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Fix compilation unit
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_freezetag.qh
1 #pragma once
2
3 #include "../gamemode.qh"
4
5 int autocvar_g_freezetag_point_limit;
6 int autocvar_g_freezetag_point_leadlimit;
7 bool autocvar_g_freezetag_team_spawns;
8 void freezetag_Initialize();
9
10 REGISTER_MUTATOR(ft, false)
11 {
12     MUTATOR_STATIC();
13         MUTATOR_ONADD
14         {
15                 GameRules_teams(true);
16         GameRules_spawning_teams(autocvar_g_freezetag_team_spawns);
17         GameRules_limit_score(autocvar_g_freezetag_point_limit);
18         GameRules_limit_lead(autocvar_g_freezetag_point_leadlimit);
19
20                 freezetag_Initialize();
21         }
22         return 0;
23 }
24
25 .float freezetag_frozen_time;
26 .float freezetag_frozen_timeout;
27 const float ICE_MAX_ALPHA = 1;
28 const float ICE_MIN_ALPHA = 0.1;
29 float freezetag_teams;
30
31 .float reviving; // temp var
32
33 float autocvar_g_freezetag_revive_extra_size;
34 float autocvar_g_freezetag_revive_speed;
35 bool autocvar_g_freezetag_revive_nade;
36 float autocvar_g_freezetag_revive_nade_health;