]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/miscfunctions.qc
Merge branch 'master' into terencehill/ca_arena_mutators
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void crosshair_trace_plusvisibletriggers(entity pl)
12 {
13         entity first;
14         entity e;
15         first = findchainfloat(solid, SOLID_TRIGGER);
16
17         for (e = first; e; e = e.chain)
18                 if (e.model != "")
19                         e.solid = SOLID_BSP;
20
21         crosshair_trace(pl);
22
23         for (e = first; e; e = e.chain)
24                 e.solid = SOLID_TRIGGER;
25 }
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
28 {
29         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
30 }
31
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
34 string GetMapname();
35
36 string admin_name(void)
37 {
38         if(autocvar_sv_adminnick != "")
39                 return autocvar_sv_adminnick;
40         else
41                 return "SERVER ADMIN";
42 }
43
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
47 {
48     if (DistributeEvenly_amount)
49     {
50         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
52     }
53     if (totalweight == 0)
54         DistributeEvenly_amount = 0;
55     else
56         DistributeEvenly_amount = amount;
57     DistributeEvenly_totalweight = totalweight;
58 }
59 float DistributeEvenly_Get(float weight)
60 {
61     float f;
62     if (weight <= 0)
63         return 0;
64     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65     DistributeEvenly_totalweight -= weight;
66     DistributeEvenly_amount -= f;
67     return f;
68 }
69 float DistributeEvenly_GetRandomized(float weight)
70 {
71     float f;
72     if (weight <= 0)
73         return 0;
74     f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75     DistributeEvenly_totalweight -= weight;
76     DistributeEvenly_amount -= f;
77     return f;
78 }
79
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
81
82 string STR_PLAYER = "player";
83 string STR_SPECTATOR = "spectator";
84 string STR_OBSERVER = "observer";
85
86 #define IS_PLAYER(v)                    (v.classname == STR_PLAYER)
87 #define IS_SPEC(v)                              (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v)                  (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v)                    (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v)                (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v)               (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v)              (clienttype(v) == CLIENTTYPE_NOTACLIENT)
93
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
97
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if not(IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
101
102 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
103
104 // copies a string to a tempstring (so one can strunzone it)
105 string strcat1(string s) = #115; // FRIK_FILE
106
107 float logfile_open;
108 float logfile;
109
110 void GameLogEcho(string s)
111 {
112     string fn;
113     float matches;
114
115     if (autocvar_sv_eventlog_files)
116     {
117         if (!logfile_open)
118         {
119             logfile_open = TRUE;
120             matches = autocvar_sv_eventlog_files_counter + 1;
121             cvar_set("sv_eventlog_files_counter", ftos(matches));
122             fn = ftos(matches);
123             if (strlen(fn) < 8)
124                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
125             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
126             logfile = fopen(fn, FILE_APPEND);
127             fputs(logfile, ":logversion:3\n");
128         }
129         if (logfile >= 0)
130         {
131             if (autocvar_sv_eventlog_files_timestamps)
132                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
133             else
134                 fputs(logfile, strcat(s, "\n"));
135         }
136     }
137     if (autocvar_sv_eventlog_console)
138     {
139         print(s, "\n");
140     }
141 }
142
143 void GameLogInit()
144 {
145     logfile_open = 0;
146     // will be opened later
147 }
148
149 void GameLogClose()
150 {
151     if (logfile_open && logfile >= 0)
152     {
153         fclose(logfile);
154         logfile = -1;
155     }
156 }
157
158 float spawnpoint_nag;
159 void relocate_spawnpoint()
160 {
161     // nudge off the floor
162     setorigin(self, self.origin + '0 0 1');
163
164     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
165     if (trace_startsolid)
166     {
167         vector o;
168         o = self.origin;
169         self.mins = PL_MIN;
170         self.maxs = PL_MAX;
171         if (!move_out_of_solid(self))
172             objerror("could not get out of solid at all!");
173         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
174         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
175         print(" ", ftos(self.origin_y - o_y));
176         print(" ", ftos(self.origin_z - o_z), "'\n");
177         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
178         {
179             if (!spawnpoint_nag)
180                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
181             spawnpoint_nag = 1;
182         }
183         else
184         {
185             setorigin(self, o);
186             self.mins = self.maxs = '0 0 0';
187             objerror("player spawn point in solid, mapper sucks!\n");
188             return;
189         }
190     }
191
192     self.use = spawnpoint_use;
193     self.team_saved = self.team;
194     if (!self.cnt)
195         self.cnt = 1;
196
197     if (have_team_spawns != 0)
198         if (self.team)
199             have_team_spawns = 1;
200     have_team_spawns_forteam[self.team] = 1;
201
202     if (autocvar_r_showbboxes)
203     {
204         // show where spawnpoints point at too
205         makevectors(self.angles);
206         entity e;
207         e = spawn();
208         e.classname = "info_player_foo";
209         setorigin(e, self.origin + v_forward * 24);
210         setsize(e, '-8 -8 -8', '8 8 8');
211         e.solid = SOLID_TRIGGER;
212     }
213 }
214
215 #define strstr strstrofs
216 /*
217 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
218 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
219 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
220 // BE CONSTANT OR strzoneD!
221 float strstr(string haystack, string needle, float offset)
222 {
223         float len, endpos;
224         string found;
225         len = strlen(needle);
226         endpos = strlen(haystack) - len;
227         while(offset <= endpos)
228         {
229                 found = substring(haystack, offset, len);
230                 if(found == needle)
231                         return offset;
232                 offset = offset + 1;
233         }
234         return -1;
235 }
236 */
237
238 float NUM_NEAREST_ENTITIES = 4;
239 entity nearest_entity[NUM_NEAREST_ENTITIES];
240 float nearest_length[NUM_NEAREST_ENTITIES];
241 entity findnearest(vector point, .string field, string value, vector axismod)
242 {
243     entity localhead;
244     float i;
245     float j;
246     float len;
247     vector dist;
248
249     float num_nearest;
250     num_nearest = 0;
251
252     localhead = find(world, field, value);
253     while (localhead)
254     {
255         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
256             dist = localhead.oldorigin;
257         else
258             dist = localhead.origin;
259         dist = dist - point;
260         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
261         len = vlen(dist);
262
263         for (i = 0; i < num_nearest; ++i)
264         {
265             if (len < nearest_length[i])
266                 break;
267         }
268
269         // now i tells us where to insert at
270         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
271         if (i < NUM_NEAREST_ENTITIES)
272         {
273             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
274             {
275                 nearest_length[j + 1] = nearest_length[j];
276                 nearest_entity[j + 1] = nearest_entity[j];
277             }
278             nearest_length[i] = len;
279             nearest_entity[i] = localhead;
280             if (num_nearest < NUM_NEAREST_ENTITIES)
281                 num_nearest = num_nearest + 1;
282         }
283
284         localhead = find(localhead, field, value);
285     }
286
287     // now use the first one from our list that we can see
288     for (i = 0; i < num_nearest; ++i)
289     {
290         traceline(point, nearest_entity[i].origin, TRUE, world);
291         if (trace_fraction == 1)
292         {
293             if (i != 0)
294             {
295                 dprint("Nearest point (");
296                 dprint(nearest_entity[0].netname);
297                 dprint(") is not visible, using a visible one.\n");
298             }
299             return nearest_entity[i];
300         }
301     }
302
303     if (num_nearest == 0)
304         return world;
305
306     dprint("Not seeing any location point, using nearest as fallback.\n");
307     /* DEBUGGING CODE:
308     dprint("Candidates were: ");
309     for(j = 0; j < num_nearest; ++j)
310     {
311         if(j != 0)
312                 dprint(", ");
313         dprint(nearest_entity[j].netname);
314     }
315     dprint("\n");
316     */
317
318     return nearest_entity[0];
319 }
320
321 void spawnfunc_target_location()
322 {
323     self.classname = "target_location";
324     // location name in netname
325     // eventually support: count, teamgame selectors, line of sight?
326 }
327
328 void spawnfunc_info_location()
329 {
330     self.classname = "target_location";
331     self.message = self.netname;
332 }
333
334 string NearestLocation(vector p)
335 {
336     entity loc;
337     string ret;
338     ret = "somewhere";
339     loc = findnearest(p, classname, "target_location", '1 1 1');
340     if (loc)
341     {
342         ret = loc.message;
343     }
344     else
345     {
346         loc = findnearest(p, target, "###item###", '1 1 4');
347         if (loc)
348             ret = loc.netname;
349     }
350     return ret;
351 }
352
353 string formatmessage(string msg)
354 {
355         float p, p1, p2;
356         float n;
357         vector cursor;
358         entity cursor_ent;
359         string escape;
360         string replacement;
361         p = 0;
362         n = 7;
363
364         WarpZone_crosshair_trace(self);
365         cursor = trace_endpos;
366         cursor_ent = trace_ent;
367
368         while (1) {
369                 if (n < 1)
370                         break; // too many replacements
371
372                 n = n - 1;
373                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
374                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
375
376                 if (p1 < 0)
377                         p1 = p2;
378
379                 if (p2 < 0)
380                         p2 = p1;
381
382                 p = min(p1, p2);
383
384                 if (p < 0)
385                         break;
386
387                 replacement = substring(msg, p, 2);
388                 escape = substring(msg, p + 1, 1);
389
390                 if (escape == "%")
391                         replacement = "%";
392                 else if (escape == "\\")
393                         replacement = "\\";
394                 else if (escape == "n")
395                         replacement = "\n";
396                 else if (escape == "a")
397                         replacement = ftos(floor(self.armorvalue));
398                 else if (escape == "h")
399                         replacement = ftos(floor(self.health));
400                 else if (escape == "l")
401                         replacement = NearestLocation(self.origin);
402                 else if (escape == "y")
403                         replacement = NearestLocation(cursor);
404                 else if (escape == "d")
405                         replacement = NearestLocation(self.death_origin);
406                 else if (escape == "w") {
407                         float wep;
408                         wep = self.weapon;
409                         if (!wep)
410                                 wep = self.switchweapon;
411                         if (!wep)
412                                 wep = self.cnt;
413                         replacement = W_Name(wep);
414                 } else if (escape == "W") {
415                         if (self.items & IT_SHELLS) replacement = "shells";
416                         else if (self.items & IT_NAILS) replacement = "bullets";
417                         else if (self.items & IT_ROCKETS) replacement = "rockets";
418                         else if (self.items & IT_CELLS) replacement = "cells";
419                         else replacement = "batteries"; // ;)
420                 } else if (escape == "x") {
421                         replacement = cursor_ent.netname;
422                         if (replacement == "" || !cursor_ent)
423                                 replacement = "nothing";
424                 } else if (escape == "s")
425                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
426                 else if (escape == "S")
427                         replacement = ftos(vlen(self.velocity));
428
429                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
430                 p = p + strlen(replacement);
431         }
432         return msg;
433 }
434
435 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
436         return (value == 0) ? FALSE : TRUE;
437 }
438
439 /*
440 =============
441 GetCvars
442 =============
443 Called with:
444   0:  sends the request
445   >0: receives a cvar from name=argv(f) value=argv(f+1)
446 */
447 void GetCvars_handleString(string thisname, float f, .string field, string name)
448 {
449         if (f < 0)
450         {
451                 if (self.field)
452                         strunzone(self.field);
453                 self.field = string_null;
454         }
455         else if (f > 0)
456         {
457                 if (thisname == name)
458                 {
459                         if (self.field)
460                                 strunzone(self.field);
461                         self.field = strzone(argv(f + 1));
462                 }
463         }
464         else
465                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
466 }
467 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
468 {
469         GetCvars_handleString(thisname, f, field, name);
470         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
471                 if (thisname == name)
472                 {
473                         string s;
474                         s = func(strcat1(self.field));
475                         if (s != self.field)
476                         {
477                                 strunzone(self.field);
478                                 self.field = strzone(s);
479                         }
480                 }
481 }
482 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
483 {
484         if (f < 0)
485         {
486         }
487         else if (f > 0)
488         {
489                 if (thisname == name)
490                         self.field = stof(argv(f + 1));
491         }
492         else
493                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
494 }
495 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
496 {
497         if (f < 0)
498         {
499         }
500         else if (f > 0)
501         {
502                 if (thisname == name)
503                 {
504                         if(!self.field)
505                         {
506                                 self.field = stof(argv(f + 1));
507                                 if(!self.field)
508                                         self.field = -1;
509                         }
510                 }
511         }
512         else
513         {
514                 if(!self.field)
515                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
516         }
517 }
518 float w_getbestweapon(entity e);
519 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
520 {
521         string o;
522         o = W_FixWeaponOrder_ForceComplete(wo);
523         if(self.weaponorder_byimpulse)
524         {
525                 strunzone(self.weaponorder_byimpulse);
526                 self.weaponorder_byimpulse = string_null;
527         }
528         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
529         return o;
530 }
531 void GetCvars(float f)
532 {
533         string s = string_null;
534
535         if (f > 0)
536                 s = strcat1(argv(f));
537
538         get_cvars_f = f;
539         get_cvars_s = s;
540
541         MUTATOR_CALLHOOK(GetCvars);
542
543         Notification_GetCvars();
544
545         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
546         GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
547         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
548         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
549         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
550         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
551         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
552         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
553         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
554         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
555         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
556         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
557         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
558         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
559         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
560         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
561         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
562         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
563         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
564         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
565         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
566         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
567         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
568
569         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
570         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
571
572         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
573         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
574         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
575         GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
576         GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
577
578         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
579         if (f > 0)
580         {
581                 if (s == "cl_weaponpriority")
582                         self.switchweapon = w_getbestweapon(self);
583                 if (s == "cl_allow_uidtracking")
584                         PlayerStats_AddPlayer(self);
585         }
586 }
587
588 // decolorizes and team colors the player name when needed
589 string playername(entity p)
590 {
591     string t;
592     if (teamplay && !intermission_running && p.classname == "player")
593     {
594         t = Team_ColorCode(p.team);
595         return strcat(t, strdecolorize(p.netname));
596     }
597     else
598         return p.netname;
599 }
600
601 vector randompos(vector m1, vector m2)
602 {
603     vector v;
604     m2 = m2 - m1;
605     v_x = m2_x * random() + m1_x;
606     v_y = m2_y * random() + m1_y;
607     v_z = m2_z * random() + m1_z;
608     return  v;
609 }
610
611 //#NO AUTOCVARS START
612
613 float g_pickup_shells;
614 float g_pickup_shells_max;
615 float g_pickup_nails;
616 float g_pickup_nails_max;
617 float g_pickup_rockets;
618 float g_pickup_rockets_max;
619 float g_pickup_cells;
620 float g_pickup_cells_max;
621 float g_pickup_fuel;
622 float g_pickup_fuel_jetpack;
623 float g_pickup_fuel_max;
624 float g_pickup_armorsmall;
625 float g_pickup_armorsmall_max;
626 float g_pickup_armorsmall_anyway;
627 float g_pickup_armormedium;
628 float g_pickup_armormedium_max;
629 float g_pickup_armormedium_anyway;
630 float g_pickup_armorbig;
631 float g_pickup_armorbig_max;
632 float g_pickup_armorbig_anyway;
633 float g_pickup_armorlarge;
634 float g_pickup_armorlarge_max;
635 float g_pickup_armorlarge_anyway;
636 float g_pickup_healthsmall;
637 float g_pickup_healthsmall_max;
638 float g_pickup_healthsmall_anyway;
639 float g_pickup_healthmedium;
640 float g_pickup_healthmedium_max;
641 float g_pickup_healthmedium_anyway;
642 float g_pickup_healthlarge;
643 float g_pickup_healthlarge_max;
644 float g_pickup_healthlarge_anyway;
645 float g_pickup_healthmega;
646 float g_pickup_healthmega_max;
647 float g_pickup_healthmega_anyway;
648 float g_pickup_ammo_anyway;
649 float g_pickup_weapons_anyway;
650 float g_weaponarena;
651 WEPSET_DECLARE_A(g_weaponarena_weapons);
652 float g_weaponarena_random;
653 float g_weaponarena_random_with_laser;
654 string g_weaponarena_list;
655 float g_weaponspeedfactor;
656 float g_weaponratefactor;
657 float g_weapondamagefactor;
658 float g_weaponforcefactor;
659 float g_weaponspreadfactor;
660
661 WEPSET_DECLARE_A(start_weapons);
662 WEPSET_DECLARE_A(start_weapons_default);
663 WEPSET_DECLARE_A(start_weapons_defaultmask);
664 float start_items;
665 float start_ammo_shells;
666 float start_ammo_nails;
667 float start_ammo_rockets;
668 float start_ammo_cells;
669 float start_ammo_fuel;
670 float start_health;
671 float start_armorvalue;
672 WEPSET_DECLARE_A(warmup_start_weapons);
673 WEPSET_DECLARE_A(warmup_start_weapons_default);
674 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
675 float warmup_start_ammo_shells;
676 float warmup_start_ammo_nails;
677 float warmup_start_ammo_rockets;
678 float warmup_start_ammo_cells;
679 float warmup_start_ammo_fuel;
680 float warmup_start_health;
681 float warmup_start_armorvalue;
682 float g_weapon_stay;
683
684 entity get_weaponinfo(float w);
685
686 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
687 {
688         var float i = weaponinfo.weapon;
689         var float d = 0;
690
691         if (!i)
692                 return 0;
693
694         if (g_lms || g_ca || allguns)
695         {
696                 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
697                         d = TRUE;
698                 else
699                         d = FALSE;
700         }
701         else if (g_cts)
702                 d = (i == WEP_SHOTGUN);
703         else if (g_nexball)
704                 d = 0; // weapon is set a few lines later
705         else
706                 d = (i == WEP_LASER || i == WEP_SHOTGUN);
707                 
708         if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
709                 d |= (i == WEP_HOOK);
710         if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
711                 d = 0;
712
713         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
714         
715         //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
716         
717         // bit order in t:
718         // 1: want or not
719         // 2: is default?
720         // 4: is set by default?
721         if(t < 0)
722                 t = 4 | (3 * d);
723         else
724                 t |= (2 * d);
725
726         return t;
727 }
728
729 void readplayerstartcvars()
730 {
731         entity e;
732         float i, j, t;
733         string s;
734
735         // initialize starting values for players
736         WEPSET_CLEAR_A(start_weapons);
737         WEPSET_CLEAR_A(start_weapons_default);
738         WEPSET_CLEAR_A(start_weapons_defaultmask);
739         start_items = 0;
740         start_ammo_shells = 0;
741         start_ammo_nails = 0;
742         start_ammo_rockets = 0;
743         start_ammo_cells = 0;
744         start_health = cvar("g_balance_health_start");
745         start_armorvalue = cvar("g_balance_armor_start");
746
747         g_weaponarena = 0;
748         WEPSET_CLEAR_A(g_weaponarena_weapons);
749
750         s = cvar_string("g_weaponarena");
751         if (s == "0" || s == "")
752         {
753                 if(g_lms || g_ca)
754                         s = "most";
755         }
756
757         if (s == "0" || s == "")
758         {
759                 // no arena
760         }
761         else if (s == "off")
762         {
763                 // forcibly turn off weaponarena
764         }
765         else if (s == "all")
766         {
767                 g_weaponarena = 1;
768                 g_weaponarena_list = "All Weapons";
769                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
770                 {
771                         e = get_weaponinfo(j);
772                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
773                                 WEPSET_OR_AW(g_weaponarena_weapons, j);
774                 }
775         }
776         else if (s == "most")
777         {
778                 g_weaponarena = 1;
779                 g_weaponarena_list = "Most Weapons";
780                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
781                 {
782                         e = get_weaponinfo(j);
783                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
784                                 if (e.spawnflags & WEP_FLAG_NORMAL)
785                                         WEPSET_OR_AW(g_weaponarena_weapons, j);
786                 }
787         }
788         else if (s == "none")
789         {
790                 g_weaponarena = 1;
791                 g_weaponarena_list = "No Weapons";
792         }
793         else
794         {
795                 g_weaponarena = 1;
796                 t = tokenize_console(s);
797                 g_weaponarena_list = "";
798                 for (i = 0; i < t; ++i)
799                 {
800                         s = argv(i);
801                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
802                         {
803                                 e = get_weaponinfo(j);
804                                 if (e.netname == s)
805                                 {
806                                         WEPSET_OR_AW(g_weaponarena_weapons, j);
807                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
808                                         break;
809                                 }
810                         }
811                         if (j > WEP_LAST)
812                         {
813                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
814                         }
815                 }
816                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
817         }
818
819         if(g_weaponarena)
820                 g_weaponarena_random = cvar("g_weaponarena_random");
821         else
822                 g_weaponarena_random = 0;
823         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
824
825         if (g_weaponarena)
826         {
827                 g_minstagib = 0; // incompatible
828                 g_pinata = 0; // incompatible
829                 g_weapon_stay = 0; // incompatible
830                 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
831                 if(!(g_lms || g_ca))
832                         start_items |= IT_UNLIMITED_AMMO;
833         }
834         else if (g_minstagib)
835         {
836                 g_pinata = 0; // incompatible
837                 g_weapon_stay = 0; // incompatible
838                 g_bloodloss = 0; // incompatible
839                 start_health = 100;
840                 start_armorvalue = 0;
841                 WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
842                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
843                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
844
845                 if (g_minstagib_invis_alpha <= 0)
846                         g_minstagib_invis_alpha = -1;
847         }
848         else
849         {
850                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
851                 {
852                         e = get_weaponinfo(i);
853                         float w = want_weapon("g_start_weapon_", e, FALSE);
854                         if(w & 1)
855                                 WEPSET_OR_AW(start_weapons, i);
856                         if(w & 2)
857                                 WEPSET_OR_AW(start_weapons_default, i);
858                         if(w & 4)
859                                 WEPSET_OR_AW(start_weapons_defaultmask, i);
860                 }
861         }
862
863         if(!cvar("g_use_ammunition"))
864                 start_items |= IT_UNLIMITED_AMMO;
865
866         if(cvar("g_nexball"))
867                 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
868
869         if(g_minstagib)
870         {
871                 start_ammo_cells = cvar("g_minstagib_ammo_start");
872                 start_ammo_fuel = cvar("g_start_ammo_fuel");
873         }
874         else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
875         {
876                 start_ammo_rockets = 999;
877                 start_ammo_shells = 999;
878                 start_ammo_cells = 999;
879                 start_ammo_nails = 999;
880                 start_ammo_fuel = 999;
881         }
882         else
883         {
884                 if(g_lms || g_ca)
885                 {
886                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
887                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
888                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
889                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
890                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
891                 }
892                 else
893                 {
894                         start_ammo_shells = cvar("g_start_ammo_shells");
895                         start_ammo_nails = cvar("g_start_ammo_nails");
896                         start_ammo_rockets = cvar("g_start_ammo_rockets");
897                         start_ammo_cells = cvar("g_start_ammo_cells");
898                         start_ammo_fuel = cvar("g_start_ammo_fuel");
899                 }
900         }
901
902         if (g_lms || g_ca)
903         {
904                 start_health = cvar("g_lms_start_health");
905                 start_armorvalue = cvar("g_lms_start_armor");
906         }
907
908         if (inWarmupStage)
909         {
910                 warmup_start_ammo_shells = start_ammo_shells;
911                 warmup_start_ammo_nails = start_ammo_nails;
912                 warmup_start_ammo_rockets = start_ammo_rockets;
913                 warmup_start_ammo_cells = start_ammo_cells;
914                 warmup_start_ammo_fuel = start_ammo_fuel;
915                 warmup_start_health = start_health;
916                 warmup_start_armorvalue = start_armorvalue;
917                 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
918                 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
919                 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
920
921                 if (!g_weaponarena && !g_minstagib && !g_ca)
922                 {
923                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
924                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
925                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
926                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
927                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
928                         warmup_start_health = cvar("g_warmup_start_health");
929                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
930                         WEPSET_CLEAR_A(warmup_start_weapons);
931                         WEPSET_CLEAR_A(warmup_start_weapons_default);
932                         WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
933                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
934                         {
935                                 e = get_weaponinfo(i);
936                                 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
937                                 if(w & 1)
938                                         WEPSET_OR_AW(warmup_start_weapons, i);
939                                 if(w & 2)
940                                         WEPSET_OR_AW(warmup_start_weapons_default, i);
941                                 if(w & 4)
942                                         WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
943                         }
944                 }
945         }
946
947         if (g_jetpack)
948                 start_items |= IT_JETPACK;
949
950         MUTATOR_CALLHOOK(SetStartItems);
951
952         if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
953         {
954                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
955                 start_items |= IT_FUEL_REGEN;
956                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
957                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
958         }
959
960         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
961         {
962                 e = get_weaponinfo(i);
963                 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
964                         weapon_action(i, WR_PRECACHE);
965         }
966
967         start_ammo_shells = max(0, start_ammo_shells);
968         start_ammo_nails = max(0, start_ammo_nails);
969         start_ammo_cells = max(0, start_ammo_cells);
970         start_ammo_rockets = max(0, start_ammo_rockets);
971         start_ammo_fuel = max(0, start_ammo_fuel);
972
973         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
974         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
975         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
976         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
977         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
978 }
979
980 float g_bugrigs;
981 float g_bugrigs_planar_movement;
982 float g_bugrigs_planar_movement_car_jumping;
983 float g_bugrigs_reverse_spinning;
984 float g_bugrigs_reverse_speeding;
985 float g_bugrigs_reverse_stopping;
986 float g_bugrigs_air_steering;
987 float g_bugrigs_angle_smoothing;
988 float g_bugrigs_friction_floor;
989 float g_bugrigs_friction_brake;
990 float g_bugrigs_friction_air;
991 float g_bugrigs_accel;
992 float g_bugrigs_speed_ref;
993 float g_bugrigs_speed_pow;
994 float g_bugrigs_steer;
995
996 float g_touchexplode;
997 float g_touchexplode_radius;
998 float g_touchexplode_damage;
999 float g_touchexplode_edgedamage;
1000 float g_touchexplode_force;
1001
1002 float sv_autotaunt;
1003 float sv_taunt;
1004
1005 string GetGametype(); // g_world.qc
1006 void readlevelcvars(void)
1007 {
1008         g_minstagib = cvar("g_minstagib");
1009
1010         // load ALL the mutators
1011         if(cvar("g_dodging"))
1012                 MUTATOR_ADD(mutator_dodging);
1013         if(cvar("g_spawn_near_teammate"))
1014                 MUTATOR_ADD(mutator_spawn_near_teammate);
1015         if(cvar("g_physical_items"))
1016                 MUTATOR_ADD(mutator_physical_items);
1017         if(!g_minstagib)
1018         {
1019                 if(cvar("g_invincible_projectiles"))
1020                         MUTATOR_ADD(mutator_invincibleprojectiles);
1021                 if(cvar("g_new_toys"))
1022                         MUTATOR_ADD(mutator_new_toys);
1023                 if(cvar("g_nix"))
1024                         MUTATOR_ADD(mutator_nix);
1025                 if(cvar("g_rocket_flying"))
1026                         MUTATOR_ADD(mutator_rocketflying);
1027                 if(cvar("g_vampire"))
1028                         MUTATOR_ADD(mutator_vampire);           
1029                 if(cvar("g_superspectate"))
1030                         MUTATOR_ADD(mutator_superspec);
1031         }
1032
1033         // is this a mutator? is this a mode?
1034         if(cvar("g_sandbox"))
1035                 MUTATOR_ADD(sandbox);
1036
1037         if(cvar("sv_allow_fullbright"))
1038                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1039
1040     g_bugrigs = cvar("g_bugrigs");
1041     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1042     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1043     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1044     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1045     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1046     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1047     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1048     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1049     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1050     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1051     g_bugrigs_accel = cvar("g_bugrigs_accel");
1052     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1053     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1054     g_bugrigs_steer = cvar("g_bugrigs_steer");
1055
1056     g_touchexplode = cvar("g_touchexplode");
1057     g_touchexplode_radius = cvar("g_touchexplode_radius");
1058     g_touchexplode_damage = cvar("g_touchexplode_damage");
1059     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1060     g_touchexplode_force = cvar("g_touchexplode_force");
1061
1062         sv_clones = cvar("sv_clones");
1063         sv_foginterval = cvar("sv_foginterval");
1064         g_cloaked = cvar("g_cloaked");
1065     if(g_cts)
1066         g_cloaked = 1; // always enable cloak in CTS
1067         g_jump_grunt = cvar("g_jump_grunt");
1068         g_footsteps = cvar("g_footsteps");
1069         g_grappling_hook = cvar("g_grappling_hook");
1070         g_jetpack = cvar("g_jetpack");
1071         g_midair = cvar("g_midair");
1072         g_norecoil = cvar("g_norecoil");
1073         g_bloodloss = cvar("g_bloodloss");
1074         sv_maxidle = cvar("sv_maxidle");
1075         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1076         sv_autotaunt = cvar("sv_autotaunt");
1077         sv_taunt = cvar("sv_taunt");
1078
1079         inWarmupStage = cvar("g_warmup");
1080         g_warmup_limit = cvar("g_warmup_limit");
1081         g_warmup_allguns = cvar("g_warmup_allguns");
1082         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1083
1084         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1085                 inWarmupStage = 0; // these modes cannot work together, sorry
1086
1087         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1088         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1089         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1090         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1091         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1092         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1093         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1094         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1095         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1096         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1097         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1098         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1099         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1100         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1101
1102         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1103         g_weaponratefactor = cvar("g_weaponratefactor");
1104         g_weapondamagefactor = cvar("g_weapondamagefactor");
1105         g_weaponforcefactor = cvar("g_weaponforcefactor");
1106         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1107
1108         g_pickup_shells = cvar("g_pickup_shells");
1109         g_pickup_shells_max = cvar("g_pickup_shells_max");
1110         g_pickup_nails = cvar("g_pickup_nails");
1111         g_pickup_nails_max = cvar("g_pickup_nails_max");
1112         g_pickup_rockets = cvar("g_pickup_rockets");
1113         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1114         g_pickup_cells = cvar("g_pickup_cells");
1115         g_pickup_cells_max = cvar("g_pickup_cells_max");
1116         g_pickup_fuel = cvar("g_pickup_fuel");
1117         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1118         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1119         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1120         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1121         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1122         g_pickup_armormedium = cvar("g_pickup_armormedium");
1123         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1124         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1125         g_pickup_armorbig = cvar("g_pickup_armorbig");
1126         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1127         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1128         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1129         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1130         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1131         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1132         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1133         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1134         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1135         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1136         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1137         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1138         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1139         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1140         g_pickup_healthmega = cvar("g_pickup_healthmega");
1141         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1142         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1143
1144         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1145         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1146
1147         g_pinata = cvar("g_pinata");
1148
1149     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1150     if(!g_weapon_stay)
1151         g_weapon_stay = cvar("g_weapon_stay");
1152
1153         if not(inWarmupStage)
1154                 game_starttime = cvar("g_start_delay");
1155
1156         readplayerstartcvars();
1157 }
1158
1159 //#NO AUTOCVARS END
1160
1161 // Sound functions
1162 string precache_sound (string s) = #19;
1163 float precache_sound_index (string s) = #19;
1164
1165 #define SND_VOLUME      1
1166 #define SND_ATTENUATION 2
1167 #define SND_LARGEENTITY 8
1168 #define SND_LARGESOUND  16
1169
1170 float sound_allowed(float dest, entity e)
1171 {
1172     // sounds from world may always pass
1173     for (;;)
1174     {
1175         if (e.classname == "body")
1176             e = e.enemy;
1177         else if (e.realowner && e.realowner != e)
1178             e = e.realowner;
1179         else if (e.owner && e.owner != e)
1180             e = e.owner;
1181         else
1182             break;
1183     }
1184     // sounds to self may always pass
1185     if (dest == MSG_ONE)
1186         if (e == msg_entity)
1187             return TRUE;
1188     // sounds by players can be removed
1189     if (autocvar_bot_sound_monopoly)
1190         if (clienttype(e) == CLIENTTYPE_REAL)
1191             return FALSE;
1192     // anything else may pass
1193     return TRUE;
1194 }
1195
1196 #ifdef COMPAT_XON010_CHANNELS
1197 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1198 void sound(entity e, float chan, string samp, float vol, float atten)
1199 {
1200     if (!sound_allowed(MSG_BROADCAST, e))
1201         return;
1202     builtin_sound(e, chan, samp, vol, atten);
1203 }
1204 #else
1205 #undef sound
1206 void sound(entity e, float chan, string samp, float vol, float atten)
1207 {
1208     if (!sound_allowed(MSG_BROADCAST, e))
1209         return;
1210     sound7(e, chan, samp, vol, atten, 0, 0);
1211 }
1212 #endif
1213
1214 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1215 {
1216     float entno, idx;
1217
1218     if (!sound_allowed(dest, e))
1219         return;
1220
1221     entno = num_for_edict(e);
1222     idx = precache_sound_index(samp);
1223
1224     float sflags;
1225     sflags = 0;
1226
1227     atten = floor(atten * 64);
1228     vol = floor(vol * 255);
1229
1230     if (vol != 255)
1231         sflags |= SND_VOLUME;
1232     if (atten != 64)
1233         sflags |= SND_ATTENUATION;
1234     if (entno >= 8192 || chan < 0 || chan > 7)
1235         sflags |= SND_LARGEENTITY;
1236     if (idx >= 256)
1237         sflags |= SND_LARGESOUND;
1238
1239     WriteByte(dest, SVC_SOUND);
1240     WriteByte(dest, sflags);
1241     if (sflags & SND_VOLUME)
1242         WriteByte(dest, vol);
1243     if (sflags & SND_ATTENUATION)
1244         WriteByte(dest, atten);
1245     if (sflags & SND_LARGEENTITY)
1246     {
1247         WriteShort(dest, entno);
1248         WriteByte(dest, chan);
1249     }
1250     else
1251     {
1252         WriteShort(dest, entno * 8 + chan);
1253     }
1254     if (sflags & SND_LARGESOUND)
1255         WriteShort(dest, idx);
1256     else
1257         WriteByte(dest, idx);
1258
1259     WriteCoord(dest, o_x);
1260     WriteCoord(dest, o_y);
1261     WriteCoord(dest, o_z);
1262 }
1263 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1264 {
1265     vector o;
1266
1267     if (!sound_allowed(dest, e))
1268         return;
1269
1270     o = e.origin + 0.5 * (e.mins + e.maxs);
1271     soundtoat(dest, e, o, chan, samp, vol, atten);
1272 }
1273 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1274 {
1275     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1276 }
1277 void stopsoundto(float dest, entity e, float chan)
1278 {
1279     float entno;
1280
1281     if (!sound_allowed(dest, e))
1282         return;
1283
1284     entno = num_for_edict(e);
1285
1286     if (entno >= 8192 || chan < 0 || chan > 7)
1287     {
1288         float idx, sflags;
1289         idx = precache_sound_index("misc/null.wav");
1290         sflags = SND_LARGEENTITY;
1291         if (idx >= 256)
1292             sflags |= SND_LARGESOUND;
1293         WriteByte(dest, SVC_SOUND);
1294         WriteByte(dest, sflags);
1295         WriteShort(dest, entno);
1296         WriteByte(dest, chan);
1297         if (sflags & SND_LARGESOUND)
1298             WriteShort(dest, idx);
1299         else
1300             WriteByte(dest, idx);
1301         WriteCoord(dest, e.origin_x);
1302         WriteCoord(dest, e.origin_y);
1303         WriteCoord(dest, e.origin_z);
1304     }
1305     else
1306     {
1307         WriteByte(dest, SVC_STOPSOUND);
1308         WriteShort(dest, entno * 8 + chan);
1309     }
1310 }
1311 void stopsound(entity e, float chan)
1312 {
1313     if (!sound_allowed(MSG_BROADCAST, e))
1314         return;
1315
1316     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1317     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1318 }
1319
1320 void play2(entity e, string filename)
1321 {
1322     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1323     msg_entity = e;
1324     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1325 }
1326
1327 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1328 .float spamtime;
1329 float spamsound(entity e, float chan, string samp, float vol, float atten)
1330 {
1331     if (!sound_allowed(MSG_BROADCAST, e))
1332         return FALSE;
1333
1334     if (time > e.spamtime)
1335     {
1336         e.spamtime = time;
1337         sound(e, chan, samp, vol, atten);
1338         return TRUE;
1339     }
1340     return FALSE;
1341 }
1342
1343 void play2team(float t, string filename)
1344 {
1345     entity head;
1346
1347     if (autocvar_bot_sound_monopoly)
1348         return;
1349
1350     FOR_EACH_REALPLAYER(head)
1351     {
1352         if (head.team == t)
1353             play2(head, filename);
1354     }
1355 }
1356
1357 void play2all(string samp)
1358 {
1359     if (autocvar_bot_sound_monopoly)
1360         return;
1361
1362     sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1363 }
1364
1365 void PrecachePlayerSounds(string f);
1366 void precache_playermodel(string m)
1367 {
1368         float globhandle, i, n;
1369         string f;
1370
1371         if(substring(m, -9,5) == "_lod1")
1372                 return;
1373         if(substring(m, -9,5) == "_lod2")
1374                 return;
1375         precache_model(m);
1376         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1377         if(fexists(f))
1378                 precache_model(f);
1379         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1380         if(fexists(f))
1381                 precache_model(f);
1382
1383         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1384         if (globhandle < 0)
1385                 return;
1386         n = search_getsize(globhandle);
1387         for (i = 0; i < n; ++i)
1388         {
1389                 //print(search_getfilename(globhandle, i), "\n");
1390                 f = search_getfilename(globhandle, i);
1391                 PrecachePlayerSounds(f);
1392         }
1393         search_end(globhandle);
1394 }
1395 void precache_all_playermodels(string pattern)
1396 {
1397         float globhandle, i, n;
1398         string f;
1399
1400         globhandle = search_begin(pattern, TRUE, FALSE);
1401         if (globhandle < 0)
1402                 return;
1403         n = search_getsize(globhandle);
1404         for (i = 0; i < n; ++i)
1405         {
1406                 //print(search_getfilename(globhandle, i), "\n");
1407                 f = search_getfilename(globhandle, i);
1408                 precache_playermodel(f);
1409         }
1410         search_end(globhandle);
1411 }
1412
1413 void precache()
1414 {
1415     // gamemode related things
1416     precache_model ("models/misc/chatbubble.spr");
1417     if (g_runematch)
1418     {
1419         precache_model ("models/runematch/curse.mdl");
1420         precache_model ("models/runematch/rune.mdl");
1421     }
1422
1423 #ifdef TTURRETS_ENABLED
1424     if (autocvar_g_turrets)
1425         turrets_precash();
1426 #endif
1427
1428     // Precache all player models if desired
1429     if (autocvar_sv_precacheplayermodels)
1430     {
1431         PrecachePlayerSounds("sound/player/default.sounds");
1432         precache_all_playermodels("models/player/*.zym");
1433         precache_all_playermodels("models/player/*.dpm");
1434         precache_all_playermodels("models/player/*.md3");
1435         precache_all_playermodels("models/player/*.psk");
1436         precache_all_playermodels("models/player/*.iqm");
1437     }
1438
1439     if (autocvar_sv_defaultcharacter)
1440     {
1441         string s;
1442         s = autocvar_sv_defaultplayermodel_red;
1443         if (s != "")
1444             precache_playermodel(s);
1445         s = autocvar_sv_defaultplayermodel_blue;
1446         if (s != "")
1447             precache_playermodel(s);
1448         s = autocvar_sv_defaultplayermodel_yellow;
1449         if (s != "")
1450             precache_playermodel(s);
1451         s = autocvar_sv_defaultplayermodel_pink;
1452         if (s != "")
1453             precache_playermodel(s);
1454         s = autocvar_sv_defaultplayermodel;
1455         if (s != "")
1456             precache_playermodel(s);
1457     }
1458
1459     if (g_footsteps)
1460     {
1461         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1462         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1463     }
1464
1465     // gore and miscellaneous sounds
1466     //precache_sound ("misc/h2ohit.wav");
1467     precache_model ("models/hook.md3");
1468     precache_sound ("misc/armorimpact.wav");
1469     precache_sound ("misc/bodyimpact1.wav");
1470     precache_sound ("misc/bodyimpact2.wav");
1471     precache_sound ("misc/gib.wav");
1472     precache_sound ("misc/gib_splat01.wav");
1473     precache_sound ("misc/gib_splat02.wav");
1474     precache_sound ("misc/gib_splat03.wav");
1475     precache_sound ("misc/gib_splat04.wav");
1476     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1477     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1478     precache_sound ("misc/null.wav");
1479     precache_sound ("misc/spawn.wav");
1480     precache_sound ("misc/talk.wav");
1481     precache_sound ("misc/teleport.wav");
1482     precache_sound ("misc/poweroff.wav");
1483     precache_sound ("player/lava.wav");
1484     precache_sound ("player/slime.wav");
1485
1486     precache_model ("models/sprites/0.spr32");
1487     precache_model ("models/sprites/1.spr32");
1488     precache_model ("models/sprites/2.spr32");
1489     precache_model ("models/sprites/3.spr32");
1490     precache_model ("models/sprites/4.spr32");
1491     precache_model ("models/sprites/5.spr32");
1492     precache_model ("models/sprites/6.spr32");
1493     precache_model ("models/sprites/7.spr32");
1494     precache_model ("models/sprites/8.spr32");
1495     precache_model ("models/sprites/9.spr32");
1496     precache_model ("models/sprites/10.spr32");
1497
1498     // common weapon precaches
1499         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1500     precache_sound ("weapons/weapon_switch.wav");
1501     precache_sound ("weapons/weaponpickup.wav");
1502     precache_sound ("weapons/unavailable.wav");
1503     precache_sound ("weapons/dryfire.wav");
1504     if (g_grappling_hook)
1505     {
1506         precache_sound ("weapons/hook_fire.wav"); // hook
1507         precache_sound ("weapons/hook_impact.wav"); // hook
1508     }
1509
1510     if(autocvar_sv_precacheweapons)
1511     {
1512         //precache weapon models/sounds
1513         float wep;
1514         wep = WEP_FIRST;
1515         while (wep <= WEP_LAST)
1516         {
1517             weapon_action(wep, WR_PRECACHE);
1518             wep = wep + 1;
1519         }
1520     }
1521
1522     precache_model("models/elaser.mdl");
1523     precache_model("models/laser.mdl");
1524     precache_model("models/ebomb.mdl");
1525
1526 #if 0
1527     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1528
1529     if (!self.noise && self.music) // quake 3 uses the music field
1530         self.noise = self.music;
1531
1532     // plays music for the level if there is any
1533     if (self.noise)
1534     {
1535         precache_sound (self.noise);
1536         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1537     }
1538 #endif
1539 }
1540
1541 // WARNING: this kills the trace globals
1542 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1543 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1544
1545 #define INITPRIO_FIRST              0
1546 #define INITPRIO_GAMETYPE           0
1547 #define INITPRIO_GAMETYPE_FALLBACK  1
1548 #define INITPRIO_FINDTARGET        10
1549 #define INITPRIO_DROPTOFLOOR       20
1550 #define INITPRIO_SETLOCATION       90
1551 #define INITPRIO_LINKDOORS         91
1552 #define INITPRIO_LAST              99
1553
1554 .void(void) initialize_entity;
1555 .float initialize_entity_order;
1556 .entity initialize_entity_next;
1557 entity initialize_entity_first;
1558
1559 void make_safe_for_remove(entity e)
1560 {
1561     if (e.initialize_entity)
1562     {
1563         entity ent, prev = world;
1564         for (ent = initialize_entity_first; ent; )
1565         {
1566             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1567             {
1568                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1569                 // skip it in linked list
1570                 if (prev)
1571                 {
1572                     prev.initialize_entity_next = ent.initialize_entity_next;
1573                     ent = prev.initialize_entity_next;
1574                 }
1575                 else
1576                 {
1577                     initialize_entity_first = ent.initialize_entity_next;
1578                     ent = initialize_entity_first;
1579                 }
1580             }
1581             else
1582             {
1583                 prev = ent;
1584                 ent = ent.initialize_entity_next;
1585             }
1586         }
1587     }
1588 }
1589
1590 void objerror(string s)
1591 {
1592     make_safe_for_remove(self);
1593     builtin_objerror(s);
1594 }
1595
1596 .float remove_except_protected_forbidden;
1597 void remove_except_protected(entity e)
1598 {
1599         if(e.remove_except_protected_forbidden)
1600                 error("not allowed to remove this at this point");
1601         builtin_remove(e);
1602 }
1603
1604 void remove_unsafely(entity e)
1605 {
1606     if(e.classname == "spike")
1607         error("Removing spikes is forbidden (crylink bug), please report");
1608     builtin_remove(e);
1609 }
1610
1611 void remove_safely(entity e)
1612 {
1613     make_safe_for_remove(e);
1614     builtin_remove(e);
1615 }
1616
1617 void InitializeEntity(entity e, void(void) func, float order)
1618 {
1619     entity prev, cur;
1620
1621     if (!e || e.initialize_entity)
1622     {
1623         // make a proxy initializer entity
1624         entity e_old;
1625         e_old = e;
1626         e = spawn();
1627         e.classname = "initialize_entity";
1628         e.enemy = e_old;
1629     }
1630
1631     e.initialize_entity = func;
1632     e.initialize_entity_order = order;
1633
1634     cur = initialize_entity_first;
1635     prev = world;
1636     for (;;)
1637     {
1638         if (!cur || cur.initialize_entity_order > order)
1639         {
1640             // insert between prev and cur
1641             if (prev)
1642                 prev.initialize_entity_next = e;
1643             else
1644                 initialize_entity_first = e;
1645             e.initialize_entity_next = cur;
1646             return;
1647         }
1648         prev = cur;
1649         cur = cur.initialize_entity_next;
1650     }
1651 }
1652 void InitializeEntitiesRun()
1653 {
1654     entity startoflist;
1655     startoflist = initialize_entity_first;
1656     initialize_entity_first = world;
1657     remove = remove_except_protected;
1658     for (self = startoflist; self; self = self.initialize_entity_next)
1659     {
1660         self.remove_except_protected_forbidden = 1;
1661     }
1662     for (self = startoflist; self; )
1663     {
1664         entity e;
1665         var void(void) func;
1666         e = self.initialize_entity_next;
1667         func = self.initialize_entity;
1668         self.initialize_entity_order = 0;
1669         self.initialize_entity = func_null;
1670         self.initialize_entity_next = world;
1671         self.remove_except_protected_forbidden = 0;
1672         if (self.classname == "initialize_entity")
1673         {
1674             entity e_old;
1675             e_old = self.enemy;
1676             builtin_remove(self);
1677             self = e_old;
1678         }
1679         //dprint("Delayed initialization: ", self.classname, "\n");
1680         if(func)
1681             func();
1682         else
1683         {
1684             eprint(self);
1685             backtrace(strcat("Null function in: ", self.classname, "\n"));
1686         }
1687         self = e;
1688     }
1689     remove = remove_unsafely;
1690 }
1691
1692 .float uncustomizeentityforclient_set;
1693 .void(void) uncustomizeentityforclient;
1694 void UncustomizeEntitiesRun()
1695 {
1696     entity oldself;
1697     oldself = self;
1698     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1699         self.uncustomizeentityforclient();
1700     self = oldself;
1701 }
1702 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1703 {
1704     e.customizeentityforclient = customizer;
1705     e.uncustomizeentityforclient = uncustomizer;
1706     e.uncustomizeentityforclient_set = !!uncustomizer;
1707 }
1708
1709 .float nottargeted;
1710 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1711
1712 void() SUB_Remove;
1713 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1714 {
1715     vector mi, ma;
1716
1717     if (e.classname == "")
1718         e.classname = "net_linked";
1719
1720     if (e.model == "" || self.modelindex == 0)
1721     {
1722         mi = e.mins;
1723         ma = e.maxs;
1724         setmodel(e, "null");
1725         setsize(e, mi, ma);
1726     }
1727
1728     e.SendEntity = sendfunc;
1729     e.SendFlags = 0xFFFFFF;
1730
1731     if (!docull)
1732         e.effects |= EF_NODEPTHTEST;
1733
1734     if (dt)
1735     {
1736         e.nextthink = time + dt;
1737         e.think = SUB_Remove;
1738     }
1739 }
1740
1741 void adaptor_think2touch()
1742 {
1743     entity o;
1744     o = other;
1745     other = world;
1746     self.touch();
1747     other = o;
1748 }
1749
1750 void adaptor_think2use()
1751 {
1752     entity o, a;
1753     o = other;
1754     a = activator;
1755     activator = world;
1756     other = world;
1757     self.use();
1758     other = o;
1759     activator = a;
1760 }
1761
1762 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1763 {
1764         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1765                 self.projectiledeathtype |= HITTYPE_SPLASH;
1766         adaptor_think2use();
1767 }
1768
1769 // deferred dropping
1770 void DropToFloor_Handler()
1771 {
1772     builtin_droptofloor();
1773     self.dropped_origin = self.origin;
1774 }
1775
1776 void droptofloor()
1777 {
1778     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1779 }
1780
1781
1782
1783 float trace_hits_box_a0, trace_hits_box_a1;
1784
1785 float trace_hits_box_1d(float end, float thmi, float thma)
1786 {
1787     if (end == 0)
1788     {
1789         // just check if x is in range
1790         if (0 < thmi)
1791             return FALSE;
1792         if (0 > thma)
1793             return FALSE;
1794     }
1795     else
1796     {
1797         // do the trace with respect to x
1798         // 0 -> end has to stay in thmi -> thma
1799         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1800         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1801         if (trace_hits_box_a0 > trace_hits_box_a1)
1802             return FALSE;
1803     }
1804     return TRUE;
1805 }
1806
1807 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1808 {
1809     end -= start;
1810     thmi -= start;
1811     thma -= start;
1812     // now it is a trace from 0 to end
1813
1814     trace_hits_box_a0 = 0;
1815     trace_hits_box_a1 = 1;
1816
1817     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1818         return FALSE;
1819     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1820         return FALSE;
1821     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1822         return FALSE;
1823
1824     return TRUE;
1825 }
1826
1827 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1828 {
1829     return trace_hits_box(start, end, thmi - ma, thma - mi);
1830 }
1831
1832 float SUB_NoImpactCheck()
1833 {
1834         // zero hitcontents = this is not the real impact, but either the
1835         // mirror-impact of something hitting the projectile instead of the
1836         // projectile hitting the something, or a touchareagrid one. Neither of
1837         // these stop the projectile from moving, so...
1838         if(trace_dphitcontents == 0)
1839         {
1840                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1841                 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1842                 checkclient();
1843         }
1844     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1845         return 1;
1846     if (other == world && self.size != '0 0 0')
1847     {
1848         vector tic;
1849         tic = self.velocity * sys_frametime;
1850         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1851         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1852         if (trace_fraction >= 1)
1853         {
1854             dprint("Odd... did not hit...?\n");
1855         }
1856         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1857         {
1858             dprint("Detected and prevented the sky-grapple bug.\n");
1859             return 1;
1860         }
1861     }
1862
1863     return 0;
1864 }
1865
1866 #define SUB_OwnerCheck() (other && (other == self.owner))
1867
1868 void RemoveGrapplingHook(entity pl);
1869 void W_Crylink_Dequeue(entity e);
1870 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1871 {
1872         if(SUB_OwnerCheck())
1873                 return TRUE;
1874         if(SUB_NoImpactCheck())
1875         {
1876                 if(self.classname == "grapplinghook")
1877                         RemoveGrapplingHook(self.realowner);
1878                 else if(self.classname == "spike")
1879                 {
1880                         W_Crylink_Dequeue(self);
1881                         remove(self);
1882                 }
1883                 else
1884                         remove(self);
1885                 return TRUE;
1886         }
1887         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1888                 UpdateCSQCProjectile(self);
1889         return FALSE;
1890 }
1891 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1892
1893 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1894 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1895
1896 void URI_Get_Callback(float id, float status, string data)
1897 {
1898         if(url_URI_Get_Callback(id, status, data))
1899         {
1900                 // handled
1901         }
1902         else if (id == URI_GET_DISCARD)
1903         {
1904                 // discard
1905         }
1906         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1907         {
1908                 // sv_cmd curl
1909                 Curl_URI_Get_Callback(id, status, data);
1910         }
1911         else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1912         {
1913                 // online ban list
1914                 OnlineBanList_URI_Get_Callback(id, status, data);
1915         }
1916         else
1917         {
1918                 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1919         }
1920 }
1921
1922 string uid2name(string myuid) {
1923         string s;
1924         s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1925
1926         // FIXME remove this later after 0.6 release
1927         // convert old style broken records to correct style
1928         if(s == "")
1929         {
1930                 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1931                 if(s != "")
1932                 {
1933                         db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1934                         db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1935                 }
1936         }
1937         
1938         if(s == "")
1939                 s = "^1Unregistered Player";
1940         return s;
1941 }
1942
1943 float race_readTime(string map, float pos)
1944 {
1945         string rr;
1946         if(g_cts)
1947                 rr = CTS_RECORD;
1948         else
1949                 rr = RACE_RECORD;
1950
1951         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1952 }
1953
1954 string race_readUID(string map, float pos)
1955 {
1956         string rr;
1957         if(g_cts)
1958                 rr = CTS_RECORD;
1959         else
1960                 rr = RACE_RECORD;
1961
1962         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1963 }
1964
1965 float race_readPos(string map, float t) {
1966         float i;
1967         for (i = 1; i <= RANKINGS_CNT; ++i)
1968                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
1969                         return i;
1970
1971         return 0; // pos is zero if unranked
1972 }
1973
1974 void race_writeTime(string map, float t, string myuid)
1975 {
1976         string rr;
1977         if(g_cts)
1978                 rr = CTS_RECORD;
1979         else
1980                 rr = RACE_RECORD;
1981
1982         float newpos;
1983         newpos = race_readPos(map, t);
1984
1985         float i, prevpos = 0;
1986         for(i = 1; i <= RANKINGS_CNT; ++i)
1987         {
1988                 if(race_readUID(map, i) == myuid)
1989                         prevpos = i;
1990         }
1991         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
1992                 for (i = prevpos; i > newpos; --i) {
1993                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1994                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1995                 }
1996         } else { // player has no ranked record yet
1997                 for (i = RANKINGS_CNT; i > newpos; --i) {
1998                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1999                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2000                 }
2001         }
2002
2003         // store new time itself
2004         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2005         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2006 }
2007
2008 string race_readName(string map, float pos)
2009 {
2010         string rr;
2011         if(g_cts)
2012                 rr = CTS_RECORD;
2013         else
2014                 rr = RACE_RECORD;
2015
2016         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2017 }
2018
2019 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2020 {
2021     float m, i;
2022     vector start, org, delta, end, enddown, mstart;
2023     entity sp;
2024
2025     m = e.dphitcontentsmask;
2026     e.dphitcontentsmask = goodcontents | badcontents;
2027
2028     org = world.mins;
2029     delta = world.maxs - world.mins;
2030
2031     start = end = org;
2032
2033     for (i = 0; i < attempts; ++i)
2034     {
2035         start_x = org_x + random() * delta_x;
2036         start_y = org_y + random() * delta_y;
2037         start_z = org_z + random() * delta_z;
2038
2039         // rule 1: start inside world bounds, and outside
2040         // solid, and don't start from somewhere where you can
2041         // fall down to evil
2042         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2043         if (trace_fraction >= 1)
2044             continue;
2045         if (trace_startsolid)
2046             continue;
2047         if (trace_dphitcontents & badcontents)
2048             continue;
2049         if (trace_dphitq3surfaceflags & badsurfaceflags)
2050             continue;
2051
2052         // rule 2: if we are too high, lower the point
2053         if (trace_fraction * delta_z > maxaboveground)
2054             start = trace_endpos + '0 0 1' * maxaboveground;
2055         enddown = trace_endpos;
2056
2057         // rule 3: make sure we aren't outside the map. This only works
2058         // for somewhat well formed maps. A good rule of thumb is that
2059         // the map should have a convex outside hull.
2060         // these can be traceLINES as we already verified the starting box
2061         mstart = start + 0.5 * (e.mins + e.maxs);
2062         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2063         if (trace_fraction >= 1)
2064             continue;
2065         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2066         if (trace_fraction >= 1)
2067             continue;
2068         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2069         if (trace_fraction >= 1)
2070             continue;
2071         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2072         if (trace_fraction >= 1)
2073             continue;
2074         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2075         if (trace_fraction >= 1)
2076             continue;
2077
2078         // rule 4: we must "see" some spawnpoint
2079         for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2080                 if(checkpvs(mstart, sp))
2081                         break;
2082         if(!sp)
2083         {
2084                 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2085                         if(checkpvs(mstart, sp))
2086                                 break;
2087                 if(!sp)
2088                         continue;
2089         }
2090
2091         // find a random vector to "look at"
2092         end_x = org_x + random() * delta_x;
2093         end_y = org_y + random() * delta_y;
2094         end_z = org_z + random() * delta_z;
2095         end = start + normalize(end - start) * vlen(delta);
2096
2097         // rule 4: start TO end must not be too short
2098         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2099         if (trace_startsolid)
2100             continue;
2101         if (trace_fraction < minviewdistance / vlen(delta))
2102             continue;
2103
2104         // rule 5: don't want to look at sky
2105         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2106             continue;
2107
2108         // rule 6: we must not end up in trigger_hurt
2109         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2110             continue;
2111
2112         break;
2113     }
2114
2115     e.dphitcontentsmask = m;
2116
2117     if (i < attempts)
2118     {
2119         setorigin(e, start);
2120         e.angles = vectoangles(end - start);
2121         dprint("Needed ", ftos(i + 1), " attempts\n");
2122         return TRUE;
2123     }
2124     else
2125         return FALSE;
2126 }
2127
2128 float zcurveparticles_effectno;
2129 vector zcurveparticles_start;
2130 float zcurveparticles_spd;
2131
2132 void endzcurveparticles()
2133 {
2134         if(zcurveparticles_effectno)
2135         {
2136                 // terminator
2137                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2138         }
2139         zcurveparticles_effectno = 0;
2140 }
2141
2142 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2143 {
2144         spd = bound(0, floor(spd / 16), 32767);
2145         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2146         {
2147                 endzcurveparticles();
2148                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2149                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2150                 WriteShort(MSG_BROADCAST, effectno);
2151                 WriteCoord(MSG_BROADCAST, start_x);
2152                 WriteCoord(MSG_BROADCAST, start_y);
2153                 WriteCoord(MSG_BROADCAST, start_z);
2154                 zcurveparticles_effectno = effectno;
2155                 zcurveparticles_start = start;
2156         }
2157         else
2158                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2159         WriteCoord(MSG_BROADCAST, end_x);
2160         WriteCoord(MSG_BROADCAST, end_y);
2161         WriteCoord(MSG_BROADCAST, end_z);
2162         WriteCoord(MSG_BROADCAST, end_dz);
2163         zcurveparticles_spd = spd;
2164 }
2165
2166 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2167 {
2168         float end_dz;
2169         vector vecxy, velxy;
2170
2171         vecxy = end - start;
2172         vecxy_z = 0;
2173         velxy = vel;
2174         velxy_z = 0;
2175
2176         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2177         {
2178                 endzcurveparticles();
2179                 trailparticles(world, effectno, start, end);
2180                 return;
2181         }
2182
2183         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2184         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2185 }
2186
2187 void write_recordmarker(entity pl, float tstart, float dt)
2188 {
2189     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2190
2191     // also write a marker into demo files for demotc-race-record-extractor to find
2192     stuffcmd(pl,
2193              strcat(
2194                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2195                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2196 }
2197
2198 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2199 {
2200         switch(algn)
2201         {
2202                 default:
2203                 case 3: // right
2204                         break;
2205
2206                 case 4: // left
2207                         vecs_y = -vecs_y;
2208                         break;
2209
2210                 case 1:
2211                         if(allowcenter) // 2: allow center handedness
2212                         {
2213                                 // center
2214                                 vecs_y = 0;
2215                                 vecs_z -= 2;
2216                         }
2217                         else
2218                         {
2219                                 // right
2220                         }
2221                         break;
2222
2223                 case 2:
2224                         if(allowcenter) // 2: allow center handedness
2225                         {
2226                                 // center
2227                                 vecs_y = 0;
2228                                 vecs_z -= 2;
2229                         }
2230                         else
2231                         {
2232                                 // left
2233                                 vecs_y = -vecs_y;
2234                         }
2235                         break;
2236         }
2237         return vecs;
2238 }
2239
2240 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2241 {
2242         string s;
2243         vector v;
2244
2245         if (autocvar_g_shootfromeye)
2246         {
2247                 if (visual)
2248                 {
2249                         if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2250                         else { vecs_y = 0; vecs_z -= 2; }
2251                 }
2252                 else
2253                 {
2254                         vecs_y = 0;
2255                         vecs_z = 0;
2256                 }
2257         }
2258         else if (autocvar_g_shootfromcenter)
2259         {
2260                 vecs_y = 0;
2261                 vecs_z -= 2;
2262         }
2263         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2264         {
2265                 v = stov(s);
2266                 if (y_is_right)
2267                         v_y = -v_y;
2268                 if (v_x != 0)
2269                         vecs_x = v_x;
2270                 vecs_y = v_y;
2271                 vecs_z = v_z;
2272         }
2273         else if (autocvar_g_shootfromclient)
2274         {
2275                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2276         }
2277         return vecs;
2278 }
2279
2280 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2281 {
2282         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2283 }
2284
2285
2286 void attach_sameorigin(entity e, entity to, string tag)
2287 {
2288     vector org, t_forward, t_left, t_up, e_forward, e_up;
2289     float tagscale;
2290
2291     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2292     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2293     t_forward = v_forward * tagscale;
2294     t_left = v_right * -tagscale;
2295     t_up = v_up * tagscale;
2296
2297     e.origin_x = org * t_forward;
2298     e.origin_y = org * t_left;
2299     e.origin_z = org * t_up;
2300
2301     // current forward and up directions
2302     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2303                 e.angles = AnglesTransform_FromVAngles(e.angles);
2304         else
2305                 e.angles = AnglesTransform_FromAngles(e.angles);
2306     fixedmakevectors(e.angles);
2307
2308     // untransform forward, up!
2309     e_forward_x = v_forward * t_forward;
2310     e_forward_y = v_forward * t_left;
2311     e_forward_z = v_forward * t_up;
2312     e_up_x = v_up * t_forward;
2313     e_up_y = v_up * t_left;
2314     e_up_z = v_up * t_up;
2315
2316     e.angles = fixedvectoangles2(e_forward, e_up);
2317     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2318                 e.angles = AnglesTransform_ToVAngles(e.angles);
2319         else
2320                 e.angles = AnglesTransform_ToAngles(e.angles);
2321
2322     setattachment(e, to, tag);
2323     setorigin(e, e.origin);
2324 }
2325
2326 void detach_sameorigin(entity e)
2327 {
2328     vector org;
2329     org = gettaginfo(e, 0);
2330     e.angles = fixedvectoangles2(v_forward, v_up);
2331     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2332                 e.angles = AnglesTransform_ToVAngles(e.angles);
2333         else
2334                 e.angles = AnglesTransform_ToAngles(e.angles);
2335     setorigin(e, org);
2336     setattachment(e, world, "");
2337     setorigin(e, e.origin);
2338 }
2339
2340 void follow_sameorigin(entity e, entity to)
2341 {
2342     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2343     e.aiment = to; // make the hole follow bmodel
2344     e.punchangle = to.angles; // the original angles of bmodel
2345     e.view_ofs = e.origin - to.origin; // relative origin
2346     e.v_angle = e.angles - to.angles; // relative angles
2347 }
2348
2349 void unfollow_sameorigin(entity e)
2350 {
2351     e.movetype = MOVETYPE_NONE;
2352 }
2353
2354 entity gettaginfo_relative_ent;
2355 vector gettaginfo_relative(entity e, float tag)
2356 {
2357     if (!gettaginfo_relative_ent)
2358     {
2359         gettaginfo_relative_ent = spawn();
2360         gettaginfo_relative_ent.effects = EF_NODRAW;
2361     }
2362     gettaginfo_relative_ent.model = e.model;
2363     gettaginfo_relative_ent.modelindex = e.modelindex;
2364     gettaginfo_relative_ent.frame = e.frame;
2365     return gettaginfo(gettaginfo_relative_ent, tag);
2366 }
2367
2368 .float scale2;
2369
2370 float modeleffect_SendEntity(entity to, float sf)
2371 {
2372         float f;
2373         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2374
2375         f = 0;
2376         if(self.velocity != '0 0 0')
2377                 f |= 1;
2378         if(self.angles != '0 0 0')
2379                 f |= 2;
2380         if(self.avelocity != '0 0 0')
2381                 f |= 4;
2382
2383         WriteByte(MSG_ENTITY, f);
2384         WriteShort(MSG_ENTITY, self.modelindex);
2385         WriteByte(MSG_ENTITY, self.skin);
2386         WriteByte(MSG_ENTITY, self.frame);
2387         WriteCoord(MSG_ENTITY, self.origin_x);
2388         WriteCoord(MSG_ENTITY, self.origin_y);
2389         WriteCoord(MSG_ENTITY, self.origin_z);
2390         if(f & 1)
2391         {
2392                 WriteCoord(MSG_ENTITY, self.velocity_x);
2393                 WriteCoord(MSG_ENTITY, self.velocity_y);
2394                 WriteCoord(MSG_ENTITY, self.velocity_z);
2395         }
2396         if(f & 2)
2397         {
2398                 WriteCoord(MSG_ENTITY, self.angles_x);
2399                 WriteCoord(MSG_ENTITY, self.angles_y);
2400                 WriteCoord(MSG_ENTITY, self.angles_z);
2401         }
2402         if(f & 4)
2403         {
2404                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2405                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2406                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2407         }
2408         WriteShort(MSG_ENTITY, self.scale * 256.0);
2409         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2410         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2411         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2412         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2413
2414         return TRUE;
2415 }
2416
2417 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2418 {
2419         entity e;
2420         float sz;
2421         e = spawn();
2422         e.classname = "modeleffect";
2423         setmodel(e, m);
2424         e.frame = f;
2425         setorigin(e, o);
2426         e.velocity = v;
2427         e.angles = ang;
2428         e.avelocity = angv;
2429         e.alpha = a;
2430         e.teleport_time = t1;
2431         e.fade_time = t2;
2432         e.skin = s;
2433         if(s0 >= 0)
2434                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2435         else
2436                 e.scale = -s0;
2437         if(s2 >= 0)
2438                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2439         else
2440                 e.scale2 = -s2;
2441         sz = max(e.scale, e.scale2);
2442         setsize(e, e.mins * sz, e.maxs * sz);
2443         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2444 }
2445
2446 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2447 {
2448         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2449 }
2450
2451 float randombit(float bits)
2452 {
2453         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2454                 return bits;
2455
2456         float n, f, b, r;
2457
2458         r = random();
2459         b = 0;
2460         n = 0;
2461
2462         for(f = 1; f <= bits; f *= 2)
2463         {
2464                 if(bits & f)
2465                 {
2466                         ++n;
2467                         r *= n;
2468                         if(r <= 1)
2469                                 b = f;
2470                         else
2471                                 r = (r - 1) / (n - 1);
2472                 }
2473         }
2474
2475         return b;
2476 }
2477
2478 float randombits(float bits, float k, float error_return)
2479 {
2480         float r;
2481         r = 0;
2482         while(k > 0 && bits != r)
2483         {
2484                 r += randombit(bits - r);
2485                 --k;
2486         }
2487         if(error_return)
2488                 if(k > 0)
2489                         return -1; // all
2490         return r;
2491 }
2492
2493 void randombit_test(float bits, float iter)
2494 {
2495         while(iter > 0)
2496         {
2497                 print(ftos(randombit(bits)), "\n");
2498                 --iter;
2499         }
2500 }
2501
2502 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2503 {
2504         if(halflifedist > 0)
2505                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2506         else if(halflifedist < 0)
2507                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2508         else
2509                 return 1;
2510 }
2511
2512
2513
2514
2515 #ifdef RELEASE
2516 #define cvar_string_normal builtin_cvar_string
2517 #define cvar_normal builtin_cvar
2518 #else
2519 string cvar_string_normal(string n)
2520 {
2521         if not(cvar_type(n) & 1)
2522                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2523         return builtin_cvar_string(n);
2524 }
2525
2526 float cvar_normal(string n)
2527 {
2528         return stof(cvar_string_normal(n));
2529 }
2530 #endif
2531 #define cvar_set_normal builtin_cvar_set
2532
2533 void defer_think()
2534 {
2535     entity oself;
2536
2537     oself           = self;
2538     self            = self.owner;
2539     oself.think     = SUB_Remove;
2540     oself.nextthink = time;
2541
2542     oself.use();
2543 }
2544
2545 /*
2546     Execute func() after time + fdelay.
2547     self when func is executed = self when defer is called
2548 */
2549 void defer(float fdelay, void() func)
2550 {
2551     entity e;
2552
2553     e           = spawn();
2554     e.owner     = self;
2555     e.use       = func;
2556     e.think     = defer_think;
2557     e.nextthink = time + fdelay;
2558 }
2559
2560 .string aiment_classname;
2561 .float aiment_deadflag;
2562 void SetMovetypeFollow(entity ent, entity e)
2563 {
2564         // FIXME this may not be warpzone aware
2565         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2566         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2567         ent.aiment = e; // make the hole follow bmodel
2568         ent.punchangle = e.angles; // the original angles of bmodel
2569         ent.view_ofs = ent.origin - e.origin; // relative origin
2570         ent.v_angle = ent.angles - e.angles; // relative angles
2571         ent.aiment_classname = strzone(e.classname);
2572         ent.aiment_deadflag = e.deadflag;
2573 }
2574 void UnsetMovetypeFollow(entity ent)
2575 {
2576         ent.movetype = MOVETYPE_FLY;
2577         PROJECTILE_MAKETRIGGER(ent);
2578         ent.aiment = world;
2579 }
2580 float LostMovetypeFollow(entity ent)
2581 {
2582 /*
2583         if(ent.movetype != MOVETYPE_FOLLOW)
2584                 if(ent.aiment)
2585                         error("???");
2586 */
2587         if(ent.aiment)
2588         {
2589                 if(ent.aiment.classname != ent.aiment_classname)
2590                         return 1;
2591                 if(ent.aiment.deadflag != ent.aiment_deadflag)
2592                         return 1;
2593         }
2594         return 0;
2595 }
2596
2597 float isPushable(entity e)
2598 {
2599         if(e.iscreature)
2600                 return TRUE;
2601         if(e.pushable)
2602                 return TRUE;
2603         switch(e.classname)
2604         {
2605                 case "body":
2606                 case "droppedweapon":
2607                 case "keepawayball":
2608                 case "nexball_basketball":
2609                 case "nexball_football":
2610                         return TRUE;
2611                 case "bullet": // antilagged bullets can't hit this either
2612                         return FALSE;
2613         }
2614         if (e.projectiledeathtype)
2615                 return TRUE;
2616         return FALSE;
2617 }