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Merge branch 'master' into Mario/target_teleporter_v2
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / scores_rules.qc
1 #include "scores_rules.qh"
2
3 #include <server/defs.qh>
4 #include <server/miscfunctions.qh>
5 #include "client.qh"
6 #include "scores.qh"
7 #include <common/gamemodes/rules.qh>
8
9 int ScoreRules_teams;
10
11 void CheckAllowedTeams (entity for_whom);
12
13 int NumTeams(int teams)
14 {
15         return boolean(teams & BIT(0)) + boolean(teams & BIT(1)) + boolean(teams & BIT(2)) + boolean(teams & BIT(3));
16 }
17
18 int AvailableTeams()
19 {
20         return NumTeams(ScoreRules_teams);
21         // NOTE: this method is unreliable, as forced teams set the c* globals to weird values
22         //return boolean(c1 >= 0) + boolean(c2 >= 0) + boolean(c3 >= 0) + boolean(c4 >= 0);
23 }
24
25 // NOTE: ST_constants may not be >= MAX_TEAMSCORE
26 // scores that should be in all modes:
27 void ScoreRules_basics(int teams, float sprio, float stprio, float score_enabled)
28 {
29         FOREACH(Scores, true, {
30                 ScoreInfo_SetLabel_PlayerScore(it, "", 0);
31     });
32         for(int i = 0; i < MAX_TEAMSCORE; ++i)
33                 ScoreInfo_SetLabel_TeamScore(i, "", 0);
34
35         ScoreRules_teams = teams;
36
37         if(score_enabled)
38                 ScoreInfo_SetLabel_TeamScore  (ST_SCORE,        "score",     stprio);
39
40         if (!INDEPENDENT_PLAYERS)
41                 ScoreInfo_SetLabel_PlayerScore(SP_KILLS,        "kills",     0);
42
43         ScoreInfo_SetLabel_PlayerScore(SP_DEATHS,       "deaths",    SFL_LOWER_IS_BETTER);
44
45         if (!INDEPENDENT_PLAYERS)
46                 ScoreInfo_SetLabel_PlayerScore(SP_SUICIDES,     "suicides",  SFL_LOWER_IS_BETTER);
47
48         if(score_enabled)
49                 ScoreInfo_SetLabel_PlayerScore(SP_SCORE,        "score",     sprio);
50
51         ScoreInfo_SetLabel_PlayerScore(SP_DMG, "dmg", 0);
52         ScoreInfo_SetLabel_PlayerScore(SP_DMGTAKEN, "dmgtaken", SFL_LOWER_IS_BETTER);
53         ScoreInfo_SetLabel_PlayerScore(SP_ELO, "elo", 0);
54 }
55 void ScoreRules_basics_end()
56 {
57         ScoreInfo_Init(ScoreRules_teams);
58 }
59 void ScoreRules_generic()
60 {
61     int teams = 0;
62         if (teamplay) {
63                 CheckAllowedTeams(NULL);
64                 if (c1 >= 0) teams |= BIT(0);
65                 if (c2 >= 0) teams |= BIT(1);
66                 if (c3 >= 0) teams |= BIT(2);
67                 if (c4 >= 0) teams |= BIT(3);
68         }
69         GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, {});
70 }