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1 #ifndef SPAWNPOINTS_H
2 #define SPAWNPOINTS_H
3
4 .vector spawnpoint_score;
5 float spawnpoint_nag;
6 bool SpawnEvent_Send(entity this, entity to, int sf);
7 entity Spawn_FilterOutBadSpots(entity firstspot, float mindist, float teamcheck);
8 entity SelectSpawnPoint (float anypoint);
9 spawnfunc(info_player_deathmatch);
10 void spawnpoint_use();
11 #endif