1 #include "gamemode_keyhunt.qh"
3 float autocvar_g_balance_keyhunt_damageforcescale;
4 float autocvar_g_balance_keyhunt_delay_collect;
5 float autocvar_g_balance_keyhunt_delay_return;
6 float autocvar_g_balance_keyhunt_delay_round;
7 float autocvar_g_balance_keyhunt_delay_tracking;
8 float autocvar_g_balance_keyhunt_dropvelocity;
9 float autocvar_g_balance_keyhunt_maxdist;
10 float autocvar_g_balance_keyhunt_protecttime;
12 int autocvar_g_balance_keyhunt_score_capture;
13 int autocvar_g_balance_keyhunt_score_carrierfrag;
14 int autocvar_g_balance_keyhunt_score_collect;
15 int autocvar_g_balance_keyhunt_score_destroyed;
16 int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
17 int autocvar_g_balance_keyhunt_score_push;
18 float autocvar_g_balance_keyhunt_throwvelocity;
20 int autocvar_g_keyhunt_teams;
21 int autocvar_g_keyhunt_teams_override;
23 // #define KH_PLAYER_USE_ATTACHMENT
24 // #define KH_PLAYER_USE_CARRIEDMODEL
26 #ifdef KH_PLAYER_USE_ATTACHMENT
27 const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
28 const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
29 const vector KH_PLAYER_ATTACHMENT = '0 0 0';
30 const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
31 const string KH_PLAYER_ATTACHMENT_BONE = "";
33 const float KH_KEY_ZSHIFT = 22;
34 const float KH_KEY_XYDIST = 24;
35 const float KH_KEY_XYSPEED = 45;
37 const float KH_KEY_WP_ZSHIFT = 20;
39 const vector KH_KEY_MIN = '-10 -10 -46';
40 const vector KH_KEY_MAX = '10 10 3';
41 const float KH_KEY_BRIGHTNESS = 2;
43 float kh_no_radar_circles;
46 // bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
47 // bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
48 // bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
49 // bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
50 .float kh_state = _STAT(KH_KEYS);
51 .float siren_time; // time delay the siren
52 //.float stuff_time; // time delay to stuffcmd a cvar
54 float kh_keystatus[17];
55 //kh_keystatus[0] = status of dropped keys, kh_keystatus[1 - 16] = player #
56 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
57 //for(i = 0; i < maxplayers; ++i)
58 // kh_keystatus[i] = "0";
60 float kh_Team_ByID(float t)
62 if(t == 0) return NUM_TEAM_1;
63 if(t == 1) return NUM_TEAM_2;
64 if(t == 2) return NUM_TEAM_3;
65 if(t == 3) return NUM_TEAM_4;
69 //entity kh_worldkeylist;
70 .entity kh_worldkeynext;
72 //float kh_tracking_enabled;
74 float kh_interferemsg_time, kh_interferemsg_team;
75 .entity kh_next, kh_prev; // linked list
77 .float kh_dropperteam;
78 .entity kh_previous_owner;
79 .float kh_previous_owner_playerid;
80 .float kh_cp_duration;
82 float kh_key_dropped, kh_key_carried;
84 const float ST_KH_CAPS = 1;
85 void kh_ScoreRules(int teams)
87 ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
88 ScoreInfo_SetLabel_TeamScore( ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
89 ScoreInfo_SetLabel_PlayerScore(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
90 ScoreInfo_SetLabel_PlayerScore(SP_KH_PUSHES, "pushes", 0);
91 ScoreInfo_SetLabel_PlayerScore(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
92 ScoreInfo_SetLabel_PlayerScore(SP_KH_PICKUPS, "pickups", 0);
93 ScoreInfo_SetLabel_PlayerScore(SP_KH_KCKILLS, "kckills", 0);
94 ScoreInfo_SetLabel_PlayerScore(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
95 ScoreRules_basics_end();
98 bool kh_KeyCarrier_waypointsprite_visible_for_player(entity this, entity player, entity view) // runs all the time
100 if(!IS_PLAYER(view) || DIFF_TEAM(this, view))
101 if(!kh_tracking_enabled)
107 bool kh_Key_waypointsprite_visible_for_player(entity this, entity player, entity view)
109 if(!kh_tracking_enabled)
113 if(!this.owner.owner)
115 return false; // draw only when key is not owned
118 void kh_update_state()
131 s |= pow(32, key.count) * f;
134 FOREACH_CLIENT(true, LAMBDA(it.kh_state = s));
139 key.owner.kh_state |= pow(32, key.count) * 31;
141 //print(ftos((nextent(NULL)).kh_state), "\n");
147 var kh_Think_t kh_Controller_Thinkfunc;
148 void kh_Controller_SetThink(float t, kh_Think_t func) // runs occasionaly
150 kh_Controller_Thinkfunc = func;
151 kh_controller.cnt = ceil(t);
153 kh_controller.nextthink = time; // force
155 void kh_WaitForPlayers();
156 void kh_Controller_Think(entity this) // called a lot
158 if(intermission_running)
161 { if(getthink(this) != kh_WaitForPlayers) { this.cnt -= 1; } }
162 else if(this.cnt == 0)
165 kh_Controller_Thinkfunc();
167 this.nextthink = time + 1;
170 // frags f: take from cvar * f
172 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
175 if(intermission_running)
179 UpdateFrags(player, frags_player);
181 if(key && key.owner && frags_owner)
182 UpdateFrags(key.owner, frags_owner);
184 if(!autocvar_sv_eventlog) //output extra info to the console or text file
187 s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
190 s = strcat(s, ":", ftos(key.owner.playerid));
194 s = strcat(s, ":", ftos(frags_owner), ":");
197 s = strcat(s, key.netname);
202 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
206 makevectors(e.tag_entity.angles);
207 return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
213 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
215 #ifdef KH_PLAYER_USE_ATTACHMENT
217 first = key.owner.kh_next;
220 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
223 setattachment(key.kh_next, key, "");
224 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
225 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
226 key.kh_next.angles = '0 0 0';
229 setorigin(key, KH_PLAYER_ATTACHMENT);
230 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
234 setattachment(key, key.kh_prev, "");
236 setattachment(key.kh_next, key, "");
237 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
238 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
239 key.angles = '0 0 0';
242 setattachment(key, key.owner, "");
243 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
244 key.angles_y -= key.owner.angles.y;
247 key.solid = SOLID_NOT;
248 set_movetype(key, MOVETYPE_NONE);
249 key.team = key.owner.team;
250 key.nextthink = time;
251 key.damageforcescale = 0;
252 key.takedamage = DAMAGE_NO;
253 key.modelindex = kh_key_carried;
256 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
258 #ifdef KH_PLAYER_USE_ATTACHMENT
260 first = key.owner.kh_next;
265 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
266 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
267 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
273 setattachment(key.kh_next, key.kh_prev, "");
274 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
277 setattachment(key, NULL, "");
278 setorigin(key, key.owner.origin + '0 0 1' * (STAT(PL_MIN, NULL).z - KH_KEY_MIN_z));
279 key.angles = key.owner.angles;
281 setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
282 setattachment(key, NULL, "");
283 key.angles_y += key.owner.angles.y;
286 IL_PUSH(g_items, key);
287 key.solid = SOLID_TRIGGER;
288 set_movetype(key, MOVETYPE_TOSS);
289 key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
290 key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
291 key.takedamage = DAMAGE_YES;
293 key.modelindex = kh_key_dropped;
294 key.kh_previous_owner = key.owner;
295 key.kh_previous_owner_playerid = key.owner.playerid;
298 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
301 float ownerteam0, ownerteam;
302 if(key.owner == player)
305 ownerteam0 = kh_Key_AllOwnedByWhichTeam();
311 // remove from linked list
313 key.kh_next.kh_prev = key.kh_prev;
314 key.kh_prev.kh_next = key.kh_next;
318 if(key.owner.kh_next == NULL)
320 // No longer a key carrier
321 if(!kh_no_radar_circles)
322 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
323 WaypointSprite_DetachCarrier(key.owner);
331 // insert into linked list
332 key.kh_next = player.kh_next;
333 key.kh_prev = player;
334 player.kh_next = key;
336 key.kh_next.kh_prev = key;
339 i = kh_keystatus[key.owner.playerid];
340 if(key.netname == "^1red key")
342 if(key.netname == "^4blue key")
344 if(key.netname == "^3yellow key")
346 if(key.netname == "^6pink key")
348 kh_keystatus[key.owner.playerid] = i;
352 if(key.kh_next == NULL)
354 // player is now a key carrier
355 entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER);
356 wp.colormod = colormapPaletteColor(player.team - 1, 0);
357 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
358 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
359 if(player.team == NUM_TEAM_1)
360 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed);
361 else if(player.team == NUM_TEAM_2)
362 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue);
363 else if(player.team == NUM_TEAM_3)
364 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow);
365 else if(player.team == NUM_TEAM_4)
366 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink);
367 if(!kh_no_radar_circles)
368 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
372 // moved that here, also update if there's no player
377 ownerteam = kh_Key_AllOwnedByWhichTeam();
378 if(ownerteam != ownerteam0)
382 kh_interferemsg_time = time + 0.2;
383 kh_interferemsg_team = player.team;
385 // audit all key carrier sprites, update them to RUN HERE
388 if (!k.owner) continue;
389 entity first = WP_Null;
390 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
391 entity third = WP_Null;
392 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
393 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third);
398 kh_interferemsg_time = 0;
400 // audit all key carrier sprites, update them to RUN HERE
403 if (!k.owner) continue;
404 entity first = WP_Null;
405 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
406 entity third = WP_Null;
407 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
408 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third);
414 void kh_Key_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
418 if(ITEM_DAMAGE_NEEDKILL(deathtype))
420 // touching lava, or hurt trigger
422 // immediately return is bad
423 // maybe start a shorter countdown?
427 if(time > this.pushltime)
428 if(IS_PLAYER(attacker))
429 this.team = attacker.team;
432 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
434 sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM);
436 if(key.kh_dropperteam != player.team)
438 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
439 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
441 key.kh_dropperteam = 0;
442 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_ENT(key, INFO_KEYHUNT_PICKUP), player.netname);
444 kh_Key_AssignTo(key, player); // this also updates .kh_state
447 void kh_Key_Touch(entity this, entity toucher) // runs many, many times when a key has been dropped and can be picked up
449 if(intermission_running)
452 if(this.owner) // already carried
455 if(ITEM_TOUCH_NEEDKILL())
457 // touching sky, or nodrop
459 // immediately return is bad
460 // maybe start a shorter countdown?
463 if (!IS_PLAYER(toucher))
467 if(toucher == this.enemy)
468 if(time < this.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
469 return; // you just dropped it!
470 kh_Key_Collect(this, toucher);
473 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
477 kh_Key_AssignTo(key, NULL);
478 if(o) // it was attached
479 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
480 else // it was dropped
481 WaypointSprite_DetachCarrier(key);
483 // remove key from key list
484 if (kh_worldkeylist == key)
485 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
491 if (o.kh_worldkeynext == key)
493 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
496 o = o.kh_worldkeynext;
505 void kh_FinishRound() // runs when a team captures the keys
507 // prepare next round
508 kh_interferemsg_time = 0;
511 kh_no_radar_circles = true;
514 kh_no_radar_circles = false;
516 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
517 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
520 void nades_GiveBonus(entity player, float score);
522 void kh_WinnerTeam(float teem) // runs when a team wins // Samual: Teem?.... TEEM?!?! what the fuck is wrong with you people
524 // all key carriers get some points
525 vector firstorigin, lastorigin, midpoint;
529 score = (kh_teams - 1) * autocvar_g_balance_keyhunt_score_capture;
530 DistributeEvenly_Init(score, kh_teams);
531 // twice the score for 3 team games, three times the score for 4 team games!
532 // note: for a win by destroying the key, this should NOT be applied
536 f = DistributeEvenly_Get(1);
537 kh_Scores_Event(key.owner, key, "capture", f, 0);
538 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
539 nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
543 string keyowner = "";
545 if(key.owner.kh_next == key)
548 keyowner = strcat(keyowner, ", ");
549 keyowner = key.owner.netname;
553 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(teem, INFO_KEYHUNT_CAPTURE), keyowner);
557 firstorigin = '0 0 0';
558 lastorigin = '0 0 0';
563 thisorigin = kh_AttachedOrigin(key);
564 //dprint("Key origin: ", vtos(thisorigin), "\n");
565 midpoint += thisorigin;
568 te_lightning2(NULL, lastorigin, thisorigin);
569 lastorigin = thisorigin;
571 firstorigin = thisorigin;
576 te_lightning2(NULL, lastorigin, firstorigin);
578 midpoint = midpoint * (1 / kh_teams);
579 te_customflash(midpoint, 1000, 1, Team_ColorRGB(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
581 play2all(SND(KH_CAPTURE));
585 void kh_LoserTeam(float teem, entity lostkey) // runs when a player pushes a flag carrier off the map
587 entity key, attacker;
594 if(lostkey.pusher.team != teem)
595 if(IS_PLAYER(lostkey.pusher))
596 attacker = lostkey.pusher;
602 if(lostkey.kh_previous_owner)
603 kh_Scores_Event(lostkey.kh_previous_owner, NULL, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
604 // don't actually GIVE him the -nn points, just log
605 kh_Scores_Event(attacker, NULL, "push", autocvar_g_balance_keyhunt_score_push, 0);
606 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
607 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
611 float of, fragsleft, i, j, thisteam;
612 of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
614 FOREACH_CLIENT(IS_PLAYER(it) && it.team != teem, LAMBDA(++players));
617 if(key.owner && key.team != teem)
620 if(lostkey.kh_previous_owner)
621 kh_Scores_Event(lostkey.kh_previous_owner, NULL, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
622 // don't actually GIVE him the -nn points, just log
624 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
625 PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
627 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
630 if(key.owner && key.team != teem)
632 f = DistributeEvenly_Get(of);
633 kh_Scores_Event(key.owner, NULL, "destroyed_holdingkey", f, 0);
636 fragsleft = DistributeEvenly_Get(players);
638 // Now distribute these among all other teams...
640 for(i = 0; i < kh_teams; ++i)
642 thisteam = kh_Team_ByID(i);
643 if(thisteam == teem) // bad boy, no cookie - this WILL happen
647 FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, LAMBDA(++players));
649 DistributeEvenly_Init(fragsleft, j);
650 fragsleft = DistributeEvenly_Get(j - 1);
651 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
653 FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, LAMBDA(
654 f = DistributeEvenly_Get(1);
655 kh_Scores_Event(it, NULL, "destroyed", f, 0);
662 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_ENT(lostkey, INFO_KEYHUNT_LOST), lostkey.kh_previous_owner.netname);
664 play2all(SND(KH_DESTROY));
665 te_tarexplosion(lostkey.origin);
670 void kh_Key_Think(entity this) // runs all the time
672 if(intermission_running)
677 #ifndef KH_PLAYER_USE_ATTACHMENT
678 makevectors('0 1 0' * (this.cnt + (time % 360) * KH_KEY_XYSPEED));
679 setorigin(this, v_forward * KH_KEY_XYDIST + '0 0 1' * this.origin.z);
683 // if in nodrop or time over, end the round
685 if(time > this.pain_finished)
686 kh_LoserTeam(this.team, this);
689 if(kh_Key_AllOwnedByWhichTeam() != -1)
691 if(this.siren_time < time)
693 sound(this.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM); // play a simple alarm
694 this.siren_time = time + 2.5; // repeat every 2.5 seconds
699 p = this.owner.origin;
701 if(vdist(key.owner.origin - p, >, autocvar_g_balance_keyhunt_maxdist))
703 kh_WinnerTeam(this.team);
707 if(kh_interferemsg_time && time > kh_interferemsg_time)
709 kh_interferemsg_time = 0;
710 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
711 if(it.team == kh_interferemsg_team)
713 Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_MEET);
715 Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_HELP);
717 Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE));
721 this.nextthink = time + 0.05;
724 void key_reset(entity this)
726 kh_Key_AssignTo(this, NULL);
730 const string STR_ITEM_KH_KEY = "item_kh_key";
731 void kh_Key_Spawn(entity initial_owner, float _angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
733 entity key = spawn();
735 key.classname = STR_ITEM_KH_KEY;
736 settouch(key, kh_Key_Touch);
737 setthink(key, kh_Key_Think);
738 key.nextthink = time;
739 key.items = IT_KEY1 | IT_KEY2;
741 key.angles = '0 360 0' * random();
742 key.event_damage = kh_Key_Damage;
743 key.takedamage = DAMAGE_YES;
744 key.modelindex = kh_key_dropped;
746 key.kh_dropperteam = 0;
747 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
748 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
749 key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
750 key.reset = key_reset;
752 switch(initial_owner.team)
755 key.netname = "^1red key";
758 key.netname = "^4blue key";
761 key.netname = "^3yellow key";
764 key.netname = "^6pink key";
767 key.netname = "NETGIER key";
771 // link into key list
772 key.kh_worldkeynext = kh_worldkeylist;
773 kh_worldkeylist = key;
775 Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM(initial_owner.team, CENTER_KEYHUNT_START));
777 WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, NULL, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG);
778 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
780 kh_Key_AssignTo(key, initial_owner);
783 // -1 when no team completely owns all keys yet
784 float kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
798 else if(teem != key.team)
807 void kh_Key_DropOne(entity key)
809 // prevent collecting this one for some time
813 key.kh_droptime = time;
816 kh_Scores_Event(player, key, "dropkey", 0, 0);
817 PlayerScore_Add(player, SP_KH_LOSSES, 1);
818 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_ENT(key, INFO_KEYHUNT_DROP), player.netname);
820 kh_Key_AssignTo(key, NULL);
821 makevectors(player.v_angle);
822 key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
824 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
825 key.kh_dropperteam = key.team;
827 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
830 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
838 if(time < player.pushltime)
839 mypusher = player.pusher;
840 while((key = player.kh_next))
842 kh_Scores_Event(player, key, "losekey", 0, 0);
843 PlayerScore_Add(player, SP_KH_LOSSES, 1);
844 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_ENT(key, INFO_KEYHUNT_LOST), player.netname);
845 kh_Key_AssignTo(key, NULL);
846 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
847 key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
848 key.pusher = mypusher;
849 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
851 key.kh_dropperteam = player.team;
853 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
857 float kh_CheckPlayers(float num)
861 float t_team = kh_Team_ByID(num);
863 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
864 if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == t_team)
868 if (!players) { return t_team; }
873 #define KH_READY_TEAMS() (!p1 + !p2 + ((kh_teams >= 3) ? !p3 : p3) + ((kh_teams >= 4) ? !p4 : p4))
874 #define KH_READY_TEAMS_OK() (KH_READY_TEAMS() == kh_teams)
875 void kh_WaitForPlayers() // delay start of the round until enough players are present
877 if(time < game_starttime)
879 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
883 static float prev_missing_teams_mask;
884 float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
885 if(KH_READY_TEAMS_OK())
887 if(prev_missing_teams_mask > 0)
888 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
889 prev_missing_teams_mask = -1;
890 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
891 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
895 if(player_count == 0)
897 if(prev_missing_teams_mask > 0)
898 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
899 prev_missing_teams_mask = -1;
903 int missing_teams_mask = 0;
904 if(kh_teams & BIT(0))
905 missing_teams_mask += boolean(p1) * 1;
906 if(kh_teams & BIT(1))
907 missing_teams_mask += boolean(p2) * 2;
908 if(kh_teams & BIT(2))
909 missing_teams_mask += boolean(p3) * 4;
910 if(kh_teams & BIT(3))
911 missing_teams_mask += boolean(p4) * 8;
912 if(prev_missing_teams_mask != missing_teams_mask)
914 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
915 prev_missing_teams_mask = missing_teams_mask;
918 kh_Controller_SetThink(1, kh_WaitForPlayers);
922 void kh_EnableTrackingDevice() // runs after each round
924 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
925 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
927 kh_tracking_enabled = true;
930 void kh_StartRound() // runs at the start of each round
932 float i, players, teem;
934 if(time < game_starttime)
936 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
940 float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
941 if(!KH_READY_TEAMS_OK())
943 kh_Controller_SetThink(1, kh_WaitForPlayers);
947 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
948 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
950 for(i = 0; i < kh_teams; ++i)
952 teem = kh_Team_ByID(i);
954 entity my_player = NULL;
955 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
956 if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
959 if(random() * players <= 1)
963 kh_Key_Spawn(my_player, 360 * i / kh_teams, i);
966 kh_tracking_enabled = false;
967 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
968 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
971 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
978 if(attacker.team == targ.team)
983 for(k = targ.kh_next; k != NULL; k = k.kh_next)
985 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
989 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
990 PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
991 // the frag gets added later
998 void kh_Initialize() // sets up th KH environment
1001 kh_teams = autocvar_g_keyhunt_teams_override;
1003 kh_teams = autocvar_g_keyhunt_teams;
1004 kh_teams = bound(2, kh_teams, 4);
1007 if(kh_teams >= 1) teams |= BIT(0);
1008 if(kh_teams >= 2) teams |= BIT(1);
1009 if(kh_teams >= 3) teams |= BIT(2);
1010 if(kh_teams >= 4) teams |= BIT(3);
1012 kh_teams = teams; // now set it?
1014 // make a KH entity for controlling the game
1015 kh_controller = spawn();
1016 setthink(kh_controller, kh_Controller_Think);
1017 kh_Controller_SetThink(0, kh_WaitForPlayers);
1019 setmodel(kh_controller, MDL_KH_KEY);
1020 kh_key_dropped = kh_controller.modelindex;
1022 dprint(vtos(kh_controller.mins));
1023 dprint(vtos(kh_controller.maxs));
1026 #ifdef KH_PLAYER_USE_CARRIEDMODEL
1027 setmodel(kh_controller, MDL_KH_KEY_CARRIED);
1028 kh_key_carried = kh_controller.modelindex;
1030 kh_key_carried = kh_key_dropped;
1033 kh_controller.model = "";
1034 kh_controller.modelindex = 0;
1036 kh_ScoreRules(kh_teams);
1041 // to be called before intermission
1043 delete(kh_controller);
1044 kh_controller = NULL;
1049 void(entity this) havocbot_role_kh_carrier;
1050 void(entity this) havocbot_role_kh_defense;
1051 void(entity this) havocbot_role_kh_offense;
1052 void(entity this) havocbot_role_kh_freelancer;
1055 void havocbot_goalrating_kh(entity this, float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
1058 for (head = kh_worldkeylist; head; head = head.kh_worldkeynext)
1060 if(head.owner == this)
1062 if(!kh_tracking_enabled)
1064 // if it's carried by our team we know about it
1065 // otherwise we have to see it to know about it
1066 if(!head.owner || head.team != this.team)
1068 traceline(this.origin + this.view_ofs, head.origin, MOVE_NOMONSTERS, this);
1069 if (trace_fraction < 1 && trace_ent != head)
1070 continue; // skip what I can't see
1074 navigation_routerating(this, head, ratingscale_dropped * BOT_PICKUP_RATING_HIGH, 100000);
1075 else if(head.team == this.team)
1076 navigation_routerating(this, head.owner, ratingscale_team * BOT_PICKUP_RATING_HIGH, 100000);
1078 navigation_routerating(this, head.owner, ratingscale_enemy * BOT_PICKUP_RATING_HIGH, 100000);
1081 havocbot_goalrating_items(this, 1, this.origin, 10000);
1084 void havocbot_role_kh_carrier(entity this)
1089 if (!(this.kh_next))
1091 LOG_TRACE("changing role to freelancer");
1092 this.havocbot_role = havocbot_role_kh_freelancer;
1093 this.havocbot_role_timeout = 0;
1097 if (this.bot_strategytime < time)
1099 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1100 navigation_goalrating_start(this);
1102 if(kh_Key_AllOwnedByWhichTeam() == this.team)
1103 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // bring home
1105 havocbot_goalrating_kh(this, 4, 4, 1); // play defensively
1107 navigation_goalrating_end(this);
1111 void havocbot_role_kh_defense(entity this)
1118 LOG_TRACE("changing role to carrier");
1119 this.havocbot_role = havocbot_role_kh_carrier;
1120 this.havocbot_role_timeout = 0;
1124 if (!this.havocbot_role_timeout)
1125 this.havocbot_role_timeout = time + random() * 10 + 20;
1126 if (time > this.havocbot_role_timeout)
1128 LOG_TRACE("changing role to freelancer");
1129 this.havocbot_role = havocbot_role_kh_freelancer;
1130 this.havocbot_role_timeout = 0;
1134 if (this.bot_strategytime < time)
1136 float key_owner_team;
1137 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1138 navigation_goalrating_start(this);
1140 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1141 if(key_owner_team == this.team)
1142 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend key carriers
1143 else if(key_owner_team == -1)
1144 havocbot_goalrating_kh(this, 4, 1, 0.1); // play defensively
1146 havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY
1148 navigation_goalrating_end(this);
1152 void havocbot_role_kh_offense(entity this)
1159 LOG_TRACE("changing role to carrier");
1160 this.havocbot_role = havocbot_role_kh_carrier;
1161 this.havocbot_role_timeout = 0;
1165 if (!this.havocbot_role_timeout)
1166 this.havocbot_role_timeout = time + random() * 10 + 20;
1167 if (time > this.havocbot_role_timeout)
1169 LOG_TRACE("changing role to freelancer");
1170 this.havocbot_role = havocbot_role_kh_freelancer;
1171 this.havocbot_role_timeout = 0;
1175 if (this.bot_strategytime < time)
1177 float key_owner_team;
1179 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1180 navigation_goalrating_start(this);
1182 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1183 if(key_owner_team == this.team)
1184 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
1185 else if(key_owner_team == -1)
1186 havocbot_goalrating_kh(this, 0.1, 1, 4); // play offensively
1188 havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK! EMERGENCY!
1190 navigation_goalrating_end(this);
1194 void havocbot_role_kh_freelancer(entity this)
1201 LOG_TRACE("changing role to carrier");
1202 this.havocbot_role = havocbot_role_kh_carrier;
1203 this.havocbot_role_timeout = 0;
1207 if (!this.havocbot_role_timeout)
1208 this.havocbot_role_timeout = time + random() * 10 + 10;
1209 if (time > this.havocbot_role_timeout)
1213 LOG_TRACE("changing role to offense");
1214 this.havocbot_role = havocbot_role_kh_offense;
1218 LOG_TRACE("changing role to defense");
1219 this.havocbot_role = havocbot_role_kh_defense;
1221 this.havocbot_role_timeout = 0;
1225 if (this.bot_strategytime < time)
1227 float key_owner_team;
1229 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1230 navigation_goalrating_start(this);
1232 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1233 if(key_owner_team == this.team)
1234 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
1235 else if(key_owner_team == -1)
1236 havocbot_goalrating_kh(this, 1, 10, 4); // prefer dropped keys
1238 havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY
1240 navigation_goalrating_end(this);
1245 // register this as a mutator
1247 MUTATOR_HOOKFUNCTION(kh, ClientDisconnect)
1249 entity player = M_ARGV(0, entity);
1251 kh_Key_DropAll(player, true);
1254 MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver)
1256 entity player = M_ARGV(0, entity);
1258 kh_Key_DropAll(player, true);
1261 MUTATOR_HOOKFUNCTION(kh, PlayerDies)
1263 entity frag_attacker = M_ARGV(1, entity);
1264 entity frag_target = M_ARGV(2, entity);
1266 if(frag_target == frag_attacker)
1267 kh_Key_DropAll(frag_target, true);
1268 else if(IS_PLAYER(frag_attacker))
1269 kh_Key_DropAll(frag_target, false);
1271 kh_Key_DropAll(frag_target, true);
1274 MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST)
1276 entity frag_attacker = M_ARGV(0, entity);
1277 entity frag_target = M_ARGV(1, entity);
1278 float frag_score = M_ARGV(2, float);
1279 M_ARGV(2, float) = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1282 MUTATOR_HOOKFUNCTION(kh, MatchEnd)
1287 MUTATOR_HOOKFUNCTION(kh, GetTeamCount, CBC_ORDER_EXCLUSIVE)
1289 M_ARGV(0, float) = kh_teams;
1292 MUTATOR_HOOKFUNCTION(kh, SpectateCopy)
1294 entity spectatee = M_ARGV(0, entity);
1295 entity client = M_ARGV(1, entity);
1297 client.kh_state = spectatee.kh_state;
1300 MUTATOR_HOOKFUNCTION(kh, PlayerUseKey)
1302 entity player = M_ARGV(0, entity);
1304 if(MUTATOR_RETURNVALUE == 0)
1306 entity k = player.kh_next;
1315 MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole)
1317 entity bot = M_ARGV(0, entity);
1322 float r = random() * 3;
1324 bot.havocbot_role = havocbot_role_kh_offense;
1326 bot.havocbot_role = havocbot_role_kh_defense;
1328 bot.havocbot_role = havocbot_role_kh_freelancer;
1333 MUTATOR_HOOKFUNCTION(kh, DropSpecialItems)
1335 entity frag_target = M_ARGV(0, entity);
1337 kh_Key_DropAll(frag_target, false);
1340 MUTATOR_HOOKFUNCTION(kh, reset_map_global)
1342 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round + (game_starttime - time), kh_StartRound);