]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/miscfunctions.qc
Prototype cvar for disabling elo tracking (dysfunctional)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 #include "miscfunctions.qh"
2
3 #include "antilag.qh"
4 #include "command/common.qh"
5 #include "constants.qh"
6 #include "g_hook.qh"
7 #include "ipban.qh"
8 #include "mutators/_mod.qh"
9 #include "../common/t_items.qh"
10 #include "weapons/accuracy.qh"
11 #include "weapons/csqcprojectile.qh"
12 #include "weapons/selection.qh"
13 #include "../common/command/_mod.qh"
14 #include "../common/constants.qh"
15 #include <common/net_linked.qh>
16 #include "../common/deathtypes/all.qh"
17 #include "../common/mapinfo.qh"
18 #include "../common/notifications/all.qh"
19 #include "../common/playerstats.qh"
20 #include "../common/teams.qh"
21 #include "../common/triggers/subs.qh"
22 #include "../common/util.qh"
23 #include "../common/turrets/sv_turrets.qh"
24 #include <common/weapons/_all.qh>
25 #include "../common/vehicles/sv_vehicles.qh"
26 #include "../common/vehicles/vehicle.qh"
27 #include "../common/items/_mod.qh"
28 #include "../common/state.qh"
29 #include "../common/effects/qc/globalsound.qh"
30 #include "../common/wepent.qh"
31 #include "../lib/csqcmodel/sv_model.qh"
32 #include "../lib/warpzone/anglestransform.qh"
33 #include "../lib/warpzone/server.qh"
34
35 void crosshair_trace(entity pl)
36 {
37         traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
38 }
39 .bool ctrace_solidchanged;
40 void crosshair_trace_plusvisibletriggers(entity pl)
41 {
42         FOREACH_ENTITY_FLOAT(solid, SOLID_TRIGGER,
43         {
44                 if(it.model != "")
45                 {
46                         it.solid = SOLID_BSP;
47                         it.ctrace_solidchanged = true;
48                         IL_PUSH(g_ctrace_changed, it);
49                 }
50         });
51
52         crosshair_trace(pl);
53
54         IL_EACH(g_ctrace_changed, it.ctrace_solidchanged,
55         {
56                 it.solid = SOLID_TRIGGER;
57                 it.ctrace_solidchanged = false;
58         });
59
60         IL_CLEAR(g_ctrace_changed);
61 }
62 void WarpZone_crosshair_trace(entity pl)
63 {
64         WarpZone_traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
65 }
66
67
68 void GameLogEcho(string s)
69 {
70     string fn;
71     int matches;
72
73     if (autocvar_sv_eventlog_files)
74     {
75         if (!logfile_open)
76         {
77             logfile_open = true;
78             matches = autocvar_sv_eventlog_files_counter + 1;
79             cvar_set("sv_eventlog_files_counter", itos(matches));
80             fn = ftos(matches);
81             if (strlen(fn) < 8)
82                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
83             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
84             logfile = fopen(fn, FILE_APPEND);
85             fputs(logfile, ":logversion:3\n");
86         }
87         if (logfile >= 0)
88         {
89             if (autocvar_sv_eventlog_files_timestamps)
90                 fputs(logfile, strcat(":time:", strftime(true, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
91             else
92                 fputs(logfile, strcat(s, "\n"));
93         }
94     }
95     if (autocvar_sv_eventlog_console)
96     {
97         dedicated_print(strcat(s, "\n"));
98     }
99 }
100
101 void GameLogInit()
102 {
103     logfile_open = 0;
104     // will be opened later
105 }
106
107 void GameLogClose()
108 {
109     if (logfile_open && logfile >= 0)
110     {
111         fclose(logfile);
112         logfile = -1;
113     }
114 }
115
116 entity findnearest(vector point, bool checkitems, vector axismod)
117 {
118     vector dist;
119     int num_nearest = 0;
120
121     IL_EACH(((checkitems) ? g_items : g_locations), ((checkitems) ? (it.target == "###item###") : (it.classname == "target_location")),
122     {
123         if ((it.items == IT_KEY1 || it.items == IT_KEY2) && it.target == "###item###")
124             dist = it.oldorigin;
125         else
126             dist = it.origin;
127         dist = dist - point;
128         dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1';
129         float len = vlen2(dist);
130
131         int l;
132         for (l = 0; l < num_nearest; ++l)
133         {
134             if (len < nearest_length[l])
135                 break;
136         }
137
138         // now i tells us where to insert at
139         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
140         if (l < NUM_NEAREST_ENTITIES)
141         {
142             for (int j = NUM_NEAREST_ENTITIES - 1; j >= l; --j)
143             {
144                 nearest_length[j + 1] = nearest_length[j];
145                 nearest_entity[j + 1] = nearest_entity[j];
146             }
147             nearest_length[l] = len;
148             nearest_entity[l] = it;
149             if (num_nearest < NUM_NEAREST_ENTITIES)
150                 num_nearest = num_nearest + 1;
151         }
152     });
153
154     // now use the first one from our list that we can see
155     for (int j = 0; j < num_nearest; ++j)
156     {
157         traceline(point, nearest_entity[j].origin, true, NULL);
158         if (trace_fraction == 1)
159         {
160             if (j != 0)
161                 LOG_TRACEF("Nearest point (%s) is not visible, using a visible one.", nearest_entity[0].netname);
162             return nearest_entity[j];
163         }
164     }
165
166     if (num_nearest == 0)
167         return NULL;
168
169     LOG_TRACE("Not seeing any location point, using nearest as fallback.");
170     /* DEBUGGING CODE:
171     dprint("Candidates were: ");
172     for(j = 0; j < num_nearest; ++j)
173     {
174         if(j != 0)
175                 dprint(", ");
176         dprint(nearest_entity[j].netname);
177     }
178     dprint("\n");
179     */
180
181     return nearest_entity[0];
182 }
183
184 string NearestLocation(vector p)
185 {
186     string ret = "somewhere";
187     entity loc = findnearest(p, false, '1 1 1');
188     if (loc)
189         ret = loc.message;
190     else
191     {
192         loc = findnearest(p, true, '1 1 4');
193         if (loc)
194             ret = loc.netname;
195     }
196     return ret;
197 }
198
199 string AmmoNameFromWeaponentity(entity wpn)
200 {
201         string ammoitems = "batteries";
202         switch((wpn.m_weapon).ammo_field)
203         {
204                 case ammo_shells:  ammoitems = ITEM_Shells.m_name;      break;
205                 case ammo_nails:   ammoitems = ITEM_Bullets.m_name;     break;
206                 case ammo_rockets: ammoitems = ITEM_Rockets.m_name;     break;
207                 case ammo_cells:   ammoitems = ITEM_Cells.m_name;       break;
208                 case ammo_plasma:  ammoitems = ITEM_Plasma.m_name;      break;
209                 case ammo_fuel:    ammoitems = ITEM_JetpackFuel.m_name; break;
210         }
211         return ammoitems;
212 }
213
214 string formatmessage(entity this, string msg)
215 {
216         float p, p1, p2;
217         float n;
218         vector cursor;
219         entity cursor_ent;
220         string escape;
221         string replacement;
222         p = 0;
223         n = 7;
224
225         WarpZone_crosshair_trace(this);
226         cursor = trace_endpos;
227         cursor_ent = trace_ent;
228
229         MUTATOR_CALLHOOK(PreFormatMessage, this, msg);
230         msg = M_ARGV(1, string);
231
232         while (1) {
233                 if (n < 1)
234                         break; // too many replacements
235
236                 n = n - 1;
237                 p1 = strstrofs(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
238                 p2 = strstrofs(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
239
240                 if (p1 < 0)
241                         p1 = p2;
242
243                 if (p2 < 0)
244                         p2 = p1;
245
246                 p = min(p1, p2);
247
248                 if (p < 0)
249                         break;
250
251                 replacement = substring(msg, p, 2);
252                 escape = substring(msg, p + 1, 1);
253
254                 .entity weaponentity = weaponentities[0]; // TODO: unhardcode
255
256                 switch(escape)
257                 {
258                         case "%": replacement = "%"; break;
259                         case "\\":replacement = "\\"; break;
260                         case "n": replacement = "\n"; break;
261                         case "a": replacement = ftos(floor(this.armorvalue)); break;
262                         case "h": replacement = ftos(floor(this.health)); break;
263                         case "l": replacement = NearestLocation(this.origin); break;
264                         case "y": replacement = NearestLocation(cursor); break;
265                         case "d": replacement = NearestLocation(this.death_origin); break;
266                         case "w": replacement = ((this.(weaponentity).m_weapon == WEP_Null) ? ((this.(weaponentity).m_switchweapon == WEP_Null) ? Weapons_from(this.(weaponentity).cnt) : this.(weaponentity).m_switchweapon) : this.(weaponentity).m_weapon).m_name; break;
267                         case "W": replacement = AmmoNameFromWeaponentity(this.(weaponentity)); break;
268                         case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
269                         case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
270                         case "S": replacement = ftos(vlen(this.velocity)); break;
271                         case "t": replacement = seconds_tostring(ceil(max(0, autocvar_timelimit * 60 + game_starttime - time))); break;
272                         case "T": replacement = seconds_tostring(floor(time - game_starttime)); break;
273                         default:
274                         {
275                                 MUTATOR_CALLHOOK(FormatMessage, this, escape, replacement, msg);
276                                 replacement = M_ARGV(2, string);
277                                 break;
278                         }
279                 }
280
281                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
282                 p = p + strlen(replacement);
283         }
284         return msg;
285 }
286
287 /*
288 =============
289 GetCvars
290 =============
291 Called with:
292   0:  sends the request
293   >0: receives a cvar from name=argv(f) value=argv(f+1)
294 */
295 void GetCvars_handleString(entity this, entity store, string thisname, float f, .string field, string name)
296 {
297         if (f < 0)
298         {
299                 if (store.(field))
300                         strunzone(store.(field));
301                 store.(field) = string_null;
302         }
303         else if (f > 0)
304         {
305                 if (thisname == name)
306                 {
307                         if (store.(field))
308                                 strunzone(store.(field));
309                         store.(field) = strzone(argv(f + 1));
310                 }
311         }
312         else
313                 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
314 }
315 void GetCvars_handleString_Fixup(entity this, entity store, string thisname, float f, .string field, string name, string(entity, string) func)
316 {
317         GetCvars_handleString(this, store, thisname, f, field, name);
318         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
319                 if (thisname == name)
320                 {
321                         string s = func(this, strcat1(store.(field)));
322                         if (s != store.(field))
323                         {
324                                 strunzone(store.(field));
325                                 store.(field) = strzone(s);
326                         }
327                 }
328 }
329 void GetCvars_handleFloat(entity this, entity store, string thisname, float f, .float field, string name)
330 {
331         if (f < 0)
332         {
333         }
334         else if (f > 0)
335         {
336                 if (thisname == name)
337                         store.(field) = stof(argv(f + 1));
338         }
339         else
340                 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
341 }
342 void GetCvars_handleFloatOnce(entity this, entity store, string thisname, float f, .float field, string name)
343 {
344         if (f < 0)
345         {
346         }
347         else if (f > 0)
348         {
349                 if (thisname == name)
350                 {
351                         if (!store.(field))
352                         {
353                                 store.(field) = stof(argv(f + 1));
354                                 if (!store.(field))
355                                         store.(field) = -1;
356                         }
357                 }
358         }
359         else
360         {
361                 if (!store.(field))
362                         stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
363         }
364 }
365 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
366 {
367         string o;
368         o = W_FixWeaponOrder_ForceComplete(wo);
369         if(this.weaponorder_byimpulse)
370         {
371                 strunzone(this.weaponorder_byimpulse);
372                 this.weaponorder_byimpulse = string_null;
373         }
374         this.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
375         return o;
376 }
377
378 REPLICATE(autoswitch, bool, "cl_autoswitch");
379
380 REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name");
381
382 REPLICATE(cvar_cl_allow_eloranking, bool, "cl_allow_eloranking");
383
384 REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
385
386 REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
387
388 REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
389
390 REPLICATE(cvar_cl_handicap, float, "cl_handicap");
391
392 REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
393
394 REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");
395
396 REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
397
398 REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag");
399
400 REPLICATE(cvar_cl_physics, string, "cl_physics");
401
402 REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional");
403
404 REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation");
405
406 REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode");
407
408 REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
409
410 /**
411  * @param f -1: cleanup, 0: request, 1: receive
412  */
413 void GetCvars(entity this, entity store, int f)
414 {
415         string s = string_null;
416
417         if (f > 0)
418                 s = strcat1(argv(f));
419
420         get_cvars_f = f;
421         get_cvars_s = s;
422         MUTATOR_CALLHOOK(GetCvars);
423
424         Notification_GetCvars(this);
425
426         ReplicateVars(this, store, s, f);
427
428         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
429         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
430         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
431         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
432         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
433         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
434         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
435         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
436         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
437         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
438         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
439
440         GetCvars_handleFloat(this, store, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
441
442         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
443         if (f > 0)
444         {
445                 if (s == "cl_weaponpriority")
446                 {
447                         for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
448                         {
449                                 .entity weaponentity = weaponentities[slot];
450                                 if (this.(weaponentity) && (this.(weaponentity).m_weapon != WEP_Null || slot == 0))
451                                         this.(weaponentity).m_switchweapon = w_getbestweapon(this, weaponentity);
452                         }
453                 }
454                 if (s == "cl_allow_uidtracking")
455                         PlayerStats_GameReport_AddPlayer(this);
456         }
457 }
458
459 // decolorizes and team colors the player name when needed
460 string playername(entity p, bool team_colorize)
461 {
462     string t;
463     if (team_colorize && teamplay && !intermission_running && IS_PLAYER(p))
464     {
465         t = Team_ColorCode(p.team);
466         return strcat(t, strdecolorize(p.netname));
467     }
468     else
469         return p.netname;
470 }
471
472 float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
473 {
474         int i = weaponinfo.m_id;
475         int d = 0;
476         bool allow_mutatorblocked = false;
477
478         if(!i)
479                 return 0;
480
481         bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
482         d = M_ARGV(1, float);
483         allguns = M_ARGV(2, bool);
484         allow_mutatorblocked = M_ARGV(3, bool);
485
486         if(allguns)
487         {
488                 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
489                         d = true;
490                 else
491                         d = false;
492         }
493         else if(!mutator_returnvalue)
494                 d = !(!weaponinfo.weaponstart);
495
496         if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
497                 d = 0;
498
499         float t = weaponinfo.weaponstartoverride;
500
501         //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
502
503         // bit order in t:
504         // 1: want or not
505         // 2: is default?
506         // 4: is set by default?
507         if(t < 0)
508                 t = 4 | (3 * d);
509         else
510                 t |= (2 * d);
511
512         return t;
513 }
514
515 void readplayerstartcvars()
516 {
517         float i, t;
518         string s;
519
520         // initialize starting values for players
521         start_weapons = '0 0 0';
522         start_weapons_default = '0 0 0';
523         start_weapons_defaultmask = '0 0 0';
524         start_items = 0;
525         start_ammo_shells = 0;
526         start_ammo_nails = 0;
527         start_ammo_rockets = 0;
528         start_ammo_cells = 0;
529         start_ammo_plasma = 0;
530         start_health = cvar("g_balance_health_start");
531         start_armorvalue = cvar("g_balance_armor_start");
532
533         g_weaponarena = 0;
534         g_weaponarena_weapons = '0 0 0';
535
536         s = cvar_string("g_weaponarena");
537
538         MUTATOR_CALLHOOK(SetWeaponArena, s);
539         s = M_ARGV(0, string);
540
541         if (s == "0" || s == "")
542         {
543                 // no arena
544         }
545         else if (s == "off")
546         {
547                 // forcibly turn off weaponarena
548         }
549         else if (s == "all" || s == "1")
550         {
551                 g_weaponarena = 1;
552                 g_weaponarena_list = "All Weapons";
553                 FOREACH(Weapons, it != WEP_Null, {
554                         if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
555                                 g_weaponarena_weapons |= (it.m_wepset);
556                 });
557         }
558         else if (s == "devall")
559         {
560                 g_weaponarena = 1;
561                 g_weaponarena_list = "All Weapons"; // TODO: report as more than just all weapons?
562                 FOREACH(Weapons, it != WEP_Null,
563                 {
564                         g_weaponarena_weapons |= (it.m_wepset);
565                 });
566         }
567         else if (s == "most")
568         {
569                 g_weaponarena = 1;
570                 g_weaponarena_list = "Most Weapons";
571                 FOREACH(Weapons, it != WEP_Null, {
572                         if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
573                                 if(it.spawnflags & WEP_FLAG_NORMAL)
574                                         g_weaponarena_weapons |= (it.m_wepset);
575                 });
576         }
577         else if (s == "none")
578         {
579                 g_weaponarena = 1;
580                 g_weaponarena_list = "No Weapons";
581         }
582         else
583         {
584                 g_weaponarena = 1;
585                 t = tokenize_console(s);
586                 g_weaponarena_list = "";
587                 for (i = 0; i < t; ++i)
588                 {
589                         s = argv(i);
590                         FOREACH(Weapons, it != WEP_Null, {
591                                 if(it.netname == s)
592                                 {
593                                         g_weaponarena_weapons |= (it.m_wepset);
594                                         g_weaponarena_list = strcat(g_weaponarena_list, it.m_name, " & ");
595                                         break;
596                                 }
597                         });
598                 }
599                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
600         }
601
602         if(g_weaponarena)
603                 g_weaponarena_random = cvar("g_weaponarena_random");
604         else
605                 g_weaponarena_random = 0;
606         g_weaponarena_random_with_blaster = cvar("g_weaponarena_random_with_blaster");
607
608         if (g_weaponarena)
609         {
610                 g_weapon_stay = 0; // incompatible
611                 start_weapons = g_weaponarena_weapons;
612                 start_items |= IT_UNLIMITED_AMMO;
613         }
614         else
615         {
616                 FOREACH(Weapons, it != WEP_Null, {
617                         int w = want_weapon(it, false);
618                         WepSet s = it.m_wepset;
619                         if(w & 1)
620                                 start_weapons |= s;
621                         if(w & 2)
622                                 start_weapons_default |= s;
623                         if(w & 4)
624                                 start_weapons_defaultmask |= s;
625                 });
626         }
627
628         if(!cvar("g_use_ammunition"))
629                 start_items |= IT_UNLIMITED_AMMO;
630
631         if(start_items & IT_UNLIMITED_WEAPON_AMMO)
632         {
633                 start_ammo_shells = 999;
634                 start_ammo_nails = 999;
635                 start_ammo_rockets = 999;
636                 start_ammo_cells = 999;
637                 start_ammo_plasma = 999;
638                 start_ammo_fuel = 999;
639         }
640         else
641         {
642                 start_ammo_shells = cvar("g_start_ammo_shells");
643                 start_ammo_nails = cvar("g_start_ammo_nails");
644                 start_ammo_rockets = cvar("g_start_ammo_rockets");
645                 start_ammo_cells = cvar("g_start_ammo_cells");
646                 start_ammo_plasma = cvar("g_start_ammo_plasma");
647                 start_ammo_fuel = cvar("g_start_ammo_fuel");
648         }
649
650         if (warmup_stage)
651         {
652                 warmup_start_ammo_shells = start_ammo_shells;
653                 warmup_start_ammo_nails = start_ammo_nails;
654                 warmup_start_ammo_rockets = start_ammo_rockets;
655                 warmup_start_ammo_cells = start_ammo_cells;
656                 warmup_start_ammo_plasma = start_ammo_plasma;
657                 warmup_start_ammo_fuel = start_ammo_fuel;
658                 warmup_start_health = start_health;
659                 warmup_start_armorvalue = start_armorvalue;
660                 warmup_start_weapons = start_weapons;
661                 warmup_start_weapons_default = start_weapons_default;
662                 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
663
664                 if (!g_weaponarena && !g_ca && !g_freezetag)
665                 {
666                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
667                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
668                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
669                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
670                         warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
671                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
672                         warmup_start_health = cvar("g_warmup_start_health");
673                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
674                         warmup_start_weapons = '0 0 0';
675                         warmup_start_weapons_default = '0 0 0';
676                         warmup_start_weapons_defaultmask = '0 0 0';
677                         FOREACH(Weapons, it != WEP_Null, {
678                                 int w = want_weapon(it, g_warmup_allguns);
679                                 WepSet s = (it.m_wepset);
680                                 if(w & 1)
681                                         warmup_start_weapons |= s;
682                                 if(w & 2)
683                                         warmup_start_weapons_default |= s;
684                                 if(w & 4)
685                                         warmup_start_weapons_defaultmask |= s;
686                         });
687                 }
688         }
689
690         if (g_jetpack)
691                 start_items |= ITEM_Jetpack.m_itemid;
692
693         MUTATOR_CALLHOOK(SetStartItems);
694
695         if (start_items & ITEM_Jetpack.m_itemid)
696         {
697                 start_items |= ITEM_JetpackRegen.m_itemid;
698                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
699                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
700         }
701
702         WepSet precache_weapons = start_weapons;
703         if (g_warmup_allguns != 1)
704                 precache_weapons |= warmup_start_weapons;
705         FOREACH(Weapons, it != WEP_Null, {
706                 if(precache_weapons & (it.m_wepset))
707                         it.wr_init(it);
708         });
709
710         start_ammo_shells = max(0, start_ammo_shells);
711         start_ammo_nails = max(0, start_ammo_nails);
712         start_ammo_rockets = max(0, start_ammo_rockets);
713         start_ammo_cells = max(0, start_ammo_cells);
714         start_ammo_plasma = max(0, start_ammo_plasma);
715         start_ammo_fuel = max(0, start_ammo_fuel);
716
717         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
718         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
719         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
720         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
721         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
722         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
723 }
724
725 void precache_playermodel(string m)
726 {
727         float globhandle, i, n;
728         string f;
729
730         if(substring(m, -9,5) == "_lod1")
731                 return;
732         if(substring(m, -9,5) == "_lod2")
733                 return;
734         precache_model(m);
735         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
736         if(fexists(f))
737                 precache_model(f);
738         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
739         if(fexists(f))
740                 precache_model(f);
741
742         globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
743         if (globhandle < 0)
744                 return;
745         n = search_getsize(globhandle);
746         for (i = 0; i < n; ++i)
747         {
748                 //print(search_getfilename(globhandle, i), "\n");
749                 f = search_getfilename(globhandle, i);
750                 PrecachePlayerSounds(f);
751         }
752         search_end(globhandle);
753 }
754 void precache_all_playermodels(string pattern)
755 {
756         int globhandle = search_begin(pattern, true, false);
757         if (globhandle < 0) return;
758         int n = search_getsize(globhandle);
759         for (int i = 0; i < n; ++i)
760         {
761                 string s = search_getfilename(globhandle, i);
762                 precache_playermodel(s);
763         }
764         search_end(globhandle);
765 }
766
767 void precache_playermodels(string s)
768 {
769         FOREACH_WORD(s, true, { precache_playermodel(it); });
770 }
771
772 void precache()
773 {
774     // gamemode related things
775
776     // Precache all player models if desired
777     if (autocvar_sv_precacheplayermodels)
778     {
779         PrecachePlayerSounds("sound/player/default.sounds");
780         precache_all_playermodels("models/player/*.zym");
781         precache_all_playermodels("models/player/*.dpm");
782         precache_all_playermodels("models/player/*.md3");
783         precache_all_playermodels("models/player/*.psk");
784         precache_all_playermodels("models/player/*.iqm");
785     }
786
787     if (autocvar_sv_defaultcharacter)
788     {
789                 precache_playermodels(autocvar_sv_defaultplayermodel_red);
790                 precache_playermodels(autocvar_sv_defaultplayermodel_blue);
791                 precache_playermodels(autocvar_sv_defaultplayermodel_yellow);
792                 precache_playermodels(autocvar_sv_defaultplayermodel_pink);
793                 precache_playermodels(autocvar_sv_defaultplayermodel);
794     }
795
796 #if 0
797     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
798
799     if (!this.noise && this.music) // quake 3 uses the music field
800         this.noise = this.music;
801
802     // plays music for the level if there is any
803     if (this.noise)
804     {
805         precache_sound (this.noise);
806         ambientsound ('0 0 0', this.noise, VOL_BASE, ATTEN_NONE);
807     }
808 #endif
809 }
810
811
812 void make_safe_for_remove(entity e)
813 {
814     if (e.initialize_entity)
815     {
816         entity ent, prev = NULL;
817         for (ent = initialize_entity_first; ent; )
818         {
819             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
820             {
821                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
822                 // skip it in linked list
823                 if (prev)
824                 {
825                     prev.initialize_entity_next = ent.initialize_entity_next;
826                     ent = prev.initialize_entity_next;
827                 }
828                 else
829                 {
830                     initialize_entity_first = ent.initialize_entity_next;
831                     ent = initialize_entity_first;
832                 }
833             }
834             else
835             {
836                 prev = ent;
837                 ent = ent.initialize_entity_next;
838             }
839         }
840     }
841 }
842
843 .float remove_except_protected_forbidden;
844 void remove_except_protected(entity e)
845 {
846         if(e.remove_except_protected_forbidden)
847                 error("not allowed to remove this at this point");
848         builtin_remove(e);
849 }
850
851 void remove_unsafely(entity e)
852 {
853     if(e.classname == "spike")
854         error("Removing spikes is forbidden (crylink bug), please report");
855     builtin_remove(e);
856 }
857
858 void remove_safely(entity e)
859 {
860     make_safe_for_remove(e);
861     builtin_remove(e);
862 }
863
864 void InitializeEntity(entity e, void(entity this) func, float order)
865 {
866     entity prev, cur;
867
868     if (!e || e.initialize_entity)
869     {
870         // make a proxy initializer entity
871         entity e_old = e;
872         e = new(initialize_entity);
873         e.enemy = e_old;
874     }
875
876     e.initialize_entity = func;
877     e.initialize_entity_order = order;
878
879     cur = initialize_entity_first;
880     prev = NULL;
881     for (;;)
882     {
883         if (!cur || cur.initialize_entity_order > order)
884         {
885             // insert between prev and cur
886             if (prev)
887                 prev.initialize_entity_next = e;
888             else
889                 initialize_entity_first = e;
890             e.initialize_entity_next = cur;
891             return;
892         }
893         prev = cur;
894         cur = cur.initialize_entity_next;
895     }
896 }
897 void InitializeEntitiesRun()
898 {
899     entity startoflist = initialize_entity_first;
900     initialize_entity_first = NULL;
901     delete_fn = remove_except_protected;
902     for (entity e = startoflist; e; e = e.initialize_entity_next)
903     {
904                 e.remove_except_protected_forbidden = 1;
905     }
906     for (entity e = startoflist; e; )
907     {
908                 e.remove_except_protected_forbidden = 0;
909         e.initialize_entity_order = 0;
910         entity next = e.initialize_entity_next;
911         e.initialize_entity_next = NULL;
912         var void(entity this) func = e.initialize_entity;
913         e.initialize_entity = func_null;
914         if (e.classname == "initialize_entity")
915         {
916             entity wrappee = e.enemy;
917             builtin_remove(e);
918             e = wrappee;
919         }
920         //dprint("Delayed initialization: ", e.classname, "\n");
921         if (func)
922         {
923                 func(e);
924         }
925         else
926         {
927             eprint(e);
928             backtrace(strcat("Null function in: ", e.classname, "\n"));
929         }
930         e = next;
931     }
932     delete_fn = remove_unsafely;
933 }
934
935 .float(entity) isEliminated;
936 bool EliminatedPlayers_SendEntity(entity this, entity to, float sendflags)
937 {
938         Stream out = MSG_ENTITY;
939         WriteHeader(out, ENT_CLIENT_ELIMINATEDPLAYERS);
940         serialize(byte, out, sendflags);
941         if (sendflags & 1) {
942                 for (int i = 1; i <= maxclients; i += 8) {
943                         int f = 0;
944                         entity e = edict_num(i);
945                         for (int b = 0; b < 8; ++b, e = nextent(e)) {
946                                 if (eliminatedPlayers.isEliminated(e)) {
947                                         f |= BIT(b);
948                                 }
949                         }
950                         serialize(byte, out, f);
951                 }
952         }
953         return true;
954 }
955
956 void EliminatedPlayers_Init(float(entity) isEliminated_func)
957 {
958         if(eliminatedPlayers)
959         {
960                 backtrace("Can't spawn eliminatedPlayers again!");
961                 return;
962         }
963         Net_LinkEntity(eliminatedPlayers = spawn(), false, 0, EliminatedPlayers_SendEntity);
964         eliminatedPlayers.isEliminated = isEliminated_func;
965 }
966
967
968
969
970 void adaptor_think2use_hittype_splash(entity this) // for timed projectile detonation
971 {
972         if(!(IS_ONGROUND(this))) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
973                 this.projectiledeathtype |= HITTYPE_SPLASH;
974         adaptor_think2use(this);
975 }
976
977 // deferred dropping
978 void DropToFloor_Handler(entity this)
979 {
980     WITHSELF(this, builtin_droptofloor());
981     this.dropped_origin = this.origin;
982 }
983
984 void droptofloor(entity this)
985 {
986     InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
987 }
988
989
990
991 float trace_hits_box_a0, trace_hits_box_a1;
992
993 float trace_hits_box_1d(float end, float thmi, float thma)
994 {
995     if (end == 0)
996     {
997         // just check if x is in range
998         if (0 < thmi)
999             return false;
1000         if (0 > thma)
1001             return false;
1002     }
1003     else
1004     {
1005         // do the trace with respect to x
1006         // 0 -> end has to stay in thmi -> thma
1007         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1008         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1009         if (trace_hits_box_a0 > trace_hits_box_a1)
1010             return false;
1011     }
1012     return true;
1013 }
1014
1015 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1016 {
1017     end -= start;
1018     thmi -= start;
1019     thma -= start;
1020     // now it is a trace from 0 to end
1021
1022     trace_hits_box_a0 = 0;
1023     trace_hits_box_a1 = 1;
1024
1025     if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
1026         return false;
1027     if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
1028         return false;
1029     if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
1030         return false;
1031
1032     return true;
1033 }
1034
1035 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1036 {
1037     return trace_hits_box(start, end, thmi - ma, thma - mi);
1038 }
1039
1040 bool SUB_NoImpactCheck(entity this, entity toucher)
1041 {
1042         // zero hitcontents = this is not the real impact, but either the
1043         // mirror-impact of something hitting the projectile instead of the
1044         // projectile hitting the something, or a touchareagrid one. Neither of
1045         // these stop the projectile from moving, so...
1046         if(trace_dphitcontents == 0)
1047         {
1048                 LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct. (edict: %i, classname: %s, origin: %v)", this, this.classname, this.origin);
1049                 checkclient(this);
1050         }
1051     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1052         return true;
1053     if (toucher == NULL && this.size != '0 0 0')
1054     {
1055         vector tic;
1056         tic = this.velocity * sys_frametime;
1057         tic = tic + normalize(tic) * vlen(this.maxs - this.mins);
1058         traceline(this.origin - tic, this.origin + tic, MOVE_NORMAL, this);
1059         if (trace_fraction >= 1)
1060         {
1061             LOG_TRACE("Odd... did not hit...?");
1062         }
1063         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1064         {
1065             LOG_TRACE("Detected and prevented the sky-grapple bug.");
1066             return true;
1067         }
1068     }
1069
1070     return false;
1071 }
1072
1073 #define SUB_OwnerCheck(ent,oth) ((oth) && ((oth) == (ent).owner))
1074
1075 void W_Crylink_Dequeue(entity e);
1076 bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
1077 {
1078         if(SUB_OwnerCheck(this, toucher))
1079                 return true;
1080         if(SUB_NoImpactCheck(this, toucher))
1081         {
1082                 if(this.classname == "nade")
1083                         return false; // no checks here
1084                 else if(this.classname == "grapplinghook")
1085                         RemoveHook(this);
1086                 else if(this.classname == "spike")
1087                 {
1088                         W_Crylink_Dequeue(this);
1089                         delete(this);
1090                 }
1091                 else
1092                         delete(this);
1093                 return true;
1094         }
1095         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1096                 UpdateCSQCProjectile(this);
1097         return false;
1098 }
1099
1100 /** engine callback */
1101 void URI_Get_Callback(float id, float status, string data)
1102 {
1103         if(url_URI_Get_Callback(id, status, data))
1104         {
1105                 // handled
1106         }
1107         else if (id == URI_GET_DISCARD)
1108         {
1109                 // discard
1110         }
1111         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1112         {
1113                 // sv_cmd curl
1114                 Curl_URI_Get_Callback(id, status, data);
1115         }
1116         else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1117         {
1118                 // online ban list
1119                 OnlineBanList_URI_Get_Callback(id, status, data);
1120         }
1121         else if (MUTATOR_CALLHOOK(URI_GetCallback, id, status, data))
1122         {
1123                 // handled by a mutator
1124         }
1125         else
1126         {
1127                 LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".");
1128         }
1129 }
1130
1131 string uid2name(string myuid) {
1132         string s;
1133         s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1134
1135         // FIXME remove this later after 0.6 release
1136         // convert old style broken records to correct style
1137         if(s == "")
1138         {
1139                 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1140                 if(s != "")
1141                 {
1142                         db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1143                         db_remove(ServerProgsDB, strcat("uid2name", myuid));
1144                 }
1145         }
1146
1147         if(s == "")
1148                 s = "^1Unregistered Player";
1149         return s;
1150 }
1151
1152 float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1153 {
1154     float m, i;
1155     vector start, org, delta, end, enddown, mstart;
1156
1157     m = e.dphitcontentsmask;
1158     e.dphitcontentsmask = goodcontents | badcontents;
1159
1160     org = boundmin;
1161     delta = boundmax - boundmin;
1162
1163     start = end = org;
1164
1165     for (i = 0; i < attempts; ++i)
1166     {
1167         start.x = org.x + random() * delta.x;
1168         start.y = org.y + random() * delta.y;
1169         start.z = org.z + random() * delta.z;
1170
1171         // rule 1: start inside world bounds, and outside
1172         // solid, and don't start from somewhere where you can
1173         // fall down to evil
1174         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1175         if (trace_fraction >= 1)
1176             continue;
1177         if (trace_startsolid)
1178             continue;
1179         if (trace_dphitcontents & badcontents)
1180             continue;
1181         if (trace_dphitq3surfaceflags & badsurfaceflags)
1182             continue;
1183
1184         // rule 2: if we are too high, lower the point
1185         if (trace_fraction * delta.z > maxaboveground)
1186             start = trace_endpos + '0 0 1' * maxaboveground;
1187         enddown = trace_endpos;
1188
1189         // rule 3: make sure we aren't outside the map. This only works
1190         // for somewhat well formed maps. A good rule of thumb is that
1191         // the map should have a convex outside hull.
1192         // these can be traceLINES as we already verified the starting box
1193         mstart = start + 0.5 * (e.mins + e.maxs);
1194         traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1195         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1196             continue;
1197         traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1198         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1199             continue;
1200         traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1201         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1202             continue;
1203         traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1204         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1205             continue;
1206         traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1207         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1208             continue;
1209
1210         // rule 4: we must "see" some spawnpoint or item
1211     entity sp = NULL;
1212     IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1213     {
1214         if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1215         {
1216                 sp = it;
1217                 break;
1218         }
1219     });
1220         if(!sp)
1221         {
1222                 IL_EACH(g_items, checkpvs(mstart, it),
1223                 {
1224                         if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1225                         {
1226                                 sp = it;
1227                                 break;
1228                         }
1229                 });
1230
1231                 if(!sp)
1232                         continue;
1233         }
1234
1235         // find a random vector to "look at"
1236         end.x = org.x + random() * delta.x;
1237         end.y = org.y + random() * delta.y;
1238         end.z = org.z + random() * delta.z;
1239         end = start + normalize(end - start) * vlen(delta);
1240
1241         // rule 4: start TO end must not be too short
1242         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1243         if (trace_startsolid)
1244             continue;
1245         if (trace_fraction < minviewdistance / vlen(delta))
1246             continue;
1247
1248         // rule 5: don't want to look at sky
1249         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1250             continue;
1251
1252         // rule 6: we must not end up in trigger_hurt
1253         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1254             continue;
1255
1256         break;
1257     }
1258
1259     e.dphitcontentsmask = m;
1260
1261     if (i < attempts)
1262     {
1263         setorigin(e, start);
1264         e.angles = vectoangles(end - start);
1265         LOG_DEBUG("Needed ", ftos(i + 1), " attempts");
1266         return true;
1267     }
1268     else
1269         return false;
1270 }
1271
1272 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1273 {
1274         return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1275 }
1276
1277 void write_recordmarker(entity pl, float tstart, float dt)
1278 {
1279     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1280
1281     // also write a marker into demo files for demotc-race-record-extractor to find
1282     stuffcmd(pl,
1283              strcat(
1284                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1285                  " ", ftos(tstart), " ", ftos(dt), "\n"));
1286 }
1287
1288 void attach_sameorigin(entity e, entity to, string tag)
1289 {
1290     vector org, t_forward, t_left, t_up, e_forward, e_up;
1291     float tagscale;
1292
1293     org = e.origin - gettaginfo(to, gettagindex(to, tag));
1294     tagscale = (vlen(v_forward) ** -2); // undo a scale on the tag
1295     t_forward = v_forward * tagscale;
1296     t_left = v_right * -tagscale;
1297     t_up = v_up * tagscale;
1298
1299     e.origin_x = org * t_forward;
1300     e.origin_y = org * t_left;
1301     e.origin_z = org * t_up;
1302
1303     // current forward and up directions
1304     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1305                 e.angles = AnglesTransform_FromVAngles(e.angles);
1306         else
1307                 e.angles = AnglesTransform_FromAngles(e.angles);
1308     fixedmakevectors(e.angles);
1309
1310     // untransform forward, up!
1311     e_forward.x = v_forward * t_forward;
1312     e_forward.y = v_forward * t_left;
1313     e_forward.z = v_forward * t_up;
1314     e_up.x = v_up * t_forward;
1315     e_up.y = v_up * t_left;
1316     e_up.z = v_up * t_up;
1317
1318     e.angles = fixedvectoangles2(e_forward, e_up);
1319     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1320                 e.angles = AnglesTransform_ToVAngles(e.angles);
1321         else
1322                 e.angles = AnglesTransform_ToAngles(e.angles);
1323
1324     setattachment(e, to, tag);
1325     setorigin(e, e.origin);
1326 }
1327
1328 void detach_sameorigin(entity e)
1329 {
1330     vector org;
1331     org = gettaginfo(e, 0);
1332     e.angles = fixedvectoangles2(v_forward, v_up);
1333     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1334                 e.angles = AnglesTransform_ToVAngles(e.angles);
1335         else
1336                 e.angles = AnglesTransform_ToAngles(e.angles);
1337     setorigin(e, org);
1338     setattachment(e, NULL, "");
1339     setorigin(e, e.origin);
1340 }
1341
1342 void follow_sameorigin(entity e, entity to)
1343 {
1344     set_movetype(e, MOVETYPE_FOLLOW); // make the hole follow
1345     e.aiment = to; // make the hole follow bmodel
1346     e.punchangle = to.angles; // the original angles of bmodel
1347     e.view_ofs = e.origin - to.origin; // relative origin
1348     e.v_angle = e.angles - to.angles; // relative angles
1349 }
1350
1351 void unfollow_sameorigin(entity e)
1352 {
1353     set_movetype(e, MOVETYPE_NONE);
1354 }
1355
1356 entity gettaginfo_relative_ent;
1357 vector gettaginfo_relative(entity e, float tag)
1358 {
1359     if (!gettaginfo_relative_ent)
1360     {
1361         gettaginfo_relative_ent = spawn();
1362         gettaginfo_relative_ent.effects = EF_NODRAW;
1363     }
1364     gettaginfo_relative_ent.model = e.model;
1365     gettaginfo_relative_ent.modelindex = e.modelindex;
1366     gettaginfo_relative_ent.frame = e.frame;
1367     return gettaginfo(gettaginfo_relative_ent, tag);
1368 }
1369
1370 .string aiment_classname;
1371 .float aiment_deadflag;
1372 void SetMovetypeFollow(entity ent, entity e)
1373 {
1374         // FIXME this may not be warpzone aware
1375         set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow
1376         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
1377         ent.aiment = e; // make the hole follow bmodel
1378         ent.punchangle = e.angles; // the original angles of bmodel
1379         ent.view_ofs = ent.origin - e.origin; // relative origin
1380         ent.v_angle = ent.angles - e.angles; // relative angles
1381         ent.aiment_classname = strzone(e.classname);
1382         ent.aiment_deadflag = e.deadflag;
1383 }
1384 void UnsetMovetypeFollow(entity ent)
1385 {
1386         set_movetype(ent, MOVETYPE_FLY);
1387         PROJECTILE_MAKETRIGGER(ent);
1388         ent.aiment = NULL;
1389 }
1390 float LostMovetypeFollow(entity ent)
1391 {
1392 /*
1393         if(ent.move_movetype != MOVETYPE_FOLLOW)
1394                 if(ent.aiment)
1395                         error("???");
1396 */
1397         if(ent.aiment)
1398         {
1399                 if(ent.aiment.classname != ent.aiment_classname)
1400                         return 1;
1401                 if(ent.aiment.deadflag != ent.aiment_deadflag)
1402                         return 1;
1403         }
1404         return 0;
1405 }
1406
1407 .bool pushable;
1408 bool isPushable(entity e)
1409 {
1410         if(e.pushable)
1411                 return true;
1412         if(IS_VEHICLE(e))
1413                 return false;
1414         if(e.iscreature)
1415                 return true;
1416         switch(e.classname)
1417         {
1418                 case "body":
1419                 case "droppedweapon":
1420                         return true;
1421                 case "bullet": // antilagged bullets can't hit this either
1422                         return false;
1423         }
1424         if (e.projectiledeathtype)
1425                 return true;
1426         return false;
1427 }