforclient = uncustomizer;
1849     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1850 }
1851
1852 .float nottargeted;
1853 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1854
1855 void() SUB_Remove;
1856 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1857 {
1858     vector mi, ma;
1859
1860     if (e.classname == "")
1861         e.classname = "net_linked";
1862
1863     if (e.model == "" || self.modelindex == 0)
1864     {
1865         mi = e.mins;
1866         ma = e.maxs;
1867         setmodel(e, "null");
1868         setsize(e, mi, ma);
1869     }
1870
1871     e.SendEntity = sendfunc;
1872     e.SendFlags = 0xFFFFFF;
1873
1874     if (!docull)
1875         e.effects |= EF_NODEPTHTEST;
1876
1877     if (dt)
1878     {
1879         e.nextthink = time + dt;
1880         e.think = SUB_Remove;
1881     }
1882 }
1883
1884 void adaptor_think2touch()
1885 {
1886     entity o;
1887     o = other;
1888     other = world;
1889     self.touch();
1890     other = o;
1891 }
1892
1893 void adaptor_think2use()
1894 {
1895     entity o, a;
1896     o = other;
1897     a = activator;
1898     activator = world;
1899     other = world;
1900     self.use();
1901     other = o;
1902     activator = a;
1903 }
1904
1905 // deferred dropping
1906 void DropToFloor_Handler()
1907 {
1908     droptofloor_builtin();
1909     self.dropped_origin = self.origin;
1910 }
1911
1912 void droptofloor()
1913 {
1914     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1915 }
1916
1917
1918
1919 float trace_hits_box_a0, trace_hits_box_a1;
1920
1921 float trace_hits_box_1d(float end, float thmi, float thma)
1922 {
1923     if (end == 0)
1924     {
1925         // just check if x is in range
1926         if (0 < thmi)
1927             return FALSE;
1928         if (0 > thma)
1929             return FALSE;
1930     }
1931     else
1932     {
1933         // do the trace with respect to x
1934         // 0 -> end has to stay in thmi -> thma
1935         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1936         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1937         if (trace_hits_box_a0 > trace_hits_box_a1)
1938             return FALSE;
1939     }
1940     return TRUE;
1941 }
1942
1943 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1944 {
1945     end -= start;
1946     thmi -= start;
1947     thma -= start;
1948     // now it is a trace from 0 to end
1949
1950     trace_hits_box_a0 = 0;
1951     trace_hits_box_a1 = 1;
1952
1953     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1954         return FALSE;
1955     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1956         return FALSE;
1957     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1958         return FALSE;
1959
1960     return TRUE;
1961 }
1962
1963 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1964 {
1965     return trace_hits_box(start, end, thmi - ma, thma - mi);
1966 }
1967
1968 float SUB_NoImpactCheck()
1969 {
1970         // zero hitcontents = this is not the real impact, but either the
1971         // mirror-impact of something hitting the projectile instead of the
1972         // projectile hitting the something, or a touchareagrid one. Neither of
1973         // these stop the projectile from moving, so...
1974         if(trace_dphitcontents == 0)
1975         {
1976                 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1977                 checkclient();
1978         }
1979     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1980         return 1;
1981     if (other == world && self.size != '0 0 0')
1982     {
1983         vector tic;
1984         tic = self.velocity * sys_frametime;
1985         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1986         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1987         if (trace_fraction >= 1)
1988         {
1989             dprint("Odd... did not hit...?\n");
1990         }
1991         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1992         {
1993             dprint("Detected and prevented the sky-grapple bug.\n");
1994             return 1;
1995         }
1996     }
1997
1998     return 0;
1999 }
2000
2001 #define SUB_OwnerCheck() (other && (other == self.owner))
2002
2003 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2004 {
2005         if(SUB_OwnerCheck())
2006                 return TRUE;
2007         if(SUB_NoImpactCheck())
2008         {
2009                 remove(self);
2010                 return TRUE;
2011         }
2012         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2013                 UpdateCSQCProjectileNextFrame(self);
2014         return FALSE;
2015 }
2016 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2017
2018 float MAX_IPBAN_URIS = 16;
2019
2020 float URI_GET_DISCARD   = 0;
2021 float URI_GET_IPBAN     = 1;
2022 float URI_GET_IPBAN_END = 16;
2023
2024 void URI_Get_Callback(float id, float status, string data)
2025 {
2026     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2027     dprint(data);
2028     dprint("\nEnd of data.\n");
2029
2030     if (id == URI_GET_DISCARD)
2031     {
2032         // discard
2033     }
2034     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2035     {
2036         // online ban list
2037         OnlineBanList_URI_Get_Callback(id, status, data);
2038     }
2039     else
2040     {
2041         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2042     }
2043 }
2044
2045 void print_to(entity e, string s)
2046 {
2047     if (e)
2048         sprint(e, strcat(s, "\n"));
2049     else
2050         print(s, "\n");
2051 }
2052
2053 string getrecords(float page) // 50 records per page
2054 {
2055     float rec;
2056     string h;
2057     float r;
2058     float i;
2059     string s;
2060
2061     rec = 0;
2062
2063     s = "";
2064
2065     if (g_ctf)
2066     {
2067         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2068         {
2069             if (MapInfo_Get_ByID(i))
2070             {
2071                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2072                 if (r == 0)
2073                     continue;
2074                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2075                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2076                 ++rec;
2077             }
2078         }
2079     }
2080
2081     if (g_race)
2082     {
2083         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2084         {
2085             if (MapInfo_Get_ByID(i))
2086             {
2087                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")));
2088                 if (r == 0)
2089                     continue;
2090                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "netname"));
2091                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2092                 ++rec;
2093             }
2094         }
2095     }
2096
2097     if (g_cts)
2098     {
2099         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2100         {
2101             if (MapInfo_Get_ByID(i))
2102             {
2103                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")));
2104                 if (r == 0)
2105                     continue;
2106                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "netname"));
2107                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2108                 ++rec;
2109             }
2110         }
2111     }
2112
2113     MapInfo_ClearTemps();
2114
2115     if (s == "" && page == 0)
2116         return "No records are available on this server.\n";
2117     else
2118         return s;
2119 }
2120
2121 string getrankings()
2122 {
2123     string n;
2124     float t;
2125     float i;
2126     string s;
2127     string p;
2128     string map;
2129
2130     s = "";
2131
2132     map = GetMapname();
2133
2134     for (i = 1; i <= RANKINGS_CNT; ++i)
2135     {
2136         t = race_GetTime(i);
2137         if (t == 0)
2138             continue;
2139         n = race_GetName(i);
2140         p = race_PlaceName(i);
2141         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2142     }
2143
2144     MapInfo_ClearTemps();
2145
2146     if (s == "")
2147         return strcat("No records are available for the map: ", map, "\n");
2148     else
2149         return strcat("Records for ", map, ":\n", s);
2150 }
2151
2152 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2153 {
2154     float m, i;
2155     vector start, org, delta, end, enddown, mstart;
2156
2157     m = e.dphitcontentsmask;
2158     e.dphitcontentsmask = goodcontents | badcontents;
2159
2160     org = world.mins;
2161     delta = world.maxs - world.mins;
2162
2163     for (i = 0; i < attempts; ++i)
2164     {
2165         start_x = org_x + random() * delta_x;
2166         start_y = org_y + random() * delta_y;
2167         start_z = org_z + random() * delta_z;
2168
2169         // rule 1: start inside world bounds, and outside
2170         // solid, and don't start from somewhere where you can
2171         // fall down to evil
2172         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2173         if (trace_fraction >= 1)
2174             continue;
2175         if (trace_startsolid)
2176             continue;
2177         if (trace_dphitcontents & badcontents)
2178             continue;
2179         if (trace_dphitq3surfaceflags & badsurfaceflags)
2180             continue;
2181
2182         // rule 2: if we are too high, lower the point
2183         if (trace_fraction * delta_z > maxaboveground)
2184             start = trace_endpos + '0 0 1' * maxaboveground;
2185         enddown = trace_endpos;
2186
2187         // rule 3: make sure we aren't outside the map. This only works
2188         // for somewhat well formed maps. A good rule of thumb is that
2189         // the map should have a convex outside hull.
2190         // these can be traceLINES as we already verified the starting box
2191         mstart = start + 0.5 * (e.mins + e.maxs);
2192         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2193         if (trace_fraction >= 1)
2194             continue;
2195         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2196         if (trace_fraction >= 1)
2197             continue;
2198         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2199         if (trace_fraction >= 1)
2200             continue;
2201         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2202         if (trace_fraction >= 1)
2203             continue;
2204         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2205         if (trace_fraction >= 1)
2206             continue;
2207
2208         // find a random vector to "look at"
2209         end_x = org_x + random() * delta_x;
2210         end_y = org_y + random() * delta_y;
2211         end_z = org_z + random() * delta_z;
2212         end = start + normalize(end - start) * vlen(delta);
2213
2214         // rule 4: start TO end must not be too short
2215         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2216         if (trace_startsolid)
2217             continue;
2218         if (trace_fraction < minviewdistance / vlen(delta))
2219             continue;
2220
2221         // rule 5: don't want to look at sky
2222         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2223             continue;
2224
2225         // rule 6: we must not end up in trigger_hurt
2226         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2227         {
2228             dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2229             continue;
2230         }
2231
2232         break;
2233     }
2234
2235     e.dphitcontentsmask = m;
2236
2237     if (i < attempts)
2238     {
2239         setorigin(e, start);
2240         e.angles = vectoangles(end - start);
2241         dprint("Needed ", ftos(i + 1), " attempts\n");
2242         return TRUE;
2243     }
2244     else
2245         return FALSE;
2246 }
2247
2248 float zcurveparticles_effectno;
2249 vector zcurveparticles_start;
2250 float zcurveparticles_spd;
2251
2252 void endzcurveparticles()
2253 {
2254         if(zcurveparticles_effectno)
2255         {
2256                 // terminator
2257                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2258         }
2259         zcurveparticles_effectno = 0;
2260 }
2261
2262 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2263 {
2264         spd = bound(0, floor(spd / 16), 32767);
2265         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2266         {
2267                 endzcurveparticles();
2268                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2269                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2270                 WriteShort(MSG_BROADCAST, effectno);
2271                 WriteCoord(MSG_BROADCAST, start_x);
2272                 WriteCoord(MSG_BROADCAST, start_y);
2273                 WriteCoord(MSG_BROADCAST, start_z);
2274                 zcurveparticles_effectno = effectno;
2275                 zcurveparticles_start = start;
2276         }
2277         else
2278                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2279         WriteCoord(MSG_BROADCAST, end_x);
2280         WriteCoord(MSG_BROADCAST, end_y);
2281         WriteCoord(MSG_BROADCAST, end_z);
2282         WriteCoord(MSG_BROADCAST, end_dz);
2283         zcurveparticles_spd = spd;
2284 }
2285
2286 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2287 {
2288         float end_dz;
2289         vector vecxy, velxy;
2290
2291         vecxy = end - start;
2292         vecxy_z = 0;
2293         velxy = vel;
2294         velxy_z = 0;
2295
2296         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2297         {
2298                 endzcurveparticles();
2299                 trailparticles(world, effectno, start, end);
2300                 return;
2301         }
2302
2303         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2304         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2305 }
2306
2307 string GetGametype(); // g_world.qc
2308 void write_recordmarker(entity pl, float tstart, float dt)
2309 {
2310     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2311
2312     // also write a marker into demo files for demotc-race-record-extractor to find
2313     stuffcmd(pl,
2314              strcat(
2315                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2316                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2317 }
2318
2319 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter)
2320 {
2321         switch(self.owner.cvar_cl_gunalign)
2322         {
2323                 case 1: // right
2324                         break;
2325
2326                 case 2: // left
2327                         vecs_y = -vecs_y;
2328                         break;
2329
2330                 default:
2331                 case 3:
2332                         if(allowcenter) // 2: allow center handedness
2333                         {
2334                                 // center
2335                                 vecs_y = 0;
2336                                 vecs_z -= 4;
2337                         }
2338                         else
2339                         {
2340                                 // right
2341                         }
2342                         break;
2343
2344                 case 4:
2345                         if(allowcenter) // 2: allow center handedness
2346                         {
2347                                 // center
2348                                 vecs_y = 0;
2349                                 vecs_z -= 4;
2350                         }
2351                         else
2352                         {
2353                                 // left
2354                                 vecs_y = -vecs_y;
2355                         }
2356                         break;
2357         }
2358         return vecs;
2359 }
2360
2361 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2362 {
2363         string s;
2364         vector v;
2365
2366         if (cvar("g_shootfromeye"))
2367         {
2368                 if (visual)
2369                 {
2370                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
2371                 }
2372                 else
2373                 {
2374                         vecs_y = 0;
2375                         vecs_z = 0;
2376                 }
2377         }
2378         else if (cvar("g_shootfromcenter"))
2379         {
2380                 if (visual)
2381                 {
2382                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
2383                 }
2384                 else
2385                 {
2386                         vecs_y = 0;
2387                         vecs_z -= 4;
2388                 }
2389         }
2390         else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
2391         {
2392                 v = stov(s);
2393                 if (y_is_right)
2394                         v_y = -v_y;
2395                 if (v_x != 0)
2396                         vecs_x = v_x;
2397                 vecs_y = v_y;
2398                 vecs_z = v_z;
2399         }
2400         else if (cvar("g_shootfromclient"))
2401         {
2402                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2));
2403         }
2404         return vecs;
2405 }
2406
2407
2408
2409 void attach_sameorigin(entity e, entity to, string tag)
2410 {
2411     vector org, t_forward, t_left, t_up, e_forward, e_up;
2412     vector org0, ang0;
2413     float tagscale;
2414
2415     ang0 = e.angles;
2416     org0 = e.origin;
2417
2418     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2419     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2420     t_forward = v_forward * tagscale;
2421     t_left = v_right * -tagscale;
2422     t_up = v_up * tagscale;
2423
2424     e.origin_x = org * t_forward;
2425     e.origin_y = org * t_left;
2426     e.origin_z = org * t_up;
2427
2428     // current forward and up directions
2429     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2430                 e.angles = AnglesTransform_FromVAngles(e.angles);
2431         else
2432                 e.angles = AnglesTransform_FromAngles(e.angles);
2433     fixedmakevectors(e.angles);
2434
2435     // untransform forward, up!
2436     e_forward_x = v_forward * t_forward;
2437     e_forward_y = v_forward * t_left;
2438     e_forward_z = v_forward * t_up;
2439     e_up_x = v_up * t_forward;
2440     e_up_y = v_up * t_left;
2441     e_up_z = v_up * t_up;
2442
2443     e.angles = fixedvectoangles2(e_forward, e_up);
2444     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2445                 e.angles = AnglesTransform_ToVAngles(e.angles);
2446         else
2447                 e.angles = AnglesTransform_ToAngles(e.angles);
2448
2449     setattachment(e, to, tag);
2450     setorigin(e, e.origin);
2451 }
2452
2453 void detach_sameorigin(entity e)
2454 {
2455     vector org;
2456     org = gettaginfo(e, 0);
2457     e.angles = fixedvectoangles2(v_forward, v_up);
2458     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2459                 e.angles = AnglesTransform_ToVAngles(e.angles);
2460         else
2461                 e.angles = AnglesTransform_ToAngles(e.angles);
2462     setorigin(e, org);
2463     setattachment(e, world, "");
2464     setorigin(e, e.origin);
2465 }
2466
2467 void follow_sameorigin(entity e, entity to)
2468 {
2469     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2470     e.aiment = to; // make the hole follow bmodel
2471     e.punchangle = to.angles; // the original angles of bmodel
2472     e.view_ofs = e.origin - to.origin; // relative origin
2473     e.v_angle = e.angles - to.angles; // relative angles
2474 }
2475
2476 void unfollow_sameorigin(entity e)
2477 {
2478     e.movetype = MOVETYPE_NONE;
2479 }
2480
2481 entity gettaginfo_relative_ent;
2482 vector gettaginfo_relative(entity e, float tag)
2483 {
2484     if (!gettaginfo_relative_ent)
2485     {
2486         gettaginfo_relative_ent = spawn();
2487         gettaginfo_relative_ent.effects = EF_NODRAW;
2488     }
2489     gettaginfo_relative_ent.model = e.model;
2490     gettaginfo_relative_ent.modelindex = e.modelindex;
2491     gettaginfo_relative_ent.frame = e.frame;
2492     return gettaginfo(gettaginfo_relative_ent, tag);
2493 }
2494
2495 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2496 {
2497     float p;
2498     p = pow(2, chan);
2499     if (pl.soundentity.cnt & p)
2500         return;
2501     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2502     pl.soundentity.cnt |= p;
2503 }
2504
2505 void SoundEntity_StopSound(entity pl, float chan)
2506 {
2507     float p;
2508     p = pow(2, chan);
2509     if (pl.soundentity.cnt & p)
2510     {
2511         stopsoundto(MSG_ALL, pl.soundentity, chan);
2512         pl.soundentity.cnt &~= p;
2513     }
2514 }
2515
2516 void SoundEntity_Attach(entity pl)
2517 {
2518     pl.soundentity = spawn();
2519     pl.soundentity.classname = "soundentity";
2520     pl.soundentity.owner = pl;
2521     setattachment(pl.soundentity, pl, "");
2522     setmodel(pl.soundentity, "null");
2523 }
2524
2525 void SoundEntity_Detach(entity pl)
2526 {
2527     float i;
2528     for (i = 0; i <= 7; ++i)
2529         SoundEntity_StopSound(pl, i);
2530 }
2531
2532
2533 float ParseCommandPlayerSlotTarget_firsttoken;
2534 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2535 {
2536     string s;
2537     entity e, head;
2538     float n;
2539
2540     s = string_null;
2541
2542     ParseCommandPlayerSlotTarget_firsttoken = -1;
2543
2544     if (tokens > idx)
2545     {
2546         if (substring(argv(idx), 0, 1) == "#")
2547         {
2548             s = substring(argv(idx), 1, -1);
2549             ++idx;
2550             if (s == "")
2551                 if (tokens > idx)
2552                 {
2553                     s = argv(idx);
2554                     ++idx;
2555                 }
2556                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2557             if (s == ftos(stof(s)))
2558             {
2559                 e = edict_num(stof(s));
2560                 if (e.flags & FL_CLIENT)
2561                     return e;
2562             }
2563         }
2564         else
2565         {
2566             // it must be a nick name
2567             s = argv(idx);
2568             ++idx;
2569                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2570
2571             n = 0;
2572             FOR_EACH_CLIENT(head)
2573             if (head.netname == s)
2574             {
2575                 e = head;
2576                 ++n;
2577             }
2578             if (n == 1)
2579                 return e;
2580
2581             s = strdecolorize(s);
2582             n = 0;
2583             FOR_EACH_CLIENT(head)
2584             if (strdecolorize(head.netname) == s)
2585             {
2586                 e = head;
2587                 ++n;
2588             }
2589             if (n == 1)
2590                 return e;
2591         }
2592     }
2593
2594     return world;
2595 }
2596
2597 .float scale2;
2598
2599 float modeleffect_SendEntity(entity to, float sf)
2600 {
2601         float f;
2602         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2603
2604         f = 0;
2605         if(self.velocity != '0 0 0')
2606                 f |= 1;
2607         if(self.angles != '0 0 0')
2608                 f |= 2;
2609         if(self.avelocity != '0 0 0')
2610                 f |= 4;
2611
2612         WriteByte(MSG_ENTITY, f);
2613         WriteShort(MSG_ENTITY, self.modelindex);
2614         WriteByte(MSG_ENTITY, self.skin);
2615         WriteByte(MSG_ENTITY, self.frame);
2616         WriteCoord(MSG_ENTITY, self.origin_x);
2617         WriteCoord(MSG_ENTITY, self.origin_y);
2618         WriteCoord(MSG_ENTITY, self.origin_z);
2619         if(f & 1)
2620         {
2621                 WriteCoord(MSG_ENTITY, self.velocity_x);
2622                 WriteCoord(MSG_ENTITY, self.velocity_y);
2623                 WriteCoord(MSG_ENTITY, self.velocity_z);
2624         }
2625         if(f & 2)
2626         {
2627                 WriteCoord(MSG_ENTITY, self.angles_x);
2628                 WriteCoord(MSG_ENTITY, self.angles_y);
2629                 WriteCoord(MSG_ENTITY, self.angles_z);
2630         }
2631         if(f & 4)
2632         {
2633                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2634                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2635                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2636         }
2637         WriteShort(MSG_ENTITY, self.scale * 256.0);
2638         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2639         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2640         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2641         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2642
2643         return TRUE;
2644 }
2645
2646 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2647 {
2648         entity e;
2649         float sz;
2650         e = spawn();
2651         e.classname = "modeleffect";
2652         setmodel(e, m);
2653         e.frame = f;
2654         setorigin(e, o);
2655         e.velocity = v;
2656         e.angles = ang;
2657         e.avelocity = angv;
2658         e.alpha = a;
2659         e.teleport_time = t1;
2660         e.fade_time = t2;
2661         e.skin = s;
2662         if(s0 >= 0)
2663                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2664         else
2665                 e.scale = -s0;
2666         if(s2 >= 0)
2667                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2668         else
2669                 e.scale2 = -s2;
2670         sz = max(e.scale, e.scale2);
2671         setsize(e, e.mins * sz, e.maxs * sz);
2672         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2673 }
2674
2675 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2676 {
2677         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2678 }
2679
2680 float randombit(float bits)
2681 {
2682         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2683                 return bits;
2684
2685         float n, f, b, r;
2686
2687         r = random();
2688         b = 0;
2689         n = 0;
2690
2691         for(f = 1; f <= bits; f *= 2)
2692         {
2693                 if(bits & f)
2694                 {
2695                         ++n;
2696                         r *= n;
2697                         if(r <= 1)
2698                                 b = f;
2699                         else
2700                                 r = (r - 1) / (n - 1);
2701                 }
2702         }
2703
2704         return b;
2705 }
2706
2707 float randombits(float bits, float k, float error_return)
2708 {
2709         float r;
2710         r = 0;
2711         while(k > 0 && bits != r)
2712         {
2713                 r += randombit(bits - r);
2714                 --k;
2715         }
2716         if(error_return)
2717                 if(k > 0)
2718                         return -1; // all
2719         return r;
2720 }
2721
2722 void randombit_test(float bits, float iter)
2723 {
2724         while(iter > 0)
2725         {
2726                 print(ftos(randombit(bits)), "\n");
2727                 --iter;
2728         }
2729 }
2730
2731 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2732 {
2733         if(halflifedist > 0)
2734                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2735         else if(halflifedist < 0)
2736                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2737         else
2738                 return 1;
2739 }
2740
2741
2742
2743
2744 #ifdef RELEASE
2745 #define cvar_string_normal cvar_string_builtin
2746 #define cvar_normal cvar_builtin
2747 #else
2748 string cvar_string_normal(string n)
2749 {
2750         if not(cvar_type(n) & 1)
2751                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2752         return cvar_string_builtin(n);
2753 }
2754
2755 float cvar_normal(string n)
2756 {
2757         return stof(cvar_string_normal(n));
2758 }
2759 #endif
2760 #define cvar_set_normal cvar_set_builtin
2761
2762 void defer_think()
2763 {
2764     entity oself;
2765
2766     oself           = self;
2767     self            = self.owner;
2768     oself.think     = SUB_Remove;
2769     oself.nextthink = time;
2770
2771     oself.use();
2772 }
2773
2774 /*
2775     Execute func() after time + fdelay.
2776     self when func is executed = self when defer is called
2777 */
2778 void defer(float fdelay, void() func)
2779 {
2780     entity e;
2781
2782     e           = spawn();
2783     e.owner     = self;
2784     e.use       = func;
2785     e.think     = defer_think;
2786     e.nextthink = time + fdelay;
2787 }