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Merge branch 'master' into terencehill/hud_cleanups
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_ca.qc
1 #include "gamemode_ca.qh"
2
3 #include "gamemode.qh"
4
5 float ca_teams;
6 float allowed_to_spawn;
7
8 const float ST_CA_ROUNDS = 1;
9 void ca_ScoreRules(float teams)
10 {
11         ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, true);
12         ScoreInfo_SetLabel_TeamScore(ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY);
13         ScoreRules_basics_end();
14 }
15
16 void CA_count_alive_players()
17 {
18         entity e;
19         total_players = redalive = bluealive = yellowalive = pinkalive = 0;
20         FOR_EACH_PLAYER(e) {
21                 if(e.team == NUM_TEAM_1)
22                 {
23                         ++total_players;
24                         if (e.health >= 1) ++redalive;
25                 }
26                 else if(e.team == NUM_TEAM_2)
27                 {
28                         ++total_players;
29                         if (e.health >= 1) ++bluealive;
30                 }
31                 else if(e.team == NUM_TEAM_3)
32                 {
33                         ++total_players;
34                         if (e.health >= 1) ++yellowalive;
35                 }
36                 else if(e.team == NUM_TEAM_4)
37                 {
38                         ++total_players;
39                         if (e.health >= 1) ++pinkalive;
40                 }
41         }
42         FOR_EACH_REALCLIENT(e) {
43                 e.redalive_stat = redalive;
44                 e.bluealive_stat = bluealive;
45                 e.yellowalive_stat = yellowalive;
46                 e.pinkalive_stat = pinkalive;
47         }
48 }
49
50 float CA_GetWinnerTeam()
51 {
52         float winner_team = 0;
53         if(redalive >= 1)
54                 winner_team = NUM_TEAM_1;
55         if(bluealive >= 1)
56         {
57                 if(winner_team) return 0;
58                 winner_team = NUM_TEAM_2;
59         }
60         if(yellowalive >= 1)
61         {
62                 if(winner_team) return 0;
63                 winner_team = NUM_TEAM_3;
64         }
65         if(pinkalive >= 1)
66         {
67                 if(winner_team) return 0;
68                 winner_team = NUM_TEAM_4;
69         }
70         if(winner_team)
71                 return winner_team;
72         return -1; // no player left
73 }
74
75 #define CA_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0))
76 #define CA_ALIVE_TEAMS_OK() (CA_ALIVE_TEAMS() == ca_teams)
77 float CA_CheckWinner()
78 {
79         entity e;
80         if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
81         {
82                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
83                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
84                 allowed_to_spawn = false;
85                 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
86                 FOR_EACH_PLAYER(e)
87                         nades_Clear(e);
88                 return 1;
89         }
90
91         CA_count_alive_players();
92         if(CA_ALIVE_TEAMS() > 1)
93                 return 0;
94
95         float winner_team = CA_GetWinnerTeam();
96         if(winner_team > 0)
97         {
98                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_));
99                 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_));
100                 TeamScore_AddToTeam(winner_team, ST_CA_ROUNDS, +1);
101         }
102         else if(winner_team == -1)
103         {
104                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED);
105                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED);
106         }
107
108         allowed_to_spawn = false;
109         round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
110
111         FOR_EACH_PLAYER(e)
112                 nades_Clear(e);
113
114         return 1;
115 }
116
117 void CA_RoundStart()
118 {
119         if(warmup_stage)
120                 allowed_to_spawn = true;
121         else
122                 allowed_to_spawn = false;
123 }
124
125 float CA_CheckTeams()
126 {
127         static float prev_missing_teams_mask;
128         allowed_to_spawn = true;
129         CA_count_alive_players();
130         if(CA_ALIVE_TEAMS_OK())
131         {
132                 if(prev_missing_teams_mask > 0)
133                         Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
134                 prev_missing_teams_mask = -1;
135                 return 1;
136         }
137         if(total_players == 0)
138         {
139                 if(prev_missing_teams_mask > 0)
140                         Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
141                 prev_missing_teams_mask = -1;
142                 return 0;
143         }
144         float missing_teams_mask = (!redalive) + (!bluealive) * 2;
145         if(ca_teams >= 3) missing_teams_mask += (!yellowalive) * 4;
146         if(ca_teams >= 4) missing_teams_mask += (!pinkalive) * 8;
147         if(prev_missing_teams_mask != missing_teams_mask)
148         {
149                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
150                 prev_missing_teams_mask = missing_teams_mask;
151         }
152         return 0;
153 }
154
155 float ca_isEliminated(entity e)
156 {
157         if(e.caplayer == 1 && (e.deadflag != DEAD_NO || e.frags == FRAGS_LMS_LOSER))
158                 return true;
159         if(e.caplayer == 0.5)
160                 return true;
161         return false;
162 }
163
164 MUTATOR_HOOKFUNCTION(ca_PlayerSpawn)
165 {SELFPARAM();
166         self.caplayer = 1;
167         if(!warmup_stage)
168                 eliminatedPlayers.SendFlags |= 1;
169         return 1;
170 }
171
172 MUTATOR_HOOKFUNCTION(ca_PutClientInServer)
173 {SELFPARAM();
174         if(!allowed_to_spawn)
175         if(IS_PLAYER(self)) // this is true even when player is trying to join
176         {
177                 self.classname = "observer";
178                 if(self.jointime != time) //not when connecting
179                 if(!self.caplayer)
180                 {
181                         self.caplayer = 0.5;
182                         if(IS_REAL_CLIENT(self))
183                                 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CA_JOIN_LATE);
184                 }
185         }
186         return 1;
187 }
188
189 MUTATOR_HOOKFUNCTION(ca_reset_map_players)
190 {SELFPARAM();
191         entity e;
192         FOR_EACH_CLIENT(e)
193         {
194                 setself(e);
195                 self.killcount = 0;
196                 if(!self.caplayer && IS_BOT_CLIENT(self))
197                 {
198                         self.team = -1;
199                         self.caplayer = 1;
200                 }
201                 if(self.caplayer)
202                 {
203                         self.classname = "player";
204                         self.caplayer = 1;
205                         PutClientInServer();
206                 }
207         }
208         return 1;
209 }
210
211 MUTATOR_HOOKFUNCTION(ca_ClientConnect)
212 {SELFPARAM();
213         self.classname = "observer";
214         return 1;
215 }
216
217 MUTATOR_HOOKFUNCTION(ca_reset_map_global)
218 {
219         allowed_to_spawn = true;
220         return 1;
221 }
222
223 MUTATOR_HOOKFUNCTION(ca_GetTeamCount)
224 {
225         ret_float = ca_teams;
226         return 0;
227 }
228
229 entity ca_LastPlayerForTeam()
230 {SELFPARAM();
231         entity pl, last_pl = world;
232         FOR_EACH_PLAYER(pl)
233         {
234                 if(pl.health >= 1)
235                 if(pl != self)
236                 if(pl.team == self.team)
237                 if(!last_pl)
238                         last_pl = pl;
239                 else
240                         return world;
241         }
242         return last_pl;
243 }
244
245 void ca_LastPlayerForTeam_Notify()
246 {
247         if(round_handler_IsActive())
248         if(round_handler_IsRoundStarted())
249         {
250                 entity pl = ca_LastPlayerForTeam();
251                 if(pl)
252                         Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE);
253         }
254 }
255
256 MUTATOR_HOOKFUNCTION(ca_PlayerDies)
257 {SELFPARAM();
258         ca_LastPlayerForTeam_Notify();
259         if(!allowed_to_spawn)
260                 self.respawn_flags =  RESPAWN_SILENT;
261         if(!warmup_stage)
262                 eliminatedPlayers.SendFlags |= 1;
263         return 1;
264 }
265
266 MUTATOR_HOOKFUNCTION(ca_ClientDisconnect)
267 {SELFPARAM();
268         if(self.caplayer == 1)
269                 ca_LastPlayerForTeam_Notify();
270         return 1;
271 }
272
273 MUTATOR_HOOKFUNCTION(ca_ForbidPlayerScore_Clear)
274 {
275         return 1;
276 }
277
278 MUTATOR_HOOKFUNCTION(ca_MakePlayerObserver)
279 {SELFPARAM();
280         if(self.caplayer == 1)
281                 ca_LastPlayerForTeam_Notify();
282         if(self.killindicator_teamchange == -2)
283                 self.caplayer = 0;
284         if(self.caplayer)
285                 self.frags = FRAGS_LMS_LOSER;
286         if(!warmup_stage)
287                 eliminatedPlayers.SendFlags |= 1;
288         return 1;
289 }
290
291 MUTATOR_HOOKFUNCTION(ca_ForbidThrowCurrentWeapon)
292 {
293         return 1;
294 }
295
296 MUTATOR_HOOKFUNCTION(ca_GiveFragsForKill)
297 {
298         frag_score = 0; // score will be given to the winner team when the round ends
299         return 1;
300 }
301
302 MUTATOR_HOOKFUNCTION(ca_SetStartItems)
303 {
304         start_items &= ~IT_UNLIMITED_AMMO;
305         start_health       = warmup_start_health       = cvar("g_lms_start_health");
306         start_armorvalue   = warmup_start_armorvalue   = cvar("g_lms_start_armor");
307         start_ammo_shells  = warmup_start_ammo_shells  = cvar("g_lms_start_ammo_shells");
308         start_ammo_nails   = warmup_start_ammo_nails   = cvar("g_lms_start_ammo_nails");
309         start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
310         start_ammo_cells   = warmup_start_ammo_cells   = cvar("g_lms_start_ammo_cells");
311         start_ammo_plasma  = warmup_start_ammo_plasma  = cvar("g_lms_start_ammo_plasma");
312         start_ammo_fuel    = warmup_start_ammo_fuel    = cvar("g_lms_start_ammo_fuel");
313
314         return 0;
315 }
316
317 MUTATOR_HOOKFUNCTION(ca_PlayerDamage)
318 {
319         if(IS_PLAYER(frag_target))
320         if(frag_target.deadflag == DEAD_NO)
321         if(frag_target == frag_attacker || SAME_TEAM(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL.m_id)
322                 frag_damage = 0;
323
324         frag_mirrordamage = 0;
325
326         return false;
327 }
328
329 MUTATOR_HOOKFUNCTION(ca_FilterItem)
330 {SELFPARAM();
331         if(autocvar_g_powerups <= 0)
332         if(self.flags & FL_POWERUP)
333                 return true;
334
335         if(autocvar_g_pickup_items <= 0)
336                 return true;
337
338         return false;
339 }
340
341 MUTATOR_HOOKFUNCTION(ca_PlayerDamage_SplitHealthArmor)
342 {
343         float excess = max(0, frag_damage - damage_take - damage_save);
344
345         if(frag_target != frag_attacker && IS_PLAYER(frag_attacker))
346                 PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
347
348         return false;
349 }
350
351 MUTATOR_HOOKFUNCTION(ca_PlayerRegen)
352 {
353         // no regeneration in CA
354         return true;
355 }
356
357 MUTATOR_HOOKFUNCTION(ca_CountFrags)
358 {
359         // announce remaining frags
360         return true;
361 }
362
363 void ca_Initialize()
364 {
365         allowed_to_spawn = true;
366
367         ca_teams = autocvar_g_ca_teams_override;
368         if(ca_teams < 2)
369                 ca_teams = autocvar_g_ca_teams;
370         ca_teams = bound(2, ca_teams, 4);
371         ret_float = ca_teams;
372         ca_ScoreRules(ca_teams);
373
374         round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart);
375         round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
376
377         addstat(STAT_REDALIVE, AS_INT, redalive_stat);
378         addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
379         addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
380         addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
381
382         EliminatedPlayers_Init(ca_isEliminated);
383 }
384
385 MUTATOR_DEFINITION(gamemode_ca)
386 {
387         MUTATOR_HOOK(PlayerSpawn, ca_PlayerSpawn, CBC_ORDER_ANY);
388         MUTATOR_HOOK(PutClientInServer, ca_PutClientInServer, CBC_ORDER_ANY);
389         MUTATOR_HOOK(MakePlayerObserver, ca_MakePlayerObserver, CBC_ORDER_ANY);
390         MUTATOR_HOOK(ClientConnect, ca_ClientConnect, CBC_ORDER_ANY);
391         MUTATOR_HOOK(reset_map_global, ca_reset_map_global, CBC_ORDER_ANY);
392         MUTATOR_HOOK(reset_map_players, ca_reset_map_players, CBC_ORDER_ANY);
393         MUTATOR_HOOK(GetTeamCount, ca_GetTeamCount, CBC_ORDER_EXCLUSIVE);
394         MUTATOR_HOOK(PlayerDies, ca_PlayerDies, CBC_ORDER_ANY);
395         MUTATOR_HOOK(ClientDisconnect, ca_ClientDisconnect, CBC_ORDER_ANY);
396         MUTATOR_HOOK(ForbidPlayerScore_Clear, ca_ForbidPlayerScore_Clear, CBC_ORDER_ANY);
397         MUTATOR_HOOK(ForbidThrowCurrentWeapon, ca_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
398         MUTATOR_HOOK(GiveFragsForKill, ca_GiveFragsForKill, CBC_ORDER_FIRST);
399         MUTATOR_HOOK(SetStartItems, ca_SetStartItems, CBC_ORDER_ANY);
400         MUTATOR_HOOK(PlayerDamage_Calculate, ca_PlayerDamage, CBC_ORDER_ANY);
401         MUTATOR_HOOK(FilterItem, ca_FilterItem, CBC_ORDER_ANY);
402         MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, ca_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
403         MUTATOR_HOOK(PlayerRegen, ca_PlayerRegen, CBC_ORDER_ANY);
404         MUTATOR_HOOK(Scores_CountFragsRemaining, ca_CountFrags, CBC_ORDER_ANY);
405
406         MUTATOR_ONADD
407         {
408                 if(time > 1) // game loads at time 1
409                         error("This is a game type and it cannot be added at runtime.");
410                 ca_Initialize();
411         }
412
413         MUTATOR_ONREMOVE
414         {
415                 LOG_INFO("This is a game type and it cannot be removed at runtime.");
416                 return -1;
417         }
418
419         return 0;
420 }