]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/mutators/mutator/gamemode_keyhunt.qc
Small cleanup
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_keyhunt.qc
1 #include "gamemode_keyhunt.qh"
2
3 float autocvar_g_balance_keyhunt_damageforcescale;
4 float autocvar_g_balance_keyhunt_delay_collect;
5 float autocvar_g_balance_keyhunt_delay_return;
6 float autocvar_g_balance_keyhunt_delay_round;
7 float autocvar_g_balance_keyhunt_delay_tracking;
8 float autocvar_g_balance_keyhunt_dropvelocity;
9 float autocvar_g_balance_keyhunt_maxdist;
10 float autocvar_g_balance_keyhunt_protecttime;
11
12 int autocvar_g_balance_keyhunt_score_capture;
13 int autocvar_g_balance_keyhunt_score_carrierfrag;
14 int autocvar_g_balance_keyhunt_score_collect;
15 int autocvar_g_balance_keyhunt_score_destroyed;
16 int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
17 int autocvar_g_balance_keyhunt_score_push;
18 float autocvar_g_balance_keyhunt_throwvelocity;
19
20 int autocvar_g_keyhunt_teams;
21 int autocvar_g_keyhunt_teams_override;
22
23 // #define KH_PLAYER_USE_ATTACHMENT
24 // #define KH_PLAYER_USE_CARRIEDMODEL
25
26 #ifdef KH_PLAYER_USE_ATTACHMENT
27 const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
28 const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
29 const vector KH_PLAYER_ATTACHMENT = '0 0 0';
30 const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
31 const string KH_PLAYER_ATTACHMENT_BONE = "";
32 #else
33 const float KH_KEY_ZSHIFT = 22;
34 const float KH_KEY_XYDIST = 24;
35 const float KH_KEY_XYSPEED = 45;
36 #endif
37 const float KH_KEY_WP_ZSHIFT = 20;
38
39 const vector KH_KEY_MIN = '-10 -10 -46';
40 const vector KH_KEY_MAX = '10 10 3';
41 const float KH_KEY_BRIGHTNESS = 2;
42
43 bool kh_no_radar_circles;
44
45 // kh_state
46 //     bits  0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
47 //     bits  5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
48 //     bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
49 //     bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
50 .float kh_state = _STAT(KH_KEYS);
51 .float siren_time;  //  time delay the siren
52 //.float stuff_time;  //  time delay to stuffcmd a cvar
53
54 float kh_keystatus[17];
55 //kh_keystatus[0] = status of dropped keys, kh_keystatus[1 - 16] = player #
56 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
57 //for(i = 0; i < maxplayers; ++i)
58 //      kh_keystatus[i] = "0";
59
60 float kh_Team_ByID(float t)
61 {
62         if(t == 0) return NUM_TEAM_1;
63         if(t == 1) return NUM_TEAM_2;
64         if(t == 2) return NUM_TEAM_3;
65         if(t == 3) return NUM_TEAM_4;
66         return 0;
67 }
68
69 //entity kh_worldkeylist;
70 .entity kh_worldkeynext;
71 entity kh_controller;
72 //float kh_tracking_enabled;
73 float kh_teams;
74 float kh_interferemsg_time, kh_interferemsg_team;
75 .entity kh_next, kh_prev; // linked list
76 .float kh_droptime;
77 .float kh_dropperteam;
78 .entity kh_previous_owner;
79 .float kh_previous_owner_playerid;
80 .float kh_cp_duration;
81
82 float kh_key_dropped, kh_key_carried;
83
84 int kh_Key_AllOwnedByWhichTeam();
85
86 const float ST_KH_CAPS = 1;
87 void kh_ScoreRules(int teams)
88 {
89         ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
90         ScoreInfo_SetLabel_TeamScore(  ST_KH_CAPS,      "caps",      SFL_SORT_PRIO_SECONDARY);
91         ScoreInfo_SetLabel_PlayerScore(SP_KH_CAPS,      "caps",      SFL_SORT_PRIO_SECONDARY);
92         ScoreInfo_SetLabel_PlayerScore(SP_KH_PUSHES,    "pushes",    0);
93         ScoreInfo_SetLabel_PlayerScore(SP_KH_DESTROYS,  "destroyed", SFL_LOWER_IS_BETTER);
94         ScoreInfo_SetLabel_PlayerScore(SP_KH_PICKUPS,   "pickups",   0);
95         ScoreInfo_SetLabel_PlayerScore(SP_KH_KCKILLS,   "kckills",   0);
96         ScoreInfo_SetLabel_PlayerScore(SP_KH_LOSSES,    "losses",    SFL_LOWER_IS_BETTER);
97         ScoreRules_basics_end();
98 }
99
100 bool kh_KeyCarrier_waypointsprite_visible_for_player(entity this, entity player, entity view)  // runs all the time
101 {
102         if(!IS_PLAYER(view) || DIFF_TEAM(this, view))
103                 if(!kh_tracking_enabled)
104                         return false;
105
106         return true;
107 }
108
109 bool kh_Key_waypointsprite_visible_for_player(entity this, entity player, entity view)
110 {
111         if(!kh_tracking_enabled)
112                 return false;
113         if(!this.owner)
114                 return true;
115         if(!this.owner.owner)
116                 return true;
117         return false;  // draw only when key is not owned
118 }
119
120 void kh_update_state()
121 {
122         entity key;
123         float s;
124         float f;
125
126         s = 0;
127         FOR_EACH_KH_KEY(key)
128         {
129                 if(key.owner)
130                         f = key.team;
131                 else
132                         f = 30;
133                 s |= pow(32, key.count) * f;
134         }
135
136         FOREACH_CLIENT(true, LAMBDA(it.kh_state = s));
137
138         FOR_EACH_KH_KEY(key)
139         {
140                 if(key.owner)
141                         key.owner.kh_state |= pow(32, key.count) * 31;
142         }
143         //print(ftos((nextent(NULL)).kh_state), "\n");
144 }
145
146
147
148
149 var kh_Think_t kh_Controller_Thinkfunc;
150 void kh_Controller_SetThink(float t, kh_Think_t func)  // runs occasionaly
151 {
152         kh_Controller_Thinkfunc = func;
153         kh_controller.cnt = ceil(t);
154         if(t == 0)
155                 kh_controller.nextthink = time; // force
156 }
157 void kh_WaitForPlayers();
158 void kh_Controller_Think(entity this)  // called a lot
159 {
160         if(intermission_running)
161                 return;
162         if(this.cnt > 0)
163         { if(getthink(this) != kh_WaitForPlayers) { this.cnt -= 1; } }
164         else if(this.cnt == 0)
165         {
166                 this.cnt -= 1;
167                 kh_Controller_Thinkfunc();
168         }
169         this.nextthink = time + 1;
170 }
171
172 // frags f: take from cvar * f
173 // frags 0: no frags
174 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)  // update the score when a key is captured
175 {
176         string s;
177         if(intermission_running)
178                 return;
179
180         if(frags_player)
181                 UpdateFrags(player, frags_player);
182
183         if(key && key.owner && frags_owner)
184                 UpdateFrags(key.owner, frags_owner);
185
186         if(!autocvar_sv_eventlog)  //output extra info to the console or text file
187                 return;
188
189         s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
190
191         if(key && key.owner)
192                 s = strcat(s, ":", ftos(key.owner.playerid));
193         else
194                 s = strcat(s, ":0");
195
196         s = strcat(s, ":", ftos(frags_owner), ":");
197
198         if(key)
199                 s = strcat(s, key.netname);
200
201         GameLogEcho(s);
202 }
203
204 vector kh_AttachedOrigin(entity e)  // runs when a team captures the flag, it can run 2 or 3 times.
205 {
206         if(e.tag_entity)
207         {
208                 makevectors(e.tag_entity.angles);
209                 return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
210         }
211         else
212                 return e.origin;
213 }
214
215 void kh_Key_Attach(entity key)  // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
216 {
217 #ifdef KH_PLAYER_USE_ATTACHMENT
218         entity first;
219         first = key.owner.kh_next;
220         if(key == first)
221         {
222                 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
223                 if(key.kh_next)
224                 {
225                         setattachment(key.kh_next, key, "");
226                         setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
227                         setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
228                         key.kh_next.angles = '0 0 0';
229                 }
230                 else
231                         setorigin(key, KH_PLAYER_ATTACHMENT);
232                 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
233         }
234         else
235         {
236                 setattachment(key, key.kh_prev, "");
237                 if(key.kh_next)
238                         setattachment(key.kh_next, key, "");
239                 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
240                 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
241                 key.angles = '0 0 0';
242         }
243 #else
244         setattachment(key, key.owner, "");
245         setorigin(key, '0 0 1' * KH_KEY_ZSHIFT);  // fixing x, y in think
246         key.angles_y -= key.owner.angles.y;
247 #endif
248         key.flags = 0;
249         IL_REMOVE(g_items, key);
250         key.solid = SOLID_NOT;
251         set_movetype(key, MOVETYPE_NONE);
252         key.team = key.owner.team;
253         key.nextthink = time;
254         key.damageforcescale = 0;
255         key.takedamage = DAMAGE_NO;
256         key.modelindex = kh_key_carried;
257 }
258
259 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
260 {
261 #ifdef KH_PLAYER_USE_ATTACHMENT
262         entity first;
263         first = key.owner.kh_next;
264         if(key == first)
265         {
266                 if(key.kh_next)
267                 {
268                         setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
269                         setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
270                         key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
271                 }
272         }
273         else
274         {
275                 if(key.kh_next)
276                         setattachment(key.kh_next, key.kh_prev, "");
277                 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
278         }
279         // in any case:
280         setattachment(key, NULL, "");
281         setorigin(key, key.owner.origin + '0 0 1' * (STAT(PL_MIN, NULL).z - KH_KEY_MIN_z));
282         key.angles = key.owner.angles;
283 #else
284         setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
285         setattachment(key, NULL, "");
286         key.angles_y += key.owner.angles.y;
287 #endif
288         key.flags = FL_ITEM;
289         IL_PUSH(g_items, key);
290         key.solid = SOLID_TRIGGER;
291         set_movetype(key, MOVETYPE_TOSS);
292         key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
293         key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
294         key.takedamage = DAMAGE_YES;
295         // let key.team stay
296         key.modelindex = kh_key_dropped;
297         key.kh_previous_owner = key.owner;
298         key.kh_previous_owner_playerid = key.owner.playerid;
299 }
300
301 void kh_Key_AssignTo(entity key, entity player)  // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
302 {
303         entity k;
304         float ownerteam0, ownerteam;
305         if(key.owner == player)
306                 return;
307
308         ownerteam0 = kh_Key_AllOwnedByWhichTeam();
309
310         if(key.owner)
311         {
312                 kh_Key_Detach(key);
313
314                 // remove from linked list
315                 if(key.kh_next)
316                         key.kh_next.kh_prev = key.kh_prev;
317                 key.kh_prev.kh_next = key.kh_next;
318                 key.kh_next = NULL;
319                 key.kh_prev = NULL;
320
321                 if(key.owner.kh_next == NULL)
322                 {
323                         // No longer a key carrier
324                         if(!kh_no_radar_circles)
325                                 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
326                         WaypointSprite_DetachCarrier(key.owner);
327                 }
328         }
329
330         key.owner = player;
331
332         if(player)
333         {
334                 // insert into linked list
335                 key.kh_next = player.kh_next;
336                 key.kh_prev = player;
337                 player.kh_next = key;
338                 if(key.kh_next)
339                         key.kh_next.kh_prev = key;
340
341                 float i;
342                 i = kh_keystatus[key.owner.playerid];
343                         if(key.netname == "^1red key")
344                                 i += 1;
345                         if(key.netname == "^4blue key")
346                                 i += 2;
347                         if(key.netname == "^3yellow key")
348                                 i += 4;
349                         if(key.netname == "^6pink key")
350                                 i += 8;
351                 kh_keystatus[key.owner.playerid] = i;
352
353                 kh_Key_Attach(key);
354
355                 if(key.kh_next == NULL)
356                 {
357                         // player is now a key carrier
358                         entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER);
359                         wp.colormod = colormapPaletteColor(player.team - 1, 0);
360                         player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
361                         WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
362                         if(player.team == NUM_TEAM_1)
363                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed);
364                         else if(player.team == NUM_TEAM_2)
365                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue);
366                         else if(player.team == NUM_TEAM_3)
367                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow);
368                         else if(player.team == NUM_TEAM_4)
369                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink);
370                         if(!kh_no_radar_circles)
371                                 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
372                 }
373         }
374
375         // moved that here, also update if there's no player
376         kh_update_state();
377
378         key.pusher = NULL;
379
380         ownerteam = kh_Key_AllOwnedByWhichTeam();
381         if(ownerteam != ownerteam0)
382         {
383                 if(ownerteam != -1)
384                 {
385                         kh_interferemsg_time = time + 0.2;
386                         kh_interferemsg_team = player.team;
387
388                         // audit all key carrier sprites, update them to RUN HERE
389                         FOR_EACH_KH_KEY(k)
390                         {
391                                 if (!k.owner) continue;
392                                 entity first = WP_Null;
393                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
394                                 entity third = WP_Null;
395                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
396                                 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third);
397                         }
398                 }
399                 else
400                 {
401                         kh_interferemsg_time = 0;
402
403                         // audit all key carrier sprites, update them to RUN HERE
404                         FOR_EACH_KH_KEY(k)
405                         {
406                                 if (!k.owner) continue;
407                                 entity first = WP_Null;
408                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
409                                 entity third = WP_Null;
410                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
411                                 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third);
412                         }
413                 }
414         }
415 }
416
417 void kh_Key_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
418 {
419         if(this.owner)
420                 return;
421         if(ITEM_DAMAGE_NEEDKILL(deathtype))
422         {
423                 // touching lava, or hurt trigger
424                 // what shall we do?
425                 // immediately return is bad
426                 // maybe start a shorter countdown?
427         }
428         if(force == '0 0 0')
429                 return;
430         if(time > this.pushltime)
431                 if(IS_PLAYER(attacker))
432                         this.team = attacker.team;
433 }
434
435 void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped key
436 {
437         sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM);
438
439         if(key.kh_dropperteam != player.team)
440         {
441                 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
442                 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
443         }
444         key.kh_dropperteam = 0;
445         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(key.team, INFO_KEYHUNT_PICKUP), player.netname);
446
447         kh_Key_AssignTo(key, player); // this also updates .kh_state
448 }
449
450 void kh_Key_Touch(entity this, entity toucher)  // runs many, many times when a key has been dropped and can be picked up
451 {
452         if(intermission_running)
453                 return;
454
455         if(this.owner) // already carried
456                 return;
457
458         if(ITEM_TOUCH_NEEDKILL())
459         {
460                 // touching sky, or nodrop
461                 // what shall we do?
462                 // immediately return is bad
463                 // maybe start a shorter countdown?
464         }
465
466         if (!IS_PLAYER(toucher))
467                 return;
468         if(IS_DEAD(toucher))
469                 return;
470         if(toucher == this.enemy)
471                 if(time < this.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
472                         return;  // you just dropped it!
473         kh_Key_Collect(this, toucher);
474 }
475
476 void kh_Key_Remove(entity key)  // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
477 {
478         entity o;
479         o = key.owner;
480         kh_Key_AssignTo(key, NULL);
481         if(o) // it was attached
482                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
483         else // it was dropped
484                 WaypointSprite_DetachCarrier(key);
485
486         // remove key from key list
487         if (kh_worldkeylist == key)
488                 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
489         else
490         {
491                 o = kh_worldkeylist;
492                 while (o)
493                 {
494                         if (o.kh_worldkeynext == key)
495                         {
496                                 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
497                                 break;
498                         }
499                         o = o.kh_worldkeynext;
500                 }
501         }
502
503         delete(key);
504
505         kh_update_state();
506 }
507
508 void kh_FinishRound()  // runs when a team captures the keys
509 {
510         // prepare next round
511         kh_interferemsg_time = 0;
512         entity key;
513
514         kh_no_radar_circles = true;
515         FOR_EACH_KH_KEY(key)
516                 kh_Key_Remove(key);
517         kh_no_radar_circles = false;
518
519         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
520         kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
521 }
522
523 void nades_GiveBonus(entity player, float score);
524
525 void kh_WinnerTeam(float teem)  // runs when a team wins // Samual: Teem?.... TEEM?!?! what the fuck is wrong with you people
526 {
527         // all key carriers get some points
528         vector firstorigin, lastorigin, midpoint;
529         float first;
530         entity key;
531         float score;
532         score = (NumTeams(kh_teams) - 1) * autocvar_g_balance_keyhunt_score_capture;
533         DistributeEvenly_Init(score, NumTeams(kh_teams));
534         // twice the score for 3 team games, three times the score for 4 team games!
535         // note: for a win by destroying the key, this should NOT be applied
536         FOR_EACH_KH_KEY(key)
537         {
538                 float f;
539                 f = DistributeEvenly_Get(1);
540                 kh_Scores_Event(key.owner, key, "capture", f, 0);
541                 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
542                 nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
543         }
544
545         first = true;
546         string keyowner = "";
547         FOR_EACH_KH_KEY(key)
548                 if(key.owner.kh_next == key)
549                 {
550                         if(!first)
551                                 keyowner = strcat(keyowner, ", ");
552                         keyowner = key.owner.netname;
553                         first = false;
554                 }
555
556         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(teem, INFO_KEYHUNT_CAPTURE), keyowner);
557
558         first = true;
559         midpoint = '0 0 0';
560         firstorigin = '0 0 0';
561         lastorigin = '0 0 0';
562         FOR_EACH_KH_KEY(key)
563         {
564                 vector thisorigin;
565
566                 thisorigin = kh_AttachedOrigin(key);
567                 //dprint("Key origin: ", vtos(thisorigin), "\n");
568                 midpoint += thisorigin;
569
570                 if(!first)
571                         te_lightning2(NULL, lastorigin, thisorigin);
572                 lastorigin = thisorigin;
573                 if(first)
574                         firstorigin = thisorigin;
575                 first = false;
576         }
577         if(NumTeams(kh_teams) > 2)
578         {
579                 te_lightning2(NULL, lastorigin, firstorigin);
580         }
581         midpoint = midpoint * (1 / NumTeams(kh_teams));
582         te_customflash(midpoint, 1000, 1, Team_ColorRGB(teem) * 0.5 + '0.5 0.5 0.5');  // make the color >=0.5 in each component
583
584         play2all(SND(KH_CAPTURE));
585         kh_FinishRound();
586 }
587
588 void kh_LoserTeam(float teem, entity lostkey)  // runs when a player pushes a flag carrier off the map
589 {
590         entity key, attacker;
591         float players;
592         float keys;
593         float f;
594
595         attacker = NULL;
596         if(lostkey.pusher)
597                 if(lostkey.pusher.team != teem)
598                         if(IS_PLAYER(lostkey.pusher))
599                                 attacker = lostkey.pusher;
600
601         players = keys = 0;
602
603         if(attacker)
604         {
605                 if(lostkey.kh_previous_owner)
606                         kh_Scores_Event(lostkey.kh_previous_owner, NULL, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
607                         // don't actually GIVE him the -nn points, just log
608                 kh_Scores_Event(attacker, NULL, "push", autocvar_g_balance_keyhunt_score_push, 0);
609                 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
610                 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
611         }
612         else
613         {
614                 float of, fragsleft, i, j, thisteam;
615                 of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
616
617                 FOREACH_CLIENT(IS_PLAYER(it) && it.team != teem, LAMBDA(++players));
618
619                 FOR_EACH_KH_KEY(key)
620                         if(key.owner && key.team != teem)
621                                 ++keys;
622
623                 if(lostkey.kh_previous_owner)
624                         kh_Scores_Event(lostkey.kh_previous_owner, NULL, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
625                         // don't actually GIVE him the -nn points, just log
626
627                 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
628                         PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
629
630                 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
631
632                 FOR_EACH_KH_KEY(key)
633                         if(key.owner && key.team != teem)
634                         {
635                                 f = DistributeEvenly_Get(of);
636                                 kh_Scores_Event(key.owner, NULL, "destroyed_holdingkey", f, 0);
637                         }
638
639                 fragsleft = DistributeEvenly_Get(players);
640
641                 // Now distribute these among all other teams...
642                 j = NumTeams(kh_teams) - 1;
643                 for(i = 0; i < NumTeams(kh_teams); ++i)
644                 {
645                         thisteam = kh_Team_ByID(i);
646                         if(thisteam == teem) // bad boy, no cookie - this WILL happen
647                                 continue;
648
649                         players = 0;
650                         FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, LAMBDA(++players));
651
652                         DistributeEvenly_Init(fragsleft, j);
653                         fragsleft = DistributeEvenly_Get(j - 1);
654                         DistributeEvenly_Init(DistributeEvenly_Get(1), players);
655
656                         FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, LAMBDA(
657                                 f = DistributeEvenly_Get(1);
658                                 kh_Scores_Event(it, NULL, "destroyed", f, 0);
659                         ));
660
661                         --j;
662                 }
663         }
664
665         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(lostkey.team, INFO_KEYHUNT_LOST), lostkey.kh_previous_owner.netname);
666
667         play2all(SND(KH_DESTROY));
668         te_tarexplosion(lostkey.origin);
669
670         kh_FinishRound();
671 }
672
673 void kh_Key_Think(entity this)  // runs all the time
674 {
675         if(intermission_running)
676                 return;
677
678         if(this.owner)
679         {
680 #ifndef KH_PLAYER_USE_ATTACHMENT
681                 makevectors('0 1 0' * (this.cnt + (time % 360) * KH_KEY_XYSPEED));
682                 setorigin(this, v_forward * KH_KEY_XYDIST + '0 0 1' * this.origin.z);
683 #endif
684         }
685
686         // if in nodrop or time over, end the round
687         if(!this.owner)
688                 if(time > this.pain_finished)
689                         kh_LoserTeam(this.team, this);
690
691         if(this.owner)
692         if(kh_Key_AllOwnedByWhichTeam() != -1)
693         {
694                 if(this.siren_time < time)
695                 {
696                         sound(this.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM);  // play a simple alarm
697                         this.siren_time = time + 2.5;  // repeat every 2.5 seconds
698                 }
699
700                 entity key;
701                 vector p;
702                 p = this.owner.origin;
703                 FOR_EACH_KH_KEY(key)
704                         if(vdist(key.owner.origin - p, >, autocvar_g_balance_keyhunt_maxdist))
705                                 goto not_winning;
706                 kh_WinnerTeam(this.team);
707 LABEL(not_winning)
708         }
709
710         if(kh_interferemsg_time && time > kh_interferemsg_time)
711         {
712                 kh_interferemsg_time = 0;
713                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
714                         if(it.team == kh_interferemsg_team)
715                                 if(it.kh_next)
716                                         Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_MEET);
717                                 else
718                                         Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_HELP);
719                         else
720                                 Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE));
721                 ));
722         }
723
724         this.nextthink = time + 0.05;
725 }
726
727 void key_reset(entity this)
728 {
729         kh_Key_AssignTo(this, NULL);
730         kh_Key_Remove(this);
731 }
732
733 const string STR_ITEM_KH_KEY = "item_kh_key";
734 void kh_Key_Spawn(entity initial_owner, float _angle, float i)  // runs every time a new flag is created, ie after all the keys have been collected
735 {
736         entity key = spawn();
737         key.count = i;
738         key.classname = STR_ITEM_KH_KEY;
739         settouch(key, kh_Key_Touch);
740         setthink(key, kh_Key_Think);
741         key.nextthink = time;
742         key.items = IT_KEY1 | IT_KEY2;
743         key.cnt = _angle;
744         key.angles = '0 360 0' * random();
745         key.event_damage = kh_Key_Damage;
746         key.takedamage = DAMAGE_YES;
747         key.modelindex = kh_key_dropped;
748         key.model = "key";
749         key.kh_dropperteam = 0;
750         key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
751         setsize(key, KH_KEY_MIN, KH_KEY_MAX);
752         key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
753         key.reset = key_reset;
754
755         switch(initial_owner.team)
756         {
757                 case NUM_TEAM_1:
758                         key.netname = "^1red key";
759                         break;
760                 case NUM_TEAM_2:
761                         key.netname = "^4blue key";
762                         break;
763                 case NUM_TEAM_3:
764                         key.netname = "^3yellow key";
765                         break;
766                 case NUM_TEAM_4:
767                         key.netname = "^6pink key";
768                         break;
769                 default:
770                         key.netname = "NETGIER key";
771                         break;
772         }
773
774         // link into key list
775         key.kh_worldkeynext = kh_worldkeylist;
776         kh_worldkeylist = key;
777
778         Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM(initial_owner.team, CENTER_KEYHUNT_START));
779
780         WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, NULL, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG);
781         key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
782
783         kh_Key_AssignTo(key, initial_owner);
784 }
785
786 // -1 when no team completely owns all keys yet
787 int kh_Key_AllOwnedByWhichTeam()  // constantly called. check to see if all the keys are owned by the same team
788 {
789         entity key;
790         int teem = -1;
791         int keys = NumTeams(kh_teams);
792         FOR_EACH_KH_KEY(key)
793         {
794                 if(!key.owner)
795                         return -1;
796                 if(teem == -1)
797                         teem = key.team;
798                 else if(teem != key.team)
799                         return -1;
800                 --keys;
801         }
802         if(keys != 0)
803                 return -1;
804         return teem;
805 }
806
807 void kh_Key_DropOne(entity key)
808 {
809         // prevent collecting this one for some time
810         entity player;
811         player = key.owner;
812
813         key.kh_droptime = time;
814         key.enemy = player;
815
816         kh_Scores_Event(player, key, "dropkey", 0, 0);
817         PlayerScore_Add(player, SP_KH_LOSSES, 1);
818         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(key.team, INFO_KEYHUNT_DROP), player.netname);
819
820         kh_Key_AssignTo(key, NULL);
821         makevectors(player.v_angle);
822         key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
823         key.pusher = NULL;
824         key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
825         key.kh_dropperteam = key.team;
826
827         sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
828 }
829
830 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
831 {
832         entity key;
833         entity mypusher;
834         if(player.kh_next)
835         {
836                 mypusher = NULL;
837                 if(player.pusher)
838                         if(time < player.pushltime)
839                                 mypusher = player.pusher;
840                 while((key = player.kh_next))
841                 {
842                         kh_Scores_Event(player, key, "losekey", 0, 0);
843                         PlayerScore_Add(player, SP_KH_LOSSES, 1);
844                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(key.team, INFO_KEYHUNT_LOST), player.netname);
845                         kh_Key_AssignTo(key, NULL);
846                         makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
847                         key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
848                         key.pusher = mypusher;
849                         key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
850                         if(suicide)
851                                 key.kh_dropperteam = player.team;
852                 }
853                 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
854         }
855 }
856
857 int kh_GetMissingTeams()
858 {
859         int missing_teams = 0;
860         for(int i = 0; i < NumTeams(kh_teams); ++i)
861         {
862                 int teem = kh_Team_ByID(i);
863                 int players = 0;
864                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
865                         if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
866                                 ++players;
867                 ));
868                 if (!players)
869                         missing_teams |= pow(2, i);
870         }
871         return missing_teams;
872 }
873
874 void kh_WaitForPlayers()  // delay start of the round until enough players are present
875 {
876         if(time < game_starttime)
877         {
878                 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
879                 return;
880         }
881
882         static int prev_missing_teams_mask;
883         int missing_teams_mask = kh_GetMissingTeams();
884         if(!missing_teams_mask)
885         {
886                 if(prev_missing_teams_mask > 0)
887                         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
888                 prev_missing_teams_mask = -1;
889                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
890                 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
891         }
892         else
893         {
894                 if(player_count == 0)
895                 {
896                         if(prev_missing_teams_mask > 0)
897                                 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
898                         prev_missing_teams_mask = -1;
899                 }
900                 else
901                 {
902                         if(prev_missing_teams_mask != missing_teams_mask)
903                         {
904                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
905                                 prev_missing_teams_mask = missing_teams_mask;
906                         }
907                 }
908                 kh_Controller_SetThink(1, kh_WaitForPlayers);
909         }
910 }
911
912 void kh_EnableTrackingDevice()  // runs after each round
913 {
914         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
915         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
916
917         kh_tracking_enabled = true;
918 }
919
920 void kh_StartRound()  // runs at the start of each round
921 {
922         int i, players, teem;
923
924         if(time < game_starttime)
925         {
926                 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
927                 return;
928         }
929
930         if(kh_GetMissingTeams())
931         {
932                 kh_Controller_SetThink(1, kh_WaitForPlayers);
933                 return;
934         }
935
936         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
937         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
938
939         for(i = 0; i < NumTeams(kh_teams); ++i)
940         {
941                 teem = kh_Team_ByID(i);
942                 players = 0;
943                 entity my_player = NULL;
944                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
945                         if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
946                         {
947                                 ++players;
948                                 if(random() * players <= 1)
949                                         my_player = it;
950                         }
951                 ));
952                 kh_Key_Spawn(my_player, 360 * i / NumTeams(kh_teams), i);
953         }
954
955         kh_tracking_enabled = false;
956         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
957         kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
958 }
959
960 float kh_HandleFrags(entity attacker, entity targ, float f)  // adds to the player score
961 {
962         if(attacker == targ)
963                 return f;
964
965         if(targ.kh_next)
966         {
967                 if(attacker.team == targ.team)
968                 {
969                         entity k;
970                         float nk;
971                         nk = 0;
972                         for(k = targ.kh_next; k != NULL; k = k.kh_next)
973                                 ++nk;
974                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
975                 }
976                 else
977                 {
978                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
979                         PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
980                         // the frag gets added later
981                 }
982         }
983
984         return f;
985 }
986
987 void kh_Initialize()  // sets up th KH environment
988 {
989         // setup variables
990         kh_teams = autocvar_g_keyhunt_teams_override;
991         if(kh_teams < 2)
992                 kh_teams = autocvar_g_keyhunt_teams;
993         kh_teams = bound(2, kh_teams, 4);
994
995         int teams = 0;
996         if(kh_teams >= 1) teams |= BIT(0);
997         if(kh_teams >= 2) teams |= BIT(1);
998         if(kh_teams >= 3) teams |= BIT(2);
999         if(kh_teams >= 4) teams |= BIT(3);
1000
1001         kh_teams = teams; // now set it?
1002
1003         // make a KH entity for controlling the game
1004         kh_controller = spawn();
1005         setthink(kh_controller, kh_Controller_Think);
1006         kh_Controller_SetThink(0, kh_WaitForPlayers);
1007
1008         setmodel(kh_controller, MDL_KH_KEY);
1009         kh_key_dropped = kh_controller.modelindex;
1010         /*
1011         dprint(vtos(kh_controller.mins));
1012         dprint(vtos(kh_controller.maxs));
1013         dprint("\n");
1014         */
1015 #ifdef KH_PLAYER_USE_CARRIEDMODEL
1016         setmodel(kh_controller, MDL_KH_KEY_CARRIED);
1017         kh_key_carried = kh_controller.modelindex;
1018 #else
1019         kh_key_carried = kh_key_dropped;
1020 #endif
1021
1022         kh_controller.model = "";
1023         kh_controller.modelindex = 0;
1024
1025         kh_ScoreRules(kh_teams);
1026 }
1027
1028 void kh_finalize()
1029 {
1030         // to be called before intermission
1031         kh_FinishRound();
1032         delete(kh_controller);
1033         kh_controller = NULL;
1034 }
1035
1036 // legacy bot role
1037
1038 void(entity this) havocbot_role_kh_carrier;
1039 void(entity this) havocbot_role_kh_defense;
1040 void(entity this) havocbot_role_kh_offense;
1041 void(entity this) havocbot_role_kh_freelancer;
1042
1043
1044 void havocbot_goalrating_kh(entity this, float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
1045 {
1046         entity head;
1047         for (head = kh_worldkeylist; head; head = head.kh_worldkeynext)
1048         {
1049                 if(head.owner == this)
1050                         continue;
1051                 if(!kh_tracking_enabled)
1052                 {
1053                         // if it's carried by our team we know about it
1054                         // otherwise we have to see it to know about it
1055                         if(!head.owner || head.team != this.team)
1056                         {
1057                                 traceline(this.origin + this.view_ofs, head.origin, MOVE_NOMONSTERS, this);
1058                                 if (trace_fraction < 1 && trace_ent != head)
1059                                         continue; // skip what I can't see
1060                         }
1061                 }
1062                 if(!head.owner)
1063                         navigation_routerating(this, head, ratingscale_dropped * BOT_PICKUP_RATING_HIGH, 100000);
1064                 else if(head.team == this.team)
1065                         navigation_routerating(this, head.owner, ratingscale_team * BOT_PICKUP_RATING_HIGH, 100000);
1066                 else
1067                         navigation_routerating(this, head.owner, ratingscale_enemy * BOT_PICKUP_RATING_HIGH, 100000);
1068         }
1069
1070         havocbot_goalrating_items(this, 1, this.origin, 10000);
1071 }
1072
1073 void havocbot_role_kh_carrier(entity this)
1074 {
1075         if(IS_DEAD(this))
1076                 return;
1077
1078         if (!(this.kh_next))
1079         {
1080                 LOG_TRACE("changing role to freelancer");
1081                 this.havocbot_role = havocbot_role_kh_freelancer;
1082                 this.havocbot_role_timeout = 0;
1083                 return;
1084         }
1085
1086         if (this.bot_strategytime < time)
1087         {
1088                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1089                 navigation_goalrating_start(this);
1090
1091                 if(kh_Key_AllOwnedByWhichTeam() == this.team)
1092                         havocbot_goalrating_kh(this, 10, 0.1, 0.1); // bring home
1093                 else
1094                         havocbot_goalrating_kh(this, 4, 4, 1); // play defensively
1095
1096                 navigation_goalrating_end(this);
1097         }
1098 }
1099
1100 void havocbot_role_kh_defense(entity this)
1101 {
1102         if(IS_DEAD(this))
1103                 return;
1104
1105         if (this.kh_next)
1106         {
1107                 LOG_TRACE("changing role to carrier");
1108                 this.havocbot_role = havocbot_role_kh_carrier;
1109                 this.havocbot_role_timeout = 0;
1110                 return;
1111         }
1112
1113         if (!this.havocbot_role_timeout)
1114                 this.havocbot_role_timeout = time + random() * 10 + 20;
1115         if (time > this.havocbot_role_timeout)
1116         {
1117                 LOG_TRACE("changing role to freelancer");
1118                 this.havocbot_role = havocbot_role_kh_freelancer;
1119                 this.havocbot_role_timeout = 0;
1120                 return;
1121         }
1122
1123         if (this.bot_strategytime < time)
1124         {
1125                 float key_owner_team;
1126                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1127                 navigation_goalrating_start(this);
1128
1129                 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1130                 if(key_owner_team == this.team)
1131                         havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend key carriers
1132                 else if(key_owner_team == -1)
1133                         havocbot_goalrating_kh(this, 4, 1, 0.1); // play defensively
1134                 else
1135                         havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY
1136
1137                 navigation_goalrating_end(this);
1138         }
1139 }
1140
1141 void havocbot_role_kh_offense(entity this)
1142 {
1143         if(IS_DEAD(this))
1144                 return;
1145
1146         if (this.kh_next)
1147         {
1148                 LOG_TRACE("changing role to carrier");
1149                 this.havocbot_role = havocbot_role_kh_carrier;
1150                 this.havocbot_role_timeout = 0;
1151                 return;
1152         }
1153
1154         if (!this.havocbot_role_timeout)
1155                 this.havocbot_role_timeout = time + random() * 10 + 20;
1156         if (time > this.havocbot_role_timeout)
1157         {
1158                 LOG_TRACE("changing role to freelancer");
1159                 this.havocbot_role = havocbot_role_kh_freelancer;
1160                 this.havocbot_role_timeout = 0;
1161                 return;
1162         }
1163
1164         if (this.bot_strategytime < time)
1165         {
1166                 float key_owner_team;
1167
1168                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1169                 navigation_goalrating_start(this);
1170
1171                 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1172                 if(key_owner_team == this.team)
1173                         havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
1174                 else if(key_owner_team == -1)
1175                         havocbot_goalrating_kh(this, 0.1, 1, 4); // play offensively
1176                 else
1177                         havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK! EMERGENCY!
1178
1179                 navigation_goalrating_end(this);
1180         }
1181 }
1182
1183 void havocbot_role_kh_freelancer(entity this)
1184 {
1185         if(IS_DEAD(this))
1186                 return;
1187
1188         if (this.kh_next)
1189         {
1190                 LOG_TRACE("changing role to carrier");
1191                 this.havocbot_role = havocbot_role_kh_carrier;
1192                 this.havocbot_role_timeout = 0;
1193                 return;
1194         }
1195
1196         if (!this.havocbot_role_timeout)
1197                 this.havocbot_role_timeout = time + random() * 10 + 10;
1198         if (time > this.havocbot_role_timeout)
1199         {
1200                 if (random() < 0.5)
1201                 {
1202                         LOG_TRACE("changing role to offense");
1203                         this.havocbot_role = havocbot_role_kh_offense;
1204                 }
1205                 else
1206                 {
1207                         LOG_TRACE("changing role to defense");
1208                         this.havocbot_role = havocbot_role_kh_defense;
1209                 }
1210                 this.havocbot_role_timeout = 0;
1211                 return;
1212         }
1213
1214         if (this.bot_strategytime < time)
1215         {
1216                 float key_owner_team;
1217
1218                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1219                 navigation_goalrating_start(this);
1220
1221                 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1222                 if(key_owner_team == this.team)
1223                         havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
1224                 else if(key_owner_team == -1)
1225                         havocbot_goalrating_kh(this, 1, 10, 4); // prefer dropped keys
1226                 else
1227                         havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY
1228
1229                 navigation_goalrating_end(this);
1230         }
1231 }
1232
1233
1234 // register this as a mutator
1235
1236 MUTATOR_HOOKFUNCTION(kh, ClientDisconnect)
1237 {
1238         entity player = M_ARGV(0, entity);
1239
1240         kh_Key_DropAll(player, true);
1241 }
1242
1243 MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver)
1244 {
1245         entity player = M_ARGV(0, entity);
1246
1247         kh_Key_DropAll(player, true);
1248 }
1249
1250 MUTATOR_HOOKFUNCTION(kh, PlayerDies)
1251 {
1252         entity frag_attacker = M_ARGV(1, entity);
1253         entity frag_target = M_ARGV(2, entity);
1254
1255         if(frag_target == frag_attacker)
1256                 kh_Key_DropAll(frag_target, true);
1257         else if(IS_PLAYER(frag_attacker))
1258                 kh_Key_DropAll(frag_target, false);
1259         else
1260                 kh_Key_DropAll(frag_target, true);
1261 }
1262
1263 MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST)
1264 {
1265         entity frag_attacker = M_ARGV(0, entity);
1266         entity frag_target = M_ARGV(1, entity);
1267         float frag_score = M_ARGV(2, float);
1268         M_ARGV(2, float) = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1269 }
1270
1271 MUTATOR_HOOKFUNCTION(kh, MatchEnd)
1272 {
1273         kh_finalize();
1274 }
1275
1276 MUTATOR_HOOKFUNCTION(kh, GetTeamCount, CBC_ORDER_EXCLUSIVE)
1277 {
1278         M_ARGV(0, float) = kh_teams;
1279 }
1280
1281 MUTATOR_HOOKFUNCTION(kh, SpectateCopy)
1282 {
1283         entity spectatee = M_ARGV(0, entity);
1284         entity client = M_ARGV(1, entity);
1285
1286         client.kh_state = spectatee.kh_state;
1287 }
1288
1289 MUTATOR_HOOKFUNCTION(kh, PlayerUseKey)
1290 {
1291         entity player = M_ARGV(0, entity);
1292
1293         if(MUTATOR_RETURNVALUE == 0)
1294         {
1295                 entity k = player.kh_next;
1296                 if(k)
1297                 {
1298                         kh_Key_DropOne(k);
1299                         return true;
1300                 }
1301         }
1302 }
1303
1304 MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole)
1305 {
1306     entity bot = M_ARGV(0, entity);
1307
1308         if(IS_DEAD(bot))
1309                 return true;
1310
1311         float r = random() * 3;
1312         if (r < 1)
1313                 bot.havocbot_role = havocbot_role_kh_offense;
1314         else if (r < 2)
1315                 bot.havocbot_role = havocbot_role_kh_defense;
1316         else
1317                 bot.havocbot_role = havocbot_role_kh_freelancer;
1318
1319         return true;
1320 }
1321
1322 MUTATOR_HOOKFUNCTION(kh, DropSpecialItems)
1323 {
1324         entity frag_target = M_ARGV(0, entity);
1325
1326         kh_Key_DropAll(frag_target, false);
1327 }
1328
1329 MUTATOR_HOOKFUNCTION(kh, reset_map_global)
1330 {
1331         kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round + (game_starttime - time), kh_StartRound);
1332 }