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1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
13 {
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
15 }
16
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 string GetMapname();
20 string ColoredTeamName(float t);
21
22 string admin_name(void)
23 {
24         if(cvar_string("sv_adminnick") != "")
25                 return cvar_string("sv_adminnick");
26         else
27                 return "SERVER ADMIN";
28 }
29
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
33 {
34     if (DistributeEvenly_amount)
35     {
36         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
38     }
39     if (totalweight == 0)
40         DistributeEvenly_amount = 0;
41     else
42         DistributeEvenly_amount = amount;
43     DistributeEvenly_totalweight = totalweight;
44 }
45 float DistributeEvenly_Get(float weight)
46 {
47     float f;
48     if (weight <= 0)
49         return 0;
50     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51     DistributeEvenly_totalweight -= weight;
52     DistributeEvenly_amount -= f;
53     return f;
54 }
55
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
57
58
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
62
63 #if 0
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
68 #else
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
74 #endif
75
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
78
79 float logfile_open;
80 float logfile;
81
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
83 {
84         local float nPlayerHealth = rint(enPlayer.health);
85         local float nPlayerArmor = rint(enPlayer.armorvalue);
86         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87         local float nPlayerPing = rint(enPlayer.ping);
88         local string strPlayerPingColor;
89         local string strMessage;
90         if(nPlayerPing >= 150)
91                 strPlayerPingColor = "^1";
92         else
93                 strPlayerPingColor = "^2";
94
95         if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
96                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
97
98         if(cvar("sv_fragmessage_information_ping")) {
99                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100                         strMessage = strcat(strMessage, " ^7(^2Bot");
101                 else
102                         strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103                 if(cvar("sv_fragmessage_information_handicap"))
104                         if(cvar("sv_fragmessage_information_handicap") == 2)
105                                 if(nPlayerHandicap <= 1)
106                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
107                                 else
108                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109                         else if not(nPlayerHandicap <= 1)
110                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
111                 else
112                         strMessage = strcat(strMessage, "^7)");
113         } else if(cvar("sv_fragmessage_information_handicap")) {
114                 if(cvar("sv_fragmessage_information_handicap") == 2)
115                         if(nPlayerHandicap <= 1)
116                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
117                         else
118                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119                 else if(nPlayerHandicap > 1)
120                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
121         }
122         return strMessage;
123 }
124 void bcenterprint(string s)
125 {
126     // TODO replace by MSG_ALL (would show it to spectators too, though)?
127     entity head;
128     FOR_EACH_PLAYER(head)
129     if (clienttype(head) == CLIENTTYPE_REAL)
130         centerprint(head, s);
131 }
132
133 void GameLogEcho(string s)
134 {
135     string fn;
136     float matches;
137
138     if (cvar("sv_eventlog_files"))
139     {
140         if (!logfile_open)
141         {
142             logfile_open = TRUE;
143             matches = cvar("sv_eventlog_files_counter") + 1;
144             cvar_set("sv_eventlog_files_counter", ftos(matches));
145             fn = ftos(matches);
146             if (strlen(fn) < 8)
147                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148             fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
149             logfile = fopen(fn, FILE_APPEND);
150             fputs(logfile, ":logversion:3\n");
151         }
152         if (logfile >= 0)
153         {
154             if (cvar("sv_eventlog_files_timestamps"))
155                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
156             else
157                 fputs(logfile, strcat(s, "\n"));
158         }
159     }
160     if (cvar("sv_eventlog_console"))
161     {
162         print(s, "\n");
163     }
164 }
165
166 void GameLogInit()
167 {
168     logfile_open = 0;
169     // will be opened later
170 }
171
172 void GameLogClose()
173 {
174     if (logfile_open && logfile >= 0)
175     {
176         fclose(logfile);
177         logfile = -1;
178     }
179 }
180
181 vector PL_VIEW_OFS;
182 vector PL_MIN;
183 vector PL_MAX;
184 vector PL_CROUCH_VIEW_OFS;
185 vector PL_CROUCH_MIN;
186 vector PL_CROUCH_MAX;
187
188 float spawnpoint_nag;
189 void relocate_spawnpoint()
190 {
191     PL_VIEW_OFS                             = stov(cvar_string("sv_player_viewoffset"));
192     PL_MIN                                  = stov(cvar_string("sv_player_mins"));
193     PL_MAX                                  = stov(cvar_string("sv_player_maxs"));
194     PL_CROUCH_VIEW_OFS                      = stov(cvar_string("sv_player_crouch_viewoffset"));
195     PL_CROUCH_MIN                           = stov(cvar_string("sv_player_crouch_mins"));
196     PL_CROUCH_MAX                           = stov(cvar_string("sv_player_crouch_maxs"));
197
198     // nudge off the floor
199     setorigin(self, self.origin + '0 0 1');
200
201     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
202     if (trace_startsolid)
203     {
204         vector o;
205         o = self.origin;
206         self.mins = PL_MIN;
207         self.maxs = PL_MAX;
208         if (!move_out_of_solid(self))
209             objerror("could not get out of solid at all!");
210         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
211         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
212         print(" ", ftos(self.origin_y - o_y));
213         print(" ", ftos(self.origin_z - o_z), "'\n");
214         if (cvar("g_spawnpoints_auto_move_out_of_solid"))
215         {
216             if (!spawnpoint_nag)
217                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
218             spawnpoint_nag = 1;
219         }
220         else
221         {
222             setorigin(self, o);
223             self.mins = self.maxs = '0 0 0';
224             objerror("player spawn point in solid, mapper sucks!\n");
225             return;
226         }
227     }
228
229     self.use = spawnpoint_use;
230     self.team_saved = self.team;
231     if (!self.cnt)
232         self.cnt = 1;
233
234     if (have_team_spawns != 0)
235         if (self.team)
236             have_team_spawns = 1;
237
238     if (cvar("r_showbboxes"))
239     {
240         // show where spawnpoints point at too
241         makevectors(self.angles);
242         entity e;
243         e = spawn();
244         e.classname = "info_player_foo";
245         setorigin(e, self.origin + v_forward * 24);
246         setsize(e, '-8 -8 -8', '8 8 8');
247         e.solid = SOLID_TRIGGER;
248     }
249 }
250
251 #define strstr strstrofs
252 /*
253 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
254 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
255 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
256 // BE CONSTANT OR strzoneD!
257 float strstr(string haystack, string needle, float offset)
258 {
259         float len, endpos;
260         string found;
261         len = strlen(needle);
262         endpos = strlen(haystack) - len;
263         while(offset <= endpos)
264         {
265                 found = substring(haystack, offset, len);
266                 if(found == needle)
267                         return offset;
268                 offset = offset + 1;
269         }
270         return -1;
271 }
272 */
273
274 float NUM_NEAREST_ENTITIES = 4;
275 entity nearest_entity[NUM_NEAREST_ENTITIES];
276 float nearest_length[NUM_NEAREST_ENTITIES];
277 entity findnearest(vector point, .string field, string value, vector axismod)
278 {
279     entity localhead;
280     float i;
281     float j;
282     float len;
283     vector dist;
284
285     float num_nearest;
286     num_nearest = 0;
287
288     localhead = find(world, field, value);
289     while (localhead)
290     {
291         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
292             dist = localhead.oldorigin;
293         else
294             dist = localhead.origin;
295         dist = dist - point;
296         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
297         len = vlen(dist);
298
299         for (i = 0; i < num_nearest; ++i)
300         {
301             if (len < nearest_length[i])
302                 break;
303         }
304
305         // now i tells us where to insert at
306         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
307         if (i < NUM_NEAREST_ENTITIES)
308         {
309             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
310             {
311                 nearest_length[j + 1] = nearest_length[j];
312                 nearest_entity[j + 1] = nearest_entity[j];
313             }
314             nearest_length[i] = len;
315             nearest_entity[i] = localhead;
316             if (num_nearest < NUM_NEAREST_ENTITIES)
317                 num_nearest = num_nearest + 1;
318         }
319
320         localhead = find(localhead, field, value);
321     }
322
323     // now use the first one from our list that we can see
324     for (i = 0; i < num_nearest; ++i)
325     {
326         traceline(point, nearest_entity[i].origin, TRUE, world);
327         if (trace_fraction == 1)
328         {
329             if (i != 0)
330             {
331                 dprint("Nearest point (");
332                 dprint(nearest_entity[0].netname);
333                 dprint(") is not visible, using a visible one.\n");
334             }
335             return nearest_entity[i];
336         }
337     }
338
339     if (num_nearest == 0)
340         return world;
341
342     dprint("Not seeing any location point, using nearest as fallback.\n");
343     /* DEBUGGING CODE:
344     dprint("Candidates were: ");
345     for(j = 0; j < num_nearest; ++j)
346     {
347         if(j != 0)
348                 dprint(", ");
349         dprint(nearest_entity[j].netname);
350     }
351     dprint("\n");
352     */
353
354     return nearest_entity[0];
355 }
356
357 void spawnfunc_target_location()
358 {
359     self.classname = "target_location";
360     // location name in netname
361     // eventually support: count, teamgame selectors, line of sight?
362 };
363
364 void spawnfunc_info_location()
365 {
366     self.classname = "target_location";
367     self.message = self.netname;
368 };
369
370 string NearestLocation(vector p)
371 {
372     entity loc;
373     string ret;
374     ret = "somewhere";
375     loc = findnearest(p, classname, "target_location", '1 1 1');
376     if (loc)
377     {
378         ret = loc.message;
379     }
380     else
381     {
382         loc = findnearest(p, target, "###item###", '1 1 4');
383         if (loc)
384             ret = loc.netname;
385     }
386     return ret;
387 }
388
389 string formatmessage(string msg)
390 {
391         float p, p1, p2;
392         float n;
393         vector cursor;
394         entity cursor_ent;
395         string escape;
396         string replacement;
397         p = 0;
398         n = 7;
399
400         WarpZone_crosshair_trace(self);
401         cursor = trace_endpos;
402         cursor_ent = trace_ent;
403
404         while (1) {
405                 if (n < 1)
406                         break; // too many replacements
407
408                 n = n - 1;
409                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
410                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
411
412                 if (p1 < 0)
413                         p1 = p2;
414
415                 if (p2 < 0)
416                         p2 = p1;
417
418                 p = min(p1, p2);
419
420                 if (p < 0)
421                         break;
422
423                 replacement = substring(msg, p, 2);
424                 escape = substring(msg, p + 1, 1);
425
426                 if (escape == "%")
427                         replacement = "%";
428                 else if (escape == "\\")
429                         replacement = "\\";
430                 else if (escape == "n")
431                         replacement = "\n";
432                 else if (escape == "a")
433                         replacement = ftos(floor(self.armorvalue));
434                 else if (escape == "h")
435                         replacement = ftos(floor(self.health));
436                 else if (escape == "l")
437                         replacement = NearestLocation(self.origin);
438                 else if (escape == "y")
439                         replacement = NearestLocation(cursor);
440                 else if (escape == "d")
441                         replacement = NearestLocation(self.death_origin);
442                 else if (escape == "w") {
443                         float wep;
444                         wep = self.weapon;
445                         if (!wep)
446                                 wep = self.switchweapon;
447                         if (!wep)
448                                 wep = self.cnt;
449                         replacement = W_Name(wep);
450                 } else if (escape == "W") {
451                         if (self.items & IT_SHELLS) replacement = "shells";
452                         else if (self.items & IT_NAILS) replacement = "bullets";
453                         else if (self.items & IT_ROCKETS) replacement = "rockets";
454                         else if (self.items & IT_CELLS) replacement = "cells";
455                         else replacement = "batteries"; // ;)
456                 } else if (escape == "x") {
457                         replacement = cursor_ent.netname;
458                         if (!replacement || !cursor_ent)
459                                 replacement = "nothing";
460                 } else if (escape == "p") {
461                         if (self.last_selected_player)
462                                 replacement = self.last_selected_player.netname;
463                         else
464                                 replacement = "(nobody)";
465                 } else if (escape == "s")
466                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
467                 else if (escape == "S")
468                         replacement = ftos(vlen(self.velocity));
469                 else if (escape == "v") {
470                         float weapon_number;
471                         local entity stats;
472
473                         if(self.classname == "spectator")
474                                 stats = self.enemy;
475                         else
476                                 stats = self;
477
478                         weapon_number = stats.weapon;
479
480                         if (!weapon_number)
481                                 weapon_number = stats.switchweapon;
482
483                         if (!weapon_number)
484                                 weapon_number = stats.cnt;
485
486                         if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
487                                 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
488                         else
489                                 replacement = "~"; // or something to indicate NULL, not available
490                 }
491
492                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
493                 p = p + strlen(replacement);
494         }
495         return msg;
496 }
497
498 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
499         return (value == 0) ? FALSE : TRUE;
500 }
501
502 /*
503 =============
504 GetCvars
505 =============
506 Called with:
507   0:  sends the request
508   >0: receives a cvar from name=argv(f) value=argv(f+1)
509 */
510 void GetCvars_handleString(string thisname, float f, .string field, string name)
511 {
512         if (f < 0)
513         {
514                 if (self.field)
515                         strunzone(self.field);
516                 self.field = string_null;
517         }
518         else if (f > 0)
519         {
520                 if (thisname == name)
521                 {
522                         if (self.field)
523                                 strunzone(self.field);
524                         self.field = strzone(argv(f + 1));
525                 }
526         }
527         else
528                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
529 }
530 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
531 {
532         GetCvars_handleString(thisname, f, field, name);
533         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
534                 if (thisname == name)
535                 {
536                         string s;
537                         s = func(strcat1(self.field));
538                         if (s != self.field)
539                         {
540                                 strunzone(self.field);
541                                 self.field = strzone(s);
542                         }
543                 }
544 }
545 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
546 {
547         if (f < 0)
548         {
549         }
550         else if (f > 0)
551         {
552                 if (thisname == name)
553                         self.field = stof(argv(f + 1));
554         }
555         else
556                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
557 }
558 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
559 {
560         if (f < 0)
561         {
562         }
563         else if (f > 0)
564         {
565                 if (thisname == name)
566                 {
567                         if(!self.field)
568                         {
569                                 self.field = stof(argv(f + 1));
570                                 if(!self.field)
571                                         self.field = -1;
572                         }
573                 }
574         }
575         else
576         {
577                 if(!self.field)
578                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
579         }
580 }
581 float w_getbestweapon(entity e);
582 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
583 {
584         string o;
585         o = W_FixWeaponOrder_ForceComplete(wo);
586         if(self.weaponorder_byimpulse)
587         {
588                 strunzone(self.weaponorder_byimpulse);
589                 self.weaponorder_byimpulse = string_null;
590         }
591         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
592         return o;
593 }
594 void GetCvars(float f)
595 {
596         string s;
597
598         if (f > 0)
599                 s = strcat1(argv(f));
600
601         get_cvars_f = f;
602         get_cvars_s = s;
603         MUTATOR_CALLHOOK(GetCvars);
604         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
605         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
606         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
607         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
608         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
609         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
610         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
611         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
612         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
613         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
614         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
615         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
616         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
617         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
618         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
619         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
620         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
621         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
622         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
623         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
624         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
625         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
626         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
627         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
628         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
629
630         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
631         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
632
633 #ifdef ALLOW_FORCEMODELS
634         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
635         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
636 #endif
637         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
638         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
639
640         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
641         if (f > 0)
642         {
643                 if (s == "cl_weaponpriority")
644                         self.switchweapon = w_getbestweapon(self);
645         }
646 }
647
648 float fexists(string f)
649 {
650     float fh;
651     fh = fopen(f, FILE_READ);
652     if (fh < 0)
653         return FALSE;
654     fclose(fh);
655     return TRUE;
656 }
657
658 void backtrace(string msg)
659 {
660     float dev, war;
661     dev = cvar("developer");
662     war = cvar("prvm_backtraceforwarnings");
663     cvar_set("developer", "1");
664     cvar_set("prvm_backtraceforwarnings", "1");
665     print("\n");
666     print("--- CUT HERE ---\nWARNING: ");
667     print(msg);
668     print("\n");
669     remove(world); // isn't there any better way to cause a backtrace?
670     print("\n--- CUT UNTIL HERE ---\n");
671     cvar_set("developer", ftos(dev));
672     cvar_set("prvm_backtraceforwarnings", ftos(war));
673 }
674
675 string Team_ColorCode(float teamid)
676 {
677     if (teamid == COLOR_TEAM1)
678         return "^1";
679     else if (teamid == COLOR_TEAM2)
680         return "^4";
681     else if (teamid == COLOR_TEAM3)
682         return "^3";
683     else if (teamid == COLOR_TEAM4)
684         return "^6";
685     else
686         return "^7";
687 }
688
689 string Team_ColorName(float t)
690 {
691     // fixme: Search for team entities and get their .netname's!
692     if (t == COLOR_TEAM1)
693         return "Red";
694     if (t == COLOR_TEAM2)
695         return "Blue";
696     if (t == COLOR_TEAM3)
697         return "Yellow";
698     if (t == COLOR_TEAM4)
699         return "Pink";
700     return "Neutral";
701 }
702
703 string Team_ColorNameLowerCase(float t)
704 {
705     // fixme: Search for team entities and get their .netname's!
706     if (t == COLOR_TEAM1)
707         return "red";
708     if (t == COLOR_TEAM2)
709         return "blue";
710     if (t == COLOR_TEAM3)
711         return "yellow";
712     if (t == COLOR_TEAM4)
713         return "pink";
714     return "neutral";
715 }
716
717 float ColourToNumber(string team_colour)
718 {
719         if (team_colour == "red")
720                 return COLOR_TEAM1;
721
722         if (team_colour == "blue")
723                 return COLOR_TEAM2;
724
725         if (team_colour == "yellow")
726                 return COLOR_TEAM3;
727
728         if (team_colour == "pink")
729                 return COLOR_TEAM4;
730
731         if (team_colour == "auto")
732                 return 0;
733
734         return -1;
735 }
736
737 float NumberToTeamNumber(float number)
738 {
739         if (number == 1)
740                 return COLOR_TEAM1;
741
742         if (number == 2)
743                 return COLOR_TEAM2;
744
745         if (number == 3)
746                 return COLOR_TEAM3;
747
748         if (number == 4)
749                 return COLOR_TEAM4;
750
751         return -1;
752 }
753
754 #define CENTERPRIO_POINT 1
755 #define CENTERPRIO_SPAM 2
756 #define CENTERPRIO_VOTE 4
757 #define CENTERPRIO_NORMAL 5
758 #define CENTERPRIO_SHIELDING 7
759 #define CENTERPRIO_MAPVOTE 9
760 #define CENTERPRIO_IDLEKICK 50
761 #define CENTERPRIO_ADMIN 99
762 .float centerprint_priority;
763 .float centerprint_expires;
764 void centerprint_atprio(entity e, float prio, string s)
765 {
766     if (intermission_running)
767         if (prio < CENTERPRIO_MAPVOTE)
768             return;
769     if (time > e.centerprint_expires)
770         e.centerprint_priority = 0;
771     if (prio >= e.centerprint_priority)
772     {
773         e.centerprint_priority = prio;
774         if (timeoutStatus == 2)
775             e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
776         else
777             e.centerprint_expires = time + e.cvar_scr_centertime;
778         centerprint_builtin(e, s);
779     }
780 }
781 void centerprint_expire(entity e, float prio)
782 {
783     if (prio == e.centerprint_priority)
784     {
785         e.centerprint_priority = 0;
786         centerprint_builtin(e, "");
787     }
788 }
789 void centerprint(entity e, string s)
790 {
791     centerprint_atprio(e, CENTERPRIO_NORMAL, s);
792 }
793
794 // decolorizes and team colors the player name when needed
795 string playername(entity p)
796 {
797     string t;
798     if (teams_matter && !intermission_running && p.classname == "player")
799     {
800         t = Team_ColorCode(p.team);
801         return strcat(t, strdecolorize(p.netname));
802     }
803     else
804         return p.netname;
805 }
806
807 vector randompos(vector m1, vector m2)
808 {
809     local vector v;
810     m2 = m2 - m1;
811     v_x = m2_x * random() + m1_x;
812     v_y = m2_y * random() + m1_y;
813     v_z = m2_z * random() + m1_z;
814     return  v;
815 };
816
817 float g_pickup_shells;
818 float g_pickup_shells_max;
819 float g_pickup_nails;
820 float g_pickup_nails_max;
821 float g_pickup_rockets;
822 float g_pickup_rockets_max;
823 float g_pickup_cells;
824 float g_pickup_cells_max;
825 float g_pickup_fuel;
826 float g_pickup_fuel_jetpack;
827 float g_pickup_fuel_max;
828 float g_pickup_armorsmall;
829 float g_pickup_armorsmall_max;
830 float g_pickup_armorsmall_anyway;
831 float g_pickup_armormedium;
832 float g_pickup_armormedium_max;
833 float g_pickup_armormedium_anyway;
834 float g_pickup_armorbig;
835 float g_pickup_armorbig_max;
836 float g_pickup_armorbig_anyway;
837 float g_pickup_armorlarge;
838 float g_pickup_armorlarge_max;
839 float g_pickup_armorlarge_anyway;
840 float g_pickup_healthsmall;
841 float g_pickup_healthsmall_max;
842 float g_pickup_healthsmall_anyway;
843 float g_pickup_healthmedium;
844 float g_pickup_healthmedium_max;
845 float g_pickup_healthmedium_anyway;
846 float g_pickup_healthlarge;
847 float g_pickup_healthlarge_max;
848 float g_pickup_healthlarge_anyway;
849 float g_pickup_healthmega;
850 float g_pickup_healthmega_max;
851 float g_pickup_healthmega_anyway;
852 float g_pickup_ammo_anyway;
853 float g_pickup_weapons_anyway;
854 float g_weaponarena;
855 float g_weaponarena_random;
856 string g_weaponarena_list;
857 float g_weaponspeedfactor;
858 float g_weaponratefactor;
859 float g_weapondamagefactor;
860 float g_weaponforcefactor;
861 float g_weaponspreadfactor;
862
863 float start_weapons;
864 float start_items;
865 float start_ammo_shells;
866 float start_ammo_nails;
867 float start_ammo_rockets;
868 float start_ammo_cells;
869 float start_ammo_fuel;
870 float start_health;
871 float start_armorvalue;
872 float warmup_start_weapons;
873 float warmup_start_ammo_shells;
874 float warmup_start_ammo_nails;
875 float warmup_start_ammo_rockets;
876 float warmup_start_ammo_cells;
877 float warmup_start_ammo_fuel;
878 float warmup_start_health;
879 float warmup_start_armorvalue;
880 float g_weapon_stay;
881 float g_ghost_items;
882
883 entity get_weaponinfo(float w);
884
885 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
886 {
887         var float i = weaponinfo.weapon;
888
889         if (!i)
890                 return 0;
891
892         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
893
894         if (t < 0) // "default" weapon selection
895         {
896                 if (g_lms || g_ca || allguns)
897                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
898                 else if(t < -1)
899                         t = 0;
900                 else if (g_race || g_cts)
901                         t = (i == WEP_LASER);
902                 else if (g_nexball)
903                         t = 0; // weapon is set a few lines later
904                 else
905                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
906                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
907                         t |= (i == WEP_HOOK);
908         }
909
910         // we cannot disable porto in Nexball, we must force it
911         if(g_nexball && i == WEP_PORTO)
912                 t = 1;
913
914         return t;
915 }
916
917 void readplayerstartcvars()
918 {
919         entity e;
920         float i, j, t;
921         string s;
922
923         // initialize starting values for players
924         start_weapons = 0;
925         start_items = 0;
926         start_ammo_shells = 0;
927         start_ammo_nails = 0;
928         start_ammo_rockets = 0;
929         start_ammo_cells = 0;
930         start_health = cvar("g_balance_health_start");
931         start_armorvalue = cvar("g_balance_armor_start");
932
933         g_weaponarena = 0;
934         s = cvar_string("g_weaponarena");
935         if (s == "0")
936         {
937         }
938         else if (s == "all")
939         {
940                 g_weaponarena_list = "All Weapons";
941                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
942                 {
943                         e = get_weaponinfo(j);
944                         g_weaponarena |= e.weapons;
945                         weapon_action(e.weapon, WR_PRECACHE);
946                 }
947         }
948         else if (s == "most")
949         {
950                 g_weaponarena_list = "Most Weapons";
951                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
952                 {
953                         e = get_weaponinfo(j);
954                         if (e.spawnflags & WEP_FLAG_NORMAL)
955                         {
956                                 g_weaponarena |= e.weapons;
957                                 weapon_action(e.weapon, WR_PRECACHE);
958                         }
959                 }
960         }
961         else if (s == "none")
962         {
963                 g_weaponarena_list = "No Weapons";
964                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
965         }
966         else
967         {
968                 t = tokenize_console(s);
969                 g_weaponarena_list = "";
970                 for (i = 0; i < t; ++i)
971                 {
972                         s = argv(i);
973                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
974                         {
975                                 e = get_weaponinfo(j);
976                                 if (e.netname == s)
977                                 {
978                                         g_weaponarena |= e.weapons;
979                                         weapon_action(e.weapon, WR_PRECACHE);
980                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
981                                         break;
982                                 }
983                         }
984                         if (j > WEP_LAST)
985                         {
986                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
987                         }
988                 }
989                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
990         }
991
992         if(g_weaponarena)
993                 g_weaponarena_random = cvar("g_weaponarena_random");
994         else
995                 g_weaponarena_random = 0;
996
997         if (g_weaponarena)
998         {
999                 start_weapons = g_weaponarena;
1000                 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_MINE_LAYER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
1001                         start_ammo_rockets = 999;
1002                 if (g_weaponarena & WEPBIT_SHOTGUN)
1003                         start_ammo_shells = 999;
1004                 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
1005                         start_ammo_cells = 999;
1006                 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
1007                         start_ammo_nails = 999;
1008                 if (g_weaponarena & WEPBIT_HOOK)
1009                         start_ammo_fuel = 999;
1010                 start_items |= IT_UNLIMITED_AMMO;
1011         }
1012         else if (g_minstagib)
1013         {
1014                 start_health = 100;
1015                 start_armorvalue = 0;
1016                 start_weapons = WEPBIT_MINSTANEX;
1017                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1018                 start_ammo_cells = cvar("g_minstagib_ammo_start");
1019                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1020                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1021
1022                 if (g_minstagib_invis_alpha <= 0)
1023                         g_minstagib_invis_alpha = -1;
1024         }
1025         else
1026         {
1027                 if (g_lms || g_ca)
1028                 {
1029                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
1030                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
1031                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1032                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
1033                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1034                         start_health = cvar("g_lms_start_health");
1035                         start_armorvalue = cvar("g_lms_start_armor");
1036                 }
1037                 else
1038                 {
1039                         start_ammo_shells = cvar("g_start_ammo_shells");
1040                         start_ammo_nails = cvar("g_start_ammo_nails");
1041                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1042                         start_ammo_cells = cvar("g_start_ammo_cells");
1043                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1044                 }
1045
1046                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1047                 {
1048                         e = get_weaponinfo(i);
1049                         if(want_weapon("g_start_weapon_", e, FALSE))
1050                                 start_weapons |= e.weapons;
1051                 }
1052         }
1053
1054         if (inWarmupStage)
1055         {
1056                 warmup_start_ammo_shells = start_ammo_shells;
1057                 warmup_start_ammo_nails = start_ammo_nails;
1058                 warmup_start_ammo_rockets = start_ammo_rockets;
1059                 warmup_start_ammo_cells = start_ammo_cells;
1060                 warmup_start_ammo_fuel = start_ammo_fuel;
1061                 warmup_start_health = start_health;
1062                 warmup_start_armorvalue = start_armorvalue;
1063                 warmup_start_weapons = start_weapons;
1064
1065                 if (!g_weaponarena && !g_minstagib && !g_ca)
1066                 {
1067                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1068                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1069                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1070                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1071                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1072                         warmup_start_health = cvar("g_warmup_start_health");
1073                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1074                         warmup_start_weapons = 0;
1075                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1076                         {
1077                                 e = get_weaponinfo(i);
1078                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1079                                         warmup_start_weapons |= e.weapons;
1080                         }
1081                 }
1082         }
1083
1084         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1085         {
1086                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1087                 start_items |= IT_FUEL_REGEN;
1088                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1089                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1090         }
1091
1092         if(!cvar("g_use_ammunition"))
1093         {
1094                 start_ammo_shells = cvar("g_pickup_shells_max");
1095                 start_ammo_nails = cvar("g_pickup_nails_max");
1096                 start_ammo_rockets = cvar("g_pickup_rockets_max");
1097                 start_ammo_cells = cvar("g_pickup_cells_max");
1098                 start_ammo_fuel = cvar("g_pickup_fuel_max");
1099                 start_items |= IT_UNLIMITED_AMMO;
1100                 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1101                 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1102                 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1103                 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1104                 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1105                 //warmup_start_items |= IT_UNLIMITED_AMMO;
1106         }
1107
1108         if (g_jetpack)
1109                 start_items |= IT_JETPACK;
1110
1111         if (g_weapon_stay == 2)
1112         {
1113                 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1114                 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1115                 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1116                 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1117                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1118                 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1119                 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1120                 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1121                 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1122                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1123         }
1124
1125         MUTATOR_CALLHOOK(SetStartItems);
1126
1127         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1128         {
1129                 e = get_weaponinfo(i);
1130                 if(e.weapons & (start_weapons | warmup_start_weapons))
1131                         weapon_action(e.weapon, WR_PRECACHE);
1132         }
1133
1134         start_ammo_shells = max(0, start_ammo_shells);
1135         start_ammo_nails = max(0, start_ammo_nails);
1136         start_ammo_cells = max(0, start_ammo_cells);
1137         start_ammo_rockets = max(0, start_ammo_rockets);
1138         start_ammo_fuel = max(0, start_ammo_fuel);
1139
1140         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1141         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1142         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1143         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1144         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1145 }
1146
1147 float g_bugrigs;
1148 float g_bugrigs_planar_movement;
1149 float g_bugrigs_planar_movement_car_jumping;
1150 float g_bugrigs_reverse_spinning;
1151 float g_bugrigs_reverse_speeding;
1152 float g_bugrigs_reverse_stopping;
1153 float g_bugrigs_air_steering;
1154 float g_bugrigs_angle_smoothing;
1155 float g_bugrigs_friction_floor;
1156 float g_bugrigs_friction_brake;
1157 float g_bugrigs_friction_air;
1158 float g_bugrigs_accel;
1159 float g_bugrigs_speed_ref;
1160 float g_bugrigs_speed_pow;
1161 float g_bugrigs_steer;
1162
1163 float g_touchexplode;
1164 float g_touchexplode_radius;
1165 float g_touchexplode_damage;
1166 float g_touchexplode_edgedamage;
1167 float g_touchexplode_force;
1168
1169 float sv_autotaunt;
1170 float sv_taunt;
1171
1172 float sv_pitch_min;
1173 float sv_pitch_max;
1174 float sv_pitch_fixyaw;
1175
1176 float sv_accuracy_data_share;
1177
1178 void readlevelcvars(void)
1179 {
1180         // first load all the mutators
1181         if(cvar("g_nix"))
1182                 MUTATOR_ADD(mutator_nix);
1183         if(cvar("g_dodging"))
1184                 MUTATOR_ADD(mutator_dodging);
1185         if(cvar("g_rocket_flying") || (cvar("g_balance_rocketlauncher_detonatedelay") == 0 && stof(cvar_defstring("g_balance_rocketlauncher_detonatedelay")) != 0))
1186                 MUTATOR_ADD(mutator_rocketflying);
1187
1188     g_bugrigs = cvar("g_bugrigs");
1189     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1190     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1191     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1192     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1193     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1194     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1195     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1196     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1197     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1198     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1199     g_bugrigs_accel = cvar("g_bugrigs_accel");
1200     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1201     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1202     g_bugrigs_steer = cvar("g_bugrigs_steer");
1203
1204     g_touchexplode = cvar("g_touchexplode");
1205     g_touchexplode_radius = cvar("g_touchexplode_radius");
1206     g_touchexplode_damage = cvar("g_touchexplode_damage");
1207     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1208     g_touchexplode_force = cvar("g_touchexplode_force");
1209
1210 #ifdef ALLOW_FORCEMODELS
1211         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1212 #endif
1213         sv_loddistance1 = cvar("sv_loddistance1");
1214         sv_loddistance2 = cvar("sv_loddistance2");
1215
1216         if(sv_loddistance2 <= sv_loddistance1)
1217                 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1218
1219         sv_clones = cvar("sv_clones");
1220         sv_gentle = cvar("sv_gentle");
1221         sv_foginterval = cvar("sv_foginterval");
1222         g_cloaked = cvar("g_cloaked");
1223         g_jump_grunt = cvar("g_jump_grunt");
1224         g_footsteps = cvar("g_footsteps");
1225         g_grappling_hook = cvar("g_grappling_hook");
1226         g_jetpack = cvar("g_jetpack");
1227         g_laserguided_missile = cvar("g_laserguided_missile");
1228         g_midair = cvar("g_midair");
1229         g_minstagib = cvar("g_minstagib");
1230         g_norecoil = cvar("g_norecoil");
1231         g_vampire = cvar("g_vampire");
1232         g_bloodloss = cvar("g_bloodloss");
1233         sv_maxidle = cvar("sv_maxidle");
1234         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1235         sv_pogostick = cvar("sv_pogostick");
1236         g_ctf_reverse = cvar("g_ctf_reverse");
1237         sv_autotaunt = cvar("sv_autotaunt");
1238         sv_taunt = cvar("sv_taunt");
1239
1240         inWarmupStage = cvar("g_warmup");
1241         g_warmup_limit = cvar("g_warmup_limit");
1242         g_warmup_allguns = cvar("g_warmup_allguns");
1243         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1244
1245         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1246                 inWarmupStage = 0; // these modes cannot work together, sorry
1247
1248         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1249         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1250         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1251         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1252         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1253         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1254         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1255         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1256         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1257         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1258         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1259         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1260
1261         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1262         g_weaponratefactor = cvar("g_weaponratefactor");
1263         g_weapondamagefactor = cvar("g_weapondamagefactor");
1264         g_weaponforcefactor = cvar("g_weaponforcefactor");
1265         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1266
1267         g_pickup_shells = cvar("g_pickup_shells");
1268         g_pickup_shells_max = cvar("g_pickup_shells_max");
1269         g_pickup_nails = cvar("g_pickup_nails");
1270         g_pickup_nails_max = cvar("g_pickup_nails_max");
1271         g_pickup_rockets = cvar("g_pickup_rockets");
1272         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1273         g_pickup_cells = cvar("g_pickup_cells");
1274         g_pickup_cells_max = cvar("g_pickup_cells_max");
1275         g_pickup_fuel = cvar("g_pickup_fuel");
1276         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1277         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1278         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1279         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1280         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1281         g_pickup_armormedium = cvar("g_pickup_armormedium");
1282         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1283         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1284         g_pickup_armorbig = cvar("g_pickup_armorbig");
1285         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1286         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1287         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1288         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1289         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1290         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1291         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1292         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1293         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1294         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1295         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1296         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1297         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1298         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1299         g_pickup_healthmega = cvar("g_pickup_healthmega");
1300         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1301         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1302
1303         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1304         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1305
1306         g_pinata = cvar("g_pinata");
1307
1308         g_weapon_stay = cvar("g_weapon_stay");
1309
1310         if (!g_weapon_stay && (cvar("deathmatch") == 2))
1311                 g_weapon_stay = 1;
1312
1313         g_ghost_items = cvar("g_ghost_items");
1314
1315         if(g_ghost_items >= 1)
1316                 g_ghost_items = 0.25; // default alpha value
1317
1318         if not(inWarmupStage && !g_ca)
1319                 game_starttime = cvar("g_start_delay");
1320
1321         sv_pitch_min = cvar("sv_pitch_min");
1322         sv_pitch_max = cvar("sv_pitch_max");
1323         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1324
1325         sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
1326
1327         readplayerstartcvars();
1328 }
1329
1330 /*
1331 // TODO sound pack system
1332 string soundpack;
1333
1334 string precache_sound_builtin (string s) = #19;
1335 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1336 string precache_sound(string s)
1337 {
1338         return precache_sound_builtin(strcat(soundpack, s));
1339 }
1340 void play2(entity e, string filename)
1341 {
1342         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1343 }
1344 void sound(entity e, float chan, string samp, float vol, float atten)
1345 {
1346         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1347 }
1348 */
1349
1350 // Sound functions
1351 string precache_sound (string s) = #19;
1352 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1353 float precache_sound_index (string s) = #19;
1354
1355 #define SND_VOLUME      1
1356 #define SND_ATTENUATION 2
1357 #define SND_LARGEENTITY 8
1358 #define SND_LARGESOUND  16
1359
1360 float sound_allowed(float dest, entity e)
1361 {
1362     // sounds from world may always pass
1363     for (;;)
1364     {
1365         if (e.classname == "body")
1366             e = e.enemy;
1367         if (e.owner && e.owner != e)
1368             e = e.owner;
1369         else
1370             break;
1371     }
1372     // sounds to self may always pass
1373     if (dest == MSG_ONE)
1374         if (e == msg_entity)
1375             return TRUE;
1376     // sounds by players can be removed
1377     if (cvar("bot_sound_monopoly"))
1378         if (clienttype(e) == CLIENTTYPE_REAL)
1379             return FALSE;
1380     // anything else may pass
1381     return TRUE;
1382 }
1383
1384 void sound(entity e, float chan, string samp, float vol, float atten)
1385 {
1386     if (!sound_allowed(MSG_BROADCAST, e))
1387         return;
1388     sound_builtin(e, chan, samp, vol, atten);
1389 }
1390 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1391 {
1392     float entno, idx;
1393
1394     if (!sound_allowed(dest, e))
1395         return;
1396
1397     entno = num_for_edict(e);
1398     idx = precache_sound_index(samp);
1399
1400     float sflags;
1401     sflags = 0;
1402
1403     atten = floor(atten * 64);
1404     vol = floor(vol * 255);
1405
1406     if (vol != 255)
1407         sflags |= SND_VOLUME;
1408     if (atten != 64)
1409         sflags |= SND_ATTENUATION;
1410     if (entno >= 8192)
1411         sflags |= SND_LARGEENTITY;
1412     if (idx >= 256)
1413         sflags |= SND_LARGESOUND;
1414
1415     WriteByte(dest, SVC_SOUND);
1416     WriteByte(dest, sflags);
1417     if (sflags & SND_VOLUME)
1418         WriteByte(dest, vol);
1419     if (sflags & SND_ATTENUATION)
1420         WriteByte(dest, atten);
1421     if (sflags & SND_LARGEENTITY)
1422     {
1423         WriteShort(dest, entno);
1424         WriteByte(dest, chan);
1425     }
1426     else
1427     {
1428         WriteShort(dest, entno * 8 + chan);
1429     }
1430     if (sflags & SND_LARGESOUND)
1431         WriteShort(dest, idx);
1432     else
1433         WriteByte(dest, idx);
1434
1435     WriteCoord(dest, o_x);
1436     WriteCoord(dest, o_y);
1437     WriteCoord(dest, o_z);
1438 }
1439 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1440 {
1441     vector o;
1442
1443     if (!sound_allowed(dest, e))
1444         return;
1445
1446     o = e.origin + 0.5 * (e.mins + e.maxs);
1447     soundtoat(dest, e, o, chan, samp, vol, atten);
1448 }
1449 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1450 {
1451     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1452 }
1453 void stopsoundto(float dest, entity e, float chan)
1454 {
1455     float entno;
1456
1457     if (!sound_allowed(dest, e))
1458         return;
1459
1460     entno = num_for_edict(e);
1461
1462     if (entno >= 8192)
1463     {
1464         float idx, sflags;
1465         idx = precache_sound_index("misc/null.wav");
1466         sflags = SND_LARGEENTITY;
1467         if (idx >= 256)
1468             sflags |= SND_LARGESOUND;
1469         WriteByte(dest, SVC_SOUND);
1470         WriteByte(dest, sflags);
1471         WriteShort(dest, entno);
1472         WriteByte(dest, chan);
1473         if (sflags & SND_LARGESOUND)
1474             WriteShort(dest, idx);
1475         else
1476             WriteByte(dest, idx);
1477         WriteCoord(dest, e.origin_x);
1478         WriteCoord(dest, e.origin_y);
1479         WriteCoord(dest, e.origin_z);
1480     }
1481     else
1482     {
1483         WriteByte(dest, SVC_STOPSOUND);
1484         WriteShort(dest, entno * 8 + chan);
1485     }
1486 }
1487 void stopsound(entity e, float chan)
1488 {
1489     if (!sound_allowed(MSG_BROADCAST, e))
1490         return;
1491
1492     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1493     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1494 }
1495
1496 void play2(entity e, string filename)
1497 {
1498     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1499     msg_entity = e;
1500     soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1501 }
1502
1503 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1504 .float spamtime;
1505 float spamsound(entity e, float chan, string samp, float vol, float atten)
1506 {
1507     if (!sound_allowed(MSG_BROADCAST, e))
1508         return FALSE;
1509
1510     if (time > e.spamtime)
1511     {
1512         e.spamtime = time;
1513         sound(e, chan, samp, vol, atten);
1514         return TRUE;
1515     }
1516     return FALSE;
1517 }
1518
1519 void play2team(float t, string filename)
1520 {
1521     local entity head;
1522
1523     if (cvar("bot_sound_monopoly"))
1524         return;
1525
1526     FOR_EACH_REALPLAYER(head)
1527     {
1528         if (head.team == t)
1529             play2(head, filename);
1530     }
1531 }
1532
1533 void play2all(string samp)
1534 {
1535     if (cvar("bot_sound_monopoly"))
1536         return;
1537
1538     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1539 }
1540
1541 void PrecachePlayerSounds(string f);
1542 void precache_playermodel(string m)
1543 {
1544         float globhandle, i, n;
1545         string f;
1546
1547         if(substring(m, -9,5) == "_lod1")
1548                 return;
1549         if(substring(m, -9,5) == "_lod2")
1550                 return;
1551         precache_model(m);
1552         if(sv_loddistance1)
1553         {
1554                 precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
1555                 precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
1556         }
1557
1558         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1559         if (globhandle < 0)
1560                 return;
1561         n = search_getsize(globhandle);
1562         for (i = 0; i < n; ++i)
1563         {
1564                 //print(search_getfilename(globhandle, i), "\n");
1565                 f = search_getfilename(globhandle, i);
1566                 PrecachePlayerSounds(f);
1567         }
1568         search_end(globhandle);
1569 }
1570 void precache_all_playermodels(string pattern)
1571 {
1572         float globhandle, i, n;
1573         string f;
1574
1575         globhandle = search_begin(pattern, TRUE, FALSE);
1576         if (globhandle < 0)
1577                 return;
1578         n = search_getsize(globhandle);
1579         for (i = 0; i < n; ++i)
1580         {
1581                 //print(search_getfilename(globhandle, i), "\n");
1582                 f = search_getfilename(globhandle, i);
1583                 precache_playermodel(f);
1584         }
1585         search_end(globhandle);
1586 }
1587
1588 void precache()
1589 {
1590     // gamemode related things
1591     precache_model ("models/misc/chatbubble.spr");
1592     precache_model ("models/misc/teambubble.spr");
1593     if (g_runematch)
1594     {
1595         precache_model ("models/runematch/curse.mdl");
1596         precache_model ("models/runematch/rune.mdl");
1597     }
1598
1599 #ifdef TTURRETS_ENABLED
1600     if (cvar("g_turrets"))
1601         turrets_precash();
1602 #endif
1603
1604     // Precache all player models if desired
1605     if (cvar("sv_precacheplayermodels"))
1606     {
1607         PrecachePlayerSounds("sound/player/default.sounds");
1608         precache_all_playermodels("models/player/*.zym");
1609         precache_all_playermodels("models/player/*.dpm");
1610         precache_all_playermodels("models/player/*.md3");
1611         precache_all_playermodels("models/player/*.psk");
1612         precache_all_playermodels("models/player/*.iqm");
1613     }
1614
1615     if (cvar("sv_defaultcharacter"))
1616     {
1617         string s;
1618         s = cvar_string("sv_defaultplayermodel_red");
1619         if (s != "")
1620             precache_playermodel(s);
1621         s = cvar_string("sv_defaultplayermodel_blue");
1622         if (s != "")
1623             precache_playermodel(s);
1624         s = cvar_string("sv_defaultplayermodel_yellow");
1625         if (s != "")
1626             precache_playermodel(s);
1627         s = cvar_string("sv_defaultplayermodel_pink");
1628         if (s != "")
1629             precache_playermodel(s);
1630         s = cvar_string("sv_defaultplayermodel");
1631         if (s != "")
1632             precache_playermodel(s);
1633     }
1634
1635     if (g_footsteps)
1636     {
1637         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1638         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1639     }
1640
1641     // gore and miscellaneous sounds
1642     //precache_sound ("misc/h2ohit.wav");
1643     precache_model ("models/hook.md3");
1644     precache_sound ("misc/armorimpact.wav");
1645     precache_sound ("misc/bodyimpact1.wav");
1646     precache_sound ("misc/bodyimpact2.wav");
1647     precache_sound ("misc/gib.wav");
1648     precache_sound ("misc/gib_splat01.wav");
1649     precache_sound ("misc/gib_splat02.wav");
1650     precache_sound ("misc/gib_splat03.wav");
1651     precache_sound ("misc/gib_splat04.wav");
1652     precache_sound ("misc/hit.wav");
1653         precache_sound ("misc/typehit.wav");
1654     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1655     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1656     precache_sound ("misc/null.wav");
1657     precache_sound ("misc/spawn.wav");
1658     precache_sound ("misc/talk.wav");
1659     precache_sound ("misc/teleport.wav");
1660     precache_sound ("misc/poweroff.wav");
1661     precache_sound ("player/lava.wav");
1662     precache_sound ("player/slime.wav");
1663
1664     if (g_jetpack)
1665         precache_sound ("misc/jetpack_fly.wav");
1666
1667     precache_model ("models/sprites/0.spr32");
1668     precache_model ("models/sprites/1.spr32");
1669     precache_model ("models/sprites/2.spr32");
1670     precache_model ("models/sprites/3.spr32");
1671     precache_model ("models/sprites/4.spr32");
1672     precache_model ("models/sprites/5.spr32");
1673     precache_model ("models/sprites/6.spr32");
1674     precache_model ("models/sprites/7.spr32");
1675     precache_model ("models/sprites/8.spr32");
1676     precache_model ("models/sprites/9.spr32");
1677     precache_model ("models/sprites/10.spr32");
1678
1679     // common weapon precaches
1680     precache_sound ("weapons/weapon_switch.wav");
1681     precache_sound ("weapons/weaponpickup.wav");
1682     precache_sound ("weapons/unavailable.wav");
1683     precache_sound ("weapons/dryfire.wav");
1684     if (g_grappling_hook)
1685     {
1686         precache_sound ("weapons/hook_fire.wav"); // hook
1687         precache_sound ("weapons/hook_impact.wav"); // hook
1688     }
1689
1690     if(cvar("sv_precacheweapons"))
1691     {
1692         //precache weapon models/sounds
1693         local float wep;
1694         wep = WEP_FIRST;
1695         while (wep <= WEP_LAST)
1696         {
1697             weapon_action(wep, WR_PRECACHE);
1698             wep = wep + 1;
1699         }
1700     }
1701
1702     precache_model("models/elaser.mdl");
1703     precache_model("models/laser.mdl");
1704     precache_model("models/ebomb.mdl");
1705
1706 #if 0
1707     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1708
1709     if (!self.noise && self.music) // quake 3 uses the music field
1710         self.noise = self.music;
1711
1712     // plays music for the level if there is any
1713     if (self.noise)
1714     {
1715         precache_sound (self.noise);
1716         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1717     }
1718 #endif
1719 }
1720
1721 // sorry, but using \ in macros breaks line numbers
1722 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1723 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1724 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1725
1726 // WARNING: this kills the trace globals
1727 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1728 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1729
1730 #define INITPRIO_FIRST              0
1731 #define INITPRIO_GAMETYPE           0
1732 #define INITPRIO_GAMETYPE_FALLBACK  1
1733 #define INITPRIO_FINDTARGET        10
1734 #define INITPRIO_DROPTOFLOOR       20
1735 #define INITPRIO_SETLOCATION       90
1736 #define INITPRIO_LINKDOORS         91
1737 #define INITPRIO_LAST              99
1738
1739 .void(void) initialize_entity;
1740 .float initialize_entity_order;
1741 .entity initialize_entity_next;
1742 entity initialize_entity_first;
1743
1744 void make_safe_for_remove(entity e)
1745 {
1746     if (e.initialize_entity)
1747     {
1748         entity ent, prev;
1749         for (ent = initialize_entity_first; ent; )
1750         {
1751             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1752             {
1753                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1754                 // skip it in linked list
1755                 if (prev)
1756                 {
1757                     prev.initialize_entity_next = ent.initialize_entity_next;
1758                     ent = prev.initialize_entity_next;
1759                 }
1760                 else
1761                 {
1762                     initialize_entity_first = ent.initialize_entity_next;
1763                     ent = initialize_entity_first;
1764                 }
1765             }
1766             else
1767             {
1768                 prev = ent;
1769                 ent = ent.initialize_entity_next;
1770             }
1771         }
1772     }
1773 }
1774
1775 void objerror(string s)
1776 {
1777     make_safe_for_remove(self);
1778     objerror_builtin(s);
1779 }
1780
1781 void remove_unsafely(entity e)
1782 {
1783     remove_builtin(e);
1784 }
1785
1786 void remove_safely(entity e)
1787 {
1788     make_safe_for_remove(e);
1789     remove_builtin(e);
1790 }
1791
1792 void InitializeEntity(entity e, void(void) func, float order)
1793 {
1794     entity prev, cur;
1795
1796     if (!e || e.initialize_entity)
1797     {
1798         // make a proxy initializer entity
1799         entity e_old;
1800         e_old = e;
1801         e = spawn();
1802         e.classname = "initialize_entity";
1803         e.enemy = e_old;
1804     }
1805
1806     e.initialize_entity = func;
1807     e.initialize_entity_order = order;
1808
1809     cur = initialize_entity_first;
1810     for (;;)
1811     {
1812         if (!cur || cur.initialize_entity_order > order)
1813         {
1814             // insert between prev and cur
1815             if (prev)
1816                 prev.initialize_entity_next = e;
1817             else
1818                 initialize_entity_first = e;
1819             e.initialize_entity_next = cur;
1820             return;
1821         }
1822         prev = cur;
1823         cur = cur.initialize_entity_next;
1824     }
1825 }
1826 void InitializeEntitiesRun()
1827 {
1828     entity startoflist;
1829     startoflist = initialize_entity_first;
1830     initialize_entity_first = world;
1831     for (self = startoflist; self; )
1832     {
1833         entity e;
1834         var void(void) func;
1835         e = self.initialize_entity_next;
1836         func = self.initialize_entity;
1837         self.initialize_entity_order = 0;
1838         self.initialize_entity = func_null;
1839         self.initialize_entity_next = world;
1840         if (self.classname == "initialize_entity")
1841         {
1842             entity e_old;
1843             e_old = self.enemy;
1844             remove_builtin(self);
1845             self = e_old;
1846         }
1847         //dprint("Delayed initialization: ", self.classname, "\n");
1848         func();
1849         self = e;
1850     }
1851 }
1852
1853 .float uncustomizeentityforclient_set;
1854 .void(void) uncustomizeentityforclient;
1855 void(void) SUB_Nullpointer = #0;
1856 void UncustomizeEntitiesRun()
1857 {
1858     entity oldself;
1859     oldself = self;
1860     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1861         self.uncustomizeentityforclient();
1862     self = oldself;
1863 }
1864 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1865 {
1866     e.customizeentityforclient = customizer;
1867     e.uncustomizeentityforclient = uncustomizer;
1868     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1869 }
1870
1871 .float nottargeted;
1872 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1873
1874 void() SUB_Remove;
1875 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1876 {
1877     vector mi, ma;
1878
1879     if (e.classname == "")
1880         e.classname = "net_linked";
1881
1882     if (e.model == "" || self.modelindex == 0)
1883     {
1884         mi = e.mins;
1885         ma = e.maxs;
1886         setmodel(e, "null");
1887         setsize(e, mi, ma);
1888     }
1889
1890     e.SendEntity = sendfunc;
1891     e.SendFlags = 0xFFFFFF;
1892
1893     if (!docull)
1894         e.effects |= EF_NODEPTHTEST;
1895
1896     if (dt)
1897     {
1898         e.nextthink = time + dt;
1899         e.think = SUB_Remove;
1900     }
1901 }
1902
1903 void adaptor_think2touch()
1904 {
1905     entity o;
1906     o = other;
1907     other = world;
1908     self.touch();
1909     other = o;
1910 }
1911
1912 void adaptor_think2use()
1913 {
1914     entity o, a;
1915     o = other;
1916     a = activator;
1917     activator = world;
1918     other = world;
1919     self.use();
1920     other = o;
1921     activator = a;
1922 }
1923
1924 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1925 {
1926         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1927                 self.projectiledeathtype |= HITTYPE_SPLASH;
1928         adaptor_think2use();
1929 }
1930
1931 // deferred dropping
1932 void DropToFloor_Handler()
1933 {
1934     droptofloor_builtin();
1935     self.dropped_origin = self.origin;
1936 }
1937
1938 void droptofloor()
1939 {
1940     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1941 }
1942
1943
1944
1945 float trace_hits_box_a0, trace_hits_box_a1;
1946
1947 float trace_hits_box_1d(float end, float thmi, float thma)
1948 {
1949     if (end == 0)
1950     {
1951         // just check if x is in range
1952         if (0 < thmi)
1953             return FALSE;
1954         if (0 > thma)
1955             return FALSE;
1956     }
1957     else
1958     {
1959         // do the trace with respect to x
1960         // 0 -> end has to stay in thmi -> thma
1961         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1962         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1963         if (trace_hits_box_a0 > trace_hits_box_a1)
1964             return FALSE;
1965     }
1966     return TRUE;
1967 }
1968
1969 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1970 {
1971     end -= start;
1972     thmi -= start;
1973     thma -= start;
1974     // now it is a trace from 0 to end
1975
1976     trace_hits_box_a0 = 0;
1977     trace_hits_box_a1 = 1;
1978
1979     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1980         return FALSE;
1981     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1982         return FALSE;
1983     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1984         return FALSE;
1985
1986     return TRUE;
1987 }
1988
1989 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1990 {
1991     return trace_hits_box(start, end, thmi - ma, thma - mi);
1992 }
1993
1994 float SUB_NoImpactCheck()
1995 {
1996         // zero hitcontents = this is not the real impact, but either the
1997         // mirror-impact of something hitting the projectile instead of the
1998         // projectile hitting the something, or a touchareagrid one. Neither of
1999         // these stop the projectile from moving, so...
2000         if(trace_dphitcontents == 0)
2001         {
2002                 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2003                 checkclient();
2004         }
2005     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2006         return 1;
2007     if (other == world && self.size != '0 0 0')
2008     {
2009         vector tic;
2010         tic = self.velocity * sys_frametime;
2011         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2012         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2013         if (trace_fraction >= 1)
2014         {
2015             dprint("Odd... did not hit...?\n");
2016         }
2017         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2018         {
2019             dprint("Detected and prevented the sky-grapple bug.\n");
2020             return 1;
2021         }
2022     }
2023
2024     return 0;
2025 }
2026
2027 #define SUB_OwnerCheck() (other && (other == self.owner))
2028
2029 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2030 {
2031         if(SUB_OwnerCheck())
2032                 return TRUE;
2033         if(SUB_NoImpactCheck())
2034         {
2035                 remove(self);
2036                 return TRUE;
2037         }
2038         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2039                 UpdateCSQCProjectileNextFrame(self);
2040         return FALSE;
2041 }
2042 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2043
2044 float MAX_IPBAN_URIS = 16;
2045
2046 float URI_GET_DISCARD   = 0;
2047 float URI_GET_IPBAN     = 1;
2048 float URI_GET_IPBAN_END = 16;
2049
2050 void URI_Get_Callback(float id, float status, string data)
2051 {
2052     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2053     dprint(data);
2054     dprint("\nEnd of data.\n");
2055
2056     if (id == URI_GET_DISCARD)
2057     {
2058         // discard
2059     }
2060     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2061     {
2062         // online ban list
2063         OnlineBanList_URI_Get_Callback(id, status, data);
2064     }
2065     else
2066     {
2067         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2068     }
2069 }
2070
2071 void print_to(entity e, string s)
2072 {
2073     if (e)
2074         sprint(e, strcat(s, "\n"));
2075     else
2076         print(s, "\n");
2077 }
2078
2079 string uid2name(string myuid) {
2080         string s;
2081         s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2082         
2083         if(s == "")
2084                 s = "^1Unregistered Player";
2085         return s;
2086 }
2087
2088 float race_readTime(string map, float pos)
2089 {
2090         string rr;
2091         if(g_cts)
2092                 rr = CTS_RECORD;
2093         else
2094                 rr = RACE_RECORD;
2095
2096         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2097 }
2098
2099 string race_readUID(string map, float pos)
2100 {
2101         string rr;
2102         if(g_cts)
2103                 rr = CTS_RECORD;
2104         else
2105                 rr = RACE_RECORD;
2106
2107         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2108 }
2109
2110 float race_readPos(string map, float t) {
2111         float i;
2112         for (i = 1; i <= RANKINGS_CNT; ++i)
2113                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2114                         return i;
2115
2116         return 0; // pos is zero if unranked
2117 }
2118
2119 void race_writeTime(string map, float t, string myuid)
2120 {
2121         string rr;
2122         if(g_cts)
2123                 rr = CTS_RECORD;
2124         else
2125                 rr = RACE_RECORD;
2126
2127         float newpos;
2128         newpos = race_readPos(map, t);
2129
2130         float i, prevpos;
2131         for(i = 1; i <= RANKINGS_CNT; ++i)
2132         {
2133                 if(race_readUID(map, i) == myuid)
2134                         prevpos = i;
2135         }
2136         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2137                 for (i = prevpos; i > newpos; --i) {
2138                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2139                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2140                 }
2141         } else { // player has no ranked record yet
2142                 for (i = RANKINGS_CNT; i > newpos; --i) {
2143                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2144                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2145                 }
2146         }
2147
2148         // store new time itself
2149         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2150         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2151 }
2152
2153 string race_readName(string map, float pos)
2154 {
2155         string rr;
2156         if(g_cts)
2157                 rr = CTS_RECORD;
2158         else
2159                 rr = RACE_RECORD;
2160
2161         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2162 }
2163
2164 string race_placeName(float pos) {
2165         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2166         {
2167                 if(mod(pos, 10) == 1)
2168                         return strcat(ftos(pos), "st");
2169                 else if(mod(pos, 10) == 2)
2170                         return strcat(ftos(pos), "nd");
2171                 else if(mod(pos, 10) == 3)
2172                         return strcat(ftos(pos), "rd");
2173                 else
2174                         return strcat(ftos(pos), "th");
2175         }
2176         else
2177                 return strcat(ftos(pos), "th");
2178 }
2179 string getrecords(float page) // 50 records per page
2180 {
2181     float rec;
2182     string h;
2183     float r;
2184     float i;
2185     string s;
2186
2187     rec = 0;
2188
2189     s = "";
2190
2191     if (g_ctf)
2192     {
2193         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2194         {
2195             if (MapInfo_Get_ByID(i))
2196             {
2197                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2198                 if (r == 0)
2199                     continue;
2200                 // TODO: uid2name
2201                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2202                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2203                 ++rec;
2204             }
2205         }
2206     }
2207
2208     if (g_race)
2209     {
2210         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2211         {
2212             if (MapInfo_Get_ByID(i))
2213             {
2214                 r = race_readTime(MapInfo_Map_bspname, 1);
2215                 if (r == 0)
2216                     continue;
2217                 h = race_readName(MapInfo_Map_bspname, 1);
2218                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2219                 ++rec;
2220             }
2221         }
2222     }
2223
2224     if (g_cts)
2225     {
2226         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2227         {
2228             if (MapInfo_Get_ByID(i))
2229             {
2230                 r = race_readTime(MapInfo_Map_bspname, 1);
2231                 if (r == 0)
2232                     continue;
2233                 h = race_readName(MapInfo_Map_bspname, 1);
2234                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2235                 ++rec;
2236             }
2237         }
2238     }
2239
2240     MapInfo_ClearTemps();
2241
2242     if (s == "" && page == 0)
2243         return "No records are available on this server.\n";
2244     else
2245         return s;
2246 }
2247
2248 string getrankings()
2249 {
2250     string n;
2251     float t;
2252     float i;
2253     string s;
2254     string p;
2255     string map;
2256
2257     s = "";
2258
2259     map = GetMapname();
2260
2261     for (i = 1; i <= RANKINGS_CNT; ++i)
2262     {
2263         t = race_readTime(map, i);
2264         if (t == 0)
2265             continue;
2266         n = race_readName(map, i);
2267         p = race_placeName(i);
2268         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2269     }
2270
2271     MapInfo_ClearTemps();
2272
2273     if (s == "")
2274         return strcat("No records are available for the map: ", map, "\n");
2275     else
2276         return strcat("Records for ", map, ":\n", s);
2277 }
2278
2279 #define LADDER_FIRSTPOINT 100
2280 #define LADDER_CNT 10
2281         // position X still gives LADDER_FIRSTPOINT/X points
2282 #define LADDER_SIZE 30
2283         // ladder shows the top X players
2284 string top_uids[LADDER_SIZE];
2285 float top_scores[LADDER_SIZE];
2286 string getladder()
2287 {
2288     float i, j, k, uidcnt;
2289     string s, temp_s;
2290
2291     s = "";
2292     temp_s = "";
2293
2294     string rr;
2295     if(g_cts)
2296         rr = CTS_RECORD;
2297     else
2298         rr = RACE_RECORD;
2299
2300     string myuid;
2301
2302     for (k = 0; k < MapInfo_count; ++k)
2303     {
2304         if (MapInfo_Get_ByID(k))
2305         {
2306                 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2307                         if(i == 0) // speed award
2308                         {
2309                                 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2310                                         continue;
2311
2312                                 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2313                         }
2314                         else // normal record, if it exists (else break)
2315                         {
2316                                 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2317                                         continue;
2318
2319                                 myuid = race_readUID(MapInfo_Map_bspname, i);
2320                         }
2321
2322                         // string s contains:
2323                         // arg 0 = # of speed recs
2324                         // arg 1 = # of 1st place recs
2325                         // arg 2 = # of 2nd place recs
2326                         // ... etc
2327                         // LADDER_CNT+1 = total points
2328
2329                         temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2330                         if (temp_s == "")
2331                         {
2332                             db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2333                             ++uidcnt;
2334                             for (j = 0; j <= LADDER_CNT + 1; ++j)
2335                             {
2336                                 if(j != LADDER_CNT + 1)
2337                                     temp_s = strcat(temp_s, "0 ");
2338                                 else
2339                                     temp_s = strcat(temp_s, "0");
2340                             }
2341                         }
2342
2343                         tokenize_console(temp_s);
2344                         s = "";
2345
2346                         if(i == 0) // speed award
2347                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2348                             {
2349                                 if(j == 0) // speed award
2350                                     s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2351                                 else
2352                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2353                             }
2354                         else // record
2355                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2356                             {
2357                                 if(j == 0)
2358                                     s = strcat(s, argv(j)); // speed award, dont prefix with " "
2359                                 else if(j == i) // wanted rec!
2360                                     s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2361                                 else
2362                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2363                             }
2364
2365                         // total points are (by default) calculated like this:
2366                         // speedrec = floor(100 / 10) = 10 points
2367                         // 1st place = floor(100 / 1) = 100 points
2368                         // 2nd place = floor(100 / 2) = 50 points
2369                         // 3rd place = floor(100 / 3) = 33 points
2370                         // 4th place = floor(100 / 4) = 25 points
2371                         // 5th place = floor(100 / 5) = 20 points
2372                         // ... etc
2373
2374                         if(i == 0)
2375                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2376                         else
2377                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2378
2379                         db_put(TemporaryDB, strcat("ladder", myuid), s);
2380                 }
2381         }
2382     }
2383
2384     float thiscnt;
2385     string thisuid;
2386     for (i = 0; i <= uidcnt; ++i) // for each known uid
2387     {
2388         thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2389         temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2390         tokenize_console(temp_s);
2391         thiscnt = stof(argv(LADDER_CNT+1));
2392
2393         if(thiscnt > top_scores[LADDER_SIZE-1])
2394         for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2395         {
2396             if(thiscnt > top_scores[j])
2397             {
2398                 for (k = LADDER_SIZE-1; k >= j; --k)
2399                 {
2400                     top_uids[k] = top_uids[k-1];
2401                     top_scores[k] = top_scores[k-1];
2402                 }
2403                 top_uids[j] = thisuid;
2404                 top_scores[j] = thiscnt;
2405                 break;
2406             }
2407         }
2408     }
2409
2410     s = "^3-----------------------\n\n";
2411
2412     s = strcat(s, "Pos ^3|");
2413     s = strcat(s, " ^7Total  ^3|");
2414     for (i = 1; i <= LADDER_CNT; ++i)
2415     {
2416         s = strcat(s, " ^7", race_placeName(i), " ^3|");
2417     }
2418     s = strcat(s, " ^7Speed awards ^3| ^7Name");
2419
2420     s = strcat(s, "\n^3----+--------");
2421     for (i = 1; i <= min(9, LADDER_CNT); ++i)
2422     {
2423         s = strcat(s, "+-----");
2424     }
2425 #if LADDER_CNT > 9
2426     for (i = 1; i <= LADDER_CNT - 9; ++i)
2427     {
2428         s = strcat(s, "+------");
2429     }
2430 #endif
2431
2432     s = strcat(s, "+--------------+--------------------\n");
2433
2434     for (i = 0; i < LADDER_SIZE; ++i)
2435     {
2436         temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2437         tokenize_console(temp_s);
2438         if (argv(LADDER_CNT+1) == "") // total is 0, skip
2439             continue;
2440         s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2441         s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2442         for (j = 1; j <= min(9, LADDER_CNT); ++j)
2443         {
2444             s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2445         }
2446 #if LADDER_CNT > 9
2447         for (j = 10; j <= LADDER_CNT; ++j)
2448         {
2449             s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2450         }
2451 #endif
2452
2453         s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2454         s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2455     }
2456
2457     MapInfo_ClearTemps();
2458
2459     if (s == "")
2460         return "No ladder on this server!\n";
2461     else
2462         return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2463 }
2464
2465
2466 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2467 {
2468     float m, i;
2469     vector start, org, delta, end, enddown, mstart;
2470
2471     m = e.dphitcontentsmask;
2472     e.dphitcontentsmask = goodcontents | badcontents;
2473
2474     org = world.mins;
2475     delta = world.maxs - world.mins;
2476
2477     for (i = 0; i < attempts; ++i)
2478     {
2479         start_x = org_x + random() * delta_x;
2480         start_y = org_y + random() * delta_y;
2481         start_z = org_z + random() * delta_z;
2482
2483         // rule 1: start inside world bounds, and outside
2484         // solid, and don't start from somewhere where you can
2485         // fall down to evil
2486         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2487         if (trace_fraction >= 1)
2488             continue;
2489         if (trace_startsolid)
2490             continue;
2491         if (trace_dphitcontents & badcontents)
2492             continue;
2493         if (trace_dphitq3surfaceflags & badsurfaceflags)
2494             continue;
2495
2496         // rule 2: if we are too high, lower the point
2497         if (trace_fraction * delta_z > maxaboveground)
2498             start = trace_endpos + '0 0 1' * maxaboveground;
2499         enddown = trace_endpos;
2500
2501         // rule 3: make sure we aren't outside the map. This only works
2502         // for somewhat well formed maps. A good rule of thumb is that
2503         // the map should have a convex outside hull.
2504         // these can be traceLINES as we already verified the starting box
2505         mstart = start + 0.5 * (e.mins + e.maxs);
2506         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2507         if (trace_fraction >= 1)
2508             continue;
2509         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2510         if (trace_fraction >= 1)
2511             continue;
2512         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2513         if (trace_fraction >= 1)
2514             continue;
2515         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2516         if (trace_fraction >= 1)
2517             continue;
2518         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2519         if (trace_fraction >= 1)
2520             continue;
2521
2522         // find a random vector to "look at"
2523         end_x = org_x + random() * delta_x;
2524         end_y = org_y + random() * delta_y;
2525         end_z = org_z + random() * delta_z;
2526         end = start + normalize(end - start) * vlen(delta);
2527
2528         // rule 4: start TO end must not be too short
2529         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2530         if (trace_startsolid)
2531             continue;
2532         if (trace_fraction < minviewdistance / vlen(delta))
2533             continue;
2534
2535         // rule 5: don't want to look at sky
2536         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2537             continue;
2538
2539         // rule 6: we must not end up in trigger_hurt
2540         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2541         {
2542             dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2543             continue;
2544         }
2545
2546         break;
2547     }
2548
2549     e.dphitcontentsmask = m;
2550
2551     if (i < attempts)
2552     {
2553         setorigin(e, start);
2554         e.angles = vectoangles(end - start);
2555         dprint("Needed ", ftos(i + 1), " attempts\n");
2556         return TRUE;
2557     }
2558     else
2559         return FALSE;
2560 }
2561
2562 float zcurveparticles_effectno;
2563 vector zcurveparticles_start;
2564 float zcurveparticles_spd;
2565
2566 void endzcurveparticles()
2567 {
2568         if(zcurveparticles_effectno)
2569         {
2570                 // terminator
2571                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2572         }
2573         zcurveparticles_effectno = 0;
2574 }
2575
2576 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2577 {
2578         spd = bound(0, floor(spd / 16), 32767);
2579         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2580         {
2581                 endzcurveparticles();
2582                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2583                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2584                 WriteShort(MSG_BROADCAST, effectno);
2585                 WriteCoord(MSG_BROADCAST, start_x);
2586                 WriteCoord(MSG_BROADCAST, start_y);
2587                 WriteCoord(MSG_BROADCAST, start_z);
2588                 zcurveparticles_effectno = effectno;
2589                 zcurveparticles_start = start;
2590         }
2591         else
2592                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2593         WriteCoord(MSG_BROADCAST, end_x);
2594         WriteCoord(MSG_BROADCAST, end_y);
2595         WriteCoord(MSG_BROADCAST, end_z);
2596         WriteCoord(MSG_BROADCAST, end_dz);
2597         zcurveparticles_spd = spd;
2598 }
2599
2600 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2601 {
2602         float end_dz;
2603         vector vecxy, velxy;
2604
2605         vecxy = end - start;
2606         vecxy_z = 0;
2607         velxy = vel;
2608         velxy_z = 0;
2609
2610         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2611         {
2612                 endzcurveparticles();
2613                 trailparticles(world, effectno, start, end);
2614                 return;
2615         }
2616
2617         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2618         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2619 }
2620
2621 string GetGametype(); // g_world.qc
2622 void write_recordmarker(entity pl, float tstart, float dt)
2623 {
2624     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2625
2626     // also write a marker into demo files for demotc-race-record-extractor to find
2627     stuffcmd(pl,
2628              strcat(
2629                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2630                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2631 }
2632
2633 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2634 {
2635         switch(algn)
2636         {
2637                 case 1: // right
2638                         break;
2639
2640                 case 2: // left
2641                         vecs_y = -vecs_y;
2642                         break;
2643
2644                 default:
2645                 case 3:
2646                         if(allowcenter) // 2: allow center handedness
2647                         {
2648                                 // center
2649                                 vecs_y = 0;
2650                                 vecs_z -= 2;
2651                         }
2652                         else
2653                         {
2654                                 // right
2655                         }
2656                         break;
2657
2658                 case 4:
2659                         if(allowcenter) // 2: allow center handedness
2660                         {
2661                                 // center
2662                                 vecs_y = 0;
2663                                 vecs_z -= 2;
2664                         }
2665                         else
2666                         {
2667                                 // left
2668                                 vecs_y = -vecs_y;
2669                         }
2670                         break;
2671         }
2672         return vecs;
2673 }
2674
2675 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2676 {
2677         string s;
2678         vector v;
2679
2680         if (cvar("g_shootfromeye"))
2681         {
2682                 if (visual)
2683                 {
2684                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2685                 }
2686                 else
2687                 {
2688                         vecs_y = 0;
2689                         vecs_z = 0;
2690                 }
2691         }
2692         else if (cvar("g_shootfromcenter"))
2693         {
2694                 if (visual)
2695                 {
2696                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2697                 }
2698                 else
2699                 {
2700                         vecs_y = 0;
2701                         vecs_z -= 2;
2702                 }
2703         }
2704         else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
2705         {
2706                 v = stov(s);
2707                 if (y_is_right)
2708                         v_y = -v_y;
2709                 if (v_x != 0)
2710                         vecs_x = v_x;
2711                 vecs_y = v_y;
2712                 vecs_z = v_z;
2713         }
2714         else if (cvar("g_shootfromclient"))
2715         {
2716                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2), algn);
2717         }
2718         return vecs;
2719 }
2720
2721 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2722 {
2723         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2724 }
2725
2726
2727 void attach_sameorigin(entity e, entity to, string tag)
2728 {
2729     vector org, t_forward, t_left, t_up, e_forward, e_up;
2730     vector org0, ang0;
2731     float tagscale;
2732
2733     ang0 = e.angles;
2734     org0 = e.origin;
2735
2736     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2737     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2738     t_forward = v_forward * tagscale;
2739     t_left = v_right * -tagscale;
2740     t_up = v_up * tagscale;
2741
2742     e.origin_x = org * t_forward;
2743     e.origin_y = org * t_left;
2744     e.origin_z = org * t_up;
2745
2746     // current forward and up directions
2747     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2748                 e.angles = AnglesTransform_FromVAngles(e.angles);
2749         else
2750                 e.angles = AnglesTransform_FromAngles(e.angles);
2751     fixedmakevectors(e.angles);
2752
2753     // untransform forward, up!
2754     e_forward_x = v_forward * t_forward;
2755     e_forward_y = v_forward * t_left;
2756     e_forward_z = v_forward * t_up;
2757     e_up_x = v_up * t_forward;
2758     e_up_y = v_up * t_left;
2759     e_up_z = v_up * t_up;
2760
2761     e.angles = fixedvectoangles2(e_forward, e_up);
2762     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2763                 e.angles = AnglesTransform_ToVAngles(e.angles);
2764         else
2765                 e.angles = AnglesTransform_ToAngles(e.angles);
2766
2767     setattachment(e, to, tag);
2768     setorigin(e, e.origin);
2769 }
2770
2771 void detach_sameorigin(entity e)
2772 {
2773     vector org;
2774     org = gettaginfo(e, 0);
2775     e.angles = fixedvectoangles2(v_forward, v_up);
2776     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2777                 e.angles = AnglesTransform_ToVAngles(e.angles);
2778         else
2779                 e.angles = AnglesTransform_ToAngles(e.angles);
2780     setorigin(e, org);
2781     setattachment(e, world, "");
2782     setorigin(e, e.origin);
2783 }
2784
2785 void follow_sameorigin(entity e, entity to)
2786 {
2787     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2788     e.aiment = to; // make the hole follow bmodel
2789     e.punchangle = to.angles; // the original angles of bmodel
2790     e.view_ofs = e.origin - to.origin; // relative origin
2791     e.v_angle = e.angles - to.angles; // relative angles
2792 }
2793
2794 void unfollow_sameorigin(entity e)
2795 {
2796     e.movetype = MOVETYPE_NONE;
2797 }
2798
2799 entity gettaginfo_relative_ent;
2800 vector gettaginfo_relative(entity e, float tag)
2801 {
2802     if (!gettaginfo_relative_ent)
2803     {
2804         gettaginfo_relative_ent = spawn();
2805         gettaginfo_relative_ent.effects = EF_NODRAW;
2806     }
2807     gettaginfo_relative_ent.model = e.model;
2808     gettaginfo_relative_ent.modelindex = e.modelindex;
2809     gettaginfo_relative_ent.frame = e.frame;
2810     return gettaginfo(gettaginfo_relative_ent, tag);
2811 }
2812
2813 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2814 {
2815     float p;
2816     p = pow(2, chan);
2817     if (pl.soundentity.cnt & p)
2818         return;
2819     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2820     pl.soundentity.cnt |= p;
2821 }
2822
2823 void SoundEntity_StopSound(entity pl, float chan)
2824 {
2825     float p;
2826     p = pow(2, chan);
2827     if (pl.soundentity.cnt & p)
2828     {
2829         stopsoundto(MSG_ALL, pl.soundentity, chan);
2830         pl.soundentity.cnt &~= p;
2831     }
2832 }
2833
2834 void SoundEntity_Attach(entity pl)
2835 {
2836     pl.soundentity = spawn();
2837     pl.soundentity.classname = "soundentity";
2838     pl.soundentity.owner = pl;
2839     setattachment(pl.soundentity, pl, "");
2840     setmodel(pl.soundentity, "null");
2841 }
2842
2843 void SoundEntity_Detach(entity pl)
2844 {
2845     float i;
2846     for (i = 0; i <= 7; ++i)
2847         SoundEntity_StopSound(pl, i);
2848 }
2849
2850
2851 float ParseCommandPlayerSlotTarget_firsttoken;
2852 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2853 {
2854     string s;
2855     entity e, head;
2856     float n;
2857
2858     s = string_null;
2859
2860     ParseCommandPlayerSlotTarget_firsttoken = -1;
2861
2862     if (tokens > idx)
2863     {
2864         if (substring(argv(idx), 0, 1) == "#")
2865         {
2866             s = substring(argv(idx), 1, -1);
2867             ++idx;
2868             if (s == "")
2869                 if (tokens > idx)
2870                 {
2871                     s = argv(idx);
2872                     ++idx;
2873                 }
2874                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2875             if (s == ftos(stof(s)))
2876             {
2877                 e = edict_num(stof(s));
2878                 if (e.flags & FL_CLIENT)
2879                     return e;
2880             }
2881         }
2882         else
2883         {
2884             // it must be a nick name
2885             s = argv(idx);
2886             ++idx;
2887                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2888
2889             n = 0;
2890             FOR_EACH_CLIENT(head)
2891             if (head.netname == s)
2892             {
2893                 e = head;
2894                 ++n;
2895             }
2896             if (n == 1)
2897                 return e;
2898
2899             s = strdecolorize(s);
2900             n = 0;
2901             FOR_EACH_CLIENT(head)
2902             if (strdecolorize(head.netname) == s)
2903             {
2904                 e = head;
2905                 ++n;
2906             }
2907             if (n == 1)
2908                 return e;
2909         }
2910     }
2911
2912     return world;
2913 }
2914
2915 .float scale2;
2916
2917 float modeleffect_SendEntity(entity to, float sf)
2918 {
2919         float f;
2920         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2921
2922         f = 0;
2923         if(self.velocity != '0 0 0')
2924                 f |= 1;
2925         if(self.angles != '0 0 0')
2926                 f |= 2;
2927         if(self.avelocity != '0 0 0')
2928                 f |= 4;
2929
2930         WriteByte(MSG_ENTITY, f);
2931         WriteShort(MSG_ENTITY, self.modelindex);
2932         WriteByte(MSG_ENTITY, self.skin);
2933         WriteByte(MSG_ENTITY, self.frame);
2934         WriteCoord(MSG_ENTITY, self.origin_x);
2935         WriteCoord(MSG_ENTITY, self.origin_y);
2936         WriteCoord(MSG_ENTITY, self.origin_z);
2937         if(f & 1)
2938         {
2939                 WriteCoord(MSG_ENTITY, self.velocity_x);
2940                 WriteCoord(MSG_ENTITY, self.velocity_y);
2941                 WriteCoord(MSG_ENTITY, self.velocity_z);
2942         }
2943         if(f & 2)
2944         {
2945                 WriteCoord(MSG_ENTITY, self.angles_x);
2946                 WriteCoord(MSG_ENTITY, self.angles_y);
2947                 WriteCoord(MSG_ENTITY, self.angles_z);
2948         }
2949         if(f & 4)
2950         {
2951                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2952                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2953                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2954         }
2955         WriteShort(MSG_ENTITY, self.scale * 256.0);
2956         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2957         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2958         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2959         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2960
2961         return TRUE;
2962 }
2963
2964 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2965 {
2966         entity e;
2967         float sz;
2968         e = spawn();
2969         e.classname = "modeleffect";
2970         setmodel(e, m);
2971         e.frame = f;
2972         setorigin(e, o);
2973         e.velocity = v;
2974         e.angles = ang;
2975         e.avelocity = angv;
2976         e.alpha = a;
2977         e.teleport_time = t1;
2978         e.fade_time = t2;
2979         e.skin = s;
2980         if(s0 >= 0)
2981                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2982         else
2983                 e.scale = -s0;
2984         if(s2 >= 0)
2985                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2986         else
2987                 e.scale2 = -s2;
2988         sz = max(e.scale, e.scale2);
2989         setsize(e, e.mins * sz, e.maxs * sz);
2990         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2991 }
2992
2993 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2994 {
2995         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2996 }
2997
2998 float randombit(float bits)
2999 {
3000         if not(bits & (bits-1)) // this ONLY holds for powers of two!
3001                 return bits;
3002
3003         float n, f, b, r;
3004
3005         r = random();
3006         b = 0;
3007         n = 0;
3008
3009         for(f = 1; f <= bits; f *= 2)
3010         {
3011                 if(bits & f)
3012                 {
3013                         ++n;
3014                         r *= n;
3015                         if(r <= 1)
3016                                 b = f;
3017                         else
3018                                 r = (r - 1) / (n - 1);
3019                 }
3020         }
3021
3022         return b;
3023 }
3024
3025 float randombits(float bits, float k, float error_return)
3026 {
3027         float r;
3028         r = 0;
3029         while(k > 0 && bits != r)
3030         {
3031                 r += randombit(bits - r);
3032                 --k;
3033         }
3034         if(error_return)
3035                 if(k > 0)
3036                         return -1; // all
3037         return r;
3038 }
3039
3040 void randombit_test(float bits, float iter)
3041 {
3042         while(iter > 0)
3043         {
3044                 print(ftos(randombit(bits)), "\n");
3045                 --iter;
3046         }
3047 }
3048
3049 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3050 {
3051         if(halflifedist > 0)
3052                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3053         else if(halflifedist < 0)
3054                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3055         else
3056                 return 1;
3057 }
3058
3059
3060
3061
3062 #ifdef RELEASE
3063 #define cvar_string_normal cvar_string_builtin
3064 #define cvar_normal cvar_builtin
3065 #else
3066 string cvar_string_normal(string n)
3067 {
3068         if not(cvar_type(n) & 1)
3069                 backtrace(strcat("Attempt to access undefined cvar: ", n));
3070         return cvar_string_builtin(n);
3071 }
3072
3073 float cvar_normal(string n)
3074 {
3075         return stof(cvar_string_normal(n));
3076 }
3077 #endif
3078 #define cvar_set_normal cvar_set_builtin
3079
3080 void defer_think()
3081 {
3082     entity oself;
3083
3084     oself           = self;
3085     self            = self.owner;
3086     oself.think     = SUB_Remove;
3087     oself.nextthink = time;
3088
3089     oself.use();
3090 }
3091
3092 /*
3093     Execute func() after time + fdelay.
3094     self when func is executed = self when defer is called
3095 */
3096 void defer(float fdelay, void() func)
3097 {
3098     entity e;
3099
3100     e           = spawn();
3101     e.owner     = self;
3102     e.use       = func;
3103     e.think     = defer_think;
3104     e.nextthink = time + fdelay;
3105 }