6 #include "scores_rules.qh"
10 #include "command/vote.qh"
12 #include "mutators/_mod.qh"
14 #include "../common/deathtypes/all.qh"
15 #include "../common/gamemodes/_mod.qh"
16 #include "../common/teams.qh"
18 /// \brief Describes a state of team balance entity.
21 TEAM_BALANCE_UNINITIALIZED, ///< The team balance has not been initialized.
22 /// \brief TeamBalance_CheckAllowedTeams has been called.
23 TEAM_BALANCE_TEAMS_CHECKED,
24 /// \brief TeamBalance_GetTeamCounts has been called.
25 TEAM_BALANCE_TEAM_COUNTS_FILLED
28 /// \brief Indicates that the player is not allowed to join a team.
29 const int TEAM_NOT_ALLOWED = -1;
31 .int m_team_balance_state; ///< Holds the state of the team balance entity.
32 .entity m_team_balance_team[NUM_TEAMS]; ///< ???
34 .float m_team_score; ///< The score of the team.
35 .int m_num_players; ///< Number of players (both humans and bots) in a team.
36 .int m_num_bots; ///< Number of bots in a team.
37 .int m_num_players_alive; ///< Number of alive players in a team.
38 .int m_num_control_points; ///< Number of control points owned by a team.
39 .entity m_lowest_human; ///< Human with the lowest score in a team.
40 .entity m_lowest_bot; ///< Bot with the lowest score in a team.
42 entity g_team_entities[NUM_TEAMS]; ///< Holds global team entities.
44 STATIC_INIT(g_team_entities)
46 for (int i = 0; i < NUM_TEAMS; ++i)
48 g_team_entities[i] = spawn();
52 entity Team_GetTeamFromIndex(int index)
54 if (!Team_IsValidIndex(index))
56 LOG_FATALF("Team_GetTeamFromIndex: Index is invalid: %f", index);
58 return g_team_entities[index - 1];
61 entity Team_GetTeam(int team_num)
63 if (!Team_IsValidTeam(team_num))
65 LOG_FATALF("Team_GetTeam: Value is invalid: %f", team_num);
67 return g_team_entities[Team_TeamToIndex(team_num) - 1];
70 float Team_GetTeamScore(entity team_)
72 return team_.m_team_score;
75 void Team_SetTeamScore(entity team_, float score)
77 team_.m_team_score = score;
80 int Team_GetNumberOfAlivePlayers(entity team_)
82 return team_.m_num_players_alive;
85 void Team_SetNumberOfAlivePlayers(entity team_, int number)
87 team_.m_num_players_alive = number;
90 int Team_GetNumberOfAliveTeams()
93 for (int i = 0; i < NUM_TEAMS; ++i)
95 if (g_team_entities[i].m_num_players_alive > 0)
103 int Team_GetNumberOfControlPoints(entity team_)
105 return team_.m_num_control_points;
108 void Team_SetNumberOfControlPoints(entity team_, int number)
110 team_.m_num_control_points = number;
113 int Team_GetNumberOfTeamsWithControlPoints()
116 for (int i = 0; i < NUM_TEAMS; ++i)
118 if (g_team_entities[i].m_num_control_points > 0)
126 void TeamchangeFrags(entity e)
128 PlayerScore_Clear(e);
131 void LogTeamchange(float player_id, float team_number, float type)
133 if(!autocvar_sv_eventlog)
139 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
142 void setcolor(entity this, int clr)
145 this.clientcolors = clr;
146 this.team = (clr & 15) + 1;
148 builtin_setcolor(this, clr);
152 bool Entity_HasValidTeam(entity this)
154 return Team_IsValidTeam(this.team);
157 int Entity_GetTeamIndex(entity this)
159 return Team_TeamToIndex(this.team);
162 entity Entity_GetTeam(entity this)
164 int index = Entity_GetTeamIndex(this);
165 if (!Team_IsValidIndex(index))
169 return Team_GetTeamFromIndex(index);
172 void SetPlayerColors(entity player, float _color)
174 float pants = _color & 0x0F;
175 float shirt = _color & 0xF0;
178 setcolor(player, 16 * pants + pants);
182 setcolor(player, shirt + pants);
186 bool Player_SetTeamIndex(entity player, int index)
188 int new_team = Team_IndexToTeam(index);
189 if (player.team == new_team)
191 // This is important when players join the game and one of their color
192 // matches the team color while other doesn't. For example [BOT]Lion.
193 SetPlayerColors(player, new_team - 1);
196 int old_index = Team_TeamToIndex(player.team);
197 if (MUTATOR_CALLHOOK(Player_ChangeTeam, player, old_index, index) == true)
199 // Mutator has blocked team change.
202 SetPlayerColors(player, new_team - 1);
203 MUTATOR_CALLHOOK(Player_ChangedTeam, player, old_index, index);
207 bool SetPlayerTeam(entity player, int destination_team_index,
208 int source_team_index, bool no_print)
210 if (!Player_SetTeamIndex(player, destination_team_index))
214 LogTeamchange(player.playerid, player.team, 3); // log manual team join
219 bprint(playername(player, false), "^7 has changed from ",
220 Team_IndexToColoredFullName(source_team_index), "^7 to ",
221 Team_IndexToColoredFullName(destination_team_index), "\n");
225 bool MoveToTeam(entity client, int team_index, int type)
227 int lockteams_backup = lockteams; // backup any team lock
228 lockteams = 0; // disable locked teams
229 TeamchangeFrags(client); // move the players frags
230 if (!Player_SetTeamIndex(client, team_index))
232 lockteams = lockteams_backup; // restore the team lock
235 KillPlayerForTeamChange(client);
236 lockteams = lockteams_backup; // restore the team lock
237 LogTeamchange(client.playerid, client.team, type);
241 void KillPlayerForTeamChange(entity player)
247 if (MUTATOR_CALLHOOK(Player_ChangeTeamKill, player) == true)
251 Damage(player, player, player, 100000, DEATH_TEAMCHANGE.m_id, DMG_NOWEP,
252 player.origin, '0 0 0');
255 entity TeamBalance_CheckAllowedTeams(entity for_whom)
257 entity balance = spawn();
258 for (int i = 0; i < NUM_TEAMS; ++i)
260 entity team_ = balance.m_team_balance_team[i] = spawn();
261 team_.m_team_score = g_team_entities[i].m_team_score;
262 team_.m_num_players = TEAM_NOT_ALLOWED;
263 team_.m_num_bots = 0;
264 team_.m_lowest_human = NULL;
265 team_.m_lowest_bot = NULL;
269 string teament_name = string_null;
270 bool mutator_returnvalue = MUTATOR_CALLHOOK(TeamBalance_CheckAllowedTeams,
271 teams_mask, teament_name, for_whom);
272 teams_mask = M_ARGV(0, float);
273 teament_name = M_ARGV(1, string);
274 if (mutator_returnvalue)
276 for (int i = 0; i < NUM_TEAMS; ++i)
278 if (teams_mask & BIT(i))
280 balance.m_team_balance_team[i].m_num_players = 0;
287 entity head = find(NULL, classname, teament_name);
290 if (Team_IsValidTeam(head.team))
292 TeamBalance_GetTeam(balance, head.team).m_num_players = 0;
294 head = find(head, classname, teament_name);
298 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
299 if (AvailableTeams() == 2)
300 if (autocvar_bot_vs_human && for_whom)
302 if (autocvar_bot_vs_human > 0)
304 // find last team available
305 if (IS_BOT_CLIENT(for_whom))
307 if (TeamBalance_IsTeamAllowedInternal(balance, 4))
309 TeamBalance_BanTeamsExcept(balance, 4);
311 else if (TeamBalance_IsTeamAllowedInternal(balance, 3))
313 TeamBalance_BanTeamsExcept(balance, 3);
317 TeamBalance_BanTeamsExcept(balance, 2);
319 // no further cases, we know at least 2 teams exist
323 if (TeamBalance_IsTeamAllowedInternal(balance, 1))
325 TeamBalance_BanTeamsExcept(balance, 1);
327 else if (TeamBalance_IsTeamAllowedInternal(balance, 2))
329 TeamBalance_BanTeamsExcept(balance, 2);
333 TeamBalance_BanTeamsExcept(balance, 3);
335 // no further cases, bots have one of the teams
340 // find first team available
341 if (IS_BOT_CLIENT(for_whom))
343 if (TeamBalance_IsTeamAllowedInternal(balance, 1))
345 TeamBalance_BanTeamsExcept(balance, 1);
347 else if (TeamBalance_IsTeamAllowedInternal(balance, 2))
349 TeamBalance_BanTeamsExcept(balance, 2);
353 TeamBalance_BanTeamsExcept(balance, 3);
355 // no further cases, we know at least 2 teams exist
359 if (TeamBalance_IsTeamAllowedInternal(balance, 4))
361 TeamBalance_BanTeamsExcept(balance, 4);
363 else if (TeamBalance_IsTeamAllowedInternal(balance, 3))
365 TeamBalance_BanTeamsExcept(balance, 3);
369 TeamBalance_BanTeamsExcept(balance, 2);
371 // no further cases, bots have one of the teams
378 balance.m_team_balance_state = TEAM_BALANCE_TEAMS_CHECKED;
382 // if player has a forced team, ONLY allow that one
383 for (int i = 1; i <= NUM_TEAMS; ++i)
385 if (for_whom.team_forced == Team_IndexToTeam(i) &&
386 TeamBalance_IsTeamAllowedInternal(balance, i))
388 TeamBalance_BanTeamsExcept(balance, i);
392 balance.m_team_balance_state = TEAM_BALANCE_TEAMS_CHECKED;
396 void TeamBalance_Destroy(entity balance)
402 for (int i = 0; i < NUM_TEAMS; ++i)
404 remove(balance.(m_team_balance_team[i]));
409 int TeamBalance_GetAllowedTeams(entity balance)
413 LOG_FATAL("TeamBalance_GetAllowedTeams: Team balance entity is NULL.");
415 if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
417 LOG_FATAL("TeamBalance_GetAllowedTeams: "
418 "Team balance entity is not initialized.");
421 for (int i = 1; i <= NUM_TEAMS; ++i)
423 if (TeamBalance_IsTeamAllowedInternal(balance, i))
425 result |= Team_IndexToBit(i);
431 bool TeamBalance_IsTeamAllowed(entity balance, int index)
435 LOG_FATAL("TeamBalance_IsTeamAllowed: Team balance entity is NULL.");
437 if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
439 LOG_FATAL("TeamBalance_IsTeamAllowed: "
440 "Team balance entity is not initialized.");
442 if (!Team_IsValidIndex(index))
444 LOG_FATALF("TeamBalance_IsTeamAllowed: Team index is invalid: %f",
447 return TeamBalance_IsTeamAllowedInternal(balance, index);
450 void TeamBalance_GetTeamCounts(entity balance, entity ignore)
454 LOG_FATAL("TeamBalance_GetTeamCounts: Team balance entity is NULL.");
456 if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
458 LOG_FATAL("TeamBalance_GetTeamCounts: "
459 "Team balance entity is not initialized.");
461 if (MUTATOR_CALLHOOK(TeamBalance_GetTeamCounts) == true)
463 // Mutator has overriden the configuration.
464 for (int i = 1; i <= NUM_TEAMS; ++i)
466 entity team_ = TeamBalance_GetTeamFromIndex(balance, i);
467 if (TeamBalanceTeam_IsAllowed(team_))
469 MUTATOR_CALLHOOK(TeamBalance_GetTeamCount, i, ignore,
470 team_.m_num_players, team_.m_num_bots, team_.m_lowest_human,
472 team_.m_num_players = M_ARGV(2, float);
473 team_.m_num_bots = M_ARGV(3, float);
474 team_.m_lowest_human = M_ARGV(4, entity);
475 team_.m_lowest_bot = M_ARGV(5, entity);
481 // Manually count all players.
489 if (IS_PLAYER(it) || it.caplayer)
493 else if (it.team_forced > 0)
495 team_num = it.team_forced; // reserve the spot
501 if (!Team_IsValidTeam(team_num))
505 entity team_ = TeamBalance_GetTeam(balance, team_num);
506 if (!TeamBalanceTeam_IsAllowed(team_))
510 ++team_.m_num_players;
511 if (IS_BOT_CLIENT(it))
515 float temp_score = PlayerScore_Get(it, SP_SCORE);
516 if (!IS_BOT_CLIENT(it))
518 if (team_.m_lowest_human == NULL)
520 team_.m_lowest_human = it;
523 if (temp_score < PlayerScore_Get(team_.m_lowest_human,
526 team_.m_lowest_human = it;
530 if (team_.m_lowest_bot == NULL)
532 team_.m_lowest_bot = it;
535 if (temp_score < PlayerScore_Get(team_.m_lowest_bot, SP_SCORE))
537 team_.m_lowest_bot = it;
542 // if the player who has a forced team has not joined yet, reserve the spot
543 if (autocvar_g_campaign)
545 if (Team_IsValidIndex(autocvar_g_campaign_forceteam))
547 entity team_ = TeamBalance_GetTeamFromIndex(balance,
548 autocvar_g_campaign_forceteam);
549 if (team_.m_num_players == team_.m_num_bots)
551 ++team_.m_num_players;
555 balance.m_team_balance_state = TEAM_BALANCE_TEAM_COUNTS_FILLED;
558 int TeamBalance_GetNumberOfPlayers(entity balance, int index)
562 LOG_FATAL("TeamBalance_GetNumberOfPlayers: "
563 "Team balance entity is NULL.");
565 if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
567 LOG_FATAL("TeamBalance_GetNumberOfPlayers: "
568 "TeamBalance_GetTeamCounts has not been called.");
570 if (!Team_IsValidIndex(index))
572 LOG_FATALF("TeamBalance_GetNumberOfPlayers: Team index is invalid: %f",
575 return balance.m_team_balance_team[index - 1].m_num_players;
578 int TeamBalance_FindBestTeam(entity balance, entity player, bool ignore_player)
582 LOG_FATAL("TeamBalance_FindBestTeam: Team balance entity is NULL.");
584 if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
586 LOG_FATAL("TeamBalance_FindBestTeam: "
587 "Team balance entity is not initialized.");
589 // count how many players are in each team
592 TeamBalance_GetTeamCounts(balance, player);
596 TeamBalance_GetTeamCounts(balance, NULL);
598 int team_bits = TeamBalance_FindBestTeams(balance, player, true);
601 LOG_FATALF("TeamBalance_FindBestTeam: No teams available for %s\n",
602 MapInfo_Type_ToString(MapInfo_CurrentGametype()));
604 RandomSelection_Init();
605 for (int i = 1; i <= NUM_TEAMS; ++i)
607 if (team_bits & Team_IndexToBit(i))
609 RandomSelection_AddFloat(i, 1, 1);
612 return RandomSelection_chosen_float;
615 int TeamBalance_FindBestTeams(entity balance, entity player, bool use_score)
619 LOG_FATAL("TeamBalance_FindBestTeams: Team balance entity is NULL.");
621 if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
623 LOG_FATAL("TeamBalance_FindBestTeams: "
624 "TeamBalance_GetTeamCounts has not been called.");
626 if (MUTATOR_CALLHOOK(TeamBalance_FindBestTeams, player) == true)
628 return M_ARGV(1, float);
631 int previous_team = 0;
632 for (int i = 1; i <= NUM_TEAMS; ++i)
634 if (!TeamBalance_IsTeamAllowedInternal(balance, i))
638 if (previous_team == 0)
640 team_bits = Team_IndexToBit(i);
644 int compare = TeamBalance_CompareTeams(balance, i, previous_team,
646 if (compare == TEAMS_COMPARE_LESS)
648 team_bits = Team_IndexToBit(i);
652 if (compare == TEAMS_COMPARE_EQUAL)
654 team_bits |= Team_IndexToBit(i);
661 void TeamBalance_JoinBestTeam(entity this, bool force_best_team)
663 // don't join a team if we're not playing a team game
669 // find out what teams are available
670 entity balance = TeamBalance_CheckAllowedTeams(this);
672 // if we don't care what team they end up on, put them on whatever team they entered as.
673 // if they're not on a valid team, then let other code put them on the smallest team
674 if (!force_best_team)
676 int selected_team_index = -1;
677 for (int i = 1; i <= NUM_TEAMS; ++i)
679 if (TeamBalance_IsTeamAllowedInternal(balance, i) &&
680 (Team_TeamToIndex(this.team) == i))
682 selected_team_index = i;
687 if (Team_IsValidIndex(selected_team_index))
689 Player_SetTeamIndex(this, selected_team_index);
690 LogTeamchange(this.playerid, this.team, 99);
691 TeamBalance_Destroy(balance);
695 // otherwise end up on the smallest team (handled below)
696 if (this.bot_forced_team)
698 TeamBalance_Destroy(balance);
701 int best_team_index = TeamBalance_FindBestTeam(balance, this, true);
702 int old_team_index = Team_TeamToIndex(this.team);
703 TeamchangeFrags(this);
704 Player_SetTeamIndex(this, best_team_index);
705 LogTeamchange(this.playerid, this.team, 2); // log auto join
706 if ((old_team_index != -1) && !IS_BOT_CLIENT(this))
708 TeamBalance_AutoBalanceBots(balance, old_team_index, best_team_index);
710 KillPlayerForTeamChange(this);
711 TeamBalance_Destroy(balance);
714 int TeamBalance_CompareTeams(entity balance, int team_index_a, int team_index_b,
715 entity player, bool use_score)
719 LOG_FATAL("TeamBalance_CompareTeams: Team balance entity is NULL.");
721 if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
723 LOG_FATAL("TeamBalance_CompareTeams: "
724 "TeamBalance_GetTeamCounts has not been called.");
726 if (!Team_IsValidIndex(team_index_a))
728 LOG_FATALF("TeamBalance_CompareTeams: team_index_a is invalid: %f",
731 if (!Team_IsValidIndex(team_index_b))
733 LOG_FATALF("TeamBalance_CompareTeams: team_index_b is invalid: %f",
736 if (team_index_a == team_index_b)
738 return TEAMS_COMPARE_EQUAL;
740 entity team_a = TeamBalance_GetTeamFromIndex(balance, team_index_a);
741 entity team_b = TeamBalance_GetTeamFromIndex(balance, team_index_b);
742 return TeamBalance_CompareTeamsInternal(team_a, team_b, player, use_score);
745 void TeamBalance_AutoBalanceBots(entity balance, int source_team_index,
746 int destination_team_index)
750 LOG_FATAL("TeamBalance_AutoBalanceBots: Team balance entity is NULL.");
752 if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
754 LOG_FATAL("TeamBalance_AutoBalanceBots: "
755 "TeamBalance_GetTeamCounts has not been called.");
757 if (!Team_IsValidIndex(source_team_index))
759 LOG_WARNF("AutoBalanceBots: Source team index is invalid: %f",
763 if (!Team_IsValidIndex(destination_team_index))
765 LOG_WARNF("AutoBalanceBots: Destination team index is invalid: %f",
766 destination_team_index);
769 if (!autocvar_g_balance_teams ||
770 !autocvar_g_balance_teams_prevent_imbalance)
774 entity source_team = TeamBalance_GetTeamFromIndex(balance,
776 if (!TeamBalanceTeam_IsAllowed(source_team))
780 entity destination_team = TeamBalance_GetTeamFromIndex(balance,
781 destination_team_index);
782 if ((destination_team.m_num_players <= source_team.m_num_players) ||
783 (destination_team.m_lowest_bot == NULL))
787 Player_SetTeamIndex(destination_team.m_lowest_bot, source_team_index);
788 KillPlayerForTeamChange(destination_team.m_lowest_bot);
791 bool TeamBalance_IsTeamAllowedInternal(entity balance, int index)
793 return balance.m_team_balance_team[index - 1].m_num_players !=
797 void TeamBalance_BanTeamsExcept(entity balance, int index)
799 for (int i = 1; i <= NUM_TEAMS; ++i)
803 balance.m_team_balance_team[i - 1].m_num_players = TEAM_NOT_ALLOWED;
808 entity TeamBalance_GetTeamFromIndex(entity balance, int index)
810 if (!Team_IsValidIndex(index))
812 LOG_FATALF("TeamBalance_GetTeamFromIndex: Index is invalid: %f", index);
814 return balance.m_team_balance_team[index - 1];
817 entity TeamBalance_GetTeam(entity balance, int team_num)
819 return TeamBalance_GetTeamFromIndex(balance, Team_TeamToIndex(team_num));
822 bool TeamBalanceTeam_IsAllowed(entity team_)
824 return team_.m_num_players != TEAM_NOT_ALLOWED;
827 int TeamBalanceTeam_GetNumberOfPlayers(entity team_)
829 return team_.m_num_players;
832 int TeamBalanceTeam_GetNumberOfBots(entity team_)
834 return team_.m_num_bots;
837 entity TeamBalanceTeam_GetLowestHuman(entity team_)
839 return team_.m_lowest_human;
842 entity TeamBalanceTeam_GetLowestBot(entity team_)
844 return team_.m_lowest_bot;
847 int TeamBalance_CompareTeamsInternal(entity team_a, entity team_b,
848 entity player, bool use_score)
850 if (team_a == team_b)
852 return TEAMS_COMPARE_EQUAL;
854 if (!TeamBalanceTeam_IsAllowed(team_a) ||
855 !TeamBalanceTeam_IsAllowed(team_b))
857 return TEAMS_COMPARE_INVALID;
859 int num_players_team_a = team_a.m_num_players;
860 int num_players_team_b = team_b.m_num_players;
861 if (IS_REAL_CLIENT(player) && bots_would_leave)
863 num_players_team_a -= team_a.m_num_bots;
864 num_players_team_b -= team_b.m_num_bots;
866 if (num_players_team_a < num_players_team_b)
868 return TEAMS_COMPARE_LESS;
870 if (num_players_team_a > num_players_team_b)
872 return TEAMS_COMPARE_GREATER;
876 return TEAMS_COMPARE_EQUAL;
878 if (team_a.m_team_score < team_b.m_team_score)
880 return TEAMS_COMPARE_LESS;
882 if (team_a.m_team_score > team_b.m_team_score)
884 return TEAMS_COMPARE_GREATER;
886 return TEAMS_COMPARE_EQUAL;
889 void SV_ChangeTeam(entity this, float _color)
891 int source_color, destination_color;
892 int source_team_index, destination_team_index;
894 // in normal deathmatch we can just apply the color and we're done
896 SetPlayerColors(this, _color);
900 // since this is an engine function, and gamecode doesn't have any calls earlier than this, do the connecting message here
901 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_CONNECTING, this.netname);
908 source_color = this.clientcolors & 0x0F;
909 destination_color = _color & 0x0F;
911 source_team_index = Team_TeamToIndex(source_color + 1);
912 destination_team_index = Team_TeamToIndex(destination_color + 1);
914 if (destination_team_index == -1)
919 entity balance = TeamBalance_CheckAllowedTeams(this);
921 if (destination_team_index == 1 && !TeamBalance_IsTeamAllowedInternal(
924 destination_team_index = 4;
926 if (destination_team_index == 4 && !TeamBalance_IsTeamAllowedInternal(
929 destination_team_index = 3;
931 if (destination_team_index == 3 && !TeamBalance_IsTeamAllowedInternal(
934 destination_team_index = 2;
936 if (destination_team_index == 2 && !TeamBalance_IsTeamAllowedInternal(
939 destination_team_index = 1;
942 // not changing teams
943 if (source_color == destination_color)
945 SetPlayerTeam(this, destination_team_index, source_team_index, true);
946 TeamBalance_Destroy(balance);
950 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && CS(this).wasplayer)) {
951 Send_Notification(NOTIF_ONE, this, MSG_INFO, INFO_TEAMCHANGE_NOTALLOWED);
952 return; // changing teams is not allowed
955 // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
956 if (autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
958 TeamBalance_GetTeamCounts(balance, this);
959 if ((Team_IndexToBit(destination_team_index) &
960 TeamBalance_FindBestTeams(balance, this, false)) == 0)
962 Send_Notification(NOTIF_ONE, this, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
963 TeamBalance_Destroy(balance);
967 if (IS_PLAYER(this) && source_team_index != destination_team_index)
969 // reduce frags during a team change
970 TeamchangeFrags(this);
972 if (!SetPlayerTeam(this, destination_team_index, source_team_index,
975 TeamBalance_Destroy(balance);
978 TeamBalance_AutoBalanceBots(balance, source_team_index,
979 destination_team_index);
980 if (!IS_PLAYER(this) || (source_team_index == destination_team_index))
982 TeamBalance_Destroy(balance);
985 KillPlayerForTeamChange(this);
986 TeamBalance_Destroy(balance);