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make miscfunctions.qc compile
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1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
13 {
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
15 }
16
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 string GetMapname();
20 string ColoredTeamName(float t);
21
22 string admin_name(void)
23 {
24         if(cvar_string("sv_adminnick") != "")
25                 return cvar_string("sv_adminnick");
26         else
27                 return "SERVER ADMIN";
28 }
29
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
33 {
34     if (DistributeEvenly_amount)
35     {
36         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
38     }
39     if (totalweight == 0)
40         DistributeEvenly_amount = 0;
41     else
42         DistributeEvenly_amount = amount;
43     DistributeEvenly_totalweight = totalweight;
44 }
45 float DistributeEvenly_Get(float weight)
46 {
47     float f;
48     if (weight <= 0)
49         return 0;
50     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51     DistributeEvenly_totalweight -= weight;
52     DistributeEvenly_amount -= f;
53     return f;
54 }
55
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
57
58
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
62
63 #if 0
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
68 #else
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
74 #endif
75
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
78
79 float logfile_open;
80 float logfile;
81
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
83 {
84         local float nPlayerHealth = rint(enPlayer.health);
85         local float nPlayerArmor = rint(enPlayer.armorvalue);
86         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87         local float nPlayerPing = rint(enPlayer.ping);
88         local string strPlayerPingColor;
89         local string strMessage;
90         if(nPlayerPing >= 150)
91                 strPlayerPingColor = "^1";
92         else
93                 strPlayerPingColor = "^2";
94
95         if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
96                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
97
98         if(cvar("sv_fragmessage_information_ping")) {
99                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100                         strMessage = strcat(strMessage, " ^7(^2Bot");
101                 else
102                         strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103                 if(cvar("sv_fragmessage_information_handicap"))
104                         if(cvar("sv_fragmessage_information_handicap") == 2)
105                                 if(nPlayerHandicap <= 1)
106                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
107                                 else
108                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109                         else if not(nPlayerHandicap <= 1)
110                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
111                 else
112                         strMessage = strcat(strMessage, "^7)");
113         } else if(cvar("sv_fragmessage_information_handicap")) {
114                 if(cvar("sv_fragmessage_information_handicap") == 2)
115                         if(nPlayerHandicap <= 1)
116                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
117                         else
118                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119                 else if(nPlayerHandicap > 1)
120                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
121         }
122         return strMessage;
123 }
124 void bcenterprint(string s)
125 {
126     // TODO replace by MSG_ALL (would show it to spectators too, though)?
127     entity head;
128     FOR_EACH_PLAYER(head)
129     if (clienttype(head) == CLIENTTYPE_REAL)
130         centerprint(head, s);
131 }
132
133 void GameLogEcho(string s)
134 {
135     string fn;
136     float matches;
137
138     if (cvar("sv_eventlog_files"))
139     {
140         if (!logfile_open)
141         {
142             logfile_open = TRUE;
143             matches = cvar("sv_eventlog_files_counter") + 1;
144             cvar_set("sv_eventlog_files_counter", ftos(matches));
145             fn = ftos(matches);
146             if (strlen(fn) < 8)
147                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148             fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
149             logfile = fopen(fn, FILE_APPEND);
150             fputs(logfile, ":logversion:3\n");
151         }
152         if (logfile >= 0)
153         {
154             if (cvar("sv_eventlog_files_timestamps"))
155                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
156             else
157                 fputs(logfile, strcat(s, "\n"));
158         }
159     }
160     if (cvar("sv_eventlog_console"))
161     {
162         print(s, "\n");
163     }
164 }
165
166 void GameLogInit()
167 {
168     logfile_open = 0;
169     // will be opened later
170 }
171
172 void GameLogClose()
173 {
174     if (logfile_open && logfile >= 0)
175     {
176         fclose(logfile);
177         logfile = -1;
178     }
179 }
180
181 vector PL_VIEW_OFS;
182 vector PL_MIN;
183 vector PL_MAX;
184 vector PL_CROUCH_VIEW_OFS;
185 vector PL_CROUCH_MIN;
186 vector PL_CROUCH_MAX;
187
188 float spawnpoint_nag;
189 void relocate_spawnpoint()
190 {
191     PL_VIEW_OFS                             = stov(cvar_string("sv_player_viewoffset"));
192     PL_MIN                                  = stov(cvar_string("sv_player_mins"));
193     PL_MAX                                  = stov(cvar_string("sv_player_maxs"));
194     PL_CROUCH_VIEW_OFS                      = stov(cvar_string("sv_player_crouch_viewoffset"));
195     PL_CROUCH_MIN                           = stov(cvar_string("sv_player_crouch_mins"));
196     PL_CROUCH_MAX                           = stov(cvar_string("sv_player_crouch_maxs"));
197
198     // nudge off the floor
199     setorigin(self, self.origin + '0 0 1');
200
201     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
202     if (trace_startsolid)
203     {
204         vector o;
205         o = self.origin;
206         self.mins = PL_MIN;
207         self.maxs = PL_MAX;
208         if (!move_out_of_solid(self))
209             objerror("could not get out of solid at all!");
210         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
211         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
212         print(" ", ftos(self.origin_y - o_y));
213         print(" ", ftos(self.origin_z - o_z), "'\n");
214         if (cvar("g_spawnpoints_auto_move_out_of_solid"))
215         {
216             if (!spawnpoint_nag)
217                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
218             spawnpoint_nag = 1;
219         }
220         else
221         {
222             setorigin(self, o);
223             self.mins = self.maxs = '0 0 0';
224             objerror("player spawn point in solid, mapper sucks!\n");
225             return;
226         }
227     }
228
229     self.use = spawnpoint_use;
230     self.team_saved = self.team;
231     if (!self.cnt)
232         self.cnt = 1;
233
234     if (have_team_spawns != 0)
235         if (self.team)
236             have_team_spawns = 1;
237
238     if (cvar("r_showbboxes"))
239     {
240         // show where spawnpoints point at too
241         makevectors(self.angles);
242         entity e;
243         e = spawn();
244         e.classname = "info_player_foo";
245         setorigin(e, self.origin + v_forward * 24);
246         setsize(e, '-8 -8 -8', '8 8 8');
247         e.solid = SOLID_TRIGGER;
248     }
249 }
250
251 #define strstr strstrofs
252 /*
253 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
254 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
255 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
256 // BE CONSTANT OR strzoneD!
257 float strstr(string haystack, string needle, float offset)
258 {
259         float len, endpos;
260         string found;
261         len = strlen(needle);
262         endpos = strlen(haystack) - len;
263         while(offset <= endpos)
264         {
265                 found = substring(haystack, offset, len);
266                 if(found == needle)
267                         return offset;
268                 offset = offset + 1;
269         }
270         return -1;
271 }
272 */
273
274 float NUM_NEAREST_ENTITIES = 4;
275 entity nearest_entity[NUM_NEAREST_ENTITIES];
276 float nearest_length[NUM_NEAREST_ENTITIES];
277 entity findnearest(vector point, .string field, string value, vector axismod)
278 {
279     entity localhead;
280     float i;
281     float j;
282     float len;
283     vector dist;
284
285     float num_nearest;
286     num_nearest = 0;
287
288     localhead = find(world, field, value);
289     while (localhead)
290     {
291         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
292             dist = localhead.oldorigin;
293         else
294             dist = localhead.origin;
295         dist = dist - point;
296         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
297         len = vlen(dist);
298
299         for (i = 0; i < num_nearest; ++i)
300         {
301             if (len < nearest_length[i])
302                 break;
303         }
304
305         // now i tells us where to insert at
306         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
307         if (i < NUM_NEAREST_ENTITIES)
308         {
309             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
310             {
311                 nearest_length[j + 1] = nearest_length[j];
312                 nearest_entity[j + 1] = nearest_entity[j];
313             }
314             nearest_length[i] = len;
315             nearest_entity[i] = localhead;
316             if (num_nearest < NUM_NEAREST_ENTITIES)
317                 num_nearest = num_nearest + 1;
318         }
319
320         localhead = find(localhead, field, value);
321     }
322
323     // now use the first one from our list that we can see
324     for (i = 0; i < num_nearest; ++i)
325     {
326         traceline(point, nearest_entity[i].origin, TRUE, world);
327         if (trace_fraction == 1)
328         {
329             if (i != 0)
330             {
331                 dprint("Nearest point (");
332                 dprint(nearest_entity[0].netname);
333                 dprint(") is not visible, using a visible one.\n");
334             }
335             return nearest_entity[i];
336         }
337     }
338
339     if (num_nearest == 0)
340         return world;
341
342     dprint("Not seeing any location point, using nearest as fallback.\n");
343     /* DEBUGGING CODE:
344     dprint("Candidates were: ");
345     for(j = 0; j < num_nearest; ++j)
346     {
347         if(j != 0)
348                 dprint(", ");
349         dprint(nearest_entity[j].netname);
350     }
351     dprint("\n");
352     */
353
354     return nearest_entity[0];
355 }
356
357 void spawnfunc_target_location()
358 {
359     self.classname = "target_location";
360     // location name in netname
361     // eventually support: count, teamgame selectors, line of sight?
362 };
363
364 void spawnfunc_info_location()
365 {
366     self.classname = "target_location";
367     self.message = self.netname;
368 };
369
370 string NearestLocation(vector p)
371 {
372     entity loc;
373     string ret;
374     ret = "somewhere";
375     loc = findnearest(p, classname, "target_location", '1 1 1');
376     if (loc)
377     {
378         ret = loc.message;
379     }
380     else
381     {
382         loc = findnearest(p, target, "###item###", '1 1 4');
383         if (loc)
384             ret = loc.netname;
385     }
386     return ret;
387 }
388
389 string formatmessage(string msg)
390 {
391         float p, p1, p2;
392         float n;
393         vector cursor;
394         entity cursor_ent;
395         string escape;
396         string replacement;
397         p = 0;
398         n = 7;
399
400         WarpZone_crosshair_trace(self);
401         cursor = trace_endpos;
402         cursor_ent = trace_ent;
403
404         while (1) {
405                 if (n < 1)
406                         break; // too many replacements
407
408                 n = n - 1;
409                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
410                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
411
412                 if (p1 < 0)
413                         p1 = p2;
414
415                 if (p2 < 0)
416                         p2 = p1;
417
418                 p = min(p1, p2);
419
420                 if (p < 0)
421                         break;
422
423                 replacement = substring(msg, p, 2);
424                 escape = substring(msg, p + 1, 1);
425
426                 if (escape == "%")
427                         replacement = "%";
428                 else if (escape == "\\")
429                         replacement = "\\";
430                 else if (escape == "n")
431                         replacement = "\n";
432                 else if (escape == "a")
433                         replacement = ftos(floor(self.armorvalue));
434                 else if (escape == "h")
435                         replacement = ftos(floor(self.health));
436                 else if (escape == "l")
437                         replacement = NearestLocation(self.origin);
438                 else if (escape == "y")
439                         replacement = NearestLocation(cursor);
440                 else if (escape == "d")
441                         replacement = NearestLocation(self.death_origin);
442                 else if (escape == "w") {
443                         float wep;
444                         wep = self.weapon;
445                         if (!wep)
446                                 wep = self.switchweapon;
447                         if (!wep)
448                                 wep = self.cnt;
449                         replacement = W_Name(wep);
450                 } else if (escape == "W") {
451                         if (self.items & IT_SHELLS) replacement = "shells";
452                         else if (self.items & IT_NAILS) replacement = "bullets";
453                         else if (self.items & IT_ROCKETS) replacement = "rockets";
454                         else if (self.items & IT_CELLS) replacement = "cells";
455                         else replacement = "batteries"; // ;)
456                 } else if (escape == "x") {
457                         replacement = cursor_ent.netname;
458                         if (!replacement || !cursor_ent)
459                                 replacement = "nothing";
460                 } else if (escape == "p") {
461                         if (self.last_selected_player)
462                                 replacement = self.last_selected_player.netname;
463                         else
464                                 replacement = "(nobody)";
465                 } else if (escape == "s")
466                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
467                 else if (escape == "S")
468                         replacement = ftos(vlen(self.velocity));
469                 else if (escape == "v") {
470                         float weapon_number;
471                         local entity stats;
472
473                         if(self.classname == "spectator")
474                                 stats = self.enemy;
475                         else
476                                 stats = self;
477
478                         weapon_number = stats.weapon;
479
480                         if (!weapon_number)
481                                 weapon_number = stats.switchweapon;
482
483                         if (!weapon_number)
484                                 weapon_number = stats.cnt;
485
486                         if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
487                                 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
488                         else
489                                 replacement = "~"; // or something to indicate NULL, not available
490                 }
491
492                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
493                 p = p + strlen(replacement);
494         }
495         return msg;
496 }
497
498 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
499         return (value == 0) ? FALSE : TRUE;
500 }
501
502 /*
503 =============
504 GetCvars
505 =============
506 Called with:
507   0:  sends the request
508   >0: receives a cvar from name=argv(f) value=argv(f+1)
509 */
510 void GetCvars_handleString(string thisname, float f, .string field, string name)
511 {
512         if (f < 0)
513         {
514                 if (self.field)
515                         strunzone(self.field);
516                 self.field = string_null;
517         }
518         else if (f > 0)
519         {
520                 if (thisname == name)
521                 {
522                         if (self.field)
523                                 strunzone(self.field);
524                         self.field = strzone(argv(f + 1));
525                 }
526         }
527         else
528                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
529 }
530 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
531 {
532         GetCvars_handleString(thisname, f, field, name);
533         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
534                 if (thisname == name)
535                 {
536                         string s;
537                         s = func(strcat1(self.field));
538                         if (s != self.field)
539                         {
540                                 strunzone(self.field);
541                                 self.field = strzone(s);
542                         }
543                 }
544 }
545 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
546 {
547         if (f < 0)
548         {
549         }
550         else if (f > 0)
551         {
552                 if (thisname == name)
553                         self.field = stof(argv(f + 1));
554         }
555         else
556                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
557 }
558 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
559 {
560         if (f < 0)
561         {
562         }
563         else if (f > 0)
564         {
565                 if (thisname == name)
566                 {
567                         if(!self.field)
568                         {
569                                 self.field = stof(argv(f + 1));
570                                 if(!self.field)
571                                         self.field = -1;
572                         }
573                 }
574         }
575         else
576         {
577                 if(!self.field)
578                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
579         }
580 }
581 string W_FixWeaponOrder_ForceComplete(string s);
582 string W_FixWeaponOrder_AllowIncomplete(string s);
583 float w_getbestweapon(entity e);
584 void GetCvars(float f)
585 {
586         string s;
587
588         if (f > 0)
589                 s = strcat1(argv(f));
590
591         get_cvars_f = f;
592         get_cvars_s = s;
593         MUTATOR_CALLHOOK(GetCvars);
594         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
595         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
596         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
597         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
598         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
599         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
600         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
601         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
602         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
603         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
604         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
605         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
606         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
607         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
608         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
609         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
610         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
611         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
612         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
613         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
614         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
615         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
616         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
617         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
618         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
619
620         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
621         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
622
623 #ifdef ALLOW_FORCEMODELS
624         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
625         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
626 #endif
627         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
628
629         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
630         if (f > 0)
631         {
632                 if (s == "cl_weaponpriority")
633                         self.switchweapon = w_getbestweapon(self);
634         }
635 }
636
637 float fexists(string f)
638 {
639     float fh;
640     fh = fopen(f, FILE_READ);
641     if (fh < 0)
642         return FALSE;
643     fclose(fh);
644     return TRUE;
645 }
646
647 void backtrace(string msg)
648 {
649     float dev, war;
650     dev = cvar("developer");
651     war = cvar("prvm_backtraceforwarnings");
652     cvar_set("developer", "1");
653     cvar_set("prvm_backtraceforwarnings", "1");
654     print("\n");
655     print("--- CUT HERE ---\nWARNING: ");
656     print(msg);
657     print("\n");
658     remove(world); // isn't there any better way to cause a backtrace?
659     print("\n--- CUT UNTIL HERE ---\n");
660     cvar_set("developer", ftos(dev));
661     cvar_set("prvm_backtraceforwarnings", ftos(war));
662 }
663
664 string Team_ColorCode(float teamid)
665 {
666     if (teamid == COLOR_TEAM1)
667         return "^1";
668     else if (teamid == COLOR_TEAM2)
669         return "^4";
670     else if (teamid == COLOR_TEAM3)
671         return "^3";
672     else if (teamid == COLOR_TEAM4)
673         return "^6";
674     else
675         return "^7";
676 }
677
678 string Team_ColorName(float t)
679 {
680     // fixme: Search for team entities and get their .netname's!
681     if (t == COLOR_TEAM1)
682         return "Red";
683     if (t == COLOR_TEAM2)
684         return "Blue";
685     if (t == COLOR_TEAM3)
686         return "Yellow";
687     if (t == COLOR_TEAM4)
688         return "Pink";
689     return "Neutral";
690 }
691
692 string Team_ColorNameLowerCase(float t)
693 {
694     // fixme: Search for team entities and get their .netname's!
695     if (t == COLOR_TEAM1)
696         return "red";
697     if (t == COLOR_TEAM2)
698         return "blue";
699     if (t == COLOR_TEAM3)
700         return "yellow";
701     if (t == COLOR_TEAM4)
702         return "pink";
703     return "neutral";
704 }
705
706 float ColourToNumber(string team_colour)
707 {
708         if (team_colour == "red")
709                 return COLOR_TEAM1;
710
711         if (team_colour == "blue")
712                 return COLOR_TEAM2;
713
714         if (team_colour == "yellow")
715                 return COLOR_TEAM3;
716
717         if (team_colour == "pink")
718                 return COLOR_TEAM4;
719
720         if (team_colour == "auto")
721                 return 0;
722
723         return -1;
724 }
725
726 float NumberToTeamNumber(float number)
727 {
728         if (number == 1)
729                 return COLOR_TEAM1;
730
731         if (number == 2)
732                 return COLOR_TEAM2;
733
734         if (number == 3)
735                 return COLOR_TEAM3;
736
737         if (number == 4)
738                 return COLOR_TEAM4;
739
740         return -1;
741 }
742
743 #define CENTERPRIO_POINT 1
744 #define CENTERPRIO_SPAM 2
745 #define CENTERPRIO_VOTE 4
746 #define CENTERPRIO_NORMAL 5
747 #define CENTERPRIO_SHIELDING 7
748 #define CENTERPRIO_MAPVOTE 9
749 #define CENTERPRIO_IDLEKICK 50
750 #define CENTERPRIO_ADMIN 99
751 .float centerprint_priority;
752 .float centerprint_expires;
753 void centerprint_atprio(entity e, float prio, string s)
754 {
755     if (intermission_running)
756         if (prio < CENTERPRIO_MAPVOTE)
757             return;
758     if (time > e.centerprint_expires)
759         e.centerprint_priority = 0;
760     if (prio >= e.centerprint_priority)
761     {
762         e.centerprint_priority = prio;
763         if (timeoutStatus == 2)
764             e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
765         else
766             e.centerprint_expires = time + e.cvar_scr_centertime;
767         centerprint_builtin(e, s);
768     }
769 }
770 void centerprint_expire(entity e, float prio)
771 {
772     if (prio == e.centerprint_priority)
773     {
774         e.centerprint_priority = 0;
775         centerprint_builtin(e, "");
776     }
777 }
778 void centerprint(entity e, string s)
779 {
780     centerprint_atprio(e, CENTERPRIO_NORMAL, s);
781 }
782
783 // decolorizes and team colors the player name when needed
784 string playername(entity p)
785 {
786     string t;
787     if (teams_matter && !intermission_running && p.classname == "player")
788     {
789         t = Team_ColorCode(p.team);
790         return strcat(t, strdecolorize(p.netname));
791     }
792     else
793         return p.netname;
794 }
795
796 vector randompos(vector m1, vector m2)
797 {
798     local vector v;
799     m2 = m2 - m1;
800     v_x = m2_x * random() + m1_x;
801     v_y = m2_y * random() + m1_y;
802     v_z = m2_z * random() + m1_z;
803     return  v;
804 };
805
806 float g_pickup_shells;
807 float g_pickup_shells_max;
808 float g_pickup_nails;
809 float g_pickup_nails_max;
810 float g_pickup_rockets;
811 float g_pickup_rockets_max;
812 float g_pickup_cells;
813 float g_pickup_cells_max;
814 float g_pickup_fuel;
815 float g_pickup_fuel_jetpack;
816 float g_pickup_fuel_max;
817 float g_pickup_armorsmall;
818 float g_pickup_armorsmall_max;
819 float g_pickup_armorsmall_anyway;
820 float g_pickup_armormedium;
821 float g_pickup_armormedium_max;
822 float g_pickup_armormedium_anyway;
823 float g_pickup_armorbig;
824 float g_pickup_armorbig_max;
825 float g_pickup_armorbig_anyway;
826 float g_pickup_armorlarge;
827 float g_pickup_armorlarge_max;
828 float g_pickup_armorlarge_anyway;
829 float g_pickup_healthsmall;
830 float g_pickup_healthsmall_max;
831 float g_pickup_healthsmall_anyway;
832 float g_pickup_healthmedium;
833 float g_pickup_healthmedium_max;
834 float g_pickup_healthmedium_anyway;
835 float g_pickup_healthlarge;
836 float g_pickup_healthlarge_max;
837 float g_pickup_healthlarge_anyway;
838 float g_pickup_healthmega;
839 float g_pickup_healthmega_max;
840 float g_pickup_healthmega_anyway;
841 float g_pickup_ammo_anyway;
842 float g_pickup_weapons_anyway;
843 float g_weaponarena;
844 float g_weaponarena_random;
845 string g_weaponarena_list;
846 float g_weaponspeedfactor;
847 float g_weaponratefactor;
848 float g_weapondamagefactor;
849 float g_weaponforcefactor;
850 float g_weaponspreadfactor;
851
852 float start_weapons;
853 float start_items;
854 float start_ammo_shells;
855 float start_ammo_nails;
856 float start_ammo_rockets;
857 float start_ammo_cells;
858 float start_ammo_fuel;
859 float start_health;
860 float start_armorvalue;
861 float warmup_start_weapons;
862 float warmup_start_ammo_shells;
863 float warmup_start_ammo_nails;
864 float warmup_start_ammo_rockets;
865 float warmup_start_ammo_cells;
866 float warmup_start_ammo_fuel;
867 float warmup_start_health;
868 float warmup_start_armorvalue;
869 float g_weapon_stay;
870 float g_ghost_items;
871
872 entity get_weaponinfo(float w);
873
874 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
875 {
876         var float i = weaponinfo.weapon;
877
878         if (!i)
879                 return 0;
880
881         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
882
883         if (t < 0) // "default" weapon selection
884         {
885                 if (g_lms || g_ca || allguns)
886                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
887                 else if(t < -1)
888                         t = 0;
889                 else if (g_race || g_cts)
890                         t = (i == WEP_LASER);
891                 else if (g_nexball)
892                         t = 0; // weapon is set a few lines later
893                 else
894                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
895                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
896                         t |= (i == WEP_HOOK);
897         }
898
899         // we cannot disable porto in Nexball, we must force it
900         if(g_nexball && i == WEP_PORTO)
901                 t = 1;
902
903         return t;
904 }
905
906 void readplayerstartcvars()
907 {
908         entity e;
909         float i, j, t;
910         string s;
911
912         // initialize starting values for players
913         start_weapons = 0;
914         start_items = 0;
915         start_ammo_shells = 0;
916         start_ammo_nails = 0;
917         start_ammo_rockets = 0;
918         start_ammo_cells = 0;
919         start_health = cvar("g_balance_health_start");
920         start_armorvalue = cvar("g_balance_armor_start");
921
922         g_weaponarena = 0;
923         s = cvar_string("g_weaponarena");
924         if (s == "0")
925         {
926         }
927         else if (s == "all")
928         {
929                 g_weaponarena_list = "All Weapons";
930                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
931                 {
932                         e = get_weaponinfo(j);
933                         g_weaponarena |= e.weapons;
934                         weapon_action(e.weapon, WR_PRECACHE);
935                 }
936         }
937         else if (s == "most")
938         {
939                 g_weaponarena_list = "Most Weapons";
940                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
941                 {
942                         e = get_weaponinfo(j);
943                         if (e.spawnflags & WEP_FLAG_NORMAL)
944                         {
945                                 g_weaponarena |= e.weapons;
946                                 weapon_action(e.weapon, WR_PRECACHE);
947                         }
948                 }
949         }
950         else if (s == "none")
951         {
952                 g_weaponarena_list = "No Weapons";
953                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
954         }
955         else
956         {
957                 t = tokenize_console(s);
958                 g_weaponarena_list = "";
959                 for (i = 0; i < t; ++i)
960                 {
961                         s = argv(i);
962                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
963                         {
964                                 e = get_weaponinfo(j);
965                                 if (e.netname == s)
966                                 {
967                                         g_weaponarena |= e.weapons;
968                                         weapon_action(e.weapon, WR_PRECACHE);
969                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
970                                         break;
971                                 }
972                         }
973                         if (j > WEP_LAST)
974                         {
975                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
976                         }
977                 }
978                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
979         }
980
981         if(g_weaponarena)
982                 g_weaponarena_random = cvar("g_weaponarena_random");
983         else
984                 g_weaponarena_random = 0;
985
986         if (g_weaponarena)
987         {
988                 start_weapons = g_weaponarena;
989                 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_MINE_LAYER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
990                         start_ammo_rockets = 999;
991                 if (g_weaponarena & WEPBIT_SHOTGUN)
992                         start_ammo_shells = 999;
993                 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
994                         start_ammo_cells = 999;
995                 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
996                         start_ammo_nails = 999;
997                 if (g_weaponarena & WEPBIT_HOOK)
998                         start_ammo_fuel = 999;
999                 start_items |= IT_UNLIMITED_AMMO;
1000         }
1001         else if (g_minstagib)
1002         {
1003                 start_health = 100;
1004                 start_armorvalue = 0;
1005                 start_weapons = WEPBIT_MINSTANEX;
1006                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1007                 start_ammo_cells = cvar("g_minstagib_ammo_start");
1008                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1009                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1010
1011                 if (g_minstagib_invis_alpha <= 0)
1012                         g_minstagib_invis_alpha = -1;
1013         }
1014         else
1015         {
1016                 if (g_lms || g_ca)
1017                 {
1018                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
1019                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
1020                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1021                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
1022                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1023                         start_health = cvar("g_lms_start_health");
1024                         start_armorvalue = cvar("g_lms_start_armor");
1025                 }
1026                 else
1027                 {
1028                         start_ammo_shells = cvar("g_start_ammo_shells");
1029                         start_ammo_nails = cvar("g_start_ammo_nails");
1030                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1031                         start_ammo_cells = cvar("g_start_ammo_cells");
1032                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1033                 }
1034
1035                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1036                 {
1037                         e = get_weaponinfo(i);
1038                         if(want_weapon("g_start_weapon_", e, FALSE))
1039                                 start_weapons |= e.weapons;
1040                 }
1041         }
1042
1043         if (inWarmupStage)
1044         {
1045                 warmup_start_ammo_shells = start_ammo_shells;
1046                 warmup_start_ammo_nails = start_ammo_nails;
1047                 warmup_start_ammo_rockets = start_ammo_rockets;
1048                 warmup_start_ammo_cells = start_ammo_cells;
1049                 warmup_start_ammo_fuel = start_ammo_fuel;
1050                 warmup_start_health = start_health;
1051                 warmup_start_armorvalue = start_armorvalue;
1052                 warmup_start_weapons = start_weapons;
1053
1054                 if (!g_weaponarena && !g_minstagib && !g_ca)
1055                 {
1056                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1057                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1058                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1059                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1060                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1061                         warmup_start_health = cvar("g_warmup_start_health");
1062                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1063                         warmup_start_weapons = 0;
1064                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1065                         {
1066                                 e = get_weaponinfo(i);
1067                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1068                                         warmup_start_weapons |= e.weapons;
1069                         }
1070                 }
1071         }
1072
1073         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1074         {
1075                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1076                 start_items |= IT_FUEL_REGEN;
1077                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1078                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1079         }
1080
1081         if(!cvar("g_use_ammunition"))
1082         {
1083                 start_ammo_shells = cvar("g_pickup_shells_max");
1084                 start_ammo_nails = cvar("g_pickup_nails_max");
1085                 start_ammo_rockets = cvar("g_pickup_rockets_max");
1086                 start_ammo_cells = cvar("g_pickup_cells_max");
1087                 start_ammo_fuel = cvar("g_pickup_fuel_max");
1088                 start_items |= IT_UNLIMITED_AMMO;
1089                 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1090                 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1091                 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1092                 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1093                 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1094                 //warmup_start_items |= IT_UNLIMITED_AMMO;
1095         }
1096
1097         if (g_jetpack)
1098                 start_items |= IT_JETPACK;
1099
1100         if (g_weapon_stay == 2)
1101         {
1102                 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1103                 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1104                 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1105                 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1106                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1107                 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1108                 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1109                 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1110                 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1111                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1112         }
1113
1114         MUTATOR_CALLHOOK(SetStartItems);
1115
1116         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1117         {
1118                 e = get_weaponinfo(i);
1119                 if(e.weapons & (start_weapons | warmup_start_weapons))
1120                         weapon_action(e.weapon, WR_PRECACHE);
1121         }
1122
1123         start_ammo_shells = max(0, start_ammo_shells);
1124         start_ammo_nails = max(0, start_ammo_nails);
1125         start_ammo_cells = max(0, start_ammo_cells);
1126         start_ammo_rockets = max(0, start_ammo_rockets);
1127         start_ammo_fuel = max(0, start_ammo_fuel);
1128
1129         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1130         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1131         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1132         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1133         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1134 }
1135
1136 float g_bugrigs;
1137 float g_bugrigs_planar_movement;
1138 float g_bugrigs_planar_movement_car_jumping;
1139 float g_bugrigs_reverse_spinning;
1140 float g_bugrigs_reverse_speeding;
1141 float g_bugrigs_reverse_stopping;
1142 float g_bugrigs_air_steering;
1143 float g_bugrigs_angle_smoothing;
1144 float g_bugrigs_friction_floor;
1145 float g_bugrigs_friction_brake;
1146 float g_bugrigs_friction_air;
1147 float g_bugrigs_accel;
1148 float g_bugrigs_speed_ref;
1149 float g_bugrigs_speed_pow;
1150 float g_bugrigs_steer;
1151
1152 float g_touchexplode;
1153 float g_touchexplode_radius;
1154 float g_touchexplode_damage;
1155 float g_touchexplode_edgedamage;
1156 float g_touchexplode_force;
1157
1158 float sv_autotaunt;
1159 float sv_taunt;
1160
1161 float sv_pitch_min;
1162 float sv_pitch_max;
1163 float sv_pitch_fixyaw;
1164
1165 float sv_accuracy_data_share;
1166
1167 void readlevelcvars(void)
1168 {
1169         // first load all the mutators
1170         if(cvar("g_nix"))
1171                 MUTATOR_ADD(mutator_nix);
1172         if(cvar("g_dodging"))
1173                 MUTATOR_ADD(mutator_dodging);
1174         if(cvar("g_rocket_flying") || (cvar("g_balance_rocketlauncher_detonatedelay") == 0 && stof(cvar_defstring("g_balance_rocketlauncher_detonatedelay")) != 0))
1175                 MUTATOR_ADD(mutator_rocketflying);
1176
1177     g_bugrigs = cvar("g_bugrigs");
1178     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1179     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1180     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1181     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1182     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1183     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1184     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1185     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1186     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1187     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1188     g_bugrigs_accel = cvar("g_bugrigs_accel");
1189     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1190     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1191     g_bugrigs_steer = cvar("g_bugrigs_steer");
1192
1193     g_touchexplode = cvar("g_touchexplode");
1194     g_touchexplode_radius = cvar("g_touchexplode_radius");
1195     g_touchexplode_damage = cvar("g_touchexplode_damage");
1196     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1197     g_touchexplode_force = cvar("g_touchexplode_force");
1198
1199 #ifdef ALLOW_FORCEMODELS
1200         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1201 #endif
1202         sv_loddistance1 = cvar("sv_loddistance1");
1203         sv_loddistance2 = cvar("sv_loddistance2");
1204
1205         if(sv_loddistance2 <= sv_loddistance1)
1206                 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1207
1208         sv_clones = cvar("sv_clones");
1209         sv_gentle = cvar("sv_gentle");
1210         sv_foginterval = cvar("sv_foginterval");
1211         g_cloaked = cvar("g_cloaked");
1212         g_jump_grunt = cvar("g_jump_grunt");
1213         g_footsteps = cvar("g_footsteps");
1214         g_grappling_hook = cvar("g_grappling_hook");
1215         g_jetpack = cvar("g_jetpack");
1216         g_laserguided_missile = cvar("g_laserguided_missile");
1217         g_midair = cvar("g_midair");
1218         g_minstagib = cvar("g_minstagib");
1219         g_norecoil = cvar("g_norecoil");
1220         g_vampire = cvar("g_vampire");
1221         g_bloodloss = cvar("g_bloodloss");
1222         sv_maxidle = cvar("sv_maxidle");
1223         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1224         sv_pogostick = cvar("sv_pogostick");
1225         g_ctf_reverse = cvar("g_ctf_reverse");
1226         sv_autotaunt = cvar("sv_autotaunt");
1227         sv_taunt = cvar("sv_taunt");
1228
1229         inWarmupStage = cvar("g_warmup");
1230         g_warmup_limit = cvar("g_warmup_limit");
1231         g_warmup_allguns = cvar("g_warmup_allguns");
1232         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1233
1234         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1235                 inWarmupStage = 0; // these modes cannot work together, sorry
1236
1237         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1238         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1239         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1240         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1241         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1242         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1243         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1244         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1245         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1246         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1247         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1248         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1249
1250         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1251         g_weaponratefactor = cvar("g_weaponratefactor");
1252         g_weapondamagefactor = cvar("g_weapondamagefactor");
1253         g_weaponforcefactor = cvar("g_weaponforcefactor");
1254         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1255
1256         g_pickup_shells = cvar("g_pickup_shells");
1257         g_pickup_shells_max = cvar("g_pickup_shells_max");
1258         g_pickup_nails = cvar("g_pickup_nails");
1259         g_pickup_nails_max = cvar("g_pickup_nails_max");
1260         g_pickup_rockets = cvar("g_pickup_rockets");
1261         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1262         g_pickup_cells = cvar("g_pickup_cells");
1263         g_pickup_cells_max = cvar("g_pickup_cells_max");
1264         g_pickup_fuel = cvar("g_pickup_fuel");
1265         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1266         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1267         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1268         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1269         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1270         g_pickup_armormedium = cvar("g_pickup_armormedium");
1271         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1272         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1273         g_pickup_armorbig = cvar("g_pickup_armorbig");
1274         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1275         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1276         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1277         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1278         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1279         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1280         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1281         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1282         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1283         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1284         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1285         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1286         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1287         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1288         g_pickup_healthmega = cvar("g_pickup_healthmega");
1289         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1290         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1291
1292         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1293         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1294
1295         g_pinata = cvar("g_pinata");
1296
1297         g_weapon_stay = cvar("g_weapon_stay");
1298
1299         if (!g_weapon_stay && (cvar("deathmatch") == 2))
1300                 g_weapon_stay = 1;
1301
1302         g_ghost_items = cvar("g_ghost_items");
1303
1304         if(g_ghost_items >= 1)
1305                 g_ghost_items = 0.25; // default alpha value
1306
1307         if not(inWarmupStage && !g_ca)
1308                 game_starttime = cvar("g_start_delay");
1309
1310         sv_pitch_min = cvar("sv_pitch_min");
1311         sv_pitch_max = cvar("sv_pitch_max");
1312         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1313
1314         sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
1315
1316         readplayerstartcvars();
1317 }
1318
1319 /*
1320 // TODO sound pack system
1321 string soundpack;
1322
1323 string precache_sound_builtin (string s) = #19;
1324 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1325 string precache_sound(string s)
1326 {
1327         return precache_sound_builtin(strcat(soundpack, s));
1328 }
1329 void play2(entity e, string filename)
1330 {
1331         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1332 }
1333 void sound(entity e, float chan, string samp, float vol, float atten)
1334 {
1335         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1336 }
1337 */
1338
1339 // Sound functions
1340 string precache_sound (string s) = #19;
1341 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1342 float precache_sound_index (string s) = #19;
1343
1344 #define SND_VOLUME      1
1345 #define SND_ATTENUATION 2
1346 #define SND_LARGEENTITY 8
1347 #define SND_LARGESOUND  16
1348
1349 float sound_allowed(float dest, entity e)
1350 {
1351     // sounds from world may always pass
1352     for (;;)
1353     {
1354         if (e.classname == "body")
1355             e = e.enemy;
1356         if (e.owner && e.owner != e)
1357             e = e.owner;
1358         else
1359             break;
1360     }
1361     // sounds to self may always pass
1362     if (dest == MSG_ONE)
1363         if (e == msg_entity)
1364             return TRUE;
1365     // sounds by players can be removed
1366     if (cvar("bot_sound_monopoly"))
1367         if (clienttype(e) == CLIENTTYPE_REAL)
1368             return FALSE;
1369     // anything else may pass
1370     return TRUE;
1371 }
1372
1373 void sound(entity e, float chan, string samp, float vol, float atten)
1374 {
1375     if (!sound_allowed(MSG_BROADCAST, e))
1376         return;
1377     sound_builtin(e, chan, samp, vol, atten);
1378 }
1379 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1380 {
1381     float entno, idx;
1382
1383     if (!sound_allowed(dest, e))
1384         return;
1385
1386     entno = num_for_edict(e);
1387     idx = precache_sound_index(samp);
1388
1389     float sflags;
1390     sflags = 0;
1391
1392     atten = floor(atten * 64);
1393     vol = floor(vol * 255);
1394
1395     if (vol != 255)
1396         sflags |= SND_VOLUME;
1397     if (atten != 64)
1398         sflags |= SND_ATTENUATION;
1399     if (entno >= 8192)
1400         sflags |= SND_LARGEENTITY;
1401     if (idx >= 256)
1402         sflags |= SND_LARGESOUND;
1403
1404     WriteByte(dest, SVC_SOUND);
1405     WriteByte(dest, sflags);
1406     if (sflags & SND_VOLUME)
1407         WriteByte(dest, vol);
1408     if (sflags & SND_ATTENUATION)
1409         WriteByte(dest, atten);
1410     if (sflags & SND_LARGEENTITY)
1411     {
1412         WriteShort(dest, entno);
1413         WriteByte(dest, chan);
1414     }
1415     else
1416     {
1417         WriteShort(dest, entno * 8 + chan);
1418     }
1419     if (sflags & SND_LARGESOUND)
1420         WriteShort(dest, idx);
1421     else
1422         WriteByte(dest, idx);
1423
1424     WriteCoord(dest, o_x);
1425     WriteCoord(dest, o_y);
1426     WriteCoord(dest, o_z);
1427 }
1428 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1429 {
1430     vector o;
1431
1432     if (!sound_allowed(dest, e))
1433         return;
1434
1435     o = e.origin + 0.5 * (e.mins + e.maxs);
1436     soundtoat(dest, e, o, chan, samp, vol, atten);
1437 }
1438 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1439 {
1440     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1441 }
1442 void stopsoundto(float dest, entity e, float chan)
1443 {
1444     float entno;
1445
1446     if (!sound_allowed(dest, e))
1447         return;
1448
1449     entno = num_for_edict(e);
1450
1451     if (entno >= 8192)
1452     {
1453         float idx, sflags;
1454         idx = precache_sound_index("misc/null.wav");
1455         sflags = SND_LARGEENTITY;
1456         if (idx >= 256)
1457             sflags |= SND_LARGESOUND;
1458         WriteByte(dest, SVC_SOUND);
1459         WriteByte(dest, sflags);
1460         WriteShort(dest, entno);
1461         WriteByte(dest, chan);
1462         if (sflags & SND_LARGESOUND)
1463             WriteShort(dest, idx);
1464         else
1465             WriteByte(dest, idx);
1466         WriteCoord(dest, e.origin_x);
1467         WriteCoord(dest, e.origin_y);
1468         WriteCoord(dest, e.origin_z);
1469     }
1470     else
1471     {
1472         WriteByte(dest, SVC_STOPSOUND);
1473         WriteShort(dest, entno * 8 + chan);
1474     }
1475 }
1476 void stopsound(entity e, float chan)
1477 {
1478     if (!sound_allowed(MSG_BROADCAST, e))
1479         return;
1480
1481     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1482     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1483 }
1484
1485 void play2(entity e, string filename)
1486 {
1487     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1488     msg_entity = e;
1489     soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1490 }
1491
1492 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1493 .float spamtime;
1494 float spamsound(entity e, float chan, string samp, float vol, float atten)
1495 {
1496     if (!sound_allowed(MSG_BROADCAST, e))
1497         return FALSE;
1498
1499     if (time > e.spamtime)
1500     {
1501         e.spamtime = time;
1502         sound(e, chan, samp, vol, atten);
1503         return TRUE;
1504     }
1505     return FALSE;
1506 }
1507
1508 void play2team(float t, string filename)
1509 {
1510     local entity head;
1511
1512     if (cvar("bot_sound_monopoly"))
1513         return;
1514
1515     FOR_EACH_REALPLAYER(head)
1516     {
1517         if (head.team == t)
1518             play2(head, filename);
1519     }
1520 }
1521
1522 void play2all(string samp)
1523 {
1524     if (cvar("bot_sound_monopoly"))
1525         return;
1526
1527     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1528 }
1529
1530 void PrecachePlayerSounds(string f);
1531 void precache_playermodel(string m)
1532 {
1533         float globhandle, i, n;
1534         string f;
1535
1536         if(substring(m, -9,5) == "_lod1")
1537                 return;
1538         if(substring(m, -9,5) == "_lod2")
1539                 return;
1540         precache_model(m);
1541         if(sv_loddistance1)
1542         {
1543                 precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
1544                 precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
1545         }
1546
1547         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1548         if (globhandle < 0)
1549                 return;
1550         n = search_getsize(globhandle);
1551         for (i = 0; i < n; ++i)
1552         {
1553                 //print(search_getfilename(globhandle, i), "\n");
1554                 f = search_getfilename(globhandle, i);
1555                 PrecachePlayerSounds(f);
1556         }
1557         search_end(globhandle);
1558 }
1559 void precache_all_playermodels(string pattern)
1560 {
1561         float globhandle, i, n;
1562         string f;
1563
1564         globhandle = search_begin(pattern, TRUE, FALSE);
1565         if (globhandle < 0)
1566                 return;
1567         n = search_getsize(globhandle);
1568         for (i = 0; i < n; ++i)
1569         {
1570                 //print(search_getfilename(globhandle, i), "\n");
1571                 f = search_getfilename(globhandle, i);
1572                 precache_playermodel(f);
1573         }
1574         search_end(globhandle);
1575 }
1576
1577 void precache()
1578 {
1579     // gamemode related things
1580     precache_model ("models/misc/chatbubble.spr");
1581     precache_model ("models/misc/teambubble.spr");
1582     if (g_runematch)
1583     {
1584         precache_model ("models/runematch/curse.mdl");
1585         precache_model ("models/runematch/rune.mdl");
1586     }
1587
1588 #ifdef TTURRETS_ENABLED
1589     if (cvar("g_turrets"))
1590         turrets_precash();
1591 #endif
1592
1593     // Precache all player models if desired
1594     if (cvar("sv_precacheplayermodels"))
1595     {
1596         PrecachePlayerSounds("sound/player/default.sounds");
1597         precache_all_playermodels("models/player/*.zym");
1598         precache_all_playermodels("models/player/*.dpm");
1599         precache_all_playermodels("models/player/*.md3");
1600         precache_all_playermodels("models/player/*.psk");
1601         precache_all_playermodels("models/player/*.iqm");
1602     }
1603
1604     if (cvar("sv_defaultcharacter"))
1605     {
1606         string s;
1607         s = cvar_string("sv_defaultplayermodel_red");
1608         if (s != "")
1609             precache_playermodel(s);
1610         s = cvar_string("sv_defaultplayermodel_blue");
1611         if (s != "")
1612             precache_playermodel(s);
1613         s = cvar_string("sv_defaultplayermodel_yellow");
1614         if (s != "")
1615             precache_playermodel(s);
1616         s = cvar_string("sv_defaultplayermodel_pink");
1617         if (s != "")
1618             precache_playermodel(s);
1619         s = cvar_string("sv_defaultplayermodel");
1620         if (s != "")
1621             precache_playermodel(s);
1622     }
1623
1624     if (g_footsteps)
1625     {
1626         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1627         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1628     }
1629
1630     // gore and miscellaneous sounds
1631     //precache_sound ("misc/h2ohit.wav");
1632     precache_model ("models/hook.md3");
1633     precache_sound ("misc/armorimpact.wav");
1634     precache_sound ("misc/bodyimpact1.wav");
1635     precache_sound ("misc/bodyimpact2.wav");
1636     precache_sound ("misc/gib.wav");
1637     precache_sound ("misc/gib_splat01.wav");
1638     precache_sound ("misc/gib_splat02.wav");
1639     precache_sound ("misc/gib_splat03.wav");
1640     precache_sound ("misc/gib_splat04.wav");
1641     precache_sound ("misc/hit.wav");
1642         precache_sound ("misc/typehit.wav");
1643     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1644     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1645     precache_sound ("misc/null.wav");
1646     precache_sound ("misc/spawn.wav");
1647     precache_sound ("misc/talk.wav");
1648     precache_sound ("misc/teleport.wav");
1649     precache_sound ("misc/poweroff.wav");
1650     precache_sound ("player/lava.wav");
1651     precache_sound ("player/slime.wav");
1652
1653     if (g_jetpack)
1654         precache_sound ("misc/jetpack_fly.wav");
1655
1656     precache_model ("models/sprites/0.spr32");
1657     precache_model ("models/sprites/1.spr32");
1658     precache_model ("models/sprites/2.spr32");
1659     precache_model ("models/sprites/3.spr32");
1660     precache_model ("models/sprites/4.spr32");
1661     precache_model ("models/sprites/5.spr32");
1662     precache_model ("models/sprites/6.spr32");
1663     precache_model ("models/sprites/7.spr32");
1664     precache_model ("models/sprites/8.spr32");
1665     precache_model ("models/sprites/9.spr32");
1666     precache_model ("models/sprites/10.spr32");
1667
1668     // common weapon precaches
1669     precache_sound ("weapons/weapon_switch.wav");
1670     precache_sound ("weapons/weaponpickup.wav");
1671     precache_sound ("weapons/unavailable.wav");
1672     precache_sound ("weapons/dryfire.wav");
1673     if (g_grappling_hook)
1674     {
1675         precache_sound ("weapons/hook_fire.wav"); // hook
1676         precache_sound ("weapons/hook_impact.wav"); // hook
1677     }
1678
1679     if(cvar("sv_precacheweapons"))
1680     {
1681         //precache weapon models/sounds
1682         local float wep;
1683         wep = WEP_FIRST;
1684         while (wep <= WEP_LAST)
1685         {
1686             weapon_action(wep, WR_PRECACHE);
1687             wep = wep + 1;
1688         }
1689     }
1690
1691     precache_model("models/elaser.mdl");
1692     precache_model("models/laser.mdl");
1693     precache_model("models/ebomb.mdl");
1694
1695 #if 0
1696     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1697
1698     if (!self.noise && self.music) // quake 3 uses the music field
1699         self.noise = self.music;
1700
1701     // plays music for the level if there is any
1702     if (self.noise)
1703     {
1704         precache_sound (self.noise);
1705         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1706     }
1707 #endif
1708 }
1709
1710 // sorry, but using \ in macros breaks line numbers
1711 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1712 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1713 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1714
1715 // WARNING: this kills the trace globals
1716 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1717 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1718
1719 #define INITPRIO_FIRST              0
1720 #define INITPRIO_GAMETYPE           0
1721 #define INITPRIO_GAMETYPE_FALLBACK  1
1722 #define INITPRIO_CVARS              5
1723 #define INITPRIO_FINDTARGET        10
1724 #define INITPRIO_DROPTOFLOOR       20
1725 #define INITPRIO_SETLOCATION       90
1726 #define INITPRIO_LINKDOORS         91
1727 #define INITPRIO_LAST              99
1728
1729 .void(void) initialize_entity;
1730 .float initialize_entity_order;
1731 .entity initialize_entity_next;
1732 entity initialize_entity_first;
1733
1734 void make_safe_for_remove(entity e)
1735 {
1736     if (e.initialize_entity)
1737     {
1738         entity ent, prev;
1739         for (ent = initialize_entity_first; ent; )
1740         {
1741             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1742             {
1743                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1744                 // skip it in linked list
1745                 if (prev)
1746                 {
1747                     prev.initialize_entity_next = ent.initialize_entity_next;
1748                     ent = prev.initialize_entity_next;
1749                 }
1750                 else
1751                 {
1752                     initialize_entity_first = ent.initialize_entity_next;
1753                     ent = initialize_entity_first;
1754                 }
1755             }
1756             else
1757             {
1758                 prev = ent;
1759                 ent = ent.initialize_entity_next;
1760             }
1761         }
1762     }
1763 }
1764
1765 void objerror(string s)
1766 {
1767     make_safe_for_remove(self);
1768     objerror_builtin(s);
1769 }
1770
1771 void remove_unsafely(entity e)
1772 {
1773     remove_builtin(e);
1774 }
1775
1776 void remove_safely(entity e)
1777 {
1778     make_safe_for_remove(e);
1779     remove_builtin(e);
1780 }
1781
1782 void InitializeEntity(entity e, void(void) func, float order)
1783 {
1784     entity prev, cur;
1785
1786     if (!e || e.initialize_entity)
1787     {
1788         // make a proxy initializer entity
1789         entity e_old;
1790         e_old = e;
1791         e = spawn();
1792         e.classname = "initialize_entity";
1793         e.enemy = e_old;
1794     }
1795
1796     e.initialize_entity = func;
1797     e.initialize_entity_order = order;
1798
1799     cur = initialize_entity_first;
1800     for (;;)
1801     {
1802         if (!cur || cur.initialize_entity_order > order)
1803         {
1804             // insert between prev and cur
1805             if (prev)
1806                 prev.initialize_entity_next = e;
1807             else
1808                 initialize_entity_first = e;
1809             e.initialize_entity_next = cur;
1810             return;
1811         }
1812         prev = cur;
1813         cur = cur.initialize_entity_next;
1814     }
1815 }
1816 void InitializeEntitiesRun()
1817 {
1818     entity startoflist;
1819     startoflist = initialize_entity_first;
1820     initialize_entity_first = world;
1821     for (self = startoflist; self; )
1822     {
1823         entity e;
1824         var void(void) func;
1825         e = self.initialize_entity_next;
1826         func = self.initialize_entity;
1827         self.initialize_entity_order = 0;
1828         self.initialize_entity = func_null;
1829         self.initialize_entity_next = world;
1830         if (self.classname == "initialize_entity")
1831         {
1832             entity e_old;
1833             e_old = self.enemy;
1834             remove_builtin(self);
1835             self = e_old;
1836         }
1837         //dprint("Delayed initialization: ", self.classname, "\n");
1838         func();
1839         self = e;
1840     }
1841 }
1842
1843 .float uncustomizeentityforclient_set;
1844 .void(void) uncustomizeentityforclient;
1845 void(void) SUB_Nullpointer = #0;
1846 void UncustomizeEntitiesRun()
1847 {
1848     entity oldself;
1849     oldself = self;
1850     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1851         self.uncustomizeentityforclient();
1852     self = oldself;
1853 }
1854 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1855 {
1856     e.customizeentityforclient = customizer;
1857     e.uncustomizeentityforclient = uncustomizer;
1858     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1859 }
1860
1861 .float nottargeted;
1862 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1863
1864 void() SUB_Remove;
1865 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1866 {
1867     vector mi, ma;
1868
1869     if (e.classname == "")
1870         e.classname = "net_linked";
1871
1872     if (e.model == "" || self.modelindex == 0)
1873     {
1874         mi = e.mins;
1875         ma = e.maxs;
1876         setmodel(e, "null");
1877         setsize(e, mi, ma);
1878     }
1879
1880     e.SendEntity = sendfunc;
1881     e.SendFlags = 0xFFFFFF;
1882
1883     if (!docull)
1884         e.effects |= EF_NODEPTHTEST;
1885
1886     if (dt)
1887     {
1888         e.nextthink = time + dt;
1889         e.think = SUB_Remove;
1890     }
1891 }
1892
1893 void adaptor_think2touch()
1894 {
1895     entity o;
1896     o = other;
1897     other = world;
1898     self.touch();
1899     other = o;
1900 }
1901
1902 void adaptor_think2use()
1903 {
1904     entity o, a;
1905     o = other;
1906     a = activator;
1907     activator = world;
1908     other = world;
1909     self.use();
1910     other = o;
1911     activator = a;
1912 }
1913
1914 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1915 {
1916         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1917                 self.projectiledeathtype |= HITTYPE_SPLASH;
1918         adaptor_think2use();
1919 }
1920
1921 // deferred dropping
1922 void DropToFloor_Handler()
1923 {
1924     droptofloor_builtin();
1925     self.dropped_origin = self.origin;
1926 }
1927
1928 void droptofloor()
1929 {
1930     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1931 }
1932
1933
1934
1935 float trace_hits_box_a0, trace_hits_box_a1;
1936
1937 float trace_hits_box_1d(float end, float thmi, float thma)
1938 {
1939     if (end == 0)
1940     {
1941         // just check if x is in range
1942         if (0 < thmi)
1943             return FALSE;
1944         if (0 > thma)
1945             return FALSE;
1946     }
1947     else
1948     {
1949         // do the trace with respect to x
1950         // 0 -> end has to stay in thmi -> thma
1951         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1952         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1953         if (trace_hits_box_a0 > trace_hits_box_a1)
1954             return FALSE;
1955     }
1956     return TRUE;
1957 }
1958
1959 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1960 {
1961     end -= start;
1962     thmi -= start;
1963     thma -= start;
1964     // now it is a trace from 0 to end
1965
1966     trace_hits_box_a0 = 0;
1967     trace_hits_box_a1 = 1;
1968
1969     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1970         return FALSE;
1971     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1972         return FALSE;
1973     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1974         return FALSE;
1975
1976     return TRUE;
1977 }
1978
1979 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1980 {
1981     return trace_hits_box(start, end, thmi - ma, thma - mi);
1982 }
1983
1984 float SUB_NoImpactCheck()
1985 {
1986         // zero hitcontents = this is not the real impact, but either the
1987         // mirror-impact of something hitting the projectile instead of the
1988         // projectile hitting the something, or a touchareagrid one. Neither of
1989         // these stop the projectile from moving, so...
1990         if(trace_dphitcontents == 0)
1991         {
1992                 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1993                 checkclient();
1994         }
1995     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1996         return 1;
1997     if (other == world && self.size != '0 0 0')
1998     {
1999         vector tic;
2000         tic = self.velocity * sys_frametime;
2001         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2002         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2003         if (trace_fraction >= 1)
2004         {
2005             dprint("Odd... did not hit...?\n");
2006         }
2007         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2008         {
2009             dprint("Detected and prevented the sky-grapple bug.\n");
2010             return 1;
2011         }
2012     }
2013
2014     return 0;
2015 }
2016
2017 #define SUB_OwnerCheck() (other && (other == self.owner))
2018
2019 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2020 {
2021         if(SUB_OwnerCheck())
2022                 return TRUE;
2023         if(SUB_NoImpactCheck())
2024         {
2025                 remove(self);
2026                 return TRUE;
2027         }
2028         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2029                 UpdateCSQCProjectileNextFrame(self);
2030         return FALSE;
2031 }
2032 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2033
2034 float MAX_IPBAN_URIS = 16;
2035
2036 float URI_GET_DISCARD   = 0;
2037 float URI_GET_IPBAN     = 1;
2038 float URI_GET_IPBAN_END = 16;
2039
2040 void URI_Get_Callback(float id, float status, string data)
2041 {
2042     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2043     dprint(data);
2044     dprint("\nEnd of data.\n");
2045
2046     if (id == URI_GET_DISCARD)
2047     {
2048         // discard
2049     }
2050     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2051     {
2052         // online ban list
2053         OnlineBanList_URI_Get_Callback(id, status, data);
2054     }
2055     else
2056     {
2057         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2058     }
2059 }
2060
2061 void print_to(entity e, string s)
2062 {
2063     if (e)
2064         sprint(e, strcat(s, "\n"));
2065     else
2066         print(s, "\n");
2067 }
2068
2069 string uid2name(string myuid) {
2070         // TODO TODO TODO!
2071         // store uid in separate uid2name db IF CLIENT ALLOWS THIS
2072         // - make it global for all mods
2073         // perhaps show 10 first digits here if missing name?
2074         string s;
2075         s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2076         
2077         if(s == "")
2078                 s = "^1Unregistered Player";
2079         return s;
2080 }
2081
2082 float race_readTime(string map, float pos)
2083 {
2084         string rr;
2085         if(g_cts)
2086                 rr = CTS_RECORD;
2087         else
2088                 rr = RACE_RECORD;
2089
2090         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2091 }
2092
2093 string race_readUID(string map, float pos)
2094 {
2095         string rr;
2096         if(g_cts)
2097                 rr = CTS_RECORD;
2098         else
2099                 rr = RACE_RECORD;
2100
2101         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2102 }
2103
2104 float race_readPos(string map, float t) {
2105         float i;
2106         for (i = 1; i <= RANKINGS_CNT; ++i)
2107                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2108                         return i;
2109
2110         return 0; // pos is zero if unranked
2111 }
2112
2113 void race_writeTime(string map, float t, string myuid)
2114 {
2115         string rr;
2116         if(g_cts)
2117                 rr = CTS_RECORD;
2118         else
2119                 rr = RACE_RECORD;
2120
2121         float pos;
2122         pos = race_readPos(map, t);
2123
2124         if(pos) { // don't even ALLOW writing unranked times into the db, less stuff to worry about in other code then :-)
2125                 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(pos)), ftos(t));
2126                 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)), myuid);
2127         }
2128 }
2129
2130 string race_readName(string map, float pos)
2131 {
2132         string rr;
2133         if(g_cts)
2134                 rr = CTS_RECORD;
2135         else
2136                 rr = RACE_RECORD;
2137
2138         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2139 }
2140
2141 string race_placeName(float pos) {
2142         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2143         {
2144                 if(mod(pos, 10) == 1)
2145                         return strcat(ftos(pos), "st");
2146                 else if(mod(pos, 10) == 2)
2147                         return strcat(ftos(pos), "nd");
2148                 else if(mod(pos, 10) == 3)
2149                         return strcat(ftos(pos), "rd");
2150                 else
2151                         return strcat(ftos(pos), "th");
2152         }
2153         else
2154                 return strcat(ftos(pos), "th");
2155 }
2156 string getrecords(float page) // 50 records per page
2157 {
2158     float rec;
2159     string h;
2160     float r;
2161     float i;
2162     string s;
2163
2164     rec = 0;
2165
2166     s = "";
2167
2168     if (g_ctf)
2169     {
2170         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2171         {
2172             if (MapInfo_Get_ByID(i))
2173             {
2174                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2175                 if (r == 0)
2176                     continue;
2177                 // TODO: uid2name
2178                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2179                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2180                 ++rec;
2181             }
2182         }
2183     }
2184
2185     if (g_race)
2186     {
2187         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2188         {
2189             if (MapInfo_Get_ByID(i))
2190             {
2191                 r = race_readTime(MapInfo_Map_bspname, 1);
2192                 if (r == 0)
2193                     continue;
2194                 h = race_readName(MapInfo_Map_bspname, 1);
2195                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2196                 ++rec;
2197             }
2198         }
2199     }
2200
2201     if (g_cts)
2202     {
2203         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2204         {
2205             if (MapInfo_Get_ByID(i))
2206             {
2207                 r = race_readTime(MapInfo_Map_bspname, 1);
2208                 if (r == 0)
2209                     continue;
2210                 h = race_readName(MapInfo_Map_bspname, 1);
2211                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2212                 ++rec;
2213             }
2214         }
2215     }
2216
2217     MapInfo_ClearTemps();
2218
2219     if (s == "" && page == 0)
2220         return "No records are available on this server.\n";
2221     else
2222         return s;
2223 }
2224
2225 string getrankings()
2226 {
2227     string n;
2228     float t;
2229     float i;
2230     string s;
2231     string p;
2232     string map;
2233
2234     s = "";
2235
2236     map = GetMapname();
2237
2238     for (i = 1; i <= RANKINGS_CNT; ++i)
2239     {
2240         t = race_readTime(map, i);
2241         if (t == 0)
2242             continue;
2243         n = race_readName(map, i);
2244         p = race_placeName(i);
2245         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2246     }
2247
2248     MapInfo_ClearTemps();
2249
2250     if (s == "")
2251         return strcat("No records are available for the map: ", map, "\n");
2252     else
2253         return strcat("Records for ", map, ":\n", s);
2254 }
2255
2256 const float LADDER_FIRSTPOINT = 100;
2257 const float LADDER_CNT = 10; // position X still gives LADDER_FIRSTPOINT/X points
2258 const float LADDER_SIZE = 30; // ladder shows the top X players
2259 string top_uids[LADDER_SIZE];
2260 float top_scores[LADDER_SIZE];
2261 float UIDCNT;
2262 string getladder()
2263 {
2264     float i, j, k;
2265     string s, temp_s;
2266
2267     s = "";
2268     temp_s = "";
2269
2270     string myuid;
2271
2272     for (k = 0; k < MapInfo_count; ++k)
2273     {
2274         if (MapInfo_Get_ByID(k))
2275         {
2276                 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2277                         if(race_readTime(GetMapname(), i) == 0)
2278                             break;
2279
2280                         myuid = race_readUID(GetMapname(), i);
2281
2282                         // string s contains:
2283                         // arg 0 = # of speed recs
2284                         // arg 1 = # of 1st place recs
2285                         // arg 2 = # of 2nd place recs
2286                         // ... etc
2287                         // LADDER_CNT+1 = total points
2288
2289                         temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2290                         if (temp_s == "")
2291                         {
2292                             db_put(TemporaryDB, strcat("uid", ftos(UIDCNT)), myuid);
2293                             ++UIDCNT;
2294                             for (j = 0; j <= LADDER_CNT + 1; ++j)
2295                             {
2296                                 if(j != LADDER_CNT + 1)
2297                                     temp_s = strcat(temp_s, "0 ");
2298                                 else
2299                                     temp_s = strcat(temp_s, "0");
2300                             }
2301                         }
2302
2303                         tokenize_console(temp_s);
2304                         s = "";
2305
2306                         if(i == 0) // speed award
2307                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2308                             {
2309                                 if(j == 0) // speed award
2310                                     s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2311                                 else
2312                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2313                             }
2314                         else // record
2315                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2316                             {
2317                                 if(j == 0)
2318                                     s = strcat(s, argv(j)); // speed award, dont prefix with " "
2319                                 else if(j == i) // wanted rec!
2320                                     s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2321                                 else
2322                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2323                             }
2324
2325                         // total points are (by default) calculated like this:
2326                         // speedrec = floor(100 / 10) = 10 points
2327                         // 1st place = floor(100 / 1) = 100 points
2328                         // 2nd place = floor(100 / 2) = 50 points
2329                         // 3rd place = floor(100 / 3) = 33 points
2330                         // 4th place = floor(100 / 4) = 25 points
2331                         // 5th place = floor(100 / 5) = 20 points
2332                         // ... etc
2333
2334                         if(i == 0)
2335                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2336                         else
2337                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2338
2339                         db_put(TemporaryDB, strcat("ladder", myuid), s);
2340                 }
2341         }
2342     }
2343
2344     float thiscnt;
2345     string thisuid;
2346     for (i = 0; i <= UIDCNT; ++i) // for each known uid
2347     {
2348         thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2349         temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2350         tokenize_console(temp_s);
2351         thiscnt = stof(argv(LADDER_CNT+1));
2352
2353         if(thiscnt > top_scores[LADDER_SIZE-1])
2354         for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2355         {
2356             if(thiscnt > top_scores[j])
2357             {
2358                 for (k = LADDER_SIZE-1; k >= j; --k)
2359                 {
2360                     top_uids[k] = top_uids[k-1];
2361                     top_scores[k] = top_scores[k-1];
2362                 }
2363                 top_uids[j] = thisuid;
2364                 top_scores[j] = thiscnt;
2365                 break;
2366             }
2367         }
2368     }
2369
2370     s = "^3-----------------------\n\n";
2371
2372     s = strcat(s, "Pos ^3|");
2373     s = strcat(s, " ^7Total  ^3|");
2374     for (i = 1; i <= LADDER_CNT; ++i)
2375     {
2376         s = strcat(s, " ^7", race_placeName(i), " ^3|");
2377     }
2378     s = strcat(s, " ^7Speed awards ^3| ^7Name");
2379
2380     s = strcat(s, "\n^3----+--------");
2381     for (i = 1; i <= LADDER_CNT; ++i)
2382     {
2383         s = strcat(s, "+-----");
2384     }
2385     s = strcat(s, "+--------------+--------------------\n");
2386
2387     for (i = 0; i < LADDER_SIZE; ++i)
2388     {
2389         temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2390         tokenize_console(temp_s);
2391         if (argv(LADDER_CNT+1) == "") // total is 0, skip
2392             continue;
2393         s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2394         s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2395         for (j = 1; j <= LADDER_CNT; ++j)
2396         {
2397             s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2398         }
2399         s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2400         s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2401     }
2402
2403     MapInfo_ClearTemps();
2404
2405     if (s == "")
2406         return "No ladder on this server!\n";
2407     else
2408         return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2409 }
2410
2411
2412 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2413 {
2414     float m, i;
2415     vector start, org, delta, end, enddown, mstart;
2416
2417     m = e.dphitcontentsmask;
2418     e.dphitcontentsmask = goodcontents | badcontents;
2419
2420     org = world.mins;
2421     delta = world.maxs - world.mins;
2422
2423     for (i = 0; i < attempts; ++i)
2424     {
2425         start_x = org_x + random() * delta_x;
2426         start_y = org_y + random() * delta_y;
2427         start_z = org_z + random() * delta_z;
2428
2429         // rule 1: start inside world bounds, and outside
2430         // solid, and don't start from somewhere where you can
2431         // fall down to evil
2432         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2433         if (trace_fraction >= 1)
2434             continue;
2435         if (trace_startsolid)
2436             continue;
2437         if (trace_dphitcontents & badcontents)
2438             continue;
2439         if (trace_dphitq3surfaceflags & badsurfaceflags)
2440             continue;
2441
2442         // rule 2: if we are too high, lower the point
2443         if (trace_fraction * delta_z > maxaboveground)
2444             start = trace_endpos + '0 0 1' * maxaboveground;
2445         enddown = trace_endpos;
2446
2447         // rule 3: make sure we aren't outside the map. This only works
2448         // for somewhat well formed maps. A good rule of thumb is that
2449         // the map should have a convex outside hull.
2450         // these can be traceLINES as we already verified the starting box
2451         mstart = start + 0.5 * (e.mins + e.maxs);
2452         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2453         if (trace_fraction >= 1)
2454             continue;
2455         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2456         if (trace_fraction >= 1)
2457             continue;
2458         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2459         if (trace_fraction >= 1)
2460             continue;
2461         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2462         if (trace_fraction >= 1)
2463             continue;
2464         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2465         if (trace_fraction >= 1)
2466             continue;
2467
2468         // find a random vector to "look at"
2469         end_x = org_x + random() * delta_x;
2470         end_y = org_y + random() * delta_y;
2471         end_z = org_z + random() * delta_z;
2472         end = start + normalize(end - start) * vlen(delta);
2473
2474         // rule 4: start TO end must not be too short
2475         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2476         if (trace_startsolid)
2477             continue;
2478         if (trace_fraction < minviewdistance / vlen(delta))
2479             continue;
2480
2481         // rule 5: don't want to look at sky
2482         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2483             continue;
2484
2485         // rule 6: we must not end up in trigger_hurt
2486         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2487         {
2488             dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2489             continue;
2490         }
2491
2492         break;
2493     }
2494
2495     e.dphitcontentsmask = m;
2496
2497     if (i < attempts)
2498     {
2499         setorigin(e, start);
2500         e.angles = vectoangles(end - start);
2501         dprint("Needed ", ftos(i + 1), " attempts\n");
2502         return TRUE;
2503     }
2504     else
2505         return FALSE;
2506 }
2507
2508 float zcurveparticles_effectno;
2509 vector zcurveparticles_start;
2510 float zcurveparticles_spd;
2511
2512 void endzcurveparticles()
2513 {
2514         if(zcurveparticles_effectno)
2515         {
2516                 // terminator
2517                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2518         }
2519         zcurveparticles_effectno = 0;
2520 }
2521
2522 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2523 {
2524         spd = bound(0, floor(spd / 16), 32767);
2525         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2526         {
2527                 endzcurveparticles();
2528                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2529                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2530                 WriteShort(MSG_BROADCAST, effectno);
2531                 WriteCoord(MSG_BROADCAST, start_x);
2532                 WriteCoord(MSG_BROADCAST, start_y);
2533                 WriteCoord(MSG_BROADCAST, start_z);
2534                 zcurveparticles_effectno = effectno;
2535                 zcurveparticles_start = start;
2536         }
2537         else
2538                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2539         WriteCoord(MSG_BROADCAST, end_x);
2540         WriteCoord(MSG_BROADCAST, end_y);
2541         WriteCoord(MSG_BROADCAST, end_z);
2542         WriteCoord(MSG_BROADCAST, end_dz);
2543         zcurveparticles_spd = spd;
2544 }
2545
2546 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2547 {
2548         float end_dz;
2549         vector vecxy, velxy;
2550
2551         vecxy = end - start;
2552         vecxy_z = 0;
2553         velxy = vel;
2554         velxy_z = 0;
2555
2556         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2557         {
2558                 endzcurveparticles();
2559                 trailparticles(world, effectno, start, end);
2560                 return;
2561         }
2562
2563         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2564         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2565 }
2566
2567 string GetGametype(); // g_world.qc
2568 void write_recordmarker(entity pl, float tstart, float dt)
2569 {
2570     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2571
2572     // also write a marker into demo files for demotc-race-record-extractor to find
2573     stuffcmd(pl,
2574              strcat(
2575                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2576                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2577 }
2578
2579 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2580 {
2581         switch(algn)
2582         {
2583                 case 1: // right
2584                         break;
2585
2586                 case 2: // left
2587                         vecs_y = -vecs_y;
2588                         break;
2589
2590                 default:
2591                 case 3:
2592                         if(allowcenter) // 2: allow center handedness
2593                         {
2594                                 // center
2595                                 vecs_y = 0;
2596                                 vecs_z -= 2;
2597                         }
2598                         else
2599                         {
2600                                 // right
2601                         }
2602                         break;
2603
2604                 case 4:
2605                         if(allowcenter) // 2: allow center handedness
2606                         {
2607                                 // center
2608                                 vecs_y = 0;
2609                                 vecs_z -= 2;
2610                         }
2611                         else
2612                         {
2613                                 // left
2614                                 vecs_y = -vecs_y;
2615                         }
2616                         break;
2617         }
2618         return vecs;
2619 }
2620
2621 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2622 {
2623         string s;
2624         vector v;
2625
2626         if (cvar("g_shootfromeye"))
2627         {
2628                 if (visual)
2629                 {
2630                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2631                 }
2632                 else
2633                 {
2634                         vecs_y = 0;
2635                         vecs_z = 0;
2636                 }
2637         }
2638         else if (cvar("g_shootfromcenter"))
2639         {
2640                 if (visual)
2641                 {
2642                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2643                 }
2644                 else
2645                 {
2646                         vecs_y = 0;
2647                         vecs_z -= 2;
2648                 }
2649         }
2650         else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
2651         {
2652                 v = stov(s);
2653                 if (y_is_right)
2654                         v_y = -v_y;
2655                 if (v_x != 0)
2656                         vecs_x = v_x;
2657                 vecs_y = v_y;
2658                 vecs_z = v_z;
2659         }
2660         else if (cvar("g_shootfromclient"))
2661         {
2662                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2), algn);
2663         }
2664         return vecs;
2665 }
2666
2667 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2668 {
2669         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2670 }
2671
2672
2673 void attach_sameorigin(entity e, entity to, string tag)
2674 {
2675     vector org, t_forward, t_left, t_up, e_forward, e_up;
2676     vector org0, ang0;
2677     float tagscale;
2678
2679     ang0 = e.angles;
2680     org0 = e.origin;
2681
2682     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2683     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2684     t_forward = v_forward * tagscale;
2685     t_left = v_right * -tagscale;
2686     t_up = v_up * tagscale;
2687
2688     e.origin_x = org * t_forward;
2689     e.origin_y = org * t_left;
2690     e.origin_z = org * t_up;
2691
2692     // current forward and up directions
2693     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2694                 e.angles = AnglesTransform_FromVAngles(e.angles);
2695         else
2696                 e.angles = AnglesTransform_FromAngles(e.angles);
2697     fixedmakevectors(e.angles);
2698
2699     // untransform forward, up!
2700     e_forward_x = v_forward * t_forward;
2701     e_forward_y = v_forward * t_left;
2702     e_forward_z = v_forward * t_up;
2703     e_up_x = v_up * t_forward;
2704     e_up_y = v_up * t_left;
2705     e_up_z = v_up * t_up;
2706
2707     e.angles = fixedvectoangles2(e_forward, e_up);
2708     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2709                 e.angles = AnglesTransform_ToVAngles(e.angles);
2710         else
2711                 e.angles = AnglesTransform_ToAngles(e.angles);
2712
2713     setattachment(e, to, tag);
2714     setorigin(e, e.origin);
2715 }
2716
2717 void detach_sameorigin(entity e)
2718 {
2719     vector org;
2720     org = gettaginfo(e, 0);
2721     e.angles = fixedvectoangles2(v_forward, v_up);
2722     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2723                 e.angles = AnglesTransform_ToVAngles(e.angles);
2724         else
2725                 e.angles = AnglesTransform_ToAngles(e.angles);
2726     setorigin(e, org);
2727     setattachment(e, world, "");
2728     setorigin(e, e.origin);
2729 }
2730
2731 void follow_sameorigin(entity e, entity to)
2732 {
2733     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2734     e.aiment = to; // make the hole follow bmodel
2735     e.punchangle = to.angles; // the original angles of bmodel
2736     e.view_ofs = e.origin - to.origin; // relative origin
2737     e.v_angle = e.angles - to.angles; // relative angles
2738 }
2739
2740 void unfollow_sameorigin(entity e)
2741 {
2742     e.movetype = MOVETYPE_NONE;
2743 }
2744
2745 entity gettaginfo_relative_ent;
2746 vector gettaginfo_relative(entity e, float tag)
2747 {
2748     if (!gettaginfo_relative_ent)
2749     {
2750         gettaginfo_relative_ent = spawn();
2751         gettaginfo_relative_ent.effects = EF_NODRAW;
2752     }
2753     gettaginfo_relative_ent.model = e.model;
2754     gettaginfo_relative_ent.modelindex = e.modelindex;
2755     gettaginfo_relative_ent.frame = e.frame;
2756     return gettaginfo(gettaginfo_relative_ent, tag);
2757 }
2758
2759 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2760 {
2761     float p;
2762     p = pow(2, chan);
2763     if (pl.soundentity.cnt & p)
2764         return;
2765     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2766     pl.soundentity.cnt |= p;
2767 }
2768
2769 void SoundEntity_StopSound(entity pl, float chan)
2770 {
2771     float p;
2772     p = pow(2, chan);
2773     if (pl.soundentity.cnt & p)
2774     {
2775         stopsoundto(MSG_ALL, pl.soundentity, chan);
2776         pl.soundentity.cnt &~= p;
2777     }
2778 }
2779
2780 void SoundEntity_Attach(entity pl)
2781 {
2782     pl.soundentity = spawn();
2783     pl.soundentity.classname = "soundentity";
2784     pl.soundentity.owner = pl;
2785     setattachment(pl.soundentity, pl, "");
2786     setmodel(pl.soundentity, "null");
2787 }
2788
2789 void SoundEntity_Detach(entity pl)
2790 {
2791     float i;
2792     for (i = 0; i <= 7; ++i)
2793         SoundEntity_StopSound(pl, i);
2794 }
2795
2796
2797 float ParseCommandPlayerSlotTarget_firsttoken;
2798 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2799 {
2800     string s;
2801     entity e, head;
2802     float n;
2803
2804     s = string_null;
2805
2806     ParseCommandPlayerSlotTarget_firsttoken = -1;
2807
2808     if (tokens > idx)
2809     {
2810         if (substring(argv(idx), 0, 1) == "#")
2811         {
2812             s = substring(argv(idx), 1, -1);
2813             ++idx;
2814             if (s == "")
2815                 if (tokens > idx)
2816                 {
2817                     s = argv(idx);
2818                     ++idx;
2819                 }
2820                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2821             if (s == ftos(stof(s)))
2822             {
2823                 e = edict_num(stof(s));
2824                 if (e.flags & FL_CLIENT)
2825                     return e;
2826             }
2827         }
2828         else
2829         {
2830             // it must be a nick name
2831             s = argv(idx);
2832             ++idx;
2833                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2834
2835             n = 0;
2836             FOR_EACH_CLIENT(head)
2837             if (head.netname == s)
2838             {
2839                 e = head;
2840                 ++n;
2841             }
2842             if (n == 1)
2843                 return e;
2844
2845             s = strdecolorize(s);
2846             n = 0;
2847             FOR_EACH_CLIENT(head)
2848             if (strdecolorize(head.netname) == s)
2849             {
2850                 e = head;
2851                 ++n;
2852             }
2853             if (n == 1)
2854                 return e;
2855         }
2856     }
2857
2858     return world;
2859 }
2860
2861 .float scale2;
2862
2863 float modeleffect_SendEntity(entity to, float sf)
2864 {
2865         float f;
2866         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2867
2868         f = 0;
2869         if(self.velocity != '0 0 0')
2870                 f |= 1;
2871         if(self.angles != '0 0 0')
2872                 f |= 2;
2873         if(self.avelocity != '0 0 0')
2874                 f |= 4;
2875
2876         WriteByte(MSG_ENTITY, f);
2877         WriteShort(MSG_ENTITY, self.modelindex);
2878         WriteByte(MSG_ENTITY, self.skin);
2879         WriteByte(MSG_ENTITY, self.frame);
2880         WriteCoord(MSG_ENTITY, self.origin_x);
2881         WriteCoord(MSG_ENTITY, self.origin_y);
2882         WriteCoord(MSG_ENTITY, self.origin_z);
2883         if(f & 1)
2884         {
2885                 WriteCoord(MSG_ENTITY, self.velocity_x);
2886                 WriteCoord(MSG_ENTITY, self.velocity_y);
2887                 WriteCoord(MSG_ENTITY, self.velocity_z);
2888         }
2889         if(f & 2)
2890         {
2891                 WriteCoord(MSG_ENTITY, self.angles_x);
2892                 WriteCoord(MSG_ENTITY, self.angles_y);
2893                 WriteCoord(MSG_ENTITY, self.angles_z);
2894         }
2895         if(f & 4)
2896         {
2897                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2898                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2899                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2900         }
2901         WriteShort(MSG_ENTITY, self.scale * 256.0);
2902         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2903         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2904         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2905         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2906
2907         return TRUE;
2908 }
2909
2910 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2911 {
2912         entity e;
2913         float sz;
2914         e = spawn();
2915         e.classname = "modeleffect";
2916         setmodel(e, m);
2917         e.frame = f;
2918         setorigin(e, o);
2919         e.velocity = v;
2920         e.angles = ang;
2921         e.avelocity = angv;
2922         e.alpha = a;
2923         e.teleport_time = t1;
2924         e.fade_time = t2;
2925         e.skin = s;
2926         if(s0 >= 0)
2927                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2928         else
2929                 e.scale = -s0;
2930         if(s2 >= 0)
2931                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2932         else
2933                 e.scale2 = -s2;
2934         sz = max(e.scale, e.scale2);
2935         setsize(e, e.mins * sz, e.maxs * sz);
2936         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2937 }
2938
2939 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2940 {
2941         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2942 }
2943
2944 float randombit(float bits)
2945 {
2946         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2947                 return bits;
2948
2949         float n, f, b, r;
2950
2951         r = random();
2952         b = 0;
2953         n = 0;
2954
2955         for(f = 1; f <= bits; f *= 2)
2956         {
2957                 if(bits & f)
2958                 {
2959                         ++n;
2960                         r *= n;
2961                         if(r <= 1)
2962                                 b = f;
2963                         else
2964                                 r = (r - 1) / (n - 1);
2965                 }
2966         }
2967
2968         return b;
2969 }
2970
2971 float randombits(float bits, float k, float error_return)
2972 {
2973         float r;
2974         r = 0;
2975         while(k > 0 && bits != r)
2976         {
2977                 r += randombit(bits - r);
2978                 --k;
2979         }
2980         if(error_return)
2981                 if(k > 0)
2982                         return -1; // all
2983         return r;
2984 }
2985
2986 void randombit_test(float bits, float iter)
2987 {
2988         while(iter > 0)
2989         {
2990                 print(ftos(randombit(bits)), "\n");
2991                 --iter;
2992         }
2993 }
2994
2995 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2996 {
2997         if(halflifedist > 0)
2998                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2999         else if(halflifedist < 0)
3000                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3001         else
3002                 return 1;
3003 }
3004
3005
3006
3007
3008 #ifdef RELEASE
3009 #define cvar_string_normal cvar_string_builtin
3010 #define cvar_normal cvar_builtin
3011 #else
3012 string cvar_string_normal(string n)
3013 {
3014         if not(cvar_type(n) & 1)
3015                 backtrace(strcat("Attempt to access undefined cvar: ", n));
3016         return cvar_string_builtin(n);
3017 }
3018
3019 float cvar_normal(string n)
3020 {
3021         return stof(cvar_string_normal(n));
3022 }
3023 #endif
3024 #define cvar_set_normal cvar_set_builtin
3025
3026 void defer_think()
3027 {
3028     entity oself;
3029
3030     oself           = self;
3031     self            = self.owner;
3032     oself.think     = SUB_Remove;
3033     oself.nextthink = time;
3034
3035     oself.use();
3036 }
3037
3038 /*
3039     Execute func() after time + fdelay.
3040     self when func is executed = self when defer is called
3041 */
3042 void defer(float fdelay, void() func)
3043 {
3044     entity e;
3045
3046     e           = spawn();
3047     e.owner     = self;
3048     e.use       = func;
3049     e.think     = defer_think;
3050     e.nextthink = time + fdelay;
3051 }