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Merge remote-tracking branch 'origin/master' into samual/notification_rewrite
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void crosshair_trace_plusvisibletriggers(entity pl)
12 {
13         entity first;
14         entity e;
15         first = findchainfloat(solid, SOLID_TRIGGER);
16
17         for (e = first; e; e = e.chain)
18                 if (e.model != "")
19                         e.solid = SOLID_BSP;
20
21         crosshair_trace(pl);
22
23         for (e = first; e; e = e.chain)
24                 e.solid = SOLID_TRIGGER;
25 }
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
28 {
29         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
30 }
31
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
34 string GetMapname();
35
36 string admin_name(void)
37 {
38         if(autocvar_sv_adminnick != "")
39                 return autocvar_sv_adminnick;
40         else
41                 return "SERVER ADMIN";
42 }
43
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
47 {
48     if (DistributeEvenly_amount)
49     {
50         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
52     }
53     if (totalweight == 0)
54         DistributeEvenly_amount = 0;
55     else
56         DistributeEvenly_amount = amount;
57     DistributeEvenly_totalweight = totalweight;
58 }
59 float DistributeEvenly_Get(float weight)
60 {
61     float f;
62     if (weight <= 0)
63         return 0;
64     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65     DistributeEvenly_totalweight -= weight;
66     DistributeEvenly_amount -= f;
67     return f;
68 }
69 float DistributeEvenly_GetRandomized(float weight)
70 {
71     float f;
72     if (weight <= 0)
73         return 0;
74     f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75     DistributeEvenly_totalweight -= weight;
76     DistributeEvenly_amount -= f;
77     return f;
78 }
79
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
81
82
83 string STR_PLAYER = "player";
84 string STR_SPECTATOR = "spectator";
85 string STR_OBSERVER = "observer";
86
87 #if 0
88 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
89 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
90 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
91 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
92 #else
93 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
94 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
95 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
96 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
97 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if(v.classname != STR_PLAYER)
98 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
99 #endif
100
101 #define CENTER_OR_VIEWOFS(ent) (ent.origin + ((ent.classname == STR_PLAYER) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
102
103 // copies a string to a tempstring (so one can strunzone it)
104 string strcat1(string s) = #115; // FRIK_FILE
105
106 float logfile_open;
107 float logfile;
108
109 void bcenterprint(string s)
110 {
111     // TODO replace by MSG_ALL (would show it to spectators too, though)?
112     entity head;
113     FOR_EACH_PLAYER(head)
114     if (clienttype(head) == CLIENTTYPE_REAL)
115         centerprint(head, s);
116 }
117
118 void GameLogEcho(string s)
119 {
120     string fn;
121     float matches;
122
123     if (autocvar_sv_eventlog_files)
124     {
125         if (!logfile_open)
126         {
127             logfile_open = TRUE;
128             matches = autocvar_sv_eventlog_files_counter + 1;
129             cvar_set("sv_eventlog_files_counter", ftos(matches));
130             fn = ftos(matches);
131             if (strlen(fn) < 8)
132                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
133             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
134             logfile = fopen(fn, FILE_APPEND);
135             fputs(logfile, ":logversion:3\n");
136         }
137         if (logfile >= 0)
138         {
139             if (autocvar_sv_eventlog_files_timestamps)
140                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
141             else
142                 fputs(logfile, strcat(s, "\n"));
143         }
144     }
145     if (autocvar_sv_eventlog_console)
146     {
147         print(s, "\n");
148     }
149 }
150
151 void GameLogInit()
152 {
153     logfile_open = 0;
154     // will be opened later
155 }
156
157 void GameLogClose()
158 {
159     if (logfile_open && logfile >= 0)
160     {
161         fclose(logfile);
162         logfile = -1;
163     }
164 }
165
166 float spawnpoint_nag;
167 void relocate_spawnpoint()
168 {
169     // nudge off the floor
170     setorigin(self, self.origin + '0 0 1');
171
172     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
173     if (trace_startsolid)
174     {
175         vector o;
176         o = self.origin;
177         self.mins = PL_MIN;
178         self.maxs = PL_MAX;
179         if (!move_out_of_solid(self))
180             objerror("could not get out of solid at all!");
181         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
182         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
183         print(" ", ftos(self.origin_y - o_y));
184         print(" ", ftos(self.origin_z - o_z), "'\n");
185         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
186         {
187             if (!spawnpoint_nag)
188                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
189             spawnpoint_nag = 1;
190         }
191         else
192         {
193             setorigin(self, o);
194             self.mins = self.maxs = '0 0 0';
195             objerror("player spawn point in solid, mapper sucks!\n");
196             return;
197         }
198     }
199
200     self.use = spawnpoint_use;
201     self.team_saved = self.team;
202     if (!self.cnt)
203         self.cnt = 1;
204
205     if (have_team_spawns != 0)
206         if (self.team)
207             have_team_spawns = 1;
208     have_team_spawns_forteam[self.team] = 1;
209
210     if (autocvar_r_showbboxes)
211     {
212         // show where spawnpoints point at too
213         makevectors(self.angles);
214         entity e;
215         e = spawn();
216         e.classname = "info_player_foo";
217         setorigin(e, self.origin + v_forward * 24);
218         setsize(e, '-8 -8 -8', '8 8 8');
219         e.solid = SOLID_TRIGGER;
220     }
221 }
222
223 #define strstr strstrofs
224 /*
225 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
226 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
227 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
228 // BE CONSTANT OR strzoneD!
229 float strstr(string haystack, string needle, float offset)
230 {
231         float len, endpos;
232         string found;
233         len = strlen(needle);
234         endpos = strlen(haystack) - len;
235         while(offset <= endpos)
236         {
237                 found = substring(haystack, offset, len);
238                 if(found == needle)
239                         return offset;
240                 offset = offset + 1;
241         }
242         return -1;
243 }
244 */
245
246 float NUM_NEAREST_ENTITIES = 4;
247 entity nearest_entity[NUM_NEAREST_ENTITIES];
248 float nearest_length[NUM_NEAREST_ENTITIES];
249 entity findnearest(vector point, .string field, string value, vector axismod)
250 {
251     entity localhead;
252     float i;
253     float j;
254     float len;
255     vector dist;
256
257     float num_nearest;
258     num_nearest = 0;
259
260     localhead = find(world, field, value);
261     while (localhead)
262     {
263         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
264             dist = localhead.oldorigin;
265         else
266             dist = localhead.origin;
267         dist = dist - point;
268         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
269         len = vlen(dist);
270
271         for (i = 0; i < num_nearest; ++i)
272         {
273             if (len < nearest_length[i])
274                 break;
275         }
276
277         // now i tells us where to insert at
278         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
279         if (i < NUM_NEAREST_ENTITIES)
280         {
281             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
282             {
283                 nearest_length[j + 1] = nearest_length[j];
284                 nearest_entity[j + 1] = nearest_entity[j];
285             }
286             nearest_length[i] = len;
287             nearest_entity[i] = localhead;
288             if (num_nearest < NUM_NEAREST_ENTITIES)
289                 num_nearest = num_nearest + 1;
290         }
291
292         localhead = find(localhead, field, value);
293     }
294
295     // now use the first one from our list that we can see
296     for (i = 0; i < num_nearest; ++i)
297     {
298         traceline(point, nearest_entity[i].origin, TRUE, world);
299         if (trace_fraction == 1)
300         {
301             if (i != 0)
302             {
303                 dprint("Nearest point (");
304                 dprint(nearest_entity[0].netname);
305                 dprint(") is not visible, using a visible one.\n");
306             }
307             return nearest_entity[i];
308         }
309     }
310
311     if (num_nearest == 0)
312         return world;
313
314     dprint("Not seeing any location point, using nearest as fallback.\n");
315     /* DEBUGGING CODE:
316     dprint("Candidates were: ");
317     for(j = 0; j < num_nearest; ++j)
318     {
319         if(j != 0)
320                 dprint(", ");
321         dprint(nearest_entity[j].netname);
322     }
323     dprint("\n");
324     */
325
326     return nearest_entity[0];
327 }
328
329 void spawnfunc_target_location()
330 {
331     self.classname = "target_location";
332     // location name in netname
333     // eventually support: count, teamgame selectors, line of sight?
334 }
335
336 void spawnfunc_info_location()
337 {
338     self.classname = "target_location";
339     self.message = self.netname;
340 }
341
342 string NearestLocation(vector p)
343 {
344     entity loc;
345     string ret;
346     ret = "somewhere";
347     loc = findnearest(p, classname, "target_location", '1 1 1');
348     if (loc)
349     {
350         ret = loc.message;
351     }
352     else
353     {
354         loc = findnearest(p, target, "###item###", '1 1 4');
355         if (loc)
356             ret = loc.netname;
357     }
358     return ret;
359 }
360
361 string formatmessage(string msg)
362 {
363         float p, p1, p2;
364         float n;
365         vector cursor;
366         entity cursor_ent;
367         string escape;
368         string replacement;
369         p = 0;
370         n = 7;
371
372         WarpZone_crosshair_trace(self);
373         cursor = trace_endpos;
374         cursor_ent = trace_ent;
375
376         while (1) {
377                 if (n < 1)
378                         break; // too many replacements
379
380                 n = n - 1;
381                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
382                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
383
384                 if (p1 < 0)
385                         p1 = p2;
386
387                 if (p2 < 0)
388                         p2 = p1;
389
390                 p = min(p1, p2);
391
392                 if (p < 0)
393                         break;
394
395                 replacement = substring(msg, p, 2);
396                 escape = substring(msg, p + 1, 1);
397
398                 if (escape == "%")
399                         replacement = "%";
400                 else if (escape == "\\")
401                         replacement = "\\";
402                 else if (escape == "n")
403                         replacement = "\n";
404                 else if (escape == "a")
405                         replacement = ftos(floor(self.armorvalue));
406                 else if (escape == "h")
407                         replacement = ftos(floor(self.health));
408                 else if (escape == "l")
409                         replacement = NearestLocation(self.origin);
410                 else if (escape == "y")
411                         replacement = NearestLocation(cursor);
412                 else if (escape == "d")
413                         replacement = NearestLocation(self.death_origin);
414                 else if (escape == "w") {
415                         float wep;
416                         wep = self.weapon;
417                         if (!wep)
418                                 wep = self.switchweapon;
419                         if (!wep)
420                                 wep = self.cnt;
421                         replacement = W_Name(wep);
422                 } else if (escape == "W") {
423                         if (self.items & IT_SHELLS) replacement = "shells";
424                         else if (self.items & IT_NAILS) replacement = "bullets";
425                         else if (self.items & IT_ROCKETS) replacement = "rockets";
426                         else if (self.items & IT_CELLS) replacement = "cells";
427                         else replacement = "batteries"; // ;)
428                 } else if (escape == "x") {
429                         replacement = cursor_ent.netname;
430                         if (replacement == "" || !cursor_ent)
431                                 replacement = "nothing";
432                 } else if (escape == "s")
433                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
434                 else if (escape == "S")
435                         replacement = ftos(vlen(self.velocity));
436
437                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
438                 p = p + strlen(replacement);
439         }
440         return msg;
441 }
442
443 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
444         return (value == 0) ? FALSE : TRUE;
445 }
446
447 /*
448 =============
449 GetCvars
450 =============
451 Called with:
452   0:  sends the request
453   >0: receives a cvar from name=argv(f) value=argv(f+1)
454 */
455 void GetCvars_handleString(string thisname, float f, .string field, string name)
456 {
457         if (f < 0)
458         {
459                 if (self.field)
460                         strunzone(self.field);
461                 self.field = string_null;
462         }
463         else if (f > 0)
464         {
465                 if (thisname == name)
466                 {
467                         if (self.field)
468                                 strunzone(self.field);
469                         self.field = strzone(argv(f + 1));
470                 }
471         }
472         else
473                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
474 }
475 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
476 {
477         GetCvars_handleString(thisname, f, field, name);
478         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
479                 if (thisname == name)
480                 {
481                         string s;
482                         s = func(strcat1(self.field));
483                         if (s != self.field)
484                         {
485                                 strunzone(self.field);
486                                 self.field = strzone(s);
487                         }
488                 }
489 }
490 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
491 {
492         if (f < 0)
493         {
494         }
495         else if (f > 0)
496         {
497                 if (thisname == name)
498                         self.field = stof(argv(f + 1));
499         }
500         else
501                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
502 }
503 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
504 {
505         if (f < 0)
506         {
507         }
508         else if (f > 0)
509         {
510                 if (thisname == name)
511                 {
512                         if(!self.field)
513                         {
514                                 self.field = stof(argv(f + 1));
515                                 if(!self.field)
516                                         self.field = -1;
517                         }
518                 }
519         }
520         else
521         {
522                 if(!self.field)
523                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
524         }
525 }
526 float w_getbestweapon(entity e);
527 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
528 {
529         string o;
530         o = W_FixWeaponOrder_ForceComplete(wo);
531         if(self.weaponorder_byimpulse)
532         {
533                 strunzone(self.weaponorder_byimpulse);
534                 self.weaponorder_byimpulse = string_null;
535         }
536         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
537         return o;
538 }
539 void GetCvars(float f)
540 {
541         string s = string_null;
542
543         if (f > 0)
544                 s = strcat1(argv(f));
545
546         get_cvars_f = f;
547         get_cvars_s = s;
548         MUTATOR_CALLHOOK(GetCvars);
549         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
550         GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
551         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
552         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
553         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
554         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
555         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
556         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
557         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
558         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
559         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
560         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
561         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
562         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
563         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
564         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
565         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
566         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
567         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
568         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
569         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
570         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
571         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
572
573         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
574         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
575
576         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
577         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
578         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
579         GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
580         GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
581
582         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
583         if (f > 0)
584         {
585                 if (s == "cl_weaponpriority")
586                         self.switchweapon = w_getbestweapon(self);
587                 if (s == "cl_allow_uidtracking")
588                         PlayerStats_AddPlayer(self);
589         }
590 }
591
592 // decolorizes and team colors the player name when needed
593 string playername(entity p)
594 {
595     string t;
596     if (teamplay && !intermission_running && p.classname == "player")
597     {
598         t = Team_ColorCode(p.team);
599         return strcat(t, strdecolorize(p.netname));
600     }
601     else
602         return p.netname;
603 }
604
605 vector randompos(vector m1, vector m2)
606 {
607     vector v;
608     m2 = m2 - m1;
609     v_x = m2_x * random() + m1_x;
610     v_y = m2_y * random() + m1_y;
611     v_z = m2_z * random() + m1_z;
612     return  v;
613 }
614
615 //#NO AUTOCVARS START
616
617 float g_pickup_shells;
618 float g_pickup_shells_max;
619 float g_pickup_nails;
620 float g_pickup_nails_max;
621 float g_pickup_rockets;
622 float g_pickup_rockets_max;
623 float g_pickup_cells;
624 float g_pickup_cells_max;
625 float g_pickup_fuel;
626 float g_pickup_fuel_jetpack;
627 float g_pickup_fuel_max;
628 float g_pickup_armorsmall;
629 float g_pickup_armorsmall_max;
630 float g_pickup_armorsmall_anyway;
631 float g_pickup_armormedium;
632 float g_pickup_armormedium_max;
633 float g_pickup_armormedium_anyway;
634 float g_pickup_armorbig;
635 float g_pickup_armorbig_max;
636 float g_pickup_armorbig_anyway;
637 float g_pickup_armorlarge;
638 float g_pickup_armorlarge_max;
639 float g_pickup_armorlarge_anyway;
640 float g_pickup_healthsmall;
641 float g_pickup_healthsmall_max;
642 float g_pickup_healthsmall_anyway;
643 float g_pickup_healthmedium;
644 float g_pickup_healthmedium_max;
645 float g_pickup_healthmedium_anyway;
646 float g_pickup_healthlarge;
647 float g_pickup_healthlarge_max;
648 float g_pickup_healthlarge_anyway;
649 float g_pickup_healthmega;
650 float g_pickup_healthmega_max;
651 float g_pickup_healthmega_anyway;
652 float g_pickup_ammo_anyway;
653 float g_pickup_weapons_anyway;
654 float g_weaponarena;
655 WEPSET_DECLARE_A(g_weaponarena_weapons);
656 float g_weaponarena_random;
657 float g_weaponarena_random_with_laser;
658 string g_weaponarena_list;
659 float g_weaponspeedfactor;
660 float g_weaponratefactor;
661 float g_weapondamagefactor;
662 float g_weaponforcefactor;
663 float g_weaponspreadfactor;
664
665 WEPSET_DECLARE_A(start_weapons);
666 WEPSET_DECLARE_A(start_weapons_default);
667 WEPSET_DECLARE_A(start_weapons_defaultmask);
668 float start_items;
669 float start_ammo_shells;
670 float start_ammo_nails;
671 float start_ammo_rockets;
672 float start_ammo_cells;
673 float start_ammo_fuel;
674 float start_health;
675 float start_armorvalue;
676 WEPSET_DECLARE_A(warmup_start_weapons);
677 WEPSET_DECLARE_A(warmup_start_weapons_default);
678 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
679 float warmup_start_ammo_shells;
680 float warmup_start_ammo_nails;
681 float warmup_start_ammo_rockets;
682 float warmup_start_ammo_cells;
683 float warmup_start_ammo_fuel;
684 float warmup_start_health;
685 float warmup_start_armorvalue;
686 float g_weapon_stay;
687
688 entity get_weaponinfo(float w);
689
690 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
691 {
692         var float i = weaponinfo.weapon;
693         var float d = 0;
694
695         if (!i)
696                 return 0;
697
698         if (g_lms || g_ca || allguns)
699         {
700                 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
701                         d = TRUE;
702                 else
703                         d = FALSE;
704         }
705         else if (g_cts)
706                 d = (i == WEP_SHOTGUN);
707         else if (g_nexball)
708                 d = 0; // weapon is set a few lines later
709         else
710                 d = (i == WEP_LASER || i == WEP_SHOTGUN);
711                 
712         if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
713                 d |= (i == WEP_HOOK);
714         if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
715                 d = 0;
716
717         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
718         
719         //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
720         
721         // bit order in t:
722         // 1: want or not
723         // 2: is default?
724         // 4: is set by default?
725         if(t < 0)
726                 t = 4 | (3 * d);
727         else
728                 t |= (2 * d);
729
730         return t;
731 }
732
733 void readplayerstartcvars()
734 {
735         entity e;
736         float i, j, t;
737         string s;
738
739         // initialize starting values for players
740         WEPSET_CLEAR_A(start_weapons);
741         WEPSET_CLEAR_A(start_weapons_default);
742         WEPSET_CLEAR_A(start_weapons_defaultmask);
743         start_items = 0;
744         start_ammo_shells = 0;
745         start_ammo_nails = 0;
746         start_ammo_rockets = 0;
747         start_ammo_cells = 0;
748         start_health = cvar("g_balance_health_start");
749         start_armorvalue = cvar("g_balance_armor_start");
750
751         g_weaponarena = 0;
752         WEPSET_CLEAR_A(g_weaponarena_weapons);
753
754         s = cvar_string("g_weaponarena");
755         if (s == "0" || s == "")
756         {
757                 if(g_lms || g_ca)
758                         s = "most";
759         }
760
761         if (s == "0" || s == "")
762         {
763                 // no arena
764         }
765         else if (s == "off")
766         {
767                 // forcibly turn off weaponarena
768         }
769         else if (s == "all")
770         {
771                 g_weaponarena = 1;
772                 g_weaponarena_list = "All Weapons";
773                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
774                 {
775                         e = get_weaponinfo(j);
776                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
777                                 WEPSET_OR_AW(g_weaponarena_weapons, j);
778                 }
779         }
780         else if (s == "most")
781         {
782                 g_weaponarena = 1;
783                 g_weaponarena_list = "Most Weapons";
784                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
785                 {
786                         e = get_weaponinfo(j);
787                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
788                                 if (e.spawnflags & WEP_FLAG_NORMAL)
789                                         WEPSET_OR_AW(g_weaponarena_weapons, j);
790                 }
791         }
792         else if (s == "none")
793         {
794                 g_weaponarena = 1;
795                 g_weaponarena_list = "No Weapons";
796         }
797         else
798         {
799                 g_weaponarena = 1;
800                 t = tokenize_console(s);
801                 g_weaponarena_list = "";
802                 for (i = 0; i < t; ++i)
803                 {
804                         s = argv(i);
805                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
806                         {
807                                 e = get_weaponinfo(j);
808                                 if (e.netname == s)
809                                 {
810                                         WEPSET_OR_AW(g_weaponarena_weapons, j);
811                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
812                                         break;
813                                 }
814                         }
815                         if (j > WEP_LAST)
816                         {
817                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
818                         }
819                 }
820                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
821         }
822
823         if(g_weaponarena)
824                 g_weaponarena_random = cvar("g_weaponarena_random");
825         else
826                 g_weaponarena_random = 0;
827         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
828
829         if (g_weaponarena)
830         {
831                 g_minstagib = 0; // incompatible
832                 g_pinata = 0; // incompatible
833                 g_weapon_stay = 0; // incompatible
834                 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
835                 if(!(g_lms || g_ca))
836                         start_items |= IT_UNLIMITED_AMMO;
837         }
838         else if (g_minstagib)
839         {
840                 g_pinata = 0; // incompatible
841                 g_weapon_stay = 0; // incompatible
842                 g_bloodloss = 0; // incompatible
843                 start_health = 100;
844                 start_armorvalue = 0;
845                 WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
846                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
847                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
848
849                 if (g_minstagib_invis_alpha <= 0)
850                         g_minstagib_invis_alpha = -1;
851         }
852         else
853         {
854                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
855                 {
856                         e = get_weaponinfo(i);
857                         float w = want_weapon("g_start_weapon_", e, FALSE);
858                         if(w & 1)
859                                 WEPSET_OR_AW(start_weapons, i);
860                         if(w & 2)
861                                 WEPSET_OR_AW(start_weapons_default, i);
862                         if(w & 4)
863                                 WEPSET_OR_AW(start_weapons_defaultmask, i);
864                 }
865         }
866
867         if(!cvar("g_use_ammunition"))
868                 start_items |= IT_UNLIMITED_AMMO;
869
870         if(cvar("g_nexball"))
871                 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
872
873         if(g_minstagib)
874         {
875                 start_ammo_cells = cvar("g_minstagib_ammo_start");
876                 start_ammo_fuel = cvar("g_start_ammo_fuel");
877         }
878         else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
879         {
880                 start_ammo_rockets = 999;
881                 start_ammo_shells = 999;
882                 start_ammo_cells = 999;
883                 start_ammo_nails = 999;
884                 start_ammo_fuel = 999;
885         }
886         else
887         {
888                 if(g_lms || g_ca)
889                 {
890                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
891                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
892                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
893                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
894                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
895                 }
896                 else
897                 {
898                         start_ammo_shells = cvar("g_start_ammo_shells");
899                         start_ammo_nails = cvar("g_start_ammo_nails");
900                         start_ammo_rockets = cvar("g_start_ammo_rockets");
901                         start_ammo_cells = cvar("g_start_ammo_cells");
902                         start_ammo_fuel = cvar("g_start_ammo_fuel");
903                 }
904         }
905
906         if (g_lms || g_ca)
907         {
908                 start_health = cvar("g_lms_start_health");
909                 start_armorvalue = cvar("g_lms_start_armor");
910         }
911
912         if (inWarmupStage)
913         {
914                 warmup_start_ammo_shells = start_ammo_shells;
915                 warmup_start_ammo_nails = start_ammo_nails;
916                 warmup_start_ammo_rockets = start_ammo_rockets;
917                 warmup_start_ammo_cells = start_ammo_cells;
918                 warmup_start_ammo_fuel = start_ammo_fuel;
919                 warmup_start_health = start_health;
920                 warmup_start_armorvalue = start_armorvalue;
921                 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
922                 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
923                 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
924
925                 if (!g_weaponarena && !g_minstagib && !g_ca)
926                 {
927                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
928                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
929                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
930                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
931                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
932                         warmup_start_health = cvar("g_warmup_start_health");
933                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
934                         WEPSET_CLEAR_A(warmup_start_weapons);
935                         WEPSET_CLEAR_A(warmup_start_weapons_default);
936                         WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
937                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
938                         {
939                                 e = get_weaponinfo(i);
940                                 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
941                                 if(w & 1)
942                                         WEPSET_OR_AW(warmup_start_weapons, i);
943                                 if(w & 2)
944                                         WEPSET_OR_AW(warmup_start_weapons_default, i);
945                                 if(w & 4)
946                                         WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
947                         }
948                 }
949         }
950
951         if (g_jetpack)
952                 start_items |= IT_JETPACK;
953
954         MUTATOR_CALLHOOK(SetStartItems);
955
956         if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
957         {
958                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
959                 start_items |= IT_FUEL_REGEN;
960                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
961                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
962         }
963
964         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
965         {
966                 e = get_weaponinfo(i);
967                 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
968                         weapon_action(i, WR_PRECACHE);
969         }
970
971         start_ammo_shells = max(0, start_ammo_shells);
972         start_ammo_nails = max(0, start_ammo_nails);
973         start_ammo_cells = max(0, start_ammo_cells);
974         start_ammo_rockets = max(0, start_ammo_rockets);
975         start_ammo_fuel = max(0, start_ammo_fuel);
976
977         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
978         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
979         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
980         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
981         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
982 }
983
984 float g_bugrigs;
985 float g_bugrigs_planar_movement;
986 float g_bugrigs_planar_movement_car_jumping;
987 float g_bugrigs_reverse_spinning;
988 float g_bugrigs_reverse_speeding;
989 float g_bugrigs_reverse_stopping;
990 float g_bugrigs_air_steering;
991 float g_bugrigs_angle_smoothing;
992 float g_bugrigs_friction_floor;
993 float g_bugrigs_friction_brake;
994 float g_bugrigs_friction_air;
995 float g_bugrigs_accel;
996 float g_bugrigs_speed_ref;
997 float g_bugrigs_speed_pow;
998 float g_bugrigs_steer;
999
1000 float g_touchexplode;
1001 float g_touchexplode_radius;
1002 float g_touchexplode_damage;
1003 float g_touchexplode_edgedamage;
1004 float g_touchexplode_force;
1005
1006 float sv_autotaunt;
1007 float sv_taunt;
1008
1009 string GetGametype(); // g_world.qc
1010 void readlevelcvars(void)
1011 {
1012         g_minstagib = cvar("g_minstagib");
1013
1014         // load ALL the mutators
1015         if(cvar("g_dodging"))
1016                 MUTATOR_ADD(mutator_dodging);
1017         if(cvar("g_spawn_near_teammate"))
1018                 MUTATOR_ADD(mutator_spawn_near_teammate);
1019         if(cvar("g_physical_items"))
1020                 MUTATOR_ADD(mutator_physical_items);
1021         if(!g_minstagib)
1022         {
1023                 if(cvar("g_invincible_projectiles"))
1024                         MUTATOR_ADD(mutator_invincibleprojectiles);
1025                 if(cvar("g_new_toys"))
1026                         MUTATOR_ADD(mutator_new_toys);
1027                 if(cvar("g_nix"))
1028                         MUTATOR_ADD(mutator_nix);
1029                 if(cvar("g_rocket_flying"))
1030                         MUTATOR_ADD(mutator_rocketflying);
1031                 if(cvar("g_vampire"))
1032                         MUTATOR_ADD(mutator_vampire);           
1033                 if(cvar("g_superspectate"))
1034                         MUTATOR_ADD(mutator_superspec);
1035         }
1036
1037         // is this a mutator? is this a mode?
1038         if(cvar("g_sandbox"))
1039                 MUTATOR_ADD(sandbox);
1040
1041         if(cvar("sv_allow_fullbright"))
1042                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1043
1044     g_bugrigs = cvar("g_bugrigs");
1045     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1046     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1047     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1048     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1049     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1050     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1051     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1052     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1053     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1054     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1055     g_bugrigs_accel = cvar("g_bugrigs_accel");
1056     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1057     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1058     g_bugrigs_steer = cvar("g_bugrigs_steer");
1059
1060     g_touchexplode = cvar("g_touchexplode");
1061     g_touchexplode_radius = cvar("g_touchexplode_radius");
1062     g_touchexplode_damage = cvar("g_touchexplode_damage");
1063     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1064     g_touchexplode_force = cvar("g_touchexplode_force");
1065
1066         sv_clones = cvar("sv_clones");
1067         sv_foginterval = cvar("sv_foginterval");
1068         g_cloaked = cvar("g_cloaked");
1069     if(g_cts)
1070         g_cloaked = 1; // always enable cloak in CTS
1071         g_jump_grunt = cvar("g_jump_grunt");
1072         g_footsteps = cvar("g_footsteps");
1073         g_grappling_hook = cvar("g_grappling_hook");
1074         g_jetpack = cvar("g_jetpack");
1075         g_midair = cvar("g_midair");
1076         g_norecoil = cvar("g_norecoil");
1077         g_bloodloss = cvar("g_bloodloss");
1078         sv_maxidle = cvar("sv_maxidle");
1079         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1080         sv_autotaunt = cvar("sv_autotaunt");
1081         sv_taunt = cvar("sv_taunt");
1082
1083         inWarmupStage = cvar("g_warmup");
1084         g_warmup_limit = cvar("g_warmup_limit");
1085         g_warmup_allguns = cvar("g_warmup_allguns");
1086         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1087
1088         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1089                 inWarmupStage = 0; // these modes cannot work together, sorry
1090
1091         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1092         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1093         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1094         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1095         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1096         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1097         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1098         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1099         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1100         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1101         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1102         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1103         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1104         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1105
1106         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1107         g_weaponratefactor = cvar("g_weaponratefactor");
1108         g_weapondamagefactor = cvar("g_weapondamagefactor");
1109         g_weaponforcefactor = cvar("g_weaponforcefactor");
1110         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1111
1112         g_pickup_shells = cvar("g_pickup_shells");
1113         g_pickup_shells_max = cvar("g_pickup_shells_max");
1114         g_pickup_nails = cvar("g_pickup_nails");
1115         g_pickup_nails_max = cvar("g_pickup_nails_max");
1116         g_pickup_rockets = cvar("g_pickup_rockets");
1117         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1118         g_pickup_cells = cvar("g_pickup_cells");
1119         g_pickup_cells_max = cvar("g_pickup_cells_max");
1120         g_pickup_fuel = cvar("g_pickup_fuel");
1121         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1122         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1123         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1124         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1125         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1126         g_pickup_armormedium = cvar("g_pickup_armormedium");
1127         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1128         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1129         g_pickup_armorbig = cvar("g_pickup_armorbig");
1130         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1131         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1132         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1133         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1134         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1135         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1136         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1137         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1138         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1139         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1140         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1141         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1142         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1143         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1144         g_pickup_healthmega = cvar("g_pickup_healthmega");
1145         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1146         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1147
1148         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1149         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1150
1151         g_pinata = cvar("g_pinata");
1152
1153     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1154     if(!g_weapon_stay)
1155         g_weapon_stay = cvar("g_weapon_stay");
1156
1157         if not(inWarmupStage && !g_ca)
1158                 game_starttime = cvar("g_start_delay");
1159
1160         readplayerstartcvars();
1161 }
1162
1163 //#NO AUTOCVARS END
1164
1165 // Sound functions
1166 string precache_sound (string s) = #19;
1167 float precache_sound_index (string s) = #19;
1168
1169 #define SND_VOLUME      1
1170 #define SND_ATTENUATION 2
1171 #define SND_LARGEENTITY 8
1172 #define SND_LARGESOUND  16
1173
1174 float sound_allowed(float dest, entity e)
1175 {
1176     // sounds from world may always pass
1177     for (;;)
1178     {
1179         if (e.classname == "body")
1180             e = e.enemy;
1181         else if (e.realowner && e.realowner != e)
1182             e = e.realowner;
1183         else if (e.owner && e.owner != e)
1184             e = e.owner;
1185         else
1186             break;
1187     }
1188     // sounds to self may always pass
1189     if (dest == MSG_ONE)
1190         if (e == msg_entity)
1191             return TRUE;
1192     // sounds by players can be removed
1193     if (autocvar_bot_sound_monopoly)
1194         if (clienttype(e) == CLIENTTYPE_REAL)
1195             return FALSE;
1196     // anything else may pass
1197     return TRUE;
1198 }
1199
1200 #ifdef COMPAT_XON010_CHANNELS
1201 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1202 void sound(entity e, float chan, string samp, float vol, float atten)
1203 {
1204     if (!sound_allowed(MSG_BROADCAST, e))
1205         return;
1206     builtin_sound(e, chan, samp, vol, atten);
1207 }
1208 #else
1209 #undef sound
1210 void sound(entity e, float chan, string samp, float vol, float atten)
1211 {
1212     if (!sound_allowed(MSG_BROADCAST, e))
1213         return;
1214     sound7(e, chan, samp, vol, atten, 0, 0);
1215 }
1216 #endif
1217
1218 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1219 {
1220     float entno, idx;
1221
1222     if (!sound_allowed(dest, e))
1223         return;
1224
1225     entno = num_for_edict(e);
1226     idx = precache_sound_index(samp);
1227
1228     float sflags;
1229     sflags = 0;
1230
1231     atten = floor(atten * 64);
1232     vol = floor(vol * 255);
1233
1234     if (vol != 255)
1235         sflags |= SND_VOLUME;
1236     if (atten != 64)
1237         sflags |= SND_ATTENUATION;
1238     if (entno >= 8192 || chan < 0 || chan > 7)
1239         sflags |= SND_LARGEENTITY;
1240     if (idx >= 256)
1241         sflags |= SND_LARGESOUND;
1242
1243     WriteByte(dest, SVC_SOUND);
1244     WriteByte(dest, sflags);
1245     if (sflags & SND_VOLUME)
1246         WriteByte(dest, vol);
1247     if (sflags & SND_ATTENUATION)
1248         WriteByte(dest, atten);
1249     if (sflags & SND_LARGEENTITY)
1250     {
1251         WriteShort(dest, entno);
1252         WriteByte(dest, chan);
1253     }
1254     else
1255     {
1256         WriteShort(dest, entno * 8 + chan);
1257     }
1258     if (sflags & SND_LARGESOUND)
1259         WriteShort(dest, idx);
1260     else
1261         WriteByte(dest, idx);
1262
1263     WriteCoord(dest, o_x);
1264     WriteCoord(dest, o_y);
1265     WriteCoord(dest, o_z);
1266 }
1267 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1268 {
1269     vector o;
1270
1271     if (!sound_allowed(dest, e))
1272         return;
1273
1274     o = e.origin + 0.5 * (e.mins + e.maxs);
1275     soundtoat(dest, e, o, chan, samp, vol, atten);
1276 }
1277 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1278 {
1279     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1280 }
1281 void stopsoundto(float dest, entity e, float chan)
1282 {
1283     float entno;
1284
1285     if (!sound_allowed(dest, e))
1286         return;
1287
1288     entno = num_for_edict(e);
1289
1290     if (entno >= 8192 || chan < 0 || chan > 7)
1291     {
1292         float idx, sflags;
1293         idx = precache_sound_index("misc/null.wav");
1294         sflags = SND_LARGEENTITY;
1295         if (idx >= 256)
1296             sflags |= SND_LARGESOUND;
1297         WriteByte(dest, SVC_SOUND);
1298         WriteByte(dest, sflags);
1299         WriteShort(dest, entno);
1300         WriteByte(dest, chan);
1301         if (sflags & SND_LARGESOUND)
1302             WriteShort(dest, idx);
1303         else
1304             WriteByte(dest, idx);
1305         WriteCoord(dest, e.origin_x);
1306         WriteCoord(dest, e.origin_y);
1307         WriteCoord(dest, e.origin_z);
1308     }
1309     else
1310     {
1311         WriteByte(dest, SVC_STOPSOUND);
1312         WriteShort(dest, entno * 8 + chan);
1313     }
1314 }
1315 void stopsound(entity e, float chan)
1316 {
1317     if (!sound_allowed(MSG_BROADCAST, e))
1318         return;
1319
1320     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1321     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1322 }
1323
1324 void play2(entity e, string filename)
1325 {
1326     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1327     msg_entity = e;
1328     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1329 }
1330
1331 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1332 .float spamtime;
1333 float spamsound(entity e, float chan, string samp, float vol, float atten)
1334 {
1335     if (!sound_allowed(MSG_BROADCAST, e))
1336         return FALSE;
1337
1338     if (time > e.spamtime)
1339     {
1340         e.spamtime = time;
1341         sound(e, chan, samp, vol, atten);
1342         return TRUE;
1343     }
1344     return FALSE;
1345 }
1346
1347 void play2team(float t, string filename)
1348 {
1349     entity head;
1350
1351     if (autocvar_bot_sound_monopoly)
1352         return;
1353
1354     FOR_EACH_REALPLAYER(head)
1355     {
1356         if (head.team == t)
1357             play2(head, filename);
1358     }
1359 }
1360
1361 void play2all(string samp)
1362 {
1363     if (autocvar_bot_sound_monopoly)
1364         return;
1365
1366     sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1367 }
1368
1369 void PrecachePlayerSounds(string f);
1370 void precache_playermodel(string m)
1371 {
1372         float globhandle, i, n;
1373         string f;
1374
1375         if(substring(m, -9,5) == "_lod1")
1376                 return;
1377         if(substring(m, -9,5) == "_lod2")
1378                 return;
1379         precache_model(m);
1380         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1381         if(fexists(f))
1382                 precache_model(f);
1383         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1384         if(fexists(f))
1385                 precache_model(f);
1386
1387         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1388         if (globhandle < 0)
1389                 return;
1390         n = search_getsize(globhandle);
1391         for (i = 0; i < n; ++i)
1392         {
1393                 //print(search_getfilename(globhandle, i), "\n");
1394                 f = search_getfilename(globhandle, i);
1395                 PrecachePlayerSounds(f);
1396         }
1397         search_end(globhandle);
1398 }
1399 void precache_all_playermodels(string pattern)
1400 {
1401         float globhandle, i, n;
1402         string f;
1403
1404         globhandle = search_begin(pattern, TRUE, FALSE);
1405         if (globhandle < 0)
1406                 return;
1407         n = search_getsize(globhandle);
1408         for (i = 0; i < n; ++i)
1409         {
1410                 //print(search_getfilename(globhandle, i), "\n");
1411                 f = search_getfilename(globhandle, i);
1412                 precache_playermodel(f);
1413         }
1414         search_end(globhandle);
1415 }
1416
1417 void precache()
1418 {
1419     // gamemode related things
1420     precache_model ("models/misc/chatbubble.spr");
1421     if (g_runematch)
1422     {
1423         precache_model ("models/runematch/curse.mdl");
1424         precache_model ("models/runematch/rune.mdl");
1425     }
1426
1427 #ifdef TTURRETS_ENABLED
1428     if (autocvar_g_turrets)
1429         turrets_precash();
1430 #endif
1431
1432     // Precache all player models if desired
1433     if (autocvar_sv_precacheplayermodels)
1434     {
1435         PrecachePlayerSounds("sound/player/default.sounds");
1436         precache_all_playermodels("models/player/*.zym");
1437         precache_all_playermodels("models/player/*.dpm");
1438         precache_all_playermodels("models/player/*.md3");
1439         precache_all_playermodels("models/player/*.psk");
1440         precache_all_playermodels("models/player/*.iqm");
1441     }
1442
1443     if (autocvar_sv_defaultcharacter)
1444     {
1445         string s;
1446         s = autocvar_sv_defaultplayermodel_red;
1447         if (s != "")
1448             precache_playermodel(s);
1449         s = autocvar_sv_defaultplayermodel_blue;
1450         if (s != "")
1451             precache_playermodel(s);
1452         s = autocvar_sv_defaultplayermodel_yellow;
1453         if (s != "")
1454             precache_playermodel(s);
1455         s = autocvar_sv_defaultplayermodel_pink;
1456         if (s != "")
1457             precache_playermodel(s);
1458         s = autocvar_sv_defaultplayermodel;
1459         if (s != "")
1460             precache_playermodel(s);
1461     }
1462
1463     if (g_footsteps)
1464     {
1465         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1466         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1467     }
1468
1469     // gore and miscellaneous sounds
1470     //precache_sound ("misc/h2ohit.wav");
1471     precache_model ("models/hook.md3");
1472     precache_sound ("misc/armorimpact.wav");
1473     precache_sound ("misc/bodyimpact1.wav");
1474     precache_sound ("misc/bodyimpact2.wav");
1475     precache_sound ("misc/gib.wav");
1476     precache_sound ("misc/gib_splat01.wav");
1477     precache_sound ("misc/gib_splat02.wav");
1478     precache_sound ("misc/gib_splat03.wav");
1479     precache_sound ("misc/gib_splat04.wav");
1480     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1481     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1482     precache_sound ("misc/null.wav");
1483     precache_sound ("misc/spawn.wav");
1484     precache_sound ("misc/talk.wav");
1485     precache_sound ("misc/teleport.wav");
1486     precache_sound ("misc/poweroff.wav");
1487     precache_sound ("player/lava.wav");
1488     precache_sound ("player/slime.wav");
1489
1490     precache_model ("models/sprites/0.spr32");
1491     precache_model ("models/sprites/1.spr32");
1492     precache_model ("models/sprites/2.spr32");
1493     precache_model ("models/sprites/3.spr32");
1494     precache_model ("models/sprites/4.spr32");
1495     precache_model ("models/sprites/5.spr32");
1496     precache_model ("models/sprites/6.spr32");
1497     precache_model ("models/sprites/7.spr32");
1498     precache_model ("models/sprites/8.spr32");
1499     precache_model ("models/sprites/9.spr32");
1500     precache_model ("models/sprites/10.spr32");
1501
1502     // common weapon precaches
1503         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1504     precache_sound ("weapons/weapon_switch.wav");
1505     precache_sound ("weapons/weaponpickup.wav");
1506     precache_sound ("weapons/unavailable.wav");
1507     precache_sound ("weapons/dryfire.wav");
1508     if (g_grappling_hook)
1509     {
1510         precache_sound ("weapons/hook_fire.wav"); // hook
1511         precache_sound ("weapons/hook_impact.wav"); // hook
1512     }
1513
1514     if(autocvar_sv_precacheweapons)
1515     {
1516         //precache weapon models/sounds
1517         float wep;
1518         wep = WEP_FIRST;
1519         while (wep <= WEP_LAST)
1520         {
1521             weapon_action(wep, WR_PRECACHE);
1522             wep = wep + 1;
1523         }
1524     }
1525
1526     precache_model("models/elaser.mdl");
1527     precache_model("models/laser.mdl");
1528     precache_model("models/ebomb.mdl");
1529
1530 #if 0
1531     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1532
1533     if (!self.noise && self.music) // quake 3 uses the music field
1534         self.noise = self.music;
1535
1536     // plays music for the level if there is any
1537     if (self.noise)
1538     {
1539         precache_sound (self.noise);
1540         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1541     }
1542 #endif
1543 }
1544
1545 // WARNING: this kills the trace globals
1546 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1547 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1548
1549 #define INITPRIO_FIRST              0
1550 #define INITPRIO_GAMETYPE           0
1551 #define INITPRIO_GAMETYPE_FALLBACK  1
1552 #define INITPRIO_FINDTARGET        10
1553 #define INITPRIO_DROPTOFLOOR       20
1554 #define INITPRIO_SETLOCATION       90
1555 #define INITPRIO_LINKDOORS         91
1556 #define INITPRIO_LAST              99
1557
1558 .void(void) initialize_entity;
1559 .float initialize_entity_order;
1560 .entity initialize_entity_next;
1561 entity initialize_entity_first;
1562
1563 void make_safe_for_remove(entity e)
1564 {
1565     if (e.initialize_entity)
1566     {
1567         entity ent, prev = world;
1568         for (ent = initialize_entity_first; ent; )
1569         {
1570             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1571             {
1572                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1573                 // skip it in linked list
1574                 if (prev)
1575                 {
1576                     prev.initialize_entity_next = ent.initialize_entity_next;
1577                     ent = prev.initialize_entity_next;
1578                 }
1579                 else
1580                 {
1581                     initialize_entity_first = ent.initialize_entity_next;
1582                     ent = initialize_entity_first;
1583                 }
1584             }
1585             else
1586             {
1587                 prev = ent;
1588                 ent = ent.initialize_entity_next;
1589             }
1590         }
1591     }
1592 }
1593
1594 void objerror(string s)
1595 {
1596     make_safe_for_remove(self);
1597     builtin_objerror(s);
1598 }
1599
1600 .float remove_except_protected_forbidden;
1601 void remove_except_protected(entity e)
1602 {
1603         if(e.remove_except_protected_forbidden)
1604                 error("not allowed to remove this at this point");
1605         builtin_remove(e);
1606 }
1607
1608 void remove_unsafely(entity e)
1609 {
1610     if(e.classname == "spike")
1611         error("Removing spikes is forbidden (crylink bug), please report");
1612     builtin_remove(e);
1613 }
1614
1615 void remove_safely(entity e)
1616 {
1617     make_safe_for_remove(e);
1618     builtin_remove(e);
1619 }
1620
1621 void InitializeEntity(entity e, void(void) func, float order)
1622 {
1623     entity prev, cur;
1624
1625     if (!e || e.initialize_entity)
1626     {
1627         // make a proxy initializer entity
1628         entity e_old;
1629         e_old = e;
1630         e = spawn();
1631         e.classname = "initialize_entity";
1632         e.enemy = e_old;
1633     }
1634
1635     e.initialize_entity = func;
1636     e.initialize_entity_order = order;
1637
1638     cur = initialize_entity_first;
1639     prev = world;
1640     for (;;)
1641     {
1642         if (!cur || cur.initialize_entity_order > order)
1643         {
1644             // insert between prev and cur
1645             if (prev)
1646                 prev.initialize_entity_next = e;
1647             else
1648                 initialize_entity_first = e;
1649             e.initialize_entity_next = cur;
1650             return;
1651         }
1652         prev = cur;
1653         cur = cur.initialize_entity_next;
1654     }
1655 }
1656 void InitializeEntitiesRun()
1657 {
1658     entity startoflist;
1659     startoflist = initialize_entity_first;
1660     initialize_entity_first = world;
1661     remove = remove_except_protected;
1662     for (self = startoflist; self; self = self.initialize_entity_next)
1663     {
1664         self.remove_except_protected_forbidden = 1;
1665     }
1666     for (self = startoflist; self; )
1667     {
1668         entity e;
1669         var void(void) func;
1670         e = self.initialize_entity_next;
1671         func = self.initialize_entity;
1672         self.initialize_entity_order = 0;
1673         self.initialize_entity = func_null;
1674         self.initialize_entity_next = world;
1675         self.remove_except_protected_forbidden = 0;
1676         if (self.classname == "initialize_entity")
1677         {
1678             entity e_old;
1679             e_old = self.enemy;
1680             builtin_remove(self);
1681             self = e_old;
1682         }
1683         //dprint("Delayed initialization: ", self.classname, "\n");
1684         if(func)
1685             func();
1686         else
1687         {
1688             eprint(self);
1689             backtrace(strcat("Null function in: ", self.classname, "\n"));
1690         }
1691         self = e;
1692     }
1693     remove = remove_unsafely;
1694 }
1695
1696 .float uncustomizeentityforclient_set;
1697 .void(void) uncustomizeentityforclient;
1698 void UncustomizeEntitiesRun()
1699 {
1700     entity oldself;
1701     oldself = self;
1702     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1703         self.uncustomizeentityforclient();
1704     self = oldself;
1705 }
1706 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1707 {
1708     e.customizeentityforclient = customizer;
1709     e.uncustomizeentityforclient = uncustomizer;
1710     e.uncustomizeentityforclient_set = !!uncustomizer;
1711 }
1712
1713 .float nottargeted;
1714 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1715
1716 void() SUB_Remove;
1717 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1718 {
1719     vector mi, ma;
1720
1721     if (e.classname == "")
1722         e.classname = "net_linked";
1723
1724     if (e.model == "" || self.modelindex == 0)
1725     {
1726         mi = e.mins;
1727         ma = e.maxs;
1728         setmodel(e, "null");
1729         setsize(e, mi, ma);
1730     }
1731
1732     e.SendEntity = sendfunc;
1733     e.SendFlags = 0xFFFFFF;
1734
1735     if (!docull)
1736         e.effects |= EF_NODEPTHTEST;
1737
1738     if (dt)
1739     {
1740         e.nextthink = time + dt;
1741         e.think = SUB_Remove;
1742     }
1743 }
1744
1745 void adaptor_think2touch()
1746 {
1747     entity o;
1748     o = other;
1749     other = world;
1750     self.touch();
1751     other = o;
1752 }
1753
1754 void adaptor_think2use()
1755 {
1756     entity o, a;
1757     o = other;
1758     a = activator;
1759     activator = world;
1760     other = world;
1761     self.use();
1762     other = o;
1763     activator = a;
1764 }
1765
1766 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1767 {
1768         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1769                 self.projectiledeathtype |= HITTYPE_SPLASH;
1770         adaptor_think2use();
1771 }
1772
1773 // deferred dropping
1774 void DropToFloor_Handler()
1775 {
1776     builtin_droptofloor();
1777     self.dropped_origin = self.origin;
1778 }
1779
1780 void droptofloor()
1781 {
1782     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1783 }
1784
1785
1786
1787 float trace_hits_box_a0, trace_hits_box_a1;
1788
1789 float trace_hits_box_1d(float end, float thmi, float thma)
1790 {
1791     if (end == 0)
1792     {
1793         // just check if x is in range
1794         if (0 < thmi)
1795             return FALSE;
1796         if (0 > thma)
1797             return FALSE;
1798     }
1799     else
1800     {
1801         // do the trace with respect to x
1802         // 0 -> end has to stay in thmi -> thma
1803         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1804         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1805         if (trace_hits_box_a0 > trace_hits_box_a1)
1806             return FALSE;
1807     }
1808     return TRUE;
1809 }
1810
1811 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1812 {
1813     end -= start;
1814     thmi -= start;
1815     thma -= start;
1816     // now it is a trace from 0 to end
1817
1818     trace_hits_box_a0 = 0;
1819     trace_hits_box_a1 = 1;
1820
1821     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1822         return FALSE;
1823     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1824         return FALSE;
1825     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1826         return FALSE;
1827
1828     return TRUE;
1829 }
1830
1831 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1832 {
1833     return trace_hits_box(start, end, thmi - ma, thma - mi);
1834 }
1835
1836 float SUB_NoImpactCheck()
1837 {
1838         // zero hitcontents = this is not the real impact, but either the
1839         // mirror-impact of something hitting the projectile instead of the
1840         // projectile hitting the something, or a touchareagrid one. Neither of
1841         // these stop the projectile from moving, so...
1842         if(trace_dphitcontents == 0)
1843         {
1844                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1845                 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1846                 checkclient();
1847         }
1848     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1849         return 1;
1850     if (other == world && self.size != '0 0 0')
1851     {
1852         vector tic;
1853         tic = self.velocity * sys_frametime;
1854         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1855         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1856         if (trace_fraction >= 1)
1857         {
1858             dprint("Odd... did not hit...?\n");
1859         }
1860         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1861         {
1862             dprint("Detected and prevented the sky-grapple bug.\n");
1863             return 1;
1864         }
1865     }
1866
1867     return 0;
1868 }
1869
1870 #define SUB_OwnerCheck() (other && (other == self.owner))
1871
1872 void RemoveGrapplingHook(entity pl);
1873 void W_Crylink_Dequeue(entity e);
1874 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1875 {
1876         if(SUB_OwnerCheck())
1877                 return TRUE;
1878         if(SUB_NoImpactCheck())
1879         {
1880                 if(self.classname == "grapplinghook")
1881                         RemoveGrapplingHook(self.realowner);
1882                 else if(self.classname == "spike")
1883                 {
1884                         W_Crylink_Dequeue(self);
1885                         remove(self);
1886                 }
1887                 else
1888                         remove(self);
1889                 return TRUE;
1890         }
1891         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1892                 UpdateCSQCProjectile(self);
1893         return FALSE;
1894 }
1895 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1896
1897 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1898 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1899
1900 void URI_Get_Callback(float id, float status, string data)
1901 {
1902         if(url_URI_Get_Callback(id, status, data))
1903         {
1904                 // handled
1905         }
1906         else if (id == URI_GET_DISCARD)
1907         {
1908                 // discard
1909         }
1910         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1911         {
1912                 // sv_cmd curl
1913                 Curl_URI_Get_Callback(id, status, data);
1914         }
1915         else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1916         {
1917                 // online ban list
1918                 OnlineBanList_URI_Get_Callback(id, status, data);
1919         }
1920         else
1921         {
1922                 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1923         }
1924 }
1925
1926 string uid2name(string myuid) {
1927         string s;
1928         s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1929
1930         // FIXME remove this later after 0.6 release
1931         // convert old style broken records to correct style
1932         if(s == "")
1933         {
1934                 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1935                 if(s != "")
1936                 {
1937                         db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1938                         db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1939                 }
1940         }
1941         
1942         if(s == "")
1943                 s = "^1Unregistered Player";
1944         return s;
1945 }
1946
1947 float race_readTime(string map, float pos)
1948 {
1949         string rr;
1950         if(g_cts)
1951                 rr = CTS_RECORD;
1952         else
1953                 rr = RACE_RECORD;
1954
1955         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1956 }
1957
1958 string race_readUID(string map, float pos)
1959 {
1960         string rr;
1961         if(g_cts)
1962                 rr = CTS_RECORD;
1963         else
1964                 rr = RACE_RECORD;
1965
1966         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1967 }
1968
1969 float race_readPos(string map, float t) {
1970         float i;
1971         for (i = 1; i <= RANKINGS_CNT; ++i)
1972                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
1973                         return i;
1974
1975         return 0; // pos is zero if unranked
1976 }
1977
1978 void race_writeTime(string map, float t, string myuid)
1979 {
1980         string rr;
1981         if(g_cts)
1982                 rr = CTS_RECORD;
1983         else
1984                 rr = RACE_RECORD;
1985
1986         float newpos;
1987         newpos = race_readPos(map, t);
1988
1989         float i, prevpos = 0;
1990         for(i = 1; i <= RANKINGS_CNT; ++i)
1991         {
1992                 if(race_readUID(map, i) == myuid)
1993                         prevpos = i;
1994         }
1995         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
1996                 for (i = prevpos; i > newpos; --i) {
1997                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1998                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1999                 }
2000         } else { // player has no ranked record yet
2001                 for (i = RANKINGS_CNT; i > newpos; --i) {
2002                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2003                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2004                 }
2005         }
2006
2007         // store new time itself
2008         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2009         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2010 }
2011
2012 string race_readName(string map, float pos)
2013 {
2014         string rr;
2015         if(g_cts)
2016                 rr = CTS_RECORD;
2017         else
2018                 rr = RACE_RECORD;
2019
2020         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2021 }
2022
2023 string race_placeName(float pos) {
2024         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2025         {
2026                 if(mod(pos, 10) == 1)
2027                         return strcat(ftos(pos), "st");
2028                 else if(mod(pos, 10) == 2)
2029                         return strcat(ftos(pos), "nd");
2030                 else if(mod(pos, 10) == 3)
2031                         return strcat(ftos(pos), "rd");
2032                 else
2033                         return strcat(ftos(pos), "th");
2034         }
2035         else
2036                 return strcat(ftos(pos), "th");
2037 }
2038
2039 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2040 {
2041     float m, i;
2042     vector start, org, delta, end, enddown, mstart;
2043     entity sp;
2044
2045     m = e.dphitcontentsmask;
2046     e.dphitcontentsmask = goodcontents | badcontents;
2047
2048     org = world.mins;
2049     delta = world.maxs - world.mins;
2050
2051     start = end = org;
2052
2053     for (i = 0; i < attempts; ++i)
2054     {
2055         start_x = org_x + random() * delta_x;
2056         start_y = org_y + random() * delta_y;
2057         start_z = org_z + random() * delta_z;
2058
2059         // rule 1: start inside world bounds, and outside
2060         // solid, and don't start from somewhere where you can
2061         // fall down to evil
2062         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2063         if (trace_fraction >= 1)
2064             continue;
2065         if (trace_startsolid)
2066             continue;
2067         if (trace_dphitcontents & badcontents)
2068             continue;
2069         if (trace_dphitq3surfaceflags & badsurfaceflags)
2070             continue;
2071
2072         // rule 2: if we are too high, lower the point
2073         if (trace_fraction * delta_z > maxaboveground)
2074             start = trace_endpos + '0 0 1' * maxaboveground;
2075         enddown = trace_endpos;
2076
2077         // rule 3: make sure we aren't outside the map. This only works
2078         // for somewhat well formed maps. A good rule of thumb is that
2079         // the map should have a convex outside hull.
2080         // these can be traceLINES as we already verified the starting box
2081         mstart = start + 0.5 * (e.mins + e.maxs);
2082         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2083         if (trace_fraction >= 1)
2084             continue;
2085         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2086         if (trace_fraction >= 1)
2087             continue;
2088         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2089         if (trace_fraction >= 1)
2090             continue;
2091         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2092         if (trace_fraction >= 1)
2093             continue;
2094         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2095         if (trace_fraction >= 1)
2096             continue;
2097
2098         // rule 4: we must "see" some spawnpoint
2099         for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2100                 if(checkpvs(mstart, sp))
2101                         break;
2102         if(!sp)
2103         {
2104                 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2105                         if(checkpvs(mstart, sp))
2106                                 break;
2107                 if(!sp)
2108                         continue;
2109         }
2110
2111         // find a random vector to "look at"
2112         end_x = org_x + random() * delta_x;
2113         end_y = org_y + random() * delta_y;
2114         end_z = org_z + random() * delta_z;
2115         end = start + normalize(end - start) * vlen(delta);
2116
2117         // rule 4: start TO end must not be too short
2118         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2119         if (trace_startsolid)
2120             continue;
2121         if (trace_fraction < minviewdistance / vlen(delta))
2122             continue;
2123
2124         // rule 5: don't want to look at sky
2125         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2126             continue;
2127
2128         // rule 6: we must not end up in trigger_hurt
2129         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2130             continue;
2131
2132         break;
2133     }
2134
2135     e.dphitcontentsmask = m;
2136
2137     if (i < attempts)
2138     {
2139         setorigin(e, start);
2140         e.angles = vectoangles(end - start);
2141         dprint("Needed ", ftos(i + 1), " attempts\n");
2142         return TRUE;
2143     }
2144     else
2145         return FALSE;
2146 }
2147
2148 float zcurveparticles_effectno;
2149 vector zcurveparticles_start;
2150 float zcurveparticles_spd;
2151
2152 void endzcurveparticles()
2153 {
2154         if(zcurveparticles_effectno)
2155         {
2156                 // terminator
2157                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2158         }
2159         zcurveparticles_effectno = 0;
2160 }
2161
2162 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2163 {
2164         spd = bound(0, floor(spd / 16), 32767);
2165         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2166         {
2167                 endzcurveparticles();
2168                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2169                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2170                 WriteShort(MSG_BROADCAST, effectno);
2171                 WriteCoord(MSG_BROADCAST, start_x);
2172                 WriteCoord(MSG_BROADCAST, start_y);
2173                 WriteCoord(MSG_BROADCAST, start_z);
2174                 zcurveparticles_effectno = effectno;
2175                 zcurveparticles_start = start;
2176         }
2177         else
2178                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2179         WriteCoord(MSG_BROADCAST, end_x);
2180         WriteCoord(MSG_BROADCAST, end_y);
2181         WriteCoord(MSG_BROADCAST, end_z);
2182         WriteCoord(MSG_BROADCAST, end_dz);
2183         zcurveparticles_spd = spd;
2184 }
2185
2186 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2187 {
2188         float end_dz;
2189         vector vecxy, velxy;
2190
2191         vecxy = end - start;
2192         vecxy_z = 0;
2193         velxy = vel;
2194         velxy_z = 0;
2195
2196         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2197         {
2198                 endzcurveparticles();
2199                 trailparticles(world, effectno, start, end);
2200                 return;
2201         }
2202
2203         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2204         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2205 }
2206
2207 void write_recordmarker(entity pl, float tstart, float dt)
2208 {
2209     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2210
2211     // also write a marker into demo files for demotc-race-record-extractor to find
2212     stuffcmd(pl,
2213              strcat(
2214                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2215                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2216 }
2217
2218 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2219 {
2220         switch(algn)
2221         {
2222                 default:
2223                 case 3: // right
2224                         break;
2225
2226                 case 4: // left
2227                         vecs_y = -vecs_y;
2228                         break;
2229
2230                 case 1:
2231                         if(allowcenter) // 2: allow center handedness
2232                         {
2233                                 // center
2234                                 vecs_y = 0;
2235                                 vecs_z -= 2;
2236                         }
2237                         else
2238                         {
2239                                 // right
2240                         }
2241                         break;
2242
2243                 case 2:
2244                         if(allowcenter) // 2: allow center handedness
2245                         {
2246                                 // center
2247                                 vecs_y = 0;
2248                                 vecs_z -= 2;
2249                         }
2250                         else
2251                         {
2252                                 // left
2253                                 vecs_y = -vecs_y;
2254                         }
2255                         break;
2256         }
2257         return vecs;
2258 }
2259
2260 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2261 {
2262         string s;
2263         vector v;
2264
2265         if (autocvar_g_shootfromeye)
2266         {
2267                 if (visual)
2268                 {
2269                         if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2270                         else { vecs_y = 0; vecs_z -= 2; }
2271                 }
2272                 else
2273                 {
2274                         vecs_y = 0;
2275                         vecs_z = 0;
2276                 }
2277         }
2278         else if (autocvar_g_shootfromcenter)
2279         {
2280                 vecs_y = 0;
2281                 vecs_z -= 2;
2282         }
2283         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2284         {
2285                 v = stov(s);
2286                 if (y_is_right)
2287                         v_y = -v_y;
2288                 if (v_x != 0)
2289                         vecs_x = v_x;
2290                 vecs_y = v_y;
2291                 vecs_z = v_z;
2292         }
2293         else if (autocvar_g_shootfromclient)
2294         {
2295                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2296         }
2297         return vecs;
2298 }
2299
2300 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2301 {
2302         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2303 }
2304
2305
2306 void attach_sameorigin(entity e, entity to, string tag)
2307 {
2308     vector org, t_forward, t_left, t_up, e_forward, e_up;
2309     float tagscale;
2310
2311     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2312     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2313     t_forward = v_forward * tagscale;
2314     t_left = v_right * -tagscale;
2315     t_up = v_up * tagscale;
2316
2317     e.origin_x = org * t_forward;
2318     e.origin_y = org * t_left;
2319     e.origin_z = org * t_up;
2320
2321     // current forward and up directions
2322     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2323                 e.angles = AnglesTransform_FromVAngles(e.angles);
2324         else
2325                 e.angles = AnglesTransform_FromAngles(e.angles);
2326     fixedmakevectors(e.angles);
2327
2328     // untransform forward, up!
2329     e_forward_x = v_forward * t_forward;
2330     e_forward_y = v_forward * t_left;
2331     e_forward_z = v_forward * t_up;
2332     e_up_x = v_up * t_forward;
2333     e_up_y = v_up * t_left;
2334     e_up_z = v_up * t_up;
2335
2336     e.angles = fixedvectoangles2(e_forward, e_up);
2337     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2338                 e.angles = AnglesTransform_ToVAngles(e.angles);
2339         else
2340                 e.angles = AnglesTransform_ToAngles(e.angles);
2341
2342     setattachment(e, to, tag);
2343     setorigin(e, e.origin);
2344 }
2345
2346 void detach_sameorigin(entity e)
2347 {
2348     vector org;
2349     org = gettaginfo(e, 0);
2350     e.angles = fixedvectoangles2(v_forward, v_up);
2351     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2352                 e.angles = AnglesTransform_ToVAngles(e.angles);
2353         else
2354                 e.angles = AnglesTransform_ToAngles(e.angles);
2355     setorigin(e, org);
2356     setattachment(e, world, "");
2357     setorigin(e, e.origin);
2358 }
2359
2360 void follow_sameorigin(entity e, entity to)
2361 {
2362     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2363     e.aiment = to; // make the hole follow bmodel
2364     e.punchangle = to.angles; // the original angles of bmodel
2365     e.view_ofs = e.origin - to.origin; // relative origin
2366     e.v_angle = e.angles - to.angles; // relative angles
2367 }
2368
2369 void unfollow_sameorigin(entity e)
2370 {
2371     e.movetype = MOVETYPE_NONE;
2372 }
2373
2374 entity gettaginfo_relative_ent;
2375 vector gettaginfo_relative(entity e, float tag)
2376 {
2377     if (!gettaginfo_relative_ent)
2378     {
2379         gettaginfo_relative_ent = spawn();
2380         gettaginfo_relative_ent.effects = EF_NODRAW;
2381     }
2382     gettaginfo_relative_ent.model = e.model;
2383     gettaginfo_relative_ent.modelindex = e.modelindex;
2384     gettaginfo_relative_ent.frame = e.frame;
2385     return gettaginfo(gettaginfo_relative_ent, tag);
2386 }
2387
2388 .float scale2;
2389
2390 float modeleffect_SendEntity(entity to, float sf)
2391 {
2392         float f;
2393         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2394
2395         f = 0;
2396         if(self.velocity != '0 0 0')
2397                 f |= 1;
2398         if(self.angles != '0 0 0')
2399                 f |= 2;
2400         if(self.avelocity != '0 0 0')
2401                 f |= 4;
2402
2403         WriteByte(MSG_ENTITY, f);
2404         WriteShort(MSG_ENTITY, self.modelindex);
2405         WriteByte(MSG_ENTITY, self.skin);
2406         WriteByte(MSG_ENTITY, self.frame);
2407         WriteCoord(MSG_ENTITY, self.origin_x);
2408         WriteCoord(MSG_ENTITY, self.origin_y);
2409         WriteCoord(MSG_ENTITY, self.origin_z);
2410         if(f & 1)
2411         {
2412                 WriteCoord(MSG_ENTITY, self.velocity_x);
2413                 WriteCoord(MSG_ENTITY, self.velocity_y);
2414                 WriteCoord(MSG_ENTITY, self.velocity_z);
2415         }
2416         if(f & 2)
2417         {
2418                 WriteCoord(MSG_ENTITY, self.angles_x);
2419                 WriteCoord(MSG_ENTITY, self.angles_y);
2420                 WriteCoord(MSG_ENTITY, self.angles_z);
2421         }
2422         if(f & 4)
2423         {
2424                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2425                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2426                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2427         }
2428         WriteShort(MSG_ENTITY, self.scale * 256.0);
2429         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2430         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2431         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2432         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2433
2434         return TRUE;
2435 }
2436
2437 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2438 {
2439         entity e;
2440         float sz;
2441         e = spawn();
2442         e.classname = "modeleffect";
2443         setmodel(e, m);
2444         e.frame = f;
2445         setorigin(e, o);
2446         e.velocity = v;
2447         e.angles = ang;
2448         e.avelocity = angv;
2449         e.alpha = a;
2450         e.teleport_time = t1;
2451         e.fade_time = t2;
2452         e.skin = s;
2453         if(s0 >= 0)
2454                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2455         else
2456                 e.scale = -s0;
2457         if(s2 >= 0)
2458                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2459         else
2460                 e.scale2 = -s2;
2461         sz = max(e.scale, e.scale2);
2462         setsize(e, e.mins * sz, e.maxs * sz);
2463         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2464 }
2465
2466 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2467 {
2468         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2469 }
2470
2471 float randombit(float bits)
2472 {
2473         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2474                 return bits;
2475
2476         float n, f, b, r;
2477
2478         r = random();
2479         b = 0;
2480         n = 0;
2481
2482         for(f = 1; f <= bits; f *= 2)
2483         {
2484                 if(bits & f)
2485                 {
2486                         ++n;
2487                         r *= n;
2488                         if(r <= 1)
2489                                 b = f;
2490                         else
2491                                 r = (r - 1) / (n - 1);
2492                 }
2493         }
2494
2495         return b;
2496 }
2497
2498 float randombits(float bits, float k, float error_return)
2499 {
2500         float r;
2501         r = 0;
2502         while(k > 0 && bits != r)
2503         {
2504                 r += randombit(bits - r);
2505                 --k;
2506         }
2507         if(error_return)
2508                 if(k > 0)
2509                         return -1; // all
2510         return r;
2511 }
2512
2513 void randombit_test(float bits, float iter)
2514 {
2515         while(iter > 0)
2516         {
2517                 print(ftos(randombit(bits)), "\n");
2518                 --iter;
2519         }
2520 }
2521
2522 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2523 {
2524         if(halflifedist > 0)
2525                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2526         else if(halflifedist < 0)
2527                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2528         else
2529                 return 1;
2530 }
2531
2532
2533
2534
2535 #ifdef RELEASE
2536 #define cvar_string_normal builtin_cvar_string
2537 #define cvar_normal builtin_cvar
2538 #else
2539 string cvar_string_normal(string n)
2540 {
2541         if not(cvar_type(n) & 1)
2542                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2543         return builtin_cvar_string(n);
2544 }
2545
2546 float cvar_normal(string n)
2547 {
2548         return stof(cvar_string_normal(n));
2549 }
2550 #endif
2551 #define cvar_set_normal builtin_cvar_set
2552
2553 void defer_think()
2554 {
2555     entity oself;
2556
2557     oself           = self;
2558     self            = self.owner;
2559     oself.think     = SUB_Remove;
2560     oself.nextthink = time;
2561
2562     oself.use();
2563 }
2564
2565 /*
2566     Execute func() after time + fdelay.
2567     self when func is executed = self when defer is called
2568 */
2569 void defer(float fdelay, void() func)
2570 {
2571     entity e;
2572
2573     e           = spawn();
2574     e.owner     = self;
2575     e.use       = func;
2576     e.think     = defer_think;
2577     e.nextthink = time + fdelay;
2578 }
2579
2580 .string aiment_classname;
2581 .float aiment_deadflag;
2582 void SetMovetypeFollow(entity ent, entity e)
2583 {
2584         // FIXME this may not be warpzone aware
2585         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2586         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2587         ent.aiment = e; // make the hole follow bmodel
2588         ent.punchangle = e.angles; // the original angles of bmodel
2589         ent.view_ofs = ent.origin - e.origin; // relative origin
2590         ent.v_angle = ent.angles - e.angles; // relative angles
2591         ent.aiment_classname = strzone(e.classname);
2592         ent.aiment_deadflag = e.deadflag;
2593 }
2594 void UnsetMovetypeFollow(entity ent)
2595 {
2596         ent.movetype = MOVETYPE_FLY;
2597         PROJECTILE_MAKETRIGGER(ent);
2598         ent.aiment = world;
2599 }
2600 float LostMovetypeFollow(entity ent)
2601 {
2602 /*
2603         if(ent.movetype != MOVETYPE_FOLLOW)
2604                 if(ent.aiment)
2605                         error("???");
2606 */
2607         if(ent.aiment)
2608         {
2609                 if(ent.aiment.classname != ent.aiment_classname)
2610                         return 1;
2611                 if(ent.aiment.deadflag != ent.aiment_deadflag)
2612                         return 1;
2613         }
2614         return 0;
2615 }
2616
2617 float isPushable(entity e)
2618 {
2619         if(e.iscreature)
2620                 return TRUE;
2621         if(e.pushable)
2622                 return TRUE;
2623         switch(e.classname)
2624         {
2625                 case "body":
2626                 case "droppedweapon":
2627                 case "keepawayball":
2628                 case "nexball_basketball":
2629                 case "nexball_football":
2630                         return TRUE;
2631                 case "bullet": // antilagged bullets can't hit this either
2632                         return FALSE;
2633         }
2634         if (e.projectiledeathtype)
2635                 return TRUE;
2636         return FALSE;
2637 }
2638
2639 void dedicated_print(string input) // print(), but only print if the server is not local
2640 {
2641         if not(server_is_local) { print(input); }
2642 }