]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/mutators/mutator/gamemode_race.qc
Merge branch 'master' into Mario/race_target_waypoint
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_race.qc
1 #include "gamemode_race.qh"
2
3 #include <server/race.qh>
4
5 #define autocvar_g_race_laps_limit cvar("g_race_laps_limit")
6 float autocvar_g_race_qualifying_timelimit;
7 float autocvar_g_race_qualifying_timelimit_override;
8 int autocvar_g_race_teams;
9
10 // legacy bot roles
11 .float race_checkpoint;
12 void havocbot_role_race(entity this)
13 {
14         if(IS_DEAD(this))
15                 return;
16
17         if (this.bot_strategytime < time)
18         {
19                 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
20                 navigation_goalrating_start(this);
21
22                 IL_EACH(g_racecheckpoints, true,
23                 {
24                         if(it.cnt == this.race_checkpoint)
25                         {
26                                 navigation_routerating(this, it, 1000000, 5000);
27                         }
28                         else if(this.race_checkpoint == -1)
29                         {
30                                 navigation_routerating(this, it, 1000000, 5000);
31                         }
32                 });
33
34                 navigation_goalrating_end(this);
35         }
36 }
37
38 void race_ScoreRules()
39 {
40         ScoreRules_basics(race_teams, 0, 0, false);
41         if(race_teams)
42         {
43                 ScoreInfo_SetLabel_TeamScore(  ST_RACE_LAPS,    "laps",       SFL_SORT_PRIO_PRIMARY);
44                 ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS,    "laps",      SFL_SORT_PRIO_PRIMARY);
45                 ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME,    "time",      SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
46                 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest",   SFL_LOWER_IS_BETTER | SFL_TIME);
47         }
48         else if(g_race_qualifying)
49         {
50                 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest",   SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
51         }
52         else
53         {
54                 ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS,    "laps",      SFL_SORT_PRIO_PRIMARY);
55                 ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME,    "time",      SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
56                 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest",   SFL_LOWER_IS_BETTER | SFL_TIME);
57         }
58         ScoreRules_basics_end();
59 }
60
61 void race_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
62 {
63         if(autocvar_sv_eventlog)
64                 GameLogEcho(strcat(":race:", mode, ":", ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
65 }
66
67 float WinningCondition_Race(float fraglimit)
68 {
69         float wc;
70         float n, c;
71
72         n = 0;
73         c = 0;
74         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
75                 ++n;
76                 if(it.race_completed)
77                         ++c;
78         ));
79         if(n && (n == c))
80                 return WINNING_YES;
81         wc = WinningCondition_Scores(fraglimit, 0);
82
83         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
84         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
85         // do NOT support equality when the laps are all raced!
86                 return WINNING_STARTSUDDENDEATHOVERTIME;
87         else
88                 return WINNING_NEVER;
89 }
90
91 float WinningCondition_QualifyingThenRace(float limit)
92 {
93         float wc;
94         wc = WinningCondition_Scores(limit, 0);
95
96         // NEVER initiate overtime
97         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
98         {
99                 return WINNING_YES;
100         }
101
102         return wc;
103 }
104
105 MUTATOR_HOOKFUNCTION(rc, AbortSpeedrun)
106 {
107         entity player = M_ARGV(0, entity);
108
109         if(autocvar_g_allow_checkpoints)
110                 race_PreparePlayer(player); // nice try
111 }
112
113 MUTATOR_HOOKFUNCTION(rc, PlayerPhysics)
114 {
115         entity player = M_ARGV(0, entity);
116         float dt = M_ARGV(1, float);
117
118         player.race_movetime_frac += dt;
119         float f = floor(player.race_movetime_frac);
120         player.race_movetime_frac -= f;
121         player.race_movetime_count += f;
122         player.race_movetime = player.race_movetime_frac + player.race_movetime_count;
123
124 #ifdef SVQC
125         if(IS_PLAYER(player))
126         {
127                 if (player.race_penalty)
128                         if (time > player.race_penalty)
129                                 player.race_penalty = 0;
130                 if(player.race_penalty)
131                 {
132                         player.velocity = '0 0 0';
133                         set_movetype(player, MOVETYPE_NONE);
134                         player.disableclientprediction = 2;
135                 }
136         }
137 #endif
138
139         // force kbd movement for fairness
140         float wishspeed;
141         vector wishvel;
142
143         // if record times matter
144         // ensure nothing EVIL is being done (i.e. div0_evade)
145         // this hinders joystick users though
146         // but it still gives SOME analog control
147         wishvel.x = fabs(player.movement.x);
148         wishvel.y = fabs(player.movement.y);
149         if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
150         {
151                 wishvel.z = 0;
152                 wishspeed = vlen(wishvel);
153                 if(wishvel.x >= 2 * wishvel.y)
154                 {
155                         // pure X motion
156                         if(player.movement.x > 0)
157                                 player.movement_x = wishspeed;
158                         else
159                                 player.movement_x = -wishspeed;
160                         player.movement_y = 0;
161                 }
162                 else if(wishvel.y >= 2 * wishvel.x)
163                 {
164                         // pure Y motion
165                         player.movement_x = 0;
166                         if(player.movement.y > 0)
167                                 player.movement_y = wishspeed;
168                         else
169                                 player.movement_y = -wishspeed;
170                 }
171                 else
172                 {
173                         // diagonal
174                         if(player.movement.x > 0)
175                                 player.movement_x = M_SQRT1_2 * wishspeed;
176                         else
177                                 player.movement_x = -M_SQRT1_2 * wishspeed;
178                         if(player.movement.y > 0)
179                                 player.movement_y = M_SQRT1_2 * wishspeed;
180                         else
181                                 player.movement_y = -M_SQRT1_2 * wishspeed;
182                 }
183         }
184 }
185
186 MUTATOR_HOOKFUNCTION(rc, reset_map_global)
187 {
188         float s;
189
190         Score_NicePrint(NULL);
191
192         race_ClearRecords();
193         PlayerScore_Sort(race_place, 0, 1, 0);
194
195         FOREACH_CLIENT(true, LAMBDA(
196                 if(it.race_place)
197                 {
198                         s = PlayerScore_Add(it, SP_RACE_FASTEST, 0);
199                         if(!s)
200                                 it.race_place = 0;
201                 }
202                 race_EventLog(ftos(it.race_place), it);
203         ));
204
205         if(g_race_qualifying == 2)
206         {
207                 g_race_qualifying = 0;
208                 independent_players = 0;
209                 cvar_set("fraglimit", ftos(race_fraglimit));
210                 cvar_set("leadlimit", ftos(race_leadlimit));
211                 cvar_set("timelimit", ftos(race_timelimit));
212                 race_ScoreRules();
213         }
214 }
215
216 MUTATOR_HOOKFUNCTION(rc, ClientConnect)
217 {
218         entity player = M_ARGV(0, entity);
219
220         race_PreparePlayer(player);
221         player.race_checkpoint = -1;
222
223         string rr = RACE_RECORD;
224
225         if(IS_REAL_CLIENT(player))
226         {
227                 msg_entity = player;
228                 race_send_recordtime(MSG_ONE);
229                 race_send_speedaward(MSG_ONE);
230
231                 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
232                 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
233                 race_send_speedaward_alltimebest(MSG_ONE);
234
235                 float i;
236                 for (i = 1; i <= RANKINGS_CNT; ++i)
237                 {
238                         race_SendRankings(i, 0, 0, MSG_ONE);
239                 }
240         }
241 }
242
243 MUTATOR_HOOKFUNCTION(rc, MakePlayerObserver)
244 {
245         entity player = M_ARGV(0, entity);
246
247         if(g_race_qualifying)
248         if(PlayerScore_Add(player, SP_RACE_FASTEST, 0))
249                 player.frags = FRAGS_LMS_LOSER;
250         else
251                 player.frags = FRAGS_SPECTATOR;
252
253         race_PreparePlayer(player);
254         player.race_checkpoint = -1;
255 }
256
257 MUTATOR_HOOKFUNCTION(rc, PlayerSpawn)
258 {
259         entity player = M_ARGV(0, entity);
260         entity spawn_spot = M_ARGV(1, entity);
261
262         if(spawn_spot.target == "")
263                 // Emergency: this wasn't a real spawnpoint. Can this ever happen?
264                 race_PreparePlayer(player);
265
266         // if we need to respawn, do it right
267         player.race_respawn_checkpoint = player.race_checkpoint;
268         player.race_respawn_spotref = spawn_spot;
269
270         player.race_place = 0;
271 }
272
273 MUTATOR_HOOKFUNCTION(rc, PutClientInServer)
274 {
275         entity player = M_ARGV(0, entity);
276
277         if(IS_PLAYER(player))
278         if(!game_stopped)
279         {
280                 if(player.killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
281                         race_PreparePlayer(player);
282                 else // respawn
283                         race_RetractPlayer(player);
284
285                 race_AbandonRaceCheck(player);
286         }
287 }
288
289 MUTATOR_HOOKFUNCTION(rc, PlayerDies)
290 {
291         entity frag_target = M_ARGV(2, entity);
292
293         frag_target.respawn_flags |= RESPAWN_FORCE;
294         race_AbandonRaceCheck(frag_target);
295 }
296
297 MUTATOR_HOOKFUNCTION(rc, HavocBot_ChooseRole)
298 {
299         entity bot = M_ARGV(0, entity);
300
301         bot.havocbot_role = havocbot_role_race;
302         return true;
303 }
304
305 MUTATOR_HOOKFUNCTION(rc, GetPressedKeys)
306 {
307         entity player = M_ARGV(0, entity);
308
309         if(player.cvar_cl_allow_uidtracking == 1 && player.cvar_cl_allow_uid2name == 1)
310         {
311                 if (!player.stored_netname)
312                         player.stored_netname = strzone(uid2name(player.crypto_idfp));
313                 if(player.stored_netname != player.netname)
314                 {
315                         db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
316                         strunzone(player.stored_netname);
317                         player.stored_netname = strzone(player.netname);
318                 }
319         }
320
321         if (!IS_OBSERVER(player))
322         {
323                 if(vdist(player.velocity - player.velocity_z * '0 0 1', >, speedaward_speed))
324                 {
325                         speedaward_speed = vlen(player.velocity - player.velocity_z * '0 0 1');
326                         speedaward_holder = player.netname;
327                         speedaward_uid = player.crypto_idfp;
328                         speedaward_lastupdate = time;
329                 }
330                 if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
331                 {
332                         string rr = RACE_RECORD;
333                         race_send_speedaward(MSG_ALL);
334                         speedaward_lastsent = speedaward_speed;
335                         if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
336                         {
337                                 speedaward_alltimebest = speedaward_speed;
338                                 speedaward_alltimebest_holder = speedaward_holder;
339                                 speedaward_alltimebest_uid = speedaward_uid;
340                                 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
341                                 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
342                                 race_send_speedaward_alltimebest(MSG_ALL);
343                         }
344                 }
345         }
346 }
347
348 MUTATOR_HOOKFUNCTION(rc, ForbidPlayerScore_Clear)
349 {
350         if(g_race_qualifying)
351                 return true; // in qualifying, you don't lose score by observing
352 }
353
354 MUTATOR_HOOKFUNCTION(rc, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
355 {
356         M_ARGV(0, float) = race_teams;
357 }
358
359 MUTATOR_HOOKFUNCTION(rc, Scores_CountFragsRemaining)
360 {
361         // announce remaining frags if not in qualifying mode
362         if(!g_race_qualifying)
363                 return true;
364 }
365
366 MUTATOR_HOOKFUNCTION(rc, GetRecords)
367 {
368         int record_page = M_ARGV(0, int);
369         string ret_string = M_ARGV(1, string);
370
371         for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
372         {
373                 if(MapInfo_Get_ByID(i))
374                 {
375                         float r = race_readTime(MapInfo_Map_bspname, 1);
376
377                         if(!r)
378                                 continue;
379
380                         string h = race_readName(MapInfo_Map_bspname, 1);
381                         ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
382                 }
383         }
384
385         M_ARGV(1, string) = ret_string;
386 }
387
388 MUTATOR_HOOKFUNCTION(rc, HideTeamNagger)
389 {
390         return true; // doesn't work so well
391 }
392
393 MUTATOR_HOOKFUNCTION(rc, FixClientCvars)
394 {
395         entity player = M_ARGV(0, entity);
396
397         stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n");
398 }
399
400 MUTATOR_HOOKFUNCTION(rc, CheckRules_World)
401 {
402         float checkrules_timelimit = M_ARGV(1, float);
403         float checkrules_fraglimit = M_ARGV(2, float);
404
405         if(checkrules_timelimit >= 0)
406         {
407                 if(!g_race_qualifying)
408                 {
409                         M_ARGV(0, float) = WinningCondition_Race(checkrules_fraglimit);
410                         return true;
411                 }
412                 else if(g_race_qualifying == 2)
413                 {
414                         M_ARGV(0, float) = WinningCondition_QualifyingThenRace(checkrules_fraglimit);
415                         return true;
416                 }
417         }
418 }
419
420 MUTATOR_HOOKFUNCTION(rc, ReadLevelCvars)
421 {
422         if(g_race_qualifying == 2)
423                 warmup_stage = 0;
424 }
425
426 void race_Initialize()
427 {
428         race_ScoreRules();
429         if(g_race_qualifying == 2)
430                 warmup_stage = 0;
431 }
432
433 void rc_SetLimits()
434 {
435         int fraglimit_override, leadlimit_override;
436         float timelimit_override, qualifying_override;
437
438         if(autocvar_g_race_teams)
439         {
440                 ActivateTeamplay();
441                 race_teams = bound(2, autocvar_g_race_teams, 4);
442                 int teams = 0;
443                 if(race_teams >= 1) teams |= BIT(0);
444                 if(race_teams >= 2) teams |= BIT(1);
445                 if(race_teams >= 3) teams |= BIT(2);
446                 if(race_teams >= 4) teams |= BIT(3);
447
448                 race_teams = teams; // now set it?
449
450                 have_team_spawns = -1; // request team spawns
451         }
452         else
453                 race_teams = 0;
454
455         qualifying_override = autocvar_g_race_qualifying_timelimit_override;
456         fraglimit_override = autocvar_g_race_laps_limit;
457         leadlimit_override = 0; // currently not supported by race
458         timelimit_override = autocvar_timelimit_override;
459
460         float want_qualifying = ((qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit) > 0;
461
462         if(autocvar_g_campaign)
463         {
464                 g_race_qualifying = 1;
465                 independent_players = 1;
466         }
467         else if(want_qualifying)
468         {
469                 g_race_qualifying = 2;
470                 independent_players = 1;
471                 race_fraglimit = (fraglimit_override >= 0) ? fraglimit_override : autocvar_fraglimit;
472                 race_leadlimit = (leadlimit_override >= 0) ? leadlimit_override : autocvar_leadlimit;
473                 race_timelimit = (timelimit_override >= 0) ? timelimit_override : autocvar_timelimit;
474                 qualifying_override = (qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit;
475                 fraglimit_override = 0;
476                 leadlimit_override = 0;
477                 timelimit_override = qualifying_override;
478         }
479         else
480                 g_race_qualifying = 0;
481         SetLimits(fraglimit_override, leadlimit_override, timelimit_override, qualifying_override);
482 }