1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
35 string ColoredTeamName(float t);
37 string admin_name(void)
39 if(autocvar_sv_adminnick != "")
40 return autocvar_sv_adminnick;
42 return "SERVER ADMIN";
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
49 if (DistributeEvenly_amount)
51 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
55 DistributeEvenly_amount = 0;
57 DistributeEvenly_amount = amount;
58 DistributeEvenly_totalweight = totalweight;
60 float DistributeEvenly_Get(float weight)
65 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66 DistributeEvenly_totalweight -= weight;
67 DistributeEvenly_amount -= f;
70 float DistributeEvenly_GetRandomized(float weight)
75 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
76 DistributeEvenly_totalweight -= weight;
77 DistributeEvenly_amount -= f;
81 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
84 string STR_PLAYER = "player";
85 string STR_SPECTATOR = "spectator";
86 string STR_OBSERVER = "observer";
89 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
90 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
91 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
92 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
97 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
98 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if(v.classname != STR_PLAYER)
99 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
102 #define CENTER_OR_VIEWOFS(ent) (ent.origin + ((ent.classname == STR_PLAYER) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
104 // copies a string to a tempstring (so one can strunzone it)
105 string strcat1(string s) = #115; // FRIK_FILE
110 void bcenterprint(string s)
112 // TODO replace by MSG_ALL (would show it to spectators too, though)?
114 FOR_EACH_PLAYER(head)
115 if (clienttype(head) == CLIENTTYPE_REAL)
116 centerprint(head, s);
119 void GameLogEcho(string s)
124 if (autocvar_sv_eventlog_files)
129 matches = autocvar_sv_eventlog_files_counter + 1;
130 cvar_set("sv_eventlog_files_counter", ftos(matches));
133 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
134 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
135 logfile = fopen(fn, FILE_APPEND);
136 fputs(logfile, ":logversion:3\n");
140 if (autocvar_sv_eventlog_files_timestamps)
141 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
143 fputs(logfile, strcat(s, "\n"));
146 if (autocvar_sv_eventlog_console)
155 // will be opened later
160 if (logfile_open && logfile >= 0)
167 float spawnpoint_nag;
168 void relocate_spawnpoint()
170 // nudge off the floor
171 setorigin(self, self.origin + '0 0 1');
173 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
174 if (trace_startsolid)
180 if (!move_out_of_solid(self))
181 objerror("could not get out of solid at all!");
182 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
183 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
184 print(" ", ftos(self.origin_y - o_y));
185 print(" ", ftos(self.origin_z - o_z), "'\n");
186 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
189 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
195 self.mins = self.maxs = '0 0 0';
196 objerror("player spawn point in solid, mapper sucks!\n");
201 self.use = spawnpoint_use;
202 self.team_saved = self.team;
206 if (have_team_spawns != 0)
208 have_team_spawns = 1;
209 have_team_spawns_forteam[self.team] = 1;
211 if (autocvar_r_showbboxes)
213 // show where spawnpoints point at too
214 makevectors(self.angles);
217 e.classname = "info_player_foo";
218 setorigin(e, self.origin + v_forward * 24);
219 setsize(e, '-8 -8 -8', '8 8 8');
220 e.solid = SOLID_TRIGGER;
224 #define strstr strstrofs
226 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
227 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
228 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
229 // BE CONSTANT OR strzoneD!
230 float strstr(string haystack, string needle, float offset)
234 len = strlen(needle);
235 endpos = strlen(haystack) - len;
236 while(offset <= endpos)
238 found = substring(haystack, offset, len);
247 float NUM_NEAREST_ENTITIES = 4;
248 entity nearest_entity[NUM_NEAREST_ENTITIES];
249 float nearest_length[NUM_NEAREST_ENTITIES];
250 entity findnearest(vector point, .string field, string value, vector axismod)
261 localhead = find(world, field, value);
264 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
265 dist = localhead.oldorigin;
267 dist = localhead.origin;
269 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
272 for (i = 0; i < num_nearest; ++i)
274 if (len < nearest_length[i])
278 // now i tells us where to insert at
279 // INSERTION SORT! YOU'VE SEEN IT! RUN!
280 if (i < NUM_NEAREST_ENTITIES)
282 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
284 nearest_length[j + 1] = nearest_length[j];
285 nearest_entity[j + 1] = nearest_entity[j];
287 nearest_length[i] = len;
288 nearest_entity[i] = localhead;
289 if (num_nearest < NUM_NEAREST_ENTITIES)
290 num_nearest = num_nearest + 1;
293 localhead = find(localhead, field, value);
296 // now use the first one from our list that we can see
297 for (i = 0; i < num_nearest; ++i)
299 traceline(point, nearest_entity[i].origin, TRUE, world);
300 if (trace_fraction == 1)
304 dprint("Nearest point (");
305 dprint(nearest_entity[0].netname);
306 dprint(") is not visible, using a visible one.\n");
308 return nearest_entity[i];
312 if (num_nearest == 0)
315 dprint("Not seeing any location point, using nearest as fallback.\n");
317 dprint("Candidates were: ");
318 for(j = 0; j < num_nearest; ++j)
322 dprint(nearest_entity[j].netname);
327 return nearest_entity[0];
330 void spawnfunc_target_location()
332 self.classname = "target_location";
333 // location name in netname
334 // eventually support: count, teamgame selectors, line of sight?
337 void spawnfunc_info_location()
339 self.classname = "target_location";
340 self.message = self.netname;
343 string NearestLocation(vector p)
348 loc = findnearest(p, classname, "target_location", '1 1 1');
355 loc = findnearest(p, target, "###item###", '1 1 4');
362 string formatmessage(string msg)
373 WarpZone_crosshair_trace(self);
374 cursor = trace_endpos;
375 cursor_ent = trace_ent;
379 break; // too many replacements
382 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
383 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
396 replacement = substring(msg, p, 2);
397 escape = substring(msg, p + 1, 1);
401 else if (escape == "\\")
403 else if (escape == "n")
405 else if (escape == "a")
406 replacement = ftos(floor(self.armorvalue));
407 else if (escape == "h")
408 replacement = ftos(floor(self.health));
409 else if (escape == "l")
410 replacement = NearestLocation(self.origin);
411 else if (escape == "y")
412 replacement = NearestLocation(cursor);
413 else if (escape == "d")
414 replacement = NearestLocation(self.death_origin);
415 else if (escape == "w") {
419 wep = self.switchweapon;
422 replacement = W_Name(wep);
423 } else if (escape == "W") {
424 if (self.items & IT_SHELLS) replacement = "shells";
425 else if (self.items & IT_NAILS) replacement = "bullets";
426 else if (self.items & IT_ROCKETS) replacement = "rockets";
427 else if (self.items & IT_CELLS) replacement = "cells";
428 else replacement = "batteries"; // ;)
429 } else if (escape == "x") {
430 replacement = cursor_ent.netname;
431 if (!replacement || !cursor_ent)
432 replacement = "nothing";
433 } else if (escape == "s")
434 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
435 else if (escape == "S")
436 replacement = ftos(vlen(self.velocity));
438 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
439 p = p + strlen(replacement);
444 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
445 return (value == 0) ? FALSE : TRUE;
454 >0: receives a cvar from name=argv(f) value=argv(f+1)
456 void GetCvars_handleString(string thisname, float f, .string field, string name)
461 strunzone(self.field);
462 self.field = string_null;
466 if (thisname == name)
469 strunzone(self.field);
470 self.field = strzone(argv(f + 1));
474 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
476 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
478 GetCvars_handleString(thisname, f, field, name);
479 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
480 if (thisname == name)
483 s = func(strcat1(self.field));
486 strunzone(self.field);
487 self.field = strzone(s);
491 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
498 if (thisname == name)
499 self.field = stof(argv(f + 1));
502 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
504 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
511 if (thisname == name)
515 self.field = stof(argv(f + 1));
524 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
527 float w_getbestweapon(entity e);
528 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
531 o = W_FixWeaponOrder_ForceComplete(wo);
532 if(self.weaponorder_byimpulse)
534 strunzone(self.weaponorder_byimpulse);
535 self.weaponorder_byimpulse = string_null;
537 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
540 void GetCvars(float f)
542 string s = string_null;
545 s = strcat1(argv(f));
549 MUTATOR_CALLHOOK(GetCvars);
550 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
551 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
552 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
553 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
554 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
555 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
556 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
557 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
558 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
559 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
560 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
561 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
562 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
563 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
564 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
565 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
566 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
567 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
568 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
569 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
570 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
571 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
572 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
574 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
575 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
577 #ifdef ALLOW_FORCEMODELS
578 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
579 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
581 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
582 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
583 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
584 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
585 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
587 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
590 if (s == "cl_weaponpriority")
591 self.switchweapon = w_getbestweapon(self);
592 if (s == "cl_allow_uidtracking")
593 PlayerStats_AddPlayer(self);
597 void backtrace(string msg)
600 dev = autocvar_developer;
601 war = autocvar_prvm_backtraceforwarnings;
602 cvar_set("developer", "1");
603 cvar_set("prvm_backtraceforwarnings", "1");
605 print("--- CUT HERE ---\nWARNING: ");
608 remove(world); // isn't there any better way to cause a backtrace?
609 print("\n--- CUT UNTIL HERE ---\n");
610 cvar_set("developer", ftos(dev));
611 cvar_set("prvm_backtraceforwarnings", ftos(war));
614 // decolorizes and team colors the player name when needed
615 string playername(entity p)
618 if (teamplay && !intermission_running && p.classname == "player")
620 t = Team_ColorCode(p.team);
621 return strcat(t, strdecolorize(p.netname));
627 vector randompos(vector m1, vector m2)
631 v_x = m2_x * random() + m1_x;
632 v_y = m2_y * random() + m1_y;
633 v_z = m2_z * random() + m1_z;
637 //#NO AUTOCVARS START
639 float g_pickup_shells;
640 float g_pickup_shells_max;
641 float g_pickup_nails;
642 float g_pickup_nails_max;
643 float g_pickup_rockets;
644 float g_pickup_rockets_max;
645 float g_pickup_cells;
646 float g_pickup_cells_max;
648 float g_pickup_fuel_jetpack;
649 float g_pickup_fuel_max;
650 float g_pickup_armorsmall;
651 float g_pickup_armorsmall_max;
652 float g_pickup_armorsmall_anyway;
653 float g_pickup_armormedium;
654 float g_pickup_armormedium_max;
655 float g_pickup_armormedium_anyway;
656 float g_pickup_armorbig;
657 float g_pickup_armorbig_max;
658 float g_pickup_armorbig_anyway;
659 float g_pickup_armorlarge;
660 float g_pickup_armorlarge_max;
661 float g_pickup_armorlarge_anyway;
662 float g_pickup_healthsmall;
663 float g_pickup_healthsmall_max;
664 float g_pickup_healthsmall_anyway;
665 float g_pickup_healthmedium;
666 float g_pickup_healthmedium_max;
667 float g_pickup_healthmedium_anyway;
668 float g_pickup_healthlarge;
669 float g_pickup_healthlarge_max;
670 float g_pickup_healthlarge_anyway;
671 float g_pickup_healthmega;
672 float g_pickup_healthmega_max;
673 float g_pickup_healthmega_anyway;
674 float g_pickup_ammo_anyway;
675 float g_pickup_weapons_anyway;
677 WEPSET_DECLARE_A(g_weaponarena_weapons);
678 float g_weaponarena_random;
679 float g_weaponarena_random_with_laser;
680 string g_weaponarena_list;
681 float g_weaponspeedfactor;
682 float g_weaponratefactor;
683 float g_weapondamagefactor;
684 float g_weaponforcefactor;
685 float g_weaponspreadfactor;
687 WEPSET_DECLARE_A(start_weapons);
688 WEPSET_DECLARE_A(start_weapons_default);
689 WEPSET_DECLARE_A(start_weapons_defaultmask);
691 float start_ammo_shells;
692 float start_ammo_nails;
693 float start_ammo_rockets;
694 float start_ammo_cells;
695 float start_ammo_fuel;
697 float start_armorvalue;
698 WEPSET_DECLARE_A(warmup_start_weapons);
699 WEPSET_DECLARE_A(warmup_start_weapons_default);
700 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
701 float warmup_start_ammo_shells;
702 float warmup_start_ammo_nails;
703 float warmup_start_ammo_rockets;
704 float warmup_start_ammo_cells;
705 float warmup_start_ammo_fuel;
706 float warmup_start_health;
707 float warmup_start_armorvalue;
710 entity get_weaponinfo(float w);
712 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
714 var float i = weaponinfo.weapon;
720 if (g_lms || g_ca || allguns)
722 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
728 d = (i == WEP_SHOTGUN);
730 d = 0; // weapon is set a few lines later
732 d = (i == WEP_LASER || i == WEP_SHOTGUN);
734 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
735 d |= (i == WEP_HOOK);
736 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
739 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
741 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
746 // 4: is set by default?
755 void readplayerstartcvars()
761 // initialize starting values for players
762 WEPSET_CLEAR_A(start_weapons);
763 WEPSET_CLEAR_A(start_weapons_default);
764 WEPSET_CLEAR_A(start_weapons_defaultmask);
766 start_ammo_shells = 0;
767 start_ammo_nails = 0;
768 start_ammo_rockets = 0;
769 start_ammo_cells = 0;
770 start_health = cvar("g_balance_health_start");
771 start_armorvalue = cvar("g_balance_armor_start");
774 WEPSET_CLEAR_A(g_weaponarena_weapons);
776 s = cvar_string("g_weaponarena");
777 if (s == "0" || s == "")
783 if (s == "0" || s == "")
789 // forcibly turn off weaponarena
794 g_weaponarena_list = "All Weapons";
795 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
797 e = get_weaponinfo(j);
798 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
799 WEPSET_OR_AW(g_weaponarena_weapons, j);
802 else if (s == "most")
805 g_weaponarena_list = "Most Weapons";
806 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
808 e = get_weaponinfo(j);
809 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
810 if (e.spawnflags & WEP_FLAG_NORMAL)
811 WEPSET_OR_AW(g_weaponarena_weapons, j);
814 else if (s == "none")
817 g_weaponarena_list = "No Weapons";
822 t = tokenize_console(s);
823 g_weaponarena_list = "";
824 for (i = 0; i < t; ++i)
827 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
829 e = get_weaponinfo(j);
832 WEPSET_OR_AW(g_weaponarena_weapons, j);
833 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
839 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
842 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
846 g_weaponarena_random = cvar("g_weaponarena_random");
848 g_weaponarena_random = 0;
849 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
853 g_minstagib = 0; // incompatible
854 g_pinata = 0; // incompatible
855 g_weapon_stay = 0; // incompatible
856 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
858 start_items |= IT_UNLIMITED_AMMO;
860 else if (g_minstagib)
862 g_pinata = 0; // incompatible
863 g_weapon_stay = 0; // incompatible
864 g_bloodloss = 0; // incompatible
866 start_armorvalue = 0;
867 WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
868 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
869 start_items |= IT_UNLIMITED_SUPERWEAPONS;
871 if (g_minstagib_invis_alpha <= 0)
872 g_minstagib_invis_alpha = -1;
876 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
878 e = get_weaponinfo(i);
879 float w = want_weapon("g_start_weapon_", e, FALSE);
881 WEPSET_OR_AW(start_weapons, i);
883 WEPSET_OR_AW(start_weapons_default, i);
885 WEPSET_OR_AW(start_weapons_defaultmask, i);
889 if(!cvar("g_use_ammunition"))
890 start_items |= IT_UNLIMITED_AMMO;
892 if(cvar("g_nexball"))
893 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
897 start_ammo_cells = cvar("g_minstagib_ammo_start");
898 start_ammo_fuel = cvar("g_start_ammo_fuel");
900 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
902 start_ammo_rockets = 999;
903 start_ammo_shells = 999;
904 start_ammo_cells = 999;
905 start_ammo_nails = 999;
906 start_ammo_fuel = 999;
912 start_ammo_shells = cvar("g_lms_start_ammo_shells");
913 start_ammo_nails = cvar("g_lms_start_ammo_nails");
914 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
915 start_ammo_cells = cvar("g_lms_start_ammo_cells");
916 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
920 start_ammo_shells = cvar("g_start_ammo_shells");
921 start_ammo_nails = cvar("g_start_ammo_nails");
922 start_ammo_rockets = cvar("g_start_ammo_rockets");
923 start_ammo_cells = cvar("g_start_ammo_cells");
924 start_ammo_fuel = cvar("g_start_ammo_fuel");
930 start_health = cvar("g_lms_start_health");
931 start_armorvalue = cvar("g_lms_start_armor");
936 warmup_start_ammo_shells = start_ammo_shells;
937 warmup_start_ammo_nails = start_ammo_nails;
938 warmup_start_ammo_rockets = start_ammo_rockets;
939 warmup_start_ammo_cells = start_ammo_cells;
940 warmup_start_ammo_fuel = start_ammo_fuel;
941 warmup_start_health = start_health;
942 warmup_start_armorvalue = start_armorvalue;
943 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
944 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
945 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
947 if (!g_weaponarena && !g_minstagib && !g_ca)
949 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
950 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
951 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
952 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
953 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
954 warmup_start_health = cvar("g_warmup_start_health");
955 warmup_start_armorvalue = cvar("g_warmup_start_armor");
956 WEPSET_CLEAR_A(warmup_start_weapons);
957 WEPSET_CLEAR_A(warmup_start_weapons_default);
958 WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
959 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
961 e = get_weaponinfo(i);
962 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
964 WEPSET_OR_AW(warmup_start_weapons, i);
966 WEPSET_OR_AW(warmup_start_weapons_default, i);
968 WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
974 start_items |= IT_JETPACK;
976 MUTATOR_CALLHOOK(SetStartItems);
978 if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
980 g_grappling_hook = 0; // these two can't coexist, as they use the same button
981 start_items |= IT_FUEL_REGEN;
982 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
983 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
986 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
988 e = get_weaponinfo(i);
989 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
990 weapon_action(i, WR_PRECACHE);
993 start_ammo_shells = max(0, start_ammo_shells);
994 start_ammo_nails = max(0, start_ammo_nails);
995 start_ammo_cells = max(0, start_ammo_cells);
996 start_ammo_rockets = max(0, start_ammo_rockets);
997 start_ammo_fuel = max(0, start_ammo_fuel);
999 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1000 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1001 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1002 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1003 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1007 float g_bugrigs_planar_movement;
1008 float g_bugrigs_planar_movement_car_jumping;
1009 float g_bugrigs_reverse_spinning;
1010 float g_bugrigs_reverse_speeding;
1011 float g_bugrigs_reverse_stopping;
1012 float g_bugrigs_air_steering;
1013 float g_bugrigs_angle_smoothing;
1014 float g_bugrigs_friction_floor;
1015 float g_bugrigs_friction_brake;
1016 float g_bugrigs_friction_air;
1017 float g_bugrigs_accel;
1018 float g_bugrigs_speed_ref;
1019 float g_bugrigs_speed_pow;
1020 float g_bugrigs_steer;
1022 float g_touchexplode;
1023 float g_touchexplode_radius;
1024 float g_touchexplode_damage;
1025 float g_touchexplode_edgedamage;
1026 float g_touchexplode_force;
1033 float sv_pitch_fixyaw;
1035 string GetGametype(); // g_world.qc
1036 void readlevelcvars(void)
1038 g_minstagib = cvar("g_minstagib");
1040 // load ALL the mutators
1041 if(cvar("g_dodging"))
1042 MUTATOR_ADD(mutator_dodging);
1043 if(cvar("g_spawn_near_teammate"))
1044 MUTATOR_ADD(mutator_spawn_near_teammate);
1047 if(cvar("g_invincible_projectiles"))
1048 MUTATOR_ADD(mutator_invincibleprojectiles);
1049 if(cvar("g_new_toys"))
1050 MUTATOR_ADD(mutator_new_toys);
1052 MUTATOR_ADD(mutator_nix);
1053 if(cvar("g_rocket_flying"))
1054 MUTATOR_ADD(mutator_rocketflying);
1055 if(cvar("g_vampire"))
1056 MUTATOR_ADD(mutator_vampire);
1057 if(cvar("g_superspectate"))
1058 MUTATOR_ADD(mutator_superspec);
1061 // is this a mutator? is this a mode?
1062 if(cvar("g_sandbox"))
1063 MUTATOR_ADD(sandbox);
1065 if(cvar("sv_allow_fullbright"))
1066 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1068 g_bugrigs = cvar("g_bugrigs");
1069 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1070 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1071 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1072 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1073 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1074 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1075 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1076 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1077 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1078 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1079 g_bugrigs_accel = cvar("g_bugrigs_accel");
1080 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1081 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1082 g_bugrigs_steer = cvar("g_bugrigs_steer");
1084 g_touchexplode = cvar("g_touchexplode");
1085 g_touchexplode_radius = cvar("g_touchexplode_radius");
1086 g_touchexplode_damage = cvar("g_touchexplode_damage");
1087 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1088 g_touchexplode_force = cvar("g_touchexplode_force");
1090 #ifdef ALLOW_FORCEMODELS
1091 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1094 sv_clones = cvar("sv_clones");
1095 sv_foginterval = cvar("sv_foginterval");
1096 g_cloaked = cvar("g_cloaked");
1098 g_cloaked = 1; // always enable cloak in CTS
1099 g_jump_grunt = cvar("g_jump_grunt");
1100 g_footsteps = cvar("g_footsteps");
1101 g_grappling_hook = cvar("g_grappling_hook");
1102 g_jetpack = cvar("g_jetpack");
1103 g_midair = cvar("g_midair");
1104 g_norecoil = cvar("g_norecoil");
1105 g_bloodloss = cvar("g_bloodloss");
1106 sv_maxidle = cvar("sv_maxidle");
1107 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1108 sv_autotaunt = cvar("sv_autotaunt");
1109 sv_taunt = cvar("sv_taunt");
1111 inWarmupStage = cvar("g_warmup");
1112 g_warmup_limit = cvar("g_warmup_limit");
1113 g_warmup_allguns = cvar("g_warmup_allguns");
1114 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1116 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1117 inWarmupStage = 0; // these modes cannot work together, sorry
1119 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1120 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1121 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1122 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1123 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1124 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1125 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1126 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1127 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1128 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1129 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1130 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1131 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1132 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1134 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1135 g_weaponratefactor = cvar("g_weaponratefactor");
1136 g_weapondamagefactor = cvar("g_weapondamagefactor");
1137 g_weaponforcefactor = cvar("g_weaponforcefactor");
1138 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1140 g_pickup_shells = cvar("g_pickup_shells");
1141 g_pickup_shells_max = cvar("g_pickup_shells_max");
1142 g_pickup_nails = cvar("g_pickup_nails");
1143 g_pickup_nails_max = cvar("g_pickup_nails_max");
1144 g_pickup_rockets = cvar("g_pickup_rockets");
1145 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1146 g_pickup_cells = cvar("g_pickup_cells");
1147 g_pickup_cells_max = cvar("g_pickup_cells_max");
1148 g_pickup_fuel = cvar("g_pickup_fuel");
1149 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1150 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1151 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1152 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1153 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1154 g_pickup_armormedium = cvar("g_pickup_armormedium");
1155 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1156 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1157 g_pickup_armorbig = cvar("g_pickup_armorbig");
1158 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1159 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1160 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1161 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1162 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1163 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1164 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1165 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1166 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1167 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1168 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1169 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1170 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1171 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1172 g_pickup_healthmega = cvar("g_pickup_healthmega");
1173 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1174 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1176 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1177 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1179 g_pinata = cvar("g_pinata");
1181 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1183 g_weapon_stay = cvar("g_weapon_stay");
1185 if not(inWarmupStage && !g_ca)
1186 game_starttime = cvar("g_start_delay");
1188 sv_pitch_min = cvar("sv_pitch_min");
1189 sv_pitch_max = cvar("sv_pitch_max");
1190 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1192 readplayerstartcvars();
1198 string precache_sound (string s) = #19;
1199 float precache_sound_index (string s) = #19;
1201 #define SND_VOLUME 1
1202 #define SND_ATTENUATION 2
1203 #define SND_LARGEENTITY 8
1204 #define SND_LARGESOUND 16
1206 float sound_allowed(float dest, entity e)
1208 // sounds from world may always pass
1211 if (e.classname == "body")
1213 else if (e.realowner && e.realowner != e)
1215 else if (e.owner && e.owner != e)
1220 // sounds to self may always pass
1221 if (dest == MSG_ONE)
1222 if (e == msg_entity)
1224 // sounds by players can be removed
1225 if (autocvar_bot_sound_monopoly)
1226 if (clienttype(e) == CLIENTTYPE_REAL)
1228 // anything else may pass
1232 #ifdef COMPAT_XON010_CHANNELS
1233 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1234 void sound(entity e, float chan, string samp, float vol, float atten)
1236 if (!sound_allowed(MSG_BROADCAST, e))
1238 builtin_sound(e, chan, samp, vol, atten);
1242 void sound(entity e, float chan, string samp, float vol, float atten)
1244 if (!sound_allowed(MSG_BROADCAST, e))
1246 sound7(e, chan, samp, vol, atten, 0, 0);
1250 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1254 if (!sound_allowed(dest, e))
1257 entno = num_for_edict(e);
1258 idx = precache_sound_index(samp);
1263 atten = floor(atten * 64);
1264 vol = floor(vol * 255);
1267 sflags |= SND_VOLUME;
1269 sflags |= SND_ATTENUATION;
1270 if (entno >= 8192 || chan < 0 || chan > 7)
1271 sflags |= SND_LARGEENTITY;
1273 sflags |= SND_LARGESOUND;
1275 WriteByte(dest, SVC_SOUND);
1276 WriteByte(dest, sflags);
1277 if (sflags & SND_VOLUME)
1278 WriteByte(dest, vol);
1279 if (sflags & SND_ATTENUATION)
1280 WriteByte(dest, atten);
1281 if (sflags & SND_LARGEENTITY)
1283 WriteShort(dest, entno);
1284 WriteByte(dest, chan);
1288 WriteShort(dest, entno * 8 + chan);
1290 if (sflags & SND_LARGESOUND)
1291 WriteShort(dest, idx);
1293 WriteByte(dest, idx);
1295 WriteCoord(dest, o_x);
1296 WriteCoord(dest, o_y);
1297 WriteCoord(dest, o_z);
1299 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1303 if (!sound_allowed(dest, e))
1306 o = e.origin + 0.5 * (e.mins + e.maxs);
1307 soundtoat(dest, e, o, chan, samp, vol, atten);
1309 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1311 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1313 void stopsoundto(float dest, entity e, float chan)
1317 if (!sound_allowed(dest, e))
1320 entno = num_for_edict(e);
1322 if (entno >= 8192 || chan < 0 || chan > 7)
1325 idx = precache_sound_index("misc/null.wav");
1326 sflags = SND_LARGEENTITY;
1328 sflags |= SND_LARGESOUND;
1329 WriteByte(dest, SVC_SOUND);
1330 WriteByte(dest, sflags);
1331 WriteShort(dest, entno);
1332 WriteByte(dest, chan);
1333 if (sflags & SND_LARGESOUND)
1334 WriteShort(dest, idx);
1336 WriteByte(dest, idx);
1337 WriteCoord(dest, e.origin_x);
1338 WriteCoord(dest, e.origin_y);
1339 WriteCoord(dest, e.origin_z);
1343 WriteByte(dest, SVC_STOPSOUND);
1344 WriteShort(dest, entno * 8 + chan);
1347 void stopsound(entity e, float chan)
1349 if (!sound_allowed(MSG_BROADCAST, e))
1352 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1353 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1356 void play2(entity e, string filename)
1358 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1360 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1363 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1365 float spamsound(entity e, float chan, string samp, float vol, float atten)
1367 if (!sound_allowed(MSG_BROADCAST, e))
1370 if (time > e.spamtime)
1373 sound(e, chan, samp, vol, atten);
1379 void play2team(float t, string filename)
1383 if (autocvar_bot_sound_monopoly)
1386 FOR_EACH_REALPLAYER(head)
1389 play2(head, filename);
1393 void play2all(string samp)
1395 if (autocvar_bot_sound_monopoly)
1398 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1401 void PrecachePlayerSounds(string f);
1402 void precache_playermodel(string m)
1404 float globhandle, i, n;
1407 if(substring(m, -9,5) == "_lod1")
1409 if(substring(m, -9,5) == "_lod2")
1412 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1415 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1419 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1422 n = search_getsize(globhandle);
1423 for (i = 0; i < n; ++i)
1425 //print(search_getfilename(globhandle, i), "\n");
1426 f = search_getfilename(globhandle, i);
1427 PrecachePlayerSounds(f);
1429 search_end(globhandle);
1431 void precache_all_playermodels(string pattern)
1433 float globhandle, i, n;
1436 globhandle = search_begin(pattern, TRUE, FALSE);
1439 n = search_getsize(globhandle);
1440 for (i = 0; i < n; ++i)
1442 //print(search_getfilename(globhandle, i), "\n");
1443 f = search_getfilename(globhandle, i);
1444 precache_playermodel(f);
1446 search_end(globhandle);
1451 // gamemode related things
1452 precache_model ("models/misc/chatbubble.spr");
1455 precache_model ("models/runematch/curse.mdl");
1456 precache_model ("models/runematch/rune.mdl");
1459 #ifdef TTURRETS_ENABLED
1460 if (autocvar_g_turrets)
1464 // Precache all player models if desired
1465 if (autocvar_sv_precacheplayermodels)
1467 PrecachePlayerSounds("sound/player/default.sounds");
1468 precache_all_playermodels("models/player/*.zym");
1469 precache_all_playermodels("models/player/*.dpm");
1470 precache_all_playermodels("models/player/*.md3");
1471 precache_all_playermodels("models/player/*.psk");
1472 precache_all_playermodels("models/player/*.iqm");
1475 if (autocvar_sv_defaultcharacter)
1478 s = autocvar_sv_defaultplayermodel_red;
1480 precache_playermodel(s);
1481 s = autocvar_sv_defaultplayermodel_blue;
1483 precache_playermodel(s);
1484 s = autocvar_sv_defaultplayermodel_yellow;
1486 precache_playermodel(s);
1487 s = autocvar_sv_defaultplayermodel_pink;
1489 precache_playermodel(s);
1490 s = autocvar_sv_defaultplayermodel;
1492 precache_playermodel(s);
1497 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1498 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1501 // gore and miscellaneous sounds
1502 //precache_sound ("misc/h2ohit.wav");
1503 precache_model ("models/hook.md3");
1504 precache_sound ("misc/armorimpact.wav");
1505 precache_sound ("misc/bodyimpact1.wav");
1506 precache_sound ("misc/bodyimpact2.wav");
1507 precache_sound ("misc/gib.wav");
1508 precache_sound ("misc/gib_splat01.wav");
1509 precache_sound ("misc/gib_splat02.wav");
1510 precache_sound ("misc/gib_splat03.wav");
1511 precache_sound ("misc/gib_splat04.wav");
1512 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1513 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1514 precache_sound ("misc/null.wav");
1515 precache_sound ("misc/spawn.wav");
1516 precache_sound ("misc/talk.wav");
1517 precache_sound ("misc/teleport.wav");
1518 precache_sound ("misc/poweroff.wav");
1519 precache_sound ("player/lava.wav");
1520 precache_sound ("player/slime.wav");
1523 precache_sound ("misc/jetpack_fly.wav");
1525 precache_model ("models/sprites/0.spr32");
1526 precache_model ("models/sprites/1.spr32");
1527 precache_model ("models/sprites/2.spr32");
1528 precache_model ("models/sprites/3.spr32");
1529 precache_model ("models/sprites/4.spr32");
1530 precache_model ("models/sprites/5.spr32");
1531 precache_model ("models/sprites/6.spr32");
1532 precache_model ("models/sprites/7.spr32");
1533 precache_model ("models/sprites/8.spr32");
1534 precache_model ("models/sprites/9.spr32");
1535 precache_model ("models/sprites/10.spr32");
1537 // common weapon precaches
1538 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1539 precache_sound ("weapons/weapon_switch.wav");
1540 precache_sound ("weapons/weaponpickup.wav");
1541 precache_sound ("weapons/unavailable.wav");
1542 precache_sound ("weapons/dryfire.wav");
1543 if (g_grappling_hook)
1545 precache_sound ("weapons/hook_fire.wav"); // hook
1546 precache_sound ("weapons/hook_impact.wav"); // hook
1549 if(autocvar_sv_precacheweapons)
1551 //precache weapon models/sounds
1554 while (wep <= WEP_LAST)
1556 weapon_action(wep, WR_PRECACHE);
1561 precache_model("models/elaser.mdl");
1562 precache_model("models/laser.mdl");
1563 precache_model("models/ebomb.mdl");
1566 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1568 if (!self.noise && self.music) // quake 3 uses the music field
1569 self.noise = self.music;
1571 // plays music for the level if there is any
1574 precache_sound (self.noise);
1575 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1580 // WARNING: this kills the trace globals
1581 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1582 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1584 #define INITPRIO_FIRST 0
1585 #define INITPRIO_GAMETYPE 0
1586 #define INITPRIO_GAMETYPE_FALLBACK 1
1587 #define INITPRIO_FINDTARGET 10
1588 #define INITPRIO_DROPTOFLOOR 20
1589 #define INITPRIO_SETLOCATION 90
1590 #define INITPRIO_LINKDOORS 91
1591 #define INITPRIO_LAST 99
1593 .void(void) initialize_entity;
1594 .float initialize_entity_order;
1595 .entity initialize_entity_next;
1596 entity initialize_entity_first;
1598 void make_safe_for_remove(entity e)
1600 if (e.initialize_entity)
1602 entity ent, prev = world;
1603 for (ent = initialize_entity_first; ent; )
1605 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1607 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1608 // skip it in linked list
1611 prev.initialize_entity_next = ent.initialize_entity_next;
1612 ent = prev.initialize_entity_next;
1616 initialize_entity_first = ent.initialize_entity_next;
1617 ent = initialize_entity_first;
1623 ent = ent.initialize_entity_next;
1629 void objerror(string s)
1631 make_safe_for_remove(self);
1632 builtin_objerror(s);
1635 .float remove_except_protected_forbidden;
1636 void remove_except_protected(entity e)
1638 if(e.remove_except_protected_forbidden)
1639 error("not allowed to remove this at this point");
1643 void remove_unsafely(entity e)
1645 if(e.classname == "spike")
1646 error("Removing spikes is forbidden (crylink bug), please report");
1650 void remove_safely(entity e)
1652 make_safe_for_remove(e);
1656 void InitializeEntity(entity e, void(void) func, float order)
1660 if (!e || e.initialize_entity)
1662 // make a proxy initializer entity
1666 e.classname = "initialize_entity";
1670 e.initialize_entity = func;
1671 e.initialize_entity_order = order;
1673 cur = initialize_entity_first;
1677 if (!cur || cur.initialize_entity_order > order)
1679 // insert between prev and cur
1681 prev.initialize_entity_next = e;
1683 initialize_entity_first = e;
1684 e.initialize_entity_next = cur;
1688 cur = cur.initialize_entity_next;
1691 void InitializeEntitiesRun()
1694 startoflist = initialize_entity_first;
1695 initialize_entity_first = world;
1696 remove = remove_except_protected;
1697 for (self = startoflist; self; self = self.initialize_entity_next)
1699 self.remove_except_protected_forbidden = 1;
1701 for (self = startoflist; self; )
1704 var void(void) func;
1705 e = self.initialize_entity_next;
1706 func = self.initialize_entity;
1707 self.initialize_entity_order = 0;
1708 self.initialize_entity = func_null;
1709 self.initialize_entity_next = world;
1710 self.remove_except_protected_forbidden = 0;
1711 if (self.classname == "initialize_entity")
1715 builtin_remove(self);
1718 //dprint("Delayed initialization: ", self.classname, "\n");
1719 if(func != func_null)
1724 backtrace(strcat("Null function in: ", self.classname, "\n"));
1728 remove = remove_unsafely;
1731 .float uncustomizeentityforclient_set;
1732 .void(void) uncustomizeentityforclient;
1733 void(void) SUB_Nullpointer = #0;
1734 void UncustomizeEntitiesRun()
1738 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1739 self.uncustomizeentityforclient();
1742 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1744 e.customizeentityforclient = customizer;
1745 e.uncustomizeentityforclient = uncustomizer;
1746 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1750 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1753 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1757 if (e.classname == "")
1758 e.classname = "net_linked";
1760 if (e.model == "" || self.modelindex == 0)
1764 setmodel(e, "null");
1768 e.SendEntity = sendfunc;
1769 e.SendFlags = 0xFFFFFF;
1772 e.effects |= EF_NODEPTHTEST;
1776 e.nextthink = time + dt;
1777 e.think = SUB_Remove;
1781 void adaptor_think2touch()
1790 void adaptor_think2use()
1802 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1804 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1805 self.projectiledeathtype |= HITTYPE_SPLASH;
1806 adaptor_think2use();
1809 // deferred dropping
1810 void DropToFloor_Handler()
1812 builtin_droptofloor();
1813 self.dropped_origin = self.origin;
1818 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1823 float trace_hits_box_a0, trace_hits_box_a1;
1825 float trace_hits_box_1d(float end, float thmi, float thma)
1829 // just check if x is in range
1837 // do the trace with respect to x
1838 // 0 -> end has to stay in thmi -> thma
1839 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1840 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1841 if (trace_hits_box_a0 > trace_hits_box_a1)
1847 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1852 // now it is a trace from 0 to end
1854 trace_hits_box_a0 = 0;
1855 trace_hits_box_a1 = 1;
1857 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1859 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1861 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1867 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1869 return trace_hits_box(start, end, thmi - ma, thma - mi);
1872 float SUB_NoImpactCheck()
1874 // zero hitcontents = this is not the real impact, but either the
1875 // mirror-impact of something hitting the projectile instead of the
1876 // projectile hitting the something, or a touchareagrid one. Neither of
1877 // these stop the projectile from moving, so...
1878 if(trace_dphitcontents == 0)
1880 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1881 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1884 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1886 if (other == world && self.size != '0 0 0')
1889 tic = self.velocity * sys_frametime;
1890 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1891 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1892 if (trace_fraction >= 1)
1894 dprint("Odd... did not hit...?\n");
1896 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1898 dprint("Detected and prevented the sky-grapple bug.\n");
1906 #define SUB_OwnerCheck() (other && (other == self.owner))
1908 void RemoveGrapplingHook(entity pl);
1909 void W_Crylink_Dequeue(entity e);
1910 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1912 if(SUB_OwnerCheck())
1914 if(SUB_NoImpactCheck())
1916 if(self.classname == "grapplinghook")
1917 RemoveGrapplingHook(self.realowner);
1918 else if(self.classname == "spike")
1920 W_Crylink_Dequeue(self);
1927 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1928 UpdateCSQCProjectile(self);
1931 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1933 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1934 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1936 void URI_Get_Callback(float id, float status, string data)
1938 if(url_URI_Get_Callback(id, status, data))
1942 else if (id == URI_GET_DISCARD)
1946 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1949 Curl_URI_Get_Callback(id, status, data);
1951 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1954 OnlineBanList_URI_Get_Callback(id, status, data);
1958 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1962 string uid2name(string myuid) {
1964 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1966 // FIXME remove this later after 0.6 release
1967 // convert old style broken records to correct style
1970 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1973 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1974 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1979 s = "^1Unregistered Player";
1983 float race_readTime(string map, float pos)
1991 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1994 string race_readUID(string map, float pos)
2002 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2005 float race_readPos(string map, float t) {
2007 for (i = 1; i <= RANKINGS_CNT; ++i)
2008 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2011 return 0; // pos is zero if unranked
2014 void race_writeTime(string map, float t, string myuid)
2023 newpos = race_readPos(map, t);
2025 float i, prevpos = 0;
2026 for(i = 1; i <= RANKINGS_CNT; ++i)
2028 if(race_readUID(map, i) == myuid)
2031 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2032 for (i = prevpos; i > newpos; --i) {
2033 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2034 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2036 } else { // player has no ranked record yet
2037 for (i = RANKINGS_CNT; i > newpos; --i) {
2038 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2039 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2043 // store new time itself
2044 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2045 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2048 string race_readName(string map, float pos)
2056 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2059 string race_placeName(float pos) {
2060 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2062 if(mod(pos, 10) == 1)
2063 return strcat(ftos(pos), "st");
2064 else if(mod(pos, 10) == 2)
2065 return strcat(ftos(pos), "nd");
2066 else if(mod(pos, 10) == 3)
2067 return strcat(ftos(pos), "rd");
2069 return strcat(ftos(pos), "th");
2072 return strcat(ftos(pos), "th");
2075 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2078 vector start, org, delta, end, enddown, mstart;
2081 m = e.dphitcontentsmask;
2082 e.dphitcontentsmask = goodcontents | badcontents;
2085 delta = world.maxs - world.mins;
2089 for (i = 0; i < attempts; ++i)
2091 start_x = org_x + random() * delta_x;
2092 start_y = org_y + random() * delta_y;
2093 start_z = org_z + random() * delta_z;
2095 // rule 1: start inside world bounds, and outside
2096 // solid, and don't start from somewhere where you can
2097 // fall down to evil
2098 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2099 if (trace_fraction >= 1)
2101 if (trace_startsolid)
2103 if (trace_dphitcontents & badcontents)
2105 if (trace_dphitq3surfaceflags & badsurfaceflags)
2108 // rule 2: if we are too high, lower the point
2109 if (trace_fraction * delta_z > maxaboveground)
2110 start = trace_endpos + '0 0 1' * maxaboveground;
2111 enddown = trace_endpos;
2113 // rule 3: make sure we aren't outside the map. This only works
2114 // for somewhat well formed maps. A good rule of thumb is that
2115 // the map should have a convex outside hull.
2116 // these can be traceLINES as we already verified the starting box
2117 mstart = start + 0.5 * (e.mins + e.maxs);
2118 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2119 if (trace_fraction >= 1)
2121 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2122 if (trace_fraction >= 1)
2124 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2125 if (trace_fraction >= 1)
2127 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2128 if (trace_fraction >= 1)
2130 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2131 if (trace_fraction >= 1)
2134 // rule 4: we must "see" some spawnpoint
2135 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2136 if(checkpvs(mstart, sp))
2140 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2141 if(checkpvs(mstart, sp))
2147 // find a random vector to "look at"
2148 end_x = org_x + random() * delta_x;
2149 end_y = org_y + random() * delta_y;
2150 end_z = org_z + random() * delta_z;
2151 end = start + normalize(end - start) * vlen(delta);
2153 // rule 4: start TO end must not be too short
2154 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2155 if (trace_startsolid)
2157 if (trace_fraction < minviewdistance / vlen(delta))
2160 // rule 5: don't want to look at sky
2161 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2164 // rule 6: we must not end up in trigger_hurt
2165 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2171 e.dphitcontentsmask = m;
2175 setorigin(e, start);
2176 e.angles = vectoangles(end - start);
2177 dprint("Needed ", ftos(i + 1), " attempts\n");
2184 float zcurveparticles_effectno;
2185 vector zcurveparticles_start;
2186 float zcurveparticles_spd;
2188 void endzcurveparticles()
2190 if(zcurveparticles_effectno)
2193 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2195 zcurveparticles_effectno = 0;
2198 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2200 spd = bound(0, floor(spd / 16), 32767);
2201 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2203 endzcurveparticles();
2204 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2205 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2206 WriteShort(MSG_BROADCAST, effectno);
2207 WriteCoord(MSG_BROADCAST, start_x);
2208 WriteCoord(MSG_BROADCAST, start_y);
2209 WriteCoord(MSG_BROADCAST, start_z);
2210 zcurveparticles_effectno = effectno;
2211 zcurveparticles_start = start;
2214 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2215 WriteCoord(MSG_BROADCAST, end_x);
2216 WriteCoord(MSG_BROADCAST, end_y);
2217 WriteCoord(MSG_BROADCAST, end_z);
2218 WriteCoord(MSG_BROADCAST, end_dz);
2219 zcurveparticles_spd = spd;
2222 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2225 vector vecxy, velxy;
2227 vecxy = end - start;
2232 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2234 endzcurveparticles();
2235 trailparticles(world, effectno, start, end);
2239 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2240 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2243 void write_recordmarker(entity pl, float tstart, float dt)
2245 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2247 // also write a marker into demo files for demotc-race-record-extractor to find
2250 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2251 " ", ftos(tstart), " ", ftos(dt), "\n"));
2254 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2267 if(allowcenter) // 2: allow center handedness
2280 if(allowcenter) // 2: allow center handedness
2296 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2301 if (autocvar_g_shootfromeye)
2314 else if (autocvar_g_shootfromcenter)
2319 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2329 else if (autocvar_g_shootfromclient)
2331 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2336 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2338 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2342 void attach_sameorigin(entity e, entity to, string tag)
2344 vector org, t_forward, t_left, t_up, e_forward, e_up;
2347 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2348 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2349 t_forward = v_forward * tagscale;
2350 t_left = v_right * -tagscale;
2351 t_up = v_up * tagscale;
2353 e.origin_x = org * t_forward;
2354 e.origin_y = org * t_left;
2355 e.origin_z = org * t_up;
2357 // current forward and up directions
2358 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2359 e.angles = AnglesTransform_FromVAngles(e.angles);
2361 e.angles = AnglesTransform_FromAngles(e.angles);
2362 fixedmakevectors(e.angles);
2364 // untransform forward, up!
2365 e_forward_x = v_forward * t_forward;
2366 e_forward_y = v_forward * t_left;
2367 e_forward_z = v_forward * t_up;
2368 e_up_x = v_up * t_forward;
2369 e_up_y = v_up * t_left;
2370 e_up_z = v_up * t_up;
2372 e.angles = fixedvectoangles2(e_forward, e_up);
2373 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2374 e.angles = AnglesTransform_ToVAngles(e.angles);
2376 e.angles = AnglesTransform_ToAngles(e.angles);
2378 setattachment(e, to, tag);
2379 setorigin(e, e.origin);
2382 void detach_sameorigin(entity e)
2385 org = gettaginfo(e, 0);
2386 e.angles = fixedvectoangles2(v_forward, v_up);
2387 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2388 e.angles = AnglesTransform_ToVAngles(e.angles);
2390 e.angles = AnglesTransform_ToAngles(e.angles);
2392 setattachment(e, world, "");
2393 setorigin(e, e.origin);
2396 void follow_sameorigin(entity e, entity to)
2398 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2399 e.aiment = to; // make the hole follow bmodel
2400 e.punchangle = to.angles; // the original angles of bmodel
2401 e.view_ofs = e.origin - to.origin; // relative origin
2402 e.v_angle = e.angles - to.angles; // relative angles
2405 void unfollow_sameorigin(entity e)
2407 e.movetype = MOVETYPE_NONE;
2410 entity gettaginfo_relative_ent;
2411 vector gettaginfo_relative(entity e, float tag)
2413 if (!gettaginfo_relative_ent)
2415 gettaginfo_relative_ent = spawn();
2416 gettaginfo_relative_ent.effects = EF_NODRAW;
2418 gettaginfo_relative_ent.model = e.model;
2419 gettaginfo_relative_ent.modelindex = e.modelindex;
2420 gettaginfo_relative_ent.frame = e.frame;
2421 return gettaginfo(gettaginfo_relative_ent, tag);
2424 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2428 if (pl.soundentity.cnt & p)
2430 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2431 pl.soundentity.cnt |= p;
2434 void SoundEntity_StopSound(entity pl, float chan)
2438 if (pl.soundentity.cnt & p)
2440 stopsoundto(MSG_ALL, pl.soundentity, chan);
2441 pl.soundentity.cnt &~= p;
2445 void SoundEntity_Attach(entity pl)
2447 pl.soundentity = spawn();
2448 pl.soundentity.classname = "soundentity";
2449 pl.soundentity.owner = pl;
2450 setattachment(pl.soundentity, pl, "");
2451 setmodel(pl.soundentity, "null");
2454 void SoundEntity_Detach(entity pl)
2457 for (i = 0; i <= 7; ++i)
2458 SoundEntity_StopSound(pl, i);
2463 float modeleffect_SendEntity(entity to, float sf)
2466 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2469 if(self.velocity != '0 0 0')
2471 if(self.angles != '0 0 0')
2473 if(self.avelocity != '0 0 0')
2476 WriteByte(MSG_ENTITY, f);
2477 WriteShort(MSG_ENTITY, self.modelindex);
2478 WriteByte(MSG_ENTITY, self.skin);
2479 WriteByte(MSG_ENTITY, self.frame);
2480 WriteCoord(MSG_ENTITY, self.origin_x);
2481 WriteCoord(MSG_ENTITY, self.origin_y);
2482 WriteCoord(MSG_ENTITY, self.origin_z);
2485 WriteCoord(MSG_ENTITY, self.velocity_x);
2486 WriteCoord(MSG_ENTITY, self.velocity_y);
2487 WriteCoord(MSG_ENTITY, self.velocity_z);
2491 WriteCoord(MSG_ENTITY, self.angles_x);
2492 WriteCoord(MSG_ENTITY, self.angles_y);
2493 WriteCoord(MSG_ENTITY, self.angles_z);
2497 WriteCoord(MSG_ENTITY, self.avelocity_x);
2498 WriteCoord(MSG_ENTITY, self.avelocity_y);
2499 WriteCoord(MSG_ENTITY, self.avelocity_z);
2501 WriteShort(MSG_ENTITY, self.scale * 256.0);
2502 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2503 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2504 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2505 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2510 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2515 e.classname = "modeleffect";
2523 e.teleport_time = t1;
2527 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2531 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2534 sz = max(e.scale, e.scale2);
2535 setsize(e, e.mins * sz, e.maxs * sz);
2536 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2539 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2541 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2544 float randombit(float bits)
2546 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2555 for(f = 1; f <= bits; f *= 2)
2564 r = (r - 1) / (n - 1);
2571 float randombits(float bits, float k, float error_return)
2575 while(k > 0 && bits != r)
2577 r += randombit(bits - r);
2586 void randombit_test(float bits, float iter)
2590 print(ftos(randombit(bits)), "\n");
2595 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2597 if(halflifedist > 0)
2598 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2599 else if(halflifedist < 0)
2600 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2609 #define cvar_string_normal builtin_cvar_string
2610 #define cvar_normal builtin_cvar
2612 string cvar_string_normal(string n)
2614 if not(cvar_type(n) & 1)
2615 backtrace(strcat("Attempt to access undefined cvar: ", n));
2616 return builtin_cvar_string(n);
2619 float cvar_normal(string n)
2621 return stof(cvar_string_normal(n));
2624 #define cvar_set_normal builtin_cvar_set
2632 oself.think = SUB_Remove;
2633 oself.nextthink = time;
2639 Execute func() after time + fdelay.
2640 self when func is executed = self when defer is called
2642 void defer(float fdelay, void() func)
2649 e.think = defer_think;
2650 e.nextthink = time + fdelay;
2653 .string aiment_classname;
2654 .float aiment_deadflag;
2655 void SetMovetypeFollow(entity ent, entity e)
2657 // FIXME this may not be warpzone aware
2658 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2659 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2660 ent.aiment = e; // make the hole follow bmodel
2661 ent.punchangle = e.angles; // the original angles of bmodel
2662 ent.view_ofs = ent.origin - e.origin; // relative origin
2663 ent.v_angle = ent.angles - e.angles; // relative angles
2664 ent.aiment_classname = strzone(e.classname);
2665 ent.aiment_deadflag = e.deadflag;
2667 void UnsetMovetypeFollow(entity ent)
2669 ent.movetype = MOVETYPE_FLY;
2670 PROJECTILE_MAKETRIGGER(ent);
2673 float LostMovetypeFollow(entity ent)
2676 if(ent.movetype != MOVETYPE_FOLLOW)
2682 if(ent.aiment.classname != ent.aiment_classname)
2684 if(ent.aiment.deadflag != ent.aiment_deadflag)
2690 float isPushable(entity e)
2699 case "droppedweapon":
2700 case "keepawayball":
2701 case "nexball_basketball":
2702 case "nexball_football":
2704 case "bullet": // antilagged bullets can't hit this either
2707 if (e.projectiledeathtype)