]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/teamplay.qc
Used team indexes in Player_ChangedTeam.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / teamplay.qc
1 #include "teamplay.qh"
2
3 #include "client.qh"
4 #include "race.qh"
5 #include "scores.qh"
6 #include "scores_rules.qh"
7
8 #include "bot/api.qh"
9
10 #include "command/vote.qh"
11
12 #include "mutators/_mod.qh"
13
14 #include "../common/deathtypes/all.qh"
15 #include "../common/gamemodes/_mod.qh"
16 #include "../common/teams.qh"
17
18 /// \brief Describes a state of team balance entity.
19 enum
20 {
21         TEAM_BALANCE_UNINITIALIZED, ///< The team balance has not been initialized.
22         /// \brief TeamBalance_CheckAllowedTeams has been called.
23         TEAM_BALANCE_TEAMS_CHECKED,
24         /// \brief TeamBalance_GetTeamCounts has been called.
25         TEAM_BALANCE_TEAM_COUNTS_FILLED
26 };
27
28 /// \brief Indicates that the player is not allowed to join a team.
29 const int TEAM_NOT_ALLOWED = -1;
30
31 .int m_team_balance_state; ///< Holds the state of the team balance entity.
32 .entity m_team_balance_team[NUM_TEAMS]; ///< ???
33
34 .float m_team_score; ///< The score of the team.
35 .int m_num_players; ///< Number of players (both humans and bots) in a team.
36 .int m_num_bots; ///< Number of bots in a team.
37 .entity m_lowest_human; ///< Human with the lowest score in a team.
38 .entity m_lowest_bot; ///< Bot with the lowest score in a team.
39
40 entity g_team_entities[NUM_TEAMS]; ///< Holds global team entities.
41
42 STATIC_INIT(g_team_entities)
43 {
44         for (int i = 0; i < NUM_TEAMS; ++i)
45         {
46                 g_team_entities[i] = spawn();
47         }
48 }
49
50 entity Team_GetTeamFromIndex(int index)
51 {
52         if (!Team_IsValidIndex(index))
53         {
54                 LOG_FATALF("Team_GetTeamFromIndex: Index is invalid: %f", index);
55         }
56         return g_team_entities[index - 1];
57 }
58
59 entity Team_GetTeam(int team_num)
60 {
61         if (!Team_IsValidTeam(team_num))
62         {
63                 LOG_FATALF("Team_GetTeam: Value is invalid: %f", team_num);
64         }
65         return g_team_entities[Team_TeamToIndex(team_num) - 1];
66 }
67
68 float Team_GetTeamScore(entity team_)
69 {
70         return team_.m_team_score;
71 }
72
73 void Team_SetTeamScore(entity team_, float score)
74 {
75         team_.m_team_score = score;
76 }
77
78 void TeamchangeFrags(entity e)
79 {
80         PlayerScore_Clear(e);
81 }
82
83 void LogTeamchange(float player_id, float team_number, float type)
84 {
85         if(!autocvar_sv_eventlog)
86                 return;
87
88         if(player_id < 1)
89                 return;
90
91         GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
92 }
93
94 void default_delayedinit(entity this)
95 {
96         if(!scores_initialized)
97                 ScoreRules_generic();
98 }
99
100 void InitGameplayMode()
101 {
102         VoteReset();
103
104         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
105         get_mi_min_max(1);
106         // assign reflectively to avoid "assignment to world" warning
107         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
108             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
109             if (v) {
110             putentityfieldstring(i, world, sprintf("%v", v));
111             if (++done == 2) break;
112         }
113         }
114         // currently, NetRadiant's limit is 131072 qu for each side
115         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
116         // set the distance according to map size but don't go over the limit to avoid issues with float precision
117         // in case somebody makes extremely large maps
118         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
119
120         MapInfo_LoadMapSettings(mapname);
121         GameRules_teams(false);
122
123         if (!cvar_value_issafe(world.fog))
124         {
125                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
126                 world.fog = string_null;
127         }
128         if(MapInfo_Map_fog != "")
129                 if(MapInfo_Map_fog == "none")
130                         world.fog = string_null;
131                 else
132                         world.fog = strzone(MapInfo_Map_fog);
133         clientstuff = strzone(MapInfo_Map_clientstuff);
134
135         MapInfo_ClearTemps();
136
137         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
138
139         cache_mutatormsg = strzone("");
140         cache_lastmutatormsg = strzone("");
141
142         InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
143 }
144
145 string GetClientVersionMessage(entity this)
146 {
147         if (CS(this).version_mismatch) {
148                 if(CS(this).version < autocvar_gameversion) {
149                         return strcat("This is Xonotic ", autocvar_g_xonoticversion,
150                                 "\n^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8");
151                 } else {
152                         return strcat("This is Xonotic ", autocvar_g_xonoticversion,
153                                 "\n^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8");
154                 }
155         } else {
156                 return strcat("Welcome to Xonotic ", autocvar_g_xonoticversion);
157         }
158 }
159
160 string getwelcomemessage(entity this)
161 {
162         MUTATOR_CALLHOOK(BuildMutatorsPrettyString, "");
163         string modifications = M_ARGV(0, string);
164
165         if(g_weaponarena)
166         {
167                 if(g_weaponarena_random)
168                         modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
169                 else
170                         modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
171         }
172         else if(cvar("g_balance_blaster_weaponstartoverride") == 0)
173                 modifications = strcat(modifications, ", No start weapons");
174         if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
175                 modifications = strcat(modifications, ", Low gravity");
176         if(g_weapon_stay && !g_cts)
177                 modifications = strcat(modifications, ", Weapons stay");
178         if(g_jetpack)
179                 modifications = strcat(modifications, ", Jet pack");
180         if(autocvar_g_powerups == 0)
181                 modifications = strcat(modifications, ", No powerups");
182         if(autocvar_g_powerups > 0)
183                 modifications = strcat(modifications, ", Powerups");
184         modifications = substring(modifications, 2, strlen(modifications) - 2);
185
186         string versionmessage = GetClientVersionMessage(this);
187         string s = strcat(versionmessage, "^8\n^8\nmatch type is ^1", gamemode_name, "^8\n");
188
189         if(modifications != "")
190                 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
191
192         if(cache_lastmutatormsg != autocvar_g_mutatormsg)
193         {
194                 if(cache_lastmutatormsg)
195                         strunzone(cache_lastmutatormsg);
196                 if(cache_mutatormsg)
197                         strunzone(cache_mutatormsg);
198                 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
199                 cache_mutatormsg = strzone(cache_lastmutatormsg);
200         }
201
202         if (cache_mutatormsg != "") {
203                 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
204         }
205
206         string mutator_msg = "";
207         MUTATOR_CALLHOOK(BuildGameplayTipsString, mutator_msg);
208         mutator_msg = M_ARGV(0, string);
209
210         s = strcat(s, mutator_msg); // trust that the mutator will do proper formatting
211
212         string motd = autocvar_sv_motd;
213         if (motd != "") {
214                 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
215         }
216         return s;
217 }
218
219 void setcolor(entity this, int clr)
220 {
221 #if 0
222         this.clientcolors = clr;
223         this.team = (clr & 15) + 1;
224 #else
225         builtin_setcolor(this, clr);
226 #endif
227 }
228
229 void SetPlayerColors(entity player, float _color)
230 {
231         float pants = _color & 0x0F;
232         float shirt = _color & 0xF0;
233         if (teamplay)
234         {
235                 setcolor(player, 16 * pants + pants);
236         }
237         else
238         {
239                 setcolor(player, shirt + pants);
240         }
241 }
242
243 void KillPlayerForTeamChange(entity player)
244 {
245         if (IS_DEAD(player))
246         {
247                 return;
248         }
249         if (MUTATOR_CALLHOOK(Player_ChangeTeamKill, player) == true)
250         {
251                 return;
252         }
253         Damage(player, player, player, 100000, DEATH_TEAMCHANGE.m_id, DMG_NOWEP,
254                 player.origin, '0 0 0');
255 }
256
257 bool SetPlayerTeamSimple(entity player, int team_num)
258 {
259         if (player.team == team_num)
260         {
261                 // This is important when players join the game and one of their color
262                 // matches the team color while other doesn't. For example [BOT]Lion.
263                 SetPlayerColors(player, team_num - 1);
264                 return true;
265         }
266         int old_team_index = Team_TeamToIndex(player.team);
267         int new_team_index = Team_TeamToIndex(team_num);
268         if (MUTATOR_CALLHOOK(Player_ChangeTeam, player, old_team_index,
269                 new_team_index) == true)
270         {
271                 // Mutator has blocked team change.
272                 return false;
273         }
274         SetPlayerColors(player, team_num - 1);
275         MUTATOR_CALLHOOK(Player_ChangedTeam, player, old_team_index,
276                 new_team_index);
277         return true;
278 }
279
280 bool SetPlayerTeam(entity player, int destination_team_index,
281         int source_team_index, bool no_print)
282 {
283         int team_num = Team_IndexToTeam(destination_team_index);
284         if (!SetPlayerTeamSimple(player, team_num))
285         {
286                 return false;
287         }
288         LogTeamchange(player.playerid, player.team, 3);  // log manual team join
289         if (no_print)
290         {
291                 return true;
292         }
293         bprint(playername(player, false), "^7 has changed from ",
294                 Team_IndexToColoredFullName(source_team_index), "^7 to ",
295                 Team_IndexToColoredFullName(destination_team_index), "\n");
296         return true;
297 }
298
299 entity TeamBalance_CheckAllowedTeams(entity for_whom)
300 {
301         entity balance = spawn();
302         for (int i = 0; i < NUM_TEAMS; ++i)
303         {
304                 entity team_ = balance.m_team_balance_team[i] = spawn();
305                 team_.m_team_score = g_team_entities[i].m_team_score;
306                 team_.m_num_players = TEAM_NOT_ALLOWED;
307                 team_.m_num_bots = 0;
308                 team_.m_lowest_human = NULL;
309                 team_.m_lowest_bot = NULL;
310         }
311         
312         int teams_mask = 0;     
313         string teament_name = string_null;
314         bool mutator_returnvalue = MUTATOR_CALLHOOK(TeamBalance_CheckAllowedTeams,
315                 teams_mask, teament_name, for_whom);
316         teams_mask = M_ARGV(0, float);
317         teament_name = M_ARGV(1, string);
318         if (mutator_returnvalue)
319         {
320                 for (int i = 0; i < NUM_TEAMS; ++i)
321                 {
322                         if (teams_mask & BIT(i))
323                         {
324                                 balance.m_team_balance_team[i].m_num_players = 0;
325                         }
326                 }
327         }
328
329         if (teament_name)
330         {
331                 entity head = find(NULL, classname, teament_name);
332                 while (head)
333                 {
334                         if (Team_IsValidTeam(head.team))
335                         {
336                                 TeamBalance_GetTeam(balance, head.team).m_num_players = 0;
337                         }
338                         head = find(head, classname, teament_name);
339                 }
340         }
341
342         // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
343         if (AvailableTeams() == 2)
344         if (autocvar_bot_vs_human && for_whom)
345         {
346                 if (autocvar_bot_vs_human > 0)
347                 {
348                         // find last team available
349                         if (IS_BOT_CLIENT(for_whom))
350                         {
351                                 if (TeamBalance_IsTeamAllowedInternal(balance, 4))
352                                 {
353                                         TeamBalance_BanTeamsExcept(balance, 4);
354                                 }
355                                 else if (TeamBalance_IsTeamAllowedInternal(balance, 3))
356                                 {
357                                         TeamBalance_BanTeamsExcept(balance, 3);
358                                 }
359                                 else
360                                 {
361                                         TeamBalance_BanTeamsExcept(balance, 2);
362                                 }
363                                 // no further cases, we know at least 2 teams exist
364                         }
365                         else
366                         {
367                                 if (TeamBalance_IsTeamAllowedInternal(balance, 1))
368                                 {
369                                         TeamBalance_BanTeamsExcept(balance, 1);
370                                 }
371                                 else if (TeamBalance_IsTeamAllowedInternal(balance, 2))
372                                 {
373                                         TeamBalance_BanTeamsExcept(balance, 2);
374                                 }
375                                 else
376                                 {
377                                         TeamBalance_BanTeamsExcept(balance, 3);
378                                 }
379                                 // no further cases, bots have one of the teams
380                         }
381                 }
382                 else
383                 {
384                         // find first team available
385                         if (IS_BOT_CLIENT(for_whom))
386                         {
387                                 if (TeamBalance_IsTeamAllowedInternal(balance, 1))
388                                 {
389                                         TeamBalance_BanTeamsExcept(balance, 1);
390                                 }
391                                 else if (TeamBalance_IsTeamAllowedInternal(balance, 2))
392                                 {
393                                         TeamBalance_BanTeamsExcept(balance, 2);
394                                 }
395                                 else
396                                 {
397                                         TeamBalance_BanTeamsExcept(balance, 3);
398                                 }
399                                 // no further cases, we know at least 2 teams exist
400                         }
401                         else
402                         {
403                                 if (TeamBalance_IsTeamAllowedInternal(balance, 4))
404                                 {
405                                         TeamBalance_BanTeamsExcept(balance, 4);
406                                 }
407                                 else if (TeamBalance_IsTeamAllowedInternal(balance, 3))
408                                 {
409                                         TeamBalance_BanTeamsExcept(balance, 3);
410                                 }
411                                 else
412                                 {
413                                         TeamBalance_BanTeamsExcept(balance, 2);
414                                 }
415                                 // no further cases, bots have one of the teams
416                         }
417                 }
418         }
419
420         if (!for_whom)
421         {
422                 balance.m_team_balance_state = TEAM_BALANCE_TEAMS_CHECKED;
423                 return balance;
424         }
425
426         // if player has a forced team, ONLY allow that one
427         for (int i = 1; i <= NUM_TEAMS; ++i)
428         {
429                 if (for_whom.team_forced == Team_IndexToTeam(i) &&
430                         TeamBalance_IsTeamAllowedInternal(balance, i))
431                 {
432                         TeamBalance_BanTeamsExcept(balance, i);
433                 }
434                 break;
435         }
436         balance.m_team_balance_state = TEAM_BALANCE_TEAMS_CHECKED;
437         return balance;
438 }
439
440 void TeamBalance_Destroy(entity balance)
441 {
442         if (balance == NULL)
443         {
444                 return;
445         }
446         for (int i = 0; i < NUM_TEAMS; ++i)
447         {
448                 remove(balance.(m_team_balance_team[i]));
449         }
450         remove(balance);
451 }
452
453 int TeamBalance_GetAllowedTeams(entity balance)
454 {
455         if (balance == NULL)
456         {
457                 LOG_FATAL("TeamBalance_GetAllowedTeams: Team balance entity is NULL.");
458         }
459         if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
460         {
461                 LOG_FATAL("TeamBalance_GetAllowedTeams: "
462                         "Team balance entity is not initialized.");
463         }
464         int result = 0;
465         for (int i = 1; i <= NUM_TEAMS; ++i)
466         {
467                 if (TeamBalance_IsTeamAllowedInternal(balance, i))
468                 {
469                         result |= Team_IndexToBit(i);
470                 }
471         }
472         return result;
473 }
474
475 bool TeamBalance_IsTeamAllowed(entity balance, int index)
476 {
477         if (balance == NULL)
478         {
479                 LOG_FATAL("TeamBalance_IsTeamAllowed: Team balance entity is NULL.");
480         }
481         if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
482         {
483                 LOG_FATAL("TeamBalance_IsTeamAllowed: "
484                         "Team balance entity is not initialized.");
485         }
486         if (!Team_IsValidIndex(index))
487         {
488                 LOG_FATALF("TeamBalance_IsTeamAllowed: Team index is invalid: %f",
489                         index);
490         }
491         return TeamBalance_IsTeamAllowedInternal(balance, index);
492 }
493
494 void TeamBalance_GetTeamCounts(entity balance, entity ignore)
495 {
496         if (balance == NULL)
497         {
498                 LOG_FATAL("TeamBalance_GetTeamCounts: Team balance entity is NULL.");
499         }
500         if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
501         {
502                 LOG_FATAL("TeamBalance_GetTeamCounts: "
503                         "Team balance entity is not initialized.");
504         }
505         if (MUTATOR_CALLHOOK(TeamBalance_GetTeamCounts) == true)
506         {
507                 // Mutator has overriden the configuration.
508                 for (int i = 1; i <= NUM_TEAMS; ++i)
509                 {
510                         entity team_ = TeamBalance_GetTeamFromIndex(balance, i);
511                         if (TeamBalanceTeam_IsAllowed(team_))
512                         {
513                                 MUTATOR_CALLHOOK(TeamBalance_GetTeamCount, Team_IndexToTeam(i),
514                                         ignore, team_.m_num_players, team_.m_num_bots,
515                                         team_.m_lowest_human, team_.m_lowest_bot);
516                                 team_.m_num_players = M_ARGV(2, float);
517                                 team_.m_num_bots = M_ARGV(3, float);
518                                 team_.m_lowest_human = M_ARGV(4, entity);
519                                 team_.m_lowest_bot = M_ARGV(5, entity);
520                         }
521                 }
522         }
523         else
524         {
525                 // Manually count all players.
526                 FOREACH_CLIENT(true,
527                 {
528                         if (it == ignore)
529                         {
530                                 continue;
531                         }
532                         int team_num;
533                         if (IS_PLAYER(it) || it.caplayer)
534                         {
535                                 team_num = it.team;
536                         }
537                         else if (it.team_forced > 0)
538                         {
539                                 team_num = it.team_forced; // reserve the spot
540                         }
541                         else
542                         {
543                                 continue;
544                         }
545                         if (!Team_IsValidTeam(team_num))
546                         {
547                                 continue;
548                         }
549                         entity team_ = TeamBalance_GetTeam(balance, team_num);
550                         if (!TeamBalanceTeam_IsAllowed(team_))
551                         {
552                                 continue;
553                         }
554                         ++team_.m_num_players;
555                         if (IS_BOT_CLIENT(it))
556                         {
557                                 ++team_.m_num_bots;
558                         }
559                         float temp_score = PlayerScore_Get(it, SP_SCORE);
560                         if (!IS_BOT_CLIENT(it))
561                         {
562                                 if (team_.m_lowest_human == NULL)
563                                 {
564                                         team_.m_lowest_human = it;
565                                         continue;
566                                 }
567                                 if (temp_score < PlayerScore_Get(team_.m_lowest_human,
568                                         SP_SCORE))
569                                 {
570                                         team_.m_lowest_human = it;
571                                 }
572                                 continue;
573                         }
574                         if (team_.m_lowest_bot == NULL)
575                         {
576                                 team_.m_lowest_bot = it;
577                                 continue;
578                         }
579                         if (temp_score < PlayerScore_Get(team_.m_lowest_bot, SP_SCORE))
580                         {
581                                 team_.m_lowest_bot = it;
582                         }
583                 });
584         }
585
586         // if the player who has a forced team has not joined yet, reserve the spot
587         if (autocvar_g_campaign)
588         {
589                 if (Team_IsValidIndex(autocvar_g_campaign_forceteam))
590                 {
591                         entity team_ = TeamBalance_GetTeamFromIndex(balance,
592                                 autocvar_g_campaign_forceteam);
593                         if (team_.m_num_players == team_.m_num_bots)
594                         {
595                                 ++team_.m_num_players;
596                         }
597                 }
598         }
599         balance.m_team_balance_state = TEAM_BALANCE_TEAM_COUNTS_FILLED;
600 }
601
602 int TeamBalance_GetNumberOfPlayers(entity balance, int index)
603 {
604         if (balance == NULL)
605         {
606                 LOG_FATAL("TeamBalance_GetNumberOfPlayers: "
607                         "Team balance entity is NULL.");
608         }
609         if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
610         {
611                 LOG_FATAL("TeamBalance_GetNumberOfPlayers: "
612                         "TeamBalance_GetTeamCounts has not been called.");
613         }
614         if (!Team_IsValidIndex(index))
615         {
616                 LOG_FATALF("TeamBalance_GetNumberOfPlayers: Team index is invalid: %f",
617                         index);
618         }
619         return balance.m_team_balance_team[index - 1].m_num_players;
620 }
621
622 int TeamBalance_FindBestTeam(entity balance, entity player, bool ignore_player)
623 {
624         if (balance == NULL)
625         {
626                 LOG_FATAL("TeamBalance_FindBestTeam: Team balance entity is NULL.");
627         }
628         if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
629         {
630                 LOG_FATAL("TeamBalance_FindBestTeam: "
631                         "Team balance entity is not initialized.");
632         }
633         // count how many players are in each team
634         if (ignore_player)
635         {
636                 TeamBalance_GetTeamCounts(balance, player);
637         }
638         else
639         {
640                 TeamBalance_GetTeamCounts(balance, NULL);
641         }
642         int team_bits = TeamBalance_FindBestTeams(balance, player, true);
643         if (team_bits == 0)
644         {
645                 LOG_FATALF("TeamBalance_FindBestTeam: No teams available for %s\n",
646                         MapInfo_Type_ToString(MapInfo_CurrentGametype()));
647         }
648         RandomSelection_Init();
649         for (int i = 1; i <= NUM_TEAMS; ++i)
650         {
651                 if (team_bits & Team_IndexToBit(i))
652                 {
653                         RandomSelection_AddFloat(i, 1, 1);
654                 }
655         }
656         return RandomSelection_chosen_float;
657 }
658
659 int TeamBalance_FindBestTeams(entity balance, entity player, bool use_score)
660 {
661         if (balance == NULL)
662         {
663                 LOG_FATAL("TeamBalance_FindBestTeams: Team balance entity is NULL.");
664         }
665         if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
666         {
667                 LOG_FATAL("TeamBalance_FindBestTeams: "
668                         "TeamBalance_GetTeamCounts has not been called.");
669         }
670         if (MUTATOR_CALLHOOK(TeamBalance_FindBestTeams, player) == true)
671         {
672                 return M_ARGV(1, float);
673         }
674         int team_bits = 0;
675         int previous_team = 0;
676         for (int i = 1; i <= NUM_TEAMS; ++i)
677         {
678                 if (!TeamBalance_IsTeamAllowedInternal(balance, i))
679                 {
680                         continue;
681                 }
682                 if (previous_team == 0)
683                 {
684                         team_bits = Team_IndexToBit(i);
685                         previous_team = i;
686                         continue;
687                 }
688                 int compare = TeamBalance_CompareTeams(balance, i, previous_team,
689                         player, use_score);
690                 if (compare == TEAMS_COMPARE_LESS)
691                 {
692                         team_bits = Team_IndexToBit(i);
693                         previous_team = i;
694                         continue;
695                 }
696                 if (compare == TEAMS_COMPARE_EQUAL)
697                 {
698                         team_bits |= Team_IndexToBit(i);
699                         previous_team = i;
700                 }
701         }
702         return team_bits;
703 }
704
705 void TeamBalance_JoinBestTeam(entity this, bool force_best_team)
706 {
707         // don't join a team if we're not playing a team game
708         if (!teamplay)
709         {
710                 return;
711         }
712
713         // find out what teams are available
714         entity balance = TeamBalance_CheckAllowedTeams(this);
715
716         // if we don't care what team they end up on, put them on whatever team they entered as.
717         // if they're not on a valid team, then let other code put them on the smallest team
718         if (!force_best_team)
719         {
720                 int selected_team_num = -1;
721                 for (int i = 1; i <= NUM_TEAMS; ++i)
722                 {
723                         if (TeamBalance_IsTeamAllowedInternal(balance, i) && (this.team ==
724                                 Team_IndexToTeam(i)))
725                         {
726                                 selected_team_num = this.team;
727                                 break;
728                         }
729                 }
730                 
731                 if (Team_IsValidTeam(selected_team_num))
732                 {
733                         SetPlayerTeamSimple(this, selected_team_num);
734                         LogTeamchange(this.playerid, this.team, 99);
735                         TeamBalance_Destroy(balance);
736                         return;
737                 }
738         }
739         // otherwise end up on the smallest team (handled below)
740         if (this.bot_forced_team)
741         {
742                 TeamBalance_Destroy(balance);
743                 return;
744         }
745         int best_team_index = TeamBalance_FindBestTeam(balance, this, true);
746         int best_team_num = Team_IndexToTeam(best_team_index);
747         int old_team_index = Team_TeamToIndex(this.team);
748         TeamchangeFrags(this);
749         SetPlayerTeamSimple(this, best_team_num);
750         LogTeamchange(this.playerid, this.team, 2); // log auto join
751         if ((old_team_index != -1) && !IS_BOT_CLIENT(this))
752         {
753                 TeamBalance_AutoBalanceBots(balance, old_team_index, best_team_index);
754         }
755         KillPlayerForTeamChange(this);
756         TeamBalance_Destroy(balance);
757 }
758
759 int TeamBalance_CompareTeams(entity balance, int team_index_a, int team_index_b,
760         entity player, bool use_score)
761 {
762         if (balance == NULL)
763         {
764                 LOG_FATAL("TeamBalance_CompareTeams: Team balance entity is NULL.");
765         }
766         if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
767         {
768                 LOG_FATAL("TeamBalance_CompareTeams: "
769                         "TeamBalance_GetTeamCounts has not been called.");
770         }
771         if (!Team_IsValidIndex(team_index_a))
772         {
773                 LOG_FATALF("TeamBalance_CompareTeams: team_index_a is invalid: %f",
774                         team_index_a);
775         }
776         if (!Team_IsValidIndex(team_index_b))
777         {
778                 LOG_FATALF("TeamBalance_CompareTeams: team_index_b is invalid: %f",
779                         team_index_b);
780         }
781         if (team_index_a == team_index_b)
782         {
783                 return TEAMS_COMPARE_EQUAL;
784         }
785         entity team_a = TeamBalance_GetTeamFromIndex(balance, team_index_a);
786         entity team_b = TeamBalance_GetTeamFromIndex(balance, team_index_b);
787         return TeamBalance_CompareTeamsInternal(team_a, team_b, player, use_score);
788 }
789
790 void TeamBalance_AutoBalanceBots(entity balance, int source_team_index,
791         int destination_team_index)
792 {
793         if (balance == NULL)
794         {
795                 LOG_FATAL("TeamBalance_AutoBalanceBots: Team balance entity is NULL.");
796         }
797         if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
798         {
799                 LOG_FATAL("TeamBalance_AutoBalanceBots: "
800                         "TeamBalance_GetTeamCounts has not been called.");
801         }
802         if (!Team_IsValidIndex(source_team_index))
803         {
804                 LOG_WARNF("AutoBalanceBots: Source team index is invalid: %f",
805                         source_team_index);
806                 return;
807         }
808         if (!Team_IsValidIndex(destination_team_index))
809         {
810                 LOG_WARNF("AutoBalanceBots: Destination team index is invalid: %f",
811                         destination_team_index);
812                 return;
813         }
814         if (!autocvar_g_balance_teams ||
815                 !autocvar_g_balance_teams_prevent_imbalance)
816         {
817                 return;
818         }
819         entity source_team = TeamBalance_GetTeamFromIndex(balance,
820                 source_team_index);
821         if (!TeamBalanceTeam_IsAllowed(source_team))
822         {
823                 return;
824         }
825         entity destination_team = TeamBalance_GetTeamFromIndex(balance,
826                 destination_team_index);
827         if ((destination_team.m_num_players <= source_team.m_num_players) ||
828                 (destination_team.m_lowest_bot == NULL))
829         {
830                 return;
831         }
832         SetPlayerTeamSimple(destination_team.m_lowest_bot,
833                 Team_IndexToTeam(source_team_index));
834         KillPlayerForTeamChange(destination_team.m_lowest_bot);
835 }
836
837 bool TeamBalance_IsTeamAllowedInternal(entity balance, int index)
838 {
839         return balance.m_team_balance_team[index - 1].m_num_players !=
840                 TEAM_NOT_ALLOWED;
841 }
842
843 void TeamBalance_BanTeamsExcept(entity balance, int index)
844 {
845         for (int i = 1; i <= NUM_TEAMS; ++i)
846         {
847                 if (i != index)
848                 {
849                         balance.m_team_balance_team[i - 1].m_num_players = TEAM_NOT_ALLOWED;
850                 }
851         }
852 }
853
854 entity TeamBalance_GetTeamFromIndex(entity balance, int index)
855 {
856         if (!Team_IsValidIndex(index))
857         {
858                 LOG_FATALF("TeamBalance_GetTeamFromIndex: Index is invalid: %f", index);
859         }
860         return balance.m_team_balance_team[index - 1];
861 }
862
863 entity TeamBalance_GetTeam(entity balance, int team_num)
864 {
865         return TeamBalance_GetTeamFromIndex(balance, Team_TeamToIndex(team_num));
866 }
867
868 bool TeamBalanceTeam_IsAllowed(entity team_)
869 {
870         return team_.m_num_players != TEAM_NOT_ALLOWED;
871 }
872
873 int TeamBalanceTeam_GetNumberOfPlayers(entity team_)
874 {
875         return team_.m_num_players;
876 }
877
878 int TeamBalanceTeam_GetNumberOfBots(entity team_)
879 {
880         return team_.m_num_bots;
881 }
882
883 entity TeamBalanceTeam_GetLowestHuman(entity team_)
884 {
885         return team_.m_lowest_human;
886 }
887
888 entity TeamBalanceTeam_GetLowestBot(entity team_)
889 {
890         return team_.m_lowest_bot;
891 }
892
893 int TeamBalance_CompareTeamsInternal(entity team_a, entity team_b,
894         entity player, bool use_score)
895 {
896         if (team_a == team_b)
897         {
898                 return TEAMS_COMPARE_EQUAL;
899         }
900         if (!TeamBalanceTeam_IsAllowed(team_a) ||
901                 !TeamBalanceTeam_IsAllowed(team_b))
902         {
903                 return TEAMS_COMPARE_INVALID;
904         }
905         int num_players_team_a = team_a.m_num_players;
906         int num_players_team_b = team_b.m_num_players;
907         if (IS_REAL_CLIENT(player) && bots_would_leave)
908         {
909                 num_players_team_a -= team_a.m_num_bots;
910                 num_players_team_b -= team_b.m_num_bots;
911         }
912         if (num_players_team_a < num_players_team_b)
913         {
914                 return TEAMS_COMPARE_LESS;
915         }
916         if (num_players_team_a > num_players_team_b)
917         {
918                 return TEAMS_COMPARE_GREATER;
919         }
920         if (!use_score)
921         {
922                 return TEAMS_COMPARE_EQUAL;
923         }
924         if (team_a.m_team_score < team_b.m_team_score)
925         {
926                 return TEAMS_COMPARE_LESS;
927         }
928         if (team_a.m_team_score > team_b.m_team_score)
929         {
930                 return TEAMS_COMPARE_GREATER;
931         }
932         return TEAMS_COMPARE_EQUAL;
933 }
934
935 void SV_ChangeTeam(entity this, float _color)
936 {
937         int source_color, destination_color;
938         int source_team_index, destination_team_index;
939
940         // in normal deathmatch we can just apply the color and we're done
941         if(!teamplay)
942                 SetPlayerColors(this, _color);
943
944         if(!IS_CLIENT(this))
945         {
946                 // since this is an engine function, and gamecode doesn't have any calls earlier than this, do the connecting message here
947                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_CONNECTING, this.netname);
948                 return;
949         }
950
951         if(!teamplay)
952                 return;
953
954         source_color = this.clientcolors & 0x0F;
955         destination_color = _color & 0x0F;
956
957         source_team_index = Team_TeamToIndex(source_color + 1);
958         destination_team_index = Team_TeamToIndex(destination_color + 1);
959
960         if (destination_team_index == -1)
961         {
962                 return;
963         }
964
965         entity balance = TeamBalance_CheckAllowedTeams(this);
966
967         if (destination_team_index == 1 && !TeamBalance_IsTeamAllowedInternal(
968                 balance, 1))
969         {
970                 destination_team_index = 4;
971         }
972         if (destination_team_index == 4 && !TeamBalance_IsTeamAllowedInternal(
973                 balance, 4))
974         {
975                 destination_team_index = 3;
976         }
977         if (destination_team_index == 3 && !TeamBalance_IsTeamAllowedInternal(
978                 balance, 3))
979         {
980                 destination_team_index = 2;
981         }
982         if (destination_team_index == 2 && !TeamBalance_IsTeamAllowedInternal(
983                 balance, 2))
984         {
985                 destination_team_index = 1;
986         }
987
988         // not changing teams
989         if (source_color == destination_color)
990         {
991                 SetPlayerTeam(this, destination_team_index, source_team_index, true);
992                 TeamBalance_Destroy(balance);
993                 return;
994         }
995
996         if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && CS(this).wasplayer)) {
997                 Send_Notification(NOTIF_ONE, this, MSG_INFO, INFO_TEAMCHANGE_NOTALLOWED);
998                 return; // changing teams is not allowed
999         }
1000
1001         // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
1002         if (autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
1003         {
1004                 TeamBalance_GetTeamCounts(balance, this);
1005                 if ((Team_IndexToBit(destination_team_index) &
1006                         TeamBalance_FindBestTeams(balance, this, false)) == 0)
1007                 {
1008                         Send_Notification(NOTIF_ONE, this, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
1009                         TeamBalance_Destroy(balance);
1010                         return;
1011                 }
1012         }
1013         if (IS_PLAYER(this) && source_team_index != destination_team_index)
1014         {
1015                 // reduce frags during a team change
1016                 TeamchangeFrags(this);
1017         }
1018         if (!SetPlayerTeam(this, destination_team_index, source_team_index,
1019                 !IS_CLIENT(this)))
1020         {
1021                 TeamBalance_Destroy(balance);
1022                 return;
1023         }
1024         TeamBalance_AutoBalanceBots(balance, source_team_index,
1025                 destination_team_index);
1026         if (!IS_PLAYER(this) || (source_team_index == destination_team_index))
1027         {
1028                 TeamBalance_Destroy(balance);
1029                 return;
1030         }
1031         KillPlayerForTeamChange(this);
1032         TeamBalance_Destroy(balance);
1033 }