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Merge branch 'master' into Mario/race_cts_mutators
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / scores_rules.qc
1 float c1, c2, c3, c4;
2 void CheckAllowedTeams (entity for_whom);
3
4 // NOTE: SP_ constants may not be >= MAX_SCORE; ST_constants may not be >= MAX_TEAMSCORE
5 // scores that should be in all modes:
6 float ScoreRules_teams;
7 void ScoreRules_basics(float teams, float sprio, float stprio, float score_enabled)
8 {
9         float i;
10         for(i = 0; i < MAX_SCORE; ++i)
11                 ScoreInfo_SetLabel_PlayerScore(i, "", 0);
12         for(i = 0; i < MAX_TEAMSCORE; ++i)
13                 ScoreInfo_SetLabel_TeamScore(i, "", 0);
14
15         ScoreRules_teams = teams;
16
17         if(score_enabled)
18                 ScoreInfo_SetLabel_TeamScore  (ST_SCORE,        "score",     stprio);
19
20         if (!INDEPENDENT_PLAYERS)
21                 ScoreInfo_SetLabel_PlayerScore(SP_KILLS,        "kills",     0);
22
23         ScoreInfo_SetLabel_PlayerScore(SP_DEATHS,       "deaths",    SFL_LOWER_IS_BETTER);
24
25         if (!INDEPENDENT_PLAYERS)
26                 ScoreInfo_SetLabel_PlayerScore(SP_SUICIDES,     "suicides",  SFL_LOWER_IS_BETTER);
27
28         if(score_enabled)
29                 ScoreInfo_SetLabel_PlayerScore(SP_SCORE,        "score",     sprio);
30 }
31 void ScoreRules_basics_end()
32 {
33         ScoreInfo_Init(ScoreRules_teams);
34 }
35 void ScoreRules_generic()
36 {
37         if(teamplay)
38         {
39                 CheckAllowedTeams(world);
40                 ScoreRules_basics(((c4>=0) ? 4 : (c3>=0) ? 3 : 2), SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, TRUE);
41         }
42         else
43                 ScoreRules_basics(0, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, TRUE);
44         ScoreRules_basics_end();
45 }
46
47 // Key hunt stuff
48 #define ST_KH_CAPS 1
49 #define SP_KH_CAPS 4
50 #define SP_KH_PUSHES 5
51 #define SP_KH_DESTROYS 6
52 #define SP_KH_PICKUPS 7
53 #define SP_KH_KCKILLS 8
54 #define SP_KH_LOSSES 9
55 void ScoreRules_kh(float teams)
56 {
57         ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, TRUE);
58         ScoreInfo_SetLabel_TeamScore  (ST_KH_CAPS,      "caps",      SFL_SORT_PRIO_SECONDARY);
59         ScoreInfo_SetLabel_PlayerScore(SP_KH_CAPS,      "caps",      SFL_SORT_PRIO_SECONDARY);
60         ScoreInfo_SetLabel_PlayerScore(SP_KH_PUSHES,    "pushes",    0);
61         ScoreInfo_SetLabel_PlayerScore(SP_KH_DESTROYS,  "destroyed", SFL_LOWER_IS_BETTER);
62         ScoreInfo_SetLabel_PlayerScore(SP_KH_PICKUPS,   "pickups",   0);
63         ScoreInfo_SetLabel_PlayerScore(SP_KH_KCKILLS,   "kckills",   0);
64         ScoreInfo_SetLabel_PlayerScore(SP_KH_LOSSES,    "losses",    SFL_LOWER_IS_BETTER);
65         ScoreRules_basics_end();
66 }
67
68 // Nexball stuff
69 #define ST_NEXBALL_GOALS 1
70 #define SP_NEXBALL_GOALS 4
71 #define SP_NEXBALL_FAULTS 5
72 void ScoreRules_nexball(float teams)
73 {
74         ScoreRules_basics(teams, 0, 0, TRUE);
75         ScoreInfo_SetLabel_TeamScore(   ST_NEXBALL_GOALS,  "goals", SFL_SORT_PRIO_PRIMARY);
76         ScoreInfo_SetLabel_PlayerScore( SP_NEXBALL_GOALS,  "goals", SFL_SORT_PRIO_PRIMARY);
77         ScoreInfo_SetLabel_PlayerScore(SP_NEXBALL_FAULTS, "faults", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER);
78         ScoreRules_basics_end();
79 }
80
81 #define SP_FREEZETAG_REVIVALS 4
82 void ScoreRules_freezetag(float teams)
83 {
84         ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, TRUE); // SFL_SORT_PRIO_PRIMARY
85         ScoreInfo_SetLabel_PlayerScore(SP_FREEZETAG_REVIVALS,           "revivals",             0);
86         ScoreRules_basics_end();
87 }
88
89 #define ST_CA_ROUNDS 1
90 void ScoreRules_ca(float teams)
91 {
92         ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, TRUE);
93         ScoreInfo_SetLabel_TeamScore(ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY);
94         ScoreRules_basics_end();
95 }