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Merge branch 'master' into TimePath/global_self
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_overkill.qc
1 #include "mutator_overkill.qh"
2 #include "../_all.qh"
3
4 #include "mutator.qh"
5
6 void W_Blaster_Attack(float, float, float, float, float, float, float, float, float, float);
7 void spawnfunc_weapon_hmg();
8 void spawnfunc_weapon_rpc();
9
10 void ok_DecreaseCharge(entity ent, int wep)
11 {
12         if(!ent.ok_use_ammocharge) return;
13
14         entity wepent = get_weaponinfo(wep);
15
16         if(wepent.weapon == 0)
17                 return; // dummy
18
19         ent.ammo_charge[wep] -= max(0, cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
20 }
21
22 void ok_IncreaseCharge(entity ent, int wep)
23 {
24         entity wepent = get_weaponinfo(wep);
25
26         if(wepent.weapon == 0)
27                 return; // dummy
28
29         if(ent.ok_use_ammocharge)
30         if(!ent.BUTTON_ATCK) // not while attacking?
31                 ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME);
32 }
33
34 float ok_CheckWeaponCharge(entity ent, int wep)
35 {
36         if(!ent.ok_use_ammocharge) return true;
37
38         entity wepent = get_weaponinfo(wep);
39
40         if(wepent.weapon == 0)
41                 return 0; // dummy
42
43         return (ent.ammo_charge[wep] >= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
44 }
45
46 MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
47 {
48         if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target))
49         if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER.m_id))
50         {
51                 frag_damage = 0;
52
53                 if(frag_attacker != frag_target)
54                 if(frag_target.health > 0)
55                 if(frag_target.frozen == 0)
56                 if(frag_target.deadflag == DEAD_NO)
57                 {
58                         Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE);
59                         frag_force = '0 0 0';
60                 }
61         }
62
63         return false;
64 }
65
66 MUTATOR_HOOKFUNCTION(ok_PlayerDamage_SplitHealthArmor)
67 {SELFPARAM();
68         if(damage_take)
69                 self.ok_pauseregen_finished = max(self.ok_pauseregen_finished, time + 2);
70         return false;
71 }
72
73 MUTATOR_HOOKFUNCTION(ok_PlayerDies)
74 {SELFPARAM();
75         entity targ = ((frag_attacker) ? frag_attacker : frag_target);
76
77         if(IS_MONSTER(self))
78         {
79                 remove(other); // remove default item
80                 other = world;
81         }
82
83         setself(spawn());
84         self.ok_item = true;
85         self.noalign = true;
86         self.pickup_anyway = true;
87         spawnfunc_item_armor_small();
88         self.movetype = MOVETYPE_TOSS;
89         self.gravity = 1;
90         self.reset = SUB_Remove;
91         setorigin(self, frag_target.origin + '0 0 32');
92         self.velocity = '0 0 200' + normalize(targ.origin - self.origin) * 500;
93         self.classname = "droppedweapon"; // hax
94         SUB_SetFade(self, time + 5, 1);
95         setself(this);
96
97         self.ok_lastwep = self.switchweapon;
98
99         return false;
100 }
101
102 MUTATOR_HOOKFUNCTION(ok_PlayerRegen)
103 {SELFPARAM();
104         // overkill's values are different, so use custom regen
105         if(!self.frozen)
106         {
107                 self.armorvalue = CalcRotRegen(self.armorvalue, autocvar_g_balance_armor_regenstable, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, 1 * frametime * (time > self.ok_pauseregen_finished), 0, 0, 1, 1 * frametime * (time > self.pauserotarmor_finished), autocvar_g_balance_armor_limit);
108                 self.health = CalcRotRegen(self.health, autocvar_g_balance_health_regenstable, 0, 100, 1 * frametime * (time > self.ok_pauseregen_finished), 200, 0, autocvar_g_balance_health_rotlinear, 1 * frametime * (time > self.pauserothealth_finished), autocvar_g_balance_health_limit);
109
110                 float minf, maxf, limitf;
111
112                 maxf = autocvar_g_balance_fuel_rotstable;
113                 minf = autocvar_g_balance_fuel_regenstable;
114                 limitf = autocvar_g_balance_fuel_limit;
115
116                 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & ITEM_JetpackRegen.m_itemid) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf);
117         }
118         return true; // return true anyway, as frozen uses no regen
119 }
120
121 MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon)
122 {
123         return true;
124 }
125
126 MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
127 {SELFPARAM();
128         if(intermission_running || gameover)
129                 return false;
130
131         if(self.deadflag != DEAD_NO || !IS_PLAYER(self) || self.frozen)
132                 return false;
133
134         if(self.ok_lastwep)
135         {
136                 self.switchweapon = self.ok_lastwep;
137                 self.ok_lastwep = 0;
138         }
139
140         ok_IncreaseCharge(self, self.weapon);
141
142         if(self.BUTTON_ATCK2)
143         if(!forbidWeaponUse(self) || self.weapon_blocked) // allow if weapon is blocked
144         if(time >= self.jump_interval)
145         {
146                 self.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor();
147                 makevectors(self.v_angle);
148
149                 int oldwep = self.weapon;
150                 self.weapon = WEP_BLASTER.m_id;
151                 W_Blaster_Attack(
152                         WEP_BLASTER.m_id | HITTYPE_SECONDARY,
153                         WEP_CVAR_SEC(vaporizer, shotangle),
154                         WEP_CVAR_SEC(vaporizer, damage),
155                         WEP_CVAR_SEC(vaporizer, edgedamage),
156                         WEP_CVAR_SEC(vaporizer, radius),
157                         WEP_CVAR_SEC(vaporizer, force),
158                         WEP_CVAR_SEC(vaporizer, speed),
159                         WEP_CVAR_SEC(vaporizer, spread),
160                         WEP_CVAR_SEC(vaporizer, delay),
161                         WEP_CVAR_SEC(vaporizer, lifetime)
162                 );
163                 self.weapon = oldwep;
164         }
165
166         self.weapon_blocked = false;
167
168         self.ok_ammo_charge = self.ammo_charge[self.weapon];
169
170         if(self.ok_use_ammocharge)
171         if(!ok_CheckWeaponCharge(self, self.weapon))
172         {
173                 if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && self.BUTTON_ATCK && IS_REAL_CLIENT(self) && self.weapon == self.switchweapon)
174                 {
175                         //Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE);
176                         self.ok_notice_time = time + 2;
177                         play2(self, W_Sound("dryfire"));
178                 }
179                 if(self.weaponentity.state != WS_CLEAR)
180                         w_ready();
181
182                 self.weapon_blocked = true;
183         }
184
185         self.BUTTON_ATCK2 = 0;
186
187         return false;
188 }
189
190 MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
191 {SELFPARAM();
192         if(autocvar_g_overkill_ammo_charge)
193         {
194                 for(int i = WEP_FIRST; i <= WEP_LAST; ++i)
195                         self.ammo_charge[i] = autocvar_g_overkill_ammo_charge_limit;
196
197                 self.ok_use_ammocharge = 1;
198                 self.ok_notice_time = time;
199         }
200         else
201                 self.ok_use_ammocharge = 0;
202
203         self.ok_pauseregen_finished = time + 2;
204
205         return false;
206 }
207
208 MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
209 {SELFPARAM();
210         if(autocvar_g_powerups)
211         if(autocvar_g_overkill_powerups_replace)
212         {
213                 if(self.classname == "item_strength")
214                 {
215                         entity wep = spawn();
216                         setorigin(wep, self.origin);
217                         setmodel(wep, W_Model("g_ok_hmg.md3"));
218                         wep.classname = "weapon_hmg";
219                         wep.ok_item = true;
220                         wep.noalign = self.noalign;
221                         wep.cnt = self.cnt;
222                         wep.team = self.team;
223                         wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
224                         wep.pickup_anyway = true;
225                         wep.think = spawnfunc_weapon_hmg;
226                         wep.nextthink = time + 0.1;
227                         return true;
228                 }
229
230                 if(self.classname == "item_invincible")
231                 {
232                         entity wep = spawn();
233                         setorigin(wep, self.origin);
234                         setmodel(wep, W_Model("g_ok_rl.md3"));
235                         wep.classname = "weapon_rpc";
236                         wep.ok_item = true;
237                         wep.noalign = self.noalign;
238                         wep.cnt = self.cnt;
239                         wep.team = self.team;
240                         wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
241                         wep.pickup_anyway = true;
242                         wep.think = spawnfunc_weapon_rpc;
243                         wep.nextthink = time + 0.1;
244                         return true;
245                 }
246         }
247
248         return false;
249 }
250
251 MUTATOR_HOOKFUNCTION(ok_ItemRemove)
252 {SELFPARAM();
253         if(self.ok_item)
254                 return false;
255
256         switch(self.items)
257         {
258                 case ITEM_HealthMega.m_itemid: return !(autocvar_g_overkill_100h_anyway);
259                 case ITEM_ArmorMega.m_itemid: return !(autocvar_g_overkill_100a_anyway);
260         }
261
262         return true;
263 }
264
265 MUTATOR_HOOKFUNCTION(ok_SpectateCopy)
266 {SELFPARAM();
267         self.ammo_charge[self.weapon] = other.ammo_charge[other.weapon];
268         self.ok_use_ammocharge = other.ok_use_ammocharge;
269
270         return false;
271 }
272
273 MUTATOR_HOOKFUNCTION(ok_StartItems)
274 {
275         WepSet ok_start_items = (WEPSET_MACHINEGUN | WEPSET_VORTEX | WEPSET_SHOTGUN);
276
277         if(WEP_RPC.weaponstart > 0) { ok_start_items |= WEPSET_RPC; }
278         if(WEP_HMG.weaponstart > 0) { ok_start_items |= WEPSET_HMG; }
279
280         start_items |= IT_UNLIMITED_WEAPON_AMMO;
281         start_weapons = warmup_start_weapons = ok_start_items;
282
283         return false;
284 }
285
286 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsString)
287 {
288         ret_string = strcat(ret_string, ":OK");
289         return false;
290 }
291
292 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsPrettyString)
293 {
294         ret_string = strcat(ret_string, ", Overkill");
295         return false;
296 }
297
298 MUTATOR_HOOKFUNCTION(ok_SetModname)
299 {
300         modname = "Overkill";
301         return true;
302 }
303
304 void ok_SetCvars()
305 {
306         // hack to force overkill playermodels
307         cvar_settemp("sv_defaultcharacter", "1");
308         cvar_settemp("sv_defaultplayermodel", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm");
309         cvar_settemp("sv_defaultplayermodel_red", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm");
310         cvar_settemp("sv_defaultplayermodel_blue", "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm");
311 }
312
313 void ok_Initialize()
314 {
315         ok_SetCvars();
316
317         precache_all_playermodels("models/ok_player/*.dpm");
318
319         precache_model(W_Model("h_ok_mg.iqm"));
320         precache_model(W_Model("v_ok_mg.md3"));
321         precache_model(W_Model("g_ok_mg.md3"));
322
323         precache_model(W_Model("h_ok_shotgun.iqm"));
324         precache_model(W_Model("v_ok_shotgun.md3"));
325         precache_model(W_Model("g_ok_shotgun.md3"));
326
327         precache_model(W_Model("h_ok_sniper.iqm"));
328         precache_model(W_Model("v_ok_sniper.md3"));
329         precache_model(W_Model("g_ok_sniper.md3"));
330
331         precache_sound(W_Sound("dryfire"));
332
333         addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge);
334         addstat(STAT_OK_AMMO_CHARGEPOOL, AS_FLOAT, ok_ammo_charge);
335
336         WEP_RPC.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
337         WEP_HMG.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
338
339         WEP_SHOTGUN.mdl = "ok_shotgun";
340         WEP_MACHINEGUN.mdl = "ok_mg";
341         WEP_VORTEX.mdl = "ok_sniper";
342 }
343
344 MUTATOR_DEFINITION(mutator_overkill)
345 {
346         MUTATOR_HOOK(ForbidThrowCurrentWeapon, ok_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
347         MUTATOR_HOOK(PlayerPreThink, ok_PlayerPreThink, CBC_ORDER_LAST);
348         MUTATOR_HOOK(PlayerSpawn, ok_PlayerSpawn, CBC_ORDER_ANY);
349         MUTATOR_HOOK(PlayerDamage_Calculate, ok_PlayerDamage_Calculate, CBC_ORDER_LAST);
350         MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, ok_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
351         MUTATOR_HOOK(PlayerDies, ok_PlayerDies, CBC_ORDER_ANY);
352         MUTATOR_HOOK(PlayerRegen, ok_PlayerRegen, CBC_ORDER_ANY);
353         MUTATOR_HOOK(OnEntityPreSpawn, ok_OnEntityPreSpawn, CBC_ORDER_ANY);
354         MUTATOR_HOOK(FilterItem, ok_ItemRemove, CBC_ORDER_ANY);
355         MUTATOR_HOOK(MonsterDropItem, ok_PlayerDies, CBC_ORDER_ANY);
356         MUTATOR_HOOK(SpectateCopy, ok_SpectateCopy, CBC_ORDER_ANY);
357         MUTATOR_HOOK(SetStartItems, ok_StartItems, CBC_ORDER_ANY);
358         MUTATOR_HOOK(BuildMutatorsString, ok_BuildMutatorsString, CBC_ORDER_ANY);
359         MUTATOR_HOOK(BuildMutatorsPrettyString, ok_BuildMutatorsPrettyString, CBC_ORDER_ANY);
360         MUTATOR_HOOK(SetModname, ok_SetModname, CBC_ORDER_ANY);
361
362         MUTATOR_ONADD
363         {
364                 ok_Initialize();
365         }
366
367         MUTATOR_ONREMOVE
368         {
369                 WEP_RPC.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
370                 WEP_HMG.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
371         }
372
373         return false;
374 }