1 #include "miscfunctions.qh"
4 #include "command/common.qh"
5 #include "constants.qh"
8 #include "mutators/_mod.qh"
9 #include "../common/t_items.qh"
10 #include "weapons/accuracy.qh"
11 #include "weapons/csqcprojectile.qh"
12 #include "weapons/selection.qh"
13 #include "../common/command/_mod.qh"
14 #include "../common/constants.qh"
15 #include <common/net_linked.qh>
16 #include "../common/deathtypes/all.qh"
17 #include "../common/mapinfo.qh"
18 #include "../common/notifications/all.qh"
19 #include "../common/playerstats.qh"
20 #include "../common/teams.qh"
21 #include "../common/triggers/subs.qh"
22 #include "../common/util.qh"
23 #include "../common/turrets/sv_turrets.qh"
24 #include <common/weapons/_all.qh>
25 #include "../common/vehicles/sv_vehicles.qh"
26 #include "../common/vehicles/vehicle.qh"
27 #include "../common/items/_mod.qh"
28 #include "../common/state.qh"
29 #include "../common/effects/qc/globalsound.qh"
30 #include "../common/wepent.qh"
31 #include "../lib/csqcmodel/sv_model.qh"
32 #include "../lib/warpzone/anglestransform.qh"
33 #include "../lib/warpzone/server.qh"
35 void crosshair_trace(entity pl)
37 traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
39 .bool ctrace_solidchanged;
40 void crosshair_trace_plusvisibletriggers(entity pl)
42 FOREACH_ENTITY_FLOAT(solid, SOLID_TRIGGER,
47 it.ctrace_solidchanged = true;
48 IL_PUSH(g_ctrace_changed, it);
54 IL_EACH(g_ctrace_changed, it.ctrace_solidchanged,
56 it.solid = SOLID_TRIGGER;
57 it.ctrace_solidchanged = false;
60 IL_CLEAR(g_ctrace_changed);
62 void WarpZone_crosshair_trace(entity pl)
64 WarpZone_traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
68 void GameLogEcho(string s)
73 if (autocvar_sv_eventlog_files)
78 matches = autocvar_sv_eventlog_files_counter + 1;
79 cvar_set("sv_eventlog_files_counter", itos(matches));
82 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
83 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
84 logfile = fopen(fn, FILE_APPEND);
85 fputs(logfile, ":logversion:3\n");
89 if (autocvar_sv_eventlog_files_timestamps)
90 fputs(logfile, strcat(":time:", strftime(true, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
92 fputs(logfile, strcat(s, "\n"));
95 if (autocvar_sv_eventlog_console)
97 dedicated_print(strcat(s, "\n"));
104 // will be opened later
109 if (logfile_open && logfile >= 0)
116 entity findnearest(vector point, bool checkitems, vector axismod)
121 IL_EACH(((checkitems) ? g_items : g_locations), ((checkitems) ? (it.target == "###item###") : (it.classname == "target_location")),
123 if ((it.items == IT_KEY1 || it.items == IT_KEY2) && it.target == "###item###")
128 dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1';
129 float len = vlen2(dist);
132 for (l = 0; l < num_nearest; ++l)
134 if (len < nearest_length[l])
138 // now i tells us where to insert at
139 // INSERTION SORT! YOU'VE SEEN IT! RUN!
140 if (l < NUM_NEAREST_ENTITIES)
142 for (int j = NUM_NEAREST_ENTITIES - 1; j >= l; --j)
144 nearest_length[j + 1] = nearest_length[j];
145 nearest_entity[j + 1] = nearest_entity[j];
147 nearest_length[l] = len;
148 nearest_entity[l] = it;
149 if (num_nearest < NUM_NEAREST_ENTITIES)
150 num_nearest = num_nearest + 1;
154 // now use the first one from our list that we can see
155 for (int j = 0; j < num_nearest; ++j)
157 traceline(point, nearest_entity[j].origin, true, NULL);
158 if (trace_fraction == 1)
161 LOG_TRACEF("Nearest point (%s) is not visible, using a visible one.", nearest_entity[0].netname);
162 return nearest_entity[j];
166 if (num_nearest == 0)
169 LOG_TRACE("Not seeing any location point, using nearest as fallback.");
171 dprint("Candidates were: ");
172 for(j = 0; j < num_nearest; ++j)
176 dprint(nearest_entity[j].netname);
181 return nearest_entity[0];
184 string NearestLocation(vector p)
186 string ret = "somewhere";
187 entity loc = findnearest(p, false, '1 1 1');
192 loc = findnearest(p, true, '1 1 4');
199 string AmmoNameFromWeaponentity(entity wpn)
201 string ammoitems = "batteries";
202 switch((wpn.m_weapon).ammo_field)
204 case ammo_shells: ammoitems = ITEM_Shells.m_name; break;
205 case ammo_nails: ammoitems = ITEM_Bullets.m_name; break;
206 case ammo_rockets: ammoitems = ITEM_Rockets.m_name; break;
207 case ammo_cells: ammoitems = ITEM_Cells.m_name; break;
208 case ammo_plasma: ammoitems = ITEM_Plasma.m_name; break;
209 case ammo_fuel: ammoitems = ITEM_JetpackFuel.m_name; break;
214 string formatmessage(entity this, string msg)
225 WarpZone_crosshair_trace(this);
226 cursor = trace_endpos;
227 cursor_ent = trace_ent;
229 MUTATOR_CALLHOOK(PreFormatMessage, this, msg);
230 msg = M_ARGV(1, string);
234 break; // too many replacements
237 p1 = strstrofs(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
238 p2 = strstrofs(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
251 replacement = substring(msg, p, 2);
252 escape = substring(msg, p + 1, 1);
254 .entity weaponentity = weaponentities[0]; // TODO: unhardcode
258 case "%": replacement = "%"; break;
259 case "\\":replacement = "\\"; break;
260 case "n": replacement = "\n"; break;
261 case "a": replacement = ftos(floor(this.armorvalue)); break;
262 case "h": replacement = ftos(floor(this.health)); break;
263 case "l": replacement = NearestLocation(this.origin); break;
264 case "y": replacement = NearestLocation(cursor); break;
265 case "d": replacement = NearestLocation(this.death_origin); break;
266 case "w": replacement = ((this.(weaponentity).m_weapon == WEP_Null) ? ((this.(weaponentity).m_switchweapon == WEP_Null) ? Weapons_from(this.(weaponentity).cnt) : this.(weaponentity).m_switchweapon) : this.(weaponentity).m_weapon).m_name; break;
267 case "W": replacement = AmmoNameFromWeaponentity(this.(weaponentity)); break;
268 case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
269 case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
270 case "S": replacement = ftos(vlen(this.velocity)); break;
271 case "t": replacement = seconds_tostring(ceil(max(0, autocvar_timelimit * 60 + game_starttime - time))); break;
272 case "T": replacement = seconds_tostring(floor(time - game_starttime)); break;
275 MUTATOR_CALLHOOK(FormatMessage, this, escape, replacement, msg);
276 replacement = M_ARGV(2, string);
281 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
282 p = p + strlen(replacement);
293 >0: receives a cvar from name=argv(f) value=argv(f+1)
295 void GetCvars_handleString(entity this, entity store, string thisname, float f, .string field, string name)
300 strunzone(store.(field));
301 store.(field) = string_null;
305 if (thisname == name)
308 strunzone(store.(field));
309 store.(field) = strzone(argv(f + 1));
313 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
315 void GetCvars_handleString_Fixup(entity this, entity store, string thisname, float f, .string field, string name, string(entity, string) func)
317 GetCvars_handleString(this, store, thisname, f, field, name);
318 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
319 if (thisname == name)
321 string s = func(this, strcat1(store.(field)));
322 if (s != store.(field))
324 strunzone(store.(field));
325 store.(field) = strzone(s);
329 void GetCvars_handleFloat(entity this, entity store, string thisname, float f, .float field, string name)
336 if (thisname == name)
337 store.(field) = stof(argv(f + 1));
340 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
342 void GetCvars_handleFloatOnce(entity this, entity store, string thisname, float f, .float field, string name)
349 if (thisname == name)
353 store.(field) = stof(argv(f + 1));
362 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
365 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
368 o = W_FixWeaponOrder_ForceComplete(wo);
369 if(this.weaponorder_byimpulse)
371 strunzone(this.weaponorder_byimpulse);
372 this.weaponorder_byimpulse = string_null;
374 this.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
378 REPLICATE(autoswitch, bool, "cl_autoswitch");
380 REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name");
382 REPLICATE(cvar_cl_allow_eloranking, bool, "cl_allow_eloranking");
384 REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
386 REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
388 REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
390 REPLICATE(cvar_cl_handicap, float, "cl_handicap");
392 REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
394 REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");
396 REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
398 REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag");
400 REPLICATE(cvar_cl_physics, string, "cl_physics");
402 REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional");
404 REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation");
406 REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode");
408 REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
411 * @param f -1: cleanup, 0: request, 1: receive
413 void GetCvars(entity this, entity store, int f)
415 string s = string_null;
418 s = strcat1(argv(f));
422 MUTATOR_CALLHOOK(GetCvars);
424 Notification_GetCvars(this);
426 ReplicateVars(this, store, s, f);
428 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
429 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
430 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
431 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
432 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
433 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
434 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
435 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
436 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
437 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
438 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
440 GetCvars_handleFloat(this, store, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
442 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
445 if (s == "cl_weaponpriority")
447 for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
449 .entity weaponentity = weaponentities[slot];
450 if (this.(weaponentity) && (this.(weaponentity).m_weapon != WEP_Null || slot == 0))
451 this.(weaponentity).m_switchweapon = w_getbestweapon(this, weaponentity);
454 if (s == "cl_allow_uidtracking")
455 PlayerStats_GameReport_AddPlayer(this);
459 // decolorizes and team colors the player name when needed
460 string playername(entity p, bool team_colorize)
463 if (team_colorize && teamplay && !intermission_running && IS_PLAYER(p))
465 t = Team_ColorCode(p.team);
466 return strcat(t, strdecolorize(p.netname));
472 float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
474 int i = weaponinfo.m_id;
476 bool allow_mutatorblocked = false;
481 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
482 d = M_ARGV(1, float);
483 allguns = M_ARGV(2, bool);
484 allow_mutatorblocked = M_ARGV(3, bool);
488 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
493 else if(!mutator_returnvalue)
494 d = !(!weaponinfo.weaponstart);
496 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
499 float t = weaponinfo.weaponstartoverride;
501 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
506 // 4: is set by default?
515 void readplayerstartcvars()
520 // initialize starting values for players
521 start_weapons = '0 0 0';
522 start_weapons_default = '0 0 0';
523 start_weapons_defaultmask = '0 0 0';
525 start_ammo_shells = 0;
526 start_ammo_nails = 0;
527 start_ammo_rockets = 0;
528 start_ammo_cells = 0;
529 start_ammo_plasma = 0;
530 start_health = cvar("g_balance_health_start");
531 start_armorvalue = cvar("g_balance_armor_start");
534 g_weaponarena_weapons = '0 0 0';
536 s = cvar_string("g_weaponarena");
538 MUTATOR_CALLHOOK(SetWeaponArena, s);
539 s = M_ARGV(0, string);
541 if (s == "0" || s == "")
547 // forcibly turn off weaponarena
549 else if (s == "all" || s == "1")
552 g_weaponarena_list = "All Weapons";
553 FOREACH(Weapons, it != WEP_Null, {
554 if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
555 g_weaponarena_weapons |= (it.m_wepset);
558 else if (s == "devall")
561 g_weaponarena_list = "All Weapons"; // TODO: report as more than just all weapons?
562 FOREACH(Weapons, it != WEP_Null,
564 g_weaponarena_weapons |= (it.m_wepset);
567 else if (s == "most")
570 g_weaponarena_list = "Most Weapons";
571 FOREACH(Weapons, it != WEP_Null, {
572 if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
573 if(it.spawnflags & WEP_FLAG_NORMAL)
574 g_weaponarena_weapons |= (it.m_wepset);
577 else if (s == "none")
580 g_weaponarena_list = "No Weapons";
585 t = tokenize_console(s);
586 g_weaponarena_list = "";
587 for (i = 0; i < t; ++i)
590 FOREACH(Weapons, it != WEP_Null, {
593 g_weaponarena_weapons |= (it.m_wepset);
594 g_weaponarena_list = strcat(g_weaponarena_list, it.m_name, " & ");
599 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
603 g_weaponarena_random = cvar("g_weaponarena_random");
605 g_weaponarena_random = 0;
606 g_weaponarena_random_with_blaster = cvar("g_weaponarena_random_with_blaster");
610 g_weapon_stay = 0; // incompatible
611 start_weapons = g_weaponarena_weapons;
612 start_items |= IT_UNLIMITED_AMMO;
616 FOREACH(Weapons, it != WEP_Null, {
617 int w = want_weapon(it, false);
618 WepSet s = it.m_wepset;
622 start_weapons_default |= s;
624 start_weapons_defaultmask |= s;
628 if(!cvar("g_use_ammunition"))
629 start_items |= IT_UNLIMITED_AMMO;
631 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
633 start_ammo_shells = 999;
634 start_ammo_nails = 999;
635 start_ammo_rockets = 999;
636 start_ammo_cells = 999;
637 start_ammo_plasma = 999;
638 start_ammo_fuel = 999;
642 start_ammo_shells = cvar("g_start_ammo_shells");
643 start_ammo_nails = cvar("g_start_ammo_nails");
644 start_ammo_rockets = cvar("g_start_ammo_rockets");
645 start_ammo_cells = cvar("g_start_ammo_cells");
646 start_ammo_plasma = cvar("g_start_ammo_plasma");
647 start_ammo_fuel = cvar("g_start_ammo_fuel");
652 warmup_start_ammo_shells = start_ammo_shells;
653 warmup_start_ammo_nails = start_ammo_nails;
654 warmup_start_ammo_rockets = start_ammo_rockets;
655 warmup_start_ammo_cells = start_ammo_cells;
656 warmup_start_ammo_plasma = start_ammo_plasma;
657 warmup_start_ammo_fuel = start_ammo_fuel;
658 warmup_start_health = start_health;
659 warmup_start_armorvalue = start_armorvalue;
660 warmup_start_weapons = start_weapons;
661 warmup_start_weapons_default = start_weapons_default;
662 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
664 if (!g_weaponarena && !g_ca && !g_freezetag)
666 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
667 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
668 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
669 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
670 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
671 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
672 warmup_start_health = cvar("g_warmup_start_health");
673 warmup_start_armorvalue = cvar("g_warmup_start_armor");
674 warmup_start_weapons = '0 0 0';
675 warmup_start_weapons_default = '0 0 0';
676 warmup_start_weapons_defaultmask = '0 0 0';
677 FOREACH(Weapons, it != WEP_Null, {
678 int w = want_weapon(it, g_warmup_allguns);
679 WepSet s = (it.m_wepset);
681 warmup_start_weapons |= s;
683 warmup_start_weapons_default |= s;
685 warmup_start_weapons_defaultmask |= s;
691 start_items |= ITEM_Jetpack.m_itemid;
693 MUTATOR_CALLHOOK(SetStartItems);
695 if (start_items & ITEM_Jetpack.m_itemid)
697 start_items |= ITEM_JetpackRegen.m_itemid;
698 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
699 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
702 WepSet precache_weapons = start_weapons;
703 if (g_warmup_allguns != 1)
704 precache_weapons |= warmup_start_weapons;
705 FOREACH(Weapons, it != WEP_Null, {
706 if(precache_weapons & (it.m_wepset))
710 start_ammo_shells = max(0, start_ammo_shells);
711 start_ammo_nails = max(0, start_ammo_nails);
712 start_ammo_rockets = max(0, start_ammo_rockets);
713 start_ammo_cells = max(0, start_ammo_cells);
714 start_ammo_plasma = max(0, start_ammo_plasma);
715 start_ammo_fuel = max(0, start_ammo_fuel);
717 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
718 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
719 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
720 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
721 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
722 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
725 void precache_playermodel(string m)
727 float globhandle, i, n;
730 if(substring(m, -9,5) == "_lod1")
732 if(substring(m, -9,5) == "_lod2")
735 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
738 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
742 globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
745 n = search_getsize(globhandle);
746 for (i = 0; i < n; ++i)
748 //print(search_getfilename(globhandle, i), "\n");
749 f = search_getfilename(globhandle, i);
750 PrecachePlayerSounds(f);
752 search_end(globhandle);
754 void precache_all_playermodels(string pattern)
756 int globhandle = search_begin(pattern, true, false);
757 if (globhandle < 0) return;
758 int n = search_getsize(globhandle);
759 for (int i = 0; i < n; ++i)
761 string s = search_getfilename(globhandle, i);
762 precache_playermodel(s);
764 search_end(globhandle);
767 void precache_playermodels(string s)
769 FOREACH_WORD(s, true, { precache_playermodel(it); });
774 // gamemode related things
776 // Precache all player models if desired
777 if (autocvar_sv_precacheplayermodels)
779 PrecachePlayerSounds("sound/player/default.sounds");
780 precache_all_playermodels("models/player/*.zym");
781 precache_all_playermodels("models/player/*.dpm");
782 precache_all_playermodels("models/player/*.md3");
783 precache_all_playermodels("models/player/*.psk");
784 precache_all_playermodels("models/player/*.iqm");
787 if (autocvar_sv_defaultcharacter)
789 precache_playermodels(autocvar_sv_defaultplayermodel_red);
790 precache_playermodels(autocvar_sv_defaultplayermodel_blue);
791 precache_playermodels(autocvar_sv_defaultplayermodel_yellow);
792 precache_playermodels(autocvar_sv_defaultplayermodel_pink);
793 precache_playermodels(autocvar_sv_defaultplayermodel);
797 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
799 if (!this.noise && this.music) // quake 3 uses the music field
800 this.noise = this.music;
802 // plays music for the level if there is any
805 precache_sound (this.noise);
806 ambientsound ('0 0 0', this.noise, VOL_BASE, ATTEN_NONE);
812 void make_safe_for_remove(entity e)
814 if (e.initialize_entity)
816 entity ent, prev = NULL;
817 for (ent = initialize_entity_first; ent; )
819 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
821 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
822 // skip it in linked list
825 prev.initialize_entity_next = ent.initialize_entity_next;
826 ent = prev.initialize_entity_next;
830 initialize_entity_first = ent.initialize_entity_next;
831 ent = initialize_entity_first;
837 ent = ent.initialize_entity_next;
843 .float remove_except_protected_forbidden;
844 void remove_except_protected(entity e)
846 if(e.remove_except_protected_forbidden)
847 error("not allowed to remove this at this point");
851 void remove_unsafely(entity e)
853 if(e.classname == "spike")
854 error("Removing spikes is forbidden (crylink bug), please report");
858 void remove_safely(entity e)
860 make_safe_for_remove(e);
864 void InitializeEntity(entity e, void(entity this) func, float order)
868 if (!e || e.initialize_entity)
870 // make a proxy initializer entity
872 e = new(initialize_entity);
876 e.initialize_entity = func;
877 e.initialize_entity_order = order;
879 cur = initialize_entity_first;
883 if (!cur || cur.initialize_entity_order > order)
885 // insert between prev and cur
887 prev.initialize_entity_next = e;
889 initialize_entity_first = e;
890 e.initialize_entity_next = cur;
894 cur = cur.initialize_entity_next;
897 void InitializeEntitiesRun()
899 entity startoflist = initialize_entity_first;
900 initialize_entity_first = NULL;
901 delete_fn = remove_except_protected;
902 for (entity e = startoflist; e; e = e.initialize_entity_next)
904 e.remove_except_protected_forbidden = 1;
906 for (entity e = startoflist; e; )
908 e.remove_except_protected_forbidden = 0;
909 e.initialize_entity_order = 0;
910 entity next = e.initialize_entity_next;
911 e.initialize_entity_next = NULL;
912 var void(entity this) func = e.initialize_entity;
913 e.initialize_entity = func_null;
914 if (e.classname == "initialize_entity")
916 entity wrappee = e.enemy;
920 //dprint("Delayed initialization: ", e.classname, "\n");
928 backtrace(strcat("Null function in: ", e.classname, "\n"));
932 delete_fn = remove_unsafely;
935 .float(entity) isEliminated;
936 bool EliminatedPlayers_SendEntity(entity this, entity to, float sendflags)
938 Stream out = MSG_ENTITY;
939 WriteHeader(out, ENT_CLIENT_ELIMINATEDPLAYERS);
940 serialize(byte, out, sendflags);
942 for (int i = 1; i <= maxclients; i += 8) {
944 entity e = edict_num(i);
945 for (int b = 0; b < 8; ++b, e = nextent(e)) {
946 if (eliminatedPlayers.isEliminated(e)) {
950 serialize(byte, out, f);
956 void EliminatedPlayers_Init(float(entity) isEliminated_func)
958 if(eliminatedPlayers)
960 backtrace("Can't spawn eliminatedPlayers again!");
963 Net_LinkEntity(eliminatedPlayers = spawn(), false, 0, EliminatedPlayers_SendEntity);
964 eliminatedPlayers.isEliminated = isEliminated_func;
970 void adaptor_think2use_hittype_splash(entity this) // for timed projectile detonation
972 if(!(IS_ONGROUND(this))) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
973 this.projectiledeathtype |= HITTYPE_SPLASH;
974 adaptor_think2use(this);
978 void DropToFloor_Handler(entity this)
980 WITHSELF(this, builtin_droptofloor());
981 this.dropped_origin = this.origin;
984 void droptofloor(entity this)
986 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
991 float trace_hits_box_a0, trace_hits_box_a1;
993 float trace_hits_box_1d(float end, float thmi, float thma)
997 // just check if x is in range
1005 // do the trace with respect to x
1006 // 0 -> end has to stay in thmi -> thma
1007 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1008 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1009 if (trace_hits_box_a0 > trace_hits_box_a1)
1015 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1020 // now it is a trace from 0 to end
1022 trace_hits_box_a0 = 0;
1023 trace_hits_box_a1 = 1;
1025 if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
1027 if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
1029 if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
1035 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1037 return trace_hits_box(start, end, thmi - ma, thma - mi);
1040 bool SUB_NoImpactCheck(entity this, entity toucher)
1042 // zero hitcontents = this is not the real impact, but either the
1043 // mirror-impact of something hitting the projectile instead of the
1044 // projectile hitting the something, or a touchareagrid one. Neither of
1045 // these stop the projectile from moving, so...
1046 if(trace_dphitcontents == 0)
1048 LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct. (edict: %i, classname: %s, origin: %v)", this, this.classname, this.origin);
1051 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1053 if (toucher == NULL && this.size != '0 0 0')
1056 tic = this.velocity * sys_frametime;
1057 tic = tic + normalize(tic) * vlen(this.maxs - this.mins);
1058 traceline(this.origin - tic, this.origin + tic, MOVE_NORMAL, this);
1059 if (trace_fraction >= 1)
1061 LOG_TRACE("Odd... did not hit...?");
1063 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1065 LOG_TRACE("Detected and prevented the sky-grapple bug.");
1073 #define SUB_OwnerCheck(ent,oth) ((oth) && ((oth) == (ent).owner))
1075 void W_Crylink_Dequeue(entity e);
1076 bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
1078 if(SUB_OwnerCheck(this, toucher))
1080 if(SUB_NoImpactCheck(this, toucher))
1082 if(this.classname == "nade")
1083 return false; // no checks here
1084 else if(this.classname == "grapplinghook")
1086 else if(this.classname == "spike")
1088 W_Crylink_Dequeue(this);
1095 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1096 UpdateCSQCProjectile(this);
1100 /** engine callback */
1101 void URI_Get_Callback(float id, float status, string data)
1103 if(url_URI_Get_Callback(id, status, data))
1107 else if (id == URI_GET_DISCARD)
1111 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1114 Curl_URI_Get_Callback(id, status, data);
1116 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1119 OnlineBanList_URI_Get_Callback(id, status, data);
1121 else if (MUTATOR_CALLHOOK(URI_GetCallback, id, status, data))
1123 // handled by a mutator
1127 LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".");
1131 string uid2name(string myuid) {
1133 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1135 // FIXME remove this later after 0.6 release
1136 // convert old style broken records to correct style
1139 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1142 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1143 db_remove(ServerProgsDB, strcat("uid2name", myuid));
1148 s = "^1Unregistered Player";
1152 float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1155 vector start, org, delta, end, enddown, mstart;
1157 m = e.dphitcontentsmask;
1158 e.dphitcontentsmask = goodcontents | badcontents;
1161 delta = boundmax - boundmin;
1165 for (i = 0; i < attempts; ++i)
1167 start.x = org.x + random() * delta.x;
1168 start.y = org.y + random() * delta.y;
1169 start.z = org.z + random() * delta.z;
1171 // rule 1: start inside world bounds, and outside
1172 // solid, and don't start from somewhere where you can
1173 // fall down to evil
1174 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1175 if (trace_fraction >= 1)
1177 if (trace_startsolid)
1179 if (trace_dphitcontents & badcontents)
1181 if (trace_dphitq3surfaceflags & badsurfaceflags)
1184 // rule 2: if we are too high, lower the point
1185 if (trace_fraction * delta.z > maxaboveground)
1186 start = trace_endpos + '0 0 1' * maxaboveground;
1187 enddown = trace_endpos;
1189 // rule 3: make sure we aren't outside the map. This only works
1190 // for somewhat well formed maps. A good rule of thumb is that
1191 // the map should have a convex outside hull.
1192 // these can be traceLINES as we already verified the starting box
1193 mstart = start + 0.5 * (e.mins + e.maxs);
1194 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1195 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1197 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1198 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1200 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1201 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1203 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1204 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1206 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1207 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1210 // rule 4: we must "see" some spawnpoint or item
1212 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1214 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1222 IL_EACH(g_items, checkpvs(mstart, it),
1224 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1235 // find a random vector to "look at"
1236 end.x = org.x + random() * delta.x;
1237 end.y = org.y + random() * delta.y;
1238 end.z = org.z + random() * delta.z;
1239 end = start + normalize(end - start) * vlen(delta);
1241 // rule 4: start TO end must not be too short
1242 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1243 if (trace_startsolid)
1245 if (trace_fraction < minviewdistance / vlen(delta))
1248 // rule 5: don't want to look at sky
1249 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1252 // rule 6: we must not end up in trigger_hurt
1253 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1259 e.dphitcontentsmask = m;
1263 setorigin(e, start);
1264 e.angles = vectoangles(end - start);
1265 LOG_DEBUG("Needed ", ftos(i + 1), " attempts");
1272 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1274 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1277 void write_recordmarker(entity pl, float tstart, float dt)
1279 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1281 // also write a marker into demo files for demotc-race-record-extractor to find
1284 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1285 " ", ftos(tstart), " ", ftos(dt), "\n"));
1288 void attach_sameorigin(entity e, entity to, string tag)
1290 vector org, t_forward, t_left, t_up, e_forward, e_up;
1293 org = e.origin - gettaginfo(to, gettagindex(to, tag));
1294 tagscale = (vlen(v_forward) ** -2); // undo a scale on the tag
1295 t_forward = v_forward * tagscale;
1296 t_left = v_right * -tagscale;
1297 t_up = v_up * tagscale;
1299 e.origin_x = org * t_forward;
1300 e.origin_y = org * t_left;
1301 e.origin_z = org * t_up;
1303 // current forward and up directions
1304 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1305 e.angles = AnglesTransform_FromVAngles(e.angles);
1307 e.angles = AnglesTransform_FromAngles(e.angles);
1308 fixedmakevectors(e.angles);
1310 // untransform forward, up!
1311 e_forward.x = v_forward * t_forward;
1312 e_forward.y = v_forward * t_left;
1313 e_forward.z = v_forward * t_up;
1314 e_up.x = v_up * t_forward;
1315 e_up.y = v_up * t_left;
1316 e_up.z = v_up * t_up;
1318 e.angles = fixedvectoangles2(e_forward, e_up);
1319 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1320 e.angles = AnglesTransform_ToVAngles(e.angles);
1322 e.angles = AnglesTransform_ToAngles(e.angles);
1324 setattachment(e, to, tag);
1325 setorigin(e, e.origin);
1328 void detach_sameorigin(entity e)
1331 org = gettaginfo(e, 0);
1332 e.angles = fixedvectoangles2(v_forward, v_up);
1333 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1334 e.angles = AnglesTransform_ToVAngles(e.angles);
1336 e.angles = AnglesTransform_ToAngles(e.angles);
1338 setattachment(e, NULL, "");
1339 setorigin(e, e.origin);
1342 void follow_sameorigin(entity e, entity to)
1344 set_movetype(e, MOVETYPE_FOLLOW); // make the hole follow
1345 e.aiment = to; // make the hole follow bmodel
1346 e.punchangle = to.angles; // the original angles of bmodel
1347 e.view_ofs = e.origin - to.origin; // relative origin
1348 e.v_angle = e.angles - to.angles; // relative angles
1351 void unfollow_sameorigin(entity e)
1353 set_movetype(e, MOVETYPE_NONE);
1356 entity gettaginfo_relative_ent;
1357 vector gettaginfo_relative(entity e, float tag)
1359 if (!gettaginfo_relative_ent)
1361 gettaginfo_relative_ent = spawn();
1362 gettaginfo_relative_ent.effects = EF_NODRAW;
1364 gettaginfo_relative_ent.model = e.model;
1365 gettaginfo_relative_ent.modelindex = e.modelindex;
1366 gettaginfo_relative_ent.frame = e.frame;
1367 return gettaginfo(gettaginfo_relative_ent, tag);
1370 .string aiment_classname;
1371 .float aiment_deadflag;
1372 void SetMovetypeFollow(entity ent, entity e)
1374 // FIXME this may not be warpzone aware
1375 set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow
1376 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
1377 ent.aiment = e; // make the hole follow bmodel
1378 ent.punchangle = e.angles; // the original angles of bmodel
1379 ent.view_ofs = ent.origin - e.origin; // relative origin
1380 ent.v_angle = ent.angles - e.angles; // relative angles
1381 ent.aiment_classname = strzone(e.classname);
1382 ent.aiment_deadflag = e.deadflag;
1384 void UnsetMovetypeFollow(entity ent)
1386 set_movetype(ent, MOVETYPE_FLY);
1387 PROJECTILE_MAKETRIGGER(ent);
1390 float LostMovetypeFollow(entity ent)
1393 if(ent.move_movetype != MOVETYPE_FOLLOW)
1399 if(ent.aiment.classname != ent.aiment_classname)
1401 if(ent.aiment.deadflag != ent.aiment_deadflag)
1408 bool isPushable(entity e)
1419 case "droppedweapon":
1421 case "bullet": // antilagged bullets can't hit this either
1424 if (e.projectiledeathtype)