1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 float race_GetTime(float pos);
20 string race_GetName(float pos);
21 string race_PlaceName(float pos);
23 string ColoredTeamName(float t);
25 string admin_name(void)
27 if(cvar_string("sv_adminnick") != "")
28 return cvar_string("sv_adminnick");
30 return "SERVER ADMIN";
33 float DistributeEvenly_amount;
34 float DistributeEvenly_totalweight;
35 void DistributeEvenly_Init(float amount, float totalweight)
37 if (DistributeEvenly_amount)
39 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
40 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
43 DistributeEvenly_amount = 0;
45 DistributeEvenly_amount = amount;
46 DistributeEvenly_totalweight = totalweight;
48 float DistributeEvenly_Get(float weight)
53 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
54 DistributeEvenly_totalweight -= weight;
55 DistributeEvenly_amount -= f;
59 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
62 string STR_PLAYER = "player";
63 string STR_SPECTATOR = "spectator";
64 string STR_OBSERVER = "observer";
67 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
68 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
70 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
73 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
74 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
75 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
76 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
79 // copies a string to a tempstring (so one can strunzone it)
80 string strcat1(string s) = #115; // FRIK_FILE
85 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
87 local float nPlayerHealth = rint(enPlayer.health);
88 local float nPlayerArmor = rint(enPlayer.armorvalue);
89 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
90 local float nPlayerPing = rint(enPlayer.ping);
91 local string strPlayerPingColor;
92 local string strMessage;
93 if(nPlayerPing >= 150)
94 strPlayerPingColor = "^1";
96 strPlayerPingColor = "^2";
98 if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
99 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
101 if(cvar("sv_fragmessage_information_ping")) {
102 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
103 strMessage = strcat(strMessage, "\n^7(^2Bot");
105 strMessage = strcat(strMessage, "\n^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
106 if(cvar("sv_fragmessage_information_handicap"))
107 if(cvar("sv_fragmessage_information_handicap") == 2)
108 if(nPlayerHandicap <= 1)
109 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
111 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 else if not(nPlayerHandicap <= 1)
113 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
115 strMessage = strcat(strMessage, "^7)");
116 } else if(cvar("sv_fragmessage_information_handicap")) {
117 if(cvar("sv_fragmessage_information_handicap") == 2)
118 if(nPlayerHandicap <= 1)
119 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
121 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
122 else if(nPlayerHandicap > 1)
123 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
127 void bcenterprint(string s)
129 // TODO replace by MSG_ALL (would show it to spectators too, though)?
131 FOR_EACH_PLAYER(head)
132 if (clienttype(head) == CLIENTTYPE_REAL)
133 centerprint(head, s);
136 void GameLogEcho(string s)
141 if (cvar("sv_eventlog_files"))
146 matches = cvar("sv_eventlog_files_counter") + 1;
147 cvar_set("sv_eventlog_files_counter", ftos(matches));
150 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
151 fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
152 logfile = fopen(fn, FILE_APPEND);
153 fputs(logfile, ":logversion:3\n");
157 if (cvar("sv_eventlog_files_timestamps"))
158 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
160 fputs(logfile, strcat(s, "\n"));
163 if (cvar("sv_eventlog_console"))
172 // will be opened later
177 if (logfile_open && logfile >= 0)
187 vector PL_CROUCH_VIEW_OFS;
188 vector PL_CROUCH_MIN;
189 vector PL_CROUCH_MAX;
191 float spawnpoint_nag;
192 void relocate_spawnpoint()
194 PL_VIEW_OFS = stov(cvar_string("sv_player_viewoffset"));
195 PL_MIN = stov(cvar_string("sv_player_mins"));
196 PL_MAX = stov(cvar_string("sv_player_maxs"));
197 PL_CROUCH_VIEW_OFS = stov(cvar_string("sv_player_crouch_viewoffset"));
198 PL_CROUCH_MIN = stov(cvar_string("sv_player_crouch_mins"));
199 PL_CROUCH_MAX = stov(cvar_string("sv_player_crouch_maxs"));
201 // nudge off the floor
202 setorigin(self, self.origin + '0 0 1');
204 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
205 if (trace_startsolid)
211 if (!move_out_of_solid(self))
212 objerror("could not get out of solid at all!");
213 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
214 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
215 print(" ", ftos(self.origin_y - o_y));
216 print(" ", ftos(self.origin_z - o_z), "'\n");
217 if (cvar("g_spawnpoints_auto_move_out_of_solid"))
220 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
226 self.mins = self.maxs = '0 0 0';
227 objerror("player spawn point in solid, mapper sucks!\n");
232 if (cvar("g_spawnpoints_autodrop"))
234 setsize(self, PL_MIN, PL_MAX);
238 self.use = spawnpoint_use;
239 self.team_saved = self.team;
243 if (have_team_spawns != 0)
245 have_team_spawns = 1;
247 if (cvar("r_showbboxes"))
249 // show where spawnpoints point at too
250 makevectors(self.angles);
253 e.classname = "info_player_foo";
254 setorigin(e, self.origin + v_forward * 24);
255 setsize(e, '-8 -8 -8', '8 8 8');
256 e.solid = SOLID_TRIGGER;
260 #define strstr strstrofs
262 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
263 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
264 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
265 // BE CONSTANT OR strzoneD!
266 float strstr(string haystack, string needle, float offset)
270 len = strlen(needle);
271 endpos = strlen(haystack) - len;
272 while(offset <= endpos)
274 found = substring(haystack, offset, len);
283 float NUM_NEAREST_ENTITIES = 4;
284 entity nearest_entity[NUM_NEAREST_ENTITIES];
285 float nearest_length[NUM_NEAREST_ENTITIES];
286 entity findnearest(vector point, .string field, string value, vector axismod)
297 localhead = find(world, field, value);
300 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
301 dist = localhead.oldorigin;
303 dist = localhead.origin;
305 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
308 for (i = 0; i < num_nearest; ++i)
310 if (len < nearest_length[i])
314 // now i tells us where to insert at
315 // INSERTION SORT! YOU'VE SEEN IT! RUN!
316 if (i < NUM_NEAREST_ENTITIES)
318 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
320 nearest_length[j + 1] = nearest_length[j];
321 nearest_entity[j + 1] = nearest_entity[j];
323 nearest_length[i] = len;
324 nearest_entity[i] = localhead;
325 if (num_nearest < NUM_NEAREST_ENTITIES)
326 num_nearest = num_nearest + 1;
329 localhead = find(localhead, field, value);
332 // now use the first one from our list that we can see
333 for (i = 0; i < num_nearest; ++i)
335 traceline(point, nearest_entity[i].origin, TRUE, world);
336 if (trace_fraction == 1)
340 dprint("Nearest point (");
341 dprint(nearest_entity[0].netname);
342 dprint(") is not visible, using a visible one.\n");
344 return nearest_entity[i];
348 if (num_nearest == 0)
351 dprint("Not seeing any location point, using nearest as fallback.\n");
353 dprint("Candidates were: ");
354 for(j = 0; j < num_nearest; ++j)
358 dprint(nearest_entity[j].netname);
363 return nearest_entity[0];
366 void spawnfunc_target_location()
368 self.classname = "target_location";
369 // location name in netname
370 // eventually support: count, teamgame selectors, line of sight?
373 void spawnfunc_info_location()
375 self.classname = "target_location";
376 self.message = self.netname;
379 string NearestLocation(vector p)
384 loc = findnearest(p, classname, "target_location", '1 1 1');
391 loc = findnearest(p, target, "###item###", '1 1 4');
398 string formatmessage(string msg)
409 WarpZone_crosshair_trace(self);
410 cursor = trace_endpos;
411 cursor_ent = trace_ent;
415 break; // too many replacements
418 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
419 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
432 replacement = substring(msg, p, 2);
433 escape = substring(msg, p + 1, 1);
437 else if (escape == "\\")
439 else if (escape == "n")
441 else if (escape == "a")
442 replacement = ftos(floor(self.armorvalue));
443 else if (escape == "h")
444 replacement = ftos(floor(self.health));
445 else if (escape == "l")
446 replacement = NearestLocation(self.origin);
447 else if (escape == "y")
448 replacement = NearestLocation(cursor);
449 else if (escape == "d")
450 replacement = NearestLocation(self.death_origin);
451 else if (escape == "w") {
455 wep = self.switchweapon;
458 replacement = W_Name(wep);
459 } else if (escape == "W") {
460 if (self.items & IT_SHELLS) replacement = "shells";
461 else if (self.items & IT_NAILS) replacement = "bullets";
462 else if (self.items & IT_ROCKETS) replacement = "rockets";
463 else if (self.items & IT_CELLS) replacement = "cells";
464 else replacement = "batteries"; // ;)
465 } else if (escape == "x") {
466 replacement = cursor_ent.netname;
467 if (!replacement || !cursor_ent)
468 replacement = "nothing";
469 } else if (escape == "p") {
470 if (self.last_selected_player)
471 replacement = self.last_selected_player.netname;
473 replacement = "(nobody)";
474 } else if (escape == "s")
475 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
476 else if (escape == "S")
477 replacement = ftos(vlen(self.velocity));
478 else if (escape == "v") {
482 if(self.classname == "spectator")
487 weapon_number = stats.weapon;
490 weapon_number = stats.switchweapon;
493 weapon_number = stats.cnt;
495 if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
496 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
498 replacement = "~"; // or something to indicate NULL, not available
501 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
502 p = p + strlen(replacement);
507 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
508 return (value == 0) ? FALSE : TRUE;
517 >0: receives a cvar from name=argv(f) value=argv(f+1)
519 void GetCvars_handleString(string thisname, float f, .string field, string name)
524 strunzone(self.field);
525 self.field = string_null;
529 if (thisname == name)
532 strunzone(self.field);
533 self.field = strzone(argv(f + 1));
537 stuffcmd(self, strcat("sendcvar ", name, "\n"));
539 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
541 GetCvars_handleString(thisname, f, field, name);
542 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
543 if (thisname == name)
546 s = func(strcat1(self.field));
549 strunzone(self.field);
550 self.field = strzone(s);
554 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
561 if (thisname == name)
562 self.field = stof(argv(f + 1));
565 stuffcmd(self, strcat("sendcvar ", name, "\n"));
567 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
574 if (thisname == name)
578 self.field = stof(argv(f + 1));
587 stuffcmd(self, strcat("sendcvar ", name, "\n"));
590 string W_FixWeaponOrder_ForceComplete(string s);
591 string W_FixWeaponOrder_AllowIncomplete(string s);
592 float w_getbestweapon(entity e);
593 void GetCvars(float f)
598 s = strcat1(argv(f));
602 MUTATOR_CALLHOOK(GetCvars);
603 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
604 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
605 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
606 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
607 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
608 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
609 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
610 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
611 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
612 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
613 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
614 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
615 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
616 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
617 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
618 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
619 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
620 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
621 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
622 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
623 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
624 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
625 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
626 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
628 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
629 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
631 #ifdef ALLOW_FORCEMODELS
632 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
633 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
635 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
637 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
640 if (s == "cl_weaponpriority")
641 self.switchweapon = w_getbestweapon(self);
645 float fexists(string f)
648 fh = fopen(f, FILE_READ);
655 void backtrace(string msg)
658 dev = cvar("developer");
659 war = cvar("prvm_backtraceforwarnings");
660 cvar_set("developer", "1");
661 cvar_set("prvm_backtraceforwarnings", "1");
663 print("--- CUT HERE ---\nWARNING: ");
666 remove(world); // isn't there any better way to cause a backtrace?
667 print("\n--- CUT UNTIL HERE ---\n");
668 cvar_set("developer", ftos(dev));
669 cvar_set("prvm_backtraceforwarnings", ftos(war));
672 string Team_ColorCode(float teamid)
674 if (teamid == COLOR_TEAM1)
676 else if (teamid == COLOR_TEAM2)
678 else if (teamid == COLOR_TEAM3)
680 else if (teamid == COLOR_TEAM4)
686 string Team_ColorName(float t)
688 // fixme: Search for team entities and get their .netname's!
689 if (t == COLOR_TEAM1)
691 if (t == COLOR_TEAM2)
693 if (t == COLOR_TEAM3)
695 if (t == COLOR_TEAM4)
700 string Team_ColorNameLowerCase(float t)
702 // fixme: Search for team entities and get their .netname's!
703 if (t == COLOR_TEAM1)
705 if (t == COLOR_TEAM2)
707 if (t == COLOR_TEAM3)
709 if (t == COLOR_TEAM4)
714 float ColourToNumber(string team_colour)
716 if (team_colour == "red")
719 if (team_colour == "blue")
722 if (team_colour == "yellow")
725 if (team_colour == "pink")
728 if (team_colour == "auto")
734 float NumberToTeamNumber(float number)
751 #define CENTERPRIO_POINT 1
752 #define CENTERPRIO_SPAM 2
753 #define CENTERPRIO_VOTE 4
754 #define CENTERPRIO_NORMAL 5
755 #define CENTERPRIO_SHIELDING 7
756 #define CENTERPRIO_MAPVOTE 9
757 #define CENTERPRIO_IDLEKICK 50
758 #define CENTERPRIO_ADMIN 99
759 .float centerprint_priority;
760 .float centerprint_expires;
761 void centerprint_atprio(entity e, float prio, string s)
763 if (intermission_running)
764 if (prio < CENTERPRIO_MAPVOTE)
766 if (time > e.centerprint_expires)
767 e.centerprint_priority = 0;
768 if (prio >= e.centerprint_priority)
770 e.centerprint_priority = prio;
771 if (timeoutStatus == 2)
772 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
774 e.centerprint_expires = time + e.cvar_scr_centertime;
775 centerprint_builtin(e, s);
778 void centerprint_expire(entity e, float prio)
780 if (prio == e.centerprint_priority)
782 e.centerprint_priority = 0;
783 centerprint_builtin(e, "");
786 void centerprint(entity e, string s)
788 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
791 // decolorizes and team colors the player name when needed
792 string playername(entity p)
795 if (teams_matter && !intermission_running && p.classname == "player")
797 t = Team_ColorCode(p.team);
798 return strcat(t, strdecolorize(p.netname));
804 vector randompos(vector m1, vector m2)
808 v_x = m2_x * random() + m1_x;
809 v_y = m2_y * random() + m1_y;
810 v_z = m2_z * random() + m1_z;
814 float g_pickup_shells;
815 float g_pickup_shells_max;
816 float g_pickup_nails;
817 float g_pickup_nails_max;
818 float g_pickup_rockets;
819 float g_pickup_rockets_max;
820 float g_pickup_cells;
821 float g_pickup_cells_max;
823 float g_pickup_fuel_jetpack;
824 float g_pickup_fuel_max;
825 float g_pickup_armorsmall;
826 float g_pickup_armorsmall_max;
827 float g_pickup_armormedium;
828 float g_pickup_armormedium_max;
829 float g_pickup_armorbig;
830 float g_pickup_armorbig_max;
831 float g_pickup_armorlarge;
832 float g_pickup_armorlarge_max;
833 float g_pickup_healthsmall;
834 float g_pickup_healthsmall_max;
835 float g_pickup_healthmedium;
836 float g_pickup_healthmedium_max;
837 float g_pickup_healthlarge;
838 float g_pickup_healthlarge_max;
839 float g_pickup_healthmega;
840 float g_pickup_healthmega_max;
842 float g_weaponarena_random;
843 string g_weaponarena_list;
844 float g_weaponspeedfactor;
845 float g_weaponratefactor;
846 float g_weapondamagefactor;
847 float g_weaponforcefactor;
848 float g_weaponspreadfactor;
852 float start_ammo_shells;
853 float start_ammo_nails;
854 float start_ammo_rockets;
855 float start_ammo_cells;
856 float start_ammo_fuel;
858 float start_armorvalue;
859 float warmup_start_weapons;
860 float warmup_start_ammo_shells;
861 float warmup_start_ammo_nails;
862 float warmup_start_ammo_rockets;
863 float warmup_start_ammo_cells;
864 float warmup_start_ammo_fuel;
865 float warmup_start_health;
866 float warmup_start_armorvalue;
870 entity get_weaponinfo(float w);
872 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
874 var float i = weaponinfo.weapon;
879 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
881 if (t < 0) // "default" weapon selection
883 if (g_lms || g_ca || allguns)
884 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
887 else if (g_race || g_cts)
888 t = (i == WEP_LASER);
890 t = 0; // weapon is set a few lines later
892 t = (i == WEP_LASER || i == WEP_SHOTGUN);
893 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
894 t |= (i == WEP_HOOK);
897 // we cannot disable porto in Nexball, we must force it
898 if(g_nexball && i == WEP_PORTO)
904 void readplayerstartcvars()
910 // initialize starting values for players
913 start_ammo_shells = 0;
914 start_ammo_nails = 0;
915 start_ammo_rockets = 0;
916 start_ammo_cells = 0;
917 start_health = cvar("g_balance_health_start");
918 start_armorvalue = cvar("g_balance_armor_start");
921 s = cvar_string("g_weaponarena");
927 g_weaponarena_list = "All Weapons";
928 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
930 e = get_weaponinfo(j);
931 g_weaponarena |= e.weapons;
932 weapon_action(e.weapon, WR_PRECACHE);
935 else if (s == "most")
937 g_weaponarena_list = "Most Weapons";
938 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
940 e = get_weaponinfo(j);
941 if (e.spawnflags & WEP_FLAG_NORMAL)
943 g_weaponarena |= e.weapons;
944 weapon_action(e.weapon, WR_PRECACHE);
948 else if (s == "none")
950 g_weaponarena_list = "No Weapons";
951 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
955 t = tokenize_console(s);
956 g_weaponarena_list = "";
957 for (i = 0; i < t; ++i)
960 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
962 e = get_weaponinfo(j);
965 g_weaponarena |= e.weapons;
966 weapon_action(e.weapon, WR_PRECACHE);
967 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
973 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
976 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
980 g_weaponarena_random = cvar("g_weaponarena_random");
982 g_weaponarena_random = 0;
986 start_weapons = g_weaponarena;
987 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
988 start_ammo_rockets = 999;
989 if (g_weaponarena & WEPBIT_SHOTGUN)
990 start_ammo_shells = 999;
991 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
992 start_ammo_cells = 999;
993 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
994 start_ammo_nails = 999;
995 if (g_weaponarena & WEPBIT_HOOK)
996 start_ammo_fuel = 999;
997 start_items |= IT_UNLIMITED_AMMO;
999 else if (g_minstagib)
1002 start_armorvalue = 0;
1003 start_weapons = WEPBIT_MINSTANEX;
1004 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1005 start_ammo_cells = cvar("g_minstagib_ammo_start");
1006 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1007 start_ammo_fuel = cvar("g_start_ammo_fuel");
1009 if (g_minstagib_invis_alpha <= 0)
1010 g_minstagib_invis_alpha = -1;
1016 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1017 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1018 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1019 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1020 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1021 start_health = cvar("g_lms_start_health");
1022 start_armorvalue = cvar("g_lms_start_armor");
1026 start_ammo_shells = cvar("g_start_ammo_shells");
1027 start_ammo_nails = cvar("g_start_ammo_nails");
1028 start_ammo_rockets = cvar("g_start_ammo_rockets");
1029 start_ammo_cells = cvar("g_start_ammo_cells");
1030 start_ammo_fuel = cvar("g_start_ammo_fuel");
1033 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1035 e = get_weaponinfo(i);
1036 if(want_weapon("g_start_weapon_", e, FALSE))
1037 start_weapons |= e.weapons;
1043 warmup_start_ammo_shells = start_ammo_shells;
1044 warmup_start_ammo_nails = start_ammo_nails;
1045 warmup_start_ammo_rockets = start_ammo_rockets;
1046 warmup_start_ammo_cells = start_ammo_cells;
1047 warmup_start_ammo_fuel = start_ammo_fuel;
1048 warmup_start_health = start_health;
1049 warmup_start_armorvalue = start_armorvalue;
1050 warmup_start_weapons = start_weapons;
1052 if (!g_weaponarena && !g_minstagib && !g_ca)
1054 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1055 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1056 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1057 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1058 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1059 warmup_start_health = cvar("g_warmup_start_health");
1060 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1061 warmup_start_weapons = 0;
1062 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1064 e = get_weaponinfo(i);
1065 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1066 warmup_start_weapons |= e.weapons;
1071 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1073 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1074 start_items |= IT_FUEL_REGEN;
1075 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1076 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1079 if(!cvar("g_use_ammunition"))
1081 start_ammo_shells = cvar("g_pickup_shells_max");
1082 start_ammo_nails = cvar("g_pickup_nails_max");
1083 start_ammo_rockets = cvar("g_pickup_rockets_max");
1084 start_ammo_cells = cvar("g_pickup_cells_max");
1085 start_ammo_fuel = cvar("g_pickup_fuel_max");
1086 start_items |= IT_UNLIMITED_AMMO;
1087 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1088 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1089 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1090 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1091 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1092 //warmup_start_items |= IT_UNLIMITED_AMMO;
1096 start_items |= IT_JETPACK;
1098 if (g_weapon_stay == 2)
1100 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1101 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1102 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1103 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1104 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1105 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1106 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1107 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1108 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1109 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1112 MUTATOR_CALLHOOK(SetStartItems);
1114 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1116 e = get_weaponinfo(i);
1117 if(e.weapons & (start_weapons | warmup_start_weapons))
1118 weapon_action(e.weapon, WR_PRECACHE);
1121 start_ammo_shells = max(0, start_ammo_shells);
1122 start_ammo_nails = max(0, start_ammo_nails);
1123 start_ammo_cells = max(0, start_ammo_cells);
1124 start_ammo_rockets = max(0, start_ammo_rockets);
1125 start_ammo_fuel = max(0, start_ammo_fuel);
1127 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1128 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1129 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1130 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1131 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1135 float g_bugrigs_planar_movement;
1136 float g_bugrigs_planar_movement_car_jumping;
1137 float g_bugrigs_reverse_spinning;
1138 float g_bugrigs_reverse_speeding;
1139 float g_bugrigs_reverse_stopping;
1140 float g_bugrigs_air_steering;
1141 float g_bugrigs_angle_smoothing;
1142 float g_bugrigs_friction_floor;
1143 float g_bugrigs_friction_brake;
1144 float g_bugrigs_friction_air;
1145 float g_bugrigs_accel;
1146 float g_bugrigs_speed_ref;
1147 float g_bugrigs_speed_pow;
1148 float g_bugrigs_steer;
1150 float g_touchexplode;
1151 float g_touchexplode_radius;
1152 float g_touchexplode_damage;
1153 float g_touchexplode_edgedamage;
1154 float g_touchexplode_force;
1161 float sv_pitch_fixyaw;
1163 float sv_accuracy_data_share;
1165 void readlevelcvars(void)
1167 // first load all the mutators
1169 MUTATOR_ADD(mutator_nix);
1171 g_bugrigs = cvar("g_bugrigs");
1172 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1173 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1174 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1175 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1176 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1177 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1178 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1179 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1180 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1181 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1182 g_bugrigs_accel = cvar("g_bugrigs_accel");
1183 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1184 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1185 g_bugrigs_steer = cvar("g_bugrigs_steer");
1187 g_touchexplode = cvar("g_touchexplode");
1188 g_touchexplode_radius = cvar("g_touchexplode_radius");
1189 g_touchexplode_damage = cvar("g_touchexplode_damage");
1190 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1191 g_touchexplode_force = cvar("g_touchexplode_force");
1193 #ifdef ALLOW_FORCEMODELS
1194 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1196 sv_loddistance1 = cvar("sv_loddistance1");
1197 sv_loddistance2 = cvar("sv_loddistance2");
1199 if(sv_loddistance2 <= sv_loddistance1)
1200 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1202 sv_clones = cvar("sv_clones");
1203 sv_gentle = cvar("sv_gentle");
1204 sv_foginterval = cvar("sv_foginterval");
1205 g_cloaked = cvar("g_cloaked");
1206 g_jump_grunt = cvar("g_jump_grunt");
1207 g_footsteps = cvar("g_footsteps");
1208 g_grappling_hook = cvar("g_grappling_hook");
1209 g_jetpack = cvar("g_jetpack");
1210 g_laserguided_missile = cvar("g_laserguided_missile");
1211 g_midair = cvar("g_midair");
1212 g_minstagib = cvar("g_minstagib");
1213 g_norecoil = cvar("g_norecoil");
1214 g_vampire = cvar("g_vampire");
1215 g_bloodloss = cvar("g_bloodloss");
1216 sv_maxidle = cvar("sv_maxidle");
1217 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1218 sv_pogostick = cvar("sv_pogostick");
1219 sv_doublejump = cvar("sv_doublejump");
1220 g_ctf_reverse = cvar("g_ctf_reverse");
1221 sv_autotaunt = cvar("sv_autotaunt");
1222 sv_taunt = cvar("sv_taunt");
1224 inWarmupStage = cvar("g_warmup");
1225 g_warmup_limit = cvar("g_warmup_limit");
1226 g_warmup_allguns = cvar("g_warmup_allguns");
1227 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1229 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1230 inWarmupStage = 0; // these modes cannot work together, sorry
1232 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1233 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1234 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1235 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1236 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1237 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1238 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1239 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1240 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1241 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1242 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1243 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1245 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1246 g_weaponratefactor = cvar("g_weaponratefactor");
1247 g_weapondamagefactor = cvar("g_weapondamagefactor");
1248 g_weaponforcefactor = cvar("g_weaponforcefactor");
1249 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1251 g_pickup_shells = cvar("g_pickup_shells");
1252 g_pickup_shells_max = cvar("g_pickup_shells_max");
1253 g_pickup_nails = cvar("g_pickup_nails");
1254 g_pickup_nails_max = cvar("g_pickup_nails_max");
1255 g_pickup_rockets = cvar("g_pickup_rockets");
1256 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1257 g_pickup_cells = cvar("g_pickup_cells");
1258 g_pickup_cells_max = cvar("g_pickup_cells_max");
1259 g_pickup_fuel = cvar("g_pickup_fuel");
1260 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1261 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1262 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1263 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1264 g_pickup_armormedium = cvar("g_pickup_armormedium");
1265 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1266 g_pickup_armorbig = cvar("g_pickup_armorbig");
1267 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1268 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1269 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1270 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1271 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1272 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1273 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1274 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1275 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1276 g_pickup_healthmega = cvar("g_pickup_healthmega");
1277 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1279 g_pinata = cvar("g_pinata");
1281 g_weapon_stay = cvar("g_weapon_stay");
1283 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1286 g_ghost_items = cvar("g_ghost_items");
1288 if(g_ghost_items >= 1)
1289 g_ghost_items = 0.25; // default alpha value
1291 if not(inWarmupStage && !g_ca)
1292 game_starttime = cvar("g_start_delay");
1294 sv_pitch_min = cvar("sv_pitch_min");
1295 sv_pitch_max = cvar("sv_pitch_max");
1296 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1298 sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
1300 readplayerstartcvars();
1304 // TODO sound pack system
1307 string precache_sound_builtin (string s) = #19;
1308 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1309 string precache_sound(string s)
1311 return precache_sound_builtin(strcat(soundpack, s));
1313 void play2(entity e, string filename)
1315 stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1317 void sound(entity e, float chan, string samp, float vol, float atten)
1319 sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1324 string precache_sound (string s) = #19;
1325 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1326 float precache_sound_index (string s) = #19;
1328 #define SND_VOLUME 1
1329 #define SND_ATTENUATION 2
1330 #define SND_LARGEENTITY 8
1331 #define SND_LARGESOUND 16
1333 float sound_allowed(float dest, entity e)
1335 // sounds from world may always pass
1338 if (e.classname == "body")
1340 if (e.owner && e.owner != e)
1345 // sounds to self may always pass
1346 if (dest == MSG_ONE)
1347 if (e == msg_entity)
1349 // sounds by players can be removed
1350 if (cvar("bot_sound_monopoly"))
1351 if (clienttype(e) == CLIENTTYPE_REAL)
1353 // anything else may pass
1357 void sound(entity e, float chan, string samp, float vol, float atten)
1359 if (!sound_allowed(MSG_BROADCAST, e))
1361 sound_builtin(e, chan, samp, vol, atten);
1363 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1367 if (!sound_allowed(dest, e))
1370 entno = num_for_edict(e);
1371 idx = precache_sound_index(samp);
1376 atten = floor(atten * 64);
1377 vol = floor(vol * 255);
1380 sflags |= SND_VOLUME;
1382 sflags |= SND_ATTENUATION;
1384 sflags |= SND_LARGEENTITY;
1386 sflags |= SND_LARGESOUND;
1388 WriteByte(dest, SVC_SOUND);
1389 WriteByte(dest, sflags);
1390 if (sflags & SND_VOLUME)
1391 WriteByte(dest, vol);
1392 if (sflags & SND_ATTENUATION)
1393 WriteByte(dest, atten);
1394 if (sflags & SND_LARGEENTITY)
1396 WriteShort(dest, entno);
1397 WriteByte(dest, chan);
1401 WriteShort(dest, entno * 8 + chan);
1403 if (sflags & SND_LARGESOUND)
1404 WriteShort(dest, idx);
1406 WriteByte(dest, idx);
1408 WriteCoord(dest, o_x);
1409 WriteCoord(dest, o_y);
1410 WriteCoord(dest, o_z);
1412 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1416 if (!sound_allowed(dest, e))
1419 o = e.origin + 0.5 * (e.mins + e.maxs);
1420 soundtoat(dest, e, o, chan, samp, vol, atten);
1422 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1424 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1426 void stopsoundto(float dest, entity e, float chan)
1430 if (!sound_allowed(dest, e))
1433 entno = num_for_edict(e);
1438 idx = precache_sound_index("misc/null.wav");
1439 sflags = SND_LARGEENTITY;
1441 sflags |= SND_LARGESOUND;
1442 WriteByte(dest, SVC_SOUND);
1443 WriteByte(dest, sflags);
1444 WriteShort(dest, entno);
1445 WriteByte(dest, chan);
1446 if (sflags & SND_LARGESOUND)
1447 WriteShort(dest, idx);
1449 WriteByte(dest, idx);
1450 WriteCoord(dest, e.origin_x);
1451 WriteCoord(dest, e.origin_y);
1452 WriteCoord(dest, e.origin_z);
1456 WriteByte(dest, SVC_STOPSOUND);
1457 WriteShort(dest, entno * 8 + chan);
1460 void stopsound(entity e, float chan)
1462 if (!sound_allowed(MSG_BROADCAST, e))
1465 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1466 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1469 void play2(entity e, string filename)
1471 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1473 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1476 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1478 float spamsound(entity e, float chan, string samp, float vol, float atten)
1480 if (!sound_allowed(MSG_BROADCAST, e))
1483 if (time > e.spamtime)
1486 sound(e, chan, samp, vol, atten);
1492 void play2team(float t, string filename)
1496 if (cvar("bot_sound_monopoly"))
1499 FOR_EACH_REALPLAYER(head)
1502 play2(head, filename);
1506 void play2all(string samp)
1508 if (cvar("bot_sound_monopoly"))
1511 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1514 void PrecachePlayerSounds(string f);
1515 void precache_all_models(string pattern)
1517 float globhandle, i, n;
1520 globhandle = search_begin(pattern, TRUE, FALSE);
1523 n = search_getsize(globhandle);
1524 for (i = 0; i < n; ++i)
1526 //print(search_getfilename(globhandle, i), "\n");
1527 f = search_getfilename(globhandle, i);
1530 if(substring(f, -9,5) == "_lod1")
1532 if(substring(f, -9,5) == "_lod2")
1534 if(!sv_loddistance1)
1536 PrecachePlayerSounds(strcat(f, ".sounds"));
1538 search_end(globhandle);
1543 // gamemode related things
1544 precache_model ("models/misc/chatbubble.spr");
1545 precache_model ("models/misc/teambubble.spr");
1548 precache_model ("models/runematch/curse.mdl");
1549 precache_model ("models/runematch/rune.mdl");
1552 #ifdef TTURRETS_ENABLED
1553 if (cvar("g_turrets"))
1557 // Precache all player models if desired
1558 if (cvar("sv_precacheplayermodels"))
1560 PrecachePlayerSounds("sound/player/default.sounds");
1561 precache_all_models("models/player/*.zym");
1562 precache_all_models("models/player/*.dpm");
1563 precache_all_models("models/player/*.md3");
1564 precache_all_models("models/player/*.psk");
1565 //precache_model("models/player/carni.zym");
1566 //precache_model("models/player/crash.zym");
1567 //precache_model("models/player/grunt.zym");
1568 //precache_model("models/player/headhunter.zym");
1569 //precache_model("models/player/insurrectionist.zym");
1570 //precache_model("models/player/jeandarc.zym");
1571 //precache_model("models/player/lurk.zym");
1572 //precache_model("models/player/lycanthrope.zym");
1573 //precache_model("models/player/marine.zym");
1574 //precache_model("models/player/nexus.zym");
1575 //precache_model("models/player/pyria.zym");
1576 //precache_model("models/player/shock.zym");
1577 //precache_model("models/player/skadi.zym");
1578 //precache_model("models/player/specop.zym");
1579 //precache_model("models/player/visitant.zym");
1582 if (cvar("sv_defaultcharacter"))
1585 s = cvar_string("sv_defaultplayermodel_red");
1589 PrecachePlayerSounds(strcat(s, ".sounds"));
1591 s = cvar_string("sv_defaultplayermodel_blue");
1595 PrecachePlayerSounds(strcat(s, ".sounds"));
1597 s = cvar_string("sv_defaultplayermodel_yellow");
1601 PrecachePlayerSounds(strcat(s, ".sounds"));
1603 s = cvar_string("sv_defaultplayermodel_pink");
1607 PrecachePlayerSounds(strcat(s, ".sounds"));
1609 s = cvar_string("sv_defaultplayermodel");
1613 PrecachePlayerSounds(strcat(s, ".sounds"));
1619 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1620 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1623 // gore and miscellaneous sounds
1624 //precache_sound ("misc/h2ohit.wav");
1625 precache_model ("models/hook.md3");
1626 precache_sound ("misc/armorimpact.wav");
1627 precache_sound ("misc/bodyimpact1.wav");
1628 precache_sound ("misc/bodyimpact2.wav");
1629 precache_sound ("misc/gib.wav");
1630 precache_sound ("misc/gib_splat01.wav");
1631 precache_sound ("misc/gib_splat02.wav");
1632 precache_sound ("misc/gib_splat03.wav");
1633 precache_sound ("misc/gib_splat04.wav");
1634 precache_sound ("misc/hit.wav");
1635 precache_sound ("misc/typehit.wav");
1636 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1637 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1638 precache_sound ("misc/null.wav");
1639 precache_sound ("misc/spawn.wav");
1640 precache_sound ("misc/talk.wav");
1641 precache_sound ("misc/teleport.wav");
1642 precache_sound ("misc/poweroff.wav");
1643 precache_sound ("player/lava.wav");
1644 precache_sound ("player/slime.wav");
1647 precache_sound ("misc/jetpack_fly.wav");
1649 precache_model ("models/sprites/0.spr32");
1650 precache_model ("models/sprites/1.spr32");
1651 precache_model ("models/sprites/2.spr32");
1652 precache_model ("models/sprites/3.spr32");
1653 precache_model ("models/sprites/4.spr32");
1654 precache_model ("models/sprites/5.spr32");
1655 precache_model ("models/sprites/6.spr32");
1656 precache_model ("models/sprites/7.spr32");
1657 precache_model ("models/sprites/8.spr32");
1658 precache_model ("models/sprites/9.spr32");
1659 precache_model ("models/sprites/10.spr32");
1661 // common weapon precaches
1662 precache_sound ("weapons/weapon_switch.wav");
1663 precache_sound ("weapons/weaponpickup.wav");
1664 precache_sound ("weapons/unavailable.wav");
1665 if (g_grappling_hook)
1667 precache_sound ("weapons/hook_fire.wav"); // hook
1668 precache_sound ("weapons/hook_impact.wav"); // hook
1671 if(cvar("sv_precacheweapons"))
1673 //precache weapon models/sounds
1676 while (wep <= WEP_LAST)
1678 weapon_action(wep, WR_PRECACHE);
1683 precache_model("models/elaser.mdl");
1684 precache_model("models/laser.mdl");
1685 precache_model("models/ebomb.mdl");
1688 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1690 if (!self.noise && self.music) // quake 3 uses the music field
1691 self.noise = self.music;
1693 // plays music for the level if there is any
1696 precache_sound (self.noise);
1697 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1702 // sorry, but using \ in macros breaks line numbers
1703 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1704 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1705 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1707 // WARNING: this kills the trace globals
1708 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1709 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1711 #define INITPRIO_FIRST 0
1712 #define INITPRIO_GAMETYPE 0
1713 #define INITPRIO_GAMETYPE_FALLBACK 1
1714 #define INITPRIO_CVARS 5
1715 #define INITPRIO_FINDTARGET 10
1716 #define INITPRIO_DROPTOFLOOR 20
1717 #define INITPRIO_SETLOCATION 90
1718 #define INITPRIO_LINKDOORS 91
1719 #define INITPRIO_LAST 99
1721 .void(void) initialize_entity;
1722 .float initialize_entity_order;
1723 .entity initialize_entity_next;
1724 entity initialize_entity_first;
1726 void make_safe_for_remove(entity e)
1728 if (e.initialize_entity)
1731 for (ent = initialize_entity_first; ent; )
1733 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1735 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1736 // skip it in linked list
1739 prev.initialize_entity_next = ent.initialize_entity_next;
1740 ent = prev.initialize_entity_next;
1744 initialize_entity_first = ent.initialize_entity_next;
1745 ent = initialize_entity_first;
1751 ent = ent.initialize_entity_next;
1757 void objerror(string s)
1759 make_safe_for_remove(self);
1760 objerror_builtin(s);
1763 void remove_unsafely(entity e)
1768 void remove_safely(entity e)
1770 make_safe_for_remove(e);
1774 void InitializeEntity(entity e, void(void) func, float order)
1778 if (!e || e.initialize_entity)
1780 // make a proxy initializer entity
1784 e.classname = "initialize_entity";
1788 e.initialize_entity = func;
1789 e.initialize_entity_order = order;
1791 cur = initialize_entity_first;
1794 if (!cur || cur.initialize_entity_order > order)
1796 // insert between prev and cur
1798 prev.initialize_entity_next = e;
1800 initialize_entity_first = e;
1801 e.initialize_entity_next = cur;
1805 cur = cur.initialize_entity_next;
1808 void InitializeEntitiesRun()
1811 startoflist = initialize_entity_first;
1812 initialize_entity_first = world;
1813 for (self = startoflist; self; )
1816 var void(void) func;
1817 e = self.initialize_entity_next;
1818 func = self.initialize_entity;
1819 self.initialize_entity_order = 0;
1820 self.initialize_entity = func_null;
1821 self.initialize_entity_next = world;
1822 if (self.classname == "initialize_entity")
1826 remove_builtin(self);
1829 //dprint("Delayed initialization: ", self.classname, "\n");
1835 .float uncustomizeentityforclient_set;
1836 .void(void) uncustomizeentityforclient;
1837 void(void) SUB_Nullpointer = #0;
1838 void UncustomizeEntitiesRun()
1842 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1843 self.uncustomizeentityforclient();
1846 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1848 e.customizeentityforclient = customizer;
1849 e.uncustomizeentityforclient = uncustomizer;
1850 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1854 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1857 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1861 if (e.classname == "")
1862 e.classname = "net_linked";
1864 if (e.model == "" || self.modelindex == 0)
1868 setmodel(e, "null");
1872 e.SendEntity = sendfunc;
1873 e.SendFlags = 0xFFFFFF;
1876 e.effects |= EF_NODEPTHTEST;
1880 e.nextthink = time + dt;
1881 e.think = SUB_Remove;
1885 void adaptor_think2touch()
1894 void adaptor_think2use()
1906 // deferred dropping
1907 void DropToFloor_Handler()
1909 droptofloor_builtin();
1910 self.dropped_origin = self.origin;
1915 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1920 float trace_hits_box_a0, trace_hits_box_a1;
1922 float trace_hits_box_1d(float end, float thmi, float thma)
1926 // just check if x is in range
1934 // do the trace with respect to x
1935 // 0 -> end has to stay in thmi -> thma
1936 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1937 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1938 if (trace_hits_box_a0 > trace_hits_box_a1)
1944 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1949 // now it is a trace from 0 to end
1951 trace_hits_box_a0 = 0;
1952 trace_hits_box_a1 = 1;
1954 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1956 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1958 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1964 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1966 return trace_hits_box(start, end, thmi - ma, thma - mi);
1969 float SUB_NoImpactCheck()
1971 // zero hitcontents = this is not the real impact, but either the
1972 // mirror-impact of something hitting the projectile instead of the
1973 // projectile hitting the something, or a touchareagrid one. Neither of
1974 // these stop the projectile from moving, so...
1975 if(trace_dphitcontents == 0)
1977 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1980 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1982 if (other == world && self.size != '0 0 0')
1985 tic = self.velocity * sys_frametime;
1986 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1987 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1988 if (trace_fraction >= 1)
1990 dprint("Odd... did not hit...?\n");
1992 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1994 dprint("Detected and prevented the sky-grapple bug.\n");
2002 #define SUB_OwnerCheck() (other && (other == self.owner))
2004 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2006 if(SUB_OwnerCheck())
2008 if(SUB_NoImpactCheck())
2013 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2014 UpdateCSQCProjectileNextFrame(self);
2017 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2019 float MAX_IPBAN_URIS = 16;
2021 float URI_GET_DISCARD = 0;
2022 float URI_GET_IPBAN = 1;
2023 float URI_GET_IPBAN_END = 16;
2025 void URI_Get_Callback(float id, float status, string data)
2027 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2029 dprint("\nEnd of data.\n");
2031 if (id == URI_GET_DISCARD)
2035 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2038 OnlineBanList_URI_Get_Callback(id, status, data);
2042 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2046 void print_to(entity e, string s)
2049 sprint(e, strcat(s, "\n"));
2054 string getrecords(float page) // 50 records per page
2068 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2070 if (MapInfo_Get_ByID(i))
2072 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2075 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2076 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2084 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2086 if (MapInfo_Get_ByID(i))
2088 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")));
2091 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "netname"));
2092 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2100 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2102 if (MapInfo_Get_ByID(i))
2104 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")));
2107 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "netname"));
2108 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2114 MapInfo_ClearTemps();
2116 if (s == "" && page == 0)
2117 return "No records are available on this server.\n";
2122 string getrankings()
2135 for (i = 1; i <= RANKINGS_CNT; ++i)
2137 t = race_GetTime(i);
2140 n = race_GetName(i);
2141 p = race_PlaceName(i);
2142 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2145 MapInfo_ClearTemps();
2148 return strcat("No records are available for the map: ", map, "\n");
2150 return strcat("Records for ", map, ":\n", s);
2153 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2156 vector start, org, delta, end, enddown, mstart;
2158 m = e.dphitcontentsmask;
2159 e.dphitcontentsmask = goodcontents | badcontents;
2162 delta = world.maxs - world.mins;
2164 for (i = 0; i < attempts; ++i)
2166 start_x = org_x + random() * delta_x;
2167 start_y = org_y + random() * delta_y;
2168 start_z = org_z + random() * delta_z;
2170 // rule 1: start inside world bounds, and outside
2171 // solid, and don't start from somewhere where you can
2172 // fall down to evil
2173 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2174 if (trace_fraction >= 1)
2176 if (trace_startsolid)
2178 if (trace_dphitcontents & badcontents)
2180 if (trace_dphitq3surfaceflags & badsurfaceflags)
2183 // rule 2: if we are too high, lower the point
2184 if (trace_fraction * delta_z > maxaboveground)
2185 start = trace_endpos + '0 0 1' * maxaboveground;
2186 enddown = trace_endpos;
2188 // rule 3: make sure we aren't outside the map. This only works
2189 // for somewhat well formed maps. A good rule of thumb is that
2190 // the map should have a convex outside hull.
2191 // these can be traceLINES as we already verified the starting box
2192 mstart = start + 0.5 * (e.mins + e.maxs);
2193 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2194 if (trace_fraction >= 1)
2196 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2197 if (trace_fraction >= 1)
2199 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2200 if (trace_fraction >= 1)
2202 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2203 if (trace_fraction >= 1)
2205 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2206 if (trace_fraction >= 1)
2209 // find a random vector to "look at"
2210 end_x = org_x + random() * delta_x;
2211 end_y = org_y + random() * delta_y;
2212 end_z = org_z + random() * delta_z;
2213 end = start + normalize(end - start) * vlen(delta);
2215 // rule 4: start TO end must not be too short
2216 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2217 if (trace_startsolid)
2219 if (trace_fraction < minviewdistance / vlen(delta))
2222 // rule 5: don't want to look at sky
2223 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2226 // rule 6: we must not end up in trigger_hurt
2227 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2229 dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2236 e.dphitcontentsmask = m;
2240 setorigin(e, start);
2241 e.angles = vectoangles(end - start);
2242 dprint("Needed ", ftos(i + 1), " attempts\n");
2249 float zcurveparticles_effectno;
2250 vector zcurveparticles_start;
2251 float zcurveparticles_spd;
2253 void endzcurveparticles()
2255 if(zcurveparticles_effectno)
2258 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2260 zcurveparticles_effectno = 0;
2263 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2265 spd = bound(0, floor(spd / 16), 32767);
2266 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2268 endzcurveparticles();
2269 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2270 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2271 WriteShort(MSG_BROADCAST, effectno);
2272 WriteCoord(MSG_BROADCAST, start_x);
2273 WriteCoord(MSG_BROADCAST, start_y);
2274 WriteCoord(MSG_BROADCAST, start_z);
2275 zcurveparticles_effectno = effectno;
2276 zcurveparticles_start = start;
2279 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2280 WriteCoord(MSG_BROADCAST, end_x);
2281 WriteCoord(MSG_BROADCAST, end_y);
2282 WriteCoord(MSG_BROADCAST, end_z);
2283 WriteCoord(MSG_BROADCAST, end_dz);
2284 zcurveparticles_spd = spd;
2287 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2290 vector vecxy, velxy;
2292 vecxy = end - start;
2297 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2299 endzcurveparticles();
2300 trailparticles(world, effectno, start, end);
2304 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2305 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2308 string GetGametype(); // g_world.qc
2309 void write_recordmarker(entity pl, float tstart, float dt)
2311 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2313 // also write a marker into demo files for demotc-race-record-extractor to find
2316 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2317 " ", ftos(tstart), " ", ftos(dt), "\n"));
2320 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter)
2322 switch(self.owner.cvar_cl_gunalign)
2333 if(allowcenter) // 2: allow center handedness
2346 if(allowcenter) // 2: allow center handedness
2362 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2367 if (cvar("g_shootfromeye"))
2371 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
2379 else if (cvar("g_shootfromcenter"))
2383 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
2391 else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
2401 else if (cvar("g_shootfromclient"))
2403 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2));
2410 void attach_sameorigin(entity e, entity to, string tag)
2412 vector org, t_forward, t_left, t_up, e_forward, e_up;
2419 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2420 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2421 t_forward = v_forward * tagscale;
2422 t_left = v_right * -tagscale;
2423 t_up = v_up * tagscale;
2425 e.origin_x = org * t_forward;
2426 e.origin_y = org * t_left;
2427 e.origin_z = org * t_up;
2429 // current forward and up directions
2430 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2431 e.angles = AnglesTransform_FromVAngles(e.angles);
2433 e.angles = AnglesTransform_FromAngles(e.angles);
2434 fixedmakevectors(e.angles);
2436 // untransform forward, up!
2437 e_forward_x = v_forward * t_forward;
2438 e_forward_y = v_forward * t_left;
2439 e_forward_z = v_forward * t_up;
2440 e_up_x = v_up * t_forward;
2441 e_up_y = v_up * t_left;
2442 e_up_z = v_up * t_up;
2444 e.angles = fixedvectoangles2(e_forward, e_up);
2445 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2446 e.angles = AnglesTransform_ToVAngles(e.angles);
2448 e.angles = AnglesTransform_ToAngles(e.angles);
2450 setattachment(e, to, tag);
2451 setorigin(e, e.origin);
2454 void detach_sameorigin(entity e)
2457 org = gettaginfo(e, 0);
2458 e.angles = fixedvectoangles2(v_forward, v_up);
2459 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2460 e.angles = AnglesTransform_ToVAngles(e.angles);
2462 e.angles = AnglesTransform_ToAngles(e.angles);
2464 setattachment(e, world, "");
2465 setorigin(e, e.origin);
2468 void follow_sameorigin(entity e, entity to)
2470 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2471 e.aiment = to; // make the hole follow bmodel
2472 e.punchangle = to.angles; // the original angles of bmodel
2473 e.view_ofs = e.origin - to.origin; // relative origin
2474 e.v_angle = e.angles - to.angles; // relative angles
2477 void unfollow_sameorigin(entity e)
2479 e.movetype = MOVETYPE_NONE;
2482 entity gettaginfo_relative_ent;
2483 vector gettaginfo_relative(entity e, float tag)
2485 if (!gettaginfo_relative_ent)
2487 gettaginfo_relative_ent = spawn();
2488 gettaginfo_relative_ent.effects = EF_NODRAW;
2490 gettaginfo_relative_ent.model = e.model;
2491 gettaginfo_relative_ent.modelindex = e.modelindex;
2492 gettaginfo_relative_ent.frame = e.frame;
2493 return gettaginfo(gettaginfo_relative_ent, tag);
2496 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2500 if (pl.soundentity.cnt & p)
2502 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2503 pl.soundentity.cnt |= p;
2506 void SoundEntity_StopSound(entity pl, float chan)
2510 if (pl.soundentity.cnt & p)
2512 stopsoundto(MSG_ALL, pl.soundentity, chan);
2513 pl.soundentity.cnt &~= p;
2517 void SoundEntity_Attach(entity pl)
2519 pl.soundentity = spawn();
2520 pl.soundentity.classname = "soundentity";
2521 pl.soundentity.owner = pl;
2522 setattachment(pl.soundentity, pl, "");
2523 setmodel(pl.soundentity, "null");
2526 void SoundEntity_Detach(entity pl)
2529 for (i = 0; i <= 7; ++i)
2530 SoundEntity_StopSound(pl, i);
2534 float ParseCommandPlayerSlotTarget_firsttoken;
2535 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2543 ParseCommandPlayerSlotTarget_firsttoken = -1;
2547 if (substring(argv(idx), 0, 1) == "#")
2549 s = substring(argv(idx), 1, -1);
2557 ParseCommandPlayerSlotTarget_firsttoken = idx;
2558 if (s == ftos(stof(s)))
2560 e = edict_num(stof(s));
2561 if (e.flags & FL_CLIENT)
2567 // it must be a nick name
2570 ParseCommandPlayerSlotTarget_firsttoken = idx;
2573 FOR_EACH_CLIENT(head)
2574 if (head.netname == s)
2582 s = strdecolorize(s);
2584 FOR_EACH_CLIENT(head)
2585 if (strdecolorize(head.netname) == s)
2600 float modeleffect_SendEntity(entity to, float sf)
2603 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2606 if(self.velocity != '0 0 0')
2608 if(self.angles != '0 0 0')
2610 if(self.avelocity != '0 0 0')
2613 WriteByte(MSG_ENTITY, f);
2614 WriteShort(MSG_ENTITY, self.modelindex);
2615 WriteByte(MSG_ENTITY, self.skin);
2616 WriteByte(MSG_ENTITY, self.frame);
2617 WriteCoord(MSG_ENTITY, self.origin_x);
2618 WriteCoord(MSG_ENTITY, self.origin_y);
2619 WriteCoord(MSG_ENTITY, self.origin_z);
2622 WriteCoord(MSG_ENTITY, self.velocity_x);
2623 WriteCoord(MSG_ENTITY, self.velocity_y);
2624 WriteCoord(MSG_ENTITY, self.velocity_z);
2628 WriteCoord(MSG_ENTITY, self.angles_x);
2629 WriteCoord(MSG_ENTITY, self.angles_y);
2630 WriteCoord(MSG_ENTITY, self.angles_z);
2634 WriteCoord(MSG_ENTITY, self.avelocity_x);
2635 WriteCoord(MSG_ENTITY, self.avelocity_y);
2636 WriteCoord(MSG_ENTITY, self.avelocity_z);
2638 WriteShort(MSG_ENTITY, self.scale * 256.0);
2639 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2640 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2641 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2642 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2647 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2652 e.classname = "modeleffect";
2660 e.teleport_time = t1;
2664 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2668 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2671 sz = max(e.scale, e.scale2);
2672 setsize(e, e.mins * sz, e.maxs * sz);
2673 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2676 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2678 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2681 float randombit(float bits)
2683 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2692 for(f = 1; f <= bits; f *= 2)
2701 r = (r - 1) / (n - 1);
2708 float randombits(float bits, float k, float error_return)
2712 while(k > 0 && bits != r)
2714 r += randombit(bits - r);
2723 void randombit_test(float bits, float iter)
2727 print(ftos(randombit(bits)), "\n");
2732 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2734 if(halflifedist > 0)
2735 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2736 else if(halflifedist < 0)
2737 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2746 #define cvar_string_normal cvar_string_builtin
2747 #define cvar_normal cvar_builtin
2749 string cvar_string_normal(string n)
2751 if not(cvar_type(n) & 1)
2752 backtrace(strcat("Attempt to access undefined cvar: ", n));
2753 return cvar_string_builtin(n);
2756 float cvar_normal(string n)
2758 return stof(cvar_string_normal(n));
2761 #define cvar_set_normal cvar_set_builtin
2769 oself.think = SUB_Remove;
2770 oself.nextthink = time;
2776 Execute func() after time + fdelay.
2777 self when func is executed = self when defer is called
2779 void defer(float fdelay, void() func)
2786 e.think = defer_think;
2787 e.nextthink = time + fdelay;