]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/sv_main.qc
Merge branch 'terencehill/min_spec_time' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / sv_main.qc
1 #include "sv_main.qh"
2
3 #include "anticheat.qh"
4 #include "g_hook.qh"
5 #include "g_damage.qh"
6 #include "g_world.qh"
7
8 #include "bot/api.qh"
9
10 #include "command/common.qh"
11
12 #include <server/mutators/_mod.qh>
13 #include "weapons/csqcprojectile.qh"
14
15 #include "../common/constants.qh"
16 #include "../common/deathtypes/all.qh"
17 #include "../common/debug.qh"
18 #include "../common/mapinfo.qh"
19 #include "../common/util.qh"
20
21 #include "../common/vehicles/all.qh"
22 #include <common/monsters/sv_monsters.qh>
23 #include <common/weapons/_all.qh>
24
25 #include "../lib/csqcmodel/sv_model.qh"
26
27 #include "../lib/warpzone/common.qh"
28 #include "../lib/warpzone/server.qh"
29
30 .float lastground;
31 .int state;
32
33 void CreatureFrame_hotliquids(entity this)
34 {
35         if (this.dmgtime < time)
36         {
37                 this.dmgtime = time + autocvar_g_balance_contents_damagerate;
38
39                 if (this.flags & FL_PROJECTILE)
40                 {
41                         if (this.watertype == CONTENT_LAVA)
42                                 Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
43                         else if (this.watertype == CONTENT_SLIME)
44                                 Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
45                 }
46                 else
47                 {
48                         if (this.watertype == CONTENT_LAVA)
49                         {
50                                 if (this.watersound_finished < time)
51                                 {
52                                         this.watersound_finished = time + 0.5;
53                                         sound (this, CH_PLAYER_SINGLE, SND_LAVA, VOL_BASE, ATTEN_NORM);
54                                 }
55                                 Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
56                                 if(autocvar_g_balance_contents_playerdamage_lava_burn)
57                                         Fire_AddDamage(this, NULL, autocvar_g_balance_contents_playerdamage_lava_burn * this.waterlevel, autocvar_g_balance_contents_playerdamage_lava_burn_time * this.waterlevel, DEATH_LAVA.m_id);
58                         }
59                         else if (this.watertype == CONTENT_SLIME)
60                         {
61                                 if (this.watersound_finished < time)
62                                 {
63                                         this.watersound_finished = time + 0.5;
64                                         sound (this, CH_PLAYER_SINGLE, SND_SLIME, VOL_BASE, ATTEN_NORM);
65                                 }
66                                 Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
67                         }
68                 }
69         }
70 }
71
72 void CreatureFrame_Liquids(entity this)
73 {
74         if (this.watertype <= CONTENT_WATER && this.waterlevel > 0) // workaround a retarded bug made by id software :P (yes, it's that old of a bug)
75         {
76                 if (!(this.flags & FL_INWATER))
77                 {
78                         this.flags |= FL_INWATER;
79                         this.dmgtime = 0;
80                 }
81
82                 CreatureFrame_hotliquids(this);
83         }
84         else
85         {
86                 if (this.flags & FL_INWATER)
87                 {
88                         // play leave water sound
89                         this.flags &= ~FL_INWATER;
90                         this.dmgtime = 0;
91                 }
92                 this.air_finished = time + 12;
93         }
94 }
95
96 void CreatureFrame_FallDamage(entity this)
97 {
98         if(!IS_VEHICLE(this) && !(this.flags & FL_PROJECTILE)) // vehicles don't get falling damage
99         if(this.velocity || this.oldvelocity) // moving or has moved
100         {
101                 // check for falling damage
102                 float velocity_len = vlen(this.velocity);
103                 bool have_hook = false;
104                 for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
105             {
106                 .entity weaponentity = weaponentities[slot];
107                 if(this.(weaponentity).hook && this.(weaponentity).hook.state)
108                 {
109                         have_hook = true;
110                         break;
111                 }
112             }
113                 if(!have_hook)
114                 {
115                         float dm = vlen(this.oldvelocity) - velocity_len; // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
116                         if (IS_DEAD(this))
117                                 dm = (dm - autocvar_g_balance_falldamage_deadminspeed) * autocvar_g_balance_falldamage_factor;
118                         else
119                                 dm = min((dm - autocvar_g_balance_falldamage_minspeed) * autocvar_g_balance_falldamage_factor, autocvar_g_balance_falldamage_maxdamage);
120                         if (dm > 0)
121                                 Damage (this, NULL, NULL, dm, DEATH_FALL.m_id, DMG_NOWEP, this.origin, '0 0 0');
122                 }
123
124                 if(autocvar_g_maxspeed > 0 && velocity_len > autocvar_g_maxspeed)
125                         Damage (this, NULL, NULL, 100000, DEATH_SHOOTING_STAR.m_id, DMG_NOWEP, this.origin, '0 0 0');
126         }
127 }
128
129 void CreatureFrame_All()
130 {
131         if(game_stopped || time < game_starttime)
132                 return;
133
134         IL_EACH(g_damagedbycontents, it.damagedbycontents,
135         {
136                 if (it.move_movetype == MOVETYPE_NOCLIP) continue;
137                 CreatureFrame_Liquids(it);
138                 CreatureFrame_FallDamage(it);
139                 it.oldvelocity = it.velocity;
140         });
141 }
142
143 void Pause_TryPause(bool ispaused)
144 {
145         int n = 0;
146         FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
147                 if (PHYS_INPUT_BUTTON_CHAT(it) != ispaused) return;
148                 ++n;
149         });
150         if (!n) return;
151         setpause(ispaused);
152 }
153
154 void SV_PausedTic(float elapsedtime)
155 {
156         if (!server_is_dedicated) Pause_TryPause(false);
157 }
158
159 /*
160 =============
161 StartFrame
162
163 Called before each frame by the server
164 =============
165 */
166
167 bool game_delay_last;
168
169 bool autocvar_sv_autopause = false;
170 float RedirectionThink();
171 void systems_update();
172 void sys_phys_update(entity this, float dt);
173 void StartFrame()
174 {
175     // TODO: if move is more than 50ms, split it into two moves (this matches QWSV behavior and the client prediction)
176     IL_EACH(g_players, IS_FAKE_CLIENT(it), sys_phys_update(it, frametime));
177     IL_EACH(g_players, IS_FAKE_CLIENT(it), PlayerPreThink(it));
178
179         execute_next_frame();
180         if (autocvar_sv_autopause && !server_is_dedicated) Pause_TryPause(true);
181
182         delete_fn = remove_unsafely; // not during spawning!
183         serverprevtime = servertime;
184         servertime = time;
185         serverframetime = frametime;
186
187 #ifdef PROFILING
188         if(time > client_cefc_accumulatortime + 1)
189         {
190                 float t = client_cefc_accumulator / (time - client_cefc_accumulatortime);
191                 int c_seeing = 0;
192                 int c_seen = 0;
193                 FOREACH_CLIENT(true, {
194                         if(IS_REAL_CLIENT(it))
195                                 ++c_seeing;
196                         if(IS_PLAYER(it))
197                                 ++c_seen;
198                 });
199                 LOG_INFO(
200                     "CEFC time: ", ftos(t * 1000), "ms; ",
201             "CEFC calls per second: ", ftos(c_seeing * (c_seen - 1) / t), "; ",
202             "CEFC 100% load at: ", ftos(solve_quadratic(t, -t, -1) * '0 1 0')
203         );
204                 client_cefc_accumulatortime = time;
205                 client_cefc_accumulator = 0;
206         }
207 #endif
208
209         IL_EACH(g_projectiles, it.csqcprojectile_clientanimate, CSQCProjectile_Check(it));
210
211         if (RedirectionThink()) return;
212
213         UncustomizeEntitiesRun();
214         InitializeEntitiesRun();
215
216         WarpZone_StartFrame();
217
218         sys_frametime = autocvar_sys_ticrate * autocvar_slowmo;
219         if (sys_frametime <= 0) sys_frametime = 1.0 / 60.0; // somewhat safe fallback
220
221         if (timeout_status == TIMEOUT_LEADTIME) // just before the timeout (when timeout_status will be TIMEOUT_ACTIVE)
222                 orig_slowmo = autocvar_slowmo; // slowmo will be restored after the timeout
223
224         // detect when the pre-game countdown (if any) has ended and the game has started
225         bool game_delay = (time < game_starttime);
226         if (autocvar_sv_eventlog && game_delay_last && !game_delay)
227                 GameLogEcho(":startdelay_ended");
228         game_delay_last = game_delay;
229
230         CreatureFrame_All();
231         CheckRules_World();
232
233         if (warmup_stage && !game_stopped && warmup_limit > 0 && time >= warmup_limit) {
234                 ReadyRestart();
235                 return;
236         }
237
238         bot_serverframe();
239         anticheat_startframe();
240         MUTATOR_CALLHOOK(SV_StartFrame);
241
242     FOREACH_CLIENT(true, GlobalStats_update(it));
243     IL_EACH(g_players, IS_FAKE_CLIENT(it), PlayerPostThink(it));
244 }
245
246 .vector originjitter;
247 .vector anglesjitter;
248 .float anglejitter;
249 .string gametypefilter;
250 .string cvarfilter;
251 bool DoesQ3ARemoveThisEntity(entity this);
252
253 /**
254  * Evaluate an expression of the form: [+ | -]? [var[op]val | [op]var | val | var] ...
255  * +: all must match. this is the default
256  * -: one must NOT match
257  *
258  * var>x
259  * var<x
260  * var>=x
261  * var<=x
262  * var==x
263  * var!=x
264  * var===x
265  * var!==x
266  */
267 bool expr_evaluate(string s)
268 {
269     bool ret = false;
270     if (str2chr(s, 0) == '+') {
271         s = substring(s, 1, -1);
272     } else if (str2chr(s, 0) == '-') {
273         ret = true;
274         s = substring(s, 1, -1);
275     }
276     bool expr_fail = false;
277     for (int i = 0, n = tokenize_console(s); i < n; ++i) {
278         int o;
279         string k, v;
280         s = argv(i);
281         #define X(expr) \
282             if (expr) { \
283                 continue; \
284             } else { \
285                 expr_fail = true; \
286                 break; \
287             }
288         #define BINOP(op, len, expr) \
289             if ((o = strstrofs(s, op, 0)) >= 0) { \
290                 k = substring(s, 0, o); \
291                 v = substring(s, o + len, -1); \
292                 X(expr); \
293             }
294         BINOP(">=", 2, cvar(k) >= stof(v));
295         BINOP("<=", 2, cvar(k) <= stof(v));
296         BINOP(">",  1, cvar(k) >  stof(v));
297         BINOP("<",  1, cvar(k) <  stof(v));
298         BINOP("==", 2, cvar(k) == stof(v));
299         BINOP("!=", 2, cvar(k) != stof(v));
300         BINOP("===", 3, cvar_string(k) == v);
301         BINOP("!==", 3, cvar_string(k) != v);
302         {
303             k = s;
304             bool b = true;
305             if (str2chr(k, 0) == '!') {
306                 k = substring(s, 1, -1);
307                 b = false;
308             }
309             float f = stof(k);
310             bool isnum = ftos(f) == k;
311             X(boolean(isnum ? f : cvar(k)) == b);
312         }
313         #undef BINOP
314         #undef X
315     }
316     if (!expr_fail) {
317         ret = !ret;
318     }
319     // now ret is true if we want to keep the item, and false if we want to get rid of it
320     return ret;
321 }
322
323 void SV_OnEntityPreSpawnFunction(entity this)
324 {
325         if (this)
326         if (this.gametypefilter != "")
327         if (!isGametypeInFilter(MapInfo_LoadedGametype, teamplay, have_team_spawns, this.gametypefilter))
328         {
329                 goto cleanup;
330         }
331         if (this.cvarfilter != "" && !expr_evaluate(this.cvarfilter)) {
332         goto cleanup;
333         }
334
335         if (DoesQ3ARemoveThisEntity(this)) {
336                 goto cleanup;
337         }
338
339         set_movetype(this, this.movetype);
340
341         if (this.monster_attack) {
342                 IL_PUSH(g_monster_targets, this);
343     }
344
345         // support special -1 and -2 angle from radiant
346         if (this.angles == '0 -1 0') {
347                 this.angles = '-90 0 0';
348         } else if (this.angles == '0 -2 0') {
349                 this.angles = '+90 0 0';
350     }
351
352     #define X(out, in) MACRO_BEGIN \
353         if (in != 0) { out = out + (random() * 2 - 1) * in; } \
354     MACRO_END
355     X(this.origin.x, this.originjitter.x); X(this.origin.y, this.originjitter.y); X(this.origin.z, this.originjitter.z);
356     X(this.angles.x, this.anglesjitter.x); X(this.angles.y, this.anglesjitter.y); X(this.angles.z, this.anglesjitter.z);
357     X(this.angles.y, this.anglejitter);
358     #undef X
359
360         if (MUTATOR_CALLHOOK(OnEntityPreSpawn, this)) {
361                 goto cleanup;
362         }
363         return;
364 LABEL(cleanup)
365     delete(this);
366 }
367
368 void WarpZone_PostInitialize_Callback()
369 {
370         // create waypoint links for warpzones
371         entity tracetest_ent = spawn();
372         setsize(tracetest_ent, PL_MIN_CONST, PL_MAX_CONST);
373         tracetest_ent.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
374         //for(entity e = warpzone_first; e; e = e.warpzone_next)
375         for(entity e = NULL; (e = find(e, classname, "trigger_warpzone")); )
376         {
377                 vector src, dst;
378                 src = (e.absmin + e.absmax) * 0.5;
379                 makevectors(e.warpzone_angles);
380                 src = src + ((e.warpzone_origin - src) * v_forward) * v_forward + 16 * v_right;
381                 dst = (e.enemy.absmin + e.enemy.absmax) * 0.5;
382                 makevectors(e.enemy.warpzone_angles);
383                 dst = dst + ((e.enemy.warpzone_origin - dst) * v_forward) * v_forward - 16 * v_right;
384                 waypoint_spawnforteleporter_wz(e, src, dst, 0, -v_up, tracetest_ent);
385         }
386         delete(tracetest_ent);
387 }
388
389 /*
390 ==================
391 main
392
393 unused but required by the engine
394 ==================
395 */
396 void main ()
397 {
398
399 }