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Merge branch 'master' into TimePath/global_self
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_lms.qc
1 #include "gamemode_lms.qh"
2 #include "../_all.qh"
3
4 #include "gamemode.qh"
5
6 #include "../campaign.qh"
7 #include "../command/cmd.qh"
8
9 // main functions
10 float LMS_NewPlayerLives()
11 {
12         float fl;
13         fl = autocvar_fraglimit;
14         if(fl == 0)
15                 fl = 999;
16
17         // first player has left the game for dying too much? Nobody else can get in.
18         if(lms_lowest_lives < 1)
19                 return 0;
20
21         if(!autocvar_g_lms_join_anytime)
22                 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
23                         return 0;
24
25         return bound(1, lms_lowest_lives, fl);
26 }
27
28 // mutator hooks
29 MUTATOR_HOOKFUNCTION(lms_ResetMap)
30 {
31         lms_lowest_lives = 999;
32         lms_next_place = player_count;
33
34         return false;
35 }
36
37 MUTATOR_HOOKFUNCTION(lms_ResetPlayers)
38 {SELFPARAM();
39         entity e;
40         if(restart_mapalreadyrestarted || (time < game_starttime))
41         FOR_EACH_CLIENT(e)
42         if(IS_PLAYER(e))
43         {
44                 WITH(entity, self, e, PlayerScore_Add(e, SP_LMS_LIVES, LMS_NewPlayerLives()));
45         }
46
47         return false;
48 }
49
50 MUTATOR_HOOKFUNCTION(lms_PlayerPreSpawn)
51 {SELFPARAM();
52         // player is dead and becomes observer
53         // FIXME fix LMS scoring for new system
54         if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
55         {
56                 self.classname = "observer";
57                 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_LMS_NOLIVES);
58         }
59
60         return false;
61 }
62
63 MUTATOR_HOOKFUNCTION(lms_PlayerDies)
64 {SELFPARAM();
65         self.respawn_flags |= RESPAWN_FORCE;
66
67         return false;
68 }
69
70 MUTATOR_HOOKFUNCTION(lms_RemovePlayer)
71 {SELFPARAM();
72         // Only if the player cannot play at all
73         if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
74                 self.frags = FRAGS_SPECTATOR;
75         else
76                 self.frags = FRAGS_LMS_LOSER;
77
78         if(self.killcount != -666)
79                 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0 && self.lms_spectate_warning != 2)
80                         Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_NOLIVES, self.netname);
81                 else
82                         Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_FORFEIT, self.netname);
83
84         return false;
85 }
86
87 MUTATOR_HOOKFUNCTION(lms_ClientConnect)
88 {SELFPARAM();
89         self.classname = "player";
90         campaign_bots_may_start = 1;
91
92         if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
93         {
94                 PlayerScore_Add(self, SP_LMS_RANK, 666);
95                 self.frags = FRAGS_SPECTATOR;
96         }
97
98         return false;
99 }
100
101 MUTATOR_HOOKFUNCTION(lms_PlayerThink)
102 {SELFPARAM();
103         if(self.deadflag == DEAD_DYING)
104                 self.deadflag = DEAD_RESPAWNING;
105
106         return false;
107 }
108
109 MUTATOR_HOOKFUNCTION(lms_PlayerRegen)
110 {
111         if(autocvar_g_lms_regenerate)
112                 return false;
113         return true;
114 }
115
116 MUTATOR_HOOKFUNCTION(lms_ForbidThrowing)
117 {
118         // forbode!
119         return true;
120 }
121
122 MUTATOR_HOOKFUNCTION(lms_GiveFragsForKill)
123 {
124         // remove a life
125         float tl;
126         tl = PlayerScore_Add(frag_target, SP_LMS_LIVES, -1);
127         if(tl < lms_lowest_lives)
128                 lms_lowest_lives = tl;
129         if(tl <= 0)
130         {
131                 if(!lms_next_place)
132                         lms_next_place = player_count;
133                 else
134                         lms_next_place = min(lms_next_place, player_count);
135                 PlayerScore_Add(frag_target, SP_LMS_RANK, lms_next_place); // won't ever spawn again
136                 --lms_next_place;
137         }
138         frag_score = 0;
139
140         return true;
141 }
142
143 MUTATOR_HOOKFUNCTION(lms_SetStartItems)
144 {
145         start_items &= ~IT_UNLIMITED_AMMO;
146         start_health       = warmup_start_health       = cvar("g_lms_start_health");
147         start_armorvalue   = warmup_start_armorvalue   = cvar("g_lms_start_armor");
148         start_ammo_shells  = warmup_start_ammo_shells  = cvar("g_lms_start_ammo_shells");
149         start_ammo_nails   = warmup_start_ammo_nails   = cvar("g_lms_start_ammo_nails");
150         start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
151         start_ammo_cells   = warmup_start_ammo_cells   = cvar("g_lms_start_ammo_cells");
152         start_ammo_plasma  = warmup_start_ammo_plasma  = cvar("g_lms_start_ammo_plasma");
153         start_ammo_fuel    = warmup_start_ammo_fuel    = cvar("g_lms_start_ammo_fuel");
154
155         return false;
156 }
157
158 MUTATOR_HOOKFUNCTION(lms_KeepScore)
159 {
160         // don't clear player score
161         return true;
162 }
163
164 MUTATOR_HOOKFUNCTION(lms_FilterItem)
165 {SELFPARAM();
166         if(autocvar_g_lms_extra_lives)
167         if(self.itemdef == ITEM_HealthMega)
168         {
169                 self.max_health = 1;
170                 return false;
171         }
172
173         return true;
174 }
175
176 MUTATOR_HOOKFUNCTION(lms_ItemTouch)
177 {SELFPARAM();
178         // give extra lives for mega health
179         if (self.items & ITEM_HealthMega.m_itemid)
180         {
181                 Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_EXTRALIVES);
182                 PlayerScore_Add(other, SP_LMS_LIVES, autocvar_g_lms_extra_lives);
183         }
184
185         return MUT_ITEMTOUCH_CONTINUE;
186 }
187
188 // scoreboard stuff
189 void lms_ScoreRules()
190 {
191         ScoreRules_basics(0, 0, 0, false);
192         ScoreInfo_SetLabel_PlayerScore(SP_LMS_LIVES,    "lives",     SFL_SORT_PRIO_SECONDARY);
193         ScoreInfo_SetLabel_PlayerScore(SP_LMS_RANK,     "rank",      SFL_LOWER_IS_BETTER | SFL_RANK | SFL_SORT_PRIO_PRIMARY | SFL_ALLOW_HIDE);
194         ScoreRules_basics_end();
195 }
196
197 void lms_Initialize()
198 {
199         lms_lowest_lives = 9999;
200         lms_next_place = 0;
201
202         lms_ScoreRules();
203 }
204
205 MUTATOR_DEFINITION(gamemode_lms)
206 {
207         MUTATOR_HOOK(reset_map_global, lms_ResetMap, CBC_ORDER_ANY);
208         MUTATOR_HOOK(reset_map_players, lms_ResetPlayers, CBC_ORDER_ANY);
209         MUTATOR_HOOK(PutClientInServer, lms_PlayerPreSpawn, CBC_ORDER_ANY);
210         MUTATOR_HOOK(PlayerDies, lms_PlayerDies, CBC_ORDER_ANY);
211         MUTATOR_HOOK(MakePlayerObserver, lms_RemovePlayer, CBC_ORDER_ANY);
212         MUTATOR_HOOK(ClientConnect, lms_ClientConnect, CBC_ORDER_ANY);
213         MUTATOR_HOOK(PlayerPreThink, lms_PlayerThink, CBC_ORDER_ANY);
214         MUTATOR_HOOK(PlayerRegen, lms_PlayerRegen, CBC_ORDER_ANY);
215         MUTATOR_HOOK(ForbidThrowCurrentWeapon, lms_ForbidThrowing, CBC_ORDER_ANY);
216         MUTATOR_HOOK(GiveFragsForKill, lms_GiveFragsForKill, CBC_ORDER_ANY);
217         MUTATOR_HOOK(SetStartItems, lms_SetStartItems, CBC_ORDER_ANY);
218         MUTATOR_HOOK(ForbidPlayerScore_Clear, lms_KeepScore, CBC_ORDER_ANY);
219         MUTATOR_HOOK(FilterItem, lms_FilterItem, CBC_ORDER_ANY);
220         MUTATOR_HOOK(ItemTouch, lms_ItemTouch, CBC_ORDER_ANY);
221
222         MUTATOR_ONADD
223         {
224                 if(time > 1) // game loads at time 1
225                         error("This is a game type and it cannot be added at runtime.");
226                 lms_Initialize();
227         }
228
229         MUTATOR_ONROLLBACK_OR_REMOVE
230         {
231                 // we actually cannot roll back lms_Initialize here
232                 // BUT: we don't need to! If this gets called, adding always
233                 // succeeds.
234         }
235
236         MUTATOR_ONREMOVE
237         {
238                 LOG_INFO("This is a game type and it cannot be removed at runtime.");
239                 return -1;
240         }
241
242         return 0;
243 }