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Merge remote-tracking branch 'origin/master' into samual/notification_rewrite
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void crosshair_trace_plusvisibletriggers(entity pl)
12 {
13         entity first;
14         entity e;
15         first = findchainfloat(solid, SOLID_TRIGGER);
16
17         for (e = first; e; e = e.chain)
18                 if (e.model != "")
19                         e.solid = SOLID_BSP;
20
21         crosshair_trace(pl);
22
23         for (e = first; e; e = e.chain)
24                 e.solid = SOLID_TRIGGER;
25 }
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
28 {
29         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
30 }
31
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
34 string GetMapname();
35
36 string admin_name(void)
37 {
38         if(autocvar_sv_adminnick != "")
39                 return autocvar_sv_adminnick;
40         else
41                 return "SERVER ADMIN";
42 }
43
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
47 {
48     if (DistributeEvenly_amount)
49     {
50         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
52     }
53     if (totalweight == 0)
54         DistributeEvenly_amount = 0;
55     else
56         DistributeEvenly_amount = amount;
57     DistributeEvenly_totalweight = totalweight;
58 }
59 float DistributeEvenly_Get(float weight)
60 {
61     float f;
62     if (weight <= 0)
63         return 0;
64     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65     DistributeEvenly_totalweight -= weight;
66     DistributeEvenly_amount -= f;
67     return f;
68 }
69 float DistributeEvenly_GetRandomized(float weight)
70 {
71     float f;
72     if (weight <= 0)
73         return 0;
74     f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75     DistributeEvenly_totalweight -= weight;
76     DistributeEvenly_amount -= f;
77     return f;
78 }
79
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
81
82
83 string STR_PLAYER = "player";
84 string STR_SPECTATOR = "spectator";
85 string STR_OBSERVER = "observer";
86
87 #if 0
88 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
89 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
90 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
91 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
92 #else
93 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
94 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
95 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
96 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
97 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if(v.classname != STR_PLAYER)
98 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
99 #endif
100
101 #define CENTER_OR_VIEWOFS(ent) (ent.origin + ((ent.classname == STR_PLAYER) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
102
103 // copies a string to a tempstring (so one can strunzone it)
104 string strcat1(string s) = #115; // FRIK_FILE
105
106 float logfile_open;
107 float logfile;
108
109 void bcenterprint(string s)
110 {
111     // TODO replace by MSG_ALL (would show it to spectators too, though)?
112     entity head;
113     FOR_EACH_PLAYER(head)
114     if (clienttype(head) == CLIENTTYPE_REAL)
115         centerprint(head, s);
116 }
117
118 void GameLogEcho(string s)
119 {
120     string fn;
121     float matches;
122
123     if (autocvar_sv_eventlog_files)
124     {
125         if (!logfile_open)
126         {
127             logfile_open = TRUE;
128             matches = autocvar_sv_eventlog_files_counter + 1;
129             cvar_set("sv_eventlog_files_counter", ftos(matches));
130             fn = ftos(matches);
131             if (strlen(fn) < 8)
132                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
133             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
134             logfile = fopen(fn, FILE_APPEND);
135             fputs(logfile, ":logversion:3\n");
136         }
137         if (logfile >= 0)
138         {
139             if (autocvar_sv_eventlog_files_timestamps)
140                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
141             else
142                 fputs(logfile, strcat(s, "\n"));
143         }
144     }
145     if (autocvar_sv_eventlog_console)
146     {
147         print(s, "\n");
148     }
149 }
150
151 void GameLogInit()
152 {
153     logfile_open = 0;
154     // will be opened later
155 }
156
157 void GameLogClose()
158 {
159     if (logfile_open && logfile >= 0)
160     {
161         fclose(logfile);
162         logfile = -1;
163     }
164 }
165
166 float spawnpoint_nag;
167 void relocate_spawnpoint()
168 {
169     // nudge off the floor
170     setorigin(self, self.origin + '0 0 1');
171
172     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
173     if (trace_startsolid)
174     {
175         vector o;
176         o = self.origin;
177         self.mins = PL_MIN;
178         self.maxs = PL_MAX;
179         if (!move_out_of_solid(self))
180             objerror("could not get out of solid at all!");
181         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
182         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
183         print(" ", ftos(self.origin_y - o_y));
184         print(" ", ftos(self.origin_z - o_z), "'\n");
185         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
186         {
187             if (!spawnpoint_nag)
188                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
189             spawnpoint_nag = 1;
190         }
191         else
192         {
193             setorigin(self, o);
194             self.mins = self.maxs = '0 0 0';
195             objerror("player spawn point in solid, mapper sucks!\n");
196             return;
197         }
198     }
199
200     self.use = spawnpoint_use;
201     self.team_saved = self.team;
202     if (!self.cnt)
203         self.cnt = 1;
204
205     if (have_team_spawns != 0)
206         if (self.team)
207             have_team_spawns = 1;
208     have_team_spawns_forteam[self.team] = 1;
209
210     if (autocvar_r_showbboxes)
211     {
212         // show where spawnpoints point at too
213         makevectors(self.angles);
214         entity e;
215         e = spawn();
216         e.classname = "info_player_foo";
217         setorigin(e, self.origin + v_forward * 24);
218         setsize(e, '-8 -8 -8', '8 8 8');
219         e.solid = SOLID_TRIGGER;
220     }
221 }
222
223 #define strstr strstrofs
224 /*
225 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
226 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
227 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
228 // BE CONSTANT OR strzoneD!
229 float strstr(string haystack, string needle, float offset)
230 {
231         float len, endpos;
232         string found;
233         len = strlen(needle);
234         endpos = strlen(haystack) - len;
235         while(offset <= endpos)
236         {
237                 found = substring(haystack, offset, len);
238                 if(found == needle)
239                         return offset;
240                 offset = offset + 1;
241         }
242         return -1;
243 }
244 */
245
246 float NUM_NEAREST_ENTITIES = 4;
247 entity nearest_entity[NUM_NEAREST_ENTITIES];
248 float nearest_length[NUM_NEAREST_ENTITIES];
249 entity findnearest(vector point, .string field, string value, vector axismod)
250 {
251     entity localhead;
252     float i;
253     float j;
254     float len;
255     vector dist;
256
257     float num_nearest;
258     num_nearest = 0;
259
260     localhead = find(world, field, value);
261     while (localhead)
262     {
263         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
264             dist = localhead.oldorigin;
265         else
266             dist = localhead.origin;
267         dist = dist - point;
268         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
269         len = vlen(dist);
270
271         for (i = 0; i < num_nearest; ++i)
272         {
273             if (len < nearest_length[i])
274                 break;
275         }
276
277         // now i tells us where to insert at
278         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
279         if (i < NUM_NEAREST_ENTITIES)
280         {
281             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
282             {
283                 nearest_length[j + 1] = nearest_length[j];
284                 nearest_entity[j + 1] = nearest_entity[j];
285             }
286             nearest_length[i] = len;
287             nearest_entity[i] = localhead;
288             if (num_nearest < NUM_NEAREST_ENTITIES)
289                 num_nearest = num_nearest + 1;
290         }
291
292         localhead = find(localhead, field, value);
293     }
294
295     // now use the first one from our list that we can see
296     for (i = 0; i < num_nearest; ++i)
297     {
298         traceline(point, nearest_entity[i].origin, TRUE, world);
299         if (trace_fraction == 1)
300         {
301             if (i != 0)
302             {
303                 dprint("Nearest point (");
304                 dprint(nearest_entity[0].netname);
305                 dprint(") is not visible, using a visible one.\n");
306             }
307             return nearest_entity[i];
308         }
309     }
310
311     if (num_nearest == 0)
312         return world;
313
314     dprint("Not seeing any location point, using nearest as fallback.\n");
315     /* DEBUGGING CODE:
316     dprint("Candidates were: ");
317     for(j = 0; j < num_nearest; ++j)
318     {
319         if(j != 0)
320                 dprint(", ");
321         dprint(nearest_entity[j].netname);
322     }
323     dprint("\n");
324     */
325
326     return nearest_entity[0];
327 }
328
329 void spawnfunc_target_location()
330 {
331     self.classname = "target_location";
332     // location name in netname
333     // eventually support: count, teamgame selectors, line of sight?
334 }
335
336 void spawnfunc_info_location()
337 {
338     self.classname = "target_location";
339     self.message = self.netname;
340 }
341
342 string NearestLocation(vector p)
343 {
344     entity loc;
345     string ret;
346     ret = "somewhere";
347     loc = findnearest(p, classname, "target_location", '1 1 1');
348     if (loc)
349     {
350         ret = loc.message;
351     }
352     else
353     {
354         loc = findnearest(p, target, "###item###", '1 1 4');
355         if (loc)
356             ret = loc.netname;
357     }
358     return ret;
359 }
360
361 string formatmessage(string msg)
362 {
363         float p, p1, p2;
364         float n;
365         vector cursor;
366         entity cursor_ent;
367         string escape;
368         string replacement;
369         p = 0;
370         n = 7;
371
372         WarpZone_crosshair_trace(self);
373         cursor = trace_endpos;
374         cursor_ent = trace_ent;
375
376         while (1) {
377                 if (n < 1)
378                         break; // too many replacements
379
380                 n = n - 1;
381                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
382                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
383
384                 if (p1 < 0)
385                         p1 = p2;
386
387                 if (p2 < 0)
388                         p2 = p1;
389
390                 p = min(p1, p2);
391
392                 if (p < 0)
393                         break;
394
395                 replacement = substring(msg, p, 2);
396                 escape = substring(msg, p + 1, 1);
397
398                 if (escape == "%")
399                         replacement = "%";
400                 else if (escape == "\\")
401                         replacement = "\\";
402                 else if (escape == "n")
403                         replacement = "\n";
404                 else if (escape == "a")
405                         replacement = ftos(floor(self.armorvalue));
406                 else if (escape == "h")
407                         replacement = ftos(floor(self.health));
408                 else if (escape == "l")
409                         replacement = NearestLocation(self.origin);
410                 else if (escape == "y")
411                         replacement = NearestLocation(cursor);
412                 else if (escape == "d")
413                         replacement = NearestLocation(self.death_origin);
414                 else if (escape == "w") {
415                         float wep;
416                         wep = self.weapon;
417                         if (!wep)
418                                 wep = self.switchweapon;
419                         if (!wep)
420                                 wep = self.cnt;
421                         replacement = W_Name(wep);
422                 } else if (escape == "W") {
423                         if (self.items & IT_SHELLS) replacement = "shells";
424                         else if (self.items & IT_NAILS) replacement = "bullets";
425                         else if (self.items & IT_ROCKETS) replacement = "rockets";
426                         else if (self.items & IT_CELLS) replacement = "cells";
427                         else replacement = "batteries"; // ;)
428                 } else if (escape == "x") {
429                         replacement = cursor_ent.netname;
430                         if (replacement == "" || !cursor_ent)
431                                 replacement = "nothing";
432                 } else if (escape == "s")
433                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
434                 else if (escape == "S")
435                         replacement = ftos(vlen(self.velocity));
436
437                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
438                 p = p + strlen(replacement);
439         }
440         return msg;
441 }
442
443 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
444         return (value == 0) ? FALSE : TRUE;
445 }
446
447 /*
448 =============
449 GetCvars
450 =============
451 Called with:
452   0:  sends the request
453   >0: receives a cvar from name=argv(f) value=argv(f+1)
454 */
455 void GetCvars_handleString(string thisname, float f, .string field, string name)
456 {
457         if (f < 0)
458         {
459                 if (self.field)
460                         strunzone(self.field);
461                 self.field = string_null;
462         }
463         else if (f > 0)
464         {
465                 if (thisname == name)
466                 {
467                         if (self.field)
468                                 strunzone(self.field);
469                         self.field = strzone(argv(f + 1));
470                 }
471         }
472         else
473                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
474 }
475 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
476 {
477         GetCvars_handleString(thisname, f, field, name);
478         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
479                 if (thisname == name)
480                 {
481                         string s;
482                         s = func(strcat1(self.field));
483                         if (s != self.field)
484                         {
485                                 strunzone(self.field);
486                                 self.field = strzone(s);
487                         }
488                 }
489 }
490 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
491 {
492         if (f < 0)
493         {
494         }
495         else if (f > 0)
496         {
497                 if (thisname == name)
498                         self.field = stof(argv(f + 1));
499         }
500         else
501                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
502 }
503 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
504 {
505         if (f < 0)
506         {
507         }
508         else if (f > 0)
509         {
510                 if (thisname == name)
511                 {
512                         if(!self.field)
513                         {
514                                 self.field = stof(argv(f + 1));
515                                 if(!self.field)
516                                         self.field = -1;
517                         }
518                 }
519         }
520         else
521         {
522                 if(!self.field)
523                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
524         }
525 }
526 float w_getbestweapon(entity e);
527 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
528 {
529         string o;
530         o = W_FixWeaponOrder_ForceComplete(wo);
531         if(self.weaponorder_byimpulse)
532         {
533                 strunzone(self.weaponorder_byimpulse);
534                 self.weaponorder_byimpulse = string_null;
535         }
536         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
537         return o;
538 }
539 void GetCvars(float f)
540 {
541         string s = string_null;
542
543         if (f > 0)
544                 s = strcat1(argv(f));
545
546         get_cvars_f = f;
547         get_cvars_s = s;
548         MUTATOR_CALLHOOK(GetCvars);
549         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
550         GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
551         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
552         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
553         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
554         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
555         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
556         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
557         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
558         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
559         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
560         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
561         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
562         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
563         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
564         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
565         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
566         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
567         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
568         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
569         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
570         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
571         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
572
573         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
574         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
575
576 #ifdef ALLOW_FORCEMODELS
577         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
578         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
579 #endif
580         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
581         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
582         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
583         GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
584         GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
585
586         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
587         if (f > 0)
588         {
589                 if (s == "cl_weaponpriority")
590                         self.switchweapon = w_getbestweapon(self);
591                 if (s == "cl_allow_uidtracking")
592                         PlayerStats_AddPlayer(self);
593         }
594 }
595
596 void backtrace(string msg)
597 {
598     float dev, war;
599     dev = autocvar_developer;
600     war = autocvar_prvm_backtraceforwarnings;
601     cvar_set("developer", "1");
602     cvar_set("prvm_backtraceforwarnings", "1");
603     print("\n");
604     print("--- CUT HERE ---\nWARNING: ");
605     print(msg);
606     print("\n");
607     remove(world); // isn't there any better way to cause a backtrace?
608     print("\n--- CUT UNTIL HERE ---\n");
609     cvar_set("developer", ftos(dev));
610     cvar_set("prvm_backtraceforwarnings", ftos(war));
611 }
612
613 // decolorizes and team colors the player name when needed
614 string playername(entity p)
615 {
616     string t;
617     if (teamplay && !intermission_running && p.classname == "player")
618     {
619         t = Team_ColorCode(p.team);
620         return strcat(t, strdecolorize(p.netname));
621     }
622     else
623         return p.netname;
624 }
625
626 vector randompos(vector m1, vector m2)
627 {
628     vector v;
629     m2 = m2 - m1;
630     v_x = m2_x * random() + m1_x;
631     v_y = m2_y * random() + m1_y;
632     v_z = m2_z * random() + m1_z;
633     return  v;
634 }
635
636 //#NO AUTOCVARS START
637
638 float g_pickup_shells;
639 float g_pickup_shells_max;
640 float g_pickup_nails;
641 float g_pickup_nails_max;
642 float g_pickup_rockets;
643 float g_pickup_rockets_max;
644 float g_pickup_cells;
645 float g_pickup_cells_max;
646 float g_pickup_fuel;
647 float g_pickup_fuel_jetpack;
648 float g_pickup_fuel_max;
649 float g_pickup_armorsmall;
650 float g_pickup_armorsmall_max;
651 float g_pickup_armorsmall_anyway;
652 float g_pickup_armormedium;
653 float g_pickup_armormedium_max;
654 float g_pickup_armormedium_anyway;
655 float g_pickup_armorbig;
656 float g_pickup_armorbig_max;
657 float g_pickup_armorbig_anyway;
658 float g_pickup_armorlarge;
659 float g_pickup_armorlarge_max;
660 float g_pickup_armorlarge_anyway;
661 float g_pickup_healthsmall;
662 float g_pickup_healthsmall_max;
663 float g_pickup_healthsmall_anyway;
664 float g_pickup_healthmedium;
665 float g_pickup_healthmedium_max;
666 float g_pickup_healthmedium_anyway;
667 float g_pickup_healthlarge;
668 float g_pickup_healthlarge_max;
669 float g_pickup_healthlarge_anyway;
670 float g_pickup_healthmega;
671 float g_pickup_healthmega_max;
672 float g_pickup_healthmega_anyway;
673 float g_pickup_ammo_anyway;
674 float g_pickup_weapons_anyway;
675 float g_weaponarena;
676 WEPSET_DECLARE_A(g_weaponarena_weapons);
677 float g_weaponarena_random;
678 float g_weaponarena_random_with_laser;
679 string g_weaponarena_list;
680 float g_weaponspeedfactor;
681 float g_weaponratefactor;
682 float g_weapondamagefactor;
683 float g_weaponforcefactor;
684 float g_weaponspreadfactor;
685
686 WEPSET_DECLARE_A(start_weapons);
687 WEPSET_DECLARE_A(start_weapons_default);
688 WEPSET_DECLARE_A(start_weapons_defaultmask);
689 float start_items;
690 float start_ammo_shells;
691 float start_ammo_nails;
692 float start_ammo_rockets;
693 float start_ammo_cells;
694 float start_ammo_fuel;
695 float start_health;
696 float start_armorvalue;
697 WEPSET_DECLARE_A(warmup_start_weapons);
698 WEPSET_DECLARE_A(warmup_start_weapons_default);
699 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
700 float warmup_start_ammo_shells;
701 float warmup_start_ammo_nails;
702 float warmup_start_ammo_rockets;
703 float warmup_start_ammo_cells;
704 float warmup_start_ammo_fuel;
705 float warmup_start_health;
706 float warmup_start_armorvalue;
707 float g_weapon_stay;
708
709 entity get_weaponinfo(float w);
710
711 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
712 {
713         var float i = weaponinfo.weapon;
714         var float d = 0;
715
716         if (!i)
717                 return 0;
718
719         if (g_lms || g_ca || allguns)
720         {
721                 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
722                         d = TRUE;
723                 else
724                         d = FALSE;
725         }
726         else if (g_cts)
727                 d = (i == WEP_SHOTGUN);
728         else if (g_nexball)
729                 d = 0; // weapon is set a few lines later
730         else
731                 d = (i == WEP_LASER || i == WEP_SHOTGUN);
732                 
733         if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
734                 d |= (i == WEP_HOOK);
735         if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
736                 d = 0;
737
738         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
739         
740         //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
741         
742         // bit order in t:
743         // 1: want or not
744         // 2: is default?
745         // 4: is set by default?
746         if(t < 0)
747                 t = 4 | (3 * d);
748         else
749                 t |= (2 * d);
750
751         return t;
752 }
753
754 void readplayerstartcvars()
755 {
756         entity e;
757         float i, j, t;
758         string s;
759
760         // initialize starting values for players
761         WEPSET_CLEAR_A(start_weapons);
762         WEPSET_CLEAR_A(start_weapons_default);
763         WEPSET_CLEAR_A(start_weapons_defaultmask);
764         start_items = 0;
765         start_ammo_shells = 0;
766         start_ammo_nails = 0;
767         start_ammo_rockets = 0;
768         start_ammo_cells = 0;
769         start_health = cvar("g_balance_health_start");
770         start_armorvalue = cvar("g_balance_armor_start");
771
772         g_weaponarena = 0;
773         WEPSET_CLEAR_A(g_weaponarena_weapons);
774
775         s = cvar_string("g_weaponarena");
776         if (s == "0" || s == "")
777         {
778                 if(g_lms || g_ca)
779                         s = "most";
780         }
781
782         if (s == "0" || s == "")
783         {
784                 // no arena
785         }
786         else if (s == "off")
787         {
788                 // forcibly turn off weaponarena
789         }
790         else if (s == "all")
791         {
792                 g_weaponarena = 1;
793                 g_weaponarena_list = "All Weapons";
794                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
795                 {
796                         e = get_weaponinfo(j);
797                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
798                                 WEPSET_OR_AW(g_weaponarena_weapons, j);
799                 }
800         }
801         else if (s == "most")
802         {
803                 g_weaponarena = 1;
804                 g_weaponarena_list = "Most Weapons";
805                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
806                 {
807                         e = get_weaponinfo(j);
808                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
809                                 if (e.spawnflags & WEP_FLAG_NORMAL)
810                                         WEPSET_OR_AW(g_weaponarena_weapons, j);
811                 }
812         }
813         else if (s == "none")
814         {
815                 g_weaponarena = 1;
816                 g_weaponarena_list = "No Weapons";
817         }
818         else
819         {
820                 g_weaponarena = 1;
821                 t = tokenize_console(s);
822                 g_weaponarena_list = "";
823                 for (i = 0; i < t; ++i)
824                 {
825                         s = argv(i);
826                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
827                         {
828                                 e = get_weaponinfo(j);
829                                 if (e.netname == s)
830                                 {
831                                         WEPSET_OR_AW(g_weaponarena_weapons, j);
832                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
833                                         break;
834                                 }
835                         }
836                         if (j > WEP_LAST)
837                         {
838                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
839                         }
840                 }
841                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
842         }
843
844         if(g_weaponarena)
845                 g_weaponarena_random = cvar("g_weaponarena_random");
846         else
847                 g_weaponarena_random = 0;
848         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
849
850         if (g_weaponarena)
851         {
852                 g_minstagib = 0; // incompatible
853                 g_pinata = 0; // incompatible
854                 g_weapon_stay = 0; // incompatible
855                 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
856                 if(!(g_lms || g_ca))
857                         start_items |= IT_UNLIMITED_AMMO;
858         }
859         else if (g_minstagib)
860         {
861                 g_pinata = 0; // incompatible
862                 g_weapon_stay = 0; // incompatible
863                 g_bloodloss = 0; // incompatible
864                 start_health = 100;
865                 start_armorvalue = 0;
866                 WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
867                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
868                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
869
870                 if (g_minstagib_invis_alpha <= 0)
871                         g_minstagib_invis_alpha = -1;
872         }
873         else
874         {
875                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
876                 {
877                         e = get_weaponinfo(i);
878                         float w = want_weapon("g_start_weapon_", e, FALSE);
879                         if(w & 1)
880                                 WEPSET_OR_AW(start_weapons, i);
881                         if(w & 2)
882                                 WEPSET_OR_AW(start_weapons_default, i);
883                         if(w & 4)
884                                 WEPSET_OR_AW(start_weapons_defaultmask, i);
885                 }
886         }
887
888         if(!cvar("g_use_ammunition"))
889                 start_items |= IT_UNLIMITED_AMMO;
890
891         if(cvar("g_nexball"))
892                 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
893
894         if(g_minstagib)
895         {
896                 start_ammo_cells = cvar("g_minstagib_ammo_start");
897                 start_ammo_fuel = cvar("g_start_ammo_fuel");
898         }
899         else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
900         {
901                 start_ammo_rockets = 999;
902                 start_ammo_shells = 999;
903                 start_ammo_cells = 999;
904                 start_ammo_nails = 999;
905                 start_ammo_fuel = 999;
906         }
907         else
908         {
909                 if(g_lms || g_ca)
910                 {
911                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
912                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
913                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
914                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
915                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
916                 }
917                 else
918                 {
919                         start_ammo_shells = cvar("g_start_ammo_shells");
920                         start_ammo_nails = cvar("g_start_ammo_nails");
921                         start_ammo_rockets = cvar("g_start_ammo_rockets");
922                         start_ammo_cells = cvar("g_start_ammo_cells");
923                         start_ammo_fuel = cvar("g_start_ammo_fuel");
924                 }
925         }
926
927         if (g_lms || g_ca)
928         {
929                 start_health = cvar("g_lms_start_health");
930                 start_armorvalue = cvar("g_lms_start_armor");
931         }
932
933         if (inWarmupStage)
934         {
935                 warmup_start_ammo_shells = start_ammo_shells;
936                 warmup_start_ammo_nails = start_ammo_nails;
937                 warmup_start_ammo_rockets = start_ammo_rockets;
938                 warmup_start_ammo_cells = start_ammo_cells;
939                 warmup_start_ammo_fuel = start_ammo_fuel;
940                 warmup_start_health = start_health;
941                 warmup_start_armorvalue = start_armorvalue;
942                 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
943                 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
944                 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
945
946                 if (!g_weaponarena && !g_minstagib && !g_ca)
947                 {
948                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
949                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
950                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
951                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
952                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
953                         warmup_start_health = cvar("g_warmup_start_health");
954                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
955                         WEPSET_CLEAR_A(warmup_start_weapons);
956                         WEPSET_CLEAR_A(warmup_start_weapons_default);
957                         WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
958                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
959                         {
960                                 e = get_weaponinfo(i);
961                                 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
962                                 if(w & 1)
963                                         WEPSET_OR_AW(warmup_start_weapons, i);
964                                 if(w & 2)
965                                         WEPSET_OR_AW(warmup_start_weapons_default, i);
966                                 if(w & 4)
967                                         WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
968                         }
969                 }
970         }
971
972         if (g_jetpack)
973                 start_items |= IT_JETPACK;
974
975         MUTATOR_CALLHOOK(SetStartItems);
976
977         if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
978         {
979                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
980                 start_items |= IT_FUEL_REGEN;
981                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
982                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
983         }
984
985         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
986         {
987                 e = get_weaponinfo(i);
988                 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
989                         weapon_action(i, WR_PRECACHE);
990         }
991
992         start_ammo_shells = max(0, start_ammo_shells);
993         start_ammo_nails = max(0, start_ammo_nails);
994         start_ammo_cells = max(0, start_ammo_cells);
995         start_ammo_rockets = max(0, start_ammo_rockets);
996         start_ammo_fuel = max(0, start_ammo_fuel);
997
998         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
999         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1000         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1001         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1002         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1003 }
1004
1005 float g_bugrigs;
1006 float g_bugrigs_planar_movement;
1007 float g_bugrigs_planar_movement_car_jumping;
1008 float g_bugrigs_reverse_spinning;
1009 float g_bugrigs_reverse_speeding;
1010 float g_bugrigs_reverse_stopping;
1011 float g_bugrigs_air_steering;
1012 float g_bugrigs_angle_smoothing;
1013 float g_bugrigs_friction_floor;
1014 float g_bugrigs_friction_brake;
1015 float g_bugrigs_friction_air;
1016 float g_bugrigs_accel;
1017 float g_bugrigs_speed_ref;
1018 float g_bugrigs_speed_pow;
1019 float g_bugrigs_steer;
1020
1021 float g_touchexplode;
1022 float g_touchexplode_radius;
1023 float g_touchexplode_damage;
1024 float g_touchexplode_edgedamage;
1025 float g_touchexplode_force;
1026
1027 float sv_autotaunt;
1028 float sv_taunt;
1029
1030 float sv_pitch_min;
1031 float sv_pitch_max;
1032 float sv_pitch_fixyaw;
1033
1034 string GetGametype(); // g_world.qc
1035 void readlevelcvars(void)
1036 {
1037         g_minstagib = cvar("g_minstagib");
1038
1039         // load ALL the mutators
1040         if(cvar("g_dodging"))
1041                 MUTATOR_ADD(mutator_dodging);
1042         if(cvar("g_spawn_near_teammate"))
1043                 MUTATOR_ADD(mutator_spawn_near_teammate);
1044         if(!g_minstagib)
1045         {
1046                 if(cvar("g_invincible_projectiles"))
1047                         MUTATOR_ADD(mutator_invincibleprojectiles);
1048                 if(cvar("g_new_toys"))
1049                         MUTATOR_ADD(mutator_new_toys);
1050                 if(cvar("g_nix"))
1051                         MUTATOR_ADD(mutator_nix);
1052                 if(cvar("g_rocket_flying"))
1053                         MUTATOR_ADD(mutator_rocketflying);
1054                 if(cvar("g_vampire"))
1055                         MUTATOR_ADD(mutator_vampire);           
1056                 if(cvar("g_superspectate"))
1057                         MUTATOR_ADD(mutator_superspec);
1058         }
1059
1060         // is this a mutator? is this a mode?
1061         if(cvar("g_sandbox"))
1062                 MUTATOR_ADD(sandbox);
1063
1064         if(cvar("sv_allow_fullbright"))
1065                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1066
1067     g_bugrigs = cvar("g_bugrigs");
1068     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1069     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1070     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1071     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1072     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1073     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1074     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1075     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1076     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1077     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1078     g_bugrigs_accel = cvar("g_bugrigs_accel");
1079     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1080     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1081     g_bugrigs_steer = cvar("g_bugrigs_steer");
1082
1083     g_touchexplode = cvar("g_touchexplode");
1084     g_touchexplode_radius = cvar("g_touchexplode_radius");
1085     g_touchexplode_damage = cvar("g_touchexplode_damage");
1086     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1087     g_touchexplode_force = cvar("g_touchexplode_force");
1088
1089 #ifdef ALLOW_FORCEMODELS
1090         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1091 #endif
1092
1093         sv_clones = cvar("sv_clones");
1094         sv_foginterval = cvar("sv_foginterval");
1095         g_cloaked = cvar("g_cloaked");
1096     if(g_cts)
1097         g_cloaked = 1; // always enable cloak in CTS
1098         g_jump_grunt = cvar("g_jump_grunt");
1099         g_footsteps = cvar("g_footsteps");
1100         g_grappling_hook = cvar("g_grappling_hook");
1101         g_jetpack = cvar("g_jetpack");
1102         g_midair = cvar("g_midair");
1103         g_norecoil = cvar("g_norecoil");
1104         g_bloodloss = cvar("g_bloodloss");
1105         sv_maxidle = cvar("sv_maxidle");
1106         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1107         sv_autotaunt = cvar("sv_autotaunt");
1108         sv_taunt = cvar("sv_taunt");
1109
1110         inWarmupStage = cvar("g_warmup");
1111         g_warmup_limit = cvar("g_warmup_limit");
1112         g_warmup_allguns = cvar("g_warmup_allguns");
1113         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1114
1115         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1116                 inWarmupStage = 0; // these modes cannot work together, sorry
1117
1118         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1119         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1120         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1121         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1122         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1123         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1124         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1125         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1126         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1127         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1128         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1129         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1130         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1131         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1132
1133         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1134         g_weaponratefactor = cvar("g_weaponratefactor");
1135         g_weapondamagefactor = cvar("g_weapondamagefactor");
1136         g_weaponforcefactor = cvar("g_weaponforcefactor");
1137         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1138
1139         g_pickup_shells = cvar("g_pickup_shells");
1140         g_pickup_shells_max = cvar("g_pickup_shells_max");
1141         g_pickup_nails = cvar("g_pickup_nails");
1142         g_pickup_nails_max = cvar("g_pickup_nails_max");
1143         g_pickup_rockets = cvar("g_pickup_rockets");
1144         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1145         g_pickup_cells = cvar("g_pickup_cells");
1146         g_pickup_cells_max = cvar("g_pickup_cells_max");
1147         g_pickup_fuel = cvar("g_pickup_fuel");
1148         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1149         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1150         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1151         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1152         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1153         g_pickup_armormedium = cvar("g_pickup_armormedium");
1154         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1155         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1156         g_pickup_armorbig = cvar("g_pickup_armorbig");
1157         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1158         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1159         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1160         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1161         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1162         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1163         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1164         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1165         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1166         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1167         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1168         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1169         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1170         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1171         g_pickup_healthmega = cvar("g_pickup_healthmega");
1172         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1173         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1174
1175         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1176         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1177
1178         g_pinata = cvar("g_pinata");
1179
1180     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1181     if(!g_weapon_stay)
1182         g_weapon_stay = cvar("g_weapon_stay");
1183
1184         if not(inWarmupStage && !g_ca)
1185                 game_starttime = cvar("g_start_delay");
1186
1187         sv_pitch_min = cvar("sv_pitch_min");
1188         sv_pitch_max = cvar("sv_pitch_max");
1189         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1190
1191         readplayerstartcvars();
1192 }
1193
1194 //#NO AUTOCVARS END
1195
1196 // Sound functions
1197 string precache_sound (string s) = #19;
1198 float precache_sound_index (string s) = #19;
1199
1200 #define SND_VOLUME      1
1201 #define SND_ATTENUATION 2
1202 #define SND_LARGEENTITY 8
1203 #define SND_LARGESOUND  16
1204
1205 float sound_allowed(float dest, entity e)
1206 {
1207     // sounds from world may always pass
1208     for (;;)
1209     {
1210         if (e.classname == "body")
1211             e = e.enemy;
1212         else if (e.realowner && e.realowner != e)
1213             e = e.realowner;
1214         else if (e.owner && e.owner != e)
1215             e = e.owner;
1216         else
1217             break;
1218     }
1219     // sounds to self may always pass
1220     if (dest == MSG_ONE)
1221         if (e == msg_entity)
1222             return TRUE;
1223     // sounds by players can be removed
1224     if (autocvar_bot_sound_monopoly)
1225         if (clienttype(e) == CLIENTTYPE_REAL)
1226             return FALSE;
1227     // anything else may pass
1228     return TRUE;
1229 }
1230
1231 #ifdef COMPAT_XON010_CHANNELS
1232 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1233 void sound(entity e, float chan, string samp, float vol, float atten)
1234 {
1235     if (!sound_allowed(MSG_BROADCAST, e))
1236         return;
1237     builtin_sound(e, chan, samp, vol, atten);
1238 }
1239 #else
1240 #undef sound
1241 void sound(entity e, float chan, string samp, float vol, float atten)
1242 {
1243     if (!sound_allowed(MSG_BROADCAST, e))
1244         return;
1245     sound7(e, chan, samp, vol, atten, 0, 0);
1246 }
1247 #endif
1248
1249 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1250 {
1251     float entno, idx;
1252
1253     if (!sound_allowed(dest, e))
1254         return;
1255
1256     entno = num_for_edict(e);
1257     idx = precache_sound_index(samp);
1258
1259     float sflags;
1260     sflags = 0;
1261
1262     atten = floor(atten * 64);
1263     vol = floor(vol * 255);
1264
1265     if (vol != 255)
1266         sflags |= SND_VOLUME;
1267     if (atten != 64)
1268         sflags |= SND_ATTENUATION;
1269     if (entno >= 8192 || chan < 0 || chan > 7)
1270         sflags |= SND_LARGEENTITY;
1271     if (idx >= 256)
1272         sflags |= SND_LARGESOUND;
1273
1274     WriteByte(dest, SVC_SOUND);
1275     WriteByte(dest, sflags);
1276     if (sflags & SND_VOLUME)
1277         WriteByte(dest, vol);
1278     if (sflags & SND_ATTENUATION)
1279         WriteByte(dest, atten);
1280     if (sflags & SND_LARGEENTITY)
1281     {
1282         WriteShort(dest, entno);
1283         WriteByte(dest, chan);
1284     }
1285     else
1286     {
1287         WriteShort(dest, entno * 8 + chan);
1288     }
1289     if (sflags & SND_LARGESOUND)
1290         WriteShort(dest, idx);
1291     else
1292         WriteByte(dest, idx);
1293
1294     WriteCoord(dest, o_x);
1295     WriteCoord(dest, o_y);
1296     WriteCoord(dest, o_z);
1297 }
1298 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1299 {
1300     vector o;
1301
1302     if (!sound_allowed(dest, e))
1303         return;
1304
1305     o = e.origin + 0.5 * (e.mins + e.maxs);
1306     soundtoat(dest, e, o, chan, samp, vol, atten);
1307 }
1308 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1309 {
1310     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1311 }
1312 void stopsoundto(float dest, entity e, float chan)
1313 {
1314     float entno;
1315
1316     if (!sound_allowed(dest, e))
1317         return;
1318
1319     entno = num_for_edict(e);
1320
1321     if (entno >= 8192 || chan < 0 || chan > 7)
1322     {
1323         float idx, sflags;
1324         idx = precache_sound_index("misc/null.wav");
1325         sflags = SND_LARGEENTITY;
1326         if (idx >= 256)
1327             sflags |= SND_LARGESOUND;
1328         WriteByte(dest, SVC_SOUND);
1329         WriteByte(dest, sflags);
1330         WriteShort(dest, entno);
1331         WriteByte(dest, chan);
1332         if (sflags & SND_LARGESOUND)
1333             WriteShort(dest, idx);
1334         else
1335             WriteByte(dest, idx);
1336         WriteCoord(dest, e.origin_x);
1337         WriteCoord(dest, e.origin_y);
1338         WriteCoord(dest, e.origin_z);
1339     }
1340     else
1341     {
1342         WriteByte(dest, SVC_STOPSOUND);
1343         WriteShort(dest, entno * 8 + chan);
1344     }
1345 }
1346 void stopsound(entity e, float chan)
1347 {
1348     if (!sound_allowed(MSG_BROADCAST, e))
1349         return;
1350
1351     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1352     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1353 }
1354
1355 void play2(entity e, string filename)
1356 {
1357     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1358     msg_entity = e;
1359     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1360 }
1361
1362 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1363 .float spamtime;
1364 float spamsound(entity e, float chan, string samp, float vol, float atten)
1365 {
1366     if (!sound_allowed(MSG_BROADCAST, e))
1367         return FALSE;
1368
1369     if (time > e.spamtime)
1370     {
1371         e.spamtime = time;
1372         sound(e, chan, samp, vol, atten);
1373         return TRUE;
1374     }
1375     return FALSE;
1376 }
1377
1378 void play2team(float t, string filename)
1379 {
1380     entity head;
1381
1382     if (autocvar_bot_sound_monopoly)
1383         return;
1384
1385     FOR_EACH_REALPLAYER(head)
1386     {
1387         if (head.team == t)
1388             play2(head, filename);
1389     }
1390 }
1391
1392 void play2all(string samp)
1393 {
1394     if (autocvar_bot_sound_monopoly)
1395         return;
1396
1397     sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1398 }
1399
1400 void PrecachePlayerSounds(string f);
1401 void precache_playermodel(string m)
1402 {
1403         float globhandle, i, n;
1404         string f;
1405
1406         if(substring(m, -9,5) == "_lod1")
1407                 return;
1408         if(substring(m, -9,5) == "_lod2")
1409                 return;
1410         precache_model(m);
1411         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1412         if(fexists(f))
1413                 precache_model(f);
1414         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1415         if(fexists(f))
1416                 precache_model(f);
1417
1418         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1419         if (globhandle < 0)
1420                 return;
1421         n = search_getsize(globhandle);
1422         for (i = 0; i < n; ++i)
1423         {
1424                 //print(search_getfilename(globhandle, i), "\n");
1425                 f = search_getfilename(globhandle, i);
1426                 PrecachePlayerSounds(f);
1427         }
1428         search_end(globhandle);
1429 }
1430 void precache_all_playermodels(string pattern)
1431 {
1432         float globhandle, i, n;
1433         string f;
1434
1435         globhandle = search_begin(pattern, TRUE, FALSE);
1436         if (globhandle < 0)
1437                 return;
1438         n = search_getsize(globhandle);
1439         for (i = 0; i < n; ++i)
1440         {
1441                 //print(search_getfilename(globhandle, i), "\n");
1442                 f = search_getfilename(globhandle, i);
1443                 precache_playermodel(f);
1444         }
1445         search_end(globhandle);
1446 }
1447
1448 void precache()
1449 {
1450     // gamemode related things
1451     precache_model ("models/misc/chatbubble.spr");
1452     if (g_runematch)
1453     {
1454         precache_model ("models/runematch/curse.mdl");
1455         precache_model ("models/runematch/rune.mdl");
1456     }
1457
1458 #ifdef TTURRETS_ENABLED
1459     if (autocvar_g_turrets)
1460         turrets_precash();
1461 #endif
1462
1463     // Precache all player models if desired
1464     if (autocvar_sv_precacheplayermodels)
1465     {
1466         PrecachePlayerSounds("sound/player/default.sounds");
1467         precache_all_playermodels("models/player/*.zym");
1468         precache_all_playermodels("models/player/*.dpm");
1469         precache_all_playermodels("models/player/*.md3");
1470         precache_all_playermodels("models/player/*.psk");
1471         precache_all_playermodels("models/player/*.iqm");
1472     }
1473
1474     if (autocvar_sv_defaultcharacter)
1475     {
1476         string s;
1477         s = autocvar_sv_defaultplayermodel_red;
1478         if (s != "")
1479             precache_playermodel(s);
1480         s = autocvar_sv_defaultplayermodel_blue;
1481         if (s != "")
1482             precache_playermodel(s);
1483         s = autocvar_sv_defaultplayermodel_yellow;
1484         if (s != "")
1485             precache_playermodel(s);
1486         s = autocvar_sv_defaultplayermodel_pink;
1487         if (s != "")
1488             precache_playermodel(s);
1489         s = autocvar_sv_defaultplayermodel;
1490         if (s != "")
1491             precache_playermodel(s);
1492     }
1493
1494     if (g_footsteps)
1495     {
1496         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1497         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1498     }
1499
1500     // gore and miscellaneous sounds
1501     //precache_sound ("misc/h2ohit.wav");
1502     precache_model ("models/hook.md3");
1503     precache_sound ("misc/armorimpact.wav");
1504     precache_sound ("misc/bodyimpact1.wav");
1505     precache_sound ("misc/bodyimpact2.wav");
1506     precache_sound ("misc/gib.wav");
1507     precache_sound ("misc/gib_splat01.wav");
1508     precache_sound ("misc/gib_splat02.wav");
1509     precache_sound ("misc/gib_splat03.wav");
1510     precache_sound ("misc/gib_splat04.wav");
1511     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1512     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1513     precache_sound ("misc/null.wav");
1514     precache_sound ("misc/spawn.wav");
1515     precache_sound ("misc/talk.wav");
1516     precache_sound ("misc/teleport.wav");
1517     precache_sound ("misc/poweroff.wav");
1518     precache_sound ("player/lava.wav");
1519     precache_sound ("player/slime.wav");
1520
1521     precache_model ("models/sprites/0.spr32");
1522     precache_model ("models/sprites/1.spr32");
1523     precache_model ("models/sprites/2.spr32");
1524     precache_model ("models/sprites/3.spr32");
1525     precache_model ("models/sprites/4.spr32");
1526     precache_model ("models/sprites/5.spr32");
1527     precache_model ("models/sprites/6.spr32");
1528     precache_model ("models/sprites/7.spr32");
1529     precache_model ("models/sprites/8.spr32");
1530     precache_model ("models/sprites/9.spr32");
1531     precache_model ("models/sprites/10.spr32");
1532
1533     // common weapon precaches
1534         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1535     precache_sound ("weapons/weapon_switch.wav");
1536     precache_sound ("weapons/weaponpickup.wav");
1537     precache_sound ("weapons/unavailable.wav");
1538     precache_sound ("weapons/dryfire.wav");
1539     if (g_grappling_hook)
1540     {
1541         precache_sound ("weapons/hook_fire.wav"); // hook
1542         precache_sound ("weapons/hook_impact.wav"); // hook
1543     }
1544
1545     if(autocvar_sv_precacheweapons)
1546     {
1547         //precache weapon models/sounds
1548         float wep;
1549         wep = WEP_FIRST;
1550         while (wep <= WEP_LAST)
1551         {
1552             weapon_action(wep, WR_PRECACHE);
1553             wep = wep + 1;
1554         }
1555     }
1556
1557     precache_model("models/elaser.mdl");
1558     precache_model("models/laser.mdl");
1559     precache_model("models/ebomb.mdl");
1560
1561 #if 0
1562     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1563
1564     if (!self.noise && self.music) // quake 3 uses the music field
1565         self.noise = self.music;
1566
1567     // plays music for the level if there is any
1568     if (self.noise)
1569     {
1570         precache_sound (self.noise);
1571         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1572     }
1573 #endif
1574 }
1575
1576 // WARNING: this kills the trace globals
1577 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1578 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1579
1580 #define INITPRIO_FIRST              0
1581 #define INITPRIO_GAMETYPE           0
1582 #define INITPRIO_GAMETYPE_FALLBACK  1
1583 #define INITPRIO_FINDTARGET        10
1584 #define INITPRIO_DROPTOFLOOR       20
1585 #define INITPRIO_SETLOCATION       90
1586 #define INITPRIO_LINKDOORS         91
1587 #define INITPRIO_LAST              99
1588
1589 .void(void) initialize_entity;
1590 .float initialize_entity_order;
1591 .entity initialize_entity_next;
1592 entity initialize_entity_first;
1593
1594 void make_safe_for_remove(entity e)
1595 {
1596     if (e.initialize_entity)
1597     {
1598         entity ent, prev = world;
1599         for (ent = initialize_entity_first; ent; )
1600         {
1601             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1602             {
1603                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1604                 // skip it in linked list
1605                 if (prev)
1606                 {
1607                     prev.initialize_entity_next = ent.initialize_entity_next;
1608                     ent = prev.initialize_entity_next;
1609                 }
1610                 else
1611                 {
1612                     initialize_entity_first = ent.initialize_entity_next;
1613                     ent = initialize_entity_first;
1614                 }
1615             }
1616             else
1617             {
1618                 prev = ent;
1619                 ent = ent.initialize_entity_next;
1620             }
1621         }
1622     }
1623 }
1624
1625 void objerror(string s)
1626 {
1627     make_safe_for_remove(self);
1628     builtin_objerror(s);
1629 }
1630
1631 .float remove_except_protected_forbidden;
1632 void remove_except_protected(entity e)
1633 {
1634         if(e.remove_except_protected_forbidden)
1635                 error("not allowed to remove this at this point");
1636         builtin_remove(e);
1637 }
1638
1639 void remove_unsafely(entity e)
1640 {
1641     if(e.classname == "spike")
1642         error("Removing spikes is forbidden (crylink bug), please report");
1643     builtin_remove(e);
1644 }
1645
1646 void remove_safely(entity e)
1647 {
1648     make_safe_for_remove(e);
1649     builtin_remove(e);
1650 }
1651
1652 void InitializeEntity(entity e, void(void) func, float order)
1653 {
1654     entity prev, cur;
1655
1656     if (!e || e.initialize_entity)
1657     {
1658         // make a proxy initializer entity
1659         entity e_old;
1660         e_old = e;
1661         e = spawn();
1662         e.classname = "initialize_entity";
1663         e.enemy = e_old;
1664     }
1665
1666     e.initialize_entity = func;
1667     e.initialize_entity_order = order;
1668
1669     cur = initialize_entity_first;
1670     prev = world;
1671     for (;;)
1672     {
1673         if (!cur || cur.initialize_entity_order > order)
1674         {
1675             // insert between prev and cur
1676             if (prev)
1677                 prev.initialize_entity_next = e;
1678             else
1679                 initialize_entity_first = e;
1680             e.initialize_entity_next = cur;
1681             return;
1682         }
1683         prev = cur;
1684         cur = cur.initialize_entity_next;
1685     }
1686 }
1687 void InitializeEntitiesRun()
1688 {
1689     entity startoflist;
1690     startoflist = initialize_entity_first;
1691     initialize_entity_first = world;
1692     remove = remove_except_protected;
1693     for (self = startoflist; self; self = self.initialize_entity_next)
1694     {
1695         self.remove_except_protected_forbidden = 1;
1696     }
1697     for (self = startoflist; self; )
1698     {
1699         entity e;
1700         var void(void) func;
1701         e = self.initialize_entity_next;
1702         func = self.initialize_entity;
1703         self.initialize_entity_order = 0;
1704         self.initialize_entity = func_null;
1705         self.initialize_entity_next = world;
1706         self.remove_except_protected_forbidden = 0;
1707         if (self.classname == "initialize_entity")
1708         {
1709             entity e_old;
1710             e_old = self.enemy;
1711             builtin_remove(self);
1712             self = e_old;
1713         }
1714         //dprint("Delayed initialization: ", self.classname, "\n");
1715         if(func)
1716             func();
1717         else
1718         {
1719             eprint(self);
1720             backtrace(strcat("Null function in: ", self.classname, "\n"));
1721         }
1722         self = e;
1723     }
1724     remove = remove_unsafely;
1725 }
1726
1727 .float uncustomizeentityforclient_set;
1728 .void(void) uncustomizeentityforclient;
1729 void UncustomizeEntitiesRun()
1730 {
1731     entity oldself;
1732     oldself = self;
1733     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1734         self.uncustomizeentityforclient();
1735     self = oldself;
1736 }
1737 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1738 {
1739     e.customizeentityforclient = customizer;
1740     e.uncustomizeentityforclient = uncustomizer;
1741     e.uncustomizeentityforclient_set = !!uncustomizer;
1742 }
1743
1744 .float nottargeted;
1745 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1746
1747 void() SUB_Remove;
1748 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1749 {
1750     vector mi, ma;
1751
1752     if (e.classname == "")
1753         e.classname = "net_linked";
1754
1755     if (e.model == "" || self.modelindex == 0)
1756     {
1757         mi = e.mins;
1758         ma = e.maxs;
1759         setmodel(e, "null");
1760         setsize(e, mi, ma);
1761     }
1762
1763     e.SendEntity = sendfunc;
1764     e.SendFlags = 0xFFFFFF;
1765
1766     if (!docull)
1767         e.effects |= EF_NODEPTHTEST;
1768
1769     if (dt)
1770     {
1771         e.nextthink = time + dt;
1772         e.think = SUB_Remove;
1773     }
1774 }
1775
1776 void adaptor_think2touch()
1777 {
1778     entity o;
1779     o = other;
1780     other = world;
1781     self.touch();
1782     other = o;
1783 }
1784
1785 void adaptor_think2use()
1786 {
1787     entity o, a;
1788     o = other;
1789     a = activator;
1790     activator = world;
1791     other = world;
1792     self.use();
1793     other = o;
1794     activator = a;
1795 }
1796
1797 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1798 {
1799         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1800                 self.projectiledeathtype |= HITTYPE_SPLASH;
1801         adaptor_think2use();
1802 }
1803
1804 // deferred dropping
1805 void DropToFloor_Handler()
1806 {
1807     builtin_droptofloor();
1808     self.dropped_origin = self.origin;
1809 }
1810
1811 void droptofloor()
1812 {
1813     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1814 }
1815
1816
1817
1818 float trace_hits_box_a0, trace_hits_box_a1;
1819
1820 float trace_hits_box_1d(float end, float thmi, float thma)
1821 {
1822     if (end == 0)
1823     {
1824         // just check if x is in range
1825         if (0 < thmi)
1826             return FALSE;
1827         if (0 > thma)
1828             return FALSE;
1829     }
1830     else
1831     {
1832         // do the trace with respect to x
1833         // 0 -> end has to stay in thmi -> thma
1834         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1835         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1836         if (trace_hits_box_a0 > trace_hits_box_a1)
1837             return FALSE;
1838     }
1839     return TRUE;
1840 }
1841
1842 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1843 {
1844     end -= start;
1845     thmi -= start;
1846     thma -= start;
1847     // now it is a trace from 0 to end
1848
1849     trace_hits_box_a0 = 0;
1850     trace_hits_box_a1 = 1;
1851
1852     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1853         return FALSE;
1854     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1855         return FALSE;
1856     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1857         return FALSE;
1858
1859     return TRUE;
1860 }
1861
1862 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1863 {
1864     return trace_hits_box(start, end, thmi - ma, thma - mi);
1865 }
1866
1867 float SUB_NoImpactCheck()
1868 {
1869         // zero hitcontents = this is not the real impact, but either the
1870         // mirror-impact of something hitting the projectile instead of the
1871         // projectile hitting the something, or a touchareagrid one. Neither of
1872         // these stop the projectile from moving, so...
1873         if(trace_dphitcontents == 0)
1874         {
1875                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1876                 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1877                 checkclient();
1878         }
1879     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1880         return 1;
1881     if (other == world && self.size != '0 0 0')
1882     {
1883         vector tic;
1884         tic = self.velocity * sys_frametime;
1885         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1886         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1887         if (trace_fraction >= 1)
1888         {
1889             dprint("Odd... did not hit...?\n");
1890         }
1891         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1892         {
1893             dprint("Detected and prevented the sky-grapple bug.\n");
1894             return 1;
1895         }
1896     }
1897
1898     return 0;
1899 }
1900
1901 #define SUB_OwnerCheck() (other && (other == self.owner))
1902
1903 void RemoveGrapplingHook(entity pl);
1904 void W_Crylink_Dequeue(entity e);
1905 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1906 {
1907         if(SUB_OwnerCheck())
1908                 return TRUE;
1909         if(SUB_NoImpactCheck())
1910         {
1911                 if(self.classname == "grapplinghook")
1912                         RemoveGrapplingHook(self.realowner);
1913                 else if(self.classname == "spike")
1914                 {
1915                         W_Crylink_Dequeue(self);
1916                         remove(self);
1917                 }
1918                 else
1919                         remove(self);
1920                 return TRUE;
1921         }
1922         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1923                 UpdateCSQCProjectile(self);
1924         return FALSE;
1925 }
1926 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1927
1928 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1929 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1930
1931 void URI_Get_Callback(float id, float status, string data)
1932 {
1933         if(url_URI_Get_Callback(id, status, data))
1934         {
1935                 // handled
1936         }
1937         else if (id == URI_GET_DISCARD)
1938         {
1939                 // discard
1940         }
1941         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1942         {
1943                 // sv_cmd curl
1944                 Curl_URI_Get_Callback(id, status, data);
1945         }
1946         else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1947         {
1948                 // online ban list
1949                 OnlineBanList_URI_Get_Callback(id, status, data);
1950         }
1951         else
1952         {
1953                 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1954         }
1955 }
1956
1957 string uid2name(string myuid) {
1958         string s;
1959         s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1960
1961         // FIXME remove this later after 0.6 release
1962         // convert old style broken records to correct style
1963         if(s == "")
1964         {
1965                 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1966                 if(s != "")
1967                 {
1968                         db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1969                         db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1970                 }
1971         }
1972         
1973         if(s == "")
1974                 s = "^1Unregistered Player";
1975         return s;
1976 }
1977
1978 float race_readTime(string map, float pos)
1979 {
1980         string rr;
1981         if(g_cts)
1982                 rr = CTS_RECORD;
1983         else
1984                 rr = RACE_RECORD;
1985
1986         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1987 }
1988
1989 string race_readUID(string map, float pos)
1990 {
1991         string rr;
1992         if(g_cts)
1993                 rr = CTS_RECORD;
1994         else
1995                 rr = RACE_RECORD;
1996
1997         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1998 }
1999
2000 float race_readPos(string map, float t) {
2001         float i;
2002         for (i = 1; i <= RANKINGS_CNT; ++i)
2003                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2004                         return i;
2005
2006         return 0; // pos is zero if unranked
2007 }
2008
2009 void race_writeTime(string map, float t, string myuid)
2010 {
2011         string rr;
2012         if(g_cts)
2013                 rr = CTS_RECORD;
2014         else
2015                 rr = RACE_RECORD;
2016
2017         float newpos;
2018         newpos = race_readPos(map, t);
2019
2020         float i, prevpos = 0;
2021         for(i = 1; i <= RANKINGS_CNT; ++i)
2022         {
2023                 if(race_readUID(map, i) == myuid)
2024                         prevpos = i;
2025         }
2026         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2027                 for (i = prevpos; i > newpos; --i) {
2028                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2029                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2030                 }
2031         } else { // player has no ranked record yet
2032                 for (i = RANKINGS_CNT; i > newpos; --i) {
2033                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2034                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2035                 }
2036         }
2037
2038         // store new time itself
2039         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2040         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2041 }
2042
2043 string race_readName(string map, float pos)
2044 {
2045         string rr;
2046         if(g_cts)
2047                 rr = CTS_RECORD;
2048         else
2049                 rr = RACE_RECORD;
2050
2051         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2052 }
2053
2054 string race_placeName(float pos) {
2055         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2056         {
2057                 if(mod(pos, 10) == 1)
2058                         return strcat(ftos(pos), "st");
2059                 else if(mod(pos, 10) == 2)
2060                         return strcat(ftos(pos), "nd");
2061                 else if(mod(pos, 10) == 3)
2062                         return strcat(ftos(pos), "rd");
2063                 else
2064                         return strcat(ftos(pos), "th");
2065         }
2066         else
2067                 return strcat(ftos(pos), "th");
2068 }
2069
2070 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2071 {
2072     float m, i;
2073     vector start, org, delta, end, enddown, mstart;
2074     entity sp;
2075
2076     m = e.dphitcontentsmask;
2077     e.dphitcontentsmask = goodcontents | badcontents;
2078
2079     org = world.mins;
2080     delta = world.maxs - world.mins;
2081
2082     start = end = org;
2083
2084     for (i = 0; i < attempts; ++i)
2085     {
2086         start_x = org_x + random() * delta_x;
2087         start_y = org_y + random() * delta_y;
2088         start_z = org_z + random() * delta_z;
2089
2090         // rule 1: start inside world bounds, and outside
2091         // solid, and don't start from somewhere where you can
2092         // fall down to evil
2093         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2094         if (trace_fraction >= 1)
2095             continue;
2096         if (trace_startsolid)
2097             continue;
2098         if (trace_dphitcontents & badcontents)
2099             continue;
2100         if (trace_dphitq3surfaceflags & badsurfaceflags)
2101             continue;
2102
2103         // rule 2: if we are too high, lower the point
2104         if (trace_fraction * delta_z > maxaboveground)
2105             start = trace_endpos + '0 0 1' * maxaboveground;
2106         enddown = trace_endpos;
2107
2108         // rule 3: make sure we aren't outside the map. This only works
2109         // for somewhat well formed maps. A good rule of thumb is that
2110         // the map should have a convex outside hull.
2111         // these can be traceLINES as we already verified the starting box
2112         mstart = start + 0.5 * (e.mins + e.maxs);
2113         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2114         if (trace_fraction >= 1)
2115             continue;
2116         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2117         if (trace_fraction >= 1)
2118             continue;
2119         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2120         if (trace_fraction >= 1)
2121             continue;
2122         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2123         if (trace_fraction >= 1)
2124             continue;
2125         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2126         if (trace_fraction >= 1)
2127             continue;
2128
2129         // rule 4: we must "see" some spawnpoint
2130         for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2131                 if(checkpvs(mstart, sp))
2132                         break;
2133         if(!sp)
2134         {
2135                 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2136                         if(checkpvs(mstart, sp))
2137                                 break;
2138                 if(!sp)
2139                         continue;
2140         }
2141
2142         // find a random vector to "look at"
2143         end_x = org_x + random() * delta_x;
2144         end_y = org_y + random() * delta_y;
2145         end_z = org_z + random() * delta_z;
2146         end = start + normalize(end - start) * vlen(delta);
2147
2148         // rule 4: start TO end must not be too short
2149         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2150         if (trace_startsolid)
2151             continue;
2152         if (trace_fraction < minviewdistance / vlen(delta))
2153             continue;
2154
2155         // rule 5: don't want to look at sky
2156         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2157             continue;
2158
2159         // rule 6: we must not end up in trigger_hurt
2160         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2161             continue;
2162
2163         break;
2164     }
2165
2166     e.dphitcontentsmask = m;
2167
2168     if (i < attempts)
2169     {
2170         setorigin(e, start);
2171         e.angles = vectoangles(end - start);
2172         dprint("Needed ", ftos(i + 1), " attempts\n");
2173         return TRUE;
2174     }
2175     else
2176         return FALSE;
2177 }
2178
2179 float zcurveparticles_effectno;
2180 vector zcurveparticles_start;
2181 float zcurveparticles_spd;
2182
2183 void endzcurveparticles()
2184 {
2185         if(zcurveparticles_effectno)
2186         {
2187                 // terminator
2188                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2189         }
2190         zcurveparticles_effectno = 0;
2191 }
2192
2193 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2194 {
2195         spd = bound(0, floor(spd / 16), 32767);
2196         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2197         {
2198                 endzcurveparticles();
2199                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2200                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2201                 WriteShort(MSG_BROADCAST, effectno);
2202                 WriteCoord(MSG_BROADCAST, start_x);
2203                 WriteCoord(MSG_BROADCAST, start_y);
2204                 WriteCoord(MSG_BROADCAST, start_z);
2205                 zcurveparticles_effectno = effectno;
2206                 zcurveparticles_start = start;
2207         }
2208         else
2209                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2210         WriteCoord(MSG_BROADCAST, end_x);
2211         WriteCoord(MSG_BROADCAST, end_y);
2212         WriteCoord(MSG_BROADCAST, end_z);
2213         WriteCoord(MSG_BROADCAST, end_dz);
2214         zcurveparticles_spd = spd;
2215 }
2216
2217 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2218 {
2219         float end_dz;
2220         vector vecxy, velxy;
2221
2222         vecxy = end - start;
2223         vecxy_z = 0;
2224         velxy = vel;
2225         velxy_z = 0;
2226
2227         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2228         {
2229                 endzcurveparticles();
2230                 trailparticles(world, effectno, start, end);
2231                 return;
2232         }
2233
2234         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2235         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2236 }
2237
2238 void write_recordmarker(entity pl, float tstart, float dt)
2239 {
2240     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2241
2242     // also write a marker into demo files for demotc-race-record-extractor to find
2243     stuffcmd(pl,
2244              strcat(
2245                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2246                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2247 }
2248
2249 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2250 {
2251         switch(algn)
2252         {
2253                 default:
2254                 case 3: // right
2255                         break;
2256
2257                 case 4: // left
2258                         vecs_y = -vecs_y;
2259                         break;
2260
2261                 case 1:
2262                         if(allowcenter) // 2: allow center handedness
2263                         {
2264                                 // center
2265                                 vecs_y = 0;
2266                                 vecs_z -= 2;
2267                         }
2268                         else
2269                         {
2270                                 // right
2271                         }
2272                         break;
2273
2274                 case 2:
2275                         if(allowcenter) // 2: allow center handedness
2276                         {
2277                                 // center
2278                                 vecs_y = 0;
2279                                 vecs_z -= 2;
2280                         }
2281                         else
2282                         {
2283                                 // left
2284                                 vecs_y = -vecs_y;
2285                         }
2286                         break;
2287         }
2288         return vecs;
2289 }
2290
2291 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2292 {
2293         string s;
2294         vector v;
2295
2296         if (autocvar_g_shootfromeye)
2297         {
2298                 if (visual)
2299                 {
2300                         if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2301                         else { vecs_y = 0; vecs_z -= 2; }
2302                 }
2303                 else
2304                 {
2305                         vecs_y = 0;
2306                         vecs_z = 0;
2307                 }
2308         }
2309         else if (autocvar_g_shootfromcenter)
2310         {
2311                 vecs_y = 0;
2312                 vecs_z -= 2;
2313         }
2314         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2315         {
2316                 v = stov(s);
2317                 if (y_is_right)
2318                         v_y = -v_y;
2319                 if (v_x != 0)
2320                         vecs_x = v_x;
2321                 vecs_y = v_y;
2322                 vecs_z = v_z;
2323         }
2324         else if (autocvar_g_shootfromclient)
2325         {
2326                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2327         }
2328         return vecs;
2329 }
2330
2331 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2332 {
2333         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2334 }
2335
2336
2337 void attach_sameorigin(entity e, entity to, string tag)
2338 {
2339     vector org, t_forward, t_left, t_up, e_forward, e_up;
2340     float tagscale;
2341
2342     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2343     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2344     t_forward = v_forward * tagscale;
2345     t_left = v_right * -tagscale;
2346     t_up = v_up * tagscale;
2347
2348     e.origin_x = org * t_forward;
2349     e.origin_y = org * t_left;
2350     e.origin_z = org * t_up;
2351
2352     // current forward and up directions
2353     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2354                 e.angles = AnglesTransform_FromVAngles(e.angles);
2355         else
2356                 e.angles = AnglesTransform_FromAngles(e.angles);
2357     fixedmakevectors(e.angles);
2358
2359     // untransform forward, up!
2360     e_forward_x = v_forward * t_forward;
2361     e_forward_y = v_forward * t_left;
2362     e_forward_z = v_forward * t_up;
2363     e_up_x = v_up * t_forward;
2364     e_up_y = v_up * t_left;
2365     e_up_z = v_up * t_up;
2366
2367     e.angles = fixedvectoangles2(e_forward, e_up);
2368     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2369                 e.angles = AnglesTransform_ToVAngles(e.angles);
2370         else
2371                 e.angles = AnglesTransform_ToAngles(e.angles);
2372
2373     setattachment(e, to, tag);
2374     setorigin(e, e.origin);
2375 }
2376
2377 void detach_sameorigin(entity e)
2378 {
2379     vector org;
2380     org = gettaginfo(e, 0);
2381     e.angles = fixedvectoangles2(v_forward, v_up);
2382     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2383                 e.angles = AnglesTransform_ToVAngles(e.angles);
2384         else
2385                 e.angles = AnglesTransform_ToAngles(e.angles);
2386     setorigin(e, org);
2387     setattachment(e, world, "");
2388     setorigin(e, e.origin);
2389 }
2390
2391 void follow_sameorigin(entity e, entity to)
2392 {
2393     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2394     e.aiment = to; // make the hole follow bmodel
2395     e.punchangle = to.angles; // the original angles of bmodel
2396     e.view_ofs = e.origin - to.origin; // relative origin
2397     e.v_angle = e.angles - to.angles; // relative angles
2398 }
2399
2400 void unfollow_sameorigin(entity e)
2401 {
2402     e.movetype = MOVETYPE_NONE;
2403 }
2404
2405 entity gettaginfo_relative_ent;
2406 vector gettaginfo_relative(entity e, float tag)
2407 {
2408     if (!gettaginfo_relative_ent)
2409     {
2410         gettaginfo_relative_ent = spawn();
2411         gettaginfo_relative_ent.effects = EF_NODRAW;
2412     }
2413     gettaginfo_relative_ent.model = e.model;
2414     gettaginfo_relative_ent.modelindex = e.modelindex;
2415     gettaginfo_relative_ent.frame = e.frame;
2416     return gettaginfo(gettaginfo_relative_ent, tag);
2417 }
2418
2419 .float scale2;
2420
2421 float modeleffect_SendEntity(entity to, float sf)
2422 {
2423         float f;
2424         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2425
2426         f = 0;
2427         if(self.velocity != '0 0 0')
2428                 f |= 1;
2429         if(self.angles != '0 0 0')
2430                 f |= 2;
2431         if(self.avelocity != '0 0 0')
2432                 f |= 4;
2433
2434         WriteByte(MSG_ENTITY, f);
2435         WriteShort(MSG_ENTITY, self.modelindex);
2436         WriteByte(MSG_ENTITY, self.skin);
2437         WriteByte(MSG_ENTITY, self.frame);
2438         WriteCoord(MSG_ENTITY, self.origin_x);
2439         WriteCoord(MSG_ENTITY, self.origin_y);
2440         WriteCoord(MSG_ENTITY, self.origin_z);
2441         if(f & 1)
2442         {
2443                 WriteCoord(MSG_ENTITY, self.velocity_x);
2444                 WriteCoord(MSG_ENTITY, self.velocity_y);
2445                 WriteCoord(MSG_ENTITY, self.velocity_z);
2446         }
2447         if(f & 2)
2448         {
2449                 WriteCoord(MSG_ENTITY, self.angles_x);
2450                 WriteCoord(MSG_ENTITY, self.angles_y);
2451                 WriteCoord(MSG_ENTITY, self.angles_z);
2452         }
2453         if(f & 4)
2454         {
2455                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2456                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2457                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2458         }
2459         WriteShort(MSG_ENTITY, self.scale * 256.0);
2460         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2461         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2462         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2463         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2464
2465         return TRUE;
2466 }
2467
2468 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2469 {
2470         entity e;
2471         float sz;
2472         e = spawn();
2473         e.classname = "modeleffect";
2474         setmodel(e, m);
2475         e.frame = f;
2476         setorigin(e, o);
2477         e.velocity = v;
2478         e.angles = ang;
2479         e.avelocity = angv;
2480         e.alpha = a;
2481         e.teleport_time = t1;
2482         e.fade_time = t2;
2483         e.skin = s;
2484         if(s0 >= 0)
2485                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2486         else
2487                 e.scale = -s0;
2488         if(s2 >= 0)
2489                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2490         else
2491                 e.scale2 = -s2;
2492         sz = max(e.scale, e.scale2);
2493         setsize(e, e.mins * sz, e.maxs * sz);
2494         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2495 }
2496
2497 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2498 {
2499         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2500 }
2501
2502 float randombit(float bits)
2503 {
2504         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2505                 return bits;
2506
2507         float n, f, b, r;
2508
2509         r = random();
2510         b = 0;
2511         n = 0;
2512
2513         for(f = 1; f <= bits; f *= 2)
2514         {
2515                 if(bits & f)
2516                 {
2517                         ++n;
2518                         r *= n;
2519                         if(r <= 1)
2520                                 b = f;
2521                         else
2522                                 r = (r - 1) / (n - 1);
2523                 }
2524         }
2525
2526         return b;
2527 }
2528
2529 float randombits(float bits, float k, float error_return)
2530 {
2531         float r;
2532         r = 0;
2533         while(k > 0 && bits != r)
2534         {
2535                 r += randombit(bits - r);
2536                 --k;
2537         }
2538         if(error_return)
2539                 if(k > 0)
2540                         return -1; // all
2541         return r;
2542 }
2543
2544 void randombit_test(float bits, float iter)
2545 {
2546         while(iter > 0)
2547         {
2548                 print(ftos(randombit(bits)), "\n");
2549                 --iter;
2550         }
2551 }
2552
2553 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2554 {
2555         if(halflifedist > 0)
2556                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2557         else if(halflifedist < 0)
2558                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2559         else
2560                 return 1;
2561 }
2562
2563
2564
2565
2566 #ifdef RELEASE
2567 #define cvar_string_normal builtin_cvar_string
2568 #define cvar_normal builtin_cvar
2569 #else
2570 string cvar_string_normal(string n)
2571 {
2572         if not(cvar_type(n) & 1)
2573                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2574         return builtin_cvar_string(n);
2575 }
2576
2577 float cvar_normal(string n)
2578 {
2579         return stof(cvar_string_normal(n));
2580 }
2581 #endif
2582 #define cvar_set_normal builtin_cvar_set
2583
2584 void defer_think()
2585 {
2586     entity oself;
2587
2588     oself           = self;
2589     self            = self.owner;
2590     oself.think     = SUB_Remove;
2591     oself.nextthink = time;
2592
2593     oself.use();
2594 }
2595
2596 /*
2597     Execute func() after time + fdelay.
2598     self when func is executed = self when defer is called
2599 */
2600 void defer(float fdelay, void() func)
2601 {
2602     entity e;
2603
2604     e           = spawn();
2605     e.owner     = self;
2606     e.use       = func;
2607     e.think     = defer_think;
2608     e.nextthink = time + fdelay;
2609 }
2610
2611 .string aiment_classname;
2612 .float aiment_deadflag;
2613 void SetMovetypeFollow(entity ent, entity e)
2614 {
2615         // FIXME this may not be warpzone aware
2616         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2617         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2618         ent.aiment = e; // make the hole follow bmodel
2619         ent.punchangle = e.angles; // the original angles of bmodel
2620         ent.view_ofs = ent.origin - e.origin; // relative origin
2621         ent.v_angle = ent.angles - e.angles; // relative angles
2622         ent.aiment_classname = strzone(e.classname);
2623         ent.aiment_deadflag = e.deadflag;
2624 }
2625 void UnsetMovetypeFollow(entity ent)
2626 {
2627         ent.movetype = MOVETYPE_FLY;
2628         PROJECTILE_MAKETRIGGER(ent);
2629         ent.aiment = world;
2630 }
2631 float LostMovetypeFollow(entity ent)
2632 {
2633 /*
2634         if(ent.movetype != MOVETYPE_FOLLOW)
2635                 if(ent.aiment)
2636                         error("???");
2637 */
2638         if(ent.aiment)
2639         {
2640                 if(ent.aiment.classname != ent.aiment_classname)
2641                         return 1;
2642                 if(ent.aiment.deadflag != ent.aiment_deadflag)
2643                         return 1;
2644         }
2645         return 0;
2646 }
2647
2648 float isPushable(entity e)
2649 {
2650         if(e.iscreature)
2651                 return TRUE;
2652         if(e.pushable)
2653                 return TRUE;
2654         switch(e.classname)
2655         {
2656                 case "body":
2657                 case "droppedweapon":
2658                 case "keepawayball":
2659                 case "nexball_basketball":
2660                 case "nexball_football":
2661                         return TRUE;
2662                 case "bullet": // antilagged bullets can't hit this either
2663                         return FALSE;
2664         }
2665         if (e.projectiledeathtype)
2666                 return TRUE;
2667         return FALSE;
2668 }
2669
2670 void dedicated_print(string input) // print(), but only print if the server is not local
2671 {
2672         if not(server_is_local) { print(input); }
2673 }