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Merge remote branch 'origin/master' into samual/hud_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / vehicles / racer.qc
1 #define RACER_MIN '-120 -120 -40'
2 #define RACER_MAX '120 120 40'
3
4 #ifdef SVQC
5 void racer_exit(float eject);
6 void racer_enter();
7
8 // Auto cvars
9 float autocvar_g_vehicle_racer_speed_afterburn;
10 float autocvar_g_vehicle_racer_afterburn_cost;
11
12 float autocvar_g_vehicle_racer_anglestabilizer;
13 float autocvar_g_vehicle_racer_downforce;
14
15 float autocvar_g_vehicle_racer_speed_forward;
16 float autocvar_g_vehicle_racer_speed_strafe;
17 float autocvar_g_vehicle_racer_springlength;
18 float autocvar_g_vehicle_racer_upforcedamper;
19 float autocvar_g_vehicle_racer_friction;
20
21 float autocvar_g_vehicle_racer_hovertype;
22 float autocvar_g_vehicle_racer_hoverpower;
23
24 float autocvar_g_vehicle_racer_turnroll;
25 float autocvar_g_vehicle_racer_turnspeed;
26 float autocvar_g_vehicle_racer_pitchspeed;
27
28 float autocvar_g_vehicle_racer_energy;
29 float autocvar_g_vehicle_racer_energy_regen;
30 float autocvar_g_vehicle_racer_energy_regen_pause;
31
32 float autocvar_g_vehicle_racer_health;
33 float autocvar_g_vehicle_racer_health_regen;
34 float autocvar_g_vehicle_racer_health_regen_pause;
35
36 float autocvar_g_vehicle_racer_shield;
37 float autocvar_g_vehicle_racer_shield_regen;
38 float autocvar_g_vehicle_racer_shield_regen_pause;
39
40 float autocvar_g_vehicle_racer_cannon_cost;
41 float autocvar_g_vehicle_racer_cannon_damage;
42 float autocvar_g_vehicle_racer_cannon_radius;
43 float autocvar_g_vehicle_racer_cannon_refire;
44 float autocvar_g_vehicle_racer_cannon_speed;
45 float autocvar_g_vehicle_racer_cannon_spread;
46 float autocvar_g_vehicle_racer_cannon_force;
47
48 float autocvar_g_vehicle_racer_rocket_accel;
49 float autocvar_g_vehicle_racer_rocket_damage;
50 float autocvar_g_vehicle_racer_rocket_radius;
51 float autocvar_g_vehicle_racer_rocket_force;
52 float autocvar_g_vehicle_racer_rocket_refire;
53 float autocvar_g_vehicle_racer_rocket_speed;
54 float autocvar_g_vehicle_racer_rocket_turnrate;
55
56 float autocvar_g_vehicle_racer_rocket_locktarget;
57 float autocvar_g_vehicle_racer_rocket_locking_time;
58 float autocvar_g_vehicle_racer_rocket_locking_releasetime;
59 float autocvar_g_vehicle_racer_rocket_locked_time;
60 float autocvar_g_vehicle_racer_rocket_locked_maxangle;
61
62 float autocvar_g_vehicle_racer_respawntime;
63
64 float autocvar_g_vehicle_racer_blowup_radius;
65 float autocvar_g_vehicle_racer_blowup_coredamage;
66 float autocvar_g_vehicle_racer_blowup_edgedamage;
67 float autocvar_g_vehicle_racer_blowup_forceintensity;
68
69 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
70
71 void racer_align4point()
72 {
73     vector push_vector, v_add;
74     float fl_push, fr_push, bl_push, br_push;
75
76
77     push_vector  = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
78     fr_push      = force_fromtag_normpower;
79     //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
80
81     push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
82     fl_push      = force_fromtag_normpower;
83     //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
84
85     push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
86     br_push      = force_fromtag_normpower;
87     //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
88
89     push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
90     bl_push      = force_fromtag_normpower;
91     //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
92
93     self.velocity += (push_vector * frametime);
94
95     // Anti ocilation
96     if(self.velocity_z  > 0)
97         self.velocity_z *= 1 - (autocvar_g_vehicle_racer_upforcedamper * frametime);
98
99     self.velocity   += v_add;
100     //self.velocity_z -= autocvar_sv_gravity * frametime;
101
102     push_vector_x =  (fl_push - bl_push);
103     push_vector_x += (fr_push - br_push);
104     push_vector_x *= 360;
105
106     push_vector_z = (fr_push - fl_push);
107     push_vector_z += (br_push - bl_push);
108     push_vector_z *= 360;
109
110     // Apply angle diffrance
111     self.angles_z += push_vector_z * frametime;
112     self.angles_x += push_vector_x * frametime;
113
114     // Apply stabilizer
115     self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * frametime);
116     self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * frametime);
117 }
118
119 void racer_fire_cannon(string tagname)
120 {
121     vector v;
122     entity bolt;
123
124     v = gettaginfo(self, gettagindex(self, tagname));
125     bolt = vehicles_projectile("wakizashi_gun_muzzleflash", "weapons/lasergun_fire.wav",
126                            v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
127                            autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force,  0,
128                            DEATH_WAKIGUN, PROJECTILE_WAKICANNON, 0, TRUE, TRUE);
129
130         // Fix z-aim (for chase mode)
131     v = normalize(trace_endpos - bolt.origin);
132     v_forward_z = v_z * 0.5;
133     bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
134 }
135
136 void racer_rocket_groundhugger()
137 {
138     vector olddir, newdir;
139     float oldvel, newvel;
140
141     self.nextthink  = time;
142
143     if(self.owner.deadflag != DEAD_NO || self.cnt < time)
144     {
145         self.use();
146         return;
147     }
148
149     if not (self.realowner.vehicle)
150     {
151         UpdateCSQCProjectile(self);
152         return;
153     }
154
155     olddir = normalize(self.velocity);
156     oldvel = vlen(self.velocity);
157     newvel = oldvel + self.lip;
158
159     tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
160     if(trace_fraction <= 0.5)
161     {
162         // Hitting somethign soon, just speed ahead
163         self.velocity = olddir * newvel;
164         UpdateCSQCProjectile(self);
165         return;
166     }
167
168     traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
169     if(trace_fraction != 1.0)
170     {
171         newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
172         self.velocity = normalize(olddir + newdir) * newvel;
173     }
174     else
175     {
176         self.velocity = olddir * newvel;
177         self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
178     }
179
180     UpdateCSQCProjectile(self);
181     return;
182 }
183
184 void racer_rocket_tracker()
185 {
186     vector olddir, newdir;
187     float oldvel, newvel;
188
189     self.nextthink  = time;
190
191     if (self.owner.deadflag != DEAD_NO || self.cnt < time)
192     {
193         self.use();
194         return;
195     }
196
197     if not (self.realowner.vehicle)
198     {
199         UpdateCSQCProjectile(self);
200         return;
201     }
202
203     olddir = normalize(self.velocity);
204     oldvel = vlen(self.velocity);
205     newvel = oldvel + self.lip;
206     makevectors(vectoangles(olddir));
207
208     traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
209     newdir = normalize(self.enemy.origin - self.origin);
210
211     if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
212     {
213         //bprint("Target lost!\n");
214         //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
215         self.think = racer_rocket_groundhugger;
216         return;
217     }
218
219     if(trace_fraction != 1.0)
220         newdir_z += 16 * sys_frametime;
221
222     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
223     self.velocity_z -= 800 * sys_frametime;
224
225     UpdateCSQCProjectile(self);
226     return;
227 }
228
229 void racer_fire_rocket(string tagname, entity trg)
230 {
231     vector v;
232     entity rocket;
233
234     v = gettaginfo(self, gettagindex(self, tagname));
235     rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav",
236                            v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
237                            autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
238                            DEATH_WAKIROCKET, PROJECTILE_WAKIROCKET, 20, FALSE, FALSE);
239
240     rocket.lip              = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
241     rocket.wait             = autocvar_g_vehicle_racer_rocket_turnrate;
242     rocket.nextthink        = time;
243     rocket.enemy            = trg;
244     rocket.cnt              = time + 15;
245
246     if(trg)
247         rocket.think            = racer_rocket_tracker;
248     else
249         rocket.think            = racer_rocket_groundhugger;
250 }
251
252 float racer_frame()
253 {
254     entity player, racer;
255     vector df;
256     float ftmp;
257
258         if(intermission_running)
259                 return 1;
260
261     player  = self;
262     racer   = self.vehicle;
263     self    = racer;
264     
265     player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
266     
267     vehicles_painframe();
268     
269     if(racer.deadflag != DEAD_NO)
270     {
271         self = player;
272         player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
273         return 1;
274     }
275
276     
277     racer_align4point();
278     vh_crosshair_trace(player);
279     racer.angles_x *= -1;
280
281     // Yaw
282     ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
283     ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
284     racer.angles_y = anglemods(racer.angles_y + ftmp);
285
286     // Roll
287     racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * frametime;
288
289     // Pitch
290     ftmp = autocvar_g_vehicle_racer_pitchspeed  * frametime;
291     ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
292     racer.angles_x = bound(-30, anglemods(racer.angles_x + ftmp), 30);
293
294     makevectors(racer.angles);
295     racer.angles_x *= -1;
296
297
298     ftmp = racer.velocity_z;
299     df = racer.velocity * -autocvar_g_vehicle_racer_friction;
300     racer.velocity_z = ftmp;
301
302     if(player.movement_x != 0)
303     {
304         if(player.movement_x > 0)
305             df += v_forward  * autocvar_g_vehicle_racer_speed_forward;
306         else if(player.movement_x < 0)
307             df -= v_forward  * autocvar_g_vehicle_racer_speed_forward;
308     }
309
310     if(player.movement_y != 0)
311     {
312         if(player.movement_y < 0)
313             df -= v_right * autocvar_g_vehicle_racer_speed_strafe;
314         else if(player.movement_y > 0)
315             df += v_right * autocvar_g_vehicle_racer_speed_strafe;
316     }
317     
318     if(vlen(player.movement) != 0)
319     {
320         if(self.sound_nexttime < time || self.sounds != 1)
321         {        
322             self.sounds = 1;
323             self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
324             sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_move.wav", VOL_VEHICLEENGINE, ATTN_NORM);
325         }
326     }
327     else
328     {        
329         if(self.sound_nexttime < time || self.sounds != 0)
330         {        
331             self.sounds = 0;
332             self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
333             sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_idle.wav", VOL_VEHICLEENGINE, ATTN_NORM);
334         }        
335     }
336     
337     // Afterburn
338     if (player.BUTTON_JUMP && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
339     {
340         if(time - racer.wait > 0.2)
341             pointparticles(particleeffectnum("wakizashi_booster_smoke"), self.origin, '0 0 0', 1);            
342         
343         racer.wait = time;
344         racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime;
345         df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
346         
347         if(self.invincible_finished < time)
348         {            
349             traceline(self.origin, self.origin - '0 0 256', MOVE_NORMAL, self);
350             if(trace_fraction != 1.0)
351                 pointparticles(particleeffectnum("smoke_small"), trace_endpos, '0 0 0', 1);
352             
353             self.invincible_finished = time + 0.1 + (random() * 0.1);
354         }
355
356         if(self.strength_finished < time)
357         {        
358             //self.sounds = 2;
359             self.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
360             sound (self.tur_head, CH_TRIGGER_SINGLE, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTN_NORM);            
361         }        
362     }
363     else
364     {
365         self.strength_finished = 0;
366         sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTN_NORM);
367     }
368         
369
370     racer.velocity  += df * frametime;
371
372     df = (vlen(racer.velocity) * autocvar_g_vehicle_racer_downforce * v_up) * frametime;
373     racer.velocity  = racer.velocity - df;
374     player.movement = racer.velocity;
375
376     if(player.BUTTON_ATCK)
377     if(time > racer.attack_finished_single)
378     if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
379     {
380         racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
381         racer.wait = time;
382
383         crosshair_trace(player);
384         if(racer.cnt)
385         {
386             racer_fire_cannon("tag_fire1");
387             racer.cnt = 0;
388         }
389         else
390         {
391             racer_fire_cannon("tag_fire2");
392             racer.cnt = 1;
393         }
394         racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
395         //self.owner.vehicle_energy = racer.vehicle_energy / autocvar_g_vehicle_racer_energy;
396     }
397
398     if(autocvar_g_vehicle_racer_rocket_locktarget)
399     {
400         vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
401                          (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
402                          autocvar_g_vehicle_racer_rocket_locked_time);
403
404         if(self.lock_target)
405         {
406             if(racer.lock_strength == 1)
407                 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
408             else if(self.lock_strength > 0.5)
409                 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
410             else if(self.lock_strength < 0.5)
411                 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
412         }
413     }
414
415     if(time > racer.delay)
416     if(player.BUTTON_ATCK2)
417     {
418         self.misc_bulletcounter += 1;
419         racer.delay = time + 0.3;
420         if(self.misc_bulletcounter == 1)
421             racer_fire_rocket("tag_rocket_r", (self.lock_strength == 1 && self.lock_target) ? self.lock_target : world);
422         else if(self.misc_bulletcounter == 2)
423         {
424             racer_fire_rocket("tag_rocket_l", (self.lock_strength == 1 && self.lock_target) ? self.lock_target : world);
425             self.lock_strength  = 0;
426             self.lock_target    = world;
427             self.misc_bulletcounter = 0;
428
429             racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
430             racer.lip = time;
431         }
432     }
433     player.vehicle_reload1 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
434
435     if(self.vehicle_flags  & VHF_SHIELDREGEN)
436         vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime);
437
438     if(self.vehicle_flags  & VHF_HEALTHREGEN)
439         vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime);
440
441     if(self.vehicle_flags  & VHF_ENERGYREGEN)
442         vehicles_regen(wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime);
443
444
445     VEHICLE_UPDATE_PLAYER(health, racer);
446     VEHICLE_UPDATE_PLAYER(energy, racer);
447
448     if(self.vehicle_flags & VHF_HASSHIELD)
449         VEHICLE_UPDATE_PLAYER(shield, racer);
450
451
452     player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
453     setorigin(player,racer.origin + '0 0 32');
454     player.velocity = racer.velocity;
455
456     self = player;
457     return 1;
458 }
459
460 void racer_think()
461 {
462     /*
463     float a, b, c;a = autocvar_g_vehicle_racer_anglestabilizer;
464     b = autocvar_g_vehicle_racer_springlength;
465     c = autocvar_g_vehicle_racer_hoverpower;
466
467     autocvar_g_vehicle_racer_anglestabilizer = 36;
468     autocvar_g_vehicle_racer_springlength = 96;
469     autocvar_g_vehicle_racer_hoverpower = 300;
470     */
471
472     racer_align4point(); //time - self.nextthink);
473
474     /*
475     //if(self.velocity_z > 0)
476     //    self.velocity_z *= 0.95;
477
478     autocvar_g_vehicle_racer_anglestabilizer = a;
479     autocvar_g_vehicle_racer_springlength = b;
480     autocvar_g_vehicle_racer_hoverpower = c;
481     */
482
483     self.velocity_x *= 0.9;
484     self.velocity_y *= 0.9;
485     self.velocity_z *= 0.8;
486     self.velocity_z += sin(time * 2) * 16;
487     self.nextthink = time; // + 0.05;
488 }
489
490 void racer_enter()
491 {
492     self.movetype = MOVETYPE_BOUNCE;
493     self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health);
494     self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield);
495     
496     if(self.owner.flagcarried)
497        setorigin(self.owner.flagcarried, '-190 0 96');
498 }
499
500 void racer_exit(float eject)
501 {
502     vector spot;
503     
504     self.think      = racer_think;
505     self.nextthink  = time;
506     self.movetype   = MOVETYPE_TOSS;
507     sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTN_NORM);
508     
509     if not (self.owner)
510         return;
511
512         makevectors(self.angles);
513         if(eject)
514         {
515             spot = self.origin + v_forward * 100 + '0 0 64';
516             spot = vehicles_findgoodexit(spot);
517             setorigin(self.owner , spot);
518             self.owner.velocity = (v_up + v_forward * 0.25) * 750;
519         }
520         else
521         {
522             spot = self.origin - v_forward * 200 + '0 0 64';
523             spot = vehicles_findgoodexit(spot);
524             setorigin(self.owner , spot);
525         }
526         
527     self.owner = world;
528 }
529
530 void racer_spawn()
531 {
532     self.think          = racer_think;
533     self.nextthink      = time;
534     self.vehicle_health = autocvar_g_vehicle_racer_health;
535     self.vehicle_shield = autocvar_g_vehicle_racer_shield;
536
537     self.movetype       = MOVETYPE_TOSS;
538     self.solid          = SOLID_SLIDEBOX;
539     self.delay          = time;
540     self.scale          = 0.5;
541
542     setsize(self, RACER_MIN * 0.5, RACER_MAX * 0.5);
543 }
544
545
546 void racer_blowup()
547 {
548     self.deadflag    = DEAD_DEAD;
549     self.vehicle_exit(VHEF_NORMAL);
550
551     RadiusDamage (self, self, autocvar_g_vehicle_racer_blowup_coredamage,
552                                         autocvar_g_vehicle_racer_blowup_edgedamage,
553                                         autocvar_g_vehicle_racer_blowup_radius, world,
554                                         autocvar_g_vehicle_racer_blowup_forceintensity,
555                                         DEATH_WAKIBLOWUP, world);
556
557     self.nextthink  = time + autocvar_g_vehicle_racer_respawntime;
558     self.think      = racer_spawn;
559     self.movetype   = MOVETYPE_NONE;
560     self.effects    = EF_NODRAW;
561
562     self.colormod  = '0 0 0';
563     self.avelocity = '0 0 0';
564     self.velocity  = '0 0 0';
565
566     setorigin(self, self.pos1);
567         self.think     = racer_spawn;
568         self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
569 }
570
571 void racer_deadtouch()
572 {
573     self.avelocity_x *= 0.7;
574     self.cnt -= 1;
575     if(self.cnt <= 0)
576         racer_blowup();
577 }
578
579 void racer_die()
580 {
581     self.health       = 0;
582     self.event_damage = SUB_Null;
583     self.solid        = SOLID_CORPSE;
584     self.takedamage   = DAMAGE_NO;
585     self.deadflag     = DEAD_DYING;
586     self.movetype     = MOVETYPE_BOUNCE;
587     self.wait         = time;
588     self.cnt          = 1 + random() * 2;
589     self.touch        = racer_deadtouch;
590     
591     pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);    
592
593     if(random() < 0.5)
594         self.avelocity_z  = 32;
595     else
596         self.avelocity_z  = -32;
597
598     self.avelocity_x = -vlen(self.velocity) * 0.2;
599     self.velocity   += '0 0 700';
600     self.colormod    = '-0.5 -0.5 -0.5';
601
602         self.think     = racer_blowup;
603         self.nextthink = 2 + time + random() * 3;
604 }
605
606 void racer_dinit()
607 {
608     if not (vehicle_initialize(
609              "Wakizashi",
610              "models/vehicles/wakizashi.dpm",
611              "null", // we need this so tur_head is networked and usable for sounds
612              "models/vehicles/wakizashi_cockpit.dpm",
613              "", "", "tag_viewport",
614              HUD_WAKIZASHI,
615              0.5 * RACER_MIN, 0.5 * RACER_MAX,
616              FALSE,
617              racer_spawn, autocvar_g_vehicle_racer_respawntime,
618              racer_frame,
619              racer_enter, racer_exit,
620              racer_die,   racer_think,
621              TRUE))
622     {
623         remove(self);
624         return;
625     }
626
627     if(autocvar_g_vehicle_racer_hovertype != 0)
628         racer_force_from_tag = vehicles_force_fromtag_maglev;
629     else
630         racer_force_from_tag = vehicles_force_fromtag_hover;
631
632     // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
633     self.scale = 0.5;
634     setattachment(self.vehicle_hudmodel, self, "");
635     setattachment(self.vehicle_viewport, self, "tag_viewport");
636
637     self.mass               = 900;
638 }
639
640 void spawnfunc_vehicle_racer()
641 {
642     self.vehicle_flags |= VHF_DMGSHAKE;
643     self.vehicle_flags |= VHF_DMGROLL;
644
645     precache_sound ("weapons/lasergun_fire.wav");
646     precache_sound ("weapons/rocket_fire.wav");
647     
648     precache_sound ("vehicles/racer_idle.wav");
649     precache_sound ("vehicles/racer_move.wav");
650     precache_sound ("vehicles/racer_boost.wav");
651
652     precache_model ("models/vhshield.md3");
653     precache_model ("models/vehicles/wakizashi.dpm");
654     precache_model ("models/vehicles/wakizashi_cockpit.dpm");
655
656     vehicles_configcheck("vehicle_racer.cfg", autocvar_g_vehicle_racer_health);
657     if(autocvar_g_vehicle_racer_energy)
658         if(autocvar_g_vehicle_racer_energy_regen)
659             self.vehicle_flags |= VHF_ENERGYREGEN;
660
661     if(autocvar_g_vehicle_racer_shield)
662         self.vehicle_flags |= VHF_HASSHIELD;
663
664     if(autocvar_g_vehicle_racer_shield_regen)
665         self.vehicle_flags |= VHF_SHIELDREGEN;
666
667     if(autocvar_g_vehicle_racer_health_regen)
668         self.vehicle_flags |= VHF_HEALTHREGEN;
669
670     self.think = racer_dinit;
671     
672     if(g_assault)
673         self.nextthink = time + 0.5;
674     else
675         self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_racer_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);
676 }
677 #endif // SVQC