4 MUTATOR_HOOKFUNCTION(vampire_PlayerDamage)
6 if(time >= frag_target.spawnshieldtime)
7 if(frag_target != frag_attacker)
8 if(frag_target.deadflag == DEAD_NO)
10 frag_attacker.health += bound(0, damage_take, frag_target.health);
11 frag_attacker.health = bound(0, frag_attacker.health, autocvar_g_balance_health_limit);
17 MUTATOR_HOOKFUNCTION(vampire_BuildMutatorsString)
19 ret_string = strcat(ret_string, ":Vampire");
23 MUTATOR_HOOKFUNCTION(vampire_BuildMutatorsPrettyString)
25 ret_string = strcat(ret_string, ", Vampire");
29 MUTATOR_DEFINITION(mutator_vampire)
31 MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, vampire_PlayerDamage, CBC_ORDER_ANY);
32 MUTATOR_HOOK(BuildMutatorsString, vampire_BuildMutatorsString, CBC_ORDER_ANY);
33 MUTATOR_HOOK(BuildMutatorsPrettyString, vampire_BuildMutatorsPrettyString, CBC_ORDER_ANY);