1 #include "gamemode_keyhunt.qh"
3 float autocvar_g_balance_keyhunt_damageforcescale;
4 float autocvar_g_balance_keyhunt_delay_collect;
5 float autocvar_g_balance_keyhunt_delay_return;
6 float autocvar_g_balance_keyhunt_delay_round;
7 float autocvar_g_balance_keyhunt_delay_tracking;
8 float autocvar_g_balance_keyhunt_dropvelocity;
9 float autocvar_g_balance_keyhunt_maxdist;
10 float autocvar_g_balance_keyhunt_protecttime;
12 int autocvar_g_balance_keyhunt_score_capture;
13 int autocvar_g_balance_keyhunt_score_carrierfrag;
14 int autocvar_g_balance_keyhunt_score_collect;
15 int autocvar_g_balance_keyhunt_score_destroyed;
16 int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
17 int autocvar_g_balance_keyhunt_score_push;
18 float autocvar_g_balance_keyhunt_throwvelocity;
20 int autocvar_g_keyhunt_teams;
21 int autocvar_g_keyhunt_teams_override;
23 // #define KH_PLAYER_USE_ATTACHMENT
24 // #define KH_PLAYER_USE_CARRIEDMODEL
26 #ifdef KH_PLAYER_USE_ATTACHMENT
27 const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
28 const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
29 const vector KH_PLAYER_ATTACHMENT = '0 0 0';
30 const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
31 const string KH_PLAYER_ATTACHMENT_BONE = "";
33 const float KH_KEY_ZSHIFT = 22;
34 const float KH_KEY_XYDIST = 24;
35 const float KH_KEY_XYSPEED = 45;
37 const float KH_KEY_WP_ZSHIFT = 20;
39 const vector KH_KEY_MIN = '-10 -10 -46';
40 const vector KH_KEY_MAX = '10 10 3';
41 const float KH_KEY_BRIGHTNESS = 2;
43 float kh_no_radar_circles;
46 // bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
47 // bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
48 // bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
49 // bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
50 .float kh_state = _STAT(KH_KEYS);
51 .float siren_time; // time delay the siren
52 //.float stuff_time; // time delay to stuffcmd a cvar
54 float kh_keystatus[17];
55 //kh_keystatus[0] = status of dropped keys, kh_keystatus[1 - 16] = player #
56 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
57 //for(i = 0; i < maxplayers; ++i)
58 // kh_keystatus[i] = "0";
60 float kh_Team_ByID(float t)
62 if(t == 0) return NUM_TEAM_1;
63 if(t == 1) return NUM_TEAM_2;
64 if(t == 2) return NUM_TEAM_3;
65 if(t == 3) return NUM_TEAM_4;
69 //entity kh_worldkeylist;
70 .entity kh_worldkeynext;
72 //float kh_tracking_enabled;
74 float kh_interferemsg_time, kh_interferemsg_team;
75 .entity kh_next, kh_prev; // linked list
77 .float kh_dropperteam;
78 .entity kh_previous_owner;
79 .float kh_previous_owner_playerid;
80 .float kh_cp_duration;
82 float kh_key_dropped, kh_key_carried;
84 const float ST_KH_CAPS = 1;
85 void kh_ScoreRules(int teams)
87 ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
88 ScoreInfo_SetLabel_TeamScore( ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
89 ScoreInfo_SetLabel_PlayerScore(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
90 ScoreInfo_SetLabel_PlayerScore(SP_KH_PUSHES, "pushes", 0);
91 ScoreInfo_SetLabel_PlayerScore(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
92 ScoreInfo_SetLabel_PlayerScore(SP_KH_PICKUPS, "pickups", 0);
93 ScoreInfo_SetLabel_PlayerScore(SP_KH_KCKILLS, "kckills", 0);
94 ScoreInfo_SetLabel_PlayerScore(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
95 ScoreRules_basics_end();
98 bool kh_KeyCarrier_waypointsprite_visible_for_player(entity this, entity player, entity view) // runs all the time
100 if(!IS_PLAYER(view) || DIFF_TEAM(this, view))
101 if(!kh_tracking_enabled)
107 bool kh_Key_waypointsprite_visible_for_player(entity this, entity player, entity view)
109 if(!kh_tracking_enabled)
113 if(!this.owner.owner)
115 return false; // draw only when key is not owned
118 void kh_update_state()
131 s |= pow(32, key.count) * f;
134 FOREACH_CLIENT(true, LAMBDA(it.kh_state = s));
139 key.owner.kh_state |= pow(32, key.count) * 31;
141 //print(ftos((nextent(NULL)).kh_state), "\n");
147 var kh_Think_t kh_Controller_Thinkfunc;
148 void kh_Controller_SetThink(float t, kh_Think_t func) // runs occasionaly
150 kh_Controller_Thinkfunc = func;
151 kh_controller.cnt = ceil(t);
153 kh_controller.nextthink = time; // force
155 void kh_WaitForPlayers();
156 void kh_Controller_Think(entity this) // called a lot
158 if(intermission_running)
161 { if(getthink(this) != kh_WaitForPlayers) { this.cnt -= 1; } }
162 else if(this.cnt == 0)
165 kh_Controller_Thinkfunc();
167 this.nextthink = time + 1;
170 // frags f: take from cvar * f
172 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
175 if(intermission_running)
179 UpdateFrags(player, frags_player);
181 if(key && key.owner && frags_owner)
182 UpdateFrags(key.owner, frags_owner);
184 if(!autocvar_sv_eventlog) //output extra info to the console or text file
187 s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
190 s = strcat(s, ":", ftos(key.owner.playerid));
194 s = strcat(s, ":", ftos(frags_owner), ":");
197 s = strcat(s, key.netname);
202 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
206 makevectors(e.tag_entity.angles);
207 return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
213 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
215 #ifdef KH_PLAYER_USE_ATTACHMENT
217 first = key.owner.kh_next;
220 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
223 setattachment(key.kh_next, key, "");
224 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
225 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
226 key.kh_next.angles = '0 0 0';
229 setorigin(key, KH_PLAYER_ATTACHMENT);
230 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
234 setattachment(key, key.kh_prev, "");
236 setattachment(key.kh_next, key, "");
237 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
238 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
239 key.angles = '0 0 0';
242 setattachment(key, key.owner, "");
243 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
244 key.angles_y -= key.owner.angles.y;
247 IL_REMOVE(g_items, key);
248 key.solid = SOLID_NOT;
249 set_movetype(key, MOVETYPE_NONE);
250 key.team = key.owner.team;
251 key.nextthink = time;
252 key.damageforcescale = 0;
253 key.takedamage = DAMAGE_NO;
254 key.modelindex = kh_key_carried;
257 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
259 #ifdef KH_PLAYER_USE_ATTACHMENT
261 first = key.owner.kh_next;
266 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
267 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
268 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
274 setattachment(key.kh_next, key.kh_prev, "");
275 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
278 setattachment(key, NULL, "");
279 setorigin(key, key.owner.origin + '0 0 1' * (STAT(PL_MIN, NULL).z - KH_KEY_MIN_z));
280 key.angles = key.owner.angles;
282 setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
283 setattachment(key, NULL, "");
284 key.angles_y += key.owner.angles.y;
287 IL_PUSH(g_items, key);
288 key.solid = SOLID_TRIGGER;
289 set_movetype(key, MOVETYPE_TOSS);
290 key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
291 key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
292 key.takedamage = DAMAGE_YES;
294 key.modelindex = kh_key_dropped;
295 key.kh_previous_owner = key.owner;
296 key.kh_previous_owner_playerid = key.owner.playerid;
299 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
302 float ownerteam0, ownerteam;
303 if(key.owner == player)
306 ownerteam0 = kh_Key_AllOwnedByWhichTeam();
312 // remove from linked list
314 key.kh_next.kh_prev = key.kh_prev;
315 key.kh_prev.kh_next = key.kh_next;
319 if(key.owner.kh_next == NULL)
321 // No longer a key carrier
322 if(!kh_no_radar_circles)
323 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
324 WaypointSprite_DetachCarrier(key.owner);
332 // insert into linked list
333 key.kh_next = player.kh_next;
334 key.kh_prev = player;
335 player.kh_next = key;
337 key.kh_next.kh_prev = key;
340 i = kh_keystatus[key.owner.playerid];
341 if(key.netname == "^1red key")
343 if(key.netname == "^4blue key")
345 if(key.netname == "^3yellow key")
347 if(key.netname == "^6pink key")
349 kh_keystatus[key.owner.playerid] = i;
353 if(key.kh_next == NULL)
355 // player is now a key carrier
356 entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER);
357 wp.colormod = colormapPaletteColor(player.team - 1, 0);
358 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
359 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
360 if(player.team == NUM_TEAM_1)
361 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed);
362 else if(player.team == NUM_TEAM_2)
363 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue);
364 else if(player.team == NUM_TEAM_3)
365 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow);
366 else if(player.team == NUM_TEAM_4)
367 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink);
368 if(!kh_no_radar_circles)
369 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
373 // moved that here, also update if there's no player
378 ownerteam = kh_Key_AllOwnedByWhichTeam();
379 if(ownerteam != ownerteam0)
383 kh_interferemsg_time = time + 0.2;
384 kh_interferemsg_team = player.team;
386 // audit all key carrier sprites, update them to RUN HERE
389 if (!k.owner) continue;
390 entity first = WP_Null;
391 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
392 entity third = WP_Null;
393 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
394 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third);
399 kh_interferemsg_time = 0;
401 // audit all key carrier sprites, update them to RUN HERE
404 if (!k.owner) continue;
405 entity first = WP_Null;
406 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
407 entity third = WP_Null;
408 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
409 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third);
415 void kh_Key_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
419 if(ITEM_DAMAGE_NEEDKILL(deathtype))
421 // touching lava, or hurt trigger
423 // immediately return is bad
424 // maybe start a shorter countdown?
428 if(time > this.pushltime)
429 if(IS_PLAYER(attacker))
430 this.team = attacker.team;
433 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
435 sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM);
437 if(key.kh_dropperteam != player.team)
439 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
440 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
442 key.kh_dropperteam = 0;
443 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(key.team, INFO_KEYHUNT_PICKUP), player.netname);
445 kh_Key_AssignTo(key, player); // this also updates .kh_state
448 void kh_Key_Touch(entity this, entity toucher) // runs many, many times when a key has been dropped and can be picked up
450 if(intermission_running)
453 if(this.owner) // already carried
456 if(ITEM_TOUCH_NEEDKILL())
458 // touching sky, or nodrop
460 // immediately return is bad
461 // maybe start a shorter countdown?
464 if (!IS_PLAYER(toucher))
468 if(toucher == this.enemy)
469 if(time < this.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
470 return; // you just dropped it!
471 kh_Key_Collect(this, toucher);
474 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
478 kh_Key_AssignTo(key, NULL);
479 if(o) // it was attached
480 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
481 else // it was dropped
482 WaypointSprite_DetachCarrier(key);
484 // remove key from key list
485 if (kh_worldkeylist == key)
486 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
492 if (o.kh_worldkeynext == key)
494 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
497 o = o.kh_worldkeynext;
506 void kh_FinishRound() // runs when a team captures the keys
508 // prepare next round
509 kh_interferemsg_time = 0;
512 kh_no_radar_circles = true;
515 kh_no_radar_circles = false;
517 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
518 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
521 void nades_GiveBonus(entity player, float score);
523 void kh_WinnerTeam(float teem) // runs when a team wins // Samual: Teem?.... TEEM?!?! what the fuck is wrong with you people
525 // all key carriers get some points
526 vector firstorigin, lastorigin, midpoint;
530 score = (NumTeams(kh_teams) - 1) * autocvar_g_balance_keyhunt_score_capture;
531 DistributeEvenly_Init(score, NumTeams(kh_teams));
532 // twice the score for 3 team games, three times the score for 4 team games!
533 // note: for a win by destroying the key, this should NOT be applied
537 f = DistributeEvenly_Get(1);
538 kh_Scores_Event(key.owner, key, "capture", f, 0);
539 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
540 nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
544 string keyowner = "";
546 if(key.owner.kh_next == key)
549 keyowner = strcat(keyowner, ", ");
550 keyowner = key.owner.netname;
554 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(teem, INFO_KEYHUNT_CAPTURE), keyowner);
558 firstorigin = '0 0 0';
559 lastorigin = '0 0 0';
564 thisorigin = kh_AttachedOrigin(key);
565 //dprint("Key origin: ", vtos(thisorigin), "\n");
566 midpoint += thisorigin;
569 te_lightning2(NULL, lastorigin, thisorigin);
570 lastorigin = thisorigin;
572 firstorigin = thisorigin;
575 if(NumTeams(kh_teams) > 2)
577 te_lightning2(NULL, lastorigin, firstorigin);
579 midpoint = midpoint * (1 / NumTeams(kh_teams));
580 te_customflash(midpoint, 1000, 1, Team_ColorRGB(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
582 play2all(SND(KH_CAPTURE));
586 void kh_LoserTeam(float teem, entity lostkey) // runs when a player pushes a flag carrier off the map
588 entity key, attacker;
595 if(lostkey.pusher.team != teem)
596 if(IS_PLAYER(lostkey.pusher))
597 attacker = lostkey.pusher;
603 if(lostkey.kh_previous_owner)
604 kh_Scores_Event(lostkey.kh_previous_owner, NULL, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
605 // don't actually GIVE him the -nn points, just log
606 kh_Scores_Event(attacker, NULL, "push", autocvar_g_balance_keyhunt_score_push, 0);
607 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
608 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
612 float of, fragsleft, i, j, thisteam;
613 of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
615 FOREACH_CLIENT(IS_PLAYER(it) && it.team != teem, LAMBDA(++players));
618 if(key.owner && key.team != teem)
621 if(lostkey.kh_previous_owner)
622 kh_Scores_Event(lostkey.kh_previous_owner, NULL, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
623 // don't actually GIVE him the -nn points, just log
625 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
626 PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
628 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
631 if(key.owner && key.team != teem)
633 f = DistributeEvenly_Get(of);
634 kh_Scores_Event(key.owner, NULL, "destroyed_holdingkey", f, 0);
637 fragsleft = DistributeEvenly_Get(players);
639 // Now distribute these among all other teams...
640 j = NumTeams(kh_teams) - 1;
641 for(i = 0; i < NumTeams(kh_teams); ++i)
643 thisteam = kh_Team_ByID(i);
644 if(thisteam == teem) // bad boy, no cookie - this WILL happen
648 FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, LAMBDA(++players));
650 DistributeEvenly_Init(fragsleft, j);
651 fragsleft = DistributeEvenly_Get(j - 1);
652 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
654 FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, LAMBDA(
655 f = DistributeEvenly_Get(1);
656 kh_Scores_Event(it, NULL, "destroyed", f, 0);
663 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(lostkey.team, INFO_KEYHUNT_LOST), lostkey.kh_previous_owner.netname);
665 play2all(SND(KH_DESTROY));
666 te_tarexplosion(lostkey.origin);
671 void kh_Key_Think(entity this) // runs all the time
673 if(intermission_running)
678 #ifndef KH_PLAYER_USE_ATTACHMENT
679 makevectors('0 1 0' * (this.cnt + (time % 360) * KH_KEY_XYSPEED));
680 setorigin(this, v_forward * KH_KEY_XYDIST + '0 0 1' * this.origin.z);
684 // if in nodrop or time over, end the round
686 if(time > this.pain_finished)
687 kh_LoserTeam(this.team, this);
690 if(kh_Key_AllOwnedByWhichTeam() != -1)
692 if(this.siren_time < time)
694 sound(this.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM); // play a simple alarm
695 this.siren_time = time + 2.5; // repeat every 2.5 seconds
700 p = this.owner.origin;
702 if(vdist(key.owner.origin - p, >, autocvar_g_balance_keyhunt_maxdist))
704 kh_WinnerTeam(this.team);
708 if(kh_interferemsg_time && time > kh_interferemsg_time)
710 kh_interferemsg_time = 0;
711 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
712 if(it.team == kh_interferemsg_team)
714 Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_MEET);
716 Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_HELP);
718 Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE));
722 this.nextthink = time + 0.05;
725 void key_reset(entity this)
727 kh_Key_AssignTo(this, NULL);
731 const string STR_ITEM_KH_KEY = "item_kh_key";
732 void kh_Key_Spawn(entity initial_owner, float _angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
734 entity key = spawn();
736 key.classname = STR_ITEM_KH_KEY;
737 settouch(key, kh_Key_Touch);
738 setthink(key, kh_Key_Think);
739 key.nextthink = time;
740 key.items = IT_KEY1 | IT_KEY2;
742 key.angles = '0 360 0' * random();
743 key.event_damage = kh_Key_Damage;
744 key.takedamage = DAMAGE_YES;
745 key.modelindex = kh_key_dropped;
747 key.kh_dropperteam = 0;
748 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
749 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
750 key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
751 key.reset = key_reset;
753 switch(initial_owner.team)
756 key.netname = "^1red key";
759 key.netname = "^4blue key";
762 key.netname = "^3yellow key";
765 key.netname = "^6pink key";
768 key.netname = "NETGIER key";
772 // link into key list
773 key.kh_worldkeynext = kh_worldkeylist;
774 kh_worldkeylist = key;
776 Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM(initial_owner.team, CENTER_KEYHUNT_START));
778 WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, NULL, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG);
779 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
781 kh_Key_AssignTo(key, initial_owner);
784 // -1 when no team completely owns all keys yet
785 float kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
792 keys = NumTeams(kh_teams);
799 else if(teem != key.team)
808 void kh_Key_DropOne(entity key)
810 // prevent collecting this one for some time
814 key.kh_droptime = time;
817 kh_Scores_Event(player, key, "dropkey", 0, 0);
818 PlayerScore_Add(player, SP_KH_LOSSES, 1);
819 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(key.team, INFO_KEYHUNT_DROP), player.netname);
821 kh_Key_AssignTo(key, NULL);
822 makevectors(player.v_angle);
823 key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
825 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
826 key.kh_dropperteam = key.team;
828 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
831 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
839 if(time < player.pushltime)
840 mypusher = player.pusher;
841 while((key = player.kh_next))
843 kh_Scores_Event(player, key, "losekey", 0, 0);
844 PlayerScore_Add(player, SP_KH_LOSSES, 1);
845 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(key.team, INFO_KEYHUNT_LOST), player.netname);
846 kh_Key_AssignTo(key, NULL);
847 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
848 key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
849 key.pusher = mypusher;
850 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
852 key.kh_dropperteam = player.team;
854 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
858 float kh_CheckPlayers(float num)
860 if(num < NumTeams(kh_teams))
862 float t_team = kh_Team_ByID(num);
864 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
865 if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == t_team)
869 if (!players) { return t_team; }
874 #define KH_READY_TEAMS() (!p1 + !p2 + ((NumTeams(kh_teams) >= 3) ? !p3 : p3) + ((NumTeams(kh_teams) >= 4) ? !p4 : p4))
875 #define KH_READY_TEAMS_OK() (KH_READY_TEAMS() == NumTeams(kh_teams))
876 void kh_WaitForPlayers() // delay start of the round until enough players are present
878 if(time < game_starttime)
880 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
884 static float prev_missing_teams_mask;
885 float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
886 if(KH_READY_TEAMS_OK())
888 if(prev_missing_teams_mask > 0)
889 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
890 prev_missing_teams_mask = -1;
891 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
892 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
896 if(player_count == 0)
898 if(prev_missing_teams_mask > 0)
899 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
900 prev_missing_teams_mask = -1;
904 int missing_teams_mask = 0;
905 if(kh_teams & BIT(0))
906 missing_teams_mask += boolean(p1) * 1;
907 if(kh_teams & BIT(1))
908 missing_teams_mask += boolean(p2) * 2;
909 if(kh_teams & BIT(2))
910 missing_teams_mask += boolean(p3) * 4;
911 if(kh_teams & BIT(3))
912 missing_teams_mask += boolean(p4) * 8;
913 if(prev_missing_teams_mask != missing_teams_mask)
915 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
916 prev_missing_teams_mask = missing_teams_mask;
919 kh_Controller_SetThink(1, kh_WaitForPlayers);
923 void kh_EnableTrackingDevice() // runs after each round
925 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
926 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
928 kh_tracking_enabled = true;
931 void kh_StartRound() // runs at the start of each round
933 float i, players, teem;
935 if(time < game_starttime)
937 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
941 float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
942 if(!KH_READY_TEAMS_OK())
944 kh_Controller_SetThink(1, kh_WaitForPlayers);
948 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
949 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
951 for(i = 0; i < NumTeams(kh_teams); ++i)
953 teem = kh_Team_ByID(i);
955 entity my_player = NULL;
956 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
957 if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
960 if(random() * players <= 1)
964 kh_Key_Spawn(my_player, 360 * i / NumTeams(kh_teams), i);
967 kh_tracking_enabled = false;
968 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
969 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
972 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
979 if(attacker.team == targ.team)
984 for(k = targ.kh_next; k != NULL; k = k.kh_next)
986 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
990 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
991 PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
992 // the frag gets added later
999 void kh_Initialize() // sets up th KH environment
1002 kh_teams = autocvar_g_keyhunt_teams_override;
1004 kh_teams = autocvar_g_keyhunt_teams;
1005 kh_teams = bound(2, kh_teams, 4);
1008 if(kh_teams >= 1) teams |= BIT(0);
1009 if(kh_teams >= 2) teams |= BIT(1);
1010 if(kh_teams >= 3) teams |= BIT(2);
1011 if(kh_teams >= 4) teams |= BIT(3);
1013 kh_teams = teams; // now set it?
1015 // make a KH entity for controlling the game
1016 kh_controller = spawn();
1017 setthink(kh_controller, kh_Controller_Think);
1018 kh_Controller_SetThink(0, kh_WaitForPlayers);
1020 setmodel(kh_controller, MDL_KH_KEY);
1021 kh_key_dropped = kh_controller.modelindex;
1023 dprint(vtos(kh_controller.mins));
1024 dprint(vtos(kh_controller.maxs));
1027 #ifdef KH_PLAYER_USE_CARRIEDMODEL
1028 setmodel(kh_controller, MDL_KH_KEY_CARRIED);
1029 kh_key_carried = kh_controller.modelindex;
1031 kh_key_carried = kh_key_dropped;
1034 kh_controller.model = "";
1035 kh_controller.modelindex = 0;
1037 kh_ScoreRules(kh_teams);
1042 // to be called before intermission
1044 delete(kh_controller);
1045 kh_controller = NULL;
1050 void(entity this) havocbot_role_kh_carrier;
1051 void(entity this) havocbot_role_kh_defense;
1052 void(entity this) havocbot_role_kh_offense;
1053 void(entity this) havocbot_role_kh_freelancer;
1056 void havocbot_goalrating_kh(entity this, float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
1059 for (head = kh_worldkeylist; head; head = head.kh_worldkeynext)
1061 if(head.owner == this)
1063 if(!kh_tracking_enabled)
1065 // if it's carried by our team we know about it
1066 // otherwise we have to see it to know about it
1067 if(!head.owner || head.team != this.team)
1069 traceline(this.origin + this.view_ofs, head.origin, MOVE_NOMONSTERS, this);
1070 if (trace_fraction < 1 && trace_ent != head)
1071 continue; // skip what I can't see
1075 navigation_routerating(this, head, ratingscale_dropped * BOT_PICKUP_RATING_HIGH, 100000);
1076 else if(head.team == this.team)
1077 navigation_routerating(this, head.owner, ratingscale_team * BOT_PICKUP_RATING_HIGH, 100000);
1079 navigation_routerating(this, head.owner, ratingscale_enemy * BOT_PICKUP_RATING_HIGH, 100000);
1082 havocbot_goalrating_items(this, 1, this.origin, 10000);
1085 void havocbot_role_kh_carrier(entity this)
1090 if (!(this.kh_next))
1092 LOG_TRACE("changing role to freelancer");
1093 this.havocbot_role = havocbot_role_kh_freelancer;
1094 this.havocbot_role_timeout = 0;
1098 if (this.bot_strategytime < time)
1100 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1101 navigation_goalrating_start(this);
1103 if(kh_Key_AllOwnedByWhichTeam() == this.team)
1104 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // bring home
1106 havocbot_goalrating_kh(this, 4, 4, 1); // play defensively
1108 navigation_goalrating_end(this);
1112 void havocbot_role_kh_defense(entity this)
1119 LOG_TRACE("changing role to carrier");
1120 this.havocbot_role = havocbot_role_kh_carrier;
1121 this.havocbot_role_timeout = 0;
1125 if (!this.havocbot_role_timeout)
1126 this.havocbot_role_timeout = time + random() * 10 + 20;
1127 if (time > this.havocbot_role_timeout)
1129 LOG_TRACE("changing role to freelancer");
1130 this.havocbot_role = havocbot_role_kh_freelancer;
1131 this.havocbot_role_timeout = 0;
1135 if (this.bot_strategytime < time)
1137 float key_owner_team;
1138 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1139 navigation_goalrating_start(this);
1141 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1142 if(key_owner_team == this.team)
1143 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend key carriers
1144 else if(key_owner_team == -1)
1145 havocbot_goalrating_kh(this, 4, 1, 0.1); // play defensively
1147 havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY
1149 navigation_goalrating_end(this);
1153 void havocbot_role_kh_offense(entity this)
1160 LOG_TRACE("changing role to carrier");
1161 this.havocbot_role = havocbot_role_kh_carrier;
1162 this.havocbot_role_timeout = 0;
1166 if (!this.havocbot_role_timeout)
1167 this.havocbot_role_timeout = time + random() * 10 + 20;
1168 if (time > this.havocbot_role_timeout)
1170 LOG_TRACE("changing role to freelancer");
1171 this.havocbot_role = havocbot_role_kh_freelancer;
1172 this.havocbot_role_timeout = 0;
1176 if (this.bot_strategytime < time)
1178 float key_owner_team;
1180 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1181 navigation_goalrating_start(this);
1183 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1184 if(key_owner_team == this.team)
1185 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
1186 else if(key_owner_team == -1)
1187 havocbot_goalrating_kh(this, 0.1, 1, 4); // play offensively
1189 havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK! EMERGENCY!
1191 navigation_goalrating_end(this);
1195 void havocbot_role_kh_freelancer(entity this)
1202 LOG_TRACE("changing role to carrier");
1203 this.havocbot_role = havocbot_role_kh_carrier;
1204 this.havocbot_role_timeout = 0;
1208 if (!this.havocbot_role_timeout)
1209 this.havocbot_role_timeout = time + random() * 10 + 10;
1210 if (time > this.havocbot_role_timeout)
1214 LOG_TRACE("changing role to offense");
1215 this.havocbot_role = havocbot_role_kh_offense;
1219 LOG_TRACE("changing role to defense");
1220 this.havocbot_role = havocbot_role_kh_defense;
1222 this.havocbot_role_timeout = 0;
1226 if (this.bot_strategytime < time)
1228 float key_owner_team;
1230 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1231 navigation_goalrating_start(this);
1233 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1234 if(key_owner_team == this.team)
1235 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
1236 else if(key_owner_team == -1)
1237 havocbot_goalrating_kh(this, 1, 10, 4); // prefer dropped keys
1239 havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY
1241 navigation_goalrating_end(this);
1246 // register this as a mutator
1248 MUTATOR_HOOKFUNCTION(kh, ClientDisconnect)
1250 entity player = M_ARGV(0, entity);
1252 kh_Key_DropAll(player, true);
1255 MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver)
1257 entity player = M_ARGV(0, entity);
1259 kh_Key_DropAll(player, true);
1262 MUTATOR_HOOKFUNCTION(kh, PlayerDies)
1264 entity frag_attacker = M_ARGV(1, entity);
1265 entity frag_target = M_ARGV(2, entity);
1267 if(frag_target == frag_attacker)
1268 kh_Key_DropAll(frag_target, true);
1269 else if(IS_PLAYER(frag_attacker))
1270 kh_Key_DropAll(frag_target, false);
1272 kh_Key_DropAll(frag_target, true);
1275 MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST)
1277 entity frag_attacker = M_ARGV(0, entity);
1278 entity frag_target = M_ARGV(1, entity);
1279 float frag_score = M_ARGV(2, float);
1280 M_ARGV(2, float) = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1283 MUTATOR_HOOKFUNCTION(kh, MatchEnd)
1288 MUTATOR_HOOKFUNCTION(kh, GetTeamCount, CBC_ORDER_EXCLUSIVE)
1290 M_ARGV(0, float) = kh_teams;
1293 MUTATOR_HOOKFUNCTION(kh, SpectateCopy)
1295 entity spectatee = M_ARGV(0, entity);
1296 entity client = M_ARGV(1, entity);
1298 client.kh_state = spectatee.kh_state;
1301 MUTATOR_HOOKFUNCTION(kh, PlayerUseKey)
1303 entity player = M_ARGV(0, entity);
1305 if(MUTATOR_RETURNVALUE == 0)
1307 entity k = player.kh_next;
1316 MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole)
1318 entity bot = M_ARGV(0, entity);
1323 float r = random() * 3;
1325 bot.havocbot_role = havocbot_role_kh_offense;
1327 bot.havocbot_role = havocbot_role_kh_defense;
1329 bot.havocbot_role = havocbot_role_kh_freelancer;
1334 MUTATOR_HOOKFUNCTION(kh, DropSpecialItems)
1336 entity frag_target = M_ARGV(0, entity);
1338 kh_Key_DropAll(frag_target, false);
1341 MUTATOR_HOOKFUNCTION(kh, reset_map_global)
1343 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round + (game_starttime - time), kh_StartRound);