1 #include "gamemode_race.qh"
3 #include <server/race.qh>
5 #define autocvar_g_race_laps_limit cvar("g_race_laps_limit")
6 float autocvar_g_race_qualifying_timelimit;
7 float autocvar_g_race_qualifying_timelimit_override;
8 int autocvar_g_race_teams;
11 .float race_checkpoint;
12 void havocbot_role_race(entity this)
18 if (this.bot_strategytime < time)
20 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
21 navigation_goalrating_start(this);
23 for(e = NULL; (e = find(e, classname, "trigger_race_checkpoint")) != NULL; )
25 if(e.cnt == this.race_checkpoint)
27 navigation_routerating(this, e, 1000000, 5000);
29 else if(this.race_checkpoint == -1)
31 navigation_routerating(this, e, 1000000, 5000);
35 navigation_goalrating_end(this);
39 void race_ScoreRules()
41 ScoreRules_basics(race_teams, 0, 0, false);
44 ScoreInfo_SetLabel_TeamScore( ST_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
45 ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
46 ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
47 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
49 else if(g_race_qualifying)
51 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
55 ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
56 ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
57 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
59 ScoreRules_basics_end();
62 void race_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
64 if(autocvar_sv_eventlog)
65 GameLogEcho(strcat(":race:", mode, ":", ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
68 float WinningCondition_Race(float fraglimit)
75 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
82 wc = WinningCondition_Scores(fraglimit, 0);
84 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
85 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
86 // do NOT support equality when the laps are all raced!
87 return WINNING_STARTSUDDENDEATHOVERTIME;
92 float WinningCondition_QualifyingThenRace(float limit)
95 wc = WinningCondition_Scores(limit, 0);
97 // NEVER initiate overtime
98 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
106 MUTATOR_HOOKFUNCTION(rc, PlayerPhysics)
108 entity player = M_ARGV(0, entity);
109 float dt = M_ARGV(1, float);
111 player.race_movetime_frac += dt;
112 float f = floor(player.race_movetime_frac);
113 player.race_movetime_frac -= f;
114 player.race_movetime_count += f;
115 player.race_movetime = player.race_movetime_frac + player.race_movetime_count;
118 if(IS_PLAYER(player))
120 if (player.race_penalty)
121 if (time > player.race_penalty)
122 player.race_penalty = 0;
123 if(player.race_penalty)
125 player.velocity = '0 0 0';
126 set_movetype(player, MOVETYPE_NONE);
127 player.disableclientprediction = 2;
132 // force kbd movement for fairness
136 // if record times matter
137 // ensure nothing EVIL is being done (i.e. div0_evade)
138 // this hinders joystick users though
139 // but it still gives SOME analog control
140 wishvel.x = fabs(player.movement.x);
141 wishvel.y = fabs(player.movement.y);
142 if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
145 wishspeed = vlen(wishvel);
146 if(wishvel.x >= 2 * wishvel.y)
149 if(player.movement.x > 0)
150 player.movement_x = wishspeed;
152 player.movement_x = -wishspeed;
153 player.movement_y = 0;
155 else if(wishvel.y >= 2 * wishvel.x)
158 player.movement_x = 0;
159 if(player.movement.y > 0)
160 player.movement_y = wishspeed;
162 player.movement_y = -wishspeed;
167 if(player.movement.x > 0)
168 player.movement_x = M_SQRT1_2 * wishspeed;
170 player.movement_x = -M_SQRT1_2 * wishspeed;
171 if(player.movement.y > 0)
172 player.movement_y = M_SQRT1_2 * wishspeed;
174 player.movement_y = -M_SQRT1_2 * wishspeed;
179 MUTATOR_HOOKFUNCTION(rc, reset_map_global)
183 Score_NicePrint(NULL);
186 PlayerScore_Sort(race_place, 0, 1, 0);
188 FOREACH_CLIENT(true, LAMBDA(
191 s = PlayerScore_Add(it, SP_RACE_FASTEST, 0);
195 race_EventLog(ftos(it.race_place), it);
198 if(g_race_qualifying == 2)
200 g_race_qualifying = 0;
201 independent_players = 0;
202 cvar_set("fraglimit", ftos(race_fraglimit));
203 cvar_set("leadlimit", ftos(race_leadlimit));
204 cvar_set("timelimit", ftos(race_timelimit));
209 MUTATOR_HOOKFUNCTION(rc, ClientConnect)
211 entity player = M_ARGV(0, entity);
213 race_PreparePlayer(player);
214 player.race_checkpoint = -1;
216 string rr = RACE_RECORD;
218 if(IS_REAL_CLIENT(player))
221 race_send_recordtime(MSG_ONE);
222 race_send_speedaward(MSG_ONE);
224 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
225 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
226 race_send_speedaward_alltimebest(MSG_ONE);
229 for (i = 1; i <= RANKINGS_CNT; ++i)
231 race_SendRankings(i, 0, 0, MSG_ONE);
236 MUTATOR_HOOKFUNCTION(rc, MakePlayerObserver)
238 entity player = M_ARGV(0, entity);
240 if(g_race_qualifying)
241 if(PlayerScore_Add(player, SP_RACE_FASTEST, 0))
242 player.frags = FRAGS_LMS_LOSER;
244 player.frags = FRAGS_SPECTATOR;
246 race_PreparePlayer(player);
247 player.race_checkpoint = -1;
250 MUTATOR_HOOKFUNCTION(rc, PlayerSpawn)
252 entity player = M_ARGV(0, entity);
253 entity spawn_spot = M_ARGV(1, entity);
255 if(spawn_spot.target == "")
256 // Emergency: this wasn't a real spawnpoint. Can this ever happen?
257 race_PreparePlayer(player);
259 // if we need to respawn, do it right
260 player.race_respawn_checkpoint = player.race_checkpoint;
261 player.race_respawn_spotref = spawn_spot;
263 player.race_place = 0;
266 MUTATOR_HOOKFUNCTION(rc, PutClientInServer)
268 entity player = M_ARGV(0, entity);
270 if(IS_PLAYER(player))
273 if(player.killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
274 race_PreparePlayer(player);
276 race_RetractPlayer(player);
278 race_AbandonRaceCheck(player);
282 MUTATOR_HOOKFUNCTION(rc, PlayerDies)
284 entity frag_target = M_ARGV(2, entity);
286 frag_target.respawn_flags |= RESPAWN_FORCE;
287 race_AbandonRaceCheck(frag_target);
290 MUTATOR_HOOKFUNCTION(rc, HavocBot_ChooseRole)
292 entity bot = M_ARGV(0, entity);
294 bot.havocbot_role = havocbot_role_race;
298 MUTATOR_HOOKFUNCTION(rc, GetPressedKeys)
300 entity player = M_ARGV(0, entity);
302 if(player.cvar_cl_allow_uidtracking == 1 && player.cvar_cl_allow_uid2name == 1)
304 if (!player.stored_netname)
305 player.stored_netname = strzone(uid2name(player.crypto_idfp));
306 if(player.stored_netname != player.netname)
308 db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
309 strunzone(player.stored_netname);
310 player.stored_netname = strzone(player.netname);
314 if (!IS_OBSERVER(player))
316 if(vdist(player.velocity - player.velocity_z * '0 0 1', >, speedaward_speed))
318 speedaward_speed = vlen(player.velocity - player.velocity_z * '0 0 1');
319 speedaward_holder = player.netname;
320 speedaward_uid = player.crypto_idfp;
321 speedaward_lastupdate = time;
323 if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
325 string rr = RACE_RECORD;
326 race_send_speedaward(MSG_ALL);
327 speedaward_lastsent = speedaward_speed;
328 if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
330 speedaward_alltimebest = speedaward_speed;
331 speedaward_alltimebest_holder = speedaward_holder;
332 speedaward_alltimebest_uid = speedaward_uid;
333 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
334 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
335 race_send_speedaward_alltimebest(MSG_ALL);
341 MUTATOR_HOOKFUNCTION(rc, ForbidPlayerScore_Clear)
343 if(g_race_qualifying)
344 return true; // in qualifying, you don't lose score by observing
347 MUTATOR_HOOKFUNCTION(rc, GetTeamCount, CBC_ORDER_EXCLUSIVE)
349 M_ARGV(0, float) = race_teams;
352 MUTATOR_HOOKFUNCTION(rc, Scores_CountFragsRemaining)
354 // announce remaining frags if not in qualifying mode
355 if(!g_race_qualifying)
359 MUTATOR_HOOKFUNCTION(rc, GetRecords)
361 int record_page = M_ARGV(0, int);
362 string ret_string = M_ARGV(1, string);
364 for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
366 if(MapInfo_Get_ByID(i))
368 float r = race_readTime(MapInfo_Map_bspname, 1);
373 string h = race_readName(MapInfo_Map_bspname, 1);
374 ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
378 M_ARGV(1, string) = ret_string;
381 MUTATOR_HOOKFUNCTION(rc, FixClientCvars)
383 entity player = M_ARGV(0, entity);
385 stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n");
388 MUTATOR_HOOKFUNCTION(rc, CheckRules_World)
390 float checkrules_timelimit = M_ARGV(1, float);
391 float checkrules_fraglimit = M_ARGV(2, float);
393 if(checkrules_timelimit >= 0)
395 if(!g_race_qualifying)
397 M_ARGV(0, float) = WinningCondition_Race(checkrules_fraglimit);
400 else if(g_race_qualifying == 2)
402 M_ARGV(0, float) = WinningCondition_QualifyingThenRace(checkrules_fraglimit);
408 MUTATOR_HOOKFUNCTION(rc, ReadLevelCvars)
410 if(g_race_qualifying == 2)
414 void race_Initialize()
417 if(g_race_qualifying == 2)
423 int fraglimit_override, leadlimit_override;
424 float timelimit_override, qualifying_override;
426 if(autocvar_g_race_teams)
429 race_teams = bound(2, autocvar_g_race_teams, 4);
431 if(race_teams >= 1) teams |= BIT(0);
432 if(race_teams >= 2) teams |= BIT(1);
433 if(race_teams >= 3) teams |= BIT(2);
434 if(race_teams >= 4) teams |= BIT(3);
436 race_teams = teams; // now set it?
438 have_team_spawns = -1; // request team spawns
443 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
444 fraglimit_override = autocvar_g_race_laps_limit;
445 leadlimit_override = 0; // currently not supported by race
446 timelimit_override = autocvar_timelimit_override;
448 float want_qualifying = ((qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit) > 0;
450 if(autocvar_g_campaign)
452 g_race_qualifying = 1;
453 independent_players = 1;
455 else if(want_qualifying)
457 g_race_qualifying = 2;
458 independent_players = 1;
459 race_fraglimit = (fraglimit_override >= 0) ? fraglimit_override : autocvar_fraglimit;
460 race_leadlimit = (leadlimit_override >= 0) ? leadlimit_override : autocvar_leadlimit;
461 race_timelimit = (timelimit_override >= 0) ? timelimit_override : autocvar_timelimit;
462 qualifying_override = (qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit;
463 fraglimit_override = 0;
464 leadlimit_override = 0;
465 timelimit_override = qualifying_override;
468 g_race_qualifying = 0;
469 SetLimits(fraglimit_override, leadlimit_override, timelimit_override, qualifying_override);